Brent Shapiro-Albert

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Posts by Brent Shapiro-Albert

Hit Hard, Spin Fast | Update 30

Run Steam to download Update 30, or buy Universe Sandbox via our website or the Steam Store.

Update 30

Spin apart planets with the Force Spin tool and discover the destructive potential of the newly simulated centrifugal force. We’ve also improved same-sized object collisions so you can launch the Earth at itself and watch the shockwaves heat and fragment both planets on impact.

Centrifugal Force

Planets will fragment at very high rotational speeds as the centrifugal force overwhelms the gravity holding them together. Learn more: Home > Guides > Centrifugal Destruction

Same-Size Object Collision Improvements

Colliding two objects of similar size now causes heating and fragmentation on both objects. See the destruction yourself: Home > Open > Earth & Earth Collision

Before
After

Move Oceans

Centrifugal force now pushes water on fast-spinning objects toward the object’s equator.

Force Spin Tool

Change an object’s rotational speed, poles, and equator with the new Force Spin tool. Check it out in: Tools > Force > Spin

More Highlights

  • Rotation and speed of objects after collisions are now more accurately conserved, decreasing when mass is gained and increasing when mass is lost
Before
After
  • The habitable zone changes to use the properties of the object you have selected to show its optimal habitable distance
  • You can now change the Number of Atmosphere Layers an object has and create Venus-like planets
  • The Hubble Space Telescope has been added to Universe Sandbox
  • We’ve corrected the orientations of the James Webb Space Telescope (now facing away from the Sun) and Parker Solar Probe (now facing toward the Sun)
Before
After

This update includes 12+ additions and 43+ fixes and improvements.

Check out the full list of What’s New in Update 30

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Universe Sandbox 2021 Retrospective

With a new year comes many exciting new developments for Universe Sandbox! We’re already hard at work on some of our planned features for 2022, but we wanted to celebrate and reflect on all that we accomplished in the past year.

2

New team members

Brent was introduced in our 2021 Roadmap and was hired as our new Science Writer & Community Advocate in March 2021. Brent has a Ph.D. in Physics and has been writing about all of the awesome science and simulations that Universe Sandbox can do (including writing this post – Hi again, everybody 🙂 ).

In October 2021, Pavel was brought on as a Physics Engineer to work on all things collisions with Erika, Chris, and Anders. Pavel has a Ph.D. in Astrophysics and did his graduate research on impact simulations, using smoothed-particle hydrodynamics and N-body simulations, mostly focusing on the formation of asteroid families. He’s been hard at work improving our collision system, and we’re excited to have him on the team.

8

Significant updates to Universe Sandbox

These encompass over 56 new additions and over 219 bug fixes and improvements! We also started adding screenshots and gifs to show off the new features in each update this year.

10

New guides and fly-by simulations added to Universe Sandbox in 2021

We hope you’ve enjoyed learning about all the new features we added in the last year. We’re planning to add even more guides and spacecraft simulations this coming year.

120

Tweets over the course of 2021

All of our tweets combined had a total of 361,300 views. Follow us on Twitter to get the latest news about Universe Sandbox.

648

Highest number of concurrent users in Universe Sandbox in 2021

This is the all-time high for the number of concurrent users and occurred on December 24, 2021! The second-highest number is 646 from the end of December 2020.

2,183

Code commits, or changes, made to the Universe Sandbox project in 2021

The most in one week were 102 commits made the week of April 25. This is about the same number of commits as we made in 2019.

2,246

Positive Steam reviews in 2021

Being Overwhelming Positive, recent and all time, has really overwhelmed us in the best way. Thank you all for your support and kindness over the last few years. We couldn’t do this without you.

6,082

Discord users in our server at the end of 2021

We’re already up to over 6600 since the start of 2022! Join us on Discord.

10,828

Shared items in the Universe Sandbox Steam Workshop

While slightly less than in 2019, this is truly an impressive number of creations from the community. Keep up the good work, we can’t wait to see what you all make next!

35,963

Times the Planetscaping tool was used since it was released at the end of December 2021

We’re so glad you’ve all been enjoying shaping planets to your whims.

46,929

In-game feedback reports we received this year

We appreciate you sharing your feedback with us as we work to make Universe Sandbox the best that it can be.

97,345

Messages sent on Slack (the instant messaging platform we use to communicate)

While Slack has become more popular for remote work over the last 2 years, Giant Army has been remote since its founding in 2011. We have 13 team members across 3 continents and 5 time zones, so messaging on Slack is how we get most of our work done.

158,908

Times the Galactic Empire Superlaser was used in 2021

We’re sure that none of you had malicious intent when using this laser. It was for science right? Right?

240,181

Random Rocky Planets were created in Universe Sandbox in 2021

We’re glad that you’ve enjoyed using these planets as a base for making your own habitable planets or causing epic celestial destruction.

399,650

Times our 13 blog posts from 2021 were read on Steam

The most-read post was our patch notes from Planetscaping | Update 29 with 45,933 reads.

4,878,285

Times Universe Sandbox was opened in 2021

That’s roughly once every 6.5 seconds!

6,921,033

New simulations were created in Universe Sandbox this past year

You all create so many amazing things it’s no wonder that there’s a new simulation created every 4.5 seconds.

8,990,138

Views on the top 4 most viewed YouTube videos about Universe Sandbox this year

We’re humbled that GrayStillPlays is still making these videos after all this time.

8,994,616,623

Seconds played in Universe Sandbox among all of you in 2021

That’s 285 collective years! We know you have a choice when it comes to where to spend your free time and we’d like to thank you for spending it in Universe Sandbox.

What’s Next?

There’s so much we want to do in 2022, from finishing up some features we’ve been working on for a while, like rigid body physics and improving our Planetscaping tools, to new features like constellations and multiple materials. And that’s just beginning to scratch the surface.

We’re also planning a big push on mobile development and hoping to start console development this year. Keep an eye out for our 2022 Roadmap which we hope to share soon.

And Most Importantly…

Thank you. We wouldn’t be able to do this without all of your support and help. You all do amazing things with Universe Sandbox that we never could have imagined and that makes us so excited for its future. So whether you’ve been playing Universe Sandbox for 6 minutes or 6 years, thank you. We can’t wait to see how much Universe Sandbox is in another 6 years because of all of you.

The Universe Sandbox Team
Dan, Chris, Georg, Jonathan, Rappo, Mat, Jacob, Erika, Brendan, Anders, Brent, and Pavel

Hiring a Spacecraft Physics Engineer

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

Universe Sandbox is a space and gravity simulator masquerading as a video game with over 950,000 unit sales and an overwhelmingly positive 95% rating on Steam.

Giant Army is looking for a physics developer to join our team. You will work with our physics developer, team scientists, and other developers to add the necessary physics and simulation code to bring realistic, sandbox-style spacecraft to Universe Sandbox.

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Develop and extend the rigid body physics simulation within our existing custom physics engine
  • Build upon the rigid body simulation and innovate with spacecraft features such as:
    • Thrusters
    • Data-driven historical simulations (Cassini, Voyager, etc.)
    • Modular spacecraft parts
    • Destruction of spacecraft from heating, lasers, and collisions (both from other spacecraft and asteroids/planets/moons)
    • Integration with our planned megastructures/tethers feature
    • Soft-body deformation of objects

Qualifications

  • Strong C# & Unity experience (DOTS knowledge a bonus)
  • Experience with physics engine development
  • Familiar with version control (we use GitHub), task-management systems (we use GitHub+ZenHub), unit tests, code reviews, and so forth
  • Self-driven; comfortable working collaboratively and remotely
  • Appreciation for, and focus on, realism and detail
  • Passion for science, astronomy, spacecraft, and real-time interactive simulations
  • Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
  • Enjoys video games; experience with physics games a plus

Benefits

  • This is a full-time, remote position working with a 100% remote team
  • You will have a great deal of autonomy over your working hours
  • Health coverage for all American employees
  • We also offer optional 4 day work weeks (8-hour days)

Company Overview

Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia.

Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.

Giant Army provides generous paid time off, new hardware/software reimbursements, and other benefits.

We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.

As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.

We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.

Product Overview

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.

It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 950,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.

If we don’t have an active job opening that fits your skill set, but working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.

How to Apply

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

Consistent Collisions, James Webb, & Planetscaping Tweaks | Update 29.1

Run Steam to download Update 29.1, or buy Universe Sandbox via our website or the Steam Store.

Update 29.1

Planetscaping now has an eyedropper tool to sample the surface of an object to make creating (or flooding) land even smoother. We’ve also improved fragmentation during collisions, among other things.

Fragmentation

We’ve updated how we determine the number of fragments during collisions. This allows fragments to last longer in simulations with numerous collisions and makes collisions more consistent across different simulation speeds.

Before
After

Planetscaping Eyedropper

There’s now an eyedropper in the Planetscaping tool so you can easily sample and set the Depth, Temperature, and Pressure to match those of the object you are Planetscaping.

More Highlights

  • Surface Lock is now a manual toggle, but turns on automatically when you are using the Planetscaping or Laser Tools
Before
After
  • The Solar System – Live View – Planets, Moons, Spacecraft simulation now has 7 additional spacecraft: Parker Space Probe, BepiColumbo, James Webb Space Telescope, Juno, New Horizons, Voyagers 1 & 2
  • Here’s a close-up of the James Webb Space Telescope in Universe Sandbox
  • We’ve polished the look and feel of the Planetscaping and Laser tool cursor
Before

After

This update includes 3+ additions and 12+ fixes and improvements.

Check out the full list of What’s New in Update 29.1

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Two Earths, each of which as been changed with frozen continents and oceans, new continents and islands, drained seas, and more.

Planetscaping | Update 29

Two Earths, each of which as been changed with frozen continents and oceans, new continents and islands, drained seas, and more.

Run Steam to download Update 29, or buy Universe Sandbox via our website or the Steam Store.

Update 29

This update introduces Planetscaping, a powerful new way to design and shape planets to your whims. Surface Lock, which gives a clear, stationary, and illuminated view of the surface of a rotating object, has been enabled to better observe how an object’s surface is changing.

Planetscaping (Surface Editing)

Create continents, freeze oceans, flood planets, and more with Planetscaping. Watch the realistic consequences of your actions unfold as you alter the face of planets. Learn more in our Planetscaping guide:
Guides > Tutorials > Planetscaping

Surface Lock

We’ve made it easier to view how the surface of an object is changing by improving and enabling Surface Lock. This gives a clear, stationary, and illuminated view of the surface of a rotating object when you zoom close to it.

More Highlights

  • We’ve added a Blank Planet, like a blank canvas for Planetscaping, to the Add panel
  • Collisions have been further improved with updated frictional forces
Before
After
  • We’ve exposed the Elevation Span, the distance between the lowest and the highest elevation point of an object, to better assist with Planetscaping

This update includes 5+ additions and 18+ fixes and improvements.

Check out the full list of What’s New in Update 29

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Hiring Another UI Engineer & Universe Manipulator

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

Universe Sandbox is a space and gravity simulator masquerading as a video game with over 750,000 unit sales and an overwhelmingly positive 95% rating on Steam.

Giant Army is looking for another creative and highly technical software engineer/programmer to help us implement and polish the user interface (UI) that controls the universe.

This position will work closely with our creator & designer, our UI team, and with support from the rest of the team, to execute our vision of a clean, minimalistic, accessible interface. Universe Sandbox development is one-half UI and one-half simulation; you should have a passion for both.

We embrace responsive design to use the same UI and codebase across all platforms (currently on Desktop, VR/AR, while working toward mobile and console releases). You should have an eye for interface animations, and take delight in pixel-perfect polish and consistency.

You might be the perfect candidate if you’ve ever agonized over blurry UI elements that are supposed to be crisp, or a UI transition that’s slightly too fast. We take heavy inspiration from Google’s Material Design system.
This is a full-time, remote position working with a 100% remote team.
Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Implement UI that makes our complex simulation accessible, based on our designer’s mockups and style guide 
  • Make sensible decisions over matters of UX where there are gaps in the provided design 
  • Maintain and proactively iterate on UI in our Unity project
  • Constantly evaluate motion, spacing, and timing to create a smooth experience
  • Stay current on Unity UI tech and trends
  • Think critically about and help us solve complex UX problems
    • Where does a new property go? What is it named? How do you show that it’s related to another property?

Qualifications

  • Experience with creating user interfaces in Unity (we use uGUI, but are looking to UI Toolkit for the future)
  • Strong C# skills
  • Excited about clean design and elegant user experiences
  • Strong attention to detail and a love of polish & iteration
  • Passion for science, astronomy, and real-time interactive simulations
  • Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
  • Ability to see things from our user’s perspective
  • Demonstrable experience – professional or personal projects showing your talent
  • Enjoys video games; experience with Steam

Benefits

  • This is a full-time, remote position working with a 100% remote team
  • You will have a great deal of autonomy over your working hours
  • Health coverage for all American employees
  • We also offer optional 4 day work weeks (8-hour days)

Company Overview

Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia. 

Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.

Giant Army provides generous paid time off, new hardware/software reimbursements, and other benefits.

We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.

As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.

We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.

Product Overview

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.

It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 750,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.
If we don’t have an active job opening that fits your skillset, but if working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.

How to Apply

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

A red star and a blue star shine colored light down on two different sides of a planet. A small moon is colliding with the planet, causing a shockwave across its surface.

Starlite Starbrite | Update 28.2

Run Steam to download Update 28.2, or buy Universe Sandbox via our website or the Steam Store.

Update 28.2

Stars have new Absolute and Apparent Magnitude properties, which measure their brightness from different distances. This minor update also includes improvements to black hole collisions, object trails, and bug fixes.

Stellar Magnitudes

Stars now have both Apparent and Absolute Magnitude properties, which are measures of the brightness of a star, under Properties > Temperature. Learn more in our new Stellar Magnitudes guide: Guides > Science > Stellar Magnitudes.

More Highlights

  • Colliding black holes now compute the correct Schwarzschild radius
Before
After
  • Trails for objects are no longer broken and jagged when an object is set as the trail center
Before (Bug)
After (✔️ Bug Mitigated)
  • Starlight color on nearby objects now updates in real-time
Before
After
  • Human scale objects are now simply heated by stars and supernovae to better reflect their temperature in space
Before
After
  • Created a new guide about object oblateness and its effect on gravitational fields under: Guides > Science > Non-Spherical Gravitational Fields

This update includes 3+ additions and 13+ fixes and improvements.

Check out the full list of What’s New in Update 28.2

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

A planet and moon orbiting a star

My Eyes, the Space Goggles Do Nothing | Update 28.1

Run Steam to download Update 28.1, or buy Universe Sandbox via our website or the Steam Store.

Update 28.1

We’ve improved the “Realistic” Object Visibility setting to better reflect the sensitivity of the human eye to object brightness and colors. We also added a new “Enhanced” Object Visibility, improved collision detection, smoothed out habitable zones, added bug fixes, and more!

Realistic Object Visibility

The “Realistic” Object Visibility setting now shows objects fading in and out with adjusted colors tuned to what the human eye would see. Learn more in our guide, Limits of Human Eyes.

Before
After

Smoother Habitable Zones

The habitable zone now smoothly changes size for stars of all luminosities, including very hot, bright stars like Rigel. Check it out under View > Habitable.

Before
After

More Highlights

  • “Enhanced” has been added as an Object Visibility option, which removes rim lighting from objects while keeping them always visible
  • Collision detection has been further improved as part of our continued work to make collisions even better
Before (Bug)
After (✔️Bug Mitigated)
  • We’ve added a satellite to our human-scale objects
  • Created simulation of ESA and JAXA’s BepiColombo spacecraft flyby of Mercury in October 2021: Open > Historical > BepiColombo Flyby of Mercury in 2021
  • Open, Guides, and Workshop panels can now be pinned open, allowing for much easier simulation browsing
  • The View Settings panel has been reorganized for better clarity and usability
Before
After

This update includes 6+ additions and 12+ fixes and improvements.

Check out the full list of What’s New in Update 28.1

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Small moons colliding with a planet

Codename: Fire Ring | Update 28

Run Steam to download Update 28, or buy Universe Sandbox via our website or the Steam Store.

Update 28

Fire Ring introduces a collision model that simulates an impact shockwave across the surface of an object, as part of our work to continuously improve collisions. In addition, there are improvements to object trails, additional object information, bug fixes, and more.

Shocking Collisions

Object heating from impacts now realistically moves over the impacted object as a shockwave. Fragments are ejected from the edge of the shockwave at more realistic angles. Learn more in our Collisions guides:
Guides > Tutorials > Planetary Collisions
Guides > Science > Collisions: Energy, Mass, and Speed

Before
After

Impactor Heating

Both objects involved in a collision now experience collisional heating on their surfaces, instead of just the larger object.

Before
After

More Highlights

  • Grazing collisions now look more realistic with shockwaves and surface dragging
Before
After
  • Object trails are now projected back in time to show their full past trajectory
Before
After
  • Objects now have additional information (like, planet, moon, rogue object) in the property panel based on their relative motion around other objects
Before
After
  • As we work toward making our simulations more deterministic, seeds for randomized simulations are now easier to find, allowing you to recall previous random scenarios
Before
After

This update includes 6+ additions and 22+ fixes and improvements.

Check out the full list of What’s New in Update 28

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Screenshot of the laser tool on Earth in Universe Sandbox on a smartphone.

Hiring a Cross-Platform Engineer

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

Universe Sandbox is a space and gravity simulator masquerading as a video game with over 870,000 unit sales and an Overwhelmingly Positive 95% rating on Steam.

Giant Army is looking for a creative and highly technical cross-platform engineer to help put Universe Sandbox in everyone’s pocket (and, eventually, in the living room). 

We are a close-knit multidisciplinary team of astrophysicists, engineers, graphics developers, and designers that highly values individual contributions and collaborative problem-solving. The company name, Giant Army, was inspired by the concept of “standing on the shoulders of giants.”

Our mission is to reveal the awesomeness of the universe and the fragility of our planet through real-time interaction, creation, and destruction of a realistic, science-based simulation.

Cross-Platform Goals

Help us solve the complex challenge of bringing Universe Sandbox to all platforms. We are getting closer to our initial mobile release (iOS & Android) and need some help pushing us over the finish line. We plan to begin console development in 2022.

We embrace responsive design and use the same UI and codebase across all platforms; desktop, AR/VR, and mobile are all built from the same project. 

You might be the perfect candidate if you:

  • Enjoy solving technical challenges with multi-platform support
  • Have shipped titles on desktop, mobile, and console
  • Strive to make the user experience feel great on desktop, mobile, and console without compromise

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Work with our team to bring the best possible experience to mobile, consoles, and future platforms, without losing desktop functionality
  • Help solve technical issues with input, performance, and overall usability
  • Plan for the future as we dive into gamepad and console support
  • Stay current on Unity’s tech and trends. We’re working on a major rewrite to be more closely integrated with Unity’s DOTS Physics.

Qualifications

  • Professional or personal programming projects showing your passion
  • Experience with C# & Unity (DOTS knowledge a bonus)
  • Strong attention to detail and a love of polish & iteration
  • Experience shipping titles on mobile or console platforms (ideally)
  • Unity native plugin experience (Objective-C, Java) preferred
  • Passion for science, astronomy, and real-time interactive simulations
  • Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
  • Ability to see things from our user’s perspective
  • Appreciation of video games

Benefits

  • This is a full-time, remote position working with a 100% remote team
  • You will have a great deal of autonomy over your working hours
  • Health coverage for all American employees
  • We also offer optional 4 day work weeks (8-hour days)

Company Overview

Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator; we have no publishers, marketing department, or external stakeholders to derail our vision. We are a decentralized, remote team founded in Seattle, Washington, USA, with members across the United States, Germany, Denmark, and Australia. 

Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.

Giant Army provides generous paid time off, new hardware/software reimbursements, healthcare, and other benefits.

We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.

As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, WordPress, and Notion.

We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.

Product Overview

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.

It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 870,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.

If we don’t have an active job opening that fits your skill set, but working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.

How to Apply

This position has been filled. Thank you to everyone who applied.

If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.