Update

Alpha 18 | Much Faster Physics | Now Available

Native Physics Computation

Alpha 18 should show significantly better performance for Windows users, thanks to Thomas, our physics programmer, who has implemented something called Native computation. As explained in a previous blog post, Native mode essentially removes a layer from the physics computation, making the whole process much faster. It is enabled by default and effectively replaces the old Managed computation mode.  Mac and Linux support for Native is coming in a future update.

Native-vs-Managed

The graph above compares the new Native computation mode with the older, slower Managed mode. The data is from running the “Solar System | All Planets & All Moons” simulation on a 2012 MacBook Pro.

As you can see, the physics computation by itself is heads and tails faster when run in Native mode — about 2.8 times faster, in fact. This raw difference in physics calculation speed doesn’t typically translate one-to-one for FPS (frames per second) gain, but in this instance there was still an increase of 17 FPS. This is a substantial difference which you will see and feel when using Universe Sandbox ². This new computation mode is essentially the only big change in this update, but we think you’ll agree that it’s a big change.

To see how much faster it is, you can switch back to the old Managed mode in Home > Settings > General tab > Computation Device > ManagedCPU.
You can also display the frames drawn per second by enabling FPS Info in Home > Settings > Debug tab or press Alt + F.

Wolf 1061

We’ve also added a simulation of the Wolf 1061 system, which contains a recently discovered potentially Earth-like exoplanet. At 14 light-years away, Wolf 1061c is the closest potentially habitable planet ever discovered.

Universe Sandbox ² - Wolf 1061

Maybe you’ve seen an image like the one above going around the internet. This is because the researchers who discovered Wolf 1061c used Universe Sandbox ² to create a visualization of the Wolf 1061 system. Very cool! You can check out their video on Youtube.

We’ve also been working hard on some other exciting projects and have made good progress. Read more about what we’ve got planned for upcoming updates: What Are We Working On? | Alpha 17 & Beyond.

Run Steam to update or buy Universe Sandbox ² now for instant access to Alpha 18 on Steam Early Access.

Check out the full list of new features, improvements, & bug fixes in What’s New.

And as always, let us know what you think about Alpha 18!

Universe Sandbox ² Alpha 17 Now Available

Universe Sandbox ² - Star Glow System

If you already own Universe Sandbox ², just run Steam to update to Alpha 17.

Or buy Universe Sandbox ² via our website or the Steam Store.

Alpha 17 | Star Glows & the Likelihood of Life

Alpha 17 introduces better looking star glows, a new Halley’s Comet simulation, and two values which show how similar a planet is to Earth and the speculative chance of it forming basic life. There’s also a “Make Pulsar” tool, better crash handling and reporting, and some bug fixes.

For a full list of what’s new in 17, please see our release notes.

You can read about some of the other features we are working on for future updates in our last post: What Are We Working On? | Alpha 17 & Beyond

Universe Sandbox ² - Earth-Life Indices
Let us know what you think of Universe Sandbox ² Alpha 17 using the in-game feedback or via…

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Universe Sandbox ² Alpha 15.2 | The Pluto Encounter Update

Universe Sandbox ² - New Horizons Pluto 2

If you already own Universe Sandbox ², just run Steam to update to the latest version.

Or you can buy Universe Sandbox ² here:
http://universesandbox.com/buy/

New Horizons

We’ve just released Alpha 15.2, which features a simulation of NASA’s New Horizons trip past Pluto and its moons. The spacecraft will be closest to the icy dwarf planet next Tuesday, July 14th. You can find the simulation in Home -> Open.

We will be updating Pluto’s and its moons’ textures as data is received from the New Horizons spacecraft.

If you keep the simulation running to 2019, you will see New Horizons approach its second target, 2014 MU69 (or PT1), an object with a diameter of 30-45 km orbiting in the Kuiper belt. New Horizons will likely be closer to PT1 than our simulation reflects, though, as NASA will be using a portion of its remaining fuel to get closer to its target.

You can also check out NASA’s own New Horizons simulation.

Recent Updates & Changes

In this update we’ve also made it possible to draw trails relative to a body and made additional tweaks and fixes.

In Alpha 15.1, released on June 26th, we updated the look of Ceres based on the latest photos from NASA, added a random asteroid feature, new moons of Pluto, pulsar jets, and improved the look of brown dwarfs. We also re-introduced the ability to customize launch bodies: Hover over bodies in the Add panel then press a number key to assign the body to that launch slot.

Full list of What’s New

 

 

 

Alpha 15 Now Available

Universe Sandbox ² - New Collisions Alpha 15

Universe Sandbox ² is now easier to use and explore, faster than ever before, and alive with the sound of music.

This is the biggest update yet for Universe Sandbox ².

Run Steam to update or buy Universe Sandbox ² now for instant access to Alpha 15.

 

Redesigned User Interface

Universe Sandbox ² - Alpha 15.1 UI

We redesigned the user interface for a cleaner, more intuitive experience. There’s a new layout, a whole new set of icons, cursors, and fonts, a brand new Home menu with generated thumbnails for previewing simulations, and a lot more. The interface is constantly being improved, but we’re very happy with the direction it is now heading. 

Improved Performance

Universe Sandbox ² - Saturn Neptune Alpha 15

We rewrote physics from the bottom-up for much better performance. Physics also now runs asynchronously from other components, which means that even if it is busy with a ton of calculations, the user interface and camera should still be completely responsive.

New Dynamic Soundtrack

Universe Sandbox ² - Soundtrack Alpha 15

Universe Sandbox ² now features a soundtrack which responds to actions and events in the simulation. Collide two planets and listen to the music swell. Music by Ryan Macoubrie.

And A Lot More

 

Alpha 15 took longer than we expected, but we think it’s well worth the wait. We’re excited to hear what you think:

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New UI Screenshot & Alpha 15 Update

New User Interface

User Interface Improvements

In the screenshot above you can see the improved Open, Add, and Properties panels. (Although you won’t usually have all 3 open simultaneously.)

The design will still change a bit as we continue development, but it’s a good representation of the direction we’re heading: unified icon styles, minimalistic design, better spacing, and a more intuitive organization of controls and settings.

One of our favorite new additions is the thumbnails in the Open panel, which provide a much more representative and inviting preview of the available simulations.

The biggest change? We’ve moved most of the actions you’ll need for exploring and interacting with a sim to a bottom bar. We pride ourselves on the amount of customizable options, but they’re only as useful as they are easy to find and adjust.

What else have we been working on since Alpha 14?

  • Getting our newest team member up to speed
    • A big welcome to astrophysicist Jenn Seiler!
    • Jenn is currently working on improving volatile loss rates and implementing magnetic fields (look for these in future updates)
  • Refactored physics and performance optimizations (see previous post)
  • Transitioning to GIT for our source control
    • This will help us maintain a monthly update schedule, as we can now develop features on the side without affecting the main project, then merge them in when they’re ready
  • Improved graphics settings and options
  • First steps in integrating backend visual improvements
  • New tech which lets users heat up one side of a body (coming post-Alpha 15)

We’re working hard to get everything working again for Alpha 15. Keep your eyes peeled. We look forward to hearing what everyone thinks.

If you don’t own Universe Sandbox ², you can get instant access to the alpha through our website: universesandbox.com/2

Alpha 14 Now Available

Universe Sandbox ² - Explode

A long list of bug fixes, first pass on total fragmentation, re-enabled exploder tool, better performance for slower machines, and further improvements to the user interface.

Run Steam to update or buy Universe Sandbox ² now: universesandbox.com.

 

Our last update introduced a lot of new features, and took a bit longer than we expected. So for Alpha 14 we returned to our monthly release schedule and focused on fixing bugs.  Some of these bugs have been around for a few versions, and others were introduced with last update’s big changes.

Total fragmentation is disabled by default as it’s still a work-in-progress, but you can enable it in Simulation settings (gear icon on the left). It can best be seen with the re-enabled exploder tool. Select Powers on the left, then select Exploder, then click on a body to make it instantly explode. This is also a work-in-progress; better transitions are on the way.
Universe-Sandbox-²-Explode-2

We also made improvements to collision and gravity calculations when running CPU mode. This means better performance for older hardware which can’t run OpenCl mode.

We revamped tooltips for smarter placement and increased visibility. We also made the Launch Body toolbar customizable, so now you can set the hotkeys to launch any body you choose.

For a full list of bug fixes and improvements in Alpha 14, check out the What’s New.

And as always, we’d love to hear your feedback:

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Alpha 13 Now Available

Universe Sandbox ² - Body Colors

Alpha 13 is our biggest update yet.

Overhauled collisions, Mars climate, planetary cutaways, tidal heating and evolution, working orbital elements controls, a better looking UI, and much, much more.

Run Steam to update or buy Universe Sandbox ² now: universesandbox.com.

 

It’s our biggest update, and it’s also the update we’ve spent the most time on. A lot of this was due to the amount and complexity of the features we’ve been working on. But there were also quite a few unforeseen obstacles and bugs, and add to that some holiday time off… in short, it took us longer than expected. But now there’s plenty to explore, and we don’t think you’ll be disappointed.

In a previous blog post, we showed previews of planetary cutaways, Mars climate simulation, the collision rewrite, and radial velocity and light curves. These are big parts of Alpha 13, but there’s no need to repeat ourselves; let’s look at something new.

Alpha 13 introduces a vastly improved graphing tool. It now plots simulated time, autoscales and autoscrolls, and allows for customizable X and Y axes. You can view specific data by hovering your cursor, and you can easily add and change targets.

Universe Sandbox ² - Climate and Graph

Combine that with the new climate feature that lets you simulate future greenhouse gas emission scenarios to get a clearer picture of what could be in store for Earth’s future. To learn more, run the Climate Scenarios activity in Home -> Main -> Activities.

In the screenshot above you can also see the new Milky Way background, the new font, and some new icons for the Properties window.

Also added to the UI is a list of icons at the bottom of the screen that show the bodies bound to the 1-8 number keys. Press 4 a few times to launch some moons at the Earth then turn on the new Body Colors mode for a colorful light show. With Body Colors, the colors of trails, bodies, and fragments are adjusted by mass, acceleration, or velocity.

Universe Sandbox ² - Collisions

The new collision system under the hood mean that these collisions will run faster and look better. Calculations have been improved for fragments, craters, momentum, temperature, and every other element of collisions.

The rewrite to physics also introduces a new Global Adaptive integration mode. This mode ensures that, at no matter the timestep, the simulation will retain an accuracy within a user-defined “tolerance” level. This keeps bodies on their proper paths, even when you’re running at thousands of years per second.

Check out our What’s New for a full list of new features, improvements, and fixes. It’s a long list.

We plan to return to a more regular update schedule for Alpha 14. Until then, there’s a lot for you to check out in Alpha 13.

Let us know what you think:

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