Black Hole Rings in Universe Sandbox ²
Jan 13th
Have you seen Interstellar? Without revealing too much of the plot… the sci-fi film follows a group of astronauts who search the depths of space in hopes of finding a new home for the human race.
The film’s special effects team worked with astrophysicist Kip Thorne in order to create visual effects that were not only beautiful representations of our universe, but were also founded on accurate science (Wired article).
One phenomenon they wanted to simulate was a massive black hole with an accretion disk. What they ended up with is certainly impressive:
Turns out, if you add rings to a black hole in Universe Sandbox ², you get something that looks pretty similar:
Of course, you’ll notice a few differences between these images. But that might be because the first image is from a pre-rendered animation made for a film with a $165 million budget, and the second is from a real-time, interactive simulation that can run on your home computer.
If you don’t yet own Universe Sandbox ², buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox.com/2
Watch a Demo of Exoplanet Detection in Universe Sandbox ²
Dec 9th
The video below was created by Eric, an astronomer working on Universe Sandbox ².
He explains how we calculate both radial velocity and normalized light curves, two key components in methods of detecting exoplanets.
You will be able to try out these new features for yourself in an upcoming alpha of Universe Sandbox ².
If you do not yet own Universe Sandbox ², you can buy it now to get instant access to the alpha, as well as free updates up to and including the final release: universesandbox.com/2.
Hiring a Planetary Scientist
Dec 3rd
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Giant Army is looking for a planetary scientist or astronomer with a strong scientific computing background to join our team. You should be interested in helping us extend, improve, and develop the physical simulations at the heart of Universe Sandbox ². This is a contract position, but has the potential to become more permanent.
You will work closely with Giant Army’s current astronomer, as well as the creator of Universe Sandbox, in addition to our climate scientist, core game architect, numerical physics developer, graphics programmer, and technical artist.
Join us… we’re making something incredible that’s never been done before.
Your Role
- Help design, improve, and code the real-time simulation, which merges the gravity simulator with other simulated systems and incorporates as much realistic science as possible
- Help discover simulation edge cases and develop solutions to solve them
- Advise the team on how to best make the simulation, data, and visuals more realistic
- Some potential areas for development include connecting composition and physical properties, gas giant atmospheres, habitability, major impact aftermath, and your favorite project.
Ideal Candidate
- Loves physics simulations and fantastical what-if scenarios: https://what-if.xkcd.com/
- Is a self-driven and talented programmer with experience developing numerical models in a compiled language using modern developer best-practices
- Writes clean code that is comprehensible to teammates
- Is excited about developing a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption
- Can envision what makes the best interactive experience with physical concepts, and how best to crunch the numbers to make it happen
Mandatory Qualifications
- Planetary science || (astronomy && (physics || chemistry)) background
- Simulation design and coding experience
- Strong enthusiasm for using models to explore both realistic and fantastical what-if scenarios
- Strong interest in helping change the way the world perceives our universe and fragile planet
- Good communication skills and proficiency in English, both writing and speaking
Preferred Qualifications
- (Strong C# && Unity Engine experience) || (Experience with an entity component model && object-oriented programing)
- M.S. or PhD in relevant field
- Ability to meet in person at least once a month in Seattle, WA, United States, but will consider outstanding candidates from anywhere in the world
Company Overview
Giant Army is the company behind Universe Sandbox, a space simulator that’s sold hundreds of thousands of copies on Steam. Our headquarters are in Seattle, Washington, USA, with team members in Montana, Florida, Germany, and Denmark.
Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.
Science is for everyone, and we welcome all qualified applicants.
Product Overview
Universe Sandbox ² is our core product that lets the user explore and learn about our amazing universe and fragile planet while creating and destroying on a scale they’ve never before imagined. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early alpha access now available for Windows, Mac, and Linux.
How to Apply
This position has been filled. Thank you to everyone who applied.
If this still sounds like an ideal job for you, please reach out. We are always looking for more help from the right candidates.
Email us: jobs at universesandbox.com
In the email please include:
- Relevant email subject
- Link to or copy of your resume or CV
- Answer to these two questions:
– What is the most appealing part of this opportunity?
– What feature would you be most interested in adding or helping make better? - Where you originally heard about this job posting
Alpha 13 Preview
Dec 1st
Alpha 13 is just around the corner.
Here are a few of the features we’re excited to introduce in this next update:
1. Planetary Cutaways
Cutaways can now be seen for any planetary body, which offers a nice visual representation of its material composition. Below you can see the cutaway for Jupiter’s moon, Europa.
2. Mars Climate Simulation
Our climate scientist has been working on expanding the climate model beyond Earth. Mars brings a whole new set of challenges. It’s not just a matter of plugging in Mars’s values into the existing calculations; there are fundamental differences which change the basic parameters of the model. For example, unlike Earth, so much carbon dioxide in Mars’ atmosphere freezes out every year that the atmospheric pressure drops and rises seasonally.
3. Collision Rewrite
Major improvements to the underlying physics will bring performance boosts and better collisions more of the time, as well as pave the way for some future improvements and features. Take a look behind the scenes of collisions in Universe Sandbox ² in the video below, made by Thomas, our numerical physicist.
4. Radial Velocity & Light Curves
It’s now possible to graph both radial velocity and simulated light curves, two key components in methods used for detecting exoplanets.
And we have a few more updates and fixes in the works.
We will post an announcement on the forum when Alpha 13 is available in Universe Sandbox ² Alpha Discussion. Steam will automatically download the update.
If you do not already own Universe Sandbox ², you can buy it now to get instant access to the alpha and receive free updates up to and including the final release.
Interviews From PAX Prime 2014
Nov 21st
PAX Prime 2014 is long gone now, but we thought we’d share with you these interviews with Dan, creator and lead on Universe Sandbox ², in case you didn’t catch them back in September.
In the backgrounds of these videos from TimmyTechTV and GeekGamer.TV, you can see our booth and demos of Alpha 10 of Universe Sandbox ².
https://www.youtube.com/watch?v=Te3T-xvkLeQ
GeekGamer.TV’s YouTube Channel
We are now up to Alpha 12.1 of Universe Sandbox ².
Buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox.com/2
Alpha 12 of Universe Sandbox ² Now Available
Nov 3rd
If you already own Universe Sandbox ², run Steam to update to the latest version.
Or buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox.com/2
What’s New in Alpha 12?
There’s a brand new look for the Create, Add, and Chart panels, which now use thumbnail tiles instead of long text lists.
We’ve introduced a few new Create tools, including rogue-planet encounters, randomized solar systems, material grids, and over 200 new choreographies.
This update also has reworked collision fragments, improved supernovas, and overhauled planetoid rendering.
Screenshots from Universe Sandbox ² Users
Oct 28th
While you patiently wait for Alpha 12 (available by the end of October), here’s a round of awesome screenshots from Universe Sandbox ² alpha testers.
Thanks to all those who have shared screenshots from their simulations in Universe Sandbox ². You can see more on our forum.
For a preview of Alpha 12’s features, check out our previous blog post.
If you do not yet own Universe Sandbox ², buy it now to get instant access to the alpha and receive free updates up to and including the final release: universesandbox.com/2.