Hiring a QA Lead
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Giant Army is looking for a video game/simulation tester to join our team. You will work independently to create, maintain, and regularly execute the Universe Sandbox ² test plan on pre-release builds. It is essential that you are able to write up detailed bug reports and proactively work with the team to ensure they’ve been fixed.
The ideal candidate should have a scientific inquisitiveness when identifying potential bugs (“Should Jupiter be this hot?” “Wouldn’t that have destroyed the moon?”). We have an astrophysicist on the team; it’s okay to not know the answers, but you should be comfortable asking questions. Familiarity with Universe Sandbox ² is a bonus, but not required.
This is an hourly, remote, contract position with flexible hours.
Join us… we’re making something incredible that’s never been done before.
Your Role
- Create and maintain a comprehensive test plan for the entire game
- Regularly review internal builds to make sure new features and fixes work as intended
- Review forums, videos, and feedback to identify user-reported bugs
- Log clear, concise descriptions and reproduction steps of all issue to our GitHub repository
- Communicate with our developers on Slack to help squash bugs
Ideal Candidate
- Has experience with game/software testing and methodology, ideally in a lead capacity
- Has already spent many hours exploring Universe Sandbox ², loves it, and has spotted a bug or two
- Maintains a flexible schedule which allows for varying hours (depending on where we are in development cycle)
- Is comfortable testing with Windows, MacOS, Linux, Android, iOS, and VR hardware
Mandatory Qualifications
- Ability to write clear descriptions and reproduction steps for bugs in English
- Detail-oriented and an eye for noticing when things aren’t quite right
- Intuition about science and how our simulations should work
- Comfortable working in a remote environment (the whole team is remote)
- Must own a Windows machine
Company Overview
Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.
Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.
Science is for everyone, and we welcome all qualified applicants.
Product Overview
Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early access now available for Windows, Mac, and Linux.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Email us: jobs at universesandbox.com
In the email please include:
- Relevant email subject
- Link to or copy of your resume or CV
- Answer to this question:
- What is the most appealing part of this opportunity?
- Pick a game you’ve played or worked on recently and write a bug report (bonus points if you pick Universe Sandbox ²)
- These don’t need to be long. Succinct and clear is best.
- Where you originally heard about this job posting
about 8 years ago
l love this game
about 8 years ago
This game very good yes.
about 8 years ago
Hi. I would like to apply but I’m just wondering if you have to be over a certain age to do so. How old do you need to be?
about 8 years ago
For this position we are more concerned with experience than age.
about 7 years ago
you need to integrate with things like black hole physics that scientists and movie producers up with for the making of Interstellar!
Also should render atmospheres, their chemical composition and interaction of light with surface materials of objects and debris. light passing through an atmosphere of a certain composition must be distorted accordingly. Should be able to shine a giant laser across the universe which should be mapped and displayed… maybe for US3 you can integrate Euclideon tech into your engine or something!
Journalist track bachelors student from Bellingham.
I’ve taken an intro to astronomy with Professor Steven
about 7 years ago
Sorry, Stephen Kitzis was my astronomy teacher. He worked on the Voyager program at NASA. We’ve had a couple multi-hour long conversation after class about the universe.
about 7 years ago
The problem is that I want to be able to see where the stars were 7000 years ago and see what is in the background at the crossing of the intersection of Mercury and Jupiter’s orbit for example (nibiru according to shumerian clay tablets.)
about 7 years ago
also stars should naturally expand and contract over time. go small go blue, go big go red, back and forth and depending on size. The difficult ones will be representing brown dwarfs since we have never seen one
about 7 years ago
I want to join where do I sign up?
about 7 years ago
If you are interested in applying for the QA Lead position, please follow the instructions at the end of the post.
about 7 years ago
I just started this software, its nice. I just heard of it. I would volunteer at this position. I am retired IT and am all things NASA and equivalent nut. Been using Space Engine, Kerbals, Space Sim, avid Flight Sim. Let me know if this interests you all. If not, still a great piece of software!
about 7 years ago
I found this game by exploring Steam, best game for explorer
.-)