Brent Shapiro-Albert
This user hasn't shared any biographical information
Posts by Brent Shapiro-Albert
Fast & Flurrious | Update 27
May 3rd

Run Steam to download Update 27, or buy Universe Sandbox via our website or the Steam Store.
Update 27
Snow simulation improvements, more detailed temperature maps, better performance, new cloud visuals, and more are rolled up into Update 27.
The featured image shows what would happen if the Earth was tidally locked, where one side of the planet always faces the Sun.
Superior Snow Simulation
We’re now keeping track of snow so that it falls and melts more realistically. Previously it disappeared immediately if the water vapor got too low. There’s also more accurate snow and ice formations on newly-created random rocky planets!


Taking the (Surface) Temperature
Temperature maps have gotten a facelift with the addition of temperature calculations adjusted by elevation. Previously temperature maps were only shown at sea level, even if the elevation data was above sea level.


Downscaling to Benefit Non-gaming Hardware
Render Scale has been added as a new graphics setting. This allows you to run the simulation at a lower resolution while keeping the interface looking crisp. The automatic settings have also been updated for improved performance on lower-end hardware.

More Highlights
- More customization for cloud visuals on rocky planets, including adjustable coverage and opacity

- We’ve added new shapes to our Human Scale Objects
- …and Human Scale Objects can now have custom colors

- View > Object Visibility has been added so that you can see all objects that would normally be impossible to see at realistic scales. You can also really blow them up with advanced settings!

- The Add Panel has been restyled to accommodate smaller screens and to prepare the panel for future plans

- Heating from stars and supernovae is now smoother at high simulation speeds for all spinning objects


- Our guide system now provides better assistance to new users with Guide Rails

- Curved trails are now more precisely rendered as at high simulation speeds

- Dyslexia-friendly font options have been added under Settings > General > Accessibility

Check out the full list of What’s New in Update 27
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Hiring a UI Engineer & Universe Manipulator
Feb 17th
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.

Universe Sandbox is a space and gravity simulator masquerading as a video game with over 800,000 unit sales and an overwhelmingly positive 95% rating on Steam.
Giant Army is looking for a creative and highly technical software engineer/programmer to help implement and polish the user interface that controls the universe.
This position will work closely with our creator & designer, and with support from the rest of the team, to execute our vision of a clean, minimalistic, accessible interface. Universe Sandbox development is one-half UI and one-half simulation; you should have a passion for both.
We embrace responsive design to use the same UI and codebase across all platforms (currently on Desktop, VR/AR, while working toward mobile and console releases). You should have an eye for interface animations, and take delight in pixel-perfect polish and consistency.
You might be the perfect candidate if you’ve ever agonized over blurry UI elements that are supposed to be crisp, or a UI transition that’s slightly too fast. We take heavy inspiration from Google’s Material Design system.
This is a full-time, remote position working with a 100% remote team.
Join us. We’re making something incredible that’s unlike anything else.

Your Role
- Implement UI that makes our complex simulation accessible, based on our designer’s mockups and style guide
- Make sensible decisions over matters of UX where there are gaps in the provided design
- Maintain and proactively iterate on UI in our Unity project
- Constantly evaluate motion, spacing, and timing to create a smooth experience
- Stay current on Unity UI tech and trends
- Think critically about and help us solve complex UX problems
- Where does a new property go? What is it named? How do you show that it’s related to another property?
Qualifications
- Strong C# skills
- Experience with creating user interfaces in Unity (we use uGUI, but are looking to UI Toolkit for the future)
- Excited about clean design and elegant user experiences
- Strong attention to detail and a love of polish & iteration
- Passion for science, astronomy, and real-time interactive simulations
- Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
- Ability to see things from our user’s perspective
- Demonstrable experience – professional or personal projects showing your talent
- Enjoys video games; experience with Steam
Company Overview
Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia.
Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.
Giant Army provides generous paid time off, new hardware/software reimbursements, and other benefits.
We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.
As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.
We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.
Product Overview
Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.
It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.
Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 750,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.
If we don’t have an active job opening that fits your skillset, but if working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
