Development

Multiple Languages in Universe Sandbox ²

One of our goals is to make Universe Sandbox ² accessible to a wide range of users. No matter your age, scientific background, or experience with other simulators or video games, you should be able to pick up Universe Sandbox ² and let your curiosity drive your exploration of the universe.

One obstacle that may stand in the way is language. Right now, if English is not your first language, you may have a somewhat difficult time navigating Universe Sandbox ².

The good news is that we’re making progress on language localization. This makes it possible to switch on-the-fly between a bunch of languages beyond English.  Right now we’re working on German and Danish, thanks to the native speakers on our team. Below is an early screenshot showing most of the UI text translated to German. (Note: we used Google Translate simply for demonstration purposes.)

Universe Sandbox ² - Localization

Also on our shortlist is French and Spanish. After that, there’s no shortage of languages we’d like to support, including Russian, Chinese, Portuguese, etc.  It’s possible we’ll open up the translation process to the public community at a future date.

If you do not yet own Universe Sandbox ², you can buy it now to get instant access to the alpha, as well as free updates up to and including the final release: universesandbox.com/2.

 

 

Watch a Demo of Atmospheric Scattering

In this video, Chad, our technical artist, demos his recent work on shaders which simulate atmospheric scattering (in real-time, of course).

Atmospheric scattering is a process in which particles in a planet’s atmosphere scatter sunlight. It is the reason why the sky is blue, and why the setting sun is red.

https://www.youtube.com/watch?v=6gfFPfgovoY

Please note: This video is a demo created by Chad; it is not from Universe Sandbox ². Atmospheric scattering is an experimental feature still in its early stages. Do not expect to see this implemented in an alpha release anytime too soon.

More information on atmospheric scattering:

If you do not yet own Universe Sandbox ², you can buy it now to get instant access to the alpha, as well as free updates up to and including the final release: universesandbox.com/2.

Black Hole Rings in Universe Sandbox ²

Have you seen Interstellar? Without revealing too much of the plot… the sci-fi film follows a group of astronauts who search the depths of space in hopes of finding a new home for the human race.

The film’s special effects team worked with astrophysicist Kip Thorne in order to create visual effects that were not only beautiful representations of our universe, but were also founded on accurate science (Wired article).

One phenomenon they wanted to simulate was a massive black hole with an accretion disk. What they ended up with is certainly impressive:Interstellar_Black_Hole

 

Turns out, if you add rings to a black hole in Universe Sandbox ², you get something that looks pretty similar:

Universe Sandbox ² - Black Hole Rings

Of course, you’ll notice a few differences between these images. But that might be because the first image is from a pre-rendered animation made for a film with a $165 million budget, and the second is from a real-time, interactive simulation that can run on your home computer.

If you don’t yet own Universe Sandbox ², buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox.com/2

 

 

Watch a Demo of Exoplanet Detection in Universe Sandbox ²

The video below was created by Eric, an astronomer working on Universe Sandbox ².

He explains how we calculate both radial velocity and normalized light curves, two key components in methods of detecting exoplanets.

You will be able to try out these new features for yourself in an upcoming alpha of Universe Sandbox ².

If you do not yet own Universe Sandbox ², you can buy it now to get instant access to the alpha, as well as free updates up to and including the final release: universesandbox.com/2.

 

 

Alpha 13 Preview

Alpha 13 is just around the corner.

Here are a few of the features we’re excited to introduce in this next update:

1. Planetary Cutaways

Cutaways can now be seen for any planetary body, which offers a nice visual representation of its material composition. Below you can see the cutaway for Jupiter’s moon, Europa.Universe-Sandbox-²-Cutaway

2. Mars Climate Simulation

Our climate scientist has been working on expanding the climate model beyond Earth. Mars brings a whole new set of challenges. It’s not just a matter of plugging in Mars’s values into the existing calculations; there are fundamental differences which change the basic parameters of the model. For example, unlike Earth, so much carbon dioxide in Mars’ atmosphere freezes out every year that the atmospheric pressure drops and rises seasonally.Universe-Sandbox-²-Mars-Climate

3. Collision Rewrite

Major improvements to the underlying physics will bring performance boosts and better collisions more of the time, as well as pave the way for some future improvements and features. Take a look behind the scenes of collisions in Universe Sandbox ² in the video below, made by Thomas, our numerical physicist.

4. Radial Velocity & Light Curves

It’s now possible to graph both radial velocity and simulated light curves, two key components in methods used for detecting exoplanetsUniverse-Sandbox-²-Light-Curves

And we have a few more updates and fixes in the works.

We will post an announcement on the forum when Alpha 13 is available in Universe Sandbox ² Alpha Discussion. Steam will automatically download the update.

If you do not already own Universe Sandbox ², you can buy it now to get instant access to the alpha and receive free updates up to and including the final release.

Alpha 12 of Universe Sandbox ² Now Available

 

The new look for the Add panel / Jupiters orbiting two Suns

The new look for the Add panel / Jupiters orbiting two Suns

If you already own Universe Sandbox ², run Steam to update to the latest version.

Or buy it now to get instant access to the Alpha through Steam as well as free updates up to and including the final release: universesandbox.com/2

What’s New in Alpha 12?

There’s a brand new look for the Create, Add, and Chart panels, which now use thumbnail tiles instead of long text lists.

We’ve introduced a few new Create tools, including rogue-planet encounters, randomized solar systems, material grids, and over 200 new choreographies.

This update also has reworked collision fragments, improved supernovas, and overhauled planetoid rendering.

Complete List of Updates

Supernova in our solar system

Supernova in our solar system

 

Screenshots from Universe Sandbox ² Users

While you patiently wait for Alpha 12 (available by the end of October), here’s a round of awesome screenshots from Universe Sandbox ² alpha testers.

Earth & 2000 Moons

Earth & 2000 Moons

High-Impact Collision

High-Impact Collision

 

 

Terraformed Mars

Terraformed Mars

US² - Rocky Planet with Rings

Rocky Planet with Rings
US² - Heated Planet After Collision

Heated Planet After Collision

Thanks to all those who have shared screenshots from their simulations in Universe Sandbox ².  You can see more on our forum.

For a preview of Alpha 12’s features, check out our previous blog post.

If you do not yet own Universe Sandbox ², buy it now to get instant access to the alpha and receive free updates up to and including the final release: universesandbox.com/2.

 

Alpha 12 Preview

In the next week or two we will release Alpha 12 of Universe Sandbox ².

Here are some of the features you can look forward to:

  1. A whole lot more choreography
    • We now have around 200 presets for you to experiment with, including a bunch of 3D patterns.
  2. Improved supernovas
    • The supernova blast itself won’t look too different, but we’ve improved their interactions so they more accurately destroy the nearby planets and moons.
  3. Better visuals for bodies and particles
    • We’ve improved the consistency between materials and visual representations – for example, you’ll no longer see fragments of hydrogen that look like chunks of rock.
  4. Random solar system tool
    • You can now generate an entire solar system based on a set of customizable parameters, such as the number of gas giants and moons, and the distances between the bodies.  See the screenshot below for a peek at this new tool.

 

Universe-Sandbox-²-Random-Solar-System

 

As always, we will post an announcement on the forum when Alpha 12 is available: Universe Sandbox ² Alpha Discussion. Steam will automatically download the update.

If you do not already own Universe Sandbox ², you can buy it now to get instant access to the alpha and receive free updates up to and including the final release: Buy Universe Sandbox ².

Shockwaves and Choreography

Alpha 11 of Universe Sandbox ² introduces two substantial features:

  1. Shockwaves

    You’ll notice this addition as soon as you throw an asteroid at Earth. The video below was made by Thomas, our physics programmer (note: the video says it’s from alpha 10.2, which became alpha 11).
    https://www.youtube.com/watch?v=zQT6uKOpZlU
    Thomas and Georg, our visual artist, continue to improve shockwaves and collisions with each alpha release. Still on the to-do list is fully integrating shockwaves, so that the traveling wave heats up the surface of the impacted body and pushes water, for example.

  2. Choreography

    Alpha 11 gives you the ability to create orbital “choreography.” You can choose between a list of presets or set your own parameters to create seemingly impossible multiple-body orbital patterns.

    We’ve been given over 200 starting conditions for orbital choreographies from Greg Minton, and we’ve already implemented some of the most interesting of these. Check out his work and draw your own choreographies on his website: gminton.org/choreo.html

    Below you can see 32 bodies in very precise orbits around each other:

    Universe Sandbox ² - 32-body-choreography

    Of course, while these orbits work on paper, they are not always stable when actually simulated. After slight changes in their courses with each orbit, eventually the system falls apart and the bodies either collide or speed off into the emptiness of space. Universe Sandbox ² - 32-body-choreography-unstable

With these two additions and the introduction of 64 bit versions for Windows and Linux, alpha 11 of Universe Sandbox ² is the biggest update we’ve released recently. But that doesn’t mean we have small plans for the next version… stay tuned for alpha 12.

Post-PAX Prime 2014

In 2011, Dan hired two developers to begin work from the ground up on a new Universe Sandbox.  By 2012, the team had added two developers, and the demo they showed that summer in Amsterdam at the Unite conference was impressive and promising.

A few weeks ago, PAX Prime finally let us deliver on that promise.  We’re now a team of seven developers, and we’ve been working on Universe Sandbox ² for almost three years… There is nothing more thrilling than seeing eyes light up and jaws drop at the sight of a molten Moon inching its way toward an unsuspecting Earth. Yes, jaws dropped.

“And it’s all simulated in realtime using real physics,” we’d mention, though few peeled their eyes away from our planet’s destruction. Understandable; it does look pretty cool.

PAX 2014 BoothBut those who stopped by our booth weren’t just impressed with the cosmic eye candy. We had plenty of astronomy and physics buffs swing by who were eager to discuss the data and mechanics behind it all. Of course, that’s what gets us excited, too.

In short, PAX was exhausting, exciting, and above all inspiring. Having a space in the Indie MEGABOOTH reminded us all that we’re part of an incredibly supportive and energizing community.

While not all of us were able to attend, we hope to get the whole team together again soon so everyone can experience firsthand our fans’ reactions. It truly is great seeing others express as much enthusiasm as we do for our unique simulator.

Fortunately, there’s plenty of time for showing off in the future. We are still in alpha. There’s a lot of work to do.  Demoing for four days also revealed some issues, but it also made us all the more excited to continue fixing and improving. We look forward to making Universe Sandbox ² the best it can be.

PAX 2014 team