Splish, Splash, Filling a Bath | Update 26.3
Run Steam to download Update 26.3, or buy Universe Sandbox via our website or the Steam Store.
Update 26.3
Drastically increased collision fragments and framerates, overhauled planetary water distribution, plus dozens of improvements come together in Update 26.3.
Oceans Filling Like a Bathtub
Water fills a tub from its lowest point – why not on a planet? Oceans now start at the lowest elevations and fill valleys like you would a bathtub, creating more realistic-looking continents and oceans. (Previously liquid water would “precipitate” evenly across the surface.)
Buttery Smooth Collisions & Particles Aplenty
Major performance improvements have resulted in epic collisions with double the particles. Fragment generation is substantially more consistent across various simulation speeds. Collisions now perform much more smoothly: in many cases, we’re seeing as much as triple framerate increases.
More Highlights
- Fixed the “annoying bug” that darkened customized planet surfaces
- Ice & Snow, which are simulated separately, now have color options
- Avast, Matey! Change an object’s Sea Level in the properties panel
- Cleaned up the object property panel and added new action buttons
Check out the full list of What’s New in Update 26.3
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
about 3 years ago
I do like the new ability to modify the colors of snow and ice. Its fantastic to have water spread out realistically over terrain based on elevation. That is the lowest elevations fills out first.
Earth has strange lines in places where UK and Europe faces due to lack of water present. Earth’s coastlines looks better than ever but there are still some areas where there’s no water or flooded areas. Some tweaking and improvements have to be done to Earth at some point, as well as with all other Solar System planets and moons.