Updated 2016 Roadmap

We’re now halfway through 2016, and that means it’s time for an update on the 2016 roadmap we shared at the beginning of the year.

 

What’s Completed?

 

1. Virtual Reality

This was a big one for us. Our recent blog post gathered some of the really amazing feedback we’ve been receiving about Universe Sandbox ² in VR.

We’re very proud of the results, and look forward to continually improving the VR experience. Check out the trailer below.

 

2. Tidal Forces

The new tidal heating and Roche limit effects add another element of realism to Universe Sandbox ², and they also look really cool. In Alpha 19, bodies now heat up and can be torn apart by tidal forces if they approach other bodies closely enough.

Universe Sandbox ² - Roche Limit Moon

 

3. New Object Models

You’ve probably heard of the Great Pyramid of Giza, but have you ever seen it floating through space? Below is a preview of some of the pyramid blocks which will be available, but of course we’re also adding in the whole pyramid.

Universe Sandbox ² - Pyramid Blocks

We’ve also added improved models for the New Horizons probe and the third stage of the Saturn V rocket, as well as a new, shiny police box. See more.

 

4. Bug Fixes

Our new Quality Assurance team member, Steven, has been busy testing, tracking down bugs, and assuring that when those bugs are squashed, we’re not inadvertently breaking anything else.

With Steven’s help, and the help of our new developer, Jonathan, we’ve been able to fix a big list of long-standing issues. For a complete list of what’s been fixed, see our release notes.

 

 

What’s Next for 2016 and Beyond?

 

1. Alpha 19

We’re rounding the corner on Alpha 19, which should include the tidal forces, new models, and bug fixes mentioned above, as well as some beautiful new supernova visuals.

Universe Sandbox ² - New Supernova

 

2. VR Update

Right now the VR version is separate from the desktop version, so Alpha 19 will only be a desktop update. But we’ve been looking at feedback on the VR version, and we plan to address some of these issues with a small VR update after we release Alpha 19.

This VR update should include:

  • A new tutorial to better explain controls & mechanics
  • Save and Load
  • A bunch of bug fixes

 

3. Alpha 20

Alpha 20 is looking like it’ll be a very big and exciting update.

Here’s what we hope to include in Alpha 20:

  • Automata (more planetary details)
    • Increased spatial resolution for a planet’s data means that it’s possible to affect values locally
    • For example, this should help with local temperatures, like impact and laser heating; terrain deformation; and, further down the line, life simulation
  • Total body fragmentation
    • Combined with the new tidal forces and explosion effects in Alpha 19, total body fragmentation should be a very impressive effect
  • Merged VR and desktop versions
    • After merging we’ll be able to release updates for VR and desktop simultaneously, and more easily integrate features for both versions
    • Complete feature parity for the VR interface will take longer, but this is an important step in that direction
  • Rewritten user interface
    • Allows for scaling the interface for higher resolutions and…
    • Language localization (coming later)

 

4. Alpha 21 & Beyond

After Alpha 20, we’ll be setting our sights on some even bigger projects:

  • Stellar evolution
    • The new model supports 16 star types, versus the previous 5
    • The result should be more dynamic and accurate properties for stars, as well as smoother transitions between types
    • If we’re lucky, we’ll have this ready for Alpha 20, but a safer bet is Alpha 21
  • Life simulation
    • There’s a lot of planning to do on this, but the Automata tech coming in Alpha 20 should help pave the way for the beginnings of life simulation
  • Space megastructures
    • These accidentally made it into an experimental build of Alpha 19, and if you had a chance to see them, you know that they’re very cool, but they still need a lot of work before they are more interactive and less CPU-hungry
  • Mobile
    • We just hired a dedicated mobile developer, Dave Nelson, who will be working full-steam on a mobile version of Universe Sandbox ²
    • This is still in preliminary phases and we don’t have a timeline for release yet
  • Steam Workshop support
    • Being able to share saved simulations and objects will open up the creative potential even more
  • Language localization

 

We’re very happy with the progress we’ve made so far in 2016. And we’re very excited for what’s in store for the rest of 2016. We hope you share our enthusiasm for exploring this crazy and ambitious project.

Follow us on Facebook and Twitter for the latest news.

Get instant access to Universe Sandbox ² on Steam Early Access.

 

  • #1 written by Matteo
    about 8 years ago

    When do you think Alpha 20 and 21 will be released? Near the end of 2016? I have a mac and ever since I got the game, I’ve had the problem where there would be no 3D craters or even craters at all when something is launched into a planet. I really hope one of these Alphas will fix this, it takes away a lot of fun for me.

    • #2 written by Jar
      about 8 years ago

      Sorry for the issue. Please email us your log and mention that you are having issues with craters on your Mac: http://universesandbox.com/support/emaillog

      We don’t have a timeline available for Alpha 20 and beyond.

      • #3 written by Matteo
        about 8 years ago

        I have emailed you guys and there was no way to fix it. It said that I’ll have to wait until another rendering engine or something like that is released in a future Alpha.

        Should I still email you guys again to see if anything changed?

        • #4 written by Jar
          about 8 years ago

          Ah, sorry, I didn’t know you had already sent in a log. The additional data from a newer alpha version may be useful for us, but at this point it would be best to wait until Alpha 19 to send in another log if the issue is still there.

          • #5 written by Lol
            about 8 years ago

            How about not alpha 20! Just call it 20!

      • #6 written by Matteo
        about 8 years ago

        Also, will alpha 20 be released in 2016?

        • #7 written by Jar
          about 8 years ago

          We unfortunately can’t provide a timeline for when it will be released.

          • #8 written by Lol
            about 8 years ago

            Alpha 20 would probably will be released in twenty-seventeen (2017) because look at how we will wait on 19x because they said that alpha 19 will be released in april! they did release a beta preview called “19×1” but that wasn’t the full release! anyway I don’t think they will make a timline about when US2 20 will be released until the full 19 will come out! which won’t be in July it will be in fall probably!

  • #9 written by Annoying Dog(4)
    about 8 years ago

    Soooooooo cool!

  • #10 written by Juziuki Ajemeno
    about 8 years ago

    Lazers? Is it only on VR?

    • #11 written by Jar
      about 8 years ago

      Lasers are currently only in the VR mode, but they will be coming to the desktop version soon.

  • #12 written by Braydon C.
    about 8 years ago

    I know you just updated the roadmap, but what do you think about making planets generate random textures when you zoom in close to them? It would be real eye pleasing.

    • #13 written by Jar
      about 8 years ago

      On our long-term to-do list is improving surface details, and some of the “automata” tech we are working on now (mentioned in the post above) should help move us in that direction.

  • #14 written by Mr. Quark
    about 8 years ago

    I would re-categorize the “Alpha 20” To something else, including Alpha 21 cause it is in the “What’s Next For 2016” So… You don’t make people think it will be in 2016 and not after so I would recommend re-categorizing it.

    • #15 written by Jar
      about 8 years ago

      Fair point, we do not mean to promise a release in 2016. I will make an edit. 🙂

  • #16 written by Geoboy645
    about 8 years ago

    So when do you guys think Alpha 19 will be coming out?

    • #17 written by Lol
      about 8 years ago

      Probably in august or (even in september)

      • #18 written by Lol
        about 8 years ago

        September lol it’s in november

      • #19 written by Lol
        about 8 years ago

        November

        • #20 written by Lol
          about 8 years ago

          Uhm no… In Feburary 2017 it’s been so long…..

  • #21 written by Bravelol
    about 8 years ago

    are you going to release alpha at august?
    because i waited ( ͡° ͜ʖ ͡° )

    • #22 written by Lol
      about 8 years ago

      November or December

      • #23 written by Lol
        about 8 years ago

        Wait longer 😛 LOL

  • #24 written by Lol
    about 8 years ago

    What’s new in alpha 19×4? hawking radiation maybe because i have seen the planets with fast speed have hawking radiation?!

    • #25 written by Lol
      about 8 years ago

      Well what would happen if mars was in a collison course to us! before 19×4 mars would die because he is smaller. after 19×4 though mars would die first and then earth would die too! Why because if a planet heats up to a million Kelvin it would melt iron, silicon ect.

  • #26 written by Thejas Narayan
    about 8 years ago

    Is it possible to add tidal flooding. So let’s say that the moon comes closer to Earth, but it is just outside the Roche limit. Is it possible to add Earth flooding as a result of the moon being closer?

  • #27 written by yamez
    about 8 years ago

    Everything is sounding great so far. An idea for a later version of the game would be to show tectonic plate movement such as a simulation on earth from pangaea and how earth looks now and even maybe simulate how earth would look in a million years from now.

  • #28 written by Lol
    about 8 years ago

    This is what I’m seeing in the future: I’m playing with my friend building and planing life in our solar system and defending our home solar system.