Brent Shapiro-Albert
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Posts by Brent Shapiro-Albert
Hiring a Spacecraft Physics Engineer
Feb 11th
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Universe Sandbox is a space and gravity simulator masquerading as a video game with over 950,000 unit sales and an overwhelmingly positive 95% rating on Steam.
Giant Army is looking for a physics developer to join our team. You will work with our physics developer, team scientists, and other developers to add the necessary physics and simulation code to bring realistic, sandbox-style spacecraft to Universe Sandbox.
This is a full-time, remote position.
Join us. We’re making something incredible that’s unlike anything else.
Your Role
- Develop and extend the rigid body physics simulation within our existing custom physics engine
- Build upon the rigid body simulation and innovate with spacecraft features such as:
- Thrusters
- Data-driven historical simulations (Cassini, Voyager, etc.)
- Modular spacecraft parts
- Destruction of spacecraft from heating, lasers, and collisions (both from other spacecraft and asteroids/planets/moons)
- Integration with our planned megastructures/tethers feature
- Soft-body deformation of objects
Qualifications
- Strong C# & Unity experience (DOTS knowledge a bonus)
- Experience with physics engine development
- Familiar with version control (we use GitHub), task-management systems (we use GitHub+ZenHub), unit tests, code reviews, and so forth
- Self-driven; comfortable working collaboratively and remotely
- Appreciation for, and focus on, realism and detail
- Passion for science, astronomy, spacecraft, and real-time interactive simulations
- Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
- Enjoys video games; experience with physics games a plus
Benefits
- This is a full-time, remote position working with a 100% remote team
- You will have a great deal of autonomy over your working hours
- Health coverage for all American employees
- We also offer optional 4 day work weeks (8-hour days)
Company Overview
Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia.
Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.
Giant Army provides generous paid time off, new hardware/software reimbursements, and other benefits.
We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.
As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.
We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.
Product Overview
Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.
It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.
Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 950,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.
If we don’t have an active job opening that fits your skill set, but working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Consistent Collisions, James Webb, & Planetscaping Tweaks | Update 29.1
Jan 27th
Run Steam to download Update 29.1, or buy Universe Sandbox via our website or the Steam Store.
Update 29.1
Planetscaping now has an eyedropper tool to sample the surface of an object to make creating (or flooding) land even smoother. We’ve also improved fragmentation during collisions, among other things.
Fragmentation
We’ve updated how we determine the number of fragments during collisions. This allows fragments to last longer in simulations with numerous collisions and makes collisions more consistent across different simulation speeds.
Planetscaping Eyedropper
There’s now an eyedropper in the Planetscaping tool so you can easily sample and set the Depth, Temperature, and Pressure to match those of the object you are Planetscaping.
More Highlights
- Surface Lock is now a manual toggle, but turns on automatically when you are using the Planetscaping or Laser Tools
- The Solar System – Live View – Planets, Moons, Spacecraft simulation now has 7 additional spacecraft: Parker Space Probe, BepiColumbo, James Webb Space Telescope, Juno, New Horizons, Voyagers 1 & 2
- Here’s a close-up of the James Webb Space Telescope in Universe Sandbox
- We’ve polished the look and feel of the Planetscaping and Laser tool cursor
This update includes 3+ additions and 12+ fixes and improvements.
Check out the full list of What’s New in Update 29.1
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Planetscaping | Update 29
Dec 22nd
Run Steam to download Update 29, or buy Universe Sandbox via our website or the Steam Store.
Update 29
This update introduces Planetscaping, a powerful new way to design and shape planets to your whims. Surface Lock, which gives a clear, stationary, and illuminated view of the surface of a rotating object, has been enabled to better observe how an object’s surface is changing.
Planetscaping (Surface Editing)
Create continents, freeze oceans, flood planets, and more with Planetscaping. Watch the realistic consequences of your actions unfold as you alter the face of planets. Learn more in our Planetscaping guide:
Guides > Tutorials > Planetscaping
Surface Lock
We’ve made it easier to view how the surface of an object is changing by improving and enabling Surface Lock. This gives a clear, stationary, and illuminated view of the surface of a rotating object when you zoom close to it.
More Highlights
- We’ve added a Blank Planet, like a blank canvas for Planetscaping, to the Add panel
- Collisions have been further improved with updated frictional forces
- We’ve exposed the Elevation Span, the distance between the lowest and the highest elevation point of an object, to better assist with Planetscaping
This update includes 5+ additions and 18+ fixes and improvements.
Check out the full list of What’s New in Update 29
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Hiring Another UI Engineer & Universe Manipulator
Dec 13th
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Universe Sandbox is a space and gravity simulator masquerading as a video game with over 750,000 unit sales and an overwhelmingly positive 95% rating on Steam.
Giant Army is looking for another creative and highly technical software engineer/programmer to help us implement and polish the user interface (UI) that controls the universe.
This position will work closely with our creator & designer, our UI team, and with support from the rest of the team, to execute our vision of a clean, minimalistic, accessible interface. Universe Sandbox development is one-half UI and one-half simulation; you should have a passion for both.
We embrace responsive design to use the same UI and codebase across all platforms (currently on Desktop, VR/AR, while working toward mobile and console releases). You should have an eye for interface animations, and take delight in pixel-perfect polish and consistency.
You might be the perfect candidate if you’ve ever agonized over blurry UI elements that are supposed to be crisp, or a UI transition that’s slightly too fast. We take heavy inspiration from Google’s Material Design system.
This is a full-time, remote position working with a 100% remote team.
Join us. We’re making something incredible that’s unlike anything else.
Your Role
- Implement UI that makes our complex simulation accessible, based on our designer’s mockups and style guide
- Make sensible decisions over matters of UX where there are gaps in the provided design
- Maintain and proactively iterate on UI in our Unity project
- Constantly evaluate motion, spacing, and timing to create a smooth experience
- Stay current on Unity UI tech and trends
- Think critically about and help us solve complex UX problems
- Where does a new property go? What is it named? How do you show that it’s related to another property?
Qualifications
- Experience with creating user interfaces in Unity (we use uGUI, but are looking to UI Toolkit for the future)
- Strong C# skills
- Excited about clean design and elegant user experiences
- Strong attention to detail and a love of polish & iteration
- Passion for science, astronomy, and real-time interactive simulations
- Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
- Ability to see things from our user’s perspective
- Demonstrable experience – professional or personal projects showing your talent
- Enjoys video games; experience with Steam
Benefits
- This is a full-time, remote position working with a 100% remote team
- You will have a great deal of autonomy over your working hours
- Health coverage for all American employees
- We also offer optional 4 day work weeks (8-hour days)
Company Overview
Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia.
Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.
Giant Army provides generous paid time off, new hardware/software reimbursements, and other benefits.
We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.
As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.
We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.
Product Overview
Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.
It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.
Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 750,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.
If we don’t have an active job opening that fits your skillset, but if working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Starlite Starbrite | Update 28.2
Nov 23rd
Run Steam to download Update 28.2, or buy Universe Sandbox via our website or the Steam Store.
Update 28.2
Stars have new Absolute and Apparent Magnitude properties, which measure their brightness from different distances. This minor update also includes improvements to black hole collisions, object trails, and bug fixes.
Stellar Magnitudes
Stars now have both Apparent and Absolute Magnitude properties, which are measures of the brightness of a star, under Properties > Temperature. Learn more in our new Stellar Magnitudes guide: Guides > Science > Stellar Magnitudes.
More Highlights
- Colliding black holes now compute the correct Schwarzschild radius
- Trails for objects are no longer broken and jagged when an object is set as the trail center
- Starlight color on nearby objects now updates in real-time
- Human scale objects are now simply heated by stars and supernovae to better reflect their temperature in space
- Created a new guide about object oblateness and its effect on gravitational fields under: Guides > Science > Non-Spherical Gravitational Fields
This update includes 3+ additions and 13+ fixes and improvements.
Check out the full list of What’s New in Update 28.2
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
My Eyes, the Space Goggles Do Nothing | Update 28.1
Oct 28th
Run Steam to download Update 28.1, or buy Universe Sandbox via our website or the Steam Store.
Update 28.1
We’ve improved the “Realistic” Object Visibility setting to better reflect the sensitivity of the human eye to object brightness and colors. We also added a new “Enhanced” Object Visibility, improved collision detection, smoothed out habitable zones, added bug fixes, and more!
Realistic Object Visibility
The “Realistic” Object Visibility setting now shows objects fading in and out with adjusted colors tuned to what the human eye would see. Learn more in our guide, Limits of Human Eyes.
Smoother Habitable Zones
The habitable zone now smoothly changes size for stars of all luminosities, including very hot, bright stars like Rigel. Check it out under View > Habitable.
More Highlights
- “Enhanced” has been added as an Object Visibility option, which removes rim lighting from objects while keeping them always visible
- Collision detection has been further improved as part of our continued work to make collisions even better
- We’ve added a satellite to our human-scale objects
- Created simulation of ESA and JAXA’s BepiColombo spacecraft flyby of Mercury in October 2021: Open > Historical > BepiColombo Flyby of Mercury in 2021
- Open, Guides, and Workshop panels can now be pinned open, allowing for much easier simulation browsing
- The View Settings panel has been reorganized for better clarity and usability
This update includes 6+ additions and 12+ fixes and improvements.
Check out the full list of What’s New in Update 28.1
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Codename: Fire Ring | Update 28
Sep 23rd
Run Steam to download Update 28, or buy Universe Sandbox via our website or the Steam Store.
Update 28
Fire Ring introduces a collision model that simulates an impact shockwave across the surface of an object, as part of our work to continuously improve collisions. In addition, there are improvements to object trails, additional object information, bug fixes, and more.
Shocking Collisions
Object heating from impacts now realistically moves over the impacted object as a shockwave. Fragments are ejected from the edge of the shockwave at more realistic angles. Learn more in our Collisions guides:
Guides > Tutorials > Planetary Collisions
Guides > Science > Collisions: Energy, Mass, and Speed
Impactor Heating
Both objects involved in a collision now experience collisional heating on their surfaces, instead of just the larger object.
More Highlights
- Grazing collisions now look more realistic with shockwaves and surface dragging
- Object trails are now projected back in time to show their full past trajectory
- Objects now have additional information (like, planet, moon, rogue object) in the property panel based on their relative motion around other objects
- As we work toward making our simulations more deterministic, seeds for randomized simulations are now easier to find, allowing you to recall previous random scenarios
This update includes 6+ additions and 22+ fixes and improvements.
Check out the full list of What’s New in Update 28
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Hiring a Cross-Platform Engineer
Sep 11th
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Universe Sandbox is a space and gravity simulator masquerading as a video game with over 870,000 unit sales and an Overwhelmingly Positive 95% rating on Steam.
Giant Army is looking for a creative and highly technical cross-platform engineer to help put Universe Sandbox in everyone’s pocket (and, eventually, in the living room).
We are a close-knit multidisciplinary team of astrophysicists, engineers, graphics developers, and designers that highly values individual contributions and collaborative problem-solving. The company name, Giant Army, was inspired by the concept of “standing on the shoulders of giants.”
Our mission is to reveal the awesomeness of the universe and the fragility of our planet through real-time interaction, creation, and destruction of a realistic, science-based simulation.
Cross-Platform Goals
Help us solve the complex challenge of bringing Universe Sandbox to all platforms. We are getting closer to our initial mobile release (iOS & Android) and need some help pushing us over the finish line. We plan to begin console development in 2022.
We embrace responsive design and use the same UI and codebase across all platforms; desktop, AR/VR, and mobile are all built from the same project.
You might be the perfect candidate if you:
- Enjoy solving technical challenges with multi-platform support
- Have shipped titles on desktop, mobile, and console
- Strive to make the user experience feel great on desktop, mobile, and console without compromise
Join us. We’re making something incredible that’s unlike anything else.
Your Role
- Work with our team to bring the best possible experience to mobile, consoles, and future platforms, without losing desktop functionality
- Help solve technical issues with input, performance, and overall usability
- Plan for the future as we dive into gamepad and console support
- Stay current on Unity’s tech and trends. We’re working on a major rewrite to be more closely integrated with Unity’s DOTS Physics.
Qualifications
- Professional or personal programming projects showing your passion
- Experience with C# & Unity (DOTS knowledge a bonus)
- Strong attention to detail and a love of polish & iteration
- Experience shipping titles on mobile or console platforms (ideally)
- Unity native plugin experience (Objective-C, Java) preferred
- Passion for science, astronomy, and real-time interactive simulations
- Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
- Ability to see things from our user’s perspective
- Appreciation of video games
Benefits
- This is a full-time, remote position working with a 100% remote team
- You will have a great deal of autonomy over your working hours
- Health coverage for all American employees
- We also offer optional 4 day work weeks (8-hour days)
Company Overview
Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator; we have no publishers, marketing department, or external stakeholders to derail our vision. We are a decentralized, remote team founded in Seattle, Washington, USA, with members across the United States, Germany, Denmark, and Australia.
Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.
Giant Army provides generous paid time off, new hardware/software reimbursements, healthcare, and other benefits.
We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.
As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, WordPress, and Notion.
We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.
Product Overview
Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.
It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.
Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 870,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.
If we don’t have an active job opening that fits your skill set, but working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Universe Sandbox for Mobile | DevLog 1
Sep 10th
You can purchase Universe Sandbox via our website or the Steam Store.
Have you ever wanted a universe in your pocket? We have too, and so we’ve been actively working on a mobile version of Universe Sandbox for both iOS and Android to make this a reality.
Universe Sandbox for mobile will have the same features and interface as the desktop version (in fact mobile and desktop are built from the same source code) and we are working to make sure it is an equally enjoyable experience.
All-Around Improved Experience
Our work on mobile has motivated many features and improvements that have already been made to the desktop version. This includes automatic scaling of graphics settings based on screen resolution and the separate, minimizable panel that comes up when you use a tool, like the laser. Additionally, optimizing Universe Sandbox for mobile has the added benefit of improving performance on the desktop version.
Designing a Handheld Universe Simulator
For the last few months, we’ve been focusing on making sure the mobile version is just as fun to play as the desktop version. In Update 26, we unified the user interface across desktop and VR, and we’re continuing to develop this unified interface with physically smaller (that is, mobile) screens in mind. You can check out how we are building this flexible user interface right now by making the window in the desktop version small. If you do try this, you’ll notice it presents quite a design challenge, not only for existing features but also for any features we add.
You may have seen some of the improvements we’ve made to our user interface in recent updates. For example, our bottom bar redesigns both create a sleeker, more adaptable desktop experience while also making everything more accessible on mobile. However, we are still working on solving a few design challenges including (but not limited to):
- What’s the best way to manage all of the different panels on a small screen (our guide system creates particular challenges)?
- Working around the limitations of minimum button sizes required for a touchscreens
- How do we make the user interface work in both portrait and landscape orientations?
What’s Next for Mobile Development
We have been working on numerous updated user interface designs that improve functionality and clarity no matter what device you are on, and implementing those is one of our major next steps. We’re also currently hiring a cross-platform engineer to help bring Universe Sandbox to mobile and beyond.
While we still do not have a release date or official price for mobile, we currently plan on it being a one-time paid app with no ads or in-app purchases. We hope to write more of these mobile-focused DevLogs as we make more progress, so stay tuned!
If you want to receive updates when there is new information about mobile, like this DevLog, sign up for our mailing list:
http://universesandbox.com/mobile/
To join our community discussions, please join us on our Steam Forum and our official Discord community
Atmospheric Adjustments | Update 27.2
Aug 2nd
Run Steam to download Update 27.2, or buy Universe Sandbox via our website or the Steam Store.
Update 27.2
You can now change specific simulation interactions, like gravity and collisions, on a per-object basis! This minor update also includes simulated atmosphere opacity (a measure of how hard it is to see through the atmosphere), bug fixes, and more.
Individual Object Simulation Manipulation
The ability to turn off specific simulation interactions on a per-object basis has been added to all objects in Properties > Overview. We plan to add to this over time, and we hope you enjoy creating all kinds of crazy scenarios with these options as much as we do!
Opaque Atmospheres
Atmosphere Opacity is now simulated based on an object’s properties, like Radius and Atmosphere Mass. Learn more about this new feature in our Atmospheres guide under Guides > Science > Atmospheres.
More Highlights
- Polar ice caps on random rocky planets are now informed by the water depth around the poles and are no longer circles
- Opening multiple surface data views no longer causes a noticeable reduction in performance
Check out the full list of What’s New in Update 27.2
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.