Next-Generation Graphics Coming Soon
Prepare to immerse yourself in a universe more awe-inspiring and realistic than ever before with our next-generation Universe Sandbox graphics update. Over the past year and a half, we’ve been replacing our decade-old graphics technology with a state-of-the-art system that sets the stage for future enhancements.
While there’s still more to be done before it’s ready for release, we’re excited to give you a sneak peek at our progress.
Stay tuned to our Steam Forum and Discord server where we’ll be announcing a preview version you can try before it’s released to everyone. In the meantime, you can check out our 2024 Roadmap to learn more about what we have planned.
The color of hot objects is more accurately based on their temperatures.
Spacecraft and other human-scale objects will interact with light more realistically.
Gas clouds no longer create sharp intersections when passing over planets.
Objects will only glow in areas where they’re hot instead of the entire object glowing based on average temperature.
Hot objects will emit light based on their temperature.
More accurate lighting at a distance for more realistic and cinematic views.
Explore the beauty of the universe more awesomely than ever.
We fixed that annoying issue where stars look like they’re being eclipsed when seen from the surface of a planet.
Stars appear brighter, realistically obscuring surface detail.
Our new graphics renderer is still a work in progress, and final appearances may look different. We can’t wait to share space in a new light with you.
Join our community discussions on our Steam Forum and our official Discord community.
about 4 months ago
New improvements have been made for hot objects, but what about icy cold objects?
about 3 months ago
This game is becoming better and better. I wonder when other non-spherical gravitational parameters will be added, J2 is already available; however, in some cases, also J3, J4, J5, J6, … are needed for better computation of planets’ and objects’ positions and velocities.