Update
Even More Color in Space | Update 25.2
Jul 2nd

Run Steam to download Update 25.2, or buy Universe Sandbox via our website or the Steam Store, where it’s 33% off until July 9th, 2020.
Update 25.2
Update 25.2 is a minor update that brings even more appearance options, this time to clouds, galaxies, and asteroids. We’ve also improved energy transfer calculations, laser settings, asteroid visuals, and provided various other bug fixes.
Most of the team has been hard at work on our upcoming major updates, but we didn’t want you to wait for these features and bug fixes. Keep an eye out for Update 26 (Coming Soon™) which will bring major improvements to our user interface and VR implementation.
Cloudy with a Chance of Purple
Change the color of clouds, galaxies, city lights, and asteroids. Toggle snow visuals on or off to help distinguish snow from sea ice.
Asteroid Makeover
Asteroids received a complete visual overhaul and color correction.
Improved Energy Simulation
Energy Flow calculations now including lasers, explosions, and impacts. Learn more about Energy Flow from Home > Guides > Science > Energy and Heating in Depth.
Featured Fixes
- Simulations with broken surface data can now be opened
- City Lights no longer appearing incorrectly on some rocky objects
- Black hole radius can now be manually changed as expected
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Light It Up | Update 25.1
Apr 20th

Run Steam to download Update 25, or buy Universe Sandbox via our website or the Steam Store.
Update 25.1 includes a host of bug fixes and lighting improvements, as well as a fun oft-requested feature to add customizable city lights to any rocky planet or large moon.
City Lights on Any Planet
You can now enable City Lights on any rocky planet or large moon by going to Object Properties > Appearance > City Lights. Select from Earth’s city map or a randomized procedural map, and define whether the lights will turn off if the surface is deemed uninhabitable.
Lighting Improvements
The interaction of multiple light sources has been reworked, particularly with how they reflect off an atmosphere.
General Fixes
We fixed a bunch of miscellaneous issues, including improving how supernova clouds impact objects, star temperature instability, orbit previews, shadows, and more.
Please report any issues on our forum, on Discord, or in-game via Home > Send Feedback.
I Like My Heat Tidal | Update 25
Mar 13th

Run Steam to download Update 25, or buy Universe Sandbox via our website or the Steam Store.
Update 25 brings significant improvements to our temperature and surface simulation, adding stability and accuracy, drastically improving speed, new object properties, and a rewrite to our tidal heating model. We’ve also added some often-requested features such as “Replace Object” and graph data export, as well as relocating save data associated with removing the “²” from “Universe Sandbox”.
Major Surface Simulation Performance Improvements
Moving from Shader Model 3 to 5, a feature of most modern graphics cards, allowed us to utilize new technology (compute shaders), lowering the video memory requirements of the surface simulation by almost half and increasing performance substantially. Moving forward, this will allow us to add additional complexity to surface grids, better collisions (using smoothed-particle hydrodynamics), and gorgeous graphical features. Because of this change, we have updated our minimum system requirements.
Temperature & Atmosphere Rewrite
Tidal heating and temperature calculations have just received a major rewrite. This includes significant improvements to vapor flow, atmosphere energy retention, and overall object energy absorption and radiation. You can see these properties in action in the new Energy Flow section in an object’s Surface tab, and in our new Energy and Heating guides.
Hot-swappable Celestial Object
A “Replace Object” button has been added to the Properties panel. This will allow you to hot-swap any object in the simulation for any other object, enabling a bunch of fun scenarios that were hard to do in the past.
The “²” is Silent
Just call us “Universe Sandbox”, we’ve gotten rid of the “²”. When loading the update for the first time, you may notice a “Migrating Data” message. We’re automatically reorganizing settings and saved files to reflect the name change.

Check out the full list of What’s New in Update 25
The Color in Space | Update 24.1
Dec 19th

December 20: Update 24.1.1 is a small patch that fixes a handful of bugs, including issues with gas giant band order and lighting for custom star colors.
Run Steam to download Update 24.1, or buy Universe Sandbox on Steam where it is 33% off until January 2, 2020.
Customize Those Colors
Customize colors for just about every object in the new Appearance tab. Add dozens of bands to gas giants, turn Earth’s atmosphere red, or color your alien star purple. We aim for realism in Universe Sandbox, but that doesn’t mean we can’t also allow for creativity.
Dock Those Graphs
Graphs are now docked alongside the other view panels added with Surface Grids, making it easy to keep your eye on data for different objects and properties as graphs, maps, and surface views.
Launch That …Sword?
We added a sword. Don’t think about this one too much. Add > Objects > Longsword
This update also improves black hole visuals, makes it possible to view Surface Grids data directly on an object’s surface, and adds a bunch of smaller improvements and bug fixes.
The name of this update is an homage to the H.P. Lovecraft sci-fi short story The Color Out of Space. A film adaptation of the same name, starring Nicolas Cage and coming to theaters in January 2020, features a scene with a character playing Universe Sandbox. Catch a glimpse of it in the trailer at the 0:17 mark!
Check out a full list of What’s New in Update 24.1
Happy holidays!

Surface Grids & Lasers | Update 24
Nov 22nd

Run Steam to download Update 24, or buy Universe Sandbox via our website or the Steam Store.
Surface Grids & Lasers are here! This is a big update that adds new layers to the simulation and new ways to experiment with planets, moons, and entire systems:
Simulate Surfaces
Surface Grids is a huge, complex feature that simulates the surfaces of planets, moons, and other objects. Every one of these objects now has simulated water levels, water and vapor flow, local temperature, material states like snow and ice, and more.
Vaporize Planets with a Giant Laser
Did we mention that there are lasers now? Whether you want to melt some ice caps or vaporize entire planets, the laser is the right tool for the job: Tools > Laser
And More to Come
This is the first version of Surface Grids; we hope to release many improvements to surface simulation over the coming months.

Check out a full list of What’s New in Update 24
Saturn’s New Moons | Update 23.2
Nov 1st

Run Steam to download Update 23.2, or buy Universe Sandbox via our website or the Steam Store.
Introducing the new Moon Champion of the Solar System, with a total of 82 known moons, it’s the great ringed gas giant Saturn!
Take a tour through the discoveries of Saturn’s moons, from the first discovered moon, Titan, in 1655, to the latest discovery of 20 new moons in October 2019:
Home > Guides > Science > History of Saturn’s Moons
With 82 moons, Saturn now has the most known moons, surpassing the previous record holder Jupiter and its 79 known moons.
This update also includes a refresh of our database and Saturn simulations to add its new moons, plus a few smaller fixes and improvements.
Check out a full list of What’s New in Update 23.2
Galactic Clean-Up | Update 23.1
Aug 20th

August 26: Updates 23.1.2 and 23.1.1 are hotfixes for startup issues for VR users and users with older processors.
Run Steam to download Update 23.1, or buy Universe Sandbox via our website or the Steam Store.
This update adds a bunch of improvements and fixes to the galaxy simulation, making for more stable and accurate galaxies and better collisions. There’s also a new and improved Introduction tutorial and a new simulation of 2019 OK, the near-Earth asteroid that surprised astronomers when it was observed just a day before it flew past us on July 25, 2019.
Some more highlights from Update 23.1:
- Improved handling for galaxies & smaller-scale objects
- More accurate galaxy masses
- New galaxy Star Count property
- New Teleport tool
- Many smaller improvements & bug fixes
The new Introduction is designed for anyone who is just getting started with Universe Sandbox, but we encourage even the most seasoned creators and destroyers to check it out:
Home > Guides > Introduction
And have you tried the galaxy tutorial yet? It’ll show you how to get the most out of the new galaxies:
Home > Guides > Exploring New Galaxies
Beyond the Milky Way | Update 23
Jun 25th

June 28: Update 23.0.1 is a small patch to fix an issue with tidal heating.
Run Steam to download Update 23, or buy Universe Sandbox via our website or the Steam Store.
This update adds brand new galaxies that are much more interactive, accurate, and varied, making it easier than ever to create and customize on a galactic scale.
Three Types of Galaxies
Use the Add tool to procedurally generate a Spiral, Elliptical, or Irregular galaxy and add it to any simulation. Or select from galaxies like the Milky Way, Andromeda, or IC 1101, one of the largest known galaxies.
Accurate, Data-Driven Motion & Visuals
The motion and shape of the galaxy are now determined by its type and properties. You’ll also see red-yellow elliptical galaxies where the stars are older and bluer spiral arms where the stars are younger and hotter.
Full Customization
Adjust standard properties like mass and radius plus unique galaxy properties like the number of spiral arms and amounts of dust and gas.

Learn more about the new galaxies:
Home > Tutorials > 11 – Exploring New Galaxies
Or get started with the included galaxy simulations:
Home > Open > Galaxies tab
Check our a full list of What’s New in Update 23
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A Big Day for Physics | Update 22.3
May 30th

Run Steam to download Update 22.3, or buy Universe Sandbox via our website or the Steam Store.
This update officially switches over to our new physics system that is faster, more stable, and more accurate. This new system will be turned on by default, so there’s nothing you need to do to enjoy the improvement.
This update also includes a simulation commemorating an important historical date for physics: the 100-year anniversary of the total solar eclipse that was used to test and validate Einstein’s theory of general relativity.
Home > Open > The 100 Year Anniversary of the Eclipse That Validated General Relativity
General relativity is not simulated in Universe Sandbox, but even if it was, its effect would be hard to see. The difference in observed star position between Newton’s model and Einstein’s model is extremely small: about 1/2000th the width of the full moon.
Highlights from this update’s list of improvements and fixes:
- New Delete tool
- Reduced performance stuttering
- Smoother trails for fast-moving objects
- Fixes to updating Workshop sims
Please report any issues on our forums (local forum | Steam forum) or via Home > Send Feedback.
Check our a full list of What’s New in Update 22.3
We’re hiring a Graphics Developer! Learn more and apply
We’re hiring a Spaceship Physics Developer! Learn more and apply
Revamped Vapor & Engine Experiments | Update 22.2
Apr 10th

April 18: 22.2.1 & 22.2.2 address a Mac-specific issue that caused crashes while using the Add panel. Known Mac issue: loading “Solar System Planets, Moons, and Large Objects” simulation sometimes results in a crash.
Run Steam to download Update 22.2, or buy Universe Sandbox via our website or the Steam Store.
This update adds improved vaporization effects that are more accurate and colorful. It also introduces an experimental version of our new physics system that makes gravity simulation faster, more stable, and more accurate. We’d love it if you tried it out and helped us test it!
Home > Try New Physics
Please remember this system is still experimental. If you experience any problems, let us know! You can report any issues on our forums (local forum | Steam forum) or via Home > Send Feedback.
There are also dozens of smaller improvements and fixes. Here are some of the highlights:
- Added Fahrenheit as a temperature unit
- Added Filipino to available languages
- Improved Search in Open panel
- Trails & orbits work on older hardware again
- Object lighting on Linux works again
- New simulation with all planets, moons, and large Solar System objects
Check out a full list of What’s New in Update 22.2

We’re excited for the upcoming official release of this new physics system so that everyone can enjoy the improvements to performance and accuracy. We’re also working on brand new galaxies and, while we had a setback with Surface Grids & Lasers, we are now making good progress again. Learn more about our progress on these features
We’re hiring a Graphics Developer! Learn more and apply
We’re hiring a Spaceship Physics Developer! Learn more and apply
