What Are We Working On? | Alpha 17 & Beyond
Our past few updates have been relatively minor releases. They’ve focused on fixing bugs and stability issues, and aside from a few minor features, haven’t introduced anything new. Fixing these issues is extremely important, but for those users who hadn’t experienced any problems, these updates weren’t the most exciting.
But now we’re getting back up to speed after some good time off post-Steam release. Alpha 17 will be the first major release since Alpha 16 at the end of August, and we’re excited to begin showing off some of the bigger projects we’ve been working on.
At this time we can’t say for sure which features will make it into Alpha 17. Some will be implemented only in their early stages, and others will likely have to wait until later updates. These disclaimers aside, here are a few of the things which you can look forward to in Alpha 17 and beyond:
1. Rewritten Stellar Evolution & Classification
Previously there were 5 star types in Universe Sandbox ². Now, with the rewrite, there will be 16. The improved stellar evolution model is now primarily a function of metallicity, and will work for types outside of main-sequence stars.
The result will be more dynamic and accurate properties for stars, as well as smoother transitions from type to type. The model also will now account for mass loss from solar winds. It may take a bit of time to fully incorporate all of the changes, but now that Jenn has added in these new, robust evolution models, many new possibilities await.
2. More Planetary Details
Random planets in Universe Sandbox ² are going to be visually more detailed and responsive to interactions, all part a project which we are internally calling “automata.”
In the beginning, this will work alongside our climate component to increase the spatial resolution. That is, instead of having one point of data for an object’s property, like temperature, there will now be a 2D grid of data. In the example of temperature, this means that collisions can impact values locally, so heat spreads from the impact site rather than just raising the overall temperature. In turn, this will make for much more dynamic visuals.
This higher resolution of data will also apply to elevation, influencing water levels, pressure, and material states. Further down the line this could open up doors for better surface deformation and shaping, and even set up the groundwork for basic life evolution. It’s a very exciting project, but also highly experimental: it’ll be a work-in-progress for some time to come, even when it first shows up in an update, and we can’t say for sure what it’ll eventually be able to do.
3. Better Star Glows & Rendering
This one mostly speaks for itself. Star glows and rendering are going to look a whole lot better, with smoother fading and fewer clipping issues. Georg hopes to eventually add a little coronal animation, too.
4. Back-End Changes to the User Interface
Chris is busy porting over the current custom user interface to use Unity’s user interface system. At first this may fall into the category of “Not Too Exciting For Most Users,” as it won’t involve any design changes, but this rewrite of the user interface is going to make possible a handful of things for Universe Sandbox ² further down the line. Essentially, it’s future-proofing.
The biggest advantage of this is the support for multiple character sets and a scalable interface. This translates into support for languages using non-Roman characters, and an interface that works on non-standard resolutions, such as 4k or mobile. And while a mobile version of Universe Sandbox ² is not coming any time soon, should we eventually decide to take that path, this change will make it all the more feasible. Feel free to also use this as evidence that we are not planning on wrapping up development in the near future.
5. Native Physics Code
Alpha 15 introduced Thomas’s rewrite of the physics component in Universe Sandbox ², which made everything run a whole lot faster. That was only the first part. This second part is implemented as native code, versus the previously implemented managed code. Without getting too technical, this essentially removes a step from the process, making it run a bit faster. There will be more performance improvements to come after native implementation, but this one is a big step.
After all of this is firmly in place, then it’s time for VR… But that’s a blog post for another day.
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about 9 years ago
hmm,in universe sandbox 2 you guys should make intellingant life forms by that i mean take mars make it habitable and then you can see spaceships leaving its atmoshphere and exploring other planets or the first alien to walk on phobos
about 9 years ago
I hope they do this
about 9 years ago
That would be so cool! Great Idea 😀
about 8 years ago
I agree but on top of that have a mode where inhabited systems and planets have a feint green glow. And tracks that connect inhabited systems. They should also allow them to trade or fight, trading would allow both to grow equally faster. And fighting would allow one to conquer all, fighting could be based on a simple algorithm based on resources on colonized worlds and number of trading partners and so on. It would be nice if you could edit a race to make it more peaceful or aggressive and watch them all live happily ever after or fight to ill one is left standing. Furthermore tech increases allowing everything from terraforming to planet bombs and maybe even more :p But all in due time of coarse.
It would be nice for the next update to have a basic life system and maybe a trade or conquer system based on resources and maybe aggressiveness…
about 8 years ago
It would be very cool to have the level of detail you are mentioning in Universe Sandbox ². But it would take a very long time to develop, and our goal is to have the simulation be centered around scientific research. The progression of alien civilizations strays away from this because we can only study the life we know here on Earth. 🙂
Even simplistic organic growth on habitable planets is very hypothetical, but it’s our current goal as we agree that it can be very interesting to experiment with. We don’t have a timeframe for this yet.
about 9 years ago
vr , this would be the greatest revolution in the history of this game , it would be an optimal way to play sandbox universe . however I would like the simulator had compatibility with other languages such as Spanish, French , Portuguese ( which is my native language ) . Because then people who do not speak fluent English, could learn to play more easily.
about 9 years ago
Localization of Universe Sandbox ² into other languages is totally on our list of planned future improvements.
about 9 years ago
VR, maybe not, but when Alternate Reality (stuff like the Hololens) takes off, I would think this game would be amazing with it. (assuming it does take off)
about 9 years ago
When will the next update come out?
about 9 years ago
We don’t have a set release date yet for Alpha 17. It’s also likely we’ll release a smaller update before Alpha 17, hopefully some time this week.
about 9 years ago
I am wondering, are you guys going to add modding support or planetary deformation at higher rotation rates, sort of like Haumea, and its oval-like shape, because of its rapid spin. Great game by the way, although lag and glitch issues need to be addressed, i have a problem when the planet i’m focused on disappears or is destroyed, the camera goes out-of-whack, and the solar system disappears.
about 9 years ago
Modding would be great. We’d love to add support for at least very basic mods, but we can’t say for sure right now.
We are also working toward eventually supporting deformation along the lines of what you are describing, which may come after implementing effects of Roche limits and tidal forces. The trick is getting this to keep up with performance demands, as it’s very computationally heavy.
about 9 years ago
I am curious to see a comparison of game physics with analogous real physics. It would clarify a lot of things.
Also, are magnetics included? The possibility of a magnetically charged/affected body/field, even in part, could be interesting.
about 8 years ago
yes, there are magnetics, you can actually make pulsar stars with them
about 9 years ago
Do you have any plans to bring back anaglyph 3D like you had in the previous Universe Sandbox? That was a great feature that added value to the program and I find myself going back to Universe Sandbox when I want that experience or to show it off to others.
about 8 years ago
Maybe not… we are planning on adding VR support, but no current plans to re-add anaglyph support. You may be the first to mention that missing feature.
about 8 years ago
When will Alfa 19 cum out?
about 8 years ago
We don’t have a date yet for when the next Alpha will be available, but we’re hoping to have something ready in the next couple of months.