Universe Sandbox

General Category => Everything Else => Topic started by: Bla on January 24, 2011, 09:57:24 AM

Title: Blacraft
Post by: Bla on January 24, 2011, 09:57:24 AM
Blacraft Forum: http://blacraft.createaforum.com/index.php (http://blacraft.createaforum.com/index.php)

Dynmap: http://go.blacraft.org:8123/#

Minecraft Forum topic: http://www.minecraftforum.net/topic/330031-blacraft-legit-whitelisted/ (http://www.minecraftforum.net/topic/330031-blacraft-legit-whitelisted/)

For world maps, go here (http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg104/#msg104).

Link to thread for discussion of fictive Blacraftian languages (http://universesandbox.com/forum/index.php/topic,4823.msg25859.html#new)

Joining
1: Tell me your Minecraft username.
2: Wait for me to add you to the whitelist.
3: Type this into the server address and join!:
go.blacraft.org:25570

Videos
Play all             (http://bit.ly/kDBtlr)
The first five days (http://www.youtube.com/watch?v=kb8HiAO10Qw#ws)
The Opening of Quontia Bridge (http://www.youtube.com/watch?v=HtPmlyHiNpI#ws)
Blacraft - Spawntown Monster Factory (http://www.youtube.com/watch?v=y5CRIKOB9zo#ws)
Blacraft - Spawntown Claying Grounds (http://www.youtube.com/watch?v=kq8rH-d_lmY#ws)
Blacraft - Blue Ink Farm (http://www.youtube.com/watch?v=kAvVT04JweY#ws)

Plugins
As of 20120530

BorderGuard 4.31
CHDistantFarm 1.06
DropChest 0.8.2
Essentials 2.9.1
EverCart 1.0 (outdated)
LWC 4.2.1
LavaForge 1.0 (outdated)
ProperTime 1.8.9
RollingMinecarts 0.4.11
SQLite 3.7.2-1
Safe Creeper 1.1
WorldEdit 5.3
+ Some sikrit plugins to spy on everything everyone do!

Map of the developed surface part of Blacraft:
Title: Re: Bla's Minecraft Server
Post by: matty406 on January 24, 2011, 10:18:59 AM
Awesome, I look forward to building, mining and crafting with 'yall.

And Bla, you may want to get a server wrapper, they allow you to assign people with ranks such as Admin, Mod, Op and Builder, and allow spawn, kicking and banning commands. I don't know what it's like to set one up so if it's too much hassle, no matter, I doubt this will be too much negative attention anyways.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on January 24, 2011, 10:26:40 AM
Try testing and write if it works/doesn't work now. :)

Edit: My computer crashed, and I think the world has been corrupted. I've backed everything up now, and will try to make a new world.
Title: Re: Bla's Minecraft Server (Online)
Post by: matty406 on January 24, 2011, 10:34:02 AM
Connection Timed Out.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on January 24, 2011, 10:34:18 AM
Try again.
Title: Re: Bla's Minecraft Server (Online)
Post by: matty406 on January 24, 2011, 10:36:07 AM
Same message
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on January 24, 2011, 10:37:40 AM
Dang, lol. It's 192.168.1.44, wrote 164 by an accident. Sorry.

If it doesn't work either, try writing 192.168.1.44:49400
If that doesn't work either, try writing 192.168.1.44:25565
Title: Re: Bla's Minecraft Server (Online)
Post by: matty406 on January 24, 2011, 10:42:24 AM
Same problems, I'm afraid. :-\
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on January 24, 2011, 10:43:33 AM
Sigh... I think I'll read some sort of guide somewhere...

I think it's my local IP. I might be able to fix this if I can find my global IP.
Title: Re: Bla's Minecraft Server (Online)
Post by: deoxy99 on January 24, 2011, 10:49:19 AM
I got my server working, but unfortunately, there is no land, water, or anything on my server, so I shut it off and kept it off.
Title: Re: Bla's Minecraft Server (Online)
Post by: deoxy99 on January 24, 2011, 10:55:06 AM
I wish Minecraft could update faster, because I really want to use the server.
Title: Re: Bla's Minecraft Server (Error)
Post by: Naru523 on January 25, 2011, 06:43:53 PM
Bump.
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on January 25, 2011, 10:56:48 PM
I need to open port 25565, but to do that, I need to log on my router, and I don't know where its manual and password are.
Title: Re: Bla's Minecraft Server (Error)
Post by: atomic7732 on January 26, 2011, 07:31:27 AM
Google search "localhost IP".

Wait your localhost is 192.168.1.44 you think? Type that into the address bar.
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on January 26, 2011, 08:09:11 AM
I have tried, and my router should be 192.168.1.1 or maybe 0 in the end, and none of them (not 44 either) worked. And I still don't have the user and password to it, so it'd be useless before I find them. But thanks for trying to help. :)
Title: Re: Bla's Minecraft Server (Online)
Post by: atomic7732 on January 26, 2011, 04:34:49 PM
Sigh... I think I'll read some sort of guide somewhere...

I think it's my local IP. I might be able to fix this if I can find my global IP.

http://whatismyip.com/
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on January 26, 2011, 11:04:12 PM
In the meantime, I had found out that it is my local IP, and what my global IP was. I'm also pretty sure that the only thing I need to do is to open port 25565 on my router. :)
Title: Re: Bla's Minecraft Server (Error)
Post by: Darvince on January 27, 2011, 05:57:40 PM
-snip due to personal reasons- server up in a month while or so...
Title: Re: Bla's Minecraft Server (Error)
Post by: Naru523 on February 06, 2011, 11:45:17 AM
Bump.
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on February 06, 2011, 11:50:10 AM
I still haven't found the manual or anything... :/
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on April 18, 2011, 10:00:03 AM
Ze manual haz been found.

...But I still don't know how I can access the router. I think I have the password, but Idk where to enter it or anything. I tried just writing 192.168.1.1 in my browser, but nothing happened. :/

Edit: I think I have access to my router. >:D
Editedit: Only the wireless settings. >:(
Title: Re: Bla's Minecraft Server (Error)
Post by: deoxy99 on April 18, 2011, 12:06:04 PM
Hint: Use Hamachi (http://www.minecraftforum.net/viewtopic.php?f=1013&t=35032), which makes port forwarding unnecessary.
Title: Re: Bla's Minecraft Server (Error)
Post by: Bla on April 18, 2011, 12:24:33 PM
Hint: Use Hamachi (http://www.minecraftforum.net/viewtopic.php?f=1013&t=35032), which makes port forwarding unnecessary.
That looks awesome, thanks! I'll definitely try that. The only problem is that everyone else playing on the server will need it as well...
According to the Wikipedia article (http://en.wikipedia.org/wiki/Hamachi_(software)), I found this link (https://secure.logmein.com/products/hamachi2/download.aspx) to be the official download page.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 18, 2011, 03:09:31 PM
A cave Matty406 and I found on Ze Zerver... This is the most epic cave I've ever found, I think. Look at it. As we keep on going, we keep stumbling upon gold, diamond, lapis lazuli everywhere, new lava falls and new huge rooms... I found 20 diamonds and 30 gold in it!
Title: Re: Bla's Minecraft Server (Online)
Post by: Naru523 on April 18, 2011, 03:25:33 PM
Hamachi eh? That's too bad.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 18, 2011, 03:26:33 PM
Just download it and install it, it's a very easy system. :)
If you want to play ofc... But you can't resist.
Title: Re: Bla's Minecraft Server (Online)
Post by: Naru523 on April 18, 2011, 03:28:08 PM
Well I'm busy playing EUIII right now. So I might play tomorrow, or later on today if you can even hold it online that is.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 18, 2011, 03:29:30 PM
It's 00:28 at me, so that'll be tomorrow my time. :P
I always turn off my computer when I don't use it, and I'll also have to approve you if you want to join. But it's vacation, so whatever. This is awesome.
Title: Re: Bla's Minecraft Server (Online)
Post by: matty406 on April 18, 2011, 03:38:18 PM
I can confirm that Hamachi is easy as cake. No tweaking anything, it's mostly copying and pasting IDs and passwords.
Title: Re: Bla's Minecraft Server (Online)
Post by: Darvince on April 18, 2011, 04:10:12 PM
Oh! Oh! I know why! It's because you're in positive x and z, which has almost twice as much ores as the other areas.
Title: Re: Bla's Minecraft Server (Offline)
Post by: atomic7732 on April 18, 2011, 04:37:42 PM
dood iz Bla's minecart server
Title: Re: Bla's Minecraft Server (Offline)
Post by: matty406 on April 18, 2011, 05:07:18 PM
TO SUM UP TODAY IN MS PAINT:
(http://i56.tinypic.com/2aoyzn.jpg)
I'm tired, so I'm more susceptible to daft ideas.
Title: Re: Bla's Minecraft Server (Offline)
Post by: Darvince on April 18, 2011, 05:25:28 PM
Что F
Title: Re: Bla's Minecraft Server (Offline)
Post by: Bla on April 19, 2011, 12:51:53 AM
That's an awesome drawing. ImpressSsSssSsSsBOOM!

Here's a map of the world so far. I've decided not to map it in cave mode, as we wouldn't want to ruin the excitement of exploring Ze Epicave.
I'll start Ze Zerver now.

I think I'll name the server/world "Blacraft", just so I can give the new tax building a name! There's no better investment than in the state you live in!
I won't demand too much taxes, but request the resources needed to expand the infrastructure. Everyone may use the public infrastructure. Currently, the state needs iron, as we want to make an iron bunker. The taxes are paid by placing the materials in the chests inside the tax center. The taxes may only be used on public improvements which benefit everyone.
What do you think of this system? :)
Title: Re: Bla's Minecraft Server (Online)
Post by: Naru523 on April 19, 2011, 06:33:58 AM
Approval waiting.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 19, 2011, 06:34:31 AM
Are you 089-195-221/Robert-PC?
Title: Re: Bla's Minecraft Server (Online)
Post by: Naru523 on April 19, 2011, 06:35:31 AM
Yep. I don't own computers so I'm using my brothers' computers.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 19, 2011, 06:35:56 AM
Accepted. :)

Edit: The server is working again now, after 1.5.
Title: Re: Bla's Minecraft Server (Online)
Post by: atomic7732 on April 19, 2011, 07:06:44 AM
You are violating a copyright law by inserting the prefix "epi", meaning "epic" into anything you find. As BiskitTechnologies' CEO, I would like you to remove it as soon as you can. Epi, EpiCard, Epicard, and any versions of it are Copyrighted under international laws. :P :P :P

But no really. You can't just call everything epi-x.
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 19, 2011, 07:11:40 AM
No, I'm just calling it Epil, and added the suffix ake. And I called it Epicland, and Epicliff, where liff is the suffix. It's completely legit. Epicave, Epic and ave. Completely legit.
Title: Re: Bla's Minecraft Server (Online)
Post by: Naru523 on April 19, 2011, 07:12:13 AM
Epilificun
Title: Re: Bla's Minecraft Server (Online)
Post by: atomic7732 on April 19, 2011, 07:13:11 AM
Not possible. There is no meaningful common word spelled "ave" or "liff". And, an "and" cannot possibly be "epic".
Title: Re: Bla's Minecraft Server (Online)
Post by: Bla on April 19, 2011, 07:13:46 AM
Epicland, epic and land. :)
Title: Re: Bla's Minecraft Server (Online)
Post by: atomic7732 on April 19, 2011, 07:15:10 AM
Oh right.
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 02:08:24 PM
New map:
Title: Re: Blacraft (Online)
Post by: Naru523 on April 19, 2011, 02:23:37 PM
I'm on.
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 02:59:34 PM
Can you approve me?
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 03:01:05 PM
Could you be Minecraftia with the client ID 086-110-994?

I'll approve you, if that's you.
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 03:14:56 PM
Yes, that's me.
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 03:15:33 PM
Approved. :)
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 03:18:45 PM
I can't do anything. Does the server have Bukkit installed?

Also, there are tons and tons of glitches. Doors not working, enemies not attacking me, loading errors, and I don't want to know what other glitches there are.
Title: Re: Blacraft (Online)
Post by: Naru523 on April 19, 2011, 03:22:02 PM
That means your lagging. I'm actually lagging too, since I think we're far away from Bla (USA-Denmark).
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 03:23:10 PM
I have a lagging? Correct "you're" grammar.
Title: Re: Blacraft (Online)
Post by: Naru523 on April 19, 2011, 03:24:26 PM
wih dis a fwee cuntre
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 03:25:06 PM
The server is up again, I've just rebooted the system and op'd Deoxy99. That fixed Naru523 and Matty406 being unable to interact with blocks at spawn, so I assume it'll fix your problems too, hopefully.
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 03:35:15 PM
I can't do anything without so much lag.
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 03:36:03 PM
I'll try closing some other applications, hopefully that'll help. (Including Google Chrome, so I won't respond in this topic.)
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 19, 2011, 03:37:12 PM
I can't do anything with so much lag.
Fix'd.
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 19, 2011, 03:38:25 PM
I can't do anything with so much lag.
Fix'd.

Actually without belongs there. Without in that sense means "If I have no lag, I can do this.".
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 19, 2011, 03:39:43 PM
Technically no, because "I can't do anything without so much lag". Simply remove "so much", and the sentence is really simple. "I can't do anything without lag".

I'll get out of here now.  :P
Title: Re: Blacraft (Online)
Post by: matty406 on April 19, 2011, 03:44:06 PM
You tired Naru?
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 03:50:37 PM
Deoxy99 and Naru523, did closing the apps make any difference to your lag?
Title: Re: Blacraft (Online)
Post by: Naru523 on April 19, 2011, 03:59:28 PM
Somehow a bit.
Title: Re: Blacraft (Online)
Post by: Darvince on April 19, 2011, 04:08:41 PM
But...

According to Wolframalpha the Southwest United States (Since that's Naru, Deo, Nue, and I are about 5,300 miles from Denmark.

I say that 5,300 miles is enough for lagginess.
Title: Re: Blacraft (Online)
Post by: matty406 on April 19, 2011, 04:27:11 PM
My laptop just overheated. I'm going to wait for it to cool down a bit before playing again.
Title: Re: Blacraft (Online)
Post by: Bla on April 19, 2011, 04:30:29 PM
I'll turn it off for today then, it's 01:30 here. :P
Title: Re: Blacraft (Offline)
Post by: atomic7732 on April 19, 2011, 04:48:07 PM
New Cave System Catalog. Use it. Cuz it rocks your sockz off.
Title: Re: Blacraft (Offline)
Post by: matty406 on April 19, 2011, 05:47:51 PM
New Cave System Catalog. Use it. Cuz it rocks your sockz off.
I think we should, there's tonnes of caves in this server.
Title: Re: Blacraft (Offline)
Post by: atomic7732 on April 19, 2011, 06:55:46 PM
I'll update http://universesandbox.com/forum/index.php/topic,2924.msg32364.html#msg32364 every day. Just simply use the next numbers. :P Which means NCSC 9. And then... uhhh... post here. Yeah!
Title: Re: Blacraft (Offline)
Post by: Darvince on April 19, 2011, 10:23:07 PM
Wait... Fuuuu then I can only play on weekend and holidays and all throughout summer.

I before e except after c, unless pronounced a as in neighbor and weigh, but always remember that on weekend and holidays and all throughout May you'll always be wrong no matter what you say!
Title: Re: Blacraft (Offline)
Post by: Bla on April 20, 2011, 12:53:09 AM
Our caves can use those designations, but they should be secondary. The largest cave systems should have names, like Epicave.

I'll turn on the server now. Here's an isometric map of the world:
Title: Re: Blacraft (Online)
Post by: Naru523 on April 20, 2011, 07:28:10 AM
But...

According to Wolframalpha the Southwest United States (Since that's Naru, Deo, Nue, and I are about 5,300 miles from Denmark.

I say that 5,300 miles is enough for lagginess.

I live in the Western United States, old fool.
Title: Re: Blacraft (Offline)
Post by: atomic7732 on April 20, 2011, 07:40:24 AM
Sucks for you.
Title: Re: Blacraft (Offline)
Post by: Bla on April 20, 2011, 08:26:17 AM
The mineshaft in Spawntown has reached bedrock, and I've covered most of the floor in lava with glass on top of it. We still need more lava, and much more glass, though, and even more iron. I've also prepared the bunker to have a rail station, tested some booster rails in there, connected the bunker to the mineshaft and improved the tree farm (plus harvested all the wood, about 4 stacks).

The server is online again, now.

IT'S RAINING!!!
Title: Re: Blacraft (Offline)
Post by: Bla on April 20, 2011, 12:51:04 PM
I'm glad those fences were built around Spawntown...
And I found this waterfall/lavafall in a cave (pic 2).

And at last, the latest render of the map, after Matty406's expedition and colonization of Ampluterra. I will now build a road to his outpost. :)

Also, the strip mine is now FINISHED, so I'm planning to make an inauguration ceremony, where I destroy the cobblestone holding the lava back in the top, so it flows all the way down the middle of the mining center until it meets the lava layer under the glass floor just above bedrock. In the same video, I will show some of the other things we've accomplished on the Blacraft server in the last two days. If you want to join the inauguration ceremony, come online soon. :)
Title: Re: Blacraft (Online)
Post by: Bla on April 20, 2011, 04:55:07 PM
Last update for today:
After the blue screen error, I've saved the world from having to revert to the backup from yesterday evening, but my achievements and statistics are lost, and Naru523's items in the world will be lost.

Here's a last map for today, as you can see I've built a road almost all the way to Matty406's outpost, and a large area south of Spawntown has decided to become a snow biome. That looks nicer on the map instead of these buggy lines, too. :)
Title: Re: Blacraft (Online)
Post by: Darvince on April 20, 2011, 04:57:31 PM
>:( 3 minutes before I got home! ER&*(qfy8sd79a789asdtydfy7dYfasH&fsdgf79sdy89gfttu890etu80
Title: Re: Blacraft (Online)
Post by: matty406 on April 20, 2011, 04:59:36 PM
Nice road Bla.
Title: Re: Blacraft (Online)
Post by: Bla on April 21, 2011, 02:23:06 AM
Thanks. I see you built just at the edge of a generation error. Should I try to make it look more natural, or do you want to do it yourself? Just making the completely straight cliff have some variation.

And sorry about forgetting to update the topic to offline yesterday. I'll start ze zerver zoon.

Edit: Ze zerver haz beenz ztartedz. :)

Editedit: Now the road to Matty406's outpost is completed, and I cam neasure de thistance.
I have a suggestion for Ampluterra. What about calling it Ampluland? That sounds more understandable, I think, and fits other names better when they use land as well. But I'll leave it up to you to decide, Matty406. :)
Distances fixed on existing signs btw, as I forgot to take height changes into account on the roads.

Editeditedit: The desert with Spawntown is now called "Kaktoland". So we have Epicland, Kaktoland and Ampluterra.
I've measured distances, and found that there is 717 meters from the start of my road at the mining central to it ends at Ampluterra Outpost.
Title: Re: Blacraft (Offline)
Post by: matty406 on April 21, 2011, 06:24:20 AM
Ampluland still sound a bit of a mouthful, maybe it could be Amland.
And as for the error, I'm not sure, the ridge feature is what makes it unique.
Title: Re: Blacraft (Offline)
Post by: Bla on April 21, 2011, 06:28:12 AM
The ridge is completely fine, I just think it'd be better that it wasn't a completely straight line, then it looks like an error. :)
It doesn't have to be climbable at all, and I absolutely think it looks awesome with the water in front of the steep cliff.

Amland sounds very short, hmm. What about Ampland?
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:18:41 AM
If I wanted to get on... I'd need Hamachi right? Or w/e it's called?
Title: Re: Blacraft (Online)
Post by: Naru523 on April 21, 2011, 07:20:16 AM
If I wanted to get on... I'd need Hamachi right? Or w/e it's called?
Yes.
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:21:58 AM
What's the stuff I need to put in? (Got Hamachi)
Title: Re: Blacraft (Online)
Post by: Naru523 on April 21, 2011, 07:23:25 AM
Join Bla's network.
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:24:43 AM
Which is called?

Network ID: ???????????
Password: ????????
Title: Re: Blacraft (Online)
Post by: Naru523 on April 21, 2011, 07:25:42 AM
/facepalm/

First post.
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:26:52 AM
Just figured that out. GET MY MEMBERSHIP BLA!
Title: Re: Blacraft (Online)
Post by: Naru523 on April 21, 2011, 07:27:26 AM
I'll tell him that.
Title: Re: Blacraft (Online)
Post by: Bla on April 21, 2011, 07:29:28 AM
Approved, welcome. :)
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:29:54 AM
Failed to connect. Thrice. I'll try the rest of the few minutes I have. I might be on, on Monday.
Title: Re: Blacraft (Online)
Post by: Bla on April 21, 2011, 07:31:31 AM
To
5.76.194.91:25565
?
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:31:57 AM
Yup.

My computer just sucks. I think thats why. I can't ping anyone without a time out request. Not even Naru.
Title: Re: Blacraft (Online)
Post by: Bla on April 21, 2011, 07:35:49 AM
Wierd. I don't know how that could be fixed.
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 21, 2011, 07:37:16 AM
Sending me $1000?  ;)

Any NCSC's yet?
Title: Re: Blacraft (Online)
Post by: Bla on April 21, 2011, 08:27:33 AM
I don't know if an error has doomed my world with new errors forever. But here's an error which just caused the server to crash. As you can see, there are now strange blocks located in the air. One of them is a lava block which is flowing down towards the forest in Epicland!
I'll try to stop it and see if I can destroy the blocks.
Title: Re: Blacraft (Offline)
Post by: Bla on April 21, 2011, 08:47:47 AM
I'll remove the blocks in MCEdit or something. There's bedrock too. Here are some things which were hard to destroy when I was up there.

Edit: I've reverted back to 15:15 UTC. Is that okay with everyone? We've only lost a few minutes of work, and I think that's better than starting editing a bugged world.
I'll eat now and put my server online afterwards.
Title: Re: Blacraft (Online)
Post by: Naru523 on April 21, 2011, 02:26:32 PM
Remember when I said there was floating crafting tables?
Well, that's like the one you are seeing.
Title: Re: Blacraft (Offline)
Post by: Bla on April 21, 2011, 04:13:04 PM
Isometric map in first post updated.

Here's the newest full map. I went exploring north. It doesn't seem like more chunk errors are generated.

And Ventus, the first image shows you appearing to walk on the blocks below the blocks you should be walking on. You continued to walk like that all of the time you were online.

Also, I generated a 2 x 2 km Planetoid map. I may upload a map tomorrow if I remember it. But I don't plan to use it on the server so much, if at all.
Title: Re: Blacraft (Offline)
Post by: Bla on April 22, 2011, 05:44:04 AM
I've started an extension of the upcoming rail station towards Ampluterra, improved a few things in Spawntown and built a flint mine in Epicland. Right now, I'm making a video showing most of what we've made on the surface so far, with, ofc, the inauguration ceremony of the mining central. I was thinking of adding a small slideshow to the end, but I don't have that many screenshots (even though I can take some of the terrain). But if you have some screenshots you want added, you're welcome to upload them. :) Especially from our expedition to Epicave.
Also, can I use the Paint drawing you made in my video, Matty406? :P I'll credit you for it, in that case (and would you like credit inside the video at the drawing, or in the video description, if I may use it?).
Title: Re: Blacraft (Online)
Post by: Darvince on April 22, 2011, 06:18:09 AM
I sent you a request.
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 06:19:32 AM
Is that related to the topic in any way?
Title: Re: Blacraft (Online)
Post by: Darvince on April 22, 2011, 06:23:39 AM
Well, now it is.
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 06:24:40 AM
Approved. :)
Title: Re: Blacraft (Offline)
Post by: matty406 on April 22, 2011, 06:37:13 AM
can I use the Paint drawing you made in my video, Matty406?
Abso-fruitly.
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 06:53:30 AM
Tanks.
Title: Re: Blacraft (Offline)
Post by: Darvince on April 22, 2011, 07:05:15 AM
Okay, I don't think I will be able to play because something is messing it up for Arizona, because California doesn't have this kind of lag on your server.
Title: Re: Blacraft (Offline)
Post by: Naru523 on April 22, 2011, 07:08:05 AM
Okay, I don't think I will be able to play because something is messing it up for Arizona, because California doesn't have this kind of lag on your server.

Does the 'Golden State' come in mind? kolkolkol
Title: Re: Blacraft (Online)
Post by: Darvince on April 22, 2011, 07:29:07 AM
Wtf is in the way that makes Arizona lag more than California?!
Title: Re: Blacraft (Online)
Post by: atomic7732 on April 22, 2011, 09:30:48 AM
Your computer.
Title: Re: Blacraft (Online)
Post by: Darvince on April 22, 2011, 09:51:26 AM
Nope
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 11:29:16 AM
We now have a working train which slows down at the station and plays two sounds. I'm planning to make it play a sound when it enters and when it leaves, and when the rail is extended the other way, four sounds (as it enters and leaves from two sides). We need more gold to get it all the way to the small house inside the hill in Epicland, though. I could also spread the booster rails out more, but I don't want to do that.

Also, below the Train.png are some of the best screenshots from my second expidition to Epicave, which yielded more than 77 iron, 32 lapis lazuli, 5 diamonds, 256 coal, 16 gold and 3 saddles and 39 moss stone from a dungeon.
And no, I did NOT place that workbench!!!
Title: Re: Blacraft (Online)
Post by: matty406 on April 22, 2011, 11:36:51 AM
The train plays sounds? Snazzy.
Did you hook up a detector rail to a note block?
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 11:38:07 AM
Yes. And what does "snazzy" mean, you British person? :P It's not even in my dictionary, how dare you use such complicated and rare words.

Did you place the workbench btw? I guess not, since the area seemed completely unexplored... It must've been a save bug like those yesterday.

And btw, I noted the coordinates of the dungeon in Epicave:
102 , 34 , 231
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 22, 2011, 11:57:16 AM
Adjective
snazzy (comparative snazzier, superlative snazziest)
1. (informal) Elegant in manner of dress; stylish, modern or appealing in appearance; flashy.
2. (informal) Excellent; clever, ingenious, or adept in behavior, operation, or execution.
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 11:58:51 AM
Thanks. In that case, thanks Matty406, you're forgiven for being British. :P
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 22, 2011, 12:04:20 PM
Snazzy is informal, that is probably why it isn't in your English <-> Danish dictionary.
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 01:53:58 PM
New cave system found which extends very far down! I haven't explored it much, as I ran out of wood and torches, but I found it when I was digging the future rail route to Ampluterra. This part looks very promising, as you can see there's gold, and it seems like the area is illuminated by lava (or did I place a torch there? Kol).
Anyways, I placed some stone pillars with torches pointing the way from the end of the rail tunnel. I'm going to extend the tunnel now, though.
Title: Re: Blacraft (Online)
Post by: deoxy99 on April 22, 2011, 02:21:38 PM
母音の歌
a ka sa ta na ha ma ya ra wa
あかさたなはまやらわ
i ki shi chi ni hi mi ri
いきしちにひみり
u ku su tsu nu fu mu yu ru
うくすつぬふむゆる
e ke se te ne he me re
えけせてねへめれ
o ko so to no ho mo yo ro wo
おこそとのほもよろを
n
Title: Re: Blacraft (Online)
Post by: Bla on April 22, 2011, 02:39:03 PM
This is creepy...

First image: Tell me what's wrong with the image. I jumped slightly when I saw that non-cactus staring in the window. It just stands there, staring... D:

Second image: This creeper tries to jump over our fences. It creeps around the tax center and tries everything, until I kill it in the water.

Anyways, I've now finished a 1 block wide 2 block tall cave which ends about 20 meters from the entrance of Ampluterra Outpost. Matty406, you may build a rail station there, if you want. The "cave" ends at the coordinates:
-135 , 50 , -433
Title: Re: Blacraft (Online)
Post by: Bla on April 23, 2011, 04:14:06 AM
We now have an automatic farm. Can be harvested by removing two dirt blocks. :)

Edit: The video is finished (http://www.youtube.com/watch?v=kb8HiAO10Qw).
Title: Re: Blacraft
Post by: matty406 on April 28, 2011, 09:30:48 AM
Online?
Title: Re: Blacraft
Post by: Bla on April 28, 2011, 09:31:05 AM
Yes. I was planning now to write it in the topic title anymore. Or would you prefer that, at the risk that it might not always be the correct title?
Edit: Dang, forgot to turn on Hamachi. Done now.
Title: Re: Blacraft (Offline)
Post by: Bla on April 30, 2011, 09:56:10 AM
Recent new things:

Edit: Updated the map with the road to the outpost house, and made an isometric render. I had to crop it so it wasn't too big. I had no idea that I was going so far away. :P
Have you all completely lost interest in the server? :P And I know most of you can't play properly...
If you're tired of this world, we could also play on the main world I used to play on in singleplayer before I made the server. Or a planetoids map I generated some time ago. The singleplayer map has nice landscapes, but it is extremely centralized, I only have one single building outside the island (which isn't that big) I built my city on, but the island itself it very developed.
Title: Re: Blacraft (Offline)
Post by: Darvince on May 02, 2011, 05:54:16 PM
On my server that's coming in June, there's going to be a desert called Kaktoland, dedicated to Bla. :P
Title: Re: Blacraft (Offline)
Post by: Bla on May 06, 2011, 11:24:19 AM
Thanks. :P
Btw, anyone who's interested in playing on the server this weekend?
New map:
Title: Re: Blacraft (Offline)
Post by: matty406 on May 06, 2011, 12:18:45 PM
I might but it's not certain.
Title: Re: Blacraft (Offline)
Post by: Bla on May 08, 2011, 09:52:38 AM
So, to sum up the improvements since last time:

Title: Re: Blacraft (Offline)
Post by: Darvince on May 08, 2011, 12:04:37 PM
:o
Title: Re: Blacraft (Online)
Post by: Bla on May 14, 2011, 11:53:52 AM
We needed more gold for our railway to Ampluterra, so I went exploring to the southwest. (I planned to go west or even northwest, but the landscapes were too tempting in that direction).
Finally, after being close to giving up, I found an epic cave, and well... The catch is below, along with the updated world (including a new road north of the Blue Bay Center). The underground below Ampluterra Outpost is visible from the end of the boosters now, and I had to split the railroad up once more, between the Blue Bay Center and the outpost.
(http://i52.tinypic.com/2nbdl4w.png)
(http://i52.tinypic.com/2d7649i.png)
(http://i53.tinypic.com/2uo3mly.png)
(http://i51.tinypic.com/ht9r9d.png)
Title: Re: Blacraft
Post by: Bla on May 20, 2011, 09:48:25 AM
The map in the OP has been updated.

Also, I was considering building a rail station at Ampluterra Outpost, in preparation for when we've got enough gold to finish the rails. They were extended 30 meters more today. Or do you want to build it yourself, Matty406? Since Ampluterra is your land. I haven't gone to explore it either.

And lastly, has anyone built a portal on this server? Because I found a portal at Epicliff, which made me wonder a bit. I'll destroy it if it's a bug. But I'll make a portal in Spawntown soon, as the Nether becomes available in SMP. But we have plenty of obsidian and loads of lava, so it's not a problem.
Title: Re: Blacraft
Post by: Naru523 on May 20, 2011, 04:47:57 PM
I might assume that matty built it, but portals can be natural.
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 09:07:42 AM
Hmm...

I expanded Spawntown a bit. First of all, the square at the town hall has been remade: It now has a layer of glass at the bottom, then a layer of lava, then glass, then water and on the top, it has glass to walk on. The sides are reinforced with obsidian.
The sleeping center has been extended upwards with one extra level.
A pet center has been built.

And, finally, I found another epicave (north of Epicland Lake, which makes me slightly suspicious that it might even be connected to Epicave). There, I found at least 18 gold, so the railway has finally reached Ampluterra Outpost. Now, the place just needs a station, so you can enter it from above.

Also, just request it if you want the server online in this topic. I'm not going to update the original topic, since no one else is using the server anymore. I made a topic on the Minecraft forum too, linked to in the first post, but it was buried in seconds.
Title: Re: Blacraft
Post by: Naru523 on May 21, 2011, 02:34:12 PM
I might join again tomorrow since I'm getting bored in Minecraft. I'd have to get your network again, though, because the laptop I had hamachi originally is uber slow. I'll get on that later.
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 02:40:36 PM
Okay, I plan to do a fair amount of homework tomorrow, so I'm not sure how much I'll be online. Well, that's always how I think, but it always ends up being done in a few hours with lots of spare time left. Sigh. Meanwhile, another high school raises the average grades significantly by making the schoolday longer and ending homework.

I can still put the server online. Just request it in the thread, and same about when applying to join the network.

By the way, would you like a road towards your small frozen encampment or should I leave it alone, just another time I'm playing?
And I'm also running low on ideas. Minecraft is powered by ideas to motivate everything.
Title: Re: Blacraft
Post by: Naru523 on May 21, 2011, 02:44:12 PM
Mmm, yeah schools are a pain.

Yeah, although I'd probably have to wait for a few hours or so, because my brother is currently using it.

I think you should leave it for awhile; I still have plans for it, but as previously said, the lag is frustrating me. Try making a statue/monument? Or a floating island (Did that on Nue's server)? Maybe an igloo? The ideas are endless.
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 02:48:01 PM
I'd like to build something with a function, but a statue/monument would make sense, because we don't have any yet. Well, we have Kaktoland Bridge as a spiced up bridge, but no pure monument. But what could the statue/monument look like?

I put a few paintings up in Spawntown, too. Creepers at the entrance to the public sleeping center will ensure you can sleep happily with the worst nightmares. :)

Also, it's almost midnight here, so I'll probably log off soon. Absolutely max 1 hour and 12 minutes.
Title: Re: Blacraft
Post by: Naru523 on May 21, 2011, 02:55:47 PM
I might build a hand with a pickaxe, and put some signs up like "Blaland Union is the blah blah blah".
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 03:01:09 PM
Blaland Union? Did you mean:
Blaland,
Blaxian Blaist State,
Blaxian Space State

But yes, a pickaxe makes sense. There should be a square in Spawntown with a monument. Probably north/west of the pet center, so it can serve as a nice mid-town square when Spawntown becomes Spawncity or something else.

Should we make houses? I'm planning to make this server a Communist-ish server where everything is collectivized in, at least, what I make. I don't want to ruin the gameplay for everyone, so I don't force everyone to share all their items or pay taxes. But I don't really see the use for houses when we have public sleeping centers, public bla bla bla... What kind of building can we mass-build so we have something nice and functional to fill in the city scape? :P
Title: Re: Blacraft
Post by: Naru523 on May 21, 2011, 03:05:25 PM
A small hotel would also be fitting.
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 03:08:55 PM
HOTEL?! That's for greedy capitalists who want to live in luxury while letting other people live in the street. :P
But... As long as the luxury is equally available to everyone, it's fine. I think a hotel sounds too capitalist for my server. How can we mask the name? :P
Title: Re: Blacraft
Post by: Naru523 on May 21, 2011, 03:11:00 PM
Hmmm...
Try thinking a Russian cliche name.
Title: Re: Blacraft
Post by: Bla on May 21, 2011, 03:15:17 PM
What would the function of the hotel even be...

I saw a bath on another server. There should be baths somewhere.
There could also be a swimming pool. More than one, where there's an insanely high thing-to-jump-from!
And a rollercoaster. I've always wanted to make an awesome rollercoaster. But not in Spawntown, probably.

I'm planning to make a healthcare center/hospital, with beds and chests near them where bread is stored, so they can be used for healing. This seems a little bit trivial though, and it shouldn't be used as a second sleeping center.
Title: Re: Blacraft
Post by: Darvince on May 21, 2011, 06:14:01 PM
Вы призвали к русскому языку, или просто русские?
Title: Re: Blacraft
Post by: Bla on May 22, 2011, 11:37:14 AM
Logging off in 24 minutes.

Naru523, are you... Nafu... Yes. :P Approved.
Title: Re: Blacraft
Post by: Naru523 on May 22, 2011, 11:37:46 AM
Yus.
And I was stalking you in another game*.

*aka King Arthur's Gold
Title: Re: Blacraft
Post by: Bla on May 22, 2011, 11:40:04 AM
Hm hm hm?
Title: Re: Blacraft
Post by: Naru523 on May 22, 2011, 11:44:23 AM
I'm in the server
Title: Re: Blacraft
Post by: Naru523 on May 22, 2011, 11:46:01 AM
Tsk tsk.
Title: Re: Blacraft
Post by: Darvince on May 22, 2011, 12:35:40 PM
???
Title: Re: Blacraft
Post by: Bla on May 28, 2011, 09:25:13 AM
A road has been built to Naru523's recent expansions in Yukiland. The old road to the automatic farm was improved and extended, and changed a bit near Spawntown.

Below: Image of a lake generated one block above a lava lake, with only one block bordering them.
Title: Re: Blacraft
Post by: Darvince on May 28, 2011, 02:53:57 PM
Lol Temptation.png
Title: Re: Blacraft
Post by: Bla on June 02, 2011, 12:31:47 PM
Expedition 7:
9 diamond
174 lapis lazuli
50 gold ;D
274 iron :o
61 moss stone (I found two dungeons, and only mined one of them)
3 COCOA BEANS!!!

Also, I made the first proposal in our voting center: Whether the leaves in inner Epicland should be replaced by glowstone! This could decrease the amount of creepers from that side, make our treefarm safe at night and make Epicland more... Epic. In that case, we have a fine project, especially since it has become much easier to get a lot of glowstone in 1.6.6, and then we also have a nice big goal/project. So I voted for the proposal. Idk when I'll close the poll yet.
I'll get some flowers and tall grass in there too using bonemeal soon.

Image 2: What should we build or extend in Spawntown now? :P
Title: Re: Blacraft
Post by: deoxy99 on June 03, 2011, 10:33:25 AM
What's with your Texture Pack, Bla? It looks all... bad...
Title: Re: Blacraft
Post by: Bla on June 03, 2011, 10:42:34 AM
It's the default made as 32x32.

Also, since we've called special areas names, but not defined them yet, I decided to do that. I've almost defined Epicland and Kaktoland, and I've defined Inner Epicland as a municipality within Epicland, too. I've decided to use regions (yellow, large land areas) and municipalities (red, smaller areas within them).
They're saved as different layers in this GIMP file. It's too large, so I can't upload it here, though.

But please vote about the leaf replacement in Inner Epicland as soon as possible, I really want to replace those leaves with glowstone. :P
I'll just close the poll tomorrow at 18:00 UTC.

Edit: I added another floor to the sleeping center, a road between the Blue Bay Center and the road at Kaktolake, and I made Kaktoland Automatic Farm, an automatic cactus farm (image 2).
Title: Re: Blacraft
Post by: Darvince on June 03, 2011, 11:59:47 PM
Omg I am staying up to look at the server.
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 02:06:24 AM
Darvince: The server will probably be online between 15:00 and 22:00 UTC or something. I'm turning it online now for probably 2 hours, too.

Some of you mentioned you were lagging terribly. I'll try moving the server to my primary hard drive, it only has about 9GB left, but it should be much faster. Just come online if you want to test it. If it doesn't make any difference, I'll move it back.
Title: Re: Blacraft
Post by: Darvince on June 04, 2011, 10:07:00 AM
Wait, did I get unapproved or something?
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 10:07:10 AM
Naru523 doesn't seem to lag. I also doubt it's because of the hard drive. But you can try now, it's online.
Title: Re: Blacraft
Post by: atomic7732 on June 04, 2011, 10:13:03 AM
I can't ever get on. :(

And I got unwhitelisted from Darv's server... :( :( :(

Do I have to make the Satsun of Third New Auspikitan????
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 12:20:08 PM
I have no idea why you can't join. :/

Btw, the poll closed. Replace with glowstone won with just one vote! It was close, though.
Doesn't this make Epicland just a little bit more deserving of its name?
Title: Re: Blacraft
Post by: SuperNova on June 04, 2011, 12:22:34 PM
I have no idea why you can't join. :/

Btw, the poll closed. Replace with glowstone won with just one vote! It was close, though.
Doesn't this make Epicland just a little bit more deserving of its name?

Ow man, that looks awesome.

Nice job.
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 12:23:10 PM
Thanks. :P
Nether to the back to get more some stoneglow!
Title: Re: Blacraft
Post by: Naru523 on June 04, 2011, 02:23:03 PM
This good enough?

2: Tree lanterns.
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 02:41:51 PM
Looks like I had imagined. Very good. But do you want that island or not? :P I think it's silly to have a border going through such a small island.

And kol at the lanterns. They don't look that terrible, though.
Title: Re: Blacraft
Post by: Darvince on June 04, 2011, 02:56:24 PM
Did my saplings grow in time?

Also inner Kaktoland is on the map now.
Title: Re: Blacraft
Post by: Bla on June 04, 2011, 03:39:12 PM
Darvince, I made a similar region (half the bridge, though) called Spawntown. But thanks.
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 12:23:56 AM
Creepy.
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 01:46:59 AM
Are these borders ok, Naru523?
I'll go finish the underground rails to Yukitown. ;D
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 04:13:30 AM
Quontax has joined Owr Gweat Cawse! Awesomeness. Quontia will be south or southeast of Yukiland, depending on where Quontax wants to settle. Btw, we just need 12 more gold to finish the rails to Yukiland, everything else is in place!
The server is up for one hour from now. I'll check back then.

Edit: I had to crop the image.
Title: Re: Blacraft
Post by: Quontex on June 05, 2011, 04:33:49 AM
(http://img849.imageshack.us/img849/493/thisz.png)
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 08:17:10 AM
Accurate Quontia proposal. Assept?
Title: Re: Blacraft
Post by: Quontex on June 05, 2011, 08:18:14 AM
Accurate Quontia proposal. Assept?
Oh why yes i do.
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 08:18:33 AM
Great. :)
Title: Re: Blacraft
Post by: Naru523 on June 05, 2011, 10:01:44 AM
It's good.
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 10:08:41 AM
Good.

I have discussed hosting the world on a professional server with Quontex, since Quontex proposed splitting the cost. Anyone else who wants to join in paying for the server? The more we split the cost, the less everyone have to pay.
I'm not sure whether to do this or not yet, and I'm not sure which hosting service we should use in that case either. I think it might be hosted two months from some point in June, so we can play on it in the summer vacation.

In that case, it will be a whitelisted legit server, as it is now. Quontex proposed a 10 slot, but we've never played more than 3 at a time, so I think 6 or 8 would be fine. Maybe more would play on it when it's hosted professionally, and then NeutronStar can use it too.

Here's the hosting services' board on the Minecraft forum:
http://www.minecraftforum.net/forum/46-minecraft-server-hosting/ (http://www.minecraftforum.net/forum/46-minecraft-server-hosting/)

Which one looks best pr. unit of money? I think they look very expensive, but I don't want to pay for a server which isn't a considerable improvement for everybody else from hosting it on my own computer. Since they have a 5 day refund, we could try them and see if they're ok.

Requirements?
I think it should be based in Europe. Because Europe is awesome. :P
Ability to download the world whenever I want. So I can map it and take frequent backups, if the server doesn't do it itself.
Anything else?
Title: Re: Blacraft
Post by: Naru523 on June 05, 2011, 10:18:51 AM
Sorry, can't.
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 10:21:44 AM
Based in New Brunswick. :P :P :P :P
Title: Re: Blacraft
Post by: SuperNova on June 05, 2011, 11:11:19 AM
Good news bla, i officialy own Minecraft.  ;D

I hope you guys dont hate me too much too dont let me join your world.....
Title: Re: Blacraft
Post by: Bla on June 05, 2011, 11:13:23 AM
Awesome. :)
You're welcome to play on Blacraft, and I can't imagine that anyone on this forum hates you.

Just tell me if you're applying to join the Hamachi network mentioned in the first post.
Title: Re: Blacraft
Post by: SuperNova on June 05, 2011, 11:14:51 AM
Awesome. :)
You're welcome to play on Blacraft, and I can't imagine that anyone on this forum hates you.

Just tell me if you're applying to join the Hamachi network mentioned in the first post.

Yes, i PM'ed you about it.
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 12:22:59 PM
Okay then, make that Newfoundland!
Title: Re: Blacraft
Post by: SuperNova on June 05, 2011, 12:59:49 PM
Okay then, make that Newfoundland!

Newfoundland?
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 01:08:40 PM
For the server hosting
Title: Re: Blacraft
Post by: atomic7732 on June 05, 2011, 01:09:26 PM
yay bla server will be legit and real 24/7 yay

I'd help but how much is it... Is it monthly?

Oh btw I call that land witht he 2 lava lakes over by Epicland. :P

I'll call it... Third New Auspikitan. lol

For the server hosting
Or Labrador
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 01:12:24 PM
I can't connect. :-\
Title: Re: Blacraft
Post by: Quontex on June 05, 2011, 11:16:06 PM

Requirements?
I think it should be based in Europe. Because Europe is awesome. :P
Ability to download the world whenever I want. So I can map it and take frequent backups, if the server doesn't do it itself.
Anything else?
If it is in europe then there will be no effect if it was hosted or not (i live is Aus), but its up to you.
Title: Re: Blacraft
Post by: Darvince on June 05, 2011, 11:17:01 PM
Of course I just sent you a PM about what time it is. :P
Title: Re: Blacraft
Post by: Bla on June 06, 2011, 05:14:01 AM
But where should it be hosted, then?

Europe: No improvement for me. NeutronStar can use it. Probably improvements for everybody else (the server might be better, also because it doesn't use Hamachi)
North America: Improvements for Naru523, NeutronStar, Darvince and other people in that area. Worse for Bla, and possibly for SuperNova and Matty406 too. Probably slightly better for Quontex.
Australia: Better for Quontex, probably worse for everybody else. :P

I don't really care, as long as I can play approximately as good on it as I can on my own computer.
Title: Re: Blacraft
Post by: Quontex on June 06, 2011, 05:18:38 AM
Well that is a good point, it probably will be better being hosted and not on hamatchi.


Idea, Vote for a voice server.....Do we need one?
Title: Re: Blacraft
Post by: deoxy99 on June 06, 2011, 10:30:19 AM
How about this? Choose a place on the world that is as equidistant as possible of all continents on that list.
Title: Re: Blacraft
Post by: Bla on June 06, 2011, 10:31:53 AM
Good idea, Deoxy99.

Btw, I fixed the chunk which crashed the server when you ventured close to the Pine Hill Center (and another one further away, which was also broken).

I never use voice functions, but if some of you want it, we could. We could also just voice through Steam, Skype or something else. I don't think it's worth paying for when we can use these free things which are fine, or...?

You mentioned Quadeye, but they don't have a topic on the Minecraft Server Hosting board. Why would you choose them?
I prefer some of those pinned on the board because they're trustable. Let me see if I can find a way to compare the hosts...
Here are some comparitions:
Title: Re: Blacraft
Post by: atomic7732 on June 06, 2011, 11:32:42 AM
I say MinecraftBox since it has a whitelist... or Multiplay, but it has no prices, but you can upload and download maps.

I want one with plugins, which means Bukkit-type modifiers and stuff I hope.

Anyway, those are my two choices, I guess.
Title: Re: Blacraft
Post by: Bla on June 06, 2011, 11:38:09 AM
I won't spoil too much.

Also, I think other servers can have whitelists too. I just couldn't find information about it. I think we should contact the cheapest ones, perhaps, and if they have what we need, try them, and get a refund if any of us lag.

I haven't confirmed mods on Fragnet and Minecraft CM, but I recommend you check the servers for what you need, then we can update the table if you find more info.
Title: Re: Blacraft
Post by: deoxy99 on June 06, 2011, 11:49:02 AM
What is a voice server?
Title: Re: Blacraft
Post by: Bla on June 06, 2011, 11:50:54 AM
I think it's just a voice chat function, like Skype, but on the server instead.
Title: Re: Blacraft
Post by: atomic7732 on June 06, 2011, 11:51:43 AM
What is the method to pay for them? Paypal?

If I can, I might pay $5, which is like what 3.5 euros.
Title: Re: Blacraft
Post by: deoxy99 on June 06, 2011, 11:52:01 AM
Then no, I am not going to have the voice chat function unless I don't have to use it.
Title: Re: Blacraft
Post by: Bla on June 06, 2011, 11:54:34 AM
Nobody has to use it, only if they want to. I rarely use voice chat either.

I think the paying methods are different. I remember one of them having a "friend payment" option, where the payment could be spread on multiple persons, but otherwise I also hope it'll be PayPal. Many of them probably have many different payment options.
Title: Re: Blacraft
Post by: atomic7732 on June 06, 2011, 11:56:02 AM
Okay... We'll have to figure out, but I don't have much money. If I don't buy EU III first, then you'll get around 3.5 euros per month till I don't have any money. :P
Title: Re: Blacraft
Post by: Quontex on June 06, 2011, 11:45:56 PM
Another thing we have to take into account is FTP and consloe access for the owner.
Title: Re: Blacraft
Post by: Bla on June 07, 2011, 08:18:08 AM
Be very careful in Spawntown. :(
Don't be careful anymore!!! ;D
Only a little bit.
Title: Re: Blacraft
Post by: Darvince on June 07, 2011, 10:16:09 AM
Yay torches
Title: Re: Blacraft
Post by: Bla on June 08, 2011, 07:16:31 AM
We've been griefed. Epiclake Farm, Epicland Hillhouse and Pine Hill Center were all filled with lava. So I have reverted to the last backupy. If anyone has made anything significant today, I can try to move it into the backup using MCEdit.

Quote from: Ventus
There's food in Spawntown/Bla's town though.
And hey, Spawntown is The People's town!

Quote from: Venus
you're free to do anything here
Quote from: Quontex
*starts griefing*
Oh. :P

Btw, I'm not accussing anyone of the griefing.
And btw, I hereby declare the underground rail system to Yukitown fini shed! Spawntown has also been fenced some more, and with the torches it should even be acceptably safe in the "outskirts" now.
Title: Re: Blacraft
Post by: Darvince on June 08, 2011, 10:41:52 AM
Kol.
Title: Re: Blacraft
Post by: deoxy99 on June 08, 2011, 10:45:25 AM
What Texture Pack is that Bla?
Title: Re: Blacraft
Post by: Bla on June 08, 2011, 10:45:57 AM
Faithful 32x32.
Title: Re: Blacraft
Post by: Darvince on June 08, 2011, 10:46:07 AM
still the one that you said looked horrible.
Title: Re: Blacraft
Post by: deoxy99 on June 08, 2011, 10:48:43 AM
I hate that texture pack then. It looks like a lower quality default texture pack.
Title: Re: Blacraft
Post by: Naru523 on June 08, 2011, 10:51:42 AM
I hate that texture pack then. It looks like a lower quality default texture pack.
wtf it's cool.
Title: Re: Blacraft
Post by: Darvince on June 08, 2011, 10:59:33 AM
Bawt et's only 7pm!
Title: Re: Blacraft
Post by: Bla on June 08, 2011, 03:27:36 PM
Expedition 8: 22 gold. 9 diamonds. 15 lapis lazuli. About 100 iron. Even more coal. And 50 moss stone.
And getting down some stone with lava lurking behind an angle making it impossible to see. Suddenly I just heard a SSSS, was suddenly submerged in a orangeish liquid and got roasted. Hmm.

Something noticeable about this expedition was the INSANE ZOMBIE NOISES EVERYWHERE, CONSTANTLY... There was a zombie dungeon I found after some time, but then I also explored a small corridor below the area around it. Two water source blocks leading towards each other. 6 or 7 zombies trying to fight the current at me!

Also, Darvince has built an ice rink on an island near Spawntown, and I have built a bath building. It's very small, though, but it doesn't really have a gameplay function anyways, so I guess that's fair.
Title: Re: Blacraft
Post by: Darvince on June 08, 2011, 03:38:48 PM
Fine, I'll move it 4 blocks into the snow biome.

Bla, you can conserve gold because you only need a booster every 40 blocks.
Title: Re: Blacraft
Post by: Bla on June 09, 2011, 01:53:32 AM
Yes, need. But what would the point of an underground minecart system be if it were much faster to walk? :P

Edit: Map with Quontex's recent expedition.

Edit 2: I present to you Novascotchara (by SuperNova) and Quonbla (where Quontex went on expedition). Do you accept the borders? :)

Edit 3: SuperNova talked about making a wiki for Blacraft, and I think it'd be a great idea to have wiki pages for Blacraft. However, I prefer to have one wiki, which I use as a homepage for everything I make (I don't meant to say I made everything in Blacraft, but that I "founded" Blacraft). So, what would you think about Blacraft being an area on a planet called "Ziva (http://bla.wikia.com/wiki/Planoxo/Pola/Ziva)", which is an earth-like planet orbiting Pola, the capital star of The Blaxian Space State? The Blacraft main page will then be below the page for Ziva, but I can also link directly to it from the main wiki site.
Edit 4: Thinking more about this, I don't think it fits Ziva. The biomes are far too varied for an area on such a planet, it wouldn't make any sense. So either it should be another planet, or the Blacraft part should be a directory under the main site of the wiki, or it should be a completely seperate wiki. Hmm?
Title: Re: Blacraft
Post by: atomic7732 on June 09, 2011, 12:41:22 PM
Put up ze borders for the area I called. >:( :P
Title: Re: Blacraft
Post by: Bla on June 09, 2011, 12:56:03 PM
I'm confuzzlepuzzled. ???
Title: Re: Blacraft
Post by: atomic7732 on June 09, 2011, 01:46:45 PM
... I called the area with the 2 lava lakes over to the west of the original zones you put.
Title: Re: Blacraft
Post by: Darvince on June 09, 2011, 04:45:59 PM
That's Yukiland.
Title: Re: Blacraft
Post by: Darvince on June 09, 2011, 04:47:09 PM
Yes, need. But what would the point of an underground minecart system be if it were much faster to walk? :P

According to the minecraftwiki, the maximum speed is retained for 41 blocks with one booster track after there are a first ten solid ones.
Title: Re: Blacraft
Post by: Naru523 on June 09, 2011, 04:50:00 PM
That's Yukiland.
That's east. He's talking about west.
Title: Re: Blacraft
Post by: Bla on June 09, 2011, 11:41:28 PM
According to the minecraftwiki, the maximum speed is retained for 41 blocks with one booster track after there are a first ten solid ones.
Wow, I hadn't checked it. I should had done that. Well, now we have a lot more rails. I should go mine the rails so we have one every 25 meters.
See this table.
However, it only works for occupied minecarts. They probably won't have max speed if there's no player in them. Maybe every 10 meters?
Title: Re: Blacraft
Post by: SuperNova on June 10, 2011, 03:43:49 AM
Yes, i accept those borders. looks awesome  8)

About the wiki. i still think it should be a separate wiki, cause the wiki is gonna hold alot.
if it comes it the Bla wiki it would be more of a ''minor'' thing.

a separate wiki can be a major succes!
Title: Re: Blacraft
Post by: Bla on June 10, 2011, 03:47:55 AM
The wikis have "unlimited" space, so it could be just as big in the Bla Wiki?
Title: Re: Blacraft
Post by: SuperNova on June 10, 2011, 06:27:16 AM
The wikis have "unlimited" space, so it could be just as big in the Bla Wiki?

*sigh*

It will be a wiki if you want to be SPECIFIC for only Blacraft and it will have better navigation since there are only Blacraft articles on it.
Title: Re: Blacraft
Post by: Bla on June 10, 2011, 06:33:31 AM
I know. But the navigation system on my wiki should make it easy to navigate to/from any level, plus I could just link to it from the main page (which it'd probably be a sub-page to).
Title: Re: Blacraft
Post by: SuperNova on June 10, 2011, 06:34:57 AM
I know. But the navigation system on my wiki should make it easy to navigate to/from any level, plus I could just link to it from the main page (which it'd probably be a sub-page to).

ugh, ok. forget it.

just, just forget it.

no external wiki.
Title: Re: Blacraft
Post by: Darvince on June 10, 2011, 10:32:41 AM
put ze servor up plox.

Novascotchara
Nova Scotia
Title: Re: Blacraft
Post by: Darvince on June 10, 2011, 10:38:35 AM
Also, Darvince has built an ice rink on an island near Spawntown, and I have built a bath building. It's very small, though, but it doesn't really have a gameplay function anyways, so I guess that's fair.

Yes the bath does serve a function because of the half-steps to get in, which makes it so you can infinitely jump while standing on the edge of the bath on the half-steps.
Title: Re: Blacraft
Post by: Bla on June 10, 2011, 10:42:00 AM
That's not a gameplay function, that's a bug exploitation. :P

Hamachi hates me, but you can try connecting to the server. Hamachi keeps telling me it has lost connection to the engine, even after I restarted my com. I may have to reinstall it soon or something.
Title: Re: Blacraft
Post by: Darvince on June 10, 2011, 12:39:55 PM
Don't explore past areas already generated! Notch disabled clay generation in the 1.6 update!
Title: Re: Blacraft
Post by: Bla on June 10, 2011, 12:41:21 PM
I had actually thought that, but it seemed too ridiculous. I remember going into newly generated land, looking for clay, but not finding any, despite finding plenty of beaches and also some desert areas.
Thanks for informing us, Darvince.
Title: Re: Blacraft
Post by: Darvince on June 10, 2011, 01:01:13 PM
Yes, I have a 50MB world generated in 1.6 and when I mapped it, these were the results for biome blocks:

Sand: 2203000
Sandstone: 917799
Snow Block: 0
Gravel: 5087630
Clay: 0
Title: Re: Blacraft
Post by: Naru523 on June 10, 2011, 01:36:56 PM
What do you mean? I usually find tons of clay even after the 1.6 update.

EDIT: I figured it out that clay only forms in the position where x and y are the same after 1.6 update. It also says that on the wiki...
Title: Re: Blacraft
Post by: Bla on June 10, 2011, 01:38:25 PM
What do you mean? I usually find tons of clay even after the 1.6 update.
Also in lands generated after the update?
I think this shows pretty conclusively that clay is not generated after 1.6:

Sand: 2203000
Sandstone: 917799
Snow Block: 0
Gravel: 5087630
Clay: 0

But maybe I should search the wiki, if it's true, they must have something about it.

Yes:
Quote from: Minecraft Wiki
As of beta 1.6, in newly generated chunks clay blocks are nearly nonexistent. To be specific, clay only generates when the x and z coordinates are the same, severely limiting the amount of clay on the map.
Title: Re: Blacraft
Post by: Naru523 on June 10, 2011, 01:42:31 PM
I think Notch is going to fix that in the 1.7 update. He spoke in Swedish pirate language-ish fixing a bug on clay.
Title: Re: Blacraft
Post by: Bla on June 12, 2011, 03:15:57 PM
I and Quontex present to you The Opening of Quontia Bridge. (http://www.youtube.com/watch?v=HtPmlyHiNpI#ws)
Title: Re: Blacraft
Post by: Darvince on June 12, 2011, 03:29:42 PM
wtf soulsand

EDIT: Bla you should put the (Online) or (Offline) in the title. Because I thought it was down.
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 07:49:41 AM
*pesters* up plox. :P
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 07:50:56 AM
It's up.
Title: Re: Blacraft
Post by: Quontex on June 13, 2011, 08:01:23 AM
Could you have it up at 3pm my time?  I live in AUS, QLD
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 08:18:00 AM
fuu just as i get enamored by yogscast

Btw Bla, 3pm in Quontex's time is very early for you.
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 08:30:17 AM
I know, 7:00 my time in the summer, but I'll try. 7:00 isn't that early. :P
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 11:40:08 AM
mien it and maek moar trees
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 11:51:21 AM
I and Quontex went on an expedition in that area and mined all of it, and shared the stuff equally. I got about 650 glowstone dust, and I spent it on replacing more leaves.

Deoxy99: It's hosted through Hamachi, with details in the first post. You joined the Hamachi group, so if you log on Hamachi and type 5.76.194.91:25565, it should work.
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 11:53:30 AM
I requested a thing, I'm going to try again.

accept it pl0x
Title: Re: Blacraft
Post by: deoxy99 on June 13, 2011, 12:03:11 PM
Bla, why can't people cheat? It's a free country! That means I can cheat if I want to, if it's not illegal to do so.
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 12:03:38 PM
Since when Minecraft is a country? Kol.
Title: Re: Blacraft
Post by: deoxy99 on June 13, 2011, 12:04:27 PM
Since when Minecraft is a free country? Kol.
Not just Minecraft. Other games, like EU3 or Terraria.

Btw, I am talking about the USA.
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 12:05:05 PM
Which means I'm also free to ban you for it. :)

Don't cheat, it's a legit server. If you want to cheat, you should join a server which allows it.
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 12:08:51 PM
...

Denmark isn't USA.
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 12:09:02 PM
Kol.
Title: Re: Blacraft
Post by: deoxy99 on June 13, 2011, 12:16:28 PM
...

Denmark isn't USA.

Denmark. That's free too (at least I think so).
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 12:34:53 PM
The internet is not owned by any countries and thus no laws other than international ones apply.
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 12:35:20 PM
It was owned by the USA.
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 06:37:00 PM
Is there a map with every province? Here's my proposal for Kabzatak (Rift) Auspikitan, with municipality names in Tripian. Translation from N to S...

NE Auspikitan, NW Province, W Province, Big Desert, S Desert, Volcano S, Volcanic Rift, South Ocean Province
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 09:58:42 PM
Hooray, 3pm in Aus!
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 10:00:04 PM
BLA IT'S 7 AM WAKE UP
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 10:05:29 PM
Impatient children.
*amen*
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 10:06:13 PM
lol we are all impatient so go fly into lava
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 10:07:44 PM
Kol.
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 10:15:21 PM
I'm here! I fell asleep after 2:00, so I've slept for less than 4 hours. -_-

And Nue, forget all about those straight lines [insert Bordercommunism here]. >:D
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 10:16:10 PM
hey, you can't make a squiggly border in water. That's blasphemy. It's alot easier to put buoys at corners.
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 10:16:19 PM
Borderkommunism? Blasphemy!

I'm here! I fell asleep after 2:00, so I've slept for less than 4 hours. -_-

And Nue, forget all about those straight lines [insert Bordercommunism here]. >:D

Then sleep with the server up. Because Nue is krazy.
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 10:17:15 PM
No, Bla's phemy!

And Nue, like the other borders. They don't have to be imba squiggly in the water, but just not that straight, they have to be free-hand.
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 10:19:38 PM
Nue doesn't have the art of non-American people.

Kol.
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 10:20:38 PM
Kol.

Darvince you global warmer.
Title: Re: Blacraft
Post by: atomic7732 on June 13, 2011, 10:21:54 PM
stfu ppl I declare independence. What.
Title: Re: Blacraft
Post by: Darvince on June 13, 2011, 10:24:09 PM
Kol.

Darvince you global warmer.

eh?
Title: Re: Blacraft
Post by: Bla on June 13, 2011, 10:34:47 PM
Ventus logged in...
And I got a capitalist screen error. Great.

Luckily I took a backup this morning. So nothing lost.
Title: Re: Blacraft
Post by: Naru523 on June 13, 2011, 10:35:33 PM
I logged in right before you got your Capitalism screen error.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 12:33:20 AM
I can't get in. Fail.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 12:35:41 AM
It's down for maintainance. I just rendered it and found two corrupted chunks, which I'll have to delete.

Edit: Done, it's up again.
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 12:41:54 AM
would you make us your children
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 12:42:27 AM
would you make us your children
Go be Austria's and Hungary's child.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 12:56:48 AM
The server is back up.

Edit: It's back up again. NOW IT HAS TO STOP REBELLING.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 07:04:28 AM
I've decided to split Novascotchara. A part of it became The Battleground, which is going to be a PvP area where people can fight snowball fights, or fight real battles, build bases etc, and players can claim different area of the land, except the areas bordering the surrounding zones, which will be stronger start bases which can also help defend nearby territory.
I hope it's okay with you, SuperNova. Novascotchara seemed oversized compared to other regions, and that area seemed perfect for PvP.

I've also drawn Ampluterra's borders, I hope matty406 is okay with them (if not, then complain :P).

And I've drawn Rift Auspikitan's borders. Are they ok, Nue? I haven't drawn the municipalities yet, because I thought the ones you proposed were too small and I wasn't able to distinguish them enough to decide what areas to put under which ones. I propose you make fewer, larger and more distinguishable municipalities.

I also finished the municipalities in Kaktoland. Also, SuperNova, don't bother, don't bother cutting out those maps for the wiki, as I only have to use two clicks to mark a whole region perfectly. :P

And I made Awesomeland, which Quontex is going to develop, if it's fine with everybody else.

Now to the gameplay bit
Originally, I intended regions and municipalities to simply be distinguishable defined areas, so we could refer to places easily, but it seems like we've also thought of it as areas some players own. This conflicts a lot with the Blacraft State. I sort of wanted this world to be a Communist world, and I think there are many servers which have iConomy which people could just go to if they wanted to play on that sort of servers. But maybe this isn't the best option. How do you think of regions? Should there be any limits to how much territory you may claim, and if so, how should that limit be?

I'll make two proposals:

To abolish the Blacraft State as a global state and implement states. Players or groups of them can make their own states, which own the different regions. In this case, the players who wanted to be a part of, for example, Bla's State, would be able to vote in the current Blacraft Voting Center, and that center would only have influence of these lands. Also, the Blacraft Tax Center (and what I find) would probably only go to my own state.
Different states could make diplomatic pacts with each other.

 - Or -

To have two rival states, the Capitalist State and the Communist State. Each of these would expand in opposite directions, and form a front on the middle, where they could be battle sometimes, to claim some of each other's lands, if they agree to.
This may conflict with how people have settled currently, since Idk who would join which one, and it'd be a problem if for example Quontex owned Quontia, and he wanted to be in the Capitalist State.

I personally think this would be the best idea. I can just imagine The Obsidian Curtain, all sorts of interesting defense systems, in 1.7 probably piston cannons ready to bomb the area around it down to bedrock, long range automatic arrow dispensers etc. In this case, I imagine the Communists expanding northeast, and Capitalists expanding southwest. Our rail systems would be seperate, our economies probably wouldn't mix, taxes in the tax center would only go to the Communist side. There could maybe be some neutral areas along the borders, if those players want to stay out of this.

Spawntown would be on the Communist side, but maybe the spawn point would be moved, and the town renamed. A newly joining player would be able to go to the capitalist side anyway, if it wanted to. But if we host the server, we might want a proper spawn point which is blocked off from the outside world. What would happen if a side conquered the spawn area, though?
And the underground rail would also go to the Communists, be sealed off with obsidian at the entry point to the Capitalist State, maybe with some posts to withstand an underground attack through it.

---

So, those are my proposals. I'm deeply biased towards the last one, so if you say "first", please come up with some reasons, so that I can destroy them. :P Or be convinced, if that is actually the best choise. I fear it'll lead to everyone making their own states, and the states will consist of island regions within each other, and that we'll stop cooperating. Some of what I think the regions destroyed after people began owning them was also that you couldn't just build or harvest anything if you wanted to, except if there were a special plan for the region.
How I saw the ideal Blacraft server was as a world where we all settled, expanded, extracted resources, shared what we didn't need with each other, where everything we built was connected with underground rails and roads, and where we didn't waste gold or glowstone on making currencies. Trading in this way is incompatible with how I thought it should be. Maybe I could accept trading one resource for another resource.

Sorry about the long test, I guess no one actually read it all, but I'm hoping you find it interesting how we should make the server in the future. If you don't care, really, I might just use the last proposal.
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 10:17:17 AM
If this turns to PvP server, I am not going to be on it.

Also, now that I've seen Rift Austipkian's size, they'll probably want it larger.
Title: Re: Blacraft
Post by: deoxy99 on June 14, 2011, 10:24:25 AM
I am going on a conquest to get some land. It's past Ampluterre. Is that all right with you that I get that land past Ampluterre (on the map it's past the border of Ampluterre and the Ampluterre Outpost)
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 10:37:33 AM
I am going on a conquest to get some land. It's past Ampluterre. Is that all right with you that I get that land past Ampluterre (on the map it's past the border of Ampluterre and the Ampluterre Outpost)
Then settle in a new place. :)

What is past Ampluterra? Matty406 controls Ampluterra, which is the whole yellow area. The red borders are internal borders within the regions (yellow). But I'll let Matty406 determine what you can do with the region.

And Darvince, it's not turning into a PvP server. It may turn into a two faction server, if that's what people want. We have a battleground for PvP. My idea was more that there may be some rare wars over single municipalities (not multiple at the same time) between the two factions, and those wars should be planned so that everyone who want to fight have a chance to be on.
Just before, I was thinking about every municipality having a flag - red for the Communists, and blue for the Capitalists, and during a war, the objective is to destroy the enemy flag and replace it. The flag can be placed anywhere within the municipality and moved after the municipality is captured.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 10:38:28 AM
Is it up? Oh, can the bottom part of Rift Auspikitan have a bit more ocean? If I can't have 8 municpalities, then there can be... 4. The Desert, Volcano, Rift, and Ocean Province. :P
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 10:39:08 AM
I spy this area. I dunno what to call it yet.
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 10:39:15 AM
Here's the divisions of Yukiland, then.

Also is it alright if I expand south-ward into that small continent?

EDIT: Okay um.. weird image glitch.

EDIT2: Fixed.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 10:40:42 AM
Now it is. Do you approve Rift Auspikitan btw?

Darvince, I think it's better without the far eastern mainland and the forested island very close to it, if that's ok? Then I'll make those borders.

Naru: I do not understand one pixel of that. Edit: Oh, looks fine, I'll try to make that on the map. But you're going to have a border dispute with Darvince. You two should better sort that out.
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 10:42:52 AM
I noticed.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 10:43:31 AM
I edited it. lol Look at my post again.
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 10:45:01 AM
Then I'll move farther east into the unknown.

Like this.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 10:47:56 AM
Oh, can the bottom part of Rift Auspikitan have a bit more ocean? If I can't have 8 municpalities, then there can be... 4. The Desert, Volcano, Rift, and Ocean Province. :P
I think the ocean borders look fair? Where would you want more ocean, and why at all? Earlier I gave you less ocean, but I changed that so you could border the battleground and have your own outpost in your border of it.
But yes, I think you could have that, maybe except from the ocean municipality. Idk where it should be. It shouldn't only contain ocean, if you aren't building something significant on the ocean then, at least.

Darvince: You can start with the western island, if that's ok? :)
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 10:50:17 AM
fine then

but i really like the area where the portal is.
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 11:10:41 AM
wtf that's my portal.

And minecraft.net is down.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 12:50:43 PM
Here's my proposal for Rift Auspikitan borders... Or something like it. Just don't cut off the lava or "rift" (just north of it)
Title: Re: Blacraft
Post by: deoxy99 on June 14, 2011, 02:34:18 PM
Hey, I can't connect.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 02:34:49 PM
Hmm. I'll try to restart it.
Title: Re: Blacraft
Post by: deoxy99 on June 14, 2011, 03:43:57 PM
Bla, remap the world.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 03:46:51 PM
Lolyeah, I need to put Solea border proposal.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 03:47:10 PM
I will. Just a sec.
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 03:49:25 PM
Darvince that's my portal where you region is next to. I haven't finished building my sea house.
Title: Re: Blacraft
Post by: Bla on June 14, 2011, 03:53:17 PM
It refuses to map it, sorry. I'll have to wait until after I've slept.
Title: Re: Blacraft
Post by: atomic7732 on June 14, 2011, 03:54:37 PM
Nooooooooooooooooooooooooooooo
Title: Re: Blacraft
Post by: Quontex on June 14, 2011, 11:36:45 PM
So anyone want to become capitalist?

Im kinda by my self...
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 11:37:29 PM
Everyone is capitalist.

'cept Bla, of course.

Actually there might be some other people who will become communist... I'm not saying who.
Title: Re: Blacraft
Post by: Darvince on June 14, 2011, 11:45:03 PM
you were already kommunist
Title: Re: Blacraft
Post by: Naru523 on June 14, 2011, 11:49:10 PM
I have a like and hate relation against communism.
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 12:01:14 AM
So anyone want to become capitalist?

Im kinda by my self...
No you aren't. My lands Rift Auspikitan and Solea are a version of capitalist. We're kind of... far north of you.
Title: Re: Blacraft
Post by: Quontex on June 15, 2011, 12:36:46 AM
No you aren't. My lands Rift Auspikitan and Solea are a version of capitalist. We're kind of... far north of you.
Alliance then?
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 12:42:21 AM
No you aren't. My lands Rift Auspikitan and Solea are a version of capitalist. We're kind of... far north of you.

Nooooo... We need satsuns...

They are communistic-republic-democratic-dynasties, where the people have a say in what the leader shall do and the leader can't do things that the people strongly oppose (30%) or more. There are other checks too. The leader is elected by the people and are anyone who has a qualifying education in knowing economics, geography, and science.

Okay?
Something is funny here.
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 01:47:05 AM
Do you people want proposal 1, 2 or something different?

We could also make it as it is now, but where people own regions completely. That's sort of how it is in practice now anyway, so whatever. There could be a few regions which aren't that way, like The Battleground, which is a special region. Maybe that's the best. And you can rule that region how you like and trade if you want, I'll just make roads and railways, and will gladly help other people with resources, and they're also welcome to pay taxes when they want.

Since you're using gold as a currency, I guess I could just trade some resources you need for your gold, if I wanted, and then spend the gold as I want (AKA on rails).

I think I'm going to plant some flags in the Battleground. Then an objective is to make your own flag and change all the flags in The Battleground, so we can see who has control of it. I'll maybe make some obsidian areas for them, with space for a 8x8 or 4x4 flag, or something.

Here's a new map with some proposals:
Title: Re: Blacraft
Post by: SuperNova on June 15, 2011, 08:40:49 AM
Here is your suprise bla  ;D

Took me not too long.

I realy hope you enjoy it.  8)
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 08:43:16 AM
That looks really nice. Thanks!
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 08:54:31 AM
Solea borders are cool. And I like the idea where everyone owns their own regions and stuff.

The municipalities aren't exactly right, but they'll do, of course. ;)
Title: Re: Blacraft
Post by: deoxy99 on June 15, 2011, 08:57:54 AM
It was on? Dumb Minecraft didn't connect to the website.
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 08:59:26 AM
I and Quontex couldn't connect to Minecraft.net either.

But I have to do some other things anyway. I might put it online in a few hours, idk.

Or well, you can play on it. I just won't join.
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 09:00:32 AM
Boo. I woke up early to go on Blacraft.
Title: Re: Blacraft
Post by: deoxy99 on June 15, 2011, 09:02:50 AM
Boo. I woke up early to go on Blacraft.
I woke up early to play my DS.
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 09:03:42 AM
@atomic7732 Lmao.

and I accept Foressia/Plaidania borders.
Title: Re: Blacraft
Post by: Darvince on June 15, 2011, 10:49:01 AM
Lmao my island is going to be a tundra after it rains.

Bla, to keep the land from changing each update after this one, find out the seed of this map then put it in server.properties under level-seed=
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 11:00:02 AM
I have done that. After the newly explored areas became messed up, I found the seed of the old save and did that.
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 11:08:30 AM
@Quontex: Sure.
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 11:44:44 AM
I'd like to say Spawntown is creepy.

I keep hearing noteblock notes randomly.
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 11:53:25 AM
They're from the train, kol.
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 11:57:46 AM
They're from the train, kol.
But when I went down there, the minecarts were just chilling and staying.
Title: Re: Blacraft
Post by: deoxy99 on June 15, 2011, 12:16:36 PM
Is it on?
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 12:17:04 PM
Yes, it is.
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 12:19:15 PM
For an hour.

Woot rain.
Title: Re: Blacraft
Post by: deoxy99 on June 15, 2011, 12:30:20 PM
Yes, it is.
I can't connect to minecraft.net.
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 12:30:41 PM
I can't either.
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 12:33:39 PM
I'm going to try... I call hax on Naru.
Title: Re: Blacraft
Post by: atomic7732 on June 15, 2011, 12:50:55 PM
Me and deo got disconnected. Idk about anyone else
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 12:53:20 PM
I also got d/c.
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 12:55:47 PM
The server is down for today. I got kapitalist skriin ærror. That's what happens when you defy konnektivist kollektivizm and snack so much about kapitalizm!
Title: Re: Blacraft
Post by: Naru523 on June 15, 2011, 12:56:47 PM
*ahem*
*glares at Darvince*
Title: Re: Blacraft
Post by: deoxy99 on June 15, 2011, 01:17:57 PM
Don't forget to map the world.
Title: Re: Blacraft
Post by: Darvince on June 15, 2011, 01:55:20 PM
yeah
Title: Re: Blacraft
Post by: Bla on June 15, 2011, 01:56:21 PM
There isn't that much new to report, but I need Quontex to approve the new borders of Quontia.
Besides from that, the snow is still spreading. Maybe we should venture into some new chunks to test if the seed is actually working, or if the snow spreading doesn't have anything to do with the seed.
Title: Re: Blacraft
Post by: Darvince on June 15, 2011, 02:00:11 PM
wtf my house is in Yukiland... My bad Naru
Title: Re: Blacraft
Post by: Darvince on June 15, 2011, 03:21:12 PM
I have done that. After the newly explored areas became messed up, I found the seed of the old save and did that.

Of when it was first generated, or like with every area but Kaktoland/Epicland?
Title: Re: Blacraft
Post by: Quontex on June 15, 2011, 10:55:35 PM
Thanks bla, those borders are epic.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 12:17:04 AM
Here's my proposal for a path to connect Solea and Rift Auspikitan to the rest of the world, a path that runs from Inner Epicland through to Novascocthara, because a path through the Battlegrounds would be dangerous. And then I'll meet up a path to the border wherever it ends up falling, hopefully closer to the southern border (near the Battleground).

If anyone wants to build it, they can.
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 12:44:41 AM
I see your little sister is joining, Quontex.

And the server is opened.
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 12:53:04 AM
Here's my proposal for a path to connect Solea and Rift Auspikitan to the rest of the world, a path that runs from Inner Epicland through to Novascocthara, because a path through the Battlegrounds would be dangerous. And then I'll meet up a path to the border wherever it ends up falling, hopefully closer to the southern border (near the Battleground).

If anyone wants to build it, they can.
The problem is just that it'd be an extremely long bridge. I propose we simply extend the road leading north from Kaktoland through Novascotchara to Rift Auspikitan.
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 12:53:31 AM
I have a feeling Bla got a capitalist screen error after getting d/c.

It's back on, anyways.

And again. Jeezus Bla.
Title: Re: Blacraft
Post by: Quontex on June 16, 2011, 01:09:46 AM
Yes Yes, My little sister is on the server....

Any oppose?
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 01:16:38 AM
Nope. I like playing with other kids that aren't pretty crazy.
Title: Re: Blacraft
Post by: Quontex on June 16, 2011, 05:33:31 AM
So i'm out then......
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 09:22:59 AM
I have a casus belli on Bla, so kolkolkol.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 09:45:00 AM
Is anyone in here? I'm gonna play before I have to go to teh orthodontist... bleh. It sucks when people live 9 hours ahead of you.


That is if Hamachi will work...  :(

Edit: I give up on even trying to play Blacraft. Either Bla's having problems with the server, or I'm having problems with Hamachi. No more waking up early for me.

Edit 2: After fighting with my computer, I have got Hamachi to open, and now I can't connect to the server.
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 09:51:36 AM
Are you refering to what happened in AE? That wasn't my idea. :P

Nue: I'm currently doing something else, so I don't plan to have the server online. I have to prepare for a biology exam tomorrow. But after tomorrow I'll have loads of time until August.
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 09:56:34 AM
FFF, Wrong thread.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 09:58:39 AM
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

Servers aren't that time consuming. You don't have to be there every second, you know there are other ops... derp. They can take care of stuff till you get back. :P

Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 09:59:10 AM
That sounds suspicous.
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 09:59:45 AM
I don't want to be disturbed by anything. I'll close the forum, too, now. Muahahaha.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 10:06:34 AM
That sounds suspicous.
wtf

Do you need another wtf from the wtfman?

Bla, what are you going to do when the server goes 24/7? ;) Can't be up all day, can ya?
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 02:15:56 PM
No, but I just don't want to manage it, and I certainly don't want to risk a capitalist screen error disturbing me in the middle of important schoolwork. But I've done it now. It's only 13.000 words on 42 pages. It's nothing. Not stressful or boring at all. And certainly 95% of it isn't wasted, because I will only get to answer four of the 84 questions tomorrow. Of course, it was hard to focus on making them while wishing I could get to answer all of them.
...
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 02:19:06 PM
sarcasm ftw
Title: Re: Blacraft
Post by: Darvince on June 16, 2011, 02:19:59 PM
Wtf it has to be at least 273,000 words?!
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 02:21:03 PM
No, but I just don't want to manage it, and I certainly don't want to risk a capitalist screen error disturbing me in the middle of important schoolwork. But I've done it now. It's only 13.000 words on 42 pages. It's nothing. Not stressful or boring at all. And certainly 95% of it isn't wasted, because I will only get to answer four of the 84 questions tomorrow. Of course, it was hard to focus on making them while wishing I could get to answer all of them.
...
Son of a..
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 02:36:15 PM
Okay, I'll put it online while I print all of my biology stuff from this year.
Title: Re: Blacraft
Post by: Darvince on June 16, 2011, 02:38:24 PM
upload it here too
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 02:39:10 PM
You're going to copy it when you're going to high school? Kol. That's evil, Darv.
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 02:42:01 PM
He can do that. He'll probably get -3, because it's in Danish.

Edit: Oh kol, I forgot to turn on Hamachi. Sorry.
Title: Re: Blacraft
Post by: Darvince on June 16, 2011, 03:29:14 PM
You're going to copy it when you're going to high school? Kol. That's evil, Darv.

no i jsut want to see if you were sarcastic or not with 13,000 words being 4 questions
Title: Re: Blacraft
Post by: Bla on June 16, 2011, 03:31:06 PM
Darvince, they're 84 questions, but I'm only going to pick 4 of them tomorrow.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2011, 03:34:35 PM
So that was what, a review on all 84? lol that's the stupidest thing EVER

The server ish down nao, yes?
Title: Re: Blacraft
Post by: Naru523 on June 16, 2011, 03:39:43 PM
So that was what, a review on all 84? lol that's the stupidest thing EVER

The server ish down nao, yes?

Yes.
Title: Re: Blacraft
Post by: Bla on June 17, 2011, 04:42:51 AM
Now I'm ready to play Minecraft nonstop for 1300 hours.
Title: Re: Blacraft
Post by: Naru523 on June 17, 2011, 08:48:49 AM
That's FLANtastic (lol u c wut i did dere).
Title: Re: Blacraft
Post by: Darvince on June 17, 2011, 10:04:35 AM
Now I'm ready to play Minecraft nonstop for 1300 hours.

holy shi-
Title: Re: Blacraft
Post by: Bla on June 17, 2011, 10:50:08 AM
Hmm...
Title: Re: Blacraft
Post by: deoxy99 on June 17, 2011, 10:58:39 AM
Is it on? I can't connect.
Title: Re: Blacraft
Post by: Bla on June 17, 2011, 10:59:19 AM
Now it is.
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 11:59:37 AM
Ooooh...! Yay! Blacraft!
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 02:39:11 PM
Kan't konnect.
Title: Re: Blacraft
Post by: deoxy99 on June 17, 2011, 02:41:02 PM
Here's the panorama of this epic sight I found. I duplicated the layer with the panorama, put Gaussian blur on it, and then chose Overlay as the layer styles or stuff.
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 02:42:12 PM
Looks blurry. Who is that person?
Title: Re: Blacraft
Post by: deoxy99 on June 17, 2011, 02:42:58 PM
Looks blurry. Who is that person?
That's obviously Bla.
Title: Re: Blacraft
Post by: deoxy99 on June 17, 2011, 02:44:04 PM
Here's a better version:
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 02:45:11 PM
That looks nothing like him, and why is there no name?
Title: Re: Blacraft
Post by: Bla on June 17, 2011, 02:45:25 PM
I just checked the map, and a few new chunks were generated. It STILL uses a new seed, and I think that's also the reason why the biomes changed again.
I'm trying to fix this.

Okay.

Our first seed was:
8935716310566468998

Then, in May, it changed to:
-1611539137746341526

That seed, I'm trying to get it to use again. I've entered it in server.properties as the seed it should use, however, it now uses:
-889091271655292928

Does anyone know how we can change the seed back?

Well, in the worst case, I'll have to use the last backup, and spend a lot of time copying the chunks from the new world into the old world with the right seed. Idk where the seed is saved.¨

Also, the newest world map:
Title: Re: Blacraft
Post by: Darvince on June 17, 2011, 03:53:59 PM
Use -1611539137746341526 since that's the one that most regions are.

also i have a freaking for lapis
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 06:49:02 PM
What is the whole point of changing the seeds anyway?
Title: Re: Blacraft
Post by: Naru523 on June 17, 2011, 06:54:39 PM
What is the whole point of changing the seeds anyway?
If we didn't change the seeds, there would be rain in deserts, snow in normal forests, and slices of new chunks, such as the one in Ampulterra.

Or, if you're talking about why the server's using new seeds, then I don't know why.

That looks nothing like him, and why is there no name?
Deoxy's using the Painterly Pack, it obviously makes armor look different so that's why Bla looks different. And there's a way to put no labels.
Title: Re: Blacraft
Post by: atomic7732 on June 17, 2011, 07:29:14 PM
If we didn't change the seeds, there would be rain in deserts, snow in normal forests, and slices of new chunks, such as the one in Ampulterra.

Or, if you're talking about why the server's using new seeds, then I don't know why.
There's snow in my desert BECAUSE we changed seed, wtf are you talking about. </random outburst>
Title: Re: Blacraft
Post by: Quontex on June 18, 2011, 12:28:26 AM
If we didn't change the seeds, there would be rain in deserts, snow in normal forests, and slices of new chunks, such as the one in Ampulterra.
Think of it as Climate change....
Title: Re: Blacraft
Post by: Bla on June 18, 2011, 01:40:44 AM
I did not change seeds. The world did it, and it's a bug.

I'm trying to ask you if you know HOW I can change seeds. I want to change them back. :P

But nvm. I have done it now, with NBTedit.
Title: Re: Blacraft
Post by: Darvince on June 18, 2011, 10:07:29 AM
WTF, don't make the seed be of old Kaktoland and Epicland! Do the one that showed up in May so we don't have a second huge chunk error scar.
Title: Re: Blacraft
Post by: Bla on June 18, 2011, 10:41:18 AM
That was also what I did.
Title: Re: Blacraft
Post by: Darvince on June 18, 2011, 10:46:27 AM
oh. i feel dum,b now
Title: Re: Blacraft
Post by: atomic7732 on June 18, 2011, 02:53:11 PM
Remap before j00 log off pl0x.
Title: Re: Blacraft
Post by: Bla on June 18, 2011, 03:51:08 PM
Here's a new map.
Title: Re: Blacraft
Post by: Darvince on June 18, 2011, 10:56:40 PM
Btw, my region is Darvineland.
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 01:19:32 AM
Hmm, there's no vine in the game, and I also think we should keep anything related to alcohol out of Blacraft...
Vinceland? :P
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 09:45:32 AM
I'm almost certain that I'm going to host the world through MinecraftBox. They have the features we're looking for: World upload/download, plugins/Bukkit, free voice chat (Quontex! :P), and they have servers available in Germany. Plus they have backup available, I think, although I might as well just download the map and backup on my own com.

But the price seems... Well... We can have a server with room for 5 players for 5.95 USD with 256 MB RAM, or 10 players for 11.90 USD with 640 MB RAM. Have we ever been more than 5 online? I think so. It might happen, but it's not often. But if I host it, I assume you might be more active. Do you think it is worth paying for?

Idk if there's a way to donate money to the server, though. I'm almost certainly not going to pay 11.90 USD a month for this...
What do you people think?
Title: Re: Blacraft
Post by: deoxy99 on June 19, 2011, 10:24:52 AM
Do not implement Bukkit. When servers have Bukkit, I can't place blocks and stuff.
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 10:28:32 AM
How do you know it's because of Bukkit?
Title: Re: Blacraft
Post by: deoxy99 on June 19, 2011, 10:35:54 AM
How do you know it's because of Bukkit?
Because when Atomic added Bukkit (his server worked perfectly before he did this) I couldn't place blocks. It could just be a coincidence (like maybe my computer can't handle Bukkit) or Bukkit really doesn't work right.
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 10:38:13 AM
Could it be any of the mods he installed?
Have you ever tried any other servers using Bukkit (or which you don't know whether used Bukkit or not)?
Title: Re: Blacraft
Post by: atomic7732 on June 19, 2011, 11:19:37 AM
Bla I like the idea of MinecraftBox, I wonder if it can have IndustrialCraft? (I'll put my industry underground in a niche no one can find :P)

I'd gladly donate a few dollars every sometime or other if I have any.
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 11:24:03 AM
IndustrialCraft, I don't think that's possible, sorry. I don't like such game-changing mods anyway, so I don't think so.
But good. I think I'll start with 5 slots... *Collecting courage*... Hmm!
Title: Re: Blacraft
Post by: atomic7732 on June 19, 2011, 11:40:10 AM
Are you getting the server thing right now?

You can outlaw the terraformer (just like you do the teleport and /give commands) and other advanced machines like that if you want. I think it would add a good addition to the game, because we begin to get our technology levels up, and then kaboom! Plus, it requires alot of resources, so imo it's pretty legit. You can look at the wiki (http://wiki.industrial-craft.net/index.php/Tutorial:First_Steps) if you want. And you wouldn't have to use it... but, okay then.

*crawls in my un-industrialized hole* (parody of what I used to say on #wiki-hurricanes where I'd crawl into my SHEM (southern hemisphere) hole)
Title: Re: Blacraft
Post by: SuperNova on June 19, 2011, 12:13:37 PM
IndustrialCraft, I don't think that's possible, sorry. I don't like such game-changing mods anyway, so I don't think so.
But good. I think I'll start with 5 slots... *Collecting courage*... Hmm!

*starts to pump the Courage-o-meter with Courage*

You have to do it! I'll be rid of the BDOD and hamachi!!!
Title: Re: Blacraft
Post by: Darvince on June 19, 2011, 12:43:54 PM
how are vines alcoholic
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 12:45:34 PM
Vine = wine, you know. Jk.
Title: Re: Blacraft
Post by: Naru523 on June 19, 2011, 01:59:56 PM
The wine god has vines to make wine. That's how.
Title: Re: Blacraft
Post by: Bla on June 19, 2011, 02:10:46 PM
Okay, I'll put the server up while waiting for Minecraftbox to send me the e-mail with the IP to the server.
Title: Re: Blacraft
Post by: Darvince on June 19, 2011, 02:59:26 PM
it is Monday in Denmark, so I will smoke bananas.
Title: Re: Blacraft
Post by: Quontex on June 19, 2011, 04:35:43 PM
Do not implement Bukkit. When servers have Bukkit, I can't place blocks and stuff.
Thats because the world protection stopped you to...

You could place in mine can't you?
Title: Re: Blacraft
Post by: deoxy99 on June 19, 2011, 04:36:14 PM
Quontex, I said that BEFORE I went on your server.
Title: Re: Blacraft
Post by: Quontex on June 19, 2011, 04:38:24 PM
Quontex, I said that BEFORE I went on your server.
True.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 03:40:23 AM
The server is now ready!

de1a.mcbox.net:26011

I have added all of you who have played Blacraft before to the whitelist already.
There are some issues, though: Do not enter Nether portals.
Also, I'll still have to op you before you can use doors/chests in some of Spawntown.
I have written an e-mail to the owners of MinecraftBox and expect to get a solution soon.

Tell me if there's anything on the server which you're not satisfied with.

Edit: I got a reply. They told me to send the nether world, so I've done that. We're still solving the door/chest problem.
Edit 2: Also, I still got a new Nether. But the door/chest problem should be solved now. :)

Suggest the plugins you want on the server from this list of currently available plugins:


WorldGuard   5.0-alpha10   -   
WorldEdit   4.4   -   
mcMMO   1.0.16   -   
Essentials (edit)(reset)   2.3.3   Installed
AutoSave   1.3.0   Installed
EssentialsChat   2.3.3   -   
EssentialsGroupManager   2.3.3   -   
EssentialsProtect   2.3.3   -   
EssentialsSpawn   2.3.3   -   
LWC   3.06   -   
HeroicDeath   1.8.1   -   
iConomy   5.0   -   
NoCheatPlugin   1.04a   -   
Runecraft   2.6.1   -   
iConomyChestShop   2.75   -   
CreativeStick   0.6.9   -   
MagicCarpet   1.5.5   -   
HeroChat   4.10.3   -   
TimeShift   2.0.1   -   
xAuth   1.2.5   -   
Towny   0.68   -   
Factions   1.3.0   -   
WorldBorder   1.2.2   -   
ecoCreature   0.0.5c   -   
Residence   2.2   -   
War   1.5.1   -   
AppleTree   0.5   -   
BorderGuard   3.1.0   -   
Tombstone   1.2.9   -   
FenceStack   1.13   -   
LevelCraft   0.1.7   -   
MoveCraft   0.6.9   -   
Fight   1.1.4   -   
BigCatch   0.7   -   
VoxelAir   2.008   -   

Edit 3: I'm not sure if the Nether problem is still being solved or if there's any way to solve it. This time, the Spawntown portal spawned inside a nice cave, though. Idk. Would you people vote for or against resetting the Nether to how it is now, if it can't be solved?

Edit 4: I'm 99% certain that the Nether problem is solved, when the one I sent an e-mail to hopefully changes the name of the DIM-1 folder to world_nether:
http://forums.bukkit.org/threads/converting-from-vanilla-to-bukkit-issue.19551/#post-366344 (http://forums.bukkit.org/threads/converting-from-vanilla-to-bukkit-issue.19551/#post-366344)
Title: Re: Blacraft
Post by: Naru523 on June 20, 2011, 09:05:15 AM
Unrelated to topic but look at the massive spam in Universe Sandbox 2 Support board.

I would suggest checking at the mods first.

HeroicDeath is pretty good for knowing how you died or something you would imagine the use.
Tombstones is good if you don't want your items spread out/get into the lava (for 3600 seconds). It just puts your items in a chest(s).
iConomy is good if you want economy (hence the similarity of the names, obviously).
EcoCreature is good for iConomy (I think?) since the mobs you kill will give you coins.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 09:08:14 AM
Wow, thanks. I'm removing it now.

Also, checking at the mods before what?
Title: Re: Blacraft
Post by: Naru523 on June 20, 2011, 09:52:51 AM
Before making part of the server.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 09:53:47 AM
Of course I'll do that. :P I won't just add mods randomly if they have a nice name.
Title: Re: Blacraft
Post by: deoxy99 on June 20, 2011, 10:19:52 AM
Maybe CraftBook? It allows you to create switchable lights with pumpkins and stuff, gates, and toggleable bridges, and elevators, so much you can do with it. But since it is not on the list of plugins, I am not sure if this is implementable.

And please add WorldEdit (you may have to allow the commands only to ops, or just builders to prevent griefing).
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 10:25:44 AM
That one isn't on the list, so I don't think that's possible.
Title: Re: Blacraft
Post by: deoxy99 on June 20, 2011, 10:27:05 AM
That one isn't on the list, so I don't think that's possible.
You can try to implement it, and please add WorldEdit.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 10:28:04 AM
I don't know how I could possibly do that when it isn't on the list. And why would I add WorldEdit to a legit map? :P
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 10:56:11 AM
iConomy is used with some mods, or you can make your own, afaik... I don't think it will work by itself...

But yes a mod using it will probably be good for an economy.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 10:57:24 AM
We have an economy. :P
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 10:58:06 AM
Ummm... *facepalm*
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 11:24:20 AM
The server has memory problems. It keeps running out of memory. Maybe 256 MB RAM wasn't enough.
I'll have to decrease the view distance, as the performance was great on 10.

I just don't like asking the management-guy to change it again. :-[
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 11:25:20 AM
Fail.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 11:26:57 AM
I have restarted it again, now. But be kind and gentle towards our little server. :P

Ok, no. This doesn't work. As soon as someone else logs on, it stops working. This isn't good, and I suspect that the person I'm getting help from is sleeping at this time. So, well... Tomorrow it might work. :P

We will see how it works on view distance 10 with 5 players on. We might have to upgrade to 640 MB RAM/10 players if we want it to work properly, but it'll cost twice as much... :/
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 11:29:06 AM
Sleeping wtf, who are you getting help from? Someone in Denmark?
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 11:29:59 AM
Idk where he is from. But he sent me an e-mail when I got the server.
Title: Re: Blacraft
Post by: Naru523 on June 20, 2011, 11:30:21 AM
Sleeping wtf, who are you getting help from? Someone in Denmark?
One of the creators of Bukkit?
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 11:30:47 AM
I don't think so.
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 11:38:18 AM
whatever lame
Title: Re: Blacraft
Post by: Darvince on June 20, 2011, 11:42:00 AM
d00d its bla's 24/7 server
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 01:34:28 PM
We can only play 2 on the server at a time when the view distance is set to 15.

15 + 16 = 31. 312 = 961. 961 * 3 = 2883.
10 + 11 = 21. 212 = 441. 441 * 5 = 2205.

We cannot expect to load more chunks than 2205 without the server running out of memory.

So, when I log off for today, try to coordinate your useage of the server. Otherwise it'll probably run out of memory and crash, and I won't be here to restart it before tomorrow.

Write in the topic if you're going to log on or off.

I'm going to log on.
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 01:43:11 PM
I am on... so yeah.
Title: Re: Blacraft
Post by: Bla on June 20, 2011, 04:12:36 PM
I've logged off for today.

Also, I find this very trolling!
And at last, there's a new world map.
Title: Re: Blacraft
Post by: Darvince on June 20, 2011, 04:37:02 PM
soon all the captchas will be in japanese/chinese/korean
Title: Re: Blacraft
Post by: atomic7732 on June 20, 2011, 11:43:03 PM
i've derped off... cause it end of stream'd me... like... 5 hours ago...
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 03:32:39 AM
I think I know how to fix the Nether, which I'm trying now. Afterwards, I'll ask to have the view distance decreased again.
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 07:05:48 AM
THE NETHER WORKS NOW!!! And the view distance is now 10. Everything should work now. :)

Also, you may now explore beyond the borders of the map, since the clay generation was fixed on Bukkit.
Title: Re: Blacraft
Post by: Quontex on June 21, 2011, 07:44:28 AM
Also, you may now explore beyond the borders of the map, since the clay generation was fixed on Bukkit.
I WAS THE ONE WHO TOLD HIM!!.......it was me all me!!!
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 07:46:12 AM
Hehe. :P
Well, you did confirm what I had read SOMEWHERE ELSE (muahahaha). Your world came with clay generated on your Bukkit server, so...
Title: Re: Blacraft
Post by: Quontex on June 21, 2011, 07:47:58 AM
Hehe. :P
Well, you did confirm what I had read SOMEWHERE ELSE (muahahaha). Your world came with clay generated on your Bukkit server, so...
Ahh f*** it!
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 09:08:30 AM
:P

I've changed the essentials plugin a little bit, and installed NoCheat (http://forums.bukkit.org/threads/sec-nocheat-v1-05-detect-and-fight-the-exploitation-of-various-flaws-bugs-in-mc-860.4523/). This should make it impossible for Quontex to bhop, sprint etc. Sorry! :P
I think I disabled a lot of commands for normal users, too, including anything which is not legit. Nicknames will now start with "Comrade", and my name is in red. Muahahahaha! >:D

If there's any problems with the NoCheat plugin, please tell me. I installed it with one click and can remove it with one click.

I'm thinking of installing TimeShift (http://forums.bukkit.org/threads/mech-fun-timeshift-2-0-1-change-time-on-the-fly-b860.1265/). If it's possible with that one to make the day/night cycle longer. I think the about 10 mins is too short. Maybe something like 30 mins or 1 hour would be good. What do you think?
Title: Re: Blacraft
Post by: deoxy99 on June 21, 2011, 09:16:20 AM
Maybe 20 minutes or 30, but not an hour as that is too long.
Title: Re: Blacraft
Post by: atomic7732 on June 21, 2011, 10:44:55 AM
Day 16 hours, night 8 hours. lol jk, 30 mins to an hour would be nice.
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 12:34:36 PM
f***ing armies bla get your armies off my doorstep
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 12:35:54 PM
There isn't room for them anywhere else, sorry. They take up all of the other space available on all of my planets.
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 12:49:10 PM
your saying your armies number in the trillions
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 12:49:50 PM
Quardrillions, sir.
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 12:57:45 PM
holy shi-
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 02:20:46 PM
256 MB still isn't enough for 4 players with a view distance of 10.

I could set it down to 8. Then 5 players will load 1445 chunks. Currently 3 players load 1323 chunks, while 4 players load 1764 chunks.

What do you people think we should do? Get refund and change host, accept a view distance of 8 or buy the 10 player version with 640 MB RAM, which costs the double?

And NeutronStar: Changing fog doesn't change the number of chunks loaded. It only changed how much is rendered, which your own computer does.
Title: Re: Blacraft
Post by: atomic7732 on June 21, 2011, 02:26:08 PM
Set it to 8
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 02:29:19 PM
The strange thing is just that it worked fine yesterday with two of us playing on the view distance 15, which meant we had 1922 chunks loaded...

I'll ask to have the view distance decreased further, though. It probably won't have any effect before tomorrow.

Edit: I have asked it to be set down to 7. Then we're loading fewer chunks when playing 5 than if we were playing 3 currently. This must work.
Starting the server again now...
Title: Re: Blacraft
Post by: Bla on June 21, 2011, 04:12:47 PM
I've logged off for today.

New world map. Check The Battleground! I've decided to change the gameplay for The Battleground a bit, so it won't just be a boring zone where you go in, remove enemy players flags and place your own whenever you want, and everyone just do that.
Instead:

You plant flags in strategic positions (like small snow bases, or bigger bases, whatever you want). Those bases give you control of an surrounding area, the size depending on how developed the base is and its position in the terrain. WHEN a player has made that base, it will own the base. Another player can declare war on the "municipality" (red area) surrounding a single base, and within 3 days, they will have to fight for it, if the owner doesn't surrender it (refuses to fight for it).
All bases owned by a player (or team) is combined into an orange area, which is a controlled zone. You can only declare war on base municipalities adjacent to the ones you own.
Every player or team have their own unique flag composed of a 2x2 wool "image".

So far, I've chosen a completely red flag for me (or my team, if anyone wants to join it): Blaists.

I haven't yet decided how someone who doesn't have any base can jump into The Battleground and attack a base. I was thinking of them attacking from the edge of the region, but I'd find it wierd to be backstabbed from Plaxium Front, which I'm the onyl player who has actually developed. Maybe there should be an area in the middle which players can attack from? Maybe an area on the edge?

But don't you agree that this is the way the gameplay should be?
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 06:27:45 PM
wtf is going on in spawntown

Maybe you could ask them to edit out all the ice and snow in loaded chunks? (I'll check in MCEdit to see if it's possible)
Title: Re: Blacraft
Post by: Naru523 on June 21, 2011, 06:44:56 PM
Maybe you could ask them to edit out all the ice and snow in loaded chunks? (I'll check in MCEdit to see if it's possible)
Yes, it's possible.

And the server is still up if you didn't know.
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 06:46:43 PM
The reason to get rid of all the ice and snow is so that it gets a fresh layer of ice and snow, not affected by the seed that put ice and snow everywhere through my land and Nue's land

Going on the server, someone might have to get off
Title: Re: Blacraft
Post by: Naru523 on June 21, 2011, 06:57:22 PM
It crashed on me 30 minutes ago. Getting back on.
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 06:57:52 PM
the chat is freaking creepy
Title: Re: Blacraft
Post by: atomic7732 on June 21, 2011, 08:10:50 PM
darvv wtf do you mean
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 08:31:13 PM
there was talk from 5 days ago in the chat with the comrade thing
Title: Re: Blacraft
Post by: atomic7732 on June 21, 2011, 10:14:11 PM
oh wtf
Title: Re: Blacraft
Post by: Darvince on June 21, 2011, 10:20:37 PM
Like as Comrade:atomic7732 it kept saying you found wolves and you weren't even on...
Title: Re: Blacraft
Post by: Bla on June 22, 2011, 02:29:40 AM
Kol. :P

I have asked if it would be easy to get a refund for the 5 player 256 MB RAM and migrate to the 10 player offer with 640 MB RAM. It simply isn't enough of an improvement if we can't be more than 5 online with a view distance of 7 or something, even though it's incredibly nice to get rid of all these capitalist screen errors and being able to have it online all the time.
And I also think I found out how you can send me money through PayPal. But you should probably still wait a bit until I've considered the long term payment.

Also, have you read my message about The Battleground on page 15? Just before you go berserk on my red flags and my nice snow castles. Go make your own. :P

Edit: I've finished the gameplay rules so far, in the wiki page for The Battleground (http://blacraft.wikia.com/wiki/Blacraft/The_Battleground).
I also uploaded a new map which you can see here (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png). This link always goes to the latest world map on the wiki.
Title: Re: Blacraft
Post by: deoxy99 on June 22, 2011, 10:03:47 AM
I died on this game by falling into lava, and now every time I spawn I am in lava.

Now it doesn't do that anymore.
Title: Re: Blacraft
Post by: Naru523 on June 22, 2011, 02:17:48 PM
I'm at the top of the Nether.
Title: Re: Blacraft
Post by: Bla on June 22, 2011, 02:18:12 PM
How did you get there?
Title: Re: Blacraft
Post by: Naru523 on June 22, 2011, 02:18:45 PM
I don't know. I relogged in after getting kicked, then I just got up there.
Title: Re: Blacraft
Post by: Bla on June 22, 2011, 03:21:17 PM
Muahahahaha!

(http://images2.wikia.nocookie.net/blacraft/images/e/e2/The_Battleground_20110622.png)

Also, I made an isometric render of the world... Which is huge... And which I have no idea what to do with... But Spawntown looks nice! :P
:o @ Quontia Bridge.
Title: Re: Blacraft
Post by: atomic7732 on June 22, 2011, 04:05:26 PM
Some random crap.
Title: Re: Blacraft
Post by: Darvince on June 22, 2011, 05:17:53 PM
wtf it lags more when there's only 1 person on

You should ask them to edit out all the ice and snow in loaded chunks
Title: Re: Blacraft
Post by: Darvince on June 22, 2011, 05:32:55 PM
GET IN HERE
Title: Re: Blacraft
Post by: atomic7732 on June 22, 2011, 05:41:29 PM
Naw I'm doing crap. Latar.
Title: Re: Blacraft
Post by: Naru523 on June 22, 2011, 06:06:08 PM
This looks way too much like the Korean Peninsula.
Title: Re: Blacraft
Post by: atomic7732 on June 22, 2011, 06:33:21 PM
yay Korea!
Title: Re: Blacraft
Post by: Darvince on June 22, 2011, 07:37:47 PM
im uber depressed
Title: Re: Blacraft
Post by: atomic7732 on June 22, 2011, 08:19:35 PM
wtf
Title: Re: Blacraft
Post by: Darvince on June 22, 2011, 08:44:50 PM
fuuuu five creepers all blew up and i died 700 times to naru
Title: Re: Blacraft
Post by: Darvince on June 23, 2011, 12:09:36 AM
Naru can I has the far southern section of Plaidania? :3
Title: Re: Blacraft
Post by: Bla on June 23, 2011, 09:11:14 AM
fuuuu five creepers all blew up
Hah, I beat that one. 6 creepers just blew up! First five of them simultaneously, which almost killed me, then the last one blew up shortly after and killed me. I don't remember exactly how this place looked before I died, but after I came back, this small cliff I fell down from into their creepy party... Wasn't there... I just could just walk direclty into the place.
Title: Re: Blacraft
Post by: Darvince on June 23, 2011, 10:33:25 AM
wtf
Title: Re: Blacraft
Post by: Bla on June 23, 2011, 11:50:26 AM
I have disabled creepers from damaging blocks. Do everyone else agree that this is a good idea?
I simply think it's too annoying risking them destroying signs which have important text you can't just remember and rewrite, or parts of buildings with rare materials, or if they destroyed the town center chests or something.
They still do damage to players, though.

And also, I noticed Naru has gone yandere on Darvince and now mentioned yue, Nou. Tell me if it isn't okay with you that he kills you outside The Battleground. Since you're not complaining to me, I assume you're just killing each other for fun.
Title: Re: Blacraft
Post by: Naru523 on June 23, 2011, 12:13:18 PM
Deoxy is lost in a strip mine.
Title: Re: Blacraft
Post by: Darvince on June 23, 2011, 12:27:03 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Thank you for giving me a terrible mood that has only made trouble in real life, Naru.
Title: Re: Blacraft
Post by: atomic7732 on June 23, 2011, 12:41:54 PM
It ain't fine with me whether Naru is joking or not.
Title: Re: Blacraft
Post by: atomic7732 on June 23, 2011, 01:09:17 PM
I got epic lag. <1 fps as soon as he said Hi. I tried to say lag 3 times.
Title: Re: Blacraft
Post by: Bla on June 23, 2011, 03:44:58 PM
Muahahahahaha!!! >:D
(http://images2.wikia.nocookie.net/blacraft/images/3/37/The_Battleground_20110623.png)
Also, since I'm using the wiki for the world maps, I'll be uploading the whole map instead of only a part of it. The map has been oputador'd.
Title: Re: Blacraft
Post by: Darvince on June 23, 2011, 09:03:27 PM
I think that Spawntown can be called Spawncity now.
Title: Re: Blacraft
Post by: Bla on June 24, 2011, 03:32:55 AM
Maybe, but still, it only has about 15 buildings. No real town with that would be called a city.
Title: Re: Blacraft
Post by: atomic7732 on June 24, 2011, 01:38:14 PM
This is not real.
Title: Re: Blacraft
Post by: Bla on June 24, 2011, 02:38:29 PM
Muahahahahahaha! >:D
(http://images1.wikia.nocookie.net/blacraft/images/f/fc/The_Battleground_20110624.png)
Title: Re: Blacraft
Post by: Darvince on June 24, 2011, 02:39:25 PM
wtf my post was deleted
Title: Re: Blacraft
Post by: Bla on June 24, 2011, 02:41:57 PM
Hm?
Title: Re: Blacraft
Post by: Darvince on June 24, 2011, 06:05:42 PM
The one that said "Actually in real life Spawntown would be a hamlet."
Title: Re: Blacraft
Post by: atomic7732 on June 24, 2011, 07:36:02 PM
Actually in real life, Hamlet is a Shakespeare character. derp
Title: Re: Blacraft
Post by: deoxy99 on June 24, 2011, 07:36:56 PM
Actually in real life, Hamlet is a Shakespeare character. derp
No, it isn't just a Shakespeare character. It's a general name for a small place.
Title: Re: Blacraft
Post by: diamondthree on June 24, 2011, 09:02:41 PM
Actually in real life, Hamlet is a Shakespeare character. derp
No, it isn't just a Shakespeare character. It's a general name for a small place.

*facepalm*

hey guys i just bought minecraft beta 1.6.6, been playing on a private server, just the wife and I.  Is Blacraft server 24/7 ?  and are you running 1.6.6?
Title: Re: Blacraft
Post by: Naru523 on June 24, 2011, 09:04:11 PM
Yes, it's 1.6.6 and 24/7.
Title: Re: Blacraft
Post by: diamondthree on June 24, 2011, 09:10:06 PM
see ya there. add "diamondthree" to whitelist if necessary. thx ! =D
Title: Re: Blacraft
Post by: Darvince on June 24, 2011, 09:37:23 PM
Also add qwerty600, unless it's already on. Because he doesn't have a forum account on here. (Unless I give him Hamster, cause she hates this place)
Title: Re: Blacraft
Post by: Naru523 on June 24, 2011, 10:15:08 PM
Hamster, cause she hates this place)
lol?
Title: Re: Blacraft
Post by: Bla on June 25, 2011, 03:32:26 AM
see ya there. add "diamondthree" to whitelist if necessary. thx ! =D
Done. :)

I recommend that you find a place on this map which you want to build in, as many people on the server have already taken areas of the map (the areas surrounded by yellow lines):
http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

Btw, a user called "BlendMySkills" tried to connect, but is not on the whitelist. Is that anyone on the forum or someone who wants to be added to it?

Also... WHY IS THE WORLD TROLLING ME. :'(
Title: Re: Blacraft
Post by: Darvince on June 25, 2011, 11:05:10 AM
Because it suddenly decided it hates either Kommunishm or Atheism. but then it would hate deoxy too, which it doesn't. So it suddenly decided it hates Kommunishm and Atheism combined I guess
Title: Re: Blacraft
Post by: Bla on June 25, 2011, 02:05:46 PM
Should I say it again? I guess so.

Muahahahahahahahaha! >:D
Title: Re: Blacraft
Post by: atomic7732 on June 25, 2011, 05:47:22 PM
hi
Title: Re: Blacraft
Post by: Darvince on June 25, 2011, 06:52:31 PM
Bla define moar regions in the Battleground and update the isometric map pl0x.

Btw, qwerty600 has joined us! He hasn't decided where he wants his region yet, but it will most likely be next to mine. And he logged off when his sibling stole the family laptop.
Title: Re: Blacraft
Post by: Bla on June 26, 2011, 04:05:24 AM
I could make more zones, but I'm not sure how they should be yet. You can just plant some flags scattered around, and I'll make zones around them.

The isometric map takes a long time to make, why do you want it updated?

I just calculated that there is exactly 8064 cobblestone in Spawntown Public Storage. Mining this non-stop with a diamond pickaxe would take 53 minutes and 46 seconds.'

Also, I visited Spheron Tliami, Plaidania, Yukitown and Auspikitan today. I see the town in Plaidania has expanded a lot recently, good job.
Title: Re: Blacraft
Post by: Darvince on June 26, 2011, 10:52:14 AM
yay flowers

Nevermind in the isometric map.
Title: Re: Blacraft
Post by: deoxy99 on June 26, 2011, 02:35:35 PM
Why did I get banned? I just logged on, and it banned me.

"Ban hammer has spoken."
Title: Re: Blacraft
Post by: Bla on June 26, 2011, 02:42:30 PM
Sorry, I had to ban you because we were too many on and I had to get the items I lost from the crash back.

I have unbanned you now, but someone needs to leave the server.

Edit: I'm offline for today. The world map has been updated. The file is too big for a thumbnail to be created, but it works fine in full resolution.
Title: Re: Blacraft
Post by: Darvince on June 26, 2011, 03:20:08 PM
rofl
Title: Re: Blacraft
Post by: matty406 on June 27, 2011, 05:06:37 PM
I've sent off another Hamachi request since my computer's been wiped since last time.
Title: Re: Blacraft
Post by: deoxy99 on June 27, 2011, 05:52:12 PM
I've sent off another Hamachi request since my computer's been wiped since last time.
It's not on Hamachi anymore, it's on MinecraftBox. That's why you read the first post again. But unfortunately, only five people at a time can be on the server.
Title: Re: Blacraft
Post by: Bla on June 28, 2011, 02:13:32 AM
I've sent off another Hamachi request since my computer's been wiped since last time.
Yes, as Deoxy99 said, it's not on Hamachi anymore. Just log into:

de1a.mcbox.net:26011

I have removed your old computer from the Hamachi network and approved your new one. But we won't need Hamachi anytime soon, maybe in about a month, but it depends on how happy everyone are with the server vs. my computer hosting it.

Btw, we need 306 gold bars to finish the rails to Quontia. I have 127 already, and today I found about 30 more gold, which I haven't smelted yet.
Title: Re: Blacraft
Post by: matty406 on June 28, 2011, 08:18:26 AM
Alrighty, my mistake for being too quick with the request there.
Title: Re: Blacraft
Post by: atomic7732 on June 28, 2011, 08:23:56 AM
Last night I did some road work. Will explain later... gotta go
Title: Re: Blacraft
Post by: Bla on June 28, 2011, 08:24:51 AM
I did some road work in Minecraft. There are now signs along the road to Auspikitan. :P
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 08:40:20 AM
They're not mushes, they're 'shrooms.
Title: Re: Blacraft
Post by: Bla on June 28, 2011, 08:55:01 AM
It was because the mushs were in a room... -like thing.
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 08:57:13 AM
But mush rooms aren't epic. Shroom rooms are!
Title: Re: Blacraft
Post by: Bla on June 28, 2011, 10:19:38 AM
What is this, I don't even.
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 10:23:56 AM
What is that I don't even.
Title: Re: Blacraft
Post by: matty406 on June 28, 2011, 10:35:26 AM
That is quite amazing.
Title: Re: Blacraft
Post by: Naru523 on June 28, 2011, 10:41:13 AM
I also saw it in-game, and it was glorious creepy.
Title: Re: Blacraft
Post by: vh on June 28, 2011, 10:45:19 AM
um wat is this?

Connection Lost

Failed to login: User not premium

 :-\
Title: Re: Blacraft
Post by: Bla on June 28, 2011, 10:47:42 AM
Did you buy the game?
Title: Re: Blacraft
Post by: Naru523 on June 28, 2011, 10:57:09 AM
You'll have to pay since Minecraft Classic is outdated.
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 12:20:15 PM
also it's minecraft.net not minecraft.com
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 01:15:57 PM
Why was there a landmine north of the small thing in Plaidania marked "for darvince"? I mined it out without stepping on it. :P
Title: Re: Blacraft
Post by: matty406 on June 28, 2011, 01:23:06 PM
Why was there a landmine north of the small thing in Plaidania marked "for darvince"? I mined it out without stepping on it. :P
That sounds like a very Loony Toons moment.
Title: Re: Blacraft
Post by: atomic7732 on June 28, 2011, 02:17:08 PM
I did some road work on the Spawntown - Novascotchara Road junction with the Solea and Rift Auspikitan Interregional Route 2...
Title: Re: Blacraft
Post by: atomic7732 on June 28, 2011, 05:53:10 PM
Anyone want to go on Blacraft?
Title: Re: Blacraft
Post by: Naru523 on June 28, 2011, 06:03:54 PM
Sure, just give me a sec while I'm downloading the EU III beta patch.

EDIT: Getting on.
Title: Re: Blacraft
Post by: Darvince on June 28, 2011, 06:23:22 PM
I also saw it in-game, and it was glorious creepy.

Were they actually firing.
Title: Re: Blacraft
Post by: Bla on June 29, 2011, 02:19:05 AM
I also saw it in-game, and it was glorious creepy.

Were they actually firing.
No. Then there would only be a floating cobblestone road left around our base.
Title: Re: Blacraft
Post by: Darvince on June 29, 2011, 12:05:57 PM
wtf
Title: Re: Blacraft
Post by: atomic7732 on June 29, 2011, 04:38:57 PM
FLAMING SNOWBALLS
Title: Re: Blacraft
Post by: Bla on June 30, 2011, 09:27:53 AM
I got this in an e-mail from Minecraftbox:

Quote
Dear Fellow Minecraftbox Miner,

Minecraft 1.7 (Vanilla version) will be release this week. Bukkit(modified version of minecraft) will be release few hours later.

Here is what you should know & do:
---------------------------------

If you're using the new Minecraft launcher, you have a choice on whether or not you want to update to the latest Minecraft release - simply choose "Not now" when it asks if you want to update and you can continue to play on your pre-update Minecraft server.

If you're not using the new Minecraft launcher, backup your old launcher and update it by downloading it from http://minecraft.net (http://minecraft.net), then follow the steps above.

It usually takes us a few hours AT LEAST to get Bukkit working with the latest Minecraft update, so you're better off playing a different game or staying on the previous version of Minecraft, instead. If you have a special server that requires lots of mods, like a class-ba sed server, consider backing up your world, running the new Minecraft update and calling it a grief/fun/fool-around period OR stay on your current version and just keep playing.

Just remember, always backup so you can switch between versions. You're no longer forced to go weeks without a Bukkit powered server.

Once we have a new Bukkit build that is compatible with the newest Minecraft update, we'll put it under rigorous testing and then promote it as a Recommended Build. Usually, due to the way Bukkit and CraftBukkit are designed, plugins should work just fine but there's no guarantee that this is always the case so be sure to test everything on a test server before you go live.

Lastly, we're fully aware that a new update is out - usually before anyone else. Don't spam the forums with threads or IRC with messages informing us that there's a new Minecraft update out. We know. And we're working on updating Bukkit to work with it. The more you bother us, the longer it'll take.

Have fun!

- Bukkit Team

I'll download the world and turn off the server for some time, until it's updated. Tell me if any of you want to play. There hasn't been a lot of activity on the server during the last few days (that I know of), so I guess it doesn't matter?
Title: Re: Blacraft
Post by: Darvince on June 30, 2011, 11:32:46 AM
That's because Nue hasn't been in 115+ weather so he's had no incentive to go on.
Title: Re: Blacraft
Post by: atomic7732 on June 30, 2011, 04:12:18 PM
I will be going on starting tomorrow... maybe.
Title: Re: Blacraft
Post by: Bla on July 01, 2011, 01:29:37 AM
The server won't be updated before bukkit has been updated to 1.7.2, which is expected to be in 36 to 48 hours after 1.7.2 itself is released.

I'll put the server online, but it's the 1.6.6 version, so you must use that version of Minecraft.
Title: Re: Blacraft
Post by: deoxy99 on July 01, 2011, 08:33:25 AM
The server won't be updated before bukkit has been updated to 1.7.2, which is expected to be in 36 to 48 hours after 1.7.2 itself is released.

I'll put the server online, but it's the 1.6.6 version, so you must use that version of Minecraft.
I am sure everyone already updated.
Title: Re: Blacraft
Post by: Naru523 on July 01, 2011, 08:42:07 AM
I have a 1.6.6 backup.
Title: Re: Blacraft
Post by: Bla on July 01, 2011, 11:47:26 AM
And you can also download earlier versions, Idk from where though.

I haven't updated yet.
Title: Re: Blacraft
Post by: Darvince on July 01, 2011, 12:14:56 PM
MCnostalgia
Title: Re: Blacraft
Post by: atomic7732 on July 01, 2011, 02:13:01 PM
I haven't updated either.
Title: Re: Blacraft
Post by: Bla on July 02, 2011, 02:09:36 AM
It's fully up to you. I've just made a backup and now the server is running 1.6.6 (I don't think I can even change that), so if you want to use it, you can just log into it.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 01:42:07 AM
It has been updated to 1.7.2 now, so go make some piston things! :P
First thing will be the automagic farm, so we don't have to use dirty dirt.
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 09:04:43 AM
Use clean dirt then.
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 09:27:25 AM
I can't find any slimeballs in your chests, Bla.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 09:54:20 AM
I used two to make two sticky pistons, but I decided to use normal pistons instead in the autofarm (which I've upgraded this morning).
There are five other slimeballs in the tax center. I can give you some of them if you need them, but you'll have to wait a bit, as I'm busy finishing a small surprise to Nue... >:D
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 09:59:04 AM
wut

Bla, I know what you did last week... >:( I'm on to you...
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:00:35 AM
Wut?
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:01:28 AM
You know what you did.
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 10:02:12 AM
Auspikitan is apparently kommunist.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:03:14 AM
...The small sign I placed in your shaft mine, to kolkolkol Naru?

I have no idea about any of this. My surprise has nothing to do with Minecraft... Only a little bit.
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:13:48 AM
What surprise?

No, not that sign in my quarry. You broke into my house, or someone did. And they did it VERY obviously.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:14:47 AM
I didn't break into your house. What happened?

The surprise is a surprise, btw. But don't worry, I don't think you'll like it. >:D
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 10:15:12 AM
It's a surprise, Bla would ruin it if he told you. (I have no idea what's his surprise whatsoever)
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:17:11 AM
I didn't break into your house. What happened?

The surprise is a surprise, btw. But don't worry, I don't think you'll like it. >:D
Where can I find the surprise?
Title: Re: Blacraft
Post by: Darvince on July 03, 2011, 10:18:41 AM
Bla map the world or I'm going to kill you and Nue
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:19:21 AM
wtf don't get me in this.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:21:41 AM
Nue: It's a surprise where you can find it.

Darvince: Can I wait just 4 hours or something pl0x?
Title: Re: Blacraft
Post by: Darvince on July 03, 2011, 10:22:21 AM
No because the surprise must be shown nao. >:D
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:23:52 AM
Nue: It's a surprise where you can find it.
That helps, or there would be no reason to have the surprise.
Title: Re: Blacraft
Post by: Darvince on July 03, 2011, 10:24:37 AM
It is in the lava lake then.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:26:30 AM
No because the surprise must be shown nao. >:D
If I mapped the world, it would still take you an infinite amount of time to find the surprise on the map.
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:27:15 AM
So it's not in Blacraft?
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:28:00 AM
Hmm, I think I'll work some more on the surprise now... Cu later. >:D
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:29:12 AM
wtf I bet the surprise is that there is in fact, no surprise. Thus, making me mad because I spent my time looking for the surprise, only to find it was non-existent.

Ingenious!
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:32:37 AM
*Scoundrelface.png*
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 10:47:16 AM
Do I win? Do I win?
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 10:48:21 AM
That is a surprise. >:D
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 11:04:18 AM
European trolling, one of the great scares since Western history.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 11:07:49 AM
UuuuuuuuuuuUUUHUHUHUHUHUHU!!! :P :P :P
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 11:16:17 AM
With pistons, they can make a very good mob trap... *has evil thoughts and laughs*
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2011, 11:36:32 AM
TSDSYCL knocked out Blanoxium wielding bread.
Title: Re: Blacraft
Post by: Naru523 on July 03, 2011, 12:04:06 PM
End of stream.
Title: Re: Blacraft
Post by: Bla on July 03, 2011, 03:29:36 PM
Updated world map.

And finished the zones in The Battleground. :)
Title: Re: Blacraft
Post by: Darvince on July 03, 2011, 09:45:53 PM
If it was European trolling, then I would be trolling Nue. And Nue would be trolling Bla.
Title: Re: Blacraft
Post by: vh on July 04, 2011, 10:33:50 AM
Ok, now when i try, it says bad login or whatever.
I did pay for it and no its not classic
i just enter de1a.mcbox.net:26011 right?
Title: Re: Blacraft
Post by: Naru523 on July 04, 2011, 10:37:37 AM
Oh, that usually happens. Try again for a few times. It's possibly you're not white-listed, but that would've show a different message.
Title: Re: Blacraft
Post by: Bla on July 04, 2011, 10:44:29 AM
I think I whitelisted you.

Try closing Minecraft and start it after a short while, then it should work again.
Title: Re: Blacraft
Post by: vh on July 04, 2011, 10:47:14 AM
i fixed :)
Title: Re: Blacraft
Post by: Bla on July 04, 2011, 02:55:06 PM
Clayday? :P
Title: Re: Blacraft
Post by: Bla on July 04, 2011, 03:18:50 PM
And what is this btw? :P
Title: Re: Blacraft
Post by: Naru523 on July 04, 2011, 03:21:19 PM
There's a deep hole under it, I don't recommend going down there.
Title: Re: Blacraft
Post by: vh on July 04, 2011, 05:59:28 PM
Um i built something on the edge of your town if you don't mind. The creepers kept on following me around so i couldn't go farther away =/
Also its saying "connection refused: connect", did i do something wrong?
Title: Re: Blacraft
Post by: Darvince on July 04, 2011, 11:59:08 PM
i greefur can cum inn
Title: Re: Blacraft
Post by: Darvince on July 04, 2011, 11:59:28 PM
Clayday? :P
Claynation.

!CLAYDAY CLAYDAY CLAYDAY WE'RE FALLING
Title: Re: Blacraft
Post by: Bla on July 05, 2011, 01:55:17 AM
Um i built something on the edge of your town if you don't mind. The creepers kept on following me around so i couldn't go farther away =/
Also its saying "connection refused: connect", did i do something wrong?
The server crashed, so I have restarted it.

You're welcome to build something, but it must have a function inside Spawntown. Creepers aren't dangerous, because they don't damage blocks on this server, only you, so don't worry about them destroying our stuff.
I think you should find an area on the map you like, and choose that as your own. There, you can build pretty much anything you want. Then you can come to Spawntown and build a building with a new, special, useful function to the community one day, maybe, if you want.

Here is our latest world map:
http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)
You can choose any area outside the yellow borders.

Clayday? :P
Claynation.
I decided to call the area I found "Claytopia", since it's a bunch of very fractalized beaches, deserts and islands, perfect for finding clay.

Edit: I just got an e-mail telling me that the plugins have been updated (not all of them, but some), and that the MobArena plugin is also available now.

Edit 2: Spawntown now has 333 brick blocks, and I still think there are 7 clayball stacks in the furnaces plus 2 stacks and 20something in the tax center. What should we expand? :P
Title: Re: Blacraft
Post by: vh on July 05, 2011, 10:04:47 AM
on the map, can i please get a scale, like >-------< =1km or something
Title: Re: Blacraft
Post by: Naru523 on July 05, 2011, 10:08:53 AM
Each pixel equals one meter aka one block.
Title: Re: Blacraft
Post by: Bla on July 05, 2011, 10:09:06 AM
Maybe I can add it on Friday or something. For now, you know that 1000 pixels is 1km.
Title: Re: Blacraft
Post by: vh on July 05, 2011, 10:18:49 AM
cool, and is spawntown near 0,0?
Title: Re: Blacraft
Post by: Naru523 on July 05, 2011, 10:19:14 AM
Yes.
Title: Re: Blacraft
Post by: Darvince on July 05, 2011, 12:37:15 PM
0,0 is one block outside the Sleeping Center.
Title: Re: Blacraft
Post by: atomic7732 on July 06, 2011, 01:25:38 PM
Naru went yandere and killed me. >:( >:( >:(
Title: Re: Blacraft
Post by: Naru523 on July 06, 2011, 01:26:46 PM
And so Darvince, that's how you make ragenue ragequit. Anything else?
Title: Re: Blacraft
Post by: atomic7732 on July 06, 2011, 01:31:21 PM
fuck this
Title: Re: Blacraft
Post by: Naru523 on July 06, 2011, 01:34:43 PM
You're overreacting. Your stuff is in the chest.
Title: Re: Blacraft
Post by: Bla on July 06, 2011, 01:38:07 PM
Naru don't kill other people if they don't allow you to do it.
Title: Re: Blacraft
Post by: Naru523 on July 06, 2011, 01:40:49 PM
Sorry, I just got angry irl because I just got into an argument for no apparent reason.
Title: Re: Blacraft
Post by: atomic7732 on July 06, 2011, 01:56:31 PM
Well I got angry irl because you were interrupting me trying to work on stuff in MC for no apparent reason. :-\
Title: Re: Blacraft
Post by: vh on July 06, 2011, 03:08:06 PM
"Maybe I can add it on Friday or something"
is the world map updated on Friday or something? How does it even work?
Is it whereever you explored? Or does it show where every1 explored?
What happens when i run in 1 direction forever and the map becomes so big it crashes every1's computer when they try to load the image?
Title: Re: Blacraft
Post by: atomic7732 on July 06, 2011, 03:15:03 PM
It's every block the server knows exists that have been placed or generated.

For the last thing... It'll crash everyone's computer.
Title: Re: Blacraft
Post by: Darvince on July 06, 2011, 03:44:33 PM
nue/naru is a manboy
Title: Re: Blacraft
Post by: atomic7732 on July 06, 2011, 04:22:13 PM
wtf
Title: Re: Blacraft
Post by: vh on July 06, 2011, 04:43:10 PM
can we get signs on all the roads too? it took me forever to find my way to spawntown and back
Title: Re: Blacraft
Post by: Darvince on July 06, 2011, 11:43:54 PM
Bla... You may have missed some clay. Here's a clay vein I only found because I had 'light' on.
Title: Re: Blacraft
Post by: Naru523 on July 06, 2011, 11:53:01 PM
Darv's cheating, again.
Title: Re: Blacraft
Post by: Bla on July 07, 2011, 03:15:00 AM
"Maybe I can add it on Friday or something"
is the world map updated on Friday or something? How does it even work?
Is it whereever you explored? Or does it show where every1 explored?
What happens when i run in 1 direction forever and the map becomes so big it crashes every1's computer when they try to load the image?
I update it manually by downloading the world. How often I do it depends on how active you are/how much on the world is changed. Before I used to update it every day, but I can't update it before Friday because I'm in my summer house and only have access to my laptop. Downloading, rendering it and uploading it would take forever, if I had Cartograph G on this computer. This is mostly a education computer.
Title: Re: Blacraft
Post by: Darvince on July 07, 2011, 11:44:00 AM
hi i edducayt
Title: Re: Blacraft
Post by: Darvince on July 07, 2011, 11:44:24 AM
Darv's cheating, again.
That was on singleplayer.
Title: Re: Blacraft
Post by: vh on July 07, 2011, 11:59:58 AM
did the server crash or something
says something about java internal exception time out
Title: Re: Blacraft
Post by: atomic7732 on July 07, 2011, 12:00:58 PM
I think.
Title: Re: Blacraft
Post by: Bla on July 07, 2011, 12:12:48 PM
It cwasht. I westartet it.
Title: Re: Blacraft
Post by: vh on July 08, 2011, 04:13:08 AM
Frrrrrriday! Update map plz i can't wait :P
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 06:55:32 AM
The new world map:

http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

Mudkipz, is it okay that we remove the part of the dirt bridge which is in Quonbla? I can do it if you want it. Also, I'll update the borders soon (evening probably), and you can get the part of Quonbla which you've already built some stuff on.

Also, I'm going to install LWC (http://forums.bukkit.org/threads/sec-mech-lwc-v3-21-10-official-languages-lightweight-inventory-protection-management-953.967/) (Not Laktra World Communist Union!), so that you can have private chests (Communist sigh). I'll make the tax center chests private, and add a chest in front where you can pay taxes, which will then be stored in the tax center... But I'm still encouraging you to add public storages to your regions, where you have chests everyone can use, and that you place as much stuff as possible in those chests.
And I'm also going to make it possible for everyone to use the /ping command.

Both are done now. Try /lwc if you want to lock your own chests, doors, furnaces, dispensers etc.
Title: Re: Blacraft
Post by: atomic7732 on July 08, 2011, 09:31:43 AM
w00t I don't need a secret stas-

I mean: Cool.
Title: Re: Blacraft
Post by: vh on July 08, 2011, 10:20:52 AM
ok wat happened
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 10:21:55 AM
It hash cwashed. Twaice.
Title: Re: Blacraft
Post by: atomic7732 on July 08, 2011, 10:25:40 AM
Thrice.
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 10:27:20 AM
Fource.

I'll stop it for 5 mins, then start it again, and then I'll let you play on it for some time.
Title: Re: Blacraft
Post by: vh on July 08, 2011, 10:28:34 AM
Does the time of day go back too? I've been trying to get back to my home for like 10 minutes and im like 100 meters away.
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 10:30:05 AM
There seems to be some strange save bugs with time, I don't really know how it works.
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 10:56:48 AM
I am going to stop the world now and check if some chunks have been corrupted. I suspect some chunks might have been corrupted near Spawntown, because both I and Ventus seem to cause trouble when we connect.

If that isn't the case, the server must have some other problems right now, and I think it needs a break, then.
Title: Re: Blacraft
Post by: Naru523 on July 08, 2011, 04:25:30 PM
Doing some improv.
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 04:26:35 PM
That looks really nice. Good job.

And to those of you who don't know what that is, who are not in the Red Front, IT'S NOTHING. AT. ALL.

I am working on the map.
Title: Re: Blacraft
Post by: atomic7732 on July 08, 2011, 04:58:39 PM
So technically your enemy can break the glass and kill you in your sleep? Clever.
Title: Re: Blacraft
Post by: Bla on July 08, 2011, 05:04:06 PM
Done. (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

So technically your enemy can break the glass and kill you in your sleep? Clever.
>:( >:( >:(

I think if an enemy broke in, it could pretty much kill us while we were sleeping whether it had the lava or not. :P (Except for me, coz I'm a ninja). :P The thing is just that enemies DON'T break in! :)
Title: Re: Blacraft
Post by: vh on July 08, 2011, 05:51:10 PM
why not?
Title: Re: Blacraft
Post by: Darvince on July 08, 2011, 06:00:40 PM
I don't want the lwc. :( Because I have a feeling that naru will come and lock all my chests.
Title: Re: Blacraft
Post by: atomic7732 on July 08, 2011, 06:17:32 PM
lock yours first.
Title: Re: Blacraft
Post by: Darvince on July 08, 2011, 06:28:03 PM
Bridge is ugly much.
Title: Re: Blacraft
Post by: vh on July 08, 2011, 07:03:22 PM
MY BRIDGE!?!?!?!? ohyesiagree
Title: Re: Blacraft
Post by: Quontex on July 08, 2011, 08:00:09 PM
In my land Mate.....
Title: Re: Blacraft
Post by: atomic7732 on July 08, 2011, 08:22:54 PM
lulz
Title: Re: Blacraft
Post by: Darvince on July 08, 2011, 09:52:27 PM
Bla can you unlock anyone's chests? Cause naru locked mine. :-\
Title: Re: Blacraft
Post by: Naru523 on July 08, 2011, 10:19:28 PM
I did?

Oh, looks like my little cousin did. I removed the protection, feel free to use it now.
Title: Re: Blacraft
Post by: vh on July 09, 2011, 01:11:01 AM
im lagging much
Title: Re: Blacraft
Post by: vh on July 09, 2011, 01:18:11 AM
um we have much problem! I had like 5 stackss of snow blocks and now its dowon to 1.
I also had like 20 stacks of dirt (not that i care) but now its down to 1 too!. And i cant select any blocks, only the whole stack! crafting and stufff is all messed up. BLA FIX IT


ok edit, lag and problems gone, but it looks like server messed up im inventory much!


ohandmoreimprovmentsz:D

...im soooo tempted to set the tv on fire...
Title: Re: Blacraft
Post by: Bla on July 09, 2011, 08:02:07 AM
New poll in the voting center!
Here is the wiki page with some reasons for and against the proposal. Feel free to add more arguments for/against if you have any. (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201107091447)

VOTE in the voting center!!! :P
Title: Re: Blacraft
Post by: Darvince on July 09, 2011, 01:19:50 PM
I did?

Oh, looks like my little cousin did. I removed the protection, feel free to use it now.

wut is this i dont even

Also how do you make it stop giving everything you place protection?
Title: Re: Blacraft
Post by: Naru523 on July 09, 2011, 01:22:09 PM
/cremove I think.
Title: Re: Blacraft
Post by: Bla on July 09, 2011, 01:37:43 PM
Wut.
Title: Re: Blacraft
Post by: Naru523 on July 09, 2011, 01:40:36 PM
*Comrade Bla was kicked out.
Title: Re: Blacraft
Post by: atomic7732 on July 09, 2011, 02:30:23 PM
I knew I should have killed my dog. I knew it'd only bring me harm.
Title: Re: Blacraft
Post by: Bla on July 09, 2011, 02:30:45 PM
Muahahahahahaha. >:D
Title: Re: Blacraft
Post by: Bla on July 09, 2011, 04:03:07 PM
From now on, wars outside The Battleground are banned.

The reason is simple: No, it's not funny to fight on such a huge map, where it's all about running around and griefing, with no actual fighting.

Nue, if you want to fight for independence, you'll have to take the fight to The Battleground.
You can get indendence if you can control these zones. And remember, any battle has to be arranged - you can't just jump on our base an replace the flag.

We already have one of the zones. Ventus, Mudkipz or Darvince (if you're in the Red Front, I don't remember :P), it'd be nice if you'd take as many of the rest as possible for us! I'll zlacksleep meanwhile. :P
Title: Re: Blacraft
Post by: atomic7732 on July 09, 2011, 04:42:40 PM
From now on, wars outside The Battleground are banned.
I'll take this as a forfeit. It was already clear that wars are only fought in the Battleground. I get independence.
Title: Re: Blacraft
Post by: Naru523 on July 09, 2011, 04:57:26 PM
/facepalm

Just by saying doesn't mean you are officially. You must win the war, and it continues in the Battleground. If you back out, you just lose.
Title: Re: Blacraft
Post by: atomic7732 on July 09, 2011, 05:02:44 PM
/facepalm

Just by saying doesn't mean you are officially. You must win the war, and it continues in the Battleground. If you back out, you just lose.
Hey, it was clear that there were no wars outside teh Battleground, but you and Bla continued anyway. There's gotta be a penalty for that.

Here's my idea, own up and we'll fight in the Battleground. Otherwise, I get my independence... or worse (for you two)... And don't be all witty when you "admit", you know what I mean Bla. :-\
Title: Re: Blacraft
Post by: Darvince on July 09, 2011, 06:33:17 PM
wtf independence from what
Title: Re: Blacraft
Post by: Naru523 on July 09, 2011, 06:50:04 PM
Hey, it was clear that there were no wars outside teh Battleground, but you and Bla continued anyway. There's gotta be a penalty for that.

If you guys aren't going to own up and admit that you broke a rule, then you're really selfish, ignorant, biased, and a terrible admin (Bla only, Naru you're not an admin go away).

Here's my idea, own up and we'll fight in the Battleground. Otherwise, I get my independence... or worse (for you two)... And don't be all witty or stupid when you admit, and you know what I mean Bla. :-\

Geez, you're all making me want to leave the forums. If you want me to leave permanently, then post it. I'm not going to bother about this any further because its only a game. I've been tempted to leave the forums, now I am again.
Title: Re: Blacraft
Post by: Darvince on July 09, 2011, 07:02:38 PM
holy crap naru
Title: Re: Blacraft
Post by: atomic7732 on July 09, 2011, 07:22:24 PM
You know what. I just might too. Everyone (including myself) is taking everything so seriously. I'll have to quote Naru, it IS just a game. There's no reason we should be all worked up over this. Maybe we should all leave temporarily. :-\

Have a break, go out and see the real world and stuff.
Title: Re: Blacraft
Post by: Darvince on July 09, 2011, 08:58:22 PM
naru said leave forever not just for now.
Title: Re: Blacraft
Post by: atomic7732 on July 09, 2011, 09:03:58 PM
naru said leave forever not just for now.
Leaving temporarily is a better idea.
Title: Re: Blacraft
Post by: vh on July 10, 2011, 02:19:50 AM
um we have much problem! I had like 5 stackss of snow blocks and now its dowon to 1.
I also had like 20 stacks of dirt (not that i care) but now its down to 1 too!.BLA FIX IT

not to be annoying but i kinda lost some of my stuff. I don't care about the dirt, but it took a whole to get 4.5 stacks of snow blocks.
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 06:26:36 AM
Okay, I'll give you 288 snow blocks next time you come online. Tell me if I forget it please.

NeutronStar and Naru, I don't see any reason to rage over this, if it's just a game.
If it's just a game, so come fight for the official independence in The Battleground.

Nvm. Everyone can join the state they want or make their own. Blacraft is now the planet.
http://blacraft.wikia.com/wiki/Blacraft (http://blacraft.wikia.com/wiki/Blacraft)
So, who wants to join the Blacraft Blaist State? :P

And Nue, what do you want to call your state?
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 10:54:57 AM
Solea and Rift Auspikitan? lol

Anyway I made forts in the westmost 2 thingies for the Battleground independence thing... I need to raise my flag on them... I do plan to fight in the battleground anyway

Title: Re: Blacraft
Post by: Bla on July 10, 2011, 10:56:36 AM
Okay, I haven't seen that, but I and Quontex claimed a couple of zones today. And the Red Front is allied with The Molten Front, so expect some fighting. >:D
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 11:04:18 AM
I'm just hoping there are more teams, not just a large one + Quontex, vs me. lol that'd suck.
Title: Re: Blacraft
Post by: deoxy99 on July 10, 2011, 01:35:20 PM
I was banned. Explain to me why.
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 01:35:51 PM
I was banned. Explain to me why.
You asked me to stop you from saying balls...
Title: Re: Blacraft
Post by: Darvince on July 10, 2011, 01:36:01 PM
again? wtf
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 01:36:33 PM
again? wtf
Has he done that before? Hmm.
Title: Re: Blacraft
Post by: deoxy99 on July 10, 2011, 01:39:28 PM
That's not a valid reason, so unban me please.
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 01:39:59 PM
I unbanned you after like 30 seconds. :P

I was jk.

Edit: NeutronStar, what did you want to call your Solea-Auspikination?
I just recommend something which is as short as possible, and something which is independent of those two names, just considering if you would make more regions in the future.

I changed every other region being independent to all regions by default being a part of the Blacraft Blaist State. Then other nations can declare independence if they want. But! After declaring independence, you may no longer use the public storage. You will have to trade with the Blacraft Blaist State.
However, it may still help with roads, rails and other public stuff, for free, probably. Maybe.

SO HOW'S YOUR AUTARKY GOING NOW, NUE! >:D
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:05:49 PM
Its working out fine. Thanks! ;D

Anyway, the nation really will be Solea and Rift Auspikitan even finding new lands... Just different province names.

I have the borders for the provinces of what was once Solea, Niit Inhesak (the northern section of the forest), Siit Inhesak (southern forests), Ulkanaekav Xartap (lavafall and lakes and desert area), and an unnamed region on the west where the plains without trees are located.

pl0x, kthxbai
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 03:08:54 PM
We're going to declare independence.

soon.

And I'm taking Darv with me.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:11:39 PM
And I'm taking Darv with me.
For teh lulz
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 03:13:19 PM
He's useful, no need to lulz.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:13:56 PM
It's still lulzfull.
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 03:14:10 PM
Stop calling them provinces! I take it as a provincecation! They are municipalities. And yes, I can absolutely pronounce that non-tongue-twister, just ask Quontex.

I hope you won't ever change the state name, I hate having to rename the wiki pages...
And I'm not so happy with my page structure anymore after adding the states, because regions can change ownership, and changing ALL THOSE LINKS TAKES SO LONG TIME I GET CRAZY AAAAAAAAA!!!!!!

I must figure out an alternative.
Change back to have regions below Blacraft and the same for states. Yes, that's the only option. I'll do it tomorrow, maybe. :'(
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:15:15 PM
They can change the pages themselves. You don't have to. They can select keep a redirect from the previous page if it might possibly never maybe be used again?

NO DERE PROVINCES IN MAH COUNTREE
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 03:16:13 PM
YESPL0X!!!
But only if you're sure you've understood how I want it... :P

But no, don't make redirects.
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 03:16:32 PM
Then again, Darvince is a good housewife.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:19:47 PM
Maybe put a green border around the separate people's countries, the yellow can continue to be regions, and the red will still be municipalities/provinces/cities/counties/whatever-you-want-to-call-them
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 03:21:13 PM
I've made it white...?
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:23:13 PM
I've made it white...?
Oh okay that works, I just envisioned green. I thought that'd be good :P

I don't get name wut. lol well it is Solea and Rift Auspikitan... lol
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 03:24:01 PM
I think the link is a permalink, but I haven't confirmed it.

And no Nue, I haven't forgot to name your state. Just didn't know what to call it...

http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 03:26:24 PM
Soleapikitan.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:30:34 PM
Its Solea and Rift Auspikitan and forever will be even when I claim the region of Lavaank west of Solea sometime later this month. Maybe on my birthday. :P
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 03:30:52 PM
and an unnamed region on the west where the plains without trees are located.
Name it West Plaidania. jk.

Stop calling them provinces! I take it as a provincecation! They are municipalities. And yes, I can absolutely pronounce that non-tongue-twister, just ask Quontex.

I hope you won't ever change the state name, I hate having to rename the wiki pages...
And I'm not so happy with my page structure anymore after adding the states, because regions can change ownership, and changing ALL THOSE LINKS TAKES SO LONG TIME I GET CRAZY AAAAAAAAA!!!!!!

I must figure out an alternative.
Change back to have regions below Blacraft and the same for states. Yes, that's the only option. I'll do it tomorrow, maybe. :'(

I find this fail, 2 be honest.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 03:37:33 PM
wtf I thought the 4 blocks for the flag started the upper right one, cause it'd make sense like a clock, and you didn't specifically say which one it started on. w/e no need to fix it right now.
Title: Re: Blacraft
Post by: Naru523 on July 10, 2011, 04:01:57 PM
Pretty much built 3 top floors in the Mountain Base.

lol I found deo's chest in the process
Title: Re: Blacraft
Post by: Darvince on July 10, 2011, 04:40:24 PM
what happened to mudkipz
Title: Re: Blacraft
Post by: vh on July 10, 2011, 04:45:52 PM
im am here
Title: Re: Blacraft
Post by: Darvince on July 10, 2011, 05:03:36 PM
oh lol
Title: Re: Blacraft
Post by: Darvince on July 10, 2011, 05:13:39 PM
You remember when my minecraft.net got blocked? Well, the blocking system came back on today at 4PM.
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 06:45:21 PM
I can't sleep. :'(
I know it's a bit early to give up after just three hours, but meh. I just feel way too fresh. I'm afraid I'll just fail terribly in some hours... If I get in an angry/annoying mood, please tell me to make some atheist coffee.
Time to do ALL-NIGHTER!!! :P
Now I just don't know when to hear my morning USSR anthem. :(

wtf I thought the 4 blocks for the flag started the upper right one, cause it'd make sense like a clock, and you didn't specifically say which one it started on. w/e no need to fix it right now.
That's also how it is. It's like a clock. Why?
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 06:50:53 PM
Cause you did it rong. :P
Title: Re: Blacraft
Post by: Bla on July 10, 2011, 06:51:43 PM
Where did I fail this time?
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2011, 07:14:03 PM
You started on the upper left not upper right.
Title: Re: Blacraft
Post by: Bla on July 11, 2011, 12:33:20 AM
The United Regions diplomatic complex has now been planned out in Bridgetown. So far we have the awesome Blacraft Blaist State Embassy and The Molten State Embassy (which was very close to destroy our view of the terrible fantastic bridge right on the other side so I don't know if I should thank Quontex for building it, since the building looks absolutely just as horrible--- speaking of diplomacy, I'm sure we'll all get along nicely here (excluding Nuenemy). Just wait for the lava fountain out of my window, Quontex, I'm already on my way back to replace the planked floor with sandstone!!! There's a strong wind here, I can hear.

Other state-owners are welcome to contact Quontex, who will give you an empty land slot for your embassy.

For those of you who did not take the geography education in the non-existant Bladucation building in Spawntown, Bridgetown is located at Quontia Bridge, which links Awesomeland and Quontia together, and can be found following the road outside of the town center with the sign saying "Quontia 1,00 km".
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2011, 12:50:15 AM
What is this embassy thing for?
Title: Re: Blacraft
Post by: Bla on July 11, 2011, 12:51:01 AM
For diplomagic stuffz.
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2011, 12:55:15 AM
Everyone? Or just with Quontex?
Title: Re: Blacraft
Post by: Bla on July 11, 2011, 12:55:33 AM
Everyone.
Title: Re: Blacraft
Post by: vh on July 11, 2011, 01:29:17 AM
i logged in, got terrible lag so i disconnected and relogged, and then wtf i was the middle of nowheree!
Title: Re: Blacraft
Post by: Darvince on July 11, 2011, 01:37:02 PM
i logged in, got terrible lag so i disconnected and relogged, and then wtf i was the middle of nowheree!
wut

Why does Quontex have stacks of 64 diamond?
Title: Re: Blacraft
Post by: vh on July 11, 2011, 03:37:19 PM
don't pistons have duplication glitches, he might've used that. probably
Title: Re: Blacraft
Post by: Naru523 on July 11, 2011, 03:56:43 PM
they were fixed in the newest patch.
Title: Re: Blacraft
Post by: Darvince on July 11, 2011, 05:39:32 PM
is the server 1.7.3 or 1.7.2?
Title: Re: Blacraft
Post by: vh on July 11, 2011, 06:01:22 PM
well maybe he had some fun b4 they were fixed :D
that, or he spends his life strip mining layers 10-16 for diamonds
Title: Re: Blacraft
Post by: Quontex on July 11, 2011, 10:06:12 PM
wut

Why does Quontex have stacks of 64 diamond?
Ever tried mining?

It really works!
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2011, 10:13:54 PM
lulz
Title: Re: Blacraft
Post by: Darvince on July 11, 2011, 10:35:54 PM
wut

Why does Quontex have stacks of 64 diamond?
Ever tried mining?

It really works!
I'm not dumb.

And you don't have craptons of iron, gold, coal, redstone, or lapis.
Title: Re: Blacraft
Post by: Quontex on July 12, 2011, 01:16:29 AM
I don't bother about them as much, i mainly concentrate on diamonds

BTW why were you going though my chests anyway in my private house..... i don't go through yours.
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 01:45:06 AM
Then go through mine. A lot. Btw, I went through them like almost 2 months ago. I haven't since. though I might start again.... >:D
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 03:18:21 AM
Don't comment on the diamonds if you don't have any evidence they weren't mined legitly. People are innocent until proven guilty.

If you don't trust Quontex, I can investigate it, since I have backups of the world in intervals shorter than one day. I can map all of them or check them with MCEdit, check all chests and see the number of diamonds on the map. It'll take a long time, but I can do it if any of you don't trust him.
I want to make sure everyone can trust everybody else on this server as much as I can.
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 10:47:42 AM
But I went through them when it was like the second day that the server was hosted by Minecraftbox. So he most likely has thrown them out by now if they're not legit.
Title: Re: Blacraft
Post by: atomic7732 on July 12, 2011, 11:56:24 AM
People are innocent until proven guilty.
There we go, Bla! Now you're making some sense!
Title: Re: Blacraft
Post by: Naru523 on July 12, 2011, 12:14:35 PM
I smell secret sarcasm.

And it ran out of memory.
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 12:15:00 PM
Restarted.
Title: Re: Blacraft
Post by: vh on July 12, 2011, 01:11:28 PM
Mudkip nawt amused
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 01:12:08 PM
Restarted... Taking a break.
Title: Re: Blacraft
Post by: vh on July 12, 2011, 01:16:24 PM
it just died again
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 01:20:00 PM
loli
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 01:22:30 PM
From July 19 it will have more RAM. Idk if it's going to be on this host or another, but if you want another, please tell me. Because I'm fine with this atm except for the crashes.
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 01:23:43 PM
Did you order more Ram. And would that take it to 6 players.
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 01:24:23 PM
On this host it would be 5 or 10 players, and 10 players would have 640 MB instead of 256 MB.
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 01:25:11 PM
Wouldn't that be 12 players due to extra from 512 instead to 640.
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 01:27:52 PM
The host has a special offer with 640 MB RAM. The limit will still be 10.
Title: Re: Blacraft
Post by: Bla on July 12, 2011, 03:45:43 PM
World map updated. :)
I changed the borders between Quontia and Awesomeland, so all of Bridgetown would be within Quontia. Is that ok, Quontex?

And Darvince, that road looks great. It isn't too straight, it has some good irregularities just about how I would make them. It's great on flat terrain. Roads don't have to troll around on flat terrain.

Now, on to something else... I just got curious where the "sand quarry" I began working on today while finding sand for OzStone's pyramid (I suggest you make it of ozstone next time, whatever that is!).
I fail.
Title: Re: Blacraft
Post by: Naru523 on July 12, 2011, 04:06:24 PM
Bla you fail, it still shows me and darv still part of you.

EDIT: epic fail
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 06:22:01 PM
What is this I don;t even.

EDIT: I want those two large deserts as region "Arizona". :P :P :P But you can still mine sand in it Bla.
Title: Re: Blacraft
Post by: atomic7732 on July 12, 2011, 07:22:08 PM
I want eh region t00. But tomorrow. For meh birfday.

The desert west of Solea, I want "Lavaank"... Make the borders for when I wake up tomorrow pl0x.
Title: Re: Blacraft
Post by: Darvince on July 12, 2011, 07:28:28 PM
But then again, you know how I am with naming things. I'll most likely change the name like 5000 times before I settle on one. :P

I want eh region t00. But tomorrow. For meh birfday.

My last years teacher had a baby yesterday.
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 07:24:37 AM
Uhaappy naau? (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

...That's a somewhat big pyramid. Is it going to be extended all the way down to bedrock or something? :P
I mined 640 sandstone this morning, which can be spent on the pyramid if needed.
Title: Re: Blacraft
Post by: Naru523 on July 13, 2011, 08:20:36 AM
Uhaappy naau? (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

faicpine.
Title: Re: Blacraft
Post by: vh on July 13, 2011, 11:31:56 AM
something broke! :(
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 11:32:35 AM
I restarted it.
Title: Re: Blacraft
Post by: atomic7732 on July 13, 2011, 12:20:42 PM
I opened my gift.
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:21:39 PM
I saw you were going to in the logs 20 mins ago. I really kolkolkol'd when you both got Nuek'd by a creeper. :P
Title: Re: Blacraft
Post by: vh on July 13, 2011, 12:22:39 PM
what does read timed out mean...
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:24:57 PM
I can hardly understand the server language, but it's running out of RAM - it has 256 MB of RAM, which will be upgraded to 640 with a 10 player limit on July 19.

I will use the same host if you don't suggest another one, I think...

Anyway, it has been restarted.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 12:31:32 PM
Read timed out means that it was sending the information from the server to you, but it didn't send enough of the information after 30 seconds, which is the timeout time.
Title: Re: Blacraft
Post by: vh on July 13, 2011, 12:36:24 PM
bla!
fix!
thx!
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:38:32 PM
Fix what?
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 12:39:18 PM
Bla, is the server on 1.7.2?
Title: Re: Blacraft
Post by: Naru523 on July 13, 2011, 12:40:12 PM
It's on 1.7.3
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:40:44 PM
Bla, is the server on 1.7.2?
It is, but 1.7.3 is compatible with the server 1.7.2.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 12:44:11 PM
So that's why I can't log in.
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:44:57 PM
What version do you use? Your Minecraft can be 1.7.2 or 1.7.3 and it'll still work. Mine is 1.7.3.

Edit: I restarted the server, something seemed wrong in the logs.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 12:47:03 PM
Mine is 1.7.3(_01?)
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 12:48:08 PM
What does it say in the main menu in the top left? Notch uses 1.7.3 instead of 1.7_03 when he remembers it.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 12:49:09 PM
It's 1.7.3, but there was also an update at about 4am your time that didn't change the version number.
Title: Re: Blacraft
Post by: Naru523 on July 13, 2011, 02:00:17 PM
Meanwhile, somewhere in Blacraft..
Title: Re: Blacraft
Post by: Bla on July 13, 2011, 04:02:43 PM
Our low orbit military satellites have detected an interesting object...

Btw world map updated. And the changes to Plaidania look very interesting too.
Quontia rails finished, but not tested. I made every 20 rails powered instead of every 5, on the part I made.
Title: Re: Blacraft
Post by: deoxy99 on July 13, 2011, 04:21:56 PM
That interesting object is an expansion to the hotel, farm, and trade center.

Edit: You may need to raise the new building and the trade center, and put dirt under them, using MCEdit.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 06:30:51 PM
wtf stop

Bla, our nation is STILL not on the map.
Title: Re: Blacraft
Post by: atomic7732 on July 13, 2011, 07:18:51 PM
wtf idk

Bla, Lavaank is STILL not on the map.
Title: Re: Blacraft
Post by: Darvince on July 13, 2011, 07:22:38 PM
bla you fail
Title: Re: Blacraft
Post by: atomic7732 on July 13, 2011, 07:27:23 PM
bla you fail
He does.
Title: Re: Blacraft
Post by: vh on July 14, 2011, 07:15:37 AM
um wtf just happaened, about 1/2 way into the day the sun dissapeared and it looks dark...
Title: Re: Blacraft
Post by: Quontex on July 14, 2011, 08:01:36 AM
You lost the Quon-Mud War, Thats What Happened.   ;D
Title: Re: Blacraft
Post by: vh on July 14, 2011, 08:11:32 AM
no, its fixed now actually
and why do mobs have names on top of their heads now...
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 08:12:03 AM
Because you pressed F3. Press F3 again to disable them.
Title: Re: Blacraft
Post by: Darvince on July 14, 2011, 08:24:26 AM
Yes. I have woken up earlies. Now I can kol you all before you wake up. (Nue and Naru)
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 09:02:42 AM
About future hosting
From July 19, t'll be hosted either on MCBox with 10 slots and 640 MB RAM or somewhere else.

Quontex mentioned Admix was good...
http://www.minecraftforum.net/topic/217371-admix-hosting-aus-247-support-ssh-access-sale/page__p__3274249__hl__admix__fromsearch__1#entry3274249 (http://www.minecraftforum.net/topic/217371-admix-hosting-aus-247-support-ssh-access-sale/page__p__3274249__hl__admix__fromsearch__1#entry3274249)

However, they're not on the list of approved hosts on the forums, and their prices start at 49 US$ pr. month with 20 slot servers, which is far too much.
You mentioned that their control panel was good, and I see that it's McMyAdmin, so I'll try looking for other hosts with that.

I found an McMyAdmin demo:
http://phonicuk.com/McMyAdmin-Demo/ (http://phonicuk.com/McMyAdmin-Demo/)
It looks good, but I don't see any world upload or download option. It also costs 3 US$ pr. month...

I checked BroHoster's "stone tier":
Stone Tier - $6.00/mo - 8 players (256MB RAM)
Idk how it would possibly get 8 players on 256 MB RAM, when we crash if we're just 5...

To be honest, I'm fine with MinecraftBox. It doesn't have a good panel, but I don't need that either, when I'm the only admin. And I don't think we need more admins on the server.

I've checked Multiplay.
You can choose slot count and max memory independently. 8 slots + 600 MB RAM is 8.88 Euros for one month. Compared to MCBox, where 10 slots + 640MB RAM = 9.86 Euros... I'm not sure what we need.
Multiplay has Teamspeak 2 and 3 available. Mumble is free for the number of slots, but we haven't used it yet on the MCBox server. Teamspeak costs 1.25 for 10 slots. Well, play around with it yourself and tell me what you think, and check the features of this host.

Prices: http://www.multiplaygameservers.com/order/game-server/mc-minecraft/ (http://www.multiplaygameservers.com/order/game-server/mc-minecraft/)
Features: http://www.multiplaygameservers.com/game-servers/mc-minecraft/ (http://www.multiplaygameservers.com/game-servers/mc-minecraft/) and http://www.minecraftforum.net/topic/123405-multiplay-ssds-phonesupport-worlds-largest-host/ (http://www.minecraftforum.net/topic/123405-multiplay-ssds-phonesupport-worlds-largest-host/)

However, they don't use McMyAdmin, but Clanforge, which I don't know anything about.
Title: Re: Blacraft
Post by: vh on July 14, 2011, 09:36:40 AM
hey, bla, i suffocated in bedrock and lost all my items when i logged on....
so can i have about 2 stacks of cobble, a stone shovel, a stone sword and 3 stacks of sand thx. oh and 3 wood
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 09:42:16 AM
Done.
Title: Re: Blacraft
Post by: Naru523 on July 14, 2011, 09:59:45 AM
I might declare war on quontex.

I will declare war on Quontex for destroying my villa.
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 11:07:20 AM
Wtf is Quontex doing? Trying to kill everyone and failing?
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 11:19:25 AM
Quontex declared war on Mudkipzania because Mudkipz had built inside Quonbla again, after being warned several times.

It isn't fair that Ventus is being punished for something Mudkipz did. I will restore Ventus' villa with MCEdit if Ventus wants it. I don't think Quontex knew that it was Ventus' villa though.
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 11:22:34 AM
cause we all hate each other no cooperation here

Wait what?
Title: Re: Blacraft
Post by: vh on July 14, 2011, 11:38:10 AM
server broke

"I don't think Quontex knew that it was Ventus' villa though."
he did. When he asked me if he could blow it up, it told him it was not mine.
Title: Re: Blacraft
Post by: Naru523 on July 14, 2011, 11:39:14 AM
Yes, I'd like my villa back. If mudkipz was right, he told Quontex it was mines.

And I'd want to get mudkipz get his land back, because apparently mudkipz's house is under control by Quontex.
Title: Re: Blacraft
Post by: vh on July 14, 2011, 11:40:36 AM
server broke again...there was only 4 people on..
Title: Re: Blacraft
Post by: vh on July 14, 2011, 12:41:15 PM
Bla, i died in bedrock again and lost 4 stacks of sand 12 shovels, 1 sword, 1 pick, 1 axe.
Can haz?
thx

edit: ok, i just died from suffocation AGAIN! and b4 i died, i figured i was on lvl 77.. which is 7 leveld below my hosue...wtf?
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 02:08:06 PM
Since Quontex owns the land, he could decide to destroy it. But if you had anything in chests inside the villa, you can get it back.

Aah why did I approve of this...
Title: Re: Blacraft
Post by: vh on July 14, 2011, 02:10:07 PM
lost 6  i mean 10 stacks of sand 12 shovels, 1 sword, 1 pick, 1 axe.
the crash reset wat u gave me
and i lost more sand ...
edit: it crashed again
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 02:19:53 PM
Crashy crash crash yay not
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 02:23:29 PM
I can't give you those things before tomorrow because you're too many online. Otherwise, tell me if there are only three online.

Edit: Restarted.
Title: Re: Blacraft
Post by: vh on July 14, 2011, 02:26:09 PM
theres only 3
4 :(
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 02:44:32 PM
Naru and I went to investigate a quirk in the map... We started doing random stuff to the area and I coined the name "Partyland", it's offical name (contributed by Naru) is "Partinia Lanis." And it can be part of the Blaist state... It is WSW of Lavaank... If you want it, Bla.
Title: Re: Blacraft
Post by: Bla on July 14, 2011, 02:47:53 PM
Naru and I went to investigate a quirk in the map... We started doing random stuff to the area and I coined the name "Partyland", it's offical name (contributed by Naru) is "Partinia Lanis." And it can be part of the Blaist state... It is WSW of Lavaank... If you want it, Bla.
The only "parties" which are going to be inside my Blaist state are Communist parties!!! >:D

Anyway, world map updated. I might check it tomorrow, maybe. Idk.

And I'll send a diplomatic condemnation of the destruction of your villa, Ventus, in Bridgetown tomorrow if I remember it. :P

Also, Deoxy99 and Mudkipz, I propose a road from Spheron Tliami to Mudkipz's new desert thing. Assept?
And Deoxy99, would you accept the rails from Ampluterra Outpost being extended to below Spheron Tliami too?
That would be incredibly useful for when we're going to the deserts in that area to gather sand.
Title: Re: Blacraft
Post by: vh on July 14, 2011, 03:18:09 PM
yes, i would love a road. I already have put makeshift torch markers from my place to deoxy's place.
Title: Re: Blacraft
Post by: deoxy99 on July 14, 2011, 03:32:26 PM
yes, i would love a road. I already have put makeshift torch markers from my place to deoxy's place.
Oops, I mined some of those cobble stone stacks... sorry!
Title: Re: Blacraft
Post by: vh on July 14, 2011, 03:34:53 PM
its fine :P only took me about 30 minutes to figure it out, and i suck at it :P
edit: wait cobblestone stacks? no those weren't mine, i only left torches
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 05:26:01 PM
Pond in Partinia Lanis (im reconsidering whether or not Solea and Rift Auspikitan wants it...)
Title: Re: Blacraft
Post by: Naru523 on July 14, 2011, 05:33:06 PM
What is this I don't even
Title: Re: Blacraft
Post by: atomic7732 on July 14, 2011, 05:33:34 PM
wtf lol
Title: Re: Blacraft
Post by: Naru523 on July 14, 2011, 05:37:50 PM
The pond... in my point of view.
Title: Re: Blacraft
Post by: Naru523 on July 14, 2011, 05:44:27 PM
In another point of view...
Title: Re: Blacraft
Post by: vh on July 14, 2011, 06:56:10 PM
oshit it broke...
Title: Re: Blacraft
Post by: Darvince on July 14, 2011, 09:59:25 PM
crap
Title: Re: Blacraft
Post by: Quontex on July 15, 2011, 02:14:03 AM
I might declare war on quontex.

I will declare war on Quontex for destroying my villa.
Oh wait was that yours?, nothing said so.
Title: Re: Blacraft
Post by: vh on July 15, 2011, 05:05:01 AM
hey bla,
i fell when i logged in and lost 60 cacti 3 shovels, a sword, and an axe. 2 stacks of sndstone and 50 wood and 5 torches.
when you're not busy, you can give me? thx
Title: Re: Blacraft
Post by: Darvince on July 15, 2011, 11:11:10 AM
I might declare war on quontex.

I will declare war on Quontex for destroying my villa.
Oh wait was that yours?, nothing said so.

And now im at war with you.
Title: Re: Blacraft
Post by: atomic7732 on July 15, 2011, 11:44:39 AM
Disaster strikes. FUUUU
Title: Re: Blacraft
Post by: vh on July 15, 2011, 12:18:41 PM
it broke
Title: Re: Blacraft
Post by: Naru523 on July 15, 2011, 08:45:36 PM
Hmm.
Title: Re: Blacraft
Post by: Darvince on July 15, 2011, 11:30:54 PM
Bla, can you relock the tax chests for only you to see? I was fooling around and managed to unlock them.
Title: Re: Blacraft
Post by: vh on July 16, 2011, 02:41:46 AM
maybe its just me, but sometimes it seems like the world is stuck in a state of non-day. Yes, render didtance is on far!
Title: Re: Blacraft
Post by: Bla on July 16, 2011, 03:01:41 AM
Bla, can you relock the tax chests for only you to see? I was fooling around and managed to unlock them.
I relocked them, and now the doors are also locked.
Please don't attempt the trick anymore. Can you also send me a PM with how you did?
maybe its just me, but sometimes it seems like the world is stuck in a state of non-day. Yes, render didtance is on far!
The chunks have to be updated after you sleep, so it takes some time before all of it appears to be day.
Title: Re: Blacraft
Post by: Bla on July 16, 2011, 03:17:02 PM
World map uptodated...
Partiya Lenina Partinia Lanis looks interesting... I should visit that soon.

And as you can see, we have a new road from Spheron Tliami to Mudkipz's new desert east of it... Where he has built a gigantic cactus farm, just so he can call Kaktolake Farm puny. :'( :'( :'(
We don't even need that much cactus. :'( But it's always nice knowing we will never have a cactus shortage. :P
Title: Re: Blacraft
Post by: Darvince on July 16, 2011, 04:02:01 PM
These are the very rough drafts for two provinces in Vinelandar, Sur Mont Forres and Minas Mont.

What is the easiest way to remove lots of ice?
Title: Re: Blacraft
Post by: Bla on July 17, 2011, 08:12:28 AM
These are the very rough drafts for two provinces in Vinelandar, Sur Mont Forres and Minas.
Which one is the northern one and which one is the southern one?

What is the easiest way to remove lots of ice?
If nobody has really used the area yet, I could simply remove it in MCEdit and let the land be generated again.
If I find explored epic caves or other significant things I might remove the ice unlegitly in MCEdit (since it came there sort of unlegitly/by a bug).
Title: Re: Blacraft
Post by: Darvince on July 17, 2011, 09:37:26 AM
The entire north side of Vinelandar and to the east by the islands, which I don't think anyone has used, since I've only used that island to the far east and Plaidania. :P However I do spy a single torch, but that probably isn't anything.

Btw, Sur Mont Forres is the southern one and Minas is the northern one.

Sur Mont Forres - South Mountain Forest
Minas Mont - Mountain Mines
Title: Re: Blacraft
Post by: deoxy99 on July 17, 2011, 09:59:37 AM
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.
Title: Re: Blacraft
Post by: Darvince on July 17, 2011, 10:41:03 AM
Bla, I am so lazy that I am going to kill myself in the real world because I'm going to wait here for you to do crap for me for 10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10 years.
Title: Re: Blacraft
Post by: Bla on July 17, 2011, 10:42:59 AM
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.
Sorry, I can't, because it's not legit.

I'll update the map in about 3-4 hours, I guess.
Title: Re: Blacraft
Post by: Darvince on July 17, 2011, 01:01:50 PM
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.

If you remove the dirt part, he might do it.
Title: Re: Blacraft
Post by: deoxy99 on July 17, 2011, 03:01:05 PM
Ok, then don't add dirt under it. I'll do that part... I actually was going to do that, but I thought you could do that too...
Title: Re: Blacraft
Post by: Bla on July 17, 2011, 03:15:32 PM
I'm not going to edit the wooden building or anything around it in MCEdit.

Deoxy99:

We really need rails to Mudkipz's new place, and it'd be really nice to have a rail station close to your hotel too. It's fair that you don't want rails interfering with your caves, but could we work around that somehow, like by if I hit any of them, change them to look like they naturall go around the rails, with the cobblestone hidden?
I checked the area in MCEdit, and I shouldn't hit the cave system we explored together. There's a cave system further north east of your hotel which the rails might hit, though. Is that ok?

Could we potentially pay you some resources to be allowed to make the rails go through the caves, if we hit them?
Title: Re: Blacraft
Post by: deoxy99 on July 17, 2011, 04:05:20 PM
I said no! I'm not going to have a rail. And that's final. Stop asking me.
Title: Re: Blacraft
Post by: Naru523 on July 17, 2011, 04:07:16 PM
/facepalm x2
Title: Re: Blacraft
Post by: Darvince on July 17, 2011, 09:59:30 PM
Accurate Vinelandar municipalities proposal. Ashept? :P You can make it more squiggly roundish if you want, though. :P
Title: Re: Blacraft
Post by: atomic7732 on July 17, 2011, 11:17:23 PM
It's very tectonic... Not very Blaist borders.
Title: Re: Blacraft
Post by: Darvince on July 17, 2011, 11:42:09 PM
I'm not big squiggly, I'm little squiggly.
Title: Re: Blacraft
Post by: vh on July 18, 2011, 03:54:05 AM
Server randomly crashed =/
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 03:55:05 AM
I turned it off. I'm going to edit the world in MCEdit and move host later today.

You can mess around with this random world meanwhile if you want. :P
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 08:02:11 AM
ooooh random worlds
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 08:16:22 AM
I haz new server. Uploading map now, estimated to finish in 25 mins, and then I'm going to install the mods we've used so far. :)
Title: Re: Blacraft
Post by: Naru523 on July 18, 2011, 08:46:36 AM
Random map = Skylands? Bla's phemy.
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 10:56:34 AM
Now I've got the map working, the plugins installed... I just need to configure the plugins a little bit, then I'll make the IP public and allow you to join. I expect it to take 5 to 30 minutes. :P

I've removed almost all the ice caused by the seed corruption, but no snow.

Also, the performace seems awesome so far. Far better than the old one. If you remember the huge delay when you used LWC commands, that's gone now.
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 11:01:18 AM
I remember destroying dirt and walking into it and being pushed back and having to dig it out again. :/
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 11:04:24 AM
Yes, I tested with a few cobble, and that's gone too.

Well, LWC still has a slight, tiny lag... Compare the old where you could write all of the sign text before LWC registered the sign, deleting all of it... Now it deletes a single letter instead.

Everything should be ready now, so here's the IP:

85.236.109.31:29565
Title: Re: Blacraft
Post by: vh on July 18, 2011, 11:20:07 AM
i'm not whitelisted
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 11:20:16 AM
am not whitelist
Title: Re: Blacraft
Post by: Naru523 on July 18, 2011, 11:21:41 AM
neither am i
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 11:21:55 AM
Apparently I had two whitelists... Wut. I've copied you to the one I think should be the real one now. :P
Title: Re: Blacraft
Post by: Darvince on July 18, 2011, 01:02:32 PM
bla you hate us

Oh yeah, never say we or us.

Wtf, I log in and 1 second later I get an end of stream.
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 02:48:25 PM
remap plz
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 02:52:20 PM
The server might lag while I'm taking a backup (which I have to do to download). It'll possibly take a few minutes.

Edit: Nvm, it finished while I wrote this post. :P
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 03:07:25 PM
Oh and can you make a topographic map if possible? (not just lightly shading, I mean like all out rainbow gradients everywhere) It would be helpful for any road systems in Solea and Lavaank.
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 03:33:10 PM
World map updated.

Heightmap is here:
http://images2.wikia.nocookie.net/blacraft/images/1/1a/Blacraft_Heightmap.png (http://images2.wikia.nocookie.net/blacraft/images/1/1a/Blacraft_Heightmap.png)
I recommend mixing it with the normal map using some GIMP magic, so that the rest of the terrain becomes more visible if needed. I didn't do it myself because I didn't know how you wanted it exactly.
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 03:35:34 PM
Redstone torches do not appear to show up. :-\
Title: Re: Blacraft
Post by: Bla on July 18, 2011, 03:36:23 PM
On the heightmap, the blocks show up according to their height? ???
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 03:44:10 PM
No on the colored map. I can't find my torches I placed.

Had to reload the image a few times.

The Solea "municipality" border proposal... It's mostly complete, but I have a few things I want to fix...
Title: Re: Blacraft
Post by: Darvince on July 18, 2011, 11:31:47 PM
wtf long and thin municipality

Bla, I'm having a bigger clayday than you. And mine's still going on. ;D And it's going to continue tomorrow. ;D ;D ;D
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2011, 11:40:24 PM
Don't judge me!
Title: Re: Blacraft
Post by: Darvince on July 18, 2011, 11:41:14 PM
Its very nice, but our houses should be in it since I'm assuming that's the one that isn't a preserve.
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 12:16:12 AM
Sure, but I'm trying to prevent trees around our bases and houses from being cut down.
Title: Re: Blacraft
Post by: Bla on July 19, 2011, 03:04:33 AM
That's an impressive amount of clay, if you can fill the rest of your inv with clay blox. :o

Nue: Can you redo the long, thin municipality on the east? Into something... Less long and thin... Otherwise I might do it. >:D
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 10:27:56 AM
Nop. Not happening. >:D
Title: Re: Blacraft
Post by: Bla on July 19, 2011, 10:29:36 AM
Ish happening. >:D
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 10:30:30 AM
Nop. >:D

You're just trollin' me cause my borders are trollin' YOU!
Title: Re: Blacraft
Post by: Naru523 on July 19, 2011, 10:34:38 AM
Those borders look ugly kk
Title: Re: Blacraft
Post by: Bla on July 19, 2011, 10:35:22 AM
I decline to make such a ridiculous municipality. Those borders make my eyes bleed whenever I look at them, and if I die from blood loss, I can't draw borders. :P

Stop trolling me now! (http://bit.ly/axjoiW)
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 10:53:55 AM
It's the unpreserved area of Solea (but keep it as unaltered as possible, thx).
Title: Re: Blacraft
Post by: vh on July 19, 2011, 01:59:35 PM
ok wtf covered my frontyard with cacti?
Title: Re: Blacraft
Post by: Darvince on July 19, 2011, 02:04:16 PM
tf I blame deoxy
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 02:46:15 PM
Oh shnap naru.
Title: Re: Blacraft
Post by: Naru523 on July 19, 2011, 02:48:41 PM
I guess I win be default now since you ragequat.
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 02:51:40 PM
I didn't rage. So I didn't ragequit. I don't even know what that was about. lol

I had a bucket of lava an you didn't, and you wanted it?
Title: Re: Blacraft
Post by: vh on July 19, 2011, 03:18:09 PM
bla can you map the nether, so i know thers not a lava ocean over my head when i dig? and also, who put the cacti all over my front yard
Title: Re: Blacraft
Post by: Naru523 on July 19, 2011, 03:21:49 PM
You can't map the Nether.
Title: Re: Blacraft
Post by: Bla on July 19, 2011, 03:28:56 PM
A few mods I think were interesting, which were available at the new host (there are at least 1000 plugins available here, and I can even upload my own, if I had any):

EverCart (http://forums.bukkit.org/threads/mech-evercart-v1-0-storage-minecarts-load-chunks-740.11460/)
SimpleAwaySleep (http://forums.bukkit.org/threads/misc-simpleawaysleep-v1-3-0-allow-sleeping-with-afk-players-953.14703/)
AfkBooter (http://forums.bukkit.org/threads/admn-afkbooter-v1-0-3-boot-players-that-idle-too-much-935-953.4614/)
Long Summer Days (http://forums.bukkit.org/threads/mech-long-summer-days-v0-2-set-how-long-day-night-sunrise-and-sunset-are-953.24588/)
OwnBlocks (http://forums.bukkit.org/threads/sec-ownblocks-v10-0-players-may-not-break-blocks-placed-by-others-677-860.13697/)
SleepAnnounce (http://forums.bukkit.org/threads/misc-sleepannounce-v1-1-0-check-who-is-asleep-or-not-860.9927/)
WhoPlacedIt (http://forums.bukkit.org/threads/info-whoplacedit-v0-3-enables-players-to-see-who-placed-or-deleted-a-block-1000.25984/)
Bookworm (http://forums.bukkit.org/threads/fun-mech-bookworm-v1-4-read-and-write-books-953.22159/)
Playtime (http://forums.bukkit.org/threads/info-playtime-v0-3-see-how-long-you-and-others-have-been-on-1000.26693/)

bla can you map the nether, so i know thers not a lava ocean over my head when i dig? and also, who put the cacti all over my front yard
Just place four blocks on the ground and dig from the side, and replace the block you dug if there's lava...

About the cacti: No, I don't know that. Whoever did it, I'd value if you were honest and reported it. I noticed someone broke the rails at Spawntown yesterday too.
If people are not honest, I will just use mods which make me able to see whatever I want. And really, I could see every single thing if I wanted to...
Yes, I'll install the mod which logs block changes now. Any future attempts to cactify Mudkipz's land or remove rails and I'll easily be able to find out who did it. :P
Title: Re: Blacraft
Post by: Darvince on July 19, 2011, 03:31:36 PM
oh thats why it went off
Title: Re: Blacraft
Post by: Bla on July 19, 2011, 03:35:42 PM
WhoPlacedIt installed.
Title: Re: Blacraft
Post by: Darvince on July 19, 2011, 03:40:08 PM
Maplox?
Title: Re: Blacraft
Post by: deoxy99 on July 19, 2011, 04:27:01 PM
I want SleepAnnounce and BookWorm.
Title: Re: Blacraft
Post by: Naru523 on July 19, 2011, 04:37:31 PM
I want SleepAnnounce and BookWorm.
this.

And maybe LongSummer days.
Title: Re: Blacraft
Post by: atomic7732 on July 19, 2011, 04:56:37 PM
SleepAnnounce, Bookworm, and SimpleAwaySleep sound good.
Title: Re: Blacraft
Post by: vh on July 19, 2011, 06:03:08 PM
"Just place four blocks on the ground and dig from the side, and replace the block you dug if there's lava..."
i don't know wat you mean. I need to make a staircase up. And checking every block for lava overhead will be quite tedious.
Anyway i would be more motivated to do soemthing in the nether if there was a map so i knew where my region was.

edit:simpleawaysleep sounds awesome!
Title: Re: Blacraft
Post by: Darvince on July 19, 2011, 08:06:59 PM
Evercart.
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 02:42:29 AM
Mudkipz, are you in The Nether?
Title: Re: Blacraft
Post by: vh on July 20, 2011, 02:43:52 AM
Right now? no
i can go there, thgouh

actually, im trying to find a wolf
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 02:49:20 AM
Nvm, just log back in. I'll ask an admin to get our old nether back. :P
So don't do anything in the new one, you'll just be wasting your time. :P
Title: Re: Blacraft
Post by: vh on July 20, 2011, 02:59:40 AM
look, i don't know wat you did, but minecraft is running at 20 seconds per frame, and it was just fine yesterday.
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 03:00:13 AM
Your FPS has nothing to do with the server. Only your own computer.
Title: Re: Blacraft
Post by: vh on July 20, 2011, 03:02:27 AM
oh ok. BUt its fixed now and running fine :)

edit: is deoxy's backyard a forest biome?
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 03:46:03 AM
Installed:

EverCart
SimpleAwaySleep
SleepAnnounce
Bookworm

Idk what Deoxy's area is, but from the colors, I'd assume it's a rain forest biome.

I removed LongSummerDays again because it caused some problems - making water/lava slower, sand/gravel not fall and beds not skipping all of the night.

Also, I got this:
(http://cache.multiplayuk.com/b/1-2277-560x95-6-FF5519-FFFFFF.png) (http://minecraftviewer.com/servers/2277/view)
Title: Re: Blacraft
Post by: Darvince on July 20, 2011, 12:24:30 PM
Nvm, just log back in. I'll ask an admin to get our old nether back. :P
So don't do anything in the new one, you'll just be wasting your time. :P

But... But... GLOWSTONE!!!!!!!!!!!! *makes extra glowstone*

Lolwut when supernova gets back from vacation it will be extra fast for him.
Title: Re: Blacraft
Post by: Naru523 on July 20, 2011, 12:58:07 PM
I kan't log in anymoar.
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 12:58:46 PM
I kan't log in anymoar.
Minecraft or Blacraft?
Title: Re: Blacraft
Post by: Naru523 on July 20, 2011, 01:01:21 PM
Blacraft.

It keeps freezing on me when it says 'Logging in' then it comes up with an error later.
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 01:02:25 PM
What does the error say?
Can you try another server to see if it works?
Title: Re: Blacraft
Post by: Naru523 on July 20, 2011, 01:04:36 PM
Internal client error: java.net.ConnectException: Connect timed out: connect

I could try.
Title: Re: Blacraft
Post by: Bla on July 20, 2011, 03:58:12 PM
7.02 MB... We're close to the limit of 10 MB for files on Wikia.
Afterwards, I guess I'll do like with Blaland, use Dropbox to get it on Zoom.it. Then we can view the map until it's 2 GB. :P
But each time it grows, it still takes longer to update... And it'll result in less frequent updates to the map.
I suggest you go for the black areas on the map, so it doesn't expand in the resolution, and so it also looks nicer. But I'm not going to ristrict you from exploring as you want (disclaimer: yet, don't come up with any trolling ideas :P).

So, the map is updated.
NeutronStar: I sort of messed your borders up. Are these ok? :P
Title: Re: Blacraft
Post by: Darvince on July 20, 2011, 04:02:48 PM
But, idk where they are.
Title: Re: Blacraft
Post by: vh on July 20, 2011, 07:04:06 PM
10 chests of cactus
Cactus (http://www.youtube.com/watch?v=-9WZ1DsT-E8#ws)
thats 540 stacks 35460 cactus
yes i know its not completely filled the last chest, but by the time you read this it will.
Title: Re: Blacraft
Post by: atomic7732 on July 20, 2011, 07:37:05 PM
Why do you have two hearts? Cacti accidents?
Title: Re: Blacraft
Post by: Naru523 on July 20, 2011, 07:38:34 PM
Yay I'm in the video lol.

Yukidar has expanded! Alandusia has been created with some of Quontia's land and the former 'Wikicode'. I think this is my proposal for provinces municipalities. The southern one will be Sodunisia, the top-left will be Noathani (which has a dog face... creepy), and the top right will be Hirasawaus.
Title: Re: Blacraft
Post by: vh on July 20, 2011, 07:39:28 PM
yes cacti accident.
Title: Re: Blacraft
Post by: atomic7732 on July 20, 2011, 07:40:22 PM
NeutronStar: I sort of messed your borders up. Are these ok? :P
Not at all. The point of the provinces it to separate where you can and can't build.
Title: Re: Blacraft
Post by: Naru523 on July 20, 2011, 07:47:16 PM
Er, Nue, can you get my stuff? I died.

nvm they disappeared....
Title: Re: Blacraft
Post by: atomic7732 on July 20, 2011, 08:10:21 PM
I just got back (I was making a cloud animation)... Ummm why was I dead? And why was my stuff still there to get?
Title: Re: Blacraft
Post by: Darvince on July 20, 2011, 08:16:36 PM
Why is Quontex's land slowly getting eaten?
Title: Re: Blacraft
Post by: vh on July 21, 2011, 03:01:15 AM
bla is the restart done yet :D
Title: Re: Blacraft
Post by: Bla on July 21, 2011, 03:16:47 AM
Not at all. The point of the provinces it to separate where you can and can't build.
But I don't draw provinces. :P

Municipalities are meant to look nice on the map. Borders should be as natural as possible, so they're easy to guess when you walk around on the map. Not go on open, flat grasslands where you have no idea of where the border is, and the municipalities shouldn't be out of proportion in one dimension compared to the other one.
You don't have to use these municipalities, I can change them if you want, but I can't make such a long municipality which is so hard to guess where the border is in.

Why is Quontex's land slowly getting eaten?
Quontex isn't going to play on Blacraft anymore. The developed part of Quontia will be preserved, and Bridgetown will be preserved (if he wants it, I haven't asked him yet, so assume he says yes).
Awesomeland and Quonbla will be developed, so far I've taken control of them. We've begun the construction of a rollercoaster in Awesomeland, which you can see on the latest world map (the planks).

bla is the restart done yet :D
It should be now. I added LOTZuBUTT to the whitelist (bong on the forum). :)
Title: Re: Blacraft
Post by: Darvince on July 21, 2011, 07:59:25 AM
tf
Title: Re: Blacraft
Post by: deoxy99 on July 21, 2011, 08:49:47 AM
I can't log on to Minecraft.net. Another one of those things that Notch does. I always blame Notch.
Title: Re: Blacraft
Post by: atomic7732 on July 21, 2011, 10:02:14 AM
I can change them if you want, but I can't make such a long municipality which is so hard to guess where the border is in.
The borders are, for one, marked with redstone torches for surveying. For two, if you want them as easy to guess as possible, then obviously they're gonna be straight lines marked with torches.
Title: Re: Blacraft
Post by: Bla on July 21, 2011, 10:07:09 AM
I hate straight lines, especially for borders, they don't fit the landscape, so they aren't natural.
Borders should follow naturally divisive structures like mountains and lakes as much as possible, instead of using torches.
You can still say you shouldn't develop that area of the region without having a municipality marking it.
Title: Re: Blacraft
Post by: atomic7732 on July 21, 2011, 10:11:06 AM
I hate straight lines, especially for borders, they don't fit the landscape, so they aren't natural.
Borders should follow naturally divisive structures like mountains and lakes as much as possible, instead of using torches.
You can still say you shouldn't develop that area of the region without having a municipality marking it.
That's much more difficult. What do I say? "Develop in the areas where there aren't a forest or the odd cave markings and exposed stone that I call rifts." Kind of difficult, much easier to say "Develop in the province/municipality of [insert name here]" where I will most likely say province, because provinces are better. >:D
Title: Re: Blacraft
Post by: Bla on July 21, 2011, 11:26:34 AM
Then make it a province and draw a map of it. It just won't be included as a municipality on the official map. ;)
Title: Re: Blacraft
Post by: atomic7732 on July 21, 2011, 03:15:11 PM
I already drew them. I am enraged that you will not include them on the map! I am in full rage mode right now! I demand you fix this!
Title: Re: Blacraft
Post by: Bla on July 21, 2011, 03:17:07 PM
*Continues work on Map War 2 Game 3 video and acts as if I'm not here...* :(
Title: Re: Blacraft
Post by: atomic7732 on July 21, 2011, 03:22:19 PM
Oh well you do that too. How long do you think it will take?
Title: Re: Blacraft
Post by: Bla on July 21, 2011, 03:24:14 PM
It won't be finished "today" (it's after midnight now). I don't want to give too many details, but don't expect tomorrow either.
Title: Re: Blacraft
Post by: Darvince on July 21, 2011, 10:44:42 PM
This is Islanu Planic.
Title: Re: Blacraft
Post by: Bla on July 22, 2011, 02:47:24 AM
This is Islanu Planic.
I propose that it only contains the islands, maybe plus the islands northeast of them. In an emergency situation contain all of the grassy thing surrounded by sand, plus its beach. :P

I'm busy with the Map War video, so I probably won't update the map anytime soon.
Naru's borders for Alandusia look fine, I might just copy them into GIMP (see, I can accept your borders sometimes! [/s]Now I've given an example of this, so now I can refuse NeutronStar's borders![/s]).
Title: Re: Blacraft
Post by: atomic7732 on July 22, 2011, 12:09:41 PM
No you can't.
Title: Re: Blacraft
Post by: Darvince on July 22, 2011, 12:54:31 PM
Okay then...

Hides in a tiny, tiny, tiny, tiny green box.
Title: Re: Blacraft
Post by: Darvince on July 22, 2011, 12:56:24 PM
This is Islanu Planic.
I propose that it only contains the islands, maybe plus the islands northeast of them. In an emergency situation contain all of the grassy thing surrounded by sand, plus its beach. :P

Well, the northern islands were going to be Auchal Islas...
Title: Re: Blacraft
Post by: vh on July 22, 2011, 04:28:42 PM
-20 x
-1181 y
my mob trap. I removed all the torches below level 67 and yet they somehow are still there!
No, i am absolutely sure i removed them all. i checked at least twice and it was all dark and no torches below level 67. Can remove please using watever because i have sealed it all up and the stairs are demolished. I don't even know where the entrance is.

edit: Also, someone seems to have dug a 1x1 hole on the roof of my storage building. Theres a small chance it might just be me forgetting but can you check anyway? therse 6 stacks of cacti missing..
Title: Re: Blacraft
Post by: atomic7732 on July 22, 2011, 04:54:04 PM
Bla any idea when the island off Auspikitan (to the east) was found?
Title: Re: Blacraft
Post by: Darvince on July 22, 2011, 06:24:00 PM
-20 x
-1181 y
my mob trap. I removed all the torches below level 67 and yet they somehow are still there!
No, i am absolutely sure i removed them all. i checked at least twice and it was all dark and no torches below level 67. Can remove please using watever because i have sealed it all up and the stairs are demolished. I don't even know where the entrance is.

edit: Also, someone seems to have dug a 1x1 hole on the roof of my storage building. Theres a small chance it might just be me forgetting but can you check anyway? therse 6 stacks of cacti missing..

I wanted to make a kaktofarm. So I needed cacti. And the hole was already there.
Title: Re: Blacraft
Post by: vh on July 22, 2011, 06:40:28 PM
oh ok, maybe ask next time. And if i wasn't on, you could've gone to the collector and gotten 6 stacks in like 3 minutes
Title: Re: Blacraft
Post by: Darvince on July 22, 2011, 08:53:02 PM
The collector room door is locked. Can you do /cmodify @_Darvince to it?
Title: Re: Blacraft
Post by: Bla on July 23, 2011, 02:50:47 AM
-20 x
-1181 y
my mob trap. I removed all the torches below level 67 and yet they somehow are still there!
No, i am absolutely sure i removed them all. i checked at least twice and it was all dark and no torches below level 67. Can remove please using watever because i have sealed it all up and the stairs are demolished. I don't even know where the entrance is.

edit: Also, someone seems to have dug a 1x1 hole on the roof of my storage building. Theres a small chance it might just be me forgetting but can you check anyway? therse 6 stacks of cacti missing..
I'd like to do this manually inside the game, so when I come online, please show me how I can get in. :P
It takes a lot of time to download, edit in MCEdit and upload again, and it destroys the Nether. I've asked support to get my old Nether to work.
Bla any idea when the island off Auspikitan (to the east) was found?
Between May 20 12:01 UTC and May 21 11:05 UTC.
I have no idea what island you mean, but the whole area was found there, including most of Novascotchara. :P
Title: Re: Blacraft
Post by: vh on July 23, 2011, 04:58:48 AM

BLA FIX! BLA FIX!
how long will it take?
Title: Re: Blacraft
Post by: Bla on July 23, 2011, 02:00:54 PM
The Nether ish fixfix'd.
Title: Re: Blacraft
Post by: Darvince on July 23, 2011, 02:34:10 PM
woowoo
Title: Re: Blacraft
Post by: vh on July 23, 2011, 03:51:00 PM
mudkip=impatient
done yet? :P
Title: Re: Blacraft
Post by: Bla on July 23, 2011, 03:53:20 PM
No, it was a bit more extensive project than I had imagined first, especially since the answers from support relied on the false assumption that my world was called "world" and not "Blacraft"...
I figured out how it works and changed my world name to just "world", and am uploading the world now. It's finished soon.

Meanwhile, you can have fun with this video I've spent the last three days on, if you've randomly followed our Map War 2 game. :P
Map War 2 Game 3 (http://www.youtube.com/watch?v=hA0RxkYz2ho#ws)
Title: Re: Blacraft
Post by: Bla on July 23, 2011, 04:14:28 PM
The Nether is working now. Everyone can log in again. :)
Title: Re: Blacraft
Post by: vh on July 23, 2011, 05:11:50 PM
bla the day seems to have reverted to 10 minutes  ???
Title: Re: Blacraft
Post by: Darvince on July 23, 2011, 05:22:52 PM
wtf
Title: Re: Blacraft
Post by: vh on July 23, 2011, 05:24:01 PM
so like i went through my newly created portal, and then i found myself in some distant land like -900, 500 and got very lost...
Title: Re: Blacraft
Post by: Darvince on July 23, 2011, 05:25:49 PM
That's most likely the forested land with my birch house and Naru's sea platform.
Title: Re: Blacraft
Post by: vh on July 23, 2011, 05:28:19 PM
can we map out all the portals please? so no more guess work and getting lost? I know thers a wold map but some portals are hidden in buildings and i can't be bothered to find 4 tiny pixels of watever color

edit: oh thats wierd, i can't seem to find my diamond pick in any of my chests! I'm 99% sure i left it at home, but i can't find it! So liek can you check ur logs bla
ok thx :)
Title: Re: Blacraft
Post by: Bla on July 24, 2011, 03:42:23 AM
bla the day seems to have reverted to 10 minutes  ???
Fixed.

BLA FIX! BLA FIX!
how long will it take?
Sorry about not fixing it yesterday, I'll do it today if you tell me in this topic when you're online (if I'm not online in the game at that time).

can we map out all the portals please? so no more guess work and getting lost? I know thers a wold map but some portals are hidden in buildings and i can't be bothered to find 4 tiny pixels of watever color

edit: oh thats wierd, i can't seem to find my diamond pick in any of my chests! I'm 99% sure i left it at home, but i can't find it! So liek can you check ur logs bla
ok thx :)
Portals: They're hard for me to find on the map too. I could map portal blocks, but I'd still have to find those few pixels in an ocean of white pixels. I could do it though... But I just don't like having too many symbols on the map, especially not in cities. I can't think of a system where I can make it work properly.
My best suggestion would be to go into The Nether and look for the portals there, since they're much closer to each other there. There, they'll be connected by roads too.
We could also make a table of nether portals with their coordinates if you want, on the wiki.

Diamond pickaxe: I'll solve that when I come online.
Title: Re: Blacraft
Post by: vh on July 24, 2011, 03:45:15 AM
about the mapping portals, we could just have everyone say the coordinates of their portals, it should be painless :D


BLA FIX! BLA FIX!
how long will it take?

wait you already fixed the nether right...?

well im online right nao
Title: Re: Blacraft
Post by: vh on July 24, 2011, 05:13:25 AM
bla, can you turn the whoplacedit off? When im building a structure, it keeps spamming my chat with
you placed this whenever!
you placed this whenever!
you placed this whenever!
you placed this whenever!
you placed this whenever!
Title: Re: Blacraft
Post by: Bla on July 24, 2011, 05:25:44 AM
The plugin had somehow changed. I've modified it now so you won't get spammed.
Title: Re: Blacraft
Post by: Bla on July 25, 2011, 06:49:52 AM
World map updated.

I had some problems with LWC, so I had to reinstall it. So, you'll have to make all your locks again. :/ I assume nobody is stealing anyway, so it shouldn't be a big problem.

Also... This cave isn't that unexplored anymore... >:D
Title: Re: Blacraft
Post by: Darvince on July 25, 2011, 01:12:30 PM
Umfortunately, my summer ends at August 10.
Title: Re: Blacraft
Post by: vh on July 25, 2011, 06:24:41 PM
Desertopia Station (http://www.youtube.com/watch?v=QDWhvi-ZUwk#ws)

does bla approve?  :)
Title: Re: Blacraft
Post by: Darvince on July 25, 2011, 08:27:40 PM
Bla, is Spawntown private public storage supposed to be a landmark, or a place for people to put in items and withdraw items?

You seem to be finally succumbing to becoming corrupt, like every server owner. (Including me)
Title: Re: Blacraft
Post by: atomic7732 on July 25, 2011, 10:55:52 PM
Bla was corrupt before.
Title: Re: Blacraft
Post by: Darvince on July 25, 2011, 11:31:00 PM
No, he wasn't. (If you think that was corruption, then you have never seen me when I rage in my server)
Title: Re: Blacraft
Post by: atomic7732 on July 26, 2011, 01:08:36 AM
No, he wasn't. (If you think that was corruption, then you have never seen me when I rage in my server)
You're not corrupted. You're raging. Derp. There's a big difference using your power abusively while mad, or using your power abusively while sane*.

*This word is debatable especially when being considered "corrupted".
Title: Re: Blacraft
Post by: Bla on July 26, 2011, 03:37:50 AM
It is public for the Blacraft Blaist State. We discussed this earlier, right? :P Become in one with Russia us now. >:D
You can still trade with us. Since you're a bunch of soshulists, we might even make an economic treaty to expand our kommon pwnership and planned ekonomy.

Nue is an autarky, so why would he have access anyway.

Btw, Measuring Tape (http://forums.bukkit.org/threads/tool-measuringtape-v0-8d-easy-measuring-670-935.1747/) is installed. It might make it easier to measure roads and other staff. :)

does bla approve?  :)
It looks really nice.

I didn't plan it as an end station though. The rail system was meant to be modular, so it could always be expanded, and to always stay at y=49.
The torches in the middle were meant to be normal torches every 5 meters, and booster rails with redstone torches on the side walls every 20 meters. That's my design, at least. :P
Title: Re: Blacraft
Post by: vh on July 26, 2011, 03:53:29 AM
I'm sure i can easily modify the station to make it "modular"
And the different torch/lighting/style was to show that you'r almost there, so you don't frantically dig and miss at the last second.
Title: Re: Blacraft
Post by: Bla on July 26, 2011, 03:55:41 AM
Useful sign.

Can you keep it at y=49 though and keep the torch/redstone torch policy? You can still make a glass ceiling (which I think are very nice, and would like to use in other places, especially ocean floors).
Title: Re: Blacraft
Post by: Darvince on July 26, 2011, 12:37:47 PM
Relations with Blacraft Blaist State: -115

Okay, then I am going to lock all my chests no matter where the crap they are, and also do /cmodify @Ventus to all of them.

Then I'm going to build a wall around Plaidania and lock every one of the blocks with /cmodify @Ventus.
Title: Re: Blacraft
Post by: vh on July 26, 2011, 02:30:14 PM
wait wat you can lock blocks.
awesome :D
Title: Re: Blacraft
Post by: Bla on July 26, 2011, 03:15:13 PM
Fire and TNT ish FIX'D! ;D
Title: Re: Blacraft
Post by: blotz on July 26, 2011, 03:17:21 PM
how do you lock blocks? ???  ??? ???
Title: Re: Blacraft
Post by: Bla on July 26, 2011, 03:18:01 PM
how do you lock blocks? ???  ??? ???
Use LWC. Type /cprivate and click on a block.
Btw, have you found a name for your region? :P

The world map is updated, with bong's region (among other updates).
http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)
Title: Re: Blacraft
Post by: vh on July 26, 2011, 04:48:31 PM
one bucket of lava was stolen removed from me by ventus :(
can haz back?
Title: Re: Blacraft
Post by: Darvince on July 26, 2011, 05:24:46 PM
Wow... I went far... again.

Lost 1 diamond pick, 1 diamond sword, 116 clay balls, 23 coal, and 5 beds.
Title: Re: Blacraft
Post by: Bla on July 27, 2011, 07:23:55 AM
I am not corrupt.
I propose treaty:
Title: Re: Blacraft
Post by: Darvince on July 27, 2011, 11:19:21 AM
Why did you make it 6.66KB? Now deoxy will go crazy.

BLOCKS:
You didn't define it for cobblestone, wooden planks, saplings, gravel, dispensers, dirt, torches, workbenches, ladders, levers, pressure pads, buttons, snow, cacti, jukeboxes, cake, and hatches.

ITEMS:
You didn't define it for tools, healing items, bows, sticks, mushroom stew, bowls, mob drops, seeds, wheat, bread, armor, buckets, boats and minecarts, paper, books, eggs, compasses, watches, fishing rods, bones, sugar, beds, maps, and shears.
Title: Re: Blacraft
Post by: deoxy99 on July 27, 2011, 12:12:58 PM
That doesn't make me mad or make me go crazy.
Title: Re: Blacraft
Post by: Bla on July 27, 2011, 12:16:01 PM
Why did you make it 6.66KB? Now deoxy will go crazy.

BLOCKS:
You didn't define it for cobblestone, wooden planks, saplings, gravel, dispensers, dirt, torches, workbenches, ladders, levers, pressure pads, buttons, snow, cacti, jukeboxes, cake, and hatches.

ITEMS:
You didn't define it for tools, healing items, bows, sticks, mushroom stew, bowls, mob drops, seeds, wheat, bread, armor, buckets, boats and minecarts, paper, books, eggs, compasses, watches, fishing rods, bones, sugar, beds, maps, and shears.
That's because those items are public property, which I wrote were the rest.
Title: Re: Blacraft
Post by: deoxy99 on July 27, 2011, 12:47:09 PM
So private public property isn't included. How dare you.
Title: Re: Blacraft
Post by: Bla on July 27, 2011, 12:47:59 PM
It is, but as I wrote, it's everything else than what I defined. :)
Title: Re: Blacraft
Post by: vh on July 28, 2011, 08:27:38 AM
bla switch back to normal map?
Title: Re: Blacraft
Post by: Bla on July 28, 2011, 08:29:10 AM
There are some problems. All backups have disappeared, I can't backup, restore, reset, download, anything. I've requested support.
Also, I have a download of the map before I reset, so we won't lose anything.

I recommend that you don't log on. But I can't stop the server.

I just read that they're rolling out FTP access today. I suspect it might be related, hopefully solved soon.
Title: Re: Blacraft
Post by: Darvince on July 28, 2011, 12:53:53 PM
ooOooOooOoOOoO.... Random map!
Title: Re: Blacraft
Post by: Bla on July 28, 2011, 12:54:14 PM
It's all fix'd. :P
Title: Re: Blacraft
Post by: Darvince on July 28, 2011, 12:55:16 PM
>:(
Title: Re: Blacraft
Post by: Naru523 on July 28, 2011, 02:41:37 PM
Pool party GO!
Title: Re: Blacraft
Post by: vh on July 29, 2011, 02:12:26 AM
Wheat farm (http://www.youtube.com/watch?v=bhDaahU3kLM#ws)
i can haz bread?
Title: Re: Blacraft
Post by: vh on July 29, 2011, 03:22:36 AM
oshi- i think i broke something
Title: Re: Blacraft
Post by: Bla on July 29, 2011, 03:24:38 AM
I don't think it was you. The server told me it was going to restart.

Outage Window: 11:30 - 13:00 (BST)

Affected Machines: amsbld08, amsbld10, amsbld11, amsbld12, amsbld13, amsbld14 - In Progress

My server is amsbld11. I think the FTP access is being implemented currently, and that it'll be back online in about 90 minutes (nvm what I said yesterday, Idk what that was, then :P).

Also, from the news:

We have received information that the popular Zan minimap mod by lahwran could be what causes a player's dat file to be corrupted serverside and crash the server whenever they sign on.

For maximum server stability it is recommended that you ask all users on your servers to uninstall this mod if they have it.
Title: Re: Blacraft
Post by: vh on July 29, 2011, 03:25:49 AM
oh ok, will the wheat entites on the map be deleted? if they are i wwant dem bakk
no mods i have
Title: Re: Blacraft
Post by: Bla on July 29, 2011, 03:27:07 AM
They shouldn't, they're saved in chunks and disappear after 10 minutes (pausing when the chunk is not loaded).
Title: Re: Blacraft
Post by: vh on July 29, 2011, 03:29:33 AM
so can we put on a fun map, or is the server down or something? confussed
Title: Re: Blacraft
Post by: Bla on July 29, 2011, 03:29:55 AM
The server is down.
Title: Re: Blacraft
Post by: vh on July 29, 2011, 03:31:34 AM
"Enderman hugging creeper is real cute <3"

http://img543.imageshack.us/img543/4285/hugscopy.jpg (http://img543.imageshack.us/img543/4285/hugscopy.jpg)
Title: Re: Blacraft
Post by: Bla on July 29, 2011, 05:39:18 AM
Yes, incredibly cute.

Server back up. :)
Title: Re: Blacraft
Post by: Darvince on July 29, 2011, 10:19:17 AM
wtflmao
Title: Re: Blacraft
Post by: Bla on July 29, 2011, 02:50:55 PM
World map was arpdated.

Also, the public mob farm in Spawntown is finished. :P

Blacraft - Spawntown Monster Factory (http://www.youtube.com/watch?v=y5CRIKOB9zo#ws)
Title: Re: Blacraft
Post by: Darvince on July 30, 2011, 12:13:57 PM
Now it's even easier to suicide in Spawntown! :P

... jk
Title: Re: Blacraft
Post by: Naru523 on July 30, 2011, 03:19:45 PM
Pic of my graveyard in Yukitown. There's two entrance, one from the entrance to Yukiland/town, and the other is at the way to Plaidania from Yukitown.
Title: Re: Blacraft
Post by: vh on July 30, 2011, 08:58:30 PM
holyshit that thing churns out items fast
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 03:58:35 AM
:)
http://blacraft.wikia.com/wiki/Blacraft/Statistics/Regions_by_Area (http://blacraft.wikia.com/wiki/Blacraft/Statistics/Regions_by_Area)
http://blacraft.wikia.com/wiki/Blacraft/Statistics/States_by_Area (http://blacraft.wikia.com/wiki/Blacraft/Statistics/States_by_Area)

Oh, and Nue, how's your autarky doing? :)
Title: Re: Blacraft
Post by: deoxy99 on July 31, 2011, 09:57:31 AM
Nue: It's fine. But how about you stop calling it an autarky?
 :P
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 09:58:10 AM
Why would he say that, if it really is an autarky? :P He refuses to trade with the rest of us.
Title: Re: Blacraft
Post by: deoxy99 on July 31, 2011, 10:01:33 AM
Why would he say that, if it really is an autarky? :P He refuses to trade with the rest of us.
How is that an autarky?
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 10:02:51 AM
How is that an autarky?
It's the definiton of one. (http://en.wikipedia.org/wiki/Autarky) :P
Title: Re: Blacraft
Post by: deoxy99 on July 31, 2011, 10:03:53 AM
It's a real term? I didn't know that.
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 12:41:39 PM
How did you measure the area?
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 12:44:45 PM
I downloaded a script for GIMP.
http://www.cartographersguild.com/showthread.php?3681-Gimp-script-Selection-area-finder (http://www.cartographersguild.com/showthread.php?3681-Gimp-script-Selection-area-finder)
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 12:49:09 PM
So you converted sq pixels to sq meters I suppose?
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 12:49:42 PM
A pixel is already a square, so pixels to square meters, yes. :P
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 01:58:53 PM
My friend, herein refered to as "Viper" would like to claim some land... he doesn't really have a name for it yet, but this is the approximate borders he wants.

Hondarah is what he might call it though.
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 02:05:10 PM
What is his Minecraft username. The only reason anyone knows about that is because I went exploring up there. >:( Btw Nue, your regions are perfectly positioned for exploring.
Title: Re: Blacraft
Post by: Naru523 on July 31, 2011, 02:11:27 PM
What is his Minecraft username. The only reason anyone knows about that is because I went exploring up there. >:( Btw Nue, your regions are perfectly positioned for exploring.
He doesn't have a MC account.
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 02:53:47 PM
He does now... as of like... 1 minute ago.

"viper1487"
Title: Re: Blacraft
Post by: Bla on July 31, 2011, 03:15:30 PM
Added to ze whitelist.
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 04:20:50 PM
He doesn't own Minecraqft yet, he says he might get it in December.
Title: Re: Blacraft
Post by: vh on July 31, 2011, 04:36:12 PM
Tnt (http://www.youtube.com/watch?v=eNcisDSD2F8#ws)

who knew mob traps could be so fun to make
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 08:01:43 PM
DECEMBER?!?!?! asdf
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 08:26:10 PM
That's his birthday... Also there's some other details that I don't know if he'd be alright with me revealing.

Anyway, Hondarah is his country's name... not the region. He doesn't yet have a name for the region. (He's independent Bla >:D )
Title: Re: Blacraft
Post by: Naru523 on July 31, 2011, 08:32:05 PM
Who cares? The more states the better.
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 08:34:05 PM
Who cares? The more states the better.
I agree, but I have a feeling Bla doesn't.

We shall establish the Holy Blacraftian Empire. It will be much like the HRE... with an emperor, electors, and everything. So if you try to subjugate or annex another independent state, you shall die be attacked.

Solea and Rift Auspikitan would gladly be a member, and an elector voting for Yukidar as the emperor.
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 08:41:33 PM
I would like it if you join Yukidar, mudkipz. *wink wink*
Title: Re: Blacraft
Post by: Naru523 on July 31, 2011, 08:46:41 PM
Sure I guess.

@Darv I imagine your mission is "Annex Desertopia!", "Vassalize Desertopia!", or "Subjacate Desertopia!".
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 08:53:07 PM
Are you nominating yourself? You have support from another elector.
Title: Re: Blacraft
Post by: Naru523 on July 31, 2011, 08:55:15 PM
Yes, the Emperor can be an elector.
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 09:08:58 PM
Well yeah... But are you electing yourself?

I also propose a limit of 5 electors, and have made a page for it. :P
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 09:17:55 PM
Can some of my phemies be electors? :P
Title: Re: Blacraft
Post by: Naru523 on July 31, 2011, 09:34:42 PM
Yus, I'm elekting my self.
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 09:41:29 PM
AHH I CANT THINK OF A NAME FOR MY NEW REGION AGAIN. poo
Title: Re: Blacraft
Post by: atomic7732 on July 31, 2011, 09:52:23 PM
Can some of my phemies be electors? :P
If zey are countries. Vy nout?
Title: Re: Blacraft
Post by: Darvince on July 31, 2011, 09:53:41 PM
aww my phemies are vassals

Region drawing is making good progress. ;D

More progress. :P

Done, and two other progress picture erased.

It's name isn't Fordes, it's going to be something else.

Here's the borders of it so you can put it on the map easily, Bla.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 02:38:43 AM
"Holy" empires are banned on Blacraft, so you'll have to think of another name.

He's free to declare independence.
But no, I think it's best that we cooperate. Our economic treaty with Yukidar is a fine alternative, though, but I don't especially like when people treat a multiplayer server as a singleplayer world. :P

Darvince: I suggest you start developing the land, and then I'll place the borders afterwards. The borders look fine, though.

Today was a Clayday. :P
Title: Re: Blacraft
Post by: Darvince on August 01, 2011, 07:21:11 AM
but I don't especially like when people treat a multiplayer server as a singleplayer world. :P

wtf does that mean?
Title: Re: Blacraft
Post by: Naru523 on August 01, 2011, 11:12:00 AM
aww my phemies are vassals
Vassals can be electors. :P
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 11:35:36 AM
Bla, you fail. The name is meant to resemble the HRE. A "Blacraftian Empire" would suggest that you ruled it. Or something. It just doesn't sound right.

but I don't especially like when people treat a multiplayer server as a singleplayer world. :P

wtf does that mean?
Yeah. wtf does this mean?
Title: Re: Blacraft
Post by: Naru523 on August 01, 2011, 11:41:29 AM
Bla doesn't want to be an emperor, even if it was historical.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 11:41:36 AM
I don't care at all. It's not going to have "holy" in its name on Blacraft. "Holy" fails.
It is a disgusting elitist idea which does not belong here at all.
Title: Re: Blacraft
Post by: Darvince on August 01, 2011, 11:42:18 AM
Then I will declare independence

Owait, I already am.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 11:57:29 AM
Ok, how does "Anti-blaist Blacraftian Empire" sound? :-\
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 11:59:14 AM
Not good on a cooperative server. Why is there no other alternative to "holy" than "anti-Blaist"? Why do you need to simulate the Roman Empire here? You can just do that in EUIII.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 12:02:03 PM
You realize the that it will probably be used maybe once in a year at most, and it's just for preventive measures of people trying to take others' land. Just like the real one. It will probably rarely ever be discussed or anything. You don't have to be involved either.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 12:08:10 PM
You realize the that it will probably be used maybe once in a year at most, and it's just for preventive measures of people trying to take others' land.
The PvP rules are already designed so that people cannot fight wars outside The Battleground without both agreeing first, making this completely unneccesary.
Just like the real one.
The real one doesn't need to have anything related to it in Blacraft.
It will probably rarely ever be discussed or anything. You don't have to be involved either.
I am involved in Blacraft, since I paid to have it hosted. :P
I made rules about religious stuff:
"Do not build anything related to Fascism, Nazism or any religion without Bla's special permission for that case (and in general, do not expect to get such a permission at all)."
I don't intend to give permission in this case.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 03:05:08 PM
Lame. It will exist anyway whether you like it or not.

Yeah, I just said that.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 03:07:21 PM
Lame. It will exist anyway whether you like it or not.

Yeah, I just said that.
No it won't.
You can go simulate whatever you want in EUIII. I made some extremely simple rules not to involve religion in Blacraft. You can choose to break those rules and get banned, or to accept the rules and continue to develop your land as you want.

It's up to you.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 03:09:53 PM
That was viper you banned... You realize.

And anyway, you need to not take things so seriously. It doesn't even half exist anyway. It was more or less a joke. And I can't really simulate it in EUIII... nor do I care to.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 03:10:58 PM
Did you swap users or what?

I thought he made another user.

You need to take the rules very seriously.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 03:12:10 PM
Did you swap users or what?

I thought he made another user.

You need to take the rules very seriously.
He hasn't bought minecraft, and he's over.

Btw, it was just a joke.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 03:12:54 PM
Ok. I'm banning your user either way until you decide to accept the rules, if you do.
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 03:15:27 PM
You do take things too seriously, it's just a freaking joke Bla. I do accept the rules, but technically no-matter what it's named, or whether it exists or not, anyone could call it whatever they wanted and basically, it wouldn't even matter.

Actually, when he has bought Minecraft, I would like to be banned from the server, but do let him play right now.

I would like my nation preserved, and untampered with, and I would also like to note that the word in this case has nothing to do with religion anyway.
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 03:18:38 PM
I would like to be banned from the server
Why?
Title: Re: Blacraft
Post by: Darvince on August 01, 2011, 03:53:55 PM
what the fu-
Title: Re: Blacraft
Post by: Bla on August 01, 2011, 03:57:21 PM
I would like my nation preserved, and untampered with, and I would also like to note that the word in this case has nothing to do with religion anyway.
"Holy" is a religious word used by people to tell other people that their nation/people/whatever is chosen and liked by [insert imaginary friend here], and to show all the other groups that they are superior to them.

Your infrastructure etc. will be preserved if you want it (which you obviously do from what you wrote), but inactive players can't have nations, so it'll become a part of Blacraft Blaist State and have no local government.

World map updated, with Hondarah (accept? I assumed you/he didn't want the island to the west  because of the small bite he took of it, but he can easily get that plus some more to the north if he wants) and the unnamed region drawn by Darvince, with a small modification to the southern borders, which Israphel (qwerty600) is going to settle in.
http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)
Title: Re: Blacraft
Post by: Darvince on August 01, 2011, 05:58:03 PM
He has this dumb "evil sappy" thing, so he let everything despawn while he killed me over and over.

Stuff:
1 diamond pick
3 stone picks
1 iron pick
4 stone shovels
3 stone axes
3 stone swords
1 bow
69 arrows
58 torches
6 gravel
3 flint
1 iron breastplate
15 leather
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2011, 08:02:33 PM
I would like to be able to resume playing at any time, and have everything kept the way it was, as I left it. Tonight will be my last night playing it as myself most likely for the next few months.

I'm just too much of a problem.
Title: Re: Blacraft
Post by: Darvince on August 01, 2011, 08:11:58 PM
Wut. The. Fawk.
Title: Re: Blacraft
Post by: Bla on August 02, 2011, 03:10:19 AM
I'm just too much of a problem.
That's silly. You're not a problem, and you've contributed a lot to the server.

He has this dumb "evil sappy" thing, so he let everything despawn while he killed me over and over.

Stuff:
1 diamond pick
3 stone picks
1 iron pick
4 stone shovels
3 stone axes
3 stone swords
1 bow
69 arrows
58 torches
6 gravel
3 flint
1 iron breastplate
15 leather
Who? I'll give it back next time we're both online (if I'm online on the forum, just reply to this topic or send me a PM if I'm not online on Blacraft).
Title: Re: Blacraft
Post by: deoxy99 on August 05, 2011, 10:07:12 AM
Does anyone even go on here anymore?

It's so empty... just me. All alone.
Title: Re: Blacraft
Post by: atomic7732 on August 05, 2011, 10:27:37 AM
Blacraft? Dead?
Title: Re: Blacraft
Post by: Naru523 on August 05, 2011, 10:31:01 AM
No one has been on here for two days.
Title: Re: Blacraft
Post by: atomic7732 on August 05, 2011, 10:36:27 AM
The graph says otherwise.
Title: Re: Blacraft
Post by: Darvince on August 05, 2011, 10:37:19 AM
No, barely anyone. The hump that has almost 24 hours ago was me.

Blacraft is dead, Bla. Stop paying for it and goto single player again.
Title: Re: Blacraft
Post by: Bla on August 05, 2011, 11:37:37 AM
I've been online a couple of times.

Are you sure you're not going to play anymore?
We'll see, it'll be online until August 17 or 18 anyway.
Title: Re: Blacraft
Post by: vh on August 06, 2011, 06:29:38 PM
server is down or something is wrong
mudkip is extremely unpleased
Title: Re: Blacraft
Post by: vh on August 06, 2011, 06:31:34 PM
ohnvm it works :)
"We'll see, it'll be online until August 17 or 18 anyway"
Title: Re: Blacraft
Post by: Darvince on August 06, 2011, 07:10:39 PM
Lolwut just because of your post there are now 4 people on.
Title: Re: Blacraft
Post by: Bla on August 07, 2011, 02:10:14 AM
I hope it'll "survive" until 1.8, because then we'll have lots of things to do.
I think it'll be a pain to have to end the payment and then start it again, especially pluginwise.
Title: Re: Blacraft
Post by: vh on August 07, 2011, 02:32:21 AM
wuts this about shutting down blacraft
mudkip nawt amused
Title: Re: Blacraft
Post by: Bla on August 07, 2011, 02:48:11 AM
I won't shut it down if people want to use it. :P
Only if it becomes inactive and I'm the only one who plays on it, then I might as well just make it a single player world.

Road added from Bridgetown to Awesomeland Rollercoaster (Awesomecoaster?).
World map updated.
Title: Re: Blacraft
Post by: Darvince on August 07, 2011, 06:41:57 AM
Well when a mudkipz get nawt amused, den dont do it. Because it is living again.
Title: Re: Blacraft
Post by: vh on August 07, 2011, 10:15:20 AM
kaboom? (http://www.youtube.com/watch?v=DDSCyXb2BwM#ws)
i dig moar holes and make moar asplosion
Title: Re: Blacraft
Post by: Darvince on August 07, 2011, 10:31:05 AM
why do you keep blowing things up??
Title: Re: Blacraft
Post by: atomic7732 on August 07, 2011, 10:54:23 AM
Asplosions are cool Darvince. What are you blabbering about?
Title: Re: Blacraft
Post by: vh on August 07, 2011, 01:49:58 PM
i am exploding stuff to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole so i can build a mob trap to get gunpowder to make tnt to make a hole
Title: Re: Blacraft
Post by: Darvince on August 07, 2011, 01:54:47 PM
infinite mob traps? lolwut
Title: Re: Blacraft
Post by: vh on August 07, 2011, 04:45:06 PM
So during last week, when i was gone, someone used my wheat farm. I had it all planted and stuff but when i came back, the water was on and my fields were all cleared. Unless whoever did it left me some of the drops, i am missing 12+ stacks of seeds 8+ stacks of wheat. Mudkip is very dissapoint!
Title: Re: Blacraft
Post by: Darvince on August 07, 2011, 09:57:01 PM
LOL the graph looks like a mountain ;D
Title: Re: Blacraft
Post by: Bla on August 08, 2011, 02:58:46 PM
Here's a small map of a current project: A huge cone structure in Desertopia, with a diameter of 45 meters at the bottom, starting at layer 58 and going all the way to layer 127 (I guess?).

Another map is below, which shows that someone made a portal very far away in The Nether and went to the normal world from there, resulting in a huge gap on the east to some land starting very far away.
Please don't do that, anyone. I will delete the chunks which were generated. It makes the map look horrible, and we'd also like some new content which isn't too far away when 1.8 comes out. :)
Title: Re: Blacraft
Post by: Darvince on August 08, 2011, 04:09:10 PM
Bla you fail. "omg explored area look bad" *deletes far away land*

WTF.
Title: Re: Blacraft
Post by: atomic7732 on August 08, 2011, 04:15:52 PM
Desertopia looks industrial.
Title: Re: Blacraft
Post by: Naru523 on August 08, 2011, 05:27:33 PM
It needs more roads though.
Title: Re: Blacraft
Post by: vh on August 08, 2011, 06:15:39 PM
oops, mudkip did a miscalculation and generated new chunk ^^
Title: Re: Blacraft
Post by: Bla on August 09, 2011, 02:38:50 AM
Bla you fail. "omg explored area look bad" *deletes far away land*

WTF.
Good straw man (http://en.wikipedia.org/wiki/Straw_man), Darvince.
To make myself as clear as I can:
1: I want the map to look nice, which it does the most when it has as little black areas as possible on it.
2: I want the map to be as small as possible, especially below 10 MB for as long as I can.
3: I want to have as much new content as possible when 1.8 comes out, and that could mean that I'll also delete some of the land we've only explored, but not developed yet (not if epic caves have been splunk'd, though).

oops, mudkip did a miscalculation and generated new chunk ^^
No problem at all. :)
Title: Re: Blacraft
Post by: Darvince on August 09, 2011, 07:27:42 AM
1: okay, but why?
2: it's 21 times that size, unless you mean the image
3: then the world will have holes, which you don't want.
Title: Re: Blacraft
Post by: Bla on August 09, 2011, 07:35:36 AM
1: ...Should be obvious that "looking nice" is a desireable feature.
2: I mean the image.
3: No, it will have ungenerated areas, just like before you visited it for the first time.
Title: Re: Blacraft
Post by: Darvince on August 09, 2011, 11:34:36 AM
come chat

it will calm down deo

45 empty lines removed by Bla.
Title: Re: Blacraft
Post by: Darvince on August 09, 2011, 08:57:40 PM
no U

stop messin in mah posts
Title: Re: Blacraft
Post by: vh on August 09, 2011, 11:30:01 PM
Projekt Pinnacle!

in order..
1. 18000+ block hole dug by me and bla :)  yesitscoveredin1500+stoneslabs :D
2. I finish my 3rd tower
3. All my stuffs :D
4. construction on the north west facade
Title: Re: Blacraft
Post by: vh on August 09, 2011, 11:32:14 PM
1. my 4 towers are completes
2. north west section done
3-4 nice view :)
Title: Re: Blacraft
Post by: vh on August 09, 2011, 11:34:22 PM
1. i start work on 2nd floor
2. yus dats 96 furnaces you see rite thar
3. i have 4+ large chests full of that...
4. heres the 2nd floor after a bit more work
Title: Re: Blacraft
Post by: vh on August 09, 2011, 11:36:18 PM
1-2 i try to round out the circle which resembles an unnatural hill right now....
3. hmm what is this? it wouldn't go away for some reason
Title: Re: Blacraft
Post by: Naru523 on August 09, 2011, 11:42:28 PM
That's a very nice cone you have there.
Title: Re: Blacraft
Post by: vh on August 09, 2011, 11:52:09 PM
othx

oshi- i installed a mod and now my minecraft is nawt working in browser for some reason
when i run the minecraft window, it says bad login or something strange

edit: ok fixed

yui want to build cone wiff me?
Title: Re: Blacraft
Post by: vh on August 11, 2011, 01:01:06 PM
can bla come on for something
a glitchy piston killed me
Title: Re: Blacraft
Post by: Bla on August 11, 2011, 09:56:40 PM
On Sunday, Monday, Tuesday, Wednesday and Thursday, I won't be online after 19:30 UTC. I might be able to help you after 10:00 UTC today if you know what you lost.
Title: Re: Blacraft
Post by: Darvince on August 11, 2011, 10:28:21 PM
wtf you have school on sunday?
Title: Re: Blacraft
Post by: Naru523 on August 11, 2011, 10:30:26 PM
Well Bla is in a different country. It looks like Friday and Saturday are the 'weekends'.
Title: Re: Blacraft
Post by: vh on August 11, 2011, 11:35:24 PM
i think bla is a pretty cool guy, speaks in utc and isn't afraid of anything

WAT
/killnpc all
works
except it kills myself too
Title: Re: Blacraft
Post by: Bla on August 12, 2011, 03:17:15 AM
Kol. :P
No, Darvince and Naru. Saturday and Sunday are the weekend, but I have to go early to bed on Sunday, so that I can go to school on Monday, and I don't have to care about Friday, because I don't go to school on Saturday. You see? :P

I'll disable that command now. Thanks for telling me.
Are there any other /killnpc sub commands than "all"?
Title: Re: Blacraft
Post by: atomic7732 on August 12, 2011, 06:46:17 AM
Can we spawn npc's?
Title: Re: Blacraft
Post by: vh on August 12, 2011, 08:47:30 AM
/spawn farlanders 9001
i don't know if that'd work :D

not sure about any thing for /killnpc besides all.
Title: Re: Blacraft
Post by: Bla on August 12, 2011, 08:50:22 AM
Mudkipz, I'm online now if you need any halp.
Title: Re: Blacraft
Post by: vh on August 12, 2011, 09:06:16 AM
no ur nawt
anyway bla, i gtg eat so if you come on im missing
15 stacks of slabs
15 stacks of smoothstone
11 sticky pistons
2 pistons
a full set of iron armor
2 stacks of redstone
kthx bai

the items did a bla style glitch when i died. (remember when you had those glitched items from drowning in the cave system below lotzus place while we were making the rails tunnel?
Title: Re: Blacraft
Post by: vh on August 12, 2011, 11:43:40 AM
bla the server is down fix!
Title: Re: Blacraft
Post by: Bla on August 12, 2011, 11:56:25 AM
From the news:

Minecraft - Machine Updates Tomorrow
Aug 12 2011 00:07:24 by Killing
We've been monitoring a number of machine crashes over the past 7 days, which we are not satisfied about, as pride ourselves in providing a top quality service.

Unfortunately all current investigations to the cause of these crashes has led to a blank due to the highly number of cores in the machines we run. In an attempt to fix this and help identify the underlying issue causing the machine crashes we're looking to install a kernel patch to the machines starting tomorrow morning from ~ 10:00 BST onwards.

During these updates all servers will be stopped, the kernel upgrade installed and the machine rebooted. We estimate each machine will be down for ~30mins.

A full schedule will be posted tomorrow.

Machine Upgrades - Minecraft
Aug 12 2011 19:00:14 by Deehem
During the course of this evening, to mark several improvements and debugging - we will be performing a maintenance period of ~15 minutes per machine this evening between 6pm and 10pm BST.

Apologies for any inconvenience caused as a result of this small downtime.

So I assume it'll be online again soon.
Title: Re: Blacraft
Post by: vh on August 12, 2011, 01:01:34 PM
mudkips requests bla take the next map at night!

Also, mudkipz has started project enlightenment lighting up larger and larger areas of desertopia
materials used: 20 stacks of torches (so far)
Title: Re: Blacraft
Post by: Bla on August 12, 2011, 02:00:24 PM
I can make a night map, but the world map will always be the same format.

I have a small surprise for when you've finished at least just the structure of the cone (excluding the interior), though...
Title: Re: Blacraft
Post by: deoxy99 on August 12, 2011, 07:38:19 PM
i have taken a short break on the cone and constructing a huge mushroom farm.
I have finished lighting the area inside my netherack border with 30+ stacks of torches :)
building cones and giant mushroom farms is frustrating
sometimes i just want to punch someone who has diamond armor and who has an inventory full of golden apples until they're dead :)
mudkipz will await suprize and hope it is not a block of lava at the top of cone :)
mybirthdayisaugust21standiwouldbelyingifisaidididn'texpectanything:)
My birthday is August 21st, and I would be lying if I said I didn't expect anything. :)
Title: Re: Blacraft
Post by: vh on August 13, 2011, 10:00:38 AM
my items glitched again and i lost a stack of red mushrooms 100 brown ones
>.<
Title: Re: Blacraft
Post by: vh on August 13, 2011, 06:08:13 PM
hey does anyone want to play wiff me :P
its the only reason i play multiplayer sometimes, singleplayer gets lonely
Title: Re: Blacraft
Post by: Darvince on August 13, 2011, 11:16:35 PM
Mudkipz, my server is up alot from 1100PDT to 2400PDT on weekends, and 1600PDT to 2300PDT on weekdays.

So 1400EDT to 0300EDT, and 1900EDT to 0200EDT.
Title: Re: Blacraft
Post by: Bla on August 14, 2011, 03:43:14 AM
I assume Mudkipz and probably Lotzubutt are going to play during the next month. But who else (if any) expect to play on it from August 18 to September 18?
Title: Re: Blacraft
Post by: vh on August 14, 2011, 06:57:20 AM
you know, if less people play, just downgrade the server
Title: Re: Blacraft
Post by: Bla on August 14, 2011, 07:41:01 AM
It is the cheapest offer possible (from this host). :P

I could try another host, but we just risk getting the same lag and crashes like on MineCraftBox. I don't like risking that.
Title: Re: Blacraft
Post by: atomic7732 on August 14, 2011, 08:25:21 AM
I probably will when 1.8 comes out. Don't expect me on much before then though.
Title: Re: Blacraft
Post by: vh on August 15, 2011, 09:51:32 AM
bla come bakk :D
Title: Re: Blacraft
Post by: vh on August 15, 2011, 10:17:45 AM
im here deoxy
Title: Re: Blacraft
Post by: vh on August 16, 2011, 12:42:01 AM
http://forums.bukkit.org/threads/mech-limitspawns-v1-11-stop-mob-spawns-on-certain-blocks-leaves-766.4696/ (http://forums.bukkit.org/threads/mech-limitspawns-v1-11-stop-mob-spawns-on-certain-blocks-leaves-766.4696/)
bla i demand this plugin for my tree house!
Title: Re: Blacraft
Post by: Bla on August 16, 2011, 07:28:52 AM
Sorry, but no. If you don't want mawbs spawning in/on it, you must either light it up or cover it in glass. :P
Title: Re: Blacraft
Post by: vh on August 16, 2011, 07:45:39 AM
/me places bla in darkest corner of leaves and surrounds him with 90 mobs

hmm, the point is that i shouldn't have to light up my leaves because mobs spawning on treetops is ridicuulos. I put you on a tree and you will fall through. Even on singleplayer, mobs don't spawn on leaves!
Title: Re: Blacraft
Post by: Naru523 on August 16, 2011, 08:07:30 AM
Actually, mobs spawn on trees when your using fast graphics in single player.
Title: Re: Blacraft
Post by: vh on August 16, 2011, 08:10:12 AM
but bla wasn't suppposed to know that! shhh!

they don't on fancy! and fancy >> fast because it looks more legit
Title: Re: Blacraft
Post by: vh on August 16, 2011, 10:28:38 AM
mudkip has completed the external structure of project pinnacle!/me awaits surprise from bla



bla: i shall ignore mudkip's posts

bla : posts in every thread except this one!
Title: Re: Blacraft
Post by: Bla on August 16, 2011, 12:16:30 PM
Nop. (http://zoom.it/LSKv)
Title: Re: Blacraft
Post by: vh on August 16, 2011, 12:31:01 PM
nop to what?
Title: Re: Blacraft
Post by: Bla on August 16, 2011, 12:31:21 PM
Klik ze link.

Also, worlde mappe uppdatede.
Title: Re: Blacraft
Post by: vh on August 16, 2011, 12:34:07 PM
i clicked the link, nice map
was that the surprise :P
also, what about the mobs spawning on leaves. They don't in single player! so kan we have that in multiplayer!

also i requested joining ur guild in astroempires

ok, either my computer is acting strange, or your world map link needs an update because i've seen no change in 3 weeks+
Title: Re: Blacraft
Post by: vh on August 16, 2011, 06:47:45 PM
hey ventus invaded my cone and broke 2 glass to put up a sign saying "ivan/ventus was here"/me ish nawt amused
Title: Re: Blacraft
Post by: Bla on August 16, 2011, 10:26:43 PM
Okay, don't remove the sign.

If it was Ventus, Ventus owes Mudkipz two glass. :P
Title: Re: Blacraft
Post by: vh on August 17, 2011, 06:13:53 AM
ahh its ok, i fixed it already :P
don't want to cause any disagreements :P

and btw how do you get glowstone? if i tried, i'd get blasted off my pillar in about 0.1 seconds
Title: Re: Blacraft
Post by: Bla on August 17, 2011, 07:13:24 AM
and btw how do you get glowstone? if i tried, i'd get blasted off my pillar in about 0.1 seconds
You become a PR0.

First of all, you make the pillars of cobble and not netherrack(!!!).
Secondly, you either kill all ghasts near you, or go to a place with no ghasts.
Title: Re: Blacraft
Post by: vh on August 17, 2011, 07:31:40 AM
oh... do you make a platform at the top? just dig the glowstone with your hand? or some enclosed house?
Title: Re: Blacraft
Post by: Bla on August 17, 2011, 08:25:39 AM
oh... do you make a platform at the top? just dig the glowstone with your hand? or some enclosed house?
It depends. If there's just netherrack without any fire or lava below, don't make a platform, just branch the top with cobble to the sides so that you can dig the entire glowstone vein and collect it when you get down.
If there is lava below, yes, make a platform.
The house shouldn't be needed as long as you don't violate 2 in my last message. :P I used to do that earlier, but it often becomes a mess. I think it's very dangerous too.
Title: Re: Blacraft
Post by: vh on August 17, 2011, 08:40:36 AM
yes its dangerous when shift bugs out and you fall into lava while holding it down...
Title: Re: Blacraft
Post by: vh on August 17, 2011, 08:49:04 AM
Breaking news!

Desertopia- Mudkipz has fallen into lava while sneaking on the safe platform. he claims, "i lost 8 buckets of lava, 10 stacks of sandstone, 1 stone pick, 5 stacks of cobble! and 2 minecarts." He was on the platform one second, and in the lava the next.
Because the ring was designed to keep people from getting in the lava, mudkip did not manage to get out in time. To make matters worse, his bed missing! and he was sent back to spawntown. mudkip says, "I amsh nawt amuse! Bla says, "i see mudkipz post, but im going to work on my map war 2 turn instead becaush i amsh mean" oh and yes, mudkip did kept his inventory closed ( because opening it cancels shift) Deoxy says, "I wish mudkipz stopped being so dependent on bla" and Bla ponders, "why does mudkipz always glitch, or die, or have missing beds etc?" mudkip replies "tnt!" and watches as everyone flees
Title: Re: Blacraft
Post by: Bla on August 17, 2011, 08:57:18 AM
I sent you a PM. Btw, I'm doing homework, not working on my turn. I can tp you back to Desertopia, but as I wrote in the PM, you'll have to show that the shift-thing is a known bug if I should give you your items back.
Title: Re: Blacraft
Post by: vh on August 17, 2011, 09:29:36 AM
i pmed u bakk
Title: Re: Blacraft
Post by: vh on August 17, 2011, 10:36:39 AM
mudkip ish happy nao
thxbla
Title: Re: Blacraft
Post by: deoxy99 on August 17, 2011, 10:44:09 AM
It's probably because you let go of shift, or the key glitched, in such a way that it doesn't detect you are holding the key.

To fix: Don't shift near lava. If only caps-lock worked in Minecraft.
Title: Re: Blacraft
Post by: vh on August 17, 2011, 10:49:15 AM
ehhh hi :)

yeah lava's hit box is bugged too, its off by a pixel
Title: Re: Blacraft
Post by: vh on August 19, 2011, 07:34:26 PM
my tree farm has been razed and whoever did it left the leaf blocks floating and didn't replant it >.<
you know, it was going to be a tree house, and i spent around 10 stacks of bonemeal on it :(
so i amsh nawt pleased
Title: Re: Blacraft
Post by: Bla on September 05, 2011, 11:15:56 AM
Many of us haven't played for a long time. :P
I'm on occasionally, and it seems like Mudkipz is too. I suspect some more might join when 1.8 is out, hopefully. I'm blanning on cropping the world a lot, to make new room for a lot of the new 1.8 content. Below, I've uploaded a smaller world map which you can draw lines on to show what areas you think should be cropped. Below it, I have uploaded my own proposal, which is very harsh, I know. Complain if there's any part of your regions you don't want cropped.

Before cropping, I'll test to see if there'll be giant chunk/seed errors between 1.8 chunks and older ones. I suspect that could happen, because Notch changed the biome code a lot, including making biomes larger, which I assume will mean that the old biomes won't fit onto - so there'll probably be new snowy regions etc. after 1.8. If there will be such huge chunk edges, I might change the blans a bit. I won't spend hours cropping it so precisely only to see that there'll be a massive snakey wall ruining our world, at least. Then I'll make it more "subtle" or something.
Title: Re: Blacraft
Post by: deoxy99 on September 05, 2011, 11:25:52 AM
I don't understand the red line. Are you cropping our houses and buildings (if so, great way to piss me off) or cropping the land outside our buildings and houses (if so, I think you are turning less evil)?
Title: Re: Blacraft
Post by: Bla on September 05, 2011, 11:40:45 AM
I'm cropping the land outside the red lines.
Title: Re: Blacraft
Post by: Naru523 on September 05, 2011, 11:44:11 AM
It looks okay. I'll come back to the server probably around Saturday if I have time.
Title: Re: Blacraft
Post by: Bla on September 05, 2011, 11:50:17 AM
Oh, and I might have to extend some of the lines... I probably won't cut strip mines (if there's only one or a few corridors, then ok), and certainly won't cut our underground rails...!!!

Also, yesterday I tested Fraps, and it workz perfektly on my computadah! But sadly, it stops automagically after 30 seconds... DAM KAPITALISHTS!!! I'm not sure if I'll pay 40 USD for it, it seems... That's the same as a game, but then again, I'd really like being able to record from my games WITH sound WITHOUT having to place my mic in front of my speakers and manually remove the clicks from my keyboat!
If anyone knows a good free program, they're welcome to suggest it. I've tried CamStudio and lots of others so far.
Title: Re: Blacraft
Post by: atomic7732 on September 05, 2011, 12:08:12 PM
I want all of meh Solea. I don't really care for Lavaank though.

yeah Fraps is the way to go. I was going to buy it but for whatever reason it makes Minecraft lag a bit much for my liking.
Title: Re: Blacraft
Post by: vh on September 05, 2011, 12:09:24 PM
ok, that piece of land nw of mudkipzania? i have an outpost there and i plan on developing it further too!
SO NO CROP!
!!!
and im building a transport from desertopia to the outpost and mudkipzania also!

also, can you extend the cropping a bit past the borders of desertopia? THeres an epicave system there that i want to develop/maybe possibly put some random bases in
Title: Re: Blacraft
Post by: Bla on September 05, 2011, 12:14:43 PM
OkokokokokokokokoKOKOK!!!!!OSKAFDQ AAAAAAAAAAAAAA
OVERFLOW ERROR
Restarting Blabrain 4.4.4.4...

...Mudkipz, where is the outpost? Is it the one in Quonbla near the bordah? If so, I have already included it.
Also, is it underground transport? Can you show me where it is? I might find it in MCEdit though, anyway. But I suggest not starting on something like that before 1.8.

Plains (http://bit.ly/cCrNSK)
Title: Re: Blacraft
Post by: vh on September 05, 2011, 12:23:39 PM
eet ish here!
Title: Re: Blacraft
Post by: Bla on September 05, 2011, 12:31:27 PM
Ok, is this ok?
I assume the path hasn't be made yet, since it goes through some black area.

Also, that's northeast...
Title: Re: Blacraft
Post by: vh on September 05, 2011, 12:56:44 PM
well my compass was in the nether  ;D so it got messed up
the path is ~20 % done, its much harder than it looks ( or sounds ) :P
its fine, but when i build the path the chunks will regenerate!

WAIT~
i want the snow the the north east of that red circle of my outpost
and also, the miniature sporadic snow regions which are like 12 square blocks
they're cute

ALSO
my path strays east of desertopia so becareful please
Title: Re: Blacraft
Post by: vh on September 05, 2011, 01:18:01 PM
bla, tnt is glitched, it doesn't work
i lost 6 tnt >.<
and nothing blew up!
Title: Re: Blacraft
Post by: deoxy99 on September 05, 2011, 01:21:50 PM
bla, tnt is glitched, it doesn't work
i lost 6 tnt >.<
and nothing blew up!
Ugh, you are 13 years old apparently.

13 is an unlucky number in case you didn't get that joke.
Title: Re: Blacraft
Post by: vh on September 05, 2011, 01:50:55 PM
no im 14

:)

!

?

 :o
Title: Re: Blacraft
Post by: vh on September 05, 2011, 01:51:55 PM
also bla, keep mudkipzania? i might decide to go back to that region once i have an transport system there
Title: Re: Blacraft
Post by: deoxy99 on September 05, 2011, 02:13:57 PM
no im 14

:)

!

?

 :o
I was so close!!! OH YEAH! :P
Title: Re: Blacraft
Post by: vh on September 05, 2011, 02:43:36 PM
ok
nope i was just kidding
im 6

!
Title: Re: Blacraft
Post by: deoxy99 on September 05, 2011, 04:38:50 PM
No, you are a 1 year old. ;D
Title: Re: Blacraft
Post by: vh on September 05, 2011, 04:40:48 PM
it'd be cool if you started in minecraft as a child (1 block high)
and grew up :P
imagine the possibilities!
Title: Re: Blacraft
Post by: vh on September 05, 2011, 04:49:22 PM
update world map please?
my new house and tunnel isn't up yet

also, i'd love to build underwater tunnel/structures
http://forums.bukkit.org/threads/mech-kadiving-v1-0-a-simple-diving-system-for-under-water-breathing-1060.31661/ (http://forums.bukkit.org/threads/mech-kadiving-v1-0-a-simple-diving-system-for-under-water-breathing-1060.31661/)
consider this please
http://forums.bukkit.org/threads/mech-pistonchest-v0-5-1-pistons-push-blocks-into-chests-1060.25071/ (http://forums.bukkit.org/threads/mech-pistonchest-v0-5-1-pistons-push-blocks-into-chests-1060.25071/)
this looks cool :D
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:04:52 AM
"bla, tnt is glitched, it doesn't work
i lost 6 tnt >.<
and nothing blew up!"

just to refresh

"also keep mudkipzania, i might use it once i build transpoart thar"

zat ish all
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 07:47:36 AM
It doesn't disappear, it's just regenerated.

About TNT, I can't find any part of any mod disabling it - none of those I checked disabled TNT. I've tried restarting the server.

Also, is anyone on here using the Blacraft Mumble server? It was free, but... I see four people using it, and I have no idea about who they are at all... O_o Also, only Mudkipz is on Blacraft, so they're certainly not using it for that purpose.
Bronk.W         
dyN         
Excellen         
miak
I think I'll close it and see if they go away.
Or should I go spy on them, maybe... :P
Title: Re: Blacraft
Post by: vh on September 06, 2011, 07:49:31 AM
well it was glitching out on me
all 6 blocks did explode and they did damage me, but no blocks were destroyed! wtf
Title: Re: Blacraft
Post by: vh on September 06, 2011, 07:50:25 AM
or maybe you should come on blacraft, i have a new box to put you in, really!

it uses pistons, and moves you all around, and i kant wait to stick someone in it :)
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 07:50:43 AM
Did you place 6 creepers, confusing them wif TNT maybe? -_-
Title: Re: Blacraft
Post by: vh on September 06, 2011, 07:51:25 AM
um no...
i did draw schematics for a creeper powered driller
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 11:36:40 AM
We have a law. (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State)

Anyone is welcome to propose changes. Also, I hope all states will enact our laws on the Blacraft Minecart System as global (they can make other lines unlinked and not related to the BMS without following the rules, though).

Also, the law isn't meant as a must-read, but as a thing you can look stuff up in for specific cases.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 11:40:22 AM
hmm, why do the transport tunnels have to be so low?

if you made them right under the original tunnels, it'd be easier imo
also, less time wasted going up and down the ladders to the cargo transport
in addition, because the original rail lines already set up, it is easy to establish the new storage lines simply by digging down 3 blocks! the 15 block y requirement renders this impractical.
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 11:45:54 AM
Then digging out the tunnels will give lots of diamonds, lapis and gold. The lines will require a lot of gold to make.

Having them right under the people transport rails would conflict with the points where the rails go down to cross other lines, like just east and west of the central station.

Also, the resources won't be stored at the stations, but at the public storages, I think. The public storage in Spawntown should be extended all the way down to bedrock-area. Hmm.

Detaching them from the people transport will also make it possible to make the routes more direct. I also think they would also have to go only between two specific stations.

in addition, because the original rail lines already set up, it is easy to establish the new storage lines simply by digging down 3 blocks! the 15 block y requirement renders this impractical.
But when you dig the lines out, you dig horizontally. It'd be a waste of time to dig up all the old rails/torches and then place back the blocks which were there to make rails below them.

They could also be at y = 40 or something, I'm not sure yet.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 11:48:12 AM
ehh, im nervous around caves, lava, and etc so ill just lay the rails torches redstone

ok y-40 im more comfortable around :P
i still have cavefobia

and ill do the testing for the amount of powered needed

no, bla, i meant to dig up one block in the center of the publick transport lines every time there is a turn, to give a sense of orientation. Also, i'll know when to expect a cave (im freaked out for them if im unprepared (sword/food/etc))

but i suppose y40 works
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 11:50:03 AM
Don't place anything yet. :/
Why can't we wait placing the rails until we've planned a good system and 1.8 is out? The law also says I must approve any changes or additions to the Blacraft Minecart System.

You're welcome to test, but don't lay any serious rails yet. When I say "I'm not sure yet", it doesn't mean "let's go place some rails thar!!!" :P
Title: Re: Blacraft
Post by: vh on September 06, 2011, 11:52:09 AM
i amsh nawt placing!
just testing how many powered/normal rails are needed to keep it going!


i meant i'd lay the rails/torches when/after you dug out tunnel
i don't like doing zat, i get tunnelphobia
Title: Re: Blacraft
Post by: SuperNova on September 06, 2011, 11:58:53 AM
Im sorry i couldnt play, bla

but with a stomatch inflammation and a irritable bowel syndrome i couldnt play anything.

So, sorry.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:00:06 PM
ok it takes 1 powered for every 8 unpowered to make the storage carts run
i have it in a loop and it works fine :)

i hope you get better supernova :)
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 12:02:14 PM
@ Mudkipz Good blan. :P

@ SuperNova Don't say sorry to me, you're not forced to play. You should play because you like playing. :P But that sounds serious, are you still ill? In that case, I hope you get better soon.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:05:54 PM
sounds like supernova needs a blaegrotat  ;D
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 12:10:28 PM
sounds like supernova needs a blaegrotat  ;D
Wut? ???

The world map has been updated, btw.
http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

Also, I'm feeling more and more certain that there's going to be a giant chunkish border at new terrain after 1.8, so I think I'll be less harsh with the generation and not generate anything new inside our current regions, unless people want it. I'll make the world have a border of water all around it, so the landscape won't be ruined.
The only thing I'm unsure about in that case is Vinelandar. Darvince didn't seem happy with it, but if I remove it, we risk getting something which isn't an island at all. I guess I shouldn't remove it.
Title: Re: Blacraft
Post by: SuperNova on September 06, 2011, 12:11:15 PM
@ Mudkipz Good blan. :P

@ SuperNova Don't say sorry to me, you're not forced to play. You should play because you like playing. :P But that sounds serious, are you still ill? In that case, I hope you get better soon.

Hey, Thanks guys

That Stomach inflammation will disappear
but that Syndrome will stay forever.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:18:21 PM
blaegrotat=aegrotat

and yaya for the world map
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:19:37 PM
bla the world map is the rong link!
Title: Re: Blacraft
Post by: Bla on September 06, 2011, 12:20:13 PM
Worked for me, otherwise just go there from the wiki.
Title: Re: Blacraft
Post by: vh on September 06, 2011, 12:24:17 PM
strange? i went to the wiki, still old map

shows that you updated today, doesn't show my new house or anythign i built
Title: Re: Blacraft
Post by: vh on September 09, 2011, 03:00:46 PM
shit
i spawned on top of the bedrock in the nether when i logged in
shitshitshit
not good!
Title: Re: Blacraft
Post by: deoxy99 on September 09, 2011, 03:12:45 PM
shit
i spawned on top of the bedrock in the nether when i logged in
shitshitshit
not good!
It's called "don't log in when Bla hates you". All because of me... :-[
Title: Re: Blacraft
Post by: vh on September 09, 2011, 03:42:13 PM
no, its called
"don't be in a small tunnel when you log off because you'll respawn on the surface"
but i crashed, so it wasn't under my control
it happens because of rounding errors and some crap like that
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 01:05:45 AM
Yus, expect chunky stuff.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 01:13:27 AM
i love chunk errors
i thought it was a massive quarry at first :P
Title: Re: Blacraft
Post by: vh on September 10, 2011, 01:42:46 AM
requesting drop chest for my cactus farm
http://forums.bukkit.org/threads/mech-dropchest-v0-8-3-chests-that-absorb-dropped-items-1060.3835/ (http://forums.bukkit.org/threads/mech-dropchest-v0-8-3-chests-that-absorb-dropped-items-1060.3835/)
this will be also useful for the mob factory
can do?
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 01:43:37 AM
Maybe, but not before 1.8.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 01:49:36 AM
hmm, why, is it because you'll have to redownload the plugins again?

also, quoting cleverbot "maybe is a baby that becomes yes"
lol
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 01:50:29 AM
Kol.

No, but I think there might be problems with the plugins, so I want to wait with new plugins until they're updated for 1.8.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 02:12:19 AM
okok

the "maybe" just got me worried :P
Title: Re: Blacraft
Post by: Darvince on September 10, 2011, 07:04:23 AM
Wtf 1.8 is out?
Title: Re: Blacraft
Post by: Naru523 on September 10, 2011, 07:06:02 AM
Wtf 1.8 is out?
No, the pre-release (or leaked version) is out.
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 07:15:07 AM
bla we nid a plugin to prevent endermen from moving blocks, or at least player made blocks, on blacraft?
dis will nawt do! (unless notch fixes in final release)
Idk, I don't think it'll be that much of a problem. Maybe they only move certain blocks, like dirt, gravel and sand, but idk. We should wait and see if it's a problem first, I think.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 07:21:38 AM
well atm they move any block with no discretion
Title: Re: Blacraft
Post by: vh on September 10, 2011, 09:03:34 AM
i make...
long tunnel?
^^

Title: Re: Blacraft
Post by: Naru523 on September 10, 2011, 09:30:57 AM
Spawntown.. it's byooteefull.

Also, MC keeps crashing on me for some reason, so I can't play (for now, probably).
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 09:36:54 AM
WHAT is that watur mawd. I DEMUND an ANSUR.

Anyway, is it because it runs out of memory? I scattered a solution around my posts in the Minecraft topic.
Title: Re: Blacraft
Post by: Naru523 on September 10, 2011, 09:40:15 AM
I would keep it a sikrit... bawt I'll just give it to you. It's the water shader mod (http://www.minecraftforum.net/topic/542215-173-water-shader-alpha-v4c/). It's still a work in progress but it's great so far, although it loads a bit slow for the reflection.

No, it isn't out of memory problem. It seems to be a Java problem (I don't have that problem on the gaming PC of my house). 'hs_err_pid(insert four digit number here)'.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 09:53:22 AM
oh i saw that! :)
sadly, my minecraft window doesn't work and i have to use the browser so no mod for me :(
Title: Re: Blacraft
Post by: blotz on September 10, 2011, 12:19:28 PM
mime donsnt work 2!
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 12:55:12 PM
Any problums?

I haven't been able to log onto the Minecraft servers for some time.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 01:17:22 PM
same here
but it works in the browser?
is that what you mean?

with mods, deleting the meta-inf file is necessary and that creates a black screen on the browser version of minecraft so that is the problum
Title: Re: Blacraft
Post by: atomic7732 on September 10, 2011, 01:32:17 PM
EVERYONE! Go buy microphones and friend me on steam. If you people can do that I'll get Fraps and we'll make a Let's Play Blacraft series thing.

How does that sound? :P

(I am serious though)
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 01:33:33 PM
AAAAAAAAAAAAAA @ people recording my voice and stuff... Kol.
Title: Re: Blacraft
Post by: atomic7732 on September 10, 2011, 01:36:34 PM
Bla... it'd be awesome though. And I wouldn't have much to say without other people talking... That'd be REALLY boring.
Title: Re: Blacraft
Post by: Bla on September 10, 2011, 01:41:17 PM
I'd prefer just typing, unless I'd be in an extremely happy mood, but I'd also be nervous and probably want to hear it and then want it deleted and then. And the video would become more dispopular (whatever that is) than Friday because of me and I'd be forced to live the rest of my life in Siberia.
Title: Re: Blacraft
Post by: atomic7732 on September 10, 2011, 01:43:41 PM
Well... First off, we could test a bit, and see how it comes out. Then we could decide whether or not you want to speak or type? But then I'll need someone to talk to if you just type.
Title: Re: Blacraft
Post by: Darvince on September 10, 2011, 04:46:23 PM
Stop being so pessimistic about your bodily features.
Title: Re: Blacraft
Post by: vh on September 10, 2011, 04:54:01 PM
Bla enters my unescapable box

i had to let him out :)

anyones want to try? :D
Title: Re: Blacraft
Post by: deoxy99 on September 10, 2011, 05:17:28 PM
*types /tp Blanoxium atomic7732" ;D
Title: Re: Blacraft
Post by: vh on September 10, 2011, 05:23:35 PM
/tp all Blanoxium

everyone in the box! now!

i'm on right now :D if you want to try to escape
*waits for deoxy to claim blacraft sucks
Title: Re: Blacraft
Post by: deoxy99 on September 10, 2011, 05:33:17 PM
Blacraft sucks.

Just joking. :P
Title: Re: Blacraft
Post by: Darvince on September 10, 2011, 05:40:28 PM
Wajt a seocond now. Is it 1,8 pre-release or 1,7?
Title: Re: Blacraft
Post by: deoxy99 on September 10, 2011, 06:37:49 PM
1.7. But you can reupdate to 1.7 using the update option in the launcher.
Title: Re: Blacraft
Post by: matty406 on September 10, 2011, 07:16:19 PM
EVERYONE! Go buy microphones and friend me on steam. If you people can do that I'll get Fraps and we'll make a Let's Play Blacraft series thing.

How does that sound? :P

(I am serious though)
Eeeuhhum maaaaybe. :P
Title: Re: Blacraft
Post by: vh on September 11, 2011, 08:39:49 AM
i found ze lapis! all of dem!
Title: Re: Blacraft
Post by: Bla on September 11, 2011, 08:43:25 AM
Nais. :)

Also, the drop transfer chest is more secure. You can just throw items out of your inv near it, and it'll collect it, and only I can open it. But I guess nobody would take items from the chest anyway.
Title: Re: Blacraft
Post by: vh on September 11, 2011, 08:45:39 AM
*in progress of making a 3km rail line*
Title: Re: Blacraft
Post by: Bla on September 11, 2011, 08:46:36 AM
Where?
Please don't make such a thing out into uninhabited areas, I want to delete as much of the world as possible.
Title: Re: Blacraft
Post by: vh on September 11, 2011, 08:51:56 AM
its nawt
go on any deleting spree you want

hey but i have a roller coaster in the nether
sort of
so dunt remoff dat?

deletists =/
Title: Re: Blacraft
Post by: FiahOwl on September 13, 2011, 11:06:57 AM

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Title: Re: Blacraft
Post by: Bla on September 13, 2011, 11:10:56 AM
Whitelisted. And yes, it's 1.7.3. Welcome. :)
Title: Re: Blacraft
Post by: FiahOwl on September 13, 2011, 11:28:43 AM

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Title: Re: Blacraft
Post by: FiahOwl on September 13, 2011, 02:10:54 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 13, 2011, 02:36:08 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 13, 2011, 02:52:15 PM
No thanks.
Title: Re: Blacraft
Post by: vh on September 13, 2011, 04:52:28 PM
*burns tnts and explodes blacraft*
*hugs fiahowl and watches whole world burn*
how cheery
Title: Re: Blacraft
Post by: vh on September 13, 2011, 05:09:39 PM
*burns tnts and explodes blacraft*
*hugs fiahowl and watches whole world burn*
how cheery

wait, wait!
i know that quote...i cant quite figure out where its from, but i've definetly heard it from somewhere.. a book probably
Title: Re: Blacraft
Post by: vh on September 13, 2011, 05:43:00 PM
wait what the crap? its lagging so bad my jump lasted around 50 seconds...
it just randomly started as i walked out the doorway, 60 fps dropped to like 0! why!?!?!?
its not my computer, my single player worlds are lag free
requesting you restart server
Title: Re: Blacraft
Post by: vh on September 13, 2011, 06:18:19 PM
Nais. :)

Also, the drop transfer chest is more secure. You can just throw items out of your inv near it, and it'll collect it, and only I can open it. But I guess nobody would eat all of my lapis anyway, my vital regions would hurt alot

Title: Re: Blacraft
Post by: Bla on September 13, 2011, 10:42:49 PM
Nais fort. :)
Also, the dirt is just trenches. I don't have time to build anything significant atm.
Title: Re: Blacraft
Post by: Darvince on September 13, 2011, 10:58:40 PM
Nais, kat, kommunisht, resourcus, wtf bla?
Title: Re: Blacraft
Post by: Naru523 on September 13, 2011, 11:06:53 PM
Bah, still haven't done anything on the server. I might come back around Thursday or the weekend.
Title: Re: Blacraft
Post by: vh on September 14, 2011, 03:13:12 AM
bla please do somfing about this, its unplayable because of the 1 fps i'm getting
like restart the server?
i'm pretty sure its not my computer, it works fine on singleplayer
Title: Re: Blacraft
Post by: atomic7732 on September 14, 2011, 06:14:03 AM
xp much?
Title: Re: Blacraft
Post by: deoxy99 on September 14, 2011, 07:12:57 AM
Eh, XP works 100% fast for me. You just gotta get lucky with your computer statistics. :P
Title: Re: Blacraft
Post by: Bla on September 14, 2011, 07:15:50 AM
bla please do somfing about this, its unplayable because of the 1 fps i'm getting
like restart the server?
i'm pretty sure its not my computer, it works fine on singleplayer
I've played it and it works fine for me.
Your FPS depend on your graphics card. The server doesn't render the game.
You could test it by trying another server.
I've restarted it anyway.

Is anyone else having this problem only on this server?
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 07:52:08 AM

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Title: Re: Blacraft
Post by: Naru523 on September 14, 2011, 08:01:23 AM
Update the server to 1.8 already!!
Be patient. It takes awhile to get the new server setup after an update.
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 08:15:19 AM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 08:15:36 AM
Minecraft 1.8 Update
Sep 14 2011 10:52:52 by Slanty
We are aware that Minecraft has just been updated to 1.8. We are working as fast as we can to get it up and running on our servers.

Until it is ready please continue to select 'Not now' when prompted to update in your client.

We will update this post with any updates we have on our progress.

---

I'm not sure if they'll manage to get it up today or if it might take days... I could download the world now, crop it and upload it again.
Then I should either turn off the server, so that noone can generate more 1.7.3 land, or just assume nobody go near the edges of the map or log in outside/near the borders.

Any suggestions?
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 08:25:56 AM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 08:26:41 AM
Yes, I'm using MCEdit. :P
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 08:28:48 AM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 08:31:12 AM
Thanks, but I think it'll just make it take even longer. Uploading it to Dropbox would take approximately 2.74 wars and 1.38 famines. :P
It's more than 200 MB.
Also, I'm not that busy atm. I've brought my pile of homework down to an almost non-stressful level.
Title: Re: Blacraft
Post by: Bla on September 14, 2011, 11:59:26 AM
For a good reason. :)
Title: Re: Blacraft
Post by: Bla on September 14, 2011, 12:06:36 PM
I just cropped the world, and will update the server to 1.8 soon, and put it online afterwards.

I was harsh and removed your small outpost. It was simply too small. I hope it's ok.
I checked everything you had in there:
2 porkchops, 2 planks, 1 flint, 1 wooden pickaxe, 13 cobblestone, 10 iron ore, 4 sticks, 1 flower, 1 chest, 1 workbench, 1 furnace, 4 saplings, 1 trapdoor, 6 torches and 1 bed.
I'll give it back to you.

I moved Partinia Lanis to the border of Solea. There's no point in having it further away, surrounded completely by chunky borders anyway. It sort of fitted into the part at Solea's border where I placed it (and it only deleted a few of Solea's blocks, nothing significant).

If I've been too harsh, tell me if you lost anything. I still have the old world in the worst case.
Title: Re: Blacraft
Post by: vh on September 14, 2011, 12:10:57 PM
WAIT WHAT

do you mean the underground thingy with the lava and snow and mountain
that terrian was epic!
can you like mcedit it back in somewhere?
Title: Re: Blacraft
Post by: Bla on September 14, 2011, 12:16:02 PM
I'm trying to upload it, but I'm not sure if it's working... I only have about 15 minutes left.
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 12:33:45 PM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 12:35:26 PM
I'm 90% done uploading it to Dropbox, which the server can also download it from.
Still trying to upload it, but it doesn't tell me how far it is, so I have no idea.

After that, I'll update the server to 1.8.
I'm already 4 minutes late. I think I'll just cut away my reading time and go to bed in at most 25 minutes. :P

Dropbox upload finished... Well, it says 100%, but has been at 1 second left for a concerning amount of time.
It says there were problems with the file. I'll try uploading it anyway, hopefully it isn't corrupted...

NVM I can't upload WORLDS from Dropbox... Very annoying.
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 12:40:49 PM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 12:41:18 PM
It doesn't accept worlds from any other server.
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 12:51:29 PM

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Title: Re: Blacraft
Post by: Bla on September 14, 2011, 12:51:56 PM
Why Mediafire wouldn't work. Which is the same reason why Dropbox doesn't.

.........................I'll do it tomorrow if I have time.
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 01:14:27 PM

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Title: Re: Blacraft
Post by: deoxy99 on September 14, 2011, 01:59:17 PM
you live on the other side of the planet!
What does that have to do with anything? ???
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2011, 06:28:59 PM

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Title: Re: Blacraft
Post by: vh on September 14, 2011, 06:38:42 PM
i read the post on minecraft forum first
*sees the ubox picture*
*reads username*
yup its Fiahowl :P
Title: Re: Blacraft
Post by: vh on September 15, 2011, 03:46:13 AM
ok, here's what i'm going to say

i don't want endermen touching my buildings
and that includes buildings and structures that i built into landscape
yeah my nuclear bunker? that was built into a mountain, and i don't want it removed

so i can either cover it in water which would be impractical for some of my creations and ugly.
i can cover it in torches and make an invincible barrier around my land, also ugly and time consuming
i can fix it every time a block is moved which would be boring, stupid, and hard to find everyblock the endermen moved..
i can stare at endermen all night long: but i can't get to 50 endermen that are demolishing crap at once!

where does that leave me? Very pissed if even one block is moved of my immaculate creations

solution? bukkit plugins! (although i'm not sure if bla would agree to stop endermen moving blocks...bla? do you? )
Title: Re: Blacraft
Post by: Naru523 on September 15, 2011, 06:56:17 AM
ok, here's what i'm going to say

i don't want endermen touching my buildings
and that includes buildings and structures that i built into landscape
yeah my nuclear bunker? that was built into a mountain, and i don't want it removed

so i can either cover it in water which would be impractical for some of my creations and ugly.
i can cover it in torches and make an invincible barrier around my land, also ugly and time consuming
i can fix it every time a block is moved which would be boring, stupid, and hard to find everyblock the endermen moved..
i can stare at endermen all night long: but i can't get to 50 endermen that are demolishing crap at once!

where does that leave me? Very pissed if even one block is moved of my immaculate creations

solution? bukkit plugins! (although i'm not sure if bla would agree to stop endermen moving blocks...bla? do you? )
I'm pretty sure _jebs said that Endermen can't move user-placed blocks.
Title: Re: Blacraft
Post by: FiahOwl on September 15, 2011, 07:02:35 AM

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Title: Re: Blacraft
Post by: Bla on September 15, 2011, 11:55:57 AM
CraftBukkit hasn't been updated for 1.8, so it's now running the cropped world on the vanilla version.
You can play it if you want, but I'm not sure if the world will be preserved when the next Bukkit update is out. The land areas outside the borders are most likely to be preserved, but only if something significant is made, ofc.
This means the plugins won't work until the next CraftBukkit release.

However, I can't connect. I guess this is the reason:
Sep 14 2011 19:09:04 by Killing

It has come to our attention that the Minecraft master authentication servers are currently experiencing issues preventing users from connecting to servers on a global scale across all providers.

Please be patient as Mojang works to resolve this issue.

We will update ClanForge news as soon as we are aware the problem has been fixed.

Here's the cropped map:
Title: Re: Blacraft
Post by: vh on September 15, 2011, 12:30:37 PM
can you mcedit my outpost with the epic terrain in somewhere? its easy to smooth out any chunk borders with the brush tool btw
Title: Re: Blacraft
Post by: Bla on September 15, 2011, 12:31:24 PM
What outpost?

I really don't like editing the world unlegitly, so I think it'll be a no.
Title: Re: Blacraft
Post by: vh on September 15, 2011, 12:34:43 PM
the small outpost you chopeed out of the map!
Title: Re: Blacraft
Post by: Bla on September 15, 2011, 12:36:01 PM
I don't see any point in spending hours downloading and uploading and editing, when you could build it in 5 minutes if I just give you the materials back, which will also be much more legit? :P
Title: Re: Blacraft
Post by: vh on September 15, 2011, 12:50:29 PM
 :-\
i didn't like the outpost
i likes the sporadic 8 block biomes and the flat plains surrounded by insane cliffs
and the lava fall next to the snow and trees

Title: Re: Blacraft
Post by: Bla on September 15, 2011, 12:51:45 PM
Biomes change globally with the seed, they don't stay when the seed changes.
It looks horrible and isn't realistic. It doesn't belong on Blacraft at all. :P
Title: Re: Blacraft
Post by: vh on September 15, 2011, 12:54:05 PM
wwwwwwha
buuut
mudkip is extermely displeased at bla
>.<
can i have an mcshematic of that terrain so i can replicate it legitly
Title: Re: Blacraft
Post by: vh on September 15, 2011, 03:19:33 PM
um i request the backup file, the uncropped one of blacraft
not going to play blacraft, or for that matter, any world in 1.8 and have my creations ruined by endermen
Title: Re: Blacraft
Post by: Naru523 on September 15, 2011, 03:49:01 PM
I'm pretty sure _jebs said that Endermen can't move user-placed blocks.

_jebs said that Endermen can't move user-placed blocks.

Endermen can't move user-placed blocks.
Title: Re: Blacraft
Post by: atomic7732 on September 15, 2011, 03:51:27 PM
can't move user-placed blocks.

move user-placed blocks.

user-placed blocks.
Moar quotes.
Title: Re: Blacraft
Post by: vh on September 15, 2011, 03:55:56 PM
apparently they can though
i've seen many screenshots and threads of proof
and yeah neutronstar hit the nail on the head :)
i don't want them messing with any terrain
i have lots of structures built into mountains and etc

oh and if possible, i want my region preserved and my items kept safe
if its not possible i'll make sum tnt and
i love tnt
i like exploding stuff
KABOOM!
Title: Re: Blacraft
Post by: Naru523 on September 15, 2011, 03:57:30 PM
Oh, ok.

R.I.P. Mudkipz
Title: Re: Blacraft
Post by: vh on September 15, 2011, 03:59:06 PM
ahha
peace? no
i shall rest in tnt!
KABOOM!
KABOOM!
KABOOM!
*leaves thread*
Title: Re: Blacraft
Post by: FiahOwl on September 15, 2011, 04:02:00 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 15, 2011, 04:03:51 PM

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Title: Re: Blacraft
Post by: vh on September 15, 2011, 04:04:43 PM
yeah well i've placed around 30,000 blocks in blacraft (rough estimate)
would be easier to rebuild my entire region....

and, and!!!
i've said this 3 times but i'll say it again
i have structres built into terrain and stuff
placing a couple mountains, block by block? out of the question
Title: Re: Blacraft
Post by: atomic7732 on September 15, 2011, 04:04:55 PM
you missed "tuought" -> thought.
Title: Re: Blacraft
Post by: vh on September 15, 2011, 04:06:12 PM
i blew up thought

tnt said hi
Title: Re: Blacraft
Post by: Darvince on September 15, 2011, 04:23:08 PM
I think you made Nue, mudkip, bong angry.
Title: Re: Blacraft
Post by: vh on September 15, 2011, 04:33:09 PM
who made what/who angry

my confusing level is around 20 million right now
Title: Re: Blacraft
Post by: Darvince on September 15, 2011, 04:37:29 PM
Deleting your chuncs.
Title: Re: Blacraft
Post by: vh on September 15, 2011, 04:50:33 PM
amsh nawt deleting
just
leaving it there
i bet the next time i log on in a loong time, all my structures will be reduced into some strange jumble of endermen placed blocks
>.<
dosh nawt agwee wiff 1.8!
Title: Re: Blacraft
Post by: vh on September 15, 2011, 05:04:51 PM
but i hope bla installs a plugin that removes endermen griefing mode
which is what i said yesterday
but my post was exteremly ignored
and my outpost was removed :(
*quits whining and goes back to ubox*
Title: Re: Blacraft
Post by: Bla on September 15, 2011, 10:10:28 PM
but my post was exteremly ignored
What, pretty much everyone replied to the topic of Endermen moving blocks. I'm not going to look for such a plugin before I know it's a problem, but if it is a problem, I will. Myself I really don't think it's a problem, your whole region is torched and it's not like an army of Endermen sprint towards your buildings to grief them.


and my outpost was removed :(
:-\
i didn't like the outpost
So everyone should be happy now.
Title: Re: Blacraft
Post by: vh on September 16, 2011, 03:09:19 AM
by the time its a "problem"
there will be holes EVERYWHERE! :)

i have my cone and my bunker and my drilling devive, and my forge, and my lava storage outside of my borders
>

wait what
i liked the outpost
>
i don't know when i said that
i don't think i even did say it
>

ok 2 questions
if the endermen tear holes in everything, will you have a backup file to upload
or do we have to patch it up either legitly or nonlegitly by manually moving blocks
i'm fine with the second option as long as i don't have to move more than a hundred bloks
yeah and the plugin....haha none exists, i search bukkit every single day for one

oh and hi :)

 :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(:) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(
                                




did you brain cells explode yet
Title: Re: Blacraft
Post by: Bla on September 16, 2011, 03:55:47 AM
I don't want to sound angry, but this discussion seems somewhat amnesiatic to me. Also, remember, I have back ups! I have MCEdit! I have admin powahs! If there are that big problems, I can solve them. Stop worrying so much. It's pointless.

by the time its a "problem"
there will be holes EVERYWHERE! :)
As I've said before, if there are big problems with griefing, I'll revert.
But you're stating something which I don't see any reason to think is true. What makes you think we would magically not notice random blocks moved around, but suddenly, after one month, we wake up to realize there are giant holes in everything we've built?

i have my cone and my bunker and my drilling devive, and my forge, and my lava storage outside of my borders
Shouldn't be a problem.

wait what
i liked the outpost
>
i don't know when i said that
i don't think i even did say it
>
See attached image.
Also, this discussion is becoming a ring and a waste of time. I stated why I removed your outpost already, and that I'd give you everything in it back, so I see no reason to do it again.

ok 2 questions
if the endermen tear holes in everything, will you have a backup file to upload
or do we have to patch it up either legitly or nonlegitly by manually moving blocks
It depends on the specific case, but if there are damages to buildings, it'll be unlegit fixing, and you have no reason to worry about it.
I have at least one backup from each day.

To anyone who lost areas of their regions in the cropping:
If you're not happy with it, I'll edit the map again and place back all areas of your regions which you want back. I tried to remove as much undeveloped land as possible to have as much new content as possible, I have no intentions to ruin the game for you, if anyone thinks that.
Title: Re: Blacraft
Post by: FiahOwl on September 16, 2011, 07:44:59 AM

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Title: Re: Blacraft
Post by: Darvince on September 16, 2011, 07:46:11 AM
Kol.
Title: Re: Blacraft
Post by: Bla on September 16, 2011, 10:08:44 AM
I went around the borders of the world, and here's a map.

I found a city generated on the border. Looks completely messed up, but interesting, also because of the caves in it. Kol.

I didn't realize the problems with Partinia Lanis when I moved it, though. I'll have to fix that.

Also, I realize that it's probably best not to let this map go through a vanilla server without the mods, so I'll revert it when Bukkit is updated.
Title: Re: Blacraft
Post by: Bla on September 16, 2011, 12:01:25 PM
I have no problems connecting - just tested.
Title: Re: Blacraft
Post by: Bla on September 16, 2011, 01:22:52 PM
I think I fix'd it. There are two whitelist files. :/
Title: Re: Blacraft
Post by: vh on September 16, 2011, 01:55:39 PM
shit, man, the nether is out of order ^^
Title: Re: Blacraft
Post by: Bla on September 16, 2011, 01:56:46 PM
That's because Bukkit has a different folder system for The Nether than the vanilla system.
Nid halp wif anyting?
Title: Re: Blacraft
Post by: vh on September 16, 2011, 02:04:02 PM
yeah
my chests location haven't changed, they are just turned sideways, visually! so they're really not bugged, the sprites or whatever are

*leaves blacraft until bukkit is upgraded or whatever it is they do with bukkit*

my nuclear bunker is sealed with the only entrace being the nether
so this is not helping me :)

shit epic lag spike just hit, 0 fps atm
Title: Re: Blacraft
Post by: deoxy99 on September 16, 2011, 02:43:50 PM
Umm, why can't I chat or break or place blocks?
Title: Re: Blacraft
Post by: vh on September 16, 2011, 02:55:19 PM
your in spawn
i don't know
Title: Re: Blacraft
Post by: blotz on September 16, 2011, 06:58:45 PM
WOW! i spider lookeded at me came next to me, but didn't attack. :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
Title: Re: Blacraft
Post by: blotz on September 16, 2011, 07:16:12 PM
where am i??!!!! im lost!!!!!!!!!!!! IN A Jungle biome at NIght!!! is this blacraft or just a random map?????
Title: Re: Blacraft
Post by: Bla on September 17, 2011, 12:52:42 AM
I switched to a new map, so nobody would spend a lot of time on Blacraft thinking it would be preserved. I thought it'd be more fun to start on a plain map.
I'll switch back when Bukkit is updated.

Edit: Found a nais caiv on ze new mapw:
Title: Re: Blacraft
Post by: Darvince on September 17, 2011, 11:54:21 AM
Let us abstain from ze olden mappu.
Title: Re: Blacraft
Post by: Bla on September 17, 2011, 11:58:35 AM
I've considered it, but I don't think it's a good idea. We can always go to unexplored areas with an empty inv and start over if we want to in Blacraft, rather than deleting all our previous progress. I think that's better.
Title: Re: Blacraft
Post by: vh on September 17, 2011, 01:25:09 PM
suggestion> mcedit this over to any swamp biome in blacraft! ?
Title: Re: Blacraft
Post by: Bla on September 17, 2011, 01:28:21 PM
Nah, I don't want even more horrible chunky borders.
Title: Re: Blacraft
Post by: FiahOwl on September 17, 2011, 01:34:31 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 17, 2011, 01:58:48 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 17, 2011, 02:47:19 PM

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Title: Re: Blacraft
Post by: Bla on September 17, 2011, 02:56:56 PM
Mudkipz, why did you burn down all those trees?

And Darvince, do you want to be banned from the server?
Title: Re: Blacraft
Post by: Darvince on September 17, 2011, 03:48:41 PM
no...

damnit rage personality
Title: Re: Blacraft
Post by: vh on September 17, 2011, 08:32:57 PM
um bla
i was clearing area for building projects?
i didn't know u lieked trees....sss
Title: Re: Blacraft
Post by: vh on September 17, 2011, 11:19:17 PM
oh fiahowl
that greifing of the house is called "creepus explodus"

ok i have fixed the damage to the house
fixed wheat field
lighted the roof and patio
shit-one step out onto the patio and i get assulted by 3 spiders :)
Title: Re: Blacraft
Post by: Bla on September 18, 2011, 01:36:41 AM
I didn't like the trees, but they were meant to be harvested for wood. :P

So you know what happened to the area, Mudkipz? There was a pillar of iron bars, I doubt they were made by creepers, there was lava trapped above glass below the roof of the stone brick building... Not creepers, not Endermen.
Title: Re: Blacraft
Post by: vh on September 18, 2011, 01:39:15 AM
oh
don't know about the iron

i made the lava light...


the trees aren't that far and it won't be hard to make a tree farm for wood
Title: Re: Blacraft
Post by: Bla on September 18, 2011, 01:39:58 AM
Okay, I thought it was deliberate griefing. :P
Title: Re: Blacraft
Post by: vh on September 18, 2011, 01:40:47 AM
i'm on rite nao
Title: Re: Blacraft
Post by: vh on September 18, 2011, 05:01:23 AM
 log:
extended main room
extended 2nd floor
glass cieling complete
wheat farm expanded
moved chests
removed vines
partialy removed tree
lit second floor
Title: Re: Blacraft
Post by: FiahOwl on September 18, 2011, 09:06:43 AM

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Title: Re: Blacraft
Post by: vh on September 18, 2011, 09:14:16 AM
i haz found lolcat
i haz won
Title: Re: Blacraft
Post by: blotz on September 18, 2011, 09:35:44 AM
where did the bed go?? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Title: Re: Blacraft
Post by: FiahOwl on September 18, 2011, 10:07:25 AM

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Title: Re: Blacraft
Post by: vh on September 18, 2011, 10:35:40 AM
tnt
Title: Re: Blacraft
Post by: matty406 on September 18, 2011, 01:21:41 PM
Whilst visiting, it seems a creeper got a bit trigger happy on the door of the main building before I arrived.
Title: Re: Blacraft
Post by: blotz on September 18, 2011, 01:43:50 PM
GGGRRRRRRRRRRR!!!! thats why the doors are gone!!!  >:( >:( >:( >:( >:( >:( >:( >:(
Title: Re: Blacraft
Post by: matty406 on September 18, 2011, 01:55:06 PM
This just in, I have fixed it.
Title: Re: Blacraft
Post by: vh on September 18, 2011, 03:03:37 PM
*claps*
Title: Re: Blacraft
Post by: vh on September 18, 2011, 06:32:22 PM
mudkipz ask if u kan erm
load this map on the server
its an epicave/epicravine map i made with 20 minutes and tnt
^^
heres the level.dat
i don't know what else you need to run a map on a server

you should spawn either at a tall pillar with a bed (where i was when i exited)
or right in front of der epichole leading into epikaive (where i set the spawnpoint in mcedit)
or maybe in a tree biome thingy (original spawn) if this is the case just tp to  -459 x 56 z

theres like at least 5 ravines, a couple hundred small caves, some epicaves and more :)

meybe we could like star out with limited supplies and ...> GO SPELUNking!

its nice to have a change while bukkit 1.8 hasn't come out yet:)
>

bla kan do?
if you need the mcscematic i can give you that too
Title: Re: Blacraft
Post by: Bla on September 18, 2011, 11:01:55 PM
I'll need the entire world folder. You could zip it and upload it to Drawpbawx etc.

I could do it if it's ok with the rest, but I don't think it's worth it, I guess Bukkit will be updated soon.
I could also just generate a new map if you want.

Also, don't get angry on each other because of creepers. I hope you understand why I disable their block damage on the normal map now.
Title: Re: Blacraft
Post by: vh on September 19, 2011, 03:08:41 AM
i think it ish explosively exciting
Title: Re: Blacraft
Post by: FiahOwl on September 19, 2011, 08:29:11 AM

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Title: Re: Blacraft
Post by: vh on September 19, 2011, 12:06:49 PM
no idea how to to share with dropbox :P
so i put it on megaupload
its on creative....is that a problum

i'll just let you decide if you want to put it on the server, is it really that hard? i thought it was just swtiching the world files :P
http://www.megaupload.com/?d=55C0CT40 (http://www.megaupload.com/?d=55C0CT40)

pictures are
1. entrance to a hoal
2. ravine!
3. watur fall (biiig watur fall)
4. exit!
Title: Re: Blacraft
Post by: deoxy99 on September 19, 2011, 03:13:19 PM
MEGA? UPLOAD?!?!?!? >:(

DO YOU REALIZE HOW MANY PEOPLE HATE THAT SERVICE? :-\

But really, it's called "use Mediafire".
Title: Re: Blacraft
Post by: atomic7732 on September 19, 2011, 03:21:47 PM
But really, it's called "use Mediafire".
That has ads.
Title: Re: Blacraft
Post by: vh on September 19, 2011, 03:22:13 PM
whats wrong with megaupload
Title: Re: Blacraft
Post by: deoxy99 on September 19, 2011, 04:04:54 PM
Free Download is slow. Premium you have to pay for.
Title: Re: Blacraft
Post by: vh on September 19, 2011, 04:05:41 PM
not zat slow, what 50yb files are you uploading!?
Title: Re: Blacraft
Post by: matty406 on September 19, 2011, 04:09:06 PM
There's never anyone else on when I'm on. I has a sad.
Title: Re: Blacraft
Post by: vh on September 19, 2011, 04:35:53 PM
houston? we have a creeper
Title: Re: Blacraft
Post by: matty406 on September 19, 2011, 05:24:03 PM
This is why we need a back door.
Title: Re: Blacraft
Post by: vh on September 19, 2011, 05:27:15 PM
ehhh
*worries about trampled crops*
Title: Re: Blacraft
Post by: FiahOwl on September 19, 2011, 10:59:27 PM

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Title: Re: Blacraft
Post by: Bla on September 20, 2011, 07:27:38 AM
Mediafire 2/10
Dropbox 10/10
Mega Upload sqrt(-1)/0
Fix'd.

Yes... Just make a back door if you want one. :P
Title: Re: Blacraft
Post by: FiahOwl on September 20, 2011, 07:35:59 AM

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Title: Re: Blacraft
Post by: Bla on September 20, 2011, 11:30:03 AM
Because the sea level has also been decreased by 1 meter, would it be okay with everyone if I removed all water blocks at layer 64 or 65 or whereever it is? So we don't get these terrible borders... I'll also remove ice in the process, there'll be new biomes for ice anyway.
I still have to fix Partinia Lanis' chunks not being aligned correctly, I'll either be lazy and copy the surrounding terrain, or copy terrain from a backup and then put Partinia Lanis on that.

And if anyone isn't happy with having parts of their regions removed, please tell me so I can fix it. :)
Title: Re: Blacraft
Post by: FiahOwl on September 20, 2011, 11:34:31 AM

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Title: Re: Blacraft
Post by: Bla on September 20, 2011, 11:37:39 AM
I can't make you chunks, you make them yourself by going into unexplored land. :P
You'll have to wait doing that until Bukkit is updated and I revert to the normal Blacraft world.

If anyone wants the current world saved, I can do that.
Title: Re: Blacraft
Post by: vh on September 20, 2011, 11:48:14 AM
hey the current world
can we transfer the items we worked hard and legitly for?
Title: Re: Blacraft
Post by: Bla on September 20, 2011, 11:51:31 AM
Nop. Nothing from the current world will be transferred.
Title: Re: Blacraft
Post by: vh on September 20, 2011, 11:55:59 AM
whaaaa
*holds sprinting contest to eat all ze bread*
Title: Re: Blacraft
Post by: vh on September 20, 2011, 11:56:38 AM
ok but first, why not?
Title: Re: Blacraft
Post by: Bla on September 20, 2011, 12:38:20 PM
ok but first, why not?
1: It's not legit, because the items weren't obtained on the Blacraft map.
2: I can hardly monitor whether people actually play legitly without the plugins.
3: It'd take a lot of work to find everything you've earned.
4: I don't want to spend my time moving things back and forth.
5: If you could just get your stuff unlegitly from this world, you might as well ask me to move your legit stuff earned in your single-player worlds, or on completely different servers. There is no connection between the worlds, and no reason to connect their economies.

Just no. It's not going to happen. Everyone were well-informed that the world was going to be deleted.
Title: Re: Blacraft
Post by: vh on September 20, 2011, 12:39:39 PM
oh
actually you said "may be lost"
 ;D
but i'm fine with that
*back to explodetonashions*
Title: Re: Blacraft
Post by: FiahOwl on September 20, 2011, 09:40:58 PM

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Title: Re: Blacraft
Post by: Darvince on September 21, 2011, 04:19:34 AM
But are you sure it will be male and not fem?
Title: Re: Blacraft
Post by: Bla on September 21, 2011, 07:08:39 AM
Notch said animalsh in Minecraft don't/won't have genders. We could call it Cmr. Piggles? (Cmr. for Comrade) It's almost mr.!
Title: Re: Blacraft
Post by: FiahOwl on September 21, 2011, 08:24:52 AM

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Title: Re: Blacraft
Post by: FiahOwl on September 21, 2011, 11:01:50 AM

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Title: Re: Blacraft
Post by: Bla on September 21, 2011, 11:04:57 AM
Kol no we'll just katch a new wone. :)
Title: Re: Blacraft
Post by: Bla on September 22, 2011, 05:34:31 AM
"Bukkit 1.8.1 Recommended Build
Sep 22 2011 09:50:28 by Species20
Bukkit have today released a recommended build for Minecraft 1.8.1. Our team are looking into getting this ready for our servers and updates on its availability will be posted here as they are available.

Thank you for your patience."

I haven't fixed Partinia Lanis yet, but since nobody is complaining, I'm assuming that's all I have to fix. I'll probably do it later today and upload it, and if Bukkit 1.8.1 is available within 7 hours, Blacraft will be back on the server with 1.8.1.

Edit: I've edited the map now, decreased ocean level by 1 block, removed all ice on sea surface level and fixed the area around Partinia Lanis.
Currently uploading it to ze server while I'm eating.
Also, the server has been updated. I'll change to Blacraft after eating, probably.

Blacraft is now back up.
Title: Re: Blacraft
Post by: FiahOwl on September 22, 2011, 11:54:10 AM

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Title: Re: Blacraft
Post by: vh on September 22, 2011, 11:56:21 AM
me too
happened when we switched the maps too
Title: Re: Blacraft
Post by: Bla on September 22, 2011, 11:56:59 AM
I keep putting you on the whitelist (I have no idea why everyone were removed from it), but it keeps reverting, apparently. I've seen this bug before, it's incredibly annoying. Idk what to do about it.
This whitelist-problem isn't related to the whitelist problem which happened when we switched to the other map.
Title: Re: Blacraft
Post by: vh on September 22, 2011, 11:58:11 AM
still nawt working, wrong white- list?

anyway threaten the computer with yogurt, it works for me
Title: Re: Blacraft
Post by: Bla on September 22, 2011, 11:58:49 AM
It's a server, and it's not the wrong whitelist.
I keep putting you on the whitelist (I have no idea why everyone were removed from it), but it keeps reverting, apparently. I've seen this bug before, it's incredibly annoying.
Title: Re: Blacraft
Post by: vh on September 22, 2011, 12:00:58 PM
ohhh

so ...

*nothing smart to say*

*leaves blaworld*

hey you could always threaten notepad with a pen, its scared of pens
Title: Re: Blacraft
Post by: Bla on September 22, 2011, 12:02:33 PM
Should work now! (I have no idea why... And no, I didn't threaten it with yoghurt.)
Title: Re: Blacraft
Post by: vh on September 22, 2011, 12:14:48 PM
server spazzed out
Title: Re: Blacraft
Post by: Bla on September 22, 2011, 12:17:16 PM
I have no problums konnecting.
Title: Re: Blacraft
Post by: blotz on September 22, 2011, 01:39:17 PM
for me 1fps
Title: Re: Blacraft
Post by: deoxy99 on September 22, 2011, 01:48:54 PM
NO!!! NOT THE COMMUNIST SPELLINGS AND COLORS! NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:(

On a side note, I could connect with 55 fps. HA!
Title: Re: Blacraft
Post by: vh on September 22, 2011, 02:34:09 PM
i claim this land and name it...

Insaneum

Title: Re: Blacraft
Post by: blotz on September 22, 2011, 03:30:08 PM
it all better now
giant mushroom farm!!!!
Title: Re: Blacraft
Post by: blotz on September 22, 2011, 04:34:14 PM
For some reason, i was farming mushrooms above muckipz small cory when i could not take out 8 of the out most parts of the gisnt mushroom . i mined it about 5 times
Title: Re: Blacraft
Post by: Darvince on September 22, 2011, 04:41:09 PM
Okay why did the sea level go down one layer?
Title: Re: Blacraft
Post by: vh on September 22, 2011, 04:42:28 PM
dunt blame meh
Title: Re: Blacraft
Post by: blotz on September 22, 2011, 04:50:24 PM
if you read all the post bla said he changed it and asked if it was ok
Title: Re: Blacraft
Post by: Darvince on September 22, 2011, 04:55:33 PM
That's just stupid...
Title: Re: Blacraft
Post by: vh on September 22, 2011, 05:52:44 PM
epic landscape
atomic7732 asked if it was more epic than solea
never been there
so see for yourself

1st picture, random perfect gateway, not that impressive
2nd one, that was just meant to be a fortress!
3rd, speechless, its a island, an isolated mountain
4th, a river, 0.5km long which is enclosed on all sides by mountains soaring up to level 120+
Title: Re: Blacraft
Post by: vh on September 22, 2011, 05:56:42 PM
more

1. this is impressive, build a base there with the natural pillars inside and huge glass walls, love it
2. a more detailed view of a previous picture
3. hanging formation, next to the epicriver. nice spot for...?
4. ze kliffs of doom
Title: Re: Blacraft
Post by: vh on September 22, 2011, 06:01:41 PM
1. just some generic landscape

anyway, this is only a fraction of mountains, this may sound cliche, but the pictures "don't really do it justice" it looks more impressive in minecraft.

hoping you don't like it because i want to claim it :P
plus the fact that its 7km+ east of spawntown :)
if i'm given the land, i'll probably add a network of portals connecting some, if not all the landmarks to each other which links to my central nether station.

anyway i'm going to build a base in the first place with the hanging bridge over the piller and the valley, its only 5km from my house.

and bla is going to kill me. I probably just doubled the map in size ^^
Title: Re: Blacraft
Post by: vh on September 22, 2011, 06:49:45 PM
ravine 1: x-40, z-2383
ravine 2: x-31, z-3006
epicmountain (claimed by me) x-439, z-6115
epic mountain biome area x-500, y-7500 (approximated, its a huge place)
Title: Re: Blacraft
Post by: FiahOwl on September 22, 2011, 09:22:22 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 22, 2011, 09:24:57 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 22, 2011, 09:30:31 PM

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Title: Re: Blacraft
Post by: Bla on September 22, 2011, 10:10:21 PM
:)

Mudkipz, I think it's ok that people venture far into the landscape. I just don't like how the maps turn out, and I prefer if people would expore evenly around Spawntown. Maybe you could explore some areas more like 1 to 2 km from Spawntown? And if you find a good one, I could delete the long path which must exist. It'll be generated again when we've explored enough to get that far out anyway. I think there are equally good areas closer to Spawntown.

Darvince - I think it's more stupid if the ocean levels between pre-1.8 and post-1.8 chunks differed by 1.
I know there isn't any ice in the ice rink. I'm considering whether it should be added back unlegitly, because it wasn't our fault that the world generation changed completely.

I'm planning to do something about the lower layer which is no longer sea around Spawntown.
Title: Re: Blacraft
Post by: Darvince on September 22, 2011, 10:48:55 PM
Yes, it was your fault. Don't add it back, because Spawntown's average temperature in the summer is once again 55°C. (131°F)
Title: Re: Blacraft
Post by: vh on September 23, 2011, 03:18:18 AM
ok no long paths
i get it
i'm at nearly 8km so i'll make a 128sq km of generated land around spawntown
got it.
and i do have a reason for making that looong path, its not just impulsive >.>

i need to get to 19000 so i can connect my portals :P
portal chain!
and whatever you delete, not the thing at -6k , i'm building a base thar!

oh and
just crop it out of the map^^
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 03:26:57 AM
Yes, it was your fault.
Is sarcastic?

ok no long paths
i get it
i'm at nearly 8km so i'll make a 128sq km of generated land around spawntown
got it.
and i do have a reason for making that looong path, its not just impulsive >.>

i need to get to 19000 so i can connect my portals :P
portal chain!
and whatever you delete, not the thing at -6k , i'm building a base thar!

oh and
just crop it out of the map^^
Before you start too much on your base, I recommend that you explore potential areas closer to Spawntown which you might like, maybe the mountains north of the desert north of Quonbla? They're nice too.

If you want the mountains to make it a singleplayer world, I can give you that too.

Idk if I should crop it or not... I'll wait at least until I make the next map to decide it.

New poll in Blacraft Voting Center!
How should we react to the water level falling in Spawntown? Develop the uncovered areas, or dig them up and fill them with water, restoring the old areas with water simply one meter below the original level? Or do you have other ideas?
Go to the Blacraft Voting Center in Spawntown, near the harbor, and place a sign with your name vote below one of the existing options to vote for them, or edit one of the remaining option signs with your own idea.

It's the first multiple choice poll, it's on the second floor.

I voted for developing the new areas, but of course they would also be shaped to fit the buildings etc., and ofc canals should make it possible to get between the sea near Yukiland and the big sea northeast of Kaktoland.

I'll update the wiki around this page soon, when it's possible:
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center)

Also changed the closing time to on Sunday, so you'll have a bit more than one day to vote. History has shown people mostly vote on the first day, and it's important we take action fast, so Spawntown won't look like an abandoned city and Yukiland will have access to the big sea.

In other news, Epicland Lake is no longer one big lake. We could rename it Epicmarsh, since it has gotten marshy colors now, or fill it out to restore the lake.
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 06:59:04 AM
I see Endermen moving blocks IS a problem - at least in the mob farm!! Every single level was pretty much messed up completely, and after fixing it from top to bottom, I noticed a new waterfall when I got to layer 20. An enderman had messed up some of the top layers again.
I also died lawtz awff timez. Not nais.

So, I've asked the server people to add this plugin:
http://forums.bukkit.org/threads/mech-safe-creeper-0-3-2-control-creeper-explosions-enderman-tnt-fireballs-and-more-1185.25253/ (http://forums.bukkit.org/threads/mech-safe-creeper-0-3-2-control-creeper-explosions-enderman-tnt-fireballs-and-more-1185.25253/)

And when it's done, I'll disable endurmen blawck messing.
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 07:03:31 AM
Endurmen? Very suspicious...
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 07:10:03 AM
Also, I've disabled mawbz until it's fixed... That also gives me a chance to fix the mesh in the mawb faktory!

Wrote the "geological history" of Blacraft. A silly way of explaining the annoying seed corruption bugs and terrain generation changes.

The people on Blacraft have endured a harsh geological history in recent times. On the very first day Spawntown was founded (April 19 2011), an earthquake hit the area, resulting in massive, blocky rifts in Epicland, Yukiland, Kaktoland while creating the famous cliff which Ampluterra Outpost was built on.<br>
The climate in Kaktoland became cooler, and snow began to cover the central southern and eastern areas, especially Kaktice Peninsula, named after the changing climate, turning the desert into a cold wasteland which wasn't touched for a long time.<br>
From June 11, the climate changed again, turning severe ice spreading and some snow in Rift Auspikitan, Foressia in Yukiland and around Vinelandar. Only days later, massive amounts of snow began to cover the western parts of both Ampluterra and Spheron Rilmu. The climate changed back on June 19, but the new snow and ice remained until July 20.<br>
A new, massive earthquake occured somewhere between September 6 and September 15, causing the core areas to lose all information with the outside world, and moving Partinia Lanis all the way to the west coast of Solea, while shattering all ice on the surface of the sea and lakes. At the same time, the climate changed severely, and the sea level fell one meter, uncovering large coastal areas. Epicland Lake had become a marsh with several smaller lakes, Inner Epicland and Spawntown had become very cold. Spawntown's harbor had dried out, and so had some of the lake in the park. The water bodies at its western borders had turned into a massive sandy desert. The town quickly initiated a poll to decide how to solve the problems.
- http://blacraft.wikia.com/wiki/Blacraft (http://blacraft.wikia.com/wiki/Blacraft)

MUUUDKEEEEEPZ!!!!!!!!!!!!
Title: Re: Blacraft
Post by: FiahOwl on September 23, 2011, 09:44:59 AM

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Title: Re: Blacraft
Post by: matty406 on September 23, 2011, 09:54:09 AM
What I like about those maps is that how drastically land generation has changed.
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 09:55:04 AM
What I don't like about these maps are that they take up more than 1 GB in GIMP!!! :P

(I'm working on a new map, expect lots of border changes.)
Title: Re: Blacraft
Post by: deoxy99 on September 23, 2011, 10:19:05 AM
Then when you display it, you can cut them out? :P
Title: Re: Blacraft
Post by: vh on September 23, 2011, 11:52:03 AM
Then when you display it, you can cut them out? :P

yeah but i'd like to keep my area generated, its pretty epic landscape!
i promise i wunt extend, and i can also make it looks like an area instead of a strip if its needed
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 11:58:51 AM
The world map has gone from just about 8 MB to 114 MB. -_-
Even this "compressed" version where I deleted the ridiculous trail is 61 MB. Compared to the old map, that's more than 6 times the size of the old map.
Using GIMP's lowest quality PNG compressor, I got it down to 5 MB...
The question is whether we want the future world maps to be of this quality and want ridiculously looking trails, want to spread out over huge distances, making traveling a pain, and want to risk even worse amounts of chunky borders if Notch changes the generation code. I think I'm against it.

Maybe I should install a mod which makes it impossible to go beyond a certain x and z value? Like 3000?
And if you then fill out the map, I might increase it...

Also, remember that the max upload size on the forum is 6400 KB, and on Wikia it's 10 MB. So I'll have to upload it to Dropbox and then use Zoom.it every time to get the world map up if we don't make some compromises...

The world map has been updated on the Wiki.
Title: Re: Blacraft
Post by: deoxy99 on September 23, 2011, 12:19:32 PM
How about you just use Zoom.it...what's wrong with it?
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 12:21:18 PM
It takes a lot of time to upload it first to Dropbox, then have Zoom.it download it from my Dropbox and processing it. I assume it's also nicer to have it as a clean .png file, because everyone can download it.

Uploading 100 MB simply takes a lot longer than 10 MB, and it'd result in more rare map updates.
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 12:44:52 PM
Bla, you are /WAY/ too perfectionist.
Title: Re: Blacraft
Post by: vh on September 23, 2011, 12:45:35 PM
>justs wants his epic mountain in an isolated island<
that is all
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 12:49:27 PM
It looks like the generation code will be updated in 1.9 as well... So I might have to edit the map again and delete what we've explored. If it's ok ofc.

About isolated mountains, couldn't you just make it so that noone were allowed to enter, or make a wall or river of lava or water around it? That'd also be a project, projects are always nice.

If we can solve this, I'll implement a mod ristricting how far you can go. And when the map is close to fully explored, I'll probably increase it. Wouldn't that be an ok system?
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 12:50:43 PM
No, bi- *shot*
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 12:52:54 PM
Why not? Why does it matter to you people where the unknown terrain you uncover is? It's not more likely to be epic depending on the distance from spawn. :/
(I know Mudkipz wants isolation, which is fair, but I hope there are other solutions than decitupling (yes, I just invented that word) the file size of the map image).
Title: Re: Blacraft
Post by: vh on September 23, 2011, 12:55:06 PM
Why not? Why does it matter to you people where the unknown terrain you uncover is? It's not more likely to be epic depending on the distance from spawn. :/
(I know Mudkipz wants isolation, which is fair, but I hope there are other solutions than decitupling (yes, I just invented that word) the file size of the map image).

no i don't want isolation
i think its cool how the island is in the middle of an ocean with a epic mountains in a circle surrounding an insane floating bridge
and a huge pillar in the center!
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 12:55:34 PM
Because. Your little file size thing, it doesn't matter. You should use megashare, it's faster imo.

And no, it won't give you a virus.
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 01:02:15 PM
no i don't want isolation
i think its cool how the island is in the middle of an ocean with a epic mountains in a circle surrounding an insane floating bridge
and a huge pillar in the center!
Every piece of land in Minecraft is an island, it's just a question of how big it is, and looking at your mountains, the biome is not a unique island - it borders both a swamp to the west and another biome.
And if you don't want isolation, I no longer see any point in going that far away other than for the uniqueness of the area - I think the solution is to simply explore the areas closer to spawn for an equally good area, in the absolutely worst case maybe crop the mountains and move them closer to Spawn.

Because. Your little file size thing, it doesn't matter. You should use megashare, it's faster imo.
It does matter, it's the difference between waiting a few minutes or something to upload, which is fine, to spending half an hour uploading it, which is an unneeded waste of time.
Also notice that your argument is an argument against considering the file size - it's not in any way an argument for what I asked for, which was why it wasn't an ok system to let people explore the areas closest to spawn first.

Idk what Megashare is, it looks like a place where you can watch movies online?
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 01:06:43 PM
wtf a place where you can watch movies? wtf? Oh darnit, it's megashares.
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 01:07:49 PM
In short, I have no idea of what it is or what I should use it for, I just made a search on Google.
Title: Re: Blacraft
Post by: Darvince on September 23, 2011, 01:13:38 PM
That's megashare.info, it seems like. megashare.com and megashares.com are file uploading sites.
Title: Re: Blacraft
Post by: vh on September 23, 2011, 01:13:58 PM
no i don't want isolation
i think its cool how the island is in the middle of an ocean with a epic mountains in a circle surrounding an insane floating bridge
and a huge pillar in the center!
Every piece of land in Minecraft is an island, it's just a question of how big it is, and looking at your mountains, the biome is not a unique island - it borders both a swamp to the west and another biome.
And if you don't want isolation, I no longer see any point in going that far away other than for the uniqueness of the area - I think the solution is to simply explore the areas closer to spawn for an equally good area, in the absolutely worst case maybe crop the mountains and move them closer to Spawn.

Because. Your little file size thing, it doesn't matter. You should use megashare, it's faster imo.
It does matter, it's the difference between waiting a few minutes or something to upload, which is fine, to spending half an hour uploading it, which is an unneeded waste of time.
Also notice that your argument is an argument against considering the file size - it's not in any way an argument for what I asked for, which was why it wasn't an ok system to let people explore the areas closest to spawn first.

Idk what Megashare is, it looks like a place where you can watch movies online?

just big enough to fit the mountain is what i mean
and i'll explore closer
and i'm pretty good at getting rid of chunk borders/errors, theres tutorials on it actually, you need the brush tool to smooth it out and to simulate the layers of stone and dirt
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 01:16:16 PM
I can barely accept moving chunks in emergency situations, but not altering the landscape using brushes etc. I think it should be done manually in the game by getting the blocks legitly, and I'm also working on that.
But good to see you'll try exploring closer to spawn.
Title: Re: Blacraft
Post by: vh on September 23, 2011, 01:20:59 PM
once i get back home >.>
in about 99134 years
Title: Re: Blacraft
Post by: blotz on September 23, 2011, 02:11:07 PM
2. Add the SafeCreeper.jar file and the folder 'Safe Creeper' from the downloaded .zip file to the /plugin folder of the minecraft server

?????? ??? ??? ??? ??? ??? ??? i cant find blacraft anywhere on my computer
Title: Re: Blacraft
Post by: Bla on September 23, 2011, 02:36:25 PM
2. Add the SafeCreeper.jar file and the folder 'Safe Creeper' from the downloaded .zip file to the /plugin folder of the minecraft server

?????? ??? ??? ??? ??? ??? ??? i cant find blacraft anywhere on my computer
You don't have to do anything, it's just me who has to add it to the server (which I can't do before some other people who own it have made it available).
Title: Re: Blacraft
Post by: FiahOwl on September 23, 2011, 03:24:15 PM

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Title: Re: Blacraft
Post by: vh on September 23, 2011, 03:24:58 PM
BLASHLEEPING

toobad
Title: Re: Blacraft
Post by: vh on September 23, 2011, 03:25:13 PM
darv get ur server up!
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 12:36:12 AM
It is back up. A "fatal error" occured in Java, it looks like. I hope nothing is corrupted.
Title: Re: Blacraft
Post by: vh on September 24, 2011, 12:45:55 AM
sorry
i killed your java
*stab*
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 12:49:36 AM
/me makes moar Java atheist koffee.
Title: Re: Blacraft
Post by: vh on September 24, 2011, 01:13:49 AM
in my pants
Title: Re: Blacraft
Post by: Darvince on September 24, 2011, 09:14:07 AM
2.3 km in my pants
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 10:44:51 AM
I built Spawntown "Basketpearl" Court outside the Art Gallery at Northbridge. I thought we'd just use Enderpearls for it, there's no other real use for those anyway, and Basketpearl makes it sound more unique. :P We shouldn't lose them by doing it anyway. I also placed some snowballs in a chest near the basketpearl court.

Mudkipz came up with the idea for a basketball court.

There are two sides, green and red. At least two players.
You may only hold the object you play with. You have to stand still while you hold it. You can throw it, and the enemy can pick it up, or you might pick it up yourself, hopefully. Get as close as possible to the enemy basket and throw it on the pressure plate inside it. If you hit it, a note block plays a sound, and you get a point (there's no point display). You may not enter the colored area on the enemy side.

Those are just some rules I made up now, you can change them if you want to play it differently ofc. :P

There's also a viewing tower made mostly of glass...
Title: Re: Blacraft
Post by: vh on September 24, 2011, 10:53:12 AM
may i suggest a row of levers lined up on a wall to count score? maybe attached to redstone torches
to like keep track of score. If not, its fine anyway
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 11:08:58 AM
Yes, I'll make a binary scoreboard on each side. Updated the rules here, the rest of you can also write your own rules if you want:
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Spawntown_Basketpearl_Court (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Spawntown_Basketpearl_Court)
Title: Re: Blacraft
Post by: vh on September 24, 2011, 11:13:29 AM
the thing with throwing the pearl, could dispensers work, or would they be launched as projectiles like snowballs
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 11:14:17 AM
Dispensers are a good idea. I might add them later.
Title: Re: Blacraft
Post by: Bla on September 24, 2011, 03:17:13 PM
World map updated!

The most "controversial" change could probably be my expansion of Kaktoland's borders slightly into Yukiland - The vasy majority of the sandy island uncovered by the falling ocean level was a part of Kaktoland, so is it ok that I moved the borders into the middle of the water between that island and Yukitown?
If there are any problems you have with the map, like borders etc., tell me.

Also, Fiah, I recommend that you settle in the area west of Awesomeland. It looks pretty awesome, and has a wide ocean west of it. It'd be easy to extend rails to the area. It has a fine NPC village and it borders our current regions, making it much easier to deal with if the terrain generation changes (which I slightly suspect will cause trouble in 1.9).
But ofc it's your own choice.
When you form your own state, you must accept the same treaty as Yukidar did if you want to continue to have access to Spawntown Public Storage:
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State#.C2.A73.1_BBS-Yukidar_Economic_Treaty (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State#.C2.A73.1_BBS-Yukidar_Economic_Treaty)

Everyone: If you're in a location with any coordinate higher than 3000, please move within 3000. Tomorrow I might get a mod which makes it impossible to go beyond a certain distance, which I think I'll set to 3000 at least until the map is more evenly explored.
Title: Re: Blacraft
Post by: Darvince on September 24, 2011, 03:25:04 PM
Blacraft is always extremely laggy, and /me isn't allowed. Blacraft should be downgraded to 5 players again.
Title: Re: Blacraft
Post by: deoxy99 on September 24, 2011, 04:05:10 PM
Do I still need to war to get independent? I assume so.
Title: Re: Blacraft
Post by: matty406 on September 24, 2011, 04:14:30 PM
Epic music...
IT SHALL DEDECIDED... OVER A GAME OF BASKETPEARL!
Title: Re: Blacraft
Post by: vh on September 24, 2011, 04:27:26 PM
Epic music...
IT SHALL DEDECIDED... OVER A GAME OF BASKETPEARL!

Ok I need an accomplice with basic redstone knowledge to hook up a rapid pulsar to the note block
Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 04:46:52 PM
I know a bit about redstone, but what's a rapid pulsar (I assume it is a really fast clock)?
Title: Re: Blacraft
Post by: Darvince on September 24, 2011, 04:57:01 PM
GET OUT OF MAH WAY *gets to work*
Title: Re: Blacraft
Post by: vh on September 24, 2011, 05:56:09 PM
I know a bit about redstone, but what's a rapid pulsar (I assume it is a really fast clock)?
Yeah, it's a fast clock, and they're simple to make, I learned from looking at a picture of one for five secs and I haven't forgotten
Title: Re: Blacraft
Post by: FiahOwl on September 24, 2011, 06:49:44 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 09:29:26 PM
Of course you can!
Title: Re: Blacraft
Post by: FiahOwl on September 24, 2011, 09:48:08 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 09:53:09 PM
I wouldn't sign your constitution because I have my own country :P
Title: Re: Blacraft
Post by: Naru523 on September 24, 2011, 09:54:59 PM
If you declare independence, I would recommend joining the Red Alliance. Otherwise, you'd get destroyed by the combined forces of Bla, me, Darvince, and probably mudkipz.

Then again, it's highly possible Bla would allow you to be free. I dunno.
Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 09:57:36 PM
If you declare independence, I would recommend joining the to be Ausome Kapitalisht Alliansh. Otherwise, you'd be Kommunisht.
Title: Re: Blacraft
Post by: Darvince on September 24, 2011, 10:15:24 PM
Wut I'm kommunisht?

SECOND REBELS LEVEL... GO!!!
Title: Re: Blacraft
Post by: FiahOwl on September 24, 2011, 10:15:47 PM

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Title: Re: Blacraft
Post by: FiahOwl on September 24, 2011, 10:17:19 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 10:18:55 PM
Solea and Rift Auspikitan doesn't even have a constitution... I was planning on writing out general codes/laws though.
Title: Re: Blacraft
Post by: FiahOwl on September 24, 2011, 10:19:31 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 24, 2011, 10:26:30 PM
United States of River?
Title: Re: Blacraft
Post by: deoxy99 on September 24, 2011, 11:10:20 PM
United States of We Don't Care. ;D
Title: Re: Blacraft
Post by: Darvince on September 24, 2011, 11:45:41 PM
hjaj

Hungary-Joseon Arid Jail
Title: Re: Blacraft
Post by: deoxy99 on September 24, 2011, 11:56:36 PM
No. The Austrian-Dutch-Scandinavian Afro-Eurasian Jail of Snow.

Or ADSAEJS.
Title: Re: Blacraft
Post by: Bla on September 25, 2011, 12:40:23 AM
You can all become independent if you want. Without conflict. (We don't do war outside The Battleground anyway).

You just need to accept and follow the BSS-Yukidar Economic Treaty if you still want access to the public storages within the Blacraft Blaist State.

Darvince said the server was laggy. I can't downgrade it to 5 players, but we're usually not more than 5 players anyway. It's still more fun to play with some lag rather than not being able to play at all, isn't it?
Are the rest of you also lagging a lot? I don't lag.

I think it's because of the plugins if anything... Especially WhoPlacedIt.

Since Fiah doesn't have any region yet, it seems nonsensical to declare independence. :P You would just form your own region as a part of your own state, if you want.

Installed BorderGuard:
http://forums.bukkit.org/threads/mech-borderguard-v4-20-1-most-efficient-map-limiter-1185.3078/ (http://forums.bukkit.org/threads/mech-borderguard-v4-20-1-most-efficient-map-limiter-1185.3078/)
You can't go beyond x or z 3000 now.
Title: Re: Blacraft
Post by: Darvince on September 25, 2011, 07:31:24 AM
So you can't go into the SE, NE, or NW section of the map? Or did you set it to goto -3000 as well?
Title: Re: Blacraft
Post by: Bla on September 25, 2011, 07:34:14 AM
You can go anywhere in a perfect 36 km2 square centered around 0,0 (Spawntown).
Title: Re: Blacraft
Post by: Darvince on September 25, 2011, 07:36:25 AM
That doesn't sou-

6x6=36

Nvm.
Title: Re: Blacraft
Post by: FiahOwl on September 25, 2011, 07:36:51 AM

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Title: Re: Blacraft
Post by: FiahOwl on September 25, 2011, 07:39:51 AM

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Title: Re: Blacraft
Post by: FiahOwl on September 25, 2011, 09:59:53 AM

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Title: Re: Blacraft
Post by: Bla on September 25, 2011, 10:00:53 AM
I am working on it.
Title: Re: Blacraft
Post by: deoxy99 on September 25, 2011, 11:40:58 AM
I am going to be independent, and I will join the Red Alliance. I accept your Economic Treaty, and my country is called "Socialist State of Spheron." It is a Federal Republic, and its flag is a cyan background with a red Scandinavian Cross, indicating its Scandinavian roots.
Title: Re: Blacraft
Post by: Bla on September 25, 2011, 11:59:11 AM
Okay Deoxy.

I can't update the world map. My computer got a "capitalist screen error" (blue screen of death) while I was editing the map, and now Windows isn't working. It keeps trying to repair itself and restarting... Now it has kept doing that for almost two hours. I doubt it'll manage to repair itself before I go to bed in 37 minutes. I doubt it'll even have repaired itself when I get up tomorrow if I let it run the whole night, but I'll try doing that.
....................................

I hate that my desktop computer is so unstable. Blue screen errors every day. My laptop is a bit slow, but it has worked perfectly for almost five years. Couldn't I just combine them into the perfect computer... Except that I'd be in trouble at high school where laptops are required then.
Oh well, as we all know, the faster computers break, the more we will have to buy! And that is good for society. Buying lots of stuff. Whether you need it or not. Never mind the fact that Earth is running out of resources at an ever increasing rate... Sigh.
Title: Re: Blacraft
Post by: atomic7732 on September 25, 2011, 12:09:30 PM
Oh well, as we all know, the faster computers break, the more we will have to buy! And that is good for society. Buying lots of stuff. Whether you need it or not. Never mind the fact that Earth is running out of resources at an ever increasing rate... Sigh.
Internets for you!
Title: Re: Blacraft
Post by: Bla on September 25, 2011, 12:14:30 PM
And tanks for you! Wait, I mean thanks.
Title: Re: Blacraft
Post by: blotz on September 25, 2011, 02:55:22 PM
what should i do? im too lazy to do something someone has to tell me to do it
Title: Re: Blacraft
Post by: vh on September 25, 2011, 03:01:51 PM
yur mawm  ;D
Title: Re: Blacraft
Post by: blotz on September 25, 2011, 03:41:23 PM
crashed for me
Title: Re: Blacraft
Post by: matty406 on September 25, 2011, 03:57:38 PM
In a cave near Ampluterra.
Title: Re: Blacraft
Post by: Bla on September 25, 2011, 09:55:31 PM
Yes, I also found a cave yesterday filled with brown mushrooms in Epicland.

what should i do? im too lazy to do something someone has to tell me to do it
You could build a ladder down to the minecart station in Lotservania, build a public storage there, maybe a road to Desertopia.
Title: Re: Blacraft
Post by: Naru523 on September 25, 2011, 10:04:26 PM
I maid an autofarm.
Title: Re: Blacraft
Post by: vh on September 26, 2011, 03:47:17 AM
KILL ALL ZE ANTI-SLEEPERISTS!
Title: Re: Blacraft
Post by: atomic7732 on September 26, 2011, 06:20:33 AM
So... kill the sleepers?
Title: Re: Blacraft
Post by: FiahOwl on September 26, 2011, 07:06:27 AM

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Title: Re: Blacraft
Post by: vh on September 26, 2011, 11:46:06 AM
So... kill the sleepers?

no i don't see what u mean :)
Title: Re: Blacraft
Post by: vh on September 26, 2011, 11:46:24 AM
KILL ALL ZE ANTI-ANTI-SLEEPERISTS!

Someone stayed up all night.

nop
it wash all deoxy!
Title: Re: Blacraft
Post by: atomic7732 on September 26, 2011, 02:56:02 PM
Mudkipz, "anti-anti", double negative much?

Oh Bla, can you whitelist "MrShmoopy", he's my irl friend (and not Viper, so not the owner of Hondarah). I forgot all about the whitelist, and he tried to get on over the weekend.
Title: Re: Blacraft
Post by: vh on September 26, 2011, 03:28:16 PM
i got deoxy inside my inescapable box
it proved...well... inescapable :P

Title: Re: Blacraft
Post by: Bla on September 26, 2011, 09:58:22 PM
Kol

I have whitelisted MrShmoopy.
Title: Re: Blacraft
Post by: matty406 on September 28, 2011, 07:57:04 AM
So for my lighthouse, I need a design for the glass capsule at the top. I have here schematics for lava, 'wafer' Netherrack, and glowstone. Not sure which one to go for though.
Title: Re: Blacraft
Post by: Bla on September 28, 2011, 09:37:43 AM
I suggest lava. I think that would look best.

I'm planning to build the lighthouse in Spawntown of glowstone from the first floor up, but then again, there should be something distinguishable at the top, probably, and a glass thing filled with lava sounds like a good idea for that.
If you want uniqueness from Spawntown's lighthouse, netherrack would be a good choice.

Or maybe just wafer. That sounds like an... Interesting... Material. I'd like to learn more about it.
Title: Re: Blacraft
Post by: deoxy99 on September 28, 2011, 09:39:14 AM
Or just choose the fourth design. It produces no light, which everyone likes. :P
Title: Re: Blacraft
Post by: matty406 on September 28, 2011, 10:14:44 AM
Wafer isn't a material, it's just to describe the way the Netherrack is placed. I thought it sounded nice. :)
But, Deoxy, all the lost souls of wrecked ships! It's disastrous!

I'm also getting ideas of redstone controlled doors to shut off the light during day...
Title: Re: Blacraft
Post by: Bla on September 28, 2011, 10:43:50 AM
Aha. New word technology discovered.

That'd be a lot of doors I think, and wouldn't the wiring and blocks with wire etc. block off all the light during day even without the doors? :P
Title: Re: Blacraft
Post by: deoxy99 on September 28, 2011, 10:46:04 AM
Trapdoors? But then again, the middle area can't be filled with the trap doors. :-\
Title: Re: Blacraft
Post by: Bla on September 28, 2011, 10:47:21 AM
I don't even think trapdoors alter the light. At least, the area below Ampluterra Outpost Station always seems extra light, also when the trapdoor is closed. It can only be sunlight, if it hasn't been changed since last time I noticed it.
Title: Re: Blacraft
Post by: FiahOwl on September 28, 2011, 11:56:04 AM

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Title: Re: Blacraft
Post by: Bla on September 28, 2011, 12:42:24 PM
The region? What about calling a municipality (smaller red area) within the yellow region The Capitol? I think "The Capitol" is a very big name for a region, which looks a bit like it is the capital of the entire planet. Regions should (in my opinion :P) have more unique names. If you have a region named The Capitol, no one else can have a region named that, but there could still be multiple capitols in different states. I think it would be most fair not to have any regions with such names.
Title: Re: Blacraft
Post by: FiahOwl on September 28, 2011, 01:19:04 PM

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Title: Re: Blacraft
Post by: vh on September 28, 2011, 01:23:56 PM


my explorations

----------------------------------------------------Borderguard--------------------
                  00000000000000000000
                  0                                 0
                  0                                 0
             Spawntown               Desertopia

distance, 7200 meters
villiages discoverd: 3
dungeons discovered 1.
ravines discoved: 1

i also found a huuuge villiage
Title: Re: Blacraft
Post by: atomic7732 on September 28, 2011, 02:47:12 PM
That's "huuuge"? Then my first one I saw must have been gigantic!
Title: Re: Blacraft
Post by: deoxy99 on September 28, 2011, 03:44:36 PM
How did you go 7200 meters when the limit is 3000 meters? ???
Title: Re: Blacraft
Post by: vh on September 28, 2011, 04:02:05 PM
i went, to 3000, horizontal for 1200 and then back to 3000

and "huge" is a relative term
huge as in twice as big as the other too :D
Title: Re: Blacraft
Post by: FiahOwl on September 28, 2011, 08:14:12 PM

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Title: Re: Blacraft
Post by: Darvince on September 28, 2011, 08:18:28 PM
Actually the word would be capital, as capitol is referring to a meeting place of large government groups i.e. congress.

Official definition:
1 a : a building in which a state legislative body meets b : a group of buildings in which the functions of state government are carried out.
Title: Re: Blacraft
Post by: FiahOwl on September 28, 2011, 08:21:38 PM

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Title: Re: Blacraft
Post by: Darvince on September 28, 2011, 08:23:33 PM
j00 fail'd anyway
Title: Re: Blacraft
Post by: vh on October 01, 2011, 04:59:16 AM
holyshi- an army of spiders is assulting my chicken farm, theres like five of them...
one of them managed to find the single 2 block gap in my overhangs...
Title: Re: Blacraft
Post by: vh on October 02, 2011, 10:34:01 AM
"houston we have-"
"a problem? again!?"
"no, we have an egg"
Title: Re: Blacraft
Post by: vh on October 02, 2011, 10:35:16 AM
spy sattelites obsevere an population growth after half a large chest of eggs is thrown..
Title: Re: Blacraft
Post by: vh on October 02, 2011, 10:53:07 AM
After protesters surrounded the chicken farm, a representative from mudkips chicken factory claimed:

"no chickens were harmed in the making of these eggs" along with several other chestloads

the reason for eggs?
cake!
Title: Re: Blacraft
Post by: Darvince on October 02, 2011, 10:54:20 AM
why are you obsessed with farming random things x1,000,000
Title: Re: Blacraft
Post by: vh on October 02, 2011, 10:56:54 AM
because i can

and because now we can use play chicken ball, to win, you spawn a chicken inside the basket.
Title: Re: Blacraft
Post by: vh on October 07, 2011, 12:30:28 PM
chicken.png
Title: Re: Blacraft
Post by: vh on October 07, 2011, 12:39:07 PM
also, would deoxy mind if i put several chickens in his hotel? its free eggs and food :)
Title: Re: Blacraft
Post by: deoxy99 on October 07, 2011, 12:42:01 PM
No, if you did that I would burn your house down. With lemons. - Cave Johnson :P
Title: Re: Blacraft
Post by: vh on October 07, 2011, 12:58:16 PM
my house is mostly stone and sandstone....
Title: Re: Blacraft
Post by: deoxy99 on October 07, 2011, 01:00:23 PM
I will stab you then. :P
Title: Re: Blacraft
Post by: vh on October 07, 2011, 01:14:22 PM
at your house? you don't even know where i am
Title: Re: Blacraft
Post by: Darvince on October 07, 2011, 01:15:50 PM
Y U NO FARM CHIKIN DEOXY?
Title: Re: Blacraft
Post by: deoxy99 on October 07, 2011, 01:16:34 PM
I like wheat. I got plenty of it. :P
Title: Re: Blacraft
Post by: vh on October 07, 2011, 01:21:17 PM
good i'll put chickens on darv's head then :)

Title: Re: Blacraft
Post by: Darvince on October 07, 2011, 01:23:38 PM
yay
Title: Re: Blacraft
Post by: vh on October 07, 2011, 01:25:12 PM
oops
you see, they were supposed to stay in the pet center, but they crowded around the doors and i couldn't get out...

...

i got most of them but then i ran out of flint and steel. I searched for iron, but then i needed gravel and...

Theres not many left :) i killed 90% of zem


hey i don't think i've ever been to whereever u are darv plain- something.... where is that
Title: Re: Blacraft
Post by: FiahOwl on October 08, 2011, 03:23:03 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 08, 2011, 03:25:17 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 08, 2011, 03:27:10 PM

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Title: Re: Blacraft
Post by: vh on October 08, 2011, 03:32:40 PM
kolkolkol
Title: Re: Blacraft
Post by: FiahOwl on October 08, 2011, 03:34:53 PM

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Title: Re: Blacraft
Post by: Bla on October 08, 2011, 03:35:36 PM
Kol.

That looks like Awesomeland just west of the rollercoaster. At the rollercoast.

How is everything in Blacraft? Are people still playing it? Any new things during the last week?

Fiah: I can't give you permission yet, but I don't like floating bridges. Maybe if the design looks really really nice and realistic, with adequate supporting pillars! :P
About roads and rails, yes, approved. If you can extend the road ending at the rollercoaster to your area that's ok, otherwise I'll do it when I get my com back. I'll also extend the rails when I get back.

As you probably know, I can't update the map because my computer is currently being "repaired" (Windows got corrupted on it), so I don't have the file with the world map. It's on the E drive, which is completely fine, though.
Title: Re: Blacraft
Post by: vh on October 08, 2011, 03:36:15 PM
durt bridge ftw *until i had to erase it*

wtf aren't you sleeping now bla?
Title: Re: Blacraft
Post by: vh on October 08, 2011, 03:36:42 PM
yeah..i put chickens in spawntown... that is all.
Title: Re: Blacraft
Post by: Bla on October 08, 2011, 03:39:13 PM
Going to sleep now. I just finished Le Mans in Gran Turismo 5, I didn't want to let my PS3 run all night just to finish the last few hours tomorrow. That would be too pollutive and a waste of resources. :P
Title: Re: Blacraft
Post by: FiahOwl on October 08, 2011, 03:40:27 PM

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Title: Re: Blacraft
Post by: vh on October 08, 2011, 03:42:24 PM
shutdown -s -t 7000
?

Title: Re: Blacraft
Post by: vh on October 08, 2011, 03:49:17 PM
Kol.

That looks like Awesomeland just west of the rollercoaster. At the rollercoast.

How is everything in Blacraft? Are people still playing it? Any new things during the last week?

Fiah: I can't give you permission yet, but I don't like floating bridges. Maybe if the design looks really really nice and realistic, with adequate supporting pillars! :P
About roads and rails, yes, approved. If you can extend the road ending at the rollercoaster to your area that's ok, otherwise I'll do it when I get my com back. I'll also extend the rails when I get back.

As you probably know, I can't update the map because my computer is currently being "repaired" (Windows got corrupted on it), so I don't have the file with the world map. It's on the E drive, which is completely fine, though.

ohhh god windows is evil

half-tempted to start a conspiracy thread about microsoft, google, and your mom
Title: Re: Blacraft
Post by: Darvince on October 08, 2011, 04:36:41 PM
Bla, why did you limit us to only inside your ass?
Title: Re: Blacraft
Post by: vh on October 08, 2011, 04:37:41 PM
problum: borderguard
solution: lag (according to the bukkit thread, where a player dropped 3000+ torches when he died. The lag let players pass bordurgard

i exploded 40000 cacti with 4 tnt
result : failed

cacti: still on ground :P
Title: Re: Blacraft
Post by: Bla on October 09, 2011, 02:34:28 AM
Don't try to get past Borderguard's borders. There's a reason for why I installed the plugin, which I've written earlier in the topic.

If you explore enough of the rest of the map, I might expand the borders. But not before I've got my desktop computer back so I can map the world.

Also updated the BSS-Yukidar Economic Treaty (http://blacraft.wikia.com/index.php?title=Rules%2FLaw_of_the_Blacraft_Blaist_State&action=historysubmit&diff=4482&oldid=4433).

Also, I just thought of the name "United States of Aeridani". Would it not make more sense to call it "United Regions of Aeridani", since it is actually one state composed of (in the future probably) multiple regions?
Title: Re: Blacraft
Post by: Darvince on October 09, 2011, 09:40:58 AM
Don't try to get past the edge of my butt. There's a reason for why I'm keeping you inside it, which I've written earlier in the topic.

If you explore enough of my butt, I might expand it. But not before I've got my desktop computer back so I can map your futile efforts to get out.

This is what I got out of that post.
Title: Re: Blacraft
Post by: Bla on October 09, 2011, 10:36:00 AM
But

6x6 km square centered on 0,0 in Blacraft ≠ My butt
Title: Re: Blacraft
Post by: vh on October 09, 2011, 10:46:10 AM
wow bla, thats a pretty impressive butt

i think you need a bigger skirt
Title: Re: Blacraft
Post by: Bla on October 09, 2011, 10:49:40 AM
...!!!
Title: Re: Blacraft
Post by: vh on October 09, 2011, 10:57:52 AM
i'm aware that not all butts were made equal

but you still need a bigger skirt..
Title: Re: Blacraft
Post by: Bla on October 09, 2011, 02:35:00 PM
Interesting new stuff detectud.
Title: Re: Blacraft
Post by: matty406 on October 09, 2011, 03:02:45 PM
We've been busy. :)
HAve you seen the lighthouse?
Title: Re: Blacraft
Post by: Darvince on October 09, 2011, 05:49:09 PM
I'm raising the level of the lake at Minas Mont and some of the lakes near Plaidania as well. For the ones that have connections, I'm making locks/dams/levees.
Title: Re: Blacraft
Post by: FiahOwl on October 09, 2011, 06:51:10 PM

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Title: Re: Blacraft
Post by: vh on October 09, 2011, 07:43:43 PM
I'm raising the level of the lake at Minas Mont and some of the lakes near Plaidania as well. For the ones that have connections, I'm making locks/dams/levees.

and i have...helped? also, awesum lakeception is awesum. You know, if you take out the dirt blocks, they'll be a layer with no source blocks, resulting in anti swimming
afaik
Title: Re: Blacraft
Post by: Darvince on October 09, 2011, 07:46:06 PM
yes but... i'm going to slowly move the antiswimming layer down (or maybe it could be //fixwater'd by bla since that is a process that could take 4-6 hours to get rid of for little betterment)
Title: Re: Blacraft
Post by: vh on October 09, 2011, 08:00:46 PM
thats going to take a while :P
its not visible, and you don't swim in there often....

if you ask bla to do it, threaten him with yogurt first, it helps
Title: Re: Blacraft
Post by: Bla on October 10, 2011, 12:49:17 AM
I recommend placing dirt on the layer above the old/lower water level, and then pouring the water at the side of the dirt, and remove the dirt as you place more water.

No, I haven't seen the lighthouse yet. Ohes... Naise.
Title: Re: Blacraft
Post by: FiahOwl on October 10, 2011, 10:24:17 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 10, 2011, 10:25:33 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 11, 2011, 08:24:35 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 11, 2011, 02:23:20 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 11, 2011, 02:33:02 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 11, 2011, 02:40:37 PM

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Title: Re: Blacraft
Post by: deoxy99 on October 11, 2011, 03:32:44 PM
Have we mentioned we don't care? :D
Title: Re: Blacraft
Post by: vh on October 11, 2011, 03:57:45 PM
i do

because i'll take any excess :P
Title: Re: Blacraft
Post by: FiahOwl on October 12, 2011, 01:22:23 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 12, 2011, 02:14:26 PM

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Title: Re: Blacraft
Post by: vh on October 12, 2011, 03:25:12 PM
kol what

no.
go build a temple out of unmined diamond ore blocks.
!
Title: Re: Blacraft
Post by: vh on October 13, 2011, 01:13:24 PM
in a mystical lake somewhere south-west of desertopia, a fishing village is discovered. Each minimalist hut contains 2 windows, a crafting table, a furnace, and a chest with a fishing rod and coal to cook fish.


Title: Re: Blacraft
Post by: vh on October 13, 2011, 01:16:17 PM
the morning fog obscures land, but the fishermen are already hauling in breakfast :)
Title: Re: Blacraft
Post by: Darvince on October 13, 2011, 04:16:01 PM
tf
Title: Re: Blacraft
Post by: vh on October 13, 2011, 04:18:20 PM
so i heard you liek fishing?
Title: Re: Blacraft
Post by: vh on October 13, 2011, 04:20:24 PM
so i heard underwater fishing...
Title: Re: Blacraft
Post by: FiahOwl on October 13, 2011, 04:36:25 PM

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Title: Re: Blacraft
Post by: vh on October 13, 2011, 04:37:49 PM
thats kind of the point...
dirt ish easy to obtain.
Title: Re: Blacraft
Post by: Bla on October 14, 2011, 08:57:54 AM
Nais fishing villech.

And nais diemundz. I think they're just more common/changed in 1.8. Also, there are no gawdz in Blacraft. :P Thank Notch for the diamond generation codeishness.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:01:33 AM

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Title: Re: Blacraft
Post by: Bla on October 14, 2011, 10:24:23 AM
Exciting.

Btw, wouldn't it make more sense to call it United Regions of Aeridani? Because it is one state containing region(s).
Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 10:29:16 AM
The United States is too! We just call those regions "states". :P

So we are a State of States. :P

Or a Nation of States. Whatever you want to call it.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:44:19 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 10:45:54 AM
FiahOwl, I already have a language. It's horrible, yes, but it'll do.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:46:10 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:46:49 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:47:49 AM

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Title: Re: Blacraft
Post by: Bla on October 14, 2011, 10:51:16 AM
Kol @ imech

Yes... I think it's confusing. But isn't it much better to change it now, when there aren't that many signs or wiki pages etc.? I'll gladly change everything on the wiki, and we don't have to change all the signs at once - just continue to make the new signs with regions instead of states, and change old signs whenever we stumble across them and want to change them.

Since Blacraft is a planet completely unrelated to Earth, I recommend making completely fictive languages unrelated to Earthly ones (just the words, alphabet doesn't have to be different) and then have translations. But it's just a recommendation to make the stories more realistic.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:52:15 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:52:43 AM

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Title: Re: Blacraft
Post by: Bla on October 14, 2011, 10:53:35 AM
Noooo, let'sh kipz humansh aut awff thish.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:54:47 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 10:55:28 AM
Want to hear an example of my language? ... You'll probably think it's gibberish... Really? You want to hear it? Fine.

Y aleb te piloqrini aleb Spheron Tliami k te hokloni aleb Spheronese.
I am the ruler of Spheron Tliami and the creator of Spheronese.

Yes, aleb is "to be" and "of".

Really. That's my language.

@FiahOwl

They are aliens in disguise.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 10:57:19 AM

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Title: Re: Blacraft
Post by: Bla on October 14, 2011, 10:59:08 AM
Noooo, let'sh kipz humansh aut awff thish.
Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 10:59:43 AM
NO! I VILL PUNISH YOU IF YOU DON'T STOP BEING HUMANISCHHHHHHHHHHHHHHHHHHHHHHHHHHHHH - Some random German guy, maybe Adolf Hitler, maybe not.

Want to see my writing system?

トゥリロドアレビアロムアレブスルネ, ココリロドキルアレブアルロ, コアレビアロムアレブスラブシム。

Oh yeah, that's my writing system. It's simple really, it's just the Japanese Katakana system.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 11:02:30 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 11:03:18 AM
Hehehe, I called your server on my server-list "Nazicraft". >:D

Changed it just now to... Lapiscraft!
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 11:04:42 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 11:05:40 AM
http://conlang.wikia.com/wiki/Spheronese (http://conlang.wikia.com/wiki/Spheronese)

Read about my language there... Bla, can you split this language discussion to a new topic called "Languages of Blacraft"?
Title: Re: Blacraft
Post by: Bla on October 14, 2011, 11:10:08 AM
Ok yes, we're all humanz. Except Mudkipz who is TNT and me who is nawt lapis and Nue who is a mutant wif red eyes and Darvince who is a rana and Matty406 who is iron.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2011, 11:11:47 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 14, 2011, 11:13:04 AM
I'm human too... :P
Title: Re: Blacraft
Post by: Bla on October 14, 2011, 11:13:49 AM
I think it would make the posts look odd if I split the topic, because many of them are very related to the rest of what we've written about in here.
I suggest you just make a new topic for it.
Title: Re: Blacraft
Post by: atomic7732 on October 14, 2011, 02:59:39 PM
All Your Ocean Belong to Dolphin
All your rain (are) belong to Imbri.

All your sky (are) belong to pegasi.

All your Minecraft (are) belong to not me.

and Nue who is a mutant wif red eyes
I'm a pegasus, and I don't have red eyes.
Title: Re: Blacraft
Post by: vh on October 14, 2011, 03:01:07 PM
you [everyone] belong to me

that is all.
Title: Re: Blacraft
Post by: Bla on October 16, 2011, 12:31:06 PM
I propose to abolish Alandusia because of the "earthquake", and instead merge the eastern part of it into Yukiland. The western part hasn't really been developed anyway, and could become a new region whenever it is developed, with borders which make more sense with the new chunk errors.

Darvince, Naru, accept?

Also, I have reached the limit on lapis in private property, so from now on all the lapis I find will go into the public storage. :)
And I've found a lot of diamonds lately, as I've strip mined a lot on my laptop. I now have 123 diamonds.
Title: Re: Blacraft
Post by: Darvince on October 16, 2011, 03:48:03 PM
LAPIS?

You're storing YOUR OWN SKIN in public for ALL to see? *rant about no morals*
Title: Re: Blacraft
Post by: Bla on October 17, 2011, 11:56:00 AM
Extended Spawntown southern strip mines layer 2 from 415 meters to 475 meters, and entered the epicave near the end. I splunk'd some of it on my laptop. Nop, desktop ish nawt fini-shed yet.
Title: Re: Blacraft
Post by: Naru523 on October 17, 2011, 10:41:07 PM
I propose to abolish Alandusia because of the "earthquake", and instead merge the eastern part of it into Yukiland. The western part hasn't really been developed anyway, and could become a new region whenever it is developed, with borders which make more sense with the new chunk errors.

Darvince, Naru, accept?
okay.
Title: Re: Blacraft
Post by: Bla on October 18, 2011, 08:55:08 AM
Darvince, accept?

Also, Spawntown Public Storage is now filled with redstone dust - it has 7147, which is 235 over capacity. I recommend all regions under the BSS-Yukidar Economic Treaty to take some stacks to their own public storages, just as much as you want to store there.

Hopefully I'll get my computer back tomorrow. It is in computer-calculated time 2 hours from having all its files copied from its primary hard drive, and still needs a new Windows to be installed tomorrow, when the files are copied.
That was half of that vacation...
Title: Re: Blacraft
Post by: Bla on October 18, 2011, 12:33:44 PM
Ventus might want to venture to his news board...

>:D
Title: Re: Blacraft
Post by: vh on October 18, 2011, 12:35:14 PM
Hopefully I'll get my computer back tomorrow. It is in computer-calculated time 2 hours from having all its files copied from its primary hard drive, and still needs a new Windows to be installed tomorrow, when the files are copied.
That was half of that vacation...

kol, that and
(http://imgs.xkcd.com/comics/estimation.png)

just made my day.
Title: Re: Blacraft
Post by: FiahOwl on October 18, 2011, 02:57:51 PM

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Title: Re: Blacraft
Post by: vh on October 18, 2011, 03:12:39 PM
WIAT WHUT :p
you mean mudkipzania or desertopia >.>
Title: Re: Blacraft
Post by: atomic7732 on October 18, 2011, 03:13:19 PM
It sounds like you're ragequitting, although that doesn't appear to be the case.
Title: Re: Blacraft
Post by: FiahOwl on October 18, 2011, 03:15:03 PM

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Title: Re: Blacraft
Post by: atomic7732 on October 18, 2011, 03:16:06 PM
That's not my point...
Title: Re: Blacraft
Post by: Bla on October 19, 2011, 02:37:42 AM
Why quit the treaty? It makes no difference when you have no stuff, and Mudkipzania is in the treaty anyway, so it'd be the same as just giving it to all the treaty-states.

I'll try to keep the USAR preserved. :/
Title: Re: Blacraft
Post by: vh on October 19, 2011, 02:38:50 AM
sorry imbri, it rained and i took some :)


also, this is the ampluterrakip embassy.
Title: Re: Blacraft
Post by: Bla on October 19, 2011, 04:03:52 AM
Looks naise. :) I'll visit it later.

And Ventus, if you haven't already, you should chech Yukidar news board.

Also, I thought of some changes to the economic treaty which I think will simplify our economy and still ensure that  we don't run out of stuff we need:

We abolish state and private property, but make a new regional excess property. Each region has an area to store some excess things, which will only be used in emergency if the public property is completely used, or if it is really needed for a big project. The owner of each region monitors the regions' own excess property.
It would still be something like one stack of each of most things, maybe a chest of cobble, dirt etc. But this is for emergency use and not for private use. Our economy seems very good, so I think we can begin to share iron, diamonds, gold, lapis etc.

About those rare things, a lot of it can be stored in the excess property, and a few iron bars can be moved to the public property chests. That way, there are always some available for everyone, but they still can't just take it all. And when the excess property has reached the limit, the public property can begin to be flooded with many of those rare items.
It will take a long time with diamonds, but we could also lower the limit on diamonds. 64 diamond blocks for emergency is ridiculous anyway. :P

Computer finished tomorrow "if there are no new problems".................................................... And I know I should finish my homework before I get it back, but I bet I don't manage to do it. This just destroys my mood.
Title: Re: Blacraft
Post by: blotz on October 19, 2011, 04:42:00 PM
fyi think i has moar dimand then iron.( i has little iron )
that is just weird
Title: Re: Blacraft
Post by: FiahOwl on October 20, 2011, 10:17:00 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 10:23:57 AM
fyi think i has moar dimand then iron.( i has little iron )
that is just weird
You have more probably since you don't care about iron. :P
Title: Re: Blacraft
Post by: Bla on October 20, 2011, 10:25:17 AM
Kol.

Hmm, I have my computer now. I just have to reinstall everything.

But FiahOwl, what would you say to making the Aeridani a region within the Blacraft Blaist State with no government (like Quontia), where it is preserved?
I can also add a road from Awesomeland to your settlement, and a rail tunnel as well if you want?
Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 10:27:26 AM
You can do that? Interesting. :P
Title: Re: Blacraft
Post by: FiahOwl on October 20, 2011, 10:29:59 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 10:45:20 AM
WAIT! I'm a socialist nation, so why do I have a hotel? :P
Title: Re: Blacraft
Post by: Bla on October 20, 2011, 10:46:46 AM
As long as everyone can use it, it's still Socialist, right... :P
Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 10:48:12 AM
Oh and by the way, I want to found a town, so here's what I wanted for my borders:

It's called Spheron Vogesim Tliami, just ignore the Vogesimukilo and put Vogesim Tliami. :P
It means Red Town by the way.

Basically, a government buildings will be there, and if you didn't know this, Spheron Tilami wasn't my capital. I didn't even have a capital, which is weird.

So Red Town is going to be a new addition as my government capital. :P
Title: Re: Blacraft
Post by: Bla on October 20, 2011, 10:56:38 AM
You can have it that way if you want, but I'd think it's a bit small for a village, and wouldn't it make more sense if the sea was at least a part of the area as well, especially if you're going to make a harbor? Or just as a part of the territory.

Here is what I suggest (very inaccurate):
Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 10:59:45 AM
You mean you add the part you drew on the map?
Title: Re: Blacraft
Post by: Bla on October 20, 2011, 11:00:14 AM
Yes.
Title: Re: Blacraft
Post by: deoxy99 on October 20, 2011, 11:00:49 AM
That'll work. Thanks Bla.
Title: Re: Blacraft
Post by: Bla on October 20, 2011, 02:25:38 PM
What about contracting Spheron Vogesim Tliami to Vogemi? It'd look better with short names on the map, and Spheron Rilmu already contains Spheron. :P
Anyway, I've updated a lot on the map now, and I'll upload it very soon.
With Aeridani! :P I called it Aeridani because it was a single region inside the BSS (state). I assumed USAR was the name of the state anyway. I'm not sure what you want the region to be called.

The map is uploaded now.

Also, do you people accept my changes to the economy which I proposed on the last page?

And also, Naru, if you haven't done it yet, here's just another reminder to check the Yukitown news board. :P
Title: Re: Blacraft
Post by: FiahOwl on October 20, 2011, 02:57:04 PM

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Title: Re: Blacraft
Post by: Naru523 on October 20, 2011, 03:05:22 PM
And also, Naru, if you haven't done it yet, here's just another reminder to check the Yukitown news board. :P
I c wut u did dere.
Title: Re: Blacraft
Post by: vh on October 20, 2011, 03:10:25 PM
What about contracting Spheron Vogesim Tliami to Vogemi? It'd look better with short names on the map, and Spheron Rilmu already contains Spheron. :P
Anyway, I've updated a lot on the map now, and I'll upload it very soon.
With Aeridani! :P I called it Aeridani because it was a single region inside the BSS (state). I assumed USAR was the name of the state anyway. I'm not sure what you want the region to be called.


i might join back eventually, maybe not though.

kol.

Minecraft addiction: 1 Fiahowl: 0
Title: Re: Blacraft
Post by: Bla on October 21, 2011, 02:53:51 AM
I c wut u did dere.
Nop u didunt. :P
Czech ze gwave.

Built a road to Aer (Idk what the town is called?) in Aeridani. From Awesomeland Rollercoaster.

Also, Deoxy:
Title: Re: Blacraft
Post by: Darvince on October 21, 2011, 07:35:47 AM
No aim not going to dine at a korutexss!
Title: Re: Blacraft
Post by: Bla on October 21, 2011, 08:07:38 AM
Kolkolkol.
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 08:33:38 AM

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Title: Re: Blacraft
Post by: Bla on October 21, 2011, 08:34:41 AM
The town is Aeridani? And the state is United States of Aeridani. What is the region then? :P
Title: Re: Blacraft
Post by: deoxy99 on October 21, 2011, 08:59:59 AM
Aeridani. Towns can be regions too. :P
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 09:05:02 AM

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Title: Re: Blacraft
Post by: deoxy99 on October 21, 2011, 09:07:07 AM
Oh so you want to revolt. :P
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 09:15:37 AM

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Title: Re: Blacraft
Post by: Bla on October 21, 2011, 09:19:31 AM
State: Revolute (Blacraft Blaist State while you're away)
Region: Aeridani
Town: Rebbelan

What about United States of Aeridani, though? I'm confused now.
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 09:29:28 AM

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Title: Re: Blacraft
Post by: Bla on October 21, 2011, 09:32:27 AM
Okay to region and town, and ok to United States of Aeridani, but you said ok to it becoming a part of BBS while you were away? :P
And it's a mess to make a lot of different states on the wiki, especially if they're just inactive, so I hope it's ok you only get one state.
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 09:33:02 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 09:33:42 AM

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Title: Re: Blacraft
Post by: Bla on October 21, 2011, 10:31:17 AM
I don't have plans to do that. Then I've just wasted half a year. :P
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 10:40:11 AM

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Title: Re: Blacraft
Post by: Bla on October 21, 2011, 10:52:49 AM
No, I'm not going to start a new world to replace the current one. I can delete parts of it, but I'm not going to replace it entirely.

I'll delete the entire Nether when 1.9 comes out, if it's ok with the rest.
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2011, 11:03:51 AM

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Title: Re: Blacraft
Post by: blotz on October 21, 2011, 03:18:03 PM

I'll delete the entire Nether when 1.9 comes out, if it's ok with the rest.

mudkips isnt going to be happy. i heard he dug a giant tunnel and layed some rails

edit: it's fiin with me tooo
Title: Re: Blacraft
Post by: Bla on October 21, 2011, 03:33:51 PM
Meanwhile, in Spawntown...

What is this building?!?!
Title: Re: Blacraft
Post by: deoxy99 on October 21, 2011, 03:36:55 PM
*facepalm* You forgot to hide the UI. :P
Title: Re: Blacraft
Post by: Bla on October 21, 2011, 03:37:47 PM
OH that was COMPLETELY unintentional HOW COULD I kol. :P
Title: Re: Blacraft
Post by: vh on October 21, 2011, 03:39:50 PM
i should lick your intestines for that >.<
Title: Re: Blacraft
Post by: Bla on October 21, 2011, 03:40:48 PM
[APH] Russia's REAL Kolkolkol 10 Minute Challenge (http://www.youtube.com/watch?v=MygmkCl6q6o#)

It sounds like it says "kål kål kål kold kold" in Danish, which means "cabbage cabbage cabbage cold cold".
What is with this cold cabbage?!?! ???
Title: Re: Blacraft
Post by: vh on October 21, 2011, 03:43:54 PM
No, I'm not going to start a new world to replace the current one. I can delete parts of it, but I'm not going to replace it entirely.

I'll delete the entire Nether when 1.9 comes out, if it's ok with the rest.

absolutely not.
why.

no jk :P its fine, but only if me or someone else is motivated to rescue a couple chest fulls of stuff from my tunnel.
and you'll have to temp disable borderguard. the tunnel is 3km plus if i remember right and there was a chest at the very end.
Title: Re: Blacraft
Post by: Naru523 on October 21, 2011, 06:39:27 PM
Kol. Danke wif ze prezent.

Also, there's a nuemelon farm under the wheat farm. It'll grow once I get a sufficient amount of nueseeds.
Title: Re: Blacraft
Post by: Bla on October 22, 2011, 08:08:51 AM
I have one melon seed in the state property center if you need it (and also if you don't). I read that the grown stalks can grow multiple melons if you just harvest the melons, so you don't need to remove the stalks themselves (I did that when I started playing 1.8 :P).

And the thing is finished.
Title: Re: Blacraft
Post by: Darvince on October 22, 2011, 08:28:10 AM
I don't even.
Title: Re: Blacraft
Post by: Bla on October 22, 2011, 08:30:26 AM
It's Spawntown Stronghold. It's a maze where you fight mobs.

And on the top there are some watch towers etc. They're along the route inside the thing.

You're not allowed to torch it or to break or place blocks, or to hax doors with redstone or buttons.
Title: Re: Blacraft
Post by: blotz on October 22, 2011, 09:22:31 AM
I have one melon seed in the state property center if you need it (and also if you don't). I read that the grown stalks can grow multiple melons if you just harvest the melons, so you don't need to remove the stalks themselves (I did that when I started playing



That's great! I bring 1stac of bone and make 3stac or more of seeds
(I won't forget to return the seeds)

Title: Re: Blacraft
Post by: Bla on October 22, 2011, 10:30:53 AM
Okay, I moved the melon seeds into the Plants and Mushroom chest in the public storage. You can take them.
Title: Re: Blacraft
Post by: blotz on October 22, 2011, 03:50:23 PM
If you break a fully grown melon vine, is it possible for it to drop 0 seeds?
WOW I did not make any mistakes on the top line!
Title: Re: Blacraft
Post by: vh on October 22, 2011, 06:54:17 PM
*face hoof* when I see bla's picture naming scheme.
Title: Re: Blacraft
Post by: Bla on October 23, 2011, 01:48:00 AM
If you break a fully grown melon vine, is it possible for it to drop 0 seeds?
WOW I did not make any mistakes on the top line!
Yes, it can. But you don't need to destroy it, it can spawn multiple melons if you just harvest the melons.

*Lakeview Mushroom Farm built.
*Border Hill Automatic Farm expanded.
*World map updated.

Yukidar, Solea and Rift Auspikitan and Socialist State of Spheron can build embassies in Spawntown/Kaktoland if they want, but we'll have to agree on a defined spot first.

Naru, if you don't know what to build in Yukitown, you could build an improvement center where people can suggest what you could build. :P

And if nobody complains about the changes to the economy I proposed, I'll implement them soon.
Title: Re: Blacraft
Post by: vh on October 24, 2011, 03:39:25 AM
I have one melon seed in the state property center if you need it (and also if you don't). I read that the grown stalks can grow multiple melons if you just harvest the melons, so you don't need to remove the stalks themselves (I did that when I started playing 1.8 :P).

And the thing is finished.


AHAHA AHAHAHAHAHHAHAHA i lol'd at you removing stems
Title: Re: Blacraft
Post by: Bla on October 24, 2011, 07:46:35 AM
BSS-Yukidar Economic Treaty updated! (http://blacraft.wikia.com/index.php?title=Rules%2FLaw_of_the_Blacraft_Blaist_State&action=historysubmit&diff=4491&oldid=4482)

Now there is only regional property and public property. Regional property is up to 64 of each block and item, which the owner of the region manages. The rest is public.
It should be easy to remember. :)

And regions can build regional embassies where they can request regional property from each other if they need it.
Title: Re: Blacraft
Post by: FiahOwl on October 24, 2011, 08:15:16 AM

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Title: Re: Blacraft
Post by: Bla on October 24, 2011, 08:19:27 AM
What emergency could possibly destroy a skyscraper other than griefing, which will be reverted or repaired unlegitly? :P
I'm considering allowing more cobble and dirt. But the point is to flood the economy with a lot of things in cooperation, so we slowly build up a stronger and stronger economy. You still have the public storage, you still have access to all the other public storages and you can request regional property from other regions if you need it.
If you don't have enough cobble, go to Spawntown. There is more than 10.000 cobblestone, and I doubt it will be depleted. :P
Title: Re: Blacraft
Post by: FiahOwl on October 24, 2011, 08:20:40 AM

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Title: Re: Blacraft
Post by: Bla on October 24, 2011, 08:22:30 AM
Kol. :P I can see any changes to any block, so I would be able to see who griefed your skyscraper and ban that person. Automatic backups are max one day old, so I could just copypaste a piece of a backup of your preserved skyscraper onto the current map.
Title: Re: Blacraft
Post by: vh on October 24, 2011, 11:51:17 AM
Kol. :P I can see any changes to any block, so I would be able to see who griefed your skyscraper and ban that person. Automatic backups are max one day old, so I could just copypaste a piece of a backup of your preserved skyscraper onto the current map.

you do keep older backups ...do you

if you went to .....japan lets say, and something exploded the world. the backups and autosaves would be.....borked!
Title: Re: Blacraft
Post by: Bla on October 24, 2011, 11:52:45 AM
I also have many backups on my own computer.

If something exploded the world, I don't think any of us would care much about Blacraft, since we're all dead. :P
Title: Re: Blacraft
Post by: vh on October 25, 2011, 03:17:08 PM
this is my newest project, architecture inspired by Duffield Hall in Cornell University which i visited recently. Unlike my fugly and abandoned cone, i have this all planned out and it will have a definite purpose :P.
The 8000+ blocks with comprise most of the foundation was dug out in just 2 days :)
Title: Re: Blacraft
Post by: FiahOwl on October 25, 2011, 04:33:42 PM

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Title: Re: Blacraft
Post by: vh on October 25, 2011, 05:39:04 PM
actually, its my favorite one :P
Title: Re: Blacraft
Post by: Bla on October 25, 2011, 10:24:38 PM
Ugly texture pack!

But an interestingly big project.
Title: Re: Blacraft
Post by: FiahOwl on October 26, 2011, 08:56:09 AM

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Title: Re: Blacraft
Post by: vh on October 26, 2011, 03:56:35 PM
well, i like all my blocks perfect cubes. no noise, just plan textures. the borders emphasize the precise shape of the block
which is why i like it.
Title: Re: Blacraft
Post by: FiahOwl on October 26, 2011, 04:02:36 PM

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Title: Re: Blacraft
Post by: blotz on October 26, 2011, 04:18:20 PM
Bla could you /kill me or something beceause i just ramdomly walk into the stronghold with my bare hands period.
are the spwan town bloocks locked? if not, make the stronghold locked. the creepers might blow it up );









i like posting its fun
Title: Re: Blacraft
Post by: Naru523 on October 26, 2011, 04:50:58 PM
Creepers can't explode blocks due to Bla installing a plugin of it.
Title: Re: Blacraft
Post by: vh on October 26, 2011, 06:32:38 PM
It looks ugly IMHO.

well then lets be glad that everyone can have a different texturepack. You are in a lot of pain
Title: Re: Blacraft
Post by: Bla on October 26, 2011, 10:09:25 PM
Bla could you /kill me or something beceause i just ramdomly walk into the stronghold with my bare hands period.
Just go through it, you don't need anything to get through the course inside it. Maybe you'll get killed by a mob on the way, then it's even faster.
Title: Re: Blacraft
Post by: FiahOwl on October 27, 2011, 08:48:13 AM

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Title: Re: Blacraft
Post by: vh on October 27, 2011, 12:12:58 PM
http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/ (http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/)
Title: Re: Blacraft
Post by: blotz on October 27, 2011, 02:00:21 PM
Bla, there is a BIG problem in the strong hold. i encountered no mobs, and my hunger bar doent really change. did you set it on peaceful or sometiing? pictures
Title: Re: Blacraft
Post by: vh on October 27, 2011, 02:17:34 PM
1. construction on the window frames
2. main lobby/hall area
3. 6 H-type lava silos, each carrying 8 cubic meters (thats like 40 tons!) of lava.
Title: Re: Blacraft
Post by: Bla on October 28, 2011, 03:32:05 AM
Impressive, Mudkipz.

Bla, there is a BIG problem in the strong hold. i encountered no mobs, and my hunger bar doent really change. did you set it on peaceful or sometiing? pictures
No, but I'll check if it has somehow happened.
Title: Re: Blacraft
Post by: vh on October 28, 2011, 03:39:10 AM
status update: After finding the furnace which stole kips' bucket, i promptly blew it up with 4 tnt. the resulting explosion made big hole :)
Title: Re: Blacraft
Post by: Bla on October 28, 2011, 04:47:21 AM
http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/ (http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/)
It says June 15, 2011 or something (the last edit, probably). Since that's before 1.8, how can you guarantee that it runs without problems in 1.8, especially because it states that it's incompatible with earlier versions?
Title: Re: Blacraft
Post by: matty406 on October 28, 2011, 07:46:07 AM
Flag tiem
I wanted to make a flag for Ampluterra, I also wanted to make it like an actual colony flag with the original country's flag within it.
(http://i44.tinypic.com/bhezkn.jpg)
Also, a standalone for The Socialist Provinces of Ampluterra (If independence is declared). I don't know, just made it up there and then.
(http://i44.tinypic.com/oqemuu.jpg)
Or, I could use the second outright, independent or not. It'd be way easier to create with blocks.
Title: Re: Blacraft
Post by: Bla on October 28, 2011, 08:06:55 AM
I've always wondered how I could possibly place a five-edged star on my flag. Kol.

I don't consider other regions which are a part of the BBS colonies, though, but more like one big union where the regions are on an equal level to each other (not the main region exploiting/extracting resources from the rest).
Title: Re: Blacraft
Post by: vh on October 28, 2011, 11:51:51 AM
http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/ (http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/)
It says June 15, 2011 or something (the last edit, probably). Since that's before 1.8, how can you guarantee that it runs without problems in 1.8, especially because it states that it's incompatible with earlier versions?

it doesn't say, but :

"Note: This plugin is very simple and therefore will almost certainly not break with new bukkit builds. If I'm a bit late updating to RB don't be discouraged from using it."

so if you install it, and it not compatible, can't you just uninstall it? or is it more komplikatd
Title: Re: Blacraft
Post by: FiahOwl on October 28, 2011, 11:56:28 AM

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Title: Re: Blacraft
Post by: matty406 on October 28, 2011, 12:17:19 PM
Me likey
Title: Re: Blacraft
Post by: vh on October 29, 2011, 06:38:06 AM
Why cobblestone?
Not enough coal to make whole thingy stone

Use lava!
Bucket stealing furnace was promptly vaporizd

Its bland.
Haven't added decorations

Redo the cobblestone!
No.

I hate you!!111eleven
I'm glad we have something in common.

What is this?
A multipurpose structure.

Where is this
In your skirt. east of inner desertopia.

Your texture pack sucks!
It makes cobble look decent

The sandstone sucks.
Too bad. may fix later.
Title: Re: Blacraft
Post by: vh on October 29, 2011, 07:44:15 AM
notice: the next person who leaves a minecart on rails in front of my station shall be promptly evicted by armor piercing arrows.
Title: Re: Blacraft
Post by: Bla on October 29, 2011, 07:50:35 AM
Lavaforge plugin installed!
Title: Re: Blacraft
Post by: vh on October 29, 2011, 07:56:35 AM
thanks!

that offsets my  >:( when i suffocated in a block when the server restarted. There goes 3000 cobble and a stack of bread.
Title: Re: Blacraft
Post by: matty406 on October 29, 2011, 08:42:28 AM
Bla Bla Bla what's Lavaforge?
Title: Re: Blacraft
Post by: Bla on October 29, 2011, 08:55:08 AM
Bla Bla Bla what's Lavaforge?
This:
http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/ (http://forums.bukkit.org/threads/fix-mech-lavaforge-1-0-0-returns-buckets-when-lava-is-used-in-a-furnace-1240.22502/)
Furnaces now only consume the lava in iron buckets and not the buckets themselves as well.
Title: Re: Blacraft
Post by: blotz on October 29, 2011, 03:10:34 PM
Bla, i slept in my bed, like 5 times but i spawn at spwantown when i leaped );
Title: Re: Blacraft
Post by: vh on October 30, 2011, 03:25:12 PM
ALL YOU SANDSTONE ARE BELONG TO BLA.
Title: Re: Blacraft
Post by: Darvince on October 30, 2011, 03:30:20 PM
oshi-
Title: Re: Blacraft
Post by: Bla on October 30, 2011, 11:58:44 PM
Bla, i slept in my bed, like 5 times but i spawn at spwantown when i leaped );
That sounds strange.

I rarely really care about my spawn point (I try not to die), but to make up for the longer days, I could enable the set spawn command if people want it.

And yes, Spawntown is getting a new public storage.
Title: Re: Blacraft
Post by: atomic7732 on October 31, 2011, 06:10:35 AM
I rarely really care about my spawn point (I try not to die), but to make up for the longer days, I could enable the set spawn command if people want it.
First, you should try enabling a command. Anything of your choice, because I can't even do /list.
Title: Re: Blacraft
Post by: Darvince on October 31, 2011, 08:40:12 AM
Even /me is ops only. >:D

*le insert moar Rebellia
Title: Re: Blacraft
Post by: Bla on October 31, 2011, 08:51:10 AM
"Maybe" permissions is installed. In any case, I didn't disable all those commands for you. It's a bug. I don't really know how to fix it.

Anyway, I went Blaserk on an 1.8 epicave 1km north of Quonbla. 1 stack of iron blox yes pl0x! ;D
Title: Re: Blacraft
Post by: vh on October 31, 2011, 07:30:01 PM
i'd like to write a wiki page for desertopia, only one problem

*click*
*new page created*
http://blacraft.wikia.com/wiki/Desertopia (http://blacraft.wikia.com/wiki/Desertopia)
i've clicked on a million buttons and the only thing i can do is add a summary which doesn't even show up.
any halp pl0x? The editing help doesn't help at all because i can't even get to the first step of where the tutorial starts.
Title: Re: Blacraft
Post by: Darvince on October 31, 2011, 07:42:56 PM
DO NAWT USE TEMPLATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Blacraft
Post by: vh on October 31, 2011, 07:43:26 PM
oic, thanks.
Title: Re: Blacraft
Post by: vh on October 31, 2011, 07:45:36 PM
requesting bla measure the area of inner desertopia if at all possible (the part inside the netherack)
also elevation map would be cool
as well as in isometric.
when you have time/not busy of course.
Title: Re: Blacraft
Post by: Bla on November 02, 2011, 10:02:15 AM
Isometric map - not before Minecraft is officially out and I crop the world.
Elevation map - maybe, but I would probably wait until after Minecraft is officially out with that one too.

Area of Inner Desertopia:
Title: Re: Blacraft
Post by: Bla on November 06, 2011, 01:35:53 PM
Darvince, don't vandalize the wiki, or I will block your IP from it. It is okay to add some sillyness to your own article, but long Lorem Ipsum texts etc. in articles about other people is not okay.

Mudkipz, I deleted the Ml_lDK1PZ article, and you can make one called just People/Mudkipz if you want.
Title: Re: Blacraft
Post by: pyxxel on November 07, 2011, 10:26:54 AM
So.... there are a few fellow Minecrafters here as well. Innnnterrrresssstingggggg...... *rubs imaginary beard*

What kind of gameplay are you lot into? For me, it's survival/adventuring/exploring all the way.  :D

pyx
Title: Re: Blacraft
Post by: Bla on November 07, 2011, 10:30:19 AM
I like building stuff and exploring epic landscapes. Ofc I need to spend some time as well preparing to build stuff, like gathering stuff and mining so that I can make tools to gather stuff. But my favorite part is building stuff.

Do you want to join the server? In that case, I'll need your Minecraft name so that I can whitelist you.
Title: Re: Blacraft
Post by: vh on November 07, 2011, 01:06:23 PM
So.... there are a few fellow Minecrafters here as well. Innnnterrrresssstingggggg...... *rubs imaginary beard*

What kind of gameplay are you lot into? For me, it's survival/adventuring/exploring all the way.  :D

pyx

Bla's skirt is in effect. Be aware
theres a borderguard the blocks you from getting past 3km in any direction :(
(if you're in to exploring, that might hinder you somewhat)

Title: Re: Blacraft
Post by: Bla on November 07, 2011, 01:16:11 PM
Lol, you have 36 square kilometers to explore. Since you can only see about houndred meters in any direction, you could run for 180 km before exploring all of the available area. It is beyond me why you STILL complain about borderguard. I've also said that I'll probably expand the area if you explore all of the map, but if it results in you running around and exploring everything SIMPLY to make me expand it, I won't.
A few months ago there were no problems. We were fine exploring within approx 2 km from spawn from April all the way to September, and we found many awesome landscapes within that area. You only started on this sillyness after 1.8 came out.

Just ignore borderguard and play like you normally do. When you hit the border, turn right or left or around.

If you don't stop this ridiculous complaining, maybe I should adjust the borders down to 2 km when the full game is out. So you will finally be happy when I expand it back to 3. *Evil kolling*
Title: Re: Blacraft
Post by: vh on November 07, 2011, 01:25:38 PM
kol that'd more than halve the size of ur skirt.
Title: Re: Blacraft
Post by: matty406 on November 07, 2011, 03:07:04 PM
It's Bla's iron skirt curtain.
Title: Re: Blacraft
Post by: vh on November 07, 2011, 04:56:00 PM
server crashed. 1.2km of normal rails 64 powered rails, 64 torches, 64 cobble, and 64 redstone was lost. (it just disspeared from my inventory! it wawsn't in mai chest.)
Title: Re: Blacraft
Post by: vh on November 09, 2011, 03:48:21 PM
server crashed. 1.2km of normal rails 64 powered rails, 64 torches, 64 cobble, and 64 redstone was lost. (it just disspeared from my inventory! it wawsn't in mai chest.)

bampu
Title: Re: Blacraft
Post by: Bla on November 10, 2011, 08:40:58 AM
Sorry, I didn't have time yesterday because of homework.
I don't know when you will be online, but bump this topic if you're online within the next 4 hours and 50 minutes.
Title: Re: Blacraft
Post by: vh on November 10, 2011, 09:22:11 AM
bump
Title: Re: Blacraft
Post by: Bla on November 11, 2011, 05:25:16 AM
I see the first cargo line has hit the new public storage... Nice.
But Mudkipz, please don't place torches in turns, that's not a part of the building plan, which is why it isn't in the law. And as the law says, any changes to the minecart system must be approved by me.
Title: Re: Blacraft
Post by: Darvince on November 11, 2011, 10:30:03 AM
*thousands of mobs spawn preventing minecarts from moving after removing torches from corners*
Title: Re: Blacraft
Post by: Bla on November 11, 2011, 10:45:20 AM
*thousands of mobs spawn preventing minecarts from moving after removing torches from corners*
My point was that we should plan a design before we build it.
Title: Re: Blacraft
Post by: vh on November 12, 2011, 03:12:58 AM
there are only 2 beds in the hospital you can sleep in and be 100% no mobs will spawn :P

also, without an additional 170 gold, the storage rail is uncompleted. strip mining time :P (i thought we had a lot of gold though, apparently not anymore)
Title: Re: Blacraft
Post by: Bla on November 12, 2011, 04:12:26 AM
I have a lot of gold in the town center, but I want to just stockpile 64 blocks and bars and then not care about them anymore, and only use them in the worst emergency.
I will strip mine for some gold and give 50% to the public storage, which can be spent on rails.

Maybe go to an epic cave in the new 1.8 terrain, when I ventured there for only iron, gold and diamond, I got more than an entire stack of gold, and many stacks of iron.
Title: Re: Blacraft
Post by: Bla on November 12, 2011, 03:27:56 PM
This took about 2 hours to gather in an epic cave northwest of Quonbla. I think it had 5 ravines and 2 abandoned mineshafts (or just one single massive one).

Half the gold is being cooked in the new public storage, and you can use it for booster rails Mudkipz. :)

And Ventus, if you need more iron........ You're welcome. :P

592+ iron
106 lapis lazuli (why is my skin scattered all over the Minecraftian underground?!)
79 moss stone
47 gold
12 diamond
2 slimeballs
2 cocoa beans

Edit: And now I just need a lot of sandstone to finish the new public storage.
Title: Re: Blacraft
Post by: Darvince on November 14, 2011, 04:41:28 PM
Uhh...
Title: Re: Blacraft
Post by: matty406 on November 14, 2011, 05:51:42 PM
Digging to make a dwarf proud.
Title: Re: Blacraft
Post by: Bla on November 18, 2011, 03:13:09 PM
From now on, I will make Thursday statistics of some resources in Spawntown Public Storage. Here's a table and a graph of the past week.

Today I've also terraformed the "earthquake" in Earthquake Forest plus some of Blue Bay, and built a road to the cobble creeper face buildingish-room which Ventus probably built in Earthquake Forest from the main road.
And I started to dig up to ground level at the rails between Spawntown Public Storage and the central station, but then it refused to connect.
Title: Re: Blacraft
Post by: blotz on November 20, 2011, 10:34:43 AM
When is Blacraft going to be updated to version 1.0?
Title: Re: Blacraft
Post by: Bla on November 20, 2011, 10:44:47 AM
When is Blacraft going to be updated to version 1.0?
When Bukkit releases the next recommended build. I don't know when they're going to do that, but I would guess within a week.
And then I'm going to edit the world.

Option 2: If people want it, I can take the current map down and edit it while it's being developed, and let you play vanilla 1.0 multiplayer on a completely new map until Bukkit has finished their 1.0 thing.
Title: Re: Blacraft
Post by: blotz on November 20, 2011, 11:55:04 AM
When is Blacraft going to be updated to version 1.0?
When Bukkit releases the next recommended build. I don't know when they're going to do that, but I would guess within a week.
And then I'm going to edit the world.

Option 2: If people want it, I can take the current map down and edit it while it's being developed, and let you play vanilla 1.0 multiplayer on a completely new map until Bukkit has finished their 1.0 thing.
Edit the world? How? Legibly?
Title: Re: Blacraft
Post by: Bla on November 20, 2011, 12:51:18 PM
I'm going to delete the same areas which I deleted when 1.8 came out (minus Revoluta and Mudkipz's fishing village), so we will have freshly generated land next to our developed areas. And I will delete The Nether completely, so we get a new one.

Also, is this win, or is it win?
Title: Re: Blacraft
Post by: Darvince on November 20, 2011, 12:54:23 PM
Wut
Title: Re: Blacraft
Post by: blotz on November 20, 2011, 01:11:06 PM
Wtf ( w as in where) did you get so much sandstone?


Title: Re: Blacraft
Post by: Bla on November 20, 2011, 01:11:48 PM
Mostly desert north of Quonbla, but also some from digging out the "valley".
Title: Re: Blacraft
Post by: FiahOwl on November 20, 2011, 02:06:15 PM

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Title: Re: Blacraft
Post by: blotz on November 20, 2011, 02:20:55 PM
Is it still 1.8?

Test. Can you make a caldrom? No so it's still I.8.1
Title: Re: Blacraft
Post by: FiahOwl on November 20, 2011, 02:26:59 PM

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Title: Re: Blacraft
Post by: vh on November 20, 2011, 02:29:39 PM
I'm going to delete the same areas which I deleted when 1.8 came out (minus Revoluta and Mudkipz's fishing village), so we will have freshly generated land next to our developed areas. And I will delete The Nether completely, so we get a new one.

Also, is this win, or is it win?

mind=blown

you've gone insane.
Title: Re: Blacraft
Post by: FiahOwl on November 20, 2011, 02:52:01 PM

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Title: Re: Blacraft
Post by: vh on November 20, 2011, 04:05:41 PM
um what

...

anti-coexisting much?
Title: Re: Blacraft
Post by: Darvince on November 20, 2011, 05:28:39 PM
wtf
fiah stop trying to make a war you'll never win
Title: Re: Blacraft
Post by: vh on November 20, 2011, 05:42:44 PM
*9001 snow golems later....*
Title: Re: Blacraft
Post by: FiahOwl on November 20, 2011, 06:22:23 PM

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Title: Re: Blacraft
Post by: vh on November 20, 2011, 06:41:44 PM
./spawnmob snowgolem 9000
./spawnmob wolf 9000

what?
Title: Re: Blacraft
Post by: FiahOwl on November 20, 2011, 07:25:36 PM

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Title: Re: Blacraft
Post by: Naru523 on November 20, 2011, 07:34:29 PM
I just got ze system up for the war.

Java gas! (http://yoursolarsystem.wikia.com/wiki/Americana_Seven#Description)
What.
Title: Re: Blacraft
Post by: Darvince on November 20, 2011, 08:53:07 PM
./spawnmob snowgolem 56000
./spawnmob enderdragon 200

Kolkholz.
Title: Re: Blacraft
Post by: deoxy99 on November 20, 2011, 08:57:53 PM
./spawnmob hostile 135015 <- Kolkolkol

If you want each hostile mob to spawn 9001 each, you have to spawn that many for equal probability.
Title: Re: Blacraft
Post by: Darvince on November 20, 2011, 10:25:36 PM
*punch fiah once*
*56,000 snow golems start firing snowballs at him*
Title: Re: Blacraft
Post by: Bla on November 20, 2011, 11:08:33 PM
USAE Just cut off Bla's supply of Java Atheist Koffie. He will never win if he can't stay awake.
Luckily, I have other providers (http://blacraft.wikia.com/wiki/People/Quontex), kolkolkol. >:D
Title: Re: Blacraft
Post by: deoxy99 on November 20, 2011, 11:37:01 PM
*traps Bla in a bedrock box so he can't drink the koffie* :P
Title: Re: Blacraft
Post by: vh on November 22, 2011, 05:31:52 PM
snow golems.

they should help in overworld too.


http://forums.bukkit.org/threads/fun-snowballnextdoor-v0-5-snowballs-do-damage-1488.44895/ (http://forums.bukkit.org/threads/fun-snowballnextdoor-v0-5-snowballs-do-damage-1488.44895/)
Title: Re: Blacraft
Post by: vh on November 22, 2011, 05:36:20 PM
nop.

unless it's different for smp.

my 50 snowmen couldn't kill 1 spider. turns out, snowballs only do damage to blazes and enderdragon.
Title: Re: Blacraft
Post by: Bla on November 26, 2011, 04:45:12 PM
World map updated.
I see Rebbeland has changed since I made the road, are you still playing Fiah?
Spawntown has expanded a lot in the eastern part...
The chunk error north of Spawntown  has been evened out, and the borders changed to fit it.
New municipalities in Awesomeland - Edgeland and Coasterland.
Also expanded Desertopia to contain all of the new, massive building which Mudkipz is working on.

Also, all changes from now until Bukkit is updated will be lost..
I will probably edit the world soon (remove the Nether and remove 1.8 areas minus Revolutea).
I'm changing the map to a random vanilla map until then.
Title: Re: Blacraft
Post by: FiahOwl on November 26, 2011, 04:53:48 PM

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Title: Re: Blacraft
Post by: Bla on November 26, 2011, 04:55:01 PM
Our mighty military sattelites are everywhere. All of your stuffz are belong to all of us.

Edit: Reset the world a couple of times, so now we start in a snow biome.
Title: Re: Blacraft
Post by: FiahOwl on November 27, 2011, 03:32:42 PM

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Title: Re: Blacraft
Post by: vh on November 27, 2011, 03:51:15 PM
the mapping shows up to a few blocks underground i believe :DDD
Title: Re: Blacraft
Post by: Darvince on November 27, 2011, 03:52:22 PM
Our mighty military sattelites are everywhere. All of your stuffz are belong to all of us.

Edit: Reset the world a couple of times, so now we start in a snow biome.

You cannot see our secret base underground!! Aerponied!!!

Najs.
Title: Re: Blacraft
Post by: vh on November 27, 2011, 05:31:23 PM
a short while later...



*nid enchantment tabul*
Title: Re: Blacraft
Post by: FiahOwl on November 27, 2011, 08:30:48 PM

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Title: Re: Blacraft
Post by: Bla on November 27, 2011, 11:07:53 PM
They're invisible! Epic stelf kolkolkloaking.
Title: Re: Blacraft
Post by: Darvince on November 27, 2011, 11:08:45 PM
Not a blatellite, you silly person bla.
Title: Re: Blacraft
Post by: FiahOwl on November 28, 2011, 04:19:34 AM

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Title: Re: Blacraft
Post by: Bla on November 28, 2011, 07:04:36 AM
STELF, STELFH, STELTH, STEALTH!
Title: Re: Blacraft
Post by: vh on November 28, 2011, 03:51:45 PM
uhh, *throws massive bowling ball in front of sattelite*
 

gravitational lensing is super effective..


...that must be one heavy ball...
Title: Re: Blacraft
Post by: blotz on November 29, 2011, 05:24:14 PM
sry about the creeper explosion im fixing it . semlting the glass in the furnace

Edit :fixd

Edit: i still need to fix the treanch

Last edit: I fixed everything
Title: Re: Blacraft
Post by: matty406 on November 30, 2011, 04:41:41 PM
Bla, when you switch back to the original map, can you PM me this map we're using? I'd like to finish my fortress.
Title: Re: Blacraft
Post by: Bla on November 30, 2011, 11:07:08 PM
I will upload it to Dropbox so everyone can download it if they want (assuming Mudkipz hasn't ventured to the far lands and made the world size 3 billion terabytes).
Title: Re: Blacraft
Post by: deoxy99 on November 30, 2011, 11:11:45 PM
I will upload it to Dropbox so everyone can download it if they want (assuming Mudkipz hasn't ventured to the far lands and made the world size 3 billion terabytes).
You would get a crash if it hit the limit of your hard drive. :P
Title: Re: Blacraft
Post by: matty406 on December 02, 2011, 03:47:45 PM
Alrighty. Also, is the nether disabled?
I need a Blaze rod for SCIENCE ALCHEMY!
Title: Re: Blacraft
Post by: Bla on December 02, 2011, 03:52:21 PM
I haven't disabled the Nether, I would assume it works?
Title: Re: Blacraft
Post by: matty406 on December 02, 2011, 04:07:45 PM
I'm standing in the portal, but nothing.
I'll be really embarrassed if it's just something on my end. Although, it's doing it after relogging.
Title: Re: Blacraft
Post by: Bla on December 02, 2011, 04:19:29 PM
I set allow-nether to true, so hopefully it should work now. It was false by default. Hopefully it doesn't make the normal world nether, but just allows you go to to the nether.
Title: Re: Blacraft
Post by: matty406 on December 02, 2011, 05:17:15 PM
It's worked, thanks!
Title: Re: Blacraft
Post by: blotz on December 04, 2011, 08:32:11 AM
Tsk tsk.

where did you get that texture pack? it looks cool.
Title: Re: Blacraft
Post by: FiahOwl on December 04, 2011, 09:23:21 AM

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Title: Re: Blacraft
Post by: blotz on December 04, 2011, 09:39:06 AM
just look at the last post of pg. 5 with a picture
Title: Re: Blacraft
Post by: Bla on December 04, 2011, 09:49:18 AM
Nostalgia from browsing the early pages of this topic.png.epic.exe.mp3.avi.dat.kol

What are you snacking about, bong? [ArrowDown]
Title: Re: Blacraft
Post by: blotz on December 04, 2011, 09:50:30 AM
space it
Title: Re: Blacraft
Post by: vh on December 05, 2011, 04:10:19 AM
make big hole in something? fix it.
Title: Re: Blacraft
Post by: Darvince on December 05, 2011, 07:37:28 AM
creepershate.me
Title: Re: Blacraft
Post by: FiahOwl on December 05, 2011, 07:37:53 AM

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Title: Re: Blacraft
Post by: vh on December 05, 2011, 02:23:23 PM
3x2 Piston door that will be on my desertopia structure.

3x2 Piston Door (http://www.youtube.com/watch?v=e2nYxr_siWU#ws)

delay is 1.2 seconds from button press. Door stays open 0.9 seconds.
Title: Re: Blacraft
Post by: blotz on December 12, 2011, 02:34:22 PM
i heard you found an end portal, mudkipz
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:42:21 PM
fort golemskirt
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:44:01 PM
more
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:45:34 PM
day/night sensor. ironically its outside. should ink the sensor to my mine.
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:46:46 PM
torture devices. this one is just a simple drowning mechanism
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:48:07 PM
the water current carries you to the deadly cactus. you run forwards and get a sword to the knee.
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:51:10 PM
facepiston

with a open hole for arrows to the head
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:53:16 PM
cactus execution device. although i'm pretty sure the victim can jump back on the trapdoor if you close it. Prolong the pain.
Title: Re: Blacraft
Post by: blotz on December 12, 2011, 04:53:52 PM
what if he shot an arrow at your head?
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:55:26 PM
a facepiston you into the fire device. with water. water that doesn't put out the nerttack fire. Alternativly you can turn off the water and watch them struggle.

i made a portal to get the netherack but it only teleported me to mattyportal >.< should've just removed bed and /kill
Title: Re: Blacraft
Post by: vh on December 12, 2011, 04:57:09 PM
what if he shot an arrow at your head?

then he gets a facepiston

what if he dug his way out?
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 05:14:14 PM
Nah, arrows to the head don't work. Arrows to the knee are better.
Title: Re: Blacraft
Post by: FiahOwl on December 12, 2011, 05:19:43 PM

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Title: Re: Blacraft
Post by: vh on December 12, 2011, 05:24:48 PM
the water current carries you to the deadly cactus. you run forwards and get a sword to the knee.

replaces sword with arrrow.png
Title: Re: Blacraft
Post by: blotz on December 12, 2011, 05:41:13 PM
What is the point of building all of that stuff?
Title: Re: Blacraft
Post by: vh on December 12, 2011, 08:17:08 PM
the fortress is so i can live somewhere.
the day/night sensor is for sensing in my mine
the portal is to go to the nether
the torture devices are for me to put you in.
Title: Re: Blacraft
Post by: Darvince on December 12, 2011, 08:22:25 PM
Why would you put your little br-
Oh.
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 08:31:36 PM
Okay, Mudkipz, do you even have Caps Lock or Shift? You always type lowercase letters. USE THE SHIFT KEY FOR I AND BEGINNING OF SENTENCES, AND PROPER NOUNS! And all caps sentences like the previous. :P

Besides that, why do you need a night/day sensor? What good is it to know if it's day or night (other than for bed)?
Title: Re: Blacraft
Post by: atomic7732 on December 12, 2011, 08:44:39 PM
What good is it to know if it's day or night (other than for bed)?
I think you answered your own question there.
Title: Re: Blacraft
Post by: Darvince on December 12, 2011, 08:46:40 PM
No, it's in his mine, so it's for the purposes of seeing if he should keep mining or return to the surface.
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 09:06:51 PM
Why? Because he's a wimp and doesn't want to face monsters or is it for bed reasons?
Title: Re: Blacraft
Post by: Darvince on December 12, 2011, 09:22:00 PM
Okay fine, I really want to see you battle twelve monsters and not die. *smirks*
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 09:23:15 PM
It can't be THAT hard. ::)
Title: Re: Blacraft
Post by: Darvince on December 12, 2011, 09:24:30 PM
I KNOW right?
Title: Re: Blacraft
Post by: Naru523 on December 12, 2011, 09:26:05 PM
It's for bed reasons, obviously, because people don't want to be so impatient. And he already has a diamond sword, so no need to insult him that he's a wimp.
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 09:30:12 PM
I'll make a mod that makes beds unusable in SMP so people can be patient. :-\
Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 09:31:03 PM
Since people tend to not read edits on posts, I'll add to that other post by saying: Actually, no, that would be dumb.
Title: Re: Blacraft
Post by: FiahOwl on December 12, 2011, 10:23:11 PM

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Title: Re: Blacraft
Post by: deoxy99 on December 12, 2011, 10:24:46 PM
Now that's how you do it! With no armor. Now try it with a wooden sword. :P
Title: Re: Blacraft
Post by: Bla on December 12, 2011, 11:13:43 PM
When I saw this, I thought Bukkit had finally released a recommended update.

You were begging me to switch to the old world.
Title: Re: Blacraft
Post by: Darvince on December 12, 2011, 11:29:19 PM
Kol, kol, kol. And why are you so straightforward that you want to immediately switch back to the old world? I don't want to switch back, personally. :P
Title: Re: Blacraft
Post by: vh on December 13, 2011, 04:04:38 AM
Why? Because he's a wimp and doesn't want to face monsters or is it for bed reasons?

lol because it might be easier to build when thar no mobs after you and its brighter. I build on ice anyway, it doesn't make a big differense. and the day night sensor is so i can tell the time while i'm mining.

and yes i want to see Fiah right 20 mobs at once with a sword and no armor. I'll supply the sword too if you dont have it.

and lol bla; i couldn't fit alll the images into one post and i was feeling a bit lazy to use imgdiode. you must have around 1800 emails from ubox alone if you have this on notify :P

edit: wtf sue imgdiode i mean use imgdiode

and actually i dont naru :P used diamonds on the diamond pick for ur enchanting tebul

also deoxy i would be typing in capslock, but it suddenly inverted into a carrot that is currently invading all your vital regions.
Title: Re: Blacraft
Post by: atomic7732 on December 13, 2011, 06:45:11 AM
When I saw this, I thought Bukkit had finally released a recommended update.

You were begging me to switch to the old world.
You don't check the forum first... ? What kind of person ARE you?!?!
Title: Re: Blacraft
Post by: FiahOwl on December 13, 2011, 09:10:06 AM

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Title: Re: Blacraft
Post by: Bla on December 13, 2011, 09:29:26 AM
Kol, kol, kol. And why are you so straightforward that you want to immediately switch back to the old world? I don't want to switch back, personally. :P
Because I miss a persistent world. Building on a world which will be deleted after a short amount of time is boring, it's more fun to play in a world which you can always continue to expand on. And I've spent significantly more time in the normal world than this, so I would prefer to "lose" what I've spent in this world.
Anyway, I will upload it to Dropbox, so if you want to play it as singleplayer you can still do that.

You don't check the forum first... ? What kind of person ARE you?!?!
I'm a human.
Kolkolkol.I AM NOT A WOBOT
Title: Re: Blacraft
Post by: FiahOwl on December 13, 2011, 09:58:39 AM

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Title: Re: Blacraft
Post by: Bla on December 13, 2011, 10:56:04 AM
Blacraft is back!

Here is the world you've played on:
http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz (http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz)

I will probably delete it one week from now or something, but I'll keep the world on my com, so you can get it if you missed it.
Title: Re: Blacraft
Post by: FiahOwl on December 13, 2011, 11:04:33 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 13, 2011, 11:04:53 AM

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Title: Re: Blacraft
Post by: Bla on December 13, 2011, 11:05:15 AM
It shouldn't have changed. But it will snow in taigas soon. :P

Edit: Offline until I've managed to delete the nether. I'm sure I deleted the folder..........
Title: Re: Blacraft
Post by: deoxy99 on December 13, 2011, 11:16:17 AM
I still can't get on the server, does it really take that long to delete the nether folder? :P

I press refresh, it polls, and it says can't reach server.
Title: Re: Blacraft
Post by: Bla on December 13, 2011, 11:19:20 AM
Yes, it does. I haven't used FTP before, and I think I need to download a program to change the files and folders. So I can't delete it, I think.

Meh, I'll just ask support to do it. Kolkolkol.
So just stay out of the nether until a new one has been generated. Nothing should happen if you go in there, just expect to lose whatever you waste your time on in there.

And the world we played on is here:
http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz (http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz)

Edit: The server is back up.
Title: Re: Blacraft
Post by: Darvince on December 13, 2011, 04:19:03 PM
Tiem to put that map on my server.

>:D
Title: Re: Blacraft
Post by: vh on December 13, 2011, 05:13:40 PM
Tiem to put that map on my server.

>:D

inb4 someone blows the stronghold to pieces with tnt.
...ok thats most likely me.
Title: Re: Blacraft
Post by: vh on December 14, 2011, 03:35:37 AM
bukkit fixes the painting lighting bugs yay!
Title: Re: Blacraft
Post by: Bla on December 14, 2011, 12:43:17 PM
Najse.

Moar iron for everyone. And other stuffz too.

Look, I have a pink iron skirt shirt! Kolkolkol.

I ventured into the Nether and gathered a few stoneglow to epicfy one more tree in Landepic.
Title: Re: Blacraft
Post by: Darvince on December 14, 2011, 02:02:51 PM
Kol, you should make your whole armour pink, then eat pink pony toys for Saturnalia.
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2011, 10:12:25 PM

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Title: Re: Blacraft
Post by: Darvince on December 14, 2011, 10:24:44 PM
Kol, that sounds like the Netherlands and somewhat New Orleans, LO, US
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2011, 10:28:53 PM

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Title: Re: Blacraft
Post by: Darvince on December 14, 2011, 10:33:20 PM
Happy Saturnalia! I'm going to be decorating Plaidania over the next few days so that the sun gods will be pleasedfunniness of our forum celebrating Saturnalia continues its master plan into greatness! >:D
Title: Re: Blacraft
Post by: atomic7732 on December 15, 2011, 06:47:59 AM
You epically fail. Saturnalia doesn't start until December 17. Coincidentally, Saturday.
Title: Re: Blacraft
Post by: Darvince on December 15, 2011, 08:22:01 AM
Even better.
Title: Re: Blacraft
Post by: vh on December 15, 2011, 12:52:57 PM
jupiternalia
Title: Re: Blacraft
Post by: Bla on December 15, 2011, 01:46:07 PM
Spawntownian skyline. The voting center is now the tallest building.

I will probably make it even taller, and place a red star on top of it when it is finished. One or two more floors should be enough. Now your eyes are at y=90 when standing on the top floor, but the top part of the roof is at y=98.
Title: Re: Blacraft
Post by: vh on December 15, 2011, 01:54:05 PM
aquarium under the lake would be both cool and lacking fish/squid.
Title: Re: Blacraft
Post by: Darvince on December 15, 2011, 04:45:00 PM
wtf so many of the same building
Title: Re: Blacraft
Post by: blotz on December 15, 2011, 04:52:55 PM
is tax center blown up?
Title: Re: Blacraft
Post by: Bla on December 16, 2011, 06:03:13 PM
Depends on which way you mean it. It hasn't been exploded, but it has become taller. :P

Also, new world map! The area around the pyramid at Spawntown has become "Pyramid Park".
The world map may look wierd, because it has been rotated, because Notch decided to make the Sun rise in what was south before... But we'll just have to get used to it.

http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/blacraft/images/7/76/World_Map.png)

Other news: Spawntown Center of Work has been expanded, Spawntown Testing Lab is being expanded as well. Border Hill Automatic Farm has been improved (it is easier to get around it and to the pick up points).
Title: Re: Blacraft
Post by: FiahOwl on December 16, 2011, 07:25:25 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 16, 2011, 07:30:03 PM

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Title: Re: Blacraft
Post by: vh on December 16, 2011, 07:35:46 PM
um. no i dunnot want to redo my cactus farm.
Title: Re: Blacraft
Post by: vh on December 16, 2011, 08:07:18 PM
requesting that "bong" or "lotzubutt" removes his chests with his property that are in my buildings and storages ( i let him put them there), within 10 days. or relocate them to someplace more..discrete, (there in my houes lol).
Title: Re: Blacraft
Post by: Bla on December 17, 2011, 03:52:18 AM
Yes, sorry, I thought the terrain generation wouldn't change, but it has changed a bit. There are a lot more oceans now, apparently, or so it seems when I compare it to the old map from 1.8+, but some of the areas look mostly the same as before.
If you want it, I can probably attach some more of the 1.8 terrain to your border. Otherwise I can help making it look natural.

But no, the map will absolutely not be restarted. We didn't spend 8 months on this just to start over.
Title: Re: Blacraft
Post by: vh on December 17, 2011, 04:03:03 AM
tnt terraforming
Title: Re: Blacraft
Post by: vh on December 17, 2011, 05:11:27 AM
lolwut

hi mr fist
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 10:01:38 AM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 10:04:23 AM
If it wouldn't have changed, then why the heck did you delete the chunks 0.o
The vast majority of the terrain shouldn't, but it would have new features in them from 1.0. Like chests in strongholds, unlimited  strongholds pr. world and so on.
Title: Re: Blacraft
Post by: blotz on December 17, 2011, 10:16:04 AM
Should I finish my building first, or go explore first? I have enough food for both.
Title: Re: Blacraft
Post by: Naru523 on December 17, 2011, 10:30:06 AM
for kipz
Title: Re: Blacraft
Post by: Bla on December 17, 2011, 10:31:37 AM
Finish building if you have the materials.

If you need food, I heard Mudkipz has a lot in Desertopia. :P But Spawntown also has about 2-3 stacks of bread and 6 stacks of wheat...

FiahOwl, I can place some of the pre 1.0-chunks back. If you want it, draw some lines on the map showing how much you want back.
The same applies to anyone else who has lost some land they developed or wanted as it was, ofc I will judge how much it is first so nobody (yes, I'm looking at you, Darvince) suddenly wants ALL of the old world back. :P
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 10:49:53 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 10:52:23 AM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 10:57:43 AM
Quote
all Strongholds are located at random in an annulus between 640 and 1152 blocks from the origin, 0/0.p
You quote mined Minepedia. This is the entire quote, notice the start, which was the exact reason why I deleted much of the terrain:
Quote
In Beta 1.8, all Strongholds are located at random in an annulus between 640 and 1152 blocks from the origin, 0/0. Due to the generation algorithm, the Stronghold proper may extend further in or out of that circle. The three strongholds are spawned at equal angles from the center point of the world (that is, each stronghold is 120 degrees from the others, measured from the origin.)
Source: http://www.minecraftwiki.net/wiki/Stronghold (http://www.minecraftwiki.net/wiki/Stronghold)

About the new map, it's not going to happen. The chunky borders will be evened out over time, though.

You didn't respond to my solution for the problem, so I will so far continue to assume you don't want the land edited back in.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 11:02:13 AM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 11:03:04 AM
You should mark it on that one anyway, otherwise I have no way to know what you want added back.
Title: Re: Blacraft
Post by: Darvince on December 17, 2011, 11:24:55 AM
Good, my relations with you have been strained. Thank you for your crappy time, you useless Blaist Bla.
Title: Re: Blacraft
Post by: Darvince on December 17, 2011, 11:27:56 AM
when suddenly all of Darvince's threads were locked for unknown reasons...
Title: Re: Blacraft
Post by: vh on December 17, 2011, 11:31:01 AM
i don't even know...

anyway, interior of second floor completed

with pool included*
Title: Re: Blacraft
Post by: Bla on December 17, 2011, 12:38:03 PM
Epicness.

Btw, just curious, who took 9 diamonds from the public storage, and most importantly, for what?
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 03:00:34 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 05:14:02 PM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 05:15:54 PM
Can you draw on a map what I should either cut off or add back please?
If I should remove something, the current map.
If I should add something, the old 1.8 map.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 05:22:05 PM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 05:24:38 PM
It's because Wikia is slow updating, apparently. I can't change that.

Here it is uploaded:
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 05:29:54 PM

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Title: Re: Blacraft
Post by: Bla on December 17, 2011, 05:31:12 PM
Okay, I can only remove entire chunks though, just so you know that the borders will still be as chunky.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 05:32:23 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 17, 2011, 05:32:44 PM
Wtf what did you do, Bla
Title: Re: Blacraft
Post by: Bla on December 17, 2011, 05:34:49 PM
Wtf what did you do, Bla
I expanded Border Hill Autofarm with a third farm and made an aquaduct. ;D

Wait, what that what you were snacking about...

I MIGHT edit the map tomorrow, but I'm not sure, because I have to go to a birfday tomorrow. Otherwise in two days, probably.
And just so you know, I could also add the old areas back if you liked them instead. It's not a problem.

And Darvince should post the screenshot he took, pw0x.
Title: Re: Blacraft
Post by: atomic7732 on December 17, 2011, 05:35:34 PM
The map. Is... did you move everything?
Title: Re: Blacraft
Post by: Bla on December 17, 2011, 05:37:37 PM
The map. Is... did you move everything?
Kol, blame Notch, he made north take an arrow in the knee, making it become west, and west take an arrow in the knee, making it become south, and south take an arrow in the knee, making it become east, and east taking an arrow in the knee, making it become north.
Because the developers originally made the maps face that way, he changed the sun/moon instead of the map to fit them.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2011, 11:55:14 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 18, 2011, 12:07:43 AM
Lol you weren't supposed to put that in this topic.
Title: Re: Blacraft
Post by: Bla on December 18, 2011, 12:14:10 PM
I've removed the red areas at Revolutea now... Will upload the world and turn the server online soon (about 30 minutes at most, I guess).
Edit: As always, it complains about the world zip file. It'll take some more time.

*Sigh* I don't think it'll work. Reverting to before I downloaded it. You won't lose anything, but the chunks haven't been removed. -_-
Here's an updated world map, but without the chunks which were not removed. Then you can also see if you're happy with the cropping.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 03:14:30 PM
Looks like you cut out my fishing villiage
Also my building might extend a few blocks into the random region below me?
Title: Re: Blacraft
Post by: Bla on December 18, 2011, 03:16:17 PM
1: No, the opposite, I cut out the other terrain before 1.0, and then the terrain generation changed a bit.
2: That's okay, I will just extend your region to cover the building, and the region is unclaimed anyway.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 03:24:34 PM
Would it be too much effort to copy the chunk in? I understand it is time consuming. If that is not possible, do you mind spawning the mats I used?
Title: Re: Blacraft
Post by: Bla on December 18, 2011, 03:25:06 PM
Would it be too much effort to copy the chunk in? I understand it is time consuming. If that is not possible, do you mind spawning the mats I used?
It is still there. I didn't cut it out.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 03:26:57 PM
Would it be too much effort to copy the chunk in? I understand it is time consuming. If that is not possible, do you mind spawning the mats I used?
It is still there. I didn't cut it out.

Lol my spy satellites clearly need some work.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 03:29:13 PM
Lol rotating map konfusd me
Ifoundit
Title: Re: Blacraft
Post by: FiahOwl on December 18, 2011, 03:36:52 PM

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Title: Re: Blacraft
Post by: Bla on December 18, 2011, 03:45:30 PM
No problem.

And this is impressive. An apartment building in Desertopia, apparently.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 04:28:33 PM
lol nice sunset.
Title: Re: Blacraft
Post by: atomic7732 on December 18, 2011, 05:42:24 PM
Yeah that hotel is awesome.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 06:48:48 PM
HNNNNNG

its not a hotel.
Title: Re: Blacraft
Post by: atomic7732 on December 18, 2011, 07:18:11 PM
Well someone said that. I blame them.
Title: Re: Blacraft
Post by: vh on December 18, 2011, 07:24:29 PM
*HNNGS* at whoever said that

...inb4 i demolish the first floor and remove all beds
Title: Re: Blacraft
Post by: Darvince on December 18, 2011, 07:37:54 PM
put a giant rannbow there
Title: Re: Blacraft
Post by: blotz on December 19, 2011, 07:40:02 PM
I saved like 20 minecrats form Desertopia. They are in the bunker if you will use them. Picture if i have time tom.
Title: Re: Blacraft
Post by: Darvince on December 22, 2011, 07:15:47 PM
Kol, I had a suffocation glitch into bedrock. >.<

I lawst a bit less than 700 dirt.
Title: Re: Blacraft
Post by: blotz on December 23, 2011, 05:13:03 AM
Here it is. The picture.
Title: Re: Blacraft
Post by: Bla on December 23, 2011, 05:13:54 AM
Okay, thanks.
will move some of them to the public storage station soon.
Title: Re: Blacraft
Post by: vh on December 25, 2011, 06:19:11 PM
Inb4 I want a 400x400 piece of land to make giant kolkano ring and base
(ring 150 m radius)
estimated cobble: 700,000
Title: Re: Blacraft
Post by: deoxy99 on December 25, 2011, 06:38:02 PM
That's. A. Lot. Of. Mats.

But I'm sure my hotel uses tons as well, it took forever to build it.
Title: Re: Blacraft
Post by: Darvince on December 25, 2011, 06:39:46 PM
No, not really, you're just slowish.
Title: Re: Blacraft
Post by: vh on December 25, 2011, 06:40:46 PM
Kol.. Inb4 my building take 17 large chests
Title: Re: Blacraft
Post by: deoxy99 on December 25, 2011, 06:41:18 PM
@Darvince Anyways, I'll be resolving a problem that I have with you with Dan.

See how I didn't even say anything related to your post? It's a start to ignoring you.
Title: Re: Blacraft
Post by: vh on December 25, 2011, 06:41:55 PM
Also the 700k created by lava and water
Title: Re: Blacraft
Post by: Darvince on December 25, 2011, 06:42:52 PM
I heard you like cobblestone.
Title: Re: Blacraft
Post by: vh on December 25, 2011, 06:43:33 PM
Not rly, just what lavawater makes.
Title: Re: Blacraft
Post by: Darvince on December 25, 2011, 06:46:08 PM
@Darvince Anyways, I'll be resolving a problem that I have with you with Dan.

See how I didn't even say anything related to your post? It's a start to ignoring you.

It's simply annoying.
Title: Re: Blacraft
Post by: deoxy99 on December 25, 2011, 06:58:39 PM
Hey, Mudkipz, what did you mean by a ring? What do you need a ring for?
Title: Re: Blacraft
Post by: vh on December 25, 2011, 07:01:09 PM
A ring of volcanoes and a huge one in the middle where I have a huge underground base
Title: Re: Blacraft
Post by: vh on December 25, 2011, 07:02:28 PM
It would also be a nice pvp arena and or mob drain
Title: Re: Blacraft
Post by: deoxy99 on December 25, 2011, 07:10:23 PM
Okay, but the reason I asked is to ignore Darvince.
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 04:59:55 AM
But Mudkipz, if you make a kolkano, kan you please kover it with durt or sand or obsidian or stone or something? To make it look natural.
Title: Re: Blacraft
Post by: vh on December 26, 2011, 10:23:53 AM
But Mudkipz, if you make a kolkano, kan you please kover it with durt or sand or obsidian or stone or something? To make it look natural.

Kolsure *mines 200x300* quarry for 250000 sand
also recalculations show volcano ish 4m cobble in volume lol
What about covering it in lava water and about 3000 trees?
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 10:25:45 AM
Well, not entirely in sand, but maybe a bit at the base... Just whatever looks natural.
Title: Re: Blacraft
Post by: vh on December 26, 2011, 10:28:18 AM
Phew
Was thinking of trees low until tree line where snow commences
On le inside liquids and a completely flat interior
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 10:29:25 AM
So the trees would stand on dirt, I assume. That sounds ok. And then snow blocks. Good idea.
Title: Re: Blacraft
Post by: FiahOwl on December 26, 2011, 10:29:41 AM

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Title: Re: Blacraft
Post by: vh on December 26, 2011, 10:35:04 AM
So the trees would stand on dirt, I assume. That sounds ok. And then snow blocks. Good idea.

Kolinb4snowbiome
Title: Re: Blacraft
Post by: vh on December 26, 2011, 10:43:38 AM
What ur opium on active kolkano... Lava on exterior
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 10:52:00 AM
What ur opium on active kolkano... Lava on exterior
That's ok, but it should flow in a few rivers near the top, and not cover it all or something.
Title: Re: Blacraft
Post by: atomic7732 on December 26, 2011, 01:00:50 PM
Okay, but the reason I asked is to ignore Darvince.
"Hey, let me ask you something I don't care the tiniest bit about to ignore someone and shove it in both of your faces."

How about just not reply to something if you (a) don't care about it, or (b) are trying to ignore them?
Title: Re: Blacraft
Post by: vh on December 26, 2011, 04:14:48 PM
What ur opium on active kolkano... Lava on exterior
That's ok, but it should flow in a few rivers near the top, and not cover it all or something.

Was thinking Lava exterior, a pathway on the top and water on the inside slope along with paths and a pillartorchwater lighting system. On the inside flat part, a lighted interior. A path will connect the inside to the path on the of ring of mountain. A city inside of it all. Koltellmeuropiums
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 04:19:24 PM
I think a lava interior would make more sense, and I don't think water makes much sense. Besides from that it's an awesome idea. I just think that the exterior should look natural.
Title: Re: Blacraft
Post by: vh on December 26, 2011, 04:39:05 PM
Ok...I wanted a sorta huge fortress/ defense effect. Lava gives that.  Maybea sorta "terrace farming" on the inside. Lava on the interior looks bright and dangerous. maybe buildings on the hillside. Naturalistic, what wrong with lava. I could use water...it might not stop determined mobs... I'll run a test. Without water on the inside slope, I have about 30000 blocks to cover
The problem with treesis that mobs can spawn on them...in smp at least. Maybe some petrified stone, blastyle trees...would be a bit tedious to make the 500 required to cover each slope (each tree cover 25 blocks this assumes).
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 04:52:10 PM
What about just making the entrances to the kolkano defense-secure, and make some sort of fence around it, so any mobs would be kontamikated? Or make the lava rivers run down into a lava moat?
A few controlled lava rivers on the outside could branch on the way down and provide some light on the ground, and make it look like a real kolkano.

I think obsidian would look awesome, but it'd take a long time to get.. *Falls asleep*
Title: Re: Blacraft
Post by: vh on December 26, 2011, 04:56:44 PM
.....30000 obsidian... 300000 seconds... About 3.5 days worth... You've clearly gone bla's and

I suppose I could do that. The cobble not covered in lava river should be covered in water, stone, dirt, or bare ( or even, snowbiomd)
Title: Re: Blacraft
Post by: Bla on December 26, 2011, 04:58:29 PM
I'd vote against water, it'd look strange if rivers suddenly begin to flow down that kolkano, wouldn't it?
Title: Re: Blacraft
Post by: vh on December 26, 2011, 05:02:40 PM
Ok

...kolfunfact, it'd take 144000 cobble to glasify the interior.
....interesting idea.but glass look uglie.


Snow or bare or stone then
Bare would be uglier to bla, but easier
Stone would take lots of time but otherwise good idea
Snow biome would mean no open water on inside, but easy and prettie


Edit nowadays I mean 50k glass
Title: Re: Blacraft
Post by: Bla on December 27, 2011, 09:08:22 AM
Who harvested Border Hill Autofarm without replanting? :/ Please replant after harvesting. Otherwise I will encase the lever so I can see who harvests it.
Title: Re: Blacraft
Post by: Naru523 on December 27, 2011, 10:05:02 AM
I'm going to assume it was Darvince, since he said that some wheat was lagging him or something. I'm not sure, however.
Title: Re: Blacraft
Post by: Bla on December 27, 2011, 10:23:50 AM
It's not that I want to punish anyone for it or anything. I just want to make sure that the one who did it either forgot it, didn't know about it or did it by a mistake.
Title: Re: Blacraft
Post by: Darvince on December 27, 2011, 12:53:30 PM
Oh, it was almost 3am when I did it, I probably forgot to replant because of tiredness.
Title: Re: Blacraft
Post by: Bla on December 27, 2011, 01:06:29 PM
No problem.
Title: Re: Blacraft
Post by: vh on December 27, 2011, 01:36:27 PM
Final plans..
ext slope will be 75% lava, 25% netherak lighted
top shall be 10 wide flat path/ lookout
Int slope will be water covered
Inside wil be 100% flat stone
radial city design

Title: Re: Blacraft
Post by: Bla on December 27, 2011, 02:41:14 PM
I wouldn't call that natural, but I guess it's in Desertopia or some unclaimed area near it, so it's your own choice. Not that I don't think this could look good. But I think lava would make more sense on the inside, if it's going to look like a real kolkano which you settled rather than a structure resembling a kolkano. But it depends on what you want it to look like, ofc.
Title: Re: Blacraft
Post by: vh on December 27, 2011, 03:51:24 PM
....ok
Yes it is supposed to be a kolkano shape, but not an actual one.
It's supposed to look artificial.
and it'll be as close as possible to desertopia as possible, an unclaimed 300 block diameter circle.
Title: Re: Blacraft
Post by: Darvince on December 27, 2011, 04:14:37 PM
Ish this okay on the minerail system for Plaidania?
inb4 i have to delete it all because of bla's format and have a ridiculously long route from plaidania to spawntown costing over 3000 unnecessary iron for having to keep it single format
Title: Re: Blacraft
Post by: Bla on December 27, 2011, 04:20:04 PM
The system should be changed to that the rails are only in the side and not in the middle. I think it can be done by removing the switch, digging below the intersections and connecting some redstone to it, connected to a switch nearby.
I can do it if you want.
Title: Re: Blacraft
Post by: Darvince on December 27, 2011, 04:26:02 PM
Hmm, I can't visualize that well, so I think it's better if you do it. :P
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2011, 05:43:12 PM

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Title: Re: Blacraft
Post by: Bla on December 28, 2011, 09:22:49 AM
I'll try to MCEdit the world again, so if you change anything on the server from now on until I edit this post or post a new post saying otherwise, you will probably lose anything you build. I'm not sure if it will work.
I'm also going to update the mapw and possibly make an isomagic map as well.
Title: Re: Blacraft
Post by: vh on December 28, 2011, 09:41:06 AM
*hugs maps*  ;D
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 09:45:17 AM

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Title: Re: Blacraft
Post by: Bla on December 28, 2011, 09:45:39 AM
OH SORRY I mean isometric.

*World map updated.

*Isometric map: http://zoom.it/RhCV (http://zoom.it/RhCV)

*World still only 71% uploaded........................
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 11:17:47 AM

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Title: Re: Blacraft
Post by: Bla on December 28, 2011, 11:19:02 AM
I'll try to remember that when I make the next map.

92%.
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 11:20:12 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 11:21:40 AM

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Title: Re: Blacraft
Post by: Naru523 on December 28, 2011, 11:23:09 AM
Edit your posts, chap.
Title: Re: Blacraft
Post by: vh on December 28, 2011, 11:25:43 AM
OH SORRY I mean isometric.

*World map updated.

*Isometric map: http://zoom.it/RhCV (http://zoom.it/RhCV)

*World still only 71% uploaded........................

world map link is funny, not updated for me.

anyway, if possible, i want to huge plains biome to the ne of desertopia.
need to see world map if it is right size, and mark out required space.
Title: Re: Blacraft
Post by: Bla on December 28, 2011, 11:27:44 AM
State name = Oaks Pass?
Region name still = Revolutea?
Still part of BBS-Yukidar Treaty (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State#.C2.A73.1_BBS-Yukidar_Economic_Treaty)?

As for claiming the islands, Idk which ones you mean. If they're already unclaimed, you can settle there and show me, and then they can be a region/municipality in Oaks Pass.

THE WORLD IS WORKING!!! *Yes is officially surprised that it is working, expected to waste 30 min on upload and 60 min on ragism afterwards*
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 12:19:17 PM

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Title: Re: Blacraft
Post by: vh on December 28, 2011, 02:08:09 PM
so like, i recently explored new flat areas, the future site of city. if you could reworld map, which doesn't seem like it would take very long,  then i could immediately start construction on city. Also can upload the world map to imgdiode.com , the world map link takes forever to update, or whatever.
Title: Re: Blacraft
Post by: Bla on December 28, 2011, 02:37:06 PM
Uploadrage.

And OFC TinyPic resizes it... I hate the internet.

(http://i39.tinypic.com/aceh3p.png)
Title: Re: Blacraft
Post by: vh on December 28, 2011, 02:41:08 PM
Awesome bla.

Also i was browsing through the thread and what is this? it looks awesome.

Here is your suprise bla  ;D

Took me not too long.

I realy hope you enjoy it.  8)

Title: Re: Blacraft
Post by: Bla on December 28, 2011, 02:45:25 PM
A rendering of Spawntown.
Title: Re: Blacraft
Post by: Darvince on December 28, 2011, 02:59:10 PM
Blablablablablablablablabla...
*facehoof*

Postimage doesn't resize any images.
Title: Re: Blacraft
Post by: vh on December 28, 2011, 03:01:45 PM
A rendering of Spawntown.

in a map program? looks superealistic.


Also, this is the planeed kolkano. outside border inside border, and city center.

edit: shit, no. bla's map rezisied crapped it up majorly


elevation map, while not required would majorlie halp with saving hours of digging out a hill.
Title: Re: Blacraft
Post by: vh on December 28, 2011, 03:30:24 PM
Ok, now planned according to a resized map. i still want an unresized version if possible for accuracy. and elevation map for terrain planning. :). thanks for the mapping bla, it helps a lot.

And also plans for several rail routes, ocean would be interesting but not easy. npc villiage shall die
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2011, 08:44:12 PM

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Title: Re: Blacraft
Post by: Darvince on December 28, 2011, 09:35:20 PM
Okaiz.
/late
Title: Re: Blacraft
Post by: vh on December 29, 2011, 05:47:15 AM
spawntown central station has been prettified...but wudddenly, COBBLESTUN!

Title: Re: Blacraft
Post by: Bla on December 29, 2011, 05:48:48 AM
Ikr, I stayed up until 2:30 to prettify it and hurried bakk to new storage after finishing it. Kol. The ceiling isn't finished either.
Title: Re: Blacraft
Post by: vh on December 29, 2011, 06:13:08 AM
chat funniness
Title: Re: Blacraft
Post by: Bla on December 29, 2011, 09:52:56 AM
New poll in Spawntown Voting Center!

Should Blacraft (the server) change name, and in that case, what should the new name be?

It's a multiple choice poll, so you can post your own suggestions and vote for them, or vote against changing the name. It's on the second voting floor.

The poll closes in a month.
Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 12:02:43 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 29, 2011, 01:59:27 PM
Should Blacraft (the server) change name, and in that case, what should the new name be?
I'm wondering why you're thinking of changing the server name.
Title: Re: Blacraft
Post by: Bla on December 29, 2011, 02:01:20 PM
Otherwise I'm a narcissist. :P
Title: Re: Blacraft
Post by: atomic7732 on December 29, 2011, 02:12:54 PM
But you already are Well, why can't something you made have your name on it? What would you call it otherwise? It's been Blacraft for so long what's the point in changing it?
Title: Re: Blacraft
Post by: Bla on December 29, 2011, 02:13:42 PM
It also can, if people want it to be. Now I just put it up for a vote to see what people want.
Title: Re: Blacraft
Post by: vh on December 29, 2011, 02:48:16 PM
Kolkano wall completion: 1.02%

Wall length: 60m/800m  7.5%
Wall thickness: 5m/30m 17%
Wall height: 46m/50m 92%
Wall Density 70%/80% 87.5%
Title: Re: Blacraft
Post by: Darvince on December 29, 2011, 02:53:53 PM
wut
Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 04:55:06 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 04:58:49 PM

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Title: Re: Blacraft
Post by: Darvince on December 29, 2011, 05:00:38 PM
Eww, cobblestone and stone bridge in one. Lemme feex it.
Title: Re: Blacraft
Post by: vh on December 29, 2011, 07:23:21 PM

Kolkano wall completion: 4.6%

Wall length: 90m/800m  11%
Wall thickness: 8m/16m 50%
Wall height: 48m/50m 96%
Wall Density 70%/80% 87.5%
Title: Re: Blacraft
Post by: Naru523 on December 29, 2011, 08:22:17 PM
Single wall across the horizon
Title: Re: Blacraft
Post by: Darvince on December 29, 2011, 08:31:38 PM
tf the waterfall
Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 08:43:12 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 08:49:34 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 29, 2011, 09:06:28 PM

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Title: Re: Blacraft
Post by: Bla on December 30, 2011, 06:07:32 AM
World map "updated" on the wiki...

Here it is on zoom.it:

http://zoom.it/4ANy (http://zoom.it/4ANy)
Title: Re: Blacraft
Post by: vh on December 30, 2011, 06:25:41 AM
awesome :)
Title: Re: Blacraft
Post by: Bla on December 30, 2011, 06:30:48 AM
Btw, who took about 300 iron ingots (probably in the form of 32 iron blocks) from Spawntown Public Storage? Not that it's a big problem, since we still have more than 800 iron left, but still... What do you need that much iron for? Remember the policy of only taking what you currently need.
Title: Re: Blacraft
Post by: vh on December 30, 2011, 06:32:18 AM
kol. not me.

*keeps on kolling at giant scar on land that is my wall*
Title: Re: Blacraft
Post by: blotz on December 30, 2011, 06:56:47 AM
instead of a road, could i build a tunnel? for my place to desertopia. or does it have to be a road, like the rules about the rails?
Title: Re: Blacraft
Post by: Bla on December 30, 2011, 06:58:17 AM
instead of a road, could i build a tunnel? for my place to desertopia. or does it have to be a road, like the rules about the rails?
You can build a tunnel. You can also have both a road and a tunnel, or just a tunnel. Roads just make it easier for people to explore different people's areas and avoid getting lost.
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 09:44:28 AM

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Title: Re: Blacraft
Post by: Bla on December 30, 2011, 09:48:01 AM
Mining stuff and developing my region. I don't plan on taking anything for weeks. I plan to become self sufficient and build a city which is why.
Hmmmmmm... Okay.

Oh and a bit of a problem... The ocean floor is below 50, so does that allow me to make a "Transcontinental Ocean Tunnel" to some Islands in the ocean?
I'm not sure what you mean here. Yes, you can make rail tunnels. The ocean is no problem to the normal rail tunnels at layer 50, though. Do you want rail tunnels which are like the usual ones at layer 50?
I recommend not making rail tunnels close to layer 50 if you want the "officially regulated and approved" tunnels.
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 10:02:34 AM

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Title: Re: Blacraft
Post by: Bla on December 30, 2011, 10:03:16 AM
That would be awesome.
Title: Re: Blacraft
Post by: Darvince on December 30, 2011, 12:25:03 PM
Yeah, 1.0 oceans can go down to layer 45.
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 12:44:55 PM

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Title: Re: Blacraft
Post by: Naru523 on December 30, 2011, 02:06:11 PM
Golden apple!!!1one1one!1eleven
Title: Re: Blacraft
Post by: Bla on December 30, 2011, 02:07:29 PM
But we'd destroy a desert and/or several beaches in the process!
How?
Title: Re: Blacraft
Post by: vh on December 30, 2011, 02:13:27 PM
But we'd destroy a desert and/or several beaches in the process!
How?

500 long tunnel. assuming 3x3 tunnel, no diagonals, that is 12x500=6000 sand.
diamond shovel 0.1 sec to dig sand, more like 0.2 due to aquiring time, 1200 seconds, 20 minutes.
6000 sand isn't much, about the quarry that was dug out to fit my building.
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 02:20:22 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 02:21:33 PM

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Title: Re: Blacraft
Post by: vh on December 30, 2011, 02:23:08 PM
le, average desert, desertopia sized, with all the 1.0 biomes now, is about 40,000 sq m, assuming 4 deep sand, that is 160,000 sand. I don't think 6,000 sand, which amounts to 3.75%, will be very...undesertficty.
Title: Re: Blacraft
Post by: vh on December 30, 2011, 02:23:51 PM
Which is also why I want to own the desert. This is one of the seasons I wanted all that iron. To be able to develop my area.

kol what iron in deserts? huh
iron block city?wut
Title: Re: Blacraft
Post by: vh on December 30, 2011, 02:27:16 PM
if you are in another biome, beaches have been removed. we'll use ponds. The average density of ponds, is about 1/3000 m^2. An area of 100,000 blocks leaves you with 33 lakes. assmuing the average lake is about 25 m^2, there is about 40 sand in that pond. 33*40=1320 sand ,not nearly enough. >

but thats why we haf le public storage and share materials.
rite
...amirite!
Title: Re: Blacraft
Post by: Bla on December 30, 2011, 02:38:40 PM
Oh, because there isn't enough sand to make glass? Don't worry about that. You can easily preserve deserts without making open quarries, all you have to give up is the top one block of sand. Just place cobble below it and take the rest. Then you can't see that you've mined it at all.
Spawntown will help with the glass ofc, and possibly Mudkipz though. That's why we have the treaty, we all help each other.

Do you want the blue area to be a seperate region or a part of Revolutea?
I think the area needs to be explored some more before I can draw the borders. I think I'll make another region containing the entire desert biome plus the land up to the river, which you can manage.

Map updated. And it shows the newest one already.
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 03:24:33 PM

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Title: Re: Blacraft
Post by: Bla on December 30, 2011, 03:27:29 PM
You mean a new region should be established which is a part of the state Oaks Pass?
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 03:28:57 PM

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Title: Re: Blacraft
Post by: vh on December 30, 2011, 04:38:04 PM
kolkolkol, le ability to block minecarts

Kolkanopolis Minerail-gates (http://www.youtube.com/watch?v=udEi9HH_f1Q#ws)
Title: Re: Blacraft
Post by: FiahOwl on December 30, 2011, 05:40:51 PM

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Title: Re: Blacraft
Post by: Darvince on December 30, 2011, 05:58:28 PM
kolwut
Title: Re: Blacraft
Post by: vh on December 31, 2011, 07:57:47 AM
so we like need AnyoneSleep, because i can't get anyone sleep when bla's offline

also dropchest.
Title: Re: Blacraft
Post by: atomic7732 on December 31, 2011, 08:12:30 AM
Ummm... I was going to my house...
Title: Re: Blacraft
Post by: vh on December 31, 2011, 08:15:29 AM
Wall completion: 14%
 
Wall thickness: 75%
-Wall top thickness: 6/12 50%
-Wall bottom thickness 50/50 100%
Wall length: 140/560 25%
Wall height: 50/50 100%
Wall density: 60%/80% 75%

Ummm... I was going to my house...

yeah, i can't wait for you to go you your house because i dont want *any* mobs spawning.
Title: Re: Blacraft
Post by: blotz on January 01, 2012, 01:37:01 PM
Wall completion: 14%
 
Wall thickness: 75%
-Wall top thickness: 6/12 50%
-Wall bottom thickness 50/50 100%
Wall length: 140/560 25%
Wall height: 50/50 100%
Wall density: 60%/80% 75%

Ummm... I was going to my house...

yeah, i can't wait for you to go you your house because i dont want *any* mobs spawning.

Light up the wall better. I just shot down the creeper with an arrow.
Title: Re: Blacraft
Post by: Darvince on January 01, 2012, 01:38:10 PM
Why not talk IRL? Is he still asleep?
Title: Re: Blacraft
Post by: blotz on January 01, 2012, 02:03:58 PM
Why not talk IRL? Is he still asleep?

OT
Title: Re: Blacraft
Post by: vh on January 01, 2012, 03:22:18 PM
so we like need AnyoneSleep, because i can't get anyone sleep when bla's offline

also dropchest.
Title: Re: Blacraft
Post by: vh on January 02, 2012, 07:07:26 PM
Oh what is this :)
Title: Re: Blacraft
Post by: vh on January 02, 2012, 07:09:00 PM
Cutest valley ever, it looks a bit like the snowy one in kaktoland before the gateway to ampluterra.
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2012, 07:28:10 PM

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Title: Re: Blacraft
Post by: atomic7732 on January 03, 2012, 05:07:53 AM
Is it just me... Or do the chunk borders on the map make any of you want to slap your face twenty times?
seventy-nine

We could try to artificially smooth them out, but keep some parts like cliffs... Just more natural looking.
Title: Re: Blacraft
Post by: Bla on January 03, 2012, 07:40:43 AM
I do work on the borders sometimes.

Please give me permission to terraform the chunky borders within your regions if you want it. We could make a chunky border terraforming treaty, maybe. Stage 0: No terraforming allowed. Stage 1: Mild terraforming allowed - even out the chunk corners and erode the cliffs slightly (like Earthquake Forest). Stage 2: Full terraform - DESTROY THE EVIL CHUNKYBORDERS!!!
Title: Re: Blacraft
Post by: Darvince on January 03, 2012, 07:44:11 AM
Chunkyborders are too mainstream.
Title: Re: Blacraft
Post by: FiahOwl on January 03, 2012, 08:10:22 AM

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Title: Re: Blacraft
Post by: atomic7732 on January 03, 2012, 08:21:47 AM
I do work on the borders sometimes.

Please give me permission to terraform the chunky borders within your regions if you want it. We could make a chunky border terraforming treaty, maybe. Stage 0: No terraforming allowed. Stage 1: Mild terraforming allowed - even out the chunk corners and erode the cliffs slightly (like Earthquake Forest). Stage 2: Full terraform - DESTROY THE EVIL CHUNKYBORDERS!!!
I'd be Stage 0 only because I don't think I have any... and if I have any nearby (just west of Solea) I'll fix them myself, I just need to look for them.
Title: Re: Blacraft
Post by: matty406 on January 03, 2012, 12:36:17 PM
I sailed away to start anew, it would be a beautiful new town.
Indeed, the location I chose was beautiful, a towering spire of stone, gravel and dirt. A natural tunnel went under and out, this I would make into an arcade with stores built into the sides and arches, with flowers and leaves.
Beyond the face, beyond the tower, were plains greener than that of the homeland. An epic lavafall, around which Cows frolicked cautiously.
But as I was delving into the natural caverns and ores this new land had to offer...
...The Creepers came....


So yeah I lost everything. And the location of the island. I knew I should've taken a bed.
Title: Re: Blacraft
Post by: Bla on January 03, 2012, 01:03:50 PM
Very sad story. :(

Any idea of the direction from Ampluterra or rough coords of where you went? Was it Beta 1.8+ terrain? Do you want me to make a new map if it was unexplored so it could show up?
Title: Re: Blacraft
Post by: matty406 on January 03, 2012, 01:26:42 PM
Just to the northeast of Vinelandar there's a small island, I tried to go at a heading of Z 161 from it's tiny beach. But I think I strayed from it so if it's not any troubly a map would probably be the only way.
Title: Re: Blacraft
Post by: Bla on January 03, 2012, 01:27:56 PM
Maybe I can make one tomorrow.
Title: Re: Blacraft
Post by: vh on January 03, 2012, 01:38:34 PM
hello, i suggest using a CreeperProof-Orbital Ion Cannon to vaporize entire colonies of creepers behind a blast proof sheild. Available in the nearest farlands shop, located at -32,000,000 X


:)
Title: Re: Blacraft
Post by: FiahOwl on January 03, 2012, 01:54:13 PM

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Title: Re: Blacraft
Post by: vh on January 03, 2012, 01:59:09 PM
he said he'd expand skirt if the 3x3 km area was completely explored. Quick, everone mass produce dirt huts and populate the whole map with npc villiagers!
Title: Re: Blacraft
Post by: FiahOwl on January 03, 2012, 07:58:19 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 03, 2012, 07:59:10 PM

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Title: Re: Blacraft
Post by: Darvince on January 03, 2012, 08:51:38 PM
Kolwut @ squid and village
Title: Re: Blacraft
Post by: FiahOwl on January 05, 2012, 07:16:59 PM

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Title: Re: Blacraft
Post by: vh on January 05, 2012, 08:05:44 PM
summary: you made a road, chopped down trees, and a creeper assasin pwned ur pigs.
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 08:44:37 AM
*Added AnyoneSleep (http://forums.bukkit.org/threads/misc-anyonesleep-v1-3-any-player-sleeping-skips-the-night-935.12777/)
*Removed SimpleAwaySleep (pretty useless now)
*Added... A sikrit plugin. >:D
*Added DropChest (http://forums.bukkit.org/threads/mech-dropchest-v0-8-3-chests-that-absorb-dropped-items-1060.3835/) *Imagines farms where storage carts drive around and pick up the stuff* kol
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 09:11:59 AM

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Title: Re: Blacraft
Post by: Bla on January 06, 2012, 09:39:39 AM
No... Mudkipz has provided us enough cacti to survive until 27th of September, 2078, at 08:48:32.

This looks pretty kool, 43 Dashes I fink:
http://forums.bukkit.org/threads/mech-wirelessredstone-1-1-alpha-no-more-long-redstone-wires-go-wireless-1000.19140/ (http://forums.bukkit.org/threads/mech-wirelessredstone-1-1-alpha-no-more-long-redstone-wires-go-wireless-1000.19140/)

Also... The available plugins are:

Code: [Select]
AcceptRules ( v0.7 )
AdminChat ( 0.5.1 )
AdminChat ( bukkit )
AdminCmd ( v5.10.2 )
AdminPanel ( v1.3 )
Adminium ( 1.1.3 )
Alerter ( v1.41 )
Anti-Items ( 1.4 )
AntiBuild ( 1.5.0 )
AntiGrief ( 1.0.3 )
AntiHack ( 2.0 )
AssignPermissions ( 1.1 )
AuthMe ( 0.72 )
AutoAnnouncer ( 1.3-06.25 )
AutoHelp ( 0.2 )
AutoKick ( 0.3 )
AutoMessage ( 1.5a )
AutoMod ( 0.5 )
AutoRegionGuard ( 0.5 )
AutoSave ( v2.0.1 )
BCGuestUnlock ( v0.2 )
BCMusic ( 3.1 - Spout )
Bacon ( v0.2 )
BananaChunk ( v4.6 )
BananaCube ( 0.2 )
BananaCurse ( 1.0 )
BananaProtect ( 0.3 )
BedrockControl ( v1.4 )
BedrockFix ( v0.3 )
Bedtime ( v1.2 )
BlockCantKeepUpSpam ( 0.1 )
BlockLock ( 3.1 )
BlockLog ( v21.1 )
BlockRemover ( 0.2 )
BootToInstance ( 0.2.4 )
BouncyBeds ( 1.2 )
Buy Abilities ( v0.9.2 )
CFbanner ( 1.8.1 )
ChatLogger ( 0.5 )
ChatLogging ( 2.0 )
CommandBook ( v1.7 )
CommandHelper ( v3.1.1 )
CommandPermissions ( 1.0.1 )
Commandbin ( 1.34 )
CommandiConomy ( v6 )
CookieMonster ( 1.6.5 )
CraftBukkitUpToDate ( v2.7.1 )
Craftbook Vehicles ( v3.0-A1 )
Creature Spawner ( 1.0 )
Crowd Control ( v0.27.04 )
DataLog ( v1.3.0 )
DelayedStop ( 0.17 )
DimensionDoor ( 1.8.1 )
DisableCMD ( v1.1 )
DispNameChanger ( 3.0 )
DonationMeter ( 0.5.1 )
DoorProtect ( 1.0 )
DreamLand ( 2.3 )
Drink ( 0.35 )
DuckShop ( 31 )
Dynamic Effect Whitelist ( v0.7 )
DynamicMarket ( 0.6 )
EasyNews ( v1.0 )
EasyNoNotification ( 0.1 )
EasyRules ( 1.1 )
EasyTravel ( 1.2.1 )
EnderTP ( v1.2 )
Epic Zones ( v0.29 )
Essentials (Resource Hog/Lag Cause) ( v2.7.2 )
Essentials Chat ( v2.7.2 )
Essentials GeoIP ( v2.6.5 )
Essentials Group Bridge ( v2.6.5 )
Essentials Group Manager (Unstable) ( v2.7.2 )
Essentials Spawn ( v2.7.2 )
Essentials XMPP ( v2.6.5 )
FLT Detector ( 1.2.6 )
FalseBook ( 0.91 )
Falsebook Cart ( 0.86.1 )
FayConomy ( v1.4 )
FirstJoin ( 1.2 )
ForeverAload ( 1.02 )
Freeze ( v1.2 )
Friendlies ( v1.2 )
FriendlyCreepers ( 1.4-w5i2 )
GiveTo ( v0.7 )
God Powers  ( v2.4 )
GotLost ( 1.0 )
Grief Alert ( v0.761 )
GroupManager ( 1.0.3a )
GroupSpawn ( 1.1 )
HawkEye ( v1.0.5b )
HelpCommands ( 1.2 )
HelpPages ( 1.2 )
HelpPages [Group-Specific] ( 1.30 )
HideLogin ( v1.10 )
Honeypot ( 1.0.2 )
IPGet ( 0.5 )
IRCTransport ( v0.10 )
ItemFilter ( 1.1 )
Jail ( v2.0.5 )
Jobs ( 2.6.1 )
Kiwi Admin ( latest )
LWCEx ( 0.2 )
LastLogin ( 1.0 )
LavaPlace ( v0.1 )
LightVote ( 1.68 )
LightningCake ( 1.0 )
LimitSpawns ( 1.11 )
LockChest ( 5 )
Log ( v0.8.2 )
LogBlock (Causes Lag) ( v1.50 )
LogBlock1.4x (Causes Lag) ( v1.4.1 )
LoginLogout ( v0.4.1 )
LoginMessages ( 1.0 )
Lottery ( v0.6.0 )
MCBans ( v3.1 )
MCBans ( v3.6 )
MCSL ( 0.2 )
MOTD ( v1.1.1 )
MemMonitor ( 1.2.1 )
MessageChanger ( 1.01 )
MineStalker ( 1.0 )
Minecart Mania - Core ( v1.2.9A )
MobileAdmin - Bukkit (Droid) ( v3.2.3 )
ModTRS (Very Unstable) ( 1.4.1 )
MotherNature ( 1.3.2 )
NSCommand ( 0.2 )
NameChanger ( v1.1-R2 (bukkit) )
NanoBot ( v1.36 )
Nether ( v1.2 )
NetherGate ( v0.53 )
Nethrar ( 1.5 )
Netstats ( v4.7 )
NoCheat ( v2.22a )
NoCivilSpawns ( bukkit )
NoCraft ( 0.2 )
NoExplode ( 1.8 )
NoGrief ( v4.0 )
NoGriefHoneyPots ( 1.1 )
NoGriefIgnite ( 1.1 )
NoGriefLava ( 1.1 )
NoGriefTNT ( 1.1 )
NoLagg ( v1.53.2 )
NoMoreRain ( 1.0 )
NoSpam ( 1.1 )
OddGive ( 0.9.3 )
OddItem ( 0.8 )
OkSpamSecurity ( v2.0 )
OnlineSigns ( 0.1 )
OpenInv ( v1.6.2 )
Pailstone ( v3.3.0 )
PasswordProtect ( 0.3 )
PermIconomy ( 1.03 )
Permissions ( v3.0a+MP )
Permissions Support ( 0.10 )
PermissionsBukkit ( 1.2 )
PermissionsEx ( 1.17 )
PermissionsHelper ( v1.0.3 )
PermissionsPlus ( v3.2.5p )
Persistence ( v0.63 )
PersonalChest ( 1.0.4 )
PetitionPlugin ( v1.4 )
PhysicalShop ( v8.3.2r2 )
PlayerFreeze ( 1.3 )
PlayerLogger ( 2 )
PlgDisableCmd ( 1.3 )
PlgEssentials ( 4.6 )
PlgLogCmd ( 1.0 )
PlugMan ( 1.3.2 )
PluginControl ( 0.57 )
PluginManager ( v1.0 )
PreciousStones ( 7.01 )
Privileges ( 1.1.0 b7 )
Quicksave ( v1.1 )
RaddaChat ( 0.5 )
Rakamak ( v3.1.0 )
RankPunch ( 1.0 )
RealTime ( 1.4 )
ReasonKick ( v1.0 )
Regios ( v4.0.71 )
Register ( v1.5 )
Reporter ( 2.4.1 )
RequiPanel ( v2.0 )
Reservations ( 1.3 )
Reserved ( v2.2.2b )
Rules ( 1.1 )
ScheduledAnnouncer ( 1.6.3 )
SecretDoors ( 0.2 )
Separate MultiWorld Permissions ( TEST )
ServerPort ( v322 )
SetRank ( v1.1_1 )
SetRankPB ( v1.2.1 )
ShelfSpeak ( 0.7 )
SideKick ( v1.5 )
SignOwner ( 0.2 )
Simple Door Protect ( 1.0 )
Simple Prefix ( v1.2.1 )
SimpleAdmin ( 3.1 )
SimpleAntiGrief ( 1.2 )
SimpleAwaySleep ( 1.1.1 )
SimpleBan ( 1.3 )
SimpleCensor ( 0.2.3 )
SimpleGive ( 1.2 )
SimpleGodMode ( 1.02 )
SimpleHelp ( 1.8.1 )
SimpleJail ( v1.7 )
SimpleLog ( 0.2 )
SimplePlayerList ( 1.6.2 )
SimpleRegionMarket
SimpleReserve ( v0.2.6 )
SimpleSave ( 3.25 )
SlotGroups ( 0.2.3a )
Sortal ( 3.2 )
Spawnlist ( 0.10 )
Sponge ( 1.3 )
SpoutTexturePack ( v1.0 )
SquidLimiter ( 1.1 )
StarterKit ( 0.4a )
StickyHelp ( 0.3 )
StopFire ( v1.3 )
SummaCodes ( 1.0 )
Super Powers ( 0.8 )
SuperLog ( v2.3 )
SuperpermsBridge ( 1.2 )
TNTCatcher ( 0.3.2 )
TPack ( 3.6 )
TextToSign ( v0.1 )
The Whitelister ( 2.3 )
ThunderGhast ( 1.0 )
Towny ( v0.77.1.0 )
Towny Advanced ( v0.77.1 )
Tuto ( v1.2 )
UniversalLockPick ( v0.5 )
UserLog ( v1.1 )
VIP ( 1.0.3 )
Verify ( v2.1 )
VoidMage ( 3.0.3 )
VoxelSniper ( v5.019 )
WarnFreeze ( 1.0.1 )
WeatherGod ( 0.31 )
Whitelist ( v2.7 )
WordReplace ( 3.0 )
WorldEdit ( 4.7 )
WorldEdit ( 5.0 )
WorldGenerationControl ( v2.5 )
WorldGuard ( 5.4 )
Zombie Apocolypse ( 1.6.2 )
bAntiCaps ( 1.2.0 )
bCoolDown ( 1.3.1 )
bLog ( 1.1.0 )
bSwarm ( 0.5.2 )
bcVote ( 0.7.2 )
dontkickme ( 0.1 )
elRegions ( 1.2 )
iConomy ( v5.0.1 )
iConomy ( v6.0.8b )
iWarning ( 1.0 )
kpcxBukkit ( 1.2 )
mcSimpleMail ( v0.089 )
myBukkitAdmin ( 0.6beta )
playerList ( 0.1 )
rTrigger ( v2.1.2 )
uBlock ( 1.6 )
xAuth ( v2.0 b4.3 )
xGive ( 0.3 )

AdminRage ( 1.6 )
AdminsCanFly ( 1.3.0 )
AimCannon ( 0.4 )
AirBuild ( v1.0
Airstrike ( v1.0
AppleSeed ( 0.6.2 )
BedHeal ( 1.1 )
BedRespawn ( 3.4 )
BigCatch ( 0.7 )
BlockDoor ( 004 )
BlockHat ( 1.3 )
BlockHead ( 0.3.2 )
BoosterTrax ( 1.1 )
BuddyUp ( 1.2.1 )
ChessCraft ( v0.4.1 )
ClockDisplay ( 0.5 )
CopyCat ( v0.3 )
CouponCodes ( v1.5.3 )
CreativeColours ( v1.3 )
DailyBonus ( 1.8 )
Darkbrotherhood ( 1.5.1 )
DiscoSheep ( v1.01 )
DoorShield ( v1.3 )
DyeWool ( 1.3 )
EggRenade ( 1.7.1 )
EpicGates ( v1.5 )
FireTools ( 1.1 )
FishPeople ( 1.6 )
FlamboyantFlock ( 0.2 )
>FunnyHats ( 3.0 )
Gastronomic ( 1.3.4 )
GeoCacher ( 1.2 )
GeoCacherLoot ( 0.1a )
Herobrine ( v1.0 )
HigherExplosives ( v2.0 )
HomeSweetHome ( 0.8.3 )
Hookshot ( v1.3.3 )
Houses ( 1.5.0/1.6.0 )
I Believe I Can Fly ( 1.7 )
Incantatio ( 1.2.3 )
Invisible Ink ( 1.3 )
JoeRep ( 0.5 )
JumpBlock ( v0.9.2 )
LightSwitch ( 0.1 )
MidiBanks ( v2.0b )
MineDJ ( 0.2 )
Minecart Mania - Admin Controls ( v1.2.7 )
Minecart Mania - Autocart ( v1.2.2 )
Minecart Mania - Automations ( v1.2.3 )
Minecart Mania - Chest Control ( v1.2.5 )
Minecart Mania - Sign Commands ( v1.2.8 )
Minecart Mania - Stations     ( v1.2.5 )
Mob Rain ( v1.1 )
MobAmbush ( 1.21 )
MobArena ( v0.94.3.24 )
MobSensor ( 1.2 )
MuddersMilk ( 1.4 )
MultiInv ( 2.4.1 )
MultiVerse ( 1.7.2 )
Multiverse-Core ( 2.1 )
Multiverse-NetherPortals ( 2.1-b283 )
Multiverse-Portals ( 2.1 )
Multiworld ( 2.1 )
MusicCraft ( 1.4.4 )
MyTitles ( v4.0.0 )
NightClub ( v1.2.1 )
NukeNow ( 0.1 )
Personal Warps ( 1.2 )
PhatLoots ( 1.3. )
PistonPlugin ( 1.4 )
PokeBlocks ( 0.4 )
Redstone Spawning ( v1.4 )
Roll ( v0.2 )
Scavenger ( v1.4.0 )
Shotgun ( v0.4.5 )
SignLift ( 1.0a )
SimpleAlias ( 1.0.2 )
SkySMP ( v0.1 )
Slappy ( 1.1 )
Spyer (StandAlone) ( 1.4 )
Stackable ( v0.5.1 )
Tag ( 0.1 )
TempBan ( v1.5 )
Tent ( v0.05 )
Tesla Coil ( 1.4 )
Tetris ( v0.4 )
Tradecraft ( 1.0.5 )
Tradecraft-AE ( 1.0.8 )
TreasureHunt ( v0.6 )
Vampire ( 4.2 )
VehicleZap ( v1.1.0 )
VirtualChest ( 4.3.1 )
Vote ( n/a )
Warpy ( 1.0 )
Warpz0r ( v1.4.0 )
Weather Control ( 1.2.0 )
WeatherControl ( 1.0 )
WeatherSync ( 2.0 )
WelcomeMe ( 1.3 )
WolfPound ( v0.9 )
WorldWarp ( 2.2 )
ZeeSlag ( 0.2 )
Zeus ( 0.8 )
bColoredChat ( 2.1.0 )
iConomyDeath ( v0.7 )
iWolfAdoption ( 0.3 )
kFriendFinder

ATM ( 1.8 )
AbsorbPlugin ( 1.9 )
AcidRain ( 1.2.6 )
AdvancedMobs ( 0.3.7 )
AetaPriest ( 0.5 )
Afk Kick ( 1.5 )
AlwaysDay ( 0.3 )
AnCasino ( v1.2 )
Ancientgates ( v1.0.2 )
Annotate ( 1.2.4 )
>Anti-Creeper ( 2.5 )
AntiBreak ( 1.40 )
AntiMobSpawn ( v2.0 )
Anvils ( 1.3 )
Apple Tree Drop ( 0.4 )
AppleTree ( v0.6 )
Armageddon ( v2.81 )
Arms ( 0.2 )
ArrowWall ( 0.4 )
AuthDB ( v2.2.0 )
AutoBuild ( 1.1 )
AutoCraft ( 0.9 )
AutoEnchanter ( 1.0 )
AutoPlant ( 1.60 )
AutoRepair ( v1.2.3 )
AutoReplace ( 1.9.1 )
Azimuth ( 0.2 )
BackToBody ( 2.5.1 )
Backpack ( 2.2.0 )
BananaMaze ( 0.2 )
BananaPortal ( 0.2 )
BananaSpace ( 1.3 )
Bandages ( v1.2.3 )
BannedItems ( 1.4 )
BarterSigns ( 1.2.3 )
BaseBukkitPlugin ( 2.2.0 )
BasicCircuits-beta ( 0.9 )
Battery ( 1.4 )
Bettershop ( v1.6.6 )
BlackSmith ( 1.0.3 )
BlastPick ( [860] )
Blastcontrol ( v1.0.6 )
BleedingMobs ( 2.2 )
Blink ( 1.0.2 )
Block Crusher ( 1.5 )
BlockDispenser ( 0.1 )
BlockRespawn ( v0.1 )
BlocksOnGlass ( 0.44 )
BlueTelepads ( 0.5.3 )
BoatMod ( 6 )
BomberCraft ( v0.5 )
Broadcast ( 1.0 )
BrokenFingers ( 1.0 )
Buildr ( 0.5.2 )
BukkitVote ( 0.33 )
Burner ( 0.2 )
BurningMobs ( 0.3 )
ButtonWarp ( v1.6.0 )
BuyCraft ( 3.3 )
Cactus Club ( 1.0 )
Campfire ( 1.3 )
CannonBall ( 0.3 )
Capture The Record ( 0.87b )
Careers ( 0.4 )
CartDispense ( 1.0 )
CashFlow ( v1 )
Catacombs ( v0.9 )
ChairCraft ( 1.2.5 )
ChangeGameMode ( 1.0 )
ChestRestock ( 1.1 )
Chop Tree ( 1.24 )
ChunkRegenerate ( 1.1 )
Citizens ( v1.1.3 )
Citizens1.1.1 ( v1.1.1 )
CivilisedSpawn ( 0.8 )
Clans ( 1.8.2 )
ClassRanks ( v0.2.1.4 )
ClassSign ( 1.3 )
ClassicFluids ( v3.1 )
ClayGen ( v1.5.2 )
Cleaner ( v1.8 )
ClothCommand ( 1.4 )
Color Names ( 1.2.2 )
ColorSign ( 1.0 )
ColoredSigns ( 1.1 )
Colors ( v1.7.5 )
Combat Tag ( v3.2 )
CommandSigns ( v0.9 )
ConnectFour ( 0.3.1 )
ControlOrble ( 2.3 )
Cookiez ( v0.1 )
Courier ( v0.9.2 )
CraftBook ( v3.0 )
Craftbook #169 - Dev ( #169 )
Craftbook Vehicles #169 - Dev ( 169 )
CreativeBuild ( 1.5 )
CreativeGates ( 1.3.2 )
Creativity ( v0.9.0 )
Creature Box ( v0.7.8b )
CreatureSpawn ( v1.6 )
CreeperHeal ( v4.2 )
CriticalHits ( 0.2 )
Cuboid ( v1.3 )
CursedLands ( 0.9 )
Custom Messages ( 1.2.1 )
CustomCrafting ( 0.5_1 )
CustomDifficulty ( v4.5.0 )
CustomMusic ( v0.7 )
Dayjobs ( v2.0 )
DeadMansChest ( 0.5 )
Death Messages ( 2.2 )
DeathControl ( 1.11 )
DeathCounter ( 0.3.2 )
DeathSigns
DeathTPPlus ( 3.20 )
DefaultCommands ( 3.6.0 )
DefaultPermissions ( v0.3.3 )
DemiGods ( v0.8 )
Diamond Tools ( v0.4 )
Disarm ( 0.2.6 )
DoorsOpenDoors ( v1.0 )
Drop Bonus ( v2.5 )
Drop Clear ( v1.7.6_1 )
DropPlugin ( 1.0 )
Duels ( 0.6.1 )
Dungeon ( 0.6 )
DungeonBuilder ( 0.7 )
DungeonCrawl ( 0.5 )
DungeonGenerator ( v1.0 )
DwarfCraft ( 1.01 )
DwarfForge ( 2.2 )
DynamicFight ( 1.3.1 )
DynamicShop ( v1.0 )
EasyBan ( 2.1 )
EasyFlight ( v0.5 )
EasyRPG ( 0.9.7 )
EasyTP ( 1.0 )
EggSpawner ( 0.5a )
ElectriCraft ( 1.14 )
ElectricFence ( v1.4.1 )
Elevators ( v1.4.3 )
Empty Inventory ( 1.0 )
Empyrium ( v2.1.4 )
Enchanter ( 0.2 )
EnderBlock ( v1.0 )
EternalWolf ( 0.4.1 )
ExactSpawn ( 0.2 )
ExplodingElectrons ( 0.1 )
Explosion Revert ( v2.1 )
Factions ( v1.6.2 )
Fakie ( 0.1 )
Farlander ( 1.2 )
Fast Mining ( v2.2 )
Fast Obby ( 1.0 )
FastFood ( v0.5 )
FastTravel ( v0.2 )
FeaturePack ( 2.6.5 )
FenceDoor ( 1.0 )
FenceStack ( 1.13 )
Fight ( 1.1.4 )
FireControl ( 1.11 )
FirstSpawn ( 2.1 )
FlamingArrows ( 1.2.2 )
FlatEarth ( 0.7 )
FlatLands ( 0.1 )
Flight ( 2.3 )
FloodGates ( 1.3.1 )
FlowControl ( 0.0.4 )
FlowSwitch ( 1.2 )
Fly, Ridge, Fly! ( v1.6 )
Fortification ( 0.8 )
Fortress-Assault ( 1.2.2 )
FoundBoxx ( v1.6.1 )
FoundDiamonds ( v1.6 )
Fruitful ( 0.5.1 )
FullChest ( 2.5 )
GameMode Changer ( v1.2 )
GameModePro ( 2.5 )
General ( 3.3.4 )
Giant Trees ( 0.3.3 )
Gimme ( 1.1.2 )
GlassPlugin ( 1.0 )
GlobalChestBanking ( 1.2.3 )
GlobalShop ( 0.6 )
Glowstone Lanterns ( 0.3 )
GlowstoneDrop ( 0.3 )
GravelClay (CPU Hog) ( v1.3.1 )
Graveyard ( 0.4.4 )
GriefLogger ( 0.4 )
Group PVP ( v0.4 )
Growbie ( v2.4 )
GrowingOre ( 0.6 )
GuestLock ( 0.1 )
GuestPrev ( 1.4i )
Healthbar ( 0.7 )
HeavenlyMob ( v0.3 )
Hedges ( 1.0 )
HeroBounty ( 1.9.0 )
HeroChat ( 4.10.3 )
HeroMagic ( 0.991 )
HeroSneak ( v1.2.2 )
HeroSpawn ( 0.2 )
Herobrine ( v1.2 )
Heroes ( v1.3.2 )
HeroicRebuke ( 1.2.7 )
HomeSpawnPlus ( v1.2 )
HomeX ( 0.7 )
Horde ( 1.02 )
Hungry ( 0.2.1 )
IHateExp ( v1.0.0 )
IOBookcase ( 1.32 )
IceDrop ( 1.7 )
Inception ( 1.02 )
InfChests ( 0.4 )
Inferno ( 1.1 )
InfiniArrow ( 1.2 )
InfiniteChests ( .2 )
InfiniteLava ( 0.2 )
InstaBreak ( 2.0 )
InstaMine ( 0.2 )
InstantArmor ( Bukkit )
IntelliDoors ( 1.0.13 )
InvFall ( v1.3 )
InventorySort ( 1.9.2 )
InvinciWolf ( 1.7.1 )
InvincibleTools ( v1.2.1 )
ItemCommandRepair ( v0.2 )
ItemDetector ( 1.1 )
ItemId ( 1.12 )
ItemScanner ( 1.0 )
JackBeNimble ( 1.0 )
KitsPlugin ( 1.2 )
Labyrinth ( 0.1 )
Lampstone ( 1.0 )
LastCommand ( 1.4 )
LastSeen ( 1.2 )
>LaunchMe ( v1.8.1 )
LazyRoad ( 0.6.2 )
LevelCraft ( v0.1.8 )
LevelUp ( 0.2b )
LightControl ( 0.2 )
LightSensor ( 0.7 )
LightningEvent ( 1.0 )
LivingBuilding ( 17 )
LivingForest ( 12 )
LocalAreaChat ( v0.07.1 )
LocalShop ( 3.1.1 (Fifth Avenue) )
>Locker ( 1.5.2 )
LogStopper ( 1.0 )
LoginBonus ( 0.6 )
LoginQueue ( v1 )
LoginQueue ( v2 )
Long Summer Days ( v0.2 )
Lumberjack ( 1.8.1v6 )
LyTreeHelper ( 2.5.1 )
Magic ( 2.0.7 )
Magic Carpet ( v1.5.6 )
MagicSpells ( 1.3.2 )
MakeEmSpawn ( 0.6a )
MeasuringTape ( 0.8d )
MeteorShower ( v1.0.1 )
MineVehicles ( v0.4 )
MiningTNT ( 1.0 )
Mob Spawn Changer ( 0.3 )
Mob Spawner ( .3 )
MobBounty ( v4.2 )
MobDisguise ( v1.65 )
MobLoot ( 2.0 )
MobRider ( v0.43 )
MobSpawn ( 0.2.3 )
MobSpawner ( 1.8.1 )
Money2XP ( 1.0.1 )
MoneyDrop ( v1.6 )
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Title: Re: Blacraft
Post by: Bla on January 06, 2012, 09:39:53 AM
And

Code: [Select]
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Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 09:59:07 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 10:00:19 AM

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Title: Re: Blacraft
Post by: matty406 on January 06, 2012, 10:02:20 AM
Dropchest hm? Well it'll remove some of the fear but it's good because I know that the second I log in I'll be killed by that spider that got me down to 2 hearts when I logged out.
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 10:23:55 AM
So these three:
http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-8-2-now-bobs-spawn-from-saplings-1060.28520/ (http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-8-2-now-bobs-spawn-from-saplings-1060.28520/)
http://forums.bukkit.org/threads/mech-portable-torches-v1-04-portable-headlamp-lighting-740.9601/ (http://forums.bukkit.org/threads/mech-portable-torches-v1-04-portable-headlamp-lighting-740.9601/)
http://forums.bukkit.org/threads/mech-misc-seasons-v1-8-christmas-edition-1597.15183/ (http://forums.bukkit.org/threads/mech-misc-seasons-v1-8-christmas-edition-1597.15183/)

Seasons is ruled out as long as it doesn't have something to counter snow and ice generation.
Phoenix terrain mod - I prefer to just keep the normal terrain. It seems ok.
Torchy thing - Good idea. Could be added if more people want it.
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 10:31:53 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 10:33:50 AM

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Title: Re: Blacraft
Post by: Bla on January 06, 2012, 10:40:59 AM
WAAAAAAAHHHHHHH??!! Y U NO WANT REALISTIC WORLD??!! I WANT SNOW IN MY PINE FOREST!!! WHAAAAAA!
I want a realistic world. The problem is just that Seasons would be a very short-sighted solution... Because it'll just cover all the places in snow and ice one by one, and it won't despawn. If the biomes are still in their place after 1.8 (which they... Aren't perfectly), you will get snow in your taiga after the next update.

Able to stop Snow and Ice Regen
Place and Remove Snow in the world (SnowManager Page)
The only point I see in the mod is to change the weather and the texture pack thing, which is optional and won't be the same for everyone anyway, since people can easily use different texture packs.
If it stops snow generation, I no longer see any point in having it at all. It would just be announcing information which has no relation to the actual world, and annoying us with a season of rain (if I've understood it correctly, I probably haven't). In any case, I think the plugin is too extensive. I'd like Notch to make something like this rather than using a mod for it.
Title: Re: Blacraft
Post by: deoxy99 on January 06, 2012, 10:42:32 AM
Able to stop Snow and Ice Regen
Title: Re: Blacraft
Post by: atomic7732 on January 06, 2012, 10:48:37 AM
But that's what Bla wants.
Title: Re: Blacraft
Post by: deoxy99 on January 06, 2012, 10:51:16 AM
Does his post look like he wants that?

If it stops snow generation, I no longer see any point in having it at all. It would just be announcing information which has no relation to the actual world, and annoying us with a season of rain (if I've understood it correctly, I probably haven't). In any case, I think the plugin is too extensive. I'd like Notch to make something like this rather than using a mod for it.
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 10:52:17 AM
I know that. My response applies to that fact. What I meant was that if you make it stop snow generation, it's pretty much useless, since it's pretty much its core feature.

I want the snow and ice to generate as it does now. Seasons would be ok if it actually considered the biomes and turned them colder during the winter and warmer during the summer, so snow would extend into warmer regions naturally and retreat. And if it would smelt as well if the temperature increased.
Seasons looks to me like an ice age slowly invading the entire world.

I like the idea, but the plugin is useless at this stage if you don't want Blacraft to become Snowcraft.
Title: Re: Blacraft
Post by: deoxy99 on January 06, 2012, 10:57:44 AM
It's optional (at least that's what what I think), you don't have to enable that option. Or do you have to?
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 11:01:50 AM
Please read my posts again. :P
Title: Re: Blacraft
Post by: deoxy99 on January 06, 2012, 11:03:42 AM
I already read them, why should I read them again?
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 11:05:00 AM
Because it was a response to the fact that it was optional.
It's like being asked after you install the plugin whether you want to enable it or not. I don't want to enable its core feature, so I see no reason to install it in the first place.
Title: Re: Blacraft
Post by: deoxy99 on January 06, 2012, 11:06:15 AM
Wait, that's its core function? That's stupid then.

How was I supposed to know?
Title: Re: Blacraft
Post by: vh on January 06, 2012, 01:00:26 PM
So first i was liek /dropchest
and then bukkit was like NO!
so do you fix the permissions or do we supposed to ask you everytime we want to dropchest something.
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 01:05:50 PM
I guess I'll have to fix those stupid permissions some time eventually...

Btw what did you give that sugarcane?
Title: Re: Blacraft
Post by: vh on January 06, 2012, 01:09:45 PM
so like...i was opiuming and...
Title: Re: Blacraft
Post by: Bla on January 06, 2012, 01:32:54 PM
World map updated.
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 01:42:33 PM

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Title: Re: Blacraft
Post by: Bla on January 06, 2012, 01:44:32 PM
What chunky borders? And no, it would just create new chunky borders somewhere else.
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2012, 01:56:37 PM

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Title: Re: Blacraft
Post by: Bla on January 06, 2012, 02:06:35 PM
*Puts legitist glasses on* Nop.
Title: Re: Blacraft
Post by: vh on January 06, 2012, 02:10:45 PM
tewwaform eet with teeeee-eeeen-teeeeee
Title: Re: Blacraft
Post by: vh on January 06, 2012, 08:10:44 PM
hi this is a prototype for a mob factory which uses flushing platforms through funny water tubings.
each platform has 64 area, each half platform has 36, a floor will have 4 full and 2 half platforms = 328 area
33 floors 10824 spawning space. 6 pistons. 1 minute and 6 seconds to fill with water. pistons cover water for 2 minutes, let water flow for 30 sec. repeat or adjust as necessary.

http://youtu.be/2V11k8l2TRY (http://youtu.be/2V11k8l2TRY)
Title: Re: Blacraft
Post by: Bla on January 07, 2012, 03:54:09 AM
"Sorry, this video is private"
Title: Re: Blacraft
Post by: vh on January 07, 2012, 06:25:33 AM
uhhhh fixed! java 2012-01-06 21-37-51-87.wmv (http://www.youtube.com/watch?v=2V11k8l2TRY#ws)
Title: Re: Blacraft
Post by: Bla on January 07, 2012, 06:26:56 AM
That's epic!
Title: Re: Blacraft
Post by: vh on January 07, 2012, 06:30:08 AM
...yeah except the tubing is going to take *forever* to put together :P
the building is 44x13; i think i'll start konstruction after wall kompletd.
just for comparison, how big is the spawntown mob factorie.
>no qualms about building to the sky<
Title: Re: Blacraft
Post by: Bla on January 07, 2012, 06:32:50 AM
I think it's 20x30.

The tubing, why would it take forever? I can't see the way it's designed, but I imagine it being fairly simple and repetitive.
Title: Re: Blacraft
Post by: vh on January 07, 2012, 06:40:02 AM
well the "tubing" there is just really 1 unit, connecting 1 more platform.
I have about 200 of those to make. It is repetative, but i imagine the portion above ground and if i hit a cave or lava pool to be...differerent.

also exciting because that means i can the platforms lit up until i'm finished at which point i'll just wash them down.
and i can easily fix the mob trap if anything goes wrong by turning on le water currents.

Although i have no idea where a grinder would work..a row of water currents on the bottom floor leading to a 2 wide stream of water than pistons?

i'm not a fan of digging huge quarries :P

also *glares at dropcehst*

and i think i'd be cool to downscale this to a single column of 33 platforms; 1/5 the area. a mini mob factory that you can build in a day :P

Also you build your platforms from down up. is there any specific reason you didn't just carve the platforms out of the stone?
Title: Re: Blacraft
Post by: Bla on January 07, 2012, 06:43:37 AM
Because it made it easier to blan everything when the whole interior had been carved out first. I think it would become a mess otherwise.

I'll try to venture into some permission plugin setup thing........ But I'll close it if it scares me *stares at missing scariness unit*...
Title: Re: Blacraft
Post by: vh on January 10, 2012, 04:53:16 PM
Ultra-compact base

Each person only has 45 cubic meters of living space not accounting for any of the furniture/items.

Includes 4 beds, 4 wheat farm slots, 4 melon stem and melon slots, 1 crafting table with 10 bookshelves, 6 brewing stands, 20 furnaces, 4 large chests, 4 private small chests, 4 doors, 8 torches, 1 window, a mine entrance, and 4 crafting tables.
Title: Re: Blacraft
Post by: vh on January 10, 2012, 04:53:59 PM
more
Title: Re: Blacraft
Post by: Darvince on January 10, 2012, 05:18:55 PM
You could make it smaller, however, by getting rid of the wheat and having only one melon, as well as without pumpkins.
Title: Re: Blacraft
Post by: vh on January 10, 2012, 05:25:00 PM
i don't think that'll be able to sustain a party of 4 doing intensive activities.

and there are no pumpkins. The wheat is because there was only 1 space, not enough to grow melons.
Title: Re: Blacraft
Post by: vh on January 13, 2012, 04:14:18 AM
/me goes back to massive wall

(http://i41.tinypic.com/vk9d.png)
Title: Re: Blacraft
Post by: Bla on January 13, 2012, 04:23:25 AM
What about just Vatallus?
Title: Re: Blacraft
Post by: vh on January 13, 2012, 12:58:00 PM
okai
Title: Re: Blacraft
Post by: blotz on January 13, 2012, 02:39:38 PM
When is Blacraft going to be updated to 1.1?
Title: Re: Blacraft
Post by: Bla on January 13, 2012, 02:44:46 PM
When Bukkit has released a 1.1 recommended build. Nobody knows when they will.
Title: Re: Blacraft
Post by: matty406 on January 13, 2012, 03:06:07 PM
Temporary map tiems?
Title: Re: Blacraft
Post by: blotz on January 13, 2012, 03:08:51 PM
It would be cool if you gave us each a egg. (we would chose the egg)
Title: Re: Blacraft
Post by: Bla on January 13, 2012, 03:09:49 PM
Nah, I don't think I'll have to change the map... Well Idk. The biome code has been changed, with beaches added and landscape being more varied in general. So I can imagine there being chunky borders yet again.
But I'll keep the Blacraft map on the server.
Title: Re: Blacraft
Post by: vh on January 13, 2012, 06:28:06 PM
uhhh this is taken with 90 degree FOV too :P
Title: Re: Blacraft
Post by: FiahOwl on January 13, 2012, 08:54:46 PM

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Title: Re: Blacraft
Post by: Darvince on January 13, 2012, 08:56:46 PM
In Denmark, it is currently 4:57 am. I don't think he'd still be awake as he sleeps around 00:45 - 02:00 Danish time.
Title: Re: Blacraft
Post by: Naru523 on January 13, 2012, 09:12:07 PM
so fiah, i need permission for creating a tower on top of the town center building in your place. so may i?

EDIT: discarded tower, plan: building.
Title: Re: Blacraft
Post by: FiahOwl on January 13, 2012, 09:52:59 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 13, 2012, 09:56:26 PM

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Title: Re: Blacraft
Post by: Bla on January 14, 2012, 03:46:41 AM
*Waves goodbye to mushroom island.*

2:00? Do you mean 14:00? I am deeply offended. :P Just because I don't write on the forums, it doesn't mean I'm sleeping. :P I haven't ever slept past 12. :P *But yes I get up too late on weekends...*
Title: Re: Blacraft
Post by: vh on January 14, 2012, 03:54:15 AM
"You can use these nodes:
dropchest - To get the right to use DropChest
dropchest.create - To call /dropchest add
dropchest.remove - To call /dropchest remove chestid
dropchest.radius.set - To set the radius of a Chest to something else than 2
dropchest.radius.setBig - To have unlimited radius
dropchest.which - To have access to the /dropchest which command
dropchest.teleport - To be able to teleport via /dropchest tp chestid
dropchest.filter - To set or reset filters
dropchest.filter.set - To set filters in interactive mode
dropchest.filter.reset - To reset filters in interactive mode (click with nothing in hand)
dropchest.list - To have access to /dc list and /dc info
dropchest.destroy - To be able to break a dropchest without removing it before.
dropchest.protect - To be able to protect a chest
dropchest.moderator - To be able to modify a dropchests properties even if you're not the owner. Also, ops and the console can do that.
You can use these variables:

dropchestmaxradius - To adjust the maximum radius for a group or a user"


anyway, i hope that'll help with permissions. it'd be cool to be able to /dropchest :) except the dropchest radius; don't want someone collecting every item within a 1 kilo radius....

so i suggest you drop these into the node file? or text file? idk :P i've never run a server.
Title: Re: Blacraft
Post by: Bla on January 14, 2012, 03:57:18 AM
I've already added the first three to Essentials' list, but they didn't work when I tested it.

I didn't manage to get any permissions plugin working properly.
Title: Re: Blacraft
Post by: vh on January 14, 2012, 04:00:22 AM
hi mind if you can post the text log so i can do some *troubleshooting*
Title: Re: Blacraft
Post by: Bla on January 14, 2012, 04:03:26 AM
I destalled the plugins. Idk what text log you mean, I used FTP to upload and download files. The whole project was just a messy depression.
Title: Re: Blacraft
Post by: vh on January 14, 2012, 04:05:34 AM
tttttttt
oh, but i don't see what was wrong with dropchest. The permissions were not very working, but besides that, i could just have you /dropchest everything whenever you were free.
Title: Re: Blacraft
Post by: Darvince on January 14, 2012, 10:47:05 AM
*Waves goodbye to mushroom island.*

2:00? Do you mean 14:00? I am deeply offended. :P

No!! I've been using 24-hour time since my personality started changing in August to September! *Is deeply offended* :P
Title: Re: Blacraft
Post by: Bla on January 15, 2012, 10:00:05 AM
:)
Title: Re: Blacraft
Post by: vh on January 15, 2012, 10:05:17 AM
nice, nice, wheres that locarted
Title: Re: Blacraft
Post by: Bla on January 15, 2012, 10:35:22 AM
In my inventory

...The cave is branching off from a tunnel extending from the rails below Bridgetown, at what would be directly below the upcoming station at the rollercoaster in Awesomeland.

Btw, you're under attack in AE.
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 10:54:30 AM

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Title: Re: Blacraft
Post by: blotz on January 15, 2012, 11:01:12 AM
wtf?
Title: Re: Blacraft
Post by: matty406 on January 15, 2012, 11:32:20 AM
I fail to see the significance of a Battle Rifle and a Creeper. Please enlighten me.
Title: Re: Blacraft
Post by: blotz on January 15, 2012, 11:37:10 AM
Obviously, the creeper would have blown up before it got that close (unless he used FOV) so, the picture it fake.

PS: This is not an explaination
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 02:08:23 PM

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Title: Re: Blacraft
Post by: vh on January 15, 2012, 02:31:56 PM
two things
signs in station need to point right or left, no idea which track was the right one :P
also wtf is the rail named "wall"
Title: Re: Blacraft
Post by: atomic7732 on January 15, 2012, 02:50:14 PM
signs in station need to point right or left, no idea which track was the right one :P
Totally agreed.
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 03:09:54 PM

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Title: Re: Blacraft
Post by: vh on January 15, 2012, 03:23:25 PM
actually, it doesn't exist yet

>.>
<.<
<.>
>.<
Title: Re: Blacraft
Post by: vh on January 15, 2012, 03:37:06 PM
kol cargo rail to desertopia completed

thx for le obscene amount of gold
Title: Re: Blacraft
Post by: Darvince on January 15, 2012, 03:39:52 PM
76 diamonds that fast? Uhhh...
Title: Re: Blacraft
Post by: vh on January 15, 2012, 03:41:59 PM
no i only gave 40 or so >.>
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 04:13:29 PM

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Title: Re: Blacraft
Post by: Darvince on January 15, 2012, 04:30:28 PM
nop!
You're doing it rong, he did that for when the server gets >200 players.
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 04:40:26 PM

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Title: Re: Blacraft
Post by: vh on January 15, 2012, 05:32:04 PM
bla, it's about time spawntown storage got a floor or atleast half a floor for cactus?
Title: Re: Blacraft
Post by: blotz on January 15, 2012, 05:44:52 PM
oh noes
Title: Re: Blacraft
Post by: vh on January 15, 2012, 06:13:02 PM
bla have you used any plugin that *could* have nerfed the cactus farm? its working at about 1/3 to 1/4 its normal speed...
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2012, 06:21:33 PM

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Title: Re: Blacraft
Post by: vh on January 15, 2012, 07:18:00 PM
...nice, i stared in confusion for 6 seconds before i realized you were being sarcastic.
Title: Re: Blacraft
Post by: Bla on January 15, 2012, 11:00:18 PM
He installed Setspeed to be able to configure the growth time.
No. Where did you get that idea? :P

nop!
You're doing it rong, he did that for when the server gets >200 players.
I did it to make it easier to see which roads are the big ones, which lead to places far away, and which ones are small streets within a town/city.
Title: Re: Blacraft
Post by: vh on January 16, 2012, 06:25:52 AM
kol, fiah was joking

and yeah, cactus growth rate was nerfdx
Title: Re: Blacraft
Post by: vh on January 16, 2012, 08:29:36 AM
hibla can you come on now to dropchest something
Title: Re: Blacraft
Post by: vh on January 16, 2012, 08:47:43 AM
-111 50 -1130 the location. there should be a row of chests.

thanks.
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 08:48:34 AM

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Title: Re: Blacraft
Post by: Bla on January 16, 2012, 08:49:57 AM
Kipz: I'm online. Respond.

Fiah: No, building houndreds of meters of rail tunnel takes longer than just a few hours. :P I doubt it'll be finished before the weekend. But I'm pessimistic, so Thursday.
Title: Re: Blacraft
Post by: vh on January 16, 2012, 08:58:05 AM
kolkolkol beware of cactus now
Title: Re: Blacraft
Post by: Naru523 on January 16, 2012, 10:42:36 AM
Yop.
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 10:44:47 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 10:46:20 AM

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Title: Re: Blacraft
Post by: vh on January 16, 2012, 01:10:55 PM
hi bla shoul


log on to dropchest somthign if he sees this

thanks
Title: Re: Blacraft
Post by: vh on January 16, 2012, 01:34:43 PM
2 things

1. About cactus farm causing lag

so i don't think you should worry too much about this. Here's why

cactus growth rates were nerfed. So this farm to the sky's limit plus my other cactus farm would lag less than before the patch that nerfed it (1.0.0)

in addition, it will not be loaded/used a lot. I will move the minecarts away to make sure they don't interfere. In addition, when i'm on the other corner of my place, working on my building, the cactus farm will not be loaded (it'll only be loaded when i need to use it).

also, my planned kolkano wall, not completed yet (35%), will require around 1500 cactus! there, a reason :P

2. so i herd you were talking about "randome people from the minecraft forum" joining

as long as my stuff stays intact and my unlocked chests stay..."full of items"; i'm fine.


Title: Re: Blacraft
Post by: vh on January 16, 2012, 04:26:20 PM
[18:25] <matty406> Whennnnn will Bla update the server.
[18:25] <+skirtisan> when bukkit comes out
[18:25] <+skirtisan> >.>
[18:25] <+Naru523> When Darvince gets pregnant <3
[18:25] <+Darvince> wtf
[18:25] <matty406> Hurry up then.
[18:25] <+Darvince> that's im-
[18:25] <+Darvince> MATTY
Title: Re: Blacraft
Post by: vh on January 16, 2012, 06:29:28 PM
Bla, what do you think about netherbricks; should they be able to be crafted using 4 netherack?
Title: Re: Blacraft
Post by: matty406 on January 16, 2012, 06:37:23 PM
Bla, what do you think about netherbricks; should they be able to be crafted using 4 netherack?
you don't know how long I've been wanting this.
Title: Re: Blacraft
Post by: blotz on January 16, 2012, 06:40:20 PM
Bla, what do you think about netherbricks; should they be able to be crafted using 4 netherack?

I bet that you have already found a mod for this.
Title: Re: Blacraft
Post by: vh on January 16, 2012, 06:42:14 PM
Bla, what do you think about netherbricks; should they be able to be crafted using 4 netherack?
you don't know how long I've been wanting this.

ikr, netherbricks are like, the only legit red block (wool sucks sheep lovers!).
Title: Re: Blacraft
Post by: blotz on January 16, 2012, 06:57:22 PM
Found the site, but not the mod. http://www.minecraftforum.net/topic/754373-make-netherbricks/ (http://www.minecraftforum.net/topic/754373-make-netherbricks/)
Title: Re: Blacraft
Post by: vh on January 16, 2012, 07:01:09 PM
#1
that is not a mod, that is a suggestion
#2
there is no mod
#3
i don't like the lava+brick idea
#4
there is no bukkit plugin
#5
i'd suggest some if bla agreed
#6
or just get him to convert netherack to briks

and bumping..

2 things

1. About cactus farm causing lag

so i don't think you should worry too much about this. Here's why

cactus growth rates were nerfed. So this farm to the sky's limit plus my other cactus farm would lag less than before the patch that nerfed it (1.0.0)

in addition, it will not be loaded/used a lot. I will move the minecarts away to make sure they don't interfere. In addition, when i'm on the other corner of my place, working on my building, the cactus farm will not be loaded (it'll only be loaded when i need to use it).

also, my planned kolkano wall, not completed yet (35%), will require around 1500 cactus! there, a reason :P

2. so i herd you were talking about "randome people from the minecraft forum" joining

as long as my stuff stays intact and my unlocked chests stay..."full of items"; i'm fine.



[18:25] <matty406> Whennnnn will Bla update the server.
[18:25] <+skirtisan> when bukkit comes out
[18:25] <+skirtisan> >.>
[18:25] <+Naru523> When Darvince gets pregnant <3
[18:25] <+Darvince> wtf
[18:25] <matty406> Hurry up then.
[18:25] <+Darvince> that's im-
[18:25] <+Darvince> MATTY
Title: Re: Blacraft
Post by: blotz on January 16, 2012, 07:15:49 PM
If you read the key, it said lava (pic)=netherrack
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 08:39:38 PM

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Title: Re: Blacraft
Post by: Darvince on January 16, 2012, 08:55:45 PM
The beautiful forestw!
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 09:14:57 PM

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Title: Re: Blacraft
Post by: deoxy99 on January 16, 2012, 09:18:15 PM
How do I downgrade to 1.0? I "accidently" updated to 1.1 so now I can't play on here. :(
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 09:32:46 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 16, 2012, 09:52:30 PM

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Title: Re: Blacraft
Post by: deoxy99 on January 16, 2012, 09:59:44 PM
Thanks, I already knew of it, I just didn't know if they added 1.0 yet.
Title: Re: Blacraft
Post by: vh on January 17, 2012, 12:52:35 PM
#1
that is not a mod, that is a suggestion
#2
there is no mod
#3
i don't like the lava+brick idea
#4
there is no bukkit plugin
#5
i'd suggest some if bla agreed
#6
or just get him to convert netherack to briks

and bumping..

2 things

1. About cactus farm causing lag

so i don't think you should worry too much about this. Here's why

cactus growth rates were nerfed. So this farm to the sky's limit plus my other cactus farm would lag less than before the patch that nerfed it (1.0.0)

in addition, it will not be loaded/used a lot. I will move the minecarts away to make sure they don't interfere. In addition, when i'm on the other corner of my place, working on my building, the cactus farm will not be loaded (it'll only be loaded when i need to use it).

also, my planned kolkano wall, not completed yet (35%), will require around 1500 cactus! there, a reason :P

2. so i herd you were talking about "randome people from the minecraft forum" joining

as long as my stuff stays intact and my unlocked chests stay..."full of items"; i'm fine.



[18:25] <matty406> Whennnnn will Bla update the server.
[18:25] <+skirtisan> when bukkit comes out
[18:25] <+skirtisan> >.>
[18:25] <+Naru523> When Darvince gets pregnant <3
[18:25] <+Darvince> wtf
[18:25] <matty406> Hurry up then.
[18:25] <+Darvince> that's im-
[18:25] <+Darvince> MATTY

lol bumped again

Title: Re: Blacraft
Post by: Bla on January 17, 2012, 12:58:15 PM
I don't think it's worth bothering installing a plugin just for converting netherrack to netherbricks. Netherrack is also extremely easy to get, so I think it would make netherbricks too easy to get. Find a stronghold and mine it. :)

As for people joining, I doubt they'll take items from Desertopia. But the whole point of the Yukidar treaty is that we share out items, so if they take from you, you can also take from them, or from me. It's common ownership. Eventually the plan is to make everything commonly owned with mechanisms which only prevent abuse, but don't disturb use.
If you don't want people to take your items, you can leave the Yukidar treaty, but then you can't take our items either.
Title: Re: Blacraft
Post by: FiahOwl on January 17, 2012, 03:33:02 PM

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Title: Re: Blacraft
Post by: vh on January 17, 2012, 03:53:42 PM
half of the map is black :P
Title: Re: Blacraft
Post by: FiahOwl on January 17, 2012, 04:11:14 PM

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Title: Re: Blacraft
Post by: Darvince on January 17, 2012, 04:26:26 PM
Orbital Friendship Cannon
Title: Re: Blacraft
Post by: FiahOwl on January 17, 2012, 10:01:42 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 17, 2012, 10:10:07 PM

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Title: Re: Blacraft
Post by: Darvince on January 17, 2012, 10:10:19 PM
The second image looks odd.
Title: Re: Blacraft
Post by: Bla on January 18, 2012, 07:18:27 AM
What name do you want the region to have?
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 09:23:29 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 09:24:20 AM

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Title: Re: Blacraft
Post by: Bla on January 18, 2012, 10:52:52 AM
Ok. But wouldn't it make more sense to name the region just Henninovl or something? I mean, it's a region, and it is nowhere near covered in buildings. A municipality could be called Henninovl Town/City where the settlement is, that would make sense, but I think it's a bit excessive to name the entire region something City.
It's your own choice, though.
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 10:55:41 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 10:57:48 AM

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Title: Re: Blacraft
Post by: Bla on January 18, 2012, 11:00:18 AM
My point is, it's not a city as it is now. :P
Regions can change names.

I also suggest that we try to keep Earthly countries etc. out of Blacraft as much as possible, because it's a fictional planet/universe detached from Earth.
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 11:01:41 AM

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Title: Re: Blacraft
Post by: Bla on January 18, 2012, 11:02:40 AM
The same way that zombies, giant spiders and creepers got here: Fiction. :P

I just suggest that we do what we can to keep it detached from Earth.
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 11:04:55 AM

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Title: Re: Blacraft
Post by: Bla on January 18, 2012, 11:08:14 AM
No. Another galaxy. End of discussion.

You can also use Japanese architecture and Japanese-inspired names, those are not problems. You can also use Japan in the name. I just don't like it, but you can.

Physical law: The more nonsensical something is, the less happy Bla is.
(Is often broken)
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 11:11:49 AM

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Title: Re: Blacraft
Post by: Bla on January 18, 2012, 11:13:19 AM
You missed the communists. ^

Make a giant gay bridge! :)
Title: Re: Blacraft
Post by: matty406 on January 18, 2012, 11:15:06 AM
Let's say Blacraft is a High Fantasy world.
Just like there's Dogs, Foxes, Wolves, Horses, Deer, Butterflies, Bears, Dragons, Chickens, Salmon, Birds and stuff in Skyrim.
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 11:17:45 AM

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Title: Re: Blacraft
Post by: vh on January 18, 2012, 02:17:59 PM
do we happen to have found a stronghold? i remember hearing something about it? or no. Anyway, they have a *huge* amount of netherbricks :P the engineers obviously didn't know the meaning of hollow >.>
Title: Re: Blacraft
Post by: matty406 on January 18, 2012, 02:24:33 PM
do we happen to have found a stronghold? i remember hearing something about it? or no. Anyway, they have a *huge* amount of netherbricks :P the engineers obviously didn't know the meaning of hollow >.>
If not, I imagine it would be difficult to traverse pre-fortress potential terrain into freshly generated terrain. Unless the Nether was wiped?
Title: Re: Blacraft
Post by: vh on January 18, 2012, 02:38:47 PM
yeah, bla has wiped the nether, although we haven't found netherfort yet?
Title: Re: Blacraft
Post by: blotz on January 18, 2012, 02:43:01 PM
Bla found one right? How else would we have neatherbrick?
Title: Re: Blacraft
Post by: Bla on January 18, 2012, 11:13:13 PM
Yes, I found one. I don't have any idea in which direction though. :P

But, who took around 300 iron bars this time? :P
Title: Re: Blacraft
Post by: vh on January 18, 2012, 11:16:47 PM
not me. i took about 10 iron for some minecarts. Also shipped 18 stacks of bread and twice that much cactus to spawntown.

strongholds are concentrated in the NS direction, i'll try looking later
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2012, 11:20:09 PM

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Title: Re: Blacraft
Post by: vh on January 18, 2012, 11:26:19 PM
There are no chest logger plugins on bukkit, maybe it's not possible/very hard. You should have to ask before taking large amounts of materials (1000+); ores (30+); or other rare items like enderpearls or blaze rods (2+). If that fails, maybe consider taking ores and valubles out of the public storage and into another vault where you have to ask permission to take? I'd be pretty dissapointed if someone waltzed in and out of my place with 300 iron and didn't tell me.
Title: Re: Blacraft
Post by: Bla on January 19, 2012, 06:58:56 AM
There are no chest logger plugins on bukkit, maybe it's not possible/very hard.

I like honest people. :)

Comrades. We have a problem.
This tunnel will look awesome with glass walls.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 09:58:47 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 10:01:01 AM
I know. I predicted it would happen. I want to make a public rail tunnel with underwater view. :P

You can take sand from any desert, as long as it's outside any claimed area, or you have permission from the one who manages the region.
Also, when mining sand, I suggest placing cobble below the top layer, so that the desert keeps its natural look. Like Spawntown Undermine.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 10:01:50 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 10:03:16 AM
That's one option, but my suggestion gives you more sand, plus you get all the sandstone.

Also, Spawntown has almost a double chest of sand. I don't think we'll need more for glass, even though, the more, the better, as always. Our sandstone stockpiles are low, though.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 10:04:00 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 10:49:34 AM
It looks like we can save some iron on the rails... :)
(The rail tunnel ran into this cave)
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 11:05:50 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 11:38:50 AM
But, who took around 300 iron bars this time? :P
Seeing as I've the only one who has accessed the chest for the past 8 days,... I just have no idea about what I spent them on or put them? This is really strange. But nvm.

Btw, I think the economy should be changed so that there is some amount of freely available rare public property (like iron), while the rest is locked up and managed by the regional government. Maybe. Hmm.
This was the original intention with regional property, but just "always having 64 of [rare item]" in your backyard doesn't mean that whatever was taken couldn't be spent better.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 11:43:04 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 11:53:16 AM
But isn't the definition of socialism is that the leftover money goes to the government to divert to the most needed place?

Does National Stockpile count?
This roughly explains socialism:
http://www.worldsocialism.org/articles/what_is_socialism.php (http://www.worldsocialism.org/articles/what_is_socialism.php)

In the stage of late socialism/communism, money would lose their purpose.
"Leftover money" is a very loose concept. The leftover of what exactly? The economic planners should divert all of the resources to where they are needed in my opinion. In our Minecraftian society, the economic planners are the regional "governments".
So our roles would be to fill the stockpiles when people take from them, to a certain level where people can take without crashing the economy. If they need large amounts of resources for a big project, we should plan it collectively and decide whether all of our member regions should contribute to it.
That is my model for a Minecraftian communist economy where we can all cooperate and have a well-working economy. :)

Makes sense?
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 11:57:56 AM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 12:47:27 PM
i like that. a set amount of free items and the rest "managed by the local gov"

kol

i did access the chest about 3 days ago for 10 iron for chest carts though.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 12:49:55 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 12:51:01 PM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 12:51:09 PM
I want to make Revolt City the largest city in Blacraft.
*Wishes you good luck, while drawing my blan for the future outskirt of Spawntown near the Ampluterra border.* :)

I will also put a red star on the voting center, and make something for socialism. And a hammer in Spawntown coupled with a siclke in Epicland, to show how they have contributed to each other.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 12:52:45 PM

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Title: Re: Blacraft
Post by: Bla on January 19, 2012, 12:53:46 PM
I won't start a race. I will develop Spawntown whenever I have anything useful to build. I have tried making those gigantic, empty cobblestone cities in SSP. Leninkat doesh nawt find zem amusing.
Title: Re: Blacraft
Post by: vh on January 19, 2012, 12:55:14 PM
lol i used to like cobblestone until i figured out how to smelt

>.>
<.<
>.>
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 12:56:20 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 12:57:58 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 01:22:25 PM
stone and smoothstone are incompatible. trust me. i tried in the 1.0 prebukkit blacraft map and i ended up relayering my structures in bricks.
Title: Re: Blacraft
Post by: Bla on January 19, 2012, 01:22:43 PM
Smooth roads and brick buildings.

I do think it'll get boring if everything is all stoney though. Maybe.
Title: Re: Blacraft
Post by: vh on January 19, 2012, 01:25:00 PM
stone roads are nice but get boring. cobblestone has an okay texture for roads. i'd make them out of sandstone (but that's incompatible with brick).

stone slabs
problem solvd
Title: Re: Blacraft
Post by: Bla on January 19, 2012, 01:26:42 PM
Sandstone, incompatibla with brick?!?! SPAWNTOWN ISH DEEPLY OFFENDED!!! >:(

I prefer kobble for woads. :P
Title: Re: Blacraft
Post by: vh on January 19, 2012, 01:31:28 PM
depends on how.

sandstone roads and brick buildings wouldn't look too nice imo

./shallowly amused
Title: Re: Blacraft
Post by: Bla on January 19, 2012, 01:42:30 PM
:)
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 01:51:58 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 01:52:29 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 01:56:28 PM
look like boxes.

and the solid blue sections? swimming pool?
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 01:58:51 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 02:11:09 PM
various settlements in blacraft as taken by satellite.

In no particular order:
Spawntown
Solea and Rift Auspikitian
Yukitown
Deoxyplace
Mattyplace
Pine Hill
Quontexplace
Mudkipzania
Desertopia
Bongville
Fiahplaces
Plaindeda or whatever
Vatallus (in progress)
Title: Re: Blacraft
Post by: blotz on January 19, 2012, 03:35:44 PM
Time to build dirt huts all over my place!
Also, what is needed for the simpliest house ever?
(like a tiny outpost)

All the tools
Furnace
Bed
Chest (with what?)
Dirt
Title: Re: Blacraft
Post by: Naru523 on January 19, 2012, 03:40:30 PM
Crafting table.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 03:44:45 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 03:46:31 PM
planks! what a waste of wood

dirt huts are awesome
Title: Re: Blacraft
Post by: blotz on January 19, 2012, 03:47:53 PM
First, i was like sand house, and than ohh! Sandcastle!
Title: Re: Blacraft
Post by: blotz on January 19, 2012, 05:36:38 PM
Also, does Spawn have any sandstone to spare? I want to replace my walls with it.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 07:00:08 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 07:46:49 PM
kol, not likely, i filled a whole chest full when i quarried out the land for my structure and that only took about 3 hours.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:06:51 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:09:14 PM
lollolol, most of my outposts are a dirt hut, i make them out of exactly 25 dirt, 2 glass panes, a door, a bed, a chest, a furnace, a crafting table, and 2 torches.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:11:58 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:12:52 PM
top soil? the ground outside is hardly 5 meters deep worth of top soil. i use compacted dirt.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:13:34 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:15:12 PM
but there are millions of people, (mostly in poorer 3rd world countries like bangledesh, some parts of india, maybe africa, who live in dirt houses/huts.

also minecraft =/= rl
blacraft even more =/= to rl

and no, that depends, i often find soil reaching down 6 or 7 meters.
Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:15:40 PM
also 3 meters is still a lot for top soil....the average depth is about 10-15 cm
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:16:01 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:16:41 PM
let me think.

*No*

its called "Dirt".
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:18:04 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:21:13 PM
topsoil is called top for a reason. It's probably just as impossible if not more to have millions of tons of topsoil than it is to have flowers growing out of lava or a floating 100 ton piece of rock. Let's just leave it at: Blacraft =/= Real Life.

also it's more like decameters, the ground only extends down 70 or so blocks
Title: Re: Blacraft
Post by: Naru523 on January 19, 2012, 08:22:12 PM
Also, Rainforests won't be generated in old worlds EVEN NEW CHUNKS won't generate rain forests.

It's called the jungle, silly.
Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:24:08 PM
yeah Jungles need nutrients and topsoil. It must be because the *topsoil* was all used up for growing flowers underground. Oh well.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2012, 08:34:51 PM

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Title: Re: Blacraft
Post by: vh on January 19, 2012, 08:45:59 PM
oh, right *nuclear nitro fertilizer* inserted
Title: Re: Blacraft
Post by: Bla on January 20, 2012, 04:34:54 AM
Yes, bong, you can take some sandstone to replace your walls. :)

Interesting discussion, Fiahkipz. Kol.

Edit: I found the iron! :P 26 iron blocks in one of the dumping chests... They just looked like wool. Kol. I must have forgotten them there when doing something which required a lot of inv space, somehow.
Title: Re: Blacraft
Post by: FiahOwl on January 20, 2012, 07:26:03 AM

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Title: Re: Blacraft
Post by: Bla on January 20, 2012, 07:30:47 AM
Btw, we need gold for the rails to Revolutea. Anyone who can provide any?

...*Stares at my 60 or so gold blocks in Spawntown Town Center... Sikritly.*
Title: Re: Blacraft
Post by: FiahOwl on January 20, 2012, 07:51:28 AM

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Title: Re: Blacraft
Post by: Bla on January 20, 2012, 04:47:03 PM
Perfect. Perfect.

Also, the tunnel is ready to be railified and dug out properly. The underwater part is completely completed with glass. The tunnel ends directly below the marking we placed on the ground.
Title: Re: Blacraft
Post by: FiahOwl on January 20, 2012, 04:48:34 PM

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Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:19:46 AM
So while we were in the nether, the reason I logged out was because a blaze shot me while I was sneaking on the edge of the fortress, so it pushed me off into the lava ocean. When I logged out, I was right above the surface.

...Idk what to do.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:23:21 AM
well if i were in ssp, i'd probably mcedit myself back up. i'm a nonlegitist though, you can play whatever way you'd like. Meanwhile, i've sealed myself in a pillar because i'm lost and blazes everywhere!
Title: Re: Blacraft
Post by: matty406 on January 21, 2012, 08:23:54 AM
Get some people to build a platform for you to land on, Bla.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:24:15 AM
...good idear, wharu
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:24:28 AM
Great idea, kol.

I'll try to draw a drawing of where I'll land.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:25:15 AM
cn you map the nether
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:27:56 AM
ideally, if you're right above the lava ocean, i wish i had silk touch to ice it and just obsidian the whole place. much better than cobbling at that height
butwatver

you're right at surface of lavaocean?
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:29:38 AM
I think so. Maybe I'm even a bit below, but I didn't see any fire or hear any dmg. I think I'm a bit above.

This is the map.
Yellow - blaze spawner
Grey - cobble barricades (the area where I and Lotz fought blazes)
Green - the hole you dug into the tower
Black arrow - where we came from'
Orange (except within ramparts) - lava ocean

I'm the red cross, if you could cobble the whole area at the purple at lava level it'd be great, but be safe.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:30:50 AM
kol, nice memorization skills
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 08:31:32 AM
btw, how many blaze rods?
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:31:56 AM
I had 6.

Tell me when you've platformed the entire lava sea. :P
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:32:18 AM
i'll see what i can figure...probably reach the maroon, is that land? and then make a platform outwards.
and
is nether mappable?
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:35:55 AM
The maroon was netherrack. I was trying to build a bridge onto it, but then I got blazed.
Yes, the nether is mappable, but I'm not sure how. I'll try making a map of it though.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:36:57 AM
i can't work on thr platofrm right now, but i'll do a quick survey and put together a plan.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:37:56 AM
You don't need to hurry.
Title: Re: Blacraft
Post by: matty406 on January 21, 2012, 08:41:22 AM
I will help, just need to gather cobble and water buckets in case of fire.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:41:48 AM
Thanks. :) Water doesn't work in the nether, though.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:45:33 AM
can you fit this map into yours? i'm a bit confused

orange=base
black=i'm pretty sure this is how it goes
gray=not sure these parts exist, prety sure thoguh
yellow=i saw 3 blazes hovering here along with some cobble?
green=wher i decided that surveying blaplatform construction wouldn't be very wise without some snowballs
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:49:04 AM
cleared it up
purple=base
black=isawcobble
blue=where i may or may not have mined the piller out
blazes have desspawned
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:49:26 AM
oh god my maps are getting progressively worse
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:50:24 AM
I mapped layer 30 to 80. It gave this result. What is the highest significant block? I think I'm getting unneccesary overhangs messing it up.
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 08:51:07 AM
made a small chest filled with snowball at base jic
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 08:51:37 AM
whar are you?
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:52:03 AM
map till 56, thats how tall this stronghold is
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 08:52:45 AM
netherfort!!!!
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:54:03 AM
.....
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 08:57:30 AM
Ok, here's a new map layer 30 to 60. I used the same colors as on the map I drew. I'm not completely sure where Mudkipz dug the hole, but can you figure stuff out from this?

Yellow dot - blaze spawner
Didn't draw cobble, it's the grey things close to the blaze spawner.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 08:57:48 AM
/sigh

who agitated le zombie pigmen again

yes i'll paint.net something
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:01:08 AM
light blue=base
yello=blazespawn
magenta=route
gray=block these paths
green=pillaridugout
brown=platform here
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:02:23 AM
Oh yes, we built a staircase down there. Correct!
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:04:34 AM
It can't be that hard to know where it is with all the cobble I placed, especially in the cross of the ramparts near the blaze spawner, right?

I can map it again when you've built the blatform to see if it's in the correct place, though.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:07:55 AM
i mean, i need to figure out the terrain, see how to get down there, and the platform. anyway, getitng cobble from spawntown
and everyone stop hitting zombie pigmen.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:12:38 AM
the water drop system in the public storage is awesome. i went down the level 14 one just because, amazing view as the floors zoom by :P
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:13:40 AM
Kolgood. :P
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:34:38 AM
is this where you fell? theres a massive complex to the front...that'll very tricky.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:35:55 AM
Looks like it, can you rotate about 130 degrees to the right and take a screenshot?
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:39:52 AM
plan currently is to dig into structure, clear it out of blazes, dig to bottom, make platform

easy.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:41:39 AM
Ok. Can you turn the camera some more? :P I need to see... The area down there... There should be some cobble blarricades.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:42:44 AM
ad
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 09:44:22 AM
Good, I think it's the right place.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 09:58:02 AM
we're currently inside the complex diggin stairs down to the botoom...i'm giggling over the thing, its complete solid netherack. *happy*
Title: Re: Blacraft
Post by: vh on January 21, 2012, 10:00:36 AM
netherbrick, i mean netherbrick. ./redgold
Title: Re: Blacraft
Post by: vh on January 21, 2012, 10:13:56 AM
we have reached lava
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 10:29:47 AM
Is the platform finished? A bit one might be useful, if I die from falling or if I don't land exactly where planned.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 10:35:32 AM
took a break, but back working on platform now
Title: Re: Blacraft
Post by: vh on January 21, 2012, 10:51:36 AM
remap please, layers 30-35. layer 31 is lava so if the whole map turns up orange, try remap for layer 31.

Title: Re: Blacraft
Post by: blotz on January 21, 2012, 10:54:21 AM
We did a 4x20 platform, it is almost done. Mudkipz is doing his checks.
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 10:54:59 AM
And there is a glitched magma cube on the platform.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 11:00:13 AM
This should work. Thanks a lot. :P

Coming online now.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 11:01:08 AM
Ok, I was in lava when I logged on....................................
Title: Re: Blacraft
Post by: vh on January 21, 2012, 11:02:52 AM
thats a problem, must be a glitch. >.>
the game must have placed you inside the lava since the platform was in the way. What to do?
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 11:05:22 AM
I could try to write an unlegit command before dying. I had 50% life left when I logged out.

/god
/tppos 0 80 0
...
Take screenshot of inv
... Idk. It feels unlegit.
Title: Re: Blacraft
Post by: vh on January 21, 2012, 11:08:23 AM
ok. do that. or dont. :P

this post just made no sense
Title: Re: Blacraft
Post by: Naru523 on January 21, 2012, 11:09:13 AM
I'm on an island and I'm lost.

I'M LIVING HERE!
maybe temporarily, maybe permanently. dundundun
Title: Re: Blacraft
Post by: Naru523 on January 21, 2012, 11:37:52 AM
Aliquam Terris is now what I call the Lost Lands.
Title: Re: Blacraft
Post by: Darvince on January 21, 2012, 11:44:48 AM
This is why fire resistane potions are useful!~
Title: Re: Blacraft
Post by: FiahOwl on January 21, 2012, 12:04:56 PM

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Title: Re: Blacraft
Post by: vh on January 21, 2012, 12:55:27 PM
so water casuses lag, my city is covered in water


soooooo


1. Replace water with torches
-fixes lag
-looks ugly
-takes long time

2. Server upgrade
-fixes lag
-costs money

3. No water
-fixes lag
-but mobs spawn
-so no.

4. Boom
-just no.

5. say there was a snowstorm. magic all the water into ice
-fixes lag
-nonlegitrl
Title: Re: Blacraft
Post by: deoxy99 on January 21, 2012, 12:58:40 PM
4. Boom
-just no.
What. Did you just say no to explosions? Great job there, you are becoming more civilized!
Title: Re: Blacraft
Post by: blotz on January 21, 2012, 01:00:08 PM
replace water with torches?
Title: Re: Blacraft
Post by: vh on January 21, 2012, 01:03:18 PM
4. Boom
-just no.
What. Did you just say no to explosions? Great job there, you are becoming more civilized!

actually i don't want to blow up my city

but i'l blow you up for free :)
water torches takes a long time and lots of coal inaddition to looking ugly. you'll end up with a huge cobblebrick which the water was used to cover up. think 80k torches, 20k coal, too much. that is a nonsolution.
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 01:04:20 PM
A nice looking material and a few glowstone in some areas could......
Title: Re: Blacraft
Post by: vh on January 21, 2012, 01:18:47 PM
i need to light up the whole thing.
the wall has to be:
-mob proof
-mob spawning proof
-no holes
-i don't care how it looks but bla might?

that is a lot of glowstone to light it all up. and 50k blocks if you're going to cover it with a material...we have enough cobble to do so...but the whole thing is alredy cobble >.>
Title: Re: Blacraft
Post by: Bla on January 21, 2012, 02:43:25 PM
The rail tunnel to Revolt City is entirely finished except for some booster rails now.
We need 67 powered rails to finish it, which equals to 67 gold, or 7 gold blocks and 4 gold ingots.
I might take it from Spawntown Town Center.

I also made some changes to these stations:
Desertopia
Lotservania
Ampluterra Outpost
Spawntown Public Storage
Spawntown Central Station
Epicland Hillhouse
Pine Hill
Bridgetown
Coasterland
Revolt City

They all have at least:
- 10 meters long, 4 meters wide areas for passengers on both sides of the rails.
- A ladder (or stairs) to the ground.
- Signs on the central pillars showing the region and station name from each direction.

This will probably be some official minimum requirements for stations, and I will try to spread it to the rest of the stations as well.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 06:54:26 AM
We have so many socialist states with the same economy. Let us form the Union of Blacraft Socialist Regions! :)
Read this declaration and tell me what you think. What I think is that our current states are in practice the BSS-Yukidar Treaty and then Nuetarky. I think our different state names are pointless, and that we should unite and embrace the differencies through the regions instead - they can still have their own flags, symbols and anthems. :)
We also have the rails following the Blacraft Blaist State's law. It would make much more sense to extend this law to a union including all of the regions. :)
The declaration also contains an update to our economy.

Also, I voted to change Blacraft's name to Kolcraft.

And, to the infrastructure section of the law of the Blacraft Blaist State, I added rules for stations (not all stations follow the rules currently, but don't panic, they will be fixed over time and nobody is going to be punished). In short, see image (it doesn't have to have both ladder and stairs, one of them on just one side is enough).
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State)
Title: Re: Blacraft
Post by: vh on January 22, 2012, 07:14:31 AM
the idea is fine except for the everyone becomeing a blastate.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 07:17:30 AM
the idea is fine except for the everyone becomeing a blastate.
You don't become a blastate? :/
Regions can have their own symbols, anthems and flags. And I defined it as socialist instead of Blaist.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 07:18:01 AM
"Regions can have their own symbols, anthems and flags."
what about a name
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 07:19:39 AM
Of course. You will still be the regional government of Desertopia.
...But our whole state is the Union of Blacraft Socialist Regions, where we plan large scale projects through direct democracy.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 07:20:48 AM
what if i want intra-region, single line rails, can those be different from regulations.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 07:22:23 AM
what if i want intra-region, single line rails, can those be different from regulations.
Yes, as long as they're not built on layer 49-51 or 40... Or if they are, that you're ready to change them if they interfere with our interregional rail plans.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 07:44:19 AM
they'll be surface. that's the point of the rails, to have quick transport, and ladders are too slow

you should make a video of that drop pipe in the spawntown storage, it's pretty epic.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 07:48:41 AM
"Union of Blacraft Socialist Regions"

So can you have a government type/whatever when your nation/region/whatever only has 1 person, and that's you? :P
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 08:01:42 AM
they'll be surface. that's the point of the rails, to have quick transport, and ladders are too slow
But when you travel hundreds or thousands of meters, the ladders become somewhat trivial. And the rails don't become ugly straight lines on the surface. :P

you should make a video of that drop pipe in the spawntown storage, it's pretty epic.
Thanks. I think the system is a bit too trivial, though.

"Union of Blacraft Socialist Regions"

So can you have a government type/whatever when your nation/region/whatever only has 1 person, and that's you? :P
I don't really understand this question. What is a "government type"? There are no nations on Blacraft, but there are regions and municipalities. Regions contain municipalities, and regions can be organized in larger states. Like Desertopia is a part of the Blacraft Blaist State, currently.

Yes, you can make states containing one region managed by one person. That is allowed. I just prefer states to be big organizations of multiple people which want to cooperate, that was my idea for them, or at least to seperate people based on how they want to play. For example, Yukidar, Spheron, Blaist State, Oaks Pass are all socialist states, and all have the same economy. So it would make most sense to me to have one state for them here.
I completely understand that people might want something unique for their areas, like flags or symbols or anthems. That's ok, I'm just trying to bring it down to region level so we don't have the states being pretty much the regions being copypasted onto themself, or consisting of a few regions which have many things in common with other regions in the game. :)

Makes sense?
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:13:17 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:14:14 AM

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Title: Re: Blacraft
Post by: Bla on January 22, 2012, 09:18:35 AM
Nope. Not accepting it! Aeridani Colonies are... Yeah, independentices
You're not independent currently. You are a part of the BBS-Yukidar Economic Treaty and rails inside Revolutea follow regulations from the BBS §2 Infrastructure law.
...I was expecting you to say something like that, that's why I tried to make it clear that you can have regional symbols, flags and so on. Revolutea can keep an Aeridanian culture and building style, and at the same time be a part of a big socialist economy. Isn't that ok? :)
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:20:18 AM

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Title: Re: Blacraft
Post by: Bla on January 22, 2012, 09:27:40 AM
Yeah, but can we make it like so that we are united under one economy and transportation system, bur separate?
That's exactly the mix I'm trying to make. I'm defining the state as our economy and transport (and other things we might want to have in commun) and our culture/whatever else as whatever the regions want them to.

Also, imo we should rename municipalities to communes, in order to reduce our healthcare expenses to fixing people who could not eat because of their tongues twisting when trying to pronounce it.
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:29:03 AM

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Title: Re: Blacraft
Post by: Bla on January 22, 2012, 09:31:00 AM
Wut when I read that the letters just ended up in my brain as a bag of mixed, random v's, x's, k's, i's and a's.
I will have to read it at least 500 times before I can even imagine it.

I have said municipalities once! And I regret it.

We need moar states to join the UBSR. :)
Socialist State of Spheron? Socialist Republic of Yukidar?
Title: Re: Blacraft
Post by: vh on January 22, 2012, 09:32:41 AM
i'll accept.
and you can have as many cactuses as you want to cover spawntown in pokeyness
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 09:33:35 AM
i'll accept.
Good. Even though you were already a part of the BBS, good to see you're not independencing. :P
Title: Re: Blacraft
Post by: vh on January 22, 2012, 09:35:14 AM
"Also, imo we should rename municipalities to communes, in order to reduce our healthcare expenses to fixing people who could not eat because of their tongues twisting when trying to pronounce it."

lol, we're debating how we should "classify" our pieces of land we build on now.

kolwut.

and then i spent the next 5 minutes trying to prnounes muasdlplaits
Title: Re: Blacraft
Post by: atomic7732 on January 22, 2012, 09:40:29 AM
I vote provinces.
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:43:31 AM

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Title: Re: Blacraft
Post by: Bla on January 22, 2012, 09:44:23 AM
Nuuuuuu!!!!!!!!!!!! :(

I vote communes, thrice!
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:48:47 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 09:48:53 AM

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Title: Re: Blacraft
Post by: matty406 on January 22, 2012, 09:59:16 AM
Cultivating krops, hm?
Title: Re: Blacraft
Post by: atomic7732 on January 22, 2012, 10:01:19 AM
Nuuuuuu!!!!!!!!!!!! :(

I vote communes, thrice!
I vote provinces two hundred and forty-thrice.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 10:05:06 AM
inb4 bla decides to veto you all.
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 10:07:34 AM

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Title: Re: Blacraft
Post by: Naru523 on January 22, 2012, 10:09:31 AM
I vote republics.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 10:12:50 AM
If you want provinces, you shall get provinces.

Republics would make no sense though. Well, if would if we decide to make a billion governments for tiny areas within regions, but I don't think it'd be worth wasting your life on.

But, vote communes, comrades!
Title: Re: Blacraft
Post by: vh on January 22, 2012, 10:14:49 AM
i vote comrades.

"the comrade of desertopia"
"comrade of yukitown"
kolkolkol
Title: Re: Blacraft
Post by: Naru523 on January 22, 2012, 10:19:56 AM
I vote kingdoms.

I vote communes, then.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 10:20:22 AM
./vote vommunes

kolwut
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 10:22:30 AM
Cultivating krops, hm?
He said a few of them were reaching puberty. You shouldn't harvest them yet, if you happen to go there.
We should make an automagic krop farm.

Wait, Spawntown Monster Factory is actually an automagic krop farm. The krops drop down some random time after they mature and turn into bones, arrows, weird grey dust, rotten flesh, string or other exciting things. :)
Title: Re: Blacraft
Post by: vh on January 22, 2012, 11:16:15 AM
why cant we call our piece of land a province, commune, or whatever we want?
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 11:18:16 AM
why cant we call our piece of land a province, commune, or whatever we want?
You could name it for example Spawntown Commune, but the red pieces are officially one type of area which should be either province, commune, etc.
Title: Re: Blacraft
Post by: Darvince on January 22, 2012, 11:27:24 AM
County, because it's Shmoopyist. :P
Title: Re: Blacraft
Post by: deoxy99 on January 22, 2012, 12:11:02 PM
I'm not joining the union. I want to be fully independent because we are a space state that colonizes the entire universe.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 12:11:43 PM
I'm not joining the union. I want to be fully independent.
So you're quitting the BBS-Yukidar Treaty too? :/
Title: Re: Blacraft
Post by: deoxy99 on January 22, 2012, 12:13:45 PM
What? No... why would I?
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 12:14:09 PM
What? No... why would I?
Because otherwise you aren't fully independent?
Title: Re: Blacraft
Post by: deoxy99 on January 22, 2012, 12:15:21 PM
You know what? I'm done, leaving this server forever, until you can let me be independent and still keep the treaty. You really ruined this game for me.
Title: Re: Blacraft
Post by: Bla on January 22, 2012, 12:18:09 PM
I'm just pointing out that the treaty means you're not any less independent than you would be if you were a part of the UBSR.
You're still fully independent under the UBSR.
Title: Re: Blacraft
Post by: deoxy99 on January 22, 2012, 12:20:08 PM
I just sent you a message.

By the way, no matter how much you persuade me, I'm not joining the union.
Title: Re: Blacraft
Post by: vh on January 22, 2012, 01:52:49 PM
Desertopia
Imports
-Cobblestone
-Wool
-Coal
-Wood
-Iron
-Gold
-Redstone

Exports
-Cactus
-Melons
-Bread
-Wheat
-Sand
-Glass
-Mushrooms
-Diamonds
-Sugar
-Books
-Bookcases
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 02:31:23 PM

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Title: Re: Blacraft
Post by: vh on January 22, 2012, 02:36:55 PM
good, i'll expect you to have exported a city, a port, a space center, and a forest to the spawntown public storage by the deadline of 1-23-12. Shrink rays not allowed
Title: Re: Blacraft
Post by: blotz on January 22, 2012, 03:16:21 PM
Lotzervania


Exports:
LOTZuBUTT's

Imports:
LOTZuBUTT's

(only one available)
Title: Re: Blacraft
Post by: Darvince on January 22, 2012, 03:21:08 PM
wtf
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2012, 03:38:23 PM

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Title: Re: Blacraft
Post by: blotz on January 23, 2012, 02:29:27 PM
Um, the computer I use to play Minecraft "broke"... I won't be able to play it for a few months AT LEAST.

_____ ask.

So, what happened?
Title: Re: Blacraft
Post by: blotz on January 23, 2012, 02:30:29 PM
And why cant you use this one to play?? (the one you use to post)
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2012, 02:32:27 PM

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Title: Re: Blacraft
Post by: blotz on January 23, 2012, 02:34:01 PM
You use the school computer to post?
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2012, 02:36:36 PM

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Title: Re: Blacraft
Post by: blotz on January 23, 2012, 03:37:58 PM
Why not? Not enougth ram, or what?
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2012, 03:53:54 PM

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Title: Re: Blacraft
Post by: vh on January 23, 2012, 07:06:13 PM
.
Title: Re: Blacraft
Post by: Bla on January 24, 2012, 04:53:12 AM
.
Title: Re: Blacraft
Post by: Bla on January 24, 2012, 10:07:19 AM
FOR THE GLORY OF SOCIALISM!!!
The top block of the star is at y=127 or 126 or whatever the highest placeable block altitude is.

Btw, new poll in voting center.
Btw, world map + isomap updated.
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 10:10:51 AM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 02:37:25 PM
Anyway here are my long-term building plans.... i built vatallus on the plains purely because it was the only landmass i could find that was large enough.

white=work in progress
pink=nausikaan capital
orange=maybe future build sites
gray=probably future build sites
green=outpost sandstone
purple=fishing villiage
i subdivided main region of katropsis into 3 subregions, aridae, nausikaa, and vatallus.

Yeah its a large area, but i want a connected region (and i heard bla did too around 20 pages back somewhere in the thread).

*nausikaa palace is completed*; i hit 8 iron veins the first 10 minutes of mining :P. Iron independency from spanwtown*
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 02:43:18 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 02:44:28 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 02:45:07 PM
no, inside the wall, it's certified hyper-creeper proof

my circles. are not exact.

no, the capital is a palace. the fishing villiage is 4 scattered dirt huts.
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 02:45:41 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 02:46:12 PM
i meant pink. same thing.
Title: Re: Blacraft
Post by: vh on January 24, 2012, 02:49:52 PM
asdf
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 02:58:40 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 03:03:09 PM
that's cutting it close. inb4 more whining and complaining about chunky borders.
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 03:04:16 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 03:06:24 PM
 i recognize most of those...
my wall, awesomeland coaster, island off lotservania coast, my huge cone, and underwater rail tunnel...whats the one that resembles a bridge

"
Uh, 1.1 has changed terrain generation. So there is a hopefulness that it will regenerate as a forest or something, and not as an ocean."

yeah but you'll get chunky borders.
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 03:11:24 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 03:12:39 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 03:12:49 PM
water borders wont change much. approximately the same height, and the bottom is all the same. who looks at water anyway :P/me not me

water borders are very unbotrusive (except when the made the oceans about 25 blocks deeper
Title: Re: Blacraft
Post by: vh on January 24, 2012, 03:13:10 PM
wtf

ungenerated...terrain....
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 03:17:00 PM

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Title: Re: Blacraft
Post by: vh on January 24, 2012, 03:22:54 PM
 ^^^

you mean a monstage of fiahworld.
Title: Re: Blacraft
Post by: Bla on January 24, 2012, 11:05:33 PM
I'm not going to delete oceans just because they're oceans. They're meant to be a part of the game.
Title: Re: Blacraft
Post by: Darvince on January 24, 2012, 11:12:40 PM
No, Fiah is using troll logic.
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2012, 11:45:46 PM

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Title: Re: Blacraft
Post by: Bla on January 25, 2012, 07:23:19 AM
I'm not going to delete oceans just because they're oceans. They're meant to be a part of the game.

But that is the easiest way to let me fix chunk borders. Hope a forest generates there instead, and easily fix the chunky borders.
But I would have to move the islands, creating even more chunky borders. And it'd be a huge waste of time if a forest doesn't generate there.
I think, either you will lose the islands and the sea, or I will crop the sea a bit south of the islands. If everyone who developed the islands can agree to lose them, I can crop it where I cropped earlier to the south.
Title: Re: Blacraft
Post by: FiahOwl on January 25, 2012, 08:20:52 AM

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Title: Re: Blacraft
Post by: Bla on January 25, 2012, 10:09:28 AM
We can also make a treaty that you will fix the chunkyborders of the islands if I moved them within x amount of time.

Anyway, Blacraft has been updat'd to 1.1. I haven't cropped the map yet or anything, and I might wait a few days before doing it.
Title: Re: Blacraft
Post by: FiahOwl on January 25, 2012, 10:23:24 AM

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Title: Re: Blacraft
Post by: Bla on January 25, 2012, 10:33:44 AM
Lol, reply 2345.
Congratulations, you win a stack of diamond blocks! You thought.
Title: Re: Blacraft
Post by: FiahOwl on January 25, 2012, 10:36:30 AM

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Title: Re: Blacraft
Post by: Bla on January 26, 2012, 07:42:39 AM
So far, I'm the only one who has voted in this poll about replacing the moss stone in Spawntown.
Vote now, if you want any influence on it.
I can extend the poll if you want...
Title: Re: Blacraft
Post by: Darvince on January 26, 2012, 09:58:16 AM
I think you should extend it to 12:00UTC as 00:00UTC is one hour before Naru gets home from torture school, and 1.1 hours before I normally reach home. Also it's like 2 minutes after Nue gets home.
Title: Re: Blacraft
Post by: deoxy99 on January 26, 2012, 01:52:26 PM
That would look ugly with sandstone, but since I have 1.1 and I am too lazy to downgrade, I can't vote.
Title: Re: Blacraft
Post by: vh on January 26, 2012, 01:54:22 PM
it's been upgraded to 1.1....
Title: Re: Blacraft
Post by: vh on January 27, 2012, 08:54:55 AM
it'll extend left, you see the multiple sand tiers, a florr at each one or just 1 main hall?
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2012, 01:23:04 PM

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Title: Re: Blacraft
Post by: blotz on January 27, 2012, 07:26:39 PM
Just wondering, does anyone have a manual spider farm? (I dont want to build one and find out that there is one already)
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2012, 08:01:25 PM

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Title: Re: Blacraft
Post by: blotz on January 27, 2012, 08:06:41 PM
You have coords?
Title: Re: Blacraft
Post by: Bla on January 28, 2012, 03:09:36 AM
You have coords?
Look in the Spawntown Dungeon Center, it is at Shaft Square (the shaft with glass ceiling near the public storage). There are a few spider dungeons in it.
Title: Re: Blacraft
Post by: blotz on January 28, 2012, 09:05:59 AM
Whoever found the spider dungeon #2, can I use it to make a spiderr farm?
Title: Re: Blacraft
Post by: atomic7732 on January 28, 2012, 12:34:23 PM
I think you should extend it to 12:00UTC as 00:00UTC is one hour before Naru gets home from torture school, and 1.1 hours before I normally reach home. Also it's like 2 minutes after Nue gets home.
12 UTC is like... a few hours before we all wake up on a school day... 00 UTC is 17 MST. You don't get home at 18 MST, do you? I surely don't eat an hour before I get home.
Title: Re: Blacraft
Post by: blotz on January 29, 2012, 12:40:40 PM
Does being in water affect your damage rate? Also, you have to stop walking before opening chest. I found like 3 opened chest in the plubic storage.
Title: Re: Blacraft
Post by: vh on January 30, 2012, 01:25:23 PM
Transport Rail alternatives?

Powered rails:
Speed: ~8 m/s
Minimal size: 1x2
Bidirectional
Amount of cargo: Unlimited
Resources for 1km:
300 iron
72 wood
200 gold
200 redstone
Operational Costs: None
Limitations: Items block path

Furnace Carts:
Speed: ~3.4 m/s
Minimal size: 1x2
Bidirectional
Amount of cargo: Unlimited
Resources for 1km:
375 iron
41 wood
Operational Costs: 1.22 coal/km
Limitations: Items block path.

Piston Monorails:
Speed: ~3.3 m/s
Minimal size: 2x7 (2x14)
Bidirectional to a certain extent
will travel half-speed opposite direction
Amount of cargo: 12 minecarts per train
Resources for 1km:
6000 stone
7000 redstone
250 wood
Operational Costs: None
Limitations: None

Ok so we use powered rails right now. They're good and all, but they are very costly to make, especially cargo rails.

I'd like to use furnace carts, but Bla thinks they're too slow use fuel which is bad.
-We could use furnace carts for cargo and powered rails for human transport, since (human transport) needs less gold.
-Also, to travel 1.6km in a furnace cart, which is farther than most regions from spawntown, would take 2 charcoal (2.5 wood). That only takes a matter of seconds to mine or punch. I'd happily supply all the fuel and more needed to power furnace carts. (1 furnace cart can push a theoretically unlimited number of chest carts for cargo transport)

Piston transports are cool and stuff. They're slow and big, but stable, steady, and you can get off and on at any time just by walking or jumping. They can only carry 12 chest carts, but seeing as spawntown-desertopia cargo line only has 9 chest carts, we won't be surpassing this limit soon. Because they're so slow, they probably are only good for cargo and sightseeing. Or if you have a lot of time. Piston transport is fairly large, but this shouldn't be a problem if you build aboveground. The piston transport won't stop if it hits a mob, item or anything. A protective cover is easily built with 3 blocks/ meter of track. So, a great cargo rail that is materially inexpensive.

Except the 7,000 redstone/ km That might be a problem
Title: Re: Blacraft
Post by: Bla on January 30, 2012, 01:38:29 PM
Are you sure the pistonthings are stable? I could imagine redstone lagging and making something go wrong along the road. But maybe most problematic, what if it moves outside loaded chunks? The chestcarts would only load the chunk they're in, so if they're not on the edge of the thing and moved first, maybe it would stop. This could be tested.
Can they even turn? :P
I don't like having lots of straight lines visible on the map either. :P

Also, about the economy of the piston transport:
Gold is 32 times more rare on redstone, assuming you strip mine inside y=16. 7000 redstone is 35 times more than the 200 gold, meaning that gathering the redstone would take slightly more effort than gathering the gold.
(Even though the gold could also be used for people transport, while we don't use that much redstone)

I'm still for powered minecarts for cargo transport. Only the best is good enough, and we can gather enough gold to do it if we splunk and strip mine every once in a while. I have about 60 gold blocks in Spawntown Collective Storage ready for a new cargo route if it's worth it.

We COULD also build the other projects, maybe as a (maybe permanent) temporary thing before the gold rails, but in that case they should be at different altitudes imo.
Title: Re: Blacraft
Post by: vh on January 30, 2012, 02:26:56 PM
Analysis of about 7809 chunks
from layers 10-13 (head level at 12, most optimal mining position)

gold: 0.07%
iron: 0.39%
redstone: 2.50%

The redstone was multiplied by 4.5 to account for the mining of ore yielding 4-5 redstone

So as for time needed to mine ores in each for of transport, assuming 1 block broken per second which equates to 4 blocks made visible per second. per kilometer

Powered (cargo)
300 iron -------------------------------5 hours 30 minutes
200 gold -------------------------------18 hours 48 minutes
200 redstone -------------------------- 35 minutes
Total: ~25 hours

Furnace
375 iron -------------------------------6 hours 53 minutes
Total: ~7 hours

Piston
7000 redstone ------------------------20 hours 24 minutes
Total: ~20.5 hours

Ok, piston monorails wont work, i can see that. What do you mean by "Only the best is good enough"

Assuming this server runs for another 5 years, pretty optimistic? Assume a total cargo rail mileage of 4km by the end of 5 years, not unrealistic (considering to expansion of spawntown to the north and Vatallus city in progress). At 1chestcart-kilometer per day, and assuming 2 kilometer distance per average trip. That is 1826 kilometers traveled. (2070 charcoal).
In 5 years, 110 chestcart hours will have been saved with powered vs furnace transport.

2070 charcoal=21 minutes to mine and 20 minutes to smelt, add another 20 minutes for walking etc. Thats 1 hour of work to power 5 years of minecarting.



According to above calculations, 4km of powered rails will take 100 hours while 4km of furnace cart will take 28 hours, a difference of 72 hours.

Assume, P% of the time, you are waiting at *this* location for a chest cart to arrive.

If P%*110>71, then it is worth it to build powered rails

P>65, then build powered
P<65, then don't powered

The longer the rail is run, the more this tips in favor of powered rails. But i think 5 years and almost 2000km of travel is very optimistic prediction.

The cargo rail between spawntown and desertopia has been used about 20 times, and not once have i needed to wait for the minecart.
Anyway i don't really care whether or not powered rails are used or not between regions. I just think it'd save time and effort.

Although can i have building to building cargo rails within my region that use furnace carts. I don't need speed, and i like use minimal materials. A single harvest of my half completed farm will yield over a large chest of melons, so i'll transport significant amounts of material. Not enough that powered rails should be worth it, but more than i can comfortably carry.
(As in, carrying the material would take up a significant portion of the time i needed to make/mine/harvest it in the first place).




Title: Re: Blacraft
Post by: Bla on January 30, 2012, 11:44:11 PM
As for the calculations, you wouldn't mine the ores seperately, so the time to get the whatever-takes-longest ore would be the total time.

But yes, furnace carts would be more economic.

You can build cargo rails within your region with furnace carts, but if you don't plan for them to become booster cargo rails some time, you should not build them at y = 40.
Title: Re: Blacraft
Post by: Darvince on January 30, 2012, 11:58:28 PM
Bla, bla, bla. So many regulations, so much more work. :P
Title: Re: Blacraft
Post by: Bla on February 04, 2012, 11:28:44 AM
AHHHH KLAUSTRO+PEOPLEPHOBIA

WHO IS POKING MY LIVER
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 11:37:53 AM

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Title: Re: Blacraft
Post by: vh on February 04, 2012, 12:40:47 PM
The lava

it burns
Title: Re: Blacraft
Post by: blotz on February 04, 2012, 04:20:32 PM
The white lines comming out of it makes it look like its exploding it, or its really bright.

btw, is that lapiz on the side of it?
Title: Re: Blacraft
Post by: vh on February 04, 2012, 07:08:12 PM
Projects in Progress

Vatallus City
-still working on wall (60%)

Iasion Cliff Melon Farm (70%)
-finished 2/3 floors

Huge tree (0%)
10/8700 wood gathered
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 07:18:55 PM

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Title: Re: Blacraft
Post by: Darvince on February 04, 2012, 07:28:17 PM
1+0+20-10-10=1

Ouch.
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 07:35:12 PM

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Title: Re: Blacraft
Post by: vh on February 04, 2012, 07:38:50 PM
what do these skyscrapers even function for?
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 07:46:57 PM

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Title: Re: Blacraft
Post by: Darvince on February 04, 2012, 07:52:21 PM
prebuilt MLP's for later use .

inb4 mlp theme song
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 07:53:21 PM

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Title: Re: Blacraft
Post by: vh on February 04, 2012, 07:53:38 PM
You put aesthetics twice, coolness and awesomeness means almost the samething and that means nearly the samething as aesthetics. what do you mean by prebuilt mlp's. Resource Gathering Panache? what does that mean
Title: Re: Blacraft
Post by: FiahOwl on February 04, 2012, 07:54:27 PM

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Title: Re: Blacraft
Post by: vh on February 04, 2012, 07:57:00 PM
i never said you couldn't.
i just think it's strange to build a skyscraper for the sole-purpose of making more area.
I did that with my cone and it's a huge 5,000 block ugly poop at the moment.
So i'm just offering advice that you should think of a purpose for your buildings
Title: Re: Blacraft
Post by: Bla on February 05, 2012, 03:22:50 AM
Could we like, build some bridges and roads?


(This is just a basic idea)
I like your idea for the bridge to Solea, but Atomic should approve it.
As for the bridge to Awesomeland/Edgeland... This would make much more sense [cyan]. But as you know, we already have [.red]. So I simply don't think it's worth building a second road with almost the same function.

For the big projects you're blanning on, feel free to put up a poll in the voting center asking for resources to the project from our collective storages. :P
There's no reason to gather all the resources alone if the rest of us have idle resources sitting depressed and lonely in our storages.
Title: Re: Blacraft
Post by: vh on February 05, 2012, 05:56:39 AM
Iasion Cliff Melon Farm (80%)
-finished 2/3 floors


also, just to make enough axes to chop the amount of wood i need for this giant tree city would take 2 stacks of wood. Hopefully, the best case scenario is that i stop after chopping a couple thousand logs, give up, and then i won't ever need to chop wood again
Title: Re: Blacraft
Post by: blotz on February 05, 2012, 06:46:15 AM
What type of axe? Gold or diamond or stone or what?
Title: Re: Blacraft
Post by: FiahOwl on February 05, 2012, 07:44:28 AM

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Title: Re: Blacraft
Post by: vh on February 05, 2012, 07:47:28 AM
6 diamond axes :P

Iasion Cliff Melon Farm (90%)
-finished 2.5/3 floors
Title: Re: Blacraft
Post by: Bla on February 05, 2012, 07:55:02 AM
To harvest 8000 wood:

243 gold axes: 729 gold ingots, 486 sticks (61 wood). 33 minutes.
134 wood axes: 402 planks, 268 sticks (134 wood). 200 minutes.
61 stone axes: 183 cobblestone, 122 sticks (16 wood). 100 minutes.
32 iron axes: 96 iron ingots, 64 sticks (8 wood). 67 minutes.
6 diamond axes: 18 diamonds, 12 sticks (2 wood). 53 minutes.
Title: Re: Blacraft
Post by: vh on February 05, 2012, 10:07:00 AM
!
ok 16 wood, my calculatons are off. I need 8700 wood though.

Also, 200 minutes might be inaccurate.

Mining a tree:
3 seconds to walk to a tree
every 40 trees, it takes 2 seconds to place a crafting table, 5 seconds to craft 4 axes, 2 seconds to dig it up. That's about 10 seconds/40 trees=1/4th second for 1 tree.
1 second to locate and cut wood 2 blocks up
1 second to switch tools and break leaf block
1 second to locate and cut wood block above that
3/4 second to jump up and face up
1.5 seconds to cut 2 logs up
1 second to locate and cut log on bottom
=9.5 seconds for a tree, (round to 10)

1 wood takes 2 seconds

8700 wood takes 290 minutes which is about 5 hours

and this is assuming i find a huge dense 300 meter x 300 meter forest with minimal hills
Title: Re: Blacraft
Post by: Bla on February 05, 2012, 10:21:07 AM
The tree farm at Pine Hill is very good imo. If you harvest it all, the first trees have already begun to regrow, usually, although it's best to take a break (in that break, you could harvest the other tree farms or shear the sheep for wool). You will have to replant the saplings though. But there's a public storage nearby, so you won't need to go back and forth for tools, materials and for dumping the wood. Plus there's a rail station at it.

I've stored about 400 oak wood in the collective storage. There should also be 320 oak wood in the public storage as well. Our wood levels have risen after that tree farm was built.

And no need to be impatient about the tree. Just because you can't gather 8000 wood in a day or a week, it doesn't mean we can't get it in a month or a year by wooding casually.
Title: Re: Blacraft
Post by: vh on February 05, 2012, 10:34:18 AM
lololol, "wooding"

pine hill is oak tree farm? and does you have blocks at 6 or 7 blocks above tree to prevent large trees from growing?
Title: Re: Blacraft
Post by: vh on February 05, 2012, 05:59:49 PM
iasion mountain melon farm completed. currently 100% operational
Title: Re: Blacraft
Post by: Bla on February 05, 2012, 11:07:15 PM
lololol, "wooding"

pine hill is oak tree farm? and does you have blocks at 6 or 7 blocks above tree to prevent large trees from growing?
It is all tree tree farms. The biggest one is oat trees. I mean oak.

No, no bigtreepreventing. They spawn very rarely though, so I probably wouldn't bother.
Title: Re: Blacraft
Post by: FiahOwl on February 06, 2012, 10:31:34 AM

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Title: Re: Blacraft
Post by: vh on February 06, 2012, 12:53:32 PM
this is verticle view or what?
Title: Re: Blacraft
Post by: FiahOwl on February 06, 2012, 12:54:21 PM

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Title: Re: Blacraft
Post by: FiahOwl on February 06, 2012, 07:19:35 PM

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Title: Re: Blacraft
Post by: Darvince on February 06, 2012, 07:23:21 PM
so i herd you are new plaidania suddenly
Title: Re: Blacraft
Post by: vh on February 06, 2012, 07:41:04 PM
fiahowl's spreading boston
Title: Re: Blacraft
Post by: Darvince on February 06, 2012, 07:55:28 PM
This Boston is better. :P

http://www.csgdesign.com.au/uploads/SC4/TIMELAPSE/TIME-LAPSE%201985%20(slow).swf
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 09:21:20 AM

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Title: Re: Blacraft
Post by: Bla on February 07, 2012, 09:28:48 AM
Imo completely straight roads like that look horrible. I really hope they will not be built that way, but follow the landscape to some degree. :P
Straight bridges are ok.
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 09:37:57 AM

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Title: Re: Blacraft
Post by: vh on February 07, 2012, 12:52:18 PM
kurvy skurvy
Title: Re: Blacraft
Post by: Bla on February 07, 2012, 12:54:11 PM
Ok. Then the idea looks good. It looks like the best way to connect Solea and Revolutea imo.

And Partinia Lanis. ^ Those who built that project (Naru, Atomic, Darvince, others?) should probably approve it too.
Title: Re: Blacraft
Post by: atomic7732 on February 07, 2012, 03:13:00 PM
I have been long planning a road out of Solea that direction, I shall build the part in Solea. The land must not be improperly disturbed.
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 03:18:51 PM

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Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 03:41:13 PM

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Title: Re: Blacraft
Post by: vh on February 07, 2012, 03:46:10 PM
but i heard "i'm not cutting out the oceans for the reason that they are oceans"
or something like that

SO NOP!
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 03:49:09 PM

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Title: Re: Blacraft
Post by: vh on February 07, 2012, 03:51:45 PM
i also read the rest
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 03:52:31 PM

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Title: Re: Blacraft
Post by: vh on February 07, 2012, 03:54:10 PM
say byebye to islands
Title: Re: Blacraft
Post by: blotz on February 07, 2012, 03:55:57 PM
and hihi to another, bigger ocean.
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 03:59:06 PM

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Title: Re: Blacraft
Post by: blotz on February 07, 2012, 04:13:23 PM
using pronouns when you dont state the persons name...
Title: Re: Blacraft
Post by: deoxy99 on February 07, 2012, 05:25:40 PM
using pronouns when you dont state the persons name...
Notch...
Title: Re: Blacraft
Post by: blotz on February 07, 2012, 05:26:21 PM
i know that, only giving him a grammer lesson.
Title: Re: Blacraft
Post by: deoxy99 on February 07, 2012, 05:40:13 PM
He knows grammar, but if you already know what Fiah refers to by "he", then he doesn't need to correct his sentence.
Title: Re: Blacraft
Post by: Naru523 on February 07, 2012, 05:42:16 PM
using pronouns when you dont state the persons name...
Notch...

That was actually Jeb/Jens.
Title: Re: Blacraft
Post by: FiahOwl on February 07, 2012, 09:18:05 PM

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Title: Re: Blacraft
Post by: Darvince on February 07, 2012, 09:40:17 PM
Hi
I'm a server
Would you like to play on Blacraft? (y/n)
Title: Re: Blacraft
Post by: Naru523 on February 07, 2012, 10:33:55 PM
i know that, only giving him a grammer lesson.

1) Spell grammar properly.
2) Capitalize all of your lonely I's.
3) It should be "I know that, I was only giving him a grammar lesson.".
4) Start your sentence with a capital letter.
5) Try to keep typos to a socially acceptable level.
6) Stop calling me faih.

wtf faih lesson
Title: Re: Blacraft
Post by: Bla on February 08, 2012, 07:18:57 AM
About the cropping: I ventued outside the generated map borders some time ago, and there did not appear to be any borders. That is one of the reasons I didn't crop it last weekend.

I'd like to go outside the borders again, maybe along them to see if any differencies appear. If they don't, a new sea will simply be generated south of Revolutea again, and you get a new bunch of mushroom islands and the other islands you built on for a couple of days.
If that's the case, it would be stupid to delete it all.

And Naru, Darvince (and any other who developed Partinia Lanis), what do you think about the road through Partinia Lanis?
Title: Re: Blacraft
Post by: Darvince on February 08, 2012, 08:00:43 AM
hi faih
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2012, 08:43:42 AM

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Title: Re: Blacraft
Post by: Bla on February 08, 2012, 08:51:14 AM
Cropping it doesn't get rid of the giant square cliffs. :/
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2012, 09:00:12 AM

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Title: Re: Blacraft
Post by: Bla on February 08, 2012, 09:25:47 AM
No. You have no way to know what terrain will be generated in the old land you crop. It could be a mountain biome, giving huge cliffs instead. It could be ocean again.

And most likely it will be ocean again. I ventured outside the current borders to see if there was any new chunky border between 1.0 and 1.1 - there wasn't in the area I looked.

All the cropping does is deleting chunks. It doesn't affect terrain generation at all.
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2012, 09:34:46 AM

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Title: Re: Blacraft
Post by: Bla on February 08, 2012, 09:39:17 AM
I can delete that extra bite of Revolutea to the southwest (until Geogaport) next time I crop the map if you want.

There will still be a cliff, but it'll be smaller. The cliff can become natural with picks, shovels and dirt.
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2012, 09:41:19 AM

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Title: Re: Blacraft
Post by: vh on February 08, 2012, 02:19:34 PM
can has "after"
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2012, 03:19:57 PM

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Title: Re: Blacraft
Post by: blotz on February 08, 2012, 03:22:31 PM
There is another way to do that without a mod. Go ask kipz.
Title: Re: Blacraft
Post by: vh on February 08, 2012, 03:34:00 PM
Can I haz scuba diving mod or something for repairing chunky bordahs?

bla's said no to that
Title: Re: Blacraft
Post by: vh on February 09, 2012, 04:16:27 AM
can has "after"
bump
Title: Re: Blacraft
Post by: Bla on February 10, 2012, 08:55:15 AM
So, uhh... Atomic... I hope you like snow......
Title: Re: Blacraft
Post by: FiahOwl on February 10, 2012, 09:33:56 AM

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Title: Re: Blacraft
Post by: Bla on February 10, 2012, 12:03:36 PM
.
Title: Re: Blacraft
Post by: Darvince on February 10, 2012, 01:32:28 PM
AAA!
Title: Re: Blacraft
Post by: FiahOwl on February 10, 2012, 01:37:27 PM

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Title: Re: Blacraft
Post by: Bla on February 10, 2012, 01:38:08 PM
1: Nothing.

2: DO IT YOURSHELF!
Title: Re: Blacraft
Post by: FiahOwl on February 10, 2012, 03:12:13 PM

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Title: Re: Blacraft
Post by: vh on February 10, 2012, 08:46:00 PM
the link
takes
a
while
to
update
the world map is though
(updated)

OP
Title: Re: Blacraft
Post by: Naru523 on February 10, 2012, 08:52:12 PM
Bla, do you mind if I/you rename Yukiland into Chazabethia and Yukidar into Chazadar? Since there's not really much snow falling into it (though I suppose with the biome changer planned for in 1.2 can fix that, but I don't really like Yukiland's name).
Title: Re: Blacraft
Post by: Bla on February 11, 2012, 02:42:28 AM
Bla, do you mind if I/you rename Yukiland into Chazabethia and Yukidar into Chazadar? Since there's not really much snow falling into it (though I suppose with the biome changer planned for in 1.2 can fix that, but I don't really like Yukiland's name).
Yes, you can change the name.
There's still snow there, so I think the name still makes sense. But it's your own choice.

As for Yukidar, you said it was ok with you and Darvince that it became a part of the Union of Blacraft Socialist Regions, right? I made it a part of UBSR on the latest world map.
Title: Re: Blacraft
Post by: vh on February 11, 2012, 08:00:37 PM
i tried the pine hill farm today, and it was pretty cool. The farm was a bit small and i had to wait inbetween harvests for the trees  to grow back, but thats fine. The large trees were easy to burn with flint and steel, i'll leave some at the ministorage. The tree tops are pretty dangerous, i found random arrows lying everywhere on the ground


also envious of your sheep-watching tower, nice architecture
Title: Re: Blacraft
Post by: blotz on February 11, 2012, 08:22:46 PM
So, how much wood do you have right now?
Title: Re: Blacraft
Post by: vh on February 11, 2012, 08:24:41 PM
on the side of the oak tree farm is a cave thing that leads to a skelaton spawner...i think. i've seen two skelatons spontaneously apear in the same place within 10 minutes..


48 stacks
Title: Re: Blacraft
Post by: Bla on February 12, 2012, 03:31:12 AM
Thanks. :)

So I splunk'd.
Title: Re: Blacraft
Post by: blotz on February 12, 2012, 10:45:37 AM
How long did that take?
Title: Re: Blacraft
Post by: Bla on February 12, 2012, 11:45:07 AM
1 to 2 hours, I think.

I pool'd.
Title: Re: Blacraft
Post by: Darvince on February 13, 2012, 07:54:19 AM
urinsane
Title: Re: Blacraft
Post by: Bla on February 13, 2012, 12:45:57 PM
I heard someone wanted a map of Spawntown with its buildings...
Title: Re: Blacraft
Post by: smjjames on February 13, 2012, 07:56:05 PM
Hey, question, what mods are allowed? I've played minecraft a ways back and I liked it for the sandbox style building capability, but I'd like ways to build things faster (barring supplies and manufacturing rates of course).
Title: Re: Blacraft
Post by: vh on February 13, 2012, 08:00:17 PM
um this is a legit server, mods won't work here and aren't allowed but bla government is communist, so you're welcome to use the stash of supplies at public storage in spawntown as well as the supplies at all other public storages (once you've joined a treaty that says others can take from your public storage). collective storages are part of another bla-treaty (he has a lot, amirite) , if you need a lot of supplies for a big project, you can set up a poll in the voting center, where we vote on wheter project should be given materials, basically "is this building project worthy of using xxx number of supplies?"

ask bla for all le offisial dokuments, i dunno wher they are.

we do have several automatic and non-automatic farms though, so if you don't mind building with a couple thousand cactus..... :)
Title: Re: Blacraft
Post by: smjjames on February 13, 2012, 08:06:15 PM
I had read Fiah mention about a scuba diving mod, which Bla said no to, so I was just wondering.

As for cactus, there needs to be a square of space between the blocks, unless that has changed.
Title: Re: Blacraft
Post by: vh on February 13, 2012, 08:08:32 PM
yeah there needs to be. Although if you don't like mobs, you can set up a huge cactus wall :P

melons are the only fully automatic farmable and buildable block available

snow blocks can be made at an insanely fast rate (think 2 blocks/ second) and are super-easy to acquire with a snowgolem.

it's mostly a no mod server, but if it's little things, like chest carts being able to travel long distances, books being able to be read, snowballs doing 1/2 heart damage, etc, bla probably will be fine with them. sometimes 
:P
Title: Re: Blacraft
Post by: smjjames on February 13, 2012, 08:12:50 PM
Cacti don't do damage to you, I hope? Although I'm sure you would have an 'OW!' reaction if your character ran into one.
Title: Re: Blacraft
Post by: blotz on February 13, 2012, 08:14:24 PM
They do some damage to you.
Title: Re: Blacraft
Post by: vh on February 13, 2012, 08:15:15 PM
they do damage if you touch them :P

in fact i think the spawntown library had a book titled "the pokey cactus" until bla burned it or something. probably lost somewhere in the bookshelves
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 03:51:17 AM
Mudkipz, I think The Pokey Cactus got deleted somehow, or some ID bug so that it appeared empty. I can still find the text file through FTP.

The plugins are:

AnyoneSleep 1.3
BookWorm 1.9
BorderGuard 4.20
DropChest 0.8.2
Essentials
EverCart 1.0
Heroic Death 1.11.2
LWC 4.0.7
LavaForge 1.0
SQLite 3.7.2-1
Safe Creeper 0.4
SleepAnnounce 1.0.0
SuperLog 2.3
WhoPlacedIt 0.3
WorldEdit #404
WorldGuard #256
properTime 1.8.9

OHES, and I just explored a backup of Blacraft from March 22. 2011. :P
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 06:53:18 AM
Kolkolkol
Title: Re: Blacraft
Post by: smjjames on February 14, 2012, 08:58:59 AM
What are the safe creeper and heroic death plugins? I can probably guess at the safe creeper one though.
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 09:00:46 AM
What are the safe creeper and heroic death plugins? I can probably guess at the safe creeper one though.
Safe creeper: Creepers only damage players, not blocks, when exploding.
Heroic Death: Writes funny messages about how players die when they do.
Title: Re: Blacraft
Post by: smjjames on February 14, 2012, 09:14:03 AM
What are the safe creeper and heroic death plugins? I can probably guess at the safe creeper one though.
Safe creeper: Creepers only damage players, not blocks, when exploding.

Cool, I was worried about creepers destroying my work when they exploded, which is what I disliked about them (although I haven't actually ran into one).
Title: Re: Blacraft
Post by: FiahOwl on February 14, 2012, 09:16:04 AM

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Title: Re: Blacraft
Post by: Bla on February 14, 2012, 09:17:19 AM
Cwop the world map pweeze.
I was considering waiting until 1.2. Can you play again? Why do you need it to be cropped now?
Title: Re: Blacraft
Post by: FiahOwl on February 14, 2012, 09:31:38 AM

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Title: Re: Blacraft
Post by: Bla on February 14, 2012, 09:32:24 AM
Is it ok if I wait until 1.2 then?
Title: Re: Blacraft
Post by: FiahOwl on February 14, 2012, 09:33:08 AM

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Title: Re: Blacraft
Post by: smjjames on February 14, 2012, 09:34:01 AM
Is there some kind of map reset coming up when we upgrade to 1.2? Just wondering if thats going to happen.
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 09:35:35 AM
Is there some kind of map reset coming up when we upgrade to 1.2? Just wondering if thats going to happen.
No, the developed part of the world is pesistent, but I crop the areas we haven't used sometimes after updates to get new features and terrain in the map.
Title: Re: Blacraft
Post by: blotz on February 14, 2012, 03:50:27 PM
Pumpimparm.

has already 100 pumpims in 1 hour!
Title: Re: Blacraft
Post by: FiahOwl on February 14, 2012, 03:58:58 PM

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Title: Re: Blacraft
Post by: Darvince on February 14, 2012, 04:05:41 PM
Blapis, what's the backup from April 18th look like,
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 04:06:32 PM
I don't have any backup from April 18. The closest I have is April 24.

Here's what it looked like.
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 04:33:04 PM
Moar.
Title: Re: Blacraft
Post by: vh on February 14, 2012, 04:35:56 PM
dat lava
Title: Re: Blacraft
Post by: FiahOwl on February 14, 2012, 04:39:41 PM

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Title: Re: Blacraft
Post by: vh on February 14, 2012, 04:41:52 PM
NO U

bla's doing blacraft nostalgia, going back through blacraftian history :P, so aeridani won't be here prolly
Title: Re: Blacraft
Post by: Bla on February 14, 2012, 04:47:44 PM
.
Title: Re: Blacraft
Post by: Darvince on February 14, 2012, 04:50:48 PM
eww
Title: Re: Blacraft
Post by: vh on February 14, 2012, 04:56:47 PM
funny, i don't build frame and then walls, only mortals bound to the laws of physics would do such blasphemous acts!
Title: Re: Blacraft
Post by: smjjames on February 14, 2012, 08:16:40 PM
*Throttles images slow to load on iPhone* Sucky reception doesn't help and the pictures are t loading fully. It's an issue on my side, not the forum. Also the last two images failed to even begin to load, and showing them in a new window doesn't help much.

So could you explain what you mean by eew?  I'll keep trying to view the images though.

Edit: yes the skeletal skyscraper is kind of ugly, that's for sure.
Title: Re: Blacraft
Post by: vh on February 14, 2012, 08:25:51 PM
eww

darvince thinks the building is ugly.

I like the framework, but i generally try to do more than huge gray boxes, they don't look so good. Maybe butresses and some variation would be nice
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 03:34:04 AM
I think it looks ok, I just think stone is a depressing material. :P I'm a sandstonist and brickist, maybe I should even regret making the hospital out of stone... Hm.

But I think stone is realistic, looking at many concrete skyscrapers (or at least concrete covering the steel frame).
A skyscraper of sandstone doesn't make a lot of sense, a skyscraper of iron would be ridiculously "expensive", and a skyscraper of bricks... Well there are some tall brick buildings...

Stone slabs? Idk. I think it could look okay if you make the walls stone and put some windows. It would probably look weird if one line was stone between each floor, and then some other material. Or the sides could be some different material, with just stone corners.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 08:30:58 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 08:47:55 AM
Sandstone? Is that a new material or are you just talking about sand? Anyways, is there a large area of sand that I can carve a flat area out of?i want to make that Spanish Villa that I was making before I left (which got erased when the server I was on moved to a new world).

It's been some time since i played, so maybe there's some new materials I can work with.

Also, is that bug where if you drop a damaged tool, it instantly gets repaired fully, still around? And are diamond picks still the fastest for digging blocks? I think I've heard that got changed.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 08:51:48 AM
Fiah: The scary thing about glass panes is that they stick to everything. If you have glass panes, you can't really place workbenches, furnaces, bookcases or whatever at them, otherwise they will attach to them, which makes no sense. So you will have to have all the interesting stuff in the center. Which can also be okay.
It would be nice if the developers set a category for what fences and panes should attach to.

Smjjames: Sandstone is a building material now, which is generated below layers of sand.
http://www.minecraftwiki.net/wiki/Sandstone (http://www.minecraftwiki.net/wiki/Sandstone)
If you want to spy on areas for building, you can check this map
http://images2.wikia.nocookie.net/__cb20120213184810/blacraft/images/7/76/World_Map.png (http://images2.wikia.nocookie.net/__cb20120213184810/blacraft/images/7/76/World_Map.png)
and mark an area where you want to build/flattify.

I don't think that bug exists anymore. Gold picks are faster than diamond now, but have very little durability, only stupid people use gold for tools. :P
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 08:59:59 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 09:14:30 AM
Yeah, I'm seeing several large desert areas, including two huge ones to the north and south of mudkipzania.

Are there any savannah type areas? Im asking because when I went to the new map on the old server I played on, I found a savannah area that I really liked and had acacia style trees.

Also, What are the red labelled/bordered areas vs the yellow ones?

I can't really decide on a specific sandy zone atm, although I don't necessarily need a massive zone, but I'd like a location with a scenic view.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 09:18:15 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 09:23:27 AM
Maybe that'll work, as long as its not too hilly or mountainous or anything. Also the big forest is a plus.

What's that in the northern part of the same desert, one of the automated farms?
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 09:24:55 AM
Yeah, I'm seeing several large desert areas, including two huge ones to the north and south of mudkipzania.

Are there any savannah type areas? Im asking because when I went to the new map on the old server I played on, I found a savannah area that I really liked and had acacia style trees.

Also, What are the red labelled/bordered areas vs the yellow ones?

I can't really decide on a specific sandy zone atm, although I don't necessarily need a massive zone, but I'd like a location with a scenic view.
White borders are states, which can contain multiple regions. Solea and Rift Auspkitan is managed by Atomic and has multiple regions, but for example the Union of Blacraft Socialist Regions contains many regions which different people manage.

Yellow borders are regions, which can contain multiple municipalities. Usually a region is managed/developed by one person, but they can decide themselves how to do it.

Red areas are municipalities. They're usually just names for a small area within a region, but in Yukiland/Chazabethia for example, I think Naru manages Yukitown and Darvince manages Plaidania.

I'm planning to expand into the desert south of Mudkipzania in the future, so if you want your own area, or if you don't want your villa to be a public building, you might want to build it in another place. The edges of deserts probably have the most scenic views, imo they seem sort of boring because they're usually very flat and barren without any special features since the Beta 1.8 update.
The desert near Revolutea has a generated village which could be fun to utilize, maybe (that's the area in the northern part).

Also, landscape can always be epicfied by some terraforming. :)
And you can see the height of the map showing up as higher altitudes having lighter shades, so very uniformly colored sandy areas are flat.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 09:45:57 AM
I left before the 1.8 update, so I remember the deserts as being extremely hilly. The one where that village is looks very flat while the two near mudkipzania look moderately hilly. The northern one of the two has what looks like a rocky outcrop, or maybe it's just an area devoid of sand.

Anyways, I'll certainly want my own area. The villa will probably be a public building. Honestly though, I'd have to look around to see where I want to establish myself.

What's Vatallus? It's separate from everything else.

Are the lava lakes any use (besides making obsidian and as a source of lava) I'm seeing several in unclaimed regions....
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 09:51:22 AM
The rocky outcrop is an area where the terrain generator failed to place the layer of sand and sandstone.

Vatallus is a region mainly Mudkipz is building in. He has a project going on about making a circular volcano mountain range with a city in the center (I, Bong, Naru and possibly others have also made some of the volcano). It is a part of the UBSR, but it's hard to draw the borders in a way which makes sense when regions don't border the rest of a state.

Lava can be used as fuel in furnaces.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 10:35:45 AM
I wonder how the villagers would react to me deconstructing their town.....

Depending on what's there, I could perhaps utilize it somehow. I did read the wiki article on the villages and I get that they'll attack if attacked (obviously) and could get angry if you raid them.

The area to the south and mostly to the southeast could use some exploration.

In any case, it looks like my region will have to be what's the equivalent of unexplored frontier. The area to the west of Novascotchania looks interesting (if you don't mind me having the southernmost tip area of the desert you claimed), the unclaimed regions to the southwest and the east also interest me. But what can I say, I like exploring :)
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 10:43:50 AM
We could expand roughly like this, if you want some forest as well. I just need a way out of our central regions so I don't end up being locked if people keep founding regions around spawn. :P

The villagers are completely defenseless currently and don't attack people.

But don't worry too much about regions. You can explore and build as you like outside them, and then if you find an area you like, it can be your region. If you want to build within current regions, just ask the one who manages it first.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 10:46:39 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 10:53:55 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 10:56:22 AM
@bla: Yea that'll work also :evil: on the village, maybe

@fiah: thanks :)

From what fiah said, looks like spawn is walled off in the southeast by other territories anyway.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 11:05:20 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 11:07:51 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 11:20:45 AM
Also, always cut down ALL of the tree. Not the upper half, not one block sitting up in the air, ALL OF THE TREE!

Got it? :P

Yea I got it, although the server that I played on had a mod with magic abilities (they worked in a way similar to hex circles or something) and there was one which cleared all the leaves in a certain radius.  Useful for finding those single floating blocks covered by the canopy.

Anyways, I always tried to get the whole tree if I possibly could. I'll also try to replant the area if necessary.

Also, how common are the endermen on your server? i read the wiki and they sound kind of nasty, hard to kill (unless that got changed) and challenging to avoid.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 11:22:19 AM
Leaves decay if there's no wooden block connected to them nearby.

Endermen are somewhat rare, but they aren't dangerous, as they only attack if you look directly at them (with your mouse cursor) or attack them.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 11:26:17 AM
Leaves decay if there's no wooden block connected to them nearby.

I know, it's just that if there are lots of floating blocks or lots of leaves, it can be time consuming to find the wood blocks. Still, in this case, prevention is the best measure by cutting down the whole thing.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 11:44:03 AM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 11:49:34 AM
Quote
Anyways, I always tried to get the whole tree if I possibly could. I'll also try to replant the area if necessary.

Don't replant them please

Wasn't sure if they spawn normally or if players need to replant the forests. It has been a while, over a year, maybe two, since I've played minecraft. I'll just dump the seedlings and let them despawn.
Title: Re: Blacraft
Post by: Darvince on February 15, 2012, 11:59:50 AM
Do replant saplings unless you want to run out of wood, or just build a tree farm and keep it away from Fiah. And trees only spawn from new chunks and saplings. ¬_¬
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 12:14:21 PM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 12:30:25 PM
Depends on what fiah wants to do with that land, if he wants it deforested and not replanted, not my problem.

Besides, I haven't decided on the area i want to claim yet, there's several areas that look promising.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 12:48:20 PM
just bring flint and steel to burn down the rest of the tree that won't be cut down :P

and pine hill tree farm is easily accesible and very nice, it's safe from mobs too.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 01:46:26 PM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 01:58:18 PM
just bring flint and steel to burn down the rest of the tree that won't be cut down :P

and pine hill tree farm is easily accesible and very nice, it's safe from mobs too.

At the risk of starting a forest fire, the canopy is connected in several swaths.

Anyways, I've kind of narrowed things down to either west of novascotchara to south and southwest of the combined solea and rift auspiktan region or the swath to the east.

Do you have a z-axis view of the map? There was a screenshot several pages back that came from that kind of map.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 02:00:05 PM

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Title: Re: Blacraft
Post by: Bla on February 15, 2012, 02:00:43 PM
Do you mean an isometric map or heightmap?

Here's an isometric one:
http://zoom.it/w4ip (http://zoom.it/w4ip)

The heightmap is probably from before 1.8, it's on the wiki.
Title: Re: Blacraft
Post by: blotz on February 15, 2012, 02:13:27 PM
Also, always cut down ALL of the tree. Not the upper half, not one block sitting up in the air, ALL OF THE TREE!

Got it? :P

Yea I got it, although the server that I played on had a mod with magic abilities (they worked in a way similar to hex circles or something) and there was one which cleared all the leaves in a certain radius.  Useful for finding those single floating blocks covered by the canopy.

Anyways, I always tried to get the whole tree if I possibly could. I'll also try to replant the area if necessary.

Also, how common are the endermen on your server? i read the wiki and they sound kind of nasty, hard to kill (unless that got changed) and challenging to avoid.

You can always were a pumpkin if you are walking at night. The pumpkin slightly covers you view, but you could press f7 and get third person view. Pumpkins stop enderman form attacking you. (but if you attack them, they will attack back pumpkin or no pumpkin)

"If the player wears a pumpkin on their head or looks at an Enderman through a transparent block such as glass, ice, leaves, or fence posts, it will not turn hostile when looked at. Once provoked, however, wearing a pumpkin will not prevent them from attacking or teleporting."

http://www.minecraftwiki.net/wiki/Enderman (http://www.minecraftwiki.net/wiki/Enderman)
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 02:17:40 PM
Yeah, the isometric one is what I mean. When does it update? It doesn't seem to show some of the newly explored areas such as the area west of hondara. On the flat map, you can see a slash which has a magma pool in it, but I can't see it on the isometric map. It's possible that it's obscured though.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 02:19:06 PM
They update when I download the world and map it. I don't update the isometric one often because it takes a long time to map and upload.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 02:24:33 PM

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Title: Re: Blacraft
Post by: vh on February 15, 2012, 02:33:22 PM
its f5
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 02:36:16 PM

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Title: Re: Blacraft
Post by: vh on February 15, 2012, 02:43:35 PM
yo dawg i like wood so much i made a box with wood to store wood so i can use wood to make pickaxe and cut even more wood!
Title: Re: Blacraft
Post by: blotz on February 15, 2012, 03:00:30 PM
ahem, *cough* so, i see you have been hard working.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 04:05:03 PM
In response to the first post, my username is the same as it is here. I just checked to be sure it hadn't been deactivated due to inactivity and it's still there.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 04:21:17 PM
that treaty with teh UBSR communism thingy and the collective storages pooling resources for build projects:

Each person gives certain percentage of total resources needed for project:
-it's pretty fair and even, but
-inactive members would fall behind
Each person gives certain percentage of total resources they have:
-much fairer, acts like "taxes"
-discourages saving up resources, everyone will want to immediately spend whatever resources they have
Each person gives what they can:
-might end up with not enough resources to build a project
-resources each person pools should be kept public to discourage misers and encourage sharing

Also anonymous voting is best idea, no? and voting center is huge, this is how it'd work
-Each person must have seperate voting slot

If there are Persons A, B, C then
Persons A voting slot
drop item down hole, water flow carries it over dropchests that only have permissions for B and C.
If item is B or C's it falls into dropchest. If item is A's, the item flows into pressure pad
Pressure pad will set off a resettable device-Y and vote is put into memory (i'm still working out this part).
Bla shall count the votes, and then set off another device-X. This device will auto trigger all votes from all slots so vote remains anonymous.
Bla resets votes.
If item, vote is positive
When Bla sets off device-X, he counts the the negatory votes.

Bla must have empty inventory when doing this and make sure he's alone :P
Bla should empty inventory after counting positive votes before setting of device-X to count negative ones

This poses a problem when Bla votes, because admin might give him perms to all dropchest, however since he'll be the one counting the votes, he can just keep it to himself.

In scenario above, if dropchests for B and/or C are flooded full, the vote will be redone.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 04:29:47 PM
I don't see why it is so important that voting is anonymous. You can build a testing device somewhere which I can inspect, but really, I don't think it's worth implementing. :P

As for the economy, no, the treaty doesn't say how you help spending the resources, but you're meant to give everything you have in it for the project. Remember Blacraft is not a real world, so we can't expect people to work, be online every day, pay taxes etc. If someone is inactive, their collective storage is simply ignored according to my plans.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 04:32:38 PM
[18:25] <+BlaBla44> Skirty, I don't think anonymous voting is important, honestly. :P


I think it is...

Might this possible happen?
Person A will vote for all proposals by Person B
Person B has large amount of resources
If person A doesn't vote for person B's proposal, will Person B vote against person A's proposal next time?
Person B might feel that he supplies resources for Person A, but Person A will not share his resources
Person B decides not to vote for Person A
Put this on a larger scale and we're back to everyone with seperate private storages.

Person B might not even be concious that he's doing it. I read somewhere about a study, where researchers found people always donated and helped others not out of kindness, but because they expected something in return (or something else, i don't remember). You can show that an act is completely selfless, (but intentional), if it is something that you could never want, that society could never want, (otherwise you might benefit by an improved status and the admiration of society), and even the person you do it to could never want, (otherwise you might benefit by improved status or admiration of the person you are performing the act on).

Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 05:01:06 PM

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Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 05:02:12 PM
Do I need to get hamachi? In the early pages, you mention about it and that the hamachi info is on the first page, but it doesn't mention hamachi anymore.

Just checking if I need to install that on my computer when I get back on Friday.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 05:04:57 PM
Nope, just a computer and minecraft and internet
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 05:07:26 PM
http://www.minecraftwiki.net/wiki/Biomes#Basin (http://www.minecraftwiki.net/wiki/Biomes#Basin)
Didn't know that. They look extremely ugly though. Should be removed imo.

No, you don't need Hamachi.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 05:11:56 PM
-snip-

idk if bla missed my post or not, it got semi-buried.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 05:14:59 PM
You have a point Mudkipz, but I don't think it is a problem. But we could put up an anonymous poll to see if people prefer anonymous voting? :P
Title: Re: Blacraft
Post by: vh on February 15, 2012, 05:19:38 PM
Hmm, think of it this way:

You claim anonymous voting isn't necessary. Is it a problem if there is anonymous voting? Why must we vote on the idea of having anonymous voting?
Do you not like the idea of having to reset a machine every time a poll goes up, do you want your voting center to be clean and immaculate? And if a voting machine was set up elsewhere you would feel voting center is neglected?

Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 05:22:15 PM
Has anybody seen a technomage (or something similar) skin somewhere? I want to use the technomage skin that I had, but I don't remember where I got it from. Looking on the skindex to see if it's there or there's something else that I like.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 05:24:12 PM
don't know what a technomage is but...is this anything like it?

http://5493-planetmc.voxcdn.com/skin/techno-mage/ (http://5493-planetmc.voxcdn.com/skin/techno-mage/)
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 05:24:57 PM
Is it a problem if there is anonymous voting? Why must we vote on the idea of having anonymous voting?
Because the system looks complicated and inefficient by requiring other people when you vote. It also creates another problem, which is whether you can trust if the results are the actual votes, because you can no longer verify the votes when they aren't publicly available.

Do you not like the idea of having to reset a machine every time a poll goes up
I don't think it would be a big problem.

do you want your voting center to be clean and immaculate?
Yes, but it's not my voting center.

And if a voting machine was set up elsewhere you would feel voting center is neglected?
Yes, but it's not my voting center.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 05:30:37 PM
don't know what a technomage is but...is this anything like it?

http://5493-planetmc.voxcdn.com/skin/techno-mage/ (http://5493-planetmc.voxcdn.com/skin/techno-mage/)

Saw that one when I googled it, and no, it looks like a tron suit to me really. It's sort of like a cyborg mage kind of thing that I'm looking for. The robe was purple with gold trim I believe. It was over a year ago maybe two, so I have no idea if the one I'm looking for is still around. Looking for alternatives on the skindex though.

You know, I think it might be the skindex I got it from, going to dive through the archives.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 05:34:14 PM
1. Hmm voting machine will only need single person as voter like normal...
also...everyone can be present at the time of counting votes to ensure it is accurate. and we (at least i) trust you to count the votes right...

3. I can make it seamless to the walls, i can make it anyshape, i can fit it in the floor however you want.

Is the aesthetical problem that you do not want cobblestoe and redstone exposed? (Then i can cover it with any material you'd like within reason).

Is the problem that you want to keep the rooms completely empty? (Then i can put it into the ground and have multiple labeled unobtrusive voting slots right next to each other).

4. Then i shall build it in the voting center if you agree.
Title: Re: Blacraft
Post by: Bla on February 15, 2012, 05:36:44 PM
You're welcome to build a few of them for testing, maybe in the testing lab, with different designs, showing compactness, how you can hide the currents and how it works.
That would be the best way to convince me, because it's hard to imagine how such a machine would be from your text. :P
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 05:43:52 PM
*facepalm*

It was techPRIEST that I was looking for not techno mage, and I found it. It's the fifth one down from the top when you do an archive search for tech.

May consider getting a different one though, but i think that one is cool.
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2012, 05:47:34 PM

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Title: Re: Blacraft
Post by: Naru523 on February 15, 2012, 06:02:17 PM
Villagers in my house?

Scary.
Title: Re: Blacraft
Post by: vh on February 15, 2012, 06:14:17 PM
I PLEAD THE THIRD
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 09:30:58 PM
What's the tall black pillar (looks black on the isometric anyways, plus some trees are bugged out and look black) in central Rift and Solea Auspiktan? Just west of the lavafall.

Anyways, I'll explore the unmapped areas either to the southeast or southwest
Title: Re: Blacraft
Post by: Darvince on February 15, 2012, 09:31:46 PM
Unfinished sequoia. It came from nuesession with sequoias phase.
Title: Re: Blacraft
Post by: smjjames on February 15, 2012, 09:44:32 PM
Okay. Also, when I was looking through the thread, I saw that some had a grey rectangle in the post, what was up with those? It was mostly early on, but those stopped appearing. Not sure if it's my iPad or something.

Just wondering what's the origin of the 'earthquake' that earthquake forest and katoquake cliff are named after? Also seems to be the origin of how the ampluterra outpost area looked different, had a building there and now is obliberated? Simply curious here.

I did read up to the period when the 'quake' happened, which was back in November, but I don't get what the cause was.
Title: Re: Blacraft
Post by: Bla on February 16, 2012, 09:40:22 AM
Smjjames, Idk what you mean about the grey rectangle.

The "earthquake" is just a way of explaining away the fact that the seed was corrupted, so terrain generation of new chunks became different, so the landscape didn't fit together at the border between the old and new landscape.
Title: Re: Blacraft
Post by: smjjames on February 16, 2012, 09:51:34 AM
Probably some emoticon that wasn't loading properly on the iPad for some reason. Its gone now anyways.
Title: Re: Blacraft
Post by: smjjames on February 16, 2012, 07:49:54 PM
Sorry for double post. Has anybody tried the minecraft skin editor over on the skindex? It doesn't quite have full functionality on iPad because of the doubleclick, but anyways, I was looking around for adventurer type skins and it'll probably be more satisfying to create my own.

Just a thought, you know the chunky bit of land and bit of desert that makes up Soleas southwest border? Well, I read that bla prefers to have the borders fit the landscapes and features naturally and I thought that if I decide to use the southwest area, we could fix up that bit of land and have Soleas border move along the beach more naturally. I hear mudkipz likes to blow things up, so he could take some TNT to the small penninsula.

It's something that can easily be negotiated later and it's only a minor adjustment.

Yea I know I haven't even joined yet and I'm already talking about moving borders around, trust me, I won't be doing that to other people (unless it's a conflict of interest or something). It's only that spot that I've thought about as far as borders go.
Title: Re: Blacraft
Post by: smjjames on February 17, 2012, 08:18:49 PM
Hey Bla, I have Minecraft up on my computer and the server connection set up, but I'm not whitelisted yet. Username is the same as here.
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 05:39:38 AM
Hey Bla, I have Minecraft up on my computer and the server connection set up, but I'm not whitelisted yet. Username is the same as here.
Added. :)
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 10:03:09 AM
FUUU, fell and died, lost all of the armor and the tools, miscellaneous pieces of food and small amounts of junk. The blocks that I had were stuff that I had collected on the way though.

Was trying to find my way off of a mountain....

Edit: And did I lose all the xp I had???? four levels worth.
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 10:29:42 AM
The items and some of the xp should be there for about 10 minutes after you get back into the area. Do you remember where it was that you died?

4 levels of xp is worth nothing compared to diamond tools and armor, though, but getting the armor and tools back would be very useful.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 10:45:45 AM
Try bring water bucket. It allows you access basically everywhere
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 10:51:56 AM
How do you deal critical damage to a mob? I think one way is hitting it from the top, but is there another way?


Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 10:52:39 AM

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Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 10:53:47 AM
The items and some of the xp should be there for about 10 minutes after you get back into the area. Do you remember where it was that you died?

4 levels of xp is worth nothing compared to diamond tools and armor, though, but getting the armor and tools back would be very useful.

No, I'm sorry, I don't remember. It was somewhere in the mountains and I didn't know how long it would stay there. Sorry for the newb mistake ><  Also accidentially broke one of the glass windows, but I made some new glass and now I just need to find it. No idea why I did that, out of curiosity maybe ><

Anyways, I'm trying to fix that.

@mudkipz: How does that help?

Edit: I got knocked out of the server due to no memory and now I'm having problems connecting to minecraft.net....

Edit2: Hrm, can't find the spot atm, it was near one of the entrances...
Title: Re: Blacraft
Post by: vh on February 18, 2012, 10:57:20 AM
well you can stay In oceans indefinitely, climb the steepest slopes, descend sheer cliffs, and escape from the most hostile terrains with a water bucket. by pressing space, you float in the stream of water and hiver
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 10:59:36 AM
well you can stay In oceans indefinitely, climb the steepest slopes, descend sheer cliffs, and escape from the most hostile terrains with a water bucket. by pressing space, you float in the stream of water and hiver

Thanks for the tip.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 11:12:50 AM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 11:13:54 AM
Cool story ring topik
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 11:16:00 AM
I can't find the spot where I broke the glass pane by accident, but anyways, going to try to get myself started off.

Including a portable bed.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 11:17:35 AM
nice where will you settle
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 11:23:11 AM
Ask Bla for a region, I accidentally started in the glowstone trees(I captured a chicken there), and Bla got really mad.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 11:27:54 AM
well you can stay In oceans indefinitely, climb the steepest slopes, descend sheer cliffs, and escape from the most hostile terrains with a water bucket. by pressing space, you float in the stream of water and hiver

I get the descend sheer cliffs, but not so much the climb steepest slopes if I'm at the bottom of one.

As for where I'll settle, not sure yet.

Anyways, I grabbed some used armor out of the dump pile, still need to find a pick, maybe I'll use the used diamond one. And a sword.

Also, two of the chests in the public storage are visually stuck in the open postion. I was trying to open them when I lagged, however they work fine, I can use them as normal.
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 11:42:35 AM
I'm making a new map now. Hopefully we can find out where you died from it, if it was at a tall and steep cliff somewhere in the ocean you just explored, it shouldn't be too hard.

So try to stay out of the area where you might have died until I make the map.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 11:46:29 AM
I am in spawntown atm anyway.

It was in an area of tall mountains.
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 11:52:39 AM
Smjjames, do you have any idea of where it was on this map?
I would suspect that it is in the area I marked with the number 1. It could be 2 or 3, though. 3 would only be if there was sand, but the cliffs there don't seem very high, and 2 seems close to ungenerated terrain, which makes it unlikely.

I can go and look for your items if you want it.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 11:57:58 AM
Its somewhere in area one since I was going back that direction to explore, but two is possible. I didn't die in the desert, I died in the mountains.

Anyways, sure you can look for the items, not even sure if they're there anymore though.

Also, I'm not clear on how you stay in the ocean indefinetly with a water bucket.

Edit: Checked the forum and looks like alot of people are having the same problems too.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 02:40:54 PM
smjjames, when your air runs low, right click to fill bucket, givng a split second to breathe under watee. empty buvket on ocean bittom and repeat as necessry
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 03:03:26 PM
Cool expl- um, trick :)

Also, my minecart ran smack into an enderman right as it was spawning in the railway. It didn't attack me even though I was looking right at it when it spawned, so I just waited for it to move off the rails and went on my way.

I thought endermen only spawned in dimly lit areas....
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:13:15 PM
They can teleport to bright
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:15:44 PM
That's obviously an exploit. I can't stop you from doing it, but you shouldn't do it if you want to play legitly.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:16:11 PM
To climb up overhangs and cliffs
Jump as high and place water
Swim up miniwaterfall
Pick up water and quickly
Place it a few blocks higher
Repeat
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 03:16:23 PM
For more saftey, you can were a pumkin.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:24:54 PM
Define Bla exploit
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:28:18 PM
Define Bla exploit
Gaining benefits by using game mechanics which were not intended to be used.

I'm 99% sure that the developers didn't intend it to be possible to breathe underwater by removing the water block and get air before another water block flows into the place. That would be completely ridiculous.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:28:37 PM

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Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:29:12 PM
How do you were a pumpkin?
Put it in your helmet slot.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:32:52 PM
Is jumping up and then placing a block before you can fall back down an exploit then? What about using boats to levitate TNT?
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:35:14 PM

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Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:37:27 PM
Is jumping up and then placing a block before you can fall back down an exploit then?
Probably yes, but not to the same extent as waterbucketing underwater. Placing the block hardly makes any difference if you fall off a cliff. If you can survive underwater by pouring water above you into a bucket and then magically draining oxygen from the air which somehow appears, then it is exploiting. If you do it once when underwater, it's not very exploitive. If you abuse it to stay underwater so you don't have to worry about bubbles, then it is very exploitive.

What about using boats to levitate TNT?
Idk how you do that.

Fiah, sorry, I thought it was a typo, because the sentence made no grammatical sense otherwise.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 03:41:48 PM
Note to Fiah, since your station is missing minecart storage, I'm going to add one, you can move it where you want it though.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:41:58 PM
pillar jumping is very useful in construction and climbing? and i've taken no damage from 4 block falls by placong a block at the last sec is that exploit?

Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:43:00 PM
pillar jumping is very useful in construction and climbing? and i've taken no damage from 4 block falls by placong a block at the last sec is that exploit?
It is exploit, but it doesn't matter as much as the bucket thing.
I also do it myself, but maybe I shouldn't.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:43:46 PM
anyway, i wont use a single bucket and into unlimited air.. but what about using 30 bucjets to eat breath once? that would be realistic, less indefinite and bogussy
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:45:05 PM
How is that realistic, how would you do that irl?
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 03:45:55 PM
Correction to what I said above, maybe we can use the chests in the sleeping quarters?
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:47:54 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:48:41 PM
How is that realistic, how would you do that irl?

hold a buncha bucket upside down
flip them over breath in temp air bubble
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 03:49:28 PM
smjjames, how do you like pineland?

Havent visited that yet.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:50:34 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:52:18 PM
idk, how do you magically lift over 10000 tons of stone and sprint almpst as fast as a minecart on poweres rails?
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:53:24 PM

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Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 03:53:39 PM
lol, anyways, I put the sign on the wall behind the Revolutea: Revolt City sign. Seemed like the best spot without making things look too crowded.


idk, how do you magically lift over 10000 tons of stone and sprint almpst as fast as a minecart on poweres rails?

For the first one, hammerspace thats what.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:55:17 PM
it is eactly what were talking about fiah, steve has superhuman strenght
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:55:24 PM
idk, how do you magically lift over 10000 tons of stone and sprint almpst as fast as a minecart on poweres rails?
That's built into the game. You can't argue that just because you can magically lift some insane amount of stone, you can therefor magically do anything you like.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 03:57:18 PM
lifting an onventory of stone is built in to the game but so is lifting an inventory of empty buckets
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 03:58:02 PM
lifting an onventory of stone is built in to the game but so is lifting an inventory of empty buckets
You only hold one item at a time, you don't hold all 30 buckets in your inv at the same time.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 03:58:20 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:00:52 PM
lifting an onventory of stone is built in to the game but so is lifting an inventory of empty buckets
You only hold one item at a time, you don't hold all 30 buckets in your inv at the same time.

yes i can switch between my hitbar and inventory? i dont think i get ur point
Title: Re: Blacraft
Post by: Bla on February 18, 2012, 04:01:58 PM
yes i can switch between my hitbar and inventory? i dont think i get ur point
Your inventory is an inventory, not something you hold in your hand... You only hold one thing in your hand at a time.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:03:32 PM
Can someone do me a favor and move some bread to Revoutea? There is no bread there, and I'm dieing of hunger.

in the words of fidel castro: "eat the bay of pigs"
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:04:38 PM
well whereever the buclets are stored, maybe in a huge backpack, i cab keep them upside down
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 04:06:07 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:07:35 PM
whats tha mean

*is suddenly hydrophilic*
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 04:09:31 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:12:59 PM
mc physics are differebt

whats the point ur trying to make
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2012, 04:15:03 PM

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Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:17:27 PM
no wasnt bla saying somfing about hotbar and inventory? what is this physics....
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 04:25:21 PM
I just found a cave system with what appears to be a shaft, or at least manmade stairs. Exploration in progress.

The location is deep in a forest and the coords are 489, 1569 for what appears to be the main entrance. I also made a cairn of sorts.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:29:12 PM
beware, mineshafts ans strongholds can look deceiving
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 04:32:31 PM
I didn't go down the stairwell yet, also I updated my previous post and I made a cairn since the location is kind of hidden.

Theres also more than one entrance, I went in through a side entrance.

FACEPALM, I fell into a large pit inside there and died, gah....
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 04:50:07 PM
Are the stairs wood or stonebricks?
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 04:52:30 PM
Stone, and when I fell, I saw lots of endermen and spiders.

I was managing okay until a zombie pushed me off a cliff. Should have dug a hole to protect myself..

The stairs are stonework and theres plenty of coal and ore. Its an extensive cave.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:53:05 PM
press shift to avoid falling into pits

press and hold, that is.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 04:55:21 PM
I don't suppouse anybody wants to go on a recovery mission?

Sounds like this cave is ideal for an expedition.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:55:52 PM
do you know, where this place is
Title: Re: Blacraft
Post by: vh on February 18, 2012, 04:56:05 PM
btw what did you lose of worth?
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 05:01:35 PM
do you know, where this place is

Its straight south from the desert village. I gave the coords above and also built a cairn as its in thick woods.

Anyways, heres approx what I had:
diamond pick
diamond sword
full diamond armor
two iron shovels (one damaged another not)
iron axe
10 bread and several pieces of meat
bed
a bucket of water (yes, lol)
several sticks.
at least one full stack of torches
a crafting table

Thats about all that I remember or are at least valuable.

Also, it's DEEP, I don't know how far underground I went, but it's far.
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 05:10:59 PM
Must be a stronghold. Wonder if it has enderportal.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 05:17:42 PM
It has an extensive mine underneath it as well.

Also, Bla, the sleep plugin broke somehow and I had to log out and back in for it to work.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 05:41:15 PM
that happens a lot and yes, relogging usually fixes it
Title: Re: Blacraft
Post by: blotz on February 18, 2012, 06:07:02 PM
nawt this time.
me atomic, and smjjames all had to sleep at once.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 07:53:33 PM
Hey bla, your jaw is probably going to drop when you see how much I've explored. I tried to make my way back by sea heading straight for 0,0 coordinates, but had to go by land. I have no idea where I am as it seems to be uncharted territory.

Edit: Just saw signs of others having been there before, but I still don't know where the heck I am.
Title: Re: Blacraft
Post by: vh on February 18, 2012, 08:00:11 PM
can you press f3 and coords?
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 08:19:40 PM
can you press f3 and coords?

Yes, thats what I was doing. Anyways, I finally reached civilization a little bit ago and I've figured out where I am, I'm in Quontia. I've been going NW for a very long way, had to go through a huge frozen area. Glad to be outta that wilderness.

The reason why I had to abandon the boat is because I kept being surrounded by ice and couldn't find my way back towards known lands using that method only.

Question, what do you regard as an epic cave? Because I put the description as epic for the one I found, and it probably IS epic for sure.
Title: Re: Blacraft
Post by: Darvince on February 18, 2012, 09:35:51 PM
Epic = you can explore it for more than ~15 minutes without stopping and keep finding new branches.
Title: Re: Blacraft
Post by: smjjames on February 18, 2012, 09:48:34 PM
Well, I spent quite some time in there and definetly havent explored it fully.
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 04:33:29 AM
So I found your stuffz, smjjames.
Nice cave you found thar. It's certainly epic. I took a few souvenirs from it.

It's back in the dumping chests, but try to be more careful with it, or use maybe leather armor and iron tools when you go to places where you think you might die.
Title: Re: Blacraft
Post by: vh on February 19, 2012, 05:58:43 AM
each floor is 4 blocks high so 5 blocks in total
building should be 16 blocks high because there are 3 members of the usbrbsurbs (not including bla).
easily expanable and modular.
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 06:04:52 AM
We should make one with a capacity for 16 votes, so we're sure we won't run out of space in the near future imo.
There is plenty of space to build on anyway, outside Spawntown. You can mark an area near the Blue Bay Center for it if you want, or tell me the specifications of a building, which I can mark. The building should also have room for stairs, so the building itself can be modular and have space for more voting machines in the future, if it is extended. And an area where the polls are posted as well.
Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:08:01 AM
this is my opinion:

with stairs, it is possible to elaborately trick someone into dropping and item and them move it up with a block to "cheat"
with ladders, this is pretty impossible.

It is vertically modular and i posted the size specifications above.

16 votes? So this is for non usnnnrsnnbsrbsbbr members too?
If you wanted 16 slots, we'd need two seperate buildings


Title: Re: Blacraft
Post by: Bla on February 19, 2012, 06:10:34 AM
Why would we need two seperate buildings, we could just extend the building?

I have no idea what you mean with the stairs and ladders. :P What I meant was for access to multiple floors if the building is extended in height.

Can you make it horizontally modular instead of vertically?
Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:16:43 AM
Why would we need two seperate buildings, we could just extend the building?

because we'd hit the sky limit

I have no idea what you mean with the stairs and ladders.  What I meant was for access to multiple floors if the building is extended in height.

when you place a block where a dropped item is, you can move it. Glitch can be abused to move item all the way into vot slot.

Can you make it horizontally modular instead of vertically?

Completely horizontal? Would take up a lot of space and i'm not sure water currents would be very happy
Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:22:03 AM
to clear this up....this voting center is really for usbrsub members with the voting for using materials to spend on large projects. So why must it into 16 votes instead of just 3 or 4!

A single tower 21 blocks would have 3 or 4 votes and is very easily expandable.

If you want 16 votes for whatever reason, then two towers both 41 blocks high would be optimal
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 06:24:22 AM
because we'd hit the sky limit
-> Not if we extend it in width.

when you place a block where a dropped item is, you can move it. Glitch can be abused to move item all the way into vot slot.
-> But can't you close off the area so that you can only put your vote in, and then have a private iron door for me to count the votes?

The different voting slots, is there one voting slots for each person or one voting slot for each option in the poll?
Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:30:21 AM
1 voting slot per person
if you have more than 1 poll, you'll need another voting slot

"Not if we extend it in width."
Right, but width takes up more space and is generally less easy to use, so i reccomend spreading out in width only after we need to. Right now, 4 slots only takes up 21 blocks of height. 8 slots 41 blocks. If you want 16, we can split it up into two buildings of 41 height

"But can't you close off the area so that you can only put your vote in, and then have a private iron door for me to count the votes?"
yes i can. (but people can still dig their way in and you'd have to do some blanket logblocking)
Thats not the real issue though because votes are only counted when you press the buttons anyway.
Person A tricks Person B into dropping item
Person A uses block to move item up stairs and into Person B's voting slot
Person A can vote "yes" for Person B

Stairs are just easier to push an item up than ladders
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 06:38:38 AM
Blocks is no problem. I can easily see any block which anyone mines or places.

But I don't like the idea of having a building where only 3 or 4 people can vote. You, I, Naru, Darvince, Bong and Matty are all at least moderately active AND in the UBSR. Plus more people might join in the future. 3 to 4 isn't enough.

And I don't see why you would want to make two buildings rather than one with two machines on each level, that sounds more wasteful of space to me.

We should certainly extend it down first, if anything, before we extend it up to sky limit (which is also extended in the future, btw). I don't want a gigantic skyscraper standing outside Spawntown, that wouldn't fit the city at all. :P

But to be honest... I don't really like the idea of having one voting slot for each person. It just sounds extremely inefficient and wasteful. We should make a poll about whether it should be built or not.
Title: Re: Blacraft
Post by: FiahOwl on February 19, 2012, 06:50:03 AM

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Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 07:50:01 AM
So I found your stuffz, smjjames.
Nice cave you found thar. It's certainly epic. I took a few souvenirs from it.

It's back in the dumping chests, but try to be more careful with it, or use maybe leather armor and iron tools when you go to places where you think you might die.

The cool thing is that it's almost directly south of the desert village, at lest the initial entrance that I found is, but the main one I put a cairn up nearby.

Could you explain the following acronyms?
usbrbsurbs
usbrsub
UBSR
usnnnrsnnbsrbsbbr (I'm guessing this one is fake)

Also, could you please put a new map up? I want to see what the newly explored areas look like to the southeast (other than a huge frozen region down that way).
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 08:49:45 AM
The only one of those acronyms I know is the Union of Blacraft Socialist Regions.

Will update map later today.
Title: Re: Blacraft
Post by: vh on February 19, 2012, 09:49:29 AM
the rest are me trying to type ubsr and mispeeling
Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 10:42:26 AM
Fiah, I accidentially broke the end of the Revoluta rail. You know the skylight? Well, I accidentially fell and nearly died, so I decided to cover it up, not realizing there was a reason for the skylight. I fixed it up, but now its slightly shorter.

Apologies Fiah....

Going to go back and grab some glass blocks instead and cover it with that. Anyways, lession learned.

Edit: I think I saw some track in the dump chests, I can repair it fully with those.
Title: Re: Blacraft
Post by: FiahOwl on February 19, 2012, 10:46:27 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 19, 2012, 05:12:47 PM

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Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:08:52 PM
6 seconds? Slow
Title: Re: Blacraft
Post by: Darvince on February 19, 2012, 06:10:34 PM
I could count three numbers higher in ctam while that goes on, kol. :P
Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:13:57 PM
There's a piston elevator that can do that in 1.2 secs
Title: Re: Blacraft
Post by: FiahOwl on February 19, 2012, 06:20:41 PM

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Title: Re: Blacraft
Post by: vh on February 19, 2012, 06:22:37 PM
Ikr
Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 08:55:56 PM
Hrm, has anybody tried doing fishing?

I looked at the wiki and it looks like fishing will be a bountiful food source, although the fish item might not be released yet.

The large pool in spawntown might make a good fishing spot, dunno.
Title: Re: Blacraft
Post by: Darvince on February 19, 2012, 09:11:05 PM
Fish has been released since alpha 1.2, how long have you been out? :o
Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 09:23:14 PM
I only started a few days ago, and I have no idea what the version was when I left.


Anyways, I haven't seen any cooked fish available in Spawntown dining hall...
Title: Re: Blacraft
Post by: Darvince on February 19, 2012, 09:29:44 PM
Fish is really hard to catch in multiplayer, and it's really buggy (at least in multiplayer). In singleplayer it works completely fine, however.
Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 09:36:43 PM
I see.

Anyways, Bla said some pages ago he was waiting for 1.2 to come out before he crops some of the map. The odd version numbering scheme is confusing since the version right now is 1.1 and yet theres the beta 1.8, so its like we are on both 1.1 and 1.8, I think.

Although I played on a multiplayer server before and don't usually play single player anyways, so its possible I simply didn't know about it.
Title: Re: Blacraft
Post by: FiahOwl on February 19, 2012, 09:37:45 PM

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Title: Re: Blacraft
Post by: vh on February 19, 2012, 10:46:07 PM
Fish is really hard to catch in multiplayer, and it's really buggy (at least in multiplayer). In singleplayer it works completely fine, however.

not really, i've caught over a stack of fish in blacraft
Title: Re: Blacraft
Post by: Bla on February 19, 2012, 10:58:35 PM
The normal world map has been updated, but I forgot to upload the isometric map. Will do it later today, hopefully.
Title: Re: Blacraft
Post by: smjjames on February 19, 2012, 11:26:07 PM
I'm in no hurry about the isometric map. :)

Although the link for the normal world map doesn't seem to have updated.

Edit: nm, a refresh did it.

Anyways, WOW at the vast frozen area, that was one LONG trek. It also doesn't seem to have updated with my alterations to that island either west or south of the Rebbelan military installation, the isometric map will probably show it though.

I'm also noticing that the borders with the explored/unexplored areas are a little wierd in the vast frozen area, not to mention a bit chunky in places.

I saw on earlier screenshots in the thread that you can have a map up in the corner when you push F3, but when i do that, it doesn't show. How do i do that or is it from an earlier version?
Title: Re: Blacraft
Post by: blotz on February 20, 2012, 09:19:59 AM
It is a texture-pack, I think.
Title: Re: Blacraft
Post by: Darvince on February 20, 2012, 09:34:39 AM
No it's a mod.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 09:35:43 AM
No it's a mod.

Is it one that bla allows? Although it might be outdated by now as none of Fiahs later screenshots show it.
Title: Re: Blacraft
Post by: vh on February 20, 2012, 09:39:34 AM
minimap mod causes incompatibility with bukkit or some plugin bla uses, so it's not allowed. Mods in general are not allowed in blacraft (and they shouldn't work anyway!)
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 09:58:11 AM
minimap mod causes incompatibility with bukkit or some plugin bla uses, so it's not allowed. Mods in general are not allowed in blacraft (and they shouldn't work anyway!)

Makes sense anyhow.

Anybody know how to get rid of the water here? Its a pit where I lost some stuff (including some glowstone, sorry guys) while I was trying to plug a hole to the cavern, but alas, the sea is a cruel mistress, even after I attempted to recover the stuff three times. Managed to recover two pieces of diamond armor and the diamond pick. I know I lost them, but seriously, I attempted to get them.

Story aside, I initially decided to let the sea claim the pit, but after a bit, I decided not to simply give up and attempted to plug the holes using sand, but the water isn't going down. I'm also thinking of filling in the pit with sand, but... I dunno.

I've had the thought of using lava, but the physics doesn't quite work the same as Dwarf Fortress (yes, thinking like a dwarf here :) ), so I didn't know how effective that would be. I had also thought of TNT, but in reading the wiki, I can see that it won't work the way I'd intended.

So, is it beyond hope? I've already thought of asking Bla to nuke the island chunk when he does cropping later.

On the map, its the island straight west from the Rebbelan military installation.

You know, in hindsight, I could have used the sand filling method in the first place to seal it.....
Title: Re: Blacraft
Post by: vh on February 20, 2012, 10:12:31 AM
you have to either fill it with sand or use a bucket to manually take it all out block by block
Title: Re: Blacraft
Post by: blotz on February 20, 2012, 10:15:15 AM
Or blow it up, (risking destroying your items).
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 10:16:19 AM
I tried taking it out block by block, but it feels as futile as taking water from the sea and dumping it back in, not to mention that I DO NOT want to get stuck and die down there.

@Bong: I can move my items elsewhere first and store things (like armor...), but read the wiki on TNT, I don't think its neccesarily going to work, and where am I going to get the TNT anyway?
Title: Re: Blacraft
Post by: blotz on February 20, 2012, 10:17:52 AM
How long have you been there? Because items disappear after 5 minutes.(if you did not already know that)
Title: Re: Blacraft
Post by: vh on February 20, 2012, 10:18:29 AM
how deep is it? just filling it with sand should work. blowing it up won't damage the water and it will blow up all items within 10 blocks or so
Title: Re: Blacraft
Post by: blotz on February 20, 2012, 10:19:00 AM
oh whops
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 10:20:50 AM
How long have you been there? Because items disappear after 5 minutes.(if you did not already know that)

Longer than 5-10 minutes. I'm not trying to recover the items, I know they're gone, I'm recovering the pit itself. Besides, the items would have been likely very deep down or in a hole with a current going through. I attempted to recover things like 3 or 4 times, remember?

@Mudkipz: 10 blocks at the most I think? Theres lots of sand close by, so supply won't be an issue.
Title: Re: Blacraft
Post by: vh on February 20, 2012, 10:28:24 AM
well filling the pit with sand will empty all the water out, i'm not sure why you want to empty the pit of water though.
Title: Re: Blacraft
Post by: FiahOwl on February 20, 2012, 10:28:54 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 20, 2012, 10:29:19 AM

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Title: Re: Blacraft
Post by: Bla on February 20, 2012, 10:36:25 AM
Fiah, you'll have to develop it, and I can't just suddenly give you such a big region.

Smjjames, what did you lose and how much? Please be more careful with the items if you can. If you go to places where you're at risk of dying, you can for example make a chest nearby and only take the tools/items you need to do what you planned for.

I'll update the isometric map now and put the link in the first post when I'm done. The isometric map will be of the same world as the last updated world map, however (otherwise I'd have to download the world again and make a new isometric rendering).
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 10:37:45 AM
Oh no you don't Fiah! The Red you can have, the green parts I claim and I declare the yellow to be international waters.
Title: Re: Blacraft
Post by: vh on February 20, 2012, 10:38:35 AM
kol, smjjames, thats pretty funny for some reason

:)
Title: Re: Blacraft
Post by: Bla on February 20, 2012, 10:40:33 AM
Oh kolz, that desert island is going to be the second battleground between the Smjjamian Empire and the Great Bosted City Space State of Aeridani. xD
Title: Re: Blacraft
Post by: FiahOwl on February 20, 2012, 10:41:09 AM

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Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 10:43:09 AM
Fiah, you'll have to develop it, and I can't just suddenly give you such a big region.

Smjjames, what did you lose and how much? Please be more careful with the items if you can. If you go to places where you're at risk of dying, you can for example make a chest nearby and only take the tools/items you need to do what you planned for.

I'll update the isometric map now and put the link in the first post when I'm done. The isometric map will be of the same world as the last updated world map, however (otherwise I'd have to download the world again and make a new isometric rendering).

I lost about 30 glowstone (again, sorry >< ) diamond leggings and boots, possibly a bucket, and some bread, and maybe an iron shovel. Also lost some dirt blocks and/or cobble that I was trying to use to plug the hole at the time, but that's moot anyway.

For the isometric map, other than me digging out the sand from the small island just west of the pyramid (I refilled it with dirt to preserve the ascethics) and what I did with the island mentioned, there arent too many major changes I'm sure.
Title: Re: Blacraft
Post by: vh on February 20, 2012, 10:45:06 AM
snow golems only make like 1 snowball per seconds now versus 20/second
bukkit, i hate you.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 10:45:15 AM
Oh kolz, that desert island is going to be the second battleground between the Smjjamian Empire and the Great Bosted City Space State of Aeridani. xD

What was the first battleground? At least this one is more of a diplomatic battle.

Fiah, you can have that taiga, but the big desert island and the one just southwest of it should be unclaimed. The only reason you're keeping the other four is because you HAVE developed them (well, three of them are anyway, I don't dispute that.
Title: Re: Blacraft
Post by: FiahOwl on February 20, 2012, 10:47:16 AM

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Title: Re: Blacraft
Post by: Bla on February 20, 2012, 12:03:07 PM
The Battleground: http://blacraft.wikia.com/wiki/Blacraft/The_Battleground (http://blacraft.wikia.com/wiki/Blacraft/The_Battleground)

Ohes, and also, whoever forgot to replant the automatic farms at Border Hill, you forgot to replant the automatic farms at Border Hill.
I'm going to do it. But please try to remember it.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 12:14:16 PM
Maybe I could have replanted the one that I used, the seeds are in storage though.

Anyways, the isometric map updated?
Title: Re: Blacraft
Post by: Bla on February 20, 2012, 12:18:55 PM
Yes, isometric map updated.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 12:19:57 PM
Wierd, it's not updated for me as I'm not seeing the newly explored areas.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 01:40:47 PM
*semibump*

Is the isometric map showing the newly explored areas for anybody else? It isn't for me and I thought thats what Bla meant he would use.
Title: Re: Blacraft
Post by: Darvince on February 20, 2012, 01:41:58 PM
He's sleeping, he forgot to do it.
Title: Re: Blacraft
Post by: vh on February 20, 2012, 01:49:35 PM
the isometric map was made a week ago and he's only uploaded now, so any newly explored regions won't be shown
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 01:54:17 PM
I thought he said he made a new isometric map today?
Title: Re: Blacraft
Post by: vh on February 20, 2012, 01:56:44 PM
no, he uploaded a recent one
Title: Re: Blacraft
Post by: vh on February 20, 2012, 03:10:57 PM
circles with radius of 500, 1000, 2000, and 3000 centered on spawntown

http://images3.wikia.nocookie.net/blacraft/images/d/d8/WorldMap.jpg (http://images3.wikia.nocookie.net/blacraft/images/d/d8/WorldMap.jpg)
Title: Re: Blacraft
Post by: Bla on February 20, 2012, 11:04:56 PM
That's not the new isometric map I put up yesterday... I'm 100% sure I put the new one in, but I can't find it in my history now either.
One post I wrote which I was sure I posted also didn't appear...

asdfg
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 11:31:46 PM
Can't you try and re-upload the isometric map?
Title: Re: Blacraft
Post by: Naru523 on February 20, 2012, 11:39:46 PM
Dungeon XP Farm Tutorial (http://www.youtube.com/watch?v=GhS6AKoc3iY#ws)

This'll be my new design for the EXP farms once I come back to Chazabethia/Yukiland to change it. I might as well do the same with the zombie dungeon between Yukitown and Spawntown.
Title: Re: Blacraft
Post by: smjjames on February 20, 2012, 11:55:34 PM
Is there much of a point to exp right now though?
Title: Re: Blacraft
Post by: Naru523 on February 21, 2012, 12:32:33 AM
Enchanting.
Title: Re: Blacraft
Post by: vh on February 21, 2012, 03:50:28 AM
Can't you try and re-upload the isometric map?

Bla could, but it takes much time and effort to download the map, make an isometric rendering, and then upload the huge file. It's best to do it just once a month or so
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 08:00:34 AM
Can't you try and re-upload the isometric map?

Bla could, but it takes much time and effort to download the map, make an isometric rendering, and then upload the huge file. It's best to do it just once a month or so

I mean the file that he had tried to upload but it didn't take somehow.
Title: Re: Blacraft
Post by: Bla on February 21, 2012, 11:34:37 AM
I found out that I uploaded the wrong map, because I had misspelled the date in the file name which confused me about which one was the newest version.

Here's the real one.

http://zoom.it/HGwH (http://zoom.it/HGwH)
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 11:52:09 AM
Cool, thanks.

*Is curious abut that island with the crater in it next to the desert island....*
Title: Re: Blacraft
Post by: Bla on February 21, 2012, 12:26:03 PM
This'll be my new design for the EXP farms once I come back to Chazabethia/Yukiland to change it. I might as well do the same with the zombie dungeon between Yukitown and Spawntown.
Looks kool.

However the mob farm between Spawntown and Yukitown is meant for fighting mobs, as it is a part of the Stronghold. So it will stay as it is.
And please don't grow trees in the mob spawning room. :P
Title: Re: Blacraft
Post by: vh on February 21, 2012, 01:57:54 PM
http://universesandbox.com/forum/index.php/topic,5963.new.html#new (http://universesandbox.com/forum/index.php/topic,5963.new.html#new)

in new topic to prevent image spam loading lag
Title: Re: Blacraft
Post by: FiahOwl on February 21, 2012, 02:21:28 PM

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Title: Re: Blacraft
Post by: FiahOwl on February 21, 2012, 02:22:15 PM

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Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 02:48:25 PM
Maybe we can expand the spawntown rail line eventually?

Through the ocean? We'd have to dig deeper for that route or go with a bridge over the surface of the ocean.

I had also thought of a loop going from Revoluta, west to whatever I name my lands, and then north, although a line going south, then west to the desert island, another stop in Kaeshar (Which I might call it if I don't just call it Smjjamesia or something). So, it would be a Revoluta-Kaeshar-Auspikstan loop.

If you want to connect all of your territory, it'll have to be your own local route.
Title: Re: Blacraft
Post by: FiahOwl on February 21, 2012, 02:50:13 PM

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Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 02:52:52 PM
Maybe we can expand the spawntown rail line eventually?

Through the ocean? We'd have to dig deeper for that route or go with a bridge over the surface of the ocean.

I had also thought of a loop going from Revoluta, west to whatever I name my lands, and then north, although a line going south, then west to the desert island, another stop in Kaeshar (Which I might call it if I don't just call it Smjjamesia or something). So, it would be a Revoluta-Kaeshar-Auspikstan loop.

If you want to connect all of your territory, it'll have to be your own local route.

Yes, we can dig through the ocean. Just look at the underwater tunnel through Revolt City.

I know, but out of glass? I read previously in the thread that it would take a desert to make that one. We'd have to mine the ocean floor for the sand (we'd need dive lights though) for something that extensive.

I'm curious how you accomplished that glass tunnel though.

The bridge over the water is just an option.
Title: Re: Blacraft
Post by: Naru523 on February 21, 2012, 04:25:13 PM
However the mob farm between Spawntown and Yukitown is meant for fighting mobs, as it is a part of the Stronghold. So it will stay as it is.

Not the mob farm, the zombie dungeon. You should find it near the path between Yukitown and Spawntown, it has a cobble pillar near the entrance to the dungeon.
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 07:40:43 PM
Hey Mudkipz, you need a sign showing the direction to the railway in desertopia, I couldn't even find it.

Edit: Nm, found it by accidentially falling into the cactus farm chute, lol. Also, you've got a zombie somewhere near the station....
Title: Re: Blacraft
Post by: vh on February 21, 2012, 08:01:48 PM
smjjames, from where? There is a sign pointing to my station from spawntown.

anyway i do have a wall of fire around my place and it's all lit up, but i can't completely prevent mob spawns. It should be a lot safer than most other areas at night though :)
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 08:05:53 PM
I'm talking about in deserttopia, and the zombie groan I heard was in the passageway between the end of the cactus chute and the deserttopia railway station trackpoint itself.

I just mean that the deserttopia end station needs to be easier to find, although the cactus chute is a legit route, even if unorthodox....
Title: Re: Blacraft
Post by: vh on February 21, 2012, 08:11:36 PM
Ah, the cactus chute leads to the cargo rail :D
the main rail is up the left corridor from the cargo rails.

The station is covered by a cactus farm, but i'll build a pillar or something to make it easier to find.
Strange with the zombie spawning. If you see any dark places (that aren't intentionally dark), feel free to light them up.
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 08:13:44 PM
Oh, I didn't realize it was covered by the cactus farm.
Title: Re: Blacraft
Post by: vh on February 21, 2012, 08:15:50 PM
Well not covered, but pretty much behind it so it's kind of out of sight. I probably will rework the station to conform with regulations when i get back from the epicravine
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 08:33:08 PM
Speaking of ravives, I think I found the smallest possible ravine. You know that island just west of the desert island? Well, it has a hole in it that was visible in the isometric map, so I took a look at it. Its basically a hole in the ground, but its structured like a ravine. Theres nothing special about it though, some coal deposits and a water spring.
Title: Re: Blacraft
Post by: vh on February 21, 2012, 08:36:41 PM
yeah i've found many 5-15 block deep minravines, very kute :)
Title: Re: Blacraft
Post by: smjjames on February 21, 2012, 09:01:30 PM
Oh yea, I finished up the path between the base camp and the epicravine entrance earlier.
Title: Re: Blacraft
Post by: Bla on February 21, 2012, 11:15:04 PM
The rail plans up there look... Well, the glass is no problem, underwater rail tunnels are cute. Getting sand for it is very easy if you just have the correct method for mining sand without ruining the landscape - place a cobblestone or dirt block below the top sand block and mine everything below it.

But the route would take a lot of iron and gold to make, and there aren't that big settlements or things which are worth connecting there imo atm.
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 11:24:42 AM
Hey guys, I'm just letting you know that as I was digging out that pit, I accidentially destroyed one of the glowstone blocks that I had put in earlier, I'll put the glowstone dust in the same chest as the rest of the glowstone back in Spawntown.

Who owns Solea and Rift Auspikstan? I'm just asking for permission to build a road from there down to my territory.

My other option is to make one westward from Revoluta, but thats a longer route (I do want to establish a bridge from my territory to Revoluta eventually).
Title: Re: Blacraft
Post by: FiahOwl on February 22, 2012, 02:28:50 PM

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Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 02:32:01 PM
I thought it was Deoxy who had that one, but okay.
Title: Re: Blacraft
Post by: vh on February 22, 2012, 02:46:28 PM
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Fiahowl owns Revolutea
Bla owns Spawntown
Bong owns Lotservania
Darvince owns plaindea
Naru523 owns Yukitown
matty406 owns Ampluterra
Quontex owns Awesomeland?
Bla owns Epicland?
I own Vatallus, Mudkipzanis, and Desertopia
And Red Front pwns Battleground
Title: Re: Blacraft
Post by: deoxy99 on February 22, 2012, 02:54:50 PM
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Owns? I think the better word would be leads.
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 02:55:58 PM
Oh Spheron Rilmu.

Also technically you don't own Mudkipzania since Quontex invaded that one, but he's no longer active anyways, so....
Title: Re: Blacraft
Post by: deoxy99 on February 22, 2012, 02:57:46 PM
Are you serious? You didn't know I owned Spheron Rilmu? There's a reason my personal text is "Prime Minister of Socialist State of Spheron Rilmu".
Title: Re: Blacraft
Post by: blotz on February 22, 2012, 03:00:33 PM
You owned Spheron Rilmu? Get it? hahahaha.... :) yeah. Corny jokes.
Title: Re: Blacraft
Post by: deoxy99 on February 22, 2012, 03:01:31 PM
That's not funny?
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 03:02:33 PM
Are you serious? You didn't know I owned Spheron Rilmu? There's a reason my personal text is "Prime Minister of Socialist State of Spheron Rilmu".

I got confused, and wasnt sure if it was Darv that had Solea or what.

Anybody got some TNT I can use? I want to get rid of the area in the red circle. I could of course just shovel all of that away.
Title: Re: Blacraft
Post by: vh on February 22, 2012, 03:06:05 PM
go to the mooob farm and collect easy gunpowder :)
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 03:08:29 PM
The one in Spawntown?

Naru has mentioned some, but I think those are just zombie farms.
Title: Re: Blacraft
Post by: vh on February 22, 2012, 03:09:55 PM
nope, they're fully automatic
Title: Re: Blacraft
Post by: vh on February 22, 2012, 03:10:03 PM
it is, not they are*
Title: Re: Blacraft
Post by: vh on February 22, 2012, 03:11:13 PM
and...that's atomic's territory so you'll need his permission to remove that land.
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 04:09:41 PM
I'm already making the path through atomic's territory, bot okay, I'll wait before I do anything more drastic than making a roadway.

Also, I was trying to ask where is the mob farm you're talking about. Its in Spawntown?
Title: Re: Blacraft
Post by: vh on February 22, 2012, 04:15:06 PM
Yes it is in spawntown
Title: Re: Blacraft
Post by: atomic7732 on February 22, 2012, 04:15:36 PM
I'm already making the path through atomic's territory
What path... ?

The one I already started?
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 04:21:34 PM
I'm already making the path through atomic's territory
What path... ?

The one I already started?

No idea which one that is, but the one I'm making branches off the eastern pathway in your region after the frozen lake.

Also, I just found something right next to the roadway I'm making as it came out of a mountainside. As I was digging up some sand for the stairway (steep slope), I heard some zombie noises. I investigated briefly and its got spiders and zombies.

Not sure exactly what it is, and I only peeked through the hole I made, but the brief glimpse before I backed out shows that theres stuff in there all right.

Coords are -633, 997, right to the side of the stairs I made and has three torches above it.
Title: Re: Blacraft
Post by: atomic7732 on February 22, 2012, 04:28:28 PM
Where are you making the road go to... There should be one in progress going towards Revolutea...

(I think your place is near there?)
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 04:33:38 PM
Its actually just southwest of your place.  The road itself goes south, southwest.
Title: Re: Blacraft
Post by: Naru523 on February 22, 2012, 04:37:14 PM
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Fiahowl owns Revolutea
Bla owns Spawntown
Bong owns Lotservania
Darvince owns plaindea
Naru523 owns Yukitown
matty406 owns Ampluterra
Quontex owns Awesomeland?
Bla owns Epicland?
I own Vatallus, Mudkipzanis, and Desertopia
And Red Front pwns Battleground

I own all of Yukiland/Chazabethia (including Plaindania) and Darvince controls Vinelandar.
Title: Re: Blacraft
Post by: atomic7732 on February 22, 2012, 04:39:19 PM
Its actually just southwest of your place.  The road itself goes south, southwest.
Right through the forest it seems...
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 04:53:00 PM
I've only cut down a few that were directly in the way (and removed leaves of others to unblock the path), but the forest is pretty much untouched, also I decided to follow the contour of the hill southward instead of cutting a tunnel through or making a stairway over it. I didn't do any digging in there yet, but i did leave a pathway of torches for the route I chose.

I stopped at the desert as I haven't decided for sure the exact route there.

If you want the dirt, sand, and saplings, I can give them to you, or put them in public storage.
Title: Re: Blacraft
Post by: Darvince on February 22, 2012, 04:55:36 PM
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Fiahowl owns Revolutea
Bla owns Spawntown
Bong owns Lotservania
Darvince owns plaindea
Naru523 owns Yukitown
matty406 owns Ampluterra
Quontex owns Awesomeland?
Bla owns Epicland?
I own Vatallus, Mudkipzanis, and Desertopia
And Red Front pwns Battleground

I own all of Yukiland/Chazabethia (including Plaindania) and Darvince controls Vinelandar.

*annexes plaidania*
Title: Re: Blacraft
Post by: Naru523 on February 22, 2012, 04:57:53 PM
NOP
Title: Re: Blacraft
Post by: atomic7732 on February 22, 2012, 04:59:04 PM
I've only cut down a few that were directly in the way (and removed leaves of others to unblock the path), but the forest is pretty much untouched, also I decided to follow the contour of the hill southward instead of cutting a tunnel through or making a stairway over it. I didn't do any digging in there yet, but i did leave a pathway of torches for the route I chose.

I stopped at the desert as I haven't decided for sure the exact route there.

If you want the dirt, sand, and saplings, I can give them to you, or put them in public storage.
There is a road... here...

Could it maybe branch off SW in the plains-ish area?

Also: mind marking the road you're building? If it's not in Solea, I'm fine with it. (Solea is an environmental preserve thing)
Title: Re: Blacraft
Post by: smjjames on February 22, 2012, 05:13:11 PM
No, it's a different path, heres roughly the route I've planned.

Title: Re: Blacraft
Post by: Naru523 on February 22, 2012, 05:23:47 PM
Dat chunk error
(http://i.imgur.com/NObau.png)

Around -479 , -1144
Somewhere near Lotservania
Title: Re: Blacraft
Post by: atomic7732 on February 22, 2012, 05:52:47 PM
Bla, whenever you update the map, could you name the unnamed province where my outpost in Solea is Syexakaj?
Title: Re: Blacraft
Post by: Bla on February 22, 2012, 11:12:37 PM
Yesnue.

And Smjjames, I don't recommend removing sand with TNT. It's a waste of sand and will just look ugly. I can remove the sand in the weekend, probably.
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 12:24:26 AM
@Bla: Okay. Mainly I just wanted to sort of define the border in that area, and make it a shallow (one or two block) shelf underwater.
Title: Re: Blacraft
Post by: atomic7732 on February 23, 2012, 06:29:24 AM
Do you think it could be a canal and have some of the removed sand fill up and make a beach area where the chunk differences (whatever you call it, I somehow forgot, maybe due to less sleep, but anyway) are?
Title: Re: Blacraft
Post by: Bla on February 23, 2012, 06:39:17 AM
Do you think it could be a canal and have some of the removed sand fill up and make a beach area where the chunk differences (whatever you call it, I somehow forgot, maybe due to less sleep, but anyway) are?
Very good idea imo. That would also make the great southern ocean accessible from the Spawntown area, and make the borders look much better.
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 07:21:49 AM
Do you think it could be a canal and have some of the removed sand fill up and make a beach area where the chunk differences (whatever you call it, I somehow forgot, maybe due to less sleep, but anyway) are?
Very good idea imo. That would also make the great southern ocean accessible from the Spawntown area, and make the borders look much better.

The idea of a canal seems like a pretty good idea as well, however, what route do you have in mind? If I have to alter the roadway a little, I don't mind, but just wondering here.

Atomic, I put the soil into the chest in the house with the sign saying 'Vikisaipak Ivineti' since I had looked in there earlier and saw a chest with dirt in it, so I just figured I'd put the dirt in there that I dug out in your territory. Also put some sand (not sure how much of it was dug in your territory) and some saplings in there for you to use as you wish.

Edit: Is it me or is the server kind of laggy today? It seemed laggier than usual last night.
Title: Re: Blacraft
Post by: Bla on February 23, 2012, 10:59:37 AM
Smjjames, Atomic is an autarky, so I think he'd appreciate if you avoid interfering with his chests. If possible, move the items you put in his chests away into some chests outside his territories. :)

As for lag, Idk. Sometimes it's more laggy than at other times. It will probably get better again later.
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 11:15:16 AM
I was just putting the dirt that I dug up in his territory into one of his chests, but if he wants me to put it elsewhere, I'll do that.

TBH though, I wasn't really sure what I was suppoused to do with it since it came from atomics territory and I wasn't sure where you guys stood on that kind of thing. I looked out of curiosity (didn't take anything) and since it had some dirt in it, it just made sense to me I guess.
Title: Re: Blacraft
Post by: Bla on February 23, 2012, 11:16:34 AM
I guess it's ok then. But only Atomic knows...
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 12:00:29 PM
How do I get to the monster farm in Spawntown? I know its the Monster Factory, but a sign in there said go to mining center for pickup, but where in the mining center?
Title: Re: Blacraft
Post by: Bla on February 23, 2012, 12:04:05 PM
The Mining Central is the square building with the lava flowing down through the center. It's near the forge and the sleeping center.

Blacraft - Spawntown Monster Factory (http://www.youtube.com/watch?v=y5CRIKOB9zo#ws)
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 12:10:56 PM
I know where the mining center is, I just didn't know where I was suppoused to go from there. Thanks for the video though.

Edit: Hrm, is the machine suppoused to be on 24/7? Because its not on, or its broken. In any case, I'll see if I can figure it out, maybe a redstone torch is missing somewhere.

Edit2: Looking at the video and in the game, one of the repeaters seems to be dead, tried removing and replacing it, didn't help. I'll stop messing with it, don't even know the circuit.
Title: Re: Blacraft
Post by: atomic7732 on February 23, 2012, 03:08:53 PM
I don't mind if the dirt goes to the Blaist state whatever it's called now. I don't particularly need it nor want it.

So yeah, I'd prefer to keep only the stuff I get myself.
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 03:41:11 PM
Okay, I was just leaving Aukipsan to grab some cobblestone and more tools, so I'll grab the dirt and the sand I left in there. I think you had one or two full stacks of dirt in there previously.

Edit: I did need to set up a small chest for temporary storage so I could cram all of the dirt into inventory. That won't be there for very long. Might use it to shuttle some cobble if I get alot of it.

Also, nm, found the button for the monster factory....
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 05:21:46 PM
Question, could a dungeon or something cause lag when you get near it? Because theres one particular spot in my territory that I get lots of lag, and lots of mob noises at the same time. I've also seen an enderman walking around on the surface a few times, but given that they teleport, it might not mean anything.

I'm hearing zombies and at least one or two other distinct sounds that zombies don't usually make.
Title: Re: Blacraft
Post by: vh on February 23, 2012, 05:24:13 PM
There are no endermen dungeons
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 05:25:52 PM
There are no endermen dungeons

I realize that, it's just that I've seen them a few times, but as I said, it doesn't neccesarily mean anything since they'll teleport to a dry area when it rains.

Edit: Well, I've found SOMETHING all right. Investigation currently in progress.

I looked at F3 and the usage graph is spiking like crazy, also the coords are -741, 1184

Edit2: Hmm, abandoned mineshaft, now this is getting interesting, still don't know whats causing the lag to spike.

Edit3: It dead ends, but it breaks into a deep cave, or a shallow ravine, not sure.

Edit4: I think I may have found the lag problem, there is a big lava lake below. I stashed all of my stuff and went on a suicide run in there, so at least there isn't anything lost in there.
Title: Re: Blacraft
Post by: Darvince on February 23, 2012, 06:20:20 PM
Oh kol, I thought it would be a sextuple dungeon.
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 06:29:54 PM
I made some edits to my post though.

Anyways, should I make a map for the underground or no? I've explored a good deal of it and it seems to be a cave with some magma and I spotted a water lake on my suicide run. Its not a huge cave by any means, but it is pretty deep.
Title: Re: Blacraft
Post by: vh on February 23, 2012, 06:30:35 PM
you can't map underground i don't think
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 06:34:45 PM
Okay then. Still, there is more to explore in there, I've explored the upper levels, but the lower ones require digging to get at easily.
Title: Re: Blacraft
Post by: Bla on February 23, 2012, 11:11:40 PM
you can't map underground i don't think
You can, but I don't map underground with Cartograph because I think it's more exciting to find and explore the caves instead of just looking them up on a map.

The game maps can't map caves.

But you're welcome to draw a map of caves you find in Paint for example. :P
Title: Re: Blacraft
Post by: smjjames on February 23, 2012, 11:54:08 PM
Oh.

I wanted to use the map so I could see the layout of that cave and find my way around better. Although it kind of seems to be more of a vertical cave, it doesn't spread out too far.

The origional Cartograph apparently no longer works and Cartograph G sounds like it doesn't work for 1.1 just yet.

I suppouse I'll have to do it the old fashioned way. :)

Should have noted the depth when I did that suicide run though...
Title: Re: Blacraft
Post by: Bla on February 24, 2012, 05:07:30 AM
I use Cartograph G (that's what I make the world and isometric maps with), but I refuse to make them of caves (for the reason in my last post). It can map them though.
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 08:17:29 AM
I'll check out Cartograph G then.

My main reason for it is so that I can find my way around easier, or at least help.

Edit: Erm, no idea how to do it when the map isn't actually my own and I'm playing on a multiplayer server.....

Edit2: Q: Can I map multiplayer maps?
A: Yes, but only if you're the server; select "custom" as map and copy the name of the directory to the textfield.

Apparently not, so much for using it, and I don't know how to map a specific small area only anyway.
Title: Re: Blacraft
Post by: Bla on February 24, 2012, 08:46:45 AM
Smjjames, you need the world files to map it, which only I have. And I don't map caves because it will take away the interesting part of finding and exploring them.
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 09:25:41 AM
Smjjames, you need the world files to map it, which only I have. And I don't map caves because it will take away the interesting part of finding and exploring them.

I didn't know whether it would take the map from the server itself and I know you said you won't map caves.

It seems like a pretty constricted cave system (unlike the one I discovered east of Revoluta), so I'm planning on making a shaft some squares away. Its also pretty rich in ores (iron and coal so far), so I want to make it into a mine/quarry after I've fully lit and explored the place.

Also, it extends a little way into Aukipsan-Solea, so the cave is basically smack on the border.
Title: Re: Blacraft
Post by: vh on February 24, 2012, 12:57:30 PM
you can't map underground i don't think
You can

No i meant with the in game map tool. Hey it'd be cool if the in game mapping thing mapped underground wherer you looked at. (anything in your line of sight)
Title: Re: Blacraft
Post by: Darvince on February 24, 2012, 12:58:04 PM
Aukipsan != Auspikitan
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 01:21:01 PM
you can't map underground i don't think
You can

No i meant with the in game map tool. Hey it'd be cool if the in game mapping thing mapped underground wherer you looked at. (anything in your line of sight)

Maybe I can give it a try. I'll construct it underground just to be sure. However, if it doesn't..... well, I don't think I'll toss the map.
Title: Re: Blacraft
Post by: Bla on February 24, 2012, 01:24:29 PM
Smjjames, the map won't map the underground if you craft it underground. It will only map the surface.
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 01:33:18 PM
Allright then.

This cave goes all the way to the bottom and is definetly rich in ore and I've seen at least one lava fountain and what might be a lava lake.

Can I borrow some glowstone blocks?
Title: Re: Blacraft
Post by: Bla on February 24, 2012, 02:21:38 PM
What are the glowstone blocks for?
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 02:23:33 PM
To light up large rooms at once for the caves.
Title: Re: Blacraft
Post by: Bla on February 24, 2012, 02:24:35 PM
You should use torches for that. :P
It'd be a massive waste of glowstone, it's a pretty rare material. :P

Just take some coal and wood/sticks if you need it for the torches.
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 02:28:07 PM
Okay then. I just wanted to be able to light up areas that I can't reach, clear out the mobs in the caverns since I want to use it for mining.
Title: Re: Blacraft
Post by: vh on February 24, 2012, 02:29:05 PM
torches are nearly as effective as glowstone, with only a 1 light level difference
Title: Re: Blacraft
Post by: Darvince on February 24, 2012, 02:35:42 PM
torches are nearly as effective as glowstone, with only a 1 light level difference

while the wiki says torches are like 63% as bright as glowstone, it's because of an exponential lighting system. because torches are light lvl 14 and glowstone is 15
Title: Re: Blacraft
Post by: vh on February 24, 2012, 02:53:06 PM
but visual brightness is just a value, what's important is to keep mobs from spawning which happens at light level 7
Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 02:56:25 PM
I think I may have beat or equalled the Epicravine in aswsomeness. What I've found is not just a cave system, but a full blown RAVINE, covered with lava at the bottom!

The screenshot is with 88 FOV.

Edit: Found a dungeon, Spider dungeon I think, not sure if the zombie just happened to spawn there or not.
Title: Re: Blacraft
Post by: FiahOwl on February 24, 2012, 03:37:04 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60028'.

Title: Re: Blacraft
Post by: smjjames on February 24, 2012, 03:45:42 PM
Still cool though.
Title: Re: Blacraft
Post by: Bla on February 25, 2012, 04:13:51 AM
Nice ravine.

Smjjames, can you cut down on your useage of especially diamonds? Because the rate at which you use them is not sustainable.
Also, I removed the poll in the voting center. I'm not going to disable fall damage/death, as it is a legit server. And please post in the topic if you post a poll, so we see it and can vote in it. :)
Title: Re: Blacraft
Post by: vh on February 25, 2012, 04:39:12 AM
AHHHHH BLA USED SUSTAINABLE
Title: Re: Blacraft
Post by: Bla on February 25, 2012, 04:46:11 AM
Kol.

Updating world map. Atomic should check it, to see if the road going through Solea is ok. I assume you and smjjames have discussed it.
The island which you adventured to west of Vatallus is also there.
Title: Re: Blacraft
Post by: smjjames on February 25, 2012, 07:41:57 AM
As for the road, Atomic already checked out the route I made with torches and he said its okay. Other than a few trees near the beginning of the forest that were directly in the way and some leaves I had to clear out, the forest is essentially untouched.

I did make a chestpiece and helmet of diamond yesterday which could be the spike you see in usage of diamond, but okay, I'll watch my usage of diamond. I generally try to make iron tools instead and I am repairing tools to extend usage.

I'm also planning on making a building that goes into Solea slightly which marks the extent of the border tunnels that I made for the mine/quarry, but that shouldn't be a problem. That cave system also straddles the border anyway.
Title: Re: Blacraft
Post by: Bla on February 25, 2012, 07:46:00 AM
Ok. If you build something on the border, you should make sure Atomic agrees with it. The cave systems usually aren't considered a part of regions though (at least not something you would ask for permission to explore/mine in).
Title: Re: Blacraft
Post by: smjjames on February 25, 2012, 07:53:56 AM
I didn't go very far, just several squares into the dirt area, and I did mark the corners with dirt and sand pillars. There is a cobblestone pillar nearby, but that just marks where the dungeon I found is.

I'll wait for Atomic before I do any digging or building in that part. I'll also have to move the road I made to the west, but its just the part in my territory anyway.

Also, can I have a heighfmap of the mountain range near the area I'm developing to the west, southwest, and south please? I have an idea for something and I just want to get a good idea of the height.
Title: Re: Blacraft
Post by: Bla on February 25, 2012, 07:55:45 AM
I can probably make a heightmap later today.
Title: Re: Blacraft
Post by: smjjames on February 25, 2012, 05:54:03 PM
I made a trench of sorts for the area I wanted cleared, but use your judgement to define it. I'm not asking for it to be exact. Also, you'd think the sea would rush in to fill the gaps.

There might be a cave close to the surface in the area as I keep hearing zombie noises around that spot.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 03:30:37 PM
bla make height map maybe? if you do, please make it with the world map too, i want to try to overlap them and do something
Title: Re: Blacraft
Post by: vh on February 26, 2012, 03:41:13 PM
http://images4.wikia.nocookie.net/blacraft/images/a/a0/Constructions.png (http://images4.wikia.nocookie.net/blacraft/images/a/a0/Constructions.png)

link to world map with all the thing's i've built everywhere.
Maybe everyone can add their colors on etc :P
Title: Re: Blacraft
Post by: Darvince on February 26, 2012, 03:52:58 PM
Kipz, your embassy was actually at that random torch near the lake, not at Plaidania. Unless... *shifty eyes*
Title: Re: Blacraft
Post by: Naru523 on February 26, 2012, 03:55:21 PM
you forgot the embassy in yukitown, kol
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 03:58:28 PM
As for the heightmap, I've looked at the mountain range and its pretty close to the altitude limit, but a heightmap will give a birds eye view of the area.

Does anybody know about making elevators in minecraft?

The sign in Spawntown about a suggestion for an observatory gave me an idea (besides, I like astronomy) to make one and other people would be welcome to build theirs in the area, however, it hasn't gone beyond the conceptual stage yet since I haven't decided where to build one.

I do have various other ideas though, so it isn't the only project I have in mind.

Also the island up north was a collaborative deal, everybody did their part, although admittedly you were the leader there and set up the underground base camp.
Title: Re: Blacraft
Post by: Darvince on February 26, 2012, 04:03:05 PM
Why would you have an observatory in Spawntown when it is the least efficient way to observe space with all the lights?
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:04:46 PM
Its NOT going to be in Spawntown, remember those mountains just to the west and southwest of the area I claimed? I'm thinking of building one somewhere in there, I'm just not sure of the exact location I want to build it.

I'll have to get creative with the telescope itself though.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:05:04 PM
Does anybody know about making elevators in minecraft?
Just use a minecart or boat elevator, it'll save you a lot of trouble and work


The sign in Spawntown about a suggestion for an observatory gave me an idea (besides, I like astronomy) to make one and other people would be welcome to build theirs in the area, however, it hasn't gone beyond the conceptual stage yet since I haven't decided where to build one.

hmm making a telescope sounds intersting. Or a radio array, etc.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:06:07 PM
Kipz, your embassy was actually at that random torch near the lake, not at Plaidania. Unless... *shifty eyes*
Oh i wasn't sure :P
you forgot the embassy in yukitown, kol
i circled that one...unless i circled...the wrong thing....oops
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:15:36 PM
How close does Bla usually crop the chunks? I might ask him to nuke that island I've made a pit out of since its kind of messed up anyway. Unless said chunk includes the land to the west, then nvm.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:16:47 PM
chunks are usually removed because nothing has been constructed on them and bla want's to keep the map from growing too big.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:18:37 PM
10 minutes later...

Well here's my telescope. complete with an indoor viewing area and a miniscule fov.....i'm not sure how i found that star peeking in
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:22:06 PM
Or to allow new biomes to generate, such as the rainforest/jungle in 1.2.

The only thing constructed there is a basic shelter with a bed, storage, and a crafting table.

Maybe I can fill the pit with TNT and blow it up someday.... :D

Edit: I could scale that telescope up.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:29:09 PM
i suggest you either just leave the pit alone and move on :P

or, cover it up with a layer of cobblestone :P Easy and it takes less than 5 minutes probably

...Anyway, my sky-slit telescope. Complete with solar filters :)
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:31:50 PM
I was planning on more the type we have today, with the dome. I'll have to mess around in creative.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:32:50 PM
yeah, but cobble is mostly non-manuverable, so i've done a slit for simplicity. Domes are ok, but i do things practical, mostly. and dust doesn't fall upon minecraft :)
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:39:39 PM
A sun/moon set and rise telescope
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:53:10 PM
Thats pretty neat. The whole mountain range could be utilized for observatories and such.

The reason I asked about elevators earlier is because the eastern side of those mountains are steep, though not unclimbable.
Title: Re: Blacraft
Post by: vh on February 26, 2012, 04:56:11 PM
make stairs and ladders :) they're a pretty cool guy
Title: Re: Blacraft
Post by: smjjames on February 26, 2012, 04:58:51 PM
I was going to do that anyway, however I was wondering if it could be possible to do elevators (like the fast one that was shown earlier, althought not neccesarily that one) on our server.
Title: Re: Blacraft
Post by: smjjames on February 27, 2012, 06:42:30 PM
Still waiting for Atomic to okay my building that goes slightly into his territory.

Also, when I did some exploring around the various regions, I saw lots of places (old forts and Mudkips ruined sky city for example) that seem like they would be abandoned and have some stuff in chests still there. I didn't take anything though.

And Mudkipz, you either gotta renovate or tear down that sky city, got stuck (as a result of Quons 'trolling' would be my guess) and had to commit suicide just to get down. Although I COULD have used the dirt that I had on hand, but whatever.
Title: Re: Blacraft
Post by: vh on February 27, 2012, 06:49:33 PM
there is many water around. try jump into water.

or take the stairs, if they still exist.

Title: Re: Blacraft
Post by: smjjames on February 27, 2012, 06:52:06 PM
there is many water around. try jump into water.

or take the stairs, if they still exist.


Neither one was accessable from the point that I got stuck. I was able to recover my stuff, so its not a huge deal, and yes in hindsight I could have used the dirt blocks, but I guess I just didn't want to mess with the structure.
Title: Re: Blacraft
Post by: vh on February 27, 2012, 06:52:56 PM
ah

bring a water bucket :)
Title: Re: Blacraft
Post by: smjjames on February 27, 2012, 06:54:05 PM
Okay so I didn't think it through, and I didn't expect the area to be that messed up.
Title: Re: Blacraft
Post by: smjjames on February 27, 2012, 10:11:52 PM
DAMMIT! I was investigating a cave while mining and died due to being snuck up on by a creeper and only to have my stuff still lying around be destroyed by two more creepers. I was [] this close to getting my stuff back when the creeper blew it up.

I lost:

3 iron picks
2 iron shovels
full set of iron armor
diamond sword (I made another one at spawntown)
several pieces of coal
one stack of ladders
about 14 or so torches
some bread
maybe 4 stacks of cobblestone.
a bed
a crafting table.

I grabbed the diamond armor that was in public storage and made myself new iron leggings and boots.
Title: Re: Blacraft
Post by: Darvince on February 27, 2012, 10:16:16 PM
inb4 no more diamond in the entire world of blacrafti
Title: Re: Blacraft
Post by: smjjames on February 27, 2012, 10:19:54 PM
inb4 no more diamond in the entire world of blacrafti

You can have the diamond armor back, I simply grabbed it as it was available. Diamond swords are the best anyways.

Besides, the sword was the only diamond item that got nuked by the creeper.

Tecnically its impossible to run out of diamond because of the vastness of minecraft, they're just hard to obtain, which is why Bla said that the rate I was using it up in Spawntown wasn't sustainable.

Edit: Decided to just grab the stuff I needed from Spawntown (except for the cobblestone and the diamond sword which I had already made), and also smelted the blocks of iron ore there. Didn't see the 'please smelt in multiples of 8' sign until it was too late, sorry about that.

Anybody know how deep the lava lakes at the bottom of a ravine are? Just wondering as I made some obsidian as a side effect of scaring off an enderman that was being annoying.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 01:04:50 PM
depends on height of ravine
Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 01:24:16 PM
The height of the ravine is similar to what we found, however the floor of the ravine is approx at 14 depth, might be 12 or 13. Haven't tried going down any further since the lowest level of my quarry/mine complex is 19 and it has a floor every 6 blocks, which would make the floor of that level filled with lava, not a risk I want to take.

At least one side and part of another are right in the side of the ravine (not over it though, thankfully), so I know that one area is likely unsafe to dig further down, but I have lava in various places in there and being so close to bedrock, I don't absolutely know for sure.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 01:26:41 PM
the level of lava is 10.
anything at or below level 10 to bedrock is usually filled with lava.
Title: Re: Blacraft
Post by: FiahOwl on February 28, 2012, 01:35:55 PM

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Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 01:38:44 PM
the level of lava is 12.
anything at or below level 12 to bedrock is usually filled with lava.

12? I'll check the minecraft wiki for that.

Floor 19 is a good place to stop then.

Given that diamonds usually appear below level 18, it might be tempting to dig just a little further, but not now.

I've seen Lapis Lazuli, Redstone, and gold in the passageways that deep down, but haven't spotted diamond yet.

Edit: The wiki says level 10, but considering that the level of lava in the ravine appears to be 12 or 13, I'd agree with that range.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 01:39:47 PM
dig at head level 12, it's the best place.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 01:40:17 PM
it's 10, not 12 the lava

AT 10
Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 01:43:09 PM
dig at head level 12, it's the best place.

Only problem is that the lava from the ravine goes into the area where the mine is (along with some lavafalls), and the level of it is 12 or 13.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 01:46:06 PM
mine along another direction, or block up some of the lava with a waterbucket
Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 02:15:54 PM
 What I was doing is making a platform level around the inside peremiter of the mining complex every 6 levels and the fact that there's at least two lava fountains right near the edge, so I have extra reason to be careful.

It'd be a good idea to map the ravines location on the surface so that I can be sure about where to mine. Not sure if I'm at one end of the ravine or in the middle, and there might be multiple in the area.

Obsidianifying the lava won't be a problem.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 04:17:14 PM
inb4 no more diamond in the entire world of blacrafti

You can have the diamond armor back, I simply grabbed it as it was available. Diamond swords are the best anyways.

Besides, the sword was the only diamond item that got nuked by the creeper.

Tecnically its impossible to run out of diamond because of the vastness of minecraft, they're just hard to obtain, which is why Bla said that the rate I was using it up in Spawntown wasn't sustainable.

Edit: Decided to just grab the stuff I needed from Spawntown (except for the cobblestone and the diamond sword which I had already made), and also smelted the blocks of iron ore there. Didn't see the 'please smelt in multiples of 8' sign until it was too late, sorry about that.

Anybody know how deep the lava lakes at the bottom of a ravine are? Just wondering as I made some obsidian as a side effect of scaring off an enderman that was being annoying.

Considerably less. Assuming you mined the whole 36 sqkm of blacraft, that'd only yield about a chest of diamond blocks about
Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 04:22:44 PM
inb4 no more diamond in the entire world of blacrafti

You can have the diamond armor back, I simply grabbed it as it was available. Diamond swords are the best anyways.

Besides, the sword was the only diamond item that got nuked by the creeper.

Tecnically its impossible to run out of diamond because of the vastness of minecraft, they're just hard to obtain, which is why Bla said that the rate I was using it up in Spawntown wasn't sustainable.

Edit: Decided to just grab the stuff I needed from Spawntown (except for the cobblestone and the diamond sword which I had already made), and also smelted the blocks of iron ore there. Didn't see the 'please smelt in multiples of 8' sign until it was too late, sorry about that.

Anybody know how deep the lava lakes at the bottom of a ravine are? Just wondering as I made some obsidian as a side effect of scaring off an enderman that was being annoying.

Considerably less. Assuming you mined the whole 36 sqkm of blacraft, that'd only yield about a chest of diamond blocks about

I knew they were rare, but not that rare, and what you said could be assuming you don't lose any to lava and none of it is inaccessible.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 04:33:27 PM
ehh, well a chest is a lot. And that's assuming you only stripmined one layer. If you carved out the entire chunk, you'd get probably twice as much diamond for 5 times as much work. Also a large chest of diamond blocks is pretty insane :P
Title: Re: Blacraft
Post by: blotz on February 28, 2012, 04:48:08 PM
inb4 stacks of diamond blocxs. :P
Title: Re: Blacraft
Post by: smjjames on February 28, 2012, 04:49:55 PM
inb4 finding a massive motherlode of diamond :)

Yes I know, it's not possible to find massive clusters of ore, but having several big clusters close together could happen.
Title: Re: Blacraft
Post by: vh on February 28, 2012, 04:51:45 PM
theoretically, with the right generation, one could find and endless tunnel, 2x1, of diamond. stretching on forever almost. (2 wide 1 tall)
Title: Re: Blacraft
Post by: blotz on February 28, 2012, 04:55:55 PM
inb4 enderman steal diamond, and (somehow) dies
Title: Re: Blacraft
Post by: smjjames on February 29, 2012, 08:58:56 AM
Atomic, I'm still waiting for an okay on making the building that goes slightly into your territory. It only goes in by about 5 or 6 blocks. I've already dug out the rock below the dirt up to the wall of the structure. The screenshot will give a better idea of how much it goes into your territory. Heck, I can even give you the dirt harvested if you'd like.
Title: Re: Blacraft
Post by: atomic7732 on February 29, 2012, 09:15:08 AM
Go ahead and build it, but I don't want the dirt.
Title: Re: Blacraft
Post by: smjjames on February 29, 2012, 09:22:28 AM
Go ahead and build it, but I don't want the dirt.

Okay then.

Edit: Question regarding a massive surplus of sand that I have, should we make a section in public storage to make it available for all? I have one large chest full and then some.

I'm already thinking of making a warehouse next to the quarry/mine, although I haven't decided on the size.
Title: Re: Blacraft
Post by: smjjames on February 29, 2012, 05:19:08 PM
Quontex is back.
Title: Re: Blacraft
Post by: Darvince on February 29, 2012, 05:41:16 PM
oshi-
Title: Re: Blacraft
Post by: FiahOwl on February 29, 2012, 07:07:24 PM

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Title: Re: Blacraft
Post by: vh on February 29, 2012, 07:12:39 PM
*tickles all*
Title: Re: Blacraft
Post by: Quontex on March 01, 2012, 12:04:44 AM
Hellooooooo.........

BTW, i want my Molten Back
Title: Re: Blacraft
Post by: Bla on March 01, 2012, 06:53:08 AM
Hellooooooo.........

BTW, i want my Molten Back
Welcome back. ;D

And you hereby have Molten back...

Also, that's not a very nice way of saying "welcome back", FiahDarvince. You need to practice writing more so you don't make so many typos.
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 09:51:55 AM
Hey guys, theres a new update available and its 1.2.2

Can't login to the server atm.

Bla, are you planning on cropping the map soon? You did say you'd wait until 1.2.2 was out.
Title: Re: Blacraft
Post by: Bla on March 01, 2012, 10:01:27 AM
Hey guys, theres a new update available and its 1.2.2

Can't login to the server atm.

Bla, are you planning on cropping the map soon? You did say you'd wait until 1.2.2 was out.
If you updated to 1.2, you can't log on because the server is outdated. Bukkit hasn't updated to version 1.2 yet, so it will probably take some days (or even weeks) before the server can be updated.

I will crop the map when the Bukkit 1.2 version is ready, probably.
Title: Re: Blacraft
Post by: FiahOwl on March 01, 2012, 10:01:40 AM

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Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 10:03:35 AM
Hey guys, theres a new update available and its 1.2.2

Can't login to the server atm.

Bla, are you planning on cropping the map soon? You did say you'd wait until 1.2.2 was out.
If you updated to 1.2, you can't log on because the server is outdated. Bukkit hasn't updated to version 1.2 yet, so it will probably take some days (or even weeks) before the server can be updated.

I will crop the map when the Bukkit 1.2 version is ready, probably.

Derp, I already updated, how do I de-update?
Title: Re: Blacraft
Post by: Bla on March 01, 2012, 10:55:11 AM
You might be able to deupdate by replacing the minecraft.jar with this, in the .minecraft folder in the hidden AppData folder, if you know where it is (otherwise, Google can probably help finding it).
You could also search Google for Minecraft 1.1 or something like that.

And you should probably backup the .minecraft folder before trying this, although it shouldn't be that dangerous.
Title: Re: Blacraft
Post by: FiahOwl on March 01, 2012, 11:35:39 AM

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Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 11:42:22 AM
Okay, I'll check it out later and i've already found that folder as its where the screenshots are.

Anyways, how about my question about the surplus of sand? I've thought of making a glass roof for the quarry/mine, however the size is 33x36 tiles and I've calculated that it will take at least 18 full stacks of sand to make, which itself isn't a problem, but it is alot of coal. There's also the fact that the glass blocks break when you try to recollect them, not sure if silk touch will help.
Title: Re: Blacraft
Post by: Bla on March 01, 2012, 11:45:29 AM
Silk touch will help. Coal isn't the big problem with sand, at least you usually have a bigger surplus in coal than sand, if you just mine the coal you find.

You could make the glass roof, but if you don't know what to do with it, you could also just dump it in Spawntown. There's a chest for sand and sandstone on the building blocks floor, and having a big surplus is always nice. Spawntown uses a lot of sand for its buildings.
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 11:57:21 AM
Yea,  I'm just not sure about leaving it roofless aesthetics wise.

Also not sure if you want to remove the sand from the area I wanted cleared or if I can do it myself. I already made a channel for roughly where the new shore would be.

Whats the latest update that the server uses? 1.1 full? Just checking so that I know which one to update or change to for sure.
Title: Re: Blacraft
Post by: Bla on March 01, 2012, 11:58:10 AM
1.1 is the current one.
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 03:02:32 PM
Tried the first one and it stayed stuck on a blank screen after login the second one might not be compatible with 1.2 since it is complaining that the files in .minecraft/bin are not for the current version or are not vanilla (and yes I've backed up the .minecraft folder).

Going to try the first one again and this time delete the version file, maybe that'll help.
Title: Re: Blacraft
Post by: vh on March 01, 2012, 03:04:38 PM
delete meta-inf
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 03:12:15 PM
delete meta-inf

Where do you mean? I tried looking in the .minecraft and I'm only finding metal related sounds and nothing in the mcnostalgia thing. Even tried 'inf'
Title: Re: Blacraft
Post by: vh on March 01, 2012, 03:13:30 PM
in minecraft.jar

open it up with winrar
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 03:19:40 PM
in minecraft.jar

open it up with winrar

From the most recent one or the one that Bla linked to? Tried using the one Bla linked to and didn't work, will try the current one from the backup. I'm using 7-zip, which does the same function I want anyway.

Edit: Did that with the current one, but the version still says 1.2.2
Title: Re: Blacraft
Post by: vh on March 01, 2012, 03:24:02 PM
no idea, but i know mods can't into meta-inf
also, if you can't get mc nostalgia working, there really is no harm in downloading the .jar from somewhere else imo. It's technically illegal, but you've already bought the game and you can get it from somewhere else legally so i don't see any problem.
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 03:25:26 PM
I'll see about downloading the 1.1 .jar elsewhere.

Edit: Allright, fixed. :)

I think mcnostalgia just isn't compatible with 1.2.2 at this time, somehow.

Edit: Is anybody getting wierd lagspikes when looking at furnaces while they're running? I stacked two furnaces on top of two others, don't know if that has anything to do with it.

Edit2: It also happens underground, when I'm looking up or looking around, no idea whats causing it but this lag is wierd.

Edit3: Geez, whats going on here?, some places that I look at are lag free and others I get major lagspikes....
Title: Re: Blacraft
Post by: vh on March 01, 2012, 04:29:59 PM
try logging out and logging back in to computer. Closes those random programs that hog up RAM. I do it randomly and it gets rid of lagspikes.
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 04:34:34 PM
I tried changing the render distance to short and it stops them, but I'll do a relog, hadn't considered that method.

Edit: tried a reboot and it only helped briefly and the lagspikes were back, setting the render distance to short eliminated the semi-random spikes.

Edit2: Gonna update the vid card driver to see if that helps any.

Edit3: Maybe it helps slightly, but still getting lag spikes for no apparent reason.

Edit4: Can someone see whether they are also getting the lag spikes? I tried going to a different area, even taking the rails halfway to spawntown and I'm still getting the lag spikes. Its not quite as bad, but that could just be because I'm underground. This is the first time I've consistently gotten lag like this, so somethings up. Whether its just me or not I don't know.
Title: Re: Blacraft
Post by: vh on March 01, 2012, 09:39:56 PM
i've gotten random lagging at times only on blacraft :P
Title: Re: Blacraft
Post by: smjjames on March 01, 2012, 09:41:53 PM
If you guys don't mind, heres my thought about cropping and what I'd like to claim as the borders of my territory.

For the first one, we can trim most of that vast frozen land to the east and some of what I explored some time ago. The dotted line just means that I didn't want to define the line any further. Fiah has already said he wants to crop that area of the southern ocean there, so I added it in.

For the second one, the blue-green line is what I'd like to have in the borders (they can be squigglified better later on) and if thats too much for Bla to give all at once, the light green line is the alternate border for a smaller area. For the bit that slices into Solea, I wanted to put it approx halfway through the bay that will be there after that penninsula is dug out.
Title: Re: Blacraft
Post by: Bla on March 02, 2012, 04:35:01 AM
Smjjames, yes, you can approximately have all of that. What do you want the region to be called?
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2012, 06:22:59 AM

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Title: Re: Blacraft
Post by: smjjames on March 02, 2012, 06:39:28 AM
No, wait... I said I wanted to develop that vast frozen land.

Crop only the ocean to the south, please :)

Okay then.

Smjjames, yes, you can approximately have all of that. What do you want the region to be called?

How about in the tradition of some people naming their region after the Nationstates (or rather the other way around I think), I'll name the region Kaeshar.
Title: Re: Blacraft
Post by: smjjames on March 02, 2012, 09:59:30 AM
Do you think it could be a canal and have some of the removed sand fill up and make a beach area where the chunk differences (whatever you call it, I somehow forgot, maybe due to less sleep, but anyway) are?
Very good idea imo. That would also make the great southern ocean accessible from the Spawntown area, and make the borders look much better.

I've made a dumping site (a group of 6 chests) for the dig out project, both because I need one and so you can fill up the chunky borders. I'm also wondering where you plan to put a canal.
Title: Re: Blacraft
Post by: Bla on March 02, 2012, 10:19:52 AM
Fiah, I'd really like to crop off the huge snowland... It's a lot of terrain which could be updated. And think of the other interesting features the new terrain in there will have. Maybe there will be jungles?
Title: Re: Blacraft
Post by: smjjames on March 02, 2012, 10:48:50 AM
Fiah, I'd really like to crop off the huge snowland... It's a lot of terrain which could be updated. And think of the other interesting features the new terrain in there will have. Maybe there will be jungles?

Thats the reason why I wanted to remove the areas that I explored and right next to my territory, I'm hoping for some jungles.

Also, Fiah, if you're worried about the pumpkins, I found and harvested some on an island near my place and I've set up a small pumpkin farm, I'll give you some seeds if you want.

I agree with Bla in removing the frozen wasteland, I've gone through there and there are no trees or they're scarce.
Title: Re: Blacraft
Post by: blotz on March 02, 2012, 02:13:21 PM
Oh. I has 7 stacks of pumkims if you want some.
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2012, 03:32:11 PM

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Title: Re: Blacraft
Post by: smjjames on March 02, 2012, 07:23:48 PM
Hey Mudkipz, where exactly is your house in Minecraft? I tried to ask but you left before I could send the message. I really wish we could scroll up the chat becsause I know you said something about there being a sign and I went to deserttopia and I guess thats not where it is.

I wanted to look at the strip mine of yours so I can get an idea about how I should do it.
Title: Re: Blacraft
Post by: vh on March 02, 2012, 07:28:11 PM
i'll be on right now
Title: Re: Blacraft
Post by: vh on March 02, 2012, 08:14:53 PM
progress on wall:
circmference: 60%
thickness: 80%
height: 100%
total: ~50% completion

Calculations show a rough estimate that the wall will contain around 1/4 million cobblestone when completed
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 10:11:49 AM
*massive facepalm* ><

I fell in the lava ravine due to lag and lost a diamond sword (my quarry/mine isn't 100% secure from mobs, more like 99%) perhaps 6 iron picks (I have almost a full stack of ore back home), a few stacks of cobblestone (again, I have craploads back home) most of a stack of torches, full iron armor, and a couple other stuff ><

That'll teach me to be more careful with that ravine....

Question, what brightness level do you guys use in the settings? Might be of some help in gauging light levels because I think a few mobs are spawning when it gets to night. Also, would a diamond sword be ideal or should I just carry something else?

Edited question for clarification
Title: Re: Blacraft
Post by: blotz on March 03, 2012, 10:14:44 AM
kol ive never splunked without someone else. (bla and mudkipz)
Title: Re: Blacraft
Post by: vh on March 03, 2012, 10:18:36 AM
Question, what brightness level do you guys use? Might be of some help in gauging light levels because I think a few mobs are spawning when it gets to night. Also, would a diamond sword be ideal or should I just carry something else?

above 7 is good but i generally keep it above 10

and stone sword.
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 10:20:27 AM
I'm a next door neghbor to a ravine, and I was taking a closer look at the edge and yes I could have pressed shift :P In fact one side of my quarry is inside the wall of the ravine.
 
Attempted to reach the water which was close by though, didn't work.
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 10:21:05 AM
Question, what brightness level do you guys use? Might be of some help in gauging light levels because I think a few mobs are spawning when it gets to night. Also, would a diamond sword be ideal or should I just carry something else?

above 7 is good but i generally keep it above 10

and stone sword.

I meant in the settings.

*grabs stone sword out of the dump bins*

Also, the public minecart storage in Spawntown needs to be restocked. I'll do a round trip to Auspikistian and grab some from there.
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 10:39:51 AM
I fell in the lava ravine due to lag and lost a diamond sword (my quarry/mine isn't 100% secure from mobs, more like 99%) perhaps 6 iron picks (I have almost a full stack of ore back home), a few stacks of cobblestone (again, I have craploads back home) most of a stack of torches, full iron armor, and a couple other stuff ><
Are you sure if it was completely due to lag? If it was completely due to lag, I can give it back to you unlegitly, but only if you're sure it was because of the lag.

Question, what brightness level do you guys use in the settings? Might be of some help in gauging light levels because I think a few mobs are spawning when it gets to night. Also, would a diamond sword be ideal or should I just carry something else?
I play on the darkest setting. If you play on brighter, I can imagine it being harder to guess... At least there have been problems in the public storage because the floor is made of sandstone, which appears very bright, resulting in me spacing out the torches more than I should have done.

Maybe you should use stone or iron swords until you become better at Minecraft, or otherwise you could keep the diamond sword for cases where you don't expect to die (like when working on the surface fairly close to a settlement). Then you can also practice your fighting skills more, with the lower quality weapons.
Do you know that if you sneak, you won't fall off the edge of blocks?

You can use diamond swords if you want, though. I think we can sustain that, or at least it wouldn't hurt our economy much, and over time you will probably begin to die less.
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 10:45:12 AM
I'm not 100% sure it was lag and the cord for my laptop is a little funky, if it's not delivering power or isn't quite, that can give the illusion of lag, however I was having those lagspikes for a brief amount of time (gone now).

Its really a combination of lag and me being stupid.

I know about the shift key, just not used to using it.

I'll change the brightness back down from 50%, it might be that the ladders need more lighting at night. The ground under the quarry is also riddled with caves (combination of the abandoned mineshaft and tunnels coming off of the ravine I think and normal caves), so there could be a few spots that aren't fully lighted or chambers I haven't uncovered, but I've got it 99% lighted up.
Title: Re: Blacraft
Post by: vh on March 03, 2012, 11:04:33 AM
"I play on the darkest setting. If you play on brighter, I can imagine it being harder to guess... At least there have been problems in the public storage because the floor is made of sandstone, which appears very bright, resulting in me spacing out the torches more than I should have done."


I play on brightest :P, if i play on anything darker, i expect mobs to be everywhere and spam the floor until it's solid torches
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 11:07:08 AM
Kol. I remember when you first joined and did just that in Mudkipzania... :P
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 11:09:23 AM
"I play on the darkest setting. If you play on brighter, I can imagine it being harder to guess... At least there have been problems in the public storage because the floor is made of sandstone, which appears very bright, resulting in me spacing out the torches more than I should have done."


I play on brightest :P, if i play on anything darker, i expect mobs to be everywhere and spam the floor until it's solid torches

+50 brightness works well for me since the lowest setting makes things seem kind of dark, and I guess that explains Deserttopia.

Also, my mistake on a full stack of iron. I may have had almost a full stack of iron in my inventory when I died though, I don't remember.
Title: Re: Blacraft
Post by: blotz on March 03, 2012, 11:18:05 AM
Am I part of the USBR treaty or whatever? If i am, where is like the information for it? (where the wiki) If I'm not, can I join it?
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 11:22:07 AM
Yes, you're a part of it. Here's the treaty (attached file) and a link to the old BBS law.

http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Blacraft_Blaist_State)
Title: Re: Blacraft
Post by: blotz on March 03, 2012, 11:40:52 AM
How many people are in the treaty? (I was reading the "50% of people" part)
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 11:44:14 AM
Everyone except for Atomic and Deoxy (Deoxy is still a part of the common ownership though).

Quontex is probably leaving the treaty if he's active.
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 11:55:48 AM
I do need to work on some self sufficiency, not full blown Autarky, just not have to take stuff from Spawntown so much.

I can definetly use a railway, but once I finish enlarging the level tunnels (I have one section on a level and two more full levels to go), I'll move on to some other ideas I have.

Anyways, I'm not sure if I'm officially in the treaty or not.
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2012, 01:39:22 PM

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Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 02:24:46 PM
I mainly meant the iron (going to use stone tools more often) and food. Nighttime showed what I had missed as far as lighting, which was around the ladders themselves. Although a skeleton did show up in the middle of the hallway, most likely fell as its well lit.

Anyways, I'm planning on building a warehouse because I need a central place to store the sand for example. Not sure if I'll put it next to the quarry/mine or elsewhere. The ravine down there which runs sw-ne could pose a problem.

Just wondering, I know the transportation rail system is always at 50 altitude, what about the cargo system? Is that also always on the same level?
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 02:26:50 PM
The long distance cargo rails are at layer 40, yes.
But you can still have intraregional cargo lines at strip mine levels etc. going to a central hub at layer 40 for sending the stuff off from there.
Title: Re: Blacraft
Post by: vh on March 03, 2012, 02:28:38 PM
Just wondering, I know the transportation rail system is always at 50 altitude, what about the cargo system? Is that also always on the same level?

At 40 or 41. they're pretty expensive to make too, (about 2 times more so than normal rails), so it only pays off if you deliver a large amount of cargo frequently. In the month since the cargo rail to desertopia has been built, i've shipped around 10-15 large chests worth of goods which is a lot of walking saved. Unfortunately i haven't been able to get on frequently recently.

What i think would be good is furnace carts :)
and i plan on using those for my inter-regional transports if i need any, they're cheap and speed is not an issue imo
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 03:29:00 PM
How come they're about twice as expensive as normal rails? Right now I just need a central place to store things and I should develop more before a definite station spot can be made.

For the main railway, my idea is to connect with both Revoluta and Auspikitan into a loop. I have lots of sand that can be used for the underwater tunnel between Kaeshar and Revoluta.
Title: Re: Blacraft
Post by: vh on March 03, 2012, 03:36:39 PM
[qote]How come they're about twice as expensive as normal rails? Right now I just need a central place to store things and I should develop more before a definite station spot can be made.[qote]

i meant 4 times.

Normal rails need a booster ever 20 meters. Cargo rails need one ever 5. It took several months before spawntown/me saved up enough gold to make the rail from spawntown to desertopia
Title: Re: Blacraft
Post by: Darvince on March 03, 2012, 03:52:03 PM
Actually skirt, Normal rails need a booster each 35 meters, and cargo rails need one every 10, but bla is a poopie.
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2012, 03:55:04 PM

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Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 04:58:13 PM
I suspect that the region where I am is particularily rich in resources, but then again, it just seems somewhat more abundant than when I first played.

What do you guys think about the idea to make a loop with a station in Kaeshar?
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2012, 05:30:58 PM

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Title: Re: Blacraft
Post by: Darvince on March 03, 2012, 05:52:22 PM
Interstate Cartway 1
Title: Re: Blacraft
Post by: Bla on March 03, 2012, 05:56:37 PM
I suspect that the region where I am is particularily rich in resources, but then again, it just seems somewhat more abundant than when I first played.

What do you guys think about the idea to make a loop with a station in Kaeshar?
Can you draw the loop proposal on a map pl0x?
Title: Re: Blacraft
Post by: smjjames on March 03, 2012, 06:36:18 PM
I suspect that the region where I am is particularily rich in resources, but then again, it just seems somewhat more abundant than when I first played.

What do you guys think about the idea to make a loop with a station in Kaeshar?
Can you draw the loop proposal on a map pl0x?

I can't ATM, but I wil later. It'll be a concept drawing since the exact route can be worked out. Also, what direction does the Auspikitan end of the line face? Not sure if it points north and we'll have to do an U turn from it.

You know, since Auspikitan itself has a loop to Deserttopia and the Revoluta line is basically an open ended loop, some restructuring is going to be needed at Spawntown Central and possibly at the T junction.
Title: Re: Blacraft
Post by: vh on March 03, 2012, 07:49:31 PM
Desertopia has 1t.
And i always preferred non loops so i could afk and stop the minecart at the station automatically
but oh well.
Title: Re: Blacraft
Post by: vh on March 03, 2012, 08:03:32 PM
so bla, i herd i like height maps and i heard that maybe you could like height maps too and make one please?
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 08:15:56 AM
Here is a rough drawing of the route. The dotted line is just a representation of the full loop, the solid line to the south is what I'm thinking of. The Desertopia-Ampluterra-Spawntown one is me wondering how we'll connect that to the loop, especially since we need two lines for two way traffic. Otherwise the Desertopia-Ampluterra branch would have one line connecting from Auspikitan and the other heading towards Revoluta.

How the Quontia branch will connect to it or remain a separate branch, I don't know.

It'll be complicated, but I'm sure we can work it out.
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2012, 09:12:31 AM

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Title: Re: Blacraft
Post by: Bla on March 04, 2012, 09:17:00 AM
Hmm. I should probably release a map showing the rail routes so it is easier to plan.

One design could be a web. We have lines going from Spawntown in each direction, and then we have circles around Spawntown connecting neighboring regions in the other directions.

And I haven't forgotten about the heightmap (yet).
Title: Re: Blacraft
Post by: vh on March 04, 2012, 09:36:47 AM
"One design could be a web. We have lines going from Spawntown in each direction, and then we have circles around Spawntown connecting neighboring regions in the other directions."

I frequently visit spawntown more often than i do other regions. taking a minecart to spawntown and then going to plaindea or wherever won't take much longer than a direct route and it saves time. If it eventually becomes so that routing through spawntown is inefficient, maybe we could 1 or two smaller 'hubs'

And a road linking regions nearby would be nice. I could make one to plaindea or yukiland when i figure out how blaroadage works.

And bla should post everytime he rennovates spawntown rail system :P everytime i ride the rails it's different and i keep thinking i've taken the wrong line.
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2012, 09:49:52 AM

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Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 09:53:22 AM
If you'd move the Revoluta rail down a few more blocks before making the turn to Kaesar, then I would say go for it.

This isn't the final plan, just a rough draft, the exact route can be figured out later. I wasn't sure how far south we would make that part of it anyway.

Hmm. I should probably release a map showing the rail routes so it is easier to plan.

One design could be a web. We have lines going from Spawntown in each direction, and then we have circles around Spawntown connecting neighboring regions in the other directions.

And I haven't forgotten about the heightmap (yet).

Showing the exact rail routes would be a good idea. I tried to connect all the stations but I wasn't sure where exactly the Novascotchara one was and I didn't know how we would connect up the Quontia line.

A similar idea would be a wheel with spokes, but a web would accommodate future expansions more easily.

Depending on what we decide, this could end up being a major project, with possible rerouting of lines.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 09:53:34 AM
Possibly, but at the moment, i see no need. There are only 2/3 regions next to you. Atomic doesn't log in (much). I think Quontex left (again)? smjjames has a region though. I don't think it's really necessary at the moment considering the amount of traffic anywhere in blacraft at this moment.

Quote
maybe we could 1 or two smaller 'hubs'

I'll take the southeast hub.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 09:55:37 AM
i think the rail system is quite fine as it is with just minor adjustments. The rail system has gotten big enough that instead of adding more branches to spawntown, we should branch off of closer region's rail lines.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 09:56:50 AM
Quote misplacement mudkipz? Anyways, you have a point as far as traffic, but its an idea we can consider for the future.

Quontex hasn't been back on AFAIK, so no idea.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 09:59:33 AM
i think the rail system is quite fine as it is with just minor adjustments. The rail system has gotten big enough that instead of adding more branches to spawntown, we should branch off of closer region's rail lines.

In my case, its Revoluta and Auspikitan. We don't absolutely have to take the loop configuration right now, I'm fine with just an extension of the one from Revoluta or Auspikitan, but I'm well located for a connection to both.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 10:01:52 AM
There is a branching and straight rail line....dilema? optimization? (i can't think of the word for it). Anyway. The rail system as it is bends the rail lines to fit with the stations and regions. A more effecient system would be to branch off rail lines. For example, look at NW Blacrafti. You could connect lotservania, deoxyworld, mudkipzania, desertopia, vatallus by extension, and quonbla all to mid ampluterra and the have ampluterra head to spawntown. It's more effecient, but you'd need to make stops and all that. You need to take into account if the people who own those regions afk on the minecart or what. I'm not suggesting rerouting the rail system, it's too much trouble and the rail system is fine. But it's something to think about when new rails are needed.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 10:05:27 AM
smjjames, i'm not sure where you're located. The only large land i see near revolutea and rift is SW of rift auskipitasfn. If thats where you live, you should probably connect to the auspikitan rail. If you're on the desert island, you could connect to auspikitan for the reason of slightly easier connection, or revolutea for a slightly shorter path.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 10:10:04 AM
Having a visualization of the routes is definetly going to help here.

The rail line already goes through 'deoxyworld', there just isn't a station set up. It pretty much only has that locked hotel and a nethergate as far as development goes anyway.

smjjames, i'm not sure where you're located. The only large land i see near revolutea and rift is SW of rift auskipitasfn. If thats where you live, you should probably connect to the auspikitan rail. If you're on the desert island, you could connect to auspikitan for the reason of slightly easier connection, or revolutea for a slightly shorter path.
http://universesandbox.com/forum/index.php/topic,2724.msg60601.html#msg60601 (http://universesandbox.com/forum/index.php/topic,2724.msg60601.html#msg60601) , second map.

Still though, the loop is just an idea, I'm fine with just an extension of either rail.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 10:12:53 AM
I suggest you link to auspikitan then, the route is shorter and would save alot of water tunnels to revolutea. Not that they're bad, they're just difficult to make.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 10:17:38 AM
I've already established a road going from Auspikitan, so it only makes sense.

I haven't decided exactly where the station should be yet though.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 10:21:54 AM
i suggest the easter part of the desert so a straight rail can be built to asupikitan without touching water.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 10:28:19 AM
The end of the Auspikitan station faces west, so it's going to have to make a bend somewhere. Also, there is a ravine that runs sw-ne in that eastern part and I don't know how far it goes or what the ceiling height of it is.

There is plenty of time to decide the exact route.
Title: Re: Blacraft
Post by: Bla on March 04, 2012, 10:31:38 AM
Spheron Rilmu ("Deoxyworld") doesn't have a station, and the rails don't go through it, because Deoxy doesn't want rails in his region.

I'll map the world now...
Title: Re: Blacraft
Post by: vh on March 04, 2012, 10:34:38 AM
smjjames, i'm sure a glass tunnel running through a ravine would be quite a sight to see on a minecart, would be very interesting and not too hard to make (compared to underwater)
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2012, 10:40:41 AM

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Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 10:43:56 AM
smjjames, i'm sure a glass tunnel running through a ravine would be quite a sight to see on a minecart, would be very interesting and not too hard to make (compared to underwater)

There is one already in Revolutea, it's just after you exit the water tunnel.

Oh, I'll check it out sometime.
Title: Re: Blacraft
Post by: Bla on March 04, 2012, 11:48:45 AM
Some maps.

http://blacraft.wikia.com/wiki/Blacraft/Maps (http://blacraft.wikia.com/wiki/Blacraft/Maps)
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 12:19:17 PM
The links aren't working in there, invalid thumbail parameters.
Title: Re: Blacraft
Post by: Bla on March 04, 2012, 12:24:24 PM
Click "Full resolution".

I updated the world map, added Kaeshar to it.
I had to make it .jpg, otherwise the file would be too big for Wikia. :/

*Demusement.png*


........asdf *Rageface.png* nvm
Title: Re: Blacraft
Post by: vh on March 04, 2012, 01:38:43 PM
i know right bla. thank god minecraft is blocky, gradients enlarge the file size by like 150%.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 01:57:41 PM
Click "Full resolution".

I updated the world map, added Kaeshar to it.
I had to make it .jpg, otherwise the file would be too big for Wikia. :/

*Demusement.png*


........asdf *Rageface.png* nvm

What happened? And yea I understand that the map file is huge.

Anyways, central and eastern Solea and Rift Auspikitan is ruggedly mountaneous, the mountain range just to the west of me isn't as rugged as I thought, but it looks like I've got a few nice high plateus.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 02:07:20 PM
What happened? And yea I understand that the map file is huge.

The map file is borderline 10 MB, the size limit. A height map has more variation and tipped over to 10+ mb so bla cropped out the black to fix it.
Title: Re: Blacraft
Post by: blotz on March 04, 2012, 02:13:59 PM
New poll. Can i has an inventory of cobblu and a blaze rod.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 02:22:31 PM
New poll. Can i has an inventory of cobblu and a blaze rod.

A brewing stand just requires three cobblestone, just grab a few out of the public storage. Not sure how rare the blaze rods are though.

Honestly though, you don't need to make a poll for that and the text for the poll goes on the other side of the room.

What happened? And yea I understand that the map file is huge.

The map file is borderline 10 MB, the size limit. A height map has more variation and tipped over to 10+ mb so bla cropped out the black to fix it.

I mean what happened with the updated map.
Title: Re: Blacraft
Post by: blotz on March 04, 2012, 02:27:55 PM
The cobblestone and the blaze rod are different matters, but I put then in one poll. Im running out of cobble.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 02:32:27 PM
Theres no need to ask for the cobblestone, just get some from the public storage, lots of it there. Heck, I've got a large chest full of cobblestone.

Unless you've depleted the cobblestone in public storage?
Title: Re: Blacraft
Post by: vh on March 04, 2012, 02:43:01 PM
For large projects, members of the UBSR may set up polls to vote for resources. If the vote is yes, then all member states donate resources for the project.
Title: Re: Blacraft
Post by: blotz on March 04, 2012, 02:43:57 PM
The project is my road. (ill draw it on the world map later)
Title: Re: Blacraft
Post by: vh on March 04, 2012, 02:44:52 PM
http://images4.wikia.nocookie.net/blacraft/images/d/de/Mix-B.jpg (http://images4.wikia.nocookie.net/blacraft/images/d/de/Mix-B.jpg)  EVEN MIX
http://images3.wikia.nocookie.net/blacraft/images/2/23/Mix-H.jpg (http://images3.wikia.nocookie.net/blacraft/images/2/23/Mix-H.jpg) HEIGHT MOSTLY
http://images2.wikia.nocookie.net/blacraft/images/f/f5/Mix-M.jpg (http://images2.wikia.nocookie.net/blacraft/images/f/f5/Mix-M.jpg) GEO MOSTLY
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 02:48:12 PM
For large projects, members of the UBSR may set up polls to vote for resources. If the vote is yes, then all member states donate resources for the project.

He didn't say anything about a large project and it sounded like he just wanted one inventory full of cobble, not multiple. It's just the way it was worded and I'm fine with supplying an inventory full of cobblestone. Won't be able to supply the blaze rods though.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 03:02:50 PM
you're not a member of the UBSR? are you?
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 03:16:59 PM
you're not a member of the UBSR? are you?

Not officially I don't think.
Title: Re: Blacraft
Post by: vh on March 04, 2012, 03:20:42 PM
only ubsr members may use materials from the spawntown collective storage after an approved poll. spawntown public storage is open to all who are part of another treaty? i think? that everyone has open public storages. blacommunism.
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 03:23:42 PM
I've been using it from the start, so maybe I've been in it from the start?
Title: Re: Blacraft
Post by: blotz on March 04, 2012, 03:24:44 PM
inb4 stealing
Title: Re: Blacraft
Post by: smjjames on March 04, 2012, 03:28:44 PM
Yes I've been using the ore and grabbing the food, but thats because I wasn't self sufficient as far as that goes and the only large amount of materials that was used was about half an inventory full of cobblestone for the road.

However, I've also GIVEN alot, cobblestone, dirt, various other stuff.

Inb4 jealous bong :P
Title: Re: Blacraft
Post by: blotz on March 04, 2012, 05:53:27 PM
kol, no such thing as bong on minecraft.
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2012, 06:28:21 PM

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Title: Re: Blacraft
Post by: Bla on March 04, 2012, 11:07:06 PM
What happened? And yea I understand that the map file is huge.

The map file is borderline 10 MB, the size limit. A height map has more variation and tipped over to 10+ mb so bla cropped out the black to fix it.
No, the world map with the borders and regions and stuff is just above 10 MB, and I can't get it below 10 MB as a png file, so I can't put it in the same link as the normal world map.

Smjjames is a part of UBSR. Only members of UBSR and Deoxy are allowed to interfere with our public and collective storages.

Bong, you can take the blaze rod and the cobble. You only need polls for large amounts of items from the collective storage (gold, diamond, iron, coal, wood, blapis etc.). But yes, asking before taking rare items from the public storage is also a good idea.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 10:19:00 AM
Basically everybody who still plays, except Quontex maybe who seems to have dissapeared again.

Will you be able to get the updated map up?
Title: Re: Blacraft
Post by: Bla on March 05, 2012, 10:45:14 AM
I updated the world map now. I've cropped out some of the outer parts though.

I tested saving it as jpg, but the result looked horrible. The borders were blurry and the text was very blurry, even on 100% quality, where the file size was 14 MB. I tried tiff, which gave me about 110 MB. So... :P
I guess I'll just crop the outer parts of it to discipline and discourage you you from stretching my skirt so much.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 11:58:24 AM
I updated the world map now. I've cropped out some of the outer parts though.

I tested saving it as jpg, but the result looked horrible. The borders were blurry and the text was very blurry, even on 100% quality, where the file size was 14 MB. I tried tiff, which gave me about 110 MB. So... :P
I guess I'll just crop the outer parts of it to discipline and discourage you you from stretching my skirt so much.

Sorry for being such an explorer :P

Anyways, .jpgs also take a long while to load.

Still, after you crop things and update to 1.2, I'll explore the area just outside Kaeshar to see whats new.

How come you put UBSR under Kaeshar?
Title: Re: Blacraft
Post by: Bla on March 05, 2012, 12:18:50 PM
To show that the region is a part of UBSR, I did the same to Vatallus. The reason is that they aren't connected to the main UBSR territories, so you can't tell that they're a part of it from the white borders.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 07:02:04 PM
I know it'll be a while before a rail line is established, but no harm in talking about it.

I think Bla said he wanted to avoid a water crossing if he could, so I made this route and walked along it. The ice covered lakes are shallow, so no issue there. My thought is to go south through there, west through that land bridge, south under the plains and the swamp. Once it hits desert though, I don't know where it should go because I haven't decided on where I'd place a station.

Another option would be to go east instead of west at that lake and then go south. Going right through the lake could also be an option.

Also, I've spotted three cave openings in the southern part of the swamps, haven't explored beyond the openings. I assume cave systems aren't a problem?
Title: Re: Blacraft
Post by: vh on March 05, 2012, 07:27:53 PM
nope, the current rail system passes through many already
Title: Re: Blacraft
Post by: deoxy99 on March 05, 2012, 07:32:16 PM
Why not do this path? It doesn't go through water at all.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 07:36:35 PM
Might be a longer path and that funny loop south of the lake doesn't seem neccesary as you can just keep going south and not thread the needle between those two small lakes.

Also the ice covered lakes are very shallow, water shouldn't be an issue there.
Title: Re: Blacraft
Post by: vh on March 05, 2012, 07:37:07 PM
deoxy your path is longer and smjjames path doesn't into water either. It goes through shallow water and the rails are at level 50
Title: Re: Blacraft
Post by: deoxy99 on March 05, 2012, 07:39:22 PM
deoxy your path is longer and smjjames path doesn't into water either. It goes through shallow water and the rails are at level 50
Huh, did you expect me to know they were that far down into the Earth? No.
Title: Re: Blacraft
Post by: vh on March 05, 2012, 07:41:26 PM
den why you give opium on where rail should be if you don't even know what they're liek
Title: Re: Blacraft
Post by: atomic7732 on March 05, 2012, 07:42:18 PM
deoxy your path is longer and smjjames path doesn't into water either. It goes through shallow water and the rails are at level 50
Huh, did you expect me to know they were that far down into the Earth? No.
Actually, all this knowledge is able to be found in this topic.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 07:42:39 PM
deoxy your path is longer and smjjames path doesn't into water either. It goes through shallow water and the rails are at level 50

That partially submerged landbridge is tricky though and we might have a partial water tunnel as a few blocks to the north or south could end up hitting water.
Title: Re: Blacraft
Post by: Darvince on March 05, 2012, 07:45:07 PM
People, the deepest lakes before the new generation reached layer 55, two layers above the top of the minerails.
Title: Re: Blacraft
Post by: vh on March 05, 2012, 07:45:48 PM
i suggest starting on easrten portion of the desert and then going north, under the bay and straight to the auspikitan station.
Title: Re: Blacraft
Post by: smjjames on March 05, 2012, 07:47:02 PM
People, the deepest lakes before the new generation reached layer 55, two layers above the top of the minerails.

Oh, didn't realize that, then we can just keep it going straight south until it hits desert.

i suggest starting on easrten portion of the desert and then going north, under the bay and straight to the auspikitan station.

I don't want it too close to the quarry/mine though.
Title: Re: Blacraft
Post by: Bla on March 05, 2012, 11:11:14 PM
Caves are no problem. Water is no problem either. Water tunnels take a bit of time to make, but it's fun and looks much more interesting than just plain stone walls. :)
Title: Re: Blacraft
Post by: smjjames on March 06, 2012, 09:28:41 AM
Anybody got a silk touch enchanted shovel or better yet, a grass block? I'm making an oasis and while I did make a temporary dirt bridge through the bay, grass propogation takes a while....
Title: Re: Blacraft
Post by: Bla on March 06, 2012, 10:10:15 AM
AfaIk we don't have any silk touch items. :/
Title: Re: Blacraft
Post by: smjjames on March 06, 2012, 11:25:24 AM
You know the cavern openings I mentioned yesterday? I checked out one of the openings (had to create my own stairway for this one) and it turns out that there is an abandoned mine down there and the mob noises are going like crazy.
Title: Re: Blacraft
Post by: vh on March 06, 2012, 12:50:02 PM
the dirt grass method isn't too bad, just work on something else while you're at it.
Title: Re: Blacraft
Post by: smjjames on March 06, 2012, 01:32:46 PM
the dirt grass method isn't too bad, just work on something else while you're at it.

I decided to go explore around the caverns in the swamps. Found several caves, but two of note are one that is very steep and I had to create my own stairway, it leads down to an abandoned mine. The other is a very large passageway which leads to a ravine. I think it may be the same ravine which had holes in the surface under the southwestern portion of the swamp and is filled with water. In that section anyway.
Title: Re: Blacraft
Post by: smjjames on March 07, 2012, 08:04:02 AM
Heres a list of notable stuff I found yesterday.

-885, 1203 Had to create a stairway as the tunnel is close to vertical and theres a waterfall inside it. Decided not to continue as it leads to the roof of a cavern. Same abandoned mine as -722, 1388?

-928, 1228 large passageway leads to ravine.

-909, 1160 hole above ravine. Just thought I'd take note of this.

-722, 1388 Abandoned mine, entrance established, cave spiders. This one is right next to the oasis I am making. I was investigating mob noises when I found this. There is a passageway that leads directly to the abandoned mine. I only explored the entrance area since I kept getting mobbed by cave spiders and had to retreat, I suspect there is a spawner close by and I think I know where one might be. Anyways, I'm asking for assistance in spelunking this.

There is a small side passage which is a bit of a drop, but it's a dead end and I've blocked it off, the chamber behind the stairs I made is just an area that I dug alot of gravel out of.

Whether that one connects to the one I spotted in the swamps, I have no idea.

Also, would it be useful to have diamond shovels? I have one with maybe 5% durability remaining and another with 99% durability remaining. Obviously it would be kind of a waste considering that shovels are less durable than picks and diamond is rare.
Title: Re: Blacraft
Post by: Bla on March 07, 2012, 11:00:23 AM
Shovels and picks are equally durable, but shovels dig faster than picks mine.
Shovels take 1/3 of the diamond of picks to make.

There's no special blocks which diamond shovels can mine which iron or stone shovels can't.

It depends on whether diamond shovels are sustainable or if we have a massive excess of diamonds which we want to use on diamond picks.
I don't use diamond picks myself, I'm fine with iron.
Title: Re: Blacraft
Post by: vh on March 07, 2012, 12:52:23 PM
there is a cap. Snow mines fastest with stone and dirt or sand mines faster with iron i think (meaning if you use a better tool, it won't mine any faster).

I stick with stone :P with diamond, the process barely speeds up with rbs and lag and all that
Title: Re: Blacraft
Post by: Bla on March 07, 2012, 01:21:56 PM
Number of items in Spawntown Public Storage, (and after the collective storage was built, Spawntown Collective Storage, that one was tracked instead).

Cyan - diamonds
Yellow - gold
Grey - iron
Blue - We do not speak of it
Black - coal
Brown - wood (all types)

Tracked every Thursday from November 11, 2011 until tomorrow so far. Don't ask me how I got the data from tomorrow, but somehow I found it fairly easy to predict what the chests which only I can access will contain.
Title: Re: Blacraft
Post by: smjjames on March 07, 2012, 02:10:35 PM
Spawntown collective storage is the same as public storage, right?

Also, which image is for what?
Title: Re: Blacraft
Post by: vh on March 07, 2012, 02:52:15 PM
no the collective storage is exclusively for USBR members. and one image is log scale while the other is not.
Title: Re: Blacraft
Post by: blotz on March 07, 2012, 02:59:55 PM
blabla the someone cute made me running around in the pulbic storage whar are the blaze rods? I cannot find in mob drops and kol:
Title: Re: Blacraft
Post by: smjjames on March 07, 2012, 03:00:51 PM
Wheres the collective storage as I've been using the public storage the whole time? I'm not going to take out of the collective storage (which is for large projects I guess?), I'm just wondering where it is.
Title: Re: Blacraft
Post by: smjjames on March 07, 2012, 03:01:40 PM
blabla the someone cute made me running around in the pulbic storage whar are the blaze rods? I cannot find in mob drops and kol:

Look in the dump bins, I think I've seen one in there.

Edit: Or maybe go through one of the netherportals to the base thats estabilished in the nether, there could be some stored there.
Title: Re: Blacraft
Post by: blotz on March 07, 2012, 03:20:12 PM
no there were 9 blaze rods in one of the dumping, but now a cute person moved it.
Title: Re: Blacraft
Post by: smjjames on March 07, 2012, 04:31:45 PM
*shrugs* I haven't done anything with them.

Edit: After a bit of development and some thinking of what I'll probably do, I've decided that the approx area circled below is where I want the station to be. Don't worry about the lava pool as thats filled up (novelty wore off I guess, and the fact that there is no infinte lava) and there is the abandoned mine which runs right in that area just north of the lake.

And before you ask, no I didn't choose the spot because of some entrance I made in the mines (well, okay, one which also happens to be situated well and leads to a large chamber whose floor is at 49), I decided on that area because I feel like it's going to be a crossroads of sorts for what I'm thinking of doing.

Not to mention that you guys can make the rail do a quick underwater tunnel through the lake sometime in the future as its bottom is at 49. I checked myself and it also happens to be at the edge of breath holding capability (I didn't drown).
Title: Re: Blacraft
Post by: Bla on March 07, 2012, 11:07:45 PM
Idk where the blaze rods are, I don't think I moved them from the dumping chests.

no the collective storage is exclusively for USBR members. and one image is log scale while the other is not.
Both storages are only for UBSR members.

I recommend people to read the Declaration of the UBSR if you don't know what public and collective storages are.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 07:22:30 AM
Idk where the blaze rods are, I don't think I moved them from the dumping chests.

no the collective storage is exclusively for USBR members. and one image is log scale while the other is not.
Both storages are only for UBSR members.

I recommend people to read the Declaration of the UBSR if you don't know what public and collective storages are.

I was also asking where it is in Spawntown, its the same building as public storage? And I get what the two storages are.
Title: Re: Blacraft
Post by: Bla on March 08, 2012, 07:33:22 AM
No, it is the rectangular building near Kaktoland Bridge and the pool, with the wooden floors.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 07:40:51 AM
Oh I see, okay.

Being bored, I decided to go check out that mineshaft/cavern in the swamps and while I explored a portion of the abandoned mine near the entrance I made (also collected some rails), I found one passage way that just OPENS up into a huge chamber.

I didn't go any further in than the position I was in for the screenshot, but I did take a look with max brightness and the chamber is roughly egg shaped. For scale, think of the huge natural caverns. I think there is even a skylight somewhere (didn't find one at the surface) as it got darker with night.

The passageway which I mentioned is at -928, 1228 I think actually leads to it because when I went to the coords I marked for that location (on the surface though), went in the general direction of the back of the cavern and while I didn't find any skylight, I did find one of the two entrances for that passageway.

I think its something worth spelunking in sometime.

For the one that had the cave spider spawner, I was able to conquer that one, however, that abandoned mineshaft system isn't particularily spectactular and the two chests I did find didn't have much. The dungeon with the unknown* monster spawner that I found on one branch had more stuff. Not to mention that good portions of it are buried in dirt and gravel.

*I must have approached it too quickly for it to spawn anything as I was doing a fast rush with lighting the passageway.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 02:10:31 PM
Vatallus Wall is at

70% length
80% width
100% height

56% complete in total

so there is a problem we have here. I want to cover the walls of Vatallus with water so that mobs shall not spawn on them. Lava on the outside to burn and kill mobs. However, the problem is that about 70,000 flowing blocks causes lag. I tried in single player, 10,000 blocks and it didn't lag at all imo

So there 4 solutions

1. go ahead with plan and hope no lag
2. Cover whole thing in torches which would take forever and too much coal
3. Make the wall not-mob proof which defeats the purpose of it...
4. Bla mcedit flowing water into non flowing water to eliminate lag and work perfect :)

I consider 1 to be a bad idea mainly because it is hard to find all water and remove it if it turns out that it cause lag

I consider 2 and 3 to be basically nonsolutions

I think 4 would be best, but i'm not sure Bla consider this 'legit'. To do this, I first cover wall up with 35,000 lava and 35,000 water (flowing). Then, Blanoxium mcedits water to sandstone and then edits sandstone to still water. Then, blanoxium edits lava to sandstone and then lava back to still lava. The lavas won't drip (unless they are touched, like removed or something) and there will be no lags because nothing must be animated.

I think this is perfect solution assept the problem the someone might accidentally place a block and cause a water to derp. But compared to other solutions this is go, no?

Or maybe someone have another idea?
Title: Re: Blacraft
Post by: FiahOwl on March 08, 2012, 02:19:44 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '61965'.

Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 02:21:13 PM
Turn it into a massive caldera lake? Might want to get some kind of diving mod or something though....

I don't have any ideas atm that would work.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 02:24:16 PM
FiahOwl, thats the drawback i mentions

smjjames, the interior of it is supposed to be a city. THe wall is to keep out the mobs.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 02:27:51 PM
FiahOwl, thats the drawback i mentions

smjjames, the interior of it is supposed to be a city. THe wall is to keep out the mobs.

Cool. How about a dome over it and then fill it with water? :)

Maybe I can go take a look at it myself though, heh.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 02:39:34 PM
A dome would take a lot of glass, like 10 large chests worth of

and the problem i'm having is that much water causes much lag

and at this point there isn't much too look at besides a huge gray wall, :P
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 02:42:49 PM
I just want to take a look, and also see if changing chunks will fix the wierd lag I'm having.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 02:44:30 PM
I suggest you bring a bucket of water :P

There is a house you can live in on top of the wall, the west of the wall

from desertopia should be a path to the west side of wall

You'll need a water bucket to climb up, it shouldn't be that hard. If you need help just ask
Title: Re: Blacraft
Post by: FiahOwl on March 08, 2012, 02:52:18 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '61972'.

Title: Re: Blacraft
Post by: vh on March 08, 2012, 02:56:52 PM
What about on the rim you make it a two block high wall, and make it spider proof?

Yes i am going to plant 800 cactus along the entire rim of the wall

but mobs can spawn on the inside as well as the outside
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:11:09 PM
Only problem is that I am having MASSIVE lag when I look at the water covered walls, even on short render distance. I get a good deal of lag when approaching it, but when I looked at the walls, it basically freezes up Minecraft

Shit, I even get big lagspikes if I approach the wall on tiny render... I'm currently trying to flee the area because I get massive lagspikes and freeze every several seconds.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:12:51 PM
oh i see
is your computer relatively old?

Try googling for ways to up your ram used for minecraft. I have mine set to 1.4 gb of ram on an old laptop and i still get ok preformance on far render distance.

strange.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:14:55 PM
this thread is good


http://muttsworldmine.com/forums/topic/136-allocate-more-memory-to-minecraft/ (http://muttsworldmine.com/forums/topic/136-allocate-more-memory-to-minecraft/)
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:16:42 PM
oh i see
is your computer relatively old?

Try googling for ways to up your ram used for minecraft. I have mine set to 1.4 gb of ram on an old laptop and i still get ok preformance on far render distance.

strange.

Mine is over four years old, running Windows 7 32 bit and have 4 GB installed (3.50 usable) and have dual core.
Title: Re: Blacraft
Post by: blotz on March 08, 2012, 03:18:58 PM
wow, i only have 2 GB of ram.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:24:19 PM
If I'm on the back side of the wall, away from the water, I'm a bit laggy but okay and can use normal view.

Also I can't use the far view for very long because a 64 bit java installation is recommended and I'll get a 'ran out of memory' error.

I'll take a look at that link.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:26:55 PM
not sure which side you're talking about :P the wall is build in a circle so there is an inner and outer for me.

and with the ram upgrade i can use far distances easily and i haven't run out of memory once yet
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:28:30 PM
if you can't run default minecraft near my wall or have lag in general, i'd say something is wrong/ it's not normal lag. idk what. i had a lot of lag, like 2 minutes/frame before 1.8 and then after the update i could play blacraft without any lag at all. stranger still, single player never lagged for me, but restarting or doing whatever to my computer never made the lag leave. strange.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:31:47 PM
The outside part.

Just wondering, what OS do you use and how much ram do you have?

if you can't run default minecraft near my wall or have lag in general, i'd say something is wrong/ it's not normal lag. idk what. i had a lot of lag, like 2 minutes/frame before 1.8 and then after the update i could play blacraft without any lag at all. stranger still, single player never lagged for me, but restarting or doing whatever to my computer never made the lag leave. strange.
not sure which side you're talking about :P the wall is build in a circle so there is an inner and outer for me.

and with the ram upgrade i can use far distances easily and i haven't run out of memory once yet

I've also been having wierd lag spikes for no particular reason. Also, when the lag happens, the graph in F3 spikes up and that box goes higher. Going to try the allocate 3GB.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:32:48 PM
Windows 7 and 2 gb (1.495 allocated for MC).
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:33:51 PM
does it lag in ssp? If it does i'd say its the computer and if it doesn't i'd say its the server though that's not definite.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:36:43 PM
SSP? I don't think so, haven't really checked, but normally I don't get lag at all and can play default minecraft. Also that same page says I can have both 64 bit and 32 bit Java at the same time, or maybe thats just 64 bit OS?
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:39:03 PM
no idear jut try 2 gb
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:43:38 PM
Hrm, I'm seeing some lag on SSP (creative), although part of it is due to rendering. Lets see if this method helps though.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:44:39 PM
did this lag start after a major update or what?
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 03:53:35 PM
No idea, but I think it may have. I wasn't getting the lagspikes before 1.2.2 came out and I accidentially updated too soon before Bukkit has actually updated.

I think so anyway. At least I didn't start complaining about the lagspikes until around then.

Also, I tried that .bat thing and its giving me an error about couldn't generate Java virtual machine.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 03:55:49 PM
No idea, but I think it may have. I wasn't getting the lagspikes before 1.2.2 came out and I accidentially updated too soon before Bukkit has actually updated.


ahh, it'll fix when blacraft updates to 1.2 hopefully

and strange with the error thing, noidea.
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 04:07:42 PM
Hrm, Maybe it has something to do with Java itself, going to check that out....

Anybody got any ideas? I've tried various things and at one point I did manage to get it to work, but the amount allocated shown in F3 did not change.

Edit: Well, I've managed to get it to use 989 MB and I can't get it to use any more since it'll just say can't create virtual machine and something about object heap.

Edit2: Now if it would just stop raining!, lol. Its working so far on far view, but I've dialed it back a little due to the rain as I'm having a bit of lag, which I suspect is due to running water for some reason.

Edit3: Dammit, still getting lagspikes, seems like it happens every time I look at running water....
Title: Re: Blacraft
Post by: vh on March 08, 2012, 07:33:31 PM
Might want to look at minecraft threads about 'lsod' or lag spike of death

and it should get fixed when server goes to bukkit 1.2 so i would not worry too much
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 07:35:34 PM
Changing the graphics style to fast also helps alot actually. Still would like the rain to stop so I can properly gauge the lag.....

Its actually slightly laggy (due to rendering) on far view, but this is with the rain and this lag isn't the same as I had before.

Or maybe its my CPU usage maxing out.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 07:40:20 PM
Changing the graphics style to fast also helps alot actually.

Yeah, rendering usually takes up 80% of the cpu/ram/whatever. Reducing the distance from far to tiny is a distance lowering of 8 times i think which equates to 1/64 the computations needed to render
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 07:44:20 PM
Any idea when Bukkit will update to 1.2?

Arg, those lag spikes of death are still there when I get a certain distance from the area of the inside circle. It was pretty laggy on approach with far distance, switched to normal and it was being okay and then BAM, massive lag.

Edit2: It had a massive hang and then disconnected itself, 'connection lost:end of stream'.

There is SOMETHING about that area, probably the water, that is causing massive lag. Also I think hidden mobs might be causing some of those lagspikes.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 07:56:30 PM
yeah thats partly why i want to solve the problem...


-snip-
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 07:58:29 PM
Gah! >< , the lag is even worse, I can barely even move and keep getting stream lost. How the hell do you do it with your computer???
Title: Re: Blacraft
Post by: vh on March 08, 2012, 08:01:08 PM
me, naru, bong, can do it easily. I'm pretty sure something is not exactly right with your client/computer/server. It happend to me once too. Just hope for 1.2 bukkit :P

No idea what is wrong
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 08:10:48 PM
I'd be nice if I knew what it was.

It's possible that something got screwed up when I updated too early and I had to do a rollback since that seems to be when the problems started.

It's laggy on far view (I think maybe I'm not out of the 'chunk' that wall is in yet as I can still see it in the far distance), but at least I'm not running out of memory.
Title: Re: Blacraft
Post by: vh on March 08, 2012, 08:20:18 PM
yeah i lag a bit too on far view usually

i play on normal or short usually, something between the two would be perfect
Title: Re: Blacraft
Post by: smjjames on March 08, 2012, 08:31:55 PM
Lol, I got an out of memory error while riding the rails and using far view, although I was probably asking for it what with the speed of the rails.

Normal view has been pretty smooth and the rails are always slightly laggy as usual.
Title: Re: Blacraft
Post by: Bla on March 09, 2012, 04:55:25 AM
Smjjames, if you can log onto Blacraft with an 1.2 Minecraft version at all, try using MC Nostalgia or whatever it was to go back to 1.1 if you haven't already.

Mudkipz, no, I'm not going to edit the water and lava to be still. First of all, it's 100% unlegit. Secondly, I don't even think it would make any difference on the performance. The blocks themselves may be still water, but if the surface isn't even, the water will just flow off the edges of the still water blocks, and then we will have about just as much floating water as before.
Title: Re: Blacraft
Post by: smjjames on March 09, 2012, 06:54:16 AM
Smjjames, if you can log onto Blacraft with an 1.2 Minecraft version at all, try using MC Nostalgia or whatever it was to go back to 1.1 if you haven't already.

Uh, http://universesandbox.com/forum/index.php/topic,2724.msg60557.html#msg60557 (http://universesandbox.com/forum/index.php/topic,2724.msg60557.html#msg60557) I tried over a week ago and somehow MCNostalgia isn't compatible with 1.2 AND it appears that right after I did the rollback, I started getting wierd lagspikes. So there must be something wrong with the client itself.

Permission to begin digging the rail line tunnel to Kaeshar? I did read the Rules/Law of Blacraft and will do some surveying to map out the route (although I can do the surveying anyway).
Title: Re: Blacraft
Post by: vh on March 09, 2012, 12:49:47 PM
"Mudkipz, no, I'm not going to edit the water and lava to be still. First of all, it's 100% unlegit. Secondly, I don't even think it would make any difference on the performance. The blocks themselves may be still water, but if the surface isn't even, the water will just flow off the edges of the still water blocks, and then we will have about just as much floating water as before."


So i know you like to keep stuff legit, and this might be considered unlegit. However, this doesn't give me any advantage or benefit, it just prevents lag. Also, i don't know what you mean by even surface, but if i do not touch the blocks or any block surrounding them after construction, there should be no flow.
Title: Re: Blacraft
Post by: smjjames on March 09, 2012, 02:11:09 PM
"Mudkipz, no, I'm not going to edit the water and lava to be still. First of all, it's 100% unlegit. Secondly, I don't even think it would make any difference on the performance. The blocks themselves may be still water, but if the surface isn't even, the water will just flow off the edges of the still water blocks, and then we will have about just as much floating water as before."


So i know you like to keep stuff legit, and this might be considered unlegit. However, this doesn't give me any advantage or benefit, it just prevents lag. Also, i don't know what you mean by even surface, but if i do not touch the blocks or any block surrounding them after construction, there should be no flow.


He means a flat surface without y axis variation.
Title: Re: Blacraft
Post by: vh on March 09, 2012, 02:12:57 PM
yes, i believe the water will not flow once they are edited to still block and then to water. I've seen videos of it , but i'll test on my own too, if you want.
Title: Re: Blacraft
Post by: Bla on March 09, 2012, 02:18:02 PM
Mudkipz, just forget about it. This is not a creative world. It is not going to happen.

Btw, here's what I mean by the flow... You make the flowing blocks solid, but they will just make new flow blocks at their edges if there's no wall to contain them. This only happens when they're simulated though (a block update), otherwise they will just look like water cubes, which would look sort of strange, too.
Title: Re: Blacraft
Post by: vh on March 09, 2012, 02:34:14 PM
actually with mcedit, you can get it to stop flowing

Minecraft - Erupting Volcano (http://www.youtube.com/watch?v=vo794o4qfWU#ws)

i tried it out and it works perfectly, except the sides of the still water still animated

So is it the rendering of water that causes lag, or the calculations for where it will flow?
Title: Re: Blacraft
Post by: smjjames on March 09, 2012, 02:43:08 PM
Seems like its the flow calculations as rendering an ocean isn't a problem. Especially if there is alot flowing at once.

Also, what about my question on starting up the rail line tunnel?

Oh yea, I have over three large chests full of cobblestone right now, lol ><
Title: Re: Blacraft
Post by: blotz on March 09, 2012, 02:44:54 PM
oh Bla, can you somehow trace or logblock the blazerod? I rechecked the pubic storage again, and no sign of it.
Title: Re: Blacraft
Post by: vh on March 09, 2012, 02:46:49 PM
Seems like its the flow calculations as rendering an ocean isn't a problem. Especially if there is alot flowing at once.

That's sorta backwards. rendering an ocean is easy because it is all flat on the top. flow calculations there is none because they're all source blocks surrounded by other source blocks.

In my scenario, there are about 80,000 animated blocks and just as many flow calculations.
Title: Re: Blacraft
Post by: smjjames on March 09, 2012, 02:51:40 PM
Seems like its the flow calculations as rendering an ocean isn't a problem. Especially if there is alot flowing at once.

That's sorta backwards. rendering an ocean is easy because it is all flat on the top. flow calculations there is none because they're all source blocks surrounded by other source blocks.

In my scenario, there are about 80,000 animated blocks and just as many flow calculations.

The difference is that of the 80,000 blocks, only the top layer is being animated and thats only one side of the block since none of it is actually flowing.

I don't really know if that is actually whats happening.
Title: Re: Blacraft
Post by: vh on March 09, 2012, 02:53:49 PM
With both still water and flowing water, the sides of the blocks are animated, sadly.

In an ocean, everything is still (the top layer)
Title: Re: Blacraft
Post by: smjjames on March 09, 2012, 02:58:36 PM
Hrm, I didn't know that for underwater.

It could just be the sheer amount of calculation that Minecraft has to do all at once. I really don't know what exactly it is about the massive water curtain that is causing lag.
Title: Re: Blacraft
Post by: vh on March 09, 2012, 03:03:39 PM
It could just be the sheer amount of calculation that Minecraft has to do all at once.

Yeah i'm wondering wheter the render calculations are causing problems or if the water flow is causing lag or if it is lagging all...i will make 450*450 box in minecraft with water to see...
Title: Re: Blacraft
Post by: deoxy99 on March 09, 2012, 03:15:08 PM
Bla, can you move this discussion about lag in Minecraft to the Minecraft 1.1 topic?
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 01:59:55 AM
Bla, can you move this discussion about lag in Minecraft to the Minecraft 1.1 topic?
I can only split, I can't merge topics. But the discussion is about something in the Blacraft world, so it wouldn't be less relevant here than in the Minecraft topic.

Still, I'm not going to MCEdit it.

oh Bla, can you somehow trace or logblock the blazerod? I rechecked the pubic storage again, and no sign of it.
I can't track individual items, but I can see who accessed the chests and when. If you know what chest it was in, that'd help, and when it disappeared. I think I remember which one it was.

Also, what about my question on starting up the rail line tunnel?
I've probably forgotten about it, sorry. :P I'll probably make a better rail map with stations soon, and maybe we can plan a route to Kaeshar then...

Edit:

I made a railmap:
http://images4.wikia.nocookie.net/blacraft/images/e/ed/Blacraft_Railmap.png (http://images4.wikia.nocookie.net/blacraft/images/e/ed/Blacraft_Railmap.png)

So, what do Atomic and smjjames think of this plan to connect Kaeshar from Rift Auspikitan, with a station in Hondarah as well?
Orange and yellow are alternative routes, depending on what Atomic would prefer.
Title: Re: Blacraft
Post by: vh on March 10, 2012, 04:11:23 AM
looks nice, but if no one uses hondurhah, you could practically make a direct route straight down from auspikitan to the station vertically. I herd nue said there was nothing in hondurah besides the treehouse thing i made
Title: Re: Blacraft
Post by: vh on March 10, 2012, 05:23:04 AM
big wall is too big for quake pro
and i see what smjjames meant with the water :P i'll fix it asap
Title: Re: Blacraft
Post by: blotz on March 10, 2012, 06:00:28 AM
I can't track individual items, but I can see who accessed the chests and when. If you know what chest it was in, that'd help, and when it disappeared. I think I remember which one it was.


For starters, it was the third chest to the left once you walk in.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:04:24 AM
I know where they are and who took them now. I'll take care of the rest. :)

Or do you need them now?
I've moved the blaze rods back to Spawntown in any case.
Title: Re: Blacraft
Post by: blotz on March 10, 2012, 07:27:26 AM
Not now, maybe by tom? If you cant do that, by next weekend? Also, where are you going to put the blazerods? Dumping or ?
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:28:22 AM
I put them in dumping.

What do you need them for?

And btw, it's your turn in Map War 2. :P
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 07:33:26 AM
Maybe make the line south a little further southeast and the station near where that lava pool was?
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:36:23 AM
Like, green?
It'll have to go at least 20 meters further than Rift Auspikitan station, so there's room for the station and so the rails can stay on the 20m grid they're planned for.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 07:41:16 AM
Yea that'll work. Also I was thinking of covering the walls with sandstone for the station and possibly a ways further up the line.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:42:43 AM
Like in Spawntown? It is possible. My idea was for each region to have their own, unique walls for the rails. In Spawntown it's sandstone and bricks, so maybe you could combine sandstone with another material.

This was my idea for the rails in Epicland. You can make a proposal for how the walls and floors should be in the rail tunnels in Kaeshar.

Hmm, maybe all planks would actually look much better...

The idea with the plans is also to make the rails reflect the building style in the region, so the reason Spawntown has sandstone and bricks is because the buildings use those materials. :P
Title: Re: Blacraft
Post by: vh on March 10, 2012, 07:46:08 AM
obsidian and lava :)

jk :P
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 07:46:48 AM
Although might want to move it a few pixels west so it doesn't accidentially hit the wall of my quarry. I also have the first level of my branch mining tunnels just below the rail line at 49, but that won't be a problem.

I was also thinking of putting like a mural, but maybe I can use dyed wool for some sort of pattern.

I wouldn't mind making a second station at the quarry or warehouse nearby, or perhaps in between.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:49:51 AM
I'm not sure, maybe we should ristrict the design to a fixed pattern with two different materials. The middle blocks on the walls and on the torch lane will be one material, the rest of the walls and the blocks below the tracks are another material. I like the idea of a mural and have considered the same for Spawntown, but I also really like having it very standardized and consistent.

What do people think?
Title: Re: Blacraft
Post by: vh on March 10, 2012, 07:53:03 AM
i don't think the material used should be restricted. It's functional either way.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 07:54:17 AM
Maybe consistent walls, but then you can make the roof tall like in Spawntown, and hang banners down that space with wool blocks like every 20 meters?
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 07:56:21 AM
I'm not sure, maybe we should ristrict the design to a fixed pattern with two different materials. The middle blocks on the walls and on the torch lane will be one material, the rest of the walls and the blocks below the tracks are another material. I like the idea of a mural and have considered the same for Spawntown, but I also really like having it very standardized and consistent.

What do people think?

The problem with a mural is that you can't do much with blocks and a 3 block high space and I was just musing about.

I can go with a combination of sandstone and colored wool, perhaps cactus green. fitting because its both a desert and the station will be at an oasis (soon to have a town built around it, as soon as the grass propogates into the dirt area :P )
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:04:04 AM
you could do what bla has done in spawntown and quarry out the entire rail to the surface, then you have a 20x50 or so space :)
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 08:23:01 AM
you could do what bla has done in spawntown and quarry out the entire rail to the surface, then you have a 20x50 or so space :)

Or do that, yes.
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:49:11 AM
stuffs to do

Bla might smooth out the border and connect the soon to be new spawntown with the road system. Maybe a bridge to the northern deseert also. Also if you want maybe roads to nausikaa and the melon farm. I can mark out the path or you can, but i cannot into blaroads :P

also blue area. I like the island chain and may build stuff on it, but the new 1.2 might generate land there so i plan to explore it.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 08:49:23 AM
More laddarvinces added to public storage.

Stare.

Has anyone settled in Nausikaa? And is that the desert west of Lotservania? If no-one has, I don't think I should even out the border, because I might just delete it for 1.2 then. And the same goes for the archipilago, problably, unless... Idk.
But yes, the Quonblaist road is a good idea. All of the roads, in fact. They're hard to spot. :P
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:51:29 AM
what a small quarry

now fill it with tnt :)
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 08:54:57 AM
stuffs to do

Bla might smooth out the border and connect the soon to be new spawntown with the road system. Maybe a bridge to the northern deseert also. Also if you want maybe roads to nausikaa and the melon farm. I can mark out the path or you can, but i cannot into blaroads :P

also blue area. I like the island chain and may build stuff on it, but the new 1.2 might generate land there so i plan to explore it.

New Spawntown? I thought the triple epic ravine in the north was going to be New Spawntown, although that is rather far north.
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:56:08 AM
no that was darvince joking. bla mentioned he might expand to the desert to the west though, and has built an outpost there.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 08:57:26 AM
Where is Nausicaa though?
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:57:49 AM
Has anyone settled in Nausikaa?
There isn't really a definite border, so i don't know what you mean.
And the same goes for the archipilago, problably, unless... Idk.
Yeah you can delete the archipelago...good thing i have no buildings facing it, that place is a chunk border nightmare :P
Title: Re: Blacraft
Post by: vh on March 10, 2012, 08:58:10 AM
smjjames, my palace/building made of stone bricks we were at last time.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 08:59:42 AM
The one out on the water? Didn't realize it was called that, cool name.

It does need a road though, the path down there is a bit steep.
Title: Re: Blacraft
Post by: vh on March 10, 2012, 09:01:18 AM
when you cut the border though, bla, please don't slice it within about 200 blocks or so from nausikaa...i want it to look like empty ocean :)
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 09:04:22 AM
Kolok, I'll try to remember that.

I thought Nausikaa was the desert west of Lotservania. :P Has anyone settled in it?
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:04:59 AM
when you cut the border though, bla, please don't slice it within about 200 blocks or so from nausikaa...i want it to look like empty ocean :)

Or maybe keep that whole bay its in?
Title: Re: Blacraft
Post by: vh on March 10, 2012, 09:05:55 AM
no Nausikaa is not the desert west of Lotservania and no one has settled in it (the desert west of lotservania)
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:06:03 AM
Kolok, I'll try to remember that.

I thought Nausikaa was the desert west of Lotservania. :P Has anyone settled in it?

Besides your outpost? Nobody that I'm aware of.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:11:42 AM
what a small quarry

now fill it with tnt :)

Speaking of filling it with TNT, I've been thinking of filling the abandoned quarry on that island with TNT, but after reading the wiki page on TNT, it'll still leave a shell, although the sand walls will collapse and I'd have to fill it up with water lest it be a navigation hazard.

Then again, I may do something else with it in the future.

Or better yet, could you delete the chunks that the island is on? I've already removed the stuff that was inside the shelter. Perhaps something better will generate in 1.2
Title: Re: Blacraft
Post by: vh on March 10, 2012, 09:12:41 AM
no, he means the desert north of the desert you're talking about smjjames :)

and no one has settled there it think

besides the ender colossus of course

Ender-Colossus (Minecraft Machinima) (http://www.youtube.com/watch?v=CWBOCFWqiHE#ws)
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:18:00 AM
no, he means the desert north of the desert you're talking about smjjames :)

and no one has settled there it think

besides the ender colossus of course

Ender-Colossus (Minecraft Machinima) (http://www.youtube.com/watch?v=CWBOCFWqiHE#ws)

Oop, was looking at the wrong one when I looked at the map, but yes, nobody has settled there AFAIK.

What about me filling in that island I mentioned with TNT (wasn't sure if I needed to ask permission to use lots of TNT or not) or just having Bla delete the chunks that its on and hope something better generates?

I dug that island out with no real plan in mind, so its kind of messed up.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 09:18:53 AM
I suggest just leaving it for until 1.2 is ready, then I'll try to remember to think of what do to at that time.
Title: Re: Blacraft
Post by: vh on March 10, 2012, 09:19:23 AM
BLANINJADMYSUGGESTION i think you should just covering the top with cobblestone and leaving it alone

or don't cover it at all :P
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:22:42 AM
I just thought I'd have some fun, thats all :)

Regenerating that area sounds better despite the chance that it could just be ocean, or a micro-rainforest could appear.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 09:41:49 AM
What just happened? The server suddendly went down.

Edit: nm, back up.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 09:42:25 AM
I think it crashed, it's back up. You might have lost stuff and ended up somewhere else, so come online asap and tell me if you lost anything.
Title: Re: Blacraft
Post by: blotz on March 10, 2012, 10:50:42 AM
I put them in dumping.

What do you need them for?

nid for brewing moar potions.
Title: Re: Blacraft
Post by: Bla on March 10, 2012, 10:51:40 AM
Ok, blaze rods are very hard to get, though, so would two or three be enough for now?
Title: Re: Blacraft
Post by: blotz on March 10, 2012, 10:52:23 AM
Just one.
Title: Re: Blacraft
Post by: smjjames on March 10, 2012, 02:40:07 PM
Now that Atomic has approved of any of the plans....

I'll pick the yellow branch and then keep southward to the area of the small lakes and former lava pool.
Title: Re: Blacraft
Post by: Bla on March 11, 2012, 07:42:23 AM
So, the poll is up now.

Should we spend 512 iron and 70 gold from the collective storages to extend the rails from Rift Auspikitan to Kaeshar?

Poll closes: 201203150000UTC (March 15).

Vote. :)
Title: Re: Blacraft
Post by: vh on March 11, 2012, 09:00:00 AM
wow, it's about 700 meters from rift auspikitan to kaeshar. I'll vote when i can.
Title: Re: Blacraft
Post by: FiahOwl on March 11, 2012, 04:56:58 PM

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Title: Re: Blacraft
Post by: Darvince on March 11, 2012, 05:12:52 PM
Sounds like Facebook.
Title: Re: Blacraft
Post by: smjjames on March 11, 2012, 05:48:05 PM
Sounds like you've got alot of building to do Fiah.

Also I put lots of torches on the road in Revoluta out of frustration in losing the road from the snow.
Title: Re: Blacraft
Post by: FiahOwl on March 11, 2012, 05:48:57 PM

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Title: Re: Blacraft
Post by: vh on March 11, 2012, 05:49:28 PM
You should get permission to do anything in other people's regions though.

Title: Re: Blacraft
Post by: smjjames on March 11, 2012, 05:52:56 PM
You should get permission to do anything in other people's regions though.



I understand that, but the road kept getting snowed over and it was out of frustration. Fiah can do as he wishes with the torches though. Its just the snowy area that I put torches on, I didn't move/remove anything.
Title: Re: Blacraft
Post by: Darvince on March 11, 2012, 08:48:28 PM
You should get permission to do anything in other people's regions though.



List of blatant exception(s):
Plaidania :P
Title: Re: Blacraft
Post by: Bla on March 11, 2012, 11:54:40 PM
Fiah yes, I guess your rails can be like that, I'm still considering the potential regulations though.

Btw trade centers sound capitalist. :P We don't trade, we share. :P

Also, Rail Info building completed. Because yes.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 09:15:31 AM
Looks nice.

Did we decide on whether to standardize the stations? I want to make a mural of some kind (the dimensions are actually 19x15, I'll probably go with 19x10), but I understand if you want to standardize it and use some specific color(s) and materials.

I'll be messing around in creative first of course.
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 09:51:42 AM
I haven't decided.
If we standardize it (which I'm for), I'm not sure how we should do it. Make one fixed design where you can choose two or three different materials in the pattern, or make a few different designs which you can choose from and also let you choose the materials?
Design 1 is the style currently used in Spawntown (red = bricks, green = sandstone).

We could also make these blocks standardized, but allow everything above the bottom three blocks to be however you like it. So the bottom three blocks are standardized with for example sandstone, brick, sandstone in Spawntown, and then a mural above them from layer 52 to the surface (if it were in the tunnel which was dug up to the surface). I think that's the best option.

We could also vote for it. Do you want to vote for it? We can make a poll to determine if we should vote for it. Uhh.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 10:11:45 AM
I'm using sandstone both because its in a desert (which Spawntown is as well) and because it's as close to adobe as it gets for Minecraft. At least the color is close if not the side pattern.

I was thinking of having the mural (which is most likely going to be a landscape type) be 19x10, so moving it up a few blocks won't be a problem.

The mural itself will be on one wall between the 1320 and 1340 coordinate columns.

I'm fine with standardizing it and using a few different designs (I've already done the floor of the station though, that could be one design), although I did expand the station a block outwards on the sides.

For voting on it, maybe?
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 10:58:57 AM
I put some ristrictions into the law. If people don't like it, they can make a poll to have it removed/changed.

I made a wiki page for the entire UBSR law:

http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions)

I put rules about what blocks can be used too, so if I forgot any, tell me so I can add them. Dirt, gravel etc. shouldn't be available imo.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 11:11:27 AM
I didn't see the images until after I posted, the floor for mine is a slight variant on image 3.

What about this paragraph:
The side walls may also be extended, but only if multiple rail lines are placed next to each other, filling up the sides. The same material is placed below the new rails as the material chosen to be below the inner rails, and similarly the extra ceiling blocks are made of the same material as the three middle ones.

Since I made the station one tile wider because I thought it would just be easier to view it that way, not to mention constructing it, is it fine for the station to be like that or do you want me to narrow it back down to three?

There isn't any problem with narrowing it back down to three blocks wide, I'm just checking.
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 11:14:27 AM
Idk, if you haven't spent too much time on it I would recommend narrowing it back.

And how is your wall/ceiling/floor pattern? Can you make it fit one of the three designs, or show how your design is? Maybe I'll add it.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 11:25:36 AM
I put rules about what blocks can be used too, so if I forgot any, tell me so I can add them. Dirt, gravel etc. shouldn't be available imo.

How about leaves? I know they're unusual for underground, but someone may want to be creative. Maybe allow snow and ice? The ice would be tricky though.

Idk, if you haven't spent too much time on it I would recommend narrowing it back.

And how is your wall/ceiling/floor pattern? Can you make it fit one of the three designs, or show how your design is? Maybe I'll add it.

I haven't made the mural yet, so it's okay, the ceiling is glass anyway, haven't made a wall pattern yet besides sandstone.

For the pattern, I can show you a screenshot, instead of cobblestone, I could use sandstone for the block the torch is on. The extra space on the right is simply where I wanted the mural to go.
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 11:30:38 AM
So the walls and ceiling are sandstone, and then the floor is cobble, but with a line of sandstone across every 5 meters (at the torches)?
I guess that can be added as a pattern, I like it, but... It just doesn't seem very consistent with the rest. It's always a hard decision whether there should be consistency, but it's important to decide it now if we don't want to risk spending a lot of time replacing the walls.
Maybe we should go down to just one design for the rail tunnel itself, and then people can be creative on the murals?

I don't think leaves should be added because they are transparent and torches can't be placed on them.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 11:37:44 AM
Forgot about the not being able to put torches on leaves.

More like the side blocks being sandstone and a sandstone or cobblestone block at the torches, also the ceiling is glass, it's just not shown in the screenshot.
Title: Re: Blacraft
Post by: vh on March 12, 2012, 11:54:08 AM
IMO, the only regulations for stations should be that they should let people go up without much difficulty and not obstruct the tracks at all, and not take up too much space.
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 11:56:20 AM
IMO, the only regulations for stations should be that they should let people go up without much difficulty and not obstruct the tracks at all, and not take up too much space.
We aren't discussing regulations on stations currently. :P
We're discussing the walls/floor/ceiling.

Title: Re: Blacraft
Post by: vh on March 12, 2012, 11:57:27 AM
oh. Well then i don't think there should be any restrictions on that besides that it shouldn't harm someone and it should be within that person's region.
Title: Re: Blacraft
Post by: Bla on March 12, 2012, 12:02:43 PM
But then people could make the walls out of gravel, dirt, random holes and diamond blocks in the most ugly pattern imaginable. :P
And wouldn't it be pretty cool to have a consistent design with regional varieties? Imo it's be much more awesome than just making whatever you think looks nice and ignoring the bigger picture.
And the area above the first three blocks still allow you to be very creative.
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 03:24:17 PM
Diamond blocks? I bet only Spawntown would be allowed to use that kind of bling for decoration.

Sounds like something we should put up for voting, with different options.
Title: Re: Blacraft
Post by: vh on March 12, 2012, 03:41:20 PM
i prefer a combination of cobblestone, gravel, sand, dirt, and random pieces of lapis lying around as decoration :)
Title: Re: Blacraft
Post by: smjjames on March 12, 2012, 04:59:44 PM
Wierd, a computer crash (well, the game froze up at the same time as the computer) somehow reset my achievements, has anybody had that happen? Everything else is fine though.
Title: Re: Blacraft
Post by: vh on March 12, 2012, 05:06:07 PM
many times

the resetting acheievments and stats
Title: Re: Blacraft
Post by: smjjames on March 14, 2012, 09:58:09 AM
Hey guys, guess what I found in the caverns onder the swamps, a gold music disk.

Also, this cave (entrance is at -884, 1204) is epic on the same scale as the triple ravine and while there is at least one ravine, there is one or two huge natural chambers, it just feels like something that requires a team to explore fully. I've explored a good part of it, but I don't know how fully I've explored the abandoned mine, let alone the chambers and ravines.

Heck, the sight of the whole thing would be worth the trip.
Title: Re: Blacraft
Post by: Bla on March 14, 2012, 09:59:46 AM
Nice. I can join in exploring it in about 30 minutes.
Title: Re: Blacraft
Post by: smjjames on March 14, 2012, 10:01:40 AM
I've gotta go in an hour and a half though.

Actually, I've got more like an hour since I have to be ready by 11:30 (local time).
Title: Re: Blacraft
Post by: Bla on March 14, 2012, 10:37:11 AM
I'm online now if you want to explore the cave.
Title: Re: Blacraft
Post by: smjjames on March 14, 2012, 10:41:28 AM
I don't really have time right now, later today would be better.
Title: Re: Blacraft
Post by: Bla on March 14, 2012, 10:42:27 AM
Okay, cu then. I probably don't have time later today, or, I'm logging off in 2 hours and 48 minutes.
Title: Re: Blacraft
Post by: FiahOwl on March 14, 2012, 06:27:31 PM

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Title: Re: Blacraft
Post by: Naru523 on March 14, 2012, 07:46:11 PM
Cool story.. uhh... comrade.
Title: Re: Blacraft
Post by: smjjames on March 14, 2012, 10:05:20 PM
Lol

I'd move my soon to be built city to the mountains to the west.
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 07:58:38 AM
Can I start building the railroad now?
Title: Re: Blacraft
Post by: Bla on March 16, 2012, 08:01:44 AM
Yes, if you know how to. I'm online now.
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 08:02:09 AM
I can look at the MC wiki.
Title: Re: Blacraft
Post by: Bla on March 16, 2012, 08:02:58 AM
Just look here (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A72.1.1_Passenger_Transport_Rails).
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 05:35:20 PM
Just wondering how often do you guys enchant stuff? I'm making an enchantment hut, just need to harvest a little over a full stack of sugarcane from Mudkipz farm (if he doesn't mind). The two diamonds are from a dungeon.

I have a zombie dungeon close to the surface (in the oasis area), which I'm planning on making into a zombie farm sometime.
Title: Re: Blacraft
Post by: Bla on March 16, 2012, 05:37:09 PM
Not very often, I usually try to get to level 30 or something.

But the level system gives me paradoxical feelings about enchanting, which annoys me. :P
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 05:42:05 PM
What do you mean paradoxial feelings about it?
Title: Re: Blacraft
Post by: Bla on March 16, 2012, 05:44:08 PM
That if I spent 4 levels for some enchantment when I'm level 30, I've spent a lot more time on getting those levels than if I spent those level when I was level 10. So I will have to spend all of my levels on an enchantment before it feels like it's really worth it. But I still don't really like just throwing all my levels on a single item, like a sword.
Title: Re: Blacraft
Post by: Darvince on March 16, 2012, 05:46:55 PM
You get a lot of enchantments if you reach level 50. And there's ways to make experience farms; you could make one with the Blatown Mobster Trap or whatever it's called by modifying it a bit.
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 05:54:03 PM
You get a lot of enchantments if you reach level 50. And there's ways to make experience farms; you could make one with the Blatown Mobster Trap or whatever it's called by modifying it a bit.

Monster Factory you mean. It'll have to wait until Bukkit updates to 1.2.3 since there have been some AI changes in the mobs that could render the monster factory broken.

In fact, I'm not sure if I should wait for Bukkit 1.2.3 before making an xp farm out of that zombie spawner.

Edit: I miscalculated and made 12 instead of maybe 30, but its fine for now
Title: Re: Blacraft
Post by: vh on March 16, 2012, 06:07:49 PM
Just wondering how often do you guys enchant stuff? I'm making an enchantment hut, just need to harvest a little over a full stack of sugarcane from Mudkipz farm (if he doesn't mind). The two diamonds are from a dungeon.

I have a zombie dungeon close to the surface (in the oasis area), which I'm planning on making into a zombie farm sometime.

kolkolkol sugar cane, i have too much. feel free to take as many as
Title: Re: Blacraft
Post by: vh on March 16, 2012, 06:08:27 PM
That if I spent 4 levels for some enchantment when I'm level 30, I've spent a lot more time on getting those levels than if I spent those level when I was level 10. So I will have to spend all of my levels on an enchantment before it feels like it's really worth it. But I still don't really like just throwing all my levels on a single item, like a sword.

notch is evil, he did that on purpose :)
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 06:26:48 PM
That if I spent 4 levels for some enchantment when I'm level 30, I've spent a lot more time on getting those levels than if I spent those level when I was level 10. So I will have to spend all of my levels on an enchantment before it feels like it's really worth it. But I still don't really like just throwing all my levels on a single item, like a sword.

notch is evil, he did that on purpose :)

A way around it could be to have an enchantment table right next to an xp farm, tricky, but not impossible.

Looks like the armor ones such as feather fall, respiration and aqua affinity are probably more useful.

Especially feather fall when we get planes, maybe... unless we get parachutes as well.
Title: Re: Blacraft
Post by: blotz on March 16, 2012, 06:31:16 PM
http://www.minecraftwiki.net/wiki/Enchanting (http://www.minecraftwiki.net/wiki/Enchanting)

must have fire protechtion on diamond chest plate! kolkolkol
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 06:44:51 PM
You can use it on any material, even leather I believe, even though that would be a hell of a waste of a good enchantment on such a poor durability material.
Title: Re: Blacraft
Post by: blotz on March 16, 2012, 06:46:15 PM
yeah, so diamond chest plate would be the best. Btw, are thar "rarity" charts of enchanments?
Title: Re: Blacraft
Post by: smjjames on March 16, 2012, 06:49:56 PM
I don't know about rarity charts, but the MC wiki page: http://www.minecraftwiki.net/wiki/Enchanting (http://www.minecraftwiki.net/wiki/Enchanting) is pretty comprehensive and there is a link to a site which allows you to test and simulate enchantments.
Title: Re: Blacraft
Post by: vh on March 17, 2012, 08:34:58 AM
ah, the fun times before borderguard was invented

http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=10012;image (http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=10012;image)

i'm fine with borderguard, i was just joking up there.
Title: Re: Blacraft
Post by: vh on March 18, 2012, 05:26:47 AM
read left to right, up to down, like a book.

Spawntown getting progressively flooded

1st pic is original.
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 04:08:57 PM
Can I use a blaze rod or two (not sure if I'll use one or two, but two would be enough) to make brewing stands?

I've finished the observatory (took most of the day) and have dug out sleeping quarters and a research lab/library just under the observatory itself.

The thing is that there isn't all that much which would look like research stuff, at least not in single blocks. The room itself isn't particularily big, 9x4x3, so.... Edit: Hrm.... if I made it 4 blocks high, I could put a decent looking screen in there.... I'll just use my imagination and figure something out.

Also, I tried to make the dome, well,  like a dome, but it seems to have come out more conical. Its my first attempt at one anyway.
Title: Re: Blacraft
Post by: vh on March 18, 2012, 04:10:26 PM
if you need help with domes, i looove making domes :P
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 04:19:38 PM
What I tried to do was use the circle chart, and its my first time actually trying to make a decent circle in minecraft, at least one on a larger scale.

But yes I could definetly use help here.

Its on the mountain peak just behind your cabin to the north.
Title: Re: Blacraft
Post by: vh on March 18, 2012, 04:21:33 PM
just look at this, it's pretty easy once you see how it works

How to make a perfect dome in Minecraft (http://www.youtube.com/watch?v=-IJ3g5Mfovw#)
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 04:26:24 PM
Okay, although I'm going to have to destroy a whole lot of irretrievable glass when I redo it.
Title: Re: Blacraft
Post by: vh on March 18, 2012, 04:26:54 PM
you can always use another material as a substitute
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 04:37:57 PM
you can always use another material as a substitute

I mean the glass thats already there (I have it in a cross pattern).

Maybe it's because it's kind of a small dome, 19 tiles in diameter and perhaps I should remove some off the top to make it flatter.

Still, in looking at the circle chart, I can see what I did wrong there.

Also, does anybody have a silk touch enchanted tool (or two, just in case) that I can borrow? Theres 200+ glass blocks that I'd have to remove.
Title: Re: Blacraft
Post by: blotz on March 18, 2012, 06:03:05 PM
I dont think any1 does, and in 1.2.3, Silk touch doesn't work on glass/glass panes. :(
Title: Re: Blacraft
Post by: vh on March 18, 2012, 06:04:16 PM
i don't think it is worth a silk touch. Silk touch should be used to mine like, ore blocks or ice, something that cannot be obtained in any other way. 200 glass blocks aren't too much, i can get that in just 10 minutes or so. and no one here has a silk touch
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 06:08:32 PM
I dont think any1 does, and in 1.2.3, Silk touch doesn't work on glass/glass panes. :(

At least sand is generally plentiful.

i don't think it is worth a silk touch. Silk touch should be used to mine like, ore blocks or ice, something that cannot be obtained in any other way. 200 glass blocks aren't too much, i can get that in just 10 minutes or so. and no one here has a silk touch

Okay then, and I guess I misunderstood the purpose of silk touch, and possibly how hard it is to get the enchantment itself.
Title: Re: Blacraft
Post by: blotz on March 18, 2012, 06:53:06 PM
So about the blaze rods,
Ok, blaze rods are very hard to get, though, so would two or three be enough for now?

But he is sever Adim, so ask him.
Hopefully: SHARING IS CARING!!! (pic below), and he'll agree.
Title: Re: Blacraft
Post by: blotz on March 18, 2012, 06:54:33 PM
Also, do you have all the brewing materials? Heres a helpful chart I use. http://www.minecraftwiki.net/images/1/12/MinecraftPotionsClean.png (http://www.minecraftwiki.net/images/1/12/MinecraftPotionsClean.png) nice resolution too.
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 07:24:57 PM
So about the blaze rods,
Ok, blaze rods are very hard to get, though, so would two or three be enough for now?

But he is sever Adim, so ask him.
Hopefully: SHARING IS CARING!!! (pic below), and he'll agree.

I get that they are hard to get and thats what I was doing in the earlier post, asking Bla. Its not critical or anything as I'm not really sure if a brewing stand would actually fit in since its an observatory, not a chemical lab. So, I was just asking first if I could use one. If it doesn't fit in right, I can just put it in dumping.

Its really just an idea that I had about using it, I don't know if I actually will use one or not. Also I'm not planning on using it for brewing. If Bla doesn't want me to use the blaze rods, thats not a problem.
Title: Re: Blacraft
Post by: FiahOwl on March 18, 2012, 07:55:26 PM

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Title: Re: Blacraft
Post by: Bla on March 18, 2012, 11:07:11 PM
Yes, you can take a blaze rod for your brewing stand.

I recommend seeing if one brewing stand is enough. I don't think you need to brew that often, but if you use it a lot and have to wait a lot, you can take another one later.
Title: Re: Blacraft
Post by: smjjames on March 18, 2012, 11:13:18 PM
I'm not planning on using it, at least not in the near future anytime soon. Anybody dropping by is welcome to use it if I put one in there though.
Title: Re: Blacraft
Post by: smjjames on March 22, 2012, 11:03:02 AM
New MC update, and among the fixes is this: + Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs

Useful for when you want to see the coords or the focus direction indicator (which I've been using like a compass) and the usage graph is spiking over the numbers.

No reccommended build for Bukkit yet, which seems like is what everybody is waiting for (or maybe summer vacation) before becoming active again.
Title: Re: Blacraft
Post by: Bla on March 22, 2012, 11:06:44 AM
I'm just waiting for any sort of vacation. :P I do occasionally log on and do stuff, but problably no big projects in the near future...

Also, new graphs of the ekonomy.
Title: Re: Blacraft
Post by: smjjames on March 22, 2012, 11:46:20 AM
Hrm, someone in a post on their forums said that EvilSeph (one of the devs) said 12 hours ago on twitter that they were updating to 1.2.4 R1.0 soon, so, heres hoping for a recommended release within the week....
Title: Re: Blacraft
Post by: vh on March 22, 2012, 11:47:02 AM
esiting, but i'm not really too worried/waiting for bukkit update, just got bored :P
Title: Re: Blacraft
Post by: smjjames on March 22, 2012, 12:44:12 PM
Anybody know how many development phases they have? They already started phase 3 and one of the devs said their personal guess may be tonight.

Still, even if they make a recommended build today, it'll take some time for Bla to make sure the plugins are updated, update the server, do chunk cleanup, and whatever else he has to do.

However I can wait another day or two.

*Is hoping for a rainforest biome to the west/northwest of Kaeshar*

Edit: Just a heads up since the Bukkit update seems imminent, within 24 hours anyway.

Bla, do you usually go for a recommended update or can you use the development/beta builds? Not trying to get you to update early (especially since they are still fixing a few bugs), just wondering here.
Title: Re: Blacraft
Post by: smjjames on March 22, 2012, 03:04:42 PM
Hey guys, I don't know if you know already, but there are new textures for the wood planks depending on the wood type for 1.2.4.

(http://www.minecraftwiki.net/images/thumb/f/f7/1.2.4_Wooden_Planks.png/800px-1.2.4_Wooden_Planks.png)

BTW, theres also the new smooth sandstone and ones with heiroglyphs (made with slabs).
Title: Re: Blacraft
Post by: blotz on March 22, 2012, 03:13:41 PM
Whats that last type of wood?
Title: Re: Blacraft
Post by: smjjames on March 22, 2012, 03:19:35 PM
Whats that last type of wood?

Jungle/Rainforest tree.
Title: Re: Blacraft
Post by: FiahOwl on March 22, 2012, 03:23:09 PM

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Title: Re: Blacraft
Post by: FiahOwl on March 23, 2012, 05:39:45 PM

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Title: Re: Blacraft
Post by: smjjames on March 23, 2012, 07:44:37 PM
Wheres the bridge going?

Nice skyscrapers as well.

Edit: Are you planning on having that bridge go all the way west? Might have to make it a block higher so it isn't a boating hazard when people try to go under it.
Title: Re: Blacraft
Post by: FiahOwl on March 23, 2012, 08:27:00 PM

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Title: Re: Blacraft
Post by: smjjames on March 23, 2012, 08:31:25 PM
Wheres the bridge going?

Nice skyscrapers as well.

Edit: Are you planning on having that bridge go all the way west? Might have to make it a block higher so it isn't a boating hazard when people try to go under it.

I made sure it can be boated under.

The bridge is going through the mountain to Solea


Maybe I can add my own path in that direction? I'll probably start mine slightly further north, or I could just make it bend while still on land in Solea. Connect the international routes.
Title: Re: Blacraft
Post by: FiahOwl on March 23, 2012, 08:38:30 PM

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Title: Re: Blacraft
Post by: smjjames on March 23, 2012, 09:18:51 PM
Geeze, the server is being wierdly laggy tonight, I don't mean lag on my part I mean its laggy as in even block placing is getting RBS.

Edit: Had a socket timeout, was able to get back on, but the severe RBS is still there. I'll just work on the road to the point where I want the bridge to start in the morning....
Title: Re: Blacraft
Post by: smjjames on March 24, 2012, 10:15:42 AM
Fiah, Atomic, is there a particular spot you want the roads to intersect at? Just checking so that it can be coordinated.
Title: Re: Blacraft
Post by: FiahOwl on March 24, 2012, 10:25:10 AM

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Title: Re: Blacraft
Post by: smjjames on March 24, 2012, 10:28:39 AM
idc how you or atomic build your share of the road as long as you reach the dark red point.

Thanks, thats what I was asking about, where we should all intersect at.
Title: Re: Blacraft
Post by: atomic7732 on March 24, 2012, 04:25:56 PM
Lol you missed the road I already started by like 20 meters.
Title: Re: Blacraft
Post by: vh on March 24, 2012, 04:26:51 PM
Kol you missed the road I already started by like 20 meters.

kol police!
Title: Re: Blacraft
Post by: smjjames on March 24, 2012, 05:35:05 PM
I'm assuming the spot is at the wooden plank block that someone put behind the tree with the water source inside it?
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 11:49:52 AM
Anybody know of a way to autofarm wool? I'm thinking of making a 'Chromasheep' ranch with all of the possible colors.
Title: Re: Blacraft
Post by: vh on March 25, 2012, 11:51:12 AM
bla maded chromasheep in pine hill
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 11:54:40 AM
I saw a lot of lime green sheep in that area, is that what you mean?
Title: Re: Blacraft
Post by: Bla on March 25, 2012, 11:54:56 AM
You could make a general animal autofarm by making grassy platforms and make the animals fall into some water carrying them to a grinder etc., but that'd only work for the naturally colored sheep. Animals don't go into love mode if you don't feed them, so it's impossible to automatically farm colored sheep.
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 11:57:52 AM
You could make a general animal autofarm by making grassy platforms and make the animals fall into some water carrying them to a grinder etc., but that'd only work for the naturally colored sheep. Animals don't go into love mode if you don't feed them, so it's impossible to automatically farm colored sheep.

I see, okay. Wasn't sure if there was a way to autofarm them without killing them.
Title: Re: Blacraft
Post by: blotz on March 25, 2012, 11:59:21 AM
Sheep turn that color if you right click the dye on it, so does it work if a dispenser fires it? (Just wondering)
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 12:00:48 PM
Sheep turn that color if you right click the dye on it, so does it work if a dispenser fires it? (Just wondering)

That'd be an experiment to try, doubt it'd work though.

Edit: Nope, doesn't work....

Heck of alot easier to just go around and right click them than try to wait for them to get into position. Also colored a whole bunch of them cactus green while I was there for the heck of it.
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 06:55:04 PM
Hey Mudkipz, whats the recommended TNT spread for exploding out a column? The shaft is about 30 tiles tall and I'm doing it in a kind of cross shape like this:

   x
x=x
  x

x being TNT and the = is just a rock column (not the reason for exploding though, just the center).

The surface is actually a few blocks higher, but that won't be a problem.

Also, how should I explode the tnt? I was going to put a few wooden planks next to it, set the planks a block away on fire and run.
Title: Re: Blacraft
Post by: vh on March 25, 2012, 07:01:05 PM
use a lever to explode tnt. Also, not sure what the diagram is there, but if you have a 3x3 cube of stone/cobble, and explode a tnt in the middle, it'lll blow up the entire cube and nothing more.

Try in creative too if you want :)
Title: Re: Blacraft
Post by: smjjames on March 25, 2012, 07:03:50 PM
Well, yea maybe I oughta experiment in creative.

Still, theres some caves that the stairway passes through, so...

Edit: I like the results and now I understand about the redstone...
Title: Re: Blacraft
Post by: smjjames on March 26, 2012, 08:15:29 AM
Hey guys, I have an idea to build a temple of sorts to Gaia (or Armok, or the Spaghetti monster, or whatever you want to think of it) in that chamber that I found some time ago (I had been inspired to the idea, given how deep it is) and blew a skylight (and a second smaller skylight) out yesterday. Part of my idea is to have columns (between 5 to 10 blocks high) representing the ores. So, aside from diamond (given how rare it is, I might not have a column for it), how would you guys feel about me asking for ore blocks of the various ores?

I'm also thinking of incorporating stone, dirt, sand, and sandstone into the whole thing. I would like to be able to use the smooth sandstone in 1.2.4 though.....

Keep in mind though that its still in the idea stage and hasn't gotten to the planning stage yet. There are many possibilities that I could do such as having most of the column be wool and only the top block be the ore block, which would work for diamond since we'd only need one block.

I'm also thinking of having a giant tree grow out of the middle and out of the skylight because, well, Gaia....

A side idea I had a moment ago was to build a little thing representing the classical elements, air (maybe I'll use glass to represent it, or wool....), fire, water, and earth.
Title: Re: Blacraft
Post by: Bla on March 26, 2012, 08:19:27 AM
Sounds interesting, how about calling it something like a museum though, so it doesn't sound as "superstitious" as a temple?

I'd be fine with providing ore blocks for it, depending on how many you need, but we can vote for that.
Title: Re: Blacraft
Post by: smjjames on March 26, 2012, 08:30:32 AM
Sounds interesting, how about calling it something like a museum though, so it doesn't sound as "superstitious" as a temple?

I'd be fine with providing ore blocks for it, depending on how many you need, but we can vote for that.

Shrine maybe? Its not really a temple, its just the word that first came to mind, more like a place to honor. Not meant to be religious or anything, just something cool I came up with.

Its probably the Dwarf Fortress in me showing :) lol.
Title: Re: Blacraft
Post by: smjjames on March 27, 2012, 09:25:50 AM
What the? Somehow I've got myself an infinite bed. By that, I mean I put down a bed, but the item is still in my hand and in my inventory. I did make several, but I'm not going to exploit it since it was intended to be a portable bed.

It might have something to do with /cmagnet chests because I have a whole bunch of /cmagnet enabled chests on the bottom of the chamber around where the hole is to collect fallen debris as I clean the TNT'd sides up. I did accidentially fall and die last night, so that probably did it somehow.

Going to see if I can de-bugify it somehow....

Edit: discovered a few more in chests....

Edit: Fixed it. I have a theory as to what happened. When I died, somehow the item got quantum split into two. When I stacked the beds (actually quantum clones of the same bed) into one, it was fixed. Wierd huh?

Hrm, I wonder if other items get affected as well?......

Edit: Yes, other items are affected, at least torches and flint are. Quantum duplicated torches simply dissapear though when attempted to be used.
Title: Re: Blacraft
Post by: FiahOwl on March 27, 2012, 11:08:50 AM

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Title: Re: Blacraft
Post by: smjjames on March 27, 2012, 12:46:38 PM
As far as I can tell, normal blocks are not affected by the bug.

I didn't try to make any flint and steel out of the quantum duplicated flint as i didnt have any iron bars with me at that moment and I found that duplicated torches simply disappear, so, no telling what might happen with quantum duplicated blocks if you do anything with them. 

I was able to use the duplicated bed like normal though.
Title: Re: Blacraft
Post by: vh on March 27, 2012, 12:49:02 PM
you should ask bla before you test glitches. (just quoting).
Title: Re: Blacraft
Post by: smjjames on March 27, 2012, 02:12:14 PM
you should ask bla before you test glitches. (just quoting).

It was an accidential test since I logged in when it was nighttime ingame. The rest is purely observation, I had no intent of exploiting it. Beds are cheap enough to make already.

I was collecting and stacking some of the items scattered around in chests, which is how I noticed that the torches and flint got duplicated.
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 12:27:41 PM
Bla, before you disable /cmagnet (which is required for some autofarms actually...), at least check to confirm whether blocks can actually get duplicated. It might be from grabbing the item just as the /cmagnet goes off.

Since the plugin for it is going to be updated anyway, probably see if there are any fixes? Theres a possibility others who use it have reported on it.
Title: Re: Blacraft
Post by: Bla on March 28, 2012, 12:28:44 PM
Nah. If you need to use it for autofarms, I can make you a dropchest.
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 06:14:44 PM
Hey guys, it looks like they're about to put out a recommended build very soon as they just updated to 1.2.4 R1.0 version for release. http://dl.bukkit.org/downloads/craftbukkit/view/00993_1.2.4-R1.0/ (http://dl.bukkit.org/downloads/craftbukkit/view/00993_1.2.4-R1.0/)

Its not ACTUALLY released just yet, but looks soon, unless I'm misunderstanding the development pattern they're doing and its a beta.
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 06:48:15 PM
DING! Recommended build is out!

http://dl.bukkit.org/downloads/craftbukkit/view/00993_1.2.4-R1.0/ (http://dl.bukkit.org/downloads/craftbukkit/view/00993_1.2.4-R1.0/) (same link as before actually, just labelled recommended build now).

Edit: The official announcement: http://forums.bukkit.org/threads/craftbukkit-1-2-4-r1-0-is-now-available.67685/ (http://forums.bukkit.org/threads/craftbukkit-1-2-4-r1-0-is-now-available.67685/)
Title: Re: Blacraft
Post by: vh on March 28, 2012, 06:51:42 PM
cute
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 06:53:15 PM
cute

Wut? I'm just a bit excited for the new stuff in 1.2.4 :P

Of course though, it'll take up to a day for the plugins to be updated and a bit of time for Bla to do the updates and anything he needs to do.
Title: Re: Blacraft
Post by: Darvince on March 28, 2012, 06:56:24 PM
cute
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 07:00:52 PM
cute

Is that like a sarcastic way of saying 'nice' or 'cool'? Or is it a brony thing as I'm not getting it here.....
Title: Re: Blacraft
Post by: vh on March 28, 2012, 07:04:35 PM
no, i think I (or maybe someone else) responded to something someone said with a sarcastic 'cute' sometime back in september last year which started a cute meme.
Title: Re: Blacraft
Post by: smjjames on March 28, 2012, 07:10:09 PM
no, i think I (or maybe someone else) responded to something someone said with a sarcastic 'cute' sometime back in september last year which started a cute meme.

Oh, okay.

Anyways, not sure if maybe I can just go ahead and update now. Its like 4 AM where Bla is and so I'd have to wait a while anyway for him to update the server.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 12:19:44 AM
I decided to go and update, but I can wait a few days for Bla to update the server and the plugins.

Also, Bla, when you trim the chunks, could you delete the village to the west of Kaeshar? I already ransacked it for resources (pretty much everything except most of the cobblestone and glass panes) and it was already kind of messed up anyway. Although if you want to leave the ruins, thats fine with me.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 06:17:38 AM
no, i think I (or maybe someone else) responded to something someone said with a sarcastic 'cute' sometime back in september last year which started a cute meme.
Cute meme is cute.

Naru said only girls would use the word "cute" or something like that, so I/Mudkipz (I think) decided that NOP.

I'll check the server.

Edit: Yes, it has been updated to 1.2. I will download the map and put the server offline now, and crop it.
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 07:26:34 AM

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Title: Re: Blacraft
Post by: Bla on March 29, 2012, 07:33:38 AM
..........The hour I spent on cropping has just been wasted because crash...........

...........................Yes.................... Dots......................Dots of anger.........................................
Title: Re: Blacraft
Post by: Naru523 on March 29, 2012, 07:38:32 AM
Naru said only girls would use the word "cute" or something like that, so I/Mudkipz (I think) decided that NOP.

don't judge me
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 07:56:26 AM
..........The hour I spent on cropping has just been wasted because crash...........

...........................Yes.................... Dots......................Dots of anger.........................................

Computer crash? Ouch.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 07:57:08 AM
No, MCEdit crash.

It's my own fault though, because I didn't save. I do that now. I just had a prejudice against saving in MCEdit, not completely sure why.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:04:08 AM
No, MCEdit crash.

It's my own fault though, because I didn't save. I do that now. I just had a prejudice against saving in MCEdit, not completely sure why.

Yea, I was going to say you should save every once in a while if you have problems like that. I took a peek at rainforests in single player and they're awesome :)

Now, I just need a rainforest/jungle with a sufficiently large area as I already have an idea for a 'ruins' type thing.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 08:08:16 AM
So I finished cropping... Currently rendering a world map, and afterwards I will upload the new world, and then we can play on 1.2. :)

Forget that..... Idk what went wrong, but now some of the chunks I deleted are apparently still there.............

I am completely confused.........................

Ok yes, for the second time I will have to redo a lot of stuff.

AHHHHH CRASH
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:29:24 AM
If it only takes a second or two for it to process a save, maybe save it every few chunk deletes? Just trying to help.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:19:04 AM
*pokes thread* sorry for spam post, trying to unbreak the thread as its not showing the last post and the quick reply window for me. Works fine in other posts so I know its not me.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:20:22 AM
Nope, and the previous page is fine, just not this one. wierd.......
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 09:36:19 AM
Fixed. I tried to upload a map of the world, but something went wrong.

The server is up again with the cropped world.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:39:01 AM
Fixed. I tried to upload a map of the world, but something went wrong.

The server is up again with the cropped world.

Can't log in, disconnected by server. I hope you didn't crop the swamp that is north of Kaeshar, because thats where I was logged out in.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 09:40:35 AM
I did delete it, but new land should generate when you log in.

I can't log in either, the server might not have converted the world. Idk. *Sigh*
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 09:42:02 AM

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Title: Re: Blacraft
Post by: Bla on March 29, 2012, 09:42:35 AM
I'm pretty sure he would be placed on top of it.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:42:53 AM
I did delete it, but new land should generate when you log in.

I can't log in either, the server might not have converted the world. Idk. *Sigh*

GAH, I hope you didn't delete the hole I had made? But whatever, if it is, I can move on to other ideas. Also had a whole bunch of stuff in chests on the surface, I hope those remain.

Unless its buried under a mountain or something.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 09:43:53 AM
If you lost anything important I can give it back or add back old chunks from the backup I took before cropping the map.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:49:23 AM
Loads of cobblestone (I can get more from my quarry no problem), dirt, loads of sand (desert....) sandstone (again, desert)........

Probably the only real importaint things are about two stacks of coal, 30 units of iron (might have put it in a warehouse) a half-worn out diamond pick which I used to mine out a block of obsidian (I don't neccesarily need the obsidian block back)...

Also, server is down.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 09:50:12 AM
Also, server is up.
Fix'd :)
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 09:53:31 AM
Or not, also the hole is still there and everythings intact.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 10:24:09 AM
Kolkolkol
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 10:42:45 AM
To clarify what Bla asked me in game, no, the ice didn't melt, I had my bearings confused.
Title: Re: Blacraft
Post by: Bla on March 29, 2012, 12:11:57 PM
World map updated.

A new isomagic map will be at

http://zoom.it/JjyX (http://zoom.it/JjyX)

Soon. It will be a night map this time.
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 12:37:16 PM

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Title: Re: Blacraft
Post by: Bla on March 29, 2012, 12:38:06 PM
Also, please be careful with creepers. The Safe Creepers plugin doesn't work anymore.

Hopefully it'll be fixed fast.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 12:38:30 PM
looks more like a multi level spleef
Title: Re: Blacraft
Post by: vh on March 29, 2012, 12:38:49 PM
oh goodie bla, time for creeper spleef :)
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 12:40:14 PM

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Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 12:49:28 PM
The default respawn point got shifted southwest of Spawntown to -142, 65, 221. Just saying.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 12:50:55 PM
bla set it to inside the mob spawner and dig up everyone's beds :)
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 12:53:56 PM

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Title: Re: Blacraft
Post by: vh on March 29, 2012, 12:54:16 PM
KOL
look at the edit date of the first post
KOLKOLKOL
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 12:58:16 PM
KOL
look at the edit date of the first post
KOLKOLKOL

I don't see whats funny about it.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 12:59:03 PM
it's 12:12:12
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 01:00:03 PM
It says 11:12:12 for me.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 01:01:02 PM
strange maybe you have DST or some settings turned on/off
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 01:02:24 PM
strange maybe you have DST or some settings turned on/off

Yea, just figured that out. I thought it would have changed automatically.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 01:09:15 PM
kol

i'll put anyone else's buildings/whatever in if they want/ask.

and i did this in mspaint in 2 minutes so it might look a bit rushed
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 01:12:56 PM
Neat. Cool to see that its almost done. I wonder if updating fixed that strange lag problem I had when in the area,

Anyways, although those in the bukkit thread for safecreeper say that it does work for 1.2.4, Bla will just have to check it I guess.
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 02:03:05 PM

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Title: Re: Blacraft
Post by: vh on March 29, 2012, 02:07:07 PM
eww a browser mode
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 02:07:35 PM

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Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 02:08:29 PM

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Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 02:08:55 PM
Would Sleep 5.0.3 (http://forums.bukkit.org/threads/misc-sleep-5-0-3-multi-player-sleep-management-idle-notifications-force-1-2-4-r0-1.14703/) work for you Bla if SleepAnnounce still doesn't work or gets updated? It can do the same thing that AnyoneSleep does as well.

It might be a bit less glitchy than AnyoneSleep.

@Fiah: I think the docks got erased when I looked at the isometric map.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 02:15:32 PM
Also, the whole stretch of ocean south of what got clipped is now land. I've spotted jungle to the southwest of Kaeshar.

So, the Great Southern Ocean is now a Great Southern lake, over a kilometer long.
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 02:22:54 PM

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Title: Re: Blacraft
Post by: vh on March 29, 2012, 02:29:50 PM
what am i seeing
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2012, 02:47:54 PM

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Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 03:57:56 PM
Heres mine (my map and Fiahs overlap on the blocky island). The jungle pic is where I'm at in the third pic. Revolutea is just off the right edge of the map.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 03:59:04 PM
Two more.

Title: Re: Blacraft
Post by: Darvince on March 29, 2012, 05:30:17 PM
kaesharian skin
!
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 05:36:47 PM
kaesharian skin
!

The last one got bugged.

Still, the skin itself is actually a Warhammer 40k Techpriest. I'm not even a fan of or play Warhammer, I just liked that particular skin.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 07:34:36 PM
world map refuses to update >.<
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 07:44:17 PM
Bla said that he had a problem with the world map uploading earlier. He probably should upload the latest with my and Fiahs explorations. I tried to stay within the 2000/-2000 mark and not go very far.

I explored northwest (mostly west) of Kaeshar and there is swamp, swamp, and more swamp. Was hoping for a rainforest. I also found a larger rainforest just beyond the 2000 point, but didn't explore further than the edge.

And yes I know Bla will probably be a bit frustrated at us making the map bigger again. but its just the southern areas atm.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 07:47:54 PM
no the map updated fine, just that it usually takes a day or so before i can actually reach it for some reason. and did it rain in rainforest? kol

are there mobs down below the 'canopy'? of the rainforest
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:11:52 PM
no the map updated fine, just that it usually takes a day or so before i can actually reach it for some reason. and did it rain in rainforest? kol

are there mobs down below the 'canopy'? of the rainforest

Are you talking about the world map on the first page? That one hasn't been updated yet.

For mobs, the light level is the same as a dense forest, so, passive and neutral mobs only. Unless there happens to be an open cave somewhere of course.

For rain, I'm pretty sure it does, heh.

Edit: nm, I see you mean the blawiki one.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 08:14:21 PM
For mobs, the light level is the same as a dense forest, so, passive and neutral mobs only. Unless there happens to be an open cave somewhere of course.

i meant, does the leaves get thick enough to block out light and cause mobs to spawn under?
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:16:46 PM
For mobs, the light level is the same as a dense forest, so, passive and neutral mobs only. Unless there happens to be an open cave somewhere of course.

i meant, does the leaves get thick enough to block out light and cause mobs to spawn under?

I haven't been to one that dense yet, but I don't think so.

Also the world map is still showing the old one, even though the new one showed on the uploaded images list.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 08:24:21 PM
yeah, same problem i've been having.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:37:50 PM
....

We need to get the AnyoneSleep plugin fixed or replaced because Naru was on and I couldn't change it to day until he did sleep.
Title: Re: Blacraft
Post by: vh on March 29, 2012, 08:40:04 PM
have you tried relogging? it's buggy.
Title: Re: Blacraft
Post by: smjjames on March 29, 2012, 08:40:54 PM
It's buggier than usual though.

Vine covered caves are cool....

Woo, found a BIG rainforest directly west of Kaeshar.

Heres a screenshot of the region, the shallows and scattered islands is all swampland, nearly all of the landmass is jungle, with some subtropical deciduous forest in the northeast section.

Also, does anybody know if ocelots are suppoused to spawn in ALL jungles? I haven't seen any in my travels.

Oh yea, that landmass kind of looks like the southern part of England doesn't it?
Title: Re: Blacraft
Post by: Bla on March 30, 2012, 03:31:01 AM
Oh yea, that landmass kind of looks like the southern part of England doesn't it?
Matty needs to build a giant teacup in it.
Title: Re: Blacraft
Post by: FiahOwl on March 30, 2012, 07:54:03 AM

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Title: Re: Blacraft
Post by: smjjames on March 31, 2012, 12:39:55 PM
I would like to make a poll asking if we can change to Sleep 5.0.3 (http://forums.bukkit.org/threads/misc-sleep-5-0-3-multi-player-sleep-management-idle-notifications-force-1-2-4-r1-0.14703/) since not being able to get it to daytime when there are AFK people is annoying. I would make it myself, but I'm  nowhere near Spawntown and can't get to it at this time.

The default respawn point still needs to be moved back into spawntown, it got shifted to the southwest in Kaktaoland. I forget the exact coords, but I mentioned it a page or two ago.
Title: Re: Blacraft
Post by: Bla on March 31, 2012, 12:49:13 PM
We don't vote for plugins in the voting center.

The ones who manage the servers--- Wait, am I still online? Uhh, where did I come from, that plugin isn't available on the list, so I'd have to ask them to make that plugin available.

I'd say, be patient. And sorry about forgetting that I was online.

Here are some news from two days ago:

We've just made the recommended build available for customers to use which can be enabled via Clanforge:
Clanforge > Profiles > New > Mod: Bukkit 1.2.4 RB > Enter a profile name > Create > Tick the box to apply > Restart the server.

A few things to note:
-The current plugin database will still be available at your disposal, but you will need to re-add these along with any configs via the usual method:
Clanforge > Profiles > Edit > Addons > Select the addon > Add > Restart the server
Also note that some plugins will be outdated and we will udpate them as the updates become available.
Title: Re: Blacraft
Post by: smjjames on March 31, 2012, 04:44:25 PM
According to http://dev.bukkit.org/server-mods/safe-creeper/, (http://dev.bukkit.org/server-mods/safe-creeper/,) it is suppoused to work for 1.2.4, but I guess the delay is the Clanforge thing which you get the plugins out of? I'm not completely sure why you can't just download the plugin and put it in or something.
Title: Re: Blacraft
Post by: Bla on March 31, 2012, 04:45:34 PM
According to http://dev.bukkit.org/server-mods/safe-creeper/, (http://dev.bukkit.org/server-mods/safe-creeper/,) it is suppoused to work for 1.2.4, but I guess the delay is the Clanforge thing which you get the plugins out of? I'm not completely sure why you can't just download the plugin and put it in or something.
Because I choose plugins from a list which the people at Clanforge are managing.
Title: Re: Blacraft
Post by: Darvince on March 31, 2012, 04:49:26 PM
Go poop on them then.
Title: Re: Blacraft
Post by: smjjames on March 31, 2012, 05:07:20 PM
We don't vote for plugins in the voting center.

The ones who manage the servers--- Wait, am I still online? Uhh, where did I come from, that plugin isn't available on the list, so I'd have to ask them to make that plugin available.

I'd say, be patient. And sorry about forgetting that I was online.

Here are some news from two days ago:

We've just made the recommended build available for customers to use which can be enabled via Clanforge:
Clanforge > Profiles > New > Mod: Bukkit 1.2.4 RB > Enter a profile name > Create > Tick the box to apply > Restart the server.

A few things to note:
-The current plugin database will still be available at your disposal, but you will need to re-add these along with any configs via the usual method:
Clanforge > Profiles > Edit > Addons > Select the addon > Add > Restart the server
Also note that some plugins will be outdated and we will udpate them as the updates become available.

You could probably ask them about making it available if SleepAnnounce and/or AnyoneSleep don't get updated, it does the same functions as those two.

The AnyoneSleep not working is just annoying and not near-critical like SafeCreeper is, so I can wait a while for that one. Since SafeCreeper is suppousedly working for 1.2.4, it should get updated in the plugin list, soon.....
Title: Re: Blacraft
Post by: Bla on March 31, 2012, 05:08:46 PM
I will do whatever I feel like about the plugins, mapping and spawnpoint whenever I feel like it. :)
Title: Re: Blacraft
Post by: smjjames on March 31, 2012, 05:18:17 PM
I will do whatever I feel like about the plugins, mapping and spawnpoint whenever I feel like it. :)

At least the default spawnpoint didn't get shifted like 1,000 blocks away or something.

How did it end up getting shifted anyway? Does that kind of thing usually happen?

Maybe someone could build a little shelter at that spawnpoint or something, *shrug*
Title: Re: Blacraft
Post by: FiahOwl on March 31, 2012, 06:28:43 PM

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Title: Re: Blacraft
Post by: FiahOwl on March 31, 2012, 07:37:20 PM

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Title: Re: Blacraft
Post by: smjjames on March 31, 2012, 08:13:42 PM
Can we have the newer map now ASAP please Bla?? lol. I need to figure out what territory to stake out.
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 01:17:07 AM
Hmm, Fiah, that bridge (and road leading to it) looks very straight and perpendicularish, and flat without any truss... I'm sure it could be made more interesting than that? :P

I will do whatever I feel like about the plugins, mapping and spawnpoint whenever I feel like it. :)
And whenever I am capable of it (I am currently not with the maps, because the program is not updated for 1.2).

From now on I will most probably ignore any requests to update plugins/move spawnpoint/update maps/etc.
You are welcome to build a small shelter at the spawnpoint though.

The spawnpoint problem might be me who accidentally messed it up in MCEdit, I remember accidentally doing something with the spawnpoint, but I thought it had no effect or that I undid it, I think.

And, for the first time I will plan a building before making it. :P This is a plan for a bridge connecting Plaxium Forest and Novascotchara. I'm not sure about the materials to make the towers and truss from, but there will be some glowstone-on-netherbrick-sticks as some tops, and the road will most likely be cobblestone slabs, and then there will be glass panes in the sides.
I'm thinking of using bricks for the pillars and sandstone for the truss. Any suggestions?
Title: Re: Blacraft
Post by: vh on April 01, 2012, 04:33:11 AM
maybe one or two more pillars where there are glass panes (unless this is supposed to be a suspension bridge of some sort)
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 04:37:24 AM
Yes, it's supposed to be a suspension bridge.

Here it is colored with the bricks and sandstone.
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 06:43:29 AM
Hmm, Fiah, that bridge (and road leading to it) looks very straight and perpendicularish, and flat without any truss... I'm sure it could be made more interesting than that? :P

I'm planning on doing some kind of truss for the longer section of my bridge and possibly the one at the Kaeshar end as well. I'm thinking of using arches for the one in Solea and some kind of hybrid suspension bridge (because of the bend it takes) for the one in Kaeshar.
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 06:47:11 AM
Okay.

I don't expect anyone to make non-straight bridges (although I made a small diagonal one, which can also be ok), but imo roads shouldn't just be completely straight lines which are flat and just completely ignore the terrain, hanging a few meters above it in some places. Ultimately it's not me who decides how you should make your roads, but that's just my opinion, and if anyone agrees and likes the way I make roads, I'm happy to provide roadwork for anyone. :P
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 07:04:10 AM
Okay.

I don't expect anyone to make non-straight bridges (although I made a small diagonal one, which can also be ok), but imo roads shouldn't just be completely straight lines which are flat and just completely ignore the terrain, hanging a few meters above it in some places. Ultimately it's not me who decides how you should make your roads, but that's just my opinion, and if anyone agrees and likes the way I make roads, I'm happy to provide roadwork for anyone. :P

Well, I did have it follow the terrain for a ways in Solea and I put a slight curve into it as it goes through the shallows.
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 07:59:27 AM
Plugin update Bla? You restarted the server all of a sudden.
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 08:01:17 AM
I tried restarting it just in case it would update more of the plugins. I haven't checked whether more plugins have been updated since this morning where Essentials was updated on the server, though, so the plugins may not have been updated.

So, don't expect the sleep plugins or safe creeper to work or anything...
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 08:03:14 AM
I tried restarting it just in case it would update more of the plugins. I haven't checked whether more plugins have been updated since this morning where Essentials was updated on the server, though, so the plugins may not have been updated.

So, don't expect the sleep plugins or safe creeper to work or anything...

Okay, just wondering what the server reboot was about.
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 08:52:30 AM
This sign means Fiah has been here, and it is claimed for Aeridani.

And this sign means Smjjames has been here and the area is claimed for Kaeshar.

Since we don't have a fuller worldmap right now, this will have to do. Also, I'm going to make a map of the area south of Revoluta, for easier navigation and claiming.

Before you complain Fiah, you started the claims, I'm just following up with a territory grab of my own.
Title: Re: Blacraft
Post by: vh on April 01, 2012, 08:59:37 AM
make it out of tnt and surround it with pressure pads for more prettyness
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 09:19:47 AM
make it out of tnt and surround it with pressure pads for more prettyness

How about I just respect the markers he makes and he respects mine? Its not going to be all out war like it was between you and Quontex.

Besides, this is territory staking, not conquest.
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 09:22:25 AM
You don't claim territories by placing a few cobble in it, you claim territories by developing an area. :P

The cobble won't give you any territory. The only way you will gain territory is by using an area and consensus on the borders which we discuss and propose in this topic.
Title: Re: Blacraft
Post by: blotz on April 01, 2012, 09:31:03 AM
That reminds me, I should build something big, not work in my building.
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 09:36:27 AM
You don't claim territories by placing a few cobble in it, you claim territories by developing an area. :P

The cobble won't give you any territory. The only way you will gain territory is by using an area and consensus on the borders which we discuss and propose in this topic.

The way I see it, we're just marking what we're claiming for future use.

I know the cobble won't give me any territory.

Also, Fiah, more taiga far to the south at -653 2377.

I'm mapping the area centered approx on the delta with the ingame map.

I'm finding lots of light errors, which I'm fixing as I go by....
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 10:03:45 AM
So here's the bridge which I didn't blow up at all. :P
Title: Re: Blacraft
Post by: vh on April 01, 2012, 10:06:06 AM
pillars should be made of tnt
Title: Re: Blacraft
Post by: blotz on April 01, 2012, 10:10:38 AM
inb4 big boat
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 10:28:09 AM
inb4 big boat collision with a drunken captian.

Nice bridge btw :)

Bla, do you consider floating chunks of land to be chunk errors? I found a large semi-free floating chunk which seems to have attempted to become wholly free floating.

Also, heres a nice lavafall by the taiga I mentioned earlier.
Title: Re: Blacraft
Post by: vh on April 01, 2012, 10:30:15 AM
that floating island there is almost definetely natural
Title: Re: Blacraft
Post by: Bla on April 01, 2012, 10:30:44 AM
Kol. Thanks. :)

I don't consider it a chunk error, but it'd be easy to even out. In any case I wouldn't force anyone to, but if it were in my territory, I would problably even it out.
Just generation being weird.

Btw, did anyone take the map of Spawntown area?
Title: Re: Blacraft
Post by: vh on April 01, 2012, 10:31:51 AM
Spawntown was demolished so i did the same to the map just incase any Blas were impersonation me!
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 10:35:00 AM
Kol. Thanks. :)

I don't consider it a chunk error, but it'd be easy to even out. In any case I wouldn't force anyone to, but if it were in my territory, I would problably even it out.
Just generation being weird.

Btw, did anyone take the map of Spawntown area?

Not me.
Title: Re: Blacraft
Post by: FiahOwl on April 01, 2012, 10:50:55 AM

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Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 07:03:15 PM
Can someone help me in making an arch (well, a cross section of a dome basically) with a diameter of 69? I'm trying to figure it out using paint, but it isn't helping and the circle chart (the one I have anyway) only goes up to 45.
Title: Re: Blacraft
Post by: vh on April 01, 2012, 07:05:22 PM
mineconics

ftw
Title: Re: Blacraft
Post by: smjjames on April 01, 2012, 07:06:03 PM
mineconics

ftw

huh?

Anyways, nm, I figured out what I was doing wrong.

NVM, Paint is still being stupid......

And I see what you mean, thx.
Title: Re: Blacraft
Post by: Bla on April 02, 2012, 05:49:44 AM
AnyoneSleep is working again according to an unreliable source aka Kipz.

So I epicaved.
Title: Re: Blacraft
Post by: blotz on April 02, 2012, 06:25:53 AM
inb4 creeping creeper. :P

kol wher'd your sword go?
Title: Re: Blacraft
Post by: Bla on April 02, 2012, 06:30:19 AM
It borked, but I was pr0 so I utilized the breakage to collect even more things. >:D
Title: Re: Blacraft
Post by: smjjames on April 02, 2012, 07:52:14 AM
Hey Bla, server broke as I got disconnected due to flying not enabled on the server O.o and no I wasn't flying or jumping.

I was having some RBS related lag though.

One of you were complaining about lag from fire and then shortly, BAM....

Also, I can't reach server..... and the banner on the first page says its online, so I have no idea if its actually online or not.
Title: Re: Blacraft
Post by: Bla on April 02, 2012, 10:28:15 AM
An isomagic map.

http://zoom.it/qNSD (http://zoom.it/qNSD)
Title: Re: Blacraft
Post by: FiahOwl on April 02, 2012, 10:45:50 AM

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Title: Re: Blacraft
Post by: Bla on April 02, 2012, 10:46:40 AM
Blue Bay Bridge?? :P
Title: Re: Blacraft
Post by: FiahOwl on April 02, 2012, 10:52:07 AM

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Title: Re: Blacraft
Post by: Bla on April 02, 2012, 11:08:59 AM
But... x(
Title: Re: Blacraft
Post by: vh on April 02, 2012, 11:09:42 AM
cute, is that another renderer? things look different. and the wall is completed :)
Title: Re: Blacraft
Post by: vh on April 02, 2012, 11:09:56 AM
oh spawntown looks all red :P
Title: Re: Blacraft
Post by: Bla on April 02, 2012, 11:10:25 AM
Yes, it's another rendarvince.

Everything still nids moar redness, though.
Title: Re: Blacraft
Post by: smjjames on April 02, 2012, 11:45:46 AM
Time to build an industrial (Hint: industrial. Imagine industrial, does it sound dirty, steampunk, modern, safe, or something else?) bridge heading off Blue Bay Bridge over Demon's Valley, and Geogaport all the way to the next large city, Downfall City.

Demon's Valley?
Title: Re: Blacraft
Post by: blotz on April 02, 2012, 12:14:39 PM
A Valley with Demon's, duh. jk:P
Title: Re: Blacraft
Post by: blotz on April 02, 2012, 02:02:33 PM
Wow, Blacraft has been really productive over my spring-break, unlike me.
Title: Re: Blacraft
Post by: FiahOwl on April 02, 2012, 02:17:55 PM

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Title: Re: Blacraft
Post by: Bla on April 02, 2012, 02:18:34 PM
If I hadn't had spring break I wouldn't have played more.
Title: Re: Blacraft
Post by: Naru523 on April 02, 2012, 02:34:19 PM
If I hadn't had spring break I wouldn't had played more.
Title: Re: Blacraft
Post by: vh on April 02, 2012, 02:44:24 PM
If I hadn't not had spring break I wouldn't had played less.
Title: Re: Blacraft
Post by: Bla on April 02, 2012, 03:15:15 PM
Fiah, maybe you could rename your Blue Bay so we avoid having two Blue Bays? :P
Title: Re: Blacraft
Post by: FiahOwl on April 02, 2012, 03:34:39 PM

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Title: Re: Blacraft
Post by: Bla on April 02, 2012, 03:35:21 PM
New Blue Bay implies it's based on Blue Bay. :/

What about something completely new and unrelated?
Title: Re: Blacraft
Post by: FiahOwl on April 02, 2012, 03:42:05 PM

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Title: Re: Blacraft
Post by: vh on April 02, 2012, 03:52:45 PM
Poo Bay Bridge
Title: Re: Blacraft
Post by: smjjames on April 02, 2012, 07:14:28 PM
I hope that safecreeper plugin gets fixed soonish because two creepers went and blew up part of the road near the border farm.

I'll repair the damage as best as I can though.
Title: Re: Blacraft
Post by: Darvince on April 02, 2012, 07:50:23 PM
I play Blacraft during approximately 0.6% of my time now.
I play Minecraft during approximately 0.9% of my time.
Title: Re: Blacraft
Post by: smjjames on April 02, 2012, 11:00:09 PM
Time to build an industrial (Hint: industrial. Imagine industrial, does it sound dirty, steampunk, modern, safe, or something else?) bridge

All iron/steel bridge using dark grey (or grey, as MC calls it) wool? Or like a railroad bridge? Really though, its up to you. I went for a steel (light grey) arch with pine wood trusses and sandstone siderails on the bridge.


I would like to ask permission to TNT the wall circled in black. The orange part is optional as I'm not sure how far east I want to remove it, but the corner I definetly want to get terraformed down.

I could leave it up to Mudkipz for the setup as he seems to be the expert in it (and likes blowing stuff up).

I know I don't neccesarily need permission to use TNT, but I don't know how much I'll end up needing, which means alot of gunpowder used up.

Also, I oughta make a flag sometime....
Title: Re: Blacraft
Post by: Bla on April 03, 2012, 02:32:59 AM
Gunpowder is no problem, sand is more of a problem though. But yes, you can blow up that area as much as you want. Personally I have never terraformed using TNT, so I can't say how easy it would be. I guess you just place a few layers of dirt on top of the holes so it looks smooth.

I will check out the road at the farms and repair it if needed.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 04:04:49 AM
kol, never used tnt to terraform, but *goes to test in spc*
Title: Re: Blacraft
Post by: vh on April 03, 2012, 06:53:55 AM
instructions on how to use Ventus' exp farm

1. wait for a few minutes, at least 5 or so, and up to however long you want.
2. pull the lever and wait
3. punch mobs and 1-hit them all
4. wait a few seconds and punch any remaining skelatons hiding in the wall
5. pick up items/exp
6. pull lever again
7. repeat
Title: Re: Blacraft
Post by: Bla on April 03, 2012, 08:28:20 AM
I assume smjjames mined this? You can take it to Kaeshar if you want to. I put it in the correct chests in the public storage.
Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 08:42:30 AM
I assume smjjames mined this? You can take it to Kaeshar if you want to. I put it in the correct chests in the public storage.

Most of it, I actually cleaned out the chests at the stations and put them in the cargo carts. There may have been some in the chests that wasn't mined by me.

Also, I took my share of the iron ore, if you don't mind.

The cobblestone you can dump into storage, I've got plenty, the redstone I guess I could take since I forgot that the redstone bins are full, I suppouse I could take the diamond since I did mine that. I actually managed to find a FOUR block diamond vein.

Also, a word of warning, you know the section I was working on last night? Way back at the end of the tunnel and between the two stations (about halfway, in a lit cavern) there is a lava source and small pool that is right on the same coords as one of the marked parallel passageways. I tried to put a bit of cobblestone around it a little, but only managed to on one end and not the back. One of the parallel passageways actually goes rignt next to it, but its safe as I put cobblestone on the side.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 09:01:10 AM
this is 1/2 of 8 cells to come
Title: Re: Blacraft
Post by: Bla on April 03, 2012, 09:26:43 AM
Kol, cute little farm you haff thar! :P

The first word which comes to mind? Puny. How cute. :P

*Trollblace.png*
Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 09:29:35 AM
Kol, cute little farm you haff thar! :P

The first word which comes to mind? Puny. How cute. :P

*Trollblace.png*

Maybe he's going for effeciency rather than size?
Title: Re: Blacraft
Post by: Bla on April 03, 2012, 09:31:55 AM
No. He's going for size. His only goal is to make a farm bigger than the one in Epicland, he has kipt saying that all of today and yesterday. :P
Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 09:36:31 AM
No. He's going for size. His only goal is to make a farm bigger than the one in Epicland, he has kipt saying that all of today and yesterday. :P

It isn't bigger if the plots are that small, and yes I know he kept saying that all of yesterday.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 03:09:38 PM
well the farm is now around the same size as the one in epicland at 792 blocks.....


1/4 completed

total size shall be 3168 :P (or probably less as i get bored)
Title: Re: Blacraft
Post by: Bla on April 03, 2012, 03:11:05 PM
Naise.

New isomagic map. :)

http://zoom.it/Iike (http://zoom.it/Iike)
Title: Re: Blacraft
Post by: Darvince on April 03, 2012, 03:16:29 PM
Iike?
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 03:32:33 PM

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Title: Re: Blacraft
Post by: vh on April 03, 2012, 03:39:41 PM
WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE

SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO

EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED
WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE

SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO

EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED
WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE  WE WE WE WE WE

SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO

EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED EXCITED

Title: Re: Blacraft
Post by: blotz on April 03, 2012, 03:39:53 PM
Just a few reminders for using Silkey:
1. Only mine coal, Blapis, diamond, and redstone.
2. Return to Public Storage when done (no keeping!)
3. DO NOT try to combine it with another diamond pick (unless it has silk touch too)
4. This is a pick-axe, not a shovel.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 03:41:18 PM
i made it down to 1 use mining cobblestone :)
Title: Re: Blacraft
Post by: blotz on April 03, 2012, 03:42:28 PM
hi, im sarcastic.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 03:42:55 PM
you forgot to include lots of other ores and blocks
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 03:43:33 PM

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Title: Re: Blacraft
Post by: blotz on April 03, 2012, 03:44:03 PM
you forgot to include lots of other ores and blocks

Like?
Title: Re: Blacraft
Post by: vh on April 03, 2012, 03:46:41 PM
grass redstone iron mycelium MYCELIUM MYCELIUM MYCELIUM mushroom
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 03:49:12 PM

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Title: Re: Blacraft
Post by: blotz on April 03, 2012, 03:51:09 PM
grass, ok, i had redstone, iron, are you crazy, MYCELIUM , this is a pick axe, not a shovel
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 03:57:55 PM

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Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 04:26:37 PM
Serves me right for leaving the door open, lol...

Fortunately, nothing of value was lost, and even though the creeper was right next to me, I was basically unhurt. I was just minding my own business when out of nowhere, BOOM.

The chest nearest me actually did get exploded, but that was the only chest which got exploded and while I may have lost a little bit of wood, I have lots of it already.
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 04:28:41 PM

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Title: Re: Blacraft
Post by: Darvince on April 03, 2012, 04:29:19 PM
sssss
Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 04:34:52 PM
Meh, everything was easily fixable without issue, but yes, it was a noob type mistake. I also didn't expect any mobs to have spawned just yet at night there.
Title: Re: Blacraft
Post by: vh on April 03, 2012, 04:39:43 PM
creeper hotel <3
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 06:29:25 PM

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Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 06:31:33 PM

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Title: Re: Blacraft
Post by: blotz on April 03, 2012, 06:37:29 PM
I thought you had enchanted diamond tools.
Title: Re: Blacraft
Post by: FiahOwl on April 03, 2012, 06:38:06 PM

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Title: Re: Blacraft
Post by: blotz on April 03, 2012, 06:39:20 PM
Then you would be annoyed!
Title: Re: Blacraft
Post by: smjjames on April 03, 2012, 09:23:01 PM
I've got a question regarding TNT, redstone, and power. I'm going to have the TNT in a grid of 7x6 in three layers and a TNT every 6 blocks on one axis. How do I activate all of them at once with redstone? I messed around in SP mode and the power only goes so far and I'm not sure about having all three levels connect to a single lever control. I'm sure there is some kind of circuit combination that would let me do this, but I have no experience with redstone circuits.

My other option of course, is to simply use a chain reaction, but I'm going to need up to twice as much TNT as I need now (maximum of two stacks with the current configuration).

Also, I asked if TNT would explode if I used a redstone under it, Fiah said yes, however I checked in SP and nope.

Edit: Did the AFK timer get changed from 15 minutes to 10? Not complaining, just observing as I thought it was 15 minutes before.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 03:43:22 AM
in this picture, 5 different redstone and tnt congigurations is shown. the three to the right will work, all the others will not. If you need clarification just ask.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 03:47:37 AM
for a small grid like the one you described the following would work
Title: Re: Blacraft
Post by: vh on April 04, 2012, 03:56:24 AM
more then one level? no problem! connect them with a stair, in this case, no repeaters needed
Title: Re: Blacraft
Post by: smjjames on April 04, 2012, 07:50:38 AM
Hey Bla, theres an update available for MC (1.2.5), but the info hasn't shown up on the login screen, should I update? I'll hold off on the update for now.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 07:52:37 AM
in this picture, 5 different redstone and tnt congigurations is shown. the three to the right will work, all the others will not. If you need clarification just ask.

whoops i meant the 3 to the left will work and the 2 on the right WILL NOT.
Title: Re: Blacraft
Post by: Bla on April 04, 2012, 07:55:31 AM
The server is still running Bukkit 1.2.4, so I'm not sure it'd work if you updated to 1.2.5.
Title: Re: Blacraft
Post by: smjjames on April 04, 2012, 07:58:15 AM
The server is still running Bukkit 1.2.4, so I'm not sure it'd work if you updated to 1.2.5.

Okay, let us know when you update to 1.2.5 or if you know it'll work if I updated to 1.2.5. I would like those cats to be less magnetic towards things they want to sit on.
Title: Re: Blacraft
Post by: Bla on April 04, 2012, 08:01:18 AM
Your client won't affect the cats in any case, the server handles everything which the cats do.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 08:01:44 AM
try leading them away with an iron tool if they're too magnetic towards your furniture...

cwutididthar
Title: Re: Blacraft
Post by: smjjames on April 04, 2012, 08:08:22 AM
try leading them away with an iron tool if they're too magnetic towards your furniture...

cwutididthar

lol :)
Title: Re: Blacraft
Post by: Bla on April 04, 2012, 08:09:38 AM
try leading them away with an iron tool if they're too magnetic towards your furniture...

cwutididthar
Kol, inb4 he replaces the wool on his bridge with iron and it has catrusses.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 08:11:28 AM
the cats are conspiring the the zombies! When you replace your iron door with a wooden one to keep the cats away, the zombies will attack! ahhhhh
Title: Re: Blacraft
Post by: blotz on April 04, 2012, 08:38:24 AM
Naru, your exp farm chest for drops is overflowing.
Title: Re: Blacraft
Post by: blotz on April 04, 2012, 08:38:48 AM
There is only room for 21 more bones.
Title: Re: Blacraft
Post by: vh on April 04, 2012, 08:39:40 AM
punch a tree and make more chests kekeke
Title: Re: Blacraft
Post by: blotz on April 04, 2012, 08:43:31 AM
Ohes, and also, warning for ventus farm users, if you log out when there are skellies, some might come out if you log back in. I've experiecnce this b4.

Edit: The chest now has <24 stacks of bones, 23 bows, and the rest are arrows.
Title: Re: Blacraft
Post by: smjjames on April 04, 2012, 12:51:10 PM
Okay, I greatly underestimated the power of the explosions and didn't obliberate the whole thing, though I did remove up to half of the mass.... I'm going to have to do it manually now....

So, if anybody wants to help remove the area, you're free to do so.

Bring a weapon and plenty of torches as there are some darkened areas. I have chests nearby for dumping.

Also, I have 30 TNT left over....
Title: Re: Blacraft
Post by: Bla on April 05, 2012, 04:06:54 AM
Growth in stored resources over the past week in Spawntown Collective Storage:

Coal: 995 (59%)
Iron: 884 (86%)
Wood: 187 (9%)
Lapis lazuli: 163 (13%)
Gold: 73 (13%)
Diamond: 10 (5%)

;D Let us continue the glorious growth, comrades! :P
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2012, 07:38:44 AM

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Title: Re: Blacraft
Post by: vh on April 05, 2012, 07:39:55 AM
/me sits down and muches cactus while staring at fiah
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2012, 07:40:42 AM

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Title: Re: Blacraft
Post by: vh on April 05, 2012, 07:46:39 AM
/me builds more wheeeat farms

hehe, i'm double the size of my wheat farm to around 3200 blocks so i can contiously farm and not have to wait for wheat to grow. Theoretically, i can get a bread every 4 seconds or so >:)

wheat farm at around 1600 blocks right now
Title: Re: Blacraft
Post by: blotz on April 05, 2012, 10:27:11 AM
Theorectically, I get a mudkipz every second or so. :)
Title: Re: Blacraft
Post by: Darvince on April 05, 2012, 10:32:33 AM
I thought you two hated each other...
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2012, 10:40:27 AM

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Title: Re: Blacraft
Post by: smjjames on April 05, 2012, 02:47:54 PM
BorderGuard seems to be working in a way because I get craploads of lag when I get too close. I did get to -2900 unintentionally (was going to plant a marker on the shallow land right around there, but lag caused me to change my plans), but I immediately turned back.

Anyways, west of Kaeshar, beyond that rainforest, theres nothing but ocean and scattered islands. Even went north quite a distance within the 1000 mark and didn't hit land. I'm in the open ocean right now and its nighttime.

I wasn't really trying to push the limits with the -2900, I was at around -2800 something, saw a bit of shallows nearby and wanted to put down a marker of some sort. Was going to turn back from that point anyway.

Edit: What the? Server disconnected me for thinking I was moving too quickly, however I (or the server) was having lag pretty badly at that moment. I was in a boat at that time as well.

Edit2: When I logged in, I was next to land and what I guess happened is that the server registered me as having crashed the boat, but I was still away from land and hadn't registered the crash.
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2012, 04:41:10 PM

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Title: Re: Blacraft
Post by: smjjames on April 05, 2012, 05:04:46 PM
Interesting video.

Anyways, as I was returning from exploring the coastline of the taiga by foot, I found a huge cavern entrance at -618, 2351, the northern edge of the taiga. There are also lots of smaller cave entrances in the area. Also, on the southern coastline, there is an exposed cave entrance kind of thing and I think a ravine may be involved as well. I didn't explore the cave system.
Title: Re: Blacraft
Post by: blotz on April 05, 2012, 07:49:15 PM
BorderGuard seems to be working in a way because I get craploads of lag when I get too close. I did get to -2900 unintentionally (was going to plant a marker on the shallow land right around there, but lag caused me to change my plans), but I immediately turned back.

Anyways, west of Kaeshar, beyond that rainforest, theres nothing but ocean and scattered islands. Even went north quite a distance within the 1000 mark and didn't hit land. I'm in the open ocean right now and its nighttime.

I wasn't really trying to push the limits with the -2900, I was at around -2800 something, saw a bit of shallows nearby and wanted to put down a marker of some sort. Was going to turn back from that point anyway.

Edit: What the? Server disconnected me for thinking I was moving too quickly, however I (or the server) was having lag pretty badly at that moment. I was in a boat at that time as well.

Edit2: When I logged in, I was next to land and what I guess happened is that the server registered me as having crashed the boat, but I was still away from land and hadn't registered the crash.

Sometimes when your on a boat, it glitches, and you suddenly go supper speed, and Minecraft/BLacraft considers it as hacks. (this has happened to be before)
Title: Re: Blacraft
Post by: smjjames on April 05, 2012, 07:59:34 PM
BorderGuard seems to be working in a way because I get craploads of lag when I get too close. I did get to -2900 unintentionally (was going to plant a marker on the shallow land right around there, but lag caused me to change my plans), but I immediately turned back.

Anyways, west of Kaeshar, beyond that rainforest, theres nothing but ocean and scattered islands. Even went north quite a distance within the 1000 mark and didn't hit land. I'm in the open ocean right now and its nighttime.

I wasn't really trying to push the limits with the -2900, I was at around -2800 something, saw a bit of shallows nearby and wanted to put down a marker of some sort. Was going to turn back from that point anyway.

Edit: What the? Server disconnected me for thinking I was moving too quickly, however I (or the server) was having lag pretty badly at that moment. I was in a boat at that time as well.

Edit2: When I logged in, I was next to land and what I guess happened is that the server registered me as having crashed the boat, but I was still away from land and hadn't registered the crash.

Sometimes when your on a boat, it glitches, and you suddenly go supper speed, and Minecraft/BLacraft considers it as hacks. (this has happened to be before)

Thats what I figured. the server was having lag problems with me being that close to the borderguard edge. Although when I was out over the ocean, the lag didn't hit until I was within 200 meters of the edge. The point in time mentioned above was south and I was around 2600, 2700. I decided to abandon ship and simply walk. Even then, the server was lagging as the animals were as well.

Also, the reason why I went straight west is to find any land, but thats one big 'ocean' (in rl, it would be a big lake) and the only land I found were scattered islands.

Bla, I don't know if its easier to do isometric maps with the program you're using now, but could you post up a new isometric map?
Title: Re: Blacraft
Post by: vh on April 06, 2012, 09:17:45 AM
just fyi, from something bla said, it seems that rendering the map is not too hard, but uploading the huge image takes time (i think).
Title: Re: Blacraft
Post by: Bla on April 06, 2012, 11:07:48 AM
Well downloading, rendering and uploading all takes time.

The program I have can only make isometric maps. Idk when I'll make the next one.
Title: Re: Blacraft
Post by: smjjames on April 06, 2012, 11:14:11 AM
Its pretty much all ocean with scattered tiny islands out westwards anyway. Not sure why the server got really laggy when I got close (within 500 meters) to the border, loading new chunks maybe? Since I was out over the ocean instead of near land when I went as far west as I could (to see how far off the next shore was), I guess I didn't really notice the lag until I was within rendering distance (200 meters or so) of the 3000 mark and it got really bad.
Title: Re: Blacraft
Post by: vh on April 06, 2012, 07:33:26 PM
The Forssa Wheat Farm is complete and operational at a mere 2376 m^2 of arable soil. Have fun :)
Title: Re: Blacraft
Post by: vh on April 07, 2012, 05:51:24 AM
I transported a chest full of seeds so you can actually plant the whole thing now. Please don't take any until the storage has more than 1 chest, because it takes almost that to plant the whole farm. I also built a safe watch tower. The whole thing should be safe and 16 blocks away from the ground, except for the path that leads to the farm. Just make sure no mobs are following you and it should all be good.

oh, and if bla would buiild a road that would be very cute and prevent the tree parkour. I would myself, but my roads look like i tried to cover the ground in a mess of cobble
Title: Re: Blacraft
Post by: vh on April 07, 2012, 12:45:57 PM
kol, nids more wheat
Title: Re: Blacraft
Post by: smjjames on April 07, 2012, 01:33:56 PM
Inb4 raids on Mudkipzs farm :)
Title: Re: Blacraft
Post by: FiahOwl on April 07, 2012, 01:58:15 PM

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Title: Re: Blacraft
Post by: vh on April 07, 2012, 02:08:23 PM
well, it's public, i guess. i'll keep it fully grown, and if you want to use it, just harvest and replant i guess, like the epilake one.
Title: Re: Blacraft
Post by: Bla on April 07, 2012, 02:13:20 PM
well, it's public, i guess. i'll keep it fully grown, and if you want to use it, just harvest and replant i guess, like the epilake one.
KolkolkolkolkolkolkolkolKOLKHOZ
Title: Re: Blacraft
Post by: vh on April 07, 2012, 02:17:59 PM
yes i've been blacommunisted :P
Title: Re: Blacraft
Post by: smjjames on April 07, 2012, 02:54:46 PM
How far does the zombie banging on door sound carry? I'm asking because I seemingly heard it while underground, at level 43 and nowhere near any doors, unless you count the buildings back up on the surface.
Title: Re: Blacraft
Post by: Bla on April 07, 2012, 03:23:12 PM
Isomagic map updated.

http://zoom.it/EWrc (http://zoom.it/EWrc)
Title: Re: Blacraft
Post by: vh on April 07, 2012, 04:05:32 PM
isomagically cute
Title: Re: Blacraft
Post by: blotz on April 08, 2012, 12:56:15 PM
Hope you do not mind if I take 2 diamonds Bla, I ran out when using the silk touch pick.
Title: Re: Blacraft
Post by: smjjames on April 08, 2012, 03:55:56 PM
Hope you do not mind if I take 2 diamonds Bla, I ran out when using the silk touch pick.

I'm sure it's fine as long as you don't take too much all at once of use a lot over time (like I did initially, but didn't realize it was unsustainable until Bla told me).

Also, Bla, I'm thinking of fully exploring the southwest corner of the map, so if I find a landmass, permission to explore it beyond the 3 km point? Depending on lag as well since I had lots of it for some reason when I got close to the 3 km point. Not sure what was up with that. What I'm planning on doing is sticking to around 2900-2800 (lag permitting) if it's open ocean still.

In all likelihood, I may only find more ocean and scattered islands.
Title: Re: Blacraft
Post by: vh on April 08, 2012, 06:14:32 PM
server keeps crashing or something, idk why. i get a read timeout every 5 minutes
Title: Re: Blacraft
Post by: smjjames on April 08, 2012, 06:28:35 PM
server keeps crashing or something, idk why. i get a read timeout every 5 minutes

I havent been on, so additional exploration isnt the cause. Are you getting lag along with it or is it just a sudden crash?
Title: Re: Blacraft
Post by: vh on April 08, 2012, 06:33:59 PM
random timeouts, and then the server goes down for 5 minutes before working again
Title: Re: Blacraft
Post by: blotz on April 08, 2012, 06:52:35 PM
random timeouts, and then the server goes down for 5 minutes before working again
Title: Re: Blacraft
Post by: smjjames on April 08, 2012, 08:58:14 PM
Seems fine now though.
Title: Re: Blacraft
Post by: vh on April 08, 2012, 11:34:14 PM
yeah so i hope it's ok that i borrowed some coal.....lava forge plugin was being capitalist after the update.
Title: Re: Blacraft
Post by: Bla on April 09, 2012, 03:05:23 AM
Smjjames, I'd prefer if you explored in another direction, even though I wouldn't get angry if you accidentally got a few meter beyond the 3000m mark. But try not to if it's possible. Also, settlements so far out will likely get deleted or moved if the terrain generation is updated.

Bong and Kipz, yes, it's ok.

Server updated to 1.2.5.
Title: Re: Blacraft
Post by: smjjames on April 09, 2012, 06:36:57 AM
Smjjames, I'd prefer if you explored in another direction, even though I wouldn't get angry if you accidentally got a few meter beyond the 3000m mark. But try not to if it's possible. Also, settlements so far out will likely get deleted or moved if the terrain generation is updated.

Bong and Kipz, yes, it's ok.

Server updated to 1.2.5.

Position wise, I stayed mostly within 3000, though the view will go past that point. I already explored last night and theres nothing but ocean and islands out west. I even went north as far as almost the +1000 mark to see if I might hit land, and nope, still ocean and islands. About the only time I went past the 3000 mark is when I went around the islands in the extreme southwest corner to get a better look.
Title: Re: Blacraft
Post by: blotz on April 09, 2012, 06:38:44 AM
Fail, I got lvl3 efficiency and fortune out of 37 whole entire levels. ):
Title: Re: Blacraft
Post by: vh on April 09, 2012, 06:51:27 AM
I WANT MYCEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELIUM
Title: Re: Blacraft
Post by: smjjames on April 09, 2012, 06:54:37 AM
I WANT MYCEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELIUM

Do we even have any Mushroom islands? I didn't see any in my explorations and the only one that we had that I know of got cropped when Bla updated to 1.2
Title: Re: Blacraft
Post by: vh on April 09, 2012, 06:56:08 AM
nope, but i hoping for them. So, (i'm) going to explore everything within the 3 kilometers and then ask bla to expand borderpoo to find MYCCCEEEEEEEEEEEELIUM
Title: Re: Blacraft
Post by: FiahOwl on April 09, 2012, 08:40:29 AM

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Title: Re: Blacraft
Post by: smjjames on April 09, 2012, 08:54:24 AM
Server problems again, timeout every couple of minutes.
Title: Re: Blacraft
Post by: vh on April 09, 2012, 10:02:58 AM
kolwut
Title: Re: Blacraft
Post by: vh on April 09, 2012, 11:32:14 AM
/wpistat
Title: Re: Blacraft
Post by: Darvince on April 09, 2012, 12:47:54 PM
fial

inb4 ten posts just saying "Fiha."
Title: Re: Blacraft
Post by: smjjames on April 09, 2012, 01:15:35 PM
Hey Bla, could you make a road from Kaeshar to approximately the area circled? You can probably continue off the road leading to the observatory and remove as many trees as needed since that forest is pretty dense. Also, unless you are going to go around the mountains by going northwest, just make as many tunnels as needed. Or heck, make a straight tunnel through a section of the mountains.

I had also thought of making a rail route over there, but considering that the route to Kaeshar used like 500 something iron and a week or so ago (when I asked about using iron for the bridge), there wasn't even 200 in collective storage, so that can wait.

I already have an advance base in the nearby cove (its hidden by the trees in the image) and I'm planning on developing the area further. Not to mention that there are lots of caverns, at least two ravines, an epicially big cavern to the north beyond that sandbar and an extensive (bigger than what I have in Kaeshar) abandoned mine in that region with the swamp and continent.

I'm thinking of eventually putting in some Mesoamerican style ruins in the jungle itself.
Title: Re: Blacraft
Post by: Bla on April 09, 2012, 09:59:28 PM
I guess I can do that, but can you draw a route for the road?

Also, I don't think I'll have time to do it this week, I'm not sure.
Title: Re: Blacraft
Post by: smjjames on April 09, 2012, 11:30:54 PM
Hrm, whats your estimation on the resource cost of building a railway from Kaeshar to that area? Its going to have to make an underwater crossing at some point. I'm just making hypotheticals here, no real plans to add one just yet. I might make one for the tunnel through the mountains or something though.

For the specific path, I don't have a specific one in mind, just more or less a straight path from point A to point B. Not an absolutely straight path though as it would just cut through the landscape, but if theres going to be any section of it thats absolutely straight, its going to be the tunnel through the mountains.
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 06:59:33 AM
A railway tunnel costs approximately 0.1 gold pr. meter and 0.7125 iron pr. meter, not counting tools and ignoring redstone and wood.
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 08:54:04 AM
Hrm, 1660-760 (for roundage), carry the two yadda yadda yadda.....

Assuming a straight line, 90 gold and 641.25 iron, so that would be at the very least, a minimum amount required.
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 09:17:54 AM
Last Thursday we had 1906 iron and 621 gold in Spawntown Collective Storage.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 09:44:18 AM

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Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 10:26:11 AM
Last Thursday we had 1906 iron and 621 gold in Spawntown Collective Storage.

Awesome. I'd like to establish a road first though and we can map out the rail route. Haven't thought of a name for this area, something Cove maybe....

@Fiah: If you want to build one using your own resources, go ahead.
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 11:18:53 AM
To make our collective storages more fair, maybe we should make it mandatory to report how much of all items you store in them on every Thursday, and make votes make it mandatory for all collective storages to contribute equally much (in percent of their stored resources) to the projects?

I know I can't expect people to be online every Thursday, so maybe we could make a system where I could check it for you if you can't be online. I could download the maps and check it on there, but I'd prefer if I didn't have to do that very often.
But if you give me the coords of your collective storage I could make the statistics very quickly.

And Fiah, corporations are incompatible with the UBSR treaty. Either the property must be commonly owned or stored in collective storages.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 11:45:13 AM

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Title: Re: Blacraft
Post by: Bla on April 10, 2012, 11:48:44 AM
Why?
Title: Re: Blacraft
Post by: vh on April 10, 2012, 11:50:45 AM
i thought fiah wasn't part of usbr, anyway, it'll take me a while to gather stuff, i don't really have an official collective storage, just bunch of materials all over the placed
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 11:59:27 AM
Dangit, apparently setting fire to canopies (large chunks of isolated oak canopies) still lags the server.

I knew of the lag that had happened when Naru did that to a jungle tree, but I wasn't sure if the problem still existed.

And, I think the server crashed >< I had no intention of crashing the server :P
Title: Re: Blacraft
Post by: vh on April 10, 2012, 11:59:58 AM
i was time out
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 12:00:28 PM
You don't have to have one either. In the other case anyone can take whatever they need. It doesn't mean they'll do it (they haven't so far, obviously), but a collective storage might be nice for important, rare things like gold, diamonds, iron etc. I don't use it for any more than that either, currently, but I plan to store glowstone in there too some time. And maybe some rare building materials too.
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:02:39 PM
isn't collective storages for vote to take material ^^
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:04:18 PM
To make our collective storages more fair, maybe we should make it mandatory to report how much of all items you store in them on every Thursday, and make votes make it mandatory for all collective storages to contribute equally much (in percent of their stored resources) to the projects?

I know I can't expect people to be online every Thursday, so maybe we could make a system where I could check it for you if you can't be online. I could download the maps and check it on there, but I'd prefer if I didn't have to do that very often.
But if you give me the coords of your collective storage I could make the statistics very quickly.

And Fiah, corporations are incompatible with the UBSR treaty. Either the property must be commonly owned or stored in collective storages.

Hrm, I don't really have a collective storage unit per se, but I do have the warehouse which is for private storage and collective use if needed.

I mean I don't have a dedicated collective storage section.

Also, Bla, server probolems....

I'll just manually clear those canopies from on out instead of using fire. Or maybe use TNT?... nah, it'd be a waste just to use to clear canopies.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 12:07:36 PM

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Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:08:01 PM
Well, you only need a collective storage if you're part of the UBSR. i thought it was only bla, naru, bong, and me (fiah? you?), no idea, is there a complete list somewhere
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:10:39 PM
yeah and the server's borked. It's been on and off for the past 3 days
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 12:10:52 PM

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Title: Re: Blacraft
Post by: Bla on April 10, 2012, 12:11:19 PM
Well, you only need a collective storage if you're part of the UBSR. i thought it was only bla, naru, bong, and me (fiah? you?), no idea, is there a complete list somewhere
Look at the world map.
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:12:12 PM
Can't connect atm due to communication error with server.

I think I'll make a collective storage out of one of my skyscrapers.

I can easily expand the warehouse for collective storage dedicated floors.

Well, you only need a collective storage if you're part of the UBSR. i thought it was only bla, naru, bong, and me (fiah? you?), no idea, is there a complete list somewhere


I am part of the UBSR, I just don't share a border because I have SKA (an Autarky) to the north. Not sure if Fiah is suppoused to be in it or not, sortof?
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:12:59 PM
You don't have to have one either. In the other case anyone can take whatever they need. It doesn't mean they'll do it (they haven't so far, obviously), but a collective storage might be nice for important, rare things like gold, diamonds, iron etc. I don't use it for any more than that either, currently, but I plan to store glowstone in there too some time. And maybe some rare building materials too.

isn't collective storages for vote to take material ^^


also, there are hundreds of blocks, should we report on them all?
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:13:30 PM
Can't connect atm due to communication error with server.

ikr

yeah and the server's borked. It's been on and off for the past 3 days
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:13:45 PM
server is back up, for me
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:15:23 PM
You don't have to have one either. In the other case anyone can take whatever they need. It doesn't mean they'll do it (they haven't so far, obviously), but a collective storage might be nice for important, rare things like gold, diamonds, iron etc. I don't use it for any more than that either, currently, but I plan to store glowstone in there too some time. And maybe some rare building materials too.

isn't collective storages for vote to take material ^^


also, there are hundreds of blocks, should we report on them all?

You should see how much cobblestone and sand I have, I have 4 large chests full of sand and 5 large chests full of cobble. I can easily transfer some of that to a collective storage.
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 12:17:19 PM
Yes, you should.

But I really don't think there's any need to keep hundreds of blocks in them.

Quote from: UBSR Declaration
Collective storages ensure economic stability and the possibility of large, coordinated projects. The collective storages hold the excess property from public storages, which cannot be taken for unknown purposes and without multiple people agreeing.
The contents of collective storages within a region can be used freely by the regional government to develop the region.
Every inhabitant has the right to start a poll in the Blacraft Voting Center in Spawntown, Kaktoland for whether resources should be spent on a big project. The poll must last at least three days, and be announced in the Blacraft topic on the Universe Sandbox Forum. If more than 50% votes are in favor of the project, all collective storages must help providing resources for the project.
Through embassies, the governments of different regions can request resources from each other’s collective storages, if they run low on a certain resource they need, which another region might have an excess of.

And don't waste your time on having cobble in a collective storage, smjjames. We have more cobble than we could ever need. Just store it in a public storage so everyone can take what they need. If you ever run out, just take some from Spawntown's public storage.
Title: Re: Blacraft
Post by: vh on April 10, 2012, 12:20:40 PM
1000 wheat
1000 seeds
1000 cactus
1000 wood
200 sugarcane
100 netherbrick
1000 cobblestone
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:22:21 PM
Yes, you should.

But I really don't think there's any need to keep hundreds of blocks in them.

Do we need to count them manually or is there some command that will spit out the numbers?
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 12:26:13 PM
Manually.

If you give me the coords of a collective storage I can tp there and count them though.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 12:27:06 PM

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Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:28:56 PM
1000 wheat
1000 seeds
1000 cactus
1000 wood
200 sugarcane
100 netherbrick
1000 cobblestone

I can set aside a small chest full of cobble for collective storage, no prob. Similar for dirt, sand and anything else we need.

I think I'll make a collective storage out of one of my skyscrapers.
I can easily expand the warehouse for collective storage dedicated floors.

I can go down 70 blocks or up 130.

Quote
I am part of the UBSR, I just don't share a border because I have SKA (an Autarky) to the north. Not sure if Fiah is suppoused to be in it or not, sortof?

I am.

I don't think you'll be needing that much space for collective storage. Although the available space per floor is smaller than for my warehouse.
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:30:58 PM
Manually.

If you give me the coords of a collective storage I can tp there and count them though.

It'll be in the warehouse, but I'll make a new floor or two for it first.
Title: Re: Blacraft
Post by: Bla on April 10, 2012, 12:33:16 PM
And don't waste your time on having cobble in a collective storage, smjjames. We have more cobble than we could ever need. Just store it in a public storage so everyone can take what they need. If you ever run out, just take some from Spawntown's public storage.
It's your own choice, I just don't see any point in storing it in a collective storage.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 12:34:47 PM

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Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 12:36:34 PM
Spawntown has shitloads of it in it's collective storage, right?

Thats public storage, collective storage is in a different building.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2012, 12:39:00 PM

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Title: Re: Blacraft
Post by: blotz on April 10, 2012, 01:37:25 PM
I explored to the -3000,-3000 border, A lot of sea, no mushroom islands though. :( Also, Naru, when I respawned, how did you know?

Title: Re: Blacraft
Post by: vh on April 10, 2012, 01:38:39 PM
you killed the tree!
Title: Re: Blacraft
Post by: blotz on April 10, 2012, 01:41:11 PM
wut?
Title: Re: Blacraft
Post by: smjjames on April 10, 2012, 07:00:43 PM
wut?

Just Kipz being a tree hugging elf :) lol

Bla, I went ahead and made the tunnel through the mountains, you can start the road at -1078, 1390, which is the end of the tunnel. Theres also a chest with lots of cobblestone (from the excavation itself) which you can use for building the road if you want to use that.
Title: Re: Blacraft
Post by: vh on April 10, 2012, 07:03:05 PM
lol, i think that is the funniest thing ever (@smjjames)
Title: Re: Blacraft
Post by: smjjames on April 11, 2012, 02:51:06 PM
Hrm, I understand about cobblestone, but what about putting dirt into collective storage?

I also put sandstone in there, which can double as smooth sandstone for collective storage since its input is equal to output.

Oh yea, Bla, the teleport coords for the collective storage is -742, 55, 1268, that'll put you almost in the middle of the room, although if you don't mind teleporting into the ladder shaft, -740, 55, 1269.

Also, I decided to go ahead and build the road and the bridge. I went and did the required 20 blocks (meters) from the station as well.
Title: Re: Blacraft
Post by: smjjames on April 11, 2012, 09:21:56 PM
Anyways, since I want to get the railway tunnel set up, heres my ideas. I took screenshots of the local map as its the next best thing to a world map that we've got for now (including the isometric, but this requires an aerial view).

My idea is to go south to the 1500 mark, then head west. In the second one, see the brown pixel in the orange circle? Thats the advance base, just for a point of reference. Here, I have four possible ideas, the yellow route will go through more shallow water, so the underwater tunnel won't be as long, the red route is simply punching through to deep water. The blue one is just an alternate location that the rail can head south on and westwards for more awesome underwater vistas. Finally, the green option is to keep heading west through the bay and then south.
Title: Re: Blacraft
Post by: blotz on April 12, 2012, 04:52:12 AM
Bla, when do you update the map? Is it every thursday, or when you feel like it? Or when...?
Title: Re: Blacraft
Post by: Bla on April 12, 2012, 08:33:36 AM
When I feel like it.

Also, you don't have to graph what you store in collective storages yet. I was just asking if you thought it was a good idea.
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 10:01:31 AM
When I feel like it.

Also, you don't have to graph what you store in collective storages yet. I was just asking if you thought it was a good idea.

I think it'd be a good idea and get a better total. It's not asking too much to set aside some resources for collective storage and the majority of the materials will likely be in spawntown anyway. Could be useful if we ever do any really big projects.

And ah, what about the rail line ideas? I wanted to go ahead and get started on the tunnel, but wasn't sure if I needed to wait or something. Also going to need help with doing the water tunnels when I get to that point since I don't know the technique for building them.
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 12:07:14 PM
Which one of those water crossings would work best? I know the main bay area (near the center of the second map) is much deeper than 50, not sure about the other bay/inlet, but probably has more areas that are shallower. I'm just asking as I'm going to have to make a water tunnel unless I make a huge circle of a detour north, through the swamp, and back down.

Personally, I'm thinking either the green route or one of the blue routes which connects to either yellow or red and allows for a  longer view.

I can supply glass on site, so that won't be a problem.
Title: Re: Blacraft
Post by: Bla on April 12, 2012, 12:27:22 PM
You can choose which route it should be, but I'd like to wait starting on the project some days if possible.
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 12:57:42 PM
I can understand waiting on the planning and constructing the underwater tunnels, but can i at least do the tunnel down to the 1500 mark and west to around the shallow inlet just west of half-moon bay?

I should at least take a look at the depths of both bays, although the old world map shows the smaller bay to be typical deep ocean topography.

Also, in looking at the map, I'm noticing that older areas (the core, if you will) show the ocean elevations as smooth while newer ones (past a certain version, no idea which one) have the elevation looking ll chaotic and if you're in the open ocean and have brightness on max, you can see its largely mountainous and craggy. Wonder what changed in the worldgen there.
Title: Re: Blacraft
Post by: blotz on April 12, 2012, 02:49:47 PM
kol Ventus why is your exp farm named "Mushroom farm" or something like that? It should be exp farm or skelle farm.

post 3500! WOOT!
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 03:36:40 PM
kol Ventus why is your exp farm named "Mushroom farm" or something like that? It should be exp farm or skelle farm.

post 3500! WOOT!

Yea, I wondered if there was still a mushroom farm in there when I visited it. Not really sure what a mushroom farm would be doing right on top of a skeleton dungeon, but okay....
Title: Re: Blacraft
Post by: blotz on April 12, 2012, 05:31:26 PM
smjjames, do you have a spare inventory of dirt I could use? (Wheat farm)
Also, do you want your name capitalized in the beginning of the sentence?
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 06:34:57 PM
smjjames, do you have a spare inventory of dirt I could use? (Wheat farm)
Also, do you want your name capitalized in the beginning of the sentence?

I've got over a large chest full of it in the warehouse, but I've set up a small chest worth of dirt in the public storage/bazaar (which I probably should have done already, heh), should be plenty for a good sized wheat farm, and its fine to capitalize the name at the beginning of the sentence.
Title: Re: Blacraft
Post by: Bla on April 12, 2012, 10:10:47 PM
The mushroom farm was there before the xp farm. Ventus blaccidentally dug left into the pick up point from the mushroom farm and ladderfied it.

Smjjames, you can start on the tunnel if you want, as long as you follow The Rules (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A72.1_Blacraft_Minecart_System).
Title: Re: Blacraft
Post by: smjjames on April 12, 2012, 10:30:17 PM
The mushroom farm was there before the xp farm. Ventus blaccidentally dug left into the pick up point from the mushroom farm and ladderfied it.

Smjjames, you can start on the tunnel if you want, as long as you follow The Rules (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A72.1_Blacraft_Minecart_System).

I know the basic setup, so it's not a problem. I stopped at coords -900, 1500 until I can get some planning in for the next step. There's loads of redstone torches in storage, so I can supply those.

Edit: I've decided on the green route since that one has the best chance to have an underwater view and has more flexibility with the station end.
Title: Re: Blacraft
Post by: smjjames on April 13, 2012, 10:11:05 AM
Hey guys, turns out that two dungeons I had found a long time ago (the cave system is 90%+, if not 100% explored) are right smack along the rail line. The upper one is a zombie dungeon and the mob spawner won't be in the way. I had forgotten about them and didn't realize that they'd be right along the route.

Pretty cool isn't it :D
Title: Re: Blacraft
Post by: Bla on April 13, 2012, 10:15:50 AM
Very kool. :)

I think we also have a spawner on the right side before the underwater tunnel leading to Oaks Pass.
Title: Re: Blacraft
Post by: FiahOwl on April 13, 2012, 11:03:16 AM

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Title: Re: Blacraft
Post by: smjjames on April 13, 2012, 06:31:39 PM
Done with the non-flooding parts of the tunnels. I attempted to go to the -1500, 1500 point (the southbound leg is on the -1500 x axis), I managed to have a part of it be dry, but even that has water above it. Also, the section of ocean between -1500, 1500 and -1500, 1579 drops off fast and is deeper than 50 at that area.

I haven't decided on the exact location that the station will be at, but the end point of -1500, 1700 hangs over a ravine (with an abandoned mine at the bottom), would make for an awesome location.

Also, an idea, what about being able to decorate the walls with vines? I'll have to investigate whether having vines along the wall has any effect as far as the carts go.

Edit: They won't occupy the block that the track is on anyway and its fine with them on the wall.

Will a small chest worth of glass blocks be enough for the project? I can make a large chest worth if you think that might be needed.
Title: Re: Blacraft
Post by: Bla on April 14, 2012, 01:32:45 AM
Idk how much glass will be needed, it depends on how big the tunnel area is. 2.4 glass is needed for each meter where the water is below about 53, if you also want side glass views, the water should probably be 49-53, and that will require about 8.8 glass pr. meter. If the water is below 49, the tunnel will require 13.3 glass pr. meter.

As for the vines, I don't know how much I want to ristrict how they can be decorated. I guess you can decorate them with vines. But maybe there will be hard ristrictions on the walls in the future.
Title: Re: Blacraft
Post by: vh on April 14, 2012, 04:16:21 AM
eww ristrictions, eww authoritarianism

*runs*
Title: Re: Blacraft
Post by: blotz on April 14, 2012, 04:23:17 AM
Bla, can you update any type of map ASAP? I finished testing my farm, and I just have to make sure it is my area.
Title: Re: Blacraft
Post by: Bla on April 14, 2012, 04:26:44 AM
I will try using a new but buggy version of Cartograph G.
Title: Re: Blacraft
Post by: vh on April 14, 2012, 04:29:27 AM
inb4 cockroaches all over map
Title: Re: Blacraft
Post by: Bla on April 14, 2012, 07:11:24 AM
New map.

http://zoom.it/wKru (http://zoom.it/wKru)

Tell me if you don't like the borders/names I added/changed.
Title: Re: Blacraft
Post by: smjjames on April 14, 2012, 07:33:05 AM
New map.

http://zoom.it/wKru (http://zoom.it/wKru)

Tell me if you don't like the borders/names I added/changed.

Looks good to me, also it loads a heck of alot faster.

Anyways, I did some quick calculation and while I probably won't need as much, looks like 33 stacks will cover it nicely. For the southbound part, it looks like I'll need glass for all four sides for much, if not all, of the underwater portion and for the westward section thats underwater, a good sized section will just have a glass roof, but not sure how much of it will have three sides or four sides covered.

Edit: Forgot about the total length of the westward section that will probably be underwater. According to the the maximum calculations, I'll need a bit over a large chest worth, but since I calculated the maximum (don't know the actual amount needed and I fudged it by overcalculating a little, so I'm actually extrapolating here), a large chest full of glass should cover it.
Title: Re: Blacraft
Post by: FiahOwl on April 14, 2012, 08:25:34 AM

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Title: Re: Blacraft
Post by: smjjames on April 14, 2012, 08:35:05 AM
Yes my bridge is awesome isn't it. Now make yours awesome. :)

The pine trees just show up as very dark and some are only partially covered with snow, so it simply looks odd I guess....
Title: Re: Blacraft
Post by: Bla on April 14, 2012, 08:57:17 AM
Fiah, I will try to remember to fix the junglyvasive border next time I update the map.
If you mean the chunkyness west of Geogaport, I still need to fix the border near the sea, yes, but the biomes are also chunky after 1.2 for some reason.

Good news for our autofarms. :)
This is in the week 15 snapshot.

- Stackable items now stack outside inventory when thrown to the ground individually.
Title: Re: Blacraft
Post by: vh on April 14, 2012, 09:24:37 AM
ewww, now i must rewire my farm to all harvest 2000+ wheat and 3000+ seeds at once.
Title: Re: Blacraft
Post by: smjjames on April 14, 2012, 09:32:43 AM
ewww, now i must rewire my farm to all harvest 2000+ wheat and 3000+ seeds at once.

I thought you wanted to do the farm so that you (and others) could do smaller amounts at a time? I think it's good as it is, but whatever you want.

Bla, I set up a chest with glass plus a chest with surplus glass and some cobble near where the glass ceiling would probably start. So, whenever you're ready to start the project....

Also, I would like to set up this particular area as a province/muncipality named Sapphire Bay. I'm also thinking of dividing up the rest of Kaeshar (as it currently is) into more provinces with the swamp, mountains, and forest as internal regions, but I can't think up of names for them atm.
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 05:17:42 AM
Bla Bla, I just lost 2 small chest of dirt! It was in the cargo station in Desertopia, I was transporting some drit and cobble for my wheat farm. When I came back for my third load, all 2 chest of dirt goned. (But somehow, one of the chest of dirt was still there. -_- Can has it back?
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 05:56:17 AM
I don't think it just disappeares. Have you looked along the rail line?
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 06:36:16 AM
I'll look.
Is Spawntown low on dirt? I can just grab some more in like 5-10 mins. No biggy.
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 07:12:02 AM
I'll look.
Is Spawntown low on dirt? I can just grab some more in like 5-10 mins. No biggy.

You did ask earlier if I had some spare dirt and I said yes, but it doesn't look like you took any. Unless you went into the warehouse instead, but thats okay since I don't have any plans that involve using lots of soil anyway, atm.
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 07:13:17 AM
You can take all the dirt you need, but still I'd recommend trying to look for the chestcart. There's no reason to waste a chest of dirt on nothing.
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 07:56:29 AM
I'll look.
Is Spawntown low on dirt? I can just grab some more in like 5-10 mins. No biggy.

You did ask earlier if I had some spare dirt and I said yes, but it doesn't look like you took any. Unless you went into the warehouse instead, but thats okay since I don't have any plans that involve using lots of soil anyway, atm.

Yeah. I guess I got lost. :p
You can take all the dirt you need, but still I'd recommend trying to look for the chestcart. There's no reason to waste a chest of dirt on nothing.

Sure, I will ride back to spawn on the rails.
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 08:30:58 AM
I'll look.
Is Spawntown low on dirt? I can just grab some more in like 5-10 mins. No biggy.

You did ask earlier if I had some spare dirt and I said yes, but it doesn't look like you took any. Unless you went into the warehouse instead, but thats okay since I don't have any plans that involve using lots of soil anyway, atm.

Yeah. I guess I got lost. :p
You can take all the dirt you need, but still I'd recommend trying to look for the chestcart. There's no reason to waste a chest of dirt on nothing.

Sure, I will ride back to spawn on the rails.

I'm dropping by Spawntown to drop off some stuff and get some dyed wool, I'll check the cargo stop level to see if they are there. It's possible you accidentially pushed the cargo backwards.

Edit: Nope, riding the rails to desertopia just out of curiosity.

EDIT: fOUND IT AND PUSHING IT TO DESERTOPIA!

Edit: Only found one, but now I've gotta chase the minecart back to spawntown, maybe I'll find why it got stuck.....

Edit5: No missing redstone or anything, also, I'm not sure if I had pushed one cart or two though.
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 08:55:21 AM
othx smjjames, the chest-cart plugin is broken, so you have to be within 200 blocks. I only realized after i sent them.
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 09:11:59 AM
I wonder when the broken/outdated plugins will get updated on the server client thing that Bla uses.....
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 10:16:20 AM
I wonder when the broken/outdated plugins will get updated on the server client thing that Bla uses.....
Some of them have already been updated, like Essentials. They get updated after 1: The developers of the plugins update them and make them publicly available and after 2: the ClanForge staff make the updated plugins available for the servers and after 3: The server is restarted.
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 11:10:00 AM
hey, my friend "phantomninjah" would like to join. Could you white-list him? thx
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 11:13:25 AM
Done.
Title: Re: Blacraft
Post by: Shadowlordko on April 15, 2012, 11:18:22 AM
My user name is "Shadowlordko" can i be white-listed? 
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 11:22:25 AM
My user name is "Shadowlordko" can i be white-listed? 
Who are you? :P
Do you know any of us, how did you find the server?
Title: Re: Blacraft
Post by: vh on April 15, 2012, 11:24:09 AM
batman in disguise
Title: Re: Blacraft
Post by: blotz on April 15, 2012, 11:26:58 AM
no i know him from another part of the interfriend on the internet.net.
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 11:27:33 AM
Okay, I'll whitelist him too, then. :)

Welcome.
Title: Re: Blacraft
Post by: FiahOwl on April 15, 2012, 12:04:12 PM

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Title: Re: Blacraft
Post by: Bla on April 15, 2012, 12:06:06 PM
The map blockyness is due to biomes (snow), not because the landscape is unsmooth. The only area I didn't smooth was the steep cliffs going into the deep ocean just west of Geogaport.

Idk how to edit biomes, but if anyone finds a tool, they're welcome to tell me.
Title: Re: Blacraft
Post by: FiahOwl on April 15, 2012, 12:11:19 PM

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Title: Re: Blacraft
Post by: Bla on April 15, 2012, 12:14:16 PM
Maybe I should make a poll to determine whether using MCEdit to smooth the borders is considered legit.
It's pretty boring and the chunkyborders don't seem very legit when they are caused by seed corruption and updates and don't seem to be meant to be the way the terrain should be generated anyway.
Title: Re: Blacraft
Post by: vh on April 15, 2012, 12:19:03 PM
kolfiah, i thought you wanted to be the center of blacraft
Title: Re: Blacraft
Post by: FiahOwl on April 15, 2012, 12:21:01 PM

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Title: Re: Blacraft
Post by: Bla on April 15, 2012, 12:24:32 PM
Poll added. Closes in 7 days.
Title: Re: Blacraft
Post by: matty406 on April 15, 2012, 05:45:05 PM
the promenade thing at my place.
(http://i40.tinypic.com/2cdzvh3.jpg)
big building is the hotel where people will be able to sleep/eat, and the buildings under the road are warehouses.
Title: Re: Blacraft
Post by: vh on April 15, 2012, 06:31:28 PM
about 60 shovels later
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 07:36:24 PM
Maybe I should make a poll to determine whether using MCEdit to smooth the borders is considered legit.

Yes yes yes

Well, its not just your chunkyborder that would need to be fixed. To be fair, he should at least try to fix up as many as he can. I voted yes since the new continent to the southeast of Kaeshar could use some fixing up, what with the sharp corner (I did at least remedy part of the cliff) and I'm sure you've seen that wierd chunky piece of ocean turned taiga.

However, like Bla said, your border chunkyness is just due to the biomes, part of it is anyway.
Let's hope they take the north because I want to colonize the south.

EVERYONE COLONIZE THE SOUTH

I heard the north is way better then the south, god, I wish Revolutea was in the sou-n-n-no-orth. So guys... Um... Colonize the north because it is wayy better then the nort-south. Okay? Good ;).

The map blockyness is due to biomes (snow), not because the landscape is unsmooth. The only area I didn't smooth was the steep cliffs going into the deep ocean just west of Geogaport.

Idk how to edit biomes, but if anyone finds a tool, they're welcome to tell me.

I want smooth landscape >:(

Huh what at the first part of that quote?....

Maybe smooth the oceans out as well? Honestly, the smoothed out areas in older regions look better..... Although I don't know if the wierd non-smooth ocean is from an algorithm change or something....
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 07:56:12 PM
The map blockyness is due to biomes (snow), not because the landscape is unsmooth. The only area I didn't smooth was the steep cliffs going into the deep ocean just west of Geogaport.

Idk how to edit biomes, but if anyone finds a tool, they're welcome to tell me.

I did a google search and came up with a few things:

Minecraft How to fix SMP seed / biome change! (http://www.youtube.com/watch?v=TDgqgIDcK8c#ws) (no idea how useful this would be)

http://www.curse.com/server-mods/minecraft/bioman (http://www.curse.com/server-mods/minecraft/bioman) (Don't we use curse or something?)

This one is a Bukkit plugin search:

http://forums.bukkit.org/threads/edit-biomed-v0-4-change-those-biomes-1-2-4-r1-0.54163/ (http://forums.bukkit.org/threads/edit-biomed-v0-4-change-those-biomes-1-2-4-r1-0.54163/) (However, from the dev page, it might be kind of buggy, at least for picking a global biome, so, I dunno.... Also, it might not be updated for 1.2.5)

Edit: This plugin looks interesting. http://forums.bukkit.org/threads/edit-fun-lwgen-v0-1-0-local-weather-generator-change-biomes-easy-1-2-4-r0-1.68033/ (http://forums.bukkit.org/threads/edit-fun-lwgen-v0-1-0-local-weather-generator-change-biomes-easy-1-2-4-r0-1.68033/)
Title: Re: Blacraft
Post by: Naru523 on April 15, 2012, 08:04:24 PM
Doesn't MCEdit allow biome changing?
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 08:07:05 PM
Doesn't MCEdit allow biome changing?

No idea, although during my earlier search, people did say that no you can't, however in doing a quick search, there seems to be ways that you can do it, so I really don't know.
Title: Re: Blacraft
Post by: Bla on April 15, 2012, 10:09:53 PM
The ocean bed is smooth. It is just filled with pits of sand and clay, which is what makes it look unsmooth, and it's meant to be that way.
Title: Re: Blacraft
Post by: smjjames on April 15, 2012, 11:26:31 PM
The ocean bed is smooth. It is just filled with pits of sand and clay, which is what makes it look unsmooth, and it's meant to be that way.

Oh, didn't realize that. I swear that when I'm in the open ocean and have brightness on max, the ocean floor looks really hilly. I'm also referring to the way it looks on the world map.

Still, I'd like that weird area of ocean turned taiga (including the land area that's snowed in) changed back to normal.

Still, it seems to be largely the chunky biomes that fiah is complaining about, and that blocky section of the continent to the southeast of kaeshar could be rounded out and/or at least given some kind of beach.
Title: Re: Blacraft
Post by: smjjames on April 16, 2012, 08:53:30 AM
I'm going to attempt to start the glass tunnel project, Kipz gave me a few tips yesterday and I practiced a little in SP. Just letting you know Bla.

I might need help with the sides and where the front wall ends.

Edit: Trying a caisson-like method.....
Title: Re: Blacraft
Post by: blotz on April 16, 2012, 02:05:43 PM
So, ninjah, I put some territory choises in for you, pick one or chose ur own if you do not liek.
After you pick, Bla (or me if ur busy, Bla) will put it in next time he updates the world map.

olololol how do you spell territory?
Title: Re: Blacraft
Post by: phantomninjah on April 16, 2012, 02:21:37 PM
I choose the first choice.
Title: Re: Blacraft
Post by: blotz on April 16, 2012, 02:31:49 PM
Ok. Is it okay if part of my wheat farm goes into your area? It will be high above the ground, and I will light up the ground so no mobs can spawn.

Edit: Also Bla, he wants his land to be named "NinjaWorld".
Title: Re: Blacraft
Post by: Bla on April 16, 2012, 10:08:27 PM
What is the first choice? And is "Ninjaworld" okay?
Title: Re: Blacraft
Post by: FiahOwl on April 16, 2012, 10:25:37 PM

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Title: Re: Blacraft
Post by: smjjames on April 17, 2012, 08:21:06 AM
What is the first choice? And is "Ninjaworld" okay?

I'd guess he picked the area circled in yellow? And 'Ninjaworld' is fine by me.

Anyways, rail tunnel is complete, when can we set up the rails?
Title: Re: Blacraft
Post by: Bla on April 17, 2012, 08:23:35 AM
I assume you don't want to provide all of the materials yourself (if you want, just go ahead and build it). If you want rails from the collective storages we need to calculate how many rails and boosters will be needed and set up a poll in Spawntown Voting Center.
Title: Re: Blacraft
Post by: smjjames on April 17, 2012, 08:36:10 AM
I have maybe 30 gold (estimated, I forget the exact amount), so I won't have enough to supply the whole thing. However, I will calculate the amount needed.

Also, it'll vary by 32 or 34 rail pieces depending on whether I make the rails go into the ravine observation deck or not. For now, I'll measure from the end point of the station. I'll also include the wall coords of the corners to factor those in.

Edit: Its 109 (technically 108.5 and 108.7, going by what I calculated) gold and 773 or 774 (or 775? again, due to rounding issues) iron. If I include the iron in the warehouse, collective storage, and scattered elsewhere, I probably have enough iron, but I've got 20 gold. Although if I grab some out of public storage and/or supplement with the track pieces in public storage.....

Edit: Nm, on the boosters in storage as theres only one, but I'll use the gold from public storage. Should have enough that way. I'll also borrow a stack of track pieces, just in case.
Title: Re: Blacraft
Post by: smjjames on April 17, 2012, 09:47:17 AM
I've noticed a slight bug with the furnaces. Sometimes even if I use a stack in a multiple of 8, the furnace will act like its timing is off and burn another piece of coal after it smelts the last item. It can happen even with a full stack. I think it may have something to do with taking some of the output while its still smelting.
Title: Re: Blacraft
Post by: Bla on April 17, 2012, 10:03:20 AM
It's probably lag, I've known that problem for a long time.
Title: Re: Blacraft
Post by: smjjames on April 17, 2012, 11:22:15 AM
Okay.

Since I need four more boosters, I'm thinking that I may have done the corners wrong. I did it like this in the pic since I wasn't sure how the corners are suppoused to be set up.
Title: Re: Blacraft
Post by: blotz on April 17, 2012, 01:48:18 PM
Let's celebrate! It has been ~1 year since Blacraft has worked. Whoo hoo! O0

Edit: Are you wondering how I made that face? Just quote me.
Title: Re: Blacraft
Post by: phantomninjah on April 17, 2012, 02:09:43 PM
Cool story bro...
By the way, yes NinjahWorld is fine. Just remember the 'h' in NinjahWorld.
Title: Re: Blacraft
Post by: blotz on April 17, 2012, 02:27:04 PM
Ok. Is it okay if part of my wheat farm goes into your area? It will be high above the ground, and I will light up the ground so no mobs can spawn.
Title: Re: Blacraft
Post by: blotz on April 17, 2012, 04:00:02 PM
kipz! why did u explode my perfectly good farm? i can logblock it. It took a while to find the tnt spot. Bla will have ur tnt for this. JK, srry if i scared you .i blew it up, the water channels weren't correct.


Title: Re: Blacraft
Post by: Darvince on April 17, 2012, 04:03:52 PM
pay him back irl, it's much more fun
Title: Re: Blacraft
Post by: atomic7732 on April 17, 2012, 04:06:58 PM
Must've been playing Aviators too loud, left?
Title: Re: Blacraft
Post by: Naru523 on April 17, 2012, 04:12:18 PM
nids more holes
Title: Re: Blacraft
Post by: smjjames on April 17, 2012, 05:01:39 PM
Bla, I don't know if you already checked out the collective storages (or are tracking glass), I'm just letting you know that since I have a major surplus, I put 18 full stacks in local collective storage.
Title: Re: Blacraft
Post by: FiahOwl on April 17, 2012, 09:05:48 PM

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Title: Re: Blacraft
Post by: Bla on April 17, 2012, 10:18:36 PM
Cool story bro...
By the way, yes NinjahWorld is fine. Just remember the 'h' in NinjahWorld.
But is it okay that I don't capitalize the W so it becomes Ninjahworld?

And whatever explosions of people's stuff is going on here, stop it immediately or you will risk getting permanently banned. Idk who did it yet, but if it was because the farm was in another person's territory, you should say it and let us find a solution instead of just exploding it.
Title: Re: Blacraft
Post by: vh on April 18, 2012, 02:57:42 AM
kol it was a joke bla (bong blew it up himself)
Title: Re: Blacraft
Post by: smjjames on April 18, 2012, 06:17:52 AM
Cool story bro...
By the way, yes NinjahWorld is fine. Just remember the 'h' in NinjahWorld.
But is it okay that I don't capitalize the W so it becomes Ninjahworld?

And whatever explosions of people's stuff is going on here, stop it immediately or you will risk getting permanently banned. Idk who did it yet, but if it was because the farm was in another person's territory, you should say it and let us find a solution instead of just exploding it.

Chill, Bong blew up his own farm.
Title: Re: Blacraft
Post by: Bla on April 18, 2012, 06:32:05 AM
Oh well, I would have done the same.
Title: Re: Blacraft
Post by: FiahOwl on April 18, 2012, 06:42:41 AM

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Title: Re: Blacraft
Post by: vh on April 18, 2012, 11:48:55 AM
Oh well, I would have done the same.

inb4 borderhill farm missing from next map
Title: Re: Blacraft
Post by: blotz on April 18, 2012, 01:04:28 PM
hey, it was kipz's idea to hide it font 1 glow white.
Title: Re: Blacraft
Post by: vh on April 18, 2012, 01:50:02 PM
......3% complete.
Title: Re: Blacraft
Post by: phantomninjah on April 18, 2012, 02:44:37 PM
sure. make the 'W' into a 'w'.
Title: Re: Blacraft
Post by: FiahOwl on April 18, 2012, 03:11:05 PM

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Title: Re: Blacraft
Post by: smjjames on April 18, 2012, 03:36:47 PM
(http://i1100.photobucket.com/albums/g406/FireOwl7/314e620d.jpg)

Why the heck is the island me and ventus built owned by Solea?

And why does partinia lapis's southern border stretch to the great south frontier?

Bla moved it there when he removed the chunks when he updated the server to 1.2. As for why that spot and as far as the borders, no idea. Aren't the Partina Lanis borders the same as before?

I guess you could technically claim that land as yours since you built on that island when it was far from anybodys borders previously and shift the borders since Atomic isn't active in Blacraft anymore. The part that consists of the island anyway since there are some other stuff in Partina Lanis.

Although, Partina Lanis implies that the area is jointly owned, so you could just go with that instead?
Title: Re: Blacraft
Post by: Bla on April 19, 2012, 05:31:50 AM
Why the heck is the island me and ventus built owned by Solea?
What island? Please point to it on the map. The map you shows, as far as I can see, only shows the islands in Partinia Lanis, which is a state which nobody owns containing some projects many people participated in which I had to move when cropping the map.

And why does partinia lapis's southern border stretch to the great south frontier?
Because I didn't spend 3 days updating all the borders on the map after I cropped it. But thanks for pointing it out. I am aware of most cases like that, though.
Title: Re: Blacraft
Post by: FiahOwl on April 19, 2012, 07:37:53 AM

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Title: Re: Blacraft
Post by: Bla on April 19, 2012, 08:15:35 AM
As far as I can see it's inside Partinia Lanis, not Solea, if I understand what you mean.
Title: Re: Blacraft
Post by: smjjames on April 20, 2012, 11:02:47 AM
Heres the plugin that I believe Kipz was talking about the other day (and the only one that fits anyway) CHDistantFarm (http://forums.bukkit.org/threads/mech-chdistantfarm-v1-0-grows-your-plants-while-the-chunk-is-unloaded-1-1-r3.54286/). I know the thread title says 1.1 R3, but the posts there say it works with 1.2.4 at least.

Edit: I found something that could be a replacement for EverCarts since I have no idea when or if we'll see an updated version of that one: http://dev.bukkit.org/server-mods/rollingminecarts/ (http://dev.bukkit.org/server-mods/rollingminecarts/) The parts that change minecart speed are configurable. No idea if either of these two plugins are listed as available for the server client that Bla uses.
Title: Re: Blacraft
Post by: blotz on April 20, 2012, 01:11:56 PM
Yush, I have been waiting for this mod forever, Bla. May you install it? It makes Blacraft act more like rl, so it''s legit, right?
Title: Re: Blacraft
Post by: Bla on April 20, 2012, 01:41:55 PM
I added the distant farm plugin since it was already available.

I removed the sleep announce plugin because we have simple away sleep anyway, and days are much longer than when we got it and sleeping was a bigger problem.

Rolling carts, I'll have to ask them for that plugin.
Title: Re: Blacraft
Post by: smjjames on April 20, 2012, 02:01:25 PM
I added the distant farm plugin since it was already available.

I removed the sleep announce plugin because we have simple away sleep anyway, and days are much longer than when we got it and sleeping was a bigger problem.

Rolling carts, I'll have to ask them for that plugin.

Coolness.

Yush, I have been waiting for this mod forever, Bla. May you install it? It makes Blacraft act more like rl, so it''s legit, right?

He did say ingame that it's legit, plus we had the EverCart, which is the same idea for unloaded chunks.

It'll also make automatic farms somewhat more efficient so that we don't have to be nearby and online for the plants to grow.
Title: Re: Blacraft
Post by: blotz on April 20, 2012, 02:04:26 PM
Yeah. Especailly with that mod that changes 64 off x item into a stack.
Title: Re: Blacraft
Post by: smjjames on April 20, 2012, 02:06:10 PM
Yeah. Especailly with that mod that changes 64 off x item into a stack.

Thats not a mod, its a new feature that is coming in 1.3, or maybe a new release of 1.2, not sure.
Title: Re: Blacraft
Post by: Bla on April 20, 2012, 02:13:07 PM
I haven't requested the RollingCarts plugin yet because I don't see any config.yml file or any instructions on how to install the plugin. I have to describe how you install it when I request it.
And if you have to configure anything like the speed of minecarts (which I think I'll keep, at least to start with), I'll need a config.yml file. I couldn't find any download link to that one, only a download link to the pure .jar file.
Title: Re: Blacraft
Post by: smjjames on April 20, 2012, 05:00:53 PM
You'll probably have to ask in the comments section on the area I linked to since I don't know anything about the files in the plugins.

Anyways, while I was trying to retrace my steps towards an awesome area, I re-found this. I name it lake Hades. Just about the largest single (or combined?) lava pool I've seen outside of ravines which have nothing but lava and obsidian for the floor. There seems to be much more of it but its just covered with obsidian, I have no idea its full extent.

I used Quake Pro FOV since the normal view doesn't show the whole thing.
Title: Re: Blacraft
Post by: Darvince on April 20, 2012, 05:25:23 PM
The really old and fully explored Epicave had a larger one, I think. Although idk.
Title: Re: Blacraft
Post by: smjjames on April 20, 2012, 05:28:31 PM
Make that possibly Ravine Lake Hades since I found at least one ravine going through the area (didn't recognize it as a ravine earlier due to the messyness of the caverns+ abandoned mine), so I think its actually the floor of a ravine.
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 01:32:45 AM
Epicave had a huge lava river, I think. There's also a huge lava river in the Spawntownian strip mines near the Mining Central.
You can still name that Lake Hades though, that's up to you. :P Nice finding.
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 07:23:33 AM
Bong, PhamtomNinjah has built a settlement in Ninjahworld, is it ok if I build a road from it to your base in Lotservania?
Title: Re: Blacraft
Post by: blotz on April 21, 2012, 08:11:57 AM
Sure, I Bla-roads would be awesome!
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 11:34:15 AM
Hey Bla, how much diamond would you be willing to part with out of collective storage to make diamond blocks? With the current idea setup I have, it'd be 36 diamond.
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 11:50:05 AM
We will have to make a poll for that in the public voting center.

There isn't 36 diamond blocks though, there is about 225.
Title: Re: Blacraft
Post by: blotz on April 21, 2012, 11:56:20 AM
What for, smjjames?
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 12:00:54 PM
We will have to make a poll for that in the public voting center.

There isn't 36 diamond blocks though, there is about 225.

Its 4 diamond blocks, not 36 blocks. I meant 36 diamond to make them.

What for, smjjames?

For a 'Gaia Shrine' kind of thing. Its just something I had thought up a while back.
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 12:02:47 PM
Oh, well we'll still need to put up a poll, since it's taken from the collective storage.
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 12:27:06 PM
No problem.

While nearly all of the materials are stuff I can get easily (wool, smooth stone) or already have (gold, iron, lapis lazuli, clay), the only things that I still need are obsidian (There is alot of lava around the area, so that might not be a problem. The problem would be doing it safely so that it doesn't get lost back into the lava, but I can probably figure something out) and diamond.

I can't quite decide whether I want to use 4 or 5 (I might settle for 5) blocks for the pillars, so yea, I'd like to set up a poll for up to 45 diamond out of collective storage.
Title: Re: Blacraft
Post by: blotz on April 21, 2012, 12:30:47 PM
Just dump water on the lava, or if its deep, then bukkit it all.
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 02:16:53 PM
Ok, I'll set up the poll.

Also, I will now take control of obsidian and glowstone in Spawntown Public Stoage. I will move the excess to the collective storage and graph them. They are somewhat hard to get, after all.

Btw new world map: http://zoom.it/ezXY (http://zoom.it/ezXY)
Title: Re: Blacraft
Post by: blotz on April 21, 2012, 02:24:30 PM
Smjjames, is are the diamonds going to be used? Or are they just for display?
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 02:50:08 PM
New poll in the voting center:

Should Spawntown Collective Storage provide 45 diamonds for the construction of Gaia Hall in Kaeshar?
Poll closes: 201204250000UTC
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 03:07:29 PM
Smjjames, is are the diamonds going to be used? Or are they just for display?

Display.
Title: Re: Blacraft
Post by: vh on April 21, 2012, 03:27:59 PM
make them go up and down with pistons
FOR GIGGITY DONUTS
Title: Re: Blacraft
Post by: Bla on April 21, 2012, 04:32:04 PM
Along with the road plan to Ninjahworld (which I consider approved), I also propose this road plan between Desertopia and Bongatar?
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 04:42:58 PM
make them go up and down with pistons
FOR GIGGITY DONUTS

Pistons can only move one block at a time though, right?
Title: Re: Blacraft
Post by: Darvince on April 21, 2012, 05:22:17 PM
No, pistons are able to move up to ten blocks at once.
Title: Re: Blacraft
Post by: smjjames on April 21, 2012, 07:23:23 PM
Hmm, while I didn't set it up with that in mind (I just put a waterfall and some water behind it), I guess I could try that out sometime.

Also, I'm making a giant 'Tree of Life' (or Worldtree, or Yggdrasil, or whatever you want to call it, its the same image) in the center and could use some help in creating branches. I'm using the large jungle tree since that is guaranteed to grow big, but it doesn't have the branches like Oak trees do. I want to grow it to the max height, however I want it to branch out. I'm thinking of using various other types of trees in combination, but I'm not sure how to do it the way I'd like it to appear.

In short, I'm asking for some help in creating that please? :)
Title: Re: Blacraft
Post by: vh on April 21, 2012, 09:28:53 PM
Oh, i was planning something like that once. i was going to do it with oak trees. basically, you make a giant tube, and then 3 thick branches off of there you grow the trees to make leaves. there's a thread on it in the minecraft forums. anyway, you need a lot of wood (unless you don't mind it growing like a shapeless mass of doom).
Title: Re: Blacraft
Post by: blotz on April 22, 2012, 06:35:06 AM
Sure, Bla.
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 07:33:13 AM

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Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 07:38:14 AM
I started MUCH later than you, so give me some time.....

I may have overdid it on the smaller bridge, but hey, I built the larger part, now its your turn for your bridge.
Title: Re: Blacraft
Post by: Naru523 on April 22, 2012, 08:21:28 AM
inb4 I help Kaeshar's industry
Title: Re: Blacraft
Post by: vh on April 22, 2012, 08:27:41 AM
kol kaeshar has a massive quarry.






































!
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 09:00:23 AM
kol kaeshar has a massive quarry.

!

I haven't used it in some time though.
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 10:36:55 AM

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Title: Re: Blacraft
Post by: Darvince on April 22, 2012, 11:14:57 AM
orly

inb4 finished in 2018
Title: Re: Blacraft
Post by: vh on April 22, 2012, 11:22:39 AM
not interested unless there's tnt involved :trollfaic:
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 12:01:25 PM

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Title: Re: Blacraft
Post by: Bla on April 22, 2012, 12:20:14 PM
Hey suddenly I just got this idea, how about it.
I would make a double layer of tracks all the way until the rails split to Quontia/Plaidania, so there are also lines leading directly to Plaidania.

People like the idea?

(And if Matty doesn't want a station, I can just cut off the segment between Zuntriia and Matolony)
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 12:25:30 PM

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Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 12:27:57 PM

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Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 12:28:57 PM

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Title: Re: Blacraft
Post by: Darvince on April 22, 2012, 12:47:41 PM
>to rival spawntown's in size

see you in 2018, Fiah :)
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 12:49:22 PM

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Title: Re: Blacraft
Post by: Naru523 on April 22, 2012, 12:50:57 PM
Shure bla.
Title: Re: Blacraft
Post by: Darvince on April 22, 2012, 01:10:50 PM
Cool story FihaOwl
Title: Re: Blacraft
Post by: FihaOwl on April 22, 2012, 02:31:28 PM
Cool story FihaOwl

Thanks ^.^!
Title: Re: Blacraft
Post by: matty406 on April 22, 2012, 02:42:08 PM
Had an idea: the path that goes behind the lavafall can be a terminal, but we'll probably need to co-ordinate to get it lined up.
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 02:44:09 PM
Hey suddenly I just got this idea, how about it.
I would make a double layer of tracks all the way until the rails split to Quontia/Plaidania, so there are also lines leading directly to Plaidania.

People like the idea?

(And if Matty doesn't want a station, I can just cut off the segment between Zuntriia and Matolony)

Yea, except the Plaidania route is kind of set up as a one way route, So you'd either have to switch that setup to the Quontia station or create a whole new set of tracks.
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 02:45:28 PM
The Bigger Dig - Massive 8 block wide tunnels connecting all of Aeridani. (4% Complete)
The Revolution Line - A massive subway system interconnected with The Bigger Dig. (1% Complete)
The Bunker System - Utilizing the abandoned mineshaft system under Aeridani, turning it into a massive WMD/Pandemic bunker. (5% Complete)
Blapis Airport -  A massive airport consisting of no planes until planes are added, or Bla adds Flan's mods. (0% Complete)
Mainland Superhighway - A massive four block wide above ground superhighway connecting Aeridani (45% Complete)
Central Station (Nicknamed the Marylan Station) - A huge station, to rival spawntown's in size. (12% Complete)


Revolt City
- 10 Skyscrapers (15%)
- Suburbian houses (0%)

Geogaport
- Revolutea-Ohaiaho Bridge (0%)
- More roads (0%)
- Five large buildings on the south end (40%)
- Bigger port (41%)

Updated list of things-to-do.

Good luck with being overambitious.
Title: Re: Blacraft
Post by: FihaOwl on April 22, 2012, 02:57:31 PM
Quote
Good luck with being overambitious.

Hey, I finished a bunch of things on that list!
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 03:03:56 PM
Quote
Good luck with being overambitious.

Hey, I finished a bunch of things on that list!

I'm mainly teasing you about it. :)

Looks like you're inspired by Boston and the Big Dig.

Also, a tip if you don't know already, use Mineconics, saves a hell of a lot of trouble with figuring out arches and stuff.

I've been on a server with Flans mods (it uses those 'runes' to do things), so I know what you're talking about, but Bla is unlikely to use it.

Also, where are you planning on putting the airport? Everybody is going to want to create one for their own region, so....

Edit: Alternatively, we could place an international hub on the block of land just south and right smack in between Kaeshar and Revoluta, it'd be a combined airport.
Title: Re: Blacraft
Post by: vh on April 22, 2012, 05:06:00 PM
:P , i kind of doubt planes will need a shitload of space to land. maybe 10 blocks at most. Liek boats that you can stop instantaneously and minecarts. Idk, it seems more minecrafty that way.
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 05:17:38 PM
It'd still be neat to have a good sized landing strip though, especially if you're descending from a great height.
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2012, 06:18:59 PM

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Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 08:14:49 PM
:P , i kind of doubt planes will need a shitload of space to land. maybe 10 blocks at most. Liek boats that you can stop instantaneously and minecarts. Idk, it seems more minecrafty that way.

Flans planes took around 20-30 blocks to stop, and even more to take off.

An airstrip length of 100 blocks seems reasonable. I don't know if (I forget his name, the guy whos working on it) took inspiration from Flans planes or not, but considering those are based on real life planes (I think? Are they?), it would make sense.

Also, boats don't instantaneously stop unless they hit something solid. If you're going slow, then yes it'll stop quickly, but if you're going fast, it'll take some seconds.

I'm trying to see how many meters landing strips for small planes (propeller planes, not jets, I don't think the planes in MC will be going THAT fast), but 100 blocks minimum seems reasonable.

Edit: Correct me if I'm wrong, 1,000 blocks is 1,000 meters, right? Just asking.
Title: Re: Blacraft
Post by: matty406 on April 22, 2012, 08:18:02 PM
Planes would be an awesome and fast way to travel. Plus we'll all be able to add more functioning infrastructure to our regions.
Title: Re: Blacraft
Post by: smjjames on April 22, 2012, 08:24:36 PM
Anyways, I looked at wikipedia and atm, what I find is that the runways can be as small as 245 m for general aviation airports. So, I guess 200-300 m? We won't really know until we can find out more about the physics of the airplanes.

It'd be awesome if the planes can carry multiple passengers, but I doubt it, not without a mod like Flans anyway.
Title: Re: Blacraft
Post by: Bla on April 22, 2012, 10:18:47 PM
Yea, except the Plaidania route is kind of set up as a one way route, So you'd either have to switch that setup to the Quontia station or create a whole new set of tracks.
Yes, I was also planning that (laying double tracks to Plaidania).
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 08:30:08 AM
A few ideas I have that I want to build as improvements to Oasis City.

Lighthouse That triangular penninsula is a perfect spot for one. Just not quite sure what the dimensions are that I'd want.

Harbor I'd always planned on putting a harbor in eventually.

Mos Espa Oasis City Cantina Whats a harbor without a tavern/cantina. :)

The Great Library of Oasis City Inspired by the Great Library of Alexandria, basically a huge library with some opulent archetecture.

And Fiah, no I'm not trying to play a contest against you, we'll do our respective regions in our own styles. :)
Title: Re: Blacraft
Post by: vh on April 23, 2012, 11:51:40 AM
nids more explosions
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 02:18:31 PM
You're the one who likes to explode stuff Kipz. Maybe go recreate the Panama Canal using explosives? lol.

Anyways, I have an idea for some mechanics with the lighthouse, but I'm not sure if it would work. My idea hinges on whether or not you can use pistons to move blocks multiple block distances at once. I know they can move up to 12 blocks at once, but one piston only shifts all of them one block. What I want to know, is whether pistons can move a block say, 4 blocks distance in some sort of combination with other pistons.

My idea is to use pistons in a loop to move blocks to block the light source (most likely going to be lava, but maybe netherstone or glowstone). However, a much more elegant (and feaseable) solution could be to use redstone lamps and connect them into a loop to achieve the same lighthouse effect.
Title: Re: Blacraft
Post by: blotz on April 23, 2012, 02:34:10 PM
4 blocks distance


Air block distance or solid, and if solid, move all of them or one or how many? Also, can you draw a diagram?

Edit: I am not sure, but I do not think you can move lava with piston. You could try in SP.
Title: Re: Blacraft
Post by: vh on April 23, 2012, 02:37:05 PM
You're the one who likes to explode stuff Kipz. Maybe go recreate the Panama Canal using explosives? lol.

Anyways, I have an idea for some mechanics with the lighthouse, but I'm not sure if it would work. My idea hinges on whether or not you can use pistons to move blocks multiple block distances at once. I know they can move up to 12 blocks at once, but one piston only shifts all of them one block. What I want to know, is whether pistons can move a block say, 4 blocks distance in some sort of combination with other pistons.

My idea is to use pistons in a loop to move blocks to block the light source (most likely going to be lava, but maybe netherstone or glowstone). However, a much more elegant (and feaseable) solution could be to use redstone lamps and connect them into a loop to achieve the same lighthouse effect.

hehe, i was going to do that on a desert biome isthmus north east of vatallus until the chunk was deleted for 1.2.4

anyway, you can make a piston extend and retract multiple blocks with relatively simple redstone circuitry. It's definitely possible horizontally and most probably vertically too.
Title: Re: Blacraft
Post by: blotz on April 23, 2012, 02:39:30 PM
YUSH! Bla, can you start fixin borders now?

btw, I voted yes.
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 02:50:01 PM
4 blocks distance


Air block distance or solid, and if solid, move all of them or one or how many? Also, can you draw a diagram?

Edit: I am not sure, but I do not think you can move lava with piston. You could try in SP.

I mean a block in general measurement. I'm not talking about moving lava, I'm talking about moving solid blocks. I'll draw a diagram.

You're the one who likes to explode stuff Kipz. Maybe go recreate the Panama Canal using explosives? lol.

Anyways, I have an idea for some mechanics with the lighthouse, but I'm not sure if it would work. My idea hinges on whether or not you can use pistons to move blocks multiple block distances at once. I know they can move up to 12 blocks at once, but one piston only shifts all of them one block. What I want to know, is whether pistons can move a block say, 4 blocks distance in some sort of combination with other pistons.

My idea is to use pistons in a loop to move blocks to block the light source (most likely going to be lava, but maybe netherstone or glowstone). However, a much more elegant (and feaseable) solution could be to use redstone lamps and connect them into a loop to achieve the same lighthouse effect.

hehe, i was going to do that on a desert biome isthmus north east of vatallus until the chunk was deleted for 1.2.4

anyway, you can make a piston extend and retract multiple blocks with relatively simple redstone circuitry. It's definitely possible horizontally and most probably vertically too.

I know they can move multiple blocks at a time. The diagram will probably explain better.
Title: Re: Blacraft
Post by: vh on April 23, 2012, 02:52:31 PM
no, i mean a series of pistons can extend and retract more than 1 meter, i'm pretty sure i know what you mean.
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 02:54:58 PM
Heres a crude diagram of what I'm trying to ask. The yellow box is the light source, the green block is whatever I use to block the light. What I'm trying to ask. is it possible to move four blocks a total distance of four blocks (or meters, maybe me calling the distance blocks instead of meters is what confused you) rather than one block distance.

no, i mean a series of pistons can extend and retract more than 1 meter, i'm pretty sure i know what you mean.

Bong still seemed confused anyway, but in any case, the diagram will help.
Title: Re: Blacraft
Post by: blotz on April 23, 2012, 02:59:44 PM
OK, I understand it now, but it looks pretty hard. Multiple pistons (sticky I think), with other blocks and lots of RS circut. Also, I think you would have pistons pushing pistons, and a lot of repeaters. This confusing.
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 03:12:05 PM
I found the piston circuit page on the MC wiki and yes, to answer my question, it is possible, however with multiple pistons (and it'll be around the peremiter), it becomes really complicated. Heck, now that I've thought about it, I have no idea whether there will be enough room in the lighthouse itself and of course, if I have to make it bigger, the whole setup can get bigger the more stuff I add.

It could be simplified by using two different sets (okay, maybe not simplified) of pistons, one pushing up and the other pushing down. I'd have to make the light emitting section into bands or something, no idea.

Using redstone lamps seems like a much simpler solution, even if a more expensive one, than a complex thing with pistons.

Having the light emitting part be in several rings might actually be cool though.
Title: Re: Blacraft
Post by: vh on April 23, 2012, 03:23:11 PM
you can do it, just have the pistons expand and contract in the right order.
Title: Re: Blacraft
Post by: blotz on April 23, 2012, 03:51:26 PM
Easier said then done.
Title: Re: Blacraft
Post by: vh on April 23, 2012, 03:55:11 PM
not rly, just need some redstune :P
i've done it before so if you need help i can make it for you.
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 04:06:36 PM
Its the complexity, not the amount of materials thats easier said than done. I have some redstone, redstone torches, leftover repeaters, and lots of slimeballs (they're common in the Kaeshar region for some reason, especially common in the Gaia Hall underground area since large ones spawn more often there).

Mudkipz, whats the smallest circular radius you can cram the circuitry inside for this kind of thing? I'm just checking since the top floor of my plan would be a circle with a radius of 4, which should be enough.

I've only built the base section of the lighthouse atm.
Title: Re: Blacraft
Post by: vh on April 23, 2012, 04:39:26 PM
hehe, about 10x10x8, i think you better stick with the redstone lamp idea
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 04:49:22 PM
I think the redstone lamp idea would look much better anyway.
Title: Re: Blacraft
Post by: blotz on April 23, 2012, 05:10:33 PM
Woah wtf ten people voted in the poll...

Who are the lurkers!

lol fiha I fell for ur sarcasuim.
Title: Re: Blacraft
Post by: FihaOwl on April 23, 2012, 05:45:03 PM
Woah wtf ten people voted in the poll...

Who are the lurkers!

lol fiha I fell for ur sarcasuim.

What sarcasm ???
Title: Re: Blacraft
Post by: Darvince on April 23, 2012, 05:47:20 PM
dude what's with the side acct
Title: Re: Blacraft
Post by: Naru523 on April 23, 2012, 10:07:21 PM
It doesn't work that way, unfortunately. Correct me if I'm wrong, but last I tried, it did not pull the blocks back with it.
Title: Re: Blacraft
Post by: smjjames on April 23, 2012, 10:19:19 PM
Mudkipz did say that I would need at least a square 10 blocks on the sides, meaning that I'd need a circle of at least 10 radius (I think, I'd have to check mineconics and I'm using an iPad ATM), I wouldn't mind flaring out the top and adding a platform, but a 10 block radius?

Edit: mineconics is kind of clumsy with the iPad, but it's more like 7 or 8 diameter, which is still twice the radius, but let me see if I can alter my plans in a way that would have it look good. It'll probably be a strange looking lighthouse, but a lighthouse nonetheless.
Title: Re: Blacraft
Post by: vh on April 24, 2012, 02:54:12 AM
i thought you meant vertically :P

a horizontal piston extender is a bit easier

bla's drawings is flawed though. He mentioned two sides. If side A extends the pistons, and side B retracts them.

But redstone can't turn off pistons, only the absence of it will cause pistons to retract. And because A is on, B can't retract. And A can't retract properly.

edit: ok i can fit the device into a 12x12x4 space. the pistons extend and retract on the side, sadly (horizontal).
Title: Re: Blacraft
Post by: FihaOwl on April 24, 2012, 05:50:43 AM
http://www.google.com/url?sa=t&source=web&cd=3&ved=0CCUQtwIwAg&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Db3JSWw_bq1c&ei=OaGWT-iPHYiPigLMuNSCCg&usg=AFQjCNENb_0MOitMAZ_GdDku0r4NXzOdoQ (http://www.google.com/url?sa=t&source=web&cd=3&ved=0CCUQtwIwAg&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Db3JSWw_bq1c&ei=OaGWT-iPHYiPigLMuNSCCg&usg=AFQjCNENb_0MOitMAZ_GdDku0r4NXzOdoQ)
Title: Re: Blacraft
Post by: smjjames on April 24, 2012, 07:43:39 AM
http://www.google.com/url?sa=t&source=web&cd=3&ved=0CCUQtwIwAg&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Db3JSWw_bq1c&ei=OaGWT-iPHYiPigLMuNSCCg&usg=AFQjCNENb_0MOitMAZ_GdDku0r4NXzOdoQ (http://www.google.com/url?sa=t&source=web&cd=3&ved=0CCUQtwIwAg&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Db3JSWw_bq1c&ei=OaGWT-iPHYiPigLMuNSCCg&usg=AFQjCNENb_0MOitMAZ_GdDku0r4NXzOdoQ)

I was actually thinking of making a saucer shaped top to accommodate it. For the design in the video, that looks cool. Good thing I've only built the base of it up to five blocks, given the radius shown in the video, I'll have to make it radius 9 or 8. I had thought of making the base radius 10 earlier, so its not a problem. Maybe I'll just go and make it radius 10 as thats what I was origionally going to go with (was using the Ampluterra lighthouse as a model for the scale, but the style is going to be different. I'm using stone brick for the base for example.)

Edit: Theres this: Revolving Lighthouse Tutorial (http://www.youtube.com/watch?v=wvoJqX6M1uI#) However, the thing broke during the first run :/ I think its the minecart since it pretty soon lags behind and gets out of sync. Maybe using a more circular track?

i thought you meant vertically :P

a horizontal piston extender is a bit easier

bla's drawings is flawed though. He mentioned two sides. If side A extends the pistons, and side B retracts them.

But redstone can't turn off pistons, only the absence of it will cause pistons to retract. And because A is on, B can't retract. And A can't retract properly.

edit: ok i can fit the device into a 12x12x4 space. the pistons extend and retract on the side, sadly (horizontal).

I want a lighthouse effect, not a blinker.....
Title: Re: Blacraft
Post by: matty406 on April 24, 2012, 03:30:14 PM
Here's Matolony as of recent.
Title: Re: Blacraft
Post by: vh on April 24, 2012, 03:32:06 PM
cute creeper
Title: Re: Blacraft
Post by: smjjames on April 25, 2012, 10:48:39 AM
Bla, could you send a message or something to whoever manages the plugin list from the Clan Client (is that what its called?) side to update the Safecreeper plugin if you haven't already? I looked at Bukkit and its definetly updated to 1.2.5 .

Edit: The server is acting up again since I'm getting a socket error every once in a while. The latest one said something about connection reset by peer and some stuff about socket error and socket reset or something.

Edit: I've finished the main structure of the lighthouse and placed out a possible layout for the glowstone (or lava if I decide to use it). Now we just need to figure out the mechanisms and stuff.
Title: Re: Blacraft
Post by: vh on April 25, 2012, 07:32:38 PM
nids more explosions.
Title: Re: Blacraft
Post by: smjjames on April 25, 2012, 07:37:12 PM
nids more explosions.

Go build your own lighthouse and then blow it up :P
Title: Re: Blacraft
Post by: vh on April 25, 2012, 07:41:01 PM
no yur light house nids more tnt cannons and proximity sensors to blast apart anyone who dares come near.


OT:
http://forum.nationstates.net/viewtopic.php?t=176847&f=20&view=unread#unread (http://forum.nationstates.net/viewtopic.php?t=176847&f=20&view=unread#unread)

Title: Re: Blacraft
Post by: smjjames on April 25, 2012, 07:53:53 PM
Nah, I'll just equip it with a glowstone powered death laser :)

Anyways, if I want the glowstone band to be four blocks tall and the pistons are vertical, how much area will you need? I'm just checking here.

Also, Bla, how much glowstone do we have in collective storage? Theres only 16 glowstone in public storage atm.
Title: Re: Blacraft
Post by: vh on April 25, 2012, 08:07:47 PM
i suggest you use redstone lamps :P i've only ever made a horizontal piston extender and i imagine a vertical one would be at least 8x8x5 and probably bigger
Title: Re: Blacraft
Post by: smjjames on April 25, 2012, 08:32:37 PM
Either way, I still need to know how much glowstone we have.
Title: Re: Blacraft
Post by: Bla on April 25, 2012, 10:10:31 PM
There is 35 glowstone in the collective storage.
There's meant to be 16 in the public one.
Title: Re: Blacraft
Post by: smjjames on April 26, 2012, 06:20:35 AM
Damn, that changes everything. Unless I use a single band of glowstone/redstone lamps, I'll have to use lava, unless netherstone would work. Unless of course, a glowstone mining expedition is planned.....

Didn't we have a lot more not all that long ago?.....

Edit: Also, where did the poll for the Gaia Hall diamond blocks go in the voting center?
Title: Re: Blacraft
Post by: Bla on April 26, 2012, 07:33:57 AM
We used to have around 200 some months ago, but it has dropped out of the public storage over time until I seized it for the collective storage. By then there were around 50 left.
There haven't been any glowstone expeditions for months that I know of, which have contributed glowstone to Spawntown. I have been thinking of doing such an expedition sometimes.
Title: Re: Blacraft
Post by: smjjames on April 26, 2012, 12:45:27 PM
I've decided to go with a single band of redstone lamps and I posted up a new poll for 32 glowstone for the lamps.
Title: Re: Blacraft
Post by: vh on April 26, 2012, 01:06:49 PM
tada
Title: Re: Blacraft
Post by: Darvince on April 26, 2012, 04:07:13 PM
mein gott skirty
Title: Re: Blacraft
Post by: Bla on April 27, 2012, 05:42:48 AM
I've decided to go with a single band of redstone lamps and I posted up a new poll for 32 glowstone for the lamps.
I've edited the poll text a bit. The poll and results can also be seen here.
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201204271238 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201204271238)

Also, you can vote for your own proposals. Who makes proposals is irrelevant.
Title: Re: Blacraft
Post by: matty406 on April 27, 2012, 07:37:28 AM
some screenies of Matolony.
Title: Re: Blacraft
Post by: smjjames on April 27, 2012, 07:41:59 AM
Whats the pinkish-purple tree?
Title: Re: Blacraft
Post by: vh on April 27, 2012, 11:53:22 AM
yeah , my trees are like blue and orange
Title: Re: Blacraft
Post by: matty406 on April 27, 2012, 12:44:21 PM
It's an extreme version of the foliage colour ramp.
Title: Re: Blacraft
Post by: smjjames on April 27, 2012, 06:36:07 PM
I don't know if I need a poll for them, but I'm just asking if I can use two or three (or 4?) blaze rods for the Oasis City cantina that I'm building? Two will probably be enough, but I've only just finished digging out the room area, haven't started furnishing it yet, so I don't know exactly how many I'd want. It's just an idea, atmosphere wise.

Although, if anybody has any extra brewing stands laying around.....
Title: Re: Blacraft
Post by: Darvince on April 27, 2012, 07:23:08 PM
why can you not nether
Title: Re: Blacraft
Post by: Bla on April 28, 2012, 02:41:29 AM
You can, there should be 7 in the public storage.

I gathered 3 a few days ago.
Title: Re: Blacraft
Post by: blotz on April 28, 2012, 05:14:47 AM
I'm not sure if this needs a poll, but I need 5-10 stacks of seeds for my wheat arm.
Title: Re: Blacraft
Post by: smjjames on April 28, 2012, 07:45:27 AM
I'm not sure if this needs a poll, but I need 5-10 stacks of seeds for my wheat arm.

Just ask your brother if you can borrow some from his stockpile, otherwise there should be plenty in public storage.
Title: Re: Blacraft
Post by: blotz on April 28, 2012, 09:07:57 AM
My brother? Oh, you mean mudkipz. Sure.
Title: Re: Blacraft
Post by: Bla on April 28, 2012, 01:00:46 PM
You only need polls if you need stuff from collective storages, not public storages. Asking is a good idea if you need a lot of items though, but not required, and the rules don't really say that anyone can forbid you from taking it either.

Taking 10 stacks of seeds is fine with me.
Title: Re: Blacraft
Post by: Darvince on April 28, 2012, 02:17:22 PM
Hey can I have one dirt from the collective storage?

MAKE A HUGE DEAL ABOUT IT!!! AND MAKE A POLL THAT LASTS TWO WEEKS!
Title: Re: Blacraft
Post by: Naru523 on April 28, 2012, 03:58:07 PM
Idk why you would need it from the collective storage. You're funny.
Title: Re: Blacraft
Post by: vh on April 28, 2012, 04:47:26 PM
Welp, my wheat stockpile is at 10,000 wheat, enough for a person to sprintjump 1100 kilometers
Title: Re: Blacraft
Post by: blotz on April 28, 2012, 05:51:18 PM
My wheat farm is now fully operational with 1524 blocks of dirt. Everything, water irrigation, water systems, collection points, walls from mobs, etc. I have fully planted it.

Special thank to smjjames for being on so much so that my wheat grows more frequently. :P
Title: Re: Blacraft
Post by: vh on April 28, 2012, 06:28:54 PM
My wheat farm is fully operational with 9024 blocks of soil >:)
Title: Re: Blacraft
Post by: smjjames on April 28, 2012, 06:45:11 PM
My wheat farm is now fully operational with 1524 blocks of dirt. Everything, water irrigation, water systems, collection points, walls from mobs, etc. I have fully planted it.

Special thank to smjjames for being on so much so that my wheat grows more frequently. :P

The plugin makes it grow in realtime, whether anybody is on or not. I think thats how it works anyway.

Edit: I don't know if you're aware bong, but we did get a plugin like last week that allows the crops to grow when the chunk is unloaded.
Title: Re: Blacraft
Post by: Darvince on April 28, 2012, 06:45:53 PM
inb4 kip wheatcorp owns liek 60% of blacrafti with wheat farms
Title: Re: Blacraft
Post by: vh on April 29, 2012, 06:21:25 AM
kol, anyway, because of the new design, you can run along the rails and plant up at a rate of 4 crops / second, which more than twice as fast as previously possible, which means that i will be expanding the farm soon so it can reach it's maximum potential of about 1 bread/second
Title: Re: Blacraft
Post by: vh on April 29, 2012, 02:34:47 PM
sooo i've developed this place, can i haz dis region

http://i.imgdiode.com/58DeVT.jpg (http://i.imgdiode.com/58DeVT.jpg)

Title: Re: Blacraft
Post by: blotz on April 29, 2012, 03:18:30 PM
nawt over mai territory

nonononooooooo way.
Title: Re: Blacraft
Post by: smjjames on April 29, 2012, 03:48:27 PM
Anyways, while I did make a pulse limiter, I can't seem to figure out how to make a pulsar (at least a proper one, I've made them using repeaters before) and I honestly am not sure what I'm doing, heh.

I did make a piston repeater (or at least what I thought was a piston repeater), but it didn't seem to work. I'm just inexperienced with doing redstone circuits.

Edit: Wait.... I looked at a redstone tutorial and I think I know what I did wrong (besides the torches not being there, I had them on top of the blocks origionally), and I misinterpreted the diagram on the wiki....

Edit2: And ah, I have no idea why the heck I put the piston thing there now, lol.

Edit3: Hrm, having trouble with that particular pulser actually powering the thing.....

Edit4: *facepalm* I forgot I had broken the circuit.... I decided to move that closer anyways.

Edit5: Finished setting it up with a pulse extender/sustainer (used B type on the wiki) as well. The diagrams are what confused me at first.
Title: Re: Blacraft
Post by: vh on April 29, 2012, 06:15:21 PM
looks nice
Title: Re: Blacraft
Post by: Bla on April 29, 2012, 10:07:39 PM
sooo i've developed this place, can i haz dis region

http://i.imgdiode.com/58DeVT.jpg (http://i.imgdiode.com/58DeVT.jpg)

Divide it into at least two regions.
Title: Re: Blacraft
Post by: blotz on April 30, 2012, 04:51:03 AM
Any1 want to explore cave, -505, -945, feel free. (It's below my wheat farm). Screenshots later.
Title: Re: Blacraft
Post by: smjjames on April 30, 2012, 08:35:31 AM
I reset the voting poll for the glowstone to default as its no longer needed (btw, Thanks Naru :) ), might not have done the default text right, but hey....

Edit: Bong, you need a minecart storage chest at the bongatar station.....

Edit2: You could have at the very least, put a ladder into the hole there.....

Edit3: Ow, fall nearly killed me, I'm going to make that hole bigger and put a staircase in, whether you like it or not.

Edit4: Found a spider dungeon through one of the passageways, only had a little bit of string, redstone, 3 wheat, and cocoa beans, I'll just take the wheat, leave the rest and also dump some stuff. Its an extensive cave system.

Edit: WTH, I died by multiple creepers and a skeleton......
Title: Re: Blacraft
Post by: vh on April 30, 2012, 12:35:13 PM
kol
Title: Re: Blacraft
Post by: smjjames on April 30, 2012, 12:46:30 PM
Why do all of the plants look black?

Anyways, massive farm all right.
Title: Re: Blacraft
Post by: vh on April 30, 2012, 12:51:37 PM
because BP.
Title: Re: Blacraft
Post by: blotz on April 30, 2012, 01:18:29 PM
I reset the voting poll for the glowstone to default as its no longer needed (btw, Thanks Naru :) ), might not have done the default text right, but hey....

Edit: Bong, you need a minecart storage chest at the bongatar station.....

Edit2: You could have at the very least, put a ladder into the hole there.....

Edit3: Ow, fall nearly killed me, I'm going to make that hole bigger and put a staircase in, whether you like it or not.

Edit4: Found a spider dungeon through one of the passageways, only had a little bit of string, redstone, 3 wheat, and cocoa beans, I'll just take the wheat, leave the rest and also dump some stuff. Its an extensive cave system.

Edit: WTH, I died by multiple creepers and a skeleton......

Oh lol I was like, ladder in the whole, my station has a ladder. Then, oh, ur talking about the cave! (epic fail)
anyways, dont dig straight down!

because BP.

lol i thought you ment 'big poo' or something like that.
Title: Re: Blacraft
Post by: vh on April 30, 2012, 01:38:47 PM
Ok bla, how about Forssa for the left side including the two farms and nausikaa.

Vissum contains the spire and melon farm.
Title: Re: Blacraft
Post by: smjjames on April 30, 2012, 07:54:10 PM
Hey guys, in one of the latest snapshots, you can now write in books: http://www.minecraftwiki.net/wiki/Book_and_Quill (http://www.minecraftwiki.net/wiki/Book_and_Quill)

Given that I'm planning on building a Great Library of Oasis City (inspired from the Great Library of Alexandria), I wonder how this will affect bookcases? Such as will you be able to put written books in bookcases and be able to take them out (without the bookcase deconstructing?) or will they have to be in chests or something? How it works is going to have a major effect on what I'm planning.

I've only just begun stockpiling sugar cane (which I guess is MCs papyrus) and I haven't built the foundation of the building.

Ought to set up a cattle ranch in the future since bookmaking will need leather to make them.
Title: Re: Blacraft
Post by: FiahOwl on May 01, 2012, 03:27:22 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '67592'.

Title: Re: Blacraft
Post by: smjjames on May 01, 2012, 07:36:35 AM
Yes I may be late on that, but I was wondering how it might affect my plans since there could eventually be written books in there. Nothing wrong with talking about it really, but I could easily set up the Great Library in a way that it could be adapted.
Title: Re: Blacraft
Post by: vh on May 01, 2012, 12:51:45 PM
cool, i wish i had made more than 1 stack of bookcases when only sugar cane was needed though :(
Title: Re: Blacraft
Post by: smjjames on May 01, 2012, 03:39:11 PM
Mudkipz, I hope you don't mind if I take the equivalent of 10 bread from the wheat stockpile? Also, someone forgot to replant the smaller section of the farm. I could have done the larger one, but you had said something about a rail system and so I didn't think that was complete yet.

I'll replant the plots though as a sort of payment for taking the wheat since it the whole area would give about the same amount.

Edit: Just two rows actually needed to be replanted.

Edit2: There was only enough for one full row and one side of one cell, the remaining seeds I put back.
Title: Re: Blacraft
Post by: vh on May 01, 2012, 06:28:11 PM
yeah sure, take as much bread as you want. the smaller farm is lacking some seeds because i used it for the bigger one and was too lazy to replant it completely

also, nice architecture, how do i get in

nice bridge, i like the utilitarian look, cobbles just not my style i guess

and last picture is floating island somehwere in kaeshar
Title: Re: Blacraft
Post by: vh on May 01, 2012, 06:33:40 PM
oh and after a long clay expedition in which i gained 10 stacks of clay blocks, i am now about 2000 blocks from all civilization, on a tiny, tiny, green island, awaiting the international space bus to pick me up and return me to desertopia
Title: Re: Blacraft
Post by: smjjames on May 01, 2012, 06:37:33 PM
oh and after a long clay expedition in which i gained 10 stacks of clay blocks, i am now about 2000 blocks from all civilization, on a tiny, tiny, green island, awaiting the international space bus to pick me up and return me to desertopia

Tiny green island? Lol, how far south (or southwest even) did you go? Looks like that might be one of the islands far out in the western ocean.

Do you need a rescue expedition?

yeah sure, take as much bread as you want. the smaller farm is lacking some seeds because i used it for the bigger one and was too lazy to replant it completely

also, nice architecture, how do i get in

and last picture is floating island somehwere in kaeshar

You missed the stairs, heh. From that position, the stairs were behind you.

I know of the floating island, nothing special about it really.
Title: Re: Blacraft
Post by: vh on May 01, 2012, 06:47:46 PM
oh i see. i'm fine without the rescue expedition :P i was just joking because i accidentally left my bed in a house far far away which makes it harder to get to civilization. And it's about 10 meters from the southern border and 1000 west
Title: Re: Blacraft
Post by: vh on May 01, 2012, 06:48:46 PM
also the tiny tiny green thing is a meme from when bla kept on saying he would hide in a 'tiny, tiny, green box'. I don't think he says that anymore :(
Title: Re: Blacraft
Post by: smjjames on May 01, 2012, 06:54:10 PM
Lol, it sounded like you were without a boat.

Anyways, yeah, you're out there in the western ocean. Nothing but scattered islands all the way to the border as far as I can tell. At least the southern portion anyway, there could be a larger chunk of land hiding in the unexplored area westward of Novascotchara.
Title: Re: Blacraft
Post by: vh on May 01, 2012, 06:56:35 PM
yeah, i found the ugliest gravel island out there, i think it was your momjk.
Title: Re: Blacraft
Post by: smjjames on May 01, 2012, 06:58:23 PM
yeah, i found the ugliest gravel island out there, i think it was your momjk.

Its not an ugly gravel island, its a rocky outcrop and the nesting site of a rare and endangered species of invisible seabird.
Title: Re: Blacraft
Post by: vh on May 01, 2012, 07:03:16 PM
seaburdus invisibus creepus

great, now we have invisible flying suicide bombers.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 10:11:17 AM
seaburdus invisibus creepus

great, now we have invisible flying suicide bombers.

Nah, merely seeing the nesting site destroys the place as a nesting site. :)

It's just a parody on the Ivory Billed Woodpecker deal. :)

Anyways, Bla, uploading a new map or a plugin update? The server just did a restart.
Title: Re: Blacraft
Post by: Bla on May 02, 2012, 10:12:10 AM
I can't connect, and Matty can't either. But I guess we must just be having problems then.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 10:15:02 AM
I can't connect, and Matty can't either. But I guess we must just be having problems then.

Same here, I'm getting a *nse code: 500 for URL session.minecraft.net/game/joinserver.jsp?user=smjj*

*went past the screen.
Title: Re: Blacraft
Post by: Bla on May 02, 2012, 10:16:42 AM
The same is happening when I try to join Blacraft and Synesthesia, so we should definitely try joining other servers before blaming it on the server.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 10:18:57 AM
Got any servers that I can use to check if its our server?

Edit: I was also getting internal client (server?) errors and now the server is getting periodic communicati8on errors. Instead of error type 500, I'm getting 502 now....
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 10:25:40 AM
http://forums.bukkit.org/threads/internal-client-error.73708/ (http://forums.bukkit.org/threads/internal-client-error.73708/)

Looks like its not just us for sure....

Bla, did you initiate the server restart or did it do so on its own (if thats even possible)?
Title: Re: Blacraft
Post by: Bla on May 02, 2012, 10:27:16 AM
Yes, I restarted it, but Matty and I had the problems before I did.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 10:29:52 AM
What was the reason for the restart, new map, plugin update, Bukkit update? Just wondering.

Edit: Its happened before and one person said it was back up, so looks like we just have to wait it out. http://forums.bukkit.org/threads/session-minecraft-net-down.40378/ (http://forums.bukkit.org/threads/session-minecraft-net-down.40378/)

EDIT: Blacraft is working now, I was just able to log in.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 11:14:53 AM
Anybody having this glitch where a whole row of sugarcane (or any other crop?) seems to have uprooted itself while you were elsewhere or logged out?

It keeps hitting this particular row, although it did happen to one other row. I did remove and replace the dirt just in case the dirt had bugged out for some reason.

Only Mudkipz and me have sugarcane farms of significant size, so I dunno....
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 11:33:28 AM
Houston, we have a problem, a big one.

I can't even use the bed to sleep, in fact, I tried using it as dusk came and I didn't get the message you can only sleep at night.
Title: Re: Blacraft
Post by: Bla on May 02, 2012, 11:46:12 AM
*Removed AnyoneSleep 1.3.

Didn't help.

*Removed SafeCreeper 1.0.1
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 12:35:05 PM
I looked around a little and a few possible replacements for safecreeper

http://dev.bukkit.org/server-mods/anticreeper/ (http://dev.bukkit.org/server-mods/anticreeper/) (Bla said that this one isn't in the plugin list as being available)
http://forums.bukkit.org/threads/mech-safeexplosions-v1-1-new-anticreeper-tnt-fireball-1-1-rc6.45414/ (http://forums.bukkit.org/threads/mech-safeexplosions-v1-1-new-anticreeper-tnt-fireball-1-1-rc6.45414/) (doesn't work with 1.2.5
http://forums.bukkit.org/threads/fix-sec-mech-mccity-monsterfix-v0-1-9-antifarm-explosions-headshots-etc-1-2-5-r1-0.59273/ (http://forums.bukkit.org/threads/fix-sec-mech-mccity-monsterfix-v0-1-9-antifarm-explosions-headshots-etc-1-2-5-r1-0.59273/) (It has a function for controlling creepers, but it also has LOADS of other functions).
Title: Re: Blacraft
Post by: blotz on May 02, 2012, 02:30:10 PM
Bla, is taking iron from the public storage and using it to mine (stone) considered 'wasting'? becuse im running out out iron for my picks.
Title: Re: Blacraft
Post by: smjjames on May 02, 2012, 03:32:40 PM
Bla, is taking iron from the public storage and using it to mine (stone) considered 'wasting'? becuse im running out out iron for my picks.

You probably should use stone picks for mining stone, but thats just my opinion.
Title: Re: Blacraft
Post by: Bla on May 02, 2012, 10:19:40 PM
I use iron picks for stone myself. But you should use them in the strip mine layers so you also get other good things while mining it. If you just need stone, just take some stacks from the public storage, there are loads of them. Assuming it's cobblestone. There are also some stone stacks in the building blocks area near the stairs.
Title: Re: Blacraft
Post by: FiahOwl on May 03, 2012, 05:08:10 AM

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Title: Re: Blacraft
Post by: smjjames on May 04, 2012, 11:25:30 AM
Hey guys, while I have known of the abandoned mines under the western frontier territiories for some time, I only explored some of the one thats further inland before today. I am spelunking the one that is below the station for the area and it's looking like an epic one, or at least huge. It also seems strangely compact or something. I already found one chest with 4 diamonds.

The one I'm in is a separate one than the one inland and I have an entrance established already. As you go up the stairs from the station, there is a side passage leading down which leads to the abandoned mines.

Current location (as in right now) is -1441,25, 1679, under the beach biome.

Whether the two abandoned mines connect or not, I have no idea, but both of them have one feature in common, there is A LOT of water running through them. Way more than any other abandoned mine that I've seen.
Title: Re: Blacraft
Post by: matty406 on May 04, 2012, 12:47:31 PM
I think a lot of the tunnels pass under large bodies of water and seas.
There's quite a few near me and I've found holes on the sea bed leading to them.
Title: Re: Blacraft
Post by: vh on May 04, 2012, 01:09:56 PM
the bridge of supreme uglyness
Title: Re: Blacraft
Post by: blotz on May 04, 2012, 01:35:43 PM
finally, something new in desertopia.
Title: Re: Blacraft
Post by: vh on May 04, 2012, 04:32:07 PM
new poll
Title: Re: Blacraft
Post by: smjjames on May 04, 2012, 05:52:36 PM
Not sure if you'd need a poll for that, but..... okay.....
Title: Re: Blacraft
Post by: vh on May 04, 2012, 05:55:05 PM
green is cactus boundary
red is natural boundary (will add water/lava to slope of hill
yellow is future divisions
Title: Re: Blacraft
Post by: smjjames on May 04, 2012, 06:00:20 PM
Are you isolating your region or something? Also, water would be better than lava, less chance for accidential immolation.
Title: Re: Blacraft
Post by: vh on May 04, 2012, 06:33:34 PM
not isolating, just making mobfree/proof
Title: Re: Blacraft
Post by: Darvince on May 04, 2012, 07:30:15 PM
btw, qwerty does not play minecraft anymore, so you can disband his region. also disband vinelandar or give it to kip

inb4 have to get permission from him which i'll never get because he doesn't care at all
Title: Re: Blacraft
Post by: smjjames on May 04, 2012, 09:10:34 PM
What about quontex? He doesn't play anymore.
Title: Re: Blacraft
Post by: Darvince on May 04, 2012, 09:44:28 PM
qwerty never even built anything other than a single glowstone block in plaidania bunker, now abandoned.
Title: Re: Blacraft
Post by: FiahOwl on May 05, 2012, 05:04:20 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 05, 2012, 05:04:50 AM

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Title: Re: Blacraft
Post by: vh on May 05, 2012, 05:07:05 AM
nids more torches
Title: Re: Blacraft
Post by: FiahOwl on May 05, 2012, 05:08:17 AM

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Title: Re: Blacraft
Post by: Darvince on May 05, 2012, 07:46:37 AM
Kol, it's funny how it blagically turns into a superhighway when it doubles its width, while if it doubles its width from one to two blocks it doesn't get reclassified.
Title: Re: Blacraft
Post by: FiahOwl on May 05, 2012, 07:56:10 AM

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Title: Re: Blacraft
Post by: smjjames on May 05, 2012, 08:26:40 AM
qwerty never even built anything other than a single glowstone block in plaidania bunker, now abandoned.

Point taken.

Anyways, Bla, could we have an updated worldmap and isometric (or just worldmap) please? :)
Title: Re: Blacraft
Post by: Bla on May 05, 2012, 08:48:41 AM
Mmmmaybe later but I'm too addicted to WarLight currently. I have a lot of homework...
Title: Re: Blacraft
Post by: smjjames on May 05, 2012, 08:53:52 AM
Well, when you have a chance to do it, yea. There has also been alot of exploration on the western ocean recently.
Title: Re: Blacraft
Post by: smjjames on May 05, 2012, 09:01:05 AM
Anybody having this glitch where a whole row of sugarcane (or any other crop?) seems to have uprooted itself while you were elsewhere or logged out?

It keeps hitting this particular row, although it did happen to one other row. I did remove and replace the dirt just in case the dirt had bugged out for some reason.

Only Mudkipz and me have sugarcane farms of significant size, so I dunno....

Has anybody seen this glitch (you'll have to go to the post for the image)? I'm just asking.
Title: Re: Blacraft
Post by: vh on May 05, 2012, 09:11:09 AM
not me.
Title: Re: Blacraft
Post by: vh on May 05, 2012, 12:18:44 PM
so liek me and smjjames maded a the lighting circuit for a lighthouse. The light rotates and it automatically turns itself on at night and off in the morning.

First pic is light sensor
Second is the rotation light circuit
Third is the pulsar/clock/ which also combines the light sensor to switch on/off the light

it took a loong time :P, but was fun.

and we used silky since there was no way i was going to wait for grass to grow up 50 blocks or so :P
Title: Re: Blacraft
Post by: vh on May 05, 2012, 12:44:29 PM
and it's confirmed to be working
Title: Re: Blacraft
Post by: blotz on May 05, 2012, 01:19:11 PM
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu u mined 50 blocks of grass with silky!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -_______________________- inb4 broken after 50 blocks.
smjjames i had have that glitch b4.
/me disapproves

blabla can i lock silkey in a chest that is surronded by locked furneces in a ran dom place in my territory?jk
Title: Re: Blacraft
Post by: smjjames on May 05, 2012, 01:26:42 PM
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu u mined 50 blocks of grass with silky!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -_______________________- inb4 broken after 50 blocks.
smjjames i had have that glitch b4.
/me disapproves

It was more like 10 grass blocks, not 50.

Also, did you have that glitch before or after the CHdistantfarm plugin was installed? I just want to see if its a MC glitch or a glitch with the plugin. Either way though, its only a minor annoyance.
Title: Re: Blacraft
Post by: blotz on May 05, 2012, 01:32:10 PM
I dont really remember.
Title: Re: Blacraft
Post by: vh on May 05, 2012, 01:37:40 PM
yeah only mined like 8 grass
Title: Re: Blacraft
Post by: Bla on May 05, 2012, 02:11:53 PM
New mapw.

http://zoom.it/ReOZ (http://zoom.it/ReOZ)

Also, I accidentally made this and thought it was cute. It's the borders of Blacraftian states.
Title: Re: Blacraft
Post by: vh on May 05, 2012, 02:13:19 PM
epicute except for the resizenedd
Title: Re: Blacraft
Post by: smjjames on May 05, 2012, 05:06:13 PM
That square of explored land in the far southeast is a little wierd since its actually separated by a band of unexplored area.....

Also, looks like that huge Taiga zone is back.
Title: Re: Blacraft
Post by: Darvince on May 06, 2012, 09:13:43 AM
BLA

disband qwerty's region, he's never going to come on the forums or blacraft again.
Title: Re: Blacraft
Post by: Bla on May 06, 2012, 09:25:07 AM
It's not his region. I'm just keeping it because I liked the borders and it'll become a region when someone makes a name for it and develops it.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 09:28:48 AM
Which one are you talking about? Quonbla? If its Plaidania, I thought that was already annexed into Chazbetha.
Title: Re: Blacraft
Post by: Bla on May 06, 2012, 09:30:58 AM
Which one are you talking about? Quonbla? If its Plaidania, I thought that was already annexed into Chazbetha.
The unnamed region near Spheron Rilmu and Desertopia.
Title: Re: Blacraft
Post by: vh on May 06, 2012, 09:36:36 AM
i think bla should be a region, it would be like 100% lapis and then explode the entire thingies of the universe















!
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 09:38:35 AM
Which one are you talking about? Quonbla? If its Plaidania, I thought that was already annexed into Chazbetha.
The unnamed region near Spheron Rilmu and Desertopia.

I see.

I wonder who built that pier and house(?) just outside that territory though.
Title: Re: Blacraft
Post by: vh on May 06, 2012, 09:40:36 AM
idk, once, i made a portal, and ended up going back to the world over there. it was very confusing :P, and i had no idea where i was
Title: Re: Blacraft
Post by: Bla on May 06, 2012, 09:41:36 AM
Naru built a portal in the Nether ending up there, it was one of the first portals on the server. He also built the infrastructure in the area. I dug some sand in the area.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 09:49:24 AM
idk, once, i made a portal, and ended up going back to the world over there. it was very confusing :P, and i had no idea where i was
Naru built a portal in the Nether ending up there, it was one of the first portals on the server. He also built the infrastructure in the area. I dug some sand in the area.

Cool.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 11:13:11 AM
You know, I was thinking about the lavaforge stuff (just randomly) and I thought about whether there are other good ones to replace the now broken lavaforge. So, I found two that actually have the same kind of functionality.

DwarfForge (http://forums.bukkit.org/threads/mech-dwarfforge-v-2-4-run-furnaces-on-lava-1-2-5r1.48896/) Using Lava Dwarf Fortress style :) I mainly picked this one because I like Dwarf Fortress :) No idea if buckets still get devoured or not.

LavaFurnace (main thread) (http://forums.bukkit.org/threads/fun-mech-lava-furnace-1-47-furnaces-that-run-on-lava-r6.19149/) BukkitDev page (http://dev.bukkit.org/server-mods/lavafurnace/) This one, I like better than the other one because it is much closer to the functionality of LavaForge, however, instead of just making it work for the normal furnaces, its a whole new furnace.
Title: Re: Blacraft
Post by: matty406 on May 06, 2012, 12:06:14 PM
I have a large amount of lava to spare, can we have Dorf Forge pl0x?
Title: Re: Blacraft
Post by: Bla on May 06, 2012, 12:08:13 PM
I haven't checked it, but I think it will take some time (weeks) before I feel like messing around with new plugins. Maybe a weekened if you're lucky.
I guess I can look into it in June.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 12:21:46 PM
I have a large amount of lava to spare, can we have Dorf Forge pl0x?

I have a ravine with lava in it and there is lots of it near Gaia Hall, theres also a good deal of it underneath the quarry.

Still though, the Dwarf Forge plugin is about using lava as a direct heat source and I don't know if it needs a lava source block or just any lava will do.
Title: Re: Blacraft
Post by: Bla on May 06, 2012, 12:26:40 PM
Afaik you can't get lava source blocks legitly.

And if you need lava, go to the Nether. :P Ruining lava lakes etc. on the surface would be sad. It's your choice, though, as long as it's in the region you manage. I'd just say it's sad to take it from ravines and lava lakes because they make the landscape much more interesting, when there's loads of it in the Nether.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 12:33:51 PM
Afaik you can't get lava source blocks legitly.

And if you need lava, go to the Nether. :P Ruining lava lakes etc. on the surface would be sad. It's your choice, though, as long as it's in the region you manage. I'd just say it's sad to take it from ravines and lava lakes because they make the landscape much more interesting, when there's loads of it in the Nether.

Aren't the lava blocks that get turned into obsidian and are what you pick up with the bucket, lava source blocks? The plugin doesn't clone the lava blocks or anything like that, it uses the heat (insofar as there is heat in MC) from the lava.

Anyways, I was just making a point that there is plenty of lava to go around and you don't neccesarily have to move the lava anywhere.
Title: Re: Blacraft
Post by: vh on May 06, 2012, 02:32:55 PM
welp i think we should all calm down and drink some lava :)
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 05:45:44 PM
Great Library building skeleton is complete.... However, I haven't really decided whether to extend the second to fourth floors over the entrance space on ground level or not yet.

Also, damn ninja creepers....
Title: Re: Blacraft
Post by: Naru523 on May 06, 2012, 08:06:48 PM
Aren't the lava blocks that get turned into obsidian and are what you pick up with the bucket, lava source blocks?
He probably means the source block as an item itself, not from lava buckets.
Title: Re: Blacraft
Post by: smjjames on May 06, 2012, 09:51:30 PM
Aren't the lava blocks that get turned into obsidian and are what you pick up with the bucket, lava source blocks?
He probably means the source block as an item itself, not from lava buckets.

Yea, I meant to say that I wasn't sure if the dwarf forge plugin needed to be above a lava source block or whether flowing lava would do. The plugin isnt about using the source block as an item itself, just to clear things up.

Probably helps to actually look at the plugin information :p

Edit: oop, accidental double quote.
Title: Re: Blacraft
Post by: Shadowlordko on May 07, 2012, 01:43:27 PM
Bla can i have my own territory
Title: Re: Blacraft
Post by: blotz on May 07, 2012, 04:15:07 PM
You forgot a period
Title: Re: Blacraft
Post by: phantomninjah on May 07, 2012, 05:12:24 PM
So did you. And it's not a period, it's a question mark.
Title: Re: Blacraft
Post by: vh on May 07, 2012, 05:14:03 PM
nids bettur speeling grammer
Title: Re: Blacraft
Post by: Darvince on May 07, 2012, 05:30:32 PM
kol grammar nazis
Title: Re: Blacraft
Post by: FiahOwl on May 07, 2012, 05:56:58 PM

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Title: Re: Blacraft
Post by: Bla on May 07, 2012, 10:18:12 PM
Bla can i have my own territory
Yes, can you mark the territory you want to claim on the map?
Title: Re: Blacraft
Post by: Naru523 on May 07, 2012, 11:37:11 PM
kol grammar nazis
Grammar Nazis are no match to Grammar Communism!
Title: Re: Blacraft
Post by: FiahOwl on May 08, 2012, 03:55:16 AM

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Title: Re: Blacraft
Post by: blotz on May 08, 2012, 05:39:57 AM
Bla, it is may you; not can you. Inb4mr. Grammer
Inb4 blarage.
Title: Re: Blacraft
Post by: FiahOwl on May 08, 2012, 05:42:06 AM

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Title: Re: Blacraft
Post by: blotz on May 08, 2012, 05:43:59 AM
Inb4 Bla Splits topic.
Title: Re: Blacraft
Post by: FiahOwl on May 08, 2012, 05:44:44 AM

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Title: Re: Blacraft
Post by: Darvince on May 08, 2012, 07:19:40 AM
it should be

"Will you give me land?"
Title: Re: Blacraft
Post by: smjjames on May 08, 2012, 07:34:12 AM
*butts in on grammar nazi argument*

Seriously, the wording was fine, shadowlord just needed a comma and a question mark.
Title: Re: Blacraft
Post by: FiahOwl on May 08, 2012, 07:41:53 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 08, 2012, 07:54:01 AM

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Title: Re: Blacraft
Post by: smjjames on May 08, 2012, 08:14:29 AM
Adventures!



Should have kept this area -.-.

The Sapphire Bay and Half-Moon Bay (the smaller one within the Sapphire Bay region) area looks similar in landshape, but yeah, not the same thing.

Anyways, I went visiting Bongatar and Ninjahworld and found the neat looking glass river thingy over there. Also nice structures and stuff.
Title: Re: Blacraft
Post by: phantomninjah on May 08, 2012, 02:20:01 PM
Yeah, I'm trying to make a staircase as high as I can and making a house in the sky. Got any ideas on what the house should look like or include?
Title: Re: Blacraft
Post by: smjjames on May 08, 2012, 02:23:10 PM
Yeah, I'm trying to make a staircase as high as I can and making a house in the sky. Got any ideas on what the house should look like or include?

The only limit is your imagination really.

Inb4 Kipz says to make it out of TNT (as a joke), lol.
Title: Re: Blacraft
Post by: vh on May 08, 2012, 02:31:12 PM
nah, make it out of lava
Title: Re: Blacraft
Post by: Shadowlordko on May 09, 2012, 02:54:28 PM
Bla i cant map it because i dont no how but can i have a territory next to Phantomninjah and Lozubutt
 
Title: Re: Blacraft
Post by: smjjames on May 09, 2012, 03:17:12 PM
Shadow, go here: http://zoom.it/ReOZ#full (http://zoom.it/ReOZ#full) , find an area that you like, screenshot it with the print screen key, open some image editing program (MSPaint or equivalent on Mac will do), crop if you want, then mark the area you're interested in.

You might like to explore westward a little bit, but it's up to you really.
Title: Re: Blacraft
Post by: phantomninjah on May 09, 2012, 03:25:51 PM
nah, make it out of lava
Isn't that dangerous? If I fall into the lava won't I get burnt? But do you know where to get so much lava from?
Title: Re: Blacraft
Post by: vh on May 09, 2012, 03:38:16 PM
Yeah i was joking. You can get lava in the overworld, deep underground, but it's more abundant in the nether. You can get damaged by lava if you get close to it or stand above it too long.
Title: Re: Blacraft
Post by: smjjames on May 09, 2012, 07:12:12 PM
RRRRRAAAEEEGGGG!!!

*needs one of those frustrated raeg meme things*

I was putting windows into the side of the structure when suddendly, CREEPER AMBUSH OUT OF NOWHERE! ARRG! Also, another creeper had somehow spawned outside during the day (I am not sure how it got there) and exploded a few mossy cobblestone.

Whats the minimum light threshold needed to keep mobs from spawning? Because I swear I had removed all light 7 areas
Title: Re: Blacraft
Post by: vh on May 09, 2012, 07:17:40 PM
it is light level 7. I like to count my torches and count the blocks to make sure nothing spawns
Title: Re: Blacraft
Post by: smjjames on May 09, 2012, 07:22:22 PM
Well, it's a bit of a mess lighting wise, so there could be one square or so that I missed (I had smooth lighting off to help find the spots as well as have debug on), but anyways, I was just venting my frustration at those damn ninja creepers.
Title: Re: Blacraft
Post by: FiahOwl on May 09, 2012, 07:24:32 PM

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Title: Re: Blacraft
Post by: smjjames on May 09, 2012, 07:36:37 PM
I thought it was 8?

I think you're right, yeah.......
Title: Re: Blacraft
Post by: vh on May 10, 2012, 02:59:11 AM
it is 8

mobs can spawn on 7
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 11:13:31 AM
Uh, what the heck? Are hostile mobs outside suppoused to spawn before dusk? I'm asking because apparently a creeper spawned in the outside entrance area shortly before dusk. It didn't see me, so I was able to retreat to the house/farm nearby.

 Also, a little earlier, I suddendly had a major lagspike, after I had restarted the app, I saw that a spider had apparently spawned inside somewhere (and I was absolutely sure that there were no light 7 spots on the floor) and was right against the door inside. Not sure if that was the cause of the lagspike.

Edit: I logged back in a minute ago and apparently another spider had spawned and was doing the up and down animation right next to the entrance on the inside, what the heck is going on here?......... Or maybe it was just another spider that had spawned along with the other one.....
Title: Re: Blacraft
Post by: vh on May 10, 2012, 11:50:49 AM
strange, can i come take a look at this building
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 11:59:07 AM
Sure. I haven't put the bookcases in yet as I'm waiting until I fill up the chests in sugarcane storage.

I also had a thought whether the roof might be a source, so I went and checked and removed any light level spots below 9. There was one spot above the entrance where a creeper could have come from, however, it's 20 blocks up and I'm not sure if a creeper can survive that distance of a fall.
Title: Re: Blacraft
Post by: vh on May 10, 2012, 12:03:04 PM
fall damage is half a heart for any block over 3 so

Damage=(1/2)h-3

creepers can survive a fall distance of 22 blocks.
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 05:38:55 PM
I haven't had any more.... incidents... of those creepers or whatever, so whatever was causing them to spawn is gone now?

Anyways, its a good thing that the local biome for the whole Kaeshar region got randomized to ocean since the rainforest trees I planted would look kind of dead. I have no idea if that biome randomization that happened when we upgraded to 1.2.5 would have any effect on animal spawns in the areas that weren't desert previously.

Had to do the second one from the left over again two times, the first because I had made it a little close to the building and the second time because the tree ended up looking kind of stunted.
Title: Re: Blacraft
Post by: vh on May 10, 2012, 05:44:34 PM
nidsmore doors
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 05:51:52 PM
The trees or the building? Kidding, lol :)

I suppouse I could put doors on the wings though.....
Title: Re: Blacraft
Post by: vh on May 10, 2012, 05:52:36 PM
i was just kidding because you have like 4 doors next to each other which is 2 more than any other building i've seen on blacraft :P

Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 05:57:29 PM
Well, I wanted a wide doorway since its supposed to be a Great Library, you know, looking a bit fancy and all.

Also, spider spawned again in the same spot at the entrance, inside, even doing its up and down animation right by the entrance. There are torches on both sides of the entranceway, so logically, it shouldn't even be able to spawn in the first place, and its daytime to boot.
Title: Re: Blacraft
Post by: vh on May 10, 2012, 05:58:40 PM
idk spawner?

is it a different mob each time?
Title: Re: Blacraft
Post by: vh on May 10, 2012, 05:59:22 PM
spawned on the trees during night and walked off in morn?
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 06:03:50 PM
It was inside the building and the doors were closed, theres no way it could have come from outside. I'm fairly sure I can rule out nighttime since I had done sleep right at sunset, so there wasn't time for it to have spawned outside.

idk spawner?

is it a different mob each time?

Been a spider each time. Not counting the creepers, of which I haven't seen again.

I am suspecting maybe some kind of chamber below the area which mobs are trying to spawn, but somehow get pushed to ground level, but haven't gotten around to investigating.
Title: Re: Blacraft
Post by: vh on May 10, 2012, 06:09:36 PM
if its a spider always, probably dungeon maybe and somehow glitched inside.

I suggest you replace the floor with obsidian and proceed to nuke the entire underside of this mob-infested desert!
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 06:11:51 PM
if its a spider always, probably dungeon maybe and somehow glitched inside.

I suggest you replace the floor with obsidian and proceed to nuke the entire underside of this mob-infested desert!

Lol.

Although, wouldn't I have heard mob noises or cave noises? Going to investigate after this dusk reset.

Edit: Hrm, maybe I can use that trick using trees to make a window underground (provided the tree cooperates) to take a look.
Title: Re: Blacraft
Post by: vh on May 10, 2012, 06:21:46 PM
the glitch where you are half in a block and half out of it which allows you to see underground? that would be considered as nonlegit i think.
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 06:29:05 PM
Okay... trees not cooperating then. @Bla before you yell at me: Its just using a quirk of the game and it really isn't a very pratical way of seeing underground and is not quaranteed to work 100% of the time. I did do it once before to check it out and attempted again to see underground near the lighthouse, but the tree didn't do what I wanted it to do, haven't used it again since.

the glitch where you are half in a block and half out of it which allows you to see underground? that would be considered as nonlegit i think.

I only used it once when I read about it and was just checking it out (and again at the lighthouse with no success). It was in Kaeshar, so there wasn''t anything new to reveal. I'm not interested in exploiting that and it's not a very pratical way of seeing underground.

Anyways, I dug some investigation tunnels and found nothing.

Theres another  thing I could try, and thats waiting until nighttime and see whether anything spawns.
Title: Re: Blacraft
Post by: blotz on May 10, 2012, 06:58:16 PM
Whoa, smjjames, those trees are really tall. Did you get them hat tall on the first try?
Title: Re: Blacraft
Post by: vh on May 10, 2012, 06:58:46 PM
just for the record, according to bla, you should ask bla before testing anything
Title: Re: Blacraft
Post by: smjjames on May 10, 2012, 07:13:00 PM
Record noted.

Anyways, I waited until nighttime and nothing spawned inside.

For the exploration tunnels, I went about 16 blocks underground at the lowest.

Whoa, smjjames, those trees are really tall. Did you get them hat tall on the first try?

Yes.
Title: Re: Blacraft
Post by: vh on May 11, 2012, 01:54:18 PM
Kol so i thought it'd be nice to be able to classify areas based on how mob-proofy they were.

So i maded this.

https://docs.google.com/document/pub?id=1qeBRUkmxv_1z9Z_93EGXmnXB3YBdI8M6eqED1CtO9-8

So for example, Spawntown would be like

F-III

while the mob factory would be like

B-VII

Desertopia like

E-III

my wheatfarm(s) would be

E-II

The public rails are about

F-I

Most houses are

B-I or B-II
Title: Re: Blacraft
Post by: smjjames on May 12, 2012, 06:42:44 AM
A creeper spawned in the building again, this time on the second floor, which as far as I can tell, is mob proofed mob spawn wise. So it shouldn't even have spawned in the first place. It was to the right (facing the ladder) of the ladder chute when I came up the ladder and exploded (the creeper, not me) shortly afterwards.

Could large patches of light 8 areas allow mobs to spawn? I do have those patches, but no light level 7 squares on the floor.

Why the hell am I having problems with mob spawns in this thing?.......

EDIT: I think I know now what the problem is because a zombie just spawned which could only have come from the large patch of light level 8 a few blocks from me. Frikking light 8 zones not making any sense here....... I thought hostile mobs could not spawn on tiles with a light level of 8? At least thats what the wiki says....
Title: Re: Blacraft
Post by: vh on May 12, 2012, 08:58:51 AM
no they can't afaik
Title: Re: Blacraft
Post by: smjjames on May 12, 2012, 09:00:56 AM
no they can't afaik

Exactly, thats why it doesn't make sense to me.
Title: Re: Blacraft
Post by: smjjames on May 13, 2012, 07:25:53 AM
Anybody got ideas for this space here? The building is 99% complete and while I could just leave it as open space, I'm just seeing if anybody has any ideas for style input.
Title: Re: Blacraft
Post by: Bla on May 13, 2012, 07:26:55 AM
Maybe a table with some chairs?
Title: Re: Blacraft
Post by: vh on May 13, 2012, 08:36:52 AM
pffft, a hot tub definitely
Title: Re: Blacraft
Post by: smjjames on May 13, 2012, 09:05:29 AM
pffft, a hot tub definitely

Or a shallow pond since there isn't room for lava? I kind of like that idea actually :)

It'd be nice if the lilypads had the occasional flower on them as they'd make good decoration for pools.
Title: Re: Blacraft
Post by: vh on May 13, 2012, 09:14:27 AM
i meant hot tub as in a tub of imaginarily 'hot' water....but if you want to swim in lava that works too?



new poll up
Title: Re: Blacraft
Post by: smjjames on May 13, 2012, 09:37:33 AM
i meant hot tub as in a tub of imaginarily 'hot' water....but if you want to swim in lava that works too?

Lol, I meant that there would be lava below the water with glass over the lava and then water, that could be a true hot tub. Or burning netherrack.
Title: Re: Blacraft
Post by: Bla on May 13, 2012, 09:38:40 AM
i meant hot tub as in a tub of imaginarily 'hot' water....but if you want to swim in lava that works too?

Lol, I meant that there would be lava below the water with glass over the lava and then water, that could be a true hot tub. Or burning netherrack.
If you do make this, please add some benches so I can enjoy watching people getting boiled to death. :)--- I mean... Some benches would fit that project...
Title: Re: Blacraft
Post by: vh on May 13, 2012, 09:44:15 AM
cactus benches plox
Title: Re: Blacraft
Post by: Bla on May 13, 2012, 09:45:42 AM
cactus benches plox
!!! Add a row of cactus benches and a row of wooden ones, yes. Watching Kipzes getting poked by cacti to death would add tremendously to the quality of entertainment
Title: Re: Blacraft
Post by: vh on May 13, 2012, 03:52:30 PM
Super-Duper-Orbital-Minecart-Cannon

*bongs not included*
Title: Re: Blacraft
Post by: smjjames on May 13, 2012, 05:22:24 PM
Something is wrong with the server, me and Kipz were having severe server lag, I restarted app to see if it'd help, but now I'm unable to even connect to the server.

Edit: we were both able to get back on, apparently.
Title: Re: Blacraft
Post by: vh on May 13, 2012, 05:22:47 PM
inescapable box semi-working
Title: Re: Blacraft
Post by: smjjames on May 14, 2012, 07:26:03 AM
Escaped pig in the quarry, wat?

Edit: I took it back to the livestock pen a bit later. Also, Naru, why do you have the PUBLIC storage ore and metals chest locked?
Title: Re: Blacraft
Post by: vh on May 14, 2012, 02:28:20 PM
meanwhile i became bored and made this

https://docs.google.com/document/pub?id=1jlIIuUd2C8GsLu3VZViRKPlCGrxu6aZqNbHkfoyk3TY
Title: Re: Blacraft
Post by: vh on May 14, 2012, 02:53:41 PM
server lagging badly and i can't get back on
Title: Re: Blacraft
Post by: smjjames on May 14, 2012, 02:54:09 PM
We're having a MAJOR server lagspike, I eventually got timed out.

This is kind of like the lag we had yesterday, but much worse.

Edit: I can't reach the server either.
Title: Re: Blacraft
Post by: vh on May 14, 2012, 03:00:26 PM
back in, but chunks aren't loading
Title: Re: Blacraft
Post by: Bla on May 14, 2012, 10:13:52 PM
They are working on the issue.

"We are currently aware of an issue with the machine causing all services on it to be either offline or extremely reduced in performance. We are working diligently to resolve this matter as soon as possible and apologize for any inconvenience caused. As always we appreciate your understanding in this matter and will update this post as soon as we have more information about the status."
Title: Re: Blacraft
Post by: smjjames on May 15, 2012, 02:57:46 AM
They are working on the issue.

"We are currently aware of an issue with the machine causing all services on it to be either offline or extremely reduced in performance. We are working diligently to resolve this matter as soon as possible and apologize for any inconvenience caused. As always we appreciate your understanding in this matter and will update this post as soon as we have more information about the status."

I see. Wasn't sure if it was a problem with the server hosting computer (which is yours?) or something.
Title: Re: Blacraft
Post by: vh on May 15, 2012, 06:45:53 PM
so i was bored and maded a quarry. however it is quite small, only about 100,000 blocks of sand/dirt and 325,000 blocks of stone expected. 0.6% completed as of right now.

It is located just east of desertopia with a road going over the netherrack , almost blaroad quality :P

dimensions are 121x60x121 (xyz) in a pyramid shape starting from level 68, and also completely remove anything over level 68 plus some more on the sides.
Title: Re: Blacraft
Post by: vh on May 15, 2012, 06:46:49 PM
and yes 8 beds because all my 8 arms need to sleep after wielding my super hyper pooper 8-armed super pick of instanetaneous explosive diggig and mining.
Title: Re: Blacraft
Post by: smjjames on May 15, 2012, 07:17:58 PM
so i was bored and maded a quarry. however it is quite small, only about 100,000 blocks of sand/dirt and 325,000 blocks of stone expected. 0.6% completed as of right now.

It is located just east of desertopia with a road going over the netherrack , almost blaroad quality :P

dimensions are 121x60x121 (xyz) in a pyramid shape starting from level 68, and also completely remove anything over level 68 plus some more on the sides.

If you call that small, then my quarry is tiny, or maybe microscopic..... Yours is bigger than Narus quarry/soon to be cafe + who knows what else. Its actually about the same depth as mine though, give or take a few y levels.
Title: Re: Blacraft
Post by: Bla on May 16, 2012, 08:48:49 AM
So OzStone built a gigantic obelisk. Naise.

Also, I set the default amount of stuff in the public storage down from - to:
Diamond: 16 - 8
Gold: 32 - 16
Iron: 64 - 32
Lapis lazuli: 64 - 32

If people aren't okay with it, complain.
Title: Re: Blacraft
Post by: Desacabose on May 16, 2012, 09:01:59 AM
Attempts join
...
fails
Engaging sadface  :'(
Title: Re: Blacraft
Post by: FiahOwl on May 16, 2012, 09:06:54 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 16, 2012, 09:14:30 AM

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Title: Re: Blacraft
Post by: Bla on May 16, 2012, 09:23:20 AM
Attempts join
...
fails
Engaging sadface  :'(
What is your username in Minecraft? I'll add you to the whitelist so you can join.
Title: Re: Blacraft
Post by: FiahOwl on May 16, 2012, 09:25:57 AM

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Title: Re: Blacraft
Post by: Desacabose on May 16, 2012, 09:33:42 AM
Attempts join
...
fails
Engaging sadface  :'(
What is your username in Minecraft? I'll add you to the whitelist so you can join.

desacabose
Title: Re: Blacraft
Post by: Bla on May 16, 2012, 09:35:18 AM
Added you to the whitelist. :)
Title: Re: Blacraft
Post by: smjjames on May 16, 2012, 09:42:31 AM
I think we'll have to increase the servers player limit soon, especially when summer vacation comes around....
Title: Re: Blacraft
Post by: Bla on May 16, 2012, 09:44:11 AM
Well if I'm going to increase it other people will have to help funding that increase as well. :P
With that said I think 8 is enough.
Title: Re: Blacraft
Post by: vh on May 16, 2012, 11:55:03 AM
yeah, it rarely goes above 3/8 players and mostly is 1/8 or 2/8. we've never gone beyond 5/8 i believe
Title: Re: Blacraft
Post by: FiahOwl on May 16, 2012, 12:53:51 PM

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Title: Re: Blacraft
Post by: smjjames on May 16, 2012, 01:10:12 PM
Well if I'm going to increase it other people will have to help funding that increase as well. :P
With that said I think 8 is enough.

Well, okay. It was just a thought anyhow since people generally become more active on Blacraft during vacation.
Title: Re: Blacraft
Post by: FiahOwl on May 16, 2012, 01:47:02 PM

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Title: Re: Blacraft
Post by: vh on May 16, 2012, 02:08:15 PM
Well, okay. It was just a thought anyhow since people generally become more active on Blacraft during vacation.


So anyway i've been using diamonds to quarry, i hope no one minds.
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 02:21:33 AM
I cried. :P

And Kipz, your poll was approved, so come get the iron somewhen.

Also, I made a new poll for extending the rails to Zuntriio:
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201205171020 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201205171020)
Title: Re: Blacraft
Post by: blotz on May 17, 2012, 05:03:42 AM
inb4  next time all 0.
Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 07:35:04 AM
What are the dark blue and orange ones down on the bottom?
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 07:35:38 AM
Glowstone and obsidian.

So I heard something happened to Border Hill...
Title: Re: Blacraft
Post by: FiahOwl on May 17, 2012, 07:59:38 AM

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Title: Re: Blacraft
Post by: Bla on May 17, 2012, 08:00:04 AM
Ok, I'll update it somewhen this day.
Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 08:05:15 AM
Glowstone and obsidian.

So I heard something happened to Border Hill...

Too neat to be a creeper explosion....

Are you making a tower over there or something?
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 08:07:14 AM
Kol, yes, I'm going to build Fort Kolkhoz, which will be a combined fort and base for the Border Hill Farms. It will get a cargo line to Spawntown Public Storage too, somewhen, I think.
Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 08:22:07 AM
Cool. Although in order for a cargo line to really be effective, we'd need that cart plugin working again.
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 10:29:29 AM
New world mapw.

http://zoom.it/L1aI (http://zoom.it/L1aI)
Title: Re: Blacraft
Post by: FiahOwl on May 17, 2012, 10:59:29 AM

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Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 11:33:26 AM
Looks like Blacraft as a whole is slowly becoming industrialized, what with Mudkipzs and Narus quarries.

Even though the sheep farm pens look complete, I'm in the middle of resizing them.
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 11:35:42 AM
Speaking of industrialization, I was considering making an environmental organization which develops methods for environmentally friendly developments, like mining deserts without making the landscape barren, and makes laws regulating different things like preservation of lava lakes etc.
Regions could voluntarily become members.

What are peoplethink?
Title: Re: Blacraft
Post by: FiahOwl on May 17, 2012, 11:54:09 AM

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Title: Re: Blacraft
Post by: vh on May 17, 2012, 11:55:39 AM
kol, ok, as long as it isn't mandatory. i like the wrecked-desert/deforested-forest/exploded-whatever look. You can always walk a little bit and there are tons of wilderness. i think it'll be a long time before the server is buildings and quarries solid for kilometers around. Preservation of things is fine but shouldn't go too overboard, and should allow non-member states to develop their region pretty much freely.


oh yeah and deserts are pretty much the definition of barren :P
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 12:00:26 PM
It won't be mandatory, so ofc the most important part will be researching environmentally friendly methods and making them publicly available.
Imo it's nice to not have a ruined landscape around your cities though. I think ruined and exploited landscapes look terrible. Cities look nice though, and so does natural landscapes (or terraformed ones).
Title: Re: Blacraft
Post by: vh on May 17, 2012, 12:05:05 PM
well sometimes i get tired of looking at miles and miles of minecraft landscape. What do you mean by ruined landscape? I think a deforested landscape is not too bad, just looks like rocky plains biome. Quarried area looks impressive/large, not too bad.

Sand quarries and dirt quarries do look ugly, but i'm too lazy to be bothered to cover it up :P
Title: Re: Blacraft
Post by: vh on May 17, 2012, 12:06:19 PM
Also i heard the best environmental way to stop mining into save systems and destroying their natural ecosystems while you strip mine, is to instead, take all the blapis you want by mining Bla.
Title: Re: Blacraft
Post by: Bla on May 17, 2012, 12:07:43 PM
Yes, sand quarries were mostly what I meant. :P
But also drained/(half)flooded lavalakes, half-burned forests with floatwood and randomly mined terrain.

Also, NO, MINING BLAS IS NOT ENVIRONMENTALLY FRIENDLY, THEY MIGHT GO EXTINCT. They are an endangered species.
Title: Re: Blacraft
Post by: vh on May 17, 2012, 12:16:36 PM
I herd there was only one Bla, so the species is pretty much doomed unless you can binary fission or reproduce with yourself....i suggest we clone a bla and then mine them all :)
Title: Re: Blacraft
Post by: vh on May 17, 2012, 03:25:54 PM
Najs


i see about 11 drawn in buildings there :P
Title: Re: Blacraft
Post by: Darvince on May 17, 2012, 06:07:33 PM
I claim the plainy, jungley, deserty, swampey, oceany area west of Novascotchara, north of Rift Auspikitan and Hondarah, and south of Jungelot in the name of Darvinces.
Title: Re: Blacraft
Post by: vh on May 17, 2012, 07:29:00 PM
rail line from desertopia to central station and from west forssa to central station complete
Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 07:34:22 PM
ChromaSheep farms 80% complete, just have to dye the sheep, do some breeding (gotta get more wheat though), decorative details, torches and a storage shed/sleeping shelter.

I'm also thinking of completely redoing that tower thingy nearby. Also, I have a station set up, but its real basic and not to regulations atm.
Title: Re: Blacraft
Post by: vh on May 17, 2012, 07:39:31 PM
kol take wheet frum forssa if you need more, i don't know how we'll ever go through all that wheat
Title: Re: Blacraft
Post by: smjjames on May 17, 2012, 07:43:28 PM
Its fine to have a stockpile anyways. Also the border hill farm only had one section planted and I put the extra seeds into one of the other plots when I replanted.

IMO the Forssa one works better.
Title: Re: Blacraft
Post by: vh on May 17, 2012, 08:11:21 PM
With this little toy Naru's 100k m^3 quarry would be finished in less than 12 hours, my 400k m^3 quarry finished in under 2 days. A typical quarry could be finished in 20 minutes :P (10x10x50)

this particular excavator would probably stretch from one end of spawntown to the other end easily :P

oh and best of all, it's irl.

(http://1.bp.blogspot.com/_iLSmTPwJGZY/SstPGiu1QyI/AAAAAAAAhnY/16vjNoT6nA0/s400/giant_gadgets_1a.jpg)
Title: Re: Blacraft
Post by: Bla on May 18, 2012, 02:04:44 AM
oh and best of all, it's irl.
Yes, it's very cool, I tried mining a Kipz with it once! Very entertaining! Highly blakommended!
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 04:30:02 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 05:48:46 AM

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Title: Re: Blacraft
Post by: Bla on May 18, 2012, 05:54:14 AM
I don't think I will remove any land before the terrain generation changes again. And I don't remove land just because someone doesn't need it. :P

Edit: It could actually be a good idea to cut it to get rid of the chunky borders... I'm not sure.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 05:57:17 AM

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Title: Re: Blacraft
Post by: Bla on May 18, 2012, 05:58:12 AM
Idc. The terrain generator decides how the terrain should be, not us. If you don't like the terrain, change it. :P

Ok, we could remove  this part of the terrain if you want it. Please vote in the poll.

Here's an image of the results from the last poll.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 06:22:14 AM

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Title: Re: Blacraft
Post by: Naru523 on May 18, 2012, 07:21:20 AM
I do like the village, though. Unless there's no testificates there.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 07:40:14 AM

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Title: Re: Blacraft
Post by: smjjames on May 18, 2012, 07:40:14 AM
I do like the village, though. Unless there's no testificates there.

There were villagers there the last time I looked months ago.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 07:41:05 AM

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Title: Re: Blacraft
Post by: smjjames on May 18, 2012, 07:42:42 AM
REVOLUTEA CLAIMS THEM AND THEY ARE NOW CITIZENS OF REVOLUTEA

REVOLUTEA IS NOW THE MOST POPULOUS REGION, WITH A POPULATION OF MORE THAN 1

I never said I claimed them and I just read your other post a minute ago.

I do like the village, though. Unless there's no testificates there.

I plan to evacuate the testificates to revolt city before it is deleted.

I can go with that.
Title: Re: Blacraft
Post by: Desacabose on May 18, 2012, 07:43:45 AM
REVOLUTEA CLAIMS THEM AND THEY ARE NOW CITIZENS OF REVOLUTEA

REVOLUTEA IS NOW THE MOST POPULOUS REGION, WITH A POPULATION OF MORE THAN 1
HIGH HITLER FIAHOWL!
Title: Re: Blacraft
Post by: smjjames on May 18, 2012, 07:50:21 AM
Still though, maybe something interesting will pop up, maybe even a MUSHROOM ISLAND! Or one big desert, thats random terrain generation for ya.
Title: Re: Blacraft
Post by: Naru523 on May 18, 2012, 08:14:09 AM
they should be our test subjects.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 08:18:12 AM

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Title: Re: Blacraft
Post by: smjjames on May 18, 2012, 08:19:39 AM
they should be our test subjects.

At least they'll have a place to reproduce. Anybody know if they can climb ladders?

Anyways, although the ChromaSheep farm isn't open for business just yet, I'm just showing you guys where the station point is, its further down the line from the Oasis City station. As I said earlier, its very basic and is easy to miss if you aren't paying attention. I do plan on improving it and making it more to standards later on.

I will breed encourage them to mate in Revolt City Laboratories, then send some test subjects of the people to labs in Kaeshar and Yukiland.


The Sapphire Bay fishing village is just waiting for them to populate it.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 08:27:56 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 08:40:16 AM

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Title: Re: Blacraft
Post by: Bla on May 18, 2012, 08:42:47 AM
Kol... But is it even possible to put villagers on minecarts? I think it's a bit... Idk... To make so many rails for that... But if Naru's poll is approved, maybe you could use those rails for the project and then I could place them in the tunnel afterwards.
Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 08:43:43 AM

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Title: Re: Blacraft
Post by: FiahOwl on May 18, 2012, 09:17:24 AM

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Title: Re: Blacraft
Post by: Bla on May 18, 2012, 10:33:28 AM
Ewwwwwwww private rooms, nids moar public sleeping centers!

So I made a farm.
Title: Re: Blacraft
Post by: vh on May 18, 2012, 11:50:24 AM
kol, looks kute but not exactly easy to farm
Title: Re: Blacraft
Post by: Bla on May 18, 2012, 11:51:37 AM
kol, looks kute but not exactly easy to farm
I declare mission blaccomplished. :P
Title: Re: Blacraft
Post by: vh on May 18, 2012, 11:52:23 AM
kolok
Title: Re: Blacraft
Post by: smjjames on May 18, 2012, 01:02:05 PM
The ChromaSheep farm is now open for business :)

I still have some reforesting to do and of course, improve the station stop.
Title: Re: Blacraft
Post by: Bla on May 18, 2012, 01:18:33 PM
I just realized....
Title: Re: Blacraft
Post by: vh on May 18, 2012, 01:52:15 PM
epicute
Title: Re: Blacraft
Post by: smjjames on May 19, 2012, 08:01:47 AM
If anybody needs bookcases, I've got nearly a small chest full of surplus which I'll put in the public storage and Bazaar (white roofed building just south of the rail station).
Title: Re: Blacraft
Post by: blotz on May 19, 2012, 08:12:23 AM
You really need to make signs for your place, smjjames, and anyone else that has a big place.
Title: Re: Blacraft
Post by: FiahOwl on May 19, 2012, 08:15:21 AM

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Title: Re: Blacraft
Post by: Desacabose on May 19, 2012, 08:18:26 AM
I made this out of boredom
Title: Re: Blacraft
Post by: Bla on May 19, 2012, 08:20:29 AM
Cool, where is that?
Title: Re: Blacraft
Post by: smjjames on May 19, 2012, 08:21:25 AM
You really need to make signs for your place, smjjames, and anyone else that has a big place.

Yeah, I really do need to set up signs for the roads.
Title: Re: Blacraft
Post by: FiahOwl on May 19, 2012, 08:22:10 AM

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Title: Re: Blacraft
Post by: Desacabose on May 19, 2012, 08:26:29 AM

[/quote]

Yeah, I really do need to set up signs for the roads.
[/quote]

Road signs, PFF! Who ever heard of such a thing
Title: Re: Blacraft
Post by: Bla on May 19, 2012, 08:27:55 AM
Oh and I propose the highway going from spawntown to the lower tip of Revolutea shall be called highway 1.
First of all, it's not a highway, it's a little, calm, peaceful road. :P Secondly, we don't name roads (yet), but you are welcome to unofficially name it highway 1.
Title: Re: Blacraft
Post by: vh on May 19, 2012, 08:55:21 AM
i declare highway 1337 then.
Title: Re: Blacraft
Post by: FiahOwl on May 19, 2012, 11:52:43 AM

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Title: Re: Blacraft
Post by: Bla on May 19, 2012, 12:50:43 PM
How about route one? Route sounds a bit more... Peaceful and road-like.
You can call it Route 1 if you want.
Title: Re: Blacraft
Post by: vh on May 19, 2012, 02:43:48 PM
route bla
Title: Re: Blacraft
Post by: vh on May 19, 2012, 03:23:19 PM
a 30x120 section of my quarry, just clearing out the above place before the real digging can begin (1/4 finished clearing out)

Quarry is about 1% complete :)

Also, a skyrail now connects desertopia, east forssa, and west forssa. If bla sees this, maybe he can rename East Forssa to 'Welptopia' and West Forssa to 'Forssa'

Also i found a blapis.
Title: Re: Blacraft
Post by: Darvince on May 19, 2012, 03:40:15 PM
kipinsane
Title: Re: Blacraft
Post by: Naru523 on May 19, 2012, 03:42:02 PM
Auspikitan is now official mines.
Title: Re: Blacraft
Post by: Darvince on May 19, 2012, 03:54:23 PM
no it isn't
Title: Re: Blacraft
Post by: Bla on May 19, 2012, 03:58:10 PM
New world maps:

Normal: http://zoom.it/Opov (http://zoom.it/Opov)
Isometric at night: http://zoom.it/ttLe (http://zoom.it/ttLe)
Title: Re: Blacraft
Post by: vh on May 19, 2012, 04:01:05 PM
kip thinks this is epicute

*gifts bla a cup of blapiss*
Title: Re: Blacraft
Post by: vh on May 19, 2012, 04:03:13 PM
nightsometric is converting :P and its taking forever impatientkip is impatient
Title: Re: Blacraft
Post by: smjjames on May 19, 2012, 04:07:30 PM
nightsometric is converting :P and its taking forever impatientkip is impatient

Same here, stuck on converting.
Title: Re: Blacraft
Post by: Naru523 on May 19, 2012, 04:13:47 PM
no it isn't
yes it is atomic said so himself.
Title: Re: Blacraft
Post by: smjjames on May 19, 2012, 04:21:58 PM
no it isn't
yes it is atomic said so himself.

Could you finish the road from Auspikitan to the junction point of the Kaeshar-Revoluta road where the two bridges meet? That's what was origionally planned, but Atomic never completed the road.
Title: Re: Blacraft
Post by: vh on May 19, 2012, 04:22:54 PM
NIGHTSOMETRIC DONE
Title: Re: Blacraft
Post by: smjjames on May 19, 2012, 04:30:08 PM
I see the island you got stuck on briefly.

Is this the Cartographer program? Because the glitched trees are back and jungle tree canopies are invisible.
Title: Re: Blacraft
Post by: vh on May 19, 2012, 04:41:48 PM
looks like someone killed all the trees in the jungle :P
Title: Re: Blacraft
Post by: vh on May 19, 2012, 05:15:46 PM
LOL

the renderer only renders to block 128 so most of my spire and probably dan's obelisk is sliced in half
Title: Re: Blacraft
Post by: FiahOwl on May 19, 2012, 05:22:21 PM

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Title: Re: Blacraft
Post by: vh on May 19, 2012, 05:24:07 PM
yeah old news. it goes up to block 150-160 and my tower goes up to block 256 and both of them are cut off because renderer
Title: Re: Blacraft
Post by: FiahOwl on May 19, 2012, 05:43:27 PM

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Title: Re: Blacraft
Post by: Bla on May 20, 2012, 02:48:04 AM
Those borders (especially Bulburg Strait and Seaport) don't seem to follow the landscape very well, and the regions are also somewhat small, maybe that could be changed?
Title: Re: Blacraft
Post by: Darvince on May 20, 2012, 03:03:49 AM
bla has turned from a smallregionist to a largeregionist
it is official!
Title: Re: Blacraft
Post by: vh on May 20, 2012, 05:25:10 AM
ohm watt
Title: Re: Blacraft
Post by: FiahOwl on May 20, 2012, 06:10:08 AM

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Title: Re: Blacraft
Post by: smjjames on May 20, 2012, 12:37:24 PM
Whats the ideal Y level (I keep thinking Z level, heh) for mining? I'm thinking of converting the 'zombie dungeon entrance' into a mine entrance.

I was origionally going to have that be the entrance to an xp farm, but change of plans and all that.
Title: Re: Blacraft
Post by: Darvince on May 20, 2012, 01:19:45 PM
12.62 aka 10
Title: Re: Blacraft
Post by: vh on May 20, 2012, 01:34:14 PM
aka 12 you mean wut.

12 at head is best because no lava and most ore
Title: Re: Blacraft
Post by: smjjames on May 20, 2012, 02:25:53 PM
Well, I mean the best level to mine that has the most iron, coal, gold, etc.
Title: Re: Blacraft
Post by: vh on May 20, 2012, 02:35:19 PM
head level 12
Title: Re: Blacraft
Post by: Darvince on May 20, 2012, 02:52:48 PM
If you want to meet up with blamine though, use head level 11
Title: Re: Blacraft
Post by: vh on May 20, 2012, 02:55:13 PM
that is bad because then lava can flow in, hit you feet and



YOU MIGHT DIE
Title: Re: Blacraft
Post by: Darvince on May 20, 2012, 02:58:33 PM
No, because you can mine safely at that level like this:

step 1:
Code: [Select]
█ █ █ █
█ █ █ █
█ █ █ █
█ █ █ █

step 2:
Code: [Select]
█ █ █ █
█ █ █ 
█ █ █ █
█ █ █ █

step 3:
Code: [Select]
█ █ █ █
█ █   
█ █ █ █
█ █ █ █

step 4:
Code: [Select]
█ █ █ █
█ █   
█ █ █ 
█ █ █ █

step 5:
Code: [Select]
█ █ █ █
█ █   
█ █   
█ █ █ █

Repeat over and over. Also this is a side view.
Title: Re: Blacraft
Post by: vh on May 20, 2012, 03:00:59 PM
The lava might flow in slowly so you might die anyway. I don't consider a 3% or so increase in ore density enough to risk it. level 12 is best level
Title: Re: Blacraft
Post by: smjjames on May 20, 2012, 03:41:06 PM
If you want to meet up with blamine though, use head level 11

Do you have any idea how far away Kaeshar is from Spawntown and blamine?

Also, cafe quarry de-sandification 99% complete, the remaining is whatever is on the side and bottom of the bodies of water that are along the edge of the quarry and one corner of it.
Title: Re: Blacraft
Post by: vh on May 20, 2012, 04:18:12 PM
'Do you have any idea how far away Kaeshar is from Spawntown and blamine?

actually, no.
Title: Re: Blacraft
Post by: smjjames on May 20, 2012, 04:22:47 PM
'Do you have any idea how far away Kaeshar is from Spawntown and blamine?

actually, no.

It was a rhetorical question. :P

While its about 2/3rds to 3/4ths of a kilometer away on the x axis, its over a kilometer on the z axis.
Title: Re: Blacraft
Post by: vh on May 20, 2012, 04:44:33 PM
'Do you have any idea how far away Kaeshar is from Spawntown and blamine?

actually, no.

It was a rhetorical question. :P

and i gave you a rhetorical answer
Title: Re: Blacraft
Post by: FiahOwl on May 20, 2012, 05:04:32 PM

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Title: Re: Blacraft
Post by: vh on May 20, 2012, 05:05:31 PM
damn dixon
Title: Re: Blacraft
Post by: Darvince on May 20, 2012, 10:31:17 PM
damn dixon
giggily at the giggil ghosties
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 10:11:17 AM
What tunnel spacing does the Spawntown mine use? I can't decide whether a spacing of two or three would be best. I know a spacing of two blocks ensures 100% coverage though. I'm going for efficiency I guess, so I dunno, three blocks?

I think I'll just do a spacing of three blocks and I'll take a look myself what spacing the Spawntown mine uses. I'm thinking of using a variant of this (http://nzphoenixma.blogspot.com/2011/04/efficient-mining-1-phoenix-quad-mining.html) or maybe just branch mining.

Also, the spawntown mine is at head height 14.
Title: Re: Blacraft
Post by: vh on May 21, 2012, 11:55:18 AM
spawntown is spacing of two blocks which is best for mining all possible ore. I suggest 3 or 4 spaces in between because ore is rarely 1 block wide. If you don't like caves, keep it to 3 block spacing, but if you don't care and want ore, digging tunnels 5 blocks appart to search for caves is probably the most productive method
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 12:33:28 PM
Maybe I'll go with 4 block wide spacing. I used 3 or 4 block spacing (I'll have to check) for the mining tunnels outward from the quarry with a good success rate. Although those tunnels are at a higher y level. In that case, I'll go with branch mining with a north and a south main branch.
Title: Re: Blacraft
Post by: Darvince on May 21, 2012, 05:00:56 PM
>four apart

no you'll miss like, 25% of ores
Title: Re: Blacraft
Post by: vh on May 21, 2012, 05:02:27 PM
but you'll cover twice as much area....

so that is a net efficiency of 2*0.75=1.5 times of mining every two spaces
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 05:09:04 PM
I'm thinking of doing it 3 blocks apart, I had good success with that when I did it with the mining tunnels outwards from the quarry. Even though those were more in the area of 50, 40.

I also want to minimize the amount of cobblestone, I have LOADS of it scattered around already.
Title: Re: Blacraft
Post by: vh on May 21, 2012, 05:16:11 PM
make reverse quarries; random 16x16 (or similar sized) rectangular cobble pillars going up to the sky.

jk :P

anyway, more cobblestone is always good, but really, to optimize ore, spelunking is way faster than mining ever will be unless you have a large supply of enchanted diamond picks. 5 spaces apart allows for better cave finding, althought too wide is bad because you might miss them, and more than 5 spaces makes for too much walking. 4 works too and so does 3 though. If i had to redo my branch mines i'd do them 4 or 5 spaces apart, because two often have i done a branch and discovere that i have mined most of the ore from one side already
Title: Re: Blacraft
Post by: blotz on May 21, 2012, 05:36:55 PM
I'm thinking of doing it 3 blocks apart, I had good success with that when I did it with the mining tunnels outwards from the quarry. Even though those were more in the area of 50, 40.

I also want to minimize the amount of cobblestone, I have LOADS of it scattered around already.

inb4 you find that Bla has moved all of it except 1 to the collective storage.
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 05:43:16 PM
4 spaces apart seems like a good middle ground. I've heard zombie noises at one point, so I know there are caves in the area, or lava pools.

I suspect that there is a ravine running along the main corridor because at one point I hit water and when I took a brief look (VERY brief, like a few seconds), it looked like a very open space. I'll return later with some jackolanterns so I can see the immediate area better (I might turn on clear water, but I don't think that will help much when the only source of light is the jackolantern anyway. Besides, its my mine and I can do what I want with it.)
Title: Re: Blacraft
Post by: vh on May 21, 2012, 05:44:48 PM
Clear water is unlegit, according to bla, so don't use it.
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 05:52:58 PM
Clear water is unlegit, according to bla, so don't use it.

I just want to see what the chamber is. I don't even have it on normally.

Also, heres a non-attacking zombie for the lulz. I have no idea how it happened, I was just standing there with MC being an inactive window and a couple minutes ago I heard a zombie noise, looked ingame and there it was. It was just standing there waving its arms and not attacking. I was in between a torch and the wall and when I moved, it did attack. Just some random glitch I guess, I don't even have a clue how to reproduce it.

Since the area is swiss cheesed to the extreme, there are unexplored portions, so it probably came from one of those.
Title: Re: Blacraft
Post by: blotz on May 21, 2012, 05:57:44 PM
You *just wanted to see*, still, thats unlegit even for a second.
Title: Re: Blacraft
Post by: smjjames on May 21, 2012, 05:59:56 PM
You *just wanted to see*, still, thats unlegit even for a second.

Fine. Besides, if its a ravine, clear water won't be of much help anyway and I'd get better results with the brightness on max.
Title: Re: Blacraft
Post by: vh on May 21, 2012, 07:07:20 PM
Ok, the point is that clear-water is unlegit because it gives you an advantage, no matter how small, if only for a second, over vanilla minecraft which is how blacraft is supposed to be played
Title: Re: Blacraft
Post by: FiahOwl on May 22, 2012, 04:24:46 AM

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Title: Re: Blacraft
Post by: smjjames on May 22, 2012, 08:31:38 AM
The chamber with water turned out to be a tiny chamber (6x14x3) with a spring and a couple blocks of obsidian on the bottom.
Title: Re: Blacraft
Post by: Bla on May 22, 2012, 09:33:29 AM
Spawntown has almost run out of dirt. If someone else has a lot of excess dirt, it would be nice if they could move some stacks to the public storage... The more the better.
Title: Re: Blacraft
Post by: FiahOwl on May 22, 2012, 09:34:33 AM

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Title: Re: Blacraft
Post by: smjjames on May 22, 2012, 09:51:25 AM
Spawntown has almost run out of dirt. If someone else has a lot of excess dirt, it would be nice if they could move some stacks to the public storage... The more the better.

I have lots of it in the chests at the ChromaSheep farm.
Title: Re: Blacraft
Post by: vh on May 22, 2012, 12:46:00 PM
@Dan, thanks for helping with the quarry, but maybe you could avoid mining so many random pockets as it is very hard to remove the roof of these when i go through and clear the whole thing. If you like to mine only stone or something i'll strip all the dirt/sand off for you :P
Title: Re: Blacraft
Post by: smjjames on May 22, 2012, 12:48:19 PM
Maybe he is mimicking your 'explosive mining' technique? ;)
Title: Re: Blacraft
Post by: vh on May 22, 2012, 01:04:16 PM
:P

restocked tools chest
Title: Re: Blacraft
Post by: smjjames on May 22, 2012, 01:08:38 PM
It was a joke, come on. You said some time ago that what you mined out in the cafe/quarry looked like someone exploded some TNT in it and you said you guessed you mined explosively.

Seriously though, I could see that you were going after the sandstone first and so it just ended up looking that way because of the jagged landscape that was left behind.
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2012, 11:02:30 AM

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Title: Re: Blacraft
Post by: Bla on May 25, 2012, 11:14:30 AM
Ok guys since I had to leave to finish schoolwork, you need to tear down the rails once done, repair awesomeland station and coaster, and repair the Revolutean rails.
Did you take any rails from the rollercoaster in Awesomeland?
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2012, 11:24:40 AM

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Title: Re: Blacraft
Post by: Bla on May 25, 2012, 11:42:17 AM
That's not okay at all............. You don't just disassemble things other people have built without asking...
All the rails should be on wood, so I assume they can be added back, or did you also take the boosters? Do you know with 100% certainty where ALL the things you took from the rollercoaster are so you can add them back and make it EXACTLY like it was before?
Title: Re: Blacraft
Post by: smjjames on May 25, 2012, 12:15:16 PM
That's not okay at all............. You don't just disassemble things other people have built without asking...
All the rails should be on wood, so I assume they can be added back, or did you also take the boosters? Do you know with 100% certainty where ALL the things you took from the rollercoaster are so you can add them back and make it EXACTLY like it was before?

When I went past it, I think its just the ones at the stopping point, I didn't take that close of a look, but the main part of it looked intact.

Edit: Fiah, I did some quick testing in SP creative and it looks like they'll only make love at night. As if it weren't obvious, but yeah, just some useful information here.
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2012, 12:38:05 PM

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Title: Re: Blacraft
Post by: smjjames on May 25, 2012, 12:44:37 PM
That's not okay at all............. You don't just disassemble things other people have built without asking...
All the rails should be on wood, so I assume they can be added back, or did you also take the boosters? Do you know with 100% certainty where ALL the things you took from the rollercoaster are so you can add them back and make it EXACTLY like it was before?

If I did not tell you you would never know it happened...

But yes, I'll ask next time, sorry :(.

Don't worry Bla, it's just about 16 from the platform and just before it, I checked. I don't think any boosters were taken. Still, Bla has a point here.

I'll see if I can get the remaining two or three villagers relocated.

Edit: Dang testificate keeps moving as soon as it gets close to the end of the tracks where the cart is :P
Title: Re: Blacraft
Post by: smjjames on May 25, 2012, 01:35:26 PM
DAMMIT! I was able to get a testificate to the rail station, but it went straight for the cavern doors and now its run off somewhere. I'll wait and see if it comes back to the station area and I can block off the cavern temporarily. Otherwise, I'm going to need some help with this because there is ONE testificate left in the desert village.

Now it seems to be trapped at the bottom of the pit in that cave.....

Edit: Made a path to try and get it back up, or at least give it a path back up. Any ideas how to get it if it doesn't cooperate?

Edit: Got it. Now to get it into the damned cart.

Edit2: The last of them being transported now.
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2012, 02:45:22 PM

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Title: Re: Blacraft
Post by: smjjames on May 25, 2012, 02:54:23 PM
Got the last one relocated. Does a player death count because I accidentially fell to my death going down the hole with the ladder because I was trying not to land on the testificate.

All we needed is two, at minimum, so its a success in that way.

Anyways, where do you want me to put the rails and boosters (I'll also repair the eisting rails)?

Edit: I grabbed a little of that exposed coal deposit for some torches, just saying.

Edit2: I'll put the remaining in Spawntown dumping (all of the boosters were reused from the Revoluta rail line) and the carts I can just put into the minecart chest. Also, the total is 390 rail pieces, I did lose a few to the depths that weren't worth the risk trying to retrieve.
Title: Re: Blacraft
Post by: Bla on May 25, 2012, 04:41:07 PM
It would be useful if the Venti could show his rail tunnel style pattern on this template, color the bars and tell me what materials they are. Must be vertically symmetrical.

You mentioned normal wood and cobble. You can use that, but how about something like stone bricks instead of cobble? Makes it contrast more with the normal tunnels, but that's your own choice.
As for wood, I would propose considering some planks, because they have the same texture on all sides and because they require much fewer resources.
Title: Re: Blacraft
Post by: smjjames on May 25, 2012, 07:20:30 PM
You forgot to post the template.

Anyways, if I can make a suggestion, how about wood and sandstone? Whether you use the normal, smooth, or heiroglyphic sandstone is up to you. Since its a desert, sandstone would go well with the location.
Title: Re: Blacraft
Post by: Bla on May 26, 2012, 01:29:31 AM
Yukitown/Yukiland isn't in a desert. Anyway sorry about forgetting the template, it's attached now.
Title: Re: Blacraft
Post by: vh on May 26, 2012, 02:20:28 AM
i think solid blapis is best blapis
Title: Re: Blacraft
Post by: FiahOwl on May 26, 2012, 04:07:26 AM

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Title: Re: Blacraft
Post by: smjjames on May 26, 2012, 07:01:42 AM
Yukitown/Yukiland isn't in a desert. Anyway sorry about forgetting the template, it's attached now.

I thought you were talking about the Zuntriio station, my mistake.

smjjames and ventus, thanks for helping with the NPC's, I really appreciate your help :).

You're welcome :)
Title: Re: Blacraft
Post by: Bla on May 26, 2012, 07:27:43 AM
For Quontex.
Title: Re: Blacraft
Post by: Naru523 on May 26, 2012, 08:28:34 AM
The dark grey are stone bricks, the brown are wooden planks (pine is preferrable although that's your choice), light grey is cobblestone, and red, yellow, blue, and white are colored wool.
Title: Re: Blacraft
Post by: FiahOwl on May 26, 2012, 09:06:04 AM

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Title: Re: Blacraft
Post by: Darvince on May 26, 2012, 09:21:39 AM
wait bla's aussie fwiend is back?
Title: Re: Blacraft
Post by: Naru523 on May 26, 2012, 09:22:38 AM
what's smoothstone
Title: Re: Blacraft
Post by: Bla on May 26, 2012, 09:36:43 AM
wait bla's aussie fwiend is back?
Yes he is. :]

Well he hasn't been able to log on because of DDoS attacks on the Australian servers for some time, but now he can.

Naru could you fix your plan so that it is vertically symmetric pl0x? I mean either the red or blue wool in the top.
Title: Re: Blacraft
Post by: smjjames on May 26, 2012, 09:50:42 AM
what's smoothstone

It's the normal stone, the stuff that makes up 90% of the rock underground.
Title: Re: Blacraft
Post by: vh on May 26, 2012, 09:53:36 AM
 i herd its stony
Title: Re: Blacraft
Post by: Bla on May 26, 2012, 10:40:56 AM
Fix'd for Naru.
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 03:02:40 AM
New world map. A lot of borders have been edited (this took me like 2-3 hours).
http://zoom.it/ingJ (http://zoom.it/ingJ)

Tell me if you want anything changed or want any of the new, nameless areas named.

Also, inb4 rage on the size of Quontia. :P It's just temporary while Quontex comes up with a name for other regions in the area... I think. And I'll delete it if he doesn't develop them. So no need to rage. :P

Also, Fiah, you took over Quontex's most developed zone in The Battleground (which you improved a lot, though). He wants it back and might declare war on your battleground zone if he doesn't get it back, so... Do you want to give it back?

*Gets populationcorns for the potential first war in The Battleground*
Title: Re: Blacraft
Post by: vh on May 27, 2012, 03:41:40 AM
strange chunk randomly missing from desertopia/forssa border?
Title: Re: Blacraft
Post by: vh on May 27, 2012, 05:29:34 AM
0:00 start at bottom
0:18 lever flicked
0:36 reached bottom
0:46 harvest arrives
1:46 80% harvest recieved
2:36 all of harvest recieved
Title: Re: Blacraft
Post by: vh on May 27, 2012, 05:30:56 AM
also there should be a 'debate' board or wall on each floor of the voting center for people to convince other people to vote on either side. should be on the same floor of poll for maximum convenience and efficiency.

and if bla puts up a poll for this, i will kill a pony.
Title: Re: Blacraft
Post by: FiahOwl on May 27, 2012, 05:50:03 AM

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Title: Re: Blacraft
Post by: Bla on May 27, 2012, 06:18:17 AM
Yeskip good idea when books are added in the next patch. We'll have a few chests or bookcases for those on each floor.

Btw, new poll in the voting center. Please vote if you are a part of the UBSR.
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201205271309 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201205271309)
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 07:16:15 AM
someone vote no for me if there in spawntown and has extra time.
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 07:16:49 AM
someone vote no for me if there in spawntown and has extra time.
You're not allowed to vote in other people's names.

(Just think what would happen if Spawntown lost 90% of its tourism...)
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 07:23:11 AM
>.<
now, ill have to go there and back.
weel, ill just not vote.
kk


also, people that are playing on this sever:

Blapis
Bong
Deoxy?
Dean
Quontex
mudkipz
atomic?
Darvince?
smjjames
PhantomNinjah
Shadowlordko
fawl (guess whos nickname)
Matty

Am i missing anyone?

Also, are the questionmark people active?
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 07:24:30 AM
Here's the whitelist:

qwerty600
ventus
desacabose
shadowlordko
giganova
ml_ldk1pz
viper1487
phantomninjah
deoxy99
poophead824
dean102589
diamondthree
quontex
blanoxium
pickachu407
matty406
kangerlew
atomic7732
_darvince
mrshmoopy
ozstone
lotzubutt
fiahstorm
smjjames
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 07:25:19 AM
poophead? kolkolkol

Edit: only around 1/3 of the people are active
Title: Re: Blacraft
Post by: FiahOwl on May 27, 2012, 07:29:38 AM

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Title: Re: Blacraft
Post by: smjjames on May 27, 2012, 07:33:29 AM
The people with a question mark might become more active when summer vacation rolls around, which isn't all that far away.

Also, Bla, thanks for adding the expansions to Kaeshar.
Title: Re: Blacraft
Post by: Shadowlordko on May 27, 2012, 07:39:46 AM
Bla, when you have extra time, could you refine this drawing and then put it up on the map? Or on the next map?? I just want to start developing.

The name should be 'Creepertown'.
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 07:43:06 AM
I can, however, maybe consider another region name? Creeper Town would fit better with a municipality (red borders) around the town you build in the area rather than an entire region imo. The region could maybe be "Creeper Forest" or something like that if you want.
Title: Re: Blacraft
Post by: FiahOwl on May 27, 2012, 07:43:17 AM

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Title: Re: Blacraft
Post by: Shadowlordko on May 27, 2012, 07:46:02 AM
I can, however, maybe consider another region name? Creeper Town would fit better with a municipality (red borders) around the town you build in the area rather than an entire region imo. The region could maybe be "Creeper Forest" or something like that if you want.

Sure, Creeper Forest ftw.

I'll tell you when I add the town.
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 07:46:30 AM
Very good.

And no problem Fiah/Smjjames.
Title: Re: Blacraft
Post by: smjjames on May 27, 2012, 07:55:55 AM
Hrm, I oughta name those areas in Kaeshar. I already have an idea for a name for the mountains, Bighorn Mountains, since there are lots of sheep there.
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 02:28:18 PM
someone vote no for me if there in spawntown and has extra time.
You're not allowed to vote in other people's names.

(Just think what would happen if Spawntown lost 90% of its tourism...)

I was talking about if: Person A is at spawn, and person B is 10kilometers alway, and both want to vote yes. Are you saying that Person A cannot vote for Person B, and Person B has to travel all 10k distance back?
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 02:29:37 PM
Yes, person B has 3+ days to travel, shouldn't be too much of a problem.
Btw, you can't go further than sqrt(3^2+3^2) km away from spawn currently.
Title: Re: Blacraft
Post by: vh on May 27, 2012, 02:40:09 PM
nope you can go about 4,246 meters from spawn.
Title: Re: Blacraft
Post by: Bla on May 27, 2012, 02:41:11 PM
Yes yes Kipz true diagonals whatever. Still not 10 km.
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 02:42:41 PM
oh crap sikly is GONEGONEOGNE
Title: Re: Blacraft
Post by: blotz on May 27, 2012, 02:43:27 PM
who broked him?
just wonderign.
Title: Re: Blacraft
Post by: Darvince on May 27, 2012, 03:06:40 PM
Bla this is the general blan of my region. You can just call it Darvwnse-a if you find the official name too long. Also if you find Ikxlaxwv wv Swmpkex too large of a municipality you can use the smaller ones too. I meant for Swmpkex and Ikxlaxwv to be the alternates, and the Ikxlaxwv wv Swmpkex is if you decide that it is small enough for a municipality/province.
Title: Re: Blacraft
Post by: Darvince on May 27, 2012, 03:12:00 PM
Well, the dash is used as a glottal stop, and I'm pretty sure you don't allow the glottal stop symbol either. (') And just add an uh after each w that's used as a vowel. Although that would make the words very ugly...

UHHHHH NOTHING
Title: Re: Blacraft
Post by: Darvince on May 27, 2012, 05:05:02 PM
[17:02]   BlaBla44   If possible I would make them one municipality, I don't like the idea of having one with just ocean in it. >_<
[17:02]   Darvince   okbla
[17:02]   well the one with just ocean in it is the representation of swmpkex and ikxlaxwv together as one municipality
[17:03]   actually change it to ixklaxwv
[17:03]   because kxl is extremely hard to pronounce

for blapurposes
Title: Re: Blacraft
Post by: vh on May 27, 2012, 07:32:23 PM
Average time to acquire clay block: 5 seconds (averaged my 40 stack clay expeditions).

Average time to acquire iron ore: 23 1/7 seconds.

Title: Re: Blacraft
Post by: Darvince on May 28, 2012, 12:13:04 AM
Added a multibla-choice boll.

"Should Blaists execute all Kipzic citizens on sight?"
Option 1: fiahdeo says YES
Option 2: Everyone else of USforums says NO
Option 3: other person says YES
Option 4: other person says NO
Title: Re: Blacraft
Post by: Naru523 on May 28, 2012, 12:13:47 AM
I vote yes
Title: Re: Blacraft
Post by: vh on May 28, 2012, 02:56:19 AM
i'm afraid i can't let you do that
Title: Re: Blacraft
Post by: FiahOwl on May 28, 2012, 05:05:45 AM

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Title: Re: Blacraft
Post by: Bla on May 28, 2012, 05:06:44 AM
I will remove the poll from lack of seriousness. :|
Title: Re: Blacraft
Post by: vh on May 28, 2012, 05:18:12 AM
:P

i guess it's a good thing i didn't set up a poll for vivisecting bla then.

srsbla is srs
Title: Re: Blacraft
Post by: FiahOwl on May 28, 2012, 05:21:14 AM

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Title: Re: Blacraft
Post by: vh on May 28, 2012, 05:24:51 AM
if i had to guess, i'd guess that they'd contain blapis?
Title: Re: Blacraft
Post by: FiahOwl on May 28, 2012, 05:30:29 AM

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Title: Re: Blacraft
Post by: blotz on May 28, 2012, 05:39:19 AM
Quote from: MineCraft Wiki
Fake Chunks

Fake Chunks are chunks that generate past 30,000,000 meters from the spawn. A sure sign that one has reached the edge of the map is that lighting no longer works past the 30,000,000 mark. If you walk into the fake chunks, you will fall through them into the Void and die. When the player flies about 34 blocks past this perimeter the game freezes and begins to jitter, the player cannot be seen in 3rd person mode and cannot move. There is no way to escape this and the player has to start a new world or edit their position in the level.dat file. Fake Chunks also generate in the nether and have the same effects as in the Overworld.


Effects Near Fake Chunks

The world starts to act weird if you go past 12,550,820 meters from the spawn point. These are the effects:
-When pistons extend, the rod that extends the piston vanishes, but its collision box is still there.
-Redstone wire will have its texture stretched and moved.
-Falling sand, tnt, and gravel look like they are in the wrong position until they fall completely down except for tnt.
-The fire particles in redstone torches and normal torches are in the wrong positions.
-You will receive MASSIVE lag if you wait past the 12,550,820 meter point for a while. The lag can be removed for a short time by using commands to kill every entity in the world and to make every block lit.

10,000 kilometers should be the limit!
MC wiki (http://www.minecraftwiki.net/wiki/Chunks)
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 06:33:46 AM
Added a multibla-choice boll.

"Should Blaists execute all Kipzic citizens on sight?"
Option 1: fiahdeo says YES
Option 2: Everyone else of USforums says NO
Option 3: other person says YES
Option 4: other person says NO

Uh, wat? I vote no....
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 10:00:33 AM
Yeskip good idea when books are added in the next patch. We'll have a few chests or bookcases for those on each floor.

I like Kipz's idea as well. I have nearly a small chest full of surplus bookcases, so I can supply a few stacks. Most likely we'll just use chests.

Anybody got ideas for the name of the jungle outpost that I have? I'm settled on naming it something Cove, but I can't decide. The best I can come up with atm is Jungle Cove.
Title: Re: Blacraft
Post by: vh on May 28, 2012, 10:31:42 AM
how about

jungleland

or

jungletopia

or

jungleot

waitwut.
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 10:33:23 AM
Junglelot is taken anyways. For the jungle area, I'm tentatively going with Amazonis(you know, The Amazon).
Title: Re: Blacraft
Post by: vh on May 28, 2012, 10:37:23 AM
i was jk because you or someone else was like 'junglelot' is so creative.
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 10:57:57 AM
Bla, heres my ideas for the border redrawing and region naming. Tierra Salvaje is wildlands (wilderness, untamed wilds, you know) in Spanish. Initially I tried to make two separate areas with a border on the natural divide where you had origionally put the yellow line, but I couldn't think of a good way to name the two areas, so I just made them as one.

Also, anybody got plans for the unclaimed chunk of land which is circled in black? I was thinking either absorb it into Tierra Salvaje, or extend Kaeshar into it. Another option would be to make it into some sort of nature preserve or something.
Title: Re: Blacraft
Post by: vh on May 28, 2012, 11:02:52 AM
looks mappy
Title: Re: Blacraft
Post by: Bla on May 28, 2012, 11:06:21 AM
The chunk of land, I was thinking that maybe Darvince would take it, at least I was thinking of it as a seperate region, your regions are already large at least and it seems a bit geographically seperated from your areas.
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 11:38:52 AM
0:00 start at bottom
0:18 lever flicked
0:36 reached bottom
0:46 harvest arrives
1:46 80% harvest recieved
2:36 all of harvest recieved

Are you talking about the Forssa farm?
Title: Re: Blacraft
Post by: vh on May 28, 2012, 11:40:55 AM
yes, the larger one, which farms without too much lag. (550 wheat/harvest)
Title: Re: Blacraft
Post by: smjjames on May 28, 2012, 11:44:12 AM
Oh, it sounded like you had made some kind of chute for it, but I didn't see one.
Title: Re: Blacraft
Post by: vh on May 28, 2012, 11:47:01 AM
the wheat lands on one place. the lever, however, is located on top and i'm too lazy to wire it all to the bottom. It'd probably take at least a large chest of cobblestone and i don't think that's worth 18 seconds. Plus it might look ugly and would take a large chest of redstone :P
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 06:45:45 AM
So I splunked an epicave. Here's the loot (and Spawntown-Yukitown rail tunnel in the background).

I also went to the Chromasheep farm to gather some white wool. I gathered some other colors as well and deposited half of them plus a bit of white wool in the building near the farm.

Also, Dean suggested making a forum for the server. Actually I think it could be a good idea, since not everyone playing are on this forum, and it'd help organize all the things we post. What do people think of the idea? I'll make a poll for that. So here's the last poll results.
Title: Re: Blacraft
Post by: vh on May 29, 2012, 07:00:13 AM
I don't want to seem close-minded or anything, but i voted no because it will not really help anyone.  A new forum is just one new tab or site that we have to visit. However, if we stick to this thread, no one will be disadvantaged. If you're not on this forum, that doesn't really matter, does it, it's still a single webpage like a forum would be. While organizing posts better might be nice, i don't think it is a big issue. I've never had such problems with this thread and organization. My opinion is really kind of 'If it's not broken, don't fix it'.
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 07:06:21 AM
I don't want to seem close-minded or anything, but i voted no because it will not really help anyone.  A new forum is just one new tab or site that we have to visit. However, if we stick to this thread, no one will be disadvantaged. If you're not on this forum, that doesn't really matter, does it, it's still a single webpage like a forum would be. While organizing posts better might be nice, i don't think it is a big issue. I've never had such problems with this thread and organization. My opinion is really kind of 'If it's not broken, don't fix it'.
I have a lot of problems keeping up with your requests on regions, plugins etc. when it's all in this thread. So Imo it'd help a lot. I also told Dean that we use this forum, Idk if he's interested in joining it... But I think a different forum would be more useful for those who aren't on this forum, like the Blacraft Wiki not being a subpage on the Bla Wiki.

Btw, where's the clay you gathered?
Title: Re: Blacraft
Post by: smjjames on May 29, 2012, 07:17:08 AM
I don't want to seem close-minded or anything, but i voted no because it will not really help anyone.  A new forum is just one new tab or site that we have to visit. However, if we stick to this thread, no one will be disadvantaged. If you're not on this forum, that doesn't really matter, does it, it's still a single webpage like a forum would be. While organizing posts better might be nice, i don't think it is a big issue. I've never had such problems with this thread and organization. My opinion is really kind of 'If it's not broken, don't fix it'.
I have a lot of problems keeping up with your requests on regions, plugins etc. when it's all in this thread. So Imo it'd help a lot. I also told Dean that we use this forum, Idk if he's interested in joining it... But I think a different forum would be more useful for those who aren't on this forum, like the Blacraft Wiki not being a subpage on the Bla Wiki.

Well, we're slowly gaining more members and I like the idea of a new forum, we'd be able to organize things better and if we ever see a big spike in membership increase, we'd already have a forum ready.
Title: Re: Blacraft
Post by: FiahOwl on May 29, 2012, 07:33:37 AM

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Title: Re: Blacraft
Post by: Bla on May 29, 2012, 07:35:07 AM
So is the area removed?

If not I will rage and blow spawntown up with TNT.
No, it's not removed, and since most people voted against it, I will not remove it before the next update which messes up the terrain generation (1.3 should do that with the new pyramids and possibly emerald ore).
Title: Re: Blacraft
Post by: FiahOwl on May 29, 2012, 07:47:39 AM

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Title: Re: Blacraft
Post by: smjjames on May 29, 2012, 08:02:34 AM
So is the area removed?

If not I will rage and blow spawntown up with TNT.
No, it's not removed, and since most people voted against it, I will not remove it before the next update which messes up the terrain generation (1.3 should do that with the new pyramids and possibly emerald ore).

I seriously hope the biome reshuffling doesn't end up making the jungles into a desert because they'll look, well, dead.
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 08:06:08 AM
Floor 54 in the public storage is now for wool.
(I need 2 white, black and brown wool blocks to finish the blocks indicating where the different colors are stored)
Title: Re: Blacraft
Post by: Naru523 on May 29, 2012, 08:18:03 AM
Actually emerald ore will be removed in the 1.3 update because of many people complaining to jens that the ore was too rare. And he said that emeralds was only used for currency and not for crafting purposes (well, except for emerald blocks).
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 09:15:54 AM
^ That's why I said possibly.
Title: Re: Blacraft
Post by: Darvince on May 29, 2012, 09:48:54 AM
inb4 20000 wool in spawntown
Title: Re: Blacraft
Post by: blotz on May 29, 2012, 11:07:23 AM
I voted yes, but then what will happen to this thread?
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 11:08:38 AM
I voted yes, but then what will happen to this thread?

It will probably continue as before, but maybe some people will move more of the conversation to the forum. I won't delete this thread or anything like that.
Title: Re: Blacraft
Post by: smjjames on May 29, 2012, 03:29:45 PM
Hey Naru, theres a new ravine in the cafe/quarry, it comes through the northern side near the northwestern corner.
Title: Re: Blacraft
Post by: Bla on May 29, 2012, 06:36:04 PM
If anyone in here took approx 231 iron, 55 gold, 5 diamonds, 52 redstone, 216 coal and 241 lapis from the public storage in Zuntriio, tell me now. I didn't want to spend my summer vacation investigating things like this, but the more time I spend, the harder the punishment there will be when I find out who did it, assuming they actually wanted to snatch all the things for themselves and weren't just not thinking about the fact that they took way too much.

And Ventus, make a collective storage and lock most of the rate things up in this. You can't say someone stole from you when you store it in a public storage. Ofc it is not okay to treat our public resources like this without speaking with the person who manages a region, but still, to prevent something like this another time, lock most of your really valuable stuff up. This applies to everyone.
Title: Re: Blacraft
Post by: Darvince on May 29, 2012, 06:38:53 PM
[2012-05-29 18:37:59] <Darvince> serious bla
[2012-05-29 18:38:01] <Darvince> is serious
Title: Re: Blacraft
Post by: FiahOwl on May 29, 2012, 06:40:58 PM

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Title: Re: Blacraft
Post by: smjjames on May 29, 2012, 07:28:54 PM
231 iron, 55 gold, 5 diamonds, 52 redstone, 216 coal and 241 lapis

Holy shit

Holy shit indeed. Bla, when was the stuff reported missing?

Maybe one of the new guys? They might not have realized that they shouldn't really do that.

Also, Ros (one of the new people, friend of Quontex I believe, and his name begins with an R, I forget the spelling) asked about if it was okay to advertise other servers since he wasn't sure about the rules here yet, but he left before I could ask him to explain. If he wants to share a link to a server he likes, okay, but if he gets aggressive about advertising, no.

Edit: Managed to run into Dean when I logged on and he said no and Where's Zuntriio. He's also far from Spawntown (at that moment anyway), so maybe not him.

On a joking side, the lapis almost, ALMOST implicates Bla, but back onto a serious note, he wouldn't grab that much stuff.
Title: Re: Blacraft
Post by: vh on May 29, 2012, 07:42:47 PM
No i tried to construct a life sized sculture of bla and needed iron for armor, lapis for skin, coal for eyes, and diamond for his swird.

(jk)
Title: Re: Blacraft
Post by: vh on May 30, 2012, 04:48:05 AM
whoever mined my piston door should press the button instead of mining it.
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 05:49:39 AM
I have removed BookWorm because books will become editable in the normal game soon, and nobody seemed to use BookWorm anymore as far as I knew. I have downloaded the text from all the books you wrote, so just ask if you want any of your books.
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 06:58:35 AM
Ok, whoever put a magical chest in my wheat farm please remove it.
(Problem solved)
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 07:41:37 AM
whoever mined my piston door should press the button instead of mining it.

Is that the entrance to the huge rectangular building with the melon farms?
Title: Re: Blacraft
Post by: vh on May 30, 2012, 07:44:53 AM
yes

well the exit.
same entrnce, just view from other side
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 07:50:12 AM
I may have done that a LONG time ago (back near when I first joined) when I couldn't figure out how it was suppoused to open, I later found the button though. A stone button is a bit hard to see on a stone block.
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 07:56:36 AM
I installed the updated Safe Creeper using FTP.

* Creepers will no longer damage blocks.
* Endermen will no longer pick up or place blocks.
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 07:57:34 AM
I installed the updated Safe Creeper using FTP.

* Creepers will no longer damage blocks.
* Endermen will no longer pick up or place blocks.

THANK YOU! :D
Title: Re: Blacraft
Post by: FiahOwl on May 30, 2012, 08:01:03 AM

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Title: Re: Blacraft
Post by: vh on May 30, 2012, 08:01:42 AM
sad
Title: Re: Blacraft
Post by: Darvince on May 30, 2012, 11:56:41 AM
bla can you disable protections for the chests that are protected to qwerty?
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 11:57:08 AM
bla can you disable protections for the chests that are protected to qwerty?
Yes, tell me where they are.
Title: Re: Blacraft
Post by: vh on May 30, 2012, 12:21:27 PM
kol old spawntownia http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=7617;image (http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=7617;image)
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 12:32:42 PM
bla can you disable protections for the chests that are protected to qwerty?
Yes, tell me where they are.

Theres at least one in Plaidania (or was it Partina Lanis?) since he tried to retrieve his stuff from there some time ago, but the chest there was locked. I don't know the exact location since I was on at the time when he went to retrieve his stuff, so I only know by what he said.
Title: Re: Blacraft
Post by: Darvince on May 30, 2012, 12:52:28 PM
It was Plaidania. It's in the building marked ???
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 12:57:46 PM
It was Plaidania. It's in the building marked ???
Removed.

And for the forum, what forum would you prefer? I used ZetaBoards for the AE forum
http://s4.zetaboards.com/Astro_Empires_BLA/index/ (http://s4.zetaboards.com/Astro_Empires_BLA/index/)
http://www.zetaboards.com/?r=6002858 (http://www.zetaboards.com/?r=6002858)

But Idk if you like the Darforum style more. It reminds me more of the layout of this forum at least.
http://www.createaforum.com/ (http://www.createaforum.com/)

Title: Re: Blacraft
Post by: blotz on May 30, 2012, 01:20:08 PM
If anyone in here took approx 231 iron, 55 gold, 5 diamonds, 52 redstone, 216 coal and 241 lapis from the public storage in Zuntriio, tell me now. I didn't want to spend my summer vacation investigating things like this, but the more time I spend, the harder the punishment there will be when I find out who did it, assuming they actually wanted to snatch all the things for themselves and weren't just not thinking about the fact that they took way too much.

And Ventus, make a collective storage and lock most of the rate things up in this. You can't say someone stole from you when you store it in a public storage. Ofc it is not okay to treat our public resources like this without speaking with the person who manages a region, but still, to prevent something like this another time, lock most of your really valuable stuff up. This applies to everyone.


I'm sure none of the new people did it (if you mean Shadowlord and PhantomNinjah) because their just not that type of people. Also, maybe you should put like, a LOT more ore in the collective and have people request for it, and they'll get it every Thursday or sometime your in Spawntown.

As for the forum, set up another pool?

Also, how'd ur English exam go?

Edit: I like the Zeta forums, but is it ok if I lie about my age? I dont want stalkish stalkers stalking me. (ik that you dont stalk Bla, nut just in case).
Title: Re: Blacraft
Post by: Bla on May 30, 2012, 01:34:30 PM
Yes, you can lie about it if you're forced to enter it.

I don't want to set up a poll for the type of board, there are so many options, I don't even know most of the free forum sites anyway. You can just post which ones you like and why, then I'll consider them.
ZetaBoards is extremely hard to design and customize the look of. Can Darvince say anything about how the createaforum forums are?
Title: Re: Blacraft
Post by: FiahOwl on May 30, 2012, 02:23:33 PM

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Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 05:35:06 PM
How much rail track does an abandoned mine typically have? I got about four stacks of it in a single run through the abandoned mine in western Amazonis and there is still a LOT more to explore since it goes through a ravine. Its a separate system from the ravine/abandoned mine system in eastern Amazonis where the outpost is.

With the about 6 stacks I have elsewhere (collected from abandoned mines), I'm thinking of making a cargo line between the main Kaeshar area and Amazonis, which will be essential for future plans. However, we'd need the cargo cart plugin working again.
Title: Re: Blacraft
Post by: vh on May 30, 2012, 05:46:24 PM
evercart isn't updating but there's another plugin the leaves chunks loaded...might cause lag though, sadly, because it loads a bunch of chunks, not just the one the minecart is in.
Title: Re: Blacraft
Post by: vh on May 30, 2012, 06:08:55 PM
it's down i think
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 06:11:02 PM
evercart isn't updating but there's another plugin the leaves chunks loaded...might cause lag though, sadly, because it loads a bunch of chunks, not just the one the minecart is in.

Well, theres this one (http://dev.bukkit.org/server-mods/rollingminecarts/) over on the BukkitDev section. It sounded like Bla was able to get around the client thing and get the updated SafeCreeper plugin, so maybe he can grab that one?
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 06:11:55 PM
it's down i think

I did have a few problems with logging in today in that it would take too long to log in the first time, but the second time was okay.
Title: Re: Blacraft
Post by: vh on May 30, 2012, 06:34:26 PM
i've been having that on and off the entire day.
Title: Re: Blacraft
Post by: smjjames on May 30, 2012, 07:31:14 PM
It's definetly down now.
Title: Re: Blacraft
Post by: vh on May 31, 2012, 02:50:18 AM
whenever it's down i do this and it usually fixes things

*restart minecraft*
sp world
*blacraft*

If it works then good and if it doens't work go back to sp world and try agian
Title: Re: Blacraft
Post by: Bla on May 31, 2012, 04:31:54 AM
Well I just logged on, so it's up again now whatever happened.

I have installed Rolling Minecarts. It will affect storage carts and it will load chunks. I disabled it affecting empty minecarts, because it'd make it hard to catch minecarts on the rails if we crash while carting or if we place them and accidentally push them without intoing them.

Here's this week's economy. People are overusing our diamonds.
The coal drop is mostly because of all the clay which was smelted, but it's not that bad because I turned 3 stacks of wood into charcoal and also did an epicave run.
Iron and gold is because of rails, I think.
Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 06:49:01 AM
Well I just logged on, so it's up again now whatever happened.

I have installed Rolling Minecarts. It will affect storage carts and it will load chunks. I disabled it affecting empty minecarts, because it'd make it hard to catch minecarts on the rails if we crash while carting or if we place them and accidentally push them without intoing them.

Here's this week's economy. People are overusing our diamonds.
The coal drop is mostly because of all the clay which was smelted, but it's not that bad because I turned 3 stacks of wood into charcoal and also did an epicave run.
Iron and gold is because of rails, I think.

Did you make the storage carts run at the same speed as an occupied cart to cut down on boosters needed? Just wondering.
Title: Re: Blacraft
Post by: Bla on May 31, 2012, 06:50:02 AM
Idk, I remember us discussing it earlier and people seemed to want it.
Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 06:52:06 AM
Idk, I remember us discussing it earlier and people seemed to want it.

On IRC? Lol, maybe I need to be on IRC more. Still though, I'd have wanted it as well.
Title: Re: Blacraft
Post by: FiahOwl on May 31, 2012, 07:01:28 AM

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Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 07:01:54 AM
Idk, I remember us discussing it earlier and people seemed to want it.

On IRC? Lol, maybe I need to be on IRC more. Still though, I'd have wanted it as well.

Why yes you do smjjames.

lolness.
Title: Re: Blacraft
Post by: Bla on May 31, 2012, 07:51:12 AM
Today's epicave loot:
Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 07:59:45 AM
Nice, wheres the epicave?
Title: Re: Blacraft
Post by: Bla on May 31, 2012, 08:00:22 AM
Northeast of Zuntriio. The epicave I explored yesterday was also in the jungle northeast of Zuntriio.
Title: Re: Blacraft
Post by: vh on May 31, 2012, 11:56:05 AM
If you make an above ground portal in kaeshar, and then travel the nether, there are two possibilities:

1. it is closer than however many blocks are you are at spawntown
2. a new portal is created.

If you make another portal after that, it would either:

1. connect to the nether portal at kaeshar if one was created
2. connect to spawntown like the other one
3. if farther than other portal from spawntown, will make a new portal in nether

if 3 is the case, then the other portal that originally connected to spawntown would connect to this new portal located in the nether because it is closer
Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 12:02:22 PM
I've established a new Nether Portal established in Jungle Cove (its just outside the outpost on the surface) and I have found one, maybe two nether fortresses in the nether near it. I'll post the other pics in a new post.

It'll look better once the vines have completely grown.
Title: Re: Blacraft
Post by: smjjames on May 31, 2012, 12:10:04 PM
Just to note, I'm using far view and have fog off. When I got to the nether, I soon noticed two objects of interest. The first one is the first two images (normal and zoom), this is to the southeast (the focus number in F3 works as normal) and while I initially thought this was a nether fortress, but I'm not so sure.

The second one, which is to the west, is definetly a nether fortress, right at the edge of far view.

Anyways, when I went in, there were pretty much just a few tribes of zombie pigmen, but I didn't stay very long (or explore very far) since I ducked out when I saw a ghast spawn.
Title: Re: Blacraft
Post by: Bla on May 31, 2012, 12:19:00 PM
Forum kreated:

http://blacraft.createaforum.com/index.php (http://blacraft.createaforum.com/index.php)
Title: Re: Blacraft
Post by: vh on June 01, 2012, 01:11:35 PM
10% finished with sugarcane farm
Title: Re: Blacraft
Post by: vh on June 02, 2012, 03:45:20 PM
sugarcane farm at 2020 blocks large. because of the cobble rails, it has near perfect efficiency and rarely is a sugarcane piece dropped and missed. Output is 11 sugarcane/second although you do have to wait around 30 minutes between harvest, i usually spend that time wheat farming.

currently my book stockpile has reached over 5800 books :P
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 04:03:25 PM
That would be over 90 stacks of bookcases, or almost two large chests full. Thats right around the amount that I made for the Great Library, maybe somewhat less.
Title: Re: Blacraft
Post by: vh on June 02, 2012, 04:45:48 PM
91 stacks of books or 30 stacks of bookcases

but holycrap how big is that library :P

is it that thing with the jungle trees in front that stuff kept on spawning around?
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 04:48:29 PM
91 stacks of books or 30 stacks of bookcases

but holycrap how big is that library :P

is it that thing with the jungle trees in front that stuff kept on spawning around?

Yep, and I used more than 30 stacks of bookcases.

When I was done with the sugarcane harvesting, I had something like 3 large chests full of books, maybe 4. Anyways, I ended up with almost a small chest of surplus.
Title: Re: Blacraft
Post by: vh on June 02, 2012, 05:06:54 PM
holyshit you're insane, i just started on my 3rd large chest :P
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 05:16:51 PM
I filled up eight large chests with sugarcane, you do the math. :)
Title: Re: Blacraft
Post by: vh on June 02, 2012, 05:18:12 PM
8 chests sugarcane

9216 books
2 chests and 36 stacks of books

i'm going to pass you soon kekeke
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 05:22:19 PM
You're going to need LOTS of wood to convert all of that into bookcases, I can tell you that for sure.
Title: Re: Blacraft
Post by: vh on June 02, 2012, 05:41:10 PM
hehe, i have an entire chestfull of extra

anyway, i don't plan on using bookcases as they're very inefficient. probably chests.
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 06:36:51 PM
They're okay for compact storage, though it would be nice if we got some wood back on deconstruction. I actually constructed the great library in a way so that it can easily be adapted for placement of chests. Not sure if maybe I'll start stockpiling up on books as well or I you'll become the main supplier.

As far as leather goes in the future, Im planning on making a ranch sometime and I'm also trying to think up of a way to somehow farm those squid.
Title: Re: Blacraft
Post by: vh on June 02, 2012, 06:58:57 PM
hehe, the plan is for me to have at least 20 stacks of books so when leather is needed i'll be in no panic to build any farm for the forseeable future

ink farming is much more difficult. I'm planning of making something like a huge rectangle of suspended water in vinelandar (because it has shallow oceans, thus less competition for spawn space), and then make a funnel and kill all squid manually or by fall damage
Title: Re: Blacraft
Post by: vh on June 02, 2012, 07:04:04 PM
Also where is the silk pick axe gone. I'd undestand if someone used it all, or accidentally lost it, but it seems that it just dissapeared or was taken??? This makes me mad.
Title: Re: Blacraft
Post by: smjjames on June 02, 2012, 10:11:27 PM
I was actually imagining something more complicated involving pistons and a large enough pool, which might as well devolve into wading out there and smacking the squid.

Maybe you can take advantage of the fact that they tend to head for underwater pockets of air? I kept having them attempt to enter the rail tunnel and beach themselves while I was building the underwater portions.

As far as the silk touch pick goes, bong reported it missing a couple days ago and I don't remember if I saw any enchanted picks in the dump chests when I went to grab a bow the other day
Title: Re: Blacraft
Post by: Bla on June 07, 2012, 07:22:32 AM
So here are the latest statistics on Spawntown Collective Storage:

http://blacraft.createaforum.com/blacraft-general/spawntown-collective-storage/ (http://blacraft.createaforum.com/blacraft-general/spawntown-collective-storage/)

This week was generally a good week for the economy.

And I'm taking this poll down, so here are the results:
Title: Re: Blacraft
Post by: vh on June 10, 2012, 08:27:45 AM
kol my lava storage silos have over 200 cubic meters of lava.
Title: Re: Blacraft
Post by: smjjames on June 10, 2012, 09:22:22 AM
I'm sure you'll share those, right?
Title: Re: Blacraft
Post by: vh on June 10, 2012, 09:24:07 AM
uhh, they're for mass smelting because i need to smelt 60,000 cobblestone for something, but sure, you can use some...it'd probably be easier to grab it yourself from the nether than traveling several kilometers on minerail for a few bucketfuls.
Title: Re: Blacraft
Post by: smjjames on June 10, 2012, 09:26:19 AM
uhh, they're for mass smelting because i need to smelt 60,000 cobblestone for something, but sure, you can use some...it'd probably be easier to grab it yourself from the nether than traveling several kilometers on minerail for a few bucketfuls.

True.

Need to create a shelter over the netherportal first though.
Title: Re: Blacraft
Post by: vh on June 10, 2012, 06:49:58 PM
continued clearing out space for quarry. currently i have maybe 35,000/90,000 blocks dug from the clearing, and then i have to do the steps up, which will be another 10 to 20 thousand blocks, and then the real quarry part is just under 300,000 blocks.

:)
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 08:24:47 AM
Is there a way to make tree canopies invisible (or at least transparent)? It's so I can see the terrain under the vegetation (not underground, the surface terrain) in this rainforest, but if it can't be done without creating the invisible window exploit (which is NOT my intention here) or is otherwise not legit, then never mind.

Alternatively, if someone could make a map with height indicating gradiations for the island that Amazonis is on, that would be cool.
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2012, 09:42:58 AM

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Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 09:46:35 AM
You could make it invisible by deleting the tree leaves texture in a texture pack.

Wouldn't that be the same as deleting say, wool texture, which creates a 'window' which you can see underground? Which is not what I'm trying to do and wouldn't be of any help in seeing the terrain.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 10:36:54 AM
New poll in the voting center.

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201206111724 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201206111724)

Vote.

Also, I made this thread on the forum for the voting center:
http://blacraft.createaforum.com/blacraft-general/blacraft-voting-center/msg152/#msg152 (http://blacraft.createaforum.com/blacraft-general/blacraft-voting-center/msg152/#msg152)
Title: Re: Blacraft
Post by: vh on June 11, 2012, 11:59:54 AM
Is there a way to make tree canopies invisible (or at least transparent)? It's so I can see the terrain under the vegetation (not underground, the surface terrain) in this rainforest, but if it can't be done without creating the invisible window exploit (which is NOT my intention here) or is otherwise not legit, then never mind.

Alternatively, if someone could make a map with height indicating gradiations for the island that Amazonis is on, that would be cool.


Well you could burn down all the trees, but other than that, not really :P, i think the rainforest leaves are made as solid textures on purpose


You could make it invisible by deleting the tree leaves texture in a texture pack.

thats called x-ray texture pack and just no ..
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 12:07:27 PM
I have this idea for our collective storages: Unifying them.

Here it is explained in more detail:

http://blacraft.createaforum.com/blacraft-general/a-single-collective-storage/ (http://blacraft.createaforum.com/blacraft-general/a-single-collective-storage/)
Title: Re: Blacraft
Post by: vh on June 11, 2012, 12:08:52 PM
the communism has increased!
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 12:11:51 PM
Well I'd like people to communt on the idea before I implement it. So the communism hasn't increased yet.
Title: Re: Blacraft
Post by: vh on June 11, 2012, 12:18:32 PM
Ehh, i think it's going too far. I think i will continue to run my own public storage and just make statistics. they should not necessarily have to be on thursday because maybe people do not always have time on thursday. how about we jhust say 'once a week'.

'Makes it possible to make rules on how we distribute the contributions we make to the economic polls in the public voting center.'
We can still do that with seperate collective storages. They're physically seperate, but we can still treat is as one big thing.

Also you need to set up a poll to ask about taking items from your own collective storage, correct? But then there is always a loophole where you can just use up all the materials from your public storage and replacing them from your collective storage.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 12:35:48 PM
Ehh, i think it's going too far. I think i will continue to run my own public storage and just make statistics. they should not necessarily have to be on thursday because maybe people do not always have time on thursday. how about we jhust say 'once a week'.

I don't like the idea of "once a week", because making them all at different moments makes it impossible to combine the numbers and get an accurate idea of our total economy of the collective storages. It would be more consistent and efficient if one person made all the statistics at the same time and was responsible for making them public as well.

'Makes it possible to make rules on how we distribute the contributions we make to the economic polls in the public voting center.'
We can still do that with seperate collective storages. They're physically seperate, but we can still treat is as one big thing.
Yes, but so far I don't have any information about what is in other collective storages, so I haven't been able to make them responsible for any contributions to our common projects so far. I don't feel like going all the way to Oasis City and then Desertopia to see what you're storing. Earlier I considered you giving me the coords of your collective storage, and Smjjames told me the coords of his, so I could just tp there, although it doesn't seem very legit...

Also you need to set up a poll to ask about taking items from your own collective storage, correct? But then there is always a loophole where you can just use up all the materials from your public storage and replacing them from your collective storage.
You don't have to make a poll to take items from your own collective storage if it's for regional development or for replacing items in your public storage.

UBSR Law §3.2:
"The contents of collective storages within a region can be used freely by the regional government to develop the region."

Yes, there's a loophole. I think it should work in practice and we should be able to see if someone abuses the system from their statistics. We can compare them to what is taken from polls. A fix could be to make everything require a poll, but that's very bureaucratic. We could set a max rate at which items are allowed to be transferred to public storages, max amounts the public storages may hold of certain items, weekly days (like, say, Thursdays) when the rare items in public storages may be refilled.

Personally I don't like weekly duties and all that in games because IRL can quickly make you too busy to have time to do things in the game. I'm also not entirely sure why I decided to make my statistics on a Thursday and not a Saturday...... >_<
Title: Re: Blacraft
Post by: vh on June 11, 2012, 01:01:25 PM
So the problem seems to be that we/at least i, don't necessarily can report on public storage every thursday, but it would be nice to have all statistics reported once a week, and if you reported it would take too much time and tp would be unlegit.

How about we do it this way:
When a poll is approved, everyone see's what is in their public storage and then everyone donates a percentage of their stockpile. This way we don't need weekly stats or anything? Of course people can always report less than they have and cheat the system but they can always do that even if you do try weekly stats.

Quote
A fix could be to make everything require a poll, but that's very bureaucratic. We could set a max rate at which items are allowed to be transferred to public storages, max amounts the public storages may hold of certain items, weekly days (like, say, Thursdays) when the rare items in public storages may be refilled.
We should just let the people who run the collective storages take the materials out of them, after all, they worked for it themselves.
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2012, 01:06:11 PM

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Title: Re: Blacraft
Post by: Bla on June 11, 2012, 01:11:10 PM
It doesn't matter who worked for it, all that matters is who needs it.
But yes, that's another alternative. I thought about that some weeks ago. It doesn't seem to have happened in practice, but I like the idea. But statistics are really nice, and it makes it easier to judge whether your poll is good or not depending on how much it takes from our economy. And we also need to know if we even have enough resources for a project at all, although we could cancel the poll afterwards if we find out that we don't.

Am I allowed to secede from the USBR and form a capitalist empire?
Yes, then you will no longer be allowed to interfere with our public storages though.
Tell me the name you want your state to have.
Title: Re: Blacraft
Post by: vh on June 11, 2012, 01:15:49 PM
Well, it is a rare project that will take more resources than we have :P
And, we can still do statistics, but i think to have them all on the same day is not too important, stuff usually does not change that much in a few days and if it does, we can just tweak the stats a bit.

Quote
It doesn't matter who worked for it, all that matters is who needs it.
(not sure what you're talking about)
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2012, 01:17:42 PM

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Title: Re: Blacraft
Post by: Bla on June 11, 2012, 01:18:21 PM
It was a response to
We should just let the people who run the collective storages take the materials out of them, after all, they worked for it themselves.
Anyway, I don't see how we can tweak the stats? But I guess if I want statistics I'll just have to tp to your collective storages by myself, ok. I'll make a list, so everyone with collective storages, please give me the coords of them.
Title: Re: Blacraft
Post by: vh on June 11, 2012, 01:21:41 PM
'I'll make a list, so everyone with collective storages, please give me the coords of them'
They are required, otherleft?

Anyway mine is just the one next to my quarry, and the one in forssa with the wheat and seeds. Can't get coords right now.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 01:24:38 PM
Ok, you don't have to give them now, but preferably before Thursday. Maybe we could also make restrictions on what you're allowed to store in collective storages? If we have plenty of, say, cobblestone, there's no reason to protect it anyway.

And Fiah, I guess you know, but if you take a lot from the public storages and then leave, we may demand it back.
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2012, 01:52:17 PM

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Title: Re: Blacraft
Post by: Bla on June 11, 2012, 01:54:21 PM
What if I hid it in the depths of the great southern wilderness? >:D
It's not like any plugins which log anything exist or anything at all...
Title: Re: Blacraft
Post by: vh on June 11, 2012, 01:55:58 PM
kol does that mean secretbases are a thing of the past. sad.
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 02:08:28 PM
Ok, you don't have to give them now, but preferably before Thursday. Maybe we could also make restrictions on what you're allowed to store in collective storages? If we have plenty of, say, cobblestone, there's no reason to protect it anyway.

And Fiah, I guess you know, but if you take a lot from the public storages and then leave, we may demand it back.

You should already have the coords of mine.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 02:09:28 PM
I don't.
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2012, 02:22:56 PM

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Title: Re: Blacraft
Post by: vh on June 11, 2012, 02:23:27 PM
so is stealing from the public
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 02:33:44 PM
I don't.

I thought I did, way back when you asked about it last time. I'll give them in a couple minutes.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 02:35:47 PM
You did give them, but I don't have them anymore. Not sure if I wrote them down, but when you gave them, I/we hadn't determined the solution to the statistics problem.
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 02:40:36 PM
What if I hid it in the depths of the great southern wilderness? >:D
It's not like any plugins which log anything exist or anything at all...

But that is unlegit >:(

They're also anti-griefing tools on other servers.

I do have a few base camp stashes here and there, but they're just meant to be local storage, not a hidden base.

Coords for the collective storage floor are -744, 55, 1270
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 03:15:37 PM
Are they private chests?

And yes, the anti-cheating/stealing/griefing tools will absolutely remain, they're apparently necessary, although you could wish they were not. I don't really see any reason why people would have a problem with them though, except for the lag and RBS which some older plugins used to cause.
Anyway, I won't even spend time discussing them. They're necessary and I don't care if people consider them legit or not.
Title: Re: Blacraft
Post by: vh on June 11, 2012, 03:24:34 PM
kol bla just did a srspant
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 04:38:26 PM
Are they private chests?

I think the one at the abandoned mine entrance near the Jungle Cove outpost station might be, I don't remember if the other two at the entrance for the western abandoned mines entrance in Amazonis are or not (theres actually a separate 'base camp' next to the portal, that one is public). The one that I used for a 'base camp' in the abanoned mines that's only accessable from the cargo route is public.

I really just use them as storage/dumping from spelunking runs.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 04:43:35 PM
Well I think it'd be best if we kept private chests in the collective storages.
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 04:51:13 PM
I also made a few chests in the warehouse private, but that was after a whole lot of stuff went missing from Narus public storage, I may have unlocked them later.

Theres also a small chest in the lower floor of the outpost which is private, but I had made that for supplies early on, probably doesn't need to be private anymore.
Title: Re: Blacraft
Post by: Bla on June 11, 2012, 04:54:07 PM
Instead of making chests in the public storage private, I'd say make some private chests in the collective storage instead. Move (most of) the stuff into those.
Also, what happened in Zuntriio shouldn't happen again, at least it'll be a lot easier for me to find out who did something like that now, although I could continue to investigate what happened in Zuntriio.
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 04:58:07 PM
Instead of making chests in the public storage private, I'd say make some private chests in the collective storage instead. Move (most of) the stuff into those.
Also, what happened in Zuntriio shouldn't happen again, at least it'll be a lot easier for me to find out who did something like that now, although I could continue to investigate what happened in Zuntriio.

The warehouse is technically private storage, the Bazaar is the public storage, but yeah, making a separate private storage chest or two would be better.
Title: Re: Blacraft
Post by: vh on June 11, 2012, 05:04:36 PM
we should be able to stockpile materials, say, for a regional project, in private chests. if i wanted, maybe, 20 diamonds for a project, i should be able to put them somewhere where they cannot be taken or poll'ed away. or is that already a thing?
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 05:06:24 PM
we should be able to stockpile materials, say, for a regional project, in private chests. if i wanted, maybe, 20 diamonds for a project, i should be able to put them somewhere where they cannot be taken or poll'ed away. or is that already a thing?

I think that may already be a thing.
Title: Re: Blacraft
Post by: blotz on June 11, 2012, 05:16:44 PM
Instead of making chests in the public storage private, I'd say make some private chests in the collective storage instead. Move (most of) the stuff into those.
Also, what happened in Zuntriio shouldn't happen again, at least it'll be a lot easier for me to find out who did something like that now, although I could continue to investigate what happened in Zuntriio.

What happened to what in Zuntriio?
Title: Re: Blacraft
Post by: smjjames on June 11, 2012, 05:53:08 PM
What happened to what in Zuntriio?

If anyone in here took approx 231 iron, 55 gold, 5 diamonds, 52 redstone, 216 coal and 241 lapis from the public storage in Zuntriio, tell me now. I didn't want to spend my summer vacation investigating things like this, but the more time I spend, the harder the punishment there will be when I find out who did it, assuming they actually wanted to snatch all the things for themselves and weren't just not thinking about the fact that they took way too much.

And Ventus, make a collective storage and lock most of the rate things up in this. You can't say someone stole from you when you store it in a public storage. Ofc it is not okay to treat our public resources like this without speaking with the person who manages a region, but still, to prevent something like this another time, lock most of your really valuable stuff up. This applies to everyone.

Title: Re: Blacraft
Post by: Bla on June 12, 2012, 03:09:34 AM
we should be able to stockpile materials, say, for a regional project, in private chests. if i wanted, maybe, 20 diamonds for a project, i should be able to put them somewhere where they cannot be taken or poll'ed away. or is that already a thing?
No, you cannot save items where you cannot make polls to take them away. We are meant to share and help each other, this means that we can vote to use all our resources on projects. You are not allowed to hide resources from other people, either they must be public or they must be stored in collective storages. If you don't like someone's project and think it takes too many of our resources, argue and vote against the poll. Hiding our resources from each other won't get us anywhere, then the UBSR would be pretty much pointless.
Title: Re: Blacraft
Post by: Darvince on June 12, 2012, 03:11:58 AM
kol/me leaves usbrusbr
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 03:38:57 AM
The idea of a single collective storage has pretty much been abandoned already. I'd prefer if we could discuss things without people leaving before we've done anything. I haven't implemented anything yet.
Title: Re: Blacraft
Post by: FiahOwl on June 12, 2012, 05:07:42 AM

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Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 07:27:16 AM
we should be able to stockpile materials, say, for a regional project, in private chests. if i wanted, maybe, 20 diamonds for a project, i should be able to put them somewhere where they cannot be taken or poll'ed away. or is that already a thing?
No, you cannot save items where you cannot make polls to take them away. We are meant to share and help each other, this means that we can vote to use all our resources on projects. You are not allowed to hide resources from other people, either they must be public or they must be stored in collective storages. If you don't like someone's project and think it takes too many of our resources, argue and vote against the poll. Hiding our resources from each other won't get us anywhere, then the UBSR would be pretty much pointless.

Unless 20 diamonds is all you have, you could just take the diamonds that were voted away from your usual storage.

Stockpiling resources in a central location for a regional project is fine.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 10:46:59 AM
New world map: http://zoom.it/UhcU (http://zoom.it/UhcU)
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 10:50:14 AM
New world map: http://zoom.it/ingJ (http://zoom.it/ingJ)

Hrm, it's not showing the several stone buildings that I constructed at that village to the south, or the torches I placed. Which was a few weeks ago.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 10:51:13 AM
Wrong link, fixed.
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 10:57:01 AM
So, it appears that the borderguard is now at 8km. There is a mushroom island to the west of Kaeshar.

Edit: I wonder if we'll have to be careful about going too far because the explored area to the far northwest looks a bit ragged for some reason.

Edit2: Whats that odd grey rectangle in the upper portion of the unclaimed area between Darv-A, Kaeshar, and Auspikitan?
Title: Re: Blacraft
Post by: vh on June 12, 2012, 11:55:42 AM
Quote
No, you cannot save items where you cannot make polls to take them away. We are meant to share and help each other, this means that we can vote to use all our resources on projects. You are not allowed to hide resources from other people, either they must be public or they must be stored in collective storages. If you don't like someone's project and think it takes too many of our resources, argue and vote against the poll. Hiding our resources from each other won't get us anywhere, then the UBSR would be pretty much pointless.

This makes it impossible for you to build anything that people don't want you to even if it's out of materials you mined on your own. They can simply just poll and vote away at your materials and/or stop your polls.
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 11:58:56 AM
Quote
No, you cannot save items where you cannot make polls to take them away. We are meant to share and help each other, this means that we can vote to use all our resources on projects. You are not allowed to hide resources from other people, either they must be public or they must be stored in collective storages. If you don't like someone's project and think it takes too many of our resources, argue and vote against the poll. Hiding our resources from each other won't get us anywhere, then the UBSR would be pretty much pointless.

This makes it impossible for you to build anything that people don't want you to even if it's out of materials you mined on your own. They can simply just poll and vote away at your materials and/or stop your polls.

Isn't that what the collective storage is for?

Still, I agree here, we should be free to be able to do what we want in our regions.
Title: Re: Blacraft
Post by: vh on June 12, 2012, 12:01:09 PM
People can just poll away materials in your collective storage.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:03:32 PM
Yes they can, that doesn't mean they do it. Do you think we are so mean that a majority of us would really vote to take the resources out of your collective storage to prevent you from building whatever you wanted? :/
If something like that happened, we could discuss how to solve it, but imo I see no reason to think something like this would ever happen.
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:04:59 PM
You don't have to put ALL of your resources into collective storage, I don't think that's what Bla meant.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:05:29 PM
No you don't, but those you don't put into it are public and can be used by other people.
Title: Re: Blacraft
Post by: vh on June 12, 2012, 12:05:53 PM
Well it's either in your collective or public, so both can be taken from. But ok, it probably won't cause any problems.

edit: kol blaninja'd
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:10:17 PM
Yes they can, that doesn't mean they do it. Do you think we are so mean that a majority of us would really vote to take the resources out of your collective storage to prevent you from building whatever you wanted? :/
If something like that happened, we could discuss how to solve it, but imo I see no reason to think something like this would ever happen.

I think there is a miscommunication or misinterpretation between you and Kipz as far as what you said.

I'm all for making a local stockpile for a project and making at least one chest private so that nobody takes valuable and/or essential (diamonds, obsidian) materials without permission, like Kipz's 20 diamonds example. Within reasonable bounds anyway.
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:11:27 PM
Well it's either in your collective or public, so both can be taken from. But ok, it probably won't cause any problems.

edit: kol blaninja'd

So just take the stuff that got voted away from the collective storage, not the private/public storage.
Title: Re: Blacraft
Post by: vh on June 12, 2012, 12:13:40 PM
'So just take the stuff that got voted away from the collective storage, not the private/public storage.'

Yes but once it's voted away it's not yours. I'm not sure i'm understanding you right

everything is either public or public with a more public public storage and a less public but still public collective storage. bla's are public too. amirite.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:17:08 PM
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy)

Public storages: Everyone can take and give inside the UBSR but should do it reasonably.
Collective storages: Regional governments manage them and through polls people can vote to take resources from them.

Smjjames, Idk what you mean by private storages, they're not allowed. I'm not sure what you mean by taking the stuff that got voted away. If it got voted away, you can't just take it away for yourself, because people just voted for it to be used in a project?
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:17:28 PM
'So just take the stuff that got voted away from the collective storage, not the private/public storage.'

Yes but once it's voted away it's not yours. I'm not sure i'm understanding you right

everything is either public or public with a more public public storage and a less public but still public collective storage. bla's are public too. amirite.

I mean have whoever is getting the materials (or if you're sending the materials yourself) take said materials out of collective storage, not the 20 diamonds you set aside for a project.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:18:30 PM
Sorry, but I don't understand the context of this at all. :/
Title: Re: Blacraft
Post by: vh on June 12, 2012, 12:19:38 PM
i understand it is a symptom of acute blapism and lapism
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:20:24 PM
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy)

Public storages: Everyone can take and give inside the UBSR but should do it reasonably.
Collective storages: Regional governments manage them and through polls people can vote to take resources from them.

Smjjames, Idk what you mean by private storages, they're not allowed. I'm not sure what you mean by taking the stuff that got voted away. If it got voted away, you can't just take it away for yourself, because people just voted for it to be used in a project?

See my post above, just didn't word it very well I guess.

The issue we're trying to resolve here is transparency and people taking large amounts of material than is really neccesary out of other peoples public storages without their knowledge. Right? Mainly the transparency issue anyway.

Sorry, but I don't understand the context of this at all. :/

It's in this context, at least that's the context I'm using.
we should be able to stockpile materials, say, for a regional project, in private chests. if i wanted, maybe, 20 diamonds for a project, i should be able to put them somewhere where they cannot be taken or poll'ed away. or is that already a thing?

Unless we're all confused here, so then, what is the context?
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:30:33 PM
Anyway, no, you cannot put them anywhere where they can't be polled away. Private chests are not allowed.
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:34:57 PM
Anyway, no, you cannot put them anywhere where they can't be polled away. Private chests are not allowed.

Are locked (private/magicked) doors allowed then? Also, if the collective storage bins are locked, does that mean they are private? You just said locked chests are not allowed.
Title: Re: Blacraft
Post by: Bla on June 12, 2012, 12:36:29 PM
No, I said private chests are not allowed. :/ Locked doors and chests are allowed, but locked (LWC private) chests are considered a part of a collective storage so the resources can be voted away (which is what makes them not really private).
Title: Re: Blacraft
Post by: smjjames on June 12, 2012, 12:45:23 PM
Well, I only have one, maybe two 'private' chests that I know of, one was just to store essential supplies (food really) early on and doesn't need to be private anymore. I may have made that one not-private already, I don't remember.

The other one is a storage chest next to an abandoned mine entrance (which isn't the only entrance to the abandoned mine and the ravine system anymore anyways) which probably is private, but I can make that non-private. I just kind of forgot about it being a 'private' chest and just didn't want anybody to take the stuff out of there when I made it private.

Two chests near another abandoned mine entrance might be, but I don't think so.

Isn't there a command that lists how many registered chests you have?
Title: Re: Blacraft
Post by: Darvince on June 13, 2012, 08:36:44 AM
kol

inb4 ubrb collapses and capitalists celebrate
Title: Re: Blacraft
Post by: vh on June 13, 2012, 09:20:14 AM
kol

inb4 dar collapses and vodcakes are yum.
Title: Re: Blacraft
Post by: Darvince on June 13, 2012, 09:31:44 AM
oshi
Title: Re: Blacraft
Post by: smjjames on June 13, 2012, 05:34:56 PM
The server is having some extreme lag issues right now, started a bit over a half hour ago, maybe it needs a reboot or something.
Title: Re: Blacraft
Post by: vh on June 13, 2012, 05:36:25 PM
yeah i'm sorry i just blew up spawntown. the pressure pad was in one of the minerails...
Title: Re: Blacraft
Post by: smjjames on June 13, 2012, 07:36:33 PM
Har har Kipz.

Anyways, still having problems with the server....
Title: Re: Blacraft
Post by: Bla on June 14, 2012, 03:40:10 AM
I can't connect at all, I've tried restarting it twice, Idk what's causing it and I can't really do anything about it.
Title: Re: Blacraft
Post by: smjjames on June 14, 2012, 06:00:32 AM
I was able to connect this morning and while the server lag problem is slightly better from last night, it's still severe.
Title: Re: Blacraft
Post by: vh on June 14, 2012, 07:19:57 AM
sorry i promise not to mudslap the server any more.
Title: Re: Blacraft
Post by: smjjames on June 14, 2012, 07:22:45 AM
sorry i promise not to mudslap the server any more.

*slaps kipz with a muddy flatfish* :)

Also, Quontex is being a bit of a tyrant with this rule: 'Third, a price is to be paid for permission to access the island or if you are found on the island without the paid price, that is also an act of war.' and the fact that you have to pay 5 diamonds, which is kind of greedy IMO.

The second one about if anything happens to the wildlife on the island, its also an act of war, is more understandable. Although I would have had whoever killed the black sheep (some weeks ago) get new ones, dye them and breed up their numbers.
Title: Re: Blacraft
Post by: vh on June 14, 2012, 07:24:37 AM
the only way to fix the server is to sagaufice bla. trust me.
Title: Re: Blacraft
Post by: Bla on June 14, 2012, 02:55:54 PM
Support answered my lag problems:

"Hi there,

It looks like the machine requires maintenance on the SSD. This should be completed later on or early tomorrow morning (I will most likely do it myself shortly). Once this is done your lag issues will be fixed ;)

There will be a Clanforge News post immediately before this is started and also afterwards. Please keep an eye out for it!"
Title: Re: Blacraft
Post by: smjjames on June 14, 2012, 06:36:01 PM
Good to hear that they have it handled.
Title: Re: Blacraft
Post by: vh on June 14, 2012, 06:37:22 PM
well, sad, they're mudslap immune now
Title: Re: Blacraft
Post by: Bla on June 15, 2012, 08:46:05 AM
Holykol, I was klaying, then suddenly,
Title: Re: Blacraft
Post by: FiahOwl on June 15, 2012, 09:01:15 AM

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Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 04:37:19 PM
MUSHROOM ISLAND AHOY!

I was turning west around an island behind me to go further and for another sweep north when BAM, it appeared right in front of me. Coords are in screenshot.
Title: Re: Blacraft
Post by: FiahOwl on June 15, 2012, 04:39:27 PM

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Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 04:42:06 PM
I think it may be bigger than what Quontex found, or at least about the same size.
Title: Re: Blacraft
Post by: Darvince on June 15, 2012, 05:02:05 PM
holyshit 8km from spawn
Title: Re: Blacraft
Post by: vh on June 15, 2012, 05:19:00 PM
nice find.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 05:20:00 PM
The coords for the bay that the island has are 3833, 4830, so its closer to 5km from spawn. It may be far, but its not one that's being hogged by quontex. Heres some views from various high spots on the island.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 05:22:18 PM
build a mycelium tower :D

or better yet, can i have a small piece if you claim it to build something.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 05:28:19 PM
I don't have any plans to build anything on it right now. Although I'll informally claim (for all of Blacraft that is) it just to keep Quontex from trying to claim it as well.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 05:32:37 PM
is it ok if i take a small area (15x15) or so to build something?

also can i set up a mycelium farm where people can place dirt to be grown into mycelium for harvesting.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 05:35:25 PM
Sure, the island is huge, at least 160m+ (limit of far view) wide, plenty of room for a small patch that size.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 06:10:11 PM
Discoveries continue. Found two more small ones with associated islets, these two are actually right within sight of each other, the last pic is wide view. I was like 'Mushroom Island chain??' when I saw these two.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 06:16:41 PM
Looks like there are enough mushroom islands to go around for everybody. Heres another island just north of the last two. I'm not sure if it's because the mushroom biome is so big or it simply generated as an island chain.

The second image is the same island as the first image, just some impressive cliffs. This particular island is at least as big as the first one I found, just more hilly.
Title: Re: Blacraft
Post by: blotz on June 15, 2012, 06:20:56 PM
holy, is that a cave? YES! finally, a cave with no mobs. Also, like kipz, can I have a chunk or something?
I hope Bla doesn't kill the mushroom islands because of the GIMP size.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 06:27:52 PM
holy, is that a cave? YES! finally, a cave with no mobs. Also, like kipz, can I have a chunk or something?
I hope Bla doesn't kill the mushroom islands because of the GIMP size.

It's just the map that he crops, not the actual server chunks. Also, that's a lighting error you see, not an actual cave. However, I found a few caves (very small ones) on the first island I found while exploring, so there could very well be some given it's larger size. There should be some underground though.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 06:34:09 PM
quite insane.

well, time to relocate blacraft.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 06:45:44 PM
so i was thinking of building a 42195 meter long path and dub it as a marathon. Besides the slight issue of 80,000 cobblestone (we do have a lot of excess cobble in the public storage), is anyone interested?
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 06:47:33 PM
so i was thinking of building a 42195 meter long path and dub it as a marathon. Besides the slight issue of 80,000 cobblestone (we do have a lot of excess cobble in the public storage), is anyone interested?

Or better yet, a 4km long rail line, if our resources are up to it. Or put the rail line on the path.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 06:52:55 PM
rail line? what. 42195 meters is equal to one marathon but idk what rail line?
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 07:08:12 PM
I was just rolling with the path idea, but whatever.
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 07:11:02 PM
@Bong (in response to something he said ingame): Jungle Cove doesn't have a mine (as in a normal one), but it does have an extensive abandoned mine and two, maybe three ravines in the area.
Title: Re: Blacraft
Post by: vh on June 15, 2012, 07:40:07 PM
Jongle Cove FFS
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 07:51:15 PM
Found another one, no fungus cows on this one though and only one fungus tree, too mountainous for them maybe?

The place could be utilized for other things though as there are plenty of fungus islands to go around for everybody. And yes that's Darv being silly on the last one :P
Title: Re: Blacraft
Post by: vh on June 15, 2012, 08:13:03 PM
nice
Title: Re: Blacraft
Post by: Darvince on June 15, 2012, 08:49:04 PM
no i was testing keyboard characters

smjjames do you liek always have shift+f3 on?
Title: Re: Blacraft
Post by: smjjames on June 15, 2012, 08:54:02 PM
Not always, no, but I do like having it on when navigating the ocean.
Title: Re: Blacraft
Post by: Bla on June 16, 2012, 03:34:20 AM
Kolepikute.
Title: Re: Blacraft
Post by: blotz on June 16, 2012, 04:15:26 AM
smjjames is our new mushroom island finder
Title: Re: Blacraft
Post by: FiahOwl on June 16, 2012, 06:29:35 AM

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Title: Re: Blacraft
Post by: vh on June 16, 2012, 06:55:26 AM
Nah.
Title: Re: Blacraft
Post by: Darvince on June 16, 2012, 08:14:31 AM
Quick, everyone forget Fiah!
Title: Re: Blacraft
Post by: vh on June 16, 2012, 08:21:33 AM
who the sagua are you talking about dar
Title: Re: Blacraft
Post by: Darvince on June 16, 2012, 12:15:43 PM
I dunno who this fiah is
Title: Re: Blacraft
Post by: smjjames on June 16, 2012, 01:08:02 PM
Exploration update: I've found the icy shoreline of a large taiga region to the south, I think this is one of those huge frozen wastelands, with trees.
Title: Re: Blacraft
Post by: smjjames on June 16, 2012, 01:38:51 PM
Hey Fiah, you have a new mushroom island to the south of you, the approx location is -230, 3050. It's about what I guess would be average size for mushroom islands.

I had gone north after exploring that shoreline some distance to get my bearings and I ended up at Cape James (which has nothing to do with my username) where he put that marker of his. Then I went back down south (heading somewhat SW) to the 3km mark and ran into it.
Title: Re: Blacraft
Post by: Darvince on June 16, 2012, 01:40:23 PM
who's fiah
Title: Re: Blacraft
Post by: FiahOwl on June 16, 2012, 02:16:36 PM

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Title: Re: Blacraft
Post by: Darvince on June 16, 2012, 02:34:22 PM
kol i just double posted didn't i
Title: Re: Blacraft
Post by: vh on June 19, 2012, 04:36:22 AM
no.
Title: Re: Blacraft
Post by: Bla on June 20, 2012, 08:50:53 AM
Splunking at 1259 , 77 , -829 in blabout 40 minutes. Anyone is welcome to join. Mudkipz and Darvince seem to be joining.
Title: Re: Blacraft
Post by: Hellpotatoe on June 20, 2012, 12:22:12 PM
 i have a pirated minecraft, i can join? kol
Title: Re: Blacraft
Post by: FiahOwl on June 20, 2012, 12:39:41 PM

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Title: Re: Blacraft
Post by: blotz on June 20, 2012, 02:01:55 PM
u cant work pirated on legit severs like Blacraft (which is a legit legit sever). u need to buy it.
i know this bucase i tried it once.[s/]
Title: Re: Blacraft
Post by: Hellpotatoe on June 20, 2012, 02:04:58 PM
no you need to buy it :(
i don't have my own money :(
Title: Re: Blacraft
Post by: Bla on June 20, 2012, 02:07:08 PM
You can tell me your username, then I'll put you on the whitelist. But you probably can't join if you don't buy the game.
Title: Re: Blacraft
Post by: Darvince on June 20, 2012, 04:46:39 PM
he's Player
whitelist Player

and enable offline play
Title: Re: Blacraft
Post by: FiahOwl on June 20, 2012, 05:06:25 PM

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Title: Re: Blacraft
Post by: Darvince on June 20, 2012, 05:41:31 PM
...no they'll show up as Player or Player2 or something
Title: Re: Blacraft
Post by: FiahOwl on June 20, 2012, 05:50:09 PM

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Title: Re: Blacraft
Post by: Bla on June 21, 2012, 08:03:19 AM
Uhappy now, Darvince? :P

*Goes back to building another billion empty buildings*
Title: Re: Blacraft
Post by: FiahOwl on June 21, 2012, 08:15:43 AM

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Title: Re: Blacraft
Post by: vh on June 21, 2012, 09:42:02 AM
No, I had a pirated minecraft and played on an offline server. I once logged in as my friend, MILK_CRAP, and I spawned in his house and i was him.

I once logged in as my friend
I once logged in as my friend

I once logged in as my friend


yes if you log in as someone you control their account believe it or not. if i logged in as you i would be you too.
Title: Re: Blacraft
Post by: Bla on June 21, 2012, 09:52:19 AM
So we need a road to Treeworld... Which would be the best way to make it?

Making roads through jungles takes so much time... :P But they also look epic. Meh.
Title: Re: Blacraft
Post by: smjjames on June 21, 2012, 11:58:25 AM
Treeworld? And why the long detour to the north? Why not just make a bridge over the water there.
Title: Re: Blacraft
Post by: vh on June 21, 2012, 11:59:22 AM
desertopia-treeland road komplete.
Title: Re: Blacraft
Post by: vh on June 21, 2012, 12:02:07 PM
Treeland?
Title: Re: Blacraft
Post by: smjjames on June 21, 2012, 12:30:35 PM
Lol, wierd tree formation.
Title: Re: Blacraft
Post by: Darvince on June 21, 2012, 04:07:34 PM
Uhappy now, Darvince? :P

*Goes back to building another billion empty buildings*

wt
now finish the spawntown museum or die
Title: Re: Blacraft
Post by: Bla on June 22, 2012, 06:11:56 AM
.........I finished the wall instead...... *hides*
Title: Re: Blacraft
Post by: vh on June 22, 2012, 06:27:59 AM
epicute
Title: Re: Blacraft
Post by: blotz on June 22, 2012, 06:31:05 AM
woah, what building is that?
Title: Re: Blacraft
Post by: smjjames on June 22, 2012, 07:39:35 AM
Looks like a desert fortress, what with the sandstone.
Title: Re: Blacraft
Post by: vh on June 22, 2012, 07:44:59 AM
it's a wall.
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Darvince on June 22, 2012, 02:37:07 PM
goodbla.avi
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Darvince on June 22, 2012, 04:38:24 PM
(https://upload.wikimedia.org/wikipedia/commons/5/52/Menger-Schwamm-farbig.png)

kip shud build this in desertopia
Title: Re: Blacraft
Post by: Bla on June 23, 2012, 03:53:37 AM
I vote YES.
Title: Re: Blacraft
Post by: vh on June 23, 2012, 03:55:38 AM
that's a level 4 one...

ill go make a level 3 or 2 menger sponge if i ever get bored and it'll be pvp/pve thingy. oh yes.
Title: Re: Blacraft
Post by: Bla on June 23, 2012, 07:20:35 AM
Road plan...
Title: Re: Blacraft
Post by: blotz on June 23, 2012, 08:09:11 AM
green top, yellow, red yellow
Title: Re: Blacraft
Post by: smjjames on June 23, 2012, 08:14:29 AM
Isn't the green one the existing road? Anyways, what's it for exactly?
Title: Re: Blacraft
Post by: Bla on June 23, 2012, 08:15:26 AM
Green exists. I'm making yellow.

It's a road to Roscuro's treehouse in his new region, Rossjungles, which will be a part of The Molten Empire.
Title: Re: Blacraft
Post by: blotz on June 23, 2012, 08:24:06 AM
So im guessing Blacraft is a country or the world????
Title: Re: Blacraft
Post by: smjjames on June 23, 2012, 08:27:51 AM
So im guessing Blacraft is a country or the world????

Blacraft is the name of the world, UBSR is the 'country'.

Also, that village has been depopulated, so feel free to run a road through it.
Title: Re: Blacraft
Post by: blotz on June 23, 2012, 09:58:39 AM
I thought UBSR was a state.
Title: Re: Blacraft
Post by: Bla on June 23, 2012, 10:11:53 AM
UBSR is the state. You can consider the states countries, but country is not an official term.
Title: Re: Blacraft
Post by: FiahOwl on June 23, 2012, 03:05:21 PM

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Title: Re: Blacraft
Post by: Bla on June 23, 2012, 03:29:00 PM
actually we are deleting that region soon, so...
When are you going to delete it? :I :P
Title: Re: Blacraft
Post by: FiahOwl on June 23, 2012, 03:55:37 PM

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Title: Re: Blacraft
Post by: Darvince on June 23, 2012, 04:32:56 PM
no that's a world option
Title: Re: Blacraft
Post by: Bla on June 24, 2012, 03:34:06 AM
1.3 will change the generation with the new larger biomes

so when notch released 1.3
Exciting, how exactly are you going to delete the chunks? :I
Title: Re: Blacraft
Post by: FiahOwl on June 24, 2012, 04:33:49 AM

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Title: Re: Blacraft
Post by: Darvince on June 24, 2012, 08:04:58 PM
1.3 will change the generation with the new larger biomes

so when notch released 1.3
Exciting, how exactly are you going to delete the chunks? :I
BLABLA THE LARGER BIOMES GENERATION IN 1.3 IS A WORLD OPTION, IT IS NOT MANDATORY

http://www.minecraftwiki.net/wiki/Large_biomes (http://www.minecraftwiki.net/wiki/Large_Biomes)
Title: Re: Blacraft
Post by: Bla on June 25, 2012, 04:10:51 AM
I know that, Darvince. I'm just pointing out that Fiah is not the one who controls what is going to be deleted on the world map. If someone builds in an area and I give them the region, of course I am not going to delete it.

And I didn't say I was going to do it, I set up a poll, and people actually voted against deleting it in the poll. And even if I had said yes, I could simply change my mind.

If possibla can you remove this area Bla? I found I have no need for it (even though I had a little colony there).
Idc. The terrain generator decides how the terrain should be, not us. If you don't like the terrain, change it. :P

Ok, we could remove  this part of the terrain if you want it. Please vote in the poll.

Here's an image of the results from the last poll.
The poll lost:
http://universesandbox.com/forum/index.php/topic,2724.msg71094.html#msg71094 (http://universesandbox.com/forum/index.php/topic,2724.msg71094.html#msg71094)
Title: Re: Blacraft
Post by: Bla on June 28, 2012, 05:13:05 AM
..........I'm not sure this is entirely legal!!!
Bong, care to explain?

Also, I graphed your chests. Well the most important items in them anyway. There are way too many different items for me to have any way of graphing them all. I suggest you build a public storage where you store the common items, like bones, dirt, cobble, stairs, saplings and items like that. There's no need to lock those items up in a collective storage. And I suggest you close the top roof trading, instead we should trade by making polls so we can all decide what we trade with other people.

Anyway, we've got a lot of coal over the past week (1561), from digging the cargo rail tunnel to Kaeshar, which is now finished.
Title: Re: Blacraft
Post by: vh on June 28, 2012, 05:30:48 AM
OSHIT CAPITALISM
Title: Re: Blacraft
Post by: Darvince on June 28, 2012, 03:11:04 PM
needs more uranium
owait
Title: Re: Blacraft
Post by: vh on June 28, 2012, 06:02:14 PM
needs more uranium
owait
Title: Re: Blacraft
Post by: Bla on July 07, 2012, 06:33:09 AM
5100 coal ;D

Btw, I dug the rail tunnel from Zuntriio to Matolony. Some of it is underwater and I still need to place glass in it, and ofc t he rails.
So maybe we should post a poll for whether our collective storages should provide the 84 gold and 588 iron necessary to make the rail route.
Title: Re: Blacraft
Post by: Bla on July 07, 2012, 10:37:51 AM
And we have a new poll:

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201207071734 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201207071734)
Title: Re: Blacraft
Post by: Darvince on July 07, 2012, 01:57:04 PM
blacraft died
Title: Re: Blacraft
Post by: FiahOwl on July 07, 2012, 01:58:02 PM

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Title: Re: Blacraft
Post by: Bla on July 07, 2012, 02:02:50 PM
Bong and Roscuro were online today.
Title: Re: Blacraft
Post by: vh on July 11, 2012, 10:38:54 AM
jungle tree farm. you take the ladder up to the top of the tree then walk to the side platforms where you can chop the tree down. please put all extra jungle saplings in the chest. cobble, wood, and bonemeal is provided. The treefarm is located on the right of the first forssa wheat farm.
Title: Re: Blacraft
Post by: Bla on July 12, 2012, 07:52:01 AM
So the poll won.

Based on data from last Saturday (it doesn't seem like anyone has really been active since, so I guess it's fine to use that), here's the resources which the collective storages should provide to the project, which uses approx 8% of our gold and 16% of our iron reserves:

Spawntown: 75 gold, 433 iron.
Oasis City: 5 gold, 94 iron.
Desertopia: 3 gold, 49 iron.
Bongatar: 1 gold, 12 iron.

I'll collect the materials soon, I guess, if people don't want to hand them over themselves somehow?
Title: Re: Blacraft
Post by: vh on July 12, 2012, 08:27:31 AM
yeah we're lazy.
Title: Re: Blacraft
Post by: Bla on July 13, 2012, 10:35:17 AM
I took the materials from Bongatar, Desertopia and Oasis City collective storages I wrote in the last post. I'll build the rails "soon".
Title: Re: Blacraft
Post by: blotz on July 13, 2012, 10:46:26 AM
ok.

WAT. if i spend all my ingots and ore, how to i contribute?
Title: Re: Blacraft
Post by: Bla on July 13, 2012, 10:48:40 AM
If you don't have anything in your collective storage, you don't contribute if the poll says we take the stuff "equally (%)" from the collective storage. That means everyone will contribute an equally big amount of resources to the project as a percentage of how much their storage contains.

Edit: Rails from Zuntriio to Matolony kolpleted. :)
Title: Re: Blacraft
Post by: mjduniverse on July 13, 2012, 05:20:07 PM
NOT ABOUT THE POLLS
This Is The Largest Amount Of Pages On A Fourm Thread I Ever Saw On Universe Sandbox Fourm!
Title: Re: Blacraft
Post by: FiahOwl on July 13, 2012, 05:24:27 PM

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Title: Re: Blacraft
Post by: vh on July 13, 2012, 05:49:53 PM
you missed count-to-a-million.
Title: Re: Blacraft
Post by: smjjames on July 22, 2012, 06:52:11 PM
Hey Bla, I'm just wondering if you changed the sleep plugin or something because when I use the bed, even during the daytime, I get a message saying 'Home set'. I haven't seen this message appear before, so...
Title: Re: Blacraft
Post by: Naru523 on July 22, 2012, 07:10:43 PM
It's probably a spawn point plugin
Title: Re: Blacraft
Post by: Bla on July 23, 2012, 03:43:02 AM
I removed the sleep plugin long ago, so it must be another plugin update.
Title: Re: Blacraft
Post by: smjjames on July 24, 2012, 08:28:26 AM
Nice bridge there Bla.
Title: Re: Blacraft
Post by: Bla on July 24, 2012, 08:35:17 AM
Thanks. :P
Title: Re: Blacraft
Post by: Hellpotatoe on July 24, 2012, 09:30:13 AM
I wanna play in blacraft server, but i only have pirated minecraft. Well, at least i can see the screenshots  :-\
Title: Re: Blacraft
Post by: blotz on July 24, 2012, 12:57:14 PM
ERRYONE, MAKE GIANT WHEAT FARMS SO TO TRADE WHEAT FOR EMERALD, BUT REMEMBER, DO NOT CONVERT THE WHEAT TO BREAD.
/me runs off to his 1524 block wheat farm, and starts growing.

OOPS! JK Bla I'll finish my public storage first. Dont worry.
Title: Re: Blacraft
Post by: smjjames on July 24, 2012, 02:46:41 PM
I wanna play in blacraft server, but i only have pirated minecraft. Well, at least i can see the screenshots  :-\

Then buy it, it doesn't cost all that much.

ERRYONE, MAKE GIANT WHEAT FARMS SO TO TRADE WHEAT FOR EMERALD, BUT REMEMBER, DO NOT CONVERT THE WHEAT TO BREAD.
/me runs off to his 1524 block wheat farm, and starts growing.

OOPS! JK Bla I'll finish my public storage first. Dont worry.

I'll probably just mooch off of yours or Kipzes.

Anyways, the 1.3.0 release is slated for the first of August I think? Hopefully bukkit updates quickly this time.
Title: Re: Blacraft
Post by: Darvince on July 24, 2012, 02:51:11 PM
smjjames, hellpotatoe lives in brazil, and the currency there is worth a lot less than in the US or the Euro.
Title: Re: Blacraft
Post by: smjjames on July 24, 2012, 03:19:13 PM
Wasn't sure how much less, but okay.
Title: Re: Blacraft
Post by: Bla on July 24, 2012, 04:09:41 PM
New world map.

Someone explored a lot of stuff in the southwest. And there are plenty of mushroom islands.

http://zoom.it/GYCt (http://zoom.it/GYCt)

Also looks like PhantomNinjah and Roscuro have been active. And Smj seems to have started another gigantic quarry? :P
I built a small maze in Pyramid Park. Bong has begun working on a public storage. Fiah has also been active, apparently.

If people want to play with each other just post in this thread if you're online or propose some time where we play together. If you're interested in reviving Blacraft a bit.
Title: Re: Blacraft
Post by: smjjames on July 24, 2012, 04:47:42 PM
New world map.

Someone explored a lot of stuff in the southwest. And there are plenty of mushroom islands.

http://zoom.it/GYCt (http://zoom.it/GYCt)

Also looks like PhantomNinjah and Roscuro have been active. And Smj seems to have started another gigantic quarry? :P
I built a small maze in Pyramid Park. Bong has begun working on a public storage. Fiah has also been active, apparently.

If people want to play with each other just post in this thread if you're online or propose some time where we play together. If you're interested in reviving Blacraft a bit.

Yeah, that exploration would have been me, also, thats not a quarry, it's the building site for the step pyramid I'm going to be making.
Title: Re: Blacraft
Post by: Bla on July 24, 2012, 04:58:40 PM
Ninjahworld... Those are some nice glass tunnels with water.
Title: Re: Blacraft
Post by: Darvince on July 24, 2012, 04:59:53 PM
pretty much the entire northern part is dead because kip and deoxy left
Title: Re: Blacraft
Post by: smjjames on July 24, 2012, 05:04:30 PM
He's actually done a few stuff up on the northern part.
Title: Re: Blacraft
Post by: Darvince on July 24, 2012, 08:36:44 PM
no since 9 days ago kip has been gone
since late may deoxy has been gone
Title: Re: Blacraft
Post by: Bla on July 25, 2012, 02:40:51 AM
It would be strange if Kipz didn't come back. But maybe he would spend more time with IC, so maybe he wouldn't be that interested in Blacraft anymore.

But in the north there's still Bong and PhantomNinjah.
Title: Re: Blacraft
Post by: Hellpotatoe on July 25, 2012, 11:20:30 AM
I wanna play in blacraft server, but i only have pirated minecraft. Well, at least i can see the screenshots  :-\

Then buy it, it doesn't cost all that much.
I dont have a credit card :/


smjjames, hellpotatoe lives in brazil, and the currency there is worth a lot less than in the US or the Euro.
Wasn't sure how much less, but okay.
Well, 1 dollar is actually 2,04209993 reais (Brazil's currency)
and 1 euro is 2,47563775 reais
is not very much (only $55?) but i dont have a credit card :/
Title: Re: Blacraft
Post by: Bla on July 25, 2012, 11:41:45 AM
How did you get Ubox? Your parents? Maybe you could ask them to pay for it and then give them the cash equal to what it costed IRL, if you have enough money for that yourself?

Anyway, Spawntown Dance Hall kolpleted. The pressure plates activate note blocks so you play sounds by walking/jumping/sprinting around the floor.
Title: Re: Blacraft
Post by: Naru523 on July 25, 2012, 11:53:31 AM
Hellpotatoe got it from Dan.

Also dancing hall wat.
Title: Re: Blacraft
Post by: Darvince on July 25, 2012, 11:56:55 AM
seems legit @ bla
Title: Re: Blacraft
Post by: Hellpotatoe on July 25, 2012, 12:00:34 PM
How did you get Ubox? Your parents? Maybe you could ask them to pay for it and then give them the cash equal to what it costed IRL, if you have enough money for that yourself?
No, Dan give a free key to me :)
Well, my parents are separating, and I stayed with my mother. We aren't in a good economical situation. So, i don't wanna ask money to my mum, because her already have enough problems.
Title: Re: Blacraft
Post by: smjjames on July 25, 2012, 12:31:55 PM
Attempt at a Jaguar thing as decoration for the corners of the pyramid.
Title: Re: Blacraft
Post by: Bla on July 25, 2012, 12:32:47 PM
Very cool, but I think it should be bigger, otherwise I think it's too hard to identify as a jaguar.
Title: Re: Blacraft
Post by: smjjames on July 25, 2012, 12:38:03 PM
I'm constrained by the amount of space available on the corners and behind it, but yeah, I'll see about making it bigger.

You could think of it as an extremely cubic jaguar.

I was thinking of doing the jaguars for all of the flat corners, but it would be better to do something else for the second (or first) level.
Title: Re: Blacraft
Post by: Bla on July 25, 2012, 01:12:51 PM
Also built Tower of Cobblestone (bricky-stonebricky building bottom left). When the public storage is filled with cobblestone, the excess will be stored in this building which can be extended and should have enough room for however much cobble we might mine.
Title: Re: Blacraft
Post by: Hellpotatoe on July 25, 2012, 01:34:04 PM
blacraft have sum type of mod?
and have "private property" or all teh things are of the server (and all people on it)?
Title: Re: Blacraft
Post by: smjjames on July 25, 2012, 01:34:56 PM
So, if we need cobble, we can just mine the building?
Title: Re: Blacraft
Post by: Bla on July 25, 2012, 02:02:06 PM
blacraft have sum type of mod?
and have "private property" or all teh things are of the server (and all people on it)?
It has a few mods, and one allows you to lock chests and set who can access them. There's also a plugin which logs people's useage of chests.
But the UBSR (which most of us play in) has common ownership, so we have public storages which we can all access. Some rare stuff is stored in collective storages which we manage individually and track and use for big projects or just so we don't risk running out of stuff if someone doesn't respect how the public storages are meant to be used. So no private property in UBSR.
So, if we need cobble, we can just mine the building?
Uhh... *launches pony missile*
Actually cobble isn't even used as a building material in it. :P
Title: Re: Blacraft
Post by: Hellpotatoe on July 25, 2012, 02:10:25 PM
blacraft have sum type of mod?
and have "private property" or all teh things are of the server (and all people on it)?
It has a few mods, and one allows you to lock chests and set who can access them. There's also a plugin which logs people's useage of chests.
But the UBSR (which most of us play in) has common ownership, so we have public storages which we can all access. Some rare stuff is stored in collective storages which we manage individually and track and use for big projects or just so we don't risk running out of stuff if someone doesn't respect how the public storages are meant to be used. So no private property in UBSR.
So, if we need cobble, we can just mine the building?
Uhh... *launches pony missile*
Actually cobble isn't even used as a building material in it. :P
Yay, naw i really wanna play on this server.
Title: Re: Blacraft
Post by: smjjames on July 25, 2012, 02:42:36 PM
So, if we need cobble, we can just mine the building?
Uhh... *launches pony missile*
Actually cobble isn't even used as a building material in it. :P

It was a joke, come on, lol. But yeah, I thought it was made with cobble at first, hence the joke.
Title: Re: Blacraft
Post by: smjjames on July 26, 2012, 04:38:46 PM
I know it still needs spots, but I'm just wondering how the general shape looks. Don't mind the uh, scaffolding mess. :)

I decided to do green eyes to distinguish them from the spots that will be placed on.
Title: Re: Blacraft
Post by: smjjames on July 26, 2012, 05:16:04 PM
Umkay, we've got a problem Bla, Fiah and Ventus griefed each others shit and all that :P
Title: Re: Blacraft
Post by: FiahOwl on July 26, 2012, 05:22:02 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 26, 2012, 05:22:47 PM

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Title: Re: Blacraft
Post by: smjjames on July 26, 2012, 05:55:51 PM
Operation Screw with the Yukitown Rails, complete! Also, I've placed a few, ah... surprises *grins*
Title: Re: Blacraft
Post by: Darvince on July 26, 2012, 06:24:04 PM
so i herd that server tensions
Title: Re: Blacraft
Post by: smjjames on July 26, 2012, 06:27:17 PM
More like Fiah was playing a joke by pretending to blow Naru up with TNT and it just escalated from there I guess.
Title: Re: Blacraft
Post by: Bla on July 26, 2012, 06:27:25 PM
If you were just having fun, I don't think I'm going to spend hours downloading backups, exporting areas out of them and stitching them into each other to save your stuff just because you thought it'd be fun to smash them and I'm happily wasting my time on nothing.

But I guess there's no other option. Well, turning off the server for tomorrow, then we'll see what's going to happen. It's definitely not ok that anyone griefs, but either it's griefing or it's not. If you do it for fun and you agree, then it's not griefing and then you're responsible for the mess yourself. Then I don't want to waste my time on it.
Title: Re: Blacraft
Post by: smjjames on July 26, 2012, 06:34:10 PM
You'll have to talk to Fiah and Naru, I was only a spectator (was way over in Amazonis and I thought they were messing around, not actually smashing each others stuff), I joined in the end just to mess around with Naru.

Origionally, I was thinking of blowing up something (like a bridge), but decided to do something much less destructive.
Title: Re: Blacraft
Post by: FiahOwl on July 26, 2012, 07:47:52 PM

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Title: Re: Blacraft
Post by: Bla on July 27, 2012, 04:04:38 AM
Ok, I really don't feel like wasting my time on this. So I'll just revert back to 2012 07 26 07:02 UTC unless someone has a really good reason. I hope you haven't spent too much time on stuff since then, Smj?

It has been restored and the server is up again. I do have a backup of the current, messed up world, though, if we need anything from it.
Title: Re: Blacraft
Post by: FiahOwl on July 27, 2012, 06:48:56 AM

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Title: Re: Blacraft
Post by: smjjames on July 27, 2012, 07:10:09 AM
I have the screenshot and my memory to work from as far as the jaguar goes, so it's okay.
Title: Re: Blacraft
Post by: smjjames on July 27, 2012, 09:52:06 AM
Opinions on the ears? lol Maybe I can just claim artistic license.
Title: Re: Blacraft
Post by: FiahOwl on July 27, 2012, 11:30:57 AM

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Title: Re: Blacraft
Post by: smjjames on July 27, 2012, 12:08:36 PM
Hey Bla, no idea how these two got turned off (it was like that when I hit it), but how do you get them to turn on and stay on without having a redstone torch there?

I'm going to just move the torch over and stick a redstone torch there.
Title: Re: Blacraft
Post by: Bla on July 27, 2012, 12:26:31 PM
I'll fix it. The redstone torches used to work with two rails but got changed, so now I have to place them below the rails.

Fiah, did you take any tools, iron, minecarts, smoothstone and/or glass? If so, how much?

Remember if you need significant amounts of something, it's a good idea to talk to the one who manages the region with a public storage before taking a lot of stuff. Maybe just write a post in this topic saying "I take 5 stacks of stone and 5 stacks of glass from Spawntown, I need it for a building" if whoever isn't online. I had smelted many stacks of glass and stone two days ago, and all the stone and most of the glass has been taken now. That's ok, if you need it, but when you take so much without saying anything, it seems a bit like a sneaky, egoistic way to snatch stuff and hope nobody finds out.
Title: Re: Blacraft
Post by: smjjames on July 27, 2012, 12:43:40 PM
(In response to something Bla asked ingame)

I did take one iron bar for a flint and steel striker, but I didn't take anything else that you asked about (I did take a stack of netherrack for something I'm planning, but, thats not an issue).
Title: Re: Blacraft
Post by: FiahOwl on July 27, 2012, 12:52:01 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on July 27, 2012, 01:41:21 PM
I wanna play  :'(
Title: Re: Blacraft
Post by: Naru523 on July 27, 2012, 08:03:51 PM
Done the walls.
Title: Re: Blacraft
Post by: Darvince on July 27, 2012, 08:09:19 PM
how the pony do you have the patience for survival
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 03:45:36 AM
how the pony do you have the patience for survival
I enjoy gathering resources, not just building. And I enjoy building much more when I've worked to gather the resources.
Title: Re: Blacraft
Post by: FiahOwl on July 28, 2012, 05:03:28 AM

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Title: Re: Blacraft
Post by: FiahOwl on July 28, 2012, 10:08:13 AM

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Title: Re: Blacraft
Post by: FiahOwl on July 28, 2012, 10:09:06 AM

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Title: Re: Blacraft
Post by: Bla on July 28, 2012, 10:39:13 AM
Nice, hadn't thought of using different wood materials as timber-frames.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 11:16:14 AM
Can anybody give opinions on the jaguar ears in the screenshot I posted on the previous page? I'm not quite liking them and they somehow look somewhat like pikachu ears and I'm not sure how to make them look better.
Title: Re: Blacraft
Post by: Hellpotatoe on July 28, 2012, 11:28:46 AM


GIVE ME A MINECRAFT KEY
Only if you have one wanna.


Can anybody give opinions on the jaguar ears in the screenshot I posted on the previous page? I'm not quite liking them and they somehow look somewhat like pikachu ears and I'm not sure how to make them look better.
they're very good, but you can change the eye colors to brown, its better :D
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 12:45:40 PM
Hey Fiah, I know you said about exploring down to the southeast, but since 1.3 is coming out in five days and the bukkit version should be out at the same time or within hours of release, maybe hold off on exploring until Bla has a chance to update and do some cropping if he does any (SAVE THE MUSHROOM ISLANDS THIS TIME BLA!). That way, the new stuff in 1.3 will have a chance to generate in the unexplored areas.

Of course though, we'd have to wait for the plugins to update, but I'm just saying that since the 1.3 release is so close, hold off on exploring so that the new stuff will appear.
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 12:58:00 PM
Yes, exploring is mostly pointless this close to the next update. I think I'll make a world map soon where I draw the areas I plan to preserve, so people can see if they think it's okay.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 01:16:01 PM
Yes, exploring is mostly pointless this close to the next update. I think I'll make a world map soon where I draw the areas I plan to preserve, so people can see if they think it's okay.

Actually, I just made my own proposal with my ideas (which are probably more or less the same as yours anyway), but go ahead and post yours.

Its more or less self explainatory. Decide where to move the mushroom islands (move Quontex's into his territory?), keep that continent to the south, probably remove the ocean, maybe remove that frozen tundra area to the east unless Fiah still wants that. Chances are that the biome rearrangement will make it something else.

I'm in favor of cropping part of the ocean so that there is at least some land to the west.
Title: Re: Blacraft
Post by: FiahOwl on July 28, 2012, 01:43:26 PM

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Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 02:10:07 PM
Yeah, that village is a ghost town now anyway. Why crop that land area to the south of Kaeshar? I think its fine. Then again, maybe something interesting will generate.
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 02:33:54 PM
Wow, those are some leninent proposals. This would be mine.

I don't see why we should preserve the southern continent. Did anyone build on it? Otherwise no. You realize that you'll have that coastline and some completely different terrain southeast of it? It could be ocean. The next update might not even decide to make a continent there, so it's useless. New terrain would be better imo. There will be new continents in other places.

However, I really do like how the last update made the coastline on this spawn-continent's western edge. I'd like to preserve that and have a watery area to the west of it. I'm planning to move Quontex's mushroom island and the Quontinent to the area west of Quonbla. Idk how much of the Quontinent he wants to preserve.

The other mushroom islands to the south are close to each other, so I think I'll just move their whole ocean segment near Kaeshar/Revolutea peninsulas. It'd be nice if someone would go explore the unexplored part in the middle of them plus a small area around them so we can avoid having a random, chunky cliff or something in the middle and so we can have more ocean around them if necessary.

I'd like to remove the village west of Rossjungles and the area, but Roscuro should definitely approve it first. I'll just make a new road if he approves.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 02:48:03 PM
Yeah, as I said, that village is now a ghost town.

Anyways, lenient? Heh, I was just making some suggestions

"I don't see why we should preserve the southern continent. Did anyone build on it? Otherwise no. You realize that you'll have that coastline and some completely different terrain southeast of it? It could be ocean. The next update might not even decide to make a continent there, so it's useless. New terrain would be better imo. There will be new continents in other places."

You have a good point there.

I'll go and knock that unexplored bit in the middle out of there as I'm the one who explored the area. Since its straight north of that southernmost mushroom island, should be easy to eliminate.

Also, if the mushroom islands somehow lose their mushroom island biome, could you use MCedit to put it back? Because if they lose the biome, it might screw them up.

Edit: How come you're saving that chunk that is way to the northwest?
Title: Re: Blacraft
Post by: Darvince on July 28, 2012, 03:50:23 PM
bla how about we start fresh this time

inb4 bla like "but the lost 17 months!!!!!!!"
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 03:51:25 PM
Smj, Quontex built on that peninsula.

Darvince, no, we're not going to start over. If you want to start over, you're welcome to store your items in Spawntown and go 500m in any direction where we haven't built. :)
Title: Re: Blacraft
Post by: FiahOwl on July 28, 2012, 04:11:42 PM

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Title: Re: Blacraft
Post by: Bla on July 28, 2012, 04:15:27 PM
I just like how the western edge of the spawn-continent was generated. The peninsula looks good imo.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 04:48:38 PM
Smj, Quontex built on that peninsula.

Darvince, no, we're not going to start over. If you want to start over, you're welcome to store your items in Spawntown and go 500m in any direction where we haven't built. :)

And too much work to MCedit everything and transplant them into a new world. Plus, you have the area west of Auspikitan, why not develop that?
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 04:50:10 PM
But why even transplant everything into a new world? It'd be exactly like cropping the outer parts of the current world. :|
Title: Re: Blacraft
Post by: Naru523 on July 28, 2012, 04:57:11 PM
Ponies.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 05:32:34 PM
What texture pack is that? And thats Revolutea I think?
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 05:58:13 PM
Today's splunkism.
Title: Re: Blacraft
Post by: Darvince on July 28, 2012, 06:09:47 PM
bla how the shit do you find all these epic caves
Title: Re: Blacraft
Post by: Bla on July 28, 2012, 06:19:23 PM
Kol, it's not that hard in the new terrain. This one was a bit east of Matolony. Looked near the extreme hills and plains biomes. There are more caves below extreme hills afaik.
Title: Re: Blacraft
Post by: smjjames on July 28, 2012, 06:55:17 PM
I was thinking about what Fiah said about a rail line linking Kaeshar and Revolutea and that Bla wanted an estimate to put a poll up (if one isn't already up) and decided to check out a potential route.

The section between the station and the mines I'll have to decide how I want to do it due to tunnels and stuff. However, I was thinking maybe the part that gets voted on would be from about -690 and 13 something (use 1330 for now) to -690 and 1245. I was walking the bridge route and I realized that there is a good spot centered at 1245 and we can make windows into the side that looks out into the ocean. The thing though is that we need to decide how much of it is going to be underwater because 5 blocks to the south and its completely underwater. Beyond Partina Lanis, I'm not sure where Fiah would like to do it or how much of it would be underwater.

I have some experience with making underwater tunnels using a caisson-like method, but I'm going to need LOTS of sand to do it using my method if we do an underwater tunnel. Unless someone has a different method they can use.
Title: Re: Blacraft
Post by: FiahOwl on July 29, 2012, 12:57:09 AM

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Title: Re: Blacraft
Post by: Hellpotatoe on July 29, 2012, 04:07:08 AM
let's move it south and make the entire thing underwater. Think of the tourism we could garner with the name "Longest Under-ocean tunnel"! Think of the money! It would be a huge profit.
I should choose this option to the problem.
Title: Re: Blacraft
Post by: Bla on July 29, 2012, 04:14:19 AM
Sounds like an NS issue.

Remember the rails should be centered on coordinates which are a multiple of 20. But yes, I like the idea of having it completely underwater. The bottom is filled with sand so it'd probably just be a mess to have it so that one side would look into the ocean? Unless it's very steep there.
Title: Re: Blacraft
Post by: Hellpotatoe on July 29, 2012, 07:52:06 AM
Yay, naw im on blacraft!
Title: Re: Blacraft
Post by: smjjames on July 29, 2012, 07:55:25 AM
let's move it south and make the entire thing underwater. Think of the tourism we could garner with the name "Longest Under-ocean tunnel"! Think of the money! It would be a huge profit.

Okay, how far south do you want it? about 1340?

Sounds like an NS issue.

Remember the rails should be centered on coordinates which are a multiple of 20. But yes, I like the idea of having it completely underwater. The bottom is filled with sand so it'd probably just be a mess to have it so that one side would look into the ocean? Unless it's very steep there.

Oh, I thought the rules said that the rails should be centered on a multiple of 5.

Anyways, its the chunky border part of Solea there that I was thinking about having one side look into the ocean.

I'm all for doing an underwater tunnel and while I have an established method, I wonder if there are other methods that people know.

Yay, naw im on blacraft!

Welcome to the server then :)
Title: Re: Blacraft
Post by: Hellpotatoe on August 01, 2012, 04:24:07 AM
Hey, they already released the 1.3 pre release, we have to use it or we will wait until 1.3 "full" release?
Title: Re: Blacraft
Post by: smjjames on August 01, 2012, 06:03:01 AM
That was just a snapshot type of thing, the full release (which is what we're using) won't be up for some hours yet.

However, should wait until Bla has updated Bukkit as well and done the cropping.
Title: Re: Blacraft
Post by: smjjames on August 01, 2012, 06:52:12 AM
Anyways, 1.3 is out and now we're just waiting for the Bukkit version to get released and Bla to do map cropping and stuff.
Title: Re: Blacraft
Post by: Hellpotatoe on August 01, 2012, 07:29:45 AM
ok  :)
Title: Re: Blacraft
Post by: smjjames on August 02, 2012, 08:23:55 AM
How much Mossy cobblestone do we have? I really wanted to use mossy and/or cracked stone brick for the ground floor of the pyramid, but they're apparently only found in strongholds and Blacraft is bugged in the fact that eyes of ender only lead to pre-1.8 chunks, so we have been unable to find new strongholds.


And yes I used that one blaze rod in public storage to make two eyes of ender, which simply led me eastward from Amazonis and Kaeshar, which got me nowhere. Sorry.
Title: Re: Blacraft
Post by: Bla on August 02, 2012, 09:52:16 AM
Eyes of ender usually fall down, so you can usually use them multiple times, if you didn't. I think there are some ender eyes in the chest on the floor above the ground floor, behind the stairs, if they haven't all been used. But maybe we should wait with them until we organize one big run for strongholds or something, after 1.3 crop and stuff.

Idk how much mossy Spawntown has, but it's all in the building material chest on the ground floor. Probably not a lot. I don't think we have any cracked bricks at all.
Title: Re: Blacraft
Post by: smjjames on August 02, 2012, 10:06:21 AM
I used the two ender pearls that I had to make them, I didn't take any out of public storage.

I know I can use them multiple times, but they shattered after like three uses for me.

Have you guys already found a stronghold? Not sure if the one in Spawntown is a player made one or not.
Title: Re: Blacraft
Post by: Hellpotatoe on August 02, 2012, 04:08:20 PM
We have actually a Blaze's spawn? Maybe i can try to get some blaze rods from them...
Title: Re: Blacraft
Post by: smjjames on August 02, 2012, 04:33:12 PM
There's a nether fortress near the Spawntown portal and there is part of a fortress in the distance near the portal that I have in Amazonis. Not sure if it's the same one as the fortress at Spawntown portal.

You can try to get some blaze rods, sure.
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 06:25:27 AM
The stronghold in Spawntown is player-made. The chunks around Spawntown are from March 2011 so strongholds weren't even generated back then.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 07:28:36 AM
Oh, I didn't know that.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 10:15:31 AM
Just thought I'd say which plugins have been reported to be working with 1.3 and probably don't need an update. I'm referencing a thread on the bukkit forums.

Essentials (though they did say it needs to be updated for the new IDs), LogBlock (although I think its actually broken atm for Blacraft? I don't know), LWC, WorldEdit.
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 10:23:53 AM
Ok, thanks.

I'll swap to a 1.3 vanilla anarchy world which people can mess with as they want until Bukkit 1.3 is ready and the world is cropped.

If people don't accept my proposal, say so and propose an alternative.
Title: Re: Blacraft
Post by: Naru523 on August 03, 2012, 10:53:05 AM
That seems fine.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 11:00:49 AM
Ok, thanks.

I'll swap to a 1.3 vanilla anarchy world which people can mess with as they want until Bukkit 1.3 is ready and the world is cropped.

If people don't accept my proposal, say so and propose an alternative.

Not a problem with me. Maybe make it creative mode?
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 11:01:31 AM
Nah. I've made it in survival mode.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 11:02:05 AM
Spawned in a jungle! WHOO!
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 11:03:12 AM
What the hell? SEVERE rbs, the block reappears the instant I destroy it.

Or rather, something is going on......
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 11:04:42 AM
That's spawn protection. I haven't messed with any settings. Try somewhere else.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 11:05:03 AM
Oh I see.
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 11:26:15 AM
Reset world and made it large biomes type.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 12:39:32 PM
From the temporary anarchy server. These extreme hills are kind of messed up.
Title: Re: Blacraft
Post by: FiahOwl on August 03, 2012, 12:43:37 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 03, 2012, 01:47:31 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on August 03, 2012, 03:19:54 PM
make it on creative.
Title: Re: Blacraft
Post by: Bla on August 03, 2012, 04:35:27 PM
Nah. Survival is funnier.

The cropping was approved by Quontex, btw, so now I just need to know if Roscuro thinks it's ok.
Title: Re: Blacraft
Post by: smjjames on August 03, 2012, 04:46:03 PM
Good luck trying to get in touch with him, or maybe Quontex can let him know about it.
Title: Re: Blacraft
Post by: FiahOwl on August 03, 2012, 07:08:16 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on August 04, 2012, 03:39:13 AM
Nah. Survival is funnier.

The cropping was approved by Quontex, btw, so now I just need to know if Roscuro thinks it's ok.
Creative is better. xD
Its because i can make good things on creative. And blow up the world.
Quote from: Blan Blixon
Phrase removed by Bla
Title: Re: Blacraft
Post by: vh on August 04, 2012, 03:48:32 AM
kol hellpotatoe
Title: Re: Blacraft
Post by: FiahOwl on August 04, 2012, 09:10:20 AM

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Title: Re: Blacraft
Post by: Bla on August 04, 2012, 09:11:31 AM
It was an anarchy server, not a griefing server.
Title: Re: Blacraft
Post by: Naru523 on August 04, 2012, 09:16:00 AM
Not questioning yours ways with the server but isn't anarchy basically griefing, looting, and PVPing?
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 09:17:47 AM
Yes, it's basically no enforced order. But I set the limits on intentionally attempting to destroy the world. If you do that and tell me as the first thing when you come online, sorry, but then you're either extremely attention-seeking or asking for a ban.
Title: Re: Blacraft
Post by: Naru523 on August 04, 2012, 09:18:45 AM
I see, that's fine for me, then.
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 09:44:55 AM
Sunset.
Title: Re: Blacraft
Post by: vh on August 04, 2012, 10:02:56 AM
meh, i liked a non anarchy server, like the one we had before 1.8 bukkit came out

also i can't connect for whatever reason
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 10:04:53 AM
The snow biome-world? I meant this one to be like that one organization-wise... Basically just don't be a dick and you don't need to worry about stuff.

What does it say when you try to connect? I'm online and don't have any problems. Is your MC 1.3?

Also this is 7.84 Amazing amazing.
Title: Re: Blacraft
Post by: smjjames on August 04, 2012, 12:36:41 PM
Yeah, I swear that the sunsets are more beautiful in this version.

@Mudkipz: You need to update to 1.3.1
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 12:38:47 PM
The stars are smaller, that's the only difference I think. MCPatcher makes it possible to use custom skyboxes, but I haven't applied any on these screenshots.
Title: Re: Blacraft
Post by: smjjames on August 04, 2012, 12:48:27 PM
Maybe its just because the fog is back on with no optifine (waiting on a 1.3.1 update for it).
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 05:06:51 PM
I've unbanned Fiah, please just don't grief or do un-nice things.

Also removed "anarchy" to avoid confusion. People are meant to have fun in a constructive way so that it would be an interesting world to use in singleplayer etc. when we're done with it.

Here's an image from "Emerald Library" in my and Quontex's secret base. I wrote a log with the book and quill. The emerald block was from trading coal and iron with villagers to get 9 emeralds. I gathered 1500 coal with a fortune III pickaxe today.
People are welcome to take a look at the base and read the so far one book if they happen to find it, but it's secret until the world is taken down. Just don't take our stuff from the chests.
And yes, I can disclose that it's in the jungle.
Title: Re: Blacraft
Post by: Darvince on August 04, 2012, 05:16:39 PM
Bla this should be the permanent world!
Title: Re: Blacraft
Post by: Bla on August 04, 2012, 05:22:23 PM
Like every time people have asked or said that in the past, I'm asking why? :P

You can just go a few hundred meters away from our infrastructure and then you have something equivalent to this. There's no reason to start over.
Fiah suggests moving our infrastructure to the new world. This makes no sense either, because it'd be the exact same as cropping the old world.

To get large biomes would be the only point I could see. But if you want that I'd rather set up a poll and find a way to change the world type of Blacraft.

In any case, I swear, forget anything about me throwing the old world away. We've spent 16 months working on it now.
No new world has anything which Blacraft couldn't have.
Title: Re: Blacraft
Post by: smjjames on August 04, 2012, 05:38:50 PM
Also, theres the problem of finding places where it will blend in.
Title: Re: Blacraft
Post by: Naru523 on August 04, 2012, 08:04:59 PM
Very trolling.
Title: Re: Blacraft
Post by: Darvince on August 04, 2012, 08:52:35 PM
kolnar
Title: Re: Blacraft
Post by: smjjames on August 04, 2012, 09:08:18 PM
Awesome cave over there too.
Title: Re: Blacraft
Post by: Bla on August 05, 2012, 02:42:06 AM
asdfassdfassdasafdADSF

Naru, couldn't you at least not spoil the coords. :I

How did you even find it? Just run around randomly in the jungle? :P
Title: Re: Blacraft
Post by: Bla on August 05, 2012, 06:22:35 AM
Epikute....
Title: Re: Blacraft
Post by: smjjames on August 05, 2012, 06:30:06 AM
Oh you figured out how to change the biome? cool.
Title: Re: Blacraft
Post by: Naru523 on August 05, 2012, 07:05:27 AM
asdfassdfassdasafdADSF

Naru, couldn't you at least not spoil the coords. :I

How did you even find it? Just run around randomly in the jungle? :P

trollface.png

was jumping around the jungle trees for about 45 minutes
Title: Re: Blacraft
Post by: Bla on August 05, 2012, 07:07:34 PM
BLA it's way past your bedtime.
Ikl. I've now removed all snow and ice south of the northern edge of this selection on Blacraft!
Tomorrow I'll remove the rest. Possibly paint biomes. Possibly fix chunkyborders.

This has taken approx 6-8 hours so far. >_<
Title: Re: Blacraft
Post by: vh on August 05, 2012, 07:08:22 PM
kolkute. meanwhile i've acquired 4 emerald blocks on blacraft. i'm going to make a house out of it. kol.
Title: Re: Blacraft
Post by: FiahOwl on August 05, 2012, 07:22:05 PM

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Title: Re: Blacraft
Post by: smjjames on August 05, 2012, 07:38:28 PM
BLA it's way past your bedtime.
Ikl. I've now removed all snow and ice south of the northern edge of this selection on Blacraft!
Tomorrow I'll remove the rest. Possibly paint biomes. Possibly fix chunkyborders.

This has taken approx 6-8 hours so far. >_<

Uh, don't you want to wait until the server is actually updated? Unless you did that already and are just cleanining up the biome randomization.

While you're at it, could you check and make sure that the rainforest in Amazonis didn't get randomized to desert? I really don't want it looking dead or dying.
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 03:29:24 AM
Biomes are saved in region files, so biomes don't change anymore if the versions update.

I plan to go through the entire map and fix the biomes.

Why would I wait doing this until the server is updated? Then you'll just have to wait. If I do it now, I can put it on as soon as the server is updated.

The ban should be removed now.
Title: Re: Blacraft
Post by: smjjames on August 06, 2012, 06:46:11 AM
Okay, cool, didn't know that issue was fixed, which is why I was asking in the first place.
Title: Re: Blacraft
Post by: vh on August 06, 2012, 09:06:29 AM
would bla please restart the server? the npc's arn't breeding like they should when they get killed of which is why villiages are slowly dying out.

"Sometimes the villager AI (such as mating and housing) doesn't behave as expected until the game is restarted (as in save and quit, then reload the world)."
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 09:10:00 AM
Doned.
Title: Re: Blacraft
Post by: smjjames on August 06, 2012, 10:16:30 AM
Might want to do a preliminary restart when we get the Bukkit RB, just to make sure the NPCS are able to breed.

Newly generated villages should be okay, I think.

Anyways, since Naru had reported that zombies could break doors on normal (and there was a mention about it on the wiki), I did some testing and found that even with a horde (and I mean HORDE) of zombies attacking the door, they can't break it on normal. Meanwhile, I checked how it is on hard and it breaks the door there.

I believe they added the door breaking graphic in 1.3 when zombies are banging on it, so it simply looks like they're about to break through. I didn't see them successfully breaking down a door in a village yesterday, so I'm pretty sure that they actually can't on normal mode and it's just the new door breaking graphic.
Title: Re: Blacraft
Post by: Darvince on August 06, 2012, 11:27:50 AM
Heybla can most of Plaidania be plains and previous Vinelandar be Extreme Hills?
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 11:29:01 AM
Heybla can most of Plaidania be plains and previous Vinelandar be Extreme Hills?
Why?
I have made Plaidania plains, but I guess it wouldn't be a problem.
Title: Re: Blacraft
Post by: Darvince on August 06, 2012, 11:30:59 AM
because I may use Vinelandar, and I don't want it to be snowing or something.
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 11:31:44 AM
I'll make it non-snow, but why exactly extreme hills? Vinelandar can be extreme hills, but wouldn't plains fit Plaidania better?
Title: Re: Blacraft
Post by: Naru523 on August 06, 2012, 11:36:47 AM
Heybla can most of Plaidania be plains and previous Vinelandar be Extreme Hills?
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 11:37:48 AM
..........I can no longer reed English
Title: Re: Blacraft
Post by: Naru523 on August 06, 2012, 01:06:59 PM
Son, you must try harder.
Title: Re: Blacraft
Post by: Bla on August 06, 2012, 06:02:55 PM
The current state of Blacraft. Kol.

This is going to take ages. I hope Bukkit doesn't get updated this week. Then again, I really hope I can finish it before the 2012 apocalypse which occurs in 9 days.

http://dl.dropbox.com/u/31772508/Blacraft%20s13.png (http://dl.dropbox.com/u/31772508/Blacraft%20s13.png)
Title: Re: Blacraft
Post by: vh on August 06, 2012, 06:07:31 PM
9 days, i thought it was tommorow!
Title: Re: Blacraft
Post by: smjjames on August 06, 2012, 06:39:53 PM
How come you removed the snow from novascotchara and the conifer forest to the south of Kaeshar, or does the snow just need to regenerate (as in those chunks need to be snowed on)? Not that I'm complaining or anything.

@kipz: I don't think a RB for bukkit will be released tomorrow, but yeah im hoping ASAP.

Also, I thought you were going to crop that area with the ghost town village and desert? Then again, we can just demolish the village in a variety of ways if you don't crop that area.
Title: Re: Blacraft
Post by: Darvince on August 06, 2012, 06:55:29 PM
The current state of Blacraft. Kol.

This is going to take ages. I hope Bukkit doesn't get updated this week. Then again, I really hope I can finish it before the 2012 apocalypse which occurs in 9 days.

http://dl.dropbox.com/u/31772508/Blacraft%20s13.png (http://dl.dropbox.com/u/31772508/Blacraft%20s13.png)

>2012 apocalypse
you mean schl starting?
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 03:45:24 AM
I decided not to crop it because 1.3 would generate new terrain which wouldn't fit into the jungle to the east of it, so it would be pointless.

I removed all snow because going around and deciding what snow should and what snow shouldn't be removed would take too long. Same with ice. It will snow in the snowy biomes I draw.

I don't see why you would destroy the village.

Yesdarvince.
Title: Re: Blacraft
Post by: FiahOwl on August 07, 2012, 05:40:39 AM

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Title: Re: Blacraft
Post by: Bla on August 07, 2012, 06:13:09 AM
I'll make Revolutea taiga, if that's what you mean, yes.
Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 06:26:43 AM
I don't see why you would destroy the village.

Because its a ghost town now, unless someone wants to go and repopulate it.
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 06:27:54 AM
I still don't see why that's a bad thing.
Title: Re: Blacraft
Post by: FiahOwl on August 07, 2012, 06:38:02 AM

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Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 06:45:43 AM
The first recommended build is out!

We'll have to wait a bit until the updated plugins come in though.

Also, Bla. could you move the default spawn point back into spawntown?
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 08:13:25 AM
I have already moved it into the building which used to be the "tax" center back in the beginnings.

Yes you'll certainly have to wait. I can post how the world currently looks.
Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 08:22:18 AM
Fiah is being a troll arse in temporary Blacraft, so I'm going to troll him in real Blacraft with cleverness, and maybe blow up a few insignificant chunks of his land.
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 08:23:51 AM
You shouldn't do that, but Fiah shouldn't troll, otherwise I'll ban him again.

Current state of Blacraft.

http://dl.dropbox.com/u/31772508/Blacraft%20s14.png (http://dl.dropbox.com/u/31772508/Blacraft%20s14.png)
Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 08:28:50 AM
Okay then....
Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 10:34:43 AM
I looked around at the plugins and while it looks like the only ones we'll have to wait for are BorderGuard and SafeCreeper, whose authors were waiting for a RB I guess, and Essentials, which I last read needs to have the IDs updated, I have no idea if Dropchest will be compatible or get updates.

Unfortunately for us, it looks like the rolling minecarts plugin has become inactive, so I don't know if that one will update or not. So, we could be back to square one with the cargo system unless we find some replacement.

Edit: Maybe with this: http://forums.bukkit.org/threads/admin-enderchestcontrol-give-players-permissions-to-access-enderchests-multiworld-1-3-1-r0-1.90626/ (http://forums.bukkit.org/threads/admin-enderchestcontrol-give-players-permissions-to-access-enderchests-multiworld-1-3-1-r0-1.90626/) we can use them in place of cargo lines?

This Dynamap stuff sounds awesome: http://forums.bukkit.org/threads/misc-dynmap-v0-60-real-time-minecraft-maps-1-2-5-r4-0-1-3-1.489/ (http://forums.bukkit.org/threads/misc-dynmap-v0-60-real-time-minecraft-maps-1-2-5-r4-0-1-3-1.489/)
Title: Re: Blacraft
Post by: blotz on August 07, 2012, 11:13:25 AM
i want to

1.build blaze trap. +netherwart farm in overworld
2.farm wheat+sugar cane
3.build public storage.

but, the order will probbably be 3,2,1. D:
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 05:50:25 PM
Progress so far:

Fix (revert) two corrupted chunks in Bongatar and Desertopia.
Replace all snow layers with air and all ice with water.
Drawing most of Kaktoland's, Epicland's, Novascotchara's and Yukiland's biomes.
Smoothing chunky borders at Jungelot, Ampluterra, Kaktoquake Cliff, Earthquake Forest, Epicland, Yukiland, Zuntriio, Revolutea, Awesomeland, Rossjungles, Novascotchara, The Battleground, Rift Auspikitan, Hondarah.

Still to be done:
Paint all the other biomes (essential)
Fix other chunky borders (optional)

People can tell me which chunky borders they think are most important to get fixed and which one I can leave for later, depending on when you want Blacraft back. If I fix all of them I can imagine it taking weeks. My current idea is to spend tomorrow on fixing chunky borders and the day afterwards on drawing biomes, and then put the world back online.

Current progress is visibla here:
http://dl.dropbox.com/u/31772508/Blacraft%20s18.png (http://dl.dropbox.com/u/31772508/Blacraft%20s18.png)
Title: Re: Blacraft
Post by: vh on August 07, 2012, 05:51:36 PM
kol bla. sounds like you work 9 to 5 all day erryday on the blacraft map
Title: Re: Blacraft
Post by: Darvince on August 07, 2012, 05:59:35 PM
hmm, are new darland's chunkyborders fixed?
Title: Re: Blacraft
Post by: Bla on August 07, 2012, 06:00:29 PM
hmm, are new darland's chunkyborders fixed?
Yes.
Title: Re: Blacraft
Post by: Darvince on August 07, 2012, 06:00:49 PM
kolkute
Title: Re: Blacraft
Post by: smjjames on August 07, 2012, 09:20:11 PM
Was wondering what those two blank squares were.

Anyways, I don't have any chunkyborders that are absolutely neccesary to fix, but when you have the time, could you smooth out that corner of a coastline just southeast of Oasis City and give that chunky edge of western Kaeshar a bit of a beach just so it looks a little better ascethically?

Edit: http://forums.bukkit.org/threads/mech-admin-minecartmania-reborn-1-5-making-minecarts-fun-again-1-3-1-r1-0.74140/ (http://forums.bukkit.org/threads/mech-admin-minecartmania-reborn-1-5-making-minecarts-fun-again-1-3-1-r1-0.74140/) Minecart mania looks like it would be a good replacement for rolling minecarts which seems to have gone inactive and I don't know if that will update.

As said here: http://dev.bukkit.org/server-mods/minecartmania-reborn/pages/configuration/ (http://dev.bukkit.org/server-mods/minecartmania-reborn/pages/configuration/) it has a function to load chunks for minecarts, among other features.
Title: Re: Blacraft
Post by: smjjames on August 08, 2012, 05:17:48 PM
Bla, I'm just letting you know that for the corner of a chunky border just southeast of Oasis City, you can modify the local terrain and the pools of water there as necessary
Title: Re: Blacraft
Post by: Bla on August 08, 2012, 05:19:22 PM
I've smoothed out the areas you mentioned, I think.
I smoothed out a lot of areas but got lazy, so I haven't smoothed out the sea floor in all of the places, and in some of the places I also just made land but didn't smooth out the chunky cliffs themselves. But most of these places are somewhat remote. I'm painting biomes now.

I don't recommend letting the biome painter crash when it's saving chunks. -_- ...........................
(Yes, it will be fixed)
Title: Re: Blacraft
Post by: Naru523 on August 08, 2012, 05:22:24 PM
goodbye forever sphero
Title: Re: Blacraft
Post by: smjjames on August 08, 2012, 05:26:15 PM
Yeah, for some of the chunky cliffs you can just add a beach.

Edit: Also, I went and made a cobblestone pillar at the 1000, -1000 mark up to the build limit for the heck of it.
Title: Re: Blacraft
Post by: Bla on August 09, 2012, 05:05:47 PM
The biomes are fixed now, so I'll most likely put normal Blacraft back on in about 12 hours.
Title: Re: Blacraft
Post by: FiahOwl on August 09, 2012, 05:21:48 PM

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Title: Re: Blacraft
Post by: smjjames on August 09, 2012, 05:58:53 PM
The first thing I'll probably do is explore a little, starting from around Quontex's mushroom island (does he still have that fee thing going? Not planning on landing there anyway) and down southwest, to see whats new.
Title: Re: Blacraft
Post by: Darvince on August 09, 2012, 06:00:17 PM
ofcourse this is after darapocalypse 2012

so sorry bla i won't blay much :(
Title: Re: Blacraft
Post by: vh on August 09, 2012, 06:25:42 PM
kol i'm satisfied
Title: Re: Blacraft
Post by: smjjames on August 09, 2012, 07:45:31 PM
I'm going to find an extreme hills biome (newly generated ones) and mine the hell out of it for the emeralds.

Probably also set up a wheat farm. How did you get so many emeralds? Trading wheat?
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 04:24:52 AM
Holykolkipz. Those emeralds are shiiinyyyyy.

Quontex hasn't told me anything about changing the fee so I assume it's still there.

Saddar. :(

Edit: Here's the anarchy world map.
http://zoom.it/IV1e (http://zoom.it/IV1e)

I'm working on getting the old world uploaded, but there keeps being some "problems" with the uploads, so....
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 06:26:54 AM
Hey Bla, check the whitelists because I can't get on (and neither can Fiah).
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 06:28:47 AM
I'm working on getting the old world uploaded, but there keeps being some "problems" with the uploads, so....

The server is down, I think, otherwise I'll fix the whitelist, but I'll make the world work first. I'll need to fix the mods as well.
Just wait until this is fixed.
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 06:35:17 AM
Okay then.
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 10:00:37 AM
Blacraft is back.
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 10:34:31 AM
Strange wall of water.....
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 10:40:27 AM
I see in MCEdit that the large area with some of the mushrooms somehow got lifted one block on the y-axis, so... That's why. Sigh.
You should be able to sail over it though if you sail at full speed.
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 10:42:25 AM
Yeah, its easy to sail over it. Could you fix it though?
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 10:43:26 AM
That'd require me to upload another world, which takes an hour. If people want to wait an hour to have it fixed rather than waiting for the next time I edit the world, ok.
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 10:44:14 AM
I can wait an hour.
Title: Re: Blacraft
Post by: vh on August 10, 2012, 10:44:35 AM
just say an earthquake caused it.
kol.
Title: Re: Blacraft
Post by: Naru523 on August 10, 2012, 11:06:25 AM
A fart caused it.
Title: Re: Blacraft
Post by: FiahOwl on August 10, 2012, 11:23:26 AM

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Title: Re: Blacraft
Post by: Darvince on August 10, 2012, 03:12:58 PM
floating chunk error
Title: Re: Blacraft
Post by: blotz on August 10, 2012, 04:12:22 PM
Bla, could you please update the world map asap? or asaynb? I want to see how you cropped it.
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 04:23:06 PM
This map shows how I cropped it:

http://dl.dropbox.com/u/31772508/Blacraft%20s18.png (http://dl.dropbox.com/u/31772508/Blacraft%20s18.png)

And also, here's a temporary link to our anarchy world. I'll delete it in some days, so if you want it, download it asap:

http://dl.dropbox.com/u/31772508/Anarchy.tar.gz (http://dl.dropbox.com/u/31772508/Anarchy.tar.gz)

Link to a map of our temporary world:

http://zoom.it/IV1e (http://zoom.it/IV1e)

And finally, I set up a cow farm in the northeastern hills of Epicland, for our book needs. There are currently three cows, but people are welcome to help getting it populated, there is plenty of wheat in the building.

Also, I made a diamond sword, but it got Knockback II enchantment. I hate knockback enchantments, so I put it in the public storage in Spawntown. So if someone likes knockback enchantments, they can take it, or use it temporarily and put it back. As long as you don't take it into some semi-private, hidden, toolshed 5 km away and nobody gets anything out of it.

Also, be very careful, the creeper plugin isn't updated on the server, so they damage blocks.
Title: Re: Blacraft
Post by: FiahOwl on August 10, 2012, 05:08:44 PM

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Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 05:12:45 PM
Lol Fiah, what the heck are you doing anyway?

Don't expect Bla to do a rollback though.
Title: Re: Blacraft
Post by: Bla on August 10, 2012, 05:13:23 PM
I'm not, but now I just feel sad for having actually built the road.

Nah. Whatever.
Title: Re: Blacraft
Post by: Naru523 on August 10, 2012, 05:16:48 PM
I'm not fixing it
Title: Re: Blacraft
Post by: Darvince on August 10, 2012, 05:21:26 PM
Let fiha toil in his own ruin
Title: Re: Blacraft
Post by: vh on August 10, 2012, 05:40:37 PM
almost have a stack of emerald blocks... going to upgrade my roads with them....

(jk)
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 06:14:51 PM
Hey Bla, I guess you could leave that area that got bumped up one block, but THIS definetly needs to be fixed, UNLESS you guys want to leave it as some sort of crazy landmark.
Title: Re: Blacraft
Post by: vh on August 10, 2012, 06:21:04 PM
a squid had to pee.

they do so with much force apparently.
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 06:29:03 PM
Also, other than the cobblestone at the base and some in the column, the other blocks are static, random, blocks, stairs, a leaf block, iron block, two coal blocks, a note block, a furnace....
Title: Re: Blacraft
Post by: vh on August 10, 2012, 06:30:47 PM
squid defecate!
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 07:44:16 PM
Hey Bla, about how far south is the southernmost mushroom island on the cropped map? I'm asking because I found a mushroom island around the same place as before, it even looks exactly the same as the one I discovered before.

I'm getting deja vu here, I swear the same islands and stuff that were there before spawned in the same place.....
Title: Re: Blacraft
Post by: vh on August 10, 2012, 08:12:57 PM
ZOMG A GLITCH IN THE BLATRIX
Title: Re: Blacraft
Post by: Darvince on August 10, 2012, 09:04:20 PM
inb4 6 identical mushroom islands in 1.7
Title: Re: Blacraft
Post by: smjjames on August 10, 2012, 11:04:20 PM
lol Darv.

Its more like that the terrain generation didn't change (other than extreme hills biome, addition of temples, and some things for villages), and so things are generating as they would have before. It could explain why Fiah saw that the terrain blended in smoothly with what was cropped.
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 04:01:54 AM
Check the map.

Also, it's not like anyone is going to need to build in the middle of the ocean. If those flying blocks appeared over Oasis City or Spawntown I'd understand, yes it needs to be fixed, but there's no need to do it now. Most likely nobody will notice.
I did find a few of those bugged chunks in MCEdit, but there could be many more. There's no way I can go through all of the map to find them. But if I download the map now and edit it and upload it only to find another such chunk in a few days, the time seems wasted. You could post it on the Blacraft forum somewhere so I can check it next time I edit the map. If it stays here, it'll get buried and I'll forget about it.
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 04:08:32 AM
so, what if we make an topic about bugged things in blacraft?
so in the future you can go on it and see all the bugged things :)
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 04:10:35 AM
There could be a topic like that on the Blacraft forum. For all the things which need to be edited when I have downloaded it and we don't use it on the server, like MCEditing and biomes.
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 04:27:58 AM
here you are http://blacraft.createaforum.com/blacraft-general/blacraft-world-errors/ (http://blacraft.createaforum.com/blacraft-general/blacraft-world-errors/)
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 04:31:21 AM
Thanks for making it. I've deleted it though, sorry. :P
I decided to turn this topic into a general world editing topic for people to post the problems in:

http://blacraft.createaforum.com/blacraft-general/important-world-cropping-for-1-3/ (http://blacraft.createaforum.com/blacraft-general/important-world-cropping-for-1-3/)
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 04:39:30 AM
ok xD
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 06:41:35 AM
Kolkute.

I think I'll put it in Spawntown Collective Storage, and then people can request it when they need it.

And made another one... This one should be good for splunking.

Note to self:

A couple of things I should do: Change the registers, improvement center, voting center to use books instead of signs.

Also, the biggest problems in making books is getting ink sacs, as far as I can see. See if there are any methods for farming squids efficiently.
Title: Re: Blacraft
Post by: smjjames on August 11, 2012, 08:00:17 AM
Could you set up a new world map soonish? I want to see if things really did generate as they did before and there was no change in world generation, which we usually see after an update.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 08:18:39 AM
there is bla. make a huge number of waterfalls.

Minecraft Squid/Ink sac Farm (480 Ink/h) (http://www.youtube.com/watch?v=K5aJ7OqacL4#ws)
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 09:30:21 AM
I think I'll get snow back in Novascotchara and The Battleground before updating the world map.

Kolkute farm. Time to make an ink factory in Spawntown? :P
Title: Re: Blacraft
Post by: Naru523 on August 11, 2012, 09:52:17 AM
I wonder if my skeleton mob farm still works. I'm considering an enderman mob farm in the End if we do find a stronghold.
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 09:53:39 AM
I've used it to get xp and the grinder kills almost all the skeletons it seems.

Btw, Smj, I can confirm that the terrain generation isn't like the old one, based on going to the edge between old and new terrain generation. Fiah also showed that in his screenshot.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 09:54:50 AM
the strongholds might not have generated at all. imo they probably haven't.
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 09:56:37 AM
Why shouldn't they? Is there a bug making them not generate or something? I think we just haven't found any yet, especially because the ender eyes mislead us to old chunks with different seeds where they aren't located for obvious reasons.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 10:03:49 AM
well unless bukkit changes how this works, strongholds are created 3 per world between between 640 and 1152 blocks and i think all of those chunks were already created at the time 1.8 came out? even if more strongholds were created, the enderpearls don't lead to the strongholds -- they lead to where the seed says they should be (but you won't find them there).

also minecraft wiki is ********************************************** very laggy.
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 10:04:55 AM
Nonono, wasn't that long ago..... I don't think there's any limit on number of strongholds anymore.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 10:08:50 AM
according to the wiki there is -- maybe its wrong, testing it on a random world should (dis)prove it.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 12:03:24 PM
i added new poll.
and yes strongholds are limited to 3 i'm 99.99% sure
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 12:07:16 PM
But based on what?

Also, splunked with my fortune 3 pick.

Is blamused.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 12:09:26 PM
based on minecraft wiki and experimentation, and the fact that i didn't find anything to contradict the 3-stronghold spawning.
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 12:22:47 PM
Ok. That's sad then.
Title: Re: Blacraft
Post by: Darvince on August 11, 2012, 12:50:59 PM
inb4 bla imports 3 strongholds
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 12:52:35 PM
It's tempting. Kol.

If there's no other option, possibly, but I'd have to ensure that no strongholds generate.

Maybe, find the location of a stronghold according to the seed, delete the chunk and possibly a few around it, if it's in a barren place. Idk.
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 01:55:37 PM
It's tempting. Kol.

If there's no other option, possibly, but I'd have to ensure that no strongholds generate.

Maybe, find the location of a stronghold according to the seed, delete the chunk and possibly a few around it, if it's in a barren place. Idk.
say me the seed please :)
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 02:20:04 PM
this is how the terrain will generate actually in default world map type
its similar? xD
i see the strongholds near (?) spawntown
(http://i.imgur.com/EhApJ.png)
forum dont let me upload xD
Title: Re: Blacraft
Post by: Bla on August 11, 2012, 02:21:57 PM
I have no idea, what program did you use to make that?
Title: Re: Blacraft
Post by: vh on August 11, 2012, 02:44:24 PM
yes i used that program once...it works. i've used it on nuecraft because the strongholds had the same bug, and it worked beautifully. it's burried under my mountains of programs and i don't remember what it's called anymore :P
Title: Re: Blacraft
Post by: vh on August 11, 2012, 02:44:52 PM
letting us have the seed was a bad, bad idea
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2012, 03:02:09 PM

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Title: Re: Blacraft
Post by: Darvince on August 11, 2012, 03:04:05 PM
spamtown
Title: Re: Blacraft
Post by: Hellpotatoe on August 11, 2012, 03:14:13 PM
its AMDIST :)
its very useful
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2012, 03:16:22 PM

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Title: Re: Blacraft
Post by: Bla on August 11, 2012, 04:10:32 PM
I think the seed changed from 1.2 to 1.3, but I'm not sure. It may have changed with some of the updates, at least I haven't checked. I could run through some of my backups and see if the seeds are the same or have changed. The seed just seems different from what I remember it to be, I just remember it vaguely being different a long time ago.

Anyway, Spawntown Public Powertool Library has been built. Here you can borrow enchanted diamond tools for some amount of time based on a request system explained in a book inside the building. It's at Shaft Square outside the public storage if anyone is interested.
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2012, 04:14:10 PM

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Title: Re: Blacraft
Post by: Bla on August 11, 2012, 04:16:19 PM
Nice! Good job, kol, I really didn't expect that. I'd like to know the coords. Maybe we can arrange a common trip to The End some time within the next few days where we can defeat the Ender Dragon together.

I hope people will leave the stronghold untouched.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 04:19:03 PM
[sarcasm]no way bla, i'm making a tnt drill to blow the shit out of it.[/sarcasm]
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2012, 04:20:07 PM

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Title: Re: Blacraft
Post by: vh on August 11, 2012, 04:38:20 PM
i propose a ocean region because ocean.
Title: Re: Blacraft
Post by: smjjames on August 11, 2012, 04:53:30 PM
Awesome.
i propose a ocean region because ocean.

Or just name the ocean. No need to make it a region.

I've used it to get xp and the grinder kills almost all the skeletons it seems.

Btw, Smj, I can confirm that the terrain generation isn't like the old one, based on going to the edge between old and new terrain generation. Fiah also showed that in his screenshot.


Then explain why I'm seeing mushroom islands in the same place as before, as well as that southern continent, which is more or less the same (I think the coastline is different, but same biomes).
Title: Re: Blacraft
Post by: Darvince on August 11, 2012, 05:07:17 PM
atleast i get a mushroom island near me
Title: Re: Blacraft
Post by: blotz on August 11, 2012, 05:10:10 PM
letting us have the seed was a bad, bad idea

also, 177 netherwarts :D.
not saying coords but you could prob find it in 5 mins from spawn if you take the right rails.
Title: Re: Blacraft
Post by: smjjames on August 11, 2012, 05:42:46 PM
letting us have the seed was a bad, bad idea

Lol. I think I'll use it to investigate some stuff though.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 06:02:30 PM
letting us have the seed was a bad, bad idea

Lol. I think I'll use it to investigate some stuff though.
...thats exactly the reason bla didn't want to show it :P
Title: Re: Blacraft
Post by: smjjames on August 11, 2012, 06:05:46 PM
I think the nether generated differently though.

Could it be possible that the strongholds generated in different places in the newer generated world using that seed?

Also, where Kaeshar would be, theres an ocean, which would explain the biomes getting screwed up. However, everything that generated post 1.2.5 is there such as that village south of Kaeshar and Amazonis/Jungle Cove outpost.

Anyways, going to see what the heck I saw around the -5000 border because my curiosity is just begging me to find out more.
Title: Re: Blacraft
Post by: smjjames on August 11, 2012, 07:15:03 PM
I've used it to get xp and the grinder kills almost all the skeletons it seems.

Btw, Smj, I can confirm that the terrain generation isn't like the old one, based on going to the edge between old and new terrain generation. Fiah also showed that in his screenshot.

Guess again Bla, take a look at these two pics, now look at the southernmost border on the map where the mushroom island is, take a look at the image, this is THE SAME ISLAND (minus the trees anyway) I saw in the same location on Blacraft post 1.3.1. Don't believe me? Look at the village, look at the map, this is the same village as the one in Blacraft when I found it yesterday, the area has the same features even!

I'm not saying that we were wrong in cropping the stuff because we didn't know whether there would be a chance of it generating differently, but you're acting like I'm seeing things with the generated areas when I know what I saw because I had explored there before.
Title: Re: Blacraft
Post by: vh on August 11, 2012, 07:16:13 PM
kol smjjames

you two make me giggle
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2012, 07:34:08 PM

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Title: Re: Blacraft
Post by: Naru523 on August 11, 2012, 07:35:19 PM
your giggling makes me evil
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 03:06:51 AM
Ok, some areas may be generated similarly then. But others aren't, as the chunky borders show, unless those are from pre-1.2 areas. It was this way too in another update (village area south of Edgeland, roughly similar after being deleted and same village, but still didn't fit into the areas around it).

Also, everyone please delete the seed if you wrote it down. I hadn't thought you were going to use it to cheat. Hadn't imagined you could find strongholds because of it, but now that I think, that's not even a legit way of finding them. I don't really know what to do now.

Stupid of me to give away the seed, now please delete it if you want to play on this legit server which is meant to be legit.

I hope I can trust everyone to do this.
Title: Re: Blacraft
Post by: Shadowlordko on August 12, 2012, 05:27:14 AM
Um i got un white listed for blacraft so i cant get on
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 05:36:54 AM
Sorry, I've put you on the whitelist again. It seems like the copy of the whitelist I have doesn't have all the users on it.
I see PhantomNinjah wasn't on it either.
Some other people were missing as well, the whitelist should be fixed now and everyone should be back on.
Title: Re: Blacraft
Post by: FiahOwl on August 12, 2012, 05:53:38 AM

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Title: Re: Blacraft
Post by: Hellpotatoe on August 12, 2012, 06:31:34 AM
What seed?
this?
(http://3.bp.blogspot.com/_PuoJ2BG8mkc/TU78yNKmqJI/AAAAAAAADBY/YKpH5_1hFj8/s1600/Seed_germination_620.jpg)
okay, i dont remember of the seed anyway xD
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 06:36:58 AM
Ok, some areas may be generated similarly then. But others aren't, as the chunky borders show, unless those are from pre-1.2 areas. It was this way too in another update (village area south of Edgeland, roughly similar after being deleted and same village, but still didn't fit into the areas around it).

Also, everyone please delete the seed if you wrote it down. I hadn't thought you were going to use it to cheat. Hadn't imagined you could find strongholds because of it, but now that I think, that's not even a legit way of finding them. I don't really know what to do now.

Stupid of me to give away the seed, now please delete it if you want to play on this legit server which is meant to be legit.

I hope I can trust everyone to do this.

I've deleted the Blacraft copy seed generated world and I don't even remember what the seed was, other than some negative number.

I didn't use it to explore any further than I had explored in Blacraft as it would spoil the experience of exploration. I did spot a desert temple, but I don't even remember the exact location (nor did I want to).

lol hellpotatoe.
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 06:39:21 AM
Kolpotatoe.

Good.
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 07:24:45 AM
I couldn't even pinpoint the location of the stronghold that Fiah said was in the swamp besides the fact that its somewhere in the swamp. Theres hints that it might be more on the land than out in the swamp itself.

I wasn't making a real effort to triangulate it anyway.

Enough talk about searching for it on parallel copy world Blacraft (which btw, had a jungle where spawntown would be) since I've deleted it and we should set up an expedition.
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 07:28:09 AM
About the stronghold, what do people think we should do? It wasn't found legitly.

Remove it?
Destroy 5-10 ender eyes or something like that to pay for finding it unlegitly and set us back in the progress of getting to The End?
Just ignore that it was found unlegitly and use it?

I think we should destroy 5-10 ender eyes. Spawntown has 3, I think, and around 11 ender pearls, no blaze rods left afaik.
Title: Re: Blacraft
Post by: Hellpotatoe on August 12, 2012, 08:01:04 AM
About the stronghold, what do people think we should do? It wasn't found legitly.

Remove it?
Destroy 5-10 ender eyes or something like that to pay for finding it unlegitly and set us back in the progress of getting to The End?
Just ignore that it was found unlegitly and use it?

I think we should destroy 5-10 ender eyes. Spawntown has 3, I think, and around 11 ender pearls, no blaze rods left afaik.
So, lets destroy the 5-10 ender eyes and start a search for a blaze spawn :)
Title: Re: Blacraft
Post by: blotz on August 12, 2012, 08:02:52 AM
I got 10 stacks of nether warts :D
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 08:11:14 AM
About the stronghold, what do people think we should do? It wasn't found legitly.

Remove it?
Destroy 5-10 ender eyes or something like that to pay for finding it unlegitly and set us back in the progress of getting to The End?
Just ignore that it was found unlegitly and use it?

I think we should destroy 5-10 ender eyes. Spawntown has 3, I think, and around 11 ender pearls, no blaze rods left afaik.
So, lets destroy the 5-10 ender eyes and start a search for a blaze spawn :)

I know theres a nether fortress relatively close (maybe 200-300 blocks?) from my nether portal in Amazonis, so we could investigate that. The location is kind of out of the way though. So maybe we could look there?
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 08:12:14 AM
There's a road to a nether fortress from the Spawntown nether base anyway. It's very close to the base.
Title: Re: Blacraft
Post by: vh on August 12, 2012, 08:50:18 AM
a stone shovel will, on average, mine 4.8 blocks per second
diamond unenchanted, 5.443
diamond enchanted, 2.1 blocks

this is including all the times for enchanting, materials, mining, etc.

so i think for shovel it is best to unenchant.

(at level 30)

will calculate pik later
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 09:02:56 AM
But one important thing is also, even if it's theoretically faster to not enchant a diamond shovel and just gather more tools, will you in fact do that? Our diamonds have been steadily depleting in Spawntown when I made them public. Our diamond stockpiles don't seem to be growing very fast. Maybe it's faster to gather diamonds in strip mining, but I haven't done strip mining for a long time because I prefer splunking atm.

I think enchanting them is still a better idea, even though it may be slower, unless you make some system like going out to mine the diamonds before or after you use the tools you make from them.

What is the time for enchanting? :P
Title: Re: Blacraft
Post by: FiahOwl on August 12, 2012, 09:14:36 AM

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Title: Re: Blacraft
Post by: vh on August 12, 2012, 09:34:57 AM
thoe figures were fudged
correct values are
5bps for stone
7.2bps for diamond
2.34 bps for enhant diam

and this accounts diamond
Title: Re: Blacraft
Post by: vh on August 12, 2012, 09:37:06 AM
as long as we have diamonds there is no reason to quarry the slower way, we shlouf just use until depleated? diamonds were mined to be used anyway.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 09:41:00 AM
bla why not just delete the fucking stronghold

or make endermen have a 1 in 666 chance of dropping an ender pearl
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 09:54:20 AM
as long as we have diamonds there is no reason to quarry the slower way, we shlouf just use until depleated? diamonds were mined to be used anyway.
I really don't agree with that. Yes, they were mined to be used, but that doesn't mean we should use them all on tools. First of all, it would make the graphs look really ugly to suddenly use all the diamonds. And we may not know what we will need in the future. It's a bit like you stockpiling the books for this update. Diamonds are also used for other things than just tools, music players for example. They can also be used for decoration, like in a big project. I think it's better to use a sustainable amount of it on tools, while letting our stockpile rise. That way we don't get used to overusing diamonds and we won't suddenly get into problems if we run low on them, and we should have enough for big projects if we decide to use them for decoration.

Also, in your calculations, do you take into account the xp gained from mining and smelting the ores you gather? I may have got like 47 diamonds from splunking yesterday, using half a diamond pick, but I also got 36 levels...

bla why not just delete the fucking stronghold
First of all, it would take hours to do this because of download and upload etc. So I don't "just" delete something like that.
Secondly, if I did delete the chunks, a new stronghold would simply generate (I think at least) in the same location.

or make endermen have a 1 in 666 chance of dropping an ender pearl
I can't change that and I don't see any reason to do that either.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 10:20:07 AM
the reason: to make filling that portal 6660 times harder
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 10:21:47 AM
Why exactly? And we already have enough ender pearls to fill it, we just need the blaze rods for some of them. We already have at least 3 eyes.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 10:27:54 AM
ok then make 1 in 6000 blazes drop a blaze rod
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 10:28:45 AM
I think I'll make 5 in 1 Darvinces drop a diamond block.

Everyone hunt Darvince.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 10:33:07 AM
shit
Title: Re: Blacraft
Post by: vh on August 12, 2012, 10:41:00 AM
im talking about shovels, so not much exp from that.

so instead of using all diamonds, we can leave 16 just in case and add 1 per week?

also if i learn java and make a plugin so that punching darvince makes him drop laddars can we install it
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 10:42:02 AM
ok then make 1 in 6000 blazes drop a blaze rod

He can't change the drop rate without a mod.

Anyhow, anybody have ideas on making the Jaguar god statues head look better? I know the ears are a bit strange, but its the muzzle/nose that I can't seem to decide on how it looks good.
Title: Re: Blacraft
Post by: vh on August 12, 2012, 10:42:34 AM
also i think iron mines almost as fat as diamond, 0.8 times, do we have an abundance of iron?
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 10:44:40 AM
ok then make 1 in 6000 blazes drop a blaze rod

He can't change the drop rate without a mod.

Anyhow, anybody have ideas on making the Jaguar god statues head look better? I know the ears are a bit strange, but its the muzzle/nose that I can't seem to decide on how it looks good.
inb4 bla "You can't have religious symbols on Blacraft, so take it down."
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 10:50:34 AM
Just call it something else than god and it's fine.

I think it looks very good. I can't really think of improvements.

Yes, we have been using iron tools sustainably for a long time and have plenty of iron.
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 10:53:13 AM
Just call it something else than god and it's fine.

I think it looks very good. I can't really think of improvements.

Yes, we have been using iron tools sustainably for a long time and have plenty of iron.

Not like anybody is going to be worshipping it. How about Jaguar Supreme Being statue? lol. Doesn't quite have the same ring to it.
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 10:57:18 AM
Or just Jaguar Statue? Great Jaguar Statue? Etc. I'm sure there are other options than "god".
Supreme being isn't really any better either imo.

Giant Jaguar Statue?
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 11:07:55 AM
oh jesus christ you're making a bigger deal about it having to be renamed than if it was just left alone. just because you think that they're fictional doesn't mean that there can't be anything even remotely to do with actual worship, offering, and such.
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 11:10:37 AM
It can be called anything as long as it doesn't violate the rules (http://blacraft.wikia.com/wiki/Rules). I don't care really what it's called. :) As long as we can keep a few, unneeded things out of Blacraft.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 11:14:49 AM
it's not even a religion in real life, so why does it matter?
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 11:17:36 AM
The concept of gods is central to most religions, and I don't want it to be a part of Blacraft.
Anyway, I guess there's no reason to make a big deal out of it? Just keep gods out of Blacraft.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 11:19:36 AM
no. only irl gods because why would someone start raving about a statue that smjjames built that is called a "jaguar god" and believe that it is the one (or two, or three, or whatever) true god(s)?
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 11:23:06 AM
It irrelevant whether they confuse them with gods from "real" religions. I don't think they would either. I just don't want the god concept inside Blacraft. I'll add that to the rules now just to avoid confusion if people think they can make non-religious "god" things.
Title: Re: Blacraft
Post by: vh on August 12, 2012, 11:25:19 AM
jaguar dog.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 11:27:08 AM
It irrelevant whether they confuse them with gods from "real" religions. I don't think they would either. I just don't want the god concept inside Blacraft. I'll add that to the rules now just to avoid confusion if people think they can make non-religious "god" things.
so the only god you would allow is the flying spaghetti monster?
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 11:32:25 AM
I most likely would not allow that either. I don't mean Blacraft to be an antireligious world. I'd be fine with religious people playing and being treated like everybody else, most likely some of the users are already religious. I just don't want religion or gods physically expressed inside the Blacraft world. If we don't have religion in Blacraft, I don't think we should have antireligious things either.
No churches whether they're christian or pastafari.
Title: Re: Blacraft
Post by: Naru523 on August 12, 2012, 11:47:41 AM
so are priests not allowed to live
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 12:13:08 PM
I wouldn't have priests in areas I manage, but I'll let other people have them if they want. I can't disable them anyway, and I can't disable generating churches either.
I'm not going to tell people to destroy generated things.

Also, it turns out we already have a "squid farm".
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 01:36:33 PM
It irrelevant whether they confuse them with gods from "real" religions. I don't think they would either. I just don't want the god concept inside Blacraft. I'll add that to the rules now just to avoid confusion if people think they can make non-religious "god" things.

Oh come on Bla, its based on Mesoamerican culture! I was kind of being sarcastic with the supreme being thing though.

I don't really care if its called a jaguar god statue or not, it's just based on inspiration from Mesoamerican culture. You can call it Jaguar King statue or whatever. Unless you don't want kings in Blacraft either :P

Its just a freaking statue, not meant to have any religious value at all.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 01:37:05 PM
inb4 only democracy and communism
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 01:39:35 PM
You can call it a Jaguar king if you want. A few other ideas:

Mesoamerican Jaguar
Aztec Jaguar
Giant Jaguar/Jaguar Giant
Great Jaguar
Glorious Jaguar
Title: Re: Blacraft
Post by: FiahOwl on August 12, 2012, 01:39:53 PM

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Title: Re: Blacraft
Post by: Naru523 on August 12, 2012, 01:51:23 PM
I prefer dictatorships
Title: Re: Blacraft
Post by: Bla on August 12, 2012, 02:08:28 PM
Meh, dictatordreadnoughts are dreadliest.

Kipz, I understand you may not want to enchant 8 skovels with 30 levels, but maybe you could kolkutelate what level would be optimal to enchant them with? I could imagine a lower level would be optimal. You could get Unbreaking I to II or something like Efficiency I or II and it would still be a big boost, but getting 20 levels takes much less time than 30 because of exponential.

Also, I began working on digging out a hole for an ink factory in Blue Bay. I red that squids only spawn from y = 45 to y = 62, so it'll only go down to 45, with a part further down where they die from fall damage and a point to pick up the ink ofc.
I plan to make it mostly out of glass. And also dug it in a place so that it can be adjacent to a future rail tunnel going north from Blue Bay.

If anyone wants to help, they're welcome. Currently getting some xp to enchant skovels.
Obviously it's going to be public. And the quarry is 50 x 30 meters.

Ventus xp farm, started in level 1:

9 minutes: Level 18
13 minutes: Level 23
17 minutes: Level 26
20 minutes: Level 28
22 minutes: Level 30

Edit:

Remember to vote in Mudkipz's poll, those who are interested. It now has a wiki page, and the voting center has been converted to using books.
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201208122350 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201208122350)

Began working on the ink farm quarry. Dug out down to and including layer 59. Approximately 9000 blocks so far (maybe it's just a bit over 9000).
19500 blocks to go.
Title: Re: Blacraft
Post by: Darvince on August 12, 2012, 04:34:57 PM
silly bla, massif holes are for massif heterosexuals

wait
ocrap
Title: Re: Blacraft
Post by: Naru523 on August 12, 2012, 04:37:43 PM
dar says i'm god
Title: Re: Blacraft
Post by: vh on August 12, 2012, 07:16:54 PM
i've done a considerable amount of shoveling today, spent 6 blocks of iron on quarrying, although this is several times above average.

The total amount of material i've excavated is enough to fill the spawntown voting center 15 times over, cover spawntown in 5+ meters of material, or build a great wall from desertopia to kaeshar 7 tall and 3 wide. I have enough dirt to build about 12 replicas of border hill wheat farm too.

kol.
Title: Re: Blacraft
Post by: smjjames on August 12, 2012, 07:43:27 PM
How many sets of quantum armor could you make out of that much material? lol
Title: Re: Blacraft
Post by: Bla on August 13, 2012, 04:07:24 AM
So about 40k blocks or what?
Title: Re: Blacraft
Post by: Hellpotatoe on August 13, 2012, 04:08:32 AM
So about 40k blocks or what?
give'm to me
Title: Re: Blacraft
Post by: vh on August 13, 2012, 04:27:11 AM
60k, + or - some
Title: Re: Blacraft
Post by: vh on August 13, 2012, 07:30:25 AM
i've drained a local lava pond in the nether, now looking for new, relatively safe places to drain another. so far i've collected about 350 buckets of lava which is equivalent to 100 chunks worth of forest (a 160x160 area) and about 10 furnace hours of smelting time
Title: Re: Blacraft
Post by: Bla on August 13, 2012, 09:09:05 AM
Messed with plugins, and the old plugins should work.
Tested Safe Creeper, and it works, so creepers no longer damage blocks.
CHDistant Farm and Rolling Minecarts should work, but I haven't tested them yet.
Title: Re: Blacraft
Post by: vh on August 13, 2012, 12:45:31 PM
k̶̷̯̺̠̞̺̹̻̼̒̓̒̌̉ͬͮ͜͢ͅo̢̿̆̓͗͌̋҉̧̧̭̲̪̮̙͓̱̭̠̦̠̳̗̼̩͓͢ͅl̷̡͇͙͇̯̳̩͈ͫ̅ͧ̃ͮ̎̿̋̔͌͗̓̃̂̉̌ͧ͌͑̕ͅõ̸͂ͬ̋̈́҉̛̦̥̼̱͚̮̩k̷̵̵̢̘̟̺͉͇͉̞̪͙̳̫͑̽͌̎ͮ̏͌ͤ́̚ͅ
Title: Re: Blacraft
Post by: blotz on August 14, 2012, 08:15:51 AM
WAT
Title: Re: Blacraft
Post by: smjjames on August 14, 2012, 08:41:50 AM
That's a pretty strange error. I was just able to log in okay though.
Title: Re: Blacraft
Post by: blotz on August 14, 2012, 10:42:12 AM
yeah. It went away in a few minutes for me.
Title: Re: Blacraft
Post by: Bla on August 14, 2012, 01:28:30 PM
Kolok.

Splunkybase at 2117 , 64 , 2201
Title: Re: Blacraft
Post by: smjjames on August 14, 2012, 03:24:12 PM
What happened to the MC player skins? Yours got set to default, as did mine apparently. I swear it was still there a few days ago.
Title: Re: Blacraft
Post by: Darvince on August 14, 2012, 03:51:21 PM
mc skin service is down
Title: Re: Blacraft
Post by: smjjames on August 14, 2012, 08:27:04 PM
Bla, would you object if I used an Ankh somewhere? I might not, but just wondering.

Also, I put braziers on just because a giant jaguar god/king/great spirit/entity/lord/etc statue just looks awesome. Only thing missing is the flickering flame light effect, or proper fire-light anyway.

I'm considering leaving the whole thing pure gold because the arms and legs will just end up looking striped rather than spotted.

I'll put the eyes in at a later point, haven't decided what color I'll use. Emerald would be cool, but not so sure about the block texture.
Title: Re: Blacraft
Post by: Bla on August 14, 2012, 11:11:19 PM
No ankhs please.

Besides from that, looking very good.
Title: Re: Blacraft
Post by: vh on August 15, 2012, 04:00:27 AM
it's a blagod. BAN EET.
Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 06:03:29 AM
No ankhs please.

Its just the egyptian symbol for life. :P
Title: Re: Blacraft
Post by: Bla on August 15, 2012, 06:03:34 AM
New world map.
http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg104/#msg104 (http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg104/#msg104)

Smj was correct, the terrain over-all generates just like before the update. So the stuff I moved... Is duplicated... So I'm going to move it back some time or delete the stuff people haven't utilized (southern mushroom islands?

Btw, so far I haven't been able to render isometric maps. The program gives an error. I guess the map is too big.
Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 06:31:40 AM
I wonder who explored inland of that southern continent in the taiga area because I pretty much simply explored the coastline.
Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 06:37:50 AM

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Title: Re: Blacraft
Post by: Bla on August 15, 2012, 07:24:28 AM
Got the isometric map to render in a 25 km2 area.

http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg104/#msg104 (http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg104/#msg104)
Title: Re: Blacraft
Post by: blotz on August 15, 2012, 08:39:53 AM
Bla, when you're not busy, http://dev.bukkit.org/server-mods/stackableitems/. (http://dev.bukkit.org/server-mods/stackableitems/.)
Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 08:54:59 AM

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Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 09:51:10 AM
Looks fine to me.
Title: Re: Blacraft
Post by: vh on August 15, 2012, 09:56:17 AM
IT LOOKS ELEVATED.
Title: Re: Blacraft
Post by: Bla on August 15, 2012, 09:59:27 AM
Looks good on the map.
Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 10:08:50 AM

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Title: Re: Blacraft
Post by: Bla on August 15, 2012, 12:31:47 PM
Ink quarry finished.
Title: Re: Blacraft
Post by: blotz on August 15, 2012, 12:51:26 PM
I see your idea.
Title: Re: Blacraft
Post by: vh on August 15, 2012, 12:59:02 PM
you haxxor.

Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 02:32:47 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 02:42:22 PM

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Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 02:49:46 PM
Blacraft seems to have gone down all of a sudden, I logged in a min ago and fell through the void, logged out and now can't connect. I also saw that someone was online though.

Edit: Came back up a minute ago, the server seems a bit laggy though for some reason, not sure why.
Title: Re: Blacraft
Post by: vh on August 15, 2012, 03:43:32 PM
Word cannot even describe this.

oh yeah?

Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 03:59:27 PM

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Title: Re: Blacraft
Post by: vh on August 15, 2012, 04:06:27 PM
ok thats it, i'm building a 1 million cubic meter building.
Title: Re: Blacraft
Post by: Darvince on August 15, 2012, 04:28:24 PM
Word cannot even describe this.

oh yeah?


KOL
Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 06:53:29 PM
Bla, after you restarted the server, there was some odd message about fire started @world 1300 something, 23 (underground......), 1200 something, or maybe it was 1200 something and 1300 something, respectively. What was that message all about? Neither me or Fiah were underground at that time anyway, or were anywhere near those coords.

I figured it was an abandoned mine catching fire somewhere, but still, I've never had that kind of message before.
Title: Re: Blacraft
Post by: FiahOwl on August 15, 2012, 07:14:53 PM

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Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 07:27:14 PM
Strange that we got the message though since it doesn't normally appear, and I thought those coords were to the north?
Title: Re: Blacraft
Post by: Bla on August 15, 2012, 11:01:51 PM
I didn't restart the server and I don't know anything about the message.
Title: Re: Blacraft
Post by: smjjames on August 15, 2012, 11:37:47 PM
O.o

Then who or what did the restart? Maybe the server host (Curse, I think) did a remote restart since the lag seemed to be similar to when we were having severe lag and it turned out that the server host or something needed maintenance.

The message was probably some random glitch or other and Fiah traced it anyway.
Title: Re: Blacraft
Post by: Bla on August 15, 2012, 11:57:15 PM
Curse doesn't own the server. Multiplay is the host.
The server could simply have crashed or restarted automatically. It does that every time it backs up the world.
Why all this speculation? Does it really matter? :P
Title: Re: Blacraft
Post by: vh on August 16, 2012, 03:41:21 AM
Yes bla. i suspect the fire was located near your cerebral cortex and is now located within your vital organs. we must kill it with more fire before it spreads!
Title: Re: Blacraft
Post by: smjjames on August 16, 2012, 06:39:31 AM
Curse doesn't own the server. Multiplay is the host.
The server could simply have crashed or restarted automatically. It does that every time it backs up the world.
Why all this speculation? Does it really matter? :P

I was just curious, but yeah it doesn't really matter.
Title: Re: Blacraft
Post by: vh on August 16, 2012, 06:46:48 AM
i'll hit multiplay so hard, curse will start hosting the server.
Title: Re: Blacraft
Post by: smjjames on August 16, 2012, 07:35:34 AM
Got that fire has occured message again when I logged in this morning. Unfortunately, it looks like the location is inaccessable (it's Kipz's land anyway), so I can't investigate what it was.
Title: Re: Blacraft
Post by: Bla on August 16, 2012, 07:43:40 AM
i'll hit multiplay so hard, curse will start hosting the server.
I'll hit Multiplay so hard, the host will start cursing over the server. (kol, kol, kol...?)

Anyway, was anybody else online when the fires occured? I assume someone was in the affected chunks?
It could be one of my more sikrit plugins which shows public messages about things... it shouldn't. #noantigayburningcampsanywhereatall jk
Title: Re: Blacraft
Post by: vh on August 16, 2012, 07:53:35 AM
i set bla's skirt on fire
Title: Re: Blacraft
Post by: smjjames on August 16, 2012, 08:00:39 AM
i'll hit multiplay so hard, curse will start hosting the server.
I'll hit Multiplay so hard, the host will start cursing over the server. (kol, kol, kol...?)

Anyway, was anybody else online when the fires occured? I assume someone was in the affected chunks?
It could be one of my more sikrit plugins which shows public messages about things... it shouldn't. #noantigayburningcampsanywhereatall jk

There was nobody online when I logged in. The last time it happened, me and Fiah were on, and that was right after we logged back in from the server restart. I'm pretty sure Fiah wasn't underground since he was working on the skyscraper at that time.

Edit: Got a great enchantment result, although it would be even better on a pickaxe, TBH. :D The other two tools only have Efficiency IV though.

Edit2: Gave the enchantment another go and got a pick with Unbreaking III and Efficiency III, I made a new pick rather than use the used one in inventory there.
Title: Re: Blacraft
Post by: Hellpotatoe on August 16, 2012, 04:38:25 PM
i will play it naw :)
Title: Re: Blacraft
Post by: smjjames on August 17, 2012, 07:32:05 AM
Bla, did you update the server to 1.3.2 yet? Just checking before I go and update since it might not work if I update first.
Title: Re: Blacraft
Post by: Bla on August 17, 2012, 07:34:11 AM
I didn't, but maybe the server does some time automatically. Anyway you can just test by logging on with your 1.3.1 client, if it says outdated client, it's 1.3.2.
Title: Re: Blacraft
Post by: smjjames on August 17, 2012, 08:17:11 AM
I'm still logging in with the 1.3.1 client.
Title: Re: Blacraft
Post by: FiahOwl on August 17, 2012, 08:33:43 AM

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Title: Re: Blacraft
Post by: smjjames on August 17, 2012, 08:34:54 AM
I am using 1.3.2 and I log in fine

Okay. I wasn't sure if it would give the outdated or wrong version error if I updated.
Title: Re: Blacraft
Post by: blotz on August 17, 2012, 03:12:22 PM
I saw one of the fire thingies before, going to look for the screenie. Also, smjjames, why do you have 2 stone swords if you have a diamond sword?
Title: Re: Blacraft
Post by: FiahOwl on August 17, 2012, 04:11:41 PM

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Title: Re: Blacraft
Post by: smjjames on August 17, 2012, 04:28:15 PM
Also, smjjames, why do you have 2 stone swords if you have a diamond sword?

He's arming the testificates against the blaists.

lol

Also, smjjames, why do you have 2 stone swords if you have a diamond sword?

I was using it to kill the mobs in the mob farm somewhat faster than with fists and the piston method doesn't neccesarily make all of them down to 1 heart. That way, I don't waste the diamond swords durability.
Title: Re: Blacraft
Post by: FiahOwl on August 17, 2012, 04:45:41 PM

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Title: Re: Blacraft
Post by: Bla on August 18, 2012, 04:02:29 AM
Kol

Also, the poll (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201208122350) won, so Kipz come and get your diamonds.
Title: Re: Blacraft
Post by: vh on August 18, 2012, 07:31:10 AM
i won't be able to be online for a while, so i'll postpone getting the diamonds for 2 weeks?
Title: Re: Blacraft
Post by: Darvince on August 18, 2012, 09:57:31 AM
wt blapis
Title: Re: Blacraft
Post by: Bla on August 18, 2012, 09:58:20 AM
Okkipz

Darvinses: The blapis inkrease is bekause of fortune 3 piks.
Title: Re: Blacraft
Post by: smjjames on August 18, 2012, 07:47:30 PM
Looks like CHdistantfarm isn't working anymore since the farm that I planted several hours ago (at least 3+ hours) ago should be fully grown, but it isn't. The page for that mod is still very much active, so maybe it just needs some time? I don't know.
Title: Re: Blacraft
Post by: Darvince on August 18, 2012, 08:00:32 PM
no if there were no changes to wheat&such in the new update then the old one can be used >_<

BLA CHDISTANTFARM CAN BE LINSTALLED
Title: Re: Blacraft
Post by: smjjames on August 18, 2012, 08:05:53 PM
Actually, on second look, it is working, it's just that some of the chunks nearest to me apparently didn't unload when I logged out since I logged out near the farm.

Chalk that earlier post to posting too quickly and not checking for sure.

I went far enough away that the autofarm bridge pieces for the redstone dissapeared from far view before logging out just to be sure.
Title: Re: Blacraft
Post by: Bla on August 19, 2012, 02:24:45 AM
Darvince, it is already installed.
Title: Re: Blacraft
Post by: Darvince on August 19, 2012, 06:18:32 AM
ocay most massif sikkel
Title: Re: Blacraft
Post by: smjjames on August 19, 2012, 04:25:07 PM
While CHdistant farm is working, I'm noticing something odd with it. Earlier today I planted a test plot on my farms earlier today, then went over to Kipz's farm (was looking at something), then logged out for a while. When I got back on, I saw that the section that I had used in Kipz's farm was 99% grown (or maybe 100%, point is that it did grow). I went back to Kaeshar and saw that the test plot hadn't grown any.

The difference between the ones that did grow earlier vs the ones that didn't are that the ones which didn't grow are where sand and rock used to be.

Now that most of my farm doesn't work with CHdistantfarm, I'm not sure what to do with it now. Only the top 4 or 5 sections get triggered by CHdistantfarm.

I know I could just scrap the lower part of it and keep extending it further, but I don't want to do that right now. Plus I'm going to do a test planting through it to find out where its having a problem and it isn't.

Edit: There was also an arrow which had glitched into the plowed block since it hit me when I removed the block it was stuck on. It's entirely possible that the glitched out arrow may have confused the plugin.
Title: Re: Blacraft
Post by: smjjames on August 19, 2012, 07:52:11 PM
http://imgur.com/OtTlg,m4wQc#0 (http://imgur.com/OtTlg,m4wQc#0) (normal and expanded FOV) No idea why those 16 sections didn't grow while everything else grew as expected.

I can try removing and replacing the dirt blocks, but other than that, I'm out of ideas since I ruled out the plugin not working underground with the small underfarm and some of those plots that did grow were also underground or at least would be, or partially underground.
Title: Re: Blacraft
Post by: vh on August 20, 2012, 05:07:12 AM
plant entire farm for better sample size meyybe. i don't see whats wrong with farm.
Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 06:30:22 AM
Yeah well, many hours later, those crops shown should be grown via CHdistantfarm, right?, but they aren't. The first one is last night and the second one is this morning.
Title: Re: Blacraft
Post by: vh on August 20, 2012, 06:36:38 AM
maybe it doesn't work when no one on server.

idk.

Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 07:02:41 AM
If you think I should plant the whole farm for a bigger test sample, okay. :P

Edit: I didn't have enough to plant the whole farm, but 90% planted should do it for a larger sample.
Title: Re: Blacraft
Post by: Bla on August 20, 2012, 08:32:42 AM
How exactly will you test if it works?
Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 09:09:19 AM
How exactly will you test if it works?

By logging off and waiting a while......

As shown by the tiny underarm that Darv said was in plaidania and Kipz's farm, the chunk is unloading when I log out, so it isn't that.

Anyways, over an hour later after I logged out....

I haven't tried removing and replacing the soil in the four affected chunks yet. So I'll try that, otherwise I have no clue why CHdistantfarm is having a problem because some of the ones which did grow were also underground once.
Title: Re: Blacraft
Post by: Bla on August 20, 2012, 09:25:58 AM
What are the coordinates which the ungrown and grown crops split at? If it's a multiple of 16, it could have something to do with chunks.
Title: Re: Blacraft
Post by: Bla on August 20, 2012, 10:09:21 AM
More progress.
Title: Re: Blacraft
Post by: Bla on August 20, 2012, 10:10:28 AM
And the first squids have spawned in the still unfinished ink factory.
Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 11:36:17 AM
What are the coordinates which the ungrown and grown crops split at? If it's a multiple of 16, it could have something to do with chunks.

I told him ingame, but the split is at x -783 (the crops grow at -784) and z 1260.

I waited about an hour and while the rest of the farm finished growing, the test plot in the affected chunks didn't grow.
Title: Re: Blacraft
Post by: Hellpotatoe on August 20, 2012, 02:11:20 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:
Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 02:32:39 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:

I prefer creative as well, but its not all that hard to make big/cool things in survival, just takes more time and some different building tricks.

Also, practice. Start off with some smaller stuff.
Title: Re: Blacraft
Post by: Hellpotatoe on August 20, 2012, 02:41:55 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:

I prefer creative as well, but its not all that hard to make big/cool things in survival, just takes more time and some different building tricks.

Also, practice. Start off with some smaller stuff.
my problems are food (not a big problem) items (not a big problem in blacraft) and my life (if I fall, i die) xD
and I have'nt so much time to invest in blacraft :/
because I'm in eighth grade and have much homework to do (and a work in a near future xD)
Title: Re: Blacraft
Post by: smjjames on August 20, 2012, 02:45:02 PM
Two words, scaffolding and ladders.

As for falling, hold down the shift key to keep from falling off ledges.

Still though, I'm wondering how Bla did that as well since it looks like he'd need alot of scaffolding (either dirt or sand).
Title: Re: Blacraft
Post by: vh on August 20, 2012, 05:39:11 PM
just use waterbukket or blocks up to each spot, and then build stairs in the air while standing on them.
Title: Re: Blacraft
Post by: vh on August 20, 2012, 05:40:45 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:
me too, i can't make big/cool holes in survival, i need of tnt D:
Title: Re: Blacraft
Post by: vh on August 20, 2012, 05:41:39 PM
Two words, scaffolding and ladders.

As for falling, hold down the shift key to keep from falling off ledges.

Still though, I'm wondering how Bla did that as well since it looks like he'd need alot of scaffolding (either dirt or sand).


thats three words! 'scaffolding and ladders'
Title: Re: Blacraft
Post by: Bla on August 20, 2012, 10:11:00 PM
I usually don't set up "permanent" scaffholdings. I just make a small pillar to get where I need and remove it afterwards.
In this project I've made two diagonal staircases running against the slope of the platforms.
Title: Re: Blacraft
Post by: smjjames on August 21, 2012, 03:03:07 PM
Two words, scaffolding and ladders.

As for falling, hold down the shift key to keep from falling off ledges.

Still though, I'm wondering how Bla did that as well since it looks like he'd need alot of scaffolding (either dirt or sand).


thats three words! 'scaffolding and ladders'

You're just nitpicking :p

Anyways, played around with the CHdistantfarm plugin yet Bla? I can also do a small scale test (3x6plots should do it) to see if it's isolated to those four chunks, unless you think that won't help anything.

Edit: Decided to go ahead out of curiosity. I had also thought of making another plot within the known affected chunks, but at a higher elevation, but changed my mind since the altitude within the chunk shouldn't affect anything.

Edit2: Strange, looks like the problem might extend beyond the area of the farm. Going to wait a while longer. Made another test plot to check if Bla turned off CHdistantfarm. if the plugin is still on, I'll make another test plot much further away (maybe down to Sapphire Bay).
Title: Re: Blacraft
Post by: blotz on August 21, 2012, 04:30:06 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:

Actually, Bla, once a month, gives us the world files and one hour to edit your region with any program you would like.  When done, you upload the file back to Bla, and he gives the world file to the next person and so on. Also, since Bla is admin, he gets 2 hours.jk

As for big, kip made a 10k block wheat farm, and that's just the dirt. It's automati too.



Title: Re: Blacraft
Post by: smjjames on August 21, 2012, 04:43:43 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:

Actually, Bla, once a month, gives us the world files and one hour to edit your region with any program you would like.  When done, you upload the file back to Bla, and he gives the world file to the next person and so on. Also, since Bla is admin, he gets 2 hours.jk

As for big, kip made a 10k block wheat farm, and that's just the dirt. It's automati too.

That's just one example.

Hellpotatoe, maybe its just that you're getting overwhelmed by trying to start out with big stuff? Sure it looks hard, but once you've got the techniques and methods down, you should feel more comfortable with doing larger stuff.
Title: Re: Blacraft
Post by: blotz on August 21, 2012, 05:01:01 PM
Here, I'll plan for you.

1. mine out a 10x10 quarry.
2. mine out a 100x100 quarry.
3.Build giant things.
4.Build giant things x10.
5.Make potions, alot of them, more potion then me.
6.convince Notch/Jeb to make potions give exp when brewed.
7.mine out a 1kx1k quarry. Do that, and Blacraft will remember you as the quarry man, and you will have to start a new account on universes sandbox thats quarry. Dont forget, only tools, no tnt.

8. Build a giant hell potato from the blocks from the 1kx1k quarry.
Title: Re: Blacraft
Post by: smjjames on August 21, 2012, 06:10:39 PM
Sapphire Bay test plot initiated (I had the F3 data up to record the coords, not because I have it up all the time :P ).
Title: Re: Blacraft
Post by: vh on August 21, 2012, 07:54:27 PM
H4X, H4X!~!!
Title: Re: Blacraft
Post by: smjjames on August 21, 2012, 08:09:29 PM
H4X, H4X!~!!

Huh? (and yes I know what you're saying).

Anyways, another test plot I made at -712, 1350 didn't grow either. The one at Sapphire Bay however, DID grow.
Title: Re: Blacraft
Post by: vh on August 21, 2012, 08:15:47 PM
KOLOK
Title: Re: Blacraft
Post by: Bla on August 21, 2012, 10:59:24 PM
No, I haven't touched the server plugins for days.
Title: Re: Blacraft
Post by: FiahOwl on August 22, 2012, 05:52:18 AM

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Title: Re: Blacraft
Post by: smjjames on August 22, 2012, 06:29:51 AM
That's not how it works in MC Fiah.
Title: Re: Blacraft
Post by: FiahOwl on August 22, 2012, 09:22:51 AM

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Title: Re: Blacraft
Post by: Hellpotatoe on August 22, 2012, 02:07:27 PM
And the first squids have spawned in the still unfinished ink factory.
how you make this on survival? :(
i cant make big/cool things in survival, i need of creative D:

Actually, Bla, once a month, gives us the world files and one hour to edit your region with any program you would like.  When done, you upload the file back to Bla, and he gives the world file to the next person and so on. Also, since Bla is admin, he gets 2 hours.jk

As for big, kip made a 10k block wheat farm, and that's just the dirt. It's automati too.

That's just one example.

Hellpotatoe, maybe its just that you're getting overwhelmed by trying to start out with big stuff? Sure it looks hard, but once you've got the techniques and methods down, you should feel more comfortable with doing larger stuff.
okay...

Here, I'll plan for you.

1. mine out a 10x10 quarry.
2. mine out a 100x100 quarry.
3.Build giant things.
4.Build giant things x10.
5.Make potions, alot of them, more potion then me.
6.convince Notch/Jeb to make potions give exp when brewed.
7.mine out a 1kx1k quarry. Do that, and Blacraft will remember you as the quarry man, and you will have to start a new account on universes sandbox thats quarry. Dont forget, only tools, no tnt.

8. Build a giant hell potato from the blocks from the 1kx1k quarry.
Quote
8. Build a giant hell potato from the blocks from the 1kx1k quarry.
8. Build a giant hell potato from the blocks from the 1kx1k quarry.
I WILL MAKE THIS.
Title: Re: Blacraft
Post by: Bla on August 22, 2012, 10:05:44 PM
That'd be 70 million blocks assuming average height of 70 having to be carved out. :I
You wouldn't even be finished if you dug two blocks per second for an entire year.
Title: Re: Blacraft
Post by: vh on August 22, 2012, 11:35:45 PM
No, I haven't touched Bla for days.
Title: Re: Blacraft
Post by: Hellpotatoe on August 23, 2012, 03:00:47 AM
That'd be 70 million blocks assuming average height of 70 having to be carved out. :I
You wouldn't even be finished if you dug two blocks per second for an entire year.
okay, and if i make only a 100 x 100 quarry? :D
Title: Re: Blacraft
Post by: Bla on August 23, 2012, 06:41:09 AM
Ventus and I think also Kipz are already in the process of making an 100 x 100 quarry. Ventus plans to dig down to y = 50, which would be I guess around 150k blocks. 20.8 hours if you dig two per second.
Idk how big Kipz's is exactly or how deep it's going to be.
Title: Re: Blacraft
Post by: Hellpotatoe on August 23, 2012, 07:37:53 AM
So...
I can make it? In the quarry i can build something like a monster storage system or other things xD
Title: Re: Blacraft
Post by: Bla on August 23, 2012, 07:39:38 AM
Where would you make it?
Title: Re: Blacraft
Post by: vh on August 23, 2012, 07:58:34 AM
Ventus and I think also Kipz are already in the process of making an 100 x 100 quarry. Ventus plans to dig down to y = 50, which would be I guess around 150k blocks. 20.8 hours if you dig two per second.
Idk how big Kipz's is exactly or how deep it's going to be.

mine is 121x121 and i'm currently digging down to level 69 which will make it about 70k blocks, before expanding downwards and outwards.
Title: Re: Blacraft
Post by: Bla on August 23, 2012, 08:00:57 AM
Personally I think it'd be more fun if we helped out digging the current huge quarry projects instead of starting more of them, unless we need the quarry for something special (like a building). But as long as it's within a region managed by someone the one who manages it can decide to make a quarry.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 08:01:54 AM
Ventus and I think also Kipz are already in the process of making an 100 x 100 quarry. Ventus plans to dig down to y = 50, which would be I guess around 150k blocks. 20.8 hours if you dig two per second.
Idk how big Kipz's is exactly or how deep it's going to be.

mine is 121x121 and i'm currently digging down to level 69 which will make it about 70k blocks, before expanding downwards and outwards.

Don't you mean 59? Unless of course you started at a higher elevation.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 08:03:10 AM
Personally I think it'd be more fun if we helped out digging the current huge quarry projects instead of starting more of them, unless we need the quarry for something special (like a building). But as long as it's within a region managed by someone the one who manages it can decide to make a quarry.

Yeah, Ventus's Cafe/quarry (he plans on making it into a cafe kind of thing) isn't even completely dug out yet.
Title: Re: Blacraft
Post by: vh on August 23, 2012, 08:03:53 AM
i mean 69. most of the landscape is about 75 there and there were some large hills i had to remove.
Title: Re: Blacraft
Post by: vh on August 23, 2012, 08:04:51 AM
Personally I think it'd be more fun if we helped out digging the current huge quarry projects instead of starting more of them, unless we need the quarry for something special (like a building). But as long as it's within a region managed by someone the one who manages it can decide to make a quarry.

my 'quarry' is a foundation for a thingy.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 08:06:50 AM
I started my quarry as simply that, a quarry and mine.

Besides that one, I don't have any quarries.
Title: Re: Blacraft
Post by: vh on August 23, 2012, 08:13:33 AM
well why don't we quarry quarries as to make a quarrier so we can quarry quarries while we quarry in a quarry!

Title: Re: Blacraft
Post by: blotz on August 23, 2012, 08:16:56 AM
just brew some potions.

I can supply nether warts for everyone in the server as long as you dont burn it in lava and use it to brew potions.
Title: Re: Blacraft
Post by: Bla on August 23, 2012, 08:17:54 AM
Just brew ponies.
Title: Re: Blacraft
Post by: vh on August 23, 2012, 08:22:06 AM
nocomment.png
Title: Re: Blacraft
Post by: blotz on August 23, 2012, 08:23:55 AM
ok. I'll asak atomic for the recipe. brb.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 08:26:02 AM
just brew some potions.

I can supply nether warts for everyone in the server as long as you dont burn it in lava and use it to brew potions.

Uh, whats the point of giving people nether warts if we don't use them to brew potions?

Unless that was meant to be a joke.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 08:27:46 AM
Also, maybe we can use TNT to speed up Ventus's quarry? With Naru's permission of course. Most of the sandstone has been dug out I believe.
Title: Re: Blacraft
Post by: vh on August 23, 2012, 08:28:47 AM
tnt makes stuff hard to dig out after explosions imo/
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 10:08:39 AM
True, although Bla probably wouldn't let us use it anyway.
Title: Re: Blacraft
Post by: Bla on August 23, 2012, 10:09:16 AM
I'm against using TNT for mining, but you could set up a poll.
I think it's a waste of sand and a waste of the resources you're mining with it, because of the 70% loss of blocks.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 10:11:18 AM
Still though, TNT placed in the wrong place could blast a hole in the side walls or go past the y=50 point.
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 11:17:27 AM
Hey Naru, is the southern wall of the quarry supposed to be at -196? It wasn't clear whether you wanted it to be dug to where its under the border wall or on the inside of it (which is why I went on the inside of it when I dug in the eastern section).
Title: Re: Blacraft
Post by: Darvince on August 23, 2012, 07:52:44 PM
wtf ugly
Title: Re: Blacraft
Post by: smjjames on August 23, 2012, 10:24:49 PM
wtf ugly

I'm not the one quarrying all messily.
Title: Re: Blacraft
Post by: Bla on August 24, 2012, 07:09:20 AM
*Blanoxious Blanoxiums hide in a tiny, tiny, tiny, tiny, tiny, green box. Filled with sandstone which fits suspiciously well into the quarry.*
Title: Re: Blacraft
Post by: Hellpotatoe on August 24, 2012, 08:09:28 AM
Well, I'm without time to work on my city (CobbleCity), but i'ill work on it in the future. If someone want's, it can work in the city.
Title: Re: Blacraft
Post by: vh on August 24, 2012, 08:15:24 AM
sometimes i work on air city.

made of airblocks.
Title: Re: Blacraft
Post by: Darvince on August 24, 2012, 03:31:36 PM
i think plaidania is going to go deep underground soon.
Title: Re: Blacraft
Post by: FiahOwl on August 24, 2012, 03:37:44 PM

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Title: Re: Blacraft
Post by: Darvince on August 24, 2012, 03:58:17 PM
no liek, no longer on the surface
Title: Re: Blacraft
Post by: smjjames on August 24, 2012, 04:08:02 PM
As in exploded or simply razing the buildings and digging underground to make a new base (or rather an extension of the current one).

Bla, in looking around for hints on how to fix the strange issue, I came accross something similar. http://dev.bukkit.org/server-mods/chdistantfarm-grows-your-plants/tickets/3-crops-in-world-are-not-growing/ (http://dev.bukkit.org/server-mods/chdistantfarm-grows-your-plants/tickets/3-crops-in-world-are-not-growing/)

Edit: http://dev.bukkit.org/server-mods/chdistantfarm-grows-your-plants/tickets/13-farm-not-growing-at-rate-set/ (http://dev.bukkit.org/server-mods/chdistantfarm-grows-your-plants/tickets/13-farm-not-growing-at-rate-set/) This one has me thinking that maybe the minecarts are interefering with it? The only problem is that rolling minecarts, like CHdistantfarm, keeps chunks loaded, so I don't know for sure. Only one way to find out for sure.

Heres what I think might be causing it to bug out, I have some cargo carts in the cargo rail floor on the rails themselves, so it's an easy one to test. Fixing this would be easy, just either store the carts+chests when I'm not using them or move the rails down so that the affected chunk isn't also being used by the farm.

Edit: YES! That worked. Now to 'break' it again to confirm for sure that leaving the carts on the tracks is what's doing it.

Edit3: Huh, I can't seem to 'break' it again, so maybe it was just stuck/confused and removing the carts allowed it to get unstuck. In any case, the problem has been solved since the patch I planted has grown, other than a few stubborn ones which haven't quite fully matured.
Title: Re: Blacraft
Post by: blotz on August 31, 2012, 06:23:09 AM
If you see large patches of soulsand missing in the nether, it's me mining. It should be near Bongatar, but distance travels faster in the nether so it might reach spawn.

Making a super-extra-large nether wart farm but cant tell you why yet.
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 06:31:50 AM
For potions obviously since thats the only use of netherwarts.
Title: Re: Blacraft
Post by: vh on August 31, 2012, 06:46:57 AM
nah, i farm nethr warts to throw ar people. its better than throwing blas
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2012, 06:52:19 AM

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Title: Re: Blacraft
Post by: blotz on August 31, 2012, 07:02:21 AM
For potions obviously since thats the only use of netherwarts.

Your half right.
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 07:38:22 AM
Crazy graphical error, what the O.o

I was putting some raw steaks into the furnaces and this happened. It happened a few more times, not sure if its me or a server glitch what with the whole mass of cows in the mob farm close by.

Had to do a relog to make it go away and theres really nothing new revealed there anyway.

Anyhow.... heres some thick cow biomass for a second pic.
Title: Re: Blacraft
Post by: vh on August 31, 2012, 07:41:12 AM
HOLEY BOLEY!

thanks for locating all the caves.
Title: Re: Blacraft
Post by: Bla on August 31, 2012, 07:42:03 AM
If you have Optifine installed... I'm almost certain that's what's causing it. I removed it because everything kept glitching like that.
But I don't think it's a good idea to post a picture of things which shouldn't be visible.
Title: Re: Blacraft
Post by: blotz on August 31, 2012, 07:43:59 AM
Can't you just edit in and delete the pic?.
Title: Re: Blacraft
Post by: vh on August 31, 2012, 07:44:45 AM
If you have Optifine installed... I'm almost certain that's what's causing it. I removed it because everything kept glitching like that.
But I don't think it's a good idea to post a picture of things which shouldn't be visible.

yes, for example, images of bla's face has been known to cause distress and heart attacks
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 07:45:30 AM
It's mostly the mines and pretty much everything except whatever is in the far distance and what looks like one of those just below the surface caves that are all over the desert, is revealed anyway.

I do have optifine installed, but that's because I need it to deal with the lag and I normally don't have it glitch out like that. I think its lag related.
Title: Re: Blacraft
Post by: vh on August 31, 2012, 07:47:46 AM
i think its smjjames related. worldholes appear wherever he goes





(jk)
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 07:50:08 AM
Har har Kipz.

Anyways, if you want me to remove that image, okay.... Not that it reveals much.
Title: Re: Blacraft
Post by: vh on August 31, 2012, 07:51:24 AM
sometimes, cowbombs.
Title: Re: Blacraft
Post by: Bla on August 31, 2012, 07:56:03 AM
Can't you just edit in and delete the pic?.
I could but that would be blabusing my mod powers.

yes, for example, images of bla's face has been known to cause distress and heart attacks
wut

It's mostly the mines and pretty much everything except whatever is in the far distance and what looks like one of those just below the surface caves that are all over the desert, is revealed anyway.
Doesn't matter, the picture makes things visible which shouldn't be visible because of a glitch, like an x-ray texture pack. Whether it reveals diamonds or epic caves or not really much I don't think it should be public. Someone else might exploit the glitch before I get there!

I do have optifine installed, but that's because I need it to deal with the lag and I normally don't have it glitch out like that. I think its lag related.
Ok, I have had the exact same glitch happen dozens of times pr. minute though when I had Optifine installed, and uninstalling it instantly solved the problem. I also have lag spikes and unstable FPS, still less annoying than this problem though. But I'm almost certain it's Optifine and not "lag". It also appears to be related to rendering the world failing, not actual missing chunks which you would expect from lag. Rendering the world is done by the client entirely.
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 08:03:39 AM
It's mostly the mines and pretty much everything except whatever is in the far distance and what looks like one of those just below the surface caves that are all over the desert, is revealed anyway.
Doesn't matter, the picture makes things visible which shouldn't be visible because of a glitch, like an x-ray texture pack. Whether it reveals diamonds or epic caves or not really much I don't think it should be public. Someone else might exploit the glitch before I get there!

Okay, fine. I removed it.

I do have optifine installed, but that's because I need it to deal with the lag and I normally don't have it glitch out like that. I think its lag related.
Ok, I have had the exact same glitch happen dozens of times pr. minute though when I had Optifine installed, and uninstalling it instantly solved the problem. I also have lag spikes and unstable FPS, still less annoying than this problem though. But I'm almost certain it's Optifine and not "lag". It also appears to be related to rendering the world failing, not actual missing chunks which you would expect from lag. Rendering the world is done by the client entirely.

There are settings which you can tweak to fix that, the Advanced OpenGL for example, and the thread for Optifine says to turn off threaded optimization and something else in the graphics card settings, and then theres your computers graphics card itself.

Since the huge mass of cows in one location does cause lag when I'm in the area, I'm fairly certain that its connected to the lag caused by that.

Although, to minimize such lag, I'll probably just breed and then kill most of them off when I want to farm them for leather or whatever.
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 08:27:06 AM
I just remembered that I did a video driver update yesterday and the settings got reset. That would explain why I'm seeing the glitch.
Title: Re: Blacraft
Post by: Darvince on August 31, 2012, 08:54:04 AM
>someone else might exploit the glitch before I get there
bla this is not a monopoly
stop this capitalismcapitaling now
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 08:59:21 AM
>someone else might exploit the glitch before I get there
bla this is not a monopoly
stop this capitalismcapitaling now

/rimshot :) Nice one.
Title: Re: Blacraft
Post by: Hellpotatoe on August 31, 2012, 09:02:06 AM
kolkol, were's the kolmmunism here?
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 09:20:44 AM
The Sapphire Bay village immigration project has begun.
Title: Re: Blacraft
Post by: Hellpotatoe on August 31, 2012, 09:22:56 AM
How you can put a mob in a cart? kol
Title: Re: Blacraft
Post by: Bla on August 31, 2012, 09:32:06 AM
>someone else might exploit the glitch before I get there
bla this is not a monopoly
stop this capitalismcapitaling now
Wait........ wait.......

Monopoly
Mono-poly

Mono = single
Poly = multiple

............
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 09:33:26 AM
How you can put a mob in a cart? kol

You have to push them into the cart. Easier said than done sometimes though.
Title: Re: Blacraft
Post by: Hellpotatoe on August 31, 2012, 09:36:19 AM
>someone else might exploit the glitch before I get there
bla this is not a monopoly
stop this capitalismcapitaling now
Wait........ wait.......

Monopoly
Mono-poly

Mono = single
Poly = multiple

............
kolok
singlemultiples = kapitalism
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2012, 10:52:14 AM

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Title: Re: Blacraft
Post by: Bla on August 31, 2012, 11:36:17 AM
It's not a rageface. It's a "what is this nonsense I don't even"-face.

This is an example of how to properly use the face:

David Silverman meme, You serious Meme (http://www.youtube.com/watch?v=KhTBEGI_OtM#)
Title: Re: Blacraft
Post by: davidjl123 on August 31, 2012, 12:19:45 PM
My username is davidjl123. I would like to be in the whitelist.
Title: Re: Blacraft
Post by: Bla on August 31, 2012, 12:54:54 PM
Added to whitelist. :)
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 01:00:58 PM
Do you guys know the minimum number of doors needed for villagers to start breeding? The Sapphire Bay fishing village has four doors total, so I may need to expand.

I'm also trying to test this in SP creative.
Title: Re: Blacraft
Post by: Bla on August 31, 2012, 01:01:59 PM
http://www.minecraftwiki.net/wiki/Villager#Mating_and_population (http://www.minecraftwiki.net/wiki/Villager#Mating_and_population)
Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 02:00:40 PM
I did look at that earlier, but it doesn't say whether 3 doors minimum for two villagers (and those are the only two villagers in the entire village) to start breeding, and when I did a google search about it, I got a couple different answers, so I'm just not sure.
Title: Re: Blacraft
Post by: Darvince on August 31, 2012, 02:17:33 PM
bla: http://dictionary.reference.com/browse/monopoly (http://dictionary.reference.com/browse/monopoly)
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2012, 02:20:12 PM

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Title: Re: Blacraft
Post by: smjjames on August 31, 2012, 02:40:53 PM
I already finished the rails and emigrated two villagers from that southern village to Sapphire Bay.

Nice near-surface dungeon though.
Title: Re: Blacraft
Post by: Darvince on August 31, 2012, 03:00:43 PM
NO
Title: Re: Blacraft
Post by: vh on August 31, 2012, 03:45:47 PM
i'm expanding my infamous airblock road by 500 meters, but i won't post a picture because it's invisible sorta.
Title: Re: Blacraft
Post by: Darvince on August 31, 2012, 05:09:30 PM
kolkip
Title: Re: Blacraft
Post by: Bla on September 01, 2012, 01:57:49 AM
Yay.
Title: Re: Blacraft
Post by: Hellpotatoe on September 01, 2012, 02:47:37 AM
Bye jungle \o/
Title: Re: Blacraft
Post by: blotz on September 01, 2012, 07:02:07 AM
Does the Powertool library have a diamond shovel/iron that has only efficency?

(soulsand mining) and if it does, can I use the shovel?
Title: Re: Blacraft
Post by: Bla on September 01, 2012, 07:19:26 AM
It only has diamond tools. I made an efficiency 4, unbreaking 3 shovel today which is in the powertool library now.
Title: Re: Blacraft
Post by: blotz on September 01, 2012, 07:28:05 AM
ohoh can I use it on Sept 8 or 9 if no one objects?
Title: Re: Blacraft
Post by: Bla on September 01, 2012, 07:45:49 AM
Write it in the tool request book. :)
(Also, I manage the tools in the library, so no-one except me can really object in the current system).
Title: Re: Blacraft
Post by: Darvince on September 01, 2012, 08:23:59 AM
blasane
Title: Re: Blacraft
Post by: blotz on September 02, 2012, 07:24:12 AM
Write it in the tool request book. :)
(Also, I manage the tools in the library, so no-one except me can really object in the current system).

Doned
Title: Re: Blacraft
Post by: FiahOwl on September 02, 2012, 07:25:36 AM

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Title: Re: Blacraft
Post by: Bla on September 02, 2012, 08:07:41 AM
*claycensored*

Blacraft - Spawntown Claying Grounds (http://www.youtube.com/watch?v=kq8rH-d_lmY#ws)

Also, I'll come online now and check the tool request. Where did you put the tool request book?
Title: Re: Blacraft
Post by: Hellpotatoe on September 02, 2012, 08:12:19 AM
Why you put clay there?
Title: Re: Blacraft
Post by: Bla on September 02, 2012, 08:14:24 AM
Because clay blocks fill less in inv than balls, so I don't have to run back and forth a lot when hunting wild clay.
So I'll have to place it somewhere to shovel it again, and the best option for that would be infrastructure constructed for the purpose instead of in a random location. In the future, there will be rails with storage carts at the clay tank so it can be transported quicker to the forge (I think), and there will definitely be cargo rails from the forge to the public storage.
Title: Re: Blacraft
Post by: Hellpotatoe on September 02, 2012, 08:26:08 AM
and with fortune enchantment you will have infinite clay! :D
Title: Re: Blacraft
Post by: Bla on September 02, 2012, 08:27:02 AM
I don't think it works on clay. I had the same idea with glowstone, but it doesn't work. In any case, that would be cheating.
Title: Re: Blacraft
Post by: Hellpotatoe on September 02, 2012, 08:40:35 AM
Why? Its legit.
Title: Re: Blacraft
Post by: FiahOwl on September 02, 2012, 10:27:55 AM

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Title: Re: Blacraft
Post by: blotz on September 02, 2012, 05:32:26 PM
*claycensored*

Blacraft - Spawntown Claying Grounds (http://www.youtube.com/watch?v=kq8rH-d_lmY#ws)

Also, I'll come online now and check the tool request. Where did you put the tool request book?

Oh, it was really lagging, so I think it glitched back into my inventory.

As for glowstone and clay, the drop 4 no matter what if you use fortune.
Title: Re: Blacraft
Post by: blotz on September 02, 2012, 05:59:25 PM
put it back
Title: Re: Blacraft
Post by: Bla on September 02, 2012, 10:01:09 PM
Glowstone can drop less than 4. But I think it's more likely to drop 4 when you use fortune.

Also, while everyone were away from Blacraft...

Blacraft - Blue Ink Farm (http://www.youtube.com/watch?v=kAvVT04JweY#ws)
Title: Re: Blacraft
Post by: Hellpotatoe on September 03, 2012, 02:36:38 AM
Poor squids...
Title: Re: Blacraft
Post by: vh on September 03, 2012, 03:58:22 AM
yeah......

can we have a SPA?

(squid protection act)
Title: Re: Blacraft
Post by: vh on September 03, 2012, 03:58:45 AM

KOL POLL
KOL POLL
KOL POLL
KOL POLL
KOL POLL
KOL POLL
Title: Re: Blacraft
Post by: blotz on September 03, 2012, 04:12:38 AM
i put the book back now
Title: Re: Blacraft
Post by: Bla on September 03, 2012, 05:37:51 AM
I approved the request and made a chest with the shovel, so you can take it when you need it and put it back before October 31.

And the newest graph from Skol?/Spawntown Kollektive
Title: Re: Blacraft
Post by: matty406 on September 05, 2012, 01:07:18 PM
New building.
(http://i48.tinypic.com/260e72h.jpg)
(http://i50.tinypic.com/1zvbe43.jpg)
Emerald treasury
Title: Re: Blacraft
Post by: Darvince on September 05, 2012, 04:11:16 PM
matolony is growing too slowly
Title: Re: Blacraft
Post by: Naru523 on September 05, 2012, 04:14:01 PM
is that a challenge
Title: Re: Blacraft
Post by: matty406 on September 05, 2012, 04:20:40 PM
I would like to transplant some villagers, but transporting them would be hard. I wish there was an item that'd make them follow you like with animals and wheat.
Title: Re: Blacraft
Post by: smjjames on September 05, 2012, 04:33:15 PM
I would like to transplant some villagers, but transporting them would be hard. I wish there was an item that'd make them follow you like with animals and wheat.


You could do what fiah did and temporarily modify the rail system so that you could use it for transporting them from the village (or perhaps the Sapphire Bay fishing village, now that I've populated it). The hardest part is getting them into the cart and at transfer points.
Title: Re: Blacraft
Post by: matty406 on September 05, 2012, 06:26:21 PM
I've found the portal I made back when Blacraft was new, and the Nether didn't work in MP. I like how it looks old and broken.
Title: Re: Blacraft
Post by: Darvince on September 05, 2012, 08:20:32 PM
kol bla, i noticed how your definition of "region" has slowly grown over time.

i declare a road from plaidania to quontia and 0.07 diamonds per day for darvinces
Title: Re: Blacraft
Post by: Bla on September 05, 2012, 10:00:37 PM
Grown? How so? I never set any size limits to regions. Novascotchara used to be bigger than even the biggest regions are now. I want regions to follow natural borders, and since biomes have grown and become more uniform, regions probably have become larger as well.

Nice architecture Matty. The mix of building materials and log frames makes the buildings look epic.
Title: Re: Blacraft
Post by: Darvince on September 05, 2012, 10:03:47 PM
bla will you raise the water level in plaidania by 1 or is that "unlegit"
Title: Re: Blacraft
Post by: smjjames on September 06, 2012, 12:19:58 AM
bla will you raise the water level in plaidania by 1 or is that "unlegit"

Why do you need it raised by one? Also, it would look a bit strange with a chunk of that water in the southern area being suddendly one block higher.
Title: Re: Blacraft
Post by: blotz on September 06, 2012, 04:12:43 AM
Because, a long time ago, before you were playing, Bla decreased the water level by 1. Have you ever noticed the water is at 63?
Title: Re: Blacraft
Post by: Hellpotatoe on September 06, 2012, 04:45:58 AM
 :o
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 06:23:09 AM
I think Darvince meant the lakes in Plaidania, I won't change the sea level.
The reason the sea level was changed was because it changed in an update, so I had to lower water to avoid having long 1m tall walls of water between old and new chunks.
Title: Re: Blacraft
Post by: matty406 on September 06, 2012, 07:02:30 AM
Nonono it's globlal warming and the greenhouse blaffect.

Also yeah about the architecture, but it gets easy to run out of stuff especially the stone bricks, the logs less so but still can. There's also not many flat points to start a building in Matolony, some will have yo dig into the hills.
Title: Re: Blacraft
Post by: Darvince on September 06, 2012, 07:34:15 AM
kolmatty
i want the sea level raised in plaidania because it linked spawntown and whatever was past plaidania by sea. now it doesn't because of plaidania's lack of water.
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 07:55:19 AM
Oh the sea level, no, I won't raise the sea level. I thought you meant a lake inside Plaidania. Anyway we can just dig canals.
Title: Re: Blacraft
Post by: smjjames on September 06, 2012, 09:28:40 AM
I introduce what is probably the first aquahelmet (I had initially called it a helmet of waterbreathing, but that's too RPG like and is an inaccurate description) in Blacraft. The projectile protection 4 is an unintended bonus.

It is not meant to be used like armor, but as something like SCUBA, and this one is for my own use. Plus it's easy to enchant.
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 09:30:13 AM
Verynice. Maybe I should get some aquatic gold helmets for the powertool library if people are interested in that.
Title: Re: Blacraft
Post by: smjjames on September 06, 2012, 09:34:09 AM
I was thinking of using gold to make it stand out from normal helmets myself, but decided not to.
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 09:58:32 AM
Gold has the highest enchantibility (or whatever it's called), so gold equipment has higher probabilities of getting good enchantments. Since helmets used for underwatery stuff won't be used in combat durability shouldn't be an issue, so gold seems like the best material.
Title: Re: Blacraft
Post by: vh on September 06, 2012, 12:00:04 PM
EVERYONE SHOOT HIM IN THE HEAD WITH ARROWS
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 12:01:07 PM
Ok, but when you make a golden kneecap to get Adventure IV enchantment, don't expect us to show you any mercy, then.
Title: Re: Blacraft
Post by: vh on September 06, 2012, 12:03:13 PM
blapis armor time.
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 12:04:39 PM
Oh well, yesterday I made myself some very pokey armor from all the cacti you dumped in Spawntown!
Title: Re: Blacraft
Post by: vh on September 06, 2012, 12:06:07 PM
/me places a block adjacent to bla and watches his armor break.
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 12:06:24 PM
...!!!!!!!!!!!!!
Title: Re: Blacraft
Post by: blotz on September 06, 2012, 01:10:19 PM
isn't everything public?  so why smjjames can have a private helmet? or can you have private enchanted stuff?
Title: Re: Blacraft
Post by: Naru523 on September 06, 2012, 03:38:14 PM
Spawntown has a private center.
Title: Re: Blacraft
Post by: blotz on September 06, 2012, 04:00:39 PM
screenshot x10
Title: Re: Blacraft
Post by: Darvince on September 06, 2012, 04:09:25 PM
Oh the sea level, no, I won't raise the sea level. I thought you meant a lake inside Plaidania. Anyway we can just dig canals.
time to spend 57000 hours dying, placing dirt, mining dirt, and collecting dirt because bla is a dick
Title: Re: Blacraft
Post by: blotz on September 06, 2012, 04:15:53 PM
dying?
Title: Re: Blacraft
Post by: Darvince on September 06, 2012, 04:26:20 PM
from drowning in water
Title: Re: Blacraft
Post by: smjjames on September 06, 2012, 04:28:52 PM
Oh the sea level, no, I won't raise the sea level. I thought you meant a lake inside Plaidania. Anyway we can just dig canals.
time to spend 57000 hours dying, placing dirt, mining dirt, and collecting dirt because bla is a dick

So get an aquahelmet :P
Title: Re: Blacraft
Post by: Bla on September 06, 2012, 10:15:47 PM
isn't everything public?  so why smjjames can have a private helmet? or can you have private enchanted stuff?
Public doesn't mean that you have to take off your armor and clear your inv every time you leave the game. There are plenty of public resources, enchantment tables and xp farms for you to make one yourself directly for need or to be deposited in a powertool library.
But I'd think it'd be most solidaric of Smjjames to give other players an option to use the helmet when he doesn't, until we have so many aquatic helmets it won't be an issue.

Spawntown has a private center.
What

Oh the sea level, no, I won't raise the sea level. I thought you meant a lake inside Plaidania. Anyway we can just dig canals.
time to spend 57000 hours dying, placing dirt, mining dirt, and collecting dirt because bla is a dick
You don't need to, I can dig two small canals in the weekend, then we'll be konnekted.
Also, raising the sea level in that area would flood Spawntown. The sea at Yukitown is connected to the whole western ocean through Spawntown, so raising the sea level would also make a wall of water somewhere.
All we need is two tiny canals, if you check the map.
Title: Re: Blacraft
Post by: Naru523 on September 06, 2012, 10:23:37 PM
private
private
Title: Re: Blacraft
Post by: Darvince on September 06, 2012, 10:38:22 PM
nononon bla i have locks for plaidania set up so you could raise the sea level up to where the locks are

if you zoom in on plaidania you can see them... ...but that doesn't connect the two... the canals would be in foressia, i want to have a higher sea level but only at and around plaidania
Title: Re: Blacraft
Post by: Desacabose on September 07, 2012, 08:06:12 AM
kolmatty
i want the sea level raised in plaidania because it linked spawntown and whatever was past plaidania by sea. now it doesn't because of plaidania's lack of water.
isn't everything public?  so why smjjames can have a private helmet? or can you have private enchanted stuff?
time to spend 57000 hours dying, placing dirt, mining dirt, and collecting dirt because bla is a dick


Bla/sjjames:(http://i2.kym-cdn.com/photos/images/newsfeed/000/390/051/f5a.gif)
Title: Re: Blacraft
Post by: Bla on September 07, 2012, 08:08:54 AM
private
private
What is the building you call private center?

nononon bla i have locks for plaidania set up so you could raise the sea level up to where the locks are

if you zoom in on plaidania you can see them... ...but that doesn't connect the two... the canals would be in foressia, i want to have a higher sea level but only at and around plaidania
I could raise it the next time I MCEdit the map, but that probably won't be in the near future.
Also, is there a lock in the water between Plaidania and Zuntriio? I can't find one on the map.
Title: Re: Blacraft
Post by: Darvince on September 07, 2012, 08:23:26 AM
yes bla, there are locks. one is on the border of vinelandar and little alandusia and the other one is the dirt line above it.
Title: Re: Blacraft
Post by: smjjames on September 07, 2012, 08:36:37 AM
Lol Descabose.

Anyways, it just takes about 15-20 minutes of waiting in the Kaeshar mob farm (same rail stop as the Chromasheep farm, just downstairs from the rail stop) to get to level 30, it's free for everybody to use.

I guess I could put the Aquahelmet on loan since I don't need it right now. I'll send it over via cargo cart.

Edit: Sent by cargo rail, along with a whole bunch of other stuff (including a well used unbreaking 3 and efficiency 4 shovel).
Title: Re: Blacraft
Post by: blotz on September 07, 2012, 01:07:21 PM
Lol Descabose.

Anyways, it just takes about 15-20 minutes of waiting in the Kaeshar mob farm (same rail stop as the Chromasheep farm, just downstairs from the rail stop) to get to level 30, it's free for everybody to use.

I guess I could put the Aquahelmet on loan since I don't need it right now. I'll send it over via cargo cart.

Edit: Sent by cargo rail, along with a whole bunch of other stuff (including a well used unbreaking 3 and efficiency 4 shovel).

where'd you get that shovel? self enchanted?
Title: Re: Blacraft
Post by: Desacabose on September 07, 2012, 01:28:09 PM
What's the worst that can happen
Title: Re: Blacraft
Post by: Bla on September 07, 2012, 01:29:33 PM
Uhhhhhhhhhhhhhhhhhhhh

*spontaneously demuses*
Title: Re: Blacraft
Post by: smjjames on September 07, 2012, 02:44:48 PM
Lol Descabose.

Anyways, it just takes about 15-20 minutes of waiting in the Kaeshar mob farm (same rail stop as the Chromasheep farm, just downstairs from the rail stop) to get to level 30, it's free for everybody to use.

I guess I could put the Aquahelmet on loan since I don't need it right now. I'll send it over via cargo cart.

Edit: Sent by cargo rail, along with a whole bunch of other stuff (including a well used unbreaking 3 and efficiency 4 shovel).

where'd you get that shovel? self enchanted?

Yeah, I enchanted it myself.
Title: Re: Blacraft
Post by: Desacabose on September 07, 2012, 03:22:10 PM
*spontaneously demuses*

Then that means...

(http://i2.kym-cdn.com/photos/images/original/000/331/223/b93.gif)

Title: Re: Blacraft
Post by: Desacabose on September 07, 2012, 03:25:00 PM
Lol Descabose.

Anyways, it just takes about 15-20 minutes of waiting in the Kaeshar mob farm (same rail stop as the Chromasheep farm, just downstairs from the rail stop) to get to level 30, it's free for everybody to use.

I guess I could put the Aquahelmet on loan since I don't need it right now. I'll send it over via cargo cart.

Edit: Sent by cargo rail, along with a whole bunch of other stuff (including a well used unbreaking 3 and efficiency 4 shovel).

where'd you get that shovel? self enchanted?

Yeah, I enchanted it myself.

So to some up how Bla and smjjames are doing in Blacraft...


(http://i3.kym-cdn.com/photos/images/newsfeed/000/362/058/23d.gif)
Title: Re: Blacraft
Post by: smjjames on September 07, 2012, 03:26:21 PM
Lol Descabose.

Anyways, it just takes about 15-20 minutes of waiting in the Kaeshar mob farm (same rail stop as the Chromasheep farm, just downstairs from the rail stop) to get to level 30, it's free for everybody to use.

I guess I could put the Aquahelmet on loan since I don't need it right now. I'll send it over via cargo cart.

Edit: Sent by cargo rail, along with a whole bunch of other stuff (including a well used unbreaking 3 and efficiency 4 shovel).

where'd you get that shovel? self enchanted?

Yeah, I enchanted it myself.

So to some up how Bla and smjjames are doing in Blacraft...


(http://i3.kym-cdn.com/photos/images/newsfeed/000/362/058/23d.gif)

You can apply that to Kipz as well :P
Title: Re: Blacraft
Post by: vh on September 07, 2012, 03:37:21 PM
the quasi-dimensional center of metaphysical alchemy:

(this was constructed in about 10 minutes :P)
Title: Re: Blacraft
Post by: Darvince on September 07, 2012, 05:10:49 PM
i declare blacraft a duopoly by bla and smjjames
Title: Re: Blacraft
Post by: blotz on September 07, 2012, 06:23:13 PM
Blacraft has been back for a long time.
Title: Re: Blacraft
Post by: smjjames on September 07, 2012, 06:30:33 PM
i declare blacraft a duopoly by bla and smjjames

I declare blacraft a mono-uno-opoly by darvince.
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 01:58:59 AM
I declare Blacraft a polypoly by everyone. We're all equal.
I'm just a little bit more equal than everybody else.



I decided to make some more chests in Spawntown Collective for some new materials, for building blocks. In the public storage their chests no longer exist on the building blocks floor, but there's now a single double chest on the main floor with one or half a stack of each type of block. I'll try to keep up with the demand in there like with the other materials, and if you need bigger quantities, you can make a poll.
Title: Re: Blacraft
Post by: Hellpotatoe on September 08, 2012, 04:02:29 AM
I declare Blacraft a polypoly by everyone. We're all equal.
I'm just a little bit more equal than everybody else.
Kol bla. Bladictatorship
Or Just Blaship.
Or Sikkelship.
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 04:25:20 AM
Hey no kommunts.

Also stone bricks are now public again, because you make them from stone, I don't expect that there'll be a significant amount worth storing in a collective storage anyway.

Btw made a public gold helm with aqua affinity and respiration 3 (and protection 4 as well):
Title: Re: Blacraft
Post by: Hellpotatoe on September 08, 2012, 04:35:51 AM
Well, i'm not blaying blacraft frequently because i don't have time i'm workin on a map on creative :P
Title: Re: Blacraft
Post by: vh on September 08, 2012, 05:30:23 AM
hey does anyone have half a stack of gold rails and 3 stacks of normal rails laying around somewhere, this is sorta urgent.

(just temp use)
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 05:31:16 AM
There are some powered and some normal rails in the building misc chest in the public storage in Spawntown, but I don't think there are as many as you need.
What are they needed for?

Also, people should tell me if they experience more RBS from now on.
Title: Re: Blacraft
Post by: Hellpotatoe on September 08, 2012, 05:40:19 AM
RBS?  ???
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 05:40:37 AM
Reappearing block syndrome.
Title: Re: Blacraft
Post by: Hellpotatoe on September 08, 2012, 05:49:49 AM
Kolok
Rain of Bla Sikkels
Ruins of a Big Society
Red Ball is the Sun
Title: Re: Blacraft
Post by: FiahOwl on September 08, 2012, 07:24:17 AM

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Title: Re: Blacraft
Post by: blotz on September 08, 2012, 07:25:15 AM
might've been killed by a zombie in the center of work. (my computer =super lag.
Title: Re: Blacraft
Post by: vh on September 08, 2012, 09:18:07 AM
sheepleville
Title: Re: Blacraft
Post by: vh on September 08, 2012, 09:26:30 AM
a bit of rbs when mining soulsand, about 20% of blocks remain, but thats not too bad
about 50% of the time, when i put something into a chest, and then exit out of inven/chest gui, the items fly back into my inventory though.
Title: Re: Blacraft
Post by: smjjames on September 08, 2012, 10:42:44 AM
While I was fortifying my nether portal location, I went and investigated the two possible nether fortresses I had seen nearby (and a new portal nearby which turned out to be some random portal someone made).

The first two are near that random portal which is northwest (using the F3 compass) of my portal location and it might be the same one as the one near the Spawntown portal.

The third one is to the south and slightly east and is probably a new one. Also, I made a torch trail towards it.
Title: Re: Blacraft
Post by: vh on September 08, 2012, 12:35:56 PM
a healing device. to use, pull lever twice. don't use if you are above 5 hearts because this heals like 6 or 7.

Title: Re: Blacraft
Post by: blotz on September 08, 2012, 02:07:40 PM
Need to get a better comp, nether is lagging for me. Just wondering, how much ram do you use for minecraft? I use default. Last question, does anyone know how much ram is default?

Also, Bla, if there's rbs, the efficiency 3 shovel kills the reappeared block.

Also2, I have the same item glitch thingy as kipz.
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 02:13:58 PM
I think default may be 1024 MB/1GB. I set max to 4GB. If the max is below 2GB on far render Minecraft will most likely run out of memory.
MCPatcher can set the max memory if you don't know how to. It's a bit complicated but you can try to google it otherwise. But MCPatcher isn't fond of Optifine.

I haven't had any RBS really myself, and only had items stuck in chest once. Are you sure that this isn't just normal? Because to me it seems undistinguishable from normal.
Title: Re: Blacraft
Post by: Darvince on September 08, 2012, 02:18:32 PM
bla that's because you're within 200 km of the server while everyone else is 5000-9000 km away from it
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 02:21:46 PM
Are you sure? How do you know that?
It could be people paying more attention to lag and rbs because I said it may increase, and for this simple reason think that it has increased without there actually being any noticeable change. I don't know if the lag has increased, I haven't noticed any increase, and YES, I have had a LOT of rbs in the past caused by plugins and not resetting the logs every once in a while, but this time I haven't had any difference. So it's not as simple as that, I'm not immune to lag.
Title: Re: Blacraft
Post by: Darvince on September 08, 2012, 02:34:58 PM
well, matty is also within 400km so we need a lag report from him.
if he gets RBS and item glitch then we know it's not distance.
if he doesn't get RBS and item glitch then it may still be either one.
but so far everyone in north america gets RBS and item glitch. (me, smjjames, kip, bong) so if nar or nue don't get it, it isn't distance. if nar, nue, quontex, and roscuro do, and matty doesn't, it's probably distance.
Title: Re: Blacraft
Post by: Bla on September 08, 2012, 02:59:38 PM
Everyone gets RBS to some extent, the question is only how much. We need an objective way to measure it. Saying you probably get more RBS than before doesn't tell me much. It could be all psychological because you pay more attention to it simply because I just warned you about it. Maybe I just shouldn't have said anything and have waited for people to complain. :P

We need to know how much people were affected by RBS before and after the change to conclude anything. For example as in how many percent of blocks reappear and how long it takes for the server to make the blocks reappear, and how often items glitch divided by the total number of chest interactions.
Title: Re: Blacraft
Post by: vh on September 08, 2012, 04:55:40 PM
The rbs is normal, the chest item glitch is definitely new. Never happened before
Title: Re: Blacraft
Post by: blotz on September 08, 2012, 07:57:32 PM
^
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 01:14:56 AM
Okay, is it something we can live with? At least it doesn't seem to be a problem to me really.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 03:37:30 AM
hi
Title: Re: Blacraft
Post by: Desacabose on September 09, 2012, 03:51:20 AM
hi

Oh dear.

Your in the wrong part of town.
Title: Re: Blacraft
Post by: Hellpotatoe on September 09, 2012, 04:48:36 AM
C.B.O.
Chicken. Bacon. Onion
Title: Re: Blacraft
Post by: blotz on September 09, 2012, 06:18:26 AM
Okay, is it something we can live with? At least it doesn't seem to be a problem to me really.

Much, much better then before.

Yes, I can live with it.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 07:31:37 AM
Fix cmagnet plz kthxbye
Title: Re: Blacraft
Post by: smjjames on September 09, 2012, 07:36:41 AM
Fix cmagnet plz kthxbye

Didn't Bla disable that after I had found that it had a duplication problem? It was while I was working on the Gaia Hall borehole (if you want to call the big hole that) and I was using a network of cmagnet'd chests as a net to catch blocks and resources that fell to the ground.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 10:12:19 AM
i checked the website and there are several things saying it was fixed, for example, https://github.com/Hidendra/LWC/pull/345

it might still be bugged, but i would say there's only a slim chance of that.
Title: Re: Blacraft
Post by: smjjames on September 09, 2012, 10:18:30 AM
i checked the website and there are several things saying it was fixed, for example, https://github.com/Hidendra/LWC/pull/345

it might still be bugged, but i would say there's only a slim chance of that.

It has been a while since Bla had to remove it, and if it's fixed, we could get it again.
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 10:43:57 AM
I've enabled the magnet again.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 10:44:50 AM
YAYAYAYAYAYYAYA
Title: Re: Blacraft
Post by: smjjames on September 09, 2012, 10:58:14 AM
Grabbed this while I was messing around with some texturepacks. Its the GeruDoku*-the saga continues- dark texturepack.

*The Doku/GeruDoku is a cool texture pack, but medieval isn't my style.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 11:32:33 AM
...nice....mudpond?
Title: Re: Blacraft
Post by: smjjames on September 09, 2012, 11:43:19 AM
Lol. No, they're cows, and it's a mob farm. I just thought that particular cow skin had eyes that were a bit spooky. Of course though, it IS the dark variant of the texture pack.
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 12:11:40 PM
Spawntown Public Storage got an update, not just a visual one to make it much brighter, less depressing and with less torches on the floor. Most of the stuff which was in the dumping chests now have their own chests, although there's still saddles, leaves, dyes, redstone, and maybe some other things left in the dumping chests.
I also extended the ladder upwards.

Soon I will probably replace the oak planks with birch planks to fit the sandstone better.

And a screenshot with an interesting look from Spawntown Monster Factory.
Title: Re: Blacraft
Post by: vh on September 09, 2012, 12:13:13 PM
the second picture... i...see....black.
Title: Re: Blacraft
Post by: Hellpotatoe on September 09, 2012, 12:14:02 PM
Well, i think than i kant kreate kobble city without help :P
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 12:14:42 PM
You can tell me whatever help you need. :P
Title: Re: Blacraft
Post by: vh on September 09, 2012, 12:15:46 PM
he needs someone to lock inside a green woolen box and throw off a cliff into a pool of lava.

no potions allowed.
Title: Re: Blacraft
Post by: Hellpotatoe on September 09, 2012, 12:18:01 PM
You can tell me whatever help you need. :P
Konstructions :P
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 12:20:03 PM
Vague vagueness. :P I could go over there and make random kolstructions, but I doubt that'll be of any help. :P
Title: Re: Blacraft
Post by: Hellpotatoe on September 09, 2012, 12:22:21 PM
Vague vagueness. :P I could go over there and make random kolstructions, but I doubt that'll be of any help. :P
I wanna than it gotta bigger. So random kolstructions will hellp :P
I'm online naw :)
Title: Re: Blacraft
Post by: Bla on September 09, 2012, 12:23:25 PM
I'm going to blaslp in 8 minutes so can't now. :|
I think buildings should always have a function, though.
Title: Re: Blacraft
Post by: Hellpotatoe on September 09, 2012, 12:33:17 PM
random konstructions with random FUNctions :P
Title: Re: Blacraft
Post by: vh on September 09, 2012, 03:43:23 PM
I'm going to blaslp in 8 minutes so can't now. :|
I think buildings should always have a function, though.

possibly, i feel this way too.

does being looked at count as a use
Title: Re: Blacraft
Post by: Hellpotatoe on September 10, 2012, 06:42:34 AM
Hey, can i make a quarry? In the desert? I wanna tons of sandstone for a project. :P
Title: Re: Blacraft
Post by: Bla on September 10, 2012, 06:45:14 AM
What desert? I don't like the idea of a massive quarry in Kaktoland, so it'd have to be somewhere else.

What do you want to build?
Title: Re: Blacraft
Post by: Hellpotatoe on September 10, 2012, 06:59:16 AM
A skyscraper  :P
You will see  8)
Not a blassive quarry, just a quarry to take sandstone. But I will not do it until I know what I will put in it.
Title: Re: Blacraft
Post by: blotz on September 10, 2012, 02:10:43 PM
need glowstone and gold, but dont feel like nethering or mining D:
Title: Re: Blacraft
Post by: blotz on September 10, 2012, 04:48:46 PM
just wondering, can villagers despawn if your far away? if not, smj, can you send some villagers if you have any? also, can I call you smidge? smj is hard to pronounce.
Title: Re: Blacraft
Post by: Hellpotatoe on September 10, 2012, 04:50:39 PM
Call him steve :P
Title: Re: Blacraft
Post by: smjjames on September 10, 2012, 08:34:16 PM
just wondering, can villagers despawn if your far away?
No, they won't.

Quote
if not, smj, can you send some villagers if you have any?

Sure, we'd have to set up some kind of rail connection first though because its a LONG way from Sapphire Bay fishing village to Bongatar. The rails at the village south of Kaeshar are still there, so you could get villagers from there.

Quote
also, can I call you smidge? smj is hard to pronounce.

lol, nope.

Call him steve :P

No
Title: Re: Blacraft
Post by: Darvince on September 10, 2012, 08:52:50 PM
ok then brb while i pull your name out of the white pages for bong.
Title: Re: Blacraft
Post by: Bla on September 11, 2012, 06:31:16 AM
For transporting the villagers, couldn't you make a short, temporary route down to the public passenger system, send the villagers through it from Sapphire Bay to Bongatar, and then a temporary route from that station to the area Bong has built in? Seems much easier and much less wasteful than making a direct route.
Title: Re: Blacraft
Post by: smjjames on September 11, 2012, 07:14:37 AM
For transporting the villagers, couldn't you make a short, temporary route down to the public passenger system, send the villagers through it from Sapphire Bay to Bongatar, and then a temporary route from that station to the area Bong has built in? Seems much easier and much less wasteful than making a direct route.

As I said, set up a route. The TRICKY part of course, is transferring from the above track to the lower.
Title: Re: Blacraft
Post by: vh on September 11, 2012, 11:49:54 AM
just connect it directly, then no need to transfer.
Title: Re: Blacraft
Post by: smjjames on September 11, 2012, 12:20:17 PM
Well yeah, but if you have to do a transfer, that's the tricky part.

Also, Bong, a tip since you said ingame that one of the testificates got killed (or did it just go invisible? There's a glitch that makes them do that in the cart) but you didn't say how. At the end of the rails, have it point to a spot where it drops one block down, that way the testificate doesn't take fall damage (I guess. Fiah had that problem initially.) and get killed.
Title: Re: Blacraft
Post by: blotz on September 11, 2012, 01:26:34 PM
They went inside a cave..

Also, you could just send one or two to Desertopia because it has a cargorail too. And connected, I think.

Also, can I have coords of your public storage, smj?

Also, Bla, is the only reason you wont get stackable items because you have to install a plugin?
Title: Re: Blacraft
Post by: Bla on September 11, 2012, 10:05:39 PM
Sort of, I just don't think the plugin is really that important.
Title: Re: Blacraft
Post by: smjjames on September 11, 2012, 10:23:46 PM
They went inside a cave..

Also, you could just send one or two to Desertopia because it has a cargorail too. And connected, I think.

Also, can I have coords of your public storage, smj?


Yeah, hate it when they run off into a cave. Had that happen while helping Fiah get some testificates to Revoluta.

Not sure if you're looking for the main warehouse or what I've designated as public storage. -730, 1360 is the one I've designated as public storage, it's just south of the Oasis City rail station.
Title: Re: Blacraft
Post by: blotz on September 12, 2012, 05:10:25 AM
Does Kaeshar have any cargo rail thats connected to spawn? if so, you can send it to spawn, and I can send it from spawn to desertopia.
Title: Re: Blacraft
Post by: Bla on September 12, 2012, 06:18:44 AM
Uhh, I'd like a small shipment of villagers too...

*Suddenly adds duty of 80% on all cargo going through Spawntown* jk
Title: Re: Blacraft
Post by: smjjames on September 12, 2012, 07:43:35 AM
Does Kaeshar have any cargo rail thats connected to spawn? if so, you can send it to spawn, and I can send it from spawn to desertopia.

Yeah, I set it up quite a while ago. Of course though, the cargo depot is at level 40, so I'll have to figure something out. The main rails would be easier to access IMO, but we need to coordinate a plan.

@bla, not sure if that was sarcasm, but if it wasn't, you can also get them from that village south of Kaeshar since there's that rail line I originally made to transport testificates from there to Sapphire Bay.
Title: Re: Blacraft
Post by: blotz on September 12, 2012, 01:12:24 PM
hey smj, what time zone you in
Title: Re: Blacraft
Post by: Hellpotatoe on September 12, 2012, 02:16:55 PM
GMT -3:00 (I'm)
Title: Re: Blacraft
Post by: smjjames on September 12, 2012, 05:12:14 PM
hey smj, what time zone you in

Pacific time zone.
Title: Re: Blacraft
Post by: blotz on September 12, 2012, 05:43:19 PM
more specific? or maybe GMT +/- whatever?
Title: Re: Blacraft
Post by: smjjames on September 12, 2012, 07:08:08 PM
I thought you knew I was in California? Anyways, -7:00 GMT, adjusted for daylight savings time atm.
Title: Re: Blacraft
Post by: blotz on September 13, 2012, 01:30:28 PM
ok im 3 hrs ahead of you.
Title: Re: Blacraft
Post by: smjjames on September 14, 2012, 11:47:34 AM
Do you want to use the main rail system or the cargo rail system? I haven't started setting up the rail access for either one yet for moving the testificates.
Title: Re: Blacraft
Post by: blotz on September 14, 2012, 01:03:54 PM
er, main i think
Title: Re: Blacraft
Post by: blotz on September 15, 2012, 07:29:03 AM
anyone got soulsand? like, stacks of it?
Title: Re: Blacraft
Post by: Hellpotatoe on September 15, 2012, 07:37:57 AM
Nops.
Title: Re: Blacraft
Post by: smjjames on September 15, 2012, 07:50:47 AM
I've got three stacks and 20 units of it.
Title: Re: Blacraft
Post by: Darvince on September 15, 2012, 10:11:49 AM
inb4 millions of withers on 1.4
Title: Re: Blacraft
Post by: Bla on September 15, 2012, 10:46:18 AM
Spawntown is ready for villagers.

So far it has this single apartment building with space for 11.9 villagers. Will build more in the future in this area so the southern part of Spawntown will be a densely populated area for villagers where you can go to trade.

Also made a station "Spawntown Wall" which you can see in the background.

Can Smj send some villagers? (If I'm online)
Title: Re: Blacraft
Post by: Hellpotatoe on September 15, 2012, 12:36:00 PM
Bla make kool things.
Title: Re: Blacraft
Post by: FiahOwl on September 15, 2012, 12:47:51 PM

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Title: Re: Blacraft
Post by: Bla on September 15, 2012, 12:55:47 PM
Progress.

We're at 4 or 5 villagers now.
Title: Re: Blacraft
Post by: Hellpotatoe on September 15, 2012, 12:57:22 PM
Bla Fly? Blagic!
Title: Re: Blacraft
Post by: smjjames on September 15, 2012, 12:58:03 PM
Looks like you have enough doors for WAY more than 12 villagers.
Title: Re: Blacraft
Post by: Bla on September 15, 2012, 12:58:11 PM
Standing on Fort Kolkhoz.
Title: Re: Blacraft
Post by: matty406 on September 15, 2012, 01:13:33 PM
I think it's to do with villager AI counting on doors to define what applies as a house or something.
Title: Re: Blacraft
Post by: Hellpotatoe on September 15, 2012, 01:19:43 PM
Try this.
Minecraft Tutorial: Infinite Villager Spawner and Emerald Farm (http://www.youtube.com/watch?v=kZo5dBHnI0w#ws)
Title: Re: Blacraft
Post by: smjjames on September 15, 2012, 01:20:06 PM
True, but it goes by the number of doors in the area, even if, I think, they aren't technically accessable by the testificates.

@Hellpotatoe, I don't think Bla wants THAT many in the village, or spawntown even.
Title: Re: Blacraft
Post by: FiahOwl on September 15, 2012, 01:23:15 PM

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Title: Re: Blacraft
Post by: Bla on September 15, 2012, 03:06:56 PM
[image 1] Nice trade.

Edit [image 2]: Did the trade, and kol the second one. :I

Edit 2 [image 3 + 4]: Here's another good villager. Both trades are from the same villager. It's outside Fort Kolkhoz. :P
Title: Re: Blacraft
Post by: Bla on September 15, 2012, 03:20:31 PM
Diamond boots for everyone! :P

I'll put them in the public storage. Please only take one pair at a time and only when you need them. They'll be in the armor chest.
Title: Re: Blacraft
Post by: blotz on September 15, 2012, 03:23:04 PM
whose portal? i died near it.
Title: Re: Blacraft
Post by: smjjames on September 15, 2012, 03:26:15 PM
No clue who's portal, probably someones established base.

Theres a random portal someone made near mine which leads to a random cave somewhere, but that's not it.
Title: Re: Blacraft
Post by: blotz on September 15, 2012, 03:37:00 PM
something near the portal
Title: Re: Blacraft
Post by: smjjames on September 15, 2012, 04:07:03 PM
Actually, yeah I think it might be Matty's portal. You could also just have gone through the portal and checked where it leads to.
Title: Re: Blacraft
Post by: matty406 on September 15, 2012, 05:30:50 PM
Yup, that one goes to Matolony.
Title: Re: Blacraft
Post by: Bla on September 16, 2012, 05:05:16 AM
Village expanded, currently there are 7 blocks with 155 doors in total, enough for 54 villagers.
An iron golem spawned, I didn't craft it.
Title: Re: Blacraft
Post by: vh on September 16, 2012, 05:10:42 AM
spawntown > npctown
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 05:57:10 AM
Kaktopath to Kaktocity in Kaktoland.
Title: Re: Blacraft
Post by: Bla on September 16, 2012, 05:57:42 AM
Please don't plant cacti on the main path. :P Keep them within Kaktoquake Cliff.
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 05:58:33 AM
Uhhh, i will have to break sum kakti. :P
Title: Re: Blacraft
Post by: vh on September 16, 2012, 06:20:26 AM
server down?
Title: Re: Blacraft
Post by: Bla on September 16, 2012, 06:21:16 AM
Server problems... Probably won't last long as it has done this since yesterday every once in a while.
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 06:21:47 AM
server down?
Maybe...


Hey, how the LAN worlds work?
Title: Re: Blacraft
Post by: blotz on September 16, 2012, 06:26:42 AM
rage
raherawehrawwahrawehrawhrwerwherawerahwrawerhawraherahwerahwerhawerhwarwerahwerhaehrahwerhawerhawehrawherhwerhawehrawerhawerhawehrwaehrawhrhwerahwerhawehrhwerhawehrawherawherhawrhawerhawehrhwerhahwerhawerhawehrhawehrawherhawehrhawerhhwrhawehrwehwheharehwharwehhaerarhhaerhaehwrahrhahwrhwaehrhawerhawehrawherharhaherhawrhaherhawerahehrhaewrhehrawehrahrehawehrawhrahwhreaharehwahaerhhaeraherhaerahewrherherhwarhhaerherhraweherahrehwaerhwrhaweahrehaerharehrehrherehaaherwhaerwherwahaerwhreherhhahawerharehawerhherahaerhaerhareherherhearharhewh


so, i plan on making a netherwart farm, and a sugarcane farm

also why server downing
Title: Re: Blacraft
Post by: Bla on September 16, 2012, 06:27:13 AM
Restarted the server.



Dumping some interesting links:

http://www.minecraftforum.net/topic/90844-mcexplorer-world-renderer/ (http://www.minecraftforum.net/topic/90844-mcexplorer-world-renderer/)
http://www.minecraftforum.net/topic/63913-chunky-minecraft-mapping-and-rendering-tool/ (http://www.minecraftforum.net/topic/63913-chunky-minecraft-mapping-and-rendering-tool/)
http://chunky.llbit.se/index.php?title=Main_Page (http://chunky.llbit.se/index.php?title=Main_Page)
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 01:23:34 PM
Uh, what is this?
Title: Re: Blacraft
Post by: smjjames on September 16, 2012, 01:29:01 PM
What are you referring to Hellpotatoe?
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 01:31:11 PM
No, this is hidden near a rail system
Title: Re: Blacraft
Post by: smjjames on September 16, 2012, 01:35:09 PM
Looks like somewhere that people dumped a bunch of stuff into. What are the coords?
Title: Re: Blacraft
Post by: Hellpotatoe on September 16, 2012, 01:43:12 PM
z = 28
x = 49
y = -22
Title: Re: Blacraft
Post by: Bla on September 17, 2012, 05:30:46 AM
It's a base near the large "training grounds" below Spawntown Stronghold. I guess Ventus made it.
Title: Re: Blacraft
Post by: vh on September 17, 2012, 05:42:36 AM
dowe evr gona xplor dat stnglhold fingie tht wz dishkovrd?
Title: Re: Blacraft
Post by: matty406 on September 17, 2012, 06:24:56 AM
Tripinglish.
als, is the server down?
Title: Re: Blacraft
Post by: Bla on September 17, 2012, 06:36:16 AM
Apparently. I can't start or restart it currently.

"singcomms DDoS
Last updated on Saturday, September 15, 2012 22:02:00 by Hidendra
The machine singcomms is currently experiencing a DDoS attack which is causing all servers to become unavailable or unresponsive. We are working on the issue and will update this news post once we have more."

Not sure if that has anything to do with it, could also explain the laggyness this weekend.
Title: Re: Blacraft
Post by: vh on September 17, 2012, 06:39:22 AM
:c
Title: Re: Blacraft
Post by: Bla on September 17, 2012, 06:53:01 AM
Oh...

"Last updated on Monday, September 17, 2012 15:42:00 by Noxy
Unfortunately, all services on the machine are currently offline due to a fault with the harddrive. We are working on this problem and will update this post as we have more information."
Title: Re: Blacraft
Post by: Hellpotatoe on September 20, 2012, 07:17:59 AM
Oh, we have 2 iron golems in spawntown now :P
Title: Re: Blacraft
Post by: smjjames on September 20, 2012, 10:33:22 AM
Blacraft went down again, I was riding on the rails being AFK heading towards Desertopia and when I looked back I had some kind of error and I couldn't reconnect.

After a few minutes though I was able to reconnect, but it was lagging like it would disconnect in a few minutes so I exited. Can't reconnect again though.....

Edit: It's back up and stable now.
Title: Re: Blacraft
Post by: vh on September 20, 2012, 12:12:00 PM
stop hijacking cactus it's all been sent to spawntown already!
Title: Re: Blacraft
Post by: smjjames on September 20, 2012, 12:14:51 PM
Lol Kipz. I wasn't getting cactus or anything.
Title: Re: Blacraft
Post by: blotz on September 20, 2012, 01:49:26 PM
then what?
Title: Re: Blacraft
Post by: smjjames on September 20, 2012, 02:32:27 PM
I was just looking at the testificate 'village' over there and the one in spawntown. Was trying to decide whether to expand the Sapphire Bay fishing village with more housing (or an apartment complex kind of thing) and how, or put a testificate apartment complex in Oasis City.
Title: Re: Blacraft
Post by: Darvince on September 20, 2012, 04:37:56 PM
please, sugg hydrocinnamyl eliomys
Title: Re: Blacraft
Post by: Bla on September 21, 2012, 08:21:28 AM
Fiah, why did you make a bridge from the villager area in Spawntown to the main city? There was a reason why I made iron doors around the village area. :/

Anyway, I'll see how the population grows, because I expect that they might flood the main city. In that case we'll have to kill them off.

Also, there are a lot of places leading into the rails, where we wouldn't want them. They're not locked off by iron doors yet.

Remember the basic rule of regions: Ask the one who manages it before you make any significant change to the region. Making villagers populate a city is no exception to that.
Title: Re: Blacraft
Post by: vh on September 21, 2012, 11:47:42 AM
inb4 villiagers inhabit spawntown buildings oshit.
Title: Re: Blacraft
Post by: FiahOwl on September 21, 2012, 12:13:01 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '81782'.

Title: Re: Blacraft
Post by: Bla on September 21, 2012, 12:17:44 PM
You made an entire rail line in Spawntown to transport villagers from there without even informing me or anything.......... I don't know if that makes it any better. :/
Why not just tell things like that or ask first? Did you think I wouldn't allow you to do it?
Title: Re: Blacraft
Post by: FiahOwl on September 21, 2012, 01:39:35 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '81784'.

Title: Re: Blacraft
Post by: blotz on September 21, 2012, 02:49:01 PM
http://www.minecraftwiki.net/wiki/Witch (http://www.minecraftwiki.net/wiki/Witch)

New mob in minecraft which IMO doesn't seem like that great of an idea. Unless it's confined to strongholds or something. What are you guys opinions?

k, going to make moar potions:D
but, after i build my netherwart farm
and my sugar cane farm..

also, Bla, where do the rails lead (the one that starts at the bottum of the ink factory)
Title: Re: Blacraft
Post by: Bla on September 21, 2012, 03:20:22 PM
also, Bla, where do the rails lead (the one that starts at the bottum of the ink factory)
Cargo rails, to public storage.

You would not have known I ever did it anyways, as every cobble stair, every sand block that I took was replaced.
If you took villagers, yes, because then their trades would no longer be in Spawntown, so that does affect Spawntown. And you didn't remove everything either as you forgot the bridge which made a lot of villagers run off into the rest of Spawntown.

Anyway, I'm not angry about it, I just think you should do more to inform us if you do things in areas we manage.
Title: Re: Blacraft
Post by: Hellpotatoe on September 22, 2012, 02:51:02 AM
Why fiha cant make an village to me? :P
===
Inb4 all spawntown buildings will have 10 NPCs
Title: Re: Blacraft
Post by: Bla on September 22, 2012, 04:35:08 AM
Current amount of cobble in Spawntown: 1029 stacks (65856 blocks). :P

Breaking it all would take:

1996 gold picks - 3 hours, 40 minutes or
42 diamond picks - 5 hours, 29 minutes or
262 iron picks - 7 hours, 19 minutes or
499 stone picks - 10 hours, 59 minutes or
1098 wood picks - 21 hours, 2 minutes.
Title: Re: Blacraft
Post by: Hellpotatoe on September 22, 2012, 04:35:49 AM
HOLYKOL, YOU MADE IT!
Title: Re: Blacraft
Post by: blotz on September 22, 2012, 05:14:49 AM
Current amount of cobble in Spawntown: 1029 stacks (65856 blocks). :P

Breaking it all would take:

1996 gold picks - 3 hours, 40 minutes or
42 diamond picks - 5 hours, 29 minutes or
262 iron picks - 7 hours, 19 minutes or
499 stone picks - 10 hours, 59 minutes or
1098 wood picks - 21 hours, 2 minutes.

or, 658.56 lava buckets and 7.6 days
>:D

oh, and thats with 1 furnace

or, 7.6 furnaces and 1 day

or 182.4 furnaces and 1 hr.

ps. i didn't calculate the ammount of cobble it takes to make the furnaces




and you get SMOOTH STONE

Title: Re: Blacraft
Post by: vh on September 22, 2012, 06:12:12 PM
oh yeah so i have a new hobby besides quarrying
Title: Re: Blacraft
Post by: Darvince on September 22, 2012, 06:17:30 PM
seems legit
Title: Re: Blacraft
Post by: vh on September 22, 2012, 06:18:00 PM
well i don't know how to prove it, but it's in a chest in blacraft, so if you want you can come over to take a look.
Title: Re: Blacraft
Post by: Bla on September 23, 2012, 12:47:03 AM
Holykol. Did you use wheat or sugarcane to get that? :P
Title: Re: Blacraft
Post by: vh on September 23, 2012, 03:57:48 AM
everything! books, signed books, wheat, paper, wool.
Title: Re: Blacraft
Post by: vh on September 23, 2012, 04:02:13 AM
HEY, SOMEONE WAS JUST ON THE SERVER AND THEY LEFT WHEN I WANTED TO COME PLAY WITH THME. THIS IS ILLEGAL.
Title: Re: Blacraft
Post by: Bla on September 23, 2012, 04:03:06 AM
Kol. I was just online. I took some stone out of the furnaces in Spawntown public storage someone was smeling, it's in the Smelting chest if they need it, and refilled the coal.
Title: Re: Blacraft
Post by: blotz on September 23, 2012, 06:14:34 AM
smeling

how do you smel??
Title: Re: Blacraft
Post by: Hellpotatoe on September 23, 2012, 06:40:15 AM
whith teh nose, obvyioslyi
Title: Re: Blacraft
Post by: Bla on September 23, 2012, 06:48:51 AM
You put suff into the furace, then it smels and becomes more usful.
Title: Re: Blacraft
Post by: blotz on September 23, 2012, 07:19:52 AM
30 levels and only efficiency 3 and unbreakable 3. (pickaxe) ((gold)) (((jk, it's diamond)))
Title: Re: Blacraft
Post by: Bla on September 23, 2012, 07:26:32 AM
That's good imo, sometimes you only get one of those.
Title: Re: Blacraft
Post by: blotz on September 23, 2012, 09:45:02 AM
oh.


also, if anyone finds a give 1 emerald and get 2-3 glowstone villager, can you trap it and send me the coords? if not, can you send me the coords of the village you found it in?
Title: Re: Blacraft
Post by: Bla on September 23, 2012, 09:56:39 AM
There is or used to be one in Spawntown which gives 2 glowstone for 1 emerald. I think it got into main town. I saw a lot of villagers near the factory and lab, maybe it's in that area.
Title: Re: Blacraft
Post by: blotz on September 23, 2012, 10:20:35 AM
kthx
Title: Re: Blacraft
Post by: smjjames on September 23, 2012, 10:54:41 AM
Hey Bla (or Kipz), do you have a method of getting rid of villagers with bad trades without getting the golem pissed at you?
Title: Re: Blacraft
Post by: vh on September 23, 2012, 11:10:30 AM
lava bucket
Title: Re: Blacraft
Post by: smjjames on September 23, 2012, 11:18:55 AM
Also, a word of warning for Spawntown, and everybody else, if there is a large concentration of villagers, you'll have a zombie siege even if the area is lit up. At least I think that's where the zombies came from, or they spawned on the treetops, not sure.

Oh yea, the golem that spawned and the second one that spawned don't seem to be attacking the zombies for some reason. Worked when I tested in singleplayer though.
Title: Re: Blacraft
Post by: vh on September 23, 2012, 11:20:03 AM
golems work in blacraft, at least for me.
Title: Re: Blacraft
Post by: vh on September 23, 2012, 12:21:27 PM
smjjames unendore brovostuch and endore ethanthova i know wrong topic but you probably check this one more.
Title: Re: Blacraft
Post by: smjjames on September 23, 2012, 12:47:04 PM
smjjames unendore brovostuch and endore ethanthova i know wrong topic but you probably check this one more.

Okay.......
Title: Re: Blacraft
Post by: Desacabose on September 24, 2012, 11:24:17 AM
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features
Title: Re: Blacraft
Post by: smjjames on September 24, 2012, 11:53:14 AM
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.
Title: Re: Blacraft
Post by: Desacabose on September 24, 2012, 03:53:54 PM
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld
Title: Re: Blacraft
Post by: vh on September 24, 2012, 03:56:28 PM
yeah lets make everything lava pools with a few isolated tnt islands.

then give everyone levers and cobblestone to place it on.
Title: Re: Blacraft
Post by: Bla on September 24, 2012, 09:59:18 PM
Idk what type it would be, a temporary creative server could be a fun idea maybe. I could set up a poll to determine it when the update gets near.
Title: Re: Blacraft
Post by: Darvince on September 24, 2012, 10:12:19 PM
whee temporary creative
wait dammit that means that darserver will no longer be unique for a usforum server because it will creative.
Title: Re: Blacraft
Post by: smjjames on September 24, 2012, 11:56:35 PM
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld

I was just rolling with the suggestion you made.
Title: Re: Blacraft
Post by: Desacabose on September 25, 2012, 09:54:43 AM
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld

I was just rolling with the suggestion you made.

Scratch that in the Desert you could eat zombies and raid villages for carrots
Title: Re: Blacraft
Post by: smjjames on September 25, 2012, 10:52:49 AM
Again, I haven't messed around with the new superflat stuff, but I did see a video of someone doing a super flat world decay thing using TNT, leaf blocks and leaf decay. It was on the reddit tab in the magic launcher I think.
Title: Re: Blacraft
Post by: vh on September 25, 2012, 11:51:47 AM
....hey if anyone wants right after 1.4 comes out, or even one of the snapshots, i'll set up a leafspleef arena. (it'll have to be reset every 5 minutes and we'll have to join at the same time for it to work though)
Title: Re: Blacraft
Post by: Bla on September 25, 2012, 12:39:09 PM
Spleaf, kol, any changes to leaves in 1.4 or is it just because shears are faster than asdf?
Title: Re: Blacraft
Post by: smjjames on September 25, 2012, 12:47:17 PM
I don't think there were any changes to leaves in 1.4.
Title: Re: Blacraft
Post by: blotz on September 26, 2012, 09:57:31 AM
enchanting time

ALL are level 30.
Title: Re: Blacraft
Post by: blotz on September 26, 2012, 10:00:54 AM
I really really fail at enchanting fortune.
Title: Re: Blacraft
Post by: Bla on September 26, 2012, 10:11:44 AM
That would imply you had control over what enchantments the game picks at level 30. :P
Title: Re: Blacraft
Post by: blotz on September 27, 2012, 02:14:28 PM
ShadowlordKO and/or PhantomNinjah please remove the wheat farms and the wood plank structure in Bongatar.
Title: Re: Blacraft
Post by: blotz on September 28, 2012, 02:48:40 PM
Bong To Do list:

-make storage for potions and connect it with rails
-make 35k netherwart farm
-make sugar cane farm
-farm sugar cane farm
-trade paper-emerald-glowstone
-use glowstone to brew more potions
-make 'skyblock' but connecting to ground (protection from the new advanced mobs)
-make a Bong To Do list
-get more spider eye/make spider farm
Title: Re: Blacraft
Post by: Hellpotatoe on September 29, 2012, 02:33:48 AM
Hellpotatoe To Do list:

- Make storage for kakti and connect it with rails
- Make 35k KaktiFarm
- Farm KaktiFarm
- Finish KaktoCity
*Make this Buildings:
+ Expand Publik Storage
+ Make a Private Storage
+ Make Mobfarm
+ Make KaktoCity HoletoHell
+ Expand/Improve Port
+ MOAR
- Finish my small 15x15 quarry
- Help bong to make 'skyblock' but connecting to ground (protection from the new advanced mobs)
- Make a Hellpotatoe To Do list
- Make a 100x100 quarry
Title: Re: Blacraft
Post by: blotz on September 29, 2012, 04:59:46 AM
You dont really farm a cati farm, you wait for cati to grow and pop off.
Title: Re: Blacraft
Post by: Hellpotatoe on September 29, 2012, 05:00:23 AM
You dont really farm a cati farm, you wait for cati to grow and pop off.
And if i make one with pistons? :P
Title: Re: Blacraft
Post by: Bla on September 29, 2012, 05:24:44 AM
Wouldn't that be sort of pointless? :P

You should check Mudkipz's kaktofarm in Desertopia.
There's also one at Kaktolake which shows the principle, but is much smaller.
Title: Re: Blacraft
Post by: Hellpotatoe on September 29, 2012, 05:28:14 AM
Wouldn't that be sort of pointless? :P

You should check Mudkipz's kaktofarm in Desertopia.
There's also one at Kaktolake which shows the principle, but is much smaller.
No. Because Kakti.

Yes. But I'm without a computer.
Title: Re: Blacraft
Post by: Darvince on September 29, 2012, 09:23:18 AM
darvince to do list: move plaidania into vinelandar
Title: Re: Blacraft
Post by: Hellpotatoe on September 29, 2012, 01:44:24 PM
 Look at this.  (http://www.blockscape.com/)
Title: Re: Blacraft
Post by: Darvince on September 29, 2012, 01:59:43 PM
mmmmmmm voxel games
Title: Re: Blacraft
Post by: smjjames on September 29, 2012, 02:51:09 PM
Look at this.  (http://www.blockscape.com/)

Looks like minecraft with MUCH better graphics.
Title: Re: Blacraft
Post by: matty406 on September 29, 2012, 03:17:57 PM
Wow
dem voxels.
I now for a fact my computer is really sucky at handling lots of individual flora entities.
Title: Re: Blacraft
Post by: blotz on September 29, 2012, 08:40:53 PM
Look at this.  (http://www.blockscape.com/)

Looks like minecraft with MUCH better graphics.
Title: Re: Blacraft
Post by: vh on September 29, 2012, 08:44:47 PM
*connects to blacraft*
*you have been disconnected for idling more than 10 minutes*
>what i just joined 0.1 seconds ago
Title: Re: Blacraft
Post by: Darvince on September 29, 2012, 10:24:42 PM
you have been sniped by the blapis patrol
Title: Re: Blacraft
Post by: Bla on September 30, 2012, 01:11:25 AM
*connects to blacraft*
*you have been disconnected for idling more than 10 minutes*
>what i just joined 0.1 seconds ago
Uhh, what if you try again, still happens?
Title: Re: Blacraft
Post by: vh on September 30, 2012, 05:10:52 AM
i get in :P
Title: Re: Blacraft
Post by: Bla on September 30, 2012, 05:14:37 AM
You better. :P
Title: Re: Blacraft
Post by: vh on September 30, 2012, 05:16:12 AM
oh, is not getting in illegal too!
Title: Re: Blacraft
Post by: Bla on September 30, 2012, 05:17:39 AM
Yes. >:D

To guarantee the maximum amount of fun to our subjects, we do not allow people to not be online. That would leave fewer people to play with for the rest.
Title: Re: Blacraft
Post by: Hellpotatoe on September 30, 2012, 05:20:27 AM
Yes. >:D

To guarantee the maximum amount of fun to our subjects, we do not allow people to not be online. That would leave fewer people to play with for the rest.
But i'm without a computer D:
Title: Re: Blacraft
Post by: vh on September 30, 2012, 05:21:37 AM
use an ad hoc paper turing machine and hack a satellite dish to send signals back and forth to the server.
Title: Re: Blacraft
Post by: Bla on September 30, 2012, 05:22:45 AM
Connecting through proxy paper is illegal.
Title: Re: Blacraft
Post by: Bla on October 06, 2012, 09:42:22 AM
Yqt has joined the server.

We're online in case other people want to join.

Edit: Offline again.
Title: Re: Blacraft
Post by: Darvince on October 06, 2012, 12:03:12 PM
what
Title: Re: Blacraft
Post by: blotz on October 07, 2012, 05:53:58 AM
Quote from: MinecraftForums
The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!

oshi-
Title: Re: Blacraft
Post by: Bla on October 07, 2012, 06:22:03 AM
Darvince, do you still darspy on what used to be Vinelandar or can it become Yqtlands maybe?
Title: Re: Blacraft
Post by: Darvince on October 07, 2012, 10:19:00 AM
i spy on it i don't use it
unless i kill treees because they like to hide ponies
Title: Re: Blacraft
Post by: Bla on October 07, 2012, 10:19:58 AM
Ok. Yqt and you agreed to this it seems:

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uypfinal1.png)

And I have to merge
19:13 - yqt1001: Slateport + Avhrus = Slateport
19:13 - yqt1001: Motski + Yessei = Motski
19:13 - yqt1001: Ataki + Valva = Ataki
19:14 - yqt1001: Oceanport + Capital = Capital

Also people interested in largebiomes on Blacraft read this (http://blacraft.createaforum.com/blacraft-general/large-biomes/).

Also polysquid:
Title: Re: Blacraft
Post by: Bla on October 07, 2012, 12:54:17 PM
New world map: http://zoom.it/s9H8 (http://zoom.it/s9H8)

http://blacraft.createaforum.com/blacraft-general/land-division-thread/ (http://blacraft.createaforum.com/blacraft-general/land-division-thread/)
Title: Re: Blacraft
Post by: vh on October 07, 2012, 02:30:49 PM
blabla where is that polysquids
Title: Re: Blacraft
Post by: smjjames on October 07, 2012, 05:48:46 PM
I recognize fiahs skyscrapers, so thats either the rail tunnel to Spawntown or a different one.
Title: Re: Blacraft
Post by: Bla on October 07, 2012, 10:08:14 PM
Tunnel near the Fiahlands.
Title: Re: Blacraft
Post by: vh on October 08, 2012, 02:45:40 AM
meanwhile i road from desertopia to yqtland has appear.
Title: Re: Blacraft
Post by: Bla on October 08, 2012, 09:36:24 AM
Hellpotatoe, can we [I and Yqt] build a road through Kaktoquake to Yqt's regions?

Edit: New poll in the voting center:

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201210081834 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201210081834)
Title: Re: Blacraft
Post by: vh on October 08, 2012, 11:52:21 AM
KOLOK at poll
Title: Re: Blacraft
Post by: Hellpotatoe on October 08, 2012, 12:20:43 PM
Hellpotatoe, can we [I and Yqt] build a road through Kaktoquake to Yqt's regions?
Yes, can you make it pass on Kaktocity? :3
Title: Re: Blacraft
Post by: Bla on October 08, 2012, 12:27:20 PM
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees. What that what you thought of? Otherwise you can draw it on the map maybe?
Title: Re: Blacraft
Post by: Hellpotatoe on October 08, 2012, 12:30:20 PM
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees. What that what you thought of? Otherwise you can draw it on the map maybe?
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees.
This
Title: Re: Blacraft
Post by: vh on October 08, 2012, 12:30:40 PM
3 block falls do damage now this is new.
Title: Re: Blacraft
Post by: vh on October 08, 2012, 12:43:57 PM
3 block falls do damage now this is new.
Title: Re: Blacraft
Post by: blotz on October 08, 2012, 01:52:28 PM
Can spawners spawn ie. skellies on entities (ie. more skellies)

Sit: A spawner room is full of skeletons. Does the spawning algorithm let spawner spawn skeletons on entities (skeletons).
Title: Re: Blacraft
Post by: Bla on October 08, 2012, 10:08:49 PM
Kol McLenin's.
Title: Re: Blacraft
Post by: Darvince on October 08, 2012, 10:17:03 PM
McGorbachev, I want you to tear down this wall!
Title: Re: Blacraft
Post by: Bla on October 09, 2012, 11:48:16 AM
Found epic cave and set up a base at 1500 , 1000. Today's catch. Idk if I'll go back here but I think there are still cave systems to explore, at least a few hundred meters away the epicave continues with unexplored branches.

There's a desert village next to the epic cave btw, with sandstone buildings.
Title: Re: Blacraft
Post by: vh on October 09, 2012, 11:49:41 AM
kolok
Title: Re: Blacraft
Post by: FiahOwl on October 09, 2012, 03:32:36 PM

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Title: Re: Blacraft
Post by: Bla on October 09, 2012, 10:19:14 PM
But when we expand rails, we just place the new rails next to the old ones, not seperate lines. :)
Title: Re: Blacraft
Post by: Darvince on October 09, 2012, 10:28:43 PM
No, we exsande the rails. Duh.
Title: Re: Blacraft
Post by: FiahOwl on October 10, 2012, 04:26:17 AM

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Title: Re: Blacraft
Post by: Bla on October 10, 2012, 07:03:57 AM
Yes, but you know the rails in Spawntown I guess, and to Yukiland and such, instead of seperate tunnels we just expand the width of the old tunnels.

I have considered the idea of having multiple layers of rails, which seems cool, but so far it's not into law. There wouldn't be anything interesting about it if you only had like two lines anyway, there would have to be many for it to look cool I think.
Title: Re: Blacraft
Post by: smjjames on October 10, 2012, 07:16:45 AM
There's nothing wrong with planning for the future though....
Title: Re: Blacraft
Post by: Bla on October 10, 2012, 07:24:40 AM
Not at all, I'm just saying that in those plans he should remember how we expand existing rail tunnels, so he doesn't plan something and finds out it's against the law later.
Title: Re: Blacraft
Post by: vh on October 10, 2012, 12:42:02 PM
kol, finished 75000 block quarry finally
Title: Re: Blacraft
Post by: Bla on October 12, 2012, 09:38:23 AM
Kolgratulations.

This has been taken from collective storages to extend line 5 after the poll won with 3 votes against 0.
Title: Re: Blacraft
Post by: vh on October 12, 2012, 11:49:06 AM
when for rare materials, like diamond/gold, you should count fractions of a ingot and then take it when it goes up to 1.

also bla can you put my quarry into a municipality 'Meta Point'
Title: Re: Blacraft
Post by: Bla on October 12, 2012, 11:51:25 AM
Post on Blacraft forum land division thread otherwise I'll probably forget it.

I don't think it's necessary to count fractions and save those numbers. Diamonds are rare but one single diamond isn't that rare again, plus the numbers probably won't fit if you save numbers from previous polls.

Edit: I put a sugar farm below the ink farm because close to cargo and because kolyes.
Feel free to use, we need lots of sugar cane so we can make lots of paper so we can trade it for lots of emeralds so we can get lots of other stuffs. It's public.

The sugar cane occupies 32 rows, 24 meters long each, = 768 square meters, = 1536 (24 stacks) of sugar cane pr. harvest (if you pick up the sugar cane falling into the water and assuming it's all fully grown).

Silly pads would be useful between the sugar rows, 384 (6 stacks) will be needed.
Title: Re: Blacraft
Post by: vh on October 12, 2012, 03:20:17 PM
hey bla if you just put blocks or even halfslabs on top of the water then no lilipoo needed.
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 01:01:33 AM
But that would look ugly and walking would become more messy than with sillypads.
Title: Re: Blacraft
Post by: vh on October 13, 2012, 01:05:00 AM
kolok.

(i just don't think naval mines should be put in farms)
Title: Re: Blacraft
Post by: vh on October 13, 2012, 02:16:25 AM
bla where you goed :(
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 02:49:41 AM
Made Staturday Satistics, here they are for Spawntown.

I might come online again, I plan to play Blacraft a lot today, if I can find something to do.

Things I want to do:

Make very large birch farm. Possibly eastern Epicland at Cow Cliffs.
Make more sheep farms at Sheep Plains, blue sheeps are needed.
Gather sillypads for sugarfarms.

Also, I'm considering making some rules on collective storages. Would people accept if we were only allowed to store certain items in them? Currently I'm thinking all the items mentioned on the below chart plus wool.
Some of the other rare items we could maybe store in a way similar to the powertool library, where they're locked up but still publicly available on request, but where I don't have to spend my time graphing them every Saturday and where it's people's own duty to show how much is available.

Also, I'm considering a law which would make the means of production in UBSR public, (farms, factories), would that be ok? So if I need 9001 cacti I don't need to build my own cactus farm or ask Mudkipz, I can just go to his farm and gather them.
Of course, you could still have rules like replanting trees on tree farms or not killing sheep in sheep farms.
Title: Re: Blacraft
Post by: Darvince on October 13, 2012, 03:09:35 AM
can plaidanian chests not be included in these fancy chest rules
i'd rather that i have 50% rare materials in my private chest(s) and 50% in my publicly available chests except diamond with 75% in private chest
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 03:10:18 AM
As long as they aren't locked.
Title: Re: Blacraft
Post by: Darvince on October 13, 2012, 03:11:17 AM
Why would my private chest be not locked? I don't trust certain people enough.
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 03:12:39 AM
Because they're not meant to be entirely private if you're a part of UBSR unless it's temporary for something like a construction project.

If you need your stuff to be secure the chests should be considered collective storage property, so I can graph them and we can vote on how to spend them.
Title: Re: Blacraft
Post by: Darvince on October 13, 2012, 03:22:49 AM
ok then i declare darland to be the nation or w/e of himalia
inb4 must write the same insane amount of rules as usbr has

i just think that you'll vote all my stuff away to quontex, who has 2048 diamonds for some reason
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 03:32:42 AM
ok then i declare darland to be the nation or w/e of himalia
Ok, but remember you are no longer allowed to take items from chests in UBSR.
There's no point in us sharing our stuff with you when you won't share yours with us.

inb4 must write the same insane amount of rules as usbr has
You don't need to write any, and how is the amount of rules in UBSR "insane"?
The economic rules are fairly simple, we share all of our items with each other, and if you need some items locked up so you don't just lose them, they must still be under democratic control. That is the basic principle which is just written more specifically to avoid the possibility of it being interpreted in multiple ways.

i just think that you'll vote all my stuff away to quontex
Quontex isn't in UBSR, and polls are public, so you can vote against it, and if the poll is as ridiculous as me trying to take all the items you've worked on gathering away and giving them to some random person, you would assume that the majority would vote against it.
Idk if you've noticed, but so far our democratic management of collective storage contents has worked fine and nobody has abused it to exclude someone.

, who has 2048 diamonds for some reason
Where, also keep this in PM if you suspect people are cheating.
Title: Re: Blacraft
Post by: Darvince on October 13, 2012, 03:58:09 AM
i was jking it was a reference to when i used to think he was cheating because i noticed something like half a large chest filled with diamonds
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 05:27:12 AM
Kol just traded 1840 paper for 230 emeralds.
Title: Re: Blacraft
Post by: vh on October 13, 2012, 08:31:10 AM
just traded yqt1001 for 256 emeralds
Title: Re: Blacraft
Post by: FiahOwl on October 13, 2012, 09:33:21 AM

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Title: Re: Blacraft
Post by: smjjames on October 13, 2012, 09:49:15 AM
New world map: http://zoom.it/s9H8 (http://zoom.it/s9H8)

Oddly, it doesn't really show the canopies of the jungle trees in Oasis City, or maybe that's because they're almost the same color as the grass.
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 09:54:20 AM
The rendering program is outdated and can't show any blocks which were implemented after the update that increased the world height. It can't show any blocks above 128m either.
Title: Re: Blacraft
Post by: smjjames on October 13, 2012, 10:09:15 AM
3 block falls do damage now this is new.


Did a plugin get updated recently? I think this may be a bug of some kind, and I can confirm that I'm seeing this as well :P
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 10:11:45 AM
I don't see any reason to think it has anything to do with plugins. Have you tested in singleplayer or on another server that it's not just a Minecraft update?
Title: Re: Blacraft
Post by: smjjames on October 13, 2012, 10:47:18 AM
I don't see any reason to think it has anything to do with plugins. Have you tested in singleplayer or on another server that it's not just a Minecraft update?

I did a quick test in SP and it does seem to be MC itself.
Title: Re: Blacraft
Post by: Darvince on October 13, 2012, 12:45:34 PM
bla shud update his mapping software
Title: Re: Blacraft
Post by: Bla on October 13, 2012, 12:53:37 PM
bla shud update his mapping software
I have looked for updates to the mapping software many times, but the project seems to have been abandoned (Cartograph G) and I haven't been able to find any good new mapping software.

Also, I built a second, larger birch farm near Pine Hill.

Edit: Built a new cargo route, which I plan to extend to Pine Hill some time.
Title: Re: Blacraft
Post by: blotz on October 14, 2012, 05:28:20 AM
wut the smaller red dots?
Title: Re: Blacraft
Post by: Bla on October 14, 2012, 05:30:46 AM
They're stations. Spawntown Public Storage, Spawntown Forge, Spawntown Claying Grounds, Spawntown Dining Hall and Fort Kolkhoz.

So the infrastructure for brick production and wheat/bread transport should be complete.
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2012, 05:38:22 AM

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Title: Re: Blacraft
Post by: vh on October 14, 2012, 05:42:16 AM
i use fiahowl's face to get around, it gets a bit muddy.
Title: Re: Blacraft
Post by: blotz on October 14, 2012, 05:59:31 AM
cool. fort Kolkhoz looks extra cool from the map view.
Title: Re: Blacraft
Post by: Bla on October 14, 2012, 07:25:28 AM
I use above ground rails and my massive networks of wide roads
The cargo route is only on y=40 on the way to the forge, it goes up and it will become elevated rails outside Fort Kolkhoz.
Title: Re: Blacraft
Post by: vh on October 14, 2012, 09:39:55 AM
bla i was on my skyrail when the minecart suddenly moved horizontally 1 block while in a tunnel and i suffocated in sand. the items seemed to have dissapeared; could you respawn for me the 3 iron shovels, 1 half-used diamond pick, 1 bed, 1 stack + 52 bread, 1 wool, and clock for me? also 12 iron (i don't know if you can spawn half dead iron armor).
Title: Re: Blacraft
Post by: FiahOwl on October 14, 2012, 09:56:57 AM

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Title: Re: Blacraft
Post by: vh on October 14, 2012, 11:56:16 AM
davidjl123 is on

also food consumption seems increased; i went through a stack of bread in one hour of gameplay and i wasn't exploring or anything.
Title: Re: Blacraft
Post by: smjjames on October 14, 2012, 12:53:06 PM
Yeah, the bread doesn't last quite as long as it used to.
Title: Re: Blacraft
Post by: Bla on October 14, 2012, 12:57:17 PM
[Citation needed]

When did the change happen and what evidence do you have. I think we make a lot of speculation about things which just seem different but we haven't actually measured or looked up, and blame them on random things we might associate with it like updates or plugins. It annoys me a bit. :P It just doesn't seem like a rational way of dealing with things.

I won't try to solve a problem or bug if there's no evidence showing that there even is any change, not that you called this a bug or asked me to fix it or anything. I just mean in general more Scientific method would amuse the kolkats.
Title: Re: Blacraft
Post by: vh on October 14, 2012, 12:59:54 PM
bla why are you still awake! its way past your bed time.
Title: Re: Blacraft
Post by: vh on October 14, 2012, 01:01:47 PM
also i would test that blaidea, but how do i compare the previous fooding to the current fooding because i can't measure the previous fooding amount unless we go back in time! and kill hitler! in 1946!
Title: Re: Blacraft
Post by: Bla on October 14, 2012, 01:03:16 PM
Kol. I know you can't test it. Well there's a thing called MCNostalgia or something where you can download older versions of MC, so you could do it using that.
But my point is just, that to claim food useage has increased, you will need to test or compare it, whether it's possible or not.
Title: Re: Blacraft
Post by: vh on October 14, 2012, 01:08:38 PM
btw does bukkit patch and change itself between minecraft versions
Title: Re: Blacraft
Post by: Bla on October 15, 2012, 02:32:31 AM
Holykolwut
Title: Re: Blacraft
Post by: Hellpotatoe on October 15, 2012, 04:24:02 AM
Holykolwut
Villagerception? kol
Title: Re: Blacraft
Post by: vh on October 15, 2012, 11:45:06 AM
it's called vertical tunneling.

bla install some iron trapdoors or they'll drill a hole out of your roof and escape.
Title: Re: Blacraft
Post by: Bla on October 16, 2012, 09:36:19 AM
Cargo rails from Spawntown to Pine Hill kolpleted! :)

And the cactus storage is also kolpleted.
Please do not place blocks next to the storage.
Title: Re: Blacraft
Post by: smjjames on October 16, 2012, 10:30:58 AM
Please do not place blocks next to the storage.

*enderman randomly places block next to storage*

CACTUSGEDDON!
Title: Re: Blacraft
Post by: vh on October 16, 2012, 12:29:21 PM
kolkute
Title: Re: Blacraft
Post by: Darvince on October 16, 2012, 04:08:38 PM
/me coats the storage with blocks
Title: Re: Blacraft
Post by: Hellpotatoe on October 17, 2012, 02:57:48 AM
Cargo rails from Spawntown to Pine Hill kolpleted! :)

And the cactus storage is also kolpleted.
Please do not place blocks next to the storage.
This, this is beautyfull kaktifull!  :'(
Title: Re: Blacraft
Post by: blotz on October 17, 2012, 04:26:14 AM
bla how long does it take to grow to 2 tall?
Title: Re: Blacraft
Post by: Bla on October 17, 2012, 04:44:13 AM
The amount of time it takes for you to fill the storage with cactus.

I challenge Mudkipz.
Title: Re: Blacraft
Post by: vh on October 17, 2012, 12:56:26 PM
kol, the the cactus farm would have to have as many cactus plants as the storage has storage spaces.
Title: Re: Blacraft
Post by: Bla on October 19, 2012, 07:52:12 AM
Is this dirt intentional, Matty?

Also Matolony seems to be suffering from an acute outbreak of severe awesomeness.
Title: Re: Blacraft
Post by: vh on October 19, 2012, 11:52:14 AM
kolkute
Title: Re: Blacraft
Post by: Bla on October 19, 2012, 12:27:34 PM
Hmm, what if we made a sugar gulag where we had a gigantic village and persistently killed all those who didn't trade paper surrounded by a gigantic sugar farm?
We could get a lot of emeralds...
Title: Re: Blacraft
Post by: Hellpotatoe on October 19, 2012, 03:12:19 PM
Hmm, what if we made a sugar gulag where we had a gigantic village and persistently killed all those who didn't trade paper surrounded by a gigantic sugar farm?
We could get a lot of emeralds...
This is blapitalism?  >:(
Title: Re: Blacraft
Post by: vh on October 19, 2012, 03:20:11 PM
if you had 20 chest carts
=about 35000 items
then it takes 10 minutes to travel from farm to town and back
=0.0017 seconds per item of transport
farm rate assuming sprinting rate and 80% pick up rate
=0.0744 seconds per sugarcane to farm
so it takes almost 50 times more effort to farm sugarcane and transport it, i don't think building the farm next to villiage is necesssary

but keeping all the paper people will be less easy.
Title: Re: Blacraft
Post by: Bla on October 20, 2012, 04:25:36 AM
Spawntown Collective Storage.

It looks like I should focus more on gathering iron and mining, and ignore the coal some more.
Title: Re: Blacraft
Post by: vh on October 20, 2012, 08:00:43 PM
i would use coal to smelt too, so keep mining it? also i finished 2/4 slopes of the quarry so far (cutting them at a slant so they don't look like cliffs).
Title: Re: Blacraft
Post by: Bla on October 21, 2012, 04:31:15 AM
The problem is that coal ristricts how much iron and other things I can mine when splunking. It takes a lot of inv space. Although I usually do smelt the iron into blocks now.
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 05:56:32 AM
uhh, do you want to smelt some coal ore? (i mined some with my silky)
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 11:43:53 AM
someone picked up my stuff?
this is exatly why i dont spelunk
and why i make potions.
Title: Re: Blacraft
Post by: Bla on October 21, 2012, 12:19:48 PM
It is in a chest on the land by the lake near where you died.
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2012, 12:53:05 PM

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Title: Re: Blacraft
Post by: matty406 on October 21, 2012, 01:51:40 PM
Fiah is a voyeur.
that is all
Title: Re: Blacraft
Post by: vh on October 21, 2012, 02:03:01 PM
bla why is the tnt disable/can you reenable
Title: Re: Blacraft
Post by: vh on October 21, 2012, 02:55:54 PM
mass driver complete!
Title: Re: Blacraft
Post by: FiahOwl on October 21, 2012, 03:49:51 PM

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Title: Re: Blacraft
Post by: Yqt1001 on October 21, 2012, 03:51:51 PM
The amount of time that stuff despawns after death really needs to be changed. It's usually 5 minutes or so iirc (but the chunk shouldn't have been loaded the whole time anyways). I died again at the blue ink factory and respawned in Aahrus. Last time this happened I lost everything, however this time I decided to be much much quicker, timing at about 3 minutes. When I got there I had lost essentially everything...thankfully this time I was traveling light and the only thing that I noticed missing was some wood, 50 iron, a clock, a map of my region, a couple tools and a boat. Most of which I am ok replacing.

So, tomorrow Bla I am bugging you at maybe getting my enchanted sword and bow back...
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 04:03:26 PM
its ten mins

OMGOMG yqt first *real* post on the forums.
Title: Re: Blacraft
Post by: vh on October 21, 2012, 04:10:29 PM
its ten mins

OMGOMG yqt first *real* post on the forums.

source?
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 04:20:36 PM
Bla.
Title: Re: Blacraft
Post by: Darvince on October 21, 2012, 04:33:23 PM
or bla, you could get that plugin that creates a chest where you died that despawns after 40 mins and drops your stuff
Title: Re: Blacraft
Post by: atomic7732 on October 21, 2012, 04:48:12 PM
What if you died in lava?
Title: Re: Blacraft
Post by: Darvince on October 21, 2012, 04:48:30 PM
chests don't burn
Title: Re: Blacraft
Post by: smjjames on October 21, 2012, 04:52:51 PM
i demand we put an end to this global warming shit, it's getting out of hand and before long my city will become New Atlantis

Lol

or bla, you could get that plugin that creates a chest where you died that despawns after 40 mins and drops your stuff

Maybe do a bit of research first and see what plugins that help with preserving the stuff that gets dropped when you die? Theres many out there.

Also, the Halloween release is due out tomorrow maybe? I should get back into Blacraft, heh.
Title: Re: Blacraft
Post by: smjjames on October 21, 2012, 04:53:51 PM
[quote a
chests don't burn
uthor=atomic7732 link=topic=2724.msg85156#msg85156 date=1350863292]
What if you died in lava?
[/quote]

Or maybe the chest will end up under the lava? As I said a moment ago, see what plugins are out there.

Although maybe I'll take a look over at the Bukkit site and see what plugins of that type there are.
Title: Re: Blacraft
Post by: Yqt1001 on October 21, 2012, 05:02:37 PM
Also, the Halloween release is due out tomorrow maybe? I should get back into Blacraft, heh.

1.4 comes out on wednesday.
Title: Re: Blacraft
Post by: vh on October 21, 2012, 05:08:57 PM
yqtflies
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 05:10:34 PM
what about me?
Title: Re: Blacraft
Post by: smjjames on October 21, 2012, 05:19:32 PM
Also, the Halloween release is due out tomorrow maybe? I should get back into Blacraft, heh.

1.4 comes out on wednesday.

I thought it was slated to come out a bit before halloween, but I guess plans changed.

Anyways, looked around and found three possibilities:

http://dev.bukkit.org/server-mods/deathcontrol/ (http://dev.bukkit.org/server-mods/deathcontrol/)

http://dev.bukkit.org/server-mods/deathchests/ (http://dev.bukkit.org/server-mods/deathchests/) (Maybe this one is what Darv was referring to)

http://dev.bukkit.org/server-mods/deathchest/ (http://dev.bukkit.org/server-mods/deathchest/) (Similar to the above one)

Anyways, the despawn timer for your stuff only starts when you're within a certain range (not sure if you have to be within the chunk containing the items or within chunk loading distance), once you move out of the area, the timer resets.
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 05:23:50 PM
it's the loaded chunks
Title: Re: Blacraft
Post by: vh on October 21, 2012, 05:24:49 PM
meh i don't really like deathchests nonlegit.
Title: Re: Blacraft
Post by: Darvince on October 21, 2012, 05:54:15 PM
you'll like it when you die with 60+ diamonds on you
and anyway the chest would despawn after about 30 minutes
Title: Re: Blacraft
Post by: blotz on October 21, 2012, 05:55:17 PM
Quontex
Title: Re: Blacraft
Post by: smjjames on October 21, 2012, 06:04:13 PM
Quontex
What about Quontex?

Well, lets see what Bla thinks of them.

Also, theres this one: http://dev.bukkit.org/server-mods/selectivedeathdrops/ (http://dev.bukkit.org/server-mods/selectivedeathdrops/) which sounds like a simpler version of Death Control without the extra stuff, however, it's really new.

Edit: Messed up the quote.
Title: Re: Blacraft
Post by: vh on October 21, 2012, 06:17:42 PM
you'll like it when you die with 60+ diamonds on you
and anyway the chest would despawn after about 30 minutes
yes but if you die in canada, you die in real life. (http://xkcd.com/180/)
Title: Re: Blacraft
Post by: Yqt1001 on October 21, 2012, 07:41:40 PM
it's the loaded chunks

Clearly not working as planned then.  :P

No way Blue Bay is loaded when I'm alone on the server nearly 1300 blocks away from it. Even at the most liberal estimate I found that the closest you have to be to a chunk to get it to load is 270 blocks.
Title: Re: Blacraft
Post by: Darvince on October 21, 2012, 08:27:01 PM
no, chunks around spawn are always loaded.
Title: Re: Blacraft
Post by: smjjames on October 21, 2012, 08:52:48 PM
The spawn point was moved back into Spawntown, so I don't know if the ink factory is close enough to be within 250 blocks of the spawnpoint.

Also, yqt, are you dying because of falling off ledges? Press shift to keep yourself from falling off (sorry if you already know this, I don't know how much experience you have with minecraft).
Title: Re: Blacraft
Post by: Bla on October 21, 2012, 10:19:37 PM
I've been considering something like Tombstone as well. Maybe. We could probably set up a poll or something.
Title: Re: Blacraft
Post by: Yqt1001 on October 22, 2012, 10:46:39 AM
Also, yqt, are you dying because of falling off ledges? Press shift to keep yourself from falling off (sorry if you already know this, I don't know how much experience you have with minecraft).

I dunno how it happened, but I somehow managed to jump over a fence and fall into a big hole. Of course I did not mean to do this, and I was certain that the fence would stop me from falling.
Title: Re: Blacraft
Post by: blotz on October 22, 2012, 01:04:16 PM
I've been considering something like Tombstone as well. Maybe. We could probably set up a poll or something.

like in AE??
Title: Re: Blacraft
Post by: Bla on October 22, 2012, 09:58:34 PM
What does it have to do with AE?
Title: Re: Blacraft
Post by: FiahOwl on October 23, 2012, 03:15:52 AM

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Title: Re: Blacraft
Post by: blotz on October 23, 2012, 01:09:43 PM
like the person who occ'ed kip right?
Title: Re: Blacraft
Post by: Bla on October 23, 2012, 10:16:46 PM
Oh... [AnBu] Tombstone...
Title: Re: Blacraft
Post by: smjjames on October 23, 2012, 10:34:53 PM
What's [AnBu] Tombstone?
Title: Re: Blacraft
Post by: Darvince on October 23, 2012, 10:41:52 PM
ae player that poo'd on [BLA] in the past
Title: Re: Blacraft
Post by: Yqt1001 on October 24, 2012, 05:21:11 AM
Minecraft 1.4 was moved to tomorrow. They are calling it Minecraft 1.4.1 now.
Title: Re: Blacraft
Post by: Bla on October 25, 2012, 11:04:26 AM
So 1.4.2 is out... But I don't think Bukkit is yet.

I tested if the landscape is chunky between 1.3 and 1.4. It doesn't seem to be the case, so I guess there won't be any large biomes this time.

But I probably should still get the map cropped and fixed in some ways.
Title: Re: Blacraft
Post by: vh on October 25, 2012, 11:46:00 AM
meanwhile will blacraft keep on running on 1.3?
Title: Re: Blacraft
Post by: Bla on October 25, 2012, 11:48:03 AM
Until I download the map to edit it, yes.
Title: Re: Blacraft
Post by: blotz on October 25, 2012, 01:12:33 PM
ok. wait, so are you changing it to large biomes?
is it even possible to change it if you already made the world?

also, if you (Bla) are feeling very very bored. like very very bored, then maybe
Stackable Items? (http://dev.bukkit.org/server-mods/stackableitems/)
Title: Re: Blacraft
Post by: Bla on October 27, 2012, 11:02:12 AM
Temporary 1.4.2 map set up.

It's not creative though.
Title: Re: Blacraft
Post by: Darvince on October 27, 2012, 11:03:25 AM
you are a pretentious creative asshole
Title: Re: Blacraft
Post by: smjjames on October 27, 2012, 01:23:23 PM
Hey Bla, might want to restart the server to make sure the villager AI is working right. Had to kill a few using gravel (had no choice).
Title: Re: Blacraft
Post by: blotz on October 27, 2012, 02:33:52 PM
what about lava?
Title: Re: Blacraft
Post by: smjjames on October 27, 2012, 02:46:30 PM
Looks like the villagers got killed off due to zombie sieges.

Also, one thing to note is that currently, flowerpots cause problems with the testificate pathing in that they can't path around it. It can be used to ones advantage, but it can prevent a villager from going to a door if there is a flowerpot on both sides of it. When going at it from the side at least.
Title: Re: Blacraft
Post by: blotz on October 27, 2012, 03:00:56 PM
.report bug
Title: Re: Blacraft
Post by: Yqt1001 on October 27, 2012, 07:01:23 PM
Bukkit for 1.4.2 should be out soon according to a tweet. So that temporary map didn't last long I guess. :P Did get one epic cave out of it.

(http://i291.photobucket.com/albums/ll316/un1_2008/Website%20Related%20and%20Random%20Images/whathtecave.png)

Anyways, I was looking at some ender farm designs and looked to find out about strongholds in blacraft, as it is in blacraft where I think it would be the most useful. Found out that Fiah drew some crude maps that pointed to a possible stronghold directly in territory I acquired a while back (either in North Kaministiquia or Mauritius).

However this started a huge debate about the end. Sorta confused as to what happened, and what I can do with the possible stronghold under my own territory.
Title: Re: Blacraft
Post by: FiahOwl on October 27, 2012, 07:02:50 PM

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Title: Re: Blacraft
Post by: Yqt1001 on October 27, 2012, 07:17:34 PM
Yqt we wait; when we organize a proper expedition we go into the strongold

I'm ok with waiting, I'm not ready to fight the ender dragon by myself. I'm just concerned over my sovereignty on the stronghold.

(http://i291.photobucket.com/albums/ll316/un1_2008/Website%20Related%20and%20Random%20Images/possiblestronghold.png)

Map you drew ^ would be nice if you told us the exact location of the third stronghold though

(http://i291.photobucket.com/albums/ll316/un1_2008/Website%20Related%20and%20Random%20Images/possiblestrongholdlocation.png)

Official map centered on the possible location that you marked. Ironically ended up being in the region I named after myself. XD
Title: Re: Blacraft
Post by: FiahOwl on October 27, 2012, 07:19:07 PM

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Title: Re: Blacraft
Post by: Yqt1001 on October 27, 2012, 07:32:22 PM
Heh. Maybe we can mount a digging exploration

That sounds cool. Would be a good excuse to turn mauritius from a random settlement into a city. "Site of a stronghold"
Title: Re: Blacraft
Post by: smjjames on October 27, 2012, 08:21:43 PM
Bukkit for 1.4.2 should be out soon according to a tweet. So that temporary map didn't last long I guess. :P Did get one epic cave out of it.

Cool. Plus that village died out due to zombie sieges plus the fact that they weren't breeding (and plus some apparent pathing issues and/or dumb villager AI). Given that the zombies can now infect villagers, we'll have to set up anti-zombie measures in Blacraft.

Yqt we wait; when we organize a proper expedition we go into the strongold

I'm ok with waiting, I'm not ready to fight the ender dragon by myself. I'm just concerned over my sovereignty on the stronghold.

Well, the stronghold should at least be accessable for everybody, but you'll still have soverignity over the area,
Title: Re: Blacraft
Post by: Yqt1001 on October 27, 2012, 08:43:36 PM
Well, the stronghold should at least be accessable for everybody, but you'll still have soverignity over the area,

Of course, I'm happy to allow people to use it. I'm just not sure as bla mentioned stuff about deleting the chunks, moving strongholds and stuff like that since most of them were found by using the seed. I'm taking this as an opportunity to over develop the region, and I will be  sad if it gets moved. :'(
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 02:36:17 AM
Whatever, I don't really care about the strongholds anymore, they can stay in place. As long as we plan the expedition before going in and people don't start changing the strongholds without agreements first.
Idk what I could even do to make people have to find them legitly now and since people keep posting the maps, whatever.
Title: Re: Blacraft
Post by: FiahOwl on October 28, 2012, 04:21:13 AM

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Title: Re: Blacraft
Post by: blotz on October 28, 2012, 04:23:32 AM
or maybe we should pretend that one is not there and go look for another one.

Edit: and what? the strongholds are in triangles?
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 04:36:26 AM
The problem with pretending things is just that it doesn't make them true so it doesn't solve any problems, it ignores them. :P

I increased view distance (number of chunks you load in each direction) from 7 to 10 and set max build height from 256 to 512, so you can try that out if you want.
Didn't set it to creative mode but if you want it I can do that.
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 06:45:55 AM
Setting the temporary map up as creative would be cool.
Title: Re: Blacraft
Post by: FiahOwl on October 28, 2012, 07:10:20 AM

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Title: Re: Blacraft
Post by: vh on October 28, 2012, 07:12:00 AM
The problem with pretending things is just that it doesn't make them true so it doesn't solve any problems, it ignores them. :P

I increased view distance (number of chunks you load in each direction) from 7 to 10 and set max build height from 256 to 512, so you can try that out if you want.
Didn't set it to creative mode but if you want it I can do that.

bla will blacraft 1.4 hav 512 buildheight?
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 07:21:04 AM
yes. good, i can make big skyblock
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 10:05:03 AM
Idk, the only way to see what the server and the lag can accept is to test it.
Title: Re: Blacraft
Post by: Yqt1001 on October 28, 2012, 10:11:25 AM
Idk, the only way to see what the server and the lag can accept is to test it.

The lag got much worse in 1.4.2 than it was in 1.3.2. At least with redstone. I made a simple circuit (http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/ttdlaunchrscircuit.png) and after 30 minutes or so of having that chunk loaded my fps drops from 100 fps to 2 fps with almost no warning.

Anyways, pending if bukkit is out sometime soon, I'd like to get an expedition for the stronghold under golfe de yqt sometime next weekend?
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 10:21:25 AM
is that a question?
Title: Re: Blacraft
Post by: Yqt1001 on October 28, 2012, 10:22:26 AM
is that a question?


I dunno, is anyone interested?
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 10:30:22 AM
Idk, the only way to see what the server and the lag can accept is to test it.

The lag got much worse in 1.4.2 than it was in 1.3.2. At least with redstone. I made a simple circuit (http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/ttdlaunchrscircuit.png) and after 30 minutes or so of having that chunk loaded my fps drops from 100 fps to 2 fps with almost no warning.

Anyways, pending if bukkit is out sometime soon, I'd like to get an expedition for the stronghold under golfe de yqt sometime next weekend?

The instant teleportation and the ability for entities (mobs and items, tested myself in SP) to go through portals causes a great deal of lag and produces lagspikes, I'm not sure what that would do to the server.

As for the stronghold expedition, sure.
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 10:33:57 AM
ok.

give me the coords of the place we are gonna meet.
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 10:36:12 AM
Maybe we could wait with actually summoning the ender dragon until some vacation so more people are able to join?
Title: Re: Blacraft
Post by: Yqt1001 on October 28, 2012, 10:38:44 AM
Maybe we could wait with actually summoning the ender dragon until some vacation so more people are able to join?

I believe that we must first find the stronghold. :P

Not sure though, when's the next big vacation for everybody? Mine isn't until March (going away for Christmas).
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 10:40:17 AM
Well then I guess yes next summer vacation kol. :I

Ok whatever. As long as I join the expedition to kill the ender dragon. :P

But I do like the idea of setting some day far in the future where everyone who wants can join. Even though there are only 8 slots so again...
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 10:40:57 AM
like just exploring the place, not actually going into the END.

because i have to convince Bla to install stackable items for potions and make a lot of potions. (like inviibiliity)
i wonder if invisibility works for boss mobs.s

i have one spring break and winter break, but have to ask parents if i have vacation.


wtf, ninjahed by 2 post.
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 10:41:46 AM
You can explore all you want, just wanted to make sure you didn't go into The End and kill the ender dragon. :P
Title: Re: Blacraft
Post by: Yqt1001 on October 28, 2012, 10:42:30 AM
I think we should just do a quick mission for finding the stronghold this weekend or next weekend. Maybe the ender dragon on the American thanksgiving? It's not a holiday for me, but I know I won't be busy that weekend.
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 10:43:20 AM
nah. too soon.

Bla is hard to convince.
Title: Re: Blacraft
Post by: Darvince on October 28, 2012, 10:46:54 AM
ok bla how about octember 42, 21778334
that's a nice long time away
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 10:47:28 AM
My entire next month is always mentally booked with things I need to do. :I

Idk if I'll be busy on that date yet, Darvince.
Title: Re: Blacraft
Post by: Yqt1001 on October 28, 2012, 10:50:05 AM
Well if you guys are going to be so indecisive I might as well find the stronghold and pick a random weekend for the slaying of the ender dragon. :P

Though I'd like to have some other people to help me find the stronghold.  :-\
Title: Re: Blacraft
Post by: FiahOwl on October 28, 2012, 01:17:13 PM

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Title: Re: Blacraft
Post by: matty406 on October 28, 2012, 01:24:08 PM
I don't know if anyone else has, they probably have, but I have an anvil set up in the temporary world.
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 01:25:54 PM
I'll *hnng* maybe possibly *hnng* join *hnng* assuming *hnng* I have not too much homework *hnng* or Unity List meetings *hnng* or Socialist Youth Front activities *hnng* and that I don't work on some project *hnng* and I don't spend the time cycling or exercising *hnng* and/or listening to red music *hnng* and nobody makes me play some other game *hnng* and I don't play Star Ruler *hnng* and don't drift aimlessly around the internet *hnng* or waste my time doing nothing or daydreaming or gaydreaming THEN MAYBE POSSIBLY I can... I guess...

Disclaimer: Nothing is guaranteed in the above text.
Title: Re: Blacraft
Post by: matty406 on October 28, 2012, 01:30:33 PM
Bla are you okay do you need a doctor or somethnnnng
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 01:31:41 PM
Kol yes I am ok, I wouldn't have time to do that. jk
Title: Re: Blacraft
Post by: Naru523 on October 28, 2012, 01:33:40 PM
take him to the capitalist hospitbla
Title: Re: Blacraft
Post by: vh on October 28, 2012, 01:44:28 PM
kol i played star ruler before.
Title: Re: Blacraft
Post by: Naru523 on October 28, 2012, 01:49:21 PM
so i was exploring caves in blacraft right an  d tH EN THI S COM ES UP
Title: Re: Blacraft
Post by: Darvince on October 28, 2012, 02:12:47 PM
wut is
Title: Re: Blacraft
Post by: Hellpotatoe on October 28, 2012, 02:16:11 PM
wut is
SPODER JOKEY!!11!1!
Title: Re: Blacraft
Post by: matty406 on October 28, 2012, 06:21:35 PM
What.
So I get back to the village after dying to witness this atrocity.
What happened here? Big bits of buildings missing, no creeper craters (Except for the ones made be creepers who found me after I respawned).
Title: Re: Blacraft
Post by: FiahOwl on October 28, 2012, 06:30:46 PM

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Title: Re: Blacraft
Post by: Darvince on October 28, 2012, 06:57:06 PM
i was not on today at all
Title: Re: Blacraft
Post by: Naru523 on October 28, 2012, 07:02:06 PM
yes because blaming people randomly is a good thing
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 07:05:12 PM
What.
So I get back to the village after dying to witness this atrocity.
What happened here? Big bits of buildings missing, no creeper craters (Except for the ones made be creepers who found me after I respawned).

What the heck happened?

It wasn't me, haven't been on all day and I wouldn't wreck my house.
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 07:07:16 PM
Also, theres some stuff missing from the chest, among others, 6 diamonds....... >:(
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 07:11:15 PM
wtf. my building better not be destroyed. i got 2 stacks of pine wood and 4 stacks of dirt, and 1 stask of seeds. -_-
checking now
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 07:35:39 PM
Bong found the gold sword that yqt had mounted and it was in Fiahs chest, but Fiah said that he didn't have any tools in there.

Also Bong apparently decided to secure the chest by putting a wood block over it *shrug*

I suspect Quontex.....

This kind of thing would be a great time to have logblock or something :P
Title: Re: Blacraft
Post by: matty406 on October 28, 2012, 07:59:25 PM
Colonel mustard in the conservatory with the candlestick.
Title: Re: Blacraft
Post by: blotz on October 28, 2012, 08:01:29 PM
Bla check the last time Quontex logged on thx. (console)

Smj you can just mine the wood and it will work.
Title: Re: Blacraft
Post by: Darvince on October 28, 2012, 08:09:46 PM
no put columns of 100 block tall obsidian over every single chest
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 08:12:25 PM
Smj you can just mine the wood and it will work.

I know, I was just saying that it was you that did it, that's all.

Bla check the last time Quontex logged on thx. (console)

Or anybody else. Although I don't know if Matty had been on for a while, died, then respawned or if he had died, respawned, logged off and later logged in. Not saying that he did it, just trying to get clarification on what he said on the previous page, timeline wise.
Title: Re: Blacraft
Post by: Bla on October 28, 2012, 11:18:08 PM
.....Stop blaming random people..... That's unfair when you have nothing to base it on. If you suspect someone, at least send me a PM.

Also it's vanilla, I don't have any logging plugins for that. So I can't find out in any case.
Title: Re: Blacraft
Post by: smjjames on October 28, 2012, 11:20:30 PM
Can't you see who was online? Not sure if that's a vanilla capability or not.
Title: Re: Blacraft
Post by: Darvince on October 28, 2012, 11:26:26 PM
Bla, the console records when people log on and log off.
Title: Re: Blacraft
Post by: Yqt1001 on October 29, 2012, 05:24:47 AM
This is probably a good reason why you never have everyone living at, or near spawn. :P

Conclusion: Bla needs to get the old blacraft up sooner, he will have to sacrifice some time to cropping the map!
Title: Re: Blacraft
Post by: vh on October 29, 2012, 05:37:02 AM
this is what i think we should do for all pre-bukkit update blacrafts: leave the current world map on and let everyone grief and explode stuff.
Title: Re: Blacraft
Post by: FiahOwl on October 29, 2012, 06:04:05 AM

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Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 06:44:12 AM
this is what i think we should do for all pre-bukkit update blacrafts: leave the current world map on and let everyone grief and explode stuff.

In creative mode of course.
Title: Re: Blacraft
Post by: FiahOwl on October 29, 2012, 06:48:49 AM

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Title: Re: Blacraft
Post by: vh on October 29, 2012, 06:51:49 AM
no not in creative.
Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 06:54:38 AM
no not in creative.

Not everybody has tons of TNT lying around or tons of gunpowder.
Title: Re: Blacraft
Post by: vh on October 29, 2012, 06:57:21 AM
creative mode: lets everyone explore caves and stuff.
Title: Re: Blacraft
Post by: matty406 on October 29, 2012, 06:59:18 AM
all I can think of is bugged Endermen in the snapshot release.
Also note that the windowpanes which are easy to break, have been left alone, if a person were randomly breaking blocks a windowpane would be one of the easiest things to go. Most of the damage has happened to wooden parts of structures.

A possibility could be, that mobs on fire are now able to alight wood and other flammable blocks.
But that doesn't explain the missing anvil.
Title: Re: Blacraft
Post by: vh on October 29, 2012, 07:01:37 AM
did anyone make a nether portal? can't mobs get through them now?
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 07:05:33 AM
en o
Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 07:19:20 AM
all I can think of is bugged Endermen in the snapshot release.
Also note that the windowpanes which are easy to break, have been left alone, if a person were randomly breaking blocks a windowpane would be one of the easiest things to go. Most of the damage has happened to wooden parts of structures.

A possibility could be, that mobs on fire are now able to alight wood and other flammable blocks.
But that doesn't explain the missing anvil.

OR the missing diamonds and stuff that was taken from other peoples chests.

For the mobs on fire, I can test that in SP.

Edit: Just tested and nope, mobs on fire don't set flammable things on fire.
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 08:11:58 AM
Blaze and Ghast
fireball shotting
Title: Re: Blacraft
Post by: matty406 on October 29, 2012, 08:13:02 AM
Yes ^
I still suspect some kind of fire damage.
Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 08:16:31 AM
Well, matty was asking specifically about mobs on fire, not blazes or ghasts, and nobody has made a portal AFAIK.
Title: Re: Blacraft
Post by: Bla on October 29, 2012, 08:50:39 AM
Creative mode enabled.

Conclusion: Bla needs to get the old blacraft up sooner, he will have to sacrifice some time to cropping the map!
WHAT ME WHAT no no, Bukkit 1.4 isn't even out yet anyway there's no reason why I would spend my time on that yet. :P
I'm busy with... with... uhh...
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 08:56:24 AM
wee
Title: Re: Blacraft
Post by: matty406 on October 29, 2012, 11:03:26 AM
I for one welcome our new Rarity overlord.
Title: Re: Blacraft
Post by: Bla on October 29, 2012, 11:31:45 AM
Kolnicce
Title: Re: Blacraft
Post by: Darvince on October 29, 2012, 11:57:04 AM
kol blatty
Title: Re: Blacraft
Post by: Bla on October 29, 2012, 12:04:33 PM
Downloaded the newest MCEdit. Tried to edit world. Crashed twice while editing.

Grr.

Excuse get.
Title: Re: Blacraft
Post by: Yqt1001 on October 29, 2012, 02:59:17 PM
Me and smjjames may or may not have defeated the ender dragon in the temp server.

(http://i291.photobucket.com/albums/ll316/un1_2008/Website%20Related%20and%20Random%20Images/dragonegg.png)

It makes a nice item in an item frame!
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 03:09:10 PM
that's an enderman egg
and you have another one in ur hot bar
yqt im not that dumb.
Title: Re: Blacraft
Post by: Yqt1001 on October 29, 2012, 03:15:54 PM
that's an enderman egg
and you have another one in ur hot bar
yqt im not that dumb.

It's a dragon egg.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/dragonegg2.png)
Title: Re: Blacraft
Post by: Hellpotatoe on October 29, 2012, 03:37:10 PM
that's an enderman egg
and you have another one in ur hot bar
yqt im not that dumb.

It's a dragon egg.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/dragonegg2.png)
./give? :P
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 03:53:39 PM
okok but still you didnt kill it.
Title: Re: Blacraft
Post by: Darvince on October 29, 2012, 04:03:17 PM
/spawnmob enderdragon 100
/butcher
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 04:13:44 PM
this is vanilla no pulgins darv
Title: Re: Blacraft
Post by: vh on October 29, 2012, 04:22:55 PM
blacraftian ignition facility
Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 04:27:05 PM
okok but still you didnt kill it.

You have to kill it in order to get the egg anyway.
Title: Re: Blacraft
Post by: blotz on October 29, 2012, 05:05:05 PM
/give?
Title: Re: Blacraft
Post by: smjjames on October 29, 2012, 05:13:34 PM
I don't have it, yqt does :P
Title: Re: Blacraft
Post by: smjjames on October 30, 2012, 03:12:02 PM
Hey Bla, Fiah still needs to get set as creative mode. I don't know why you have to set it for everybody.
Title: Re: Blacraft
Post by: matty406 on October 30, 2012, 03:42:35 PM
Would you be able to put the world file up somewhere to download, becuase I wouldn't mind continuing a large project after the worlds are switched back.
Title: Re: Blacraft
Post by: Bla on October 30, 2012, 11:32:43 PM
I will, Matty.

If I'm online Fiah can PM me, then I'll come on Blacraft and give him creative mode.
Title: Re: Blacraft
Post by: Yqt1001 on October 31, 2012, 07:32:28 PM
The beta for bukkit 1.4.2 is out. Bla needs to crop the map urgently. :P
Title: Re: Blacraft
Post by: Bla on October 31, 2012, 11:01:38 PM
OSHI
Title: Re: Blacraft
Post by: smjjames on October 31, 2012, 11:31:17 PM
At least let us know how you're cropping the map, unless it's the same as before.
Title: Re: Blacraft
Post by: Bla on November 01, 2012, 07:41:52 AM
Well so far I've moved some of the mushroom islands back to their original positions. I've removed or moved the entire area which got accidentally moved on the y axis so the sea level changed around the border.

Besides from that I'm cropping it like last time (preserving the developed mushroom islands outside the crooped areas too) unless someone built something outside. I could draw a map but.
Possibly later.
Title: Re: Blacraft
Post by: smjjames on November 01, 2012, 08:35:15 AM
Okay.

Also, Desca needs creative mode.
Title: Re: Blacraft
Post by: blotz on November 01, 2012, 01:37:14 PM
10 wither's has been released into the wild.
Chaos level has risen to 110% Bla you shud get the old map back up ASAP.
Title: Re: Blacraft
Post by: matty406 on November 01, 2012, 01:45:03 PM
(http://i45.tinypic.com/fum650.jpg)
(http://i49.tinypic.com/kn8td.jpg)
I would also like to note how annoyed I will be if my pixel art is damaged.
Title: Re: Blacraft
Post by: blotz on November 01, 2012, 01:48:12 PM
its not.

(for now)
Title: Re: Blacraft
Post by: Yqt1001 on November 01, 2012, 02:09:40 PM
10 wither's has been released into the wild.
Chaos level has risen to 110% Bla you shud get the old map back up ASAP.

Bla seems to have a phobia about bukkit betas.
Title: Re: Blacraft
Post by: Bla on November 01, 2012, 11:34:35 PM
Matty, if someone damages your pixel art, I can put it back from a backup. In fact, maybe you people would prefer to actually get one of the older backups rather than the current apparently chaosfied world? :P
Anyway, I'm busy doing nothing, so Idk when I'll fix the map.
Title: Re: Blacraft
Post by: smjjames on November 02, 2012, 08:27:24 AM
Lol, my giant ape! ><

Also, while we're at it, CHAOS!! MUAHAHA!! I say lets bring on the chaos! :D
Title: Re: Blacraft
Post by: smjjames on November 02, 2012, 11:09:08 AM
Okay, something is going on with the server, I'm getting an internal exception: java.net SocketException:connection reset.

I was letting the water, which I had removed the source blocks of, go down, so the lag shouldn't be increasing or anything.

Edit: When I moved out of the area, the problem stopped. It was also when the night vision potion ran out, so I don't know if it was me moving out of the area or the potion that was causing the problem.

Edit: Also, the area seems to be glitching out and thinking that there is a wither nearby when there isn't, not sure, and lighting bugs galore :P
Title: Re: Blacraft
Post by: Yqt1001 on November 02, 2012, 01:42:06 PM
Okay, something is going on with the server, I'm getting an internal exception: java.net SocketException:connection reset.

I was letting the water, which I had removed the source blocks of, go down, so the lag shouldn't be increasing or anything.

Edit: When I moved out of the area, the problem stopped. It was also when the night vision potion ran out, so I don't know if it was me moving out of the area or the potion that was causing the problem.

Edit: Also, the area seems to be glitching out and thinking that there is a wither nearby when there isn't, not sure, and lighting bugs galore :P

Yeah we need either a new map or the old map back. :P

For some reason, Bla thinks that bukkit betas are scary and refuses to upgrade normal blacraft to 1.4.2 :P
Title: Re: Blacraft
Post by: Yqt1001 on November 02, 2012, 02:51:25 PM
While we wait for Bla's excuse to the above post...

MCLENIN'S
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/lenin01.png)

McLenin's: We are the best!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/lenin03.png)

Ever wondered why Blacraft has no tourists? It's because we have no soul! We need some fine dining to spruce life up and I have the best solution!

McLenin's is the heart of a community with the best food out of any restaurant, ever! 100% guaranteed!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/lenin02.png)

If you want this in your region, contact me now! Building supplies, labour costs and construction is all free! Food supplies not included

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/kolok01.png)
Title: Re: Blacraft
Post by: FiahOwl on November 02, 2012, 04:38:18 PM

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Title: Re: Blacraft
Post by: Bla on November 03, 2012, 04:35:07 AM
Kol Yqt. Nice arcitechture.
I should probably go on with editing the map yes........ Sorry about it taking so long. I can't promise when it'll be finished.
Title: Re: Blacraft
Post by: vh on November 03, 2012, 04:36:26 AM
no i like it; take your time

meanwhile darserv 2.0
Title: Re: Blacraft
Post by: Hellpotatoe on November 03, 2012, 05:12:15 AM
If you want this in your region, contact me now! Building supplies, labour costs and construction is all free! Food supplies not included
I WANT ONE TO ME NAW!
Title: Re: Blacraft
Post by: blotz on November 03, 2012, 06:18:45 AM
got sandstone? i need it
Title: Re: Blacraft
Post by: vh on November 03, 2012, 06:19:43 AM
got blapis? i need bla
Title: Re: Blacraft
Post by: blotz on November 03, 2012, 06:20:17 AM
blorgan
Title: Re: Blacraft
Post by: Yqt1001 on November 03, 2012, 08:06:33 AM
Bla needs to finish the map. Bukkit beta 0.2 is out. :P
Title: Re: Blacraft
Post by: Bla on November 03, 2012, 08:26:48 AM
I have worked a bit on cropping it today, but it's still far from finished, sorry.
Title: Re: Blacraft
Post by: Yqt1001 on November 03, 2012, 08:29:48 AM
I have worked a bit on cropping it today, but it's still far from finished, sorry.

I request permission to whip you!
Title: Re: Blacraft
Post by: Bla on November 03, 2012, 08:32:51 AM
Permission denied.

Kol.
Title: Re: Blacraft
Post by: vh on November 03, 2012, 08:58:15 AM
operation batville?
Title: Re: Blacraft
Post by: vh on November 03, 2012, 09:08:13 AM
edit: it's getting a bit laggy so i disconnected the dispensers
Title: Re: Blacraft
Post by: smjjames on November 03, 2012, 10:13:45 AM
So dispensers double as bat houses???

Oh wait, I see what you did, nice. :)
Title: Re: Blacraft
Post by: FiahOwl on November 03, 2012, 10:15:21 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '87865'.

Title: Re: Blacraft
Post by: smjjames on November 03, 2012, 10:31:34 AM
Bla, what the heck did you do with the server?
Title: Re: Blacraft
Post by: vh on November 03, 2012, 10:35:17 AM
Bla, what the heck did you do with the server?
Title: Re: Blacraft
Post by: Bla on November 03, 2012, 10:35:46 AM
I put a new world on which will be survival.

Here's the old world from October 30:
http://dl.dropbox.com/u/31772508/Blacraft%20Temp%2020121030.gz (http://dl.dropbox.com/u/31772508/Blacraft%20Temp%2020121030.gz)

If anyone needs a newer version, tell me.
Title: Re: Blacraft
Post by: vh on November 03, 2012, 09:00:16 PM
hey bla can we keep the same survival world for each pre-bukkit update phase?
Title: Re: Blacraft
Post by: Darvince on November 03, 2012, 10:08:38 PM
hey bla can we keep the same survival world for each pre-bukkit update phase?
Title: Re: Blacraft
Post by: Bla on November 04, 2012, 01:47:31 AM
Idk, I think it's better to start over, then you get the new features from each update near spawn plus I don't really have a way to control people so they may just destroy other people's stuffs (like what happened this time in the village).
Title: Re: Blacraft
Post by: Bla on November 04, 2012, 05:30:43 AM
Blacraft is back.
Title: Re: Blacraft
Post by: vh on November 04, 2012, 05:49:03 AM
Idk, I think it's better to start over, then you get the new features from each update near spawn plus I don't really have a way to control people so they may just destroy other people's stuffs (like what happened this time in the village).

you don't have a way to control people even if you do start over new every time.
Title: Re: Blacraft
Post by: vh on November 04, 2012, 05:49:17 AM
also it says' i'm not whitelisted eeeek!
Title: Re: Blacraft
Post by: smjjames on November 04, 2012, 06:04:23 AM
also it says' i'm not whitelisted eeeek!

Same. I guess Bla has to reinstate the whitelist for everybody, for some reason or other.
Title: Re: Blacraft
Post by: Bla on November 04, 2012, 08:14:46 AM
Put these people on the whitelist. Is anyone missing?

qwerty600
kangerlew
ventus
atomic7732
_darvince
Fiahstorm
giganova
ml_ldk1pz
deoxy99
ozstone
diamondthree
blanoxium
pickachu407
matty406
LOTZuBUTT
viper1487
smjjames
hellpotatoe
shadowlordko
phantomninjah
quontex
dean102589
desacabose
mrshmoopy
poophead824
roscuro
davidjl123
Title: Re: Blacraft
Post by: vh on November 04, 2012, 08:17:57 AM
yqt?
Title: Re: Blacraft
Post by: Bla on November 04, 2012, 08:18:38 AM
Guess I got the wrong/outdated whitelist again....................................... Sigh
Title: Re: Blacraft
Post by: matty406 on November 04, 2012, 08:26:05 AM
"You are not whitelisted" whenever I attempt to send a message. :/
Title: Re: Blacraft
Post by: Bla on November 04, 2012, 08:26:34 AM
No kol Matty that was me trolling with serverspeak.
Title: Re: Blacraft
Post by: Yqt1001 on November 04, 2012, 09:48:57 AM
The location of the third stronghold has been found above ground using eyes of ender. I have saved the coordinates.

Anyways, we must now find the stronghold underground. I'm thinking maybe Saturday (Nov 10th) at 1600Z. Which I think is  1pm EST (my time). Either way, I think this is the best time, as it allows Bla to be on for a few hours, and doesn't really conflict with anyone's lunch.

So if you are interested, I guess I have to add you to a list, since we can have a max of 8 people on.

1. Yqt1001
2. Blanoxium
3. matty406
4. smjjames
5. mudkipz
6. bong
7.
8.

I'll say more stuff about the expedition on Friday or Thursday. After this expedition though, it will be the first and only expedition into the End!
Title: Re: Blacraft
Post by: Hellpotatoe on November 04, 2012, 09:50:54 AM
The location of the third stronghold has been found above ground using eyes of ender. I have saved the coordinates.

Anyways, we must now find the stronghold underground. I'm thinking maybe Saturday (Nov 10th) at 1600Z. Which I think is  1pm EST (my time). Either way, I think this is the best time, as it allows Bla to be on for a few hours, and doesn't really conflict with anyone's lunch.

So if you are interested, I guess I have to add you to a list, since we can have a max of 8 people on.

1. Yqt1001
2. Blanoxium
3.
4.
5.
6.
7.
8.

I'll say more stuff about the expedition on Friday or Thursday. After this expedition though, it will be the first and only expedition into the End!
I 'ill see if this pc can run minecraft. If yes, i wanna my name in teh list.
Title: Re: Blacraft
Post by: matty406 on November 04, 2012, 09:51:29 AM
I'M GAME
Title: Re: Blacraft
Post by: smjjames on November 04, 2012, 09:51:59 AM
Sign me up.
Title: Re: Blacraft
Post by: Yqt1001 on November 04, 2012, 09:53:29 AM
I 'ill see if this pc can run minecraft. If yes, i wanna my name in teh list.

Try and find out as soon as possible, as it is first come first serve to the expedition.

Anyways matty and smj have been added to the list.
Title: Re: Blacraft
Post by: Hellpotatoe on November 04, 2012, 10:06:34 AM
put my name :D
Title: Re: Blacraft
Post by: vh on November 04, 2012, 10:18:17 AM
i'll go.
Title: Re: Blacraft
Post by: Hellpotatoe on November 04, 2012, 10:22:32 AM
put my name :D
remove it :c
(http://d1ylr6sba64qi3.cloudfront.net/global/assets/images/graphs/mf_rf_2.gif)
Title: Re: Blacraft
Post by: Naru523 on November 04, 2012, 10:57:48 AM
Exploring this ravine near Revolutea and I already found a zombie dungeon within the first minutes of splunking.
Title: Re: Blacraft
Post by: Darvince on November 04, 2012, 12:21:46 PM
bla qwerty will not touch blacraft ever again
Title: Re: Blacraft
Post by: vh on November 04, 2012, 02:08:30 PM
just finished 90,000 block quarry
Title: Re: Blacraft
Post by: vh on November 04, 2012, 02:20:40 PM
rooftop forge, processes 480 items per minute
Title: Re: Blacraft
Post by: vh on November 04, 2012, 03:02:59 PM
if anyone finds 3 random minecarts somewhere in the rail system that's because they're autonomous now according to bong
Title: Re: Blacraft
Post by: smjjames on November 04, 2012, 03:19:49 PM
I found a village way to the south, and it's a good sized one too. I see carrots and most likely potatoes in there as well.

I'll wait maybe an hour to let everything mature to maximize the crop harvest.
Title: Re: Blacraft
Post by: blotz on November 04, 2012, 03:27:16 PM
Up I will sign.
Ski are there carrots?
I mean smjjames. (Phone auto correct)
Title: Re: Blacraft
Post by: blotz on November 04, 2012, 03:28:15 PM
Btw can killing enderdragon wait till the summer?
Title: Re: Blacraft
Post by: smjjames on November 04, 2012, 03:34:38 PM
Up I will sign.
Ski are there carrots?
I mean smjjames. (Phone auto correct)

Yeah, and potatoes. Apparently yqt found a village right after I did, but not sure if he found carrots and potatoes there.
Title: Re: Blacraft
Post by: vh on November 04, 2012, 03:44:19 PM
build a furnace-cart rail from cargo station to quarry for delivery of materials. messy but it works nice.
Title: Re: Blacraft
Post by: Yqt1001 on November 04, 2012, 03:48:52 PM
Up I will sign.
Ski are there carrots?
I mean smjjames. (Phone auto correct)

Yeah, and potatoes. Apparently yqt found a village right after I did, but not sure if he found carrots and potatoes there.

Yeah I did. All together from what I've heard you say about your crops, we should have 2 stacks of carrots and 2 stacks of potatoes.

EDIT: I put extra potatoes and carrots in the food section of the spawntown public storage. Made a sign which pointed to an "other food" chest that says "potatoes and carrots (for now)" :P
Title: Re: Blacraft
Post by: vh on November 04, 2012, 05:19:54 PM
bla your cargo station needs a user manual because i sent 8 carts into desertopia, then sent 8 back, but no made it back to spawntown for some reason.
Title: Re: Blacraft
Post by: smjjames on November 04, 2012, 06:18:43 PM
bla your cargo station needs a user manual because i sent 8 carts into desertopia, then sent 8 back, but no made it back to spawntown for some reason.

I found some of them along that line from the autocart thing in pine hill, one of them I encountered while riding a cart from the forge, that one I broke and collected since I didn't know where that route was going, later bumped into one and pushed it along, and when I got to the autocart thing, there were several carts speeding around in there. I also saw one on the ground, which I put back into the loop.

For the one that I broke open, it had a few books and some leather, is that stuff yours? I'll hold on to it.
Title: Re: Blacraft
Post by: vh on November 04, 2012, 06:44:24 PM
oh yeah bla sent that to me as a random thing, just pass it around and write stuff in it if you want :P it's not mine.
Title: Re: Blacraft
Post by: Yqt1001 on November 04, 2012, 07:55:33 PM
Introducing.....!!!!!!

Blacraft's first McLenin's restaurant!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mclenins01.png)

Located in scenic Capital, Aahrus, Union of YQT Provinces!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mclenins02.png)

Next McLenin's locations:
1. Destertopia
2. Bongatar
3. Kaktoquake Cliff? (Hellpotatoe needs to give me an area to build it at)


Title: Re: Blacraft
Post by: Bla on November 04, 2012, 11:10:36 PM
Kol Yqt. You can make one in Spawntown, I'll find a spot if you tell me the dimensions you want it to be. :P

Mudkipz, check the levers, there are a few levers near the station. If it went to Pine Hill it's most likely a lever if you turn right when walking out of the cargo station.
There are signs at all of the levers.
Title: Re: Blacraft
Post by: Hellpotatoe on November 05, 2012, 03:51:52 AM
Introducing.....!!!!!!

Blacraft's first McLenin's restaurant!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mclenins01.png)

Located in scenic Capital, Aahrus, Union of YQT Provinces!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mclenins02.png)

Next McLenin's locations:
1. Destertopia
2. Bongatar
3. Kaktoquake Cliff? (Hellpotatoe needs to give me an area to build it at)



In Kaktocity :P
Title: Re: Blacraft
Post by: FiahOwl on November 05, 2012, 05:17:45 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '88075'.

Title: Re: Blacraft
Post by: vh on November 05, 2012, 05:39:50 AM
new poll up
Title: Re: Blacraft
Post by: Yqt1001 on November 05, 2012, 06:29:52 AM
In Kaktocity :P

Does right next to the first house sound ok?
Title: Re: Blacraft
Post by: vh on November 05, 2012, 07:40:15 AM
first
Title: Re: Blacraft
Post by: Darvince on November 05, 2012, 07:41:38 AM
KOLOK
Title: Re: Blacraft
Post by: vh on November 05, 2012, 07:42:11 AM
splash.
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 07:42:58 AM
i got the first invisibility EXTENDED
Title: Re: Blacraft
Post by: vh on November 05, 2012, 07:43:06 AM
ex
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 07:48:06 AM
I WINNED


Title: Re: Blacraft
Post by: vh on November 05, 2012, 07:50:04 AM
asdf
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 08:40:56 AM
Bla, i got this glitch where i just relogged and everything was like what it was 30 minutes ago. So could give like about 8 stacks of glass bottles with water? (I'll burn the 8 stacks of glass bottles/ And then put them in chest if you can do that with a command. Or do I have to do it again? >.<

Edit: Oh, and turn 3 large chestfuls of akward potions into nighvision (the first stage).  (i'll burn 1 stack of golden carrots.)

that is if you can do it with commands.s

Note: you can burn it if you dont trust me.
Title: Re: Blacraft
Post by: Yqt1001 on November 05, 2012, 09:43:27 AM
I read somewhere that the number of minerals in caves were increased in 1.4.2. Well, I don't know if this is just luck, but even if it isn't, I think I got the haul of a lifetime.

I decided to go caving outside of matalony in newly generated territory I generated yesterday. I didn' expect to get much since I only had time to go for 30 minutes...I found a nice ravine with a bunch of branches, and one of the branches had 4 diamond veins! 1 of them had 8 diamond ore, another 7. The remaining 2 tallied up at 4 and 2 diamond ores. With my fortune pick I ended up getting...48 diamonds in 30 minutes. I spent more time traveling to and from the cave than I did in the cave. So guys, I'm not sure, but I think these new 1.4.2 caves are pretty awesome.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/holyomg01.png)

Title: Re: Blacraft
Post by: blotz on November 05, 2012, 09:45:25 AM
servs crashing a lot
Title: Re: Blacraft
Post by: Bla on November 05, 2012, 10:04:08 AM
Holykol Yqt.

Bong if you have the same items as before the 30 minutes, it'd be easiest for me if you could just make new potions. I'm not really sure how to give potions.
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 10:19:48 AM
fine.

BUT it happened again. Now I have to rebuild about 1 hr of stuff. >.<
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 10:19:58 AM
Someone teel me then it fixes.
Title: Re: Blacraft
Post by: smjjames on November 05, 2012, 10:21:15 AM
@Bong, can't you refill them from any pool of water and/or just hold down the mouse button to fast fill them?

Bla, the server was having frequent (every 10-15 minutes maybe?) lagspikes and sometimes spots where you enter and there is sudden and heavy lag (relogging fixes it) yesterday.

Also, Mudkipz noticed yesterday that the sapling drops for rainforest trees have greatly increased (he said 10x, which might have been an exaggeration, but he was getting LOTS of them, far more than usual).
Title: Re: Blacraft
Post by: Bla on November 05, 2012, 10:24:07 AM
Sorry, but I really don't feel like messing with the server. Idk what's causing the problems.

Use at your own risk from now on until some other point in time I decide. I will not give stuff back.
Title: Re: Blacraft
Post by: smjjames on November 05, 2012, 10:27:20 AM
Sorry, but I really don't feel like messing with the server. Idk what's causing the problems.

Use at your own risk from now on until some other point in time I decide. I will not give stuff back.

Use what at your own risk, the server? You can give stuff back lost due to crashes and rollbacks though? Though maybe not when it's crashing this frequently.
Title: Re: Blacraft
Post by: Yqt1001 on November 05, 2012, 10:56:16 AM
Server has been working perfectly fine for the last 30 minutes.
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 10:57:21 AM
fine, smj you dont know how much clicking it takes to fill 10 large chest.
Title: Re: Blacraft
Post by: smjjames on November 05, 2012, 11:07:37 AM
fine, smj you dont know how much clicking it takes to fill 10 large chest.

Oh, water bottles don't stack? Forgot about that.
Title: Re: Blacraft
Post by: Yqt1001 on November 05, 2012, 11:25:34 AM
Server died again.

Reverted back to 2 hours ago.

I declare Blacraft to be a disaster area no one should visit.
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 11:30:12 AM
told you
Title: Re: Blacraft
Post by: Hellpotatoe on November 05, 2012, 01:08:50 PM
In Kaktocity :P

Does right next to the first house sound ok?
ok
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 01:22:20 PM
does anyone want to pvp?
Title: Re: Blacraft
Post by: stuffhappens on November 05, 2012, 03:11:58 PM
new poll
Title: Re: Blacraft
Post by: stuffhappens on November 05, 2012, 03:31:36 PM
The blue dot is the existing station an the pink dot is the station that i want the possible extended rail line to terminate at.
Title: Re: Blacraft
Post by: Darvince on November 05, 2012, 04:01:42 PM
are you a side acct of nue or a new person teel??!
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 04:40:51 PM
prob new person. s
Title: Re: Blacraft
Post by: vh on November 05, 2012, 05:13:38 PM
8 wolves :D
Title: Re: Blacraft
Post by: Yqt1001 on November 05, 2012, 06:06:09 PM
Since Bla is likely to update the map now that stuffhappens is playing...I would like the following changes and annexations with the United YQT Provinces.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uyp02.png)

Bla, tell me if you want me to put this on the Blacraft forum. Also this includes the note you left in the world division thread for next time. Thanks :P
Title: Re: Blacraft
Post by: blotz on November 05, 2012, 07:26:01 PM
Also changed Bongatar to 'bdsoagdsi'.
Now I will have a hard-to-pronounce name. >:D
Title: Re: Blacraft
Post by: atomic7732 on November 05, 2012, 07:59:19 PM
/bd-soh-ag-dsee/
Title: Re: Blacraft
Post by: Darvince on November 05, 2012, 07:59:27 PM
hi yqt can polyani possibly shrink a little bit or dissapear altogether as i have discovered that there is a plaidanian sea lock in polyani.
Title: Re: Blacraft
Post by: vh on November 05, 2012, 08:12:44 PM
Total Materials of Welptopia, Forssa, and Desertopia:

Cobblestone: 41275
Dirt: 31331
Sand: 17685
Sandstone: 2426
Wood: 4496
Stone: 2328
Gravel: 1423
Wheat: 8995
Seeds: 8348
Bread: 224
Coal: 2031
Paper: 2128
Books: 1122
Sugar Cane: 1890
Emeralds: 1415
Gold: 21
Iron: 17
Lapis Lazuli: 197
Redstone: 1170
Netherrack: 1931
Netherbrick: 1344
Bones: 704
Bonemeal: 621
Cactus: 1784
Stone bricks: 250
Eggs: 1083
Glowstone Dust: 448
Ink Sacs: 82
Feathers: 524
Raw Chicken: 517
Glass: 384
Glass Panes: 448
Jungle Saplings: 23
an estimated 90% of all materials were accounted for*
Title: Re: Blacraft
Post by: Bla on November 05, 2012, 11:12:35 PM
Yes please put everything I need to change on the world map on Blacraft forum in the thread for that. It gets buried here.

Stuffhappens, what name do you want the region to have?
Title: Re: Blacraft
Post by: Yqt1001 on November 06, 2012, 06:19:23 AM
hi yqt can polyani possibly shrink a little bit or dissapear altogether as i have discovered that there is a plaidanian sea lock in polyani.

I don't see anything resembling a sea lock in Polyani. I do see something that looks like a sea lock near Polyani in Plaidania though. So I think you still own it.
Title: Re: Blacraft
Post by: blotz on November 06, 2012, 07:46:24 AM
thats a lot of emeralds
Title: Re: Blacraft
Post by: vh on November 06, 2012, 08:26:03 AM
why are the diamond tools in spawntown not under collective storage while the diamonds are? i think such a large amount of diamonds should be kept under more strict regulations?
Title: Re: Blacraft
Post by: Bla on November 06, 2012, 08:43:32 AM
why are the diamond tools in spawntown not under collective storage while the diamonds are? i think such a large amount of diamonds should be kept under more strict regulations?
The diamond tools in there were traded from emeralds mostly. And then we have the powertool storage for enchanted diamond items.
I agree, but I just wanted to put a bunch of diamond tools in there for everybody to use if they needed them, rather than locking them up and people having to borrow.

I've been thinking of turning the center of work into a thing similar to the powertool storage, hybrid between public and collective storage where everything going in and out is under control but still not as closed off as collective storages. It could also include rare items like ender eyes and such.
Title: Re: Blacraft
Post by: smjjames on November 06, 2012, 09:25:32 AM
Bla, could you check about whether CHdistant farm works for carrots? It doesn't seem like it did since not all of the carrots I planted yesterday are fully grown.
Title: Re: Blacraft
Post by: vh on November 06, 2012, 09:35:28 AM
it works for me i logged of overnight and the wheat field was completely grown

however since carrots are a new crop

i think the problem is that the plugin is not updated to deal with them yet.
Title: Re: Blacraft
Post by: smjjames on November 06, 2012, 10:09:26 AM
it works for me i logged of overnight and the wheat field was completely grown

however since carrots are a new crop

i think the problem is that the plugin is not updated to deal with them yet.

Most likely, and besides, the carrots grow like twice as fast as wheat does I think.
Title: Re: Blacraft
Post by: Yqt1001 on November 06, 2012, 03:46:45 PM
Bla, could you check about whether CHdistant farm works for carrots? It doesn't seem like it did since not all of the carrots I planted yesterday are fully grown.

Potatoes don't work in the same light. Although, somehow I have still managed to get 3 stacks of them. :P
Title: Re: Blacraft
Post by: Yqt1001 on November 07, 2012, 06:29:19 AM
I am pleased to announce the opening of the 2 newest McLenin's!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mcleninsdesertopia.png)

Desertopia

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mcleninsspawn.png)

Spawntown

Congratulations Bla and mudkipz! Your McLenin's are now open! As always, food is not supplied by myself. McLenin's rules state that you must have at least 1 different menu item per chest.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/lenin03.png)

Up next:
1. Bongatar
2. Kaeshar
3. Kaktoquake Cliff
Title: Re: Blacraft
Post by: Bla on November 07, 2012, 07:28:17 AM
Kolkute, thanks for constructing it. :P
Title: Re: Blacraft
Post by: smjjames on November 07, 2012, 12:38:44 PM
Getting a new zoomit map up soon?

Also, how much of the penninsula to the south of Kaeshar did you crop? I have no idea whether it's uncropped or re-generated as it looks the same to me (I think it's uncropped) I also didn't see the beacon I had made on that island, but I could have missed it.

Edit: Checked the old map for reference to double check and it appears that the island which had the beacon, now has a lone tree on it. So, that area at least has been regenerated, but I'm wondering, were the extreme hills to the north of there regenerated?
Title: Re: Blacraft
Post by: vh on November 07, 2012, 12:56:33 PM
Kolkute, thanks for constricting it. :P
Title: Re: Blacraft
Post by: Bla on November 07, 2012, 12:58:37 PM
Idk, I'm really tired of Blacraft atm to be honest, sorry.
Title: Re: Blacraft
Post by: Yqt1001 on November 07, 2012, 01:02:46 PM
I have completed the rail route 5 extension to capital, aahrus. Since its only 120 blocks from where route 5 was before, I supplied all the iron and gold. :P
Title: Re: Blacraft
Post by: vh on November 07, 2012, 01:04:43 PM
Idk, I'm really tired of Blacraft atm to be honest, sorry.

you can only sleep at night
Title: Re: Blacraft
Post by: smjjames on November 07, 2012, 01:09:05 PM
Idk, I'm really tired of Blacraft atm to be honest, sorry.

Could you at least tell us approx where the penninsula to the south was cropped? I just want to know where it was regenerated and where it wasn't.
Title: Re: Blacraft
Post by: Yqt1001 on November 07, 2012, 03:40:12 PM
Hey Bla, I know you aren't in a Blacraft mood recently, but Ender Chests are becoming a fad. You need to tell us how they should be used. Obviously, they are completely different from regular chests in the sense that everyone on the server gets their own private storage space.

This clearly breaks the whole "public" everything policy and just curious to see what you think before I make a bunch.
Title: Re: Blacraft
Post by: vh on November 07, 2012, 03:45:37 PM
yeah i made one; hoping that it would make material transport easier, and then i realized they were per person only >.<.
Title: Re: Blacraft
Post by: Darvince on November 07, 2012, 04:10:37 PM
make everyone the same according to blacrafti
Title: Re: Blacraft
Post by: stuffhappens on November 07, 2012, 05:05:32 PM
I'm expanding my territory. Here's the map of where I am going to do so. If there seems to any overlap between my territory and Ninjaworld, then that is a mistake I made in photoshop.
Thank you and good day
Title: Re: Blacraft
Post by: blotz on November 07, 2012, 05:11:00 PM
Is that small territory in between for me? Thx, i'll claim it. Agree?

btw Bla can we have territorial wars if we both agree? (me and someone else.)
Title: Re: Blacraft
Post by: Bla on November 07, 2012, 11:13:18 PM
Yqt, I recommend waiting until I install a plugin which would make ender chests public, otherwise I recommend using it for like transporting stuff and not permanent storage.

Stuffhappens, I've noted this, you can have the territory, but I hope you will also develop it now before you expand further.

Bong, yes you can have that area, and yes you can have wars if both players agree. I think.
Title: Re: Blacraft
Post by: Darvince on November 07, 2012, 11:15:03 PM
well actually bla i remember you said that wars in the actual territories must be approved by you aka "no wars, ever"
Title: Re: Blacraft
Post by: Bla on November 07, 2012, 11:16:20 PM
Probably.
Title: Re: Blacraft
Post by: smjjames on November 08, 2012, 01:05:38 AM
Yqt, I recommend waiting until I install a plugin which would make ender chests public, otherwise I recommend using it for like transporting stuff and not permanent storage.

Since the only way out of The End is to die or defeat the ender dragon (and go through the portal), he has said he was thinking of using them like temporary storage so that we can put our stuff in the enderchest so we don't lose them.

Also, you didn't answer my question asking about approx where the penninsula south of Kaeshar and Revolutea was cropped and regenerated. If you don'y want to do a map right now, okay, then could you let me know where the penninsula was cropped as that's mainly what I'm wondering about atm.
Title: Re: Blacraft
Post by: blotz on November 08, 2012, 06:16:36 AM
ocrap its gonna be public? I liked to think of it as an extra 27 inv space.
Title: Re: Blacraft
Post by: Yqt1001 on November 08, 2012, 06:19:29 AM
Yeah I'd like to know what it means to be public exactly. IE, what the plugin does.

I'm assuming that you put something in there and everyone can access it? That would basically make Kipz idea end up working. :P
Title: Re: Blacraft
Post by: blotz on November 08, 2012, 06:22:11 AM
yqt i made a whole explanation tread
Title: Re: Blacraft
Post by: Yqt1001 on November 08, 2012, 06:29:41 AM
yqt i made a whole explanation tread

Link?

Also: I'm sorry but I have to cancel the stronghold expedition for this weekend. I'll have to spend a while finding the stronghold myself. Eye of enders keep yielding different locations due to server lag. Also, Fiah mentioned the possibility of the stronghold being in chunks from before 1.8.

Only good news is I found clay in the swamp that the stronghold seems to be (clay was added to swamps in the same update as strongholds).

Edit: I wanted an explanation to the plugin bla is going to use.
Title: Re: Blacraft
Post by: blotz on November 08, 2012, 07:10:52 AM
Bla does not feel like playing Blacraft so he is probably not going to install anything soon. The thread is a ubox topic in EE. Yeah, eye-of-enders are often incorrect.
Title: Re: Blacraft
Post by: Bla on November 08, 2012, 08:02:44 AM
Sorry, but I will close Blacraft. I will cancel it when it asks me to renew it when this month runs out. It was really fun to play with you on there for more than a year.

Also I will consider a way to make the map public or something so people won't lose what they've spent time on making, but please be patient.
Title: Re: Blacraft
Post by: blotz on November 08, 2012, 08:21:55 AM
>;
Title: Re: Blacraft
Post by: stuffhappens on November 08, 2012, 08:33:41 AM
When will the server be shut down? As in date.
Title: Re: Blacraft
Post by: Yqt1001 on November 08, 2012, 08:37:41 AM
I guess its better to find it now than never...

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/betterlatethannever.png)

The third stronghold has been found

Expedition to defeat the ender dragon before the server shuts down?

EDIT: Its crazy, either there is no end portal or its far away. I have not found it and there have been no silverfish.
Title: Re: Blacraft
Post by: smjjames on November 08, 2012, 09:25:28 AM
Sorry, but I will close Blacraft. I will cancel it when it asks me to renew it when this month runs out. It was really fun to play with you on there for more than a year.

Also I will consider a way to make the map public or something so people won't lose what they've spent time on making, but please be patient.

What, why?

Still though, aw man, and yeah I had fun on it and all.
Title: Re: Blacraft
Post by: Darvince on November 08, 2012, 10:46:04 AM
Kol Blacraft is shutting down *makes evil blans for Darkraft to take over usforums*
Title: Re: Blacraft
Post by: vh on November 08, 2012, 12:49:29 PM
if bla gives the map; i'll host it somewhere :P
Title: Re: Blacraft
Post by: Bla on November 08, 2012, 01:40:08 PM
If people could make some poll or something if someone wants to host it then I can give the map to only that person so that all people won't be able to use the map unlegitly if it's hosted.
Title: Re: Blacraft
Post by: vh on November 08, 2012, 01:45:16 PM
well i could host it; i don't care particularly if i do or not, but the hoster should make sure bukkit is installed and keep all the more important plugins (lwc and chdistant farm and the chestcart one).
Title: Re: Blacraft
Post by: Bla on November 09, 2012, 10:38:42 AM
Lol I feel a bit sad about closing Blacraft... yes... And I can afford (http://en.wikipedia.org/wiki/Student_loans_in_Denmark) it atm.
Generally I don't like the idea of having more admins, but if people would be less expectant on me regarding maps, bugs, plugins, I guess I can continue Blacraft.

I'd also like to find a solution to collective storages which is more ideal than the current one where I tp around every Saturday and graph storages. I would appreciate if we could make more strict rules on them and make the storages more clean so graphing is faster. Idk.

Depends on what people want.
Title: Re: Blacraft
Post by: vh on November 09, 2012, 01:00:01 PM
Is it a practical to have everything perfectly organized? For example after a quarry or a construction project i may have some stacks of materials left. Ideally i'll bring them to the collective storage but i can't fit it all in my inventory. While i can make multiple trips is it worth the effort to bring back 3 bones, a spider eye, 17 sand, and 13 gravel along with 3 pork chop and a feather? What if you have a farm, can you leave some seeds in there to avoid having to travel to and from the storage? What materials are worth putting in collective storage. If i'm not the kind of person to go around killing creepers for gunpowder but i happen to have 3 or 4 gunpowder randomly must it go in the collective storage or can i just leave it in the closest chest. What about food? Can some be left in chests around the place so that running around to get some bread is easier.

Also what if i use wood in X location in desertopia more and i use stone in Y location in desertopia more. Obviously two storages will make graphing harder, but one storage will waste even more time spent moving around.
/rant

I think we should require the owners of each region to give a list of their total materials and update it weekly, if the amount of something has changed significantly. This solves the problem of spending time teleporting and graphing materials in chests which may be poorly labeled/confusing. In addition it allows greater flexibility with storages and materials.
Title: Re: Blacraft
Post by: smjjames on November 09, 2012, 01:11:05 PM
Yeah, I tend to leave stuff all over the place myself.
Title: Re: Blacraft
Post by: Bla on November 09, 2012, 01:19:26 PM
I never said anything about that......... whatever.......
Title: Re: Blacraft
Post by: Yqt1001 on November 09, 2012, 01:50:41 PM
I'd also like to find a solution to collective storages which is more ideal than the current one where I tp around every Saturday and graph storages. I would appreciate if we could make more strict rules on them and make the storages more clean so graphing is faster. Idk.

What would be the ideal layout for collective storages?
Title: Re: Blacraft
Post by: blotz on November 09, 2012, 02:20:09 PM
Welp, I guess it could be like, no more plugins, updating the world  map every only 2 or 3 months, and maybe you could like count the storages every month, and the owners of our nation would have to count it every week. (like you check to make sure were not lying by counting every month)


And you could make catergories in which you sort items into. (But I really don't want to go to my bottom floor everytime i want to brew potions to get ingrediants; kip has a point).

I dont think there are a lot of bugs left; i randomly sufficated while walking around in spawntown in full diamond set (set includes sword and pickaxe) with good enchantments, but wtf i have more diamonds. like, if you die of a glitch, too bad.


Bolded the important points.
Title: Re: Blacraft
Post by: vh on November 09, 2012, 04:48:59 PM
lolok

(http://img267.imageshack.us/img267/3002/howtot.png)
Title: Re: Blacraft
Post by: smjjames on November 09, 2012, 05:43:24 PM
Bong, could you get over to my mob xp farm and remove the private protection you put on the sign so I can move it over?

What was the point of putting a private protection on it anyway?
Title: Re: Blacraft
Post by: blotz on November 09, 2012, 08:47:42 PM
explained it to you
Title: Re: Blacraft
Post by: Yqt1001 on November 09, 2012, 08:55:57 PM
A new poll (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201211092245)

Should the UBSR collective storages equally (in %) provide 375 iron and 55 gold for the construction of a 1030 block rail line from Capital, Aahrus to Desertopia?

And before anyone votes no, the main infrastructure for it (other than the rails mostly) is up. Including Blacraft's most useful bridges! (dual truss, bottom = road, top = rail)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/newbridges.png)
Title: Re: Blacraft
Post by: smjjames on November 09, 2012, 11:09:29 PM
Anybody know where that iron Aquahelmet is? Because I'd like to use it.

Also, yqt, this is the door I was talking about that had a private lock on it, not sure if that one by bong was intentional or not. Theres nothing inside it besides two furnaces and two crafting tables.
Title: Re: Blacraft
Post by: vh on November 10, 2012, 12:26:44 AM
kolok so the quarry here is free build now basically (https://sites.google.com/site/238497erw/)

Title: Re: Blacraft
Post by: Bla on November 10, 2012, 02:32:18 AM
Ok, the atrium poll won, so Kipz, tell me when I can give you the 2300 coal.

And thanks for posting the other poll on the wiki, voted for.

Edit: Mudkipz, please clean up the public storage in Desertopia. I think the wood and coal was spread out in at least 3 different chests and there are no signs showing which chests contain what. I think there was even dirt in the sand chest row. It takes a ridiculous amount of time to check the storage when things are so disorganized.

And Bong, I also recommend you clean up your storage a bit.

It would help if people would make specific chests for:

Iron
Gold
Emeralds
Diamonds
Lapis lazuli
Coal
Wood
Obsidian
Glowstone
Sandstone
Bricks
Nether bricks
Stone
Glass
Wool

I don't graph other things, and in the end I'd like this to be the things which are allowed to be stored in collective storages, where everything else will be public or powertool-system.
Maybe I should set up a poll for this.
Collective storage item definitions could be updated in the future if people think we need more items to be stored.
And maybe there would be a warning-penalty system where if you persistently ignore making your storage more organized, items may be confiscated and moved to other storages.

Do people need a guide for how to organize them? Otherwise look at Aahrus, Oasis City or Spawntown.
Title: Re: Blacraft
Post by: blotz on November 10, 2012, 05:02:10 AM
can i make my public storage my collective and collective my public? my public has a lot mroe room
Title: Re: Blacraft
Post by: smjjames on November 10, 2012, 06:15:36 AM
Again, anybody have an aquahelmet I can use, such as the iron one I had made a few months ago and gave to the powertool building? Or maybe I'll just make my own.
Title: Re: Blacraft
Post by: Bla on November 10, 2012, 06:50:31 AM
There should be two aquahelms in the powertool storage, just tell me if you make a request.

Bong, yes you can swap them, I just need to know the coords of your collective storage.
Title: Re: Blacraft
Post by: smjjames on November 10, 2012, 07:18:08 AM
There should be two aquahelms in the powertool storage, just tell me if you make a request.

Bong, yes you can swap them, I just need to know the coords of your collective storage.

I made a request for one of the aquahelms.
Title: Re: Blacraft
Post by: vh on November 10, 2012, 09:37:25 PM
-snip-

i'll fix the collective storage asap.
also why only those block should be in collective i would like to see the following be collective items:
wheat
seeds
foods
potions
books
sugarcane
gunpowder
blaze rod (and associated products)


oh and http://savoirfaire.com/media/wysiwyg/did-you-know/did-you-know_6.jpg (http://savoirfaire.com/media/wysiwyg/did-you-know/did-you-know_6.jpg)
Title: Re: Blacraft
Post by: Bla on November 11, 2012, 02:38:11 AM
The more items which are allowed in collective storages, the more there is to graph.

It is easy to harvest extremely large amounts of wheat so it seems unlikely that we would have a problem with wheat in public storages. Same with seeds. I've never had a problem with it in Spawntown's public storage.
And sugar cane, the same, it's easy to get ridiculous amounts... Gunpowder can easily be farmed in large quantities. If someone really decides to take ridiculous amounts of it I can check who did it.

Some nether items I can understand why you wouldn't keep completely public, but it would be nice to have them in a powertool-style storage instead. The resources in collective storages are also there because they're the sort of things you could need for large projects. You don't build a pyramid out of blaze rods.

Also, I might get extremely angry if I need to spend more time explaining this, so I recommend not arguing more about it.
Title: Re: Blacraft
Post by: Hellpotatoe on November 11, 2012, 02:44:31 AM
Also, I might get extremely angry if I need to spend more time explaining this, so I recommend not arguing more about it.
NO! NO ONE WANNA A EXTREMELY ANGRY BLA!
Title: Re: Blacraft
Post by: vh on November 11, 2012, 08:47:57 AM
meh ok i go through wheat and seeds at like a rate of 1 chest/day but i guess as long as no one else also needs large amount of them they could stay public
Title: Re: Blacraft
Post by: FiahOwl on November 11, 2012, 10:09:39 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '88944'.

Title: Re: Blacraft
Post by: Bla on November 11, 2012, 10:22:50 AM
Positive 0.
Title: Re: Blacraft
Post by: vh on November 11, 2012, 10:23:33 AM
Venus has joined the game.
Title: Re: Blacraft
Post by: vh on November 11, 2012, 10:52:57 AM
i suggest no one does anything big in blacraft because the server is buggy and randomly rewinds parts of the map back a few days (the bridge yqt built the day before yesterday and my quarry both were rewinded)
Title: Re: Blacraft
Post by: Yqt1001 on November 11, 2012, 12:45:49 PM
I wonder if bong will finally stop asking everyone to PVP after I defeated him 5 out of 5 times. :P (although the first time wasn't exactly fair)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/win.png)
Title: Re: Blacraft
Post by: smjjames on November 11, 2012, 12:54:07 PM
I wonder if bong will finally stop asking everyone to PVP after I defeated him 5 out of 5 times. :P

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/win.png)

Lol.

Also, offtopic, I wonder why your post count still says 0.

For the collective storage, I just put in the graphed stuff and the valuable/rarer stuff, no need to put absolutely everything in collective storage.
Title: Re: Blacraft
Post by: Darvince on November 11, 2012, 12:54:50 PM
put the universe in the collective storage
Title: Re: Blacraft
Post by: Yqt1001 on November 11, 2012, 01:18:21 PM
Lol.

Also, offtopic, I wonder why your post count still says 0.

For the collective storage, I just put in the graphed stuff and the valuable/rarer stuff, no need to put absolutely everything in collective storage.

Only posts outside of everything else counts for post count. For the record I don't even have any version of universes sandbox. :P

Anyways, with the collective storage I built, I have chests for everything Bla listed (and redstone) and I put all of my tools, armour and misc (other valuables) in my old collective storage.
Title: Re: Blacraft
Post by: blotz on November 11, 2012, 03:12:59 PM
kol yqt thats because you have a fire bow
Title: Re: Blacraft
Post by: blotz on November 11, 2012, 03:31:10 PM
[17:30] <Yqt1001> the battleground would be a fun thing to do now that the server is more active
Title: Re: Blacraft
Post by: smjjames on November 11, 2012, 04:43:25 PM
Bla, I'm just letting you know that I returned the aquahelmet. It did get damaged the equivalent of a scratch though from an errant arrow.
Title: Re: Blacraft
Post by: vh on November 12, 2012, 01:47:45 PM
kolok
Title: Re: Blacraft
Post by: Darvince on November 12, 2012, 01:50:59 PM
inb4 bottle o' darvincian tits
Title: Re: Blacraft
Post by: Hellpotatoe on November 12, 2012, 01:51:51 PM
inb4 HOW DID YOU GET IT??!!?!!?!?!?!!!1/1?1
Title: Re: Blacraft
Post by: blotz on November 12, 2012, 02:05:51 PM
holykol what do you do to get that diamond armour down so quick.
Title: Re: Blacraft
Post by: vh on November 12, 2012, 03:07:01 PM
bla maybe there could be a section of the collective storage where there are 2 large chests for every ubsr member and you can just place their poll items in there for pickup.
Title: Re: Blacraft
Post by: blotz on November 12, 2012, 04:10:44 PM
Bla what if i dont have any bricks? do i have to make chest for it?
Title: Re: Blacraft
Post by: vh on November 12, 2012, 05:27:27 PM
dump

https://sites.google.com/site/238497erw/
Title: Re: Blacraft
Post by: Darvince on November 12, 2012, 05:28:22 PM
what would the zoo fill with
Title: Re: Blacraft
Post by: vh on November 12, 2012, 05:29:58 PM
i have a mob zoo in desertopia
Title: Re: Blacraft
Post by: Darvince on November 12, 2012, 05:30:16 PM
what does it have in it
Title: Re: Blacraft
Post by: vh on November 12, 2012, 05:31:05 PM
mobs^


oh and i just made this

252 doors
Title: Re: Blacraft
Post by: FiahOwl on November 12, 2012, 05:44:29 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '90012'.

Title: Re: Blacraft
Post by: vh on November 12, 2012, 06:10:12 PM
try competing with this
Title: Re: Blacraft
Post by: Darvince on November 12, 2012, 06:10:51 PM
what are you using my body for
!!!!!
Title: Re: Blacraft
Post by: matty406 on November 12, 2012, 06:29:23 PM
Things
Weird things.
Title: Re: Blacraft
Post by: Darvince on November 12, 2012, 06:32:47 PM
whoever gets reply 5555 gets nothing from nobody
Title: Re: Blacraft
Post by: tuto99 on November 12, 2012, 06:45:59 PM
Hey guys.
I'm interested in your server. May I join?
Title: Re: Blacraft
Post by: FiahOwl on November 12, 2012, 07:23:18 PM

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Title: Re: Blacraft
Post by: FiahOwl on November 12, 2012, 07:23:30 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '90046'.

Title: Re: Blacraft
Post by: tuto99 on November 12, 2012, 07:26:50 PM
Que?
Title: Re: Blacraft
Post by: blotz on November 12, 2012, 07:33:16 PM
inb4 Bla deletes post
Title: Re: Blacraft
Post by: blotz on November 13, 2012, 05:13:11 AM
collective storage is now done.
oshi- forgot coords
will do that next.
Title: Re: Blacraft
Post by: Bla on November 13, 2012, 07:49:18 AM
Tuto, what is your user name?
Title: Re: Blacraft
Post by: tuto99 on November 13, 2012, 01:19:52 PM
Alfonzo.
Title: Re: Blacraft
Post by: Bla on November 13, 2012, 01:29:14 PM
Added to whitelist, you can join the server now by using this IP and port:

85.236.109.31:29565

Someone go give tuto a tutorial on Blacraft if mutually desired.
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 06:04:35 AM
Thank you Bla. :D
If anyone is suspicious why I am typing at 8 o' clock, I have the cold, and had a runny nose for three weeks now.
Title: Re: Blacraft
Post by: blotz on November 14, 2012, 06:08:14 AM
kolok

but i dont have a runny nose
Title: Re: Blacraft
Post by: Bla on November 14, 2012, 07:19:31 AM
Then why don't you run to school on your nose? If I had a cycling nose I would use it to cycle to school. Now I just have a smelly nose I use for smelling. I mean.
Nvm.
Title: Re: Blacraft
Post by: vh on November 14, 2012, 12:44:53 PM
nvm

nose very malfunctionous

oic
Title: Re: Blacraft
Post by: Yqt1001 on November 14, 2012, 01:19:11 PM
Blacraft doesn't work on 1.4.4 and there isn't really many changes so I dunno if its worth upgrading.Although the delay for bukkit getting to 1.4.4 won't be nearly as long as last time since they have already released the developer build. It's funny, 1.4.2 update lasted for such little time that there wasn't a recommended build for it on Bukkit.
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 02:21:37 PM
Then why don't you run to school on your nose? If I had a cycling nose I would use it to cycle to school. Now I just have a smelly nose I use for smelling. I mean.
Nvm.
Lol? :D
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 02:23:07 PM
Does Blacraft require Bukkit, Hamachi, or anything else?
Title: Re: Blacraft
Post by: Hellpotatoe on November 14, 2012, 02:27:01 PM
Does Blacraft require Bukkit, Hamachi, or anything else?
nop
Title: Re: Blacraft
Post by: Yqt1001 on November 14, 2012, 02:27:25 PM
Does Blacraft require Bukkit, Hamachi, or anything else?

It's vanilla based, but the server uses Bukkit so that's why its still on 1.4.2 and likely will remain 1.4.2 for a few days. Don't worry about installing any plugins or whatever to get it to work,
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 02:49:55 PM
Alright.
Title: Re: Blacraft
Post by: blotz on November 14, 2012, 06:20:59 PM
uhh, server crash (end of stream)
i was chiken farming atm
rolled back like 10 mins.

>:D
ok i wont overpopulate it again.
Title: Re: Blacraft
Post by: blotz on November 14, 2012, 07:12:40 PM
yqt your fire bow is now pwn'd

this only took me 20 levels.
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 07:52:16 PM
I need help getting on the server.
Title: Re: Blacraft
Post by: vh on November 14, 2012, 07:56:48 PM
ok first you add server, enter the ip name, name the server whatever you want, and then click ok or accept

then go to the multiplayer page and double-click the server you just created.
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 08:01:11 PM
I did all of that...
Title: Re: Blacraft
Post by: vh on November 14, 2012, 08:03:52 PM
once you double-click on the server you should login
or if you get an Error do this:
try to join again by double clicking a few times
if it still doesn't work then go to title page
enter the single player menu
then after a few seconds go back to multiplayer
see if there are green bars on the blacraft server, there should be
try joining again by double-clicking
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 08:10:43 PM
Do you have to have a paid Minecraft game in order to join Bla's server?
Title: Re: Blacraft
Post by: vh on November 14, 2012, 08:12:54 PM
yes...lol
Title: Re: Blacraft
Post by: tuto99 on November 14, 2012, 08:14:12 PM
Dammit. Okay, nevermind.
Title: Re: Blacraft
Post by: blotz on November 14, 2012, 08:19:19 PM
Oh Yqt1001 the fire arrows dont work against the enderdragon
Title: Re: Blacraft
Post by: blotz on November 14, 2012, 08:21:45 PM
KOL eggs and snowballs can damage the Enderdragon but not fire
Title: Re: Blacraft
Post by: Darvince on November 14, 2012, 08:28:43 PM
Dammit. Okay, nevermind.
kol just wait until the euro goes way down then ask your pashents
Title: Re: Blacraft
Post by: vh on November 15, 2012, 03:46:58 PM
pyramid

inside is solid, all emerald blocks
exterior is as apparent.
on top will go the beacon
Title: Re: Blacraft
Post by: vh on November 15, 2012, 05:40:44 PM
omg smjjames it's taking me forever to get any amount of wool when you have like 6 sheep per color :P

you should up it to 30 or so
Title: Re: Blacraft
Post by: vh on November 15, 2012, 06:34:34 PM
library completed
Title: Re: Blacraft
Post by: vh on November 15, 2012, 06:39:52 PM
to clear up the sections novel and short stories:
short stories are about 10 - 50 pages long
novels are multiple books

and i've just rewritten 'the veldt' by ray bradbury in minecraft style, under the novels category
Title: Re: Blacraft
Post by: Darvince on November 15, 2012, 06:40:38 PM
mudkipz try storage carts inside bookshelves
then you can click on a bookshelf and receive book
!
Title: Re: Blacraft
Post by: vh on November 15, 2012, 06:42:06 PM
OMG  i will totally do that later but i don't have time right now but GOOD Idea.
Title: Re: Blacraft
Post by: Yqt1001 on November 15, 2012, 09:40:30 PM
Damn Blaist pirates.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/findabetterreason.png)

Well, they are a good reason to have an abandoned road go to an abandoned settlement.
Title: Re: Blacraft
Post by: Darvince on November 15, 2012, 09:47:19 PM
actually yqt that flat plain belongs to plaidania because i created it
and since when did that shore become like that i built a lock there
!!!!!!!
Title: Re: Blacraft
Post by: Yqt1001 on November 15, 2012, 09:54:40 PM
and since when did that shore become like that i built a lock there
!!!!!!!

I think I might've broken it so I could get my boat through. :P
Title: Re: Blacraft
Post by: FiahOwl on November 16, 2012, 05:09:24 AM

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Title: Re: Blacraft
Post by: vh on November 16, 2012, 12:52:41 PM
kol is lakeception now yqtland
Title: Re: Blacraft
Post by: vh on November 16, 2012, 01:11:23 PM
so i built a library here that you can see a few screenshots back.

today when i logged in the entire thing was gone.
...

and it wasn't even dissapeared in the order that i built the library; it was just erased for except for a pillar that i built in parts.

can bla check this to see if it was a grief or something
Title: Re: Blacraft
Post by: blotz on November 16, 2012, 01:24:25 PM
is that black wool to the side? or netherbricks?
Title: Re: Blacraft
Post by: blotz on November 16, 2012, 01:24:35 PM
yeah i know i saw you build it
Title: Re: Blacraft
Post by: smjjames on November 16, 2012, 02:10:52 PM
so i built a library here that you can see a few screenshots back.

today when i logged in the entire thing was gone.
...

and it wasn't even dissapeared in the order that i built the library; it was just erased for except for a pillar that i built in parts.

can bla check this to see if it was a grief or something

Was the whole thing made of flammable materials?
Title: Re: Blacraft
Post by: vh on November 16, 2012, 02:21:51 PM
no most of it was netherbrick and chests, there was wool and wood but no way that could have caught on fire.
Title: Re: Blacraft
Post by: Bla on November 16, 2012, 02:26:45 PM
I put the polled resources into chests in the voting center. Mudkipz you can take the 2400 coal now.
Title: Re: Blacraft
Post by: vh on November 16, 2012, 02:36:43 PM
ok thanks i'll use the coal but i probably won't be building anything with it for a while because stuff i build around the quarry where the atrium to plan has a tendency to dissapear, including torches that i've layed out and also the library.

also is there any chance of recovering the ~12 stacks of netherbrick, 2 stacks of red wool, 2 stacks of blue wool, and 1.5 stacks of dirt i used to build the library? also the books placed in the chests there have dissapeared though i guess you can't replace the writing in them so nevermind about those.
Title: Re: Blacraft
Post by: vh on November 16, 2012, 02:43:30 PM
so i was on a minecart to spawntown to pick up the coal and then i quickly started taking damage for no reason at all and died in like 2 seconds with a full set of enchanted and named diamond armor and basically all my enchanted diamond tools >.<
Title: Re: Blacraft
Post by: Darvince on November 16, 2012, 03:00:38 PM
bla shud move hosts
Title: Re: Blacraft
Post by: Bla on November 16, 2012, 03:05:29 PM
Mudkipz, I can give the lost items back, pm me some time while I'm online. But I can't give enchanted items.

bla shud move hosts
You should give reasons when stating random things if you want me to consider them.
Title: Re: Blacraft
Post by: Darvince on November 16, 2012, 03:24:48 PM
all this crashing and resetting and such is my reason
Title: Re: Blacraft
Post by: Yqt1001 on November 16, 2012, 03:47:53 PM
But I can't give enchanted items.

You can only use that excuse for a couple of days. :P Admins can enchant items in the 1.4.4 update.

Also, apparently MC 1.4.5 is going to be released next week. Bukkit has actually given up on working on 1.4.4.
Title: Re: Blacraft
Post by: FiahOwl on November 16, 2012, 03:54:24 PM

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Title: Re: Blacraft
Post by: Darvince on November 16, 2012, 04:01:31 PM
stop destroying father earth
Title: Re: Blacraft
Post by: vh on November 16, 2012, 04:03:32 PM
But I can't give enchanted items.

You can only use that excuse for a couple of days. :P Admins can enchant items in the 1.4.4 update.

Also, apparently MC 1.4.5 is going to be released next week. Bukkit has actually given up on working on 1.4.4.

just listing the enchantments of my stuff while i can remember
diamond helmet:
named 'darvince's head'
aqua affinity I
respiration III
protection I
diamond chestplate:
named 'darvince's chest'
projectile projection IV
diamond pants:
named 'darvince's legs'
blast protection IV
diamond boots:
named 'darvince's feet'
projectile protection IV
feather falling III
diamond sword
named 'bla'
smite IV
fire aspect II
diamond pickaxe 1:
efficiency IV
unbreaking III
diamond pickaxe 2:
unbreaking III
silktouch I
(no other important stuff in my inventory at the time i think)
Title: Re: Blacraft
Post by: smjjames on November 16, 2012, 04:24:22 PM
so i was on a minecart to spawntown to pick up the coal and then i quickly started taking damage for no reason at all and died in like 2 seconds with a full set of enchanted and named diamond armor and basically all my enchanted diamond tools >.<

The random fall damage in minecarts (which is probably what happened) is supposed to be fixed in 1.4.4.

As for the rollback causing the destruction of the library, it could happen and the rollback can be random.

As far as the libraries go, I should alter the library that I already have (and pre-designed to use chests in place of bookcases) and put in chests in there.
Title: Re: Blacraft
Post by: Hellpotatoe on November 16, 2012, 04:24:50 PM
Evolution
is that a black creeper floating on the last image? :P
Title: Re: Blacraft
Post by: Naru523 on November 16, 2012, 04:42:51 PM
is that a black creeper floating on the last image? :P
It's a portal.
Title: Re: Blacraft
Post by: FiahOwl on November 16, 2012, 05:23:36 PM

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Title: Re: Blacraft
Post by: Yqt1001 on November 16, 2012, 06:23:41 PM
Red line from Capital, Aahrus to Desertopia is done!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/towardscapital.png)

Current United YQT Provinces rail map (black line is rail route 5, dotted lines are proposed):

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uyplr.png)

Mudkipz: Since you are disconnected from the interwebs atm (omg!) I just ended the rail line at the edge of the one side of the valley in case you were going to rebuild the library or just have me put the station in central desertopia.
Title: Re: Blacraft
Post by: blotz on November 16, 2012, 06:57:04 PM
just hope for no roll back yqt
Title: Re: Blacraft
Post by: vh on November 16, 2012, 08:35:33 PM
so i was on a minecart to spawntown to pick up the coal and then i quickly started taking damage for no reason at all and died in like 2 seconds with a full set of enchanted and named diamond armor and basically all my enchanted diamond tools >.<

The random fall damage in minecarts (which is probably what happened) is supposed to be fixed in 1.4.4.

As for the rollback causing the destruction of the library, it could happen and the rollback can be random.

As far as the libraries go, I should alter the library that I already have (and pre-designed to use chests in place of bookcases) and put in chests in there.

yeah and thats the problem because i don't want to build anything knowing it has a 50% chance of dissapearing; since the last few weeks the server seems very spastic and keeps on reverting hours at a time but this is the only major project that's gotten completely wiped.
Title: Re: Blacraft
Post by: Yqt1001 on November 16, 2012, 09:57:39 PM
yeah and thats the problem because i don't want to build anything knowing it has a 50% chance of dissapearing; since the last few weeks the server seems very spastic and keeps on reverting hours at a time but this is the only major project that's gotten completely wiped.

As far as I can tell, the library is the only thing that was rolled back from that time. bong, stuff happens and I were playing while you were building it. Stuff happens hasn't complained about any rollbacks and the cave bong and I were exploring still has torches. So I'm not sure what happened.

1.4.4 fixes a ton of these MP issues. The only problem is, 1.4.5 is coming out soon and at this pace Mojang will completely stop any Bukkit beta's from being released, stopping Blacraft from upgrading any time soon. :/
Title: Re: Blacraft
Post by: Yqt1001 on November 16, 2012, 11:17:18 PM
Congratulations bong and FiahOwl! The McLenins in your territory have been completed!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/leninbong.png)

Bongatar

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/leninfiah.png)

Revolt City

As repeated: I only supply the materials, you must supply at least one menu item of food (although neither Bla, kipz or myself have done this yet :P ).

Next up;
-smjjames, Oasis City
-stuffhappens, UGS
-Hellpotatoe, Kaktocity
Title: Re: Blacraft
Post by: Darvince on November 16, 2012, 11:18:34 PM
what
Title: Re: Blacraft
Post by: Bla on November 17, 2012, 01:33:07 AM
Mudkipz, the areas of the library which got reverted, can you see if the areas are "chunky"? As in, only areas in certain chunks got reverted. If a chunk it corrupted it may not be able to save and revert things. That is the only reason for it to happen I can think of.

You could also test this by placing torches in and at the edges of the suspicious chunks. If they disappear later, the reason probably is corrupted chunks.

all this crashing and resetting and such is my reason
Ok, but how do you know it's in any way related to the host...

Anyway I can say for sure that I'm not going to move host anywhere in the near future.
Title: Re: Blacraft
Post by: FiahOwl on November 17, 2012, 05:05:27 AM

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Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 09:16:28 AM
McLenin's has arrived to Kaeshar!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/leninsmj.png)

Now located in the scenic Oasis City.
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 10:18:55 AM
Nice
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 10:32:00 AM
Wuh? When I logged out to get rid of lag due to loading the villagers in spawntown (at least I think that was the cause) and tried to log back in, I keep getting this strange error. I've tried restarting the client, doesn't help.

Edit: From Dinnerbone on twitter (which might not be the cause) "Decided to go play some pvp on some servers with some friends on mumble, but then I accidentally hit quit and the session servers went. :( "

Edit2: Looked on the MC forums and it looks like someone else is having the exact same problem, so looks like someone at Mojang accidentially shut off the servers somehow.

Edit3: Yep, theres more people posting the same stuff, so Dinnerbone or someone accidentially shut the servers off. :P
Title: Re: Blacraft
Post by: FiahOwl on November 17, 2012, 10:41:30 AM

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Title: Re: Blacraft
Post by: vh on November 17, 2012, 11:23:15 AM
okay.png
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 11:31:02 AM
epikol
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 11:57:30 AM
kolok. So were gonna be playing 1.4 till the next major, major, major, update as Bla is leaving. :'(
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 12:00:42 PM
byekraft
Title: Re: Blacraft
Post by: FiahOwl on November 17, 2012, 12:13:44 PM

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Title: Re: Blacraft
Post by: blotz on November 17, 2012, 12:14:44 PM
since he's in a bad mood, he'll probably perma ban you until he comes back. (never)
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 12:15:15 PM
i hope he doesn't suicide
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 12:57:06 PM
Off of Dinnerbones tweet: https://twitter.com/danfrisk/status/269883097317769216

DDOS :P Bunch of trolls messing with the session servers.
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 01:25:57 PM
It's working again.
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 01:48:31 PM
It's working again.

Which didn't last long.

I wonder if a bunch of trolls decided to DDOS just because Dinnerbone made a stupid mistake? Makes no sense at all, of course though, trolls never do.
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 02:48:46 PM
Things are back to stable now.
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 02:56:50 PM
im waiting for a week with no attacks, DDos is really anyoing
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 03:07:14 PM
im waiting for a week with no attacks, DDos is really anyoing

It's not like Mojang gets their servers DDoS'd every week.
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 03:15:36 PM
okok
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 04:49:38 PM
Hey guys, I've been thinking about a new project, an EXP farm. The proposed Enderman EXP farm in the End won't happen anytime soon, not with Bla gone atleast. So, what about a Blaze EXP farm? 2 times faster than any land EXP farms, gives plenty of good blaze rods too.

There is a blaze spawner in the nether fortress by spawntowns portal, which I was going to use for the EXP farm. Bla has no rules dictating who owns the Nether, so I'm assuming that I should ask you guys before I destroy the only natural blaze spawner. :P
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 04:50:54 PM
Destroy? No way. Do not mine it or even silk touch it  no matter what.
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 04:51:37 PM
Destroy? No way. Do not mine it or even silk touch it  no matter what.

I didn't mean the spawner, I meant the surroundings.
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 04:59:23 PM
By farming, did you have an idea of your own or are you going to copy one on the internet? If so, pls post a link of the site that tells you how to built it. Thx/
Title: Re: Blacraft
Post by: smjjames on November 17, 2012, 05:11:09 PM
By farming, did you have an idea of your own or are you going to copy one on the internet? If so, pls post a link of the site that tells you how to built it. Thx/

I'm curious about this as well.

Destroy? No way. Do not mine it or even silk touch it  no matter what.

I didn't mean the spawner, I meant the surroundings.

The surroundings got modified somewhat anyway when some of us were farming the blaze rods. Just be careful as there is lava right under some of those cobble platforms.
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 05:14:11 PM
By farming, did you have an idea of your own or are you going to copy one on the internet? If so, pls post a link of the site that tells you how to built it. Thx/

Basing (not 100% the same, I don't really like how the redstone with it works) it on a design from EthosLab (http://www.youtube.com/watch?v=nrtcJ4c_6oQ#ws) (Can't say I like how Youtube links automatically embed)

The surroundings got modified somewhat anyway when some of us were farming the blaze rods. Just be careful as there is lava right under some of those cobble platforms.

Thanks. :P
Title: Re: Blacraft
Post by: blotz on November 17, 2012, 05:16:14 PM
sounds good, as long as there's 1 layer of cobble underneath every possible place we will stand while farming.
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 09:26:56 PM
I know not everyone said yes to me making a blaze exp farm, and it's rude of me to build one without, especially Bla's, approval. But I am right now and I am almost ready to start doing the actual redstone part.

But anyways...

I was smelting some cobblestone to make pressure plates when I got attacked by a wither skeleton..killed it and got..

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/myfirstskull.png)

Edit: Kipz wanted me to wear it.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/helmetnew.png)
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 09:28:29 PM
no you don't need bla's approval because the next time he's coming on is at the earliest like 2014
Title: Re: Blacraft
Post by: tuto99 on November 17, 2012, 09:32:09 PM
Bla's not going to be on the forums anymore?
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 10:24:40 PM
go see the topic "open question for bla"
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 10:40:16 PM
Well the blaze spawner is almost done, got some redstone wiring left to do. I fell off a huge cliff of lava and died. I swam to the surface and actually survived and dug a hole where I died (damn water not working in the nether, easily would have survived then). Rushed to my stuff, and made a lava bridge there, and within 20 seconds of me seeing my stuff and finishing the bridge, it despawned (again, another case of it despawning way too early, atleast for vanilla standards). So I'm done playing for tonight. Lost my good armour (fire protection 2+ on all pieces ironically), my best sword and my only silk touch pick, all of which will take forever to regain the enchantments on. Only really lost 30 diamonds of valuables though (if Bla would be so kind to replace <3).

Also I need 10 iron to finish the pistons, don't really feel like making the trip back to my land to get the iron and I drained all of the iron from Spawntown.

I did put the wither skull in a chest before I died. :P
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 10:45:17 PM
"if bla would be so kind to replace"
good luck with that.
Title: Re: Blacraft
Post by: Yqt1001 on November 17, 2012, 10:50:56 PM
"if bla would be so kind to replace"
good luck with that.

Might as well try?
Title: Re: Blacraft
Post by: Darvince on November 17, 2012, 11:00:04 PM
try contacting him on the 218 sites that he visits
hopefully he won't shut you out of all of them
Title: Re: Blacraft
Post by: blotz on November 18, 2012, 05:38:24 AM
btw if you fell in lava he's not gonna replace it, as it's not a glitch.
Title: Re: Blacraft
Post by: Yqt1001 on November 18, 2012, 03:53:13 PM
With Bla retired, bong scared and mudkipz ragequited..it's just me smjjames and stuffhappens. Lots have been getting done.

The basic blaze exp farm is done, the farm itself is done but I want to change the nearby area a bit and add enchanting tables and misc.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yayayay.png)

Died 8 times.
Resources used/lost:
-47 diamonds
-80 iron
-4 stacks of wood planks
-40 stacks cobblestone
-6 stacks of redstone

Costly but efficient. 30 levels should only take 15-20 minutes at the most efficient timing.

DIRECTIONS:
No road or signs there yet. Head to the spawntown nether fortress, you'll see a line of torches just past the nether fortress/amazonis base fork in the road. Follow that line of torches and take the nearest left in the open area of the fortress. (right after the line of torches ends).
Title: Re: Blacraft
Post by: Yqt1001 on November 21, 2012, 08:21:23 PM
McLenin's has arrived to Walvis City!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/leninsh.png)

So yeah, congrats stuffhappens. :P

Next up is Hellpotatoe and Kaktocity.
Title: Re: Blacraft
Post by: smjjames on November 23, 2012, 07:08:06 PM
The expansion and population increase for the Chromasheep Farm is complete.
Title: Re: Blacraft
Post by: Darvince on November 23, 2012, 07:09:41 PM
so many
Title: Re: Blacraft
Post by: Yqt1001 on November 24, 2012, 03:58:45 PM
I must admit, I'm happy ghasts can't see through glass.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/holykol01.png)

Now hopefully it can't see me when I leave the blaze spawner or else the entire interior might be burned  :-\
Title: Re: Blacraft
Post by: Yqt1001 on November 27, 2012, 01:03:25 PM
Blacraft is now upgraded to 1.4.5!
Title: Re: Blacraft
Post by: smjjames on November 27, 2012, 01:16:17 PM
Awesomeness :D

Edit: Hrm, did safecreeper get updated? Just wondering here.
Title: Re: Blacraft
Post by: vh on November 27, 2012, 02:28:37 PM
during splunking trips what is your average iron/minute rate? I would guess around 10 iron/minute sounds right, taking into account the preperation time, travel time, splunk time, etc.

i also think if an iron golem is to be built it should be at least twice as fast as spelunking iron gathering, as spelunking also gives other ores and drops, and also experience, and the benefits of the farm should outweigh its costs. we'll assume killing with a nonlooting sword method, because then you can afk and collect drops. a single village of 16 villiagers will produce 1 iron /87.5 seconds with that method. If we want an iron every 3 seconds we need to build about 30 of these villiages. this works out to about 500+ entities loaded, not unreasonable at all.
Title: Re: Blacraft
Post by: Yqt1001 on November 27, 2012, 04:38:05 PM
during splunking trips what is your average iron/minute rate? I would guess around 10 iron/minute sounds right, taking into account the preperation time, travel time, splunk time, etc.

i also think if an iron golem is to be built it should be at least twice as fast as spelunking iron gathering, as spelunking also gives other ores and drops, and also experience, and the benefits of the farm should outweigh its costs. we'll assume killing with a nonlooting sword method, because then you can afk and collect drops. a single village of 16 villiagers will produce 1 iron /87.5 seconds with that method. If we want an iron every 3 seconds we need to build about 30 of these villiages. this works out to about 500+ entities loaded, not unreasonable at all.
Iron golems drop 3-5 iron. 16 villagers is the start total, they will breed.

If you really want, just give me some villagers and I'll do it myself. :P
Title: Re: Blacraft
Post by: smjjames on November 27, 2012, 04:55:21 PM
Only problem is that there isn't neccesarily one single spot they spawn from. The golems that is.
Title: Re: Blacraft
Post by: vh on November 27, 2012, 06:16:29 PM
yes yqt i took the number of iron dropped per golem into account. the number of villiagers isn't a problem, the amount of lag they might cause is.
Title: Re: Blacraft
Post by: blotz on November 28, 2012, 03:09:35 PM
Only problem is that there isn't neccesarily one single spot they spawn from. The golems that is.
Title: Re: Blacraft
Post by: vh on November 28, 2012, 03:39:38 PM
there are blueprints for golem farms.
Title: Re: Blacraft
Post by: blotz on November 28, 2012, 08:07:42 PM
so it tells you where it spawns? COOL!
Title: Re: Blacraft
Post by: vh on November 28, 2012, 08:12:02 PM
...no it doesn't.
Title: Re: Blacraft
Post by: smjjames on November 29, 2012, 10:04:51 AM
I talked with our newest member this morning, (who has been here for a couple days), Rocksolid and gave him a warm welcome to Blacraft. He's made a settlement to the south of Kaeshar and Revoluta on the edge of the jungle at -890, 2140.

I also let him know that he can claim territory and that he should post his proposal on the forums so that Bla can put it on the map in the future and to let us know about the territory. I offered him some supplies, but he said he wanted to start from scratch (which is understandable since he is new to MC), which is fine, although I did drop off some carrots and potatoes at his place so that he can farm them if he chooses to and the only potatoes and carrots within 2km of Spawntown are in peoples farms.
Title: Re: Blacraft
Post by: Yqt1001 on November 29, 2012, 04:38:09 PM
With all of the new members and the risk of getting some land I want taken from me I decided that now is better than never.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uyp3.png)

But that isn't the point of this post. Recently, talk of the strongholds have re-emerged. Mine doesn't have an end portal, and likely won't for a while since Bla is done for now. Another one is under Quontex's territory and I'm not going there. The last one remains unclaimed though. I'd like to bring back Fiah's "Stronghold Marsh" idea.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/strongholdmarsh.png)

It would be part of the UBSR, and if everyone is ok I'd like to control it. I'll ask all the regulars, and if the majority says no then I won't bother. If everyone says yes, I'll start searching for the stronghold soon.
Title: Re: Blacraft
Post by: FiahOwl on November 29, 2012, 05:17:36 PM

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Title: Re: Blacraft
Post by: Darvince on November 29, 2012, 05:21:56 PM
carefully zooming out after zooming in
Title: Re: Blacraft
Post by: FiahOwl on November 29, 2012, 05:29:32 PM

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Title: Re: Blacraft
Post by: Naru523 on November 29, 2012, 06:35:49 PM
sometimes I wonder why I named it Partinia Lanis
I was probably on something
Title: Re: Blacraft
Post by: FiahOwl on November 29, 2012, 06:40:10 PM

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Title: Re: Blacraft
Post by: Naru523 on November 29, 2012, 06:40:34 PM
no
Title: Re: Blacraft
Post by: blotz on November 29, 2012, 07:13:58 PM
yqt1001 what do you mean by "control" it?
Title: Re: Blacraft
Post by: FiahOwl on November 29, 2012, 07:21:11 PM

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Title: Re: Blacraft
Post by: vh on November 29, 2012, 07:34:23 PM
yeah well in desertopia the whole ground is being turned into cobblestone no roads needed
Title: Re: Blacraft
Post by: smjjames on November 30, 2012, 12:08:14 PM
A bit of a territory addition since I've already built stuff there anyway.
Title: Re: Blacraft
Post by: Hellpotatoe on November 30, 2012, 12:45:29 PM
A bit of a territory addition since I've already built stuff there anyway.
islas verdes de plata = ilhas verdes de prata = green silver islands
:P
Title: Re: Blacraft
Post by: vh on November 30, 2012, 01:58:30 PM
yeah i got my items back so yay :)
Title: Re: Blacraft
Post by: vh on November 30, 2012, 08:24:57 PM
so yeah my second set of fully enchanted armor
Title: Re: Blacraft
Post by: Yqt1001 on November 30, 2012, 09:04:28 PM
The other day I discovered that rail route 4 between Pladainia and Zuntriio heads directly under the ocean where my biggest Velgorod city is. I asked Bla if I could build a station, he said sure. The line itself was about 6 blocks below the ocean bed, so I could've built a simple passage way and a ladder and avoided the ocean. That would be boring though.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/polyani01.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/polyani02.png)
Title: Re: Blacraft
Post by: smjjames on November 30, 2012, 09:47:10 PM
A bit of a territory addition since I've already built stuff there anyway.
islas verdes de plata = ilhas verdes de prata = green silver islands
:P

Silver-green islands actually. At least that's what I was trying to go for. I was also having trouble thinking of a great name for that area, but if you can provide a better (or correct) spanish or porteguese translation, that would be cool.
Title: Re: Blacraft
Post by: Hellpotatoe on December 01, 2012, 02:37:12 AM
A bit of a territory addition since I've already built stuff there anyway.
islas verdes de plata = ilhas verdes de prata = green silver islands
:P

Silver-green islands actually. At least that's what I was trying to go for. I was also having trouble thinking of a great name for that area, but if you can provide a better (or correct) spanish or porteguese translation, that would be cool.
and "islas verdes de plata" translates into green islands of silver :P
uh, what about:
Islas Verde-Plata/Islas Verde-Plateadas
or Ilhas Verde-Prata/Ilhas Verde-Prateadas
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 07:49:49 AM
I thought TNT block damage was off???????

Seriously, how the fuck did this happen???
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 08:01:31 AM
Fiah, you fucking joker.....

Either Bla rolled it back afterwards or you faked it somehow or somehow you have a copy of the blacraft world (which I hightly seriously doubt).

Also, memga-memory leak while in spawntown or something (extreme lag all of a sudden).
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 08:02:13 AM

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Title: Re: Blacraft
Post by: blotz on December 01, 2012, 08:03:06 AM
FIAHOWL DO YOU HAVE A COPY OF THE SEED?!?!
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 08:07:29 AM

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Title: Re: Blacraft
Post by: blotz on December 01, 2012, 08:10:11 AM
oh yeah, then the buildings would not be there
Title: Re: Blacraft
Post by: Yqt1001 on December 01, 2012, 08:13:46 AM
Also, memga-memory leak while in spawntown or something (extreme lag all of a sudden).

Probably because of all the villagers. The chunks are constantly loaded, there is probably thousands of them now...
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 08:15:34 AM
Either way Fiah, Bla is going to want ANSWERS because you shouldn't even have a copy of the blacraft world.
Title: Re: Blacraft
Post by: blotz on December 01, 2012, 08:25:26 AM
Either way Fiah, Bla is going to want ANSWERS because you shouldn't even have a copy of the blacraft world.

Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 08:27:51 AM

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Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 08:35:52 AM
http://www.minecraftforum.net/topic/1444862-145-world-downloader-mod/ (http://www.minecraftforum.net/topic/1444862-145-world-downloader-mod/)

alright alright, let me explain!

When bla left the forums, I was scared he was going to close blacraft so I used this mod to download Revolutea. I decided to have some fun with it.

I would never use it for un-legit purposes like finding ores or anything silly like that, i SWEAR!



reposting image as I accidentally deleted post

At least you're honest about it. I'm not sure to what level Bla may still raeg about it just because of the world copy (which from the mod thread, is pretty limited in size, it doesn't copy the entire world), but this is in the same kind of category as using x-ray.
Title: Re: Blacraft
Post by: blotz on December 01, 2012, 08:39:49 AM
accidentally? it even asked you "do you want to delete this post" or something like that
Title: Re: Blacraft
Post by: Yqt1001 on December 01, 2012, 08:54:19 AM
Message from the boss.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8 (https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8)

I (Bla) don't have time to graph all your collective storages every Saturday, especially not if Blacraft grows in the future. Instead, please update the "now" column on your collective storage page every time you take or store something. Then its data can be copied into the newest row every Saturday. If you have any comments on this, write below and include who you are.

Also, you may want to regularly check up on the items you've stored, because adding and substracting values over time makes it easy for errors to accumulate. If a value is found to be wrong, I reserve the right to confiscate up to twice that amount of resources and redistribute it to the other storages, excluding Spawntown. Expect inspections.
Title: Re: Blacraft
Post by: blotz on December 01, 2012, 09:09:23 AM
<s>in this game i played a long time ago your suppose to kill the boss </s>

so fiah has no collective storage?
Title: Re: Blacraft
Post by: Darvince on December 01, 2012, 10:08:11 AM
Message from the boss.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8 (https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8)

I (Bla) don't have time to graph all your collective storages every Saturday, especially not if Blacraft grows in the future. Instead, please update the "now" column on your collective storage page every time you take or store something. Then its data can be copied into the newest row every Saturday. If you have any comments on this, write below and include who you are.

Also, you may want to regularly check up on the items you've stored, because adding and substracting values over time makes it easy for errors to accumulate. If a value is found to be wrong, I reserve the right to confiscate up to twice that amount of resources and redistribute it to the other storages, excluding Spawntown. Expect inspections.
ok leaving ubsr
Title: Re: Blacraft
Post by: blotz on December 01, 2012, 10:09:48 AM
HOO MAUN'
Title: Re: Blacraft
Post by: Darvince on December 01, 2012, 10:10:09 AM
the last paragraph is why i am leaving ubsr. fuck you bla.
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 10:31:27 AM
Also, you may want to regularly check up on the items you've stored, because adding and substracting values over time makes it easy for errors to accumulate. If a value is found to be wrong, I reserve the right to confiscate up to twice that amount of resources and redistribute it to the other storages, excluding Spawntown. Expect inspections.

Bla, don't you think that is rather harsh and draconian? I mean if it's off by one, fine, everybody makes typos, but no need to confiscate two or 4 of that material, but if it's off by like 100 or more, then yeah it should be dealt with.
Title: Re: Blacraft
Post by: Darvince on December 01, 2012, 10:34:22 AM
No, everyone has to be perfect because you are all my peons.
Title: Re: Blacraft
Post by: blotz on December 01, 2012, 10:36:14 AM
peons? what is a peon?
Title: Re: Blacraft
Post by: vh on December 01, 2012, 10:58:53 AM
Also, you may want to regularly check up on the items you've stored, because adding and substracting values over time makes it easy for errors to accumulate. If a value is found to be wrong, I reserve the right to confiscate up to twice that amount of resources and redistribute it to the other storages, excluding Spawntown. Expect inspections.

Bla, don't you think that is rather harsh and draconian? I mean if it's off by one, fine, everybody makes typos, but no need to confiscate two or 4 of that material, but if it's off by like 100 or more, then yeah it should be dealt with.
yeah but people can make typoes in the hundreds digit too so it shouldn't be based off of how much off the amount is, but just the number of times its been incorrect. anyways if you want bla to read this you will probably need to post it on the spreadsheet thingy
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 11:01:33 AM
I already copied it over onto the spreadsheet.
Title: Re: Blacraft
Post by: atomic7732 on December 01, 2012, 03:57:26 PM
Darv, Rift Auspikitan is now yours. And I'm continuing work on the road to Partinia Lanis and stuff. Also I need the water in Solea raised 1 level. It looks horribad the way it is now.
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 04:04:52 PM

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Title: Re: Blacraft
Post by: vh on December 01, 2012, 04:10:26 PM
also you can lower the water level in northern blacraft by 50 and give us more land to build on
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 04:14:26 PM
[quote a
also you can lower the water level in northern blacraft by 50 and give us more land to build on
uthor=FiahOwl link=topic=2724.msg92644#msg92644 date=1354403092]
You can also raise the ice level on the revolutian coasts by three, right? :)
[/quote]

Inb4 Blacraftian Ice Age.

Darv, Rift Auspikitan is now yours. And I'm continuing work on the road to Partinia Lanis and stuff. Also I need the water in Solea raised 1 level. It looks horribad the way it is now.

Including the ocean part? Not that it would be a problem for the bidges., but it would also seem to threaten to flood Oasis City which is pratically at sea level.
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 04:23:21 PM

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Title: Re: Blacraft
Post by: vh on December 01, 2012, 04:29:57 PM
did the server crash or something
Title: Re: Blacraft
Post by: atomic7732 on December 01, 2012, 04:30:55 PM
Including the ocean part? Not that it would be a problem for the bidges., but it would also seem to threaten to flood Oasis City which is pratically at sea level.
No, the lakes by Syexaraj
Title: Re: Blacraft
Post by: vh on December 01, 2012, 04:31:29 PM
atomic can you get on the server or is it broke for you too
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 04:33:33 PM

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Title: Re: Blacraft
Post by: Yqt1001 on December 01, 2012, 04:33:56 PM
did the server crash or something


Minecraft session server is down.
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 04:34:26 PM
did the server crash or something


The session servers over at Mojang crashed.

Edit: ninja'd
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 04:36:02 PM
http://xpaw.ru/mcstatus/ (http://xpaw.ru/mcstatus/) Says their website is down now, DDoS or what is going on?
Title: Re: Blacraft
Post by: vh on December 01, 2012, 04:36:49 PM
odang
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 05:00:03 PM
In light of.... recent events... I have decided to claim the swamps to the north of Kaeshar.
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 05:05:56 PM

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Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 05:12:00 PM
Nobody wants that area right now, so I'm just grabbing it before someone else does want it.
Title: Re: Blacraft
Post by: stuffhappens on December 01, 2012, 05:29:30 PM
By the way, the server now works.
Title: Re: Blacraft
Post by: vh on December 01, 2012, 07:36:38 PM
KOL
Title: Re: Blacraft
Post by: Darvince on December 01, 2012, 07:38:39 PM
<Comrade_Bong> lol everyone just froze.
<smjjames> Everyone froze because we were looking at the forum.
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 07:43:31 PM
I think that was the start of the server breaking down. It's horrible now.
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2012, 07:52:07 PM

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Title: Re: Blacraft
Post by: Darvince on December 01, 2012, 08:05:08 PM
kol smjjames
it's fine now
Title: Re: Blacraft
Post by: vh on December 01, 2012, 08:43:29 PM
fort vh
Title: Re: Blacraft
Post by: smjjames on December 01, 2012, 08:48:17 PM
Server restarted again, I don't know what's going on, but I'll finish blacraft for tonight as these restarts are getting more frequent.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 04:45:02 AM
Uh, when I get to my new pc I will make a new "zone/idkthename" and get lands bekause kakti!!!
someone kan give me the link to the map? I wanna found some unclaimed deserts :P
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 08:13:58 AM
There's one south of Kaeshar and Revolutea that's pretty much unclaimed, but it has the problem of being isolated and distant. Maybe you'd be better off claiming the one north of Spawntown? That one is mostly unsettled, but I understand what you're going for.

Edit: there's a really big one to the northwest of ninjahworld which is partially unexplored. I think part of the northern section is claimed by guodesia, but the majority of it is unclaimed. However, there's the same problem of distance.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 08:17:44 AM
maybe :P
gimme the map plz :P
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 08:27:33 AM
maybe :P
gimme the map plz :P


Go to the first page and click the link that says 'For world maps, go here' :p
Title: Re: Blacraft
Post by: blotz on December 02, 2012, 08:35:27 AM
There's one south of Kaeshar and Revolutea that's pretty much unclaimed, but it has the problem of being isolated and distant. Maybe you'd be better off claiming the one north of Spawntown? That one is mostly unsettled, but I understand what you're going for.

Edit: there's a really big one to the northwest of ninjahworld which is partially unexplored. I think part of the northern section is claimed by guodesia, but the majority of it is unclaimed. However, there's the same problem of distance.

im taking the one north of ninjah world, planning to explore today. also im taking the ocean too.
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 08:53:40 AM
There's one south of Kaeshar and Revolutea that's pretty much unclaimed, but it has the problem of being isolated and distant. Maybe you'd be better off claiming the one north of Spawntown? That one is mostly unsettled, but I understand what you're going for.

Edit: there's a really big one to the northwest of ninjahworld which is partially unexplored. I think part of the northern section is claimed by guodesia, but the majority of it is unclaimed. However, there's the same problem of distance.

im taking the one north of ninjah world, planning to explore today. also im taking the ocean too.

Have we begun an expansionist era? lol. The only reason I'm not expanding down the penninsula to the south is because Rocksolid suddendly settled there and I don't want to look like a total a-hole, which I'm not.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 09:00:27 AM
Uh, I claim the entire peninsula (this one south of kaeshar and revolutea), the island east of it (the half explorated one) and the mushroom island south of the half-island :P
i will make teh map thingy

I'm claiming it bekause I'm without a pc, and I can't build things yet
but when i get the new pc I'll go to the peninsula and start the work :P
Title: Re: Blacraft
Post by: blotz on December 02, 2012, 09:04:49 AM
so this is what i take

stuffhappens if this crosses over your territory want to have an arms race/race to arms?
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 09:12:26 AM
Uh, I claim the entire peninsula (this one south of kaeshar and revolutea), the island east of it (the half explorated one) and the mushroom island south of the half-island :P
i will make teh map thingy

I'm claiming it bekause I'm without a pc, and I can't build things yet
but when i get the new pc I'll go to the peninsula and start the work :P

*sigh* fine I can still hope for land to the west and I was thinking of making an overseas colony to the southwest, just waiting for the map. You may have to negotiate with Fiah about the desert though.

Also, I believe Bla removed that mushroom island there.
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 09:57:25 AM
The ChromaSheep Farms portal is now up and running due to popular demand.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 10:01:00 AM
I'm thinking on make a gigantic house above Planaterra
Yes, covering the entire region
bekause its cool
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 10:14:13 AM
I thought that the peninsula between Kaeshar and Revoltea was Rocksolid's.

Also we really need a policy of no annexing land until you check it out for yourself. This current map is way to old to base any annexations off of.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 10:21:45 AM
I thought that the peninsula between Kaeshar and Revoltea was Rocksolid's.

Also we really need a policy of no annexing land until you check it out for yourself. This current map is way to old to base any annexations off of.
Someone can check it to me? I'm without a pc right naw and I need of buy a new one :/
I only wanna have my land, but I can wait until i get the new pc :/
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 10:23:11 AM
I thought that the peninsula between Kaeshar and Revoltea was Rocksolid's.

Also we really need a policy of no annexing land until you check it out for yourself. This current map is way to old to base any annexations off of.
Someone can check it to me? I'm without a pc right naw and I need of buy a new one :/
I only wanna have my land, but I can wait until i get the new pc :/

Well all I know is that the peninsula has RockSolid's base on it. Not sure if smjjames got him to move so he can annex the peninsula though. Also is kaktoquake cliff not good enough? :P

With all of the expansions these days, the current map is in horrible need of repair.
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 10:26:03 AM
I thought that the peninsula between Kaeshar and Revoltea was Rocksolid's.

Also we really need a policy of no annexing land until you check it out for yourself. This current map is way to old to base any annexations off of.
Someone can check it to me? I'm without a pc right naw and I need of buy a new one :/
I only wanna have my land, but I can wait until i get the new pc :/

Well all I know is that the peninsula has RockSolid's base on it. Not sure if smjjames got him to move so he can annex the peninsula though. Also is kaktoquake cliff not good enough? :P

With all of the expansions these days, the current map is in horrible need of repair.
With all of the expansions these days, the current map is in horrible need of repair.  +1

I need of my land, bekause i have new projects that require space :P
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 10:29:32 AM
With all of the expansions these days, the current map is in horrible need of repair.  +1

I need of my land, bekause i have new projects that require space :P

There is undisputed territory right to the north of Union of YQT Provinces if you really want. :P I'm planning to expand rail route 5 up there soon as well.
Title: Re: Blacraft
Post by: blotz on December 02, 2012, 10:31:36 AM
green is: probably part of Ijky Islands.
Yellow is : definite part of Ijky Islands.
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 10:47:26 AM
Well all I know is that the peninsula has RockSolid's base on it. Not sure if smjjames got him to move so he can annex the peninsula though.

He said himself that he doesn't mind if I claim his land, I even still tried to persuade him to at least claim some land for his own use.
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 10:48:54 AM
Well all I know is that the peninsula has RockSolid's base on it. Not sure if smjjames got him to move so he can annex the peninsula though.

He said himself that he doesn't mind if I claim his land, I even still tried to persuade him to at least claim some land for his own use.

You should probably get him to claim something, it's very rude to just take his land and not offer him another option. I find the land wars on that peninsula to be insane considering how horrible of a location it is. :P
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 10:51:03 AM
I need of my land, bekause i have new projects that require space :P

Fair enough, but do you REALLY want to isolate yourself that far from Spawntown? You're even more isolated than Rocksolid is right now.

I realize that people will eventually be claiming land thats further and further out, but there's still land that isn't 3km from Spawntown and is unclaimed.
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 10:53:22 AM
Well all I know is that the peninsula has RockSolid's base on it. Not sure if smjjames got him to move so he can annex the peninsula though.

He said himself that he doesn't mind if I claim his land, I even still tried to persuade him to at least claim some land for his own use.

You should probably get him to claim something, it's very rude to just take his land and not offer him another option. I find the land wars on that peninsula to be insane considering how horrible of a location it is. :P

I did try to!

Also, thanks hellpotatoe for letting me not look like an a-hole for claiming land where Rocksolid is before asking.

I can't seem to join... I get HTTP 503 ???

http://xpaw.ru/mcstatus/ (http://xpaw.ru/mcstatus/) Session servers are down again......
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 10:56:51 AM
Also, thanks hellpotatoe for letting me not look like an a-hole for claiming land where Rocksolid is before asking.
KOL
okay, remove claims
I'll try to claim land only when I have ma new pc :P
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 10:58:53 AM
Important message from Bla, when I asked him about land claims and the current land wars:

I noticed, I will ignore land claims on areas which aren't developed by the claimers. And if people build random "outposts" to get land as egoistically as possible I'll also ignore them.

I also asked him about the peninsula that smjjames, Fiah, RockSolid and Hellpotatoe are fighting over (please note that at the current time only RockSolid has developed on it). He said:

If Rocksolid built there, it's very simple, he has it.

Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 11:02:06 AM
Actually, me and Fiah had agreed to split the penninsula into western and eastern sections, so we weren't fighting over it.
Title: Re: Blacraft
Post by: vh on December 02, 2012, 11:02:47 AM
did the server die
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 11:05:03 AM
Its the session server that died (and is still down at this time).
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 12:56:15 PM
I'm voicing my complaint about the blaze rod farm public storage and making a new poll.

Poll lasts from 12/3-12/17. (or should it be a week? Not sure the rule on duration).
Title: Re: Blacraft
Post by: Hellpotatoe on December 02, 2012, 01:06:03 PM
I vote yes :P
Title: Re: Blacraft
Post by: Darvince on December 02, 2012, 01:12:34 PM
I vote yes :P
Title: Re: Blacraft
Post by: Naru523 on December 02, 2012, 01:35:27 PM
I concur with this. I'll try to see if I could get to Spawntown to post the vote; if needed.
Title: Re: Blacraft
Post by: smjjames on December 02, 2012, 02:05:57 PM
Guess what decided to spawn in my former fort which I made into ruins. :D  I made sure it can't spawn in there after I killed it.
Title: Re: Blacraft
Post by: vh on December 02, 2012, 02:59:46 PM
yui
Title: Re: Blacraft
Post by: Darvince on December 02, 2012, 03:03:37 PM
wat
Title: Re: Blacraft
Post by: blotz on December 02, 2012, 03:11:05 PM
OOPS i have no idea why the chest are locked.

just teel me every single chest that is locked/

and smjjames the 2 of them that are stacked are mine
Title: Re: Blacraft
Post by: FiahOwl on December 02, 2012, 03:14:36 PM

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Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 05:03:16 PM
With Bla's latest "you need to build stuff in order to annex it" decision and the fact that my latest land grab isn't official I decided it is a good time to  spend a few days road building. It's a sort of a colonial movement. Going to take me a few days, but 2 roads already built have helped me a bit.

DAY 1
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uypcolonialday1.png)

Black line is built road, grey is future. The thicker red and pink lines are current roads in the area.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/nowhere01.png)

The junction at Evelyn.
Title: Re: Blacraft
Post by: Dan Dixon on December 02, 2012, 05:26:22 PM
Is there a map of the underground track system anywhere?
Title: Re: Blacraft
Post by: vh on December 02, 2012, 06:16:51 PM
no, but if you need help getting around i can direct you -- there are multiple rail lines and systems; it can get confusing.
Title: Re: Blacraft
Post by: Yqt1001 on December 02, 2012, 08:59:07 PM
We should really consider making an "official" map of all the rail lines and systems.
Title: Re: Blacraft
Post by: Darvince on December 02, 2012, 11:14:53 PM
inb4 as much discussion about it as the ns map
Title: Re: Blacraft
Post by: blotz on December 03, 2012, 02:13:17 PM
and not all rails are undergound.
Title: Re: Blacraft
Post by: blotz on December 03, 2012, 02:27:23 PM
And Bla this is me sufficating in a glitch, posted more about it in the Blacraft Forums, in smjjames' Sever crash topic.

Title: Re: Blacraft
Post by: Darvince on December 03, 2012, 04:05:15 PM
damnit you're wise
i didn't remember what i had other than 1/4 damaged diamond pick
Title: Re: Blacraft
Post by: blotz on December 03, 2012, 04:21:12 PM
kolok, let this be a lesson to you
Title: Re: Blacraft
Post by: Darvince on December 03, 2012, 04:23:53 PM
no all i care about is the diamond pick
Title: Re: Blacraft
Post by: blotz on December 03, 2012, 04:32:50 PM
uhh, let me teel you something
3 sugar cane =3 paper
18-34 paper= 1 emerald
11 emerald= 1 100% diamond pixkaxe

SO

352 sugar cane= 352 paper
352 paper/32= 11 emeralds
11 emeralds= 1 diamond pixkaxe

and 4.5 stacks of sugar cane is easy to get...

at least at sugar cane farms
Title: Re: Blacraft
Post by: stuffhappens on December 05, 2012, 04:23:08 PM
For the benefit of everybody (including Bong)
Here is the most comprehensive map of Guodesia so far.
The dots are cities, the yellow line are Guodesia's borders.
Warning: names and borders are subject to change and updates are going to be periodically posted on the forum
Title: Re: Blacraft
Post by: blotz on December 05, 2012, 04:34:36 PM
NO STUFFHAPPENS I ALREADY CLAIMED THAT AREA.
GET ON
http://webchat.freenode.net/ (http://webchat.freenode.net/)

and
##universesandbox

and we can have a little chat
Title: Re: Blacraft
Post by: blotz on December 05, 2012, 05:31:44 PM
Stuffhappens this is me:

http://universesandbox.com/forum/index.php/topic,2724.msg92701.html#msg92701 (http://universesandbox.com/forum/index.php/topic,2724.msg92701.html#msg92701)
Title: Re: Blacraft
Post by: FiahOwl on December 05, 2012, 05:40:11 PM

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Title: Re: Blacraft
Post by: vh on December 05, 2012, 05:44:52 PM
i back none of you stop claming the entire map
Title: Re: Blacraft
Post by: smjjames on December 05, 2012, 06:33:25 PM
On my way back to Oasis City from Spawntown in the nether, I noticed a hole in the wall just as I entered the tunnel (not sure if it had been there before or not, but it caught my attention), took a look and saw a tiny netherwart farm in there. No idea who's.
Title: Re: Blacraft
Post by: blotz on December 05, 2012, 06:34:26 PM
natural

thats a pretty big one, but its natural
Title: Re: Blacraft
Post by: stuffhappens on December 05, 2012, 07:22:16 PM
Bong: that was not a formal claim to the land; that was more like a list that a kid sends to Santa. All you wrote on the map was "need" and "want" and did not actually solidify your claims to that land. At the same time, I had already begun construction of a road and a lighthouse on the peninsula and begun its development.
Ergo, that land is not yours as you did not back your claims to it.

Fiah: thank you for your support.
Title: Re: Blacraft
Post by: blotz on December 05, 2012, 07:36:28 PM
He, The Master of Bongatar, the greatest to Rise, defeater of All but the Creator of the Universe, Dan Dixion is MUAD AT YOU.
Title: Re: Blacraft
Post by: Naru523 on December 05, 2012, 07:36:46 PM
no
Title: Re: Blacraft
Post by: FiahOwl on December 05, 2012, 07:50:57 PM

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Title: Re: Blacraft
Post by: vh on December 05, 2012, 09:42:59 PM
lets see how long until this is buried under expansionist claims
Title: Re: Blacraft
Post by: stuffhappens on December 07, 2012, 01:00:56 PM
By the way, who built this beach resort off on the Isle of Rhodes (Guodesian territory) because this is genius
Title: Re: Blacraft
Post by: matty406 on December 07, 2012, 01:47:30 PM
lets see how long until this is buried under expansionist claims
Can I make this vector?
Title: Re: Blacraft
Post by: vh on December 07, 2012, 02:15:16 PM
yeah sure whatever you want :P
Title: Re: Blacraft
Post by: smjjames on December 07, 2012, 03:54:37 PM
lets see how long until this is buried under expansionist claims
Can I make this vector?

Vector for what?
Title: Re: Blacraft
Post by: vh on December 07, 2012, 06:15:53 PM
vector format as opposed to raster.
Title: Re: Blacraft
Post by: matty406 on December 07, 2012, 06:19:39 PM
Like thiiiis
(http://i49.tinypic.com/2qlzsjt.jpg)
not finished obv
Title: Re: Blacraft
Post by: vh on December 07, 2012, 06:41:37 PM
verynice, but one mistake i made in the picture that you could fix: the kaktoland cliff and outpost nodes should be pink so should the path as only one rail really runs through it
Title: Re: Blacraft
Post by: FiahOwl on December 07, 2012, 09:10:22 PM

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Title: Re: Blacraft
Post by: Yqt1001 on December 07, 2012, 11:24:56 PM
So after 4 days of devoting all my free time to road building..I finally completed the grand Kaministiquia road network.

Spent about 4 days after school working on it. The distance is about 2.5km. Costs: 30 iron shovels, 2 large chests of cobblestone. Got roughly 7 stacks of wood from it though, so I'm not complaining much.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/uypcolonialday4.png)

The white lines are existing roads, while coloured ones were funded under the Kaministiquia Infrastructure Development Project.
Title: Re: Blacraft
Post by: Darvince on December 07, 2012, 11:31:44 PM
the_road_less_traveled.poet
Title: Re: Blacraft
Post by: vh on December 08, 2012, 04:39:43 AM
just fyi it takes about 30 minutes at a tree farm to get 7 stacks of wood if you want a more efficient method :P
Title: Re: Blacraft
Post by: Yqt1001 on December 08, 2012, 08:30:34 AM
just fyi it takes about 30 minutes at a tree farm to get 7 stacks of wood if you want a more efficient method :P

I realize this. :P
Title: Re: Blacraft
Post by: smjjames on December 08, 2012, 08:32:29 AM
Jace the fucking ubernoob. Look what he did with the gold he took from my public storage, and his house made of obsidian......
Title: Re: Blacraft
Post by: vh on December 08, 2012, 10:14:26 AM
do this:
/lwc persist #not sure if this is the correct command
/cmodify <list all members of ubsr with spaces inbetween names>
now go around locking all your chests by left clicking. when you're done, relog to cancel the persist.
Title: Re: Blacraft
Post by: blotz on December 08, 2012, 11:39:18 AM
Situation at Ijky Islands (Bongatar)/Guodisia (StuffHappens)

So we are having a territory fight: This is what we have build (how much we developed)
Me: 2100 ish block wheat farm, Sleeping Center, Light House, and Public Storage. All made with glowstone, stone, and stone slabs (mainly). Also, a Spa on the Island. I also made a road from mainland to the Spa, which Stuffhappens says is
By the way, who built this beach resort off on the Isle of Rhodes (Guodesian territory) because this is genius

The first part is correct, and the second is incorrect.

All Stuffhappens built is a
puny light house made of sandstone and glass panes. My light house is circular, (better enginreering) and is at least double the height. He also has built a 3 wide road that goes for about 100 meters.

This concludes the update.

When should I update again?
A:When something happens (major)
B: Every Day
C: when you tell me too
D: 2 times daily on weekends, 1 time every 2 day on the week (work week) Mon-Fri.
Title: Re: Blacraft
Post by: Naru523 on December 08, 2012, 12:25:52 PM
This is going nowhere. Honestly, I'd let stuffhappens get the territorying, bong. You already have Bongatar.
Title: Re: Blacraft
Post by: Darvince on December 08, 2012, 12:29:04 PM
stuffhappens already has guodesia
Title: Re: Blacraft
Post by: stuffhappens on December 08, 2012, 01:20:10 PM
Proposed borders

Bong can have part of what ever he calls that part of the world. The peninsula will be split, with Bong having the western part and I will have the easter part. But the city that is being built at the end will be split between Bong and I.

Bong: if you accept this proposal, you will have the areas that you "claimed" and this stupid conflict will end.
Title: Re: Blacraft
Post by: stuffhappens on December 08, 2012, 01:43:37 PM
Here are the circles you want.
Title: Re: Blacraft
Post by: blotz on December 08, 2012, 01:51:45 PM
no, take out the light house.also, i built another house in the des\ert somethere...
Title: Re: Blacraft
Post by: stuffhappens on December 08, 2012, 02:23:21 PM
no
The lighthouse stays
Title: Re: Blacraft
Post by: FiahOwl on December 08, 2012, 02:27:43 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on December 08, 2012, 02:51:46 PM
should i build there too
yes
Title: Re: Blacraft
Post by: Darvince on December 08, 2012, 03:11:14 PM
quick get that region's borders as complex as 1400 HRE
Title: Re: Blacraft
Post by: blotz on December 08, 2012, 03:22:05 PM
kolok
Title: Re: Blacraft
Post by: stuffhappens on December 08, 2012, 06:35:07 PM
Situation at Ijky Islands (Bongatar)/Guodesia (Stuffhappens)

A cactus wall has been built around Klerpsdorp. Also, that puny road that Bong described in the earlier post; it now stretches the entire peninsula and will soon also go to Walvis. In other news, a border has been demarcated between Bongatarian and Guodesian territory.


Title: Re: Blacraft
Post by: blotz on December 08, 2012, 07:44:42 PM
but, i didnt agree
Title: Re: Blacraft
Post by: Yqt1001 on December 09, 2012, 08:06:51 AM
Today I determined how to grow potato/carrot crops using chdistant farm.

I was wondering why my potatoes were almost always mature after a couple hours logged out. Turns out it's because they are in the same chunk as my melon, pumpkin and netherwart farms.
Title: Re: Blacraft
Post by: blotz on December 09, 2012, 08:27:26 AM
BLA IS THE BEST
http://zoom.it/uhKU (http://zoom.it/uhKU)
Title: Re: Blacraft
Post by: stuffhappens on December 09, 2012, 08:48:44 AM
No it doesn't. He didn't put borders there, so we don't know where Guodesia begins and the Ijky Islands end.
So...stuff continues.
Title: Re: Blacraft
Post by: stuffhappens on December 09, 2012, 08:51:57 AM
By the way Bong, your desert house is in Guodesian territory claimed before this conflict even happened.
Get it out NOW
Title: Re: Blacraft
Post by: smjjames on December 09, 2012, 09:53:11 AM
I assume this is Jace's doing and it hasn't been restocked yet.
Title: Re: Blacraft
Post by: blotz on December 09, 2012, 09:57:42 AM
uhh, no it isn't

Title: Re: Blacraft
Post by: Darvince on December 09, 2012, 09:59:54 AM
By the way Bong, your desert house is in Guodesian territory claimed before this conflict even happened.
Get it out NOW
who the pony cares
Title: Re: Blacraft
Post by: blotz on December 09, 2012, 10:14:27 AM
seems like stuff does
Title: Re: Blacraft
Post by: FiahOwl on December 09, 2012, 10:19:09 AM

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Title: Re: Blacraft
Post by: blotz on December 09, 2012, 10:25:26 AM
i have a swamp? KOOL sure
buuuild one
Title: Re: Blacraft
Post by: Darvince on December 09, 2012, 10:38:48 AM
i have a swamp? KOOL sure
buuuild one
Title: Re: Blacraft
Post by: FiahOwl on December 09, 2012, 10:49:48 AM

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Title: Re: Blacraft
Post by: Darvince on December 09, 2012, 10:54:09 AM
noo i must squeeze in
!
Title: Re: Blacraft
Post by: matty406 on December 09, 2012, 11:02:42 AM
Oh wow my connection, fucking a.
Title: Re: Blacraft
Post by: Darvince on December 09, 2012, 11:29:35 PM
ok so i started graphing the total amount of stuff in the collective storages, trying to prove that blacraft is becoming less spawntown-centric, and i wound up with this:
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdFhBeTRKRmZHd2VuMVR1bEdNemNERlE#gid=0
dammit bla...
Title: Re: Blacraft
Post by: smjjames on December 10, 2012, 12:10:01 AM
I can't seem to view the all vs all chart, on mobile (iPad) anyway.
Title: Re: Blacraft
Post by: smjjames on December 10, 2012, 09:31:04 AM
Darvince, your plan to beat the AFK kick is interfering with the bed mechanism and I can't make it day if you're not afk or in a bed!

Also, oddly, the /tell command accepts _darvince or darvince, but the /mail send command only accepts _darvince.

Edit: Just letting you know that I asked Bla to force kick you off because for all I know, you could be in a hidden room.

In other news, I have established a trade mission in Rocksolidlandia (he doesn't actually have any official territory yet though). It's the same thing as an embassy, I was just going with a more frontier flavor so to speak.
Title: Re: Blacraft
Post by: Yqt1001 on December 10, 2012, 01:55:46 PM
I guess it's too late to say that I don't like the building and I should rebuild it again.

Oh well, another day I guess.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/eww.png)

Probably tomorrow. :P
Title: Re: Blacraft
Post by: vh on December 10, 2012, 01:58:52 PM
doesn't look bad. if i really hated how something looked, i would rather leave it there and build another one instead of tearing it down to rebuild it :P
Title: Re: Blacraft
Post by: vh on December 10, 2012, 02:01:34 PM
damnit.
protection III for 30 levels.
Title: Re: Blacraft
Post by: vh on December 10, 2012, 02:26:26 PM
yay a protection IV
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:45:29 PM
yay my torches
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:45:37 PM
damnit i died
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:45:43 PM
yay i got it back
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:46:03 PM
no i logged off
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:46:11 PM
(i cant play anymore)
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:46:31 PM
what should i do?
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 03:46:44 PM
im gonna built a road
Title: Re: Blacraft
Post by: Darvince on December 10, 2012, 04:35:32 PM
wt

did bla give me the stuff >.<
Title: Re: Blacraft
Post by: smjjames on December 10, 2012, 05:28:39 PM
wt

did bla give me the stuff >.<

As I said in IRC, I don't know.
Title: Re: Blacraft
Post by: blotz on December 10, 2012, 05:38:06 PM
welp, he once was giving me stuff (when 8 ppl were on) and accidentally spawn your stuff for me Darvince :P
I had to burn it.
Title: Re: Blacraft
Post by: blotz on December 11, 2012, 04:51:05 PM
NEW POLL ON THE FIRST POLL

3ppl voted yes so far i tink
Title: Re: Blacraft
Post by: Yqt1001 on December 11, 2012, 08:29:37 PM
I guess it's too late to say that I don't like the building and I should rebuild it again.

Oh well, another day I guess.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/eww.png)

Probably tomorrow. :P

I dunno if I like the new style, but it'll stay for a bit.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/maybebetter.png)
Title: Re: Blacraft
Post by: blotz on December 11, 2012, 08:37:21 PM
not..symetrical..grrrrrr

my brain is trying to make the "middle" one move to the middle
Title: Re: Blacraft
Post by: blotz on December 12, 2012, 06:01:18 AM
how LONG is tehy day?
and smjjames i was miing desert for 15 mins i got it down to 65%
it got a nice full chest of sand, though
Title: Re: Blacraft
Post by: smjjames on December 12, 2012, 07:11:15 AM
how LONG is tehy day?
and smjjames i was miing desert for 15 mins i got it down to 65%
it got a nice full chest of sand, though

50 minutes I think? But time can fly by fast.
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2012, 06:26:58 PM
One of the 2 most valuable blocks on the server has been stolen!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/1diamond.png)
Title: Re: Blacraft
Post by: Darvince on December 12, 2012, 06:28:39 PM
inb4 blaraig
Title: Re: Blacraft
Post by: smjjames on December 12, 2012, 06:32:01 PM
O.O

Too small to be a corrupted chunk, hopefully whatever logblock stuff Bla has can detect whether someone removes diamond blocks.....
Title: Re: Blacraft
Post by: vh on December 12, 2012, 07:18:47 PM
One of the 2 most valuable blocks on the server has been stolen!

http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/1diamond.png (http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/1diamond.png)

funny, because there are four of those in desertopia (unless those blocks in particular have sentimental value or whatever)

anyways, i'll just note that i saw them intact less than a week ago
Title: Re: Blacraft
Post by: Darvince on December 12, 2012, 07:32:13 PM
yes they have sentimental value because they have the signs on them telling about the beginning of blacraft
Title: Re: Blacraft
Post by: vh on December 12, 2012, 07:38:12 PM
well the airblock does a better job imo
Title: Re: Blacraft
Post by: smjjames on December 12, 2012, 07:52:21 PM
True, the sign could have simply been placed on the ground, but that's besides the point, something is missing that shouldn't be missing.
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2012, 08:04:26 PM
One of the 2 most valuable blocks on the server has been stolen!

http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/1diamond.png (http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/1diamond.png)

funny, because there are four of those in desertopia (unless those blocks in particular have sentimental value or whatever)

anyways, i'll just note that i saw them intact less than a week ago

The diamonds blocks were the first diamond blocks I've ever seen in minecraft. :P Also yeah I knew about your diamonds blocks, but they server no purpose until you get the beacon.

and to note, I saw them intact yesterday (2 days ago GMT) at about 0Z GMT.
Title: Re: Blacraft
Post by: blotz on December 12, 2012, 08:05:25 PM
                                                  ...hmm...
Title: Re: Blacraft
Post by: smjjames on December 12, 2012, 08:34:20 PM
For all we know, it could be some kind of glitch, but nothing else was affected, so if it IS a glitch, it's a very strange one.
Title: Re: Blacraft
Post by: FiahOwl on December 13, 2012, 05:11:08 AM

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Title: Re: Blacraft
Post by: smjjames on December 13, 2012, 07:18:58 AM
Jace is a prime suspect for me as well. If jace is the one who did it and ends up getting banned, I'm going to tear down his buildings (although I'll make sure it's okay with Bla) and confiscate his stuff.
Title: Re: Blacraft
Post by: smjjames on December 13, 2012, 10:17:51 AM
Okay, Bla won't tell who did it, but the person has been banned and the items restored, so we shall see who did it.

Also, Bla said we shouldn't start pointing fingers and getting suspicious and judge people (though too late anyway).

EDIT: Oh yea, whoever removed the rail piece at the location in the screenshot needs to fix it. :P
Title: Re: Blacraft
Post by: Darvince on December 13, 2012, 01:28:41 PM
if its under Kaeshar then sowwie I'll replace it asap
Title: Re: Blacraft
Post by: smjjames on December 13, 2012, 01:38:05 PM
It's actually along the route from Spawntown to Desertopia.
Title: Re: Blacraft
Post by: Darvince on December 13, 2012, 01:38:58 PM
oh then I think it was from when I was suffocating and managed to escape
Title: Re: Blacraft
Post by: blotz on December 13, 2012, 02:30:30 PM
smjjames its been there for like 20 YEARS
Title: Re: Blacraft
Post by: Yqt1001 on December 13, 2012, 04:44:20 PM
Bong wanted to know how much a blaze rod smelted. 6 blaze rods to smelt a stack.
Title: Re: Blacraft
Post by: Yqt1001 on December 13, 2012, 08:51:28 PM
Capital, Aahrus now has a netherportal in the nether, even though in the nether its only really 50 blocks away.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/capital01_zps38cd8cde.png)

Also, glass in the nether is becoming a Yqtesque architecture trait.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/capital02_zpse7c8c869.png)
Title: Re: Blacraft
Post by: blotz on December 14, 2012, 05:03:41 PM
Quarry is done.

Diamond Shovel Eff 4 Unbreakable 3
Diamond Shovel Eff 4 Unbreakable 3
Diamond Pickax Eff 4 Unbreakable 3
Diamond Pickax Eff 4 Unbreakable 3 Silk touch one

All were reduced to an average of 10%.

Edit: Picture.
Title: Re: Blacraft
Post by: blotz on December 14, 2012, 05:15:44 PM
pics
Title: Re: Blacraft
Post by: blotz on December 14, 2012, 05:16:33 PM
and more
Title: Re: Blacraft
Post by: smjjames on December 14, 2012, 09:24:52 PM
This skele gave me a what the hell moment as I was coming up the ladder. Never had one get itself in that spot.
Title: Re: Blacraft
Post by: Darvince on December 14, 2012, 09:34:33 PM
Quarry is done.

Diamond Shovel Eff 4 Unbreakable 3
Diamond Shovel Eff 4 Unbreakable 3
Diamond Pickax Eff 4 Unbreakable 3
Diamond Pickax Eff 4 Unbreakable 3 Silk touch one

All were reduced to an average of 10%.

Edit: Picture.
now dig it to layer 1
Title: Re: Blacraft
Post by: FiahOwl on December 15, 2012, 05:24:54 AM

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Title: Re: Blacraft
Post by: blotz on December 15, 2012, 05:25:33 AM
darvince wtf you overwrote my poll
Title: Re: Blacraft
Post by: blotz on December 15, 2012, 05:30:19 AM
pics
Title: Re: Blacraft
Post by: blotz on December 15, 2012, 05:31:00 AM
wtf poll is that darvince? bla will make you burn the 2 bed no matter what
Title: Re: Blacraft
Post by: Darvince on December 15, 2012, 09:42:36 AM
kol bong
Title: Re: Blacraft
Post by: Yqt1001 on December 15, 2012, 02:59:17 PM
Rushed map of the Blacraft rail network:

http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/blacraftraildec152012copy_zpsbe9a1ddf.jpg (http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/blacraftraildec152012copy_zpsbe9a1ddf.jpg)

Not really too aesthetic, but its to scale at least.
Title: Re: Blacraft
Post by: Yqt1001 on December 15, 2012, 09:09:47 PM
Well considering that bong's skyrail idea to guodesia is failing, stuffhappens and I have decided to extend rail route 1 to guodesia. Still needs kipz's permission though, I guess.

Anyways, the projected route is roughly 1200 blocks...

Which means the total costs are insane...

Resources needed for the rails:
120 gold
900 iron

Resources needed for other:
240 redstone (including power rails)
350 sticks (including rails)
60 coal (for torches)

Resources gained:
Around 10,000 cobblestone
Likely around 200-300 coal and 50-100 iron

Using iron pickaxes:
119 iron for pickaxes  (maybe should use stone then?)
13 hours of total manpower (not including station work or rail work)

Any help, especially with the clearing of the 3x3 tunnel is nice here. :P
Title: Re: Blacraft
Post by: vh on December 15, 2012, 09:39:39 PM
i don't believe you need my permission to extend a ubsr rail with ubsr resources in ubsr territory :D
Title: Re: Blacraft
Post by: Yqt1001 on December 15, 2012, 09:49:24 PM
i don't believe you need my permission to extend a ubsr rail with ubsr resources in ubsr territory :D

Well, if your station made it so the rail line was easily extendable I wouldn't be as worried, but the way your station is layed out makes it difficult to just demolish it and hope that you won't mind. :P

Anyways, after a conversation in IRC, seems like the extension will have a stop in Forssa as well (shouldn't increase the costs much).
Title: Re: Blacraft
Post by: Yqt1001 on December 16, 2012, 12:49:18 AM
I'm having enough of this bong. You better unlock the signs now or I am getting Bla to do something about this. Whether that means taking away the protection plugin, or banning you. Something needs to be done.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/imhavingenough_zps5cfb623d.png)
Title: Re: Blacraft
Post by: blotz on December 16, 2012, 06:38:17 AM
wtf, okay im uninstalling minecraft and blocking the webpage

EditL done
Title: Re: Blacraft
Post by: blotz on December 16, 2012, 06:51:08 AM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
I JUST REMEMBERED I HAVE REMEMBER PASSWORDDDDDDDDDDDDDD.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Blacraft
Post by: smjjames on December 16, 2012, 06:53:11 AM
I swear you have ADHD bong.......
Title: Re: Blacraft
Post by: Yqt1001 on December 16, 2012, 08:22:55 AM
wtf, okay im uninstalling minecraft and blocking the webpage

EditL done

Thanks.
Title: Re: Blacraft
Post by: blotz on December 16, 2012, 10:27:12 AM
rail is completed but its odd.

really hard to explain its not as you'd think
Title: Re: Blacraft
Post by: Yqt1001 on December 16, 2012, 12:44:05 PM
The main route from Desertopia (the 1x3 tunnel) to Guodesia is complete. It needs to be made to 3x3 at regulation standards now.

Cut out 2 1x3 tunnels on the sides of the main central 1x3 one (centered on the torches). Only cobblestone and stone walls, roof and floors are allowed. All visible dirt, gravel and ores will have to be replaced.

Any help is appreciated. You can keep the ores, cobblestone and whatever you get from the excavation.

As an added bonus, whoever makes me the happiest from doing this (whether that means doing the most, doing it the best or just doing it on a day when no one is helping out) will get 5 diamonds!

Have fun!

Beware: chunks near Desertopia are corrupted. So yeah.
Title: Re: Blacraft
Post by: Yqt1001 on December 17, 2012, 06:26:07 AM
Last night I thought about the massive swamp I uncovered at the turn of the 1.4 update. Now with the newer map out, I decided to see if there was a witch hut after all........turns out I might've missed quite a bit.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/witch1_zps33e42c1c.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/witch2_zps924369a4.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/witch3_zps333d196b.png)

The first one is only about really 500 blocks from Matolony. The other two are about 1500-2000 blocks away. I kinda want to turn the one (if it is actually a witch hut) closest into a witch mob farm. Witches drop excellent items for potions including glowstone and spider eyes.

I'd also like to get permission to maybe convert part of the nether fortress into a wither farm. I also have a spider EXP farm idea in Forssa. :P

I must admit, making genocidal machines for mobs is a very fun thing.
Title: Re: Blacraft
Post by: smjjames on December 17, 2012, 12:48:09 PM
Response from Bla on the blacraft forum:
Problems problems
always problems
on Blacraft
always a poll
always a corrupted chunk
always an rbs
always another bunch of lost items
always a broken plugin
and an equally broken me
sorry
but I feel more like
spending my spare hours
turning off all the lights
blocking the window with black paper sheets
and lying down on the floor.

now wasn't that poetic.

Stop breaking things and leave me alone please.
Or at least allow me to close this stupid server.
Or make some trustable person ClanForge and server admin.
But I officially do not have the energy to help you understand it.
Even though if you ask I will probably answer anyway.

And my response:

Or make some trustable person ClanForge and server admin.
^
THIS.

We're perfectly willing to have one of us take over as the admin for a while. In fact, you asked that a month or so ago, but you changed your mind. People have tried to get you to turn it over to one of us since you're tired of managing it, yet you seem to keep resisting.

Look, all of us get it that you're tired of blacraft, but if you want someone else to be admin or something, just say so. The reason people are asking to have stuff replaced is because the stuff is lost due to some glitch or other.
Title: Re: Blacraft
Post by: blotz on December 17, 2012, 02:19:18 PM
/me votes for matty406 to be admin
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2012, 03:09:49 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 17, 2012, 03:17:24 PM
I vote someone just take over the server entirely. As in hosting and everything.
Title: Re: Blacraft
Post by: smjjames on December 17, 2012, 04:28:30 PM
Smjjames. Matty isn't active that much

You mean bong, but true, Matty isn't that active.
Title: Re: Blacraft
Post by: matty406 on December 17, 2012, 04:40:30 PM
Although like i said in IRC, I'd try to do the job of mapping if needed.
Title: Re: Blacraft
Post by: vh on December 17, 2012, 04:49:46 PM
just saying; active doesn't mean good choice.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2012, 05:07:17 PM

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Title: Re: Blacraft
Post by: smjjames on December 17, 2012, 05:10:01 PM
Smjjames. Matty isn't active that much

You mean bong, but true, Matty isn't that active.

What the fuck are you smoking you want bong to be admin???

*facepalm* Bong is the one who voted for matty, which is what I was correcting.

Nvm, I think we confused each other. Somehow i thought it was a comma, not a period. :P

Anyways, maybe Kipz or Yqt?
Title: Re: Blacraft
Post by: Darvince on December 17, 2012, 05:15:59 PM
Smjjames. Matty isn't active that much
You mean bong, but true, Matty isn't that active.
What the fuck are you smoking you want bong to be admin???
PHINEHAS FOR ADMIN
Title: Re: Blacraft
Post by: Yqt1001 on December 17, 2012, 05:36:08 PM
Smjjames. Matty isn't active that much

You mean bong, but true, Matty isn't that active.

What the fuck are you smoking you want bong to be admin???

*facepalm* Bong is the one who voted for matty, which is what I was correcting.

Nvm, I think we confused each other. Somehow i thought it was a comma, not a period. :P

Anyways, maybe Kipz or Yqt?

If necessary, sure. Ultimately though it's Bla's decision.

Anyways, to compliment the proposed witch farm.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/maybemarsh_zpsd3ecfe33.png)
Title: Re: Blacraft
Post by: vh on December 17, 2012, 08:09:45 PM
guys locomotives are better than minecarts and i use them to transport coal.
Title: Re: Blacraft
Post by: Hellpotatoe on December 18, 2012, 03:32:31 AM
Uh, I vote Yqt or Kipz
Title: Re: Blacraft
Post by: Yqt1001 on December 18, 2012, 02:11:59 PM
Uh, I vote Yqt or Kipz

Other than Bla (who picked me), you are the only person who guessed correctly! Congrats!
Title: Re: Blacraft
Post by: blotz on December 18, 2012, 03:06:25 PM
No offence, but i would have liked smjjames better.
oh btw how old are you yqt?
Title: Re: Blacraft
Post by: FiahOwl on December 18, 2012, 03:07:47 PM

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Title: Re: Blacraft
Post by: vh on December 18, 2012, 03:36:01 PM
^LOLOLOLOLOLOL

no you're off a bit
Title: Re: Blacraft
Post by: Darvince on December 18, 2012, 04:19:09 PM
kol fiah
yqt is 16
smjjames is 29
Title: Re: Blacraft
Post by: blotz on December 18, 2012, 04:25:03 PM
smjjames i took 4stacks of redstone from you okay?
Title: Re: Blacraft
Post by: smjjames on December 18, 2012, 05:06:44 PM
From public storage? Yea, I've got an entire large chest full of it down in the mines.
Title: Re: Blacraft
Post by: smjjames on December 18, 2012, 05:37:22 PM
Technically it was open yesterday when I finished it, but the new Oasis City open air Bazaar and public storage is now open for use! :D
Title: Re: Blacraft
Post by: Yqt1001 on December 18, 2012, 05:38:05 PM
No offence, but i would have liked smjjames better.
oh btw how old are you yqt?

Bla has his reasons for not offering smjjames the position. I turned 16 8 days ago for the record.
Title: Re: Blacraft
Post by: smjjames on December 18, 2012, 05:41:29 PM
No offence, but i would have liked smjjames better.
oh btw how old are you yqt?

Bla has his reasons for not offering smjjames the position. I turned 16 8 days ago for the record.

You seem to have a better rapport with him anyway, so not too huge a surprise.

Also, belated happy birthday to ya.

Uh, I vote Yqt or Kipz

Other than Bla (who picked me), you are the only person who guessed correctly! Congrats!

Uh, I also said kipz or yqt.
Title: Re: Blacraft
Post by: Yqt1001 on December 19, 2012, 03:35:08 PM
Kipz is the reason why the server has problems!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/kipzlogic_zpsdc741054.png)
Title: Re: Blacraft
Post by: blotz on December 19, 2012, 03:52:38 PM
http://zoom.it/e7k5 (http://zoom.it/e7k5)
stuff you better not steal my epic border lines.

http://www.flickr.com/photos/91357058@N08/8288434069/#sizes/c/in/photostream/ (http://www.flickr.com/photos/91357058@N08/8288434069/#sizes/c/in/photostream/)
for better resolution
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 04:00:43 PM
what is even
Title: Re: Blacraft
Post by: blotz on December 19, 2012, 04:02:59 PM
0,2,4,6,8,10,12,14,16,18,20,22,24 etc.
bascially the product of 2n, n being a whole number
Title: Re: Blacraft
Post by: FiahOwl on December 19, 2012, 07:04:16 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 19, 2012, 07:12:27 PM

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Title: Re: Blacraft
Post by: vh on December 19, 2012, 07:33:58 PM
videos from the beginning of time:
Cactus (http://www.youtube.com/watch?v=-9WZ1DsT-E8#ws)

and i finally found this one @ yqt

Tnt (http://www.youtube.com/watch?v=eNcisDSD2F8#ws)
Title: Re: Blacraft
Post by: blotz on December 19, 2012, 08:04:03 PM
KOL getpos
is yui
yqt?
Title: Re: Blacraft
Post by: Yqt1001 on December 19, 2012, 08:26:02 PM
KOL getpos
is yui
yqt?

Considering I bought Minecraft when it was at 1.3.2 and not the beta... :P
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 08:36:43 PM
yui is naru
Title: Re: Blacraft
Post by: vh on December 19, 2012, 08:52:35 PM
dfs
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 08:52:55 PM
omg i remember darkminecraft
Title: Re: Blacraft
Post by: vh on December 19, 2012, 08:58:08 PM
a year and a half ago when desertopia was all i owned and you could navigate this place without a map. my current house isn't even built yet.
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:01:05 PM
i remember when you got kicked out of mudkipzania and i was heelping you start off in desertopia
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:04:05 PM
yes the stairs leading up to my ancient house were built by dan :)

this is bla introducing me to desertopia i think
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:05:09 PM
kol @ bla facedown in the sand
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:06:18 PM
try harder naru
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:11:51 PM
domestic violence
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:12:05 PM
nostalgic blacraft screenshot
this is from when i was trying to become bla
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:13:04 PM
SUDDENLY I PICK UP NARU'S STUFF
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:14:47 PM
so old.

apparently the world is round as proved by this sunrise
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:17:11 PM
bla is nekkid
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:17:14 PM
no that's from when night was actually a different light level
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:18:33 PM
it still is....^
Title: Re: Blacraft
Post by: Darvince on December 19, 2012, 09:22:32 PM
no it's a different light color
it's dark blue instead of white
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:23:37 PM
now bla is in his little green box
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:26:35 PM
um is this safe....
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:29:55 PM
lol bla spawned the wrong block -- this was the time when atomic kept on asking everyone for lapis blocks to make a ginormous lapis hosue or somethin

keep in mind: this was long before silk touch only just after pistons
Title: Re: Blacraft
Post by: vh on December 19, 2012, 09:34:15 PM
taking a bath at ventus' mansion
Title: Re: Blacraft
Post by: smjjames on December 19, 2012, 10:04:05 PM
Some villager lolness.
Title: Re: Blacraft
Post by: vh on December 19, 2012, 10:10:19 PM
in other news:
the shmoopy genocide
Title: Re: Blacraft
Post by: Hellpotatoe on December 20, 2012, 04:42:55 AM
Fiah, you can keep your borders, when I get to play again I'll explore the inexplored and find new lands to me
Title: Re: Blacraft
Post by: Yqt1001 on December 20, 2012, 07:38:00 AM
a year and a half ago when desertopia was all i owned and you could navigate this place without a map. my current house isn't even built yet.

Do I get a prize for almost being able to safely navigate Desertopia!?!

My first Blacraft picture.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/minecartstation2.png)

..Anyone remember the good old release 1.3.2 days? :P
Title: Re: Blacraft
Post by: smjjames on December 20, 2012, 08:17:16 AM
in other news:
the shmoopy genocide

Btw, those slabs was me attempting to get the golems to be able to path out of the water, but I guess they are unable to even go up half slabs on their own when in water.

There's also like 8 crammed in one passageway for some reason or other. Their pathing ai sucks all right.
Title: Re: Blacraft
Post by: Yqt1001 on December 20, 2012, 10:04:48 AM
Well, this is a decent amount of iron and gold for the rail route 1 rail extension.

540 iron came from Spawntown. Roughly 270 total came from Aahrus and Oasis City.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/holykol02_zpsf1c6f853.png)

Edit: The extension is done!
Title: Re: Blacraft
Post by: blotz on December 20, 2012, 02:16:40 PM
i remember the days of the 1.8.1.
First: Yay sprinting
Second: How the fuck you you eat food
Third: Oh you have to hold the click
Forth: How does this food bar work.

Title: Re: Blacraft
Post by: FiahOwl on December 20, 2012, 02:29:50 PM

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Title: Re: Blacraft
Post by: blotz on December 20, 2012, 02:43:45 PM
is this even Blacraft?
Title: Re: Blacraft
Post by: Darvince on December 20, 2012, 04:52:37 PM
I remember the days of 1.3 Beta
I remember the days of 1.1 Alpha
Title: Re: Blacraft
Post by: vh on December 20, 2012, 05:09:42 PM
i remember the days of universe sandbox 1
Title: Re: Blacraft
Post by: Darvince on December 20, 2012, 05:28:07 PM
no you don't
Title: Re: Blacraft
Post by: Hellpotatoe on December 20, 2012, 05:30:46 PM
I remember it
I was a lurker for much time, you know.
Title: Re: Blacraft
Post by: vh on December 20, 2012, 05:56:01 PM
hellpotatoe joined this forums before any of you
Title: Re: Blacraft
Post by: blotz on December 20, 2012, 07:24:39 PM
<99%>first, Dan made an account, but spelled it wrong (this is when ubox forums just started). i quickly made the correct account name, but then Dan deleted my account and made his own. not brave eunogh to rejion, I stayed a lurker. </99%>
Title: Re: Blacraft
Post by: Hellpotatoe on December 21, 2012, 05:38:43 AM
hellpotatoe joined this forums before any of you
kol
i remember of peoples of past
like hamsters
and neutronstars (atomicnue has fallen!!1!)
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 06:03:08 AM
lets get back on track peopel
stuffhappens,
I hate straight lines, especially for borders, they don't fit the landscape, so they aren't natural.
Borders should follow naturally divisive structures like mountains and lakes as much as possible, instead of using torches.
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 04:15:07 PM
I decided to go spelunking in the area northwest of junglelot for reasons besides the fact that I might stumble onto the stronghold and after a while, I spotted something out of place in the caverns and right there was the stronghold!

I'll attempt to explore it and see if there's an end portal.

Title: Re: Blacraft
Post by: Darvince on December 21, 2012, 04:22:37 PM
weakhold
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 04:25:53 PM
Weakhold, lol darv.

Anyways, end portal sighted, and it is right near where I was.

The silverfish spawner doesn't exist anymore because it kept spawning them :P

Edit: looks like someone got there first, dunno who, and never reported the end portal, Fiah maybe.
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2012, 04:34:07 PM
Considering this is the only unclaimed portal, no land claims until I have an actual internet connection please? This one should go to anyone who has a desire to actually work on it.
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 04:36:18 PM
At least I tried to look for it in a legit way by exploring the caverns.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 04:45:24 PM
Or, we could ask Bla. Anyways, im getting on and..yeah

LETS DO AN EXPLORATION TO THE END, THIS WEEKEND
Title: Re: Blacraft
Post by: Darvince on December 21, 2012, 04:51:00 PM
At least I tried to look for it in a legit way by exploring the caverns.
fiah used eyes of ender which go towards the nearest end portal block when thrown
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 04:56:33 PM
Or, we could ask Bla. Anyways, im getting on and..yeah

LETS DO AN EXPLORATION TO THE END, THIS WEEKEND

No, I think we should wait for yqt. Plus we need to prepare and all.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 04:58:48 PM
pft, you cant stop me
okay fine, but lets set up a base there.
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 05:00:40 PM
Might as well set up a base, and would be a good idea. I made a pillar next to the shaft that I made, so it shouldn't be too hard to find and it's out on the water.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 05:11:52 PM
-972
49.
smjjames can you make stiars down at that exact place? it would be mush easier for us to find
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 05:36:29 PM
There is a ladder downwards though.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 05:41:58 PM
k then nvm

just wondering, is that Desertopia or Bongatar?
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 06:03:47 PM
k then nvm

just wondering, is that Desertopia or Bongatar?

Technically bongatar is closest, but it's on the other side of mudkipzania and quonbla, in unclaimed territory.
Title: Re: Blacraft
Post by: vh on December 21, 2012, 06:33:36 PM
it must be public!
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 06:48:58 PM
nah..
/me -atar reaches over and takes the weakhold
Title: Re: Blacraft
Post by: vh on December 21, 2012, 06:49:20 PM
not until you fix my spleef arena
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2012, 07:04:59 PM
Again, all landclaims to the last unclaimed stronghold will have to be approved. Also, all entranced into the end will result in a ban until the ender dragon is killed. All entrances will have to be approved by bla and i. The date when the ender dragon will be killed has to be set weeks in advance.
Title: Re: Blacraft
Post by: Darvince on December 21, 2012, 07:13:14 PM
wait so according to that no one can kill the enderdragon as it has to be killed before anyone enters it
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2012, 07:16:10 PM
wait so according to that no one can kill the enderdragon as it has to be killed before anyone enters it

You have to kill the ender dragon to leave the end.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 07:27:01 PM
OR, you could put in an ender chest and put your stuff in and then die
i know more mechanics then yqt, i know more mechanis then yqt./me dance

but.. yqt, how would you know?
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 07:30:21 PM
yqt what day are you comming back?
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 07:46:27 PM
wait so according to that no one can kill the enderdragon as it has to be killed before anyone enters it

You have to kill the ender dragon to leave the end.

Unless you die, that's the other way to leave the end.
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 07:48:15 PM
wait so according to that no one can kill the enderdragon as it has to be killed before anyone enters it

Nice twist of logic there. :)
Title: Re: Blacraft
Post by: Darvince on December 21, 2012, 07:49:44 PM
it's called ironing out issues with people's reasoning
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 07:52:52 PM
Still, I think that was Bla's or Yqt's point, wait on killing the enderdragon until as many people as possible can participate.
Title: Re: Blacraft
Post by: blotz on December 21, 2012, 07:59:34 PM
pft.
smjjames go get your 700th post
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2012, 08:23:37 PM
OR, you could put in an ender chest and put your stuff in and then die
i know more mechanics then yqt, i know more mechanis then yqt./me dance

but.. yqt, how would you know?

That is still against what I said. Also the end doesnt exist on blacraft, the second it does i know to look in the logs. I get back jan 3rd but i have somewhat regular internet starting sunday.
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2012, 08:26:26 PM
Still, I think that was Bla's or Yqt's point, wait on killing the enderdragon until as many people as possible can participate.

That is exactly what Bla said when I asked him a few months ago about it.
Title: Re: Blacraft
Post by: vh on December 21, 2012, 08:33:06 PM
oh yeah and yqt i lost 24 stacks of cactus from a dissapearing chest which i placed in the middle of my quarry because i didn't expect that chunk to be corrupted except apparently it was and the chest dissapeared.

except don't come on and respawn it unless you know i'm not afk because i'm collecting cactus.
Title: Re: Blacraft
Post by: smjjames on December 21, 2012, 08:48:00 PM
Nothing wrong with setting up a base of operations there though.
Title: Re: Blacraft
Post by: smjjames on December 22, 2012, 10:02:24 AM
I spotted on MagicLaunchers MC reddit channel that someone had posted a schematic of a golem farm. Warning though, it's a huge image.

(http://i.imgur.com/0KabI.gif?1)
Title: Re: Blacraft
Post by: matty406 on December 22, 2012, 02:33:19 PM
(http://i.imgur.com/dAE16.jpg)
New large multi-purpose building in the little harbour. Warehouse/office/dining hall
Title: Re: Blacraft
Post by: blotz on December 22, 2012, 02:45:48 PM
Kol Matty I thought that was a chunk error.
Title: Re: Blacraft
Post by: blotz on December 22, 2012, 03:09:56 PM
Super important stuff: ended chest+beds at the base.
Also yqt, I could go into the end, die, and then crash the server and roll back w/ chicken farm:P. btw, your on vacation so I bet iPhones don't have blacraft log files 
Title: Re: Blacraft
Post by: smjjames on December 22, 2012, 03:47:14 PM
Super important stuff: ended chest+beds at the base.
Also yqt, I could go into the end, die, and then crash the server and roll back w/ chicken farm:P. btw, your on vacation so I bet iPhones don't have blacraft log files 

And roll back whatever else anybody was doing? No, I don't think so.
Title: Re: Blacraft
Post by: Yqt1001 on December 22, 2012, 03:50:02 PM
Super important stuff: ended chest+beds at the base.
Also yqt, I could go into the end, die, and then crash the server and roll back w/ chicken farm:P. btw, your on vacation so I bet iPhones don't have blacraft log files 

I don't own an iPhone. I tether with my laptop when I'm not in a car (or use shitty neighbour wifi like atm). Files don't delete during rollbacks, they'll just become blank but still exist.

Basically, if the end is generated I should just assume to ban you?
Title: Re: Blacraft
Post by: blotz on December 23, 2012, 06:59:39 AM
Nah. Then someone would come on and generate the end.
Title: Re: Blacraft
Post by: smjjames on December 23, 2012, 07:17:34 AM
Can't you just wait a week or two bong? Not that hard. :P
Title: Re: Blacraft
Post by: Yqt1001 on December 23, 2012, 11:21:54 AM
Blacraft is now on 1.4.6! I'm willing to use the wither skeleton skull that got duplicated for a creeper head firework if necessary (after we kill the ender dragon? :P ).
Title: Re: Blacraft
Post by: Hellpotatoe on December 23, 2012, 12:41:55 PM
Bla should give'em for free in christmas and in new year
Title: Re: Blacraft
Post by: vh on December 23, 2012, 02:34:31 PM
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Title: Re: Blacraft
Post by: Yqt1001 on December 24, 2012, 02:40:47 PM
Newish map:

http://zoom.it/pTFg (http://zoom.it/pTFg)

I was unable to render a new map, so I just added the borders since Bla didn't.
Title: Re: Blacraft
Post by: matty406 on December 24, 2012, 02:43:18 PM
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.
Title: Re: Blacraft
Post by: Yqt1001 on December 24, 2012, 02:44:41 PM
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.

Or we could destroy an unclaimed or unused island for fun. :P
Title: Re: Blacraft
Post by: matty406 on December 24, 2012, 03:09:04 PM
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.

Or we could destroy an unclaimed or unused island for fun. :P
But it may find it's way back to the mainland! and it'll be like The Mist!
Title: Re: Blacraft
Post by: vh on December 24, 2012, 03:15:42 PM
There should be a thing where if someone has claimed a region, builds very little, and then leaves the game for a month+, that region can be repossessed, although the structures already erected are preserved

This would save a lot of land, because most players only come on for a day or two, claim a region, and then vanish


About the wither:

I was going to set up an area with a bunch of snow golems and iron golems to kill it efficiently before it does damage. no sure If it needs to be player killed to drop star.
Title: Re: Blacraft
Post by: Yqt1001 on December 24, 2012, 03:24:00 PM
I was going to set up an area with a bunch of snow golems and iron golems to kill it efficiently before it does damage. no sure If it needs to be player killed to drop star.

Ruins the fun, no? :P It should be a server activity, not left up to friendly mobs that will try to kill it.
Title: Re: Blacraft
Post by: vh on December 24, 2012, 03:25:00 PM
ok then lets spawn it in downtown Capital
Title: Re: Blacraft
Post by: Hellpotatoe on December 24, 2012, 04:31:03 PM
There should be a thing where if someone has claimed a region, builds very little, and then leaves the game for a month+, that region can be repossessed, although the structures already erected are preserved

This would save a lot of land, because most players only come on for a day or two, claim a region, and then vanish
and me? I'm not playing because my pc broke and money sucks here
Title: Re: Blacraft
Post by: vh on December 24, 2012, 04:49:19 PM
well of course, your buildings will be preserved in you go inactive, and if you plan on returning in the future the region can e preserved, but if we hand out hundred-thousand block regions to everyone who logs on for a day, soon any serious players will be 2+ kilometers from spawn , which is maybe why they quit in the first place
Title: Re: Blacraft
Post by: Yqt1001 on December 24, 2012, 05:29:00 PM
well of course, your buildings will be preserved in you go inactive, and if you plan on returning in the future the region can e preserved, but if we hand out hundred-thousand block regions to everyone who logs on for a day, soon any serious players will be 2+ kilometers from spawn , which is maybe why they quit in the first place

Yeah the blacraft continent is pretty jammed pack. The only remaining area on the continent now are out east of TME, Matolony and yqtlands.
Title: Re: Blacraft
Post by: vh on December 24, 2012, 05:38:25 PM
So yqt what do you think of the idea of having underdeveloped and inactive regions being repossessed while preserving existing buildings :P
Title: Re: Blacraft
Post by: blotz on December 24, 2012, 05:55:19 PM
But nether routes are VWRY efficent, so it would be easy to travel long distances. for example, desertopia to oasis is 100 seconds tops, through the nether
Title: Re: Blacraft
Post by: smjjames on December 24, 2012, 06:04:24 PM
So yqt what do you think of the idea of having underdeveloped and inactive regions being repossessed while preserving existing buildings :P

I'm with that idea, and if the person is no longer active.
Title: Re: Blacraft
Post by: vh on December 24, 2012, 06:11:33 PM
nether routes are nice but 10 seconds is better than 100 and the nether roads, while greatly improved, still aren't entirely pervasive and secure
Title: Re: Blacraft
Post by: smjjames on December 24, 2012, 06:26:03 PM
Alternatively, in the future, we can get a plugin that will allow us to use warps or teleports. I know it's not 'legit', but when a server gets to a certain size, teleports and warps are going to have to be used for the long distances.
Title: Re: Blacraft
Post by: vh on December 24, 2012, 06:29:42 PM
if we put all the buildings in this server together they would probably fit in 1/4th of a square kilometer instead of the 10 they currently fit in
Title: Re: Blacraft
Post by: Yqt1001 on December 24, 2012, 07:12:49 PM
if we put all the buildings in this server together they would probably fit in 1/4th of a square kilometer instead of the 10 they currently fit in

You have to give me credit! Aahrus and Velgorod are some of the densest places on the server! Especially considering its recycled land from Darvince.

Anyways I'll bring up the recycling land idea to Bla. I'll also put in an argument for nether travel and settling of places outside of the current 5km boundary from spawn if he says that we should leave old land to people who aren't active.

Just for the sake of seeing just how dense the land is, I looked at the map for "corridors". Notable ones:
Spawntown, Epicland, Yukitown, Plaidania (well before Darvince raped it), Zuntriio, Matolony
Spawntown, Ampluterra, Spheron Rimlu, Desertopia
Spawntown, Kakotquake Cliff, Aahrus, Velgorod
Spawntown, Epicland, Bridgetown, Awesomeland, Revolution City, Geogaport
Spawntown, Blue Bay Center
Rift Auspikitan, Solea, Oasis City, Chromasheep Farms, Amazonis
Bongatar, Desertopia

Notable mostly empty regions:
Novascotchara
Tierra Salvaje
Quontia
Quonbla
Bohemia
South Riverfield
Kaministiquia
Verslest
Mudkipzania
Spheron Rimlu
Jungelot
Hondurah
Swamphold (although this is reserved for Bla for the future)
That region between me and kipz which has no name

So basically, anyone who owns any of the regions above better get excuses ready to protect your ownership to it before Bla decides to do something drastic. :P
Title: Re: Blacraft
Post by: vh on December 24, 2012, 07:25:26 PM
Ok
Title: Re: Blacraft
Post by: matty406 on December 24, 2012, 07:45:51 PM
I opened up Ampluterra to anyone who wanted to do anything with it. If there's no takers, then do whatever.
(Or leave it as a historical place of interest, I dunno)
Title: Re: Blacraft
Post by: smjjames on December 24, 2012, 08:00:18 PM
Actually, Tierra Salvaje is meant to be a nature reserve kind of thing. The only major structure that I built there is an observation and forestry outpost. The structure at the corner of the rail route is a shelter I built for caving expeditions long before I made the territory. Besides, it's one of the more remote areas in your list.

Jace could take hondarah if he wishes to expand further.
Title: Re: Blacraft
Post by: stuffhappens on December 24, 2012, 08:04:04 PM
On another note, I think that we should gather as many fireworks as we can, then on New Year's Day, have a massive fireworks show in Spawntown to commemorate 2013.
Any comments/opinions?
Title: Re: Blacraft
Post by: smjjames on December 24, 2012, 08:07:13 PM
The thing is that the fireworks and firework stars are rather expensive.

I still like the idea though, might be a little awkward because of time zones OR we go by the ball drop in times square.
Title: Re: Blacraft
Post by: smjjames on December 24, 2012, 08:17:30 PM
Also, for novascotchara, I had an idea for an ice fortress kind of thing, just putting that idea out there.
Title: Re: Blacraft
Post by: FiahOwl on December 24, 2012, 08:31:20 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on December 25, 2012, 04:58:02 AM
we go by the ball drop in times square.
NO.
we go by 00:00 UTC



and why we need to have entire regions (at least, so many of them)? why we can't just have cities?
Title: Re: Blacraft
Post by: vh on December 25, 2012, 06:09:35 AM
If there is a fireworks it should be done when 8 people can be I and not necessarily at new yeers
Title: Re: Blacraft
Post by: vh on December 25, 2012, 06:18:19 AM
hey yqt you missed forsssa! :P
Title: Re: Blacraft
Post by: Yqt1001 on December 25, 2012, 06:20:27 AM
hey yqt you missed forsssa! :P

Well, it has some development I guess. Although in that regards it's more like Kaministiquia.
Title: Re: Blacraft
Post by: vh on December 25, 2012, 06:23:28 AM
I count development as anything artificially made and not part of the natural terrain
Title: Re: Blacraft
Post by: Yqt1001 on December 25, 2012, 09:36:00 AM
Bla's opinion:

We can recycle regions with his permission. No certain rules.

No expanding onto other continents outside of the 5km radius from spawn until all the other territories inside the radius are taken.

Bla said netherrail is possible if we make it as systematic as the overworld.
Title: Re: Blacraft
Post by: Hellpotatoe on December 25, 2012, 12:22:23 PM
netherrail is better than normal rails
they're faster
we need of get enough portals to every city
Title: Re: Blacraft
Post by: smjjames on December 25, 2012, 01:43:27 PM
Bla's opinion:

We can recycle regions with his permission. No certain rules.

No expanding onto other continents outside of the 5km radius from spawn until all the other territories inside the radius are taken.

Bla said netherrail is possible if we make it as systematic as the overworld.

Won't stop me from trying to get a continent to the west.

For the netherrail, we already have the foundation of it with the road from oasis city to desertopia and fiah has added a branch (starting near the oasis city portal) of the road which leads to the portal in revolutea
Title: Re: Blacraft
Post by: blotz on December 25, 2012, 02:50:47 PM
BUMP TO SAVE FROM SPAM
Title: Re: Blacraft
Post by: Hellpotatoe on December 25, 2012, 03:24:39 PM
BUMP TO SAVE FROM SPAM
Title: Re: Blacraft
Post by: FiahOwl on December 25, 2012, 04:09:51 PM

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Title: Re: Blacraft
Post by: stuffhappens on December 25, 2012, 08:15:32 PM
Why the hell is the desert portion of Guodesia now covered in cacti and named Soviet Japan?
Also, how do you add photos to Blacraft forums?
Title: Re: Blacraft
Post by: smjjames on December 26, 2012, 09:21:02 AM
For the photos on blacraft forums, it'll have to be hosted by an image hosting site. Alternatively you can link images on this thread over there.

At the time of the cactusification, you and bong were still disputing over it and it was technically unclaimed, so as a joke aimed at your dispute, me, kipz, and yqt cactusified the place and the soviet Japan was kipzs doing. Don't you recognize the kipzian architecture? ;) .
Title: Re: Blacraft
Post by: blotz on December 26, 2012, 02:28:12 PM
Time to build massive cobble walls around James the Asendes' and yqt's place. U
Title: Re: Blacraft
Post by: Yqt1001 on December 26, 2012, 09:02:34 PM
Time to build massive cobble walls around James the Asendes' and yqt's place. U

It's a good thing that me and smjjames' place have a total surface area greater than a million blocks.
Title: Re: Blacraft
Post by: Darvince on December 26, 2012, 09:43:34 PM
what about perimeter
Title: Re: Blacraft
Post by: vh on December 27, 2012, 05:21:16 AM
assuming a rough square shape, perimeter is around 5k blocks (because sqrt(million) = 1000, and a square has 4 sides, so 4000 + 1000 because borders are rough and not exactly perfect).
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2012, 05:28:29 AM

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Title: Re: Blacraft
Post by: vh on December 27, 2012, 05:47:30 AM
alternatively if you know how to make volcanoes and have a lot of lava on your hand a single volcano at maximum height limit can cover 132,500 blocks. If you're <really> good at lava constructions its possible to push that to 530,000
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2012, 06:12:03 AM

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Title: Re: Blacraft
Post by: vh on December 27, 2012, 06:13:49 AM
what cobble volcanoes aren't banned just look at vatallus!
Title: Re: Blacraft
Post by: blotz on December 27, 2012, 06:57:36 AM
kolok i will use kip volcanos
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2012, 07:32:25 AM

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Title: Re: Blacraft
Post by: blotz on December 27, 2012, 09:19:18 AM
iamotgriefign
Title: Re: Blacraft
Post by: smjjames on December 27, 2012, 09:54:13 AM
http://www.minecraftforum.net/topic/1609971-146-end-rendering-glitch/ (http://www.minecraftforum.net/topic/1609971-146-end-rendering-glitch/)

Bong posted this on the blacraft forums and mentioned in chat. Looks like we'll have to wait until an update goes through since it's reported even in vanilla.
Title: Re: Blacraft
Post by: blotz on December 27, 2012, 10:03:29 AM
Yup.
 I was actually trying to find some kind of glitch, to see how good Jeb was doign.
Title: Re: Blacraft
Post by: blotz on December 27, 2012, 05:22:32 PM
BLA is it unlegit if a mob shoots me while i am next to the lava, pushed by water, and the mob shooting me throws me in.
I lost a total of 17 diamond and 32 iron! And a lot of good enchantments!
Title: Re: Blacraft
Post by: Bla on December 27, 2012, 05:33:43 PM
You were only interacting with mobs and the natural environment so I would say that what happened is legit, even though it is annoying when that happens.

If you want to make sure I read it post it on the Blacraft forum please.
Title: Re: Blacraft
Post by: blotz on December 27, 2012, 05:41:10 PM
I always post it in both places.
Title: Re: Blacraft
Post by: vh on December 27, 2012, 05:50:44 PM
f
Title: Re: Blacraft
Post by: blotz on December 27, 2012, 05:53:25 PM
FIFTY SEVEN FREAKING DIAMONDS
Title: Re: Blacraft
Post by: Bla on December 28, 2012, 03:56:51 AM
About New Year on Blacraft:

http://blacraft.createaforum.com/blacraft-general/new-year-2013-on-blacraft/ (http://blacraft.createaforum.com/blacraft-general/new-year-2013-on-blacraft/)
Title: Re: Blacraft
Post by: stuffhappens on December 28, 2012, 10:33:16 AM
I am here to establish what has essentially become the De Facto broders of Guodesia and Bohemia including the border along the disputed peninsula territory.
This map was made prior to the Soviet Japan incident of course.
Also, in 2013, I plan on dissolving the current Protectorate of Bohemia and turning it into an integral part of
the Union of Guodesia, thereby turning the region into a province of the Union.
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 12:00:03 PM
i disagree
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2012, 12:08:50 PM

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Title: Re: Blacraft
Post by: blotz on December 28, 2012, 12:13:34 PM
KOL INB4 FIALOWL WANTS TO TAKE IT TOO.
THAT WOULD BE SO FUNNY :D:D:D:D:D
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2012, 12:14:38 PM

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Title: Re: Blacraft
Post by: blotz on December 28, 2012, 12:19:47 PM
oh so you disagree with me disagreeing? i get it now
Title: Re: Blacraft
Post by: Hellpotatoe on December 28, 2012, 12:31:45 PM
KOL INB4 FIALOWL WANTS TO TAKE IT TOO.
THAT WOULD BE SO FUNNY :D:D:D:D:D

No I want you to agree with stuffhappens
+1
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 12:33:49 PM
-10
Title: Re: Blacraft
Post by: Darvince on December 28, 2012, 01:00:26 PM
i disagree
I disagree
I disagree
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 01:06:24 PM
wait
you disagree with him disagreeing that i am disagreeing with stuffhappens?
Title: Re: Blacraft
Post by: Darvince on December 28, 2012, 01:07:32 PM
Yes.
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 01:08:41 PM
okay
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 02:48:29 PM
asdf
Title: Re: Blacraft
Post by: smjjames on December 28, 2012, 02:56:13 PM
That's the same borders bong.......

com·pro·mise 
/ˈkämprəˌmīz/
Noun
An agreement or a settlement of a dispute that is reached by each side making concessions.
Verb
Settle a dispute by mutual concession.
Synonyms
noun.     agreement - accommodation - settlement - conciliation
verb.     come to terms
Title: Re: Blacraft
Post by: stuffhappens on December 28, 2012, 03:00:17 PM
The peninsula is split between the current border.
You can have the rest of it because I don't care about those parts.
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 03:05:05 PM
i disagree
Title: Re: Blacraft
Post by: Darvince on December 28, 2012, 03:09:45 PM
bla shud delete that random continent in the middle of another continent >.<
Title: Re: Blacraft
Post by: Hellpotatoe on December 28, 2012, 04:05:03 PM
bla shud delete that random continent in the middle of another continent >.<
i disagree
Title: Re: Blacraft
Post by: Darvince on December 28, 2012, 04:45:25 PM
no the one at the bottom of bong's image
the one that should be moved way out as it's a duplicate
Title: Re: Blacraft
Post by: smjjames on December 28, 2012, 07:16:05 PM
Heres the ice farm machine that I'm planning on making. It freezes pretty quick, about 5 minutes for most of it to freeze and perhaps 10 for the rest of the way. Even though the tutorial says to use snow, it turns out that wood works just as well against pickaxes with efficiency since that's what people are most likely to use.

I'm planning on maybe spruce wood for the flooring, not sure what I want to use on top of the pistons though. Since it freezes pretty quickly, you can use one while you wait for a second one to freeze.
Title: Re: Blacraft
Post by: blotz on December 28, 2012, 09:55:21 PM
Why do you need the wool?
1 minute later:
Oh to make source blocks
Title: Re: Blacraft
Post by: smjjames on December 28, 2012, 10:02:15 PM
Why do you need the wool?
1 minute later:
Oh to make source blocks

Because it freezes faster with the pistons up. I'll use wood instead of wool when I actually make it, either birch or oak, I haven't decided 100% on which one. Birch maybe....
Title: Re: Blacraft
Post by: Darvince on December 29, 2012, 12:19:18 AM
holykol people have been on like 85% of the last 24 hours
Title: Re: Blacraft
Post by: Hellpotatoe on December 29, 2012, 10:10:59 AM
Ok, I'm without a pc (well, without one capable of run minecraft), so I'll make projects.
I'll post 'em here later.
Title: Re: Blacraft
Post by: blotz on December 29, 2012, 11:07:04 AM
you should post anything important in the Blacraft Forums as Bla checks that more often then this forum
Title: Re: Blacraft
Post by: Hellpotatoe on December 29, 2012, 11:56:24 AM
ok mommie
Title: Re: Blacraft
Post by: smjjames on December 29, 2012, 05:10:48 PM
The ice farm in Novascotchara is complete and ready for use! :) I'll get to the aesthetics and signs and stuff later though.
Title: Re: Blacraft
Post by: Darvince on December 29, 2012, 05:21:25 PM
ALL OF YOU FUCKS GET OFF BLACRAFT
Title: Re: Blacraft
Post by: blotz on December 29, 2012, 07:27:14 PM
rollbacks don't set us back
Title: Re: Blacraft
Post by: vh on December 30, 2012, 06:27:20 AM
the most epic firework
Title: Re: Blacraft
Post by: blotz on December 30, 2012, 07:00:07 AM
duration 1  ;c
Title: Re: Blacraft
Post by: smjjames on December 30, 2012, 07:50:54 AM
How do you get the fade to <color> parts of it?
Title: Re: Blacraft
Post by: vh on December 30, 2012, 08:07:17 AM
gunpowder + dye = star
star+dye_ = star, dye fade to dye_
Title: Re: Blacraft
Post by: blotz on December 30, 2012, 11:13:07 AM
asdf
Title: Re: Blacraft
Post by: Darvince on December 30, 2012, 02:17:56 PM
what
Title: Re: Blacraft
Post by: Bla on December 31, 2012, 09:01:02 AM
The updated New Year plan:
This is written in a book in a chest outside the town center.

Blacraft New Year 2013 Event Plan

All time used in the plan is UTC.
An UTC internet clock is easy to find using Google.

One site is:
http://time.is/UTC (http://time.is/UTC)

23:00 - 23:30
People travel to Spawntown. We meet at Spawntown Central Station at 23:30.

23:30 - 23:50
People make their firework batteries ready for launching. Put fireworks in them.

Make sure you know what to do when we launch the fireworks.

When ready, gather on top of Spawntown Dining Hall outside Spawntown Town Center.

23:55 - 23:58
People are gathered on the roof of Spawntown Dining Hall, sitting on the benches.

Mudkipz holds the UBSR 2013 New Year speech from the balcony of Blacraft Voting Center.

Afterwards, people get ready for midnight.

00:00
New Year begins when Yqt1001 announces it, using his accurate UTC clock.

When he does, Bong immediately plays "13".

After approx 5 seconds, everyone launch their batteries.

After the batteries are launched, people are encouraged to run around southeastern Spawntown and fire some fireworks manually.

Bla records the midnight event from a hill near Fort Kolkhoz and Spawntown's wall.
Title: Re: Blacraft
Post by: blotz on December 31, 2012, 09:18:19 AM
The speech music is Chirp right?
Title: Re: Blacraft
Post by: blotz on December 31, 2012, 09:53:27 AM
asdf
Title: Re: Blacraft
Post by: smjjames on December 31, 2012, 02:30:47 PM
Whats that all about?
Title: Re: Blacraft
Post by: blotz on December 31, 2012, 02:32:05 PM
czech the blacraft forums
Title: Re: Blacraft
Post by: Bla on January 01, 2013, 11:47:24 PM
Our new year event video.

https://www.youtube.com/watch?v=j-Na6zXLctE (https://www.youtube.com/watch?v=j-Na6zXLctE)
Title: Re: Blacraft
Post by: Darvince on January 03, 2013, 03:58:33 AM
HOLYKOL
I GOT NEW SPEAKRES AND THE BEGINNING JSTU SHOOK THE HOUSE MY GOD BLA
Title: Re: Blacraft
Post by: matty406 on January 06, 2013, 01:05:12 PM
(http://i.imgur.com/OvZl4.png)
New holdings for Testificates in Matolony.
Title: Re: Blacraft
Post by: Darvince on January 06, 2013, 01:37:53 PM
i like how matolony is the only place in the world where the testificates are actually treated as sapient
Title: Re: Blacraft
Post by: Hellpotatoe on January 06, 2013, 03:19:57 PM
i like how matolony is the only place in the universe where the testificates are actually treated as sapient
Title: Re: Blacraft
Post by: Yqt1001 on January 06, 2013, 04:35:04 PM
In all of my exploring I've ran into everything but a jungle temple. I saw this on the world map the other day and I decided to go check it out.

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yaytemple_zps25bce122.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yaytrap_zps52a19387.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yaypuzzle_zps2444b7df.png)

Not as rich as a desert temple, but the redstone traps and puzzles are pretty epic. Got 2 gold, 5 iron and 5 emeralds from the prize chests. Got 3 chiseled stone brick, 3 sticky pistons and 2 dispensers from the temple's construction.

Title: Re: Blacraft
Post by: Darvince on January 06, 2013, 06:17:55 PM
stop chæting!
Title: Re: Blacraft
Post by: blotz on January 06, 2013, 07:31:23 PM
stop chæting!
Title: Re: Blacraft
Post by: blotz on January 06, 2013, 08:03:23 PM
asdf
Title: Re: Blacraft
Post by: Darvince on January 06, 2013, 08:24:01 PM
what have you done
Title: Re: Blacraft
Post by: smjjames on January 06, 2013, 09:58:19 PM
Lol bong XD Are you planning on building a mega-igloo or something?
Title: Re: Blacraft
Post by: Hellpotatoe on January 07, 2013, 02:14:04 AM
Lol bong XD Are you planning on building a mega-igloo or something?
stahp giving me ideas
Title: Re: Blacraft
Post by: smjjames on January 07, 2013, 11:22:51 AM
Could you guys at least replant the farm section after you're done with it please......
Title: Re: Blacraft
Post by: vh on January 07, 2013, 12:56:35 PM
lulz that must suck smjjames
Title: Re: Blacraft
Post by: smjjames on January 07, 2013, 01:05:02 PM
Well, it IS kind of a chore to replant.
Title: Re: Blacraft
Post by: vh on January 07, 2013, 01:06:54 PM
yes that was what i was saying if i were you i would ask yqt to figure out who did it and make them replant :P
Title: Re: Blacraft
Post by: smjjames on January 07, 2013, 01:18:33 PM
Only problem is that I don't know when it happened since I only noticed today and Yqt said that he needs a day to look at.

Plus he said that I'd need to give him lots of diamonds to look at more than one day in the logs and I did say that he doesn't have to look anyway.
Title: Re: Blacraft
Post by: vh on January 07, 2013, 01:23:37 PM
*shrug* whatever
Title: Re: Blacraft
Post by: Darvince on January 07, 2013, 04:15:39 PM
i will take 3 hours out of my Glorious Ctamming Time to go on blacraft with you peasants and plant the wheat
Title: Re: Blacraft
Post by: smjjames on January 07, 2013, 05:03:45 PM
I already replanted it myself, I'm just asking people to replant the next time they use it :p
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 05:04:28 PM
http://blacraft.createaforum.com/index.php?action=post;topic=70.0;last_msg=782 (http://blacraft.createaforum.com/index.php?action=post;topic=70.0;last_msg=782)
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 05:20:25 PM
when every i post pics czech the blacraft forums for explainations
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 05:26:44 PM
fix'd
Title: Re: Blacraft
Post by: vh on January 07, 2013, 05:27:01 PM
92k what

do you know how isometric maps work btw
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 05:33:55 PM
fix'd

yes i know kip, that's why i said about. i mean, well know i say about.
Title: Re: Blacraft
Post by: vh on January 07, 2013, 05:38:40 PM
why did you make the map so...

at least rearrange it to show an overhead view instead of an isometric
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 05:44:48 PM
^
Title: Re: Blacraft
Post by: vh on January 07, 2013, 05:46:42 PM
no i'm telling you to do it.
Title: Re: Blacraft
Post by: blotz on January 07, 2013, 06:18:49 PM
[20:17] <Yqt1001> UYP will annex the entire Blacraft soon!
[20:17] <+vh> protip: no more shrooms for you
[20:18] <LOTZuBUTT> UYP=YUP=WHY YOU PEE
[20:18] <LOTZuBUTT> XD

Title: Re: Blacraft
Post by: matty406 on January 08, 2013, 12:35:07 PM
(http://i.imgur.com/OyCax.jpg)
Beautification is one of my favourite things to do
Title: Re: Blacraft
Post by: blotz on January 08, 2013, 02:15:02 PM
kute
Title: Re: Blacraft
Post by: Hellpotatoe on January 08, 2013, 02:33:25 PM
(http://i.imgur.com/OyCax.jpg)
Beautification is one of my favourite things to do
so, beautifucate kaktocity
Title: Re: Blacraft
Post by: vh on January 08, 2013, 02:37:37 PM
meanwhile the new collective storage in desertopia...
Title: Re: Blacraft
Post by: blotz on January 08, 2013, 02:44:56 PM
looks liek those airports
Title: Re: Blacraft
Post by: vh on January 08, 2013, 02:46:30 PM
airports are not all hyperbolic funnels... in fact i don't know a single one that is.
Title: Re: Blacraft
Post by: blotz on January 08, 2013, 02:53:17 PM
Really? I'll find a pick.
Title: Re: Blacraft
Post by: matty406 on January 08, 2013, 03:13:20 PM
He means it's similar to modern terminal buildings.
and I liek this building.
Title: Re: Blacraft
Post by: blotz on January 08, 2013, 03:27:13 PM
ok
Title: Re: Blacraft
Post by: stuffhappens on January 09, 2013, 04:37:34 PM
The Democratic Republic of the Endlands

Title: Re: Blacraft
Post by: blotz on January 09, 2013, 04:40:04 PM
after i go to basketball i will calculate you land claiming rates
Title: Re: Blacraft
Post by: Darvince on January 09, 2013, 05:29:39 PM
after bongisahole i will calculate your complaining rates
Title: Re: Blacraft
Post by: stuffhappens on January 09, 2013, 06:41:10 PM
If you haven't noticed, I'm claiming this land on MahoganyOakDesk's behalf as he doesn't know how to upload his pictures.
The Endlands is MahoganyOakDesk's land exclusively.
Title: Re: Blacraft
Post by: blotz on January 09, 2013, 06:49:09 PM
dude the endlands are in the end.
just saying'
Title: Re: Blacraft
Post by: FiahOwl on January 09, 2013, 07:50:42 PM

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Title: Re: Blacraft
Post by: Darvince on January 09, 2013, 08:27:14 PM
actually his face was found to be way over in the azores, while the rest of him resides in new jersey
Title: Re: Blacraft
Post by: smjjames on January 09, 2013, 10:10:22 PM
your face is stuck up your ass
actually his face was found to be way over in the azores, while the rest of him resides in new jersey

People, chill! :P
Title: Re: Blacraft
Post by: Darvince on January 09, 2013, 11:52:08 PM
smj mine was hyperboling fiah's
Title: Re: Blacraft
Post by: smjjames on January 10, 2013, 09:26:48 AM
Found a chest and crafting table that could only be atomics (it's empty anyhow) in the caves that I'm exploring in southern Solea near the bridge I made.

Atomic, you're really missing out on the bounty of the caves down there.
Title: Re: Blacraft
Post by: vh on January 10, 2013, 12:44:35 PM
kol (but although isn't he the owner of that region so technically you shouldn't be caving there unless you obtained his permission which you may or may not have done?)
Title: Re: Blacraft
Post by: smjjames on January 10, 2013, 01:01:14 PM
I thought the underground caverns were 'international territory'?

I can give him a share of the iron, redstone and gold if he requests it. I didn't mine much coal, so theres still plenty in the area I explored.
Title: Re: Blacraft
Post by: Yqt1001 on January 10, 2013, 01:02:30 PM
There are no rules to caving under someone else's territory. Building is not allowed.
Title: Re: Blacraft
Post by: smjjames on January 10, 2013, 01:03:54 PM
There are no rules to caving under someone else's territory. Building is not allowed.

Besides making stairways down there. I didn't do anything with the stuff he left there.
Title: Re: Blacraft
Post by: vh on January 10, 2013, 01:11:56 PM
There are no rules to caving under someone else's territory. Building is not allowed.

source?
Title: Re: Blacraft
Post by: Darvince on January 10, 2013, 01:31:15 PM
any caves found under darvincia, five percent must be given to me if I'm not with you, and forty percent if I am with
Title: Re: Blacraft
Post by: vh on January 10, 2013, 01:35:35 PM
any caves found under darvincia, five percent must be given to me if I'm not with you, and forty percent if I am with

and i suppose you'd know if they caved under darvincia without telling you

i'm just going to say, good luck enforcing that
Title: Re: Blacraft
Post by: blotz on January 10, 2013, 02:15:34 PM
150% for caving under Bongatar ONLY APPLIES TO DIAMONDS, IRON, REDSTONE, COAL, GOLD, AND EMERALDS, AND LAPIZ
(at least you get the XP)
Title: Re: Blacraft
Post by: Yqt1001 on January 10, 2013, 04:29:08 PM
There are no rules to caving under someone else's territory. Building is not allowed.

source?

When I took some land near Quontex when I joined the server, Bla said not to build near it but don't be afraid of running into his territory while caving.
Title: Re: Blacraft
Post by: Darvince on January 10, 2013, 04:35:50 PM
quontex is overprotective
atomic is underprotective

protip: atomic probably doesn't care if it's not like a random town suddenly
Title: Re: Blacraft
Post by: Hellpotatoe on January 10, 2013, 05:24:39 PM
Found a chest and crafting table that could only be atomics (it's empty anyhow) in the caves that I'm exploring in southern Solea near the bridge I made.

Atomic, you're really missing out on the bounty of the caves down there.
THESE THINGS ON THE RIGHT ARE BAKED POTATOES MR SMJJAMES?
Title: Re: Blacraft
Post by: Darvince on January 10, 2013, 05:28:26 PM
baked because they're from hell
Title: Re: Blacraft
Post by: smjjames on January 10, 2013, 05:42:19 PM
Found a chest and crafting table that could only be atomics (it's empty anyhow) in the caves that I'm exploring in southern Solea near the bridge I made.

Atomic, you're really missing out on the bounty of the caves down there.
THESE THINGS ON THE RIGHT ARE BAKED POTATOES MR SMJJAMES?

Yes, why?
Title: Re: Blacraft
Post by: Hellpotatoe on January 11, 2013, 02:28:52 AM
Found a chest and crafting table that could only be atomics (it's empty anyhow) in the caves that I'm exploring in southern Solea near the bridge I made.

Atomic, you're really missing out on the bounty of the caves down there.
THESE THINGS ON THE RIGHT ARE BAKED POTATOES MR SMJJAMES?

Yes, why?
How dare you?! You will burn infinitely in the flames of nether!
Title: Re: Blacraft
Post by: vh on January 11, 2013, 07:54:59 PM
new farm
Title: Re: Blacraft
Post by: Bla on January 12, 2013, 10:44:27 AM
All members in UBSR can spelunk in caves in all of UBSR, as long as they don't interfere with infrastructure built in the caves without the regional government's permission.

I'm not sure if I said all caves are international, I might have, at least I think they should be.
Title: Re: Blacraft
Post by: vh on January 12, 2013, 11:04:49 AM
so its not only ubsr but all of blacraft?
Title: Re: Blacraft
Post by: Hellpotatoe on January 12, 2013, 11:22:57 AM
new farm
make one of these to me
tell me how to make one
Title: Re: Blacraft
Post by: vh on January 12, 2013, 02:43:16 PM
new farm
make one of these to me
tell me how to make one

if you can come visit forssa i'd be glad to show you
Title: Re: Blacraft
Post by: Hellpotatoe on January 12, 2013, 02:58:37 PM
new farm
make one of these to me
tell me how to make one

if you can come visit forssa i'd be glad to show you
kol, can you wait till i get my new pc?
Title: Re: Blacraft
Post by: vh on January 12, 2013, 02:58:55 PM
sure!
Title: Re: Blacraft
Post by: FiahOwl on January 13, 2013, 02:53:09 PM

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Title: Re: Blacraft
Post by: vh on January 13, 2013, 03:35:23 PM
omg hacks >.<
Title: Re: Blacraft
Post by: FiahOwl on January 13, 2013, 03:49:57 PM

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Title: Re: Blacraft
Post by: stuffhappens on January 14, 2013, 06:22:19 PM
How'd you install REI's minimap?
Title: Re: Blacraft
Post by: blotz on January 14, 2013, 06:23:47 PM
looks like stuffhappens want's to cheat!!
Title: Re: Blacraft
Post by: Darvince on January 15, 2013, 01:27:40 PM
looks like bong want's to Be an ass!!!
Title: Re: Blacraft
Post by: vh on January 20, 2013, 07:21:59 AM
its dead
Title: Re: Blacraft
Post by: Yqt1001 on January 20, 2013, 09:10:58 AM
its dead

This is a lie, I played Blacraft for 7 hours yesterday. :P
Title: Re: Blacraft
Post by: Darvince on January 20, 2013, 10:24:45 PM
this is also a lie, eu3 ate blacraft's tits
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 09:08:10 AM
sooo whats new in blacraft
Title: Re: Blacraft
Post by: smjjames on January 21, 2013, 09:31:39 AM
Probably more like everybody is waiting for 1.5 to come out.
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 09:43:19 AM
^ when DOES it come out anyways?
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 10:37:12 AM
asdf
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 10:40:16 AM
asdf
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 10:41:25 AM
asdf
Title: Re: Blacraft
Post by: Hellpotatoe on January 21, 2013, 10:46:19 AM
asdf
???
Title: Re: Blacraft
Post by: blotz on January 21, 2013, 10:55:45 AM
check ths blacraft forums
Title: Re: Blacraft
Post by: vh on January 22, 2013, 03:22:32 PM
I could just put 300k cactus in the collective storage or so and say I make up 99% of the economy.

good plan
Title: Re: Blacraft
Post by: Hellpotatoe on January 22, 2013, 03:27:28 PM
check ths blacraft forums
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2013, 04:04:19 PM

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Title: Re: Blacraft
Post by: Darvince on January 22, 2013, 04:08:41 PM
it's a quot from blaforum that kip didn't change
Title: Re: Blacraft
Post by: smjjames on January 26, 2013, 10:39:07 AM
This is the result of me trying to get a silk touch pick XD  All but two or three are newly enchanted.
Title: Re: Blacraft
Post by: blotz on January 26, 2013, 10:56:03 AM
uhh

a powertool would be great, smj
Title: Re: Blacraft
Post by: Yqt1001 on January 26, 2013, 11:19:53 AM
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/spawnwin_zpsb15d33ba.png)

The testificates are invading!
Title: Re: Blacraft
Post by: smjjames on January 26, 2013, 11:24:11 AM
uhh

a powertool would be great, smj

Yeah I could donate some of those to the powertool library. Anyways, I had died in lava and so, I was trying to make my own silk touch pick which I had lost in said lava.
Title: Re: Blacraft
Post by: blotz on January 26, 2013, 06:48:46 PM
no i mean having your own powertool, but w/e
Title: Re: Blacraft
Post by: Yqt1001 on January 27, 2013, 08:39:05 PM
After a few hours of work the past few days, I have decided on this theme for Aahrus' second big city. Nice to have a new slate to work off of for once instead of expanding previous cities. Yeah, Hellpotatoe, I did steal the sandstone + jungle wood idea from KaktoCity. :P

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/vrusproject1_zps538f84d7.png)
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2013, 08:50:55 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on January 28, 2013, 02:43:13 AM
Yeah, Hellpotatoe, I did steal the sandstone + jungle wood idea from KaktoCity. :P

(http://-ibage-)
GRRRRRRRRRRRRRRRRRRR

Ok. Kol.
Title: Re: Blacraft
Post by: vh on January 28, 2013, 04:44:18 AM
*hugs his elevated highways as the last unique thing in blacraft*

what are you talking about everything everyone's built is unique unless someone else has cloned it and i don't think anyone has.
Title: Re: Blacraft
Post by: Hellpotatoe on January 28, 2013, 10:01:36 AM
After a few hours of work the past few days, I have decided on this theme for Aahrus' second big city. Nice to have a new slate to work off of for once instead of expanding previous cities. Yeah, Hellpotatoe, I did steal the sandstone + jungle wood idea from KaktoCity. :P

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/vrusproject1_zps538f84d7.png)
Naw make updates in KaktoCity while I'm without a pc.
NAW please
Title: Re: Blacraft
Post by: smjjames on February 02, 2013, 11:22:52 AM
Torches on the side of the stairs in mining central, is this new? Or am I just being tired from lack of sleep? They're kind of unneccesary IMO.

I attempted to remove them, but was unable to remove most of them (spawn protection? /cinfo didn't say anything), so I decided to put back the ones I did remove.
Title: Re: Blacraft
Post by: vh on February 02, 2013, 11:24:27 AM
well if its not your mining central you probably shouldn't try to remove torches, spawn prot or not.
Title: Re: Blacraft
Post by: smjjames on February 02, 2013, 11:27:46 AM
I wasn't really thinking though, heh :P

I did put them back, except for two of them because of said spawn protection.
Title: Re: Blacraft
Post by: blotz on February 02, 2013, 11:28:47 AM
smjjames don't eat those potatoes! their raw, but someone just renamed then all!!
Title: Re: Blacraft
Post by: Bla on February 02, 2013, 11:34:42 AM
Torches on the side of the stairs in mining central, is this new? Or am I just being tired from lack of sleep? They're kind of unneccesary IMO.

I attempted to remove them, but was unable to remove most of them (spawn protection? /cinfo didn't say anything), so I decided to put back the ones I did remove.
They're meant to be there and have been there for as long as I can remember.

But yes please ask if things aren't meant to be there instead of removing them in other regions. Anyway if you put them all back, no problem I guess. If you can't remove torches because of spawn protection I guess you haven't removed any torches that you couldn't place back?
Title: Re: Blacraft
Post by: smjjames on February 02, 2013, 11:40:07 AM
Torches on the side of the stairs in mining central, is this new? Or am I just being tired from lack of sleep? They're kind of unneccesary IMO.

I attempted to remove them, but was unable to remove most of them (spawn protection? /cinfo didn't say anything), so I decided to put back the ones I did remove.
They're meant to be there and have been there for as long as I can remember.

But yes please ask if things aren't meant to be there instead of removing them in other regions. Anyway if you put them all back, no problem I guess. If you can't remove torches because of spawn protection I guess you haven't removed any torches that you couldn't place back?

I'm just being tired from lack of sleep then, sorry. Also wasn't really thinking before I did it, you know me, lol.

But yes, the ones I was able to remove I did put back, except for two which were on a stairway that the rest couldn't be removed and yet I somehow removed two of them (maybe??) but can't get them back on. The ones I wasn't able to remove due to spawn protection are still there (other than two, which was odd).

On the top two floors, I did put torches in the corners since they weren't lit, but ah, if you want those removed I'll remove them.
Title: Re: Blacraft
Post by: Bla on February 02, 2013, 02:08:05 PM
Yes please, if it's not a problem, the torching in the mining central is meant to be systematic and symmetric and stuff. I'll go check it some time anyway I guess.
Title: Re: Blacraft
Post by: blotz on February 02, 2013, 02:10:22 PM
I would have checked on it, but couldn't.

So does Bla agree that he is Pharaoh of Blacraft and yqt is his vizier? (vizier as in ancient Egypt, the second in command)

*skirit blan forming in bong's head*
Title: Re: Blacraft
Post by: Bla on February 02, 2013, 02:14:38 PM
Not sure what you mean, but yes I have authority over Yqt's authority in Blacraft.
Title: Re: Blacraft
Post by: matty406 on February 02, 2013, 02:16:09 PM
Coats of arms for every person and place would be cool
Title: Re: Blacraft
Post by: blotz on February 02, 2013, 02:18:00 PM
if you want to see my demented plan, highlight the below
okay. since your currently in ancient Egypt , (i used the direct word: "is") then technically my punishment would be like a hand or something, as jails hadn't been invented. So, you would cut off my hand instead of being banned and I would be free!
Title: Re: Blacraft
Post by: Bla on February 02, 2013, 02:22:04 PM
Coats of arms for every person and place would be cool
Agreed, so would flags. Especially if they were standardized or something as well.

if you want to see my demented plan, highlight the below
okay. since your currently in ancient Egypt , (i used the direct word: "is") then technically my punishment would be like a hand or something, as jails hadn't been invented. So, you would cut off my hand instead of being banned and I would be free!
Hmm, I don't think it works that way, sorry.
Title: Re: Blacraft
Post by: Yqt1001 on February 02, 2013, 02:22:37 PM
While yeah, Bla can override my authority, I believe we both need to be unanimous to unban you.
Title: Re: Blacraft
Post by: blotz on February 02, 2013, 02:24:52 PM
-.- i thought the word demented would make you not take it seriously.

anyways, uhh, what is a coat of arms?
Title: Re: Blacraft
Post by: Bla on February 02, 2013, 02:31:00 PM
http://en.wikipedia.org/wiki/Coat_of_arms (http://en.wikipedia.org/wiki/Coat_of_arms)

Like this:

(http://upload.wikimedia.org/wikipedia/commons/thumb/3/34/USSR_COA_six_republics.svg/500px-USSR_COA_six_republics.svg.png)
Title: Re: Blacraft
Post by: Yqt1001 on February 06, 2013, 03:05:56 PM
Partay at mah haus gais!

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/partyyyyy_zps8e675d6e.png)
Title: Re: Blacraft
Post by: vh on February 06, 2013, 03:41:40 PM
stuff
Title: Re: Blacraft
Post by: blotz on February 06, 2013, 04:19:41 PM
wat is that
Title: Re: Blacraft
Post by: smjjames on February 07, 2013, 12:52:41 AM
Yes please, if it's not a problem, the torching in the mining central is meant to be systematic and symmetric and stuff. I'll go check it some time anyway I guess.

Well, it's just the corners of the roof and the floor below. Anyways, I'm not sure if those two missing torches were already missing or I somehow was able to remove them, in any case, I can't get torches to stick back on there anyway.

I didn't see your post until now, so I'll remove the ones in the corners of the roof and floor below (which is what I meant by top two floors) in the morning if you still insist on it (or I'll just go ahead and remove those.).

Edit: Nvm, looks like someone else (Bla I guess) removed the torches I mentioned, so, okay.
Title: Re: Blacraft
Post by: Darvince on February 10, 2013, 12:58:43 AM
i like how ska, tme, and ubsr are the only real states on blacraft
Title: Re: Blacraft
Post by: blotz on February 10, 2013, 05:45:47 AM
UYP?


why you pee?
Title: Re: Blacraft
Post by: Yqt1001 on February 10, 2013, 01:00:13 PM
Usually the blaze from the blaze spawner cut out any possibility of other mobs spawning...

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/unexpectedvisitor_zps24a785ec.png)

I love zombie pigmen and this is so saddening :(
Title: Re: Blacraft
Post by: Bla on February 10, 2013, 01:20:39 PM
Adds some variety to the torture melodies, that is always nice.
Title: Re: Blacraft
Post by: blotz on February 10, 2013, 03:39:59 PM
gud let's put Bla in that thing.
Title: Re: Blacraft
Post by: Bla on February 10, 2013, 04:39:19 PM
That is officially not recommended. Torture is only fun when you control it.
Title: Re: Blacraft
Post by: Hellpotatoe on February 10, 2013, 04:49:35 PM
That is officially not recommended. Torture is only fun when you control it.
Kol.
Title: Re: Blacraft
Post by: Bla on February 12, 2013, 05:06:24 AM
New world map:

201302121201: http://zoom.it/lY4r (http://zoom.it/lY4r)

Also, I got bored, so I lazily made this:

(http://i.imgdiode.com/xEDUeV.png)
Title: Re: Blacraft
Post by: FiahOwl on February 12, 2013, 05:28:05 AM

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Title: Re: Blacraft
Post by: vh on February 12, 2013, 01:26:45 PM
New world map:

201302121201: http://zoom.it/lY4r (http://zoom.it/lY4r)

Also, I got bored, so I lazily made this:

-huge image snipped-

kolkute
Title: Re: Blacraft
Post by: FiahOwl on February 12, 2013, 02:03:42 PM

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Title: Re: Blacraft
Post by: vh on February 12, 2013, 02:07:13 PM
kolkon 2013
Title: Re: Blacraft
Post by: FiahOwl on February 13, 2013, 09:00:31 PM

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Title: Re: Blacraft
Post by: Darvince on February 13, 2013, 09:12:54 PM
now xpost this to blacraft forum so that bla gets you out of ubsr on the next mapp
Title: Re: Blacraft
Post by: Bla on February 14, 2013, 04:05:42 AM
For many months we have wondered now, do we actually need the help of the USBR? The answers in our scientific studies have come in, along with a general consensus

We do not.

All it seems is that is stops the formation of a greater union to benefit the many regions under the benevolent hands of Fiahstorm, from the far flung cape James in south Riverfield, to the great snowy Revolt City. We have started resource production in all fields, negating the need for blaist imports. We have enough biomes to remain self sufficient, as so a a jungle, desert, taiga, forest and extreme hills, along with a swamp.

♪♫ To inspire is our goal, and let freedom be our cause! We shall form the States of Valentine, may the world hear our hurrahs! ♫♪
Oh yes, another one-person-state.

And you say the "help" of UBSR, it just shows you didn't even understand its structure. It's cooperative and not just a helper. We all benefit through cooperation, it allows us to build things greater than mere individuals can accomplish.

You mention your benevolent hands, but what can possibly be more benevolent than the democratic foundation of the UBSR and its economy? You accuse it of helping its members, are you then not going to do that?

Whatever. You didn't participate in our collective storages anyway.
Title: Re: Blacraft
Post by: Darvince on February 14, 2013, 07:26:44 AM
fiah why not join ska and rename rebbellan to valentine
Title: Re: Blacraft
Post by: Hellpotatoe on February 14, 2013, 07:28:09 AM
fiah why not join ska and rename rebbellan to valentine
kol, dar really wanna moar ppl in ska
Title: Re: Blacraft
Post by: Darvince on February 14, 2013, 07:31:26 AM
yes because all these 1 person states are pointless
states with more than one person aren't pointless because according to bla it's a group of people with similar blacraftian interests
Title: Re: Blacraft
Post by: Yqt1001 on February 14, 2013, 07:32:31 AM
yes because all these 1 person states are pointless
states with more than one person aren't pointless because according to bla it's a group of people with similar blacraftian interests

Yes but SKA is a useless state in general. So I win!
Title: Re: Blacraft
Post by: Darvince on February 14, 2013, 07:33:18 AM
no ska is because i was being a poopie about collective storages
and i still think they're poo
Title: Re: Blacraft
Post by: Hellpotatoe on February 14, 2013, 07:41:24 AM
no ska is because i was being a poopie about collective storages
and i still think they're poo
describe teh differences between USBR and SKA.
Title: Re: Blacraft
Post by: smjjames on February 14, 2013, 08:17:51 AM
yes because all these 1 person states are pointless
states with more than one person aren't pointless because according to bla it's a group of people with similar blacraftian interests

Yes but SKA is a useless state in general. So I win!

Oh hey, then we're all useless states in general, so we all win AND lose!  /sarcasm

Random sarcasm of the day.
Title: Re: Blacraft
Post by: Darvince on February 14, 2013, 08:35:16 AM
if you mean useless because we're far smaller than ubsr in economic size, then there's no point trying to beat US's economy in the real world because it's largest, right?
Title: Re: Blacraft
Post by: Yqt1001 on February 14, 2013, 08:48:41 AM
if you mean useless because we're far smaller than ubsr in economic size, then there's no point trying to beat US's economy in the real world because it's largest, right?

Challenge accepted, I will become half of the UBSR and then subsequently leave it.
Title: Re: Blacraft
Post by: matty406 on February 14, 2013, 11:01:52 AM
vassalise the USBR
Title: Re: Blacraft
Post by: blotz on February 14, 2013, 04:35:24 PM
if you mean useless because we're far smaller than ubsr in economic size, then there's no point trying to beat US's economy in the real world because it's largest, right?

Challenge accepted, I will become half of the UBSR and then subsequently leave it.

so are you going to be
UB or US or UR or BS or BR or SR or??
Title: Re: Blacraft
Post by: Darvince on February 14, 2013, 05:31:21 PM
kol bong
Title: Re: Blacraft
Post by: Yqt1001 on February 15, 2013, 09:26:13 AM
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/sincewhen02_zps20f51db0.png)
Title: Re: Blacraft
Post by: matty406 on February 15, 2013, 09:35:48 AM
Testificate housing district 1 is done.
Now I need TESTIFICATES
Title: Re: Blacraft
Post by: Yqt1001 on February 15, 2013, 01:11:33 PM
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yay02_zps9a94ff4f.png)

I have the Hellpotatoes!
Title: Re: Blacraft
Post by: Hellpotatoe on February 15, 2013, 01:29:01 PM
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yay02_zps9a94ff4f.png)

I have the Hellpotatoes!
nooooooooooooooooo
Title: Re: Blacraft
Post by: blotz on February 15, 2013, 06:36:48 PM
..not that hard to get that, might take like half an hour every day of 1 week
Title: Re: Blacraft
Post by: vh on February 15, 2013, 08:45:07 PM
.
Title: Re: Blacraft
Post by: smjjames on February 15, 2013, 09:06:50 PM
Lol kipz. You do know that when you go above 70, you start losing about 10% from the gates closing? 
Title: Re: Blacraft
Post by: vh on February 15, 2013, 09:09:02 PM
more like 20. but i had to afk for a long time
Title: Re: Blacraft
Post by: matty406 on February 16, 2013, 12:12:29 PM
The promenade
Title: Re: Blacraft
Post by: vh on February 16, 2013, 12:20:37 PM
niiice

tecturepack?
Title: Re: Blacraft
Post by: matty406 on February 16, 2013, 12:22:20 PM
Inspiration
Title: Re: Blacraft
Post by: Bla on February 16, 2013, 02:56:55 PM
Very nice clouds/skybox.

Also nice building.
Title: Re: Blacraft
Post by: Bla on February 18, 2013, 06:46:49 AM
I found stuffhappens' Soviet Japan on NS:

http://www.nationstates.net/nation=soviet_east_japan (http://www.nationstates.net/nation=soviet_east_japan)
Title: Re: Blacraft
Post by: vh on February 18, 2013, 06:56:28 AM
omg
Title: Re: Blacraft
Post by: Yqt1001 on February 26, 2013, 12:06:50 PM
After a week of nothing on the server, the announcement of 1.5 in a few weeks has awoken me. I have to make the preparations for my mass farms of death before 1.5, especially if the mechanics change in 1.5 and it's easier in 1.4 to do something.

(https://dl.dropbox.com/s/zxejr9arf0tkere/funforcows.png)

(https://dl.dropbox.com/s/4rznv9i29s32gcj/funforpigs.png)

Also wtf

(https://dl.dropbox.com/s/rfbo3026dhj5kt4/poorguy.png)
Title: Re: Blacraft
Post by: Bla on February 26, 2013, 12:39:29 PM
I liked the part about mass farms of death.
Title: Re: Blacraft
Post by: smjjames on February 26, 2013, 12:40:44 PM
Maybe it went through someones portal before it was turned off in bukkit? Otherwise, wierd.

Where did you spot the villager?
Title: Re: Blacraft
Post by: Yqt1001 on February 26, 2013, 01:02:52 PM
Maybe it went through someones portal before it was turned off in bukkit? Otherwise, wierd.

Where did you spot the villager?

On the road to Oasis City.
Title: Re: Blacraft
Post by: FiahOwl on February 26, 2013, 01:08:41 PM

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Title: Re: Blacraft
Post by: FiahOwl on February 26, 2013, 01:09:10 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '100327'.

Title: Re: Blacraft
Post by: Hellpotatoe on February 26, 2013, 01:16:48 PM
Hm, I'm designing a new design (kol) to Kaktocity and all my other cities.
It will envolve sandstone and netherrack
Title: Re: Blacraft
Post by: blotz on February 26, 2013, 06:07:33 PM
when if i'm unbanned:

i have lotzawork to do
first, take out half the chest so i can put hoppers
then, re-adust rail system
splunk for iron to make trapped chest
get nether-quartz (using my fire-res)
1v1 pvp battles with yqt (yeah i've heard the rules)
1v1 pvp battles with smj (only if he agrees!)
1v1 pvp battles with Bla (only if he agrees!)
1v1 pvp battles with kip (only if he agrees!)
1v1 pvp battles with stuff (only if he agrees!)
1v1 pvp battles with darv (only if he agrees!)

prepare for the End expedition

and brew lotta potions
make cocain farm
make coca bean farm
make netherrack farm

etc/


Edit: and get a mothersugging faster comp. to run minecraft with better graphis and no lag
Title: Re: Blacraft
Post by: universe on February 26, 2013, 07:22:16 PM
universe (I want to join the blacraft server)
Title: Re: Blacraft
Post by: blotz on February 26, 2013, 07:26:12 PM
me when i saw new post in EE: universe: Blacraft


HOLY SUGGIEST MOTHER
Title: Re: Blacraft
Post by: blotz on February 26, 2013, 07:41:33 PM
fyi go

http://blacraft.createaforum.com (http://blacraft.createaforum.com)


yewah! i'm proud of me to remember the url
Title: Re: Blacraft
Post by: Bla on February 26, 2013, 11:31:23 PM
universe (I want to join the blacraft server)
universe has been whitelisted. Welcome.
Title: Re: Blacraft
Post by: Yqt1001 on February 27, 2013, 10:10:51 AM
Day 2 of 1.5 preparations; having fun with my chickens, getting eggs for my fully automated cooked chicken death factory.

(https://dl.dropbox.com/s/fwindb5w0v236in/eggfarmingyay.png)

I was exp farming (if the blaze farm breaks in 1.5 I'm not fixing it quickly) to get silk touch shears (30 books later still no silk touch!) to get cobweb for my chicken death factory when a wild potatoe appeared.

(https://dl.dropbox.com/s/2pwk8xocrov2fj6/hpomg.png)
Title: Re: Blacraft
Post by: Hellpotatoe on February 27, 2013, 10:16:18 AM
:D :D :D

Well, I'll see the internet thing, cause stuff in da server are getting laggy (not in singleplayer, it is 'normal''). But I'm very happy naw :D
Title: Re: Blacraft
Post by: universe on February 27, 2013, 01:06:01 PM
i cant get on and I think I have the correct ip for blacraft
Title: Re: Blacraft
Post by: Bla on February 27, 2013, 01:10:25 PM
i cant get on and I think I have the correct ip for blacraft
What does it say when you try to get on?
Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 01:15:33 PM
Hey yqt, if the silk touch shears aren't completely dead when you're done, can I borrow them?
Title: Re: Blacraft
Post by: Yqt1001 on February 27, 2013, 01:21:21 PM
Hey yqt, if the silk touch shears aren't completely dead when you're done, can I borrow them?

If I ever get them.  :-\
Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 01:27:42 PM
Hey yqt, if the silk touch shears aren't completely dead when you're done, can I borrow them?

If I ever get them.  :-\

Maybe I can give it a try. It's unfortunate that the books are single use only.
Title: Re: Blacraft
Post by: Yqt1001 on February 27, 2013, 02:22:07 PM
Spent about 70 levels on it today, 240-ish in total.

(https://dl.dropbox.com/s/lj63dw94mcsk6rq/yqtsword.png)

Only needs looting 3, which is probably near impossible at this point.
Title: Re: Blacraft
Post by: blotz on February 27, 2013, 02:23:32 PM
so what does the chiken farm produce? eggs?
because you don't really need an automatic farm to get eggs w/e
Title: Re: Blacraft
Post by: blotz on February 27, 2013, 02:24:40 PM
uhhh how long did you spend on that?

and since when did that duability thing exsist
Title: Re: Blacraft
Post by: blotz on February 27, 2013, 02:49:04 PM
Bong's connection problem trobleshooting:

Restart Minecraft
Check IP
Check username and password
Make sure you gave Bla the EXACT username
Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 02:55:43 PM
and since when did that duability thing exsist

It's shown by using the F3+H keys. No idea how long it existed.
Title: Re: Blacraft
Post by: Hellpotatoe on February 27, 2013, 03:37:14 PM
did everything still says failed to login : bad login  ???
your minecraft is original? whats your username?

Edit: Prototypes of new designs
Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 04:01:23 PM
did everything still says failed to login : bad login  ???

Do you have any mods installed? or at least, is it a vanilla client and up to date?

Do you have the latest java? No idea if that will help, but can't hurt.

Are you trying to use hamachi? Because it's not needed.

Also, whats the name that you use to log into MC? I think that's the one Bla uses for the whitelist, so if it's different than what you said such as capitalization.....
Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 06:16:27 PM
I use anjocaido minecraft launcher

http://au.answers.yahoo.com/question/index?qid=20110915031854AAJwJEi (http://au.answers.yahoo.com/question/index?qid=20110915031854AAJwJEi)

Looks like that's the problem and you'll have to use Hamachi, only thing is that Bla would also have to have Hamachi up to do it.

Unless Bla has any other ideas on how to do it.
Title: Re: Blacraft
Post by: FiahOwl on February 27, 2013, 06:19:59 PM

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Title: Re: Blacraft
Post by: smjjames on February 27, 2013, 06:59:43 PM
That's because it's a file that the server admin has.

Still, that's just something I grabbed off of a google search, I don't know how to solve the problem here.
Title: Re: Blacraft
Post by: Darvince on February 27, 2013, 07:00:35 PM
the properties.txt is on the server side (with Bla)

also, you have to buy minecraft to be able to use the server. what nation do you live at?
Title: Re: Blacraft
Post by: universe on February 27, 2013, 07:06:55 PM
U.S.A
Title: Re: Blacraft
Post by: Darvince on February 27, 2013, 07:15:31 PM
ok then get your parents to buy you minecraft
Title: Re: Blacraft
Post by: vh on February 27, 2013, 07:17:25 PM
ok then get your parents to buy you minecraft
i kol'd
Title: Re: Blacraft
Post by: blotz on February 27, 2013, 07:24:02 PM
or, of course, get Bla to unban me and you can play on my account.
Title: Re: Blacraft
Post by: smjjames on February 28, 2013, 09:42:05 AM
Anybody lose a grass block in Oasis City at some point? Because I definetly didn't put it there.

I already removed the dirt block anyway.
Title: Re: Blacraft
Post by: FiahOwl on February 28, 2013, 02:01:17 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on February 28, 2013, 02:02:27 PM
enderman
Title: Re: Blacraft
Post by: blotz on February 28, 2013, 02:07:44 PM
bong
Title: Re: Blacraft
Post by: Darvince on February 28, 2013, 02:09:28 PM
enderman
Title: Re: Blacraft
Post by: matty406 on February 28, 2013, 02:24:45 PM
(http://bbsimg.ngfiles.com/1/24030000/ngbbs4fde12a1a93b4.jpg)
endermen
Title: Re: Blacraft
Post by: Yqt1001 on March 02, 2013, 01:19:07 PM
The book mechanic really is slightly overpowered. If you have the patience to enchant tons and tons of books at least. 48 books in I finally got looting 3 (still no silk touch), so I decided to see the cost to add it to my sword.

(https://dl.dropbox.com/s/cp2kz5azt0v22kz/24onlyomg.png)

24 LEVELS O_o

It would probably be unrepairable at this point though. :P
Title: Re: Blacraft
Post by: Darvince on March 02, 2013, 01:42:32 PM
yqt1001 just add another sword into it, it'll be repaired.
Title: Re: Blacraft
Post by: Yqt1001 on March 02, 2013, 02:06:24 PM
yqt1001 just add another sword into it, it'll be repaired.

It's been too expensive to do that since it was sharpness 4 and fire aspect 2. Do you really think that now it will work? :P
Title: Re: Blacraft
Post by: Darvince on March 02, 2013, 02:13:00 PM
no you mother i mean outside of the anvil
you can still merge together tools in the crafting bench for 0 xp levels
Title: Re: Blacraft
Post by: Yqt1001 on March 02, 2013, 02:17:21 PM
no you mother i mean outside of the anvil
you can still merge together tools in the crafting bench for 0 xp levels

Yes but then I would lose the enchantments. :P
Title: Re: Blacraft
Post by: Yqt1001 on March 02, 2013, 03:37:50 PM
(https://dl.dropbox.com/s/h736t0136w45ut2/yay04.png)

Did a bunch of book enchanting today, and decided to use potions instead of punching. Potions are much more entertaining. :P

(https://dl.dropbox.com/s/1c5zy5fb0ksuw4l/yay03.png)

(https://dl.dropbox.com/s/ghjia0pk53z7er9/blazeyay.png)

56 books (probably 5 more since I used some) later STILL no silk touch.

(https://dl.dropbox.com/s/2qt4hax5h5mbas8/fuckyoubooks.png)

I give up, Bla can I spawn in silk touch shears? I'll be sure to give them to the spawntown powertool library, but this is absolutely outrageous.
Title: Re: Blacraft
Post by: vh on March 02, 2013, 03:40:09 PM
kol
Title: Re: Blacraft
Post by: Darvince on March 02, 2013, 03:58:48 PM
kol
Title: Re: Blacraft
Post by: blotz on March 02, 2013, 04:52:39 PM
kol
Title: Re: Blacraft
Post by: Bla on March 03, 2013, 02:40:20 AM
No, you can't spawn them.
Title: Re: Blacraft
Post by: Darvince on March 03, 2013, 02:47:53 AM
KOL
Title: Re: Blacraft
Post by: vh on March 03, 2013, 08:18:17 AM
some sort of arts center and natural landscape. the tall gray walls will be lined with bookshelves


Title: Re: Blacraft
Post by: blotz on March 03, 2013, 08:19:22 AM
nice. now get Bla to throw some creeper eggs in there, and it'll be a real pvp areana
Title: Re: Blacraft
Post by: Bla on March 03, 2013, 08:30:15 AM
Very nice.
Title: Re: Blacraft
Post by: blotz on March 03, 2013, 08:42:36 AM
Yaya hell|blacraft is on Blacraft! Yaya celebrate. (we're friends)
Title: Re: Blacraft
Post by: smjjames on March 03, 2013, 05:12:57 PM
That arts center place looks nice.
Title: Re: Blacraft
Post by: blotz on March 03, 2013, 05:14:38 PM
Did you mean: Rally cool?
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2013, 06:39:23 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '100916'.

Title: Re: Blacraft
Post by: vh on March 03, 2013, 06:49:32 PM
now make that in blacraft :P
Title: Re: Blacraft
Post by: blotz on March 03, 2013, 07:16:34 PM
that';s an airport
Title: Re: Blacraft
Post by: Yqt1001 on March 04, 2013, 04:35:42 PM
Everyone always complains how Capital is so artificial. So, I tore down the most useless building and built an artificial park.

(https://dl.dropbox.com/s/oscx9laeu433ppi/ecoblacraft.png)
Title: Re: Blacraft
Post by: blotz on March 04, 2013, 05:23:27 PM
wow i've never heard a single complaint.
Title: Re: Blacraft
Post by: smjjames on March 04, 2013, 06:09:08 PM
wow i've never heard a single complaint.

^

I've never complained about it either.
Title: Re: Blacraft
Post by: Hellpotatoe on March 05, 2013, 03:37:32 AM
wow i've never heard a single complaint.

Title: Re: Blacraft
Post by: vh on March 05, 2013, 04:11:07 AM
wow i've never heard a single complaint.

Title: Re: Blacraft
Post by: Yqt1001 on March 05, 2013, 08:39:25 AM
Well this was fun.

(https://dl.dropbox.com/s/o1zyt6kph4nt06c/zombieinacart.png)

(https://dl.dropbox.com/s/ueqhupvkvxfu7wg/spiderinacart.png)

(https://dl.dropbox.com/s/qo2bgkwtl4jetmp/skeletoninacart.png)

(https://dl.dropbox.com/s/2ju16gvf64qu7ui/creeperinacart.png)

Endermen can't get into carts (I tried this in creative) and smjjames destroyed the only silverfish spawner so the only thing I need in the overworld is cave spiders and slimes. The nether mobs outside of wither skeletons, magma cubes and zombie pigmen seem like a challenge though.
Title: Re: Blacraft
Post by: vh on March 05, 2013, 01:06:54 PM
are you building up an army
Title: Re: Blacraft
Post by: smjjames on March 05, 2013, 01:13:38 PM
and smjjames destroyed the only silverfish spawner

I said I was sorry after I did that. You can still use cropping to get the stronghold in your area to spawn.
Title: Re: Blacraft
Post by: Yqt1001 on March 05, 2013, 02:03:52 PM
are you building up an army

Hmm...

I wonder how easy it is to put a blaze in a minecart
Title: Re: Blacraft
Post by: blotz on March 05, 2013, 02:27:55 PM
pft, just use fire resistance.
Title: Re: Blacraft
Post by: Yqt1001 on March 06, 2013, 02:30:22 PM
How to get silk touch:

(https://dl.dropbox.com/s/n5bx71uzbozq6ba/fuckingst01.png)

Insult it by saying being hospitalized is more common.

(https://dl.dropbox.com/s/671j2yrkvuecntp/fuckingst02.png)

(https://dl.dropbox.com/s/dkeg7wtf2tyl98v/fuckingst04.png)

Quick trip to my future double cave spider spawner exp farm. :) Enough for one fully automated chicken farm.

Enchanted book totals: 80 (not including the 5ish I used on tools etc)

(https://dl.dropbox.com/s/2qt4hax5h5mbas8/fuckyoubooks.png)

(https://dl.dropbox.com/s/spj4x2hiepcoleq/fuckingst03.png)

Because Bla was stubborn about it, I am charging a daily lease fee if anyone wants it. I will accept leather, iron and diamonds. :P Bla has to pay double!  >:( If you lose it YOU WILL DIE FOREVER
Title: Re: Blacraft
Post by: vh on March 06, 2013, 02:32:23 PM
kol what would you even use it for?
Title: Re: Blacraft
Post by: Yqt1001 on March 06, 2013, 02:34:19 PM
kol what would you even use it for?

Passive mob farms, use the cobweb to hold them above say, a lava blade, until they are grown up. With chickens you don't even need to breed or cook them, it's basically a never ending food source. BUT THE SHEARS ARE MINE!

I have seen people get a silk touch book on their 10th try, so if you guys want to have a shot at it, have fun.

Nonetheless, my 1.5 preparations are done. If the blaze farm breaks for the 1.5 update, it's fairly likely that I won't replace it, so I wanted to get my enchanting done.
Title: Re: Blacraft
Post by: blotz on March 06, 2013, 03:05:11 PM
congrats!!
;D
Title: Re: Blacraft
Post by: FiahOwl on March 06, 2013, 03:05:24 PM

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Title: Re: Blacraft
Post by: Darvince on March 06, 2013, 03:59:55 PM
make 90031 enchanted book
Title: Re: Blacraft
Post by: FiahOwl on March 11, 2013, 05:35:50 PM

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Title: Re: Blacraft
Post by: Yqt1001 on March 13, 2013, 06:39:13 PM
After hours of fiddling around and hoping not to permanently break anything. My paranoia led me to download the entire server. :P The temp vanilla map for 1.5 is up now.

I'll do the maps for the stuff I will crop later tonight or tomorrow.
Title: Re: Blacraft
Post by: smjjames on March 15, 2013, 07:48:46 AM
Hey Kipz, I found your wolves that you said you thought had died somehow. At least I think they might be yours as they aren't mine.

Also, someone took some redstone dust, gold and possibly 4 diamonds from my chests last night :P And possibly some more stuff, plus someone left a piece of leather in my chests.

The diamonds I MIGHT have lost due to an inventory glitch, but seriously, are we stooping to raiding each others chests now?
Title: Re: Blacraft
Post by: vh on March 15, 2013, 11:47:23 AM
yqt put the leather there

i didn't take your diamonds i already have enough for everything i could make
Title: Re: Blacraft
Post by: blotz on March 15, 2013, 01:08:12 PM
i think i might have taken some for a sword and some other tools
Title: Re: Blacraft
Post by: smjjames on March 15, 2013, 01:47:07 PM
Bong.....  Get your own diamonds... :p
Title: Re: Blacraft
Post by: Hellpotatoe on March 15, 2013, 01:52:49 PM
Bong.....  Get your own diamonds... :p
Title: Re: Blacraft
Post by: blotz on March 15, 2013, 02:12:03 PM
omg really i'm banned can't you see that i was joking :P
Title: Re: Blacraft
Post by: Hellpotatoe on March 15, 2013, 02:28:33 PM
omg really i'm banned can't you see that i was joking :P
LOL BONG
Title: Re: Blacraft
Post by: matty406 on March 16, 2013, 08:18:35 AM
bitches don't know 'bout my posse
also I'm keeping my coords a secret.
Title: Re: Blacraft
Post by: Darvince on March 16, 2013, 10:31:27 AM
i know your portion
Title: Re: Blacraft
Post by: matty406 on March 16, 2013, 10:38:27 AM
i know your portion
u wot m8
Title: Re: Blacraft
Post by: Darvince on March 16, 2013, 10:56:14 AM
The Simpsons - Elmo Knows Were You Live (720p HD) (http://www.youtube.com/watch?v=qSoFRIHtUbM#)
Title: Re: Blacraft
Post by: Bla on March 17, 2013, 02:53:10 AM
From Blacraft forum:

I spotted this, what is this? Did Matty do this?

(http://i50.tinypic.com/166x4yg.png)
Title: Re: Blacraft
Post by: vh on March 17, 2013, 05:38:45 AM
no thats my house

(matty let us build in ampluterra and stuff
Title: Re: Blacraft
Post by: blotz on March 17, 2013, 05:39:43 AM
i thinnk he regretted it
Title: Re: Blacraft
Post by: FiahOwl on March 17, 2013, 06:23:13 AM

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Title: Re: Blacraft
Post by: matty406 on March 17, 2013, 06:53:15 AM
Yeah I released Ampluterra because I wanted to focus on Matolony as my main settlement.
why did i do this
Title: Re: Blacraft
Post by: blotz on March 17, 2013, 07:36:58 AM
you were in a good mood, matty
Title: Re: Blacraft
Post by: Yqt1001 on March 17, 2013, 07:40:06 AM
when will cropping be of finished and the usual map be uploaded

I have a strange urge to build more skyscrapers

The nether still needs to be cropped and I might wait for the second Bukkit build to be supported, however the first one came out a few days ago. There are also talks of 1.5.1 coming out soon and that will mess with Bukkit for sure.
Title: Re: Blacraft
Post by: FiahOwl on March 17, 2013, 07:59:27 AM

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Title: Re: Blacraft
Post by: blotz on March 17, 2013, 08:01:25 AM
hey what kind of mod is that?
Title: Re: Blacraft
Post by: Hellpotatoe on March 17, 2013, 08:06:32 AM
hey what kind of mod is that?
rei's minimap, I think
Title: Re: Blacraft
Post by: blotz on March 17, 2013, 08:07:36 AM
yup thanks
Title: Re: Blacraft
Post by: FiahOwl on March 17, 2013, 08:26:56 AM

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Title: Re: Blacraft
Post by: FiahOwl on March 17, 2013, 08:28:11 AM

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Title: Re: Blacraft
Post by: blotz on March 17, 2013, 08:29:11 AM
bongatar?
Title: Re: Blacraft
Post by: FiahOwl on March 17, 2013, 08:43:41 AM

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Title: Re: Blacraft
Post by: blotz on March 17, 2013, 08:44:48 AM
bongatar??
Title: Re: Blacraft
Post by: smjjames on March 17, 2013, 08:47:23 AM
Either ocean or a desert.
Title: Re: Blacraft
Post by: smjjames on March 17, 2013, 10:58:03 AM
http://dev.bukkit.org/server-mods/cartsgo/ (http://dev.bukkit.org/server-mods/cartsgo/)

This plugin could be used to replace the one that loads chunks for minecarts. It's not updated for 1.5 yet but seems active.

There may be other plugins that have that feature as well since the rollingcarts is outdated.
Title: Re: Blacraft
Post by: smjjames on March 17, 2013, 05:25:17 PM
While I was looking at various plugins, I found this one: http://dev.bukkit.org/server-mods/swissbook/ (http://dev.bukkit.org/server-mods/swissbook/)

We definetly should get a plugin that makes editing the books easier.
Title: Re: Blacraft
Post by: Bla on March 18, 2013, 07:04:44 AM
Nice plugin.
Title: Re: Blacraft
Post by: Yqt1001 on March 19, 2013, 11:19:46 AM
1.5.1 is coming on Thursday and I don't have the time to deal with the temp server anymore, so it's staying on 1.5 until Bukkit and Clanforge update automatically. I might be able to mess with the server this weekend though.
Title: Re: Blacraft
Post by: smjjames on March 19, 2013, 12:21:57 PM
So, it's staying on the temp server until Bukkit and Clanforge update?
Title: Re: Blacraft
Post by: blotz on March 19, 2013, 01:07:19 PM
thata what tho young man said
Title: Re: Blacraft
Post by: Bla on March 22, 2013, 01:39:13 PM
The temporary world that has been up for the past 8 days is now on Dropbox. Read more here:

http://blacraft.createaforum.com/temporary-worlds/temporary-world-20130314-1-5/msg1221/#msg1221 (http://blacraft.createaforum.com/temporary-worlds/temporary-world-20130314-1-5/msg1221/#msg1221)

Blacraft will be back soonish.
Title: Re: Blacraft
Post by: Yqt1001 on March 22, 2013, 02:48:28 PM
It's back!
Title: Re: Blacraft
Post by: Yqt1001 on March 22, 2013, 03:06:09 PM
A bit of a hiccup with the LWC update, would appear to have deleted the locks and cmagnet on all the chests. You'll have to go over them all again unfortunately.

Technically if you were following Bla's rules you'd only have to worry about your collective storage, but we all know everyone hasn't been. :P
Title: Re: Blacraft
Post by: blotz on March 22, 2013, 03:08:22 PM
shits all my chest are unocked. i have a feeling you aimed this at me, yqt
Title: Re: Blacraft
Post by: Yqt1001 on March 22, 2013, 03:16:20 PM
shits all my chest are unocked. i have a feeling you aimed this at me, yqt

Do you honestly think I intended this? If I wanted to unlock your chests I'd just go over there and unlock them.

Ultimately, Bla wins, now that all the inactive locked chests are gone. :P
Title: Re: Blacraft
Post by: Bla on March 22, 2013, 03:17:52 PM
Bong, Yqt didn't consciously make the LWC update break all the locked chests. It isn't helping your ban that you treat me well but continue to blame Yqt for all sorts of things at all.

I could lock your chests.

I locked stuffhappens' only collective chest, but everybody else will have to lock their own chests asap.

Also Mudkipz here is a post about my inspection of your chests:
http://blacraft.createaforum.com/blacraft-general/spawntown-collective-storage/msg1224/#msg1224 (http://blacraft.createaforum.com/blacraft-general/spawntown-collective-storage/msg1224/#msg1224)
Title: Re: Blacraft
Post by: Yqt1001 on March 22, 2013, 04:09:17 PM
2 hours into the new map and already the testificates of Spawntown are restless.

(https://dl.dropbox.com/s/0rhpf1zfmme7lg4/alreadywhat.png)
Title: Re: Blacraft
Post by: FiahOwl on March 22, 2013, 04:10:52 PM

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Title: Re: Blacraft
Post by: blotz on March 22, 2013, 04:41:49 PM
sry i forgot the jk
those have been their for [minecraft] years, yqt, just wait for them to die out
Title: Re: Blacraft
Post by: Yqt1001 on March 22, 2013, 07:19:25 PM
^ They won't die since the chunks are always loaded and they basically non-stop breed until the mob limit. :P The last testificate genocide was only a few months ago and within a day they had already hit the limit again.

Anyways I win for the first 1.5 redstone contraption. :P

(https://dl.dropbox.com/s/v0r1tz7fx3vvjmx/nightone.png)

(https://dl.dropbox.com/s/p8bmcrgxzkqm8xo/dayone.png)

Daylight sensor hooked up to a redstone circuit that turns on/off all the lights in the city.
Title: Re: Blacraft
Post by: blotz on March 22, 2013, 07:21:06 PM
cool, but is your brightness at 100% or something? the first picture looks brighter than normal
Title: Re: Blacraft
Post by: Bla on March 23, 2013, 02:41:49 AM
Very nice redstone!

I don't mind the villagers in Spawntown, I like their presence, there seems to be a reasonable villager density. I was afraid they would get stuck everywhere and end up breeding without limits.

Also this explains it being on a window ledge.

Also I assume Darvince demolished Plaidania?

Made 13 maps, the biggest one a 1:16 scale centered on 0,0, for an upcoming map center (the old pet center in Spawntown), where I'll store maps in a private chest and duplicate them into public ones for everyone to use.
Title: Re: Blacraft
Post by: blotz on March 23, 2013, 10:44:05 AM
what since when could you duplicate stuffs
Title: Re: Blacraft
Post by: Bla on March 23, 2013, 11:23:25 AM
If you put a map in crafting grid with an empty map, you can duplicate the map.
Title: Re: Blacraft
Post by: matty406 on March 23, 2013, 12:04:37 PM
If you put a map in crafting grid with an empty map, you can duplicate the map.
Blacraft discovers mass printing
Does this work for books? Probably not enchantment books, but it makes sense for word books to work.
Title: Re: Blacraft
Post by: blotz on March 23, 2013, 12:30:09 PM
Bla, does the map have to be the same size map?
For example, could you duplicate the largest type of map with just a regular map? Or does it have to be the same size?
Title: Re: Blacraft
Post by: Bla on March 23, 2013, 02:08:07 PM
Bla, does the map have to be the same size map?
For example, could you duplicate the largest type of map with just a regular map? Or does it have to be the same size?
Size doesn't matter.

Does this work for books? Probably not enchantment books, but it makes sense for word books to work.
I don't think so.
Title: Re: Blacraft
Post by: FiahOwl on March 23, 2013, 02:27:32 PM

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Title: Re: Blacraft
Post by: Darvince on March 23, 2013, 03:00:08 PM
yes plaidania is dead
Title: Re: Blacraft
Post by: vh on March 23, 2013, 08:23:37 PM
this is my smelt factory thing, 22 furnaces, smelts 10,000 items per hour, but minimum smelting threshhold is 2,000 items. maximum smelting capacity is around 34650 items but you need to refill lava at least once every 25 minutes (but that'll be upped to 80 minutes later)

images are:
1. smelting area
2. input area
3. output area
Title: Re: Blacraft
Post by: Darvince on March 23, 2013, 08:32:12 PM
is this in the nether it looks like it
Title: Re: Blacraft
Post by: vh on March 23, 2013, 08:38:30 PM
it is, because it takes 99 buckets of lava per hour to run the smelter. or 1250 coal, but i imagine that would dry up quickly
Title: Re: Blacraft
Post by: blotz on March 23, 2013, 08:40:25 PM
do you get xp from this
Title: Re: Blacraft
Post by: smjjames on March 24, 2013, 06:02:07 PM
Since the previous pulser used for the lighthouse would get stuck every time the server got reloaded, I gave the system an upgrade by turning Yqt's clock into a timed pulser along with a comparator to act as a gate and it works perfectly.

One thing to note, if there is no repeater to lengthen the signal a bit, the comparator acts a bit funny.
Title: Re: Blacraft
Post by: Bla on March 25, 2013, 01:53:06 AM
Nice, how did you make the timed pulser? Did you use the daylight sensor? Does the pulse then activate the redstone circuit which might've gotten stuck or what?

I tried something similar in the mob factory by using minecart on a pretty sloped track, which also works when the server reloads. The problem is just that the pistons now glitch instead.

Also what do you think of this logo? UBSR Redstone?
Title: Re: Blacraft
Post by: Darvince on March 25, 2013, 07:33:50 AM
inb4 commiestone in the blacraft texture pack
Title: Re: Blacraft
Post by: blotz on March 25, 2013, 07:35:01 AM
yeah change the redstone texture everyone
Title: Re: Blacraft
Post by: smjjames on March 25, 2013, 07:47:02 AM
Nice, how did you make the timed pulser? Did you use the daylight sensor? Does the pulse then activate the redstone circuit which might've gotten stuck or what?

I tried something similar in the mob factory by using minecart on a pretty sloped track, which also works when the server reloads. The problem is just that the pistons now glitch instead.

Also what do you think of this logo? UBSR Redstone?

The clock is the same setup as yqt's, just with a much shorter time. What I did was take the daylight sensor output (coming from the right side of the screenshot) to act as a type of gate using the comparator (NOT gate? no idea) which stops the pulses from going through during the day and at night allows it to go through. At night, the pulses go through and the repeaters beyond the comparator are for fine tuning the timing.

The repeater before the comparator is needed because the ultra-short pulses make the comparator act oddly. Although you could turn that odd behavior into something like a transistor, which is what it seems to act like without the repeater.

I put the repeater on the output from the daylight sensor to smooth out the flickering when it transitions from day to night or night to day. Might not actually be needed.

Nice redstone logo I guess. I don't want that in a texture pack though.
Title: Re: Blacraft
Post by: blotz on March 25, 2013, 07:50:56 AM
so bascially, you inverted it and then set it to light up at different intervals
Title: Re: Blacraft
Post by: matty406 on March 25, 2013, 08:02:42 AM
servers can have forced custom textures...
Title: Re: Blacraft
Post by: Hellpotatoe on March 25, 2013, 08:07:15 AM
servers can have forced custom textures...
Title: Re: Blacraft
Post by: blotz on March 25, 2013, 08:09:19 AM
yeah, no more
texture pack
button
Title: Re: Blacraft
Post by: smjjames on March 25, 2013, 08:27:37 AM
so bascially, you inverted it and then set it to light up at different intervals

The clock isn't inverted, it's the same setup as the one me and Yqt have for the sugarcane farm. It also simplifies the circuit. Although I think the 'gate' might be inverted because kipz said he had set up the gate backwards.
Title: Re: Blacraft
Post by: FiahOwl on March 25, 2013, 12:00:15 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on March 25, 2013, 12:33:37 PM
Uhhh I can turn forced custom textures off with vanilla
Title: Re: Blacraft
Post by: matty406 on March 25, 2013, 12:34:41 PM
Quote from: quote
quote
Title: Re: Blacraft
Post by: FiahOwl on March 25, 2013, 01:00:18 PM

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Title: Re: Blacraft
Post by: FiahOwl on March 25, 2013, 04:14:29 PM

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Title: Re: Blacraft
Post by: blotz on March 25, 2013, 04:15:09 PM
kol fiah
Title: Re: Blacraft
Post by: Yqt1001 on March 26, 2013, 10:35:03 AM
Wither skeletons are my favourite mobs! <3 I love it when I become one.

(https://dl.dropbox.com/s/4bxbjtbuzbvpv9f/secondone.png)

1 more skull to go.
Title: Re: Blacraft
Post by: blotz on March 26, 2013, 01:29:23 PM
gj
Title: Re: Blacraft
Post by: Bla on March 27, 2013, 09:50:02 AM
Spawntown Monster Factory got an upgrade. Now automatically transports the drops to Spawntown Public Storage, however the unloading station there still requires that you move the cart away manually.

Levers make it possible to use it as an xp farm as well.

There are 3 hopper clocks, kol.
Title: Re: Blacraft
Post by: blotz on March 27, 2013, 10:30:37 AM
Nice Bla!
Title: Re: Blacraft
Post by: blotz on March 27, 2013, 10:47:23 AM
[13:45] <bong_> what is your username gonig to be?
[13:45] <bong_> alfonoz?
[13:45] <bong_> or
[13:45] <Tuto> Alfonzo
[13:45] <bong_> it's important, kind of
[13:46] <bong_> okay then tell Bla to whitelist Alfonzo so you can play on blacraft
[13:46] <bong_> or i could do it
[13:46] <bong_> because it isn't instant
[13:46] <Tuto> You can tell Bla
[13:46] <bong_> okay

Bla/Yqt whitelist "Alfonzo" if you havn't already.
Title: Re: Blacraft
Post by: matty406 on March 27, 2013, 10:51:52 AM
Spawntown Monster Factory got an upgrade. Now automatically transports the drops to Spawntown Public Storage, however the unloading station there still requires that you move the cart away manually.

Levers make it possible to use it as an xp farm as well.

There are 3 hopper clocks, kol.
That looks really cool
Title: Re: Blacraft
Post by: FiahOwl on March 28, 2013, 07:26:58 PM

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Title: Re: Blacraft
Post by: Bla on March 29, 2013, 12:07:47 PM
So who is expecting to join tomorrow at 18:00 UTC and join us in killing the ender dragon?

Me, Yqt, Smjjames and who else?
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2013, 12:54:36 PM

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Title: Re: Blacraft
Post by: Darvince on March 29, 2013, 01:14:42 PM
inb4 universe says "me"
Title: Re: Blacraft
Post by: blotz on March 30, 2013, 11:31:40 AM
what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened what happened
Title: Re: Blacraft
Post by: Yqt1001 on March 30, 2013, 11:39:41 AM
We have victory!

(https://dl.dropbox.com/s/h7tahmhxu1rrl23/iwin.png)
Title: Re: Blacraft
Post by: blotz on March 30, 2013, 11:40:20 AM
inb4 dragon egg is hoarded by UYP
Title: Re: Blacraft
Post by: Darvince on March 30, 2013, 12:02:40 PM
did you mean: We have of victory!
Title: Re: Blacraft
Post by: FiahOwl on March 30, 2013, 12:19:56 PM

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Title: Re: Blacraft
Post by: Bla on March 31, 2013, 02:22:28 PM
End video is uploaded:

Blacraft - Ender Dragon Quest (http://www.youtube.com/watch?v=wJukPshP7g8#ws)
Title: Re: Blacraft
Post by: Darvince on March 31, 2013, 11:03:01 PM
I want of raw footage
Title: Re: Blacraft
Post by: smjjames on March 31, 2013, 11:15:29 PM
I want of raw footage

Yes, raw footage please! :D
Title: Re: Blacraft
Post by: blotz on April 01, 2013, 06:21:52 AM
what? what raw footage
Title: Re: Blacraft
Post by: Darvince on April 01, 2013, 12:10:42 PM
he cut out an amazing conversation and then didn't cut out the credits
Title: Re: Blacraft
Post by: Bla on April 01, 2013, 10:10:36 PM
I cut out a part in the start where I walked around doing random and not in any way interesting things in Swamphold. Remember I record it from my perspective, Darvince your trip through the landscape may have looked interesting to yourself, but my video footage was really boring at that time. I don't record just to record your chat, I recorded to show us fighting the ender dragon.
After we defeated the dragon I cut out a part where I tried to find Matty in The End, when he was actually in another dimension, and me fighting random snow golems. Again that is not very interesting to look at, and I didn't think the chat was so amazing that I had to include it. I could've just stopped the vid right after we had defeated the dragon, but I wanted to get the End scene/credits in the video as well so everyone could see that part, so I jumped to that part and let the video end afterwards.
Title: Re: Blacraft
Post by: Darvince on April 01, 2013, 11:41:48 PM
but still raw footage please (and all of us know it will be gigabytes)
Title: Re: Blacraft
Post by: Bla on April 04, 2013, 11:49:51 AM
but still raw footage please (and all of us know it will be gigabytes)
No, sorry. I'll upload the chat log if that is what you actually want.
Title: Re: Blacraft
Post by: smjjames on April 05, 2013, 10:25:39 AM
While I was messing around with a worldsave copy of the farm (same program Fiah used, I only did it so I could do some testing in creative mode), I spotted this. :P

No idea how old it is and it's not even noticeable from the ground. If it was an accident (which is probable) then it's ok.

It's really not a massive deal.
Title: Re: Blacraft
Post by: blotz on April 05, 2013, 01:41:03 PM
OMG i feel so bad for you smj
Title: Re: Blacraft
Post by: smjjames on April 05, 2013, 01:59:20 PM
I did say that it's not a massive deal since I can just get some leaf blocks from the jungle to repair it (unless either Bla or Yqt want to give me a couple leaf blocks). Doubt Bla or Yqt can do much of anything in the way of finding out who did it because it's gone unnoticed for who knows how long.

Having a plugin like Magicstick (which is what we had before) or some other logblock plugin would be useful here.
Title: Re: Blacraft
Post by: blotz on April 05, 2013, 04:08:37 PM
but magicstick broke and then everything reset
Title: Re: Blacraft
Post by: Yqt1001 on April 05, 2013, 04:27:39 PM
To get decent enderman exp farm efficiency it has to be build 200 blocks from the nearest spawning location.

(https://dl.dropbox.com/s/cig4blmwezl18jd/200blocksnogoinghome.png)

A very scary place....









I LOVE IT! I really want to build a city out in the middle of the void now. :P
Title: Re: Blacraft
Post by: blotz on April 05, 2013, 04:33:13 PM
inb4 end void is new favorite building place
no mobs except for enderman, and they are passive :D
Title: Re: Blacraft
Post by: Hellpotatoe on April 05, 2013, 04:55:37 PM
:D

I think I should build a city in end too =P
Title: Re: Blacraft
Post by: blotz on April 05, 2013, 04:58:13 PM
inb4 end void is new favorite building place
no mobs except for enderman, and they are passive :D
:D

I think I should build a city in end too =P
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2013, 05:13:08 PM

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Title: Re: Blacraft
Post by: blotz on April 05, 2013, 05:15:36 PM
I HAVE MORE PUMPKINS THAN YOU COULD USE DYING BECAUSE AN ENDERMAN LOOKED AT YOU
Title: Re: Blacraft
Post by: Darvince on April 05, 2013, 09:50:56 PM
i have 20000000000000000000000030000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000r pumpkins
Title: Re: Blacraft
Post by: smjjames on April 05, 2013, 10:21:09 PM
Dangit, I went back on and went out eastward to the desert and the server seems to have crashed again.

However, like I had observed before it crashed previously, there was a giant worldhole of an unloaded chunk in the desert area, I wonder if there is a problem chunk over there or maybe it was coincidence.
Title: Re: Blacraft
Post by: Bla on April 06, 2013, 01:20:37 AM
Magicstick: People already complain so much about lag. Adding more logging plugins will only make it much worse. If you give me exact coordinates to check it's very easy to look up anyway.

Also kol Yqt.

Btw please update the collective storage graphs whoever hasn't done it yet (stares evilly at Yqt).
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 06:15:00 AM
People would if the server would stop crashing.

Anyways, when I got on and went towards the desert, I saw the same thing. No idea if there are some bad chunks somewhere.

Regarding the collective storage though, I know that isn't updated since I didn't do anything with it.
Title: Re: Blacraft
Post by: Yqt1001 on April 06, 2013, 09:08:58 AM
Btw please update the collective storage graphs whoever hasn't done it yet (stares evilly at Yqt).

Sorry, I ran out of time last night when I got back from the end. :P Also the server died at some point and I just gave up.

Edit: ok it is updated
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 09:36:01 AM
As for the coordinate stuff, I'll give you them.

With the tree (not the obsidian), it's possible that it was me that did it so I could get up top (which is likely) and I simply forgot about it, but I don't think I would have placed the obsidian blocks.

One of the obsidian blocks is at -817, 94, 1279 . It's entirely possible that someone left them there without intentionally griefing.
Title: Re: Blacraft
Post by: blotz on April 06, 2013, 09:38:56 AM
uh, not many people climb a tall jungle tree in a populated area to place 3 obsidian by accident, and then forgetting to mine it
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 09:48:04 AM
uh, not many people climb a tall jungle tree in a populated area to place 3 obsidian by accident, and then forgetting to mine it

Also odd place to grief because griefers usually make their griefs visible, this is on top of a jungle tree and invisible from the ground. The only reason I noticed it is because I had saved the area so I could do some testing with my farm and happened to fly over the tree.
Title: Re: Blacraft
Post by: Bla on April 06, 2013, 09:52:57 AM
I found no results from those coordinates in logs between September 8 and March 24. You sure you wrote the y coordinate correctly?

When is your save from?
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 09:56:55 AM
I found no results from those coordinates in logs between September 8 and March 24. You sure you wrote the y coordinate correctly?

When is your save from?

The save was from earlier this week, after Ros had done the griefing.

I was reading from the main list, not the height at head/feet part. Though I guess try 95 since I thought 94 would be the block at the level of my feet, not just below my feet.
Title: Re: Blacraft
Post by: Bla on April 06, 2013, 01:07:55 PM
I thought it was older. Please don't use tools to take copies of the world. You know that you can abuse it, the exact same reason why the seed shouldn't be public, it's not legit to do that.
Title: Re: Blacraft
Post by: Hellpotatoe on April 06, 2013, 01:17:31 PM
Great Mighty Blanoxium Bla
If you let this small and poor potatoe even talk with You, I must say that You should have ordered this pesky peasant to not make it! If You Greatness "only" say 'please' to him, he would NOT hear you!
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 01:38:49 PM
I thought it was older. Please don't use tools to take copies of the world. You know that you can abuse it, the exact same reason why the seed shouldn't be public, it's not legit to do that.

The only reason I copied it was so I didn't have to rebuild the entire farm from scratch on a creative mode sp game so I could test some things.

I had no intention of using it to find ore or reveal any unexplored areas (it's basically 100% explored under there anyway). Don't even need the save anymore though.

Great Mighty Blanoxium Bla
If you let this small and poor potatoe even talk with You, I must say that You should have ordered this pesky peasant to not make it! If You Greatness "only" say 'please' to him, he would NOT hear you!

Huh? If you put it there and forgot about it, ok, then I forgive you.
Title: Re: Blacraft
Post by: Bla on April 06, 2013, 01:49:40 PM
The only reason I copied it was so I didn't have to rebuild the entire farm from scratch on a creative mode sp game so I could test some things.

I had no intention of using it to find ore or reveal any unexplored areas (it's basically 100% explored under there anyway). Don't even need the save anymore though.
But that is not a legit use of the world. The world is on survival mode. If you need to test things on it, you should do it in survival mode. You can test things you want to place in there in creative mode, but if you want to do things in Blacraft it should be done in survival mode, whether it's testing or whatever.
I didn't think you were using it to find ores. But I thought we had gone past the issue of just copying the world through unlegit add-ons as you like without even asking when we talked about the seed issue long ago.

Great Mighty Blanoxium Bla
If you let this small and poor potatoe even talk with You, I must say that You should have ordered this pesky peasant to not make it! If You Greatness "only" say 'please' to him, he would NOT hear you!

Huh? If you put it there and forgot about it, ok, then I forgive you.
He's refering to my post, kol.
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 02:07:32 PM
I'm not planning on using it again, in fact, I even removed the mod off of the MagicLauncher.
Title: Re: Blacraft
Post by: Darvince on April 06, 2013, 02:08:03 PM
bla so we have to waste thousands of resources to test something that may not even work?
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 02:23:50 PM
We can still test whatever it is that costs thousands of resources in creative mode sp.
Title: Re: Blacraft
Post by: Yqt1001 on April 06, 2013, 03:17:16 PM
I think I died from laughing when Bla said testing should be done in survival mode.  :D
Title: Re: Blacraft
Post by: Darvince on April 06, 2013, 03:25:00 PM
yqt has won the battle against bla being überreich legit blacraft is done we can all go home now

*insert thread lockage here*
Title: Re: Blacraft
Post by: blotz on April 06, 2013, 03:28:55 PM
thanks for the'ü'
Title: Re: Blacraft
Post by: smjjames on April 06, 2013, 03:31:44 PM
Lol darv.

He does say that we can still test stuff in creative mode. Bla was just trying to make a point that it isn't legit to copy parts of the blacraft world and put that in a sp world.

Although I could have copied it and then used single player commands to select the farm and use that.

If I was able to just map the farm itself, I would have.
Title: Re: Blacraft
Post by: blotz on April 06, 2013, 03:35:16 PM
can't wait to build my auto-matic and semi-automatic potion farms
Title: Re: Blacraft
Post by: Darvince on April 06, 2013, 03:44:46 PM
no smjjames bla is thinking that you are copying it then inserting it back in the blacraft world
Title: Re: Blacraft
Post by: Darvince on April 06, 2013, 03:49:45 PM
anyways using that method to find ores takes too much effort for anyone on this forum to do that
Title: Re: Blacraft
Post by: blotz on April 06, 2013, 03:55:35 PM
[move]yeah just poll it away from yqt and smj
[/move]
Title: Re: Blacraft
Post by: vh on April 06, 2013, 03:58:58 PM
no smjjames bla is thinking that you are copying it then inserting it back in the blacraft world

no darvince he isn't
Title: Re: Blacraft
Post by: FiahOwl on April 06, 2013, 08:13:25 PM

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Title: Re: Blacraft
Post by: Bla on April 07, 2013, 02:30:34 AM
Wow you people. -_-

I think I died from laughing when Bla said testing should be done in survival mode.  :D
I said that if you want to do it on the Blacraft map, you should do it in survival mode, and that I don't care what you test in creative mode as long as you don't download the Blacraft map. And why is that funny?
no smjjames bla is thinking that you are copying it then inserting it back in the blacraft world
No, that's an ridiculous accusation. What are you basing that on?
I'm going to use up all the collective storage resources for "testing" new skyscraper designs in Revolutea ^^
Good luck polling that away. When you haven't even set one up yourself, I don't even think you should be able to vote resources from other collectives for non-state projects.
Title: Re: Blacraft
Post by: FiahOwl on April 07, 2013, 05:44:22 AM

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Title: Re: Blacraft
Post by: Yqt1001 on April 07, 2013, 10:12:15 AM
I said that if you want to do it on the Blacraft map, you should do it in survival mode, and that I don't care what you test in creative mode as long as you don't download the Blacraft map. And why is that funny?

You offered no suggestion on how to prevent it. Your boldness to assume that people will just follow what you say (which, I will admit, is generally going to happen) is what I was laughing at.
Title: Re: Blacraft
Post by: Bla on April 07, 2013, 12:05:45 PM
You offered no suggestion on how to prevent it. Your boldness to assume that people will just follow what you say (which, I will admit, is generally going to happen) is what I was laughing at.
I didn't state that I assumed people would follow it, so I don't see how you could laugh at something I didn't say.

I offered no way to prevent it because I don't have a way of preventing people from doing it. And I simply don't have time to sit and research every single Minecraft-exploit when I already made a whitelisted server I only let people onto who I trust to some degree (where I have also been wrong in the past, obviously).

But if people want to play Blacraft survival, it should not be hard to see that downloading the map unlegitly and then putting it into creative mode, whether it's for planning, testing or for finding minerals or other rare things only to go back on the server with an advantage obtained unlegitly, is a wrong thing to do on this server. That is a point I at least want to get across to people.
Title: Re: Blacraft
Post by: Darvince on April 07, 2013, 12:22:02 PM
til testing something that you were going to remake in survival mode if it worked is an unlegit advantage
Title: Re: Blacraft
Post by: Bla on April 07, 2013, 12:29:40 PM
til testing something that you were going to remake in survival mode if it worked is an unlegit advantage
...If you use an exploit to download the map and convert it to creative mode on your own computer, where you then do the testing, of course it is an unlegit advantage.
Title: Re: Blacraft
Post by: Yqt1001 on April 07, 2013, 12:33:31 PM
...If you use an exploit to download the map and convert it to creative mode on your own computer, where you then do the testing, of course it is an unlegit advantage.

In the same sense you can download models of bridges online and use programs to edit the models to make changes to them?
Title: Re: Blacraft
Post by: vh on April 07, 2013, 12:36:01 PM
i think google sketchup is in creative mode you get unlimited materials
Title: Re: Blacraft
Post by: blotz on April 07, 2013, 02:10:27 PM
it's limited by your computer's loadingness
Title: Re: Blacraft
Post by: smjjames on April 07, 2013, 02:38:26 PM
it's limited by your computer's loadingness

Completely besides the point :P
Title: Re: Blacraft
Post by: Bla on April 07, 2013, 10:16:25 PM
...If you use an exploit to download the map and convert it to creative mode on your own computer, where you then do the testing, of course it is an unlegit advantage.

In the same sense you can download models of bridges online and use programs to edit the models to make changes to them?
That has nothing to do with the point. Making bridge models isn't a game like MC survival. If you download a bridge model for Minecraft and mess with it in creative or survival then that's unrelated to Blacraft.
But if you download a bridge from Blacraft and [copy text from my example above], then you again get an unlegit advantage nobody could've got by simply using the Minecraft vanilla to play on the server.

I don't even want to have to come up with definitions for when it's ok and not ok to use third party tools to download the Blacraft map etc. It's never ok unless you ask and get permission.



Anyway I see that I still can't possibly be nice to people with this frustration so I'll leave the forum and Blacraft for at least one month if people would have any reason to want me to come back that is. I should be working on school project anyway. Words can impossibly describe my frustration and pain with this situation.

I'll still graph those stupid, pointless collective storages. Statistics seem to be the only evidence that time is actually progressing in this grey and dead world. Then again summer vacation will be a disaster.

Bye for now.
Title: Re: Blacraft
Post by: smjjames on April 07, 2013, 11:05:09 PM
Okay, I apologize for opening the whole can of worms with the copying using third party programs.
Title: Re: Blacraft
Post by: Darvince on April 08, 2013, 12:21:08 AM
people are ugly
Title: Re: Blacraft
Post by: FiahOwl on April 08, 2013, 04:27:58 AM

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Title: Re: Blacraft
Post by: vh on April 08, 2013, 11:47:10 AM
people are ugly

what was that supposed to mean.
Title: Re: Blacraft
Post by: blotz on April 08, 2013, 01:07:27 PM
just good'ol darvince
Title: Re: Blacraft
Post by: smjjames on April 09, 2013, 08:05:44 AM
Fiah, is this thing your doing? Because it's well within my territory silly.
Title: Re: Blacraft
Post by: Darvince on April 09, 2013, 10:38:00 AM
ffff owl
Title: Re: Blacraft
Post by: FiahOwl on April 09, 2013, 10:51:02 AM

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Title: Re: Blacraft
Post by: smjjames on April 09, 2013, 10:54:58 AM
Yeah I figured it was probably old. Removed it anyway.
Title: Re: Blacraft
Post by: blotz on April 09, 2013, 01:05:42 PM
kol
Title: Re: Blacraft
Post by: Yqt1001 on April 09, 2013, 05:28:35 PM
The enderman exp farm is nearing the point where I can make the cost estimate for it, so here it goes.

(https://dl.dropboxusercontent.com/s/30nq6l8f5ksytcx/technicalcostsexp.png)

About 9 stacks of logs (2300 wooden planks)
About 1.5 large chests of cobble (5000 cobblestone)
About 3 stacks of coal to make stone and torches (180 coal)
About 18 stacks of redstone (1200 redstone)
238 iron
238 slimeballs
About 100 cobweb

This does not include the costs for the interior design, enchantment table, anvil and rail line.
Title: Re: Blacraft
Post by: Darvince on April 09, 2013, 06:44:32 PM
he has that much stuff you mothersugg
Title: Re: Blacraft
Post by: blotz on April 10, 2013, 04:48:36 AM
gud point
Title: Re: Blacraft
Post by: Yqt1001 on April 10, 2013, 12:49:40 PM
(https://dl.dropbox.com/s/4gnswp03ssca5tg/endermankiller.png)

Progress!
Title: Re: Blacraft
Post by: blotz on April 10, 2013, 01:10:32 PM
did i ever say how fast yqt works
Title: Re: Blacraft
Post by: Hellpotatoe on April 10, 2013, 01:21:52 PM
did i ever say how fast yqt works
Title: Re: Blacraft
Post by: tuto99 on April 10, 2013, 01:30:20 PM
This topic reached exactly 160,000 views before I replied.
Title: Re: Blacraft
Post by: blotz on April 10, 2013, 02:04:26 PM
^spam for yqt standerds
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2013, 06:03:10 PM

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Title: Re: Blacraft
Post by: blotz on April 10, 2013, 06:17:38 PM
yolo
Title: Re: Blacraft
Post by: smjjames on April 15, 2013, 09:11:07 AM
*bumps this back from the second page due to spammage on the first*
Title: Re: Blacraft
Post by: FiahOwl on April 15, 2013, 06:30:01 PM

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Title: Re: Blacraft
Post by: Darvince on April 15, 2013, 06:30:45 PM
kol
Title: Re: Blacraft
Post by: blotz on April 15, 2013, 06:32:58 PM
********************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
Title: Re: Blacraft
Post by: deoxy99 on April 15, 2013, 06:42:09 PM
I'm just going to jump back in and say this:

You know the Red Front main base that is no longer in usage anymore? Would it be okay if I claimed this as my land or at least fix it up again so it may be used for other purposes?
Title: Re: Blacraft
Post by: vh on April 15, 2013, 06:45:20 PM
no (to the claiming)
Title: Re: Blacraft
Post by: deoxy99 on April 15, 2013, 07:01:26 PM
You aren't Bla, so you have no say in this decision.
Title: Re: Blacraft
Post by: Darvince on April 15, 2013, 07:04:45 PM
yqt is running blacraft while bla is on depressi leave
Title: Re: Blacraft
Post by: vh on April 15, 2013, 07:05:12 PM
correct (that i'm not bla) but

1. the battleground region is for battle afaik not for setting up your home or whatever
2. bla wasn't solely responsible for the development of the main base, there were other members of the red front

also bla hasn't been here for a while and probably won't for a few months so gl asking him
Title: Re: Blacraft
Post by: blotz on April 15, 2013, 07:05:19 PM
hey deoxy
Title: Re: Blacraft
Post by: atomic7732 on April 15, 2013, 07:05:34 PM
yqt is running blacraft while bla is on depressi leave
yes but kipz is neither bla nor yqt
Title: Re: Blacraft
Post by: vh on April 15, 2013, 08:09:02 PM
(http://i.imgdiode.com/HfAfWd.png)
(http://i.imgdiode.com/2oXzoq.png)
(http://i.imgdiode.com/kHTjas.png)
(http://i.imgdiode.com/D3xUkj.png)
(http://i.imgdiode.com/pfHQns.png)
(http://i.imgdiode.com/wATCui.png)
(http://i.imgdiode.com/TyFki0.png)
(http://i.imgdiode.com/rOGGyw.png)
(http://i.imgdiode.com/Xrfr6W.png)
(http://i.imgdiode.com/R77eLP.png)
(http://i.imgdiode.com/E7th64.png)
Title: Re: Blacraft
Post by: deoxy99 on April 15, 2013, 08:26:20 PM
What are the coordinates?

I knew the cave I found was not the base! I knew it, I knew it!
Title: Re: Blacraft
Post by: Darvince on April 15, 2013, 08:55:45 PM
Kip, that looks suspiciously similar to your first base...
Title: Re: Blacraft
Post by: smjjames on April 15, 2013, 10:18:00 PM
What does the first sign say? Original blacraft wool?
Title: Re: Blacraft
Post by: Darvince on April 15, 2013, 10:43:33 PM
Channel:
Blacraft
News
Title: Re: Blacraft
Post by: smjjames on April 16, 2013, 11:56:22 AM
Blacrafts first slime farm is nearly complete, but it's functional (I still have to install the storage output). You should be able to stand below the whole thing and the slimes will spawn, they kept spawning while I was working on it, so they definetly spawn.

First pic is the view from the cargo station level, second one is down below in the mines.
Title: Re: Blacraft
Post by: FiahOwl on April 17, 2013, 07:57:23 AM

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Title: Re: Blacraft
Post by: FiahOwl on April 17, 2013, 07:58:08 AM

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Title: Re: Blacraft
Post by: FiahOwl on April 17, 2013, 09:04:53 AM

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Title: Re: Blacraft
Post by: blotz on April 17, 2013, 01:38:09 PM
coordS?
Title: Re: Blacraft
Post by: smjjames on April 17, 2013, 02:33:52 PM
I don't have the coords right now, but it's more or less south from Oasis City near the enod stead village.
Title: Re: Blacraft
Post by: FiahOwl on April 21, 2013, 08:33:49 AM

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Title: Re: Blacraft
Post by: FiahOwl on April 21, 2013, 11:50:09 AM

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Title: Re: Blacraft
Post by: blotz on April 21, 2013, 11:56:25 AM
hey... i feel like i've seen that before
Title: Re: Blacraft
Post by: smjjames on April 22, 2013, 07:05:05 AM
Maybe because it kind of looks like a subway or a train station?
Title: Re: Blacraft
Post by: blotz on April 22, 2013, 03:26:16 PM
no like the furnace "architecture"
Title: Re: Blacraft
Post by: FiahOwl on April 22, 2013, 08:22:11 PM

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Title: Re: Blacraft
Post by: blotz on April 23, 2013, 04:24:46 AM
oh okaie
Title: Re: Blacraft
Post by: blotz on April 23, 2013, 04:25:19 AM
so is the slime farm working or not? once smj said liek it didn't work but did he fix it from them smj?
Title: Re: Blacraft
Post by: smjjames on April 23, 2013, 08:43:15 AM
so is the slime farm working or not? once smj said liek it didn't work but did he fix it from them smj?

It functions, I know that, but I'm not sure why it's not working effectively.
Title: Re: Blacraft
Post by: blotz on April 23, 2013, 02:36:01 PM
oh... so about how many slimeballs you getting perhour?
or like how many seconds until you get 1 slimeball
Title: Re: Blacraft
Post by: matty406 on April 24, 2013, 11:46:33 AM
(https://dl.dropboxusercontent.com/u/888365/Minecraft/2013-04-24_19.31.03.png)
Here's a thing, visible from most parts of the town, will be the basis for a fortress.
Title: Re: Blacraft
Post by: blotz on April 24, 2013, 02:13:46 PM
how will it be build?
Title: Re: Blacraft
Post by: Darvince on April 29, 2013, 07:27:57 PM
mogilyov
Title: Re: Blacraft
Post by: Yqt1001 on May 07, 2013, 09:16:09 AM
http://blacraft.createaforum.com/temporary-worlds/feedthebeast-temporary-server/ (http://blacraft.createaforum.com/temporary-worlds/feedthebeast-temporary-server/)

Everyone must vote here!
Title: Re: Blacraft
Post by: Yqt1001 on May 07, 2013, 07:52:35 PM
Welcome to Blacraft FTB! MindCrack modpack.

To get into FTB:
Download the .jar file here (http://feed-the-beast.com/#download_wrapper)
Load the .jar file and select a directory for the FTB files.
Go under modpacks and select "MindCrack" for version 1.4.7.
Log into your usual Minecraft account at the bottom right corner.
Download the modpack and wait for the game to load.
You'll have to re-add the Blacraft server. The IP is: 85.236.109.31:29565
Welcome!

Protip:
(https://dl.dropboxusercontent.com/s/cc9slyt7n0p6wz4/neimod.png)
You will want to make sure that Not Enough Items is enabled for sure. Press the "O" key to make it on by default.

http://feed-the-beast.wikia.com/wiki/Feed_The_Beast_Wiki (http://feed-the-beast.wikia.com/wiki/Feed_The_Beast_Wiki) - Use the wiki!

I will be open to mod changes if they sound beneficial overall.  Also, I may have to do a map update if something goes wrong or there is a big mod change. I'll try to give notice when this happens.

RULE CHANGES
As I mentioned before, in FTB you can easily crash the server. I will ban people who crash the server regularly and repeatably!
Lag will be a big problem, so minimize the chunk loaders and anything else that is server heavy. Having thousands of entities loaded will cause lag, and multiple offenses of this will get you banned!
Don't go to crazy and try to do some research on CPU intensive things.

Have fun!
Title: Re: Blacraft
Post by: vh on May 07, 2013, 08:13:55 PM
yqt is trying to oppress everyone. he already has bypassed the stone age and is thousands of years ahead in technology. overthrow him!
Title: Re: Blacraft
Post by: matty406 on May 08, 2013, 06:07:02 AM
Blanarormal Activity
Title: Re: Blacraft
Post by: smjjames on May 08, 2013, 11:44:36 AM
If anybody sees some squid, please kill one and bring me at least 1 (or two) inksacks, I will barter in trade for it.
Title: Re: Blacraft
Post by: vh on May 08, 2013, 01:48:44 PM
uhdas
Title: Re: Blacraft
Post by: matty406 on May 08, 2013, 01:51:23 PM
1. that's a beehive
2. that's an oil well.
Title: Re: Blacraft
Post by: vh on May 08, 2013, 02:10:02 PM
1. that's a beehive
2. that's an oil well.

in soviet blacraft beehive is metal
Title: Re: Blacraft
Post by: vh on May 08, 2013, 02:32:02 PM
wtf
Title: Re: Blacraft
Post by: vh on May 08, 2013, 02:34:53 PM
asdf
Title: Re: Blacraft
Post by: blotz on May 08, 2013, 02:48:43 PM
what you're allowed to spawm items?
Title: Re: Blacraft
Post by: Darvince on May 08, 2013, 07:56:01 PM
wtf
kol why is this extremely detailed
Title: Re: Blacraft
Post by: Darvince on May 08, 2013, 09:55:04 PM
yqt i demand to know why i have to install it every time
Title: Re: Blacraft
Post by: matty406 on May 09, 2013, 02:33:35 AM
yqt i demand to know why i have to install it every time
the mods probably have a repository or somethng and they're updated dynamically.
Title: Re: Blacraft
Post by: FiahOwl on May 09, 2013, 02:04:52 PM

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Title: Re: Blacraft
Post by: blotz on May 09, 2013, 02:12:16 PM
is that yours
Title: Re: Blacraft
Post by: FiahOwl on May 09, 2013, 02:31:43 PM

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Title: Re: Blacraft
Post by: FiahOwl on May 09, 2013, 02:36:51 PM

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Title: Re: Blacraft
Post by: blotz on May 09, 2013, 02:46:38 PM
holyshit is that a lot
Title: Re: Blacraft
Post by: FiahOwl on May 09, 2013, 02:47:26 PM

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Title: Re: Blacraft
Post by: smjjames on May 10, 2013, 08:50:50 AM
Infernal Furnace..... UNLOCKED!

To summarize, it's an infinite furnace that needs no fuel at all. The source, an enslaved *blaze.

*No I don't actually go and capture a blaze, it has something to do with the blaze being a fire elemental, so it's sort of like I summon it or something.
Title: Re: Blacraft
Post by: smjjames on May 10, 2013, 09:56:11 AM
The server is having some problems right now as I had a bunch of socket disconnect crashes and now I can't log back in because I'm getting a connection timed out error.

Editwhileposting: Matty was still on, but then he crashed I guess and now he can't connect.

Edit2: I was finally able to get back on, no idea what happened.
Title: Re: Blacraft
Post by: matty406 on May 10, 2013, 01:18:18 PM
Not blacraft, but while we're using FTB, in SP I've been providing a village with power; converting the mage towers into solar towers and building a grid. Mainly, this was to let me test transformers and stuff.
Title: Re: Blacraft
Post by: blotz on May 10, 2013, 01:23:50 PM
looks like ic craft
Title: Re: Blacraft
Post by: matty406 on May 10, 2013, 01:26:18 PM
It is, FTB is a massive mod pack
Title: Re: Blacraft
Post by: FiahOwl on May 10, 2013, 01:45:07 PM

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Title: Re: Blacraft
Post by: blotz on May 10, 2013, 03:51:15 PM
wats so weird
Title: Re: Blacraft
Post by: Darvince on May 10, 2013, 04:31:38 PM
the baom
Title: Re: Blacraft
Post by: blotz on May 10, 2013, 04:50:59 PM
huh
Title: Re: Blacraft
Post by: Yqt1001 on May 10, 2013, 06:00:41 PM
(https://dl.dropboxusercontent.com/s/1r7r90xykxn1a4b/minecraftstylenuclear.png)

My first nuclear power plant.

The nuclear control mod is really cool. That panel and the temperature reading device allows me to turn off the reactor long before any damage is done.
Title: Re: Blacraft
Post by: blotz on May 10, 2013, 07:28:40 PM
EU???

does it run when it's afk?
Title: Re: Blacraft
Post by: Darvince on May 10, 2013, 07:51:30 PM
Energy Units
Title: Re: Blacraft
Post by: vh on May 10, 2013, 08:02:44 PM
so much for gregtech making everything hard i don't think there was a nuclear reactor until day 5 of nueserver

but then again it was more like 2 hours per night vs 12 hours every day on blacraft
Title: Re: Blacraft
Post by: Yqt1001 on May 10, 2013, 11:28:40 PM
so much for gregtech making everything hard i don't think there was a nuclear reactor until day 5 of nueserver

but then again it was more like 2 hours per night vs 12 hours every day on blacraft

And yet we have matty and smjjames demand that gregtech be removed.
Title: Re: Blacraft
Post by: FiahOwl on May 11, 2013, 04:34:30 AM

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Title: Re: Blacraft
Post by: blotz on May 11, 2013, 04:37:40 AM
fiah might want to test the explodeness of that in single player first
Title: Re: Blacraft
Post by: smjjames on May 14, 2013, 07:14:40 AM
Actually, I think the nuclear bomb is available in IC2 without gregtech.

Anyways, images from the last few days of exploring.

1. Big volcano, and an active one as well.

2. Believe it or not, these are Oak trees, and massive ones at that.

3. Wow, this silverwood tree came close to being obliberated by the lava flow, also, the same volcano biome encased a village.
Title: Re: Blacraft
Post by: FiahOwl on May 14, 2013, 01:22:17 PM

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Title: Re: Blacraft
Post by: Darvince on May 14, 2013, 01:36:24 PM
old pompeii
Title: Re: Blacraft
Post by: blotz on May 14, 2013, 04:25:42 PM
no bodies
Title: Re: Blacraft
Post by: stuffhappens on May 15, 2013, 04:47:04 PM
Hi, it's Stuffhappens again
It's been months since I last saw the server.
What the hell happened?
First something with temp maps.
Now mods?
Somebody please explain
Title: Re: Blacraft
Post by: matty406 on May 15, 2013, 04:48:37 PM
Just something to fill the gap until the usual Minecraft server stuff updates I think.
Title: Re: Blacraft
Post by: Yqt1001 on May 15, 2013, 05:08:20 PM
Just something to fill the gap until the usual Minecraft server stuff updates I think.

Pretty much. The normal map will be back when 1.6 bukkit comes out.
Title: Re: Blacraft
Post by: smjjames on May 16, 2013, 07:55:06 AM
Kaeshar can into nanoarmor! Of course though, it isn't charged and I'm not going to drain yqt's power supplies to charge the entire suit up.
Title: Re: Blacraft
Post by: smjjames on May 16, 2013, 09:22:57 AM
Guess what I found up in a tree when I went to clear the trees off the top of my house.

A zombie dungeon XD lol. Decent loot as well.
Title: Re: Blacraft
Post by: FiahOwl on May 16, 2013, 12:51:56 PM

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Title: Re: Blacraft
Post by: vh on May 21, 2013, 03:57:01 PM
next time we do ic2 craft we should do it on a skyblock and the server starts out with 1 solar panel and 1 mass fabricator
Title: Re: Blacraft
Post by: blotz on May 21, 2013, 06:05:49 PM
nah soneoe would just mine up it and die
Title: Re: Blacraft
Post by: vh on May 21, 2013, 06:13:58 PM
that's like saying we shouldn't play vanilla blacraft because someone might make a quarry and die
Title: Re: Blacraft
Post by: Darvince on May 21, 2013, 06:43:28 PM
yes but if we mine out skyblock there is nothing left
Title: Re: Blacraft
Post by: vh on May 21, 2013, 06:47:16 PM
solution: don't mine out the skyblock
Title: Re: Blacraft
Post by: blotz on May 22, 2013, 04:41:56 AM
no if they mine up the mass fabricator and solar panel and die with it, there will be nothing left to do but hand pvp
Title: Re: Blacraft
Post by: vh on May 22, 2013, 11:44:44 AM
solution: don't mine out the skyblock
Title: Re: Blacraft
Post by: blotz on May 22, 2013, 02:35:20 PM
that'd be hard to enfoce
Title: Re: Blacraft
Post by: vh on May 22, 2013, 06:16:42 PM
not really
Title: Re: Blacraft
Post by: blotz on May 22, 2013, 07:25:50 PM
what if it was by accident??
Title: Re: Blacraft
Post by: Darvince on May 22, 2013, 09:31:56 PM
that'd be hard
Title: Re: Blacraft
Post by: Yqt1001 on May 27, 2013, 05:00:12 PM
With 1.6 in the near horizon, likely in 2-3 weeks, do we keep the FTB map to use for every temporary server map, or do we just scrap it forever?
Title: Re: Blacraft
Post by: vh on May 27, 2013, 05:17:00 PM
i don't think we've ever kept a temporary map but then again we've never had a modded blacraft and i haven't even played this temp server so whatever
Title: Re: Blacraft
Post by: Darvince on May 27, 2013, 05:26:16 PM
we keep the FTB map to use for every temporary server map
Title: Re: Blacraft
Post by: smjjames on May 27, 2013, 05:51:32 PM
we keep the FTB map to use for every temporary server map

I'd say keep it. :)
Title: Re: Blacraft
Post by: blotz on May 27, 2013, 05:55:24 PM
inb4 FTb becomse real map and regular map becomes temp. map
Title: Re: Blacraft
Post by: stuffhappens on May 27, 2013, 06:57:45 PM
I have a few changes for Guodesia once we return to the vanilla server. First of all, I am disbanding the Protectorate of Bohemia, and ceding most of the land back to the server. Secondly, I will be integrating what is left of Bohemia as an integral part of Guodesia. I hope you all enjoy.
Title: Re: Blacraft
Post by: Darvince on May 27, 2013, 07:20:50 PM
holykol

you should split that into 2 regions
Title: Re: Blacraft
Post by: blotz on May 27, 2013, 07:23:55 PM
cool! do you need help thinking of things to build?
Title: Re: Blacraft
Post by: vh on May 27, 2013, 07:30:36 PM
wait i change my mind even though the vote is probably going to keeping the temporary map.

i don't like ftb as much as i like vanilla minecraft, so i would prefer vanilla temporary servers better than a ftb one.

so yeah i don't want to keep this temporary map
Title: Re: Blacraft
Post by: smjjames on May 27, 2013, 08:09:33 PM
Honestly though, I kind of like the simplicity of vanilla minecraft, I don't have to do many layers of crafting to make stuff for most things.

We should see about including that enderchest mod though.

FTB is fun, sure, but is probably a bit much stuff for a temp map.
Title: Re: Blacraft
Post by: Darvince on May 27, 2013, 08:56:24 PM
make ftb the regular mapp
Title: Re: Blacraft
Post by: smjjames on May 27, 2013, 09:23:46 PM
make ftb the regular mapp

I would love to be able to import all the buildings and resources, etc, that I did in Blacraft vanilla though.
Title: Re: Blacraft
Post by: smjjames on May 28, 2013, 07:13:32 AM
*Is suspicious*

For one, you'd have to be whitelisted to even be able to join the server.

Edit: It is saying that two updated mods aren't found, which has nothing to do with world corruption, just update problems.
Title: Re: Blacraft
Post by: FiahOwl on May 28, 2013, 10:52:19 AM

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Title: Re: Blacraft
Post by: Yqt1001 on May 28, 2013, 11:18:32 AM
Some information about the modpack update:

The update is significant enough that ClanForge has advised servers to reset the map.
ClanForge failed to uninstall the mods that got removed from the pack, which is why we couldn't log in. This includes chunk loaders (ChickenChunks) and the extra biomes.

So the question is, do we reset the map, try to salvage the old one or go back to vanilla until a solution is resolved?
Title: Re: Blacraft
Post by: smjjames on May 28, 2013, 11:31:13 AM
@Fiahowl: Quit it with the spam :P

Some information about the modpack update:

The update is significant enough that ClanForge has advised servers to reset the map.
ClanForge failed to uninstall the mods that got removed from the pack, which is why we couldn't log in. This includes chunk loaders (ChickenChunks) and the extra biomes.

So the question is, do we reset the map, try to salvage the old one or go back to vanilla until a solution is resolved?

Lets go back to vanilla, while gregtech is awesome, I'm not a fan of the mod itself. Unless we can play without gregtech.
Title: Re: Blacraft
Post by: stuffhappens on May 28, 2013, 12:19:21 PM
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.
Title: Re: Blacraft
Post by: smjjames on May 28, 2013, 12:30:40 PM
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.

We're talking about the temp map, the origional blacraft server is safe. It's only servers that were using maps with the FTB mods.

It would be great if we could either import the map or copy the buildings over, but the problem is that there are so many new ores that would have to be generated and copying the structures (including any underground portions) over would require a good deal of time in MCedit.
Title: Re: Blacraft
Post by: vh on May 28, 2013, 12:45:52 PM
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.

We're talking about the temp map, the origional blacraft server is safe. It's only servers that were using maps with the FTB mods.

It would be great if we could either import the map or copy the buildings over, but the problem is that there are so many new ores that would have to be generated and copying the structures (including any underground portions) over would require a good deal of time in MCedit.

also that would be not allowed because you could use the tools from gregtech to explore the world and figure out caves that would be hardly accesible with vanilla minecraft etc.
Title: Re: Blacraft
Post by: blotz on May 28, 2013, 01:22:22 PM
hey let's use a poll!
Title: Re: Blacraft
Post by: Yqt1001 on May 28, 2013, 03:46:17 PM
hey let's use a poll!

No.

Pending no complaints from Bla, the vanilla map will return tomorrow. Will only take all day for me to upload the map. :P
Title: Re: Blacraft
Post by: smjjames on May 29, 2013, 10:19:14 AM
What's going on with the server? I was on for a few min earlier this morning, but now the server is down.
Title: Re: Blacraft
Post by: smjjames on May 29, 2013, 01:44:29 PM
Well, it's up now.

Also, when I looked at the maps in capital, they had gone blank, however when I looked at mine, they were fine, so I think maybe the maker/owner of the maps has to load them somehow.

I tried breaking and replacing one and breaking, relogging with it in inventory, then placing it back, neither worked.
Title: Re: Blacraft
Post by: blotz on May 29, 2013, 02:02:36 PM
poor Bla, he spend forever on those
Title: Re: Blacraft
Post by: smjjames on May 29, 2013, 03:10:37 PM
It may just be that the owner or maker of the maps has to load them or something, but yeah he spent forever on those. The ones I had were fine however.

Anyways, I looked around to see if there were any rolling minecart replacements and the only one other than the forge plugin that got a hit from searching chunk and cart was this: http://dev.bukkit.org/server-mods/traincarts/ (http://dev.bukkit.org/server-mods/traincarts/) Not the same as FTB's traincarts though.

Some other possibilities are:

http://dev.bukkit.org/server-mods/msp/ (http://dev.bukkit.org/server-mods/msp/)

http://dev.bukkit.org/server-mods/minecartmania-reborn/ (http://dev.bukkit.org/server-mods/minecartmania-reborn/)

http://dev.bukkit.org/server-mods/bytecart/ (http://dev.bukkit.org/server-mods/bytecart/) (I kind of like this one)

Also this: http://dev.bukkit.org/server-mods/addquartz/ (http://dev.bukkit.org/server-mods/addquartz/)  While it's not a cart related plugin, it would be nice to get quartz into the areas we have already built in (and would have saved us the headache of cropping the nether).
Title: Re: Blacraft
Post by: vh on May 29, 2013, 03:13:51 PM
the maps in spawntown look fine
Title: Re: Blacraft
Post by: smjjames on May 29, 2013, 03:26:40 PM
Were any of them in frames though?
Title: Re: Blacraft
Post by: vh on May 29, 2013, 03:42:09 PM
yes
Title: Re: Blacraft
Post by: vh on June 01, 2013, 09:26:23 AM
(http://i.imgur.com/kio1OOB.png)

partitioned into 6 sections, 1.5 million block storage capacity

also 1 gb worth of data could be stored in books
Title: Re: Blacraft
Post by: Darvince on June 01, 2013, 02:39:57 PM
holykol you are kolsane
Title: Re: Blacraft
Post by: Darvince on June 06, 2013, 08:08:37 PM
coords
Title: Re: Blacraft
Post by: Bla on June 06, 2013, 10:53:56 PM
Waking up with your head stuck in stone, I hate when that happens.

Wow people are blactually blaying Placraft.
Title: Re: Blacraft
Post by: Darvince on June 08, 2013, 02:53:33 AM
Yes I was spelunking with smj yesterday *fact checks* Nope, two days ago.
Title: Re: Blacraft
Post by: FiahOwl on June 08, 2013, 04:43:06 AM

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Title: Re: Blacraft
Post by: tuto99 on June 11, 2013, 12:54:35 PM
So uh... I got Minecraft... may I join your server Bla?
Title: Re: Blacraft
Post by: Bla on June 11, 2013, 04:13:58 PM
Yes, what is your account name?

(Also, it's not my server, it's the server of the people, they just decided that it should keep my name and I like having a few priviliges and---)
Title: Re: Blacraft
Post by: tuto99 on June 11, 2013, 04:35:36 PM
Alfonzo99
Also, I was whitelisted already, so I'm good to go. Thanks though.
Title: Re: Blacraft
Post by: vh on June 20, 2013, 09:48:49 AM
instructions on how to use the dye farm in forssa

(http://i.imgur.com/LoDtafd.png)
Title: Re: Blacraft
Post by: Darvince on June 20, 2013, 03:06:37 PM
is forssa just buttloads of farms

yimmy is literally hitler
Title: Re: Blacraft
Post by: vh on June 20, 2013, 06:08:24 PM
basically
tree, sugarcane, wheat, potato, cocoa, flower, i don't have carrots yet but i've set aside space for them :P
Title: Re: Blacraft
Post by: Darvince on June 25, 2013, 11:09:57 PM
We hold no opium about you other than that you post a lot of solar systems.
Title: Re: Blacraft
Post by: Bla on June 26, 2013, 01:13:57 AM
i manged to download the free online version of minecraft will that work so i can join the server
You need to buy the game so you have a registered account to play on servers.
Title: Re: Blacraft
Post by: Yqt1001 on July 03, 2013, 02:42:58 PM
(https://dl.dropbox.com/s/25ve28a7fsodllh/horsesomg.png)

Very fast, but very hard to control. I'll be replacing my minecart lines with 4 tile wide massive roads that are nearly completely straight probably. The end of the Blaist road for sure. :P
Title: Re: Blacraft
Post by: vh on July 03, 2013, 07:00:01 PM
nether horse roads?
Title: Re: Blacraft
Post by: blotz on July 03, 2013, 07:39:00 PM
i thought you were in europe??
Title: Re: Blacraft
Post by: smjjames on July 03, 2013, 10:15:12 PM
i thought you were in europe??

He took his laptop with him?
Title: Re: Blacraft
Post by: blotz on July 04, 2013, 10:05:52 AM
i think he did
Title: Re: Blacraft
Post by: Bla on July 07, 2013, 10:59:29 AM
I was considering some underground roads or such for the horses. Maybe if we changed some stations a bit to have stairs, the minecart tunnels could also be used for them.

I personally don't like the idea of having all those gigantic, straight roads on the surface, I think they tend to ruin the landscape, but Idk.

In any case I won't have that much access to com/internet in the near future, on the other hand, maybe I will actually feel like using it and stuff. Idk. Maybe I will play Blacraft sometimes on laptop.
Title: Re: Blacraft
Post by: blotz on July 07, 2013, 01:19:51 PM
can't the minecart tunnels be used for horses or are we going to build more tunnels just because we can? XD not many people go on so building horse station might be a little extreme right now
Title: Re: Blacraft
Post by: vh on July 07, 2013, 01:27:31 PM
since the 1.6 update removed the lava and water flow glitch, vatallus is not laggy anymore, which means i might actually build something in it.

any suggestions?
Title: Re: Blacraft
Post by: blotz on July 07, 2013, 01:32:46 PM
circus maxima!
Title: Re: Blacraft
Post by: FiahOwl on July 07, 2013, 05:29:41 PM

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Title: Re: Blacraft
Post by: Darvince on July 07, 2013, 11:31:23 PM
pompeii
Title: Re: Blacraft
Post by: Bla on July 08, 2013, 06:55:47 AM
Vh, didn't you have a plan for it originally? You planned a large, mob-free city, with villagers, if I remember correctly. You posted a video of the gates you wanted for it.

Otherwise
pompeii
sounds fine.

can't the minecart tunnels be used for horses or are we going to build more tunnels just because we can? XD not many people go on so building horse station might be a little extreme right now
I agree, I imagine that the horses fit into the 3x3 tunnels. If we made other tunnels, ice tunnels could be an idea. I already considered underground ice tunnels as another transportation option, where you would sprint and jump on them. With horses that would become even faster, but getting a lot of ice is hard, and you know how people here like to simply use the nether for long distance travels, which would make the system unused pretty much like the roads that are already in place I guess.
Title: Re: Blacraft
Post by: vh on July 08, 2013, 07:39:04 AM
i just edited the blacraft wiki so hard
Title: Re: Blacraft
Post by: Bla on July 08, 2013, 08:32:54 AM
i just edited the blacraft wiki so hard
Aha

http://blacraft.wikia.com/wiki/Blacraft/Desertopia (http://blacraft.wikia.com/wiki/Blacraft/Desertopia)
http://blacraft.wikia.com/wiki/Blacraft/Forssa (http://blacraft.wikia.com/wiki/Blacraft/Forssa)
http://blacraft.wikia.com/wiki/Blacraft/Vatallus (http://blacraft.wikia.com/wiki/Blacraft/Vatallus)

People are officially recommended to edit the wiki, yes.
(With useful stuff, not like Darvince's silly placeholdarvinces)
Title: Re: Blacraft
Post by: vh on July 10, 2013, 03:37:58 AM
there's been some problems

(http://i.imgur.com/IctPiQZ.png)
(http://i.imgur.com/atsHTa8.png)
(http://i.imgur.com/D76VKE1.png)
blapis square

(http://i.imgur.com/PaRi3Fq.png)
(http://i.imgur.com/wXFou8X.png)
map building

(http://i.imgur.com/c4iaQwQ.png)
anthem tower

(http://i.imgur.com/2CoOhiJ.png)
item library

(http://i.imgur.com/qiyWtov.png)
library or somewhere not sure
Title: Re: Blacraft
Post by: blotz on July 10, 2013, 03:49:44 AM
is this a joke or something
Title: Re: Blacraft
Post by: Darvince on July 10, 2013, 04:01:24 AM
BLACRAFT AUTO-UPDATES HOLYFUCK
Title: Re: Blacraft
Post by: vh on July 10, 2013, 04:04:33 AM
(http://cache.multiplayuk.com/b/1-2277-560x95-6-FF5519-FFFFFF.png) not bad

also
Title: Re: Blacraft
Post by: vh on July 10, 2013, 08:55:31 AM
two bridges

#1. mudkipzania - desertopia

#2. outer wall - inner wall
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 09:58:39 AM
there's been some problems

(http://i.imgur.com/IctPiQZ.png)
(http://i.imgur.com/atsHTa8.png)
(http://i.imgur.com/D76VKE1.png)
blapis square

(http://i.imgur.com/PaRi3Fq.png)
(http://i.imgur.com/wXFou8X.png)
map building

(http://i.imgur.com/c4iaQwQ.png)
anthem tower

(http://i.imgur.com/2CoOhiJ.png)
item library

(http://i.imgur.com/qiyWtov.png)
library or somewhere not sure

Hmm, there WAS a one block hole in the grass and a random dirt block in inventory when I logged back in after getting optifine on.
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 10:25:08 AM
The new years sign is all mutilated, as is the voting center itself, also is that wood block with the signs new? I swear there was something else there previously.
Title: Re: Blacraft
Post by: Darvince on July 10, 2013, 10:28:46 AM
Yeah, <shnameless> replaced a diamond pickaxe there with that log
Title: Re: Blacraft
Post by: Bla on July 10, 2013, 10:40:08 AM
Thanks, I will add the log with the sign to the list of things I will investigate.
Title: Re: Blacraft
Post by: blotz on July 10, 2013, 10:59:40 AM
would it be wise to stop building just incase you had to do a rollback?
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 11:12:14 AM
He should be able to just do a regional rollback, like he did with the Oasis City area when that and Revolutea got griefed.
Title: Re: Blacraft
Post by: Bla on July 10, 2013, 11:30:19 AM
You can continue playing, but sometime after I've investigated, I'll download the current world and replace the affected areas with parts from older backups. I will post here when it happens and most likely write it in the server MOTD.

Regional rollbacks aren't possible, it is MCEditing parts of older backups into newer ones.
Title: Re: Blacraft
Post by: Bla on July 10, 2013, 12:41:21 PM
Shmoopy was the one who griefed Spawntown using flint and steel, TNT and tools in June 11-13 and June 22-23, and he has been permanently banned and removed from the whitelist for this reason.
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 12:44:35 PM
You can continue playing, but sometime after I've investigated, I'll download the current world and replace the affected areas with parts from older backups. I will post here when it happens and most likely write it in the server MOTD.

Regional rollbacks aren't possible, it is MCEditing parts of older backups into newer ones.

Oh, I misunderstood how it works.
Title: Re: Blacraft
Post by: blotz on July 10, 2013, 12:49:53 PM
wow i'll consider myself lucky
Title: Re: Blacraft
Post by: Darvince on July 10, 2013, 01:07:49 PM
bong that's because your ban was for construction griefing
shmoopy's was destruction griefing

Also, the plan for the town in Plaidania. This is just a rough plan, not meant to be exact. Feel free to deviate from this, and please, nuke the mudkips.
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2013, 01:29:40 PM
and what exactly is the point of all this

it's not like 100 people use the server, much less plaidania
Title: Re: Blacraft
Post by: FiahOwl on July 10, 2013, 01:41:09 PM

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Title: Re: Blacraft
Post by: Darvince on July 10, 2013, 01:50:24 PM
and what exactly is the point of all this

it's not like 100 people use the server, much less plaidania
u wot m8
Title: Re: Blacraft
Post by: vh on July 10, 2013, 02:04:27 PM
yeyessss, coords?
Title: Re: Blacraft
Post by: atomic7732 on July 10, 2013, 03:21:27 PM
and what exactly is the point of all this

it's not like 100 people use the server, much less plaidania
u wot m8
you could like
be volunteering your time to help people who need help
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 03:27:40 PM
Shmoopy said that it was sgteaglefort, a friend of his who was over at his house a few weeks ago, if you'll believe that.....

My reaction was: "   *facepalm* People need to secure their accounts better! :P "

Also, shmoopy said that sgteaglefort somehow found large quantities of gunpowder in a chestcart underground somewhere.
Title: Re: Blacraft
Post by: blotz on July 10, 2013, 03:32:48 PM
everyone look at kipz

also, i have the quotes:
   Shmoopy (48d0e367@gateway/web/freenode/ip.72.208.227.103) has joined ##Universesandbox
[18:20]   =-=   Mode ##universesandbox +v Shmoopy by ChanServ
[18:21]   smjjames   Hey Shmoopy, could you 'enlighten' us as to why you went and nuked spawntown?
[18:21]   Shmoopy   I'm not sure that could be defined as 'enlightenment'
[18:21]   smjjames   Hence the quotation marks.
[18:21]   Arrow_McSagua   http://imgur.com/gallery/T6yDGQH (http://imgur.com/gallery/T6yDGQH)
[18:22]   smjjames   But yes, do tell us the reason for griefing because Bla doesn't understand why you did it )and nobody else does I think either).
[18:22]   matt|fort   http://i.imgur.com/UbIRrqU.jpg (http://i.imgur.com/UbIRrqU.jpg) Beiber has gotten so far lodged up his own arse
[18:23]   Shmoopy   It actually was sgteaglefort, if you'll believe that
[18:23]   Shmoopy   he was at my house a couple of weeks ago
[18:23]   Shmoopy   I'm not sure how but he found large quantities of gunpowder somewhere underground
[18:23]   smjjames   *facepalm* People need to secure their accounts better!
[18:24]   Shmoopy   He said it was in a minecart
[18:24]   CiddenHand   okay how do you open a earphone box
[18:24]   -->|   aeridaskap (~chatzilla@c-24-147-18-22.hsd1.ma.comcast.net) has joined ##Universesandbox
[18:24]   =-=   Mode ##universesandbox +v aeridaskap by ChanServ
[18:24]   CiddenHand   aeridaskap
[18:24]   CiddenHand   warlight i thinhk
[18:25]   aeridaskap   did blacraft die
[18:25]   Shmoopy   ooh Brave New World is out
[18:25]   aeridaskap   kip|craft2
[18:25]   aeridaskap   it died
[18:25]   aeridaskap   Kalassafk it died
[18:25]   kip|craft2   good
[18:25]   Shmoopy   I don't even have G&K so I should get those both now
[18:25]   =-=   Shmoopy is now known as Shmoop|CiV
[18:26]   aeridaskap   you dont have g&k
[18:26]   aeridaskap   holy fuck
[18:26]   Shmoop|CiV   yeah
[18:26]   Shmoop|CiV   I've heard it adds a lot of very good things
[18:27]   aeridaskap   no
[18:27]   Shmoop|CiV   things that should have been in the original release if you ask me, but whatever
[18:27]   aeridaskap   g&k is like
[18:27]   CiddenHand   omg new earphonees
[18:27]   aeridaskap   fucking needed
[18:27]   aeridaskap   without g&k ciV is like the pie crust and topping
[18:27]   aeridaskap   g&k is the filling
[18:27]   Shmoop|CiV   well I have to restart comprinter now in order to install updates
[18:28]   smjjames   Yeah well Shmoop|CiV your account is now banned and removed from the whitelist, maybe you should ban your friend sgteaglefort from your computer.
[18:28]   Shmoop|CiV   
[18:28]   Shmoop|CiV   tell Bla to ban the username dewd11 while he's at it
[18:28]   Arrow_McTuto   nuu
[18:28]   Shmoop|CiV   cause that's his actual minecraft thingy
[18:28]   Kalassafk   http://www.wrh.noaa.gov/images/twc/monsoon_new/dewpt/phx.png (http://www.wrh.noaa.gov/images/twc/monsoon_new/dewpt/phx.png) hello dew poiint
[18:29]   Shmoop|CiV   ohwait if theres a whitelist then we're good
[18:29]   smjjames   Either that or make it less easy for him to get onto your account.
[18:29]   Arrow_McTuto   Did the server turn off or something

i am CiddenHand
Title: Re: Blacraft
Post by: smjjames on July 10, 2013, 03:48:11 PM
I did think he might have gotten it from Desertopia since it's known that Kipz has lots of TNT around or gunpowder, but then again, maybe he got it from the mob farm cargo system.
Title: Re: Blacraft
Post by: vh on July 10, 2013, 04:10:55 PM
actually i don't
Title: Re: Blacraft
Post by: blotz on July 10, 2013, 04:20:32 PM
Blotzian News.

CRISIS AT SPAWNTOWN
The world in Blacraft falls apart as terrorist Shmoopy Riddle bombs the center of the world, Spawntown. After weeks and even months of inactivity, Blacraft is weak and no one knows what has happened or where things are. After everyone curses at the new launcher, they finally find Spawntown griefed and Shmoopy is the behind the terror. He claims that "[18:23]   Shmoopy   It actually was sgteaglefort, if you'll believe that". No one is sure who to believe, and it is up to the BIS, Blacraft Intelligence Services top two men to figure it out: Blanoxium and Yqt1001. They were not available to take questions so soon, but expect an update. Who did what and when and why? Those are questions only God Bla knows the answer to. Let's hope for the best.
Title: Re: Blacraft
Post by: FiahOwl on July 10, 2013, 06:16:31 PM

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Title: Re: Blacraft
Post by: blotz on July 10, 2013, 07:45:24 PM
bong that's because your ban was for construction griefing
shmoopy's was destruction griefing

no i mean when yqt/smj/kip did the thingy
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:05:04 AM
I have seen in the logs that several people have taken items from Spawntown in order to duplicate them for when Spawntown is reverted. Burn EVERYTHING you have taken from there within 24 hours or you will be permanently banned from the server. I will check the logs.

Griefing is NEVER ok.


Also please don't think I am so stupid that I can't see things like this.

_Darvince --> OOH
_Darvince --> I CAN GET DUAL RESOURCES IN THIS TIME BY MINING IN SPAWNTOWN
_Darvince --> THEN DO IT AGAIN AFtER BLA RESETS
_Darvince --> kol
_Darvince --> i am only using it to get blapis

_Darvince --> hey this gives me an idea
_Darvince --> i should make huge-ass holes underneath spawntown buildings

_Darvince --> i'm taking 1 of everything from spawntown storage

Fiahstorm --> I greifed spawntown lol

_Darvince --> i have 1 of everything but pink
_Darvince --> wait i already have a green wool
_Darvince --> i'll put that one back
_Darvince --> i'm going to darvincia now to drop off wools
_Darvince --> them come back and dupe some more

_Darvince --> ok i'll just continue getting sandstone that bla would yell at me getting if spawntown was in pristi
_Darvince --> ne condition
_Darvince --> because it's underneath buildings

Darvince is banned until at least August 1 for this, and I may confiscate Darvince's items.
Title: Re: Blacraft
Post by: tuto99 on July 11, 2013, 12:12:53 AM
So for how long will Blacraft will be down?
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:17:27 AM
I don't know, I might repair the damage today, it is still up atm though.

Edit: Looks like Yqt took it down, I think I'll do it again after banning Darvince, seeing how irresponsible and stupid some people have become.
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2013, 12:18:56 AM
can't reach server says like everyone

even http://cache.multiplayuk.com/b/1-2277-560x95-6-FF5519-FFFFFF.png (http://cache.multiplayuk.com/b/1-2277-560x95-6-FF5519-FFFFFF.png) says offline and no one has been on
Title: Re: Blacraft
Post by: Darvince on July 11, 2013, 12:27:20 AM
bla just permaban me and remove darvincia from the map
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2013, 12:28:20 AM
um but i asked yqt to put it back up but he said he was on his phone?

bla just permaban me and remove darvincia from the map
that's lame you are the main reason i'm even playing again
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:28:45 AM
Yes it's down. I will probably give people other than Darvince 24h to destroy their items from Spawntown from when I have repaired the world.
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:29:23 AM
bla just permaban me and remove darvincia from the map
Ok, you're permabanned, but you no longer have the right to have any influence on the map.
Title: Re: Blacraft
Post by: Darvince on July 11, 2013, 12:30:13 AM
no nue i need to be permabanned for being stupid
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2013, 12:38:05 AM
no nue i need to be permabanned for being stupid
yeah well you don't need to leave the irc and forum over it

you can accept what you did was wrong and you knew it, and resume playing on august 1 or something, just calm down

accept your punishment and learn from your mistake, don't inflict more punishment upon yourself
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:40:20 AM
I plan to start working on editing the world very soon, currently downloading backups. People are welcome to remind me of things other than Spawntown that should be edited, but I'm not sure how much I will do.

- Cropping unsettled areas possibly
- Turn some of Revolutea into forest
- Check/fix corrupted chunks in Awesomeland and Desertopia possibly
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:45:01 AM
Would people be fine with if I repaired the backup from July 10 so I don't have to think anymore about what people did to Spawntown after I banned Shmoopy? Or did you build important things so you can't accept it?
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2013, 12:46:08 AM
me and kip removed the buildings in auspikitan

i was planning on rebuilding

i think people did things in pladania but with darv ragequitting idk if anyone cares about that, maybe kip likes his dirt building but it's dirt idk
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:47:37 AM
me and kip removed the buildings in auspikitan

i was planning on rebuilding
So you would prefer using the backup actually? Or no?
Title: Re: Blacraft
Post by: tuto99 on July 11, 2013, 12:47:55 AM
I plan to start working on editing the world very soon, currently downloading backups. People are welcome to remind me of things other than Spawntown that should be edited, but I'm not sure how much I will do.

- Cropping unsettled areas possibly
- Turn some of Revolutea into forest
- Check/fix corrupted chunks in Awesomeland and Desertopia possibly
Crop unsettled areas? But I possibly might want to settle and expand in those areas... D:
Title: Re: Blacraft
Post by: atomic7732 on July 11, 2013, 12:49:34 AM
me and kip removed the buildings in auspikitan

i was planning on rebuilding
So you would prefer using the backup actually? Or no?
no we just destroyed things today so because i was planning on rebuilding a new city tomorrow (aka today now i guess) but if you wanted to backup then i would prefer a backup from like the first day i settled auspikitan

bla if you want to go in irc for easier talkings that might be a good idea
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 12:50:51 AM
Ok, I'll use the backup from today, it looked like people did a lot of things in the logs, reverting all that doesn't seem fair.

I expect all people to admit what they did in Spawntown if they don't want to risk permaban.
Title: Re: Blacraft
Post by: Darvince on July 11, 2013, 01:14:59 AM
Ok, you're permabanned, but you no longer have the right to have any influence on the map.

ok.
goodbye usforum
Title: Re: Blacraft
Post by: Yqt1001 on July 11, 2013, 04:16:14 AM
Bla don't crop too near the UYP regions please, I have horses stored there. Kthx
Title: Re: Blacraft
Post by: Hellpotatoe on July 11, 2013, 05:41:18 AM
I wish that in future I become able to play blacraft :/
My notebook CAN actually run it VERY SMOOTLY, but my brother and my mom literally don't let me use it (EVEN IT BEING MY BIRTHDAY GIFT)
I think that I will be free to use it when my mother manage to buy other pc, so my brother can use it, freeing my notebook. Sorry for anything >..<
Title: Re: Blacraft
Post by: smjjames on July 11, 2013, 07:34:46 AM
Ok, I'll use the backup from today, it looked like people did a lot of things in the logs, reverting all that doesn't seem fair.

I expect all people to admit what they did in Spawntown if they don't want to risk permaban.

I did go through soawntown a number of times, but I took nothing. I don't know if the cart that Darv gave me after I tried suiciding to quickly go back home and grab enchanted tools (but forgot I had set the 'home' location to Plaidania, didn't think that through) was origionally from Spawntown, but I'll burn (or otherwise toss into the deep lake, unless you utterly specify dumping into lava) one of the minecarts that I've accumulated just in case.

Also, mudkipz said on the blacraft forums that he had inadverdently taken some carts and wool from spawntown.

no nue i need to be permabanned for being stupid
yeah well you don't need to leave the irc and forum over it

you can accept what you did was wrong and you knew it, and resume playing on august 1 or something, just calm down

accept your punishment and learn from your mistake, don't inflict more punishment upon yourself

Yeah Darvince, you're overreacting. Like atomic said, just accept the punishment and learn from your mistake.

Edit: Blacraft is still down atm.

Edit2: Darv said on IRC that the cart was from Darvincia and said I should destroy it anyway. Meh, I have a bit of surplus carts around anyway.
Title: Re: Blacraft
Post by: Bla on July 11, 2013, 09:51:57 AM
I'm still working on the world, I cropped a bit from it and I fixed Spawntown, I don't think I will crop more than this. I will try to change some of Revolutea into forest according to the map Fiah made.

I couldn't find the corrupted chunks in Desertopia/Aweomeland, so I'll leave them for now.

I expect the world to be back up within 3 hours, but I won't promise anything.

Edit: Uploading now, it is expected to be uploaded in 30 minutes. So if it isn't zipped incorrectly or not working somehow, the server should be back up shortly after that.

Edit: As expected, the world didn't work. Trying to upload a new one I zipped with WinZip, so another ~30 mins.

Edit: Server issues, the disc quota seems to be exceeded, even though I deleted old files which combined are bigger than what I'm trying and have been uploading today. I contacted the support and have no idea how long this will take.

Edit: This won't work today sorry. I think I have a good method, which is directly replacing all the files in the world folder instead of uploading it as a zipped backup, but I can't complete this today, as the server keeps stopping my connection.
Title: Re: Blacraft
Post by: Bla on July 12, 2013, 05:44:01 AM
Blacraft is back up now. Spawntown is repaired and some of Revolutea is forest instead of taiga, roughly the same areas as on the map Fiah drew long ago, I didn't remove snow/ice though, you'll have to do that yourself (I assume that's ok?).

I didn't crop the map besides chunks in what looked like a very long expedition in the ocean to the west.
Title: Re: Blacraft
Post by: FiahOwl on July 12, 2013, 09:18:21 AM

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Title: Re: Blacraft
Post by: smjjames on July 12, 2013, 09:41:35 AM
I didn't crop the map besides chunks in what looked like a very long expedition in the ocean to the west.

That would be my attempted expedition to go further than 8km when the borderguard was down (which you and yqt slammed down admin authority and I had to turn back.
Title: Re: Blacraft
Post by: FiahOwl on July 12, 2013, 04:56:55 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 12, 2013, 04:57:31 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 12, 2013, 04:58:30 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 12, 2013, 04:59:03 PM

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Title: Re: Blacraft
Post by: smjjames on July 12, 2013, 05:01:58 PM
Riiiight.....
Title: Re: Blacraft
Post by: Coolman1220 on July 12, 2013, 06:25:26 PM
Sorry, I can't seem to find it...what is the ip?   ???
Title: Re: Blacraft
Post by: Coolman1220 on July 12, 2013, 06:29:15 PM
Or is it a whitelist server?
Title: Re: Blacraft
Post by: blotz on July 12, 2013, 06:39:37 PM
whitelist, ip is on the first page. just tell Bla your username (post it here) and you'll get whitelisted in no time
Title: Re: Blacraft
Post by: smjjames on July 12, 2013, 07:10:18 PM
Whole bunch of testificates on a window ledge that I spotted while dropping by Spawntown. It's the public storage building, just thought it was a bit funny or something.
Title: Re: Blacraft
Post by: blotz on July 12, 2013, 07:14:32 PM
shmoop i suspect
Title: Re: Blacraft
Post by: Bla on July 13, 2013, 01:52:12 AM
Thanks for notifying me. The logs proved that Deoxy99 griefed Swamphold and Red Front Mountain Base on July 12. He has been permanently banned for this reason, and the affected areas have been rolled back to July 10. The rest of the world remains unaffected. Everyone can continue to play as usual.

I found horses and made some horse infrastructure plans kol, posted them here:
http://blacraft.createaforum.com/blacraft-general/horses/msg1540/#msg1540 (http://blacraft.createaforum.com/blacraft-general/horses/msg1540/#msg1540)

Also Darvince, I am not going to permahate you for what you did on Blacraft. Do you actually want to play on there again, now that you have had some time to think about it, or do you actually want to abandon it forever?
Title: Re: Blacraft
Post by: smjjames on July 13, 2013, 03:12:57 PM
Found this mega-chamber while spelunking under that big green island just off the coast down south. Thought I had taken a second pic a bit earlier (it's that big), but it didn't work or I pressed the wrong key because I had incoming zombies.

Also, the haul from that spelunking and the stairwell that I made. I placed a hitching post near the pillar that marks the stairwell, but it's an island, so the horses/donkeys/mules can't exactly go anywhere. Had repeated zombie invasions while making the stairwell, so I had to put a door in at the bottom.
Title: Re: Blacraft
Post by: Coolman1220 on July 13, 2013, 04:15:13 PM
Oh, Bla, can i be whitelisted? My username is...well...coolman1220 lol (no capitals).
Title: Re: Blacraft
Post by: Coolman1220 on July 13, 2013, 04:16:00 PM
(lol is not part of my username)
Title: Re: Blacraft
Post by: Coolman1220 on July 13, 2013, 07:36:38 PM
Plz, i'd really like to play!!!


[EDIT:] Just say if I've been added to the whiteist, please.
Title: Re: Blacraft
Post by: blotz on July 13, 2013, 09:53:11 PM
okay after playing Amnesia caves on hard mode are NOT scary anymore
coolman1220 also Bla checks this http://blacraft.createaforum.com/blacraft-general/ (http://blacraft.createaforum.com/blacraft-general/) more often so mayne post it there
Title: Re: Blacraft
Post by: Bla on July 14, 2013, 12:16:43 AM
coolman1220 added to whitelist and Bong unbanned (in case Yqt hasn't done that already).

Welcome to the server. :)

Please read this
http://blacraft.wikia.com/wiki/Rules (http://blacraft.wikia.com/wiki/Rules)
Registering on the forums and being active on it will help with communication, but is optional
http://blacraft.createaforum.com/index.php (http://blacraft.createaforum.com/index.php)
Also check this world map if you want to build somewhere or want your own region, you aren't allowed to build/edit other people's regions without their permission:
http://zoom.it/2HFw (http://zoom.it/2HFw)
Title: Re: Blacraft
Post by: Coolman1220 on July 14, 2013, 05:54:49 AM
YES! Thank you! :D
Title: Re: Blacraft
Post by: smjjames on July 14, 2013, 09:33:39 AM
okay after playing Amnesia caves on hard mode are NOT scary anymore
coolman1220 also Bla checks this http://blacraft.createaforum.com/blacraft-general/ (http://blacraft.createaforum.com/blacraft-general/) more often so mayne post it there

Just be prepared to fight lots of zombied though, lol.
Title: Re: Blacraft
Post by: Darvince on July 14, 2013, 10:13:05 AM
zombies yes zombies
nuecraft is overloaded with zombies

on one night I fought one zombie so suddenly nue's house was under siege the rest of the night
Title: Re: Blacraft
Post by: Bla on July 14, 2013, 12:54:49 PM
New plan for Spawntown Collective Storage (the old one has been demolished).
Title: Re: Blacraft
Post by: matty406 on July 14, 2013, 01:13:00 PM
til bla plans on paper

I just go ahead and build and that's probably why i mess up a lot
Title: Re: Blacraft
Post by: blotz on July 14, 2013, 03:41:22 PM
YES! Thank you! :D

x10
Title: Re: Blacraft
Post by: Darvince on July 14, 2013, 04:24:24 PM
mfw paperplan
Title: Re: Blacraft
Post by: blotz on July 14, 2013, 06:29:14 PM
why demolished
Title: Re: Blacraft
Post by: Coolman1220 on July 14, 2013, 06:59:59 PM
For some reason, when I log into the server, I lag out and fall into the void.  :(
Title: Re: Blacraft
Post by: vh on July 14, 2013, 07:11:34 PM
if you wait a few minutes it might be fixed. another possibility might be poor internet connection or laggy server
Title: Re: Blacraft
Post by: blotz on July 14, 2013, 07:19:30 PM
For some reason, when I log into the server, I lag out and fall into the void.  :(

once that kept happening to me :I it sucked, i just had to like wait a few days before i could play because it happened again and again, but the time might vary
Title: Re: Blacraft
Post by: Bla on July 15, 2013, 12:17:23 AM
til bla plans on paper

I just go ahead and build and that's probably why i mess up a lot
That's what I did with the storage I built before, but the design looked terribly bland and wasn't space efficient, so I wanted to make sure it was very space efficient for storage and also was divided into sections. :P
I haven't made plans on paper before, I planned a bridge in Google SketchUp though, but the floor plan is 2D so why not.

why demolished
I didn't like the old design. Space inefficient, annoying to navigate and very ugly (oak planks + sandstone).

For some reason, when I log into the server, I lag out and fall into the void.  :(
I don't think you can do anything to fix that other than trying to wait a bit and connect again.
Title: Re: Blacraft
Post by: vh on July 15, 2013, 08:39:52 AM
usage of horse 'speedometer' which should be accurate to within 0.01%

1. locate the start, which is near the tall cone in desertopia
2. you may want to make sure the chest at the end of the track is empty and that the hopper is full
3. run through the pressure pads and keep going all the way to the end of the road. when you reach the end, turn left and place the horse somewhere where it won't activate the pressure pads accidentally
4. count the items inside the chest, add 2 to that amount, and divide by 2.5. this is the amount of seconds
5. the track is 90 meters long. you can figure out m/s with this
6. place items in chest back into hopper
7. no need to reset the redstone

start:(http://i.imgur.com/80AP2XY.png)
end: (http://i.imgur.com/At1zkwX.png)
Title: Re: Blacraft
Post by: Bla on July 15, 2013, 11:37:39 AM
Kolkute

You should post it on Blacraft wiki/forum.
Title: Re: Blacraft
Post by: Yqt1001 on July 15, 2013, 12:09:46 PM
(https://dl.dropbox.com/s/05uivoxtmrhmsop/gone.png)

Preparing for reconstruction to allow for horses.
Title: Re: Blacraft
Post by: Yqt1001 on July 19, 2013, 09:56:09 AM
I'll be honest...the only reason for the reconstruction is so I can use flashy pillars.

(https://dl.dropbox.com/s/7z8ualjxiz55o00/pillars.png)
Title: Re: Blacraft
Post by: Bla on July 19, 2013, 11:54:38 AM
KOL Yqt, ok, your reason is understandable.
Title: Re: Blacraft
Post by: Darvince on July 19, 2013, 12:15:42 PM
wow you understand yqt but you don't understand me
you make such a bad girlfriend
Title: Re: Blacraft
Post by: vh on July 19, 2013, 01:36:53 PM
wt
Title: Re: Blacraft
Post by: FiahOwl on July 19, 2013, 02:33:58 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 21, 2013, 05:01:14 PM

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Title: Re: Blacraft
Post by: smjjames on July 21, 2013, 05:03:00 PM
What the....... O.o

I hope nobody elses areas got scrambled.
Title: Re: Blacraft
Post by: Darvince on July 21, 2013, 05:10:45 PM
inb4 spawntown was griefed by the chunk gods scrambled

quick ban the chunk generator
Title: Re: Blacraft
Post by: vh on July 21, 2013, 05:20:39 PM
what if someone just has way too much patience and this wasn't a glitch.
Title: Re: Blacraft
Post by: smjjames on July 21, 2013, 05:24:12 PM
You'd have to be in creative mode to pull off some of the errors.

It's happened to me as well. Not quite as devastatiing, but still.

Edit: It got even more messed up. I don't think anybody should go on Blacraft because going on there makes it worse.
Title: Re: Blacraft
Post by: blotz on July 21, 2013, 05:39:45 PM
i think we will have to roll back
also, i found a new thing: block of coal! more efficent than coal
Title: Re: Blacraft
Post by: smjjames on July 21, 2013, 05:41:35 PM
Might have to be a server wide rollback because who knows where else this is happening.

Edit: I decided to attempt one more trip (where the corrupted chunks randomized again) and to no surprise, the nether got chunk glitched as well. Was going to attempt to go by rail to spawntown, but there is no guarantee that I won't suddendly p;unge into lava. Besides, it looks like the glitched chunk over the farm might have cut off the rails.
Title: Re: Blacraft
Post by: Darvince on July 21, 2013, 07:18:23 PM
just walk to spawntown
Title: Re: Blacraft
Post by: Bla on July 22, 2013, 12:20:54 AM
I rolled back the entire world.

I suspect it is related to the limits on hard drive space which the server is allowed to use, but that's just a guess. Yesterday it couldn't start the server and said "disc quota exceeded", then I deleted a backup and started the server. I now deleted 26 old backups.

Anyway venturing into the nether etc. is a very bad idea if you see a glitch like this. You should simply not go on the server, you will obviously only make problems worse, but that is too late now.

Edit: It's not rolled back yet, currently it is refusing to do anything because "disc quota exceeded" despite me deleting 27 old backups (~11 GB). So I've contacted Multiplay support.

I don't know when the problems will be fixed yet.
Title: Re: Blacraft
Post by: Bla on July 22, 2013, 07:53:45 AM
I think the problems are fixed. I rolled back to the backup from this morning (which I had expected was taken after the problems you saw, but from what I see, the chunk in smj's farm isn't there, so I guess it works).

I haven't checked the Nether yet.

If you see any errors like that, it would be useful if you include the coords of it in the future (or take a screenshot with F3 info on). Then I can find it much faster.

The OnTime stats seem to have reset. I'll try to fix them.
Title: Re: Blacraft
Post by: smjjames on July 22, 2013, 08:41:38 AM
The overworld is fixed up, though seems a bit laggy for some reason, however the nether still has screwed up chunks and the portal connection for the Oasis City portal got screwed up.
Title: Re: Blacraft
Post by: Bla on July 22, 2013, 08:58:06 AM
There are some issues with the server currently. Support finally came to help but told the backups don't count towards the quota, only the world, plugins and log files etc.

The quota is 2 GB. The worlds are around 530 MB, while the logs are about 1.4 GB. I'll download the logs and delete them from the server afterwards.

I don't recommend going on the server again before I type in here that you can.
Title: Re: Blacraft
Post by: smjjames on July 22, 2013, 09:02:17 AM
Yea, I only came on to check if the overworld was fine (which by all appearances, it is) and to check the nether.
Title: Re: Blacraft
Post by: vh on July 22, 2013, 09:43:30 AM
kol the logs killed the server
Title: Re: Blacraft
Post by: Bla on July 22, 2013, 10:20:35 AM
An additional 645 MB of logs from the plugin I used to uncover the griefing of Deoxy, Shmoopy/the one who used his account and what happened to the end xp farm has been downloaded and purged. :P

I think I rolled back the Nether, but I may have forgotten it. I verified the sizes of the files with chunks and they seemed completely identical to the files from a backup, so I would assume that the Nether is no longer broken.

The only issue now is OnTime, which I'm working on currently. Edit: Fixed OnTime.

Haven't checked the Nether yet, but you can play now without problems, and I just took a backup of the Nether, so you can play now like normal. Also in the Nether, just tell me if you see problems (actually it would only be useful if someone went there, I have to sleep now).
Title: Re: Blacraft
Post by: Darvince on July 22, 2013, 11:20:59 PM
kol the logs killed the server
Title: Re: Blacraft
Post by: Bla on July 23, 2013, 05:21:51 AM
Oh dear kol what is this even.

http://www.youtube.com/user/blacrafter (http://www.youtube.com/user/blacrafter)
http://www.youtube.com/user/BlaCraftingServer (http://www.youtube.com/user/BlaCraftingServer)

Btw OnTime has been reverted to a backup which is a few days old.
Title: Re: Blacraft
Post by: FiahOwl on July 23, 2013, 01:54:50 PM

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Title: Re: Blacraft
Post by: smjjames on July 23, 2013, 02:33:07 PM
That's the exit off the roof of the nether in case anybody managed to get themselves stuck up there. Though that is solved now with deathchest.
Title: Re: Blacraft
Post by: Yqt1001 on July 24, 2013, 12:31:25 PM
Bla didn't fix the nether, so he left it up to me. So that's what I'm doing now, the only back up of it that we have is from July 11th, so any changes since then (which there should be none?) will be gone. :P
Title: Re: Blacraft
Post by: Yqt1001 on July 24, 2013, 12:59:14 PM
I DID IT!!!!!!!!!!

(https://dl.dropbox.com/s/it5qwcuam7sozpi/omgwither.png)

Now the question is....

(https://dl.dropbox.com/s/37geu3uh50gwp2c/withercapital.png)

or?

(https://dl.dropbox.com/s/r1ywtoye96epxhj/witherspawn.png)

or?

(https://dl.dropbox.com/s/r0jpyi5vxav6j2o/witheroasis.png)

Desertopia is still broken, so I guess it's saved from my wrath!
Title: Re: Blacraft
Post by: vh on July 24, 2013, 01:05:33 PM
wait what desertopia is borked?

huh.

it wasn't broken the last time i was there, i extensively searched it when smjjames said kaeshar and aeridani was broken it didn't spot any problems
Title: Re: Blacraft
Post by: Yqt1001 on July 24, 2013, 01:07:31 PM
wait what desertopia is borked?

huh.

it wasn't broken the last time i was there, i extensively searched it when smjjames said kaeshar and aeridani was broken it didn't spot any problems

Bla mentioned a corrupted chunk that crashes the server when he was investigating a deleted chunk in Ampluterra. When I went through the Desertopia portal to fake build a wither the server crashed, so I'm just guessing that they are related. :P
Title: Re: Blacraft
Post by: Darvince on July 24, 2013, 01:40:16 PM
make an obsidian bunker 3 layers thick underneath wherever
Title: Re: Blacraft
Post by: smjjames on July 24, 2013, 01:41:58 PM
Kipz, the chunk error that I saw was close to the horse speed measuring device, right where the netherrack firewall is.

Which might be the one that is causing the crash.
Title: Re: Blacraft
Post by: FiahOwl on July 24, 2013, 03:22:28 PM

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Title: Re: Blacraft
Post by: vh on July 24, 2013, 07:52:58 PM
so if i log in will i instantly cause a server crash
Title: Re: Blacraft
Post by: Darvince on July 24, 2013, 11:04:12 PM
inb4 used to own advantage
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 12:26:47 AM
Do you want help to kill the wither boss? Gather many players and record? For that I would need my desktop, but I can help killing it from my laptop if you want.

Idk if it affects blocks but I would officially not recommend fighting it in a city. :P

Maybe there should be some designated, special arena for fighting the wither boss, with a beacon and all sort of safety measures and a respawning room with beds next to the arena. Kol. That gives us another project to build!!!

I will download the world and check Desertopia at [unknown point in time].
Title: Re: Blacraft
Post by: Darvince on July 25, 2013, 12:36:54 AM
noo yqt go away for a week i want to be there at the wither :3
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 01:45:08 AM
Yqt, did you fix the Nether or is it still broken?
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 03:28:30 AM
I have made some maps of the world which show that the chunks are broken in a lot of places, so I have stopped the server to repair the world. The current world is backed up.

I will repair it by stitching parts of the current world into a backup from July 21. If you have changed anything in the overworld since then, tell me asap and I will try to move it into the backed up world, or possibly refund you with materials. If you want that rather than losing your progress since then, you should not edit your areas.

Things that have been preserved from July 25:
Spawntown
Public storage in Swamphold
An area around the old hotel complex in Azecliffs
Blanoxium's player file
coolman's player file

I will write in here when it is officially recommended to play again.
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 05:17:59 AM
The problems should be fixed, I flew around Spawntown, Ampluterra, Azecliffs, Bongatar and Desertopia, and it all seems as it should. Playing is officially recommended again. Sorry to people who lost progress (I guess you lost some Yqt, since I didn't know what you were doing other than failing at afk'ing in the nether, and calculating the energy you get from eating zombie pigman babies, if you lost important progress we can still restore it).
Title: Re: Blacraft
Post by: FiahOwl on July 25, 2013, 06:35:42 AM

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Title: Re: Blacraft
Post by: smjjames on July 25, 2013, 06:43:53 AM
The nether is fixed and ouch, how did chunks get broken in a lot of places?
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 08:19:59 AM
noooo i built the collective storage and now it is all gone :(
Do you want me to copy it in from the backup from earlier today? Could you point out where it's built on a map then?
Title: Re: Blacraft
Post by: FiahOwl on July 25, 2013, 09:15:21 AM

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Title: Re: Blacraft
Post by: Bla on July 25, 2013, 12:30:01 PM
Everything in the world folder (including player files) was backed up about 12-15 hours ago before I rolled back the world, so your player file is still there and you could just drag it from the July 25 world backup into the current world folder using FileZilla to get your armor/inv back.

I have to sleep, tomorrow I plan to:

Rollback the areas I see having changed around Capital (it would make it easier if you mark the areas you want rolled back on the world map, I don't know/remember what GLR stands for?)
Rollback the collective storage Fiah built (I assume his description will be enough to find it easily)
Rollback player files from Yqt and Fiah to July 25.

If anyone else needs rollback, please be as specific as possible about what you need rolled back so I can do it while I do this and you won't need to wait any longer for it.

Posted both on Blacraft and Universe Sandbox forums.
Title: Re: Blacraft
Post by: Darvince on July 25, 2013, 04:59:46 PM
the story of vinelandar -> aahrus
Title: Re: Blacraft
Post by: Darvince on July 25, 2013, 05:01:14 PM
the day of the end expedition
Title: Re: Blacraft
Post by: Bla on July 25, 2013, 11:58:53 PM
Taking the server offline now to fix the things. I'll post when it's officially recommended to play on again.

Edit: Everything should be fixed now, you can play again.
Title: Re: Blacraft
Post by: atomic7732 on July 26, 2013, 02:33:12 AM
officially?
Title: Re: Blacraft
Post by: Bla on July 26, 2013, 03:04:41 AM
Yes, you can play officially again.
Title: Re: Blacraft
Post by: matty406 on July 26, 2013, 08:59:06 AM
Remember that time when random arrays of blocks appeared
Title: Re: Blacraft
Post by: Bla on July 26, 2013, 09:36:00 AM
Over Epicland yes, that wasn't nice. That was when I still hosted the world on my own com and it got BSoD so the chunks got corrupted. :(
Title: Re: Blacraft
Post by: Yqt1001 on July 26, 2013, 01:11:07 PM
In the reverting/rollback nonsense of the past few days, my horses got duplicated and I don't want to kill them. :(

(https://dl.dropbox.com/s/9onicpswmcultjt/duplication.png)
Title: Re: Blacraft
Post by: vh on July 26, 2013, 02:04:35 PM
ahah
Title: Re: Blacraft
Post by: Darvince on July 26, 2013, 04:08:14 PM
inb4 thread on blacraft forum:
Yqt's banning 20130726
Title: Re: Blacraft
Post by: smjjames on July 26, 2013, 06:21:09 PM
I should check if mine got duplicated...... Though it should be obvious because I had like 14 animals in the pen there.
Title: Re: Blacraft
Post by: Yqt1001 on July 26, 2013, 10:46:38 PM
I have finally gotten around to making infrastructure! Because Darvince has the most messed up sleep schedule known to humanity at the moment, I need to ask for permission to build the road from Velgorod to Plaidania finally. :P I know I said I would do it months ago but now I will actually do it!
Title: Re: Blacraft
Post by: atomic7732 on July 27, 2013, 12:22:23 AM
Most messed up = sleep from 10 to 7????
Title: Re: Blacraft
Post by: Bla on July 27, 2013, 12:29:09 AM
I think the horses at Epicland's stable got at least triplicated or Idk, because I also had the impression someone went there and breed some houses, anyway several of them escaped and many of them ventured into the Border Hill farm and trampeled the crops, so I rage-killed some of them and moved the rest to the new horse island at Spawntown which now has a much bigger area for horses.

I plan to make horse parking areas in many places around Spawntown, but it's hard to find space for it. And I guess the horse island is nowhere big enough for the amount of horses here may be, so I'll have to make a big underground area for them as well.

The horse ring around Spawntown is completed, btw, as in it has all the planned ramps and you can ride all the way around it, but it's not decorated yet.

Here's an image of it and the original plan.

Green is the horse tunnel, yellow are ramps to ground level and red are ramps to rail stations. A new rail station has been built today, Horse Island Station. (It's not on this map and the red at the station on it is actually incorrect).

It could make a fun horse racing track maybe, there could be made segments on it specifically for racing mode. :P
Title: Re: Blacraft
Post by: FiahOwl on July 27, 2013, 06:49:53 AM

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Title: Re: Blacraft
Post by: Darvince on July 27, 2013, 08:40:12 AM
yqt i rotated it so much it's normal again
Title: Re: Blacraft
Post by: Yqt1001 on July 27, 2013, 08:51:23 AM
yqt i rotated it so much it's normal again

Yeah but going to bed at 10pm is not normal. :P Anyways you didn't answer my question.  >:(
Title: Re: Blacraft
Post by: blotz on July 27, 2013, 09:19:37 AM
kol@what happened
Title: Re: Blacraft
Post by: matty406 on July 27, 2013, 09:31:13 AM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-07-27_17.27.07.png)
GROW MY BABBUS
Title: Re: Blacraft
Post by: vh on July 27, 2013, 12:11:25 PM
>babbus

i'm laughing so hard
Title: Re: Blacraft
Post by: Darvince on July 27, 2013, 12:38:08 PM
wait i am of confused what do you want to grow
Title: Re: Blacraft
Post by: atomic7732 on July 27, 2013, 12:46:54 PM
tinny trees
Title: Re: Blacraft
Post by: blotz on July 27, 2013, 12:48:02 PM
babbus not tiny trees
Title: Re: Blacraft
Post by: Hellpotatoe on July 27, 2013, 02:23:59 PM
yqt i rotated it so much it's normal again

Yeah but going to bed at 10pm is not normal. :P
Uh.. yes it is?
Title: Re: Blacraft
Post by: blotz on July 27, 2013, 07:14:34 PM
Yqt sleeps at 1 not 10
Title: Re: Blacraft
Post by: smjjames on July 27, 2013, 09:13:23 PM
yqt i rotated it so much it's normal again

Yeah but going to bed at 10pm is not normal. :P
Uh.. yes it is?

I generally go to bed around 10 or 11, or 12, depending on how tired I am, so yes it's normal.
Title: Re: Blacraft
Post by: Bla on July 29, 2013, 01:03:43 AM
New world map: http://zoom.it/PkPv (http://zoom.it/PkPv)
Title: Re: Blacraft
Post by: vh on July 29, 2013, 02:06:18 AM
cute
Title: Re: Blacraft
Post by: blotz on July 29, 2013, 04:20:32 AM
WOOOOOO x10
Title: Re: Blacraft
Post by: FiahOwl on July 29, 2013, 06:21:17 AM

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Title: Re: Blacraft
Post by: Bla on July 29, 2013, 09:34:07 AM
I won't make a big isometric map on my laptop. The trouble with rendering Bongatar and Desertopia would mean I would be ristricted to about 800-900 blocks or so north unless I would have to stitch multiple maps together on my laptop. And knowing how long it took to edit the flat map, I'm not going to do it.

Edit: The collective storage doc is updated. Everyone should update it with their collective storage items so it's correct on Saturday, August 3. It is much more detailed than the earlier one, so you should all check it to see whether your values are correct, they probably aren't. Wool, wood, glowstone and other items have all been split up, for example. You should only fill white spaces, the gray ones update automatically.
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10
Title: Re: Blacraft
Post by: Darvince on July 29, 2013, 03:10:20 PM
can i be unbanned when you wake up on august 1st
Title: Re: Blacraft
Post by: Yqt1001 on July 29, 2013, 10:24:30 PM
I forgot that I built an automatic chicken killer and cooker in Capital. Not bad for a couple months really, especially since I haven't been all that active on the server, especially in Capital.

(https://dl.dropbox.com/s/2570lc4362frfgy/chickensyar.png)

Completely workless free food.

Title: Re: Blacraft
Post by: smjjames on July 30, 2013, 08:36:57 AM
can i be unbanned when you wake up on august 1st

Or Yqt will if Bla doesn't.
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2013, 01:06:16 PM

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Title: Re: Blacraft
Post by: Darvince on July 30, 2013, 03:55:51 PM
beautiful

this inspired me to make a grand structure in darvincia for the new storage that i'll have to make by the end of this year
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2013, 04:29:58 PM

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Title: Re: Blacraft
Post by: blotz on July 30, 2013, 05:40:31 PM
all i can say is: the fov
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2013, 05:43:57 PM

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Title: Re: Blacraft
Post by: blotz on July 30, 2013, 05:45:27 PM
normal for you?
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2013, 05:45:41 PM

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Title: Re: Blacraft
Post by: blotz on July 30, 2013, 05:46:20 PM
oh
i don't really do that cause i don't got a lotta tall buildings like you :P
Title: Re: Blacraft
Post by: blotz on July 30, 2013, 05:47:24 PM
i like more flat and area-covering buildings and infrastructure so i look more developed on the world map
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2013, 05:50:50 PM

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Title: Re: Blacraft
Post by: blotz on July 30, 2013, 06:17:47 PM
but we rarely have iso maps
Title: Re: Blacraft
Post by: vh on July 30, 2013, 06:20:23 PM

<osmotischen>finnar revolutea is like all those empty chinese cities
Title: Re: Blacraft
Post by: Yqt1001 on July 31, 2013, 04:44:49 PM
Darvince has been unbanned.
Title: Re: Blacraft
Post by: Darvince on July 31, 2013, 06:37:45 PM
giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity giggity 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Title: Re: Blacraft
Post by: Darvince on July 31, 2013, 08:41:30 PM
why does blacraft say that it is down
Title: Re: Blacraft
Post by: Bla on August 01, 2013, 12:07:06 AM
As far as I can tell it's up now.
Title: Re: Blacraft
Post by: Darvince on August 01, 2013, 03:38:13 PM
I can get in Blacraft but on the server list it says it's down.
Title: Re: Blacraft
Post by: blotz on August 01, 2013, 06:11:38 PM
yeah for some reason that hasn't been that accurate lately
Title: Re: Blacraft
Post by: blotz on August 09, 2013, 12:09:20 PM
Bla, blacraft forums is down for me and tells me to contact the owner
Title: Re: Blacraft
Post by: Bla on August 09, 2013, 12:30:10 PM
Ok, the owner would be Create a Forum (http://www.createaforum.com/) and not me, though. But it seems to work again now.
Title: Re: Blacraft
Post by: blotz on August 09, 2013, 12:38:06 PM
>.< okay, but it's down for ONLY me
Title: Re: Blacraft
Post by: blotz on August 09, 2013, 12:38:51 PM
what the fucking shit i can't access that url Bla!!!!! NOOOOOOO BLACRAFT FORUUUUUUMMMMMMMMSSSSSSSS
Title: Re: Blacraft
Post by: smjjames on August 09, 2013, 12:47:34 PM
Only thing that I could think of is that it could be a firewall problem.
Title: Re: Blacraft
Post by: blotz on August 09, 2013, 01:11:03 PM
it worked yesterday...
but i'll try with firefox and after i restart or reopen chrome and indirectly and i'll test if the cache works and all that stuff
Title: Re: Blacraft
Post by: blotz on August 09, 2013, 06:46:46 PM
i read some post and it said that the owner of owners should turn off antispam for a forum, but everyone else can still access so i'll just wait a week or so
Title: Re: Blacraft
Post by: Bla on August 10, 2013, 10:54:29 AM
Anybody else feel like we should transplant all our structures to a new world? The biome changes are so big, but any new ones will be far from claimed lands.
This will never happen. The world would be 100% destroyed by this because the landscape on the chunks won't align, and all infrastructure between the areas would be destroyed.

Or at least crop as close as possible to territorial edges since everything will change. Might have to sacrifice a few outlying structures.
The map will be cropped as close to developed areas as possible, but it's hard to determine where to crop when a lot of members are hard to contact because they don't use the forums and might not be online in-game.

I don't mind if my embassy thing by rocksolids (that was his name right?) place gets cropped, but what are we going to do about the fact that he has a structure there?
I don't know where this.

Also, we should either preserve one of the mushroom islands just in case or we harvest some mycelium from one.
Even if we destroy mushroom islands, new ones will probably generate in the same space.

I am aware of the logistics and problems of transplanting buildings across world generations. If it were easy, it would have been done on blacraft already.
The pre-1.7 (beta) biomes will never generate again, those are now unique biomes. I like the fact that we preserved them.
Title: Re: Blacraft
Post by: blotz on August 10, 2013, 11:25:55 AM
what biomes are pre-1.7?
Title: Re: Blacraft
Post by: Yqt1001 on August 10, 2013, 11:30:17 AM
Map reset?
Title: Re: Blacraft
Post by: smjjames on August 10, 2013, 11:31:49 AM
Anybody else feel like we should transplant all our structures to a new world? The biome changes are so big, but any new ones will be far from claimed lands.
This will never happen. The world would be 100% destroyed by this because the landscape on the chunks won't align, and all infrastructure between the areas wo uld be destroyed.

I know, I just mean the feeling of it.

I don't mind if my embassy thing by rocksolids (that was his name right?) place gets cropped, but what are we going to do about the fact that he has a structure there?
I don't know where this.
[/quote]

It's on the southern penninsula on the western shore at the edge of the jungle biome. Yqt accidentally cropped part of his farm underground when the map was last cropped. It's under some trees, so it's hard to see on the map.

Fiah did say something about perhaps cropping the southern penninsula, but I don't know the specifics about it.
Title: Re: Blacraft
Post by: smjjames on August 10, 2013, 11:34:40 AM
Map reset?

I see no reason that we need to do a map reset. If the corruption problems get worse, sure, but right now it manageable.
Title: Re: Blacraft
Post by: Darvince on August 10, 2013, 11:37:55 AM
Bla will never do a map reset, Yqt.
Title: Re: Blacraft
Post by: Yqt1001 on August 10, 2013, 11:46:12 AM
Bla will never do a map reset, Yqt.

I know, but if an overwhelming majority wants it, he even said he would have to concede.
Title: Re: Blacraft
Post by: vh on August 10, 2013, 11:53:07 AM
seems dumb. just walk a bit and you get new terrain
Title: Re: Blacraft
Post by: Bla on August 10, 2013, 12:29:37 PM
Bla will never do a map reset, Yqt.

I know, but if an overwhelming majority wants it, he even said he would have to concede.
Where did I say that? I don't remember it, in that case I've changed my mind.
Title: Re: Blacraft
Post by: Darvince on August 10, 2013, 12:32:22 PM
Kolok. New information.
Title: Re: Blacraft
Post by: Yqt1001 on August 10, 2013, 12:41:19 PM
Where did I say that? I don't remember it, in that case I've changed my mind.

So we can do things without approval from anyone but ourselves now?  ;D
Title: Re: Blacraft
Post by: Darvince on August 10, 2013, 12:48:23 PM
inb4 blacraft world is nuked
Title: Re: Blacraft
Post by: Bla on August 10, 2013, 12:53:06 PM
Where did I say that? I don't remember it, in that case I've changed my mind.

So we can do things without approval from anyone but ourselves now?  ;D
No, I own and pay to keep the server running, I can close it or do anything I like if I decide to. That doesn't mean I don't care about what people think or take that into consideration.

(I don't have any plans to close it and if I have to for economic/inactivity reasons I will try to find a way to make it publicly available by letting another person host and pass it on or crop parts out to people etc.)
If people vote for me to continue it but I don't have the money to do it what else can I do than overrule people?

Also, could you link to where I said it?
Title: Re: Blacraft
Post by: Yqt1001 on August 10, 2013, 01:01:51 PM
Also, could you link to where I said it?

Either it was Steam chat or back in game months ago, you said something about how nothing could be done on the server if at least half of the people agreed. Bong decided to use this against me later on, not sure for what, so I just assumed that it was grandfathered in as a rule.
Title: Re: Blacraft
Post by: blotz on August 11, 2013, 07:20:59 AM
well Bla still has ultimate power over the server, so...
Title: Re: Blacraft
Post by: Bla on August 11, 2013, 09:37:31 AM
Well I do have the ultimate power over everything after all. :P
Title: Re: Blacraft
Post by: Darvince on August 11, 2013, 09:38:55 AM
Then assassinate <random prominent figure> by thinking about it.
Title: 1.7 cropping
Post by: FiahOwl on August 21, 2013, 02:57:17 PM

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Title: Re: Blacraft
Post by: blotz on August 21, 2013, 03:01:08 PM
wtf you renamed blacraft topic
Title: Re: Blacraft
Post by: Darvince on August 21, 2013, 03:02:20 PM
green ist gut
Title: Re: Blacraft
Post by: Darvince on August 21, 2013, 03:02:56 PM
btw, can about 400 or 500m of ocean be left between darvincia and the new 1.7 land?
Title: Re: Blacraft
Post by: Bla on August 21, 2013, 10:15:39 PM
I would go for an area a bit outside green, the green route is too complex to crop and in case the new generation completely changes everything the river being messed up would make it much harder to even out the chunky borders there could be.

Darvincia could have that yes, although the land generation has been so similar for the past many updates that there weren't any chunky borders from cropping, so I don't think it would be needed.
Title: Re: Blacraft
Post by: Darvince on August 22, 2013, 12:00:46 AM
no because if a mesa biome generates there, a massive cliff will be right next to darvincia and it will be very ugly
Title: Re: Blacraft
Post by: FiahOwl on August 22, 2013, 06:37:50 AM

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Title: Re: Blacraft
Post by: FiahOwl on August 22, 2013, 06:09:41 PM

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Title: Re: Blacraft
Post by: atomic7732 on August 22, 2013, 09:40:31 PM
why would he want to see himself
Title: Re: Blacraft
Post by: Yqt1001 on August 26, 2013, 10:35:12 PM
Blacraft is uber dead but I was bored so I built an iron golem farm in only 2 hours.

(https://dl.dropbox.com/s/xuzuuobbar8l83o/irongolemz.png)

Most of that time was spent taking 8 villagers from Desertopia...

I got permission to kidnap, rape, separate families, take testificates from their homes and livelihoods, murder, put them into a confined 2x2 tube where their sole purpose is to breed and produce iron golems, from you kipz...right?

oh and I killed an iron golem because it was in the way
Title: Re: Blacraft
Post by: FiahOwl on August 27, 2013, 05:33:39 AM

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Title: Re: Blacraft
Post by: Bla on August 27, 2013, 07:53:14 AM
Very entertaining.
Title: Re: Blacraft
Post by: matty406 on August 27, 2013, 11:57:19 AM
omg powerplayers
Title: Re: Blacraft
Post by: blotz on August 27, 2013, 05:08:07 PM
Pokémon Poopers

Yïs I can do accents
Title: Re: Blacraft
Post by: Yqt1001 on August 27, 2013, 10:40:20 PM
Bla I have moved the Aahrus Collective Storage to a new location, x318, y72, z-501. I have removed wool from my collective but also added some other things in the process.

(https://dl.dropbox.com/s/vpztenrevaogeqi/collectivenew.png)

Moving day!
(https://dl.dropbox.com/s/7my15z2qd1fuhh5/collective%20moving.png)

Also, I'm open to arranging a wither boss fight for anyone interested. :P
Title: Re: Blacraft
Post by: FiahOwl on August 28, 2013, 07:00:42 AM

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Title: Re: Blacraft
Post by: blotz on August 28, 2013, 07:13:04 AM
Yqt why don't to change those last nine diamonds into a block?
Title: Re: Blacraft
Post by: Darvince on August 28, 2013, 09:42:51 AM
kol what if you died in lava while transporting those items
Title: Re: Blacraft
Post by: Yqt1001 on August 28, 2013, 10:29:36 AM
kol what if you died in lava while transporting those items

Well there isn't much lava in the 50 blocks I moved the items so I was playing it risky. :P

Anyways, http://blacraft.createaforum.com/blacraft-general/1-7-terrain-update/ (http://blacraft.createaforum.com/blacraft-general/1-7-terrain-update/) < discuss
Title: Re: Blacraft
Post by: blotz on August 28, 2013, 06:38:41 PM
And death chest Darvince
Title: Re: Blacraft
Post by: Darvince on August 29, 2013, 06:54:16 PM
I never set up a death chest kol
Title: Re: Blacraft
Post by: vh on August 29, 2013, 08:22:06 PM
yes im still puzzled as to how death chest got onto a server as legit as blacraft
Title: Re: Blacraft
Post by: Bla on August 29, 2013, 10:11:31 PM
I agree that DeathChest is a pretty unlegit plugin that I don't think should be there at all.
Title: Re: Blacraft
Post by: Yqt1001 on August 29, 2013, 10:18:53 PM
Well it was originally added because of a 1.5 snapshot bug where you would just fall out of the world. Or some 1.5 bug that ended up being fixed, so we could probably disable it now, especially since 1.7 shouldn't mess with any big game mechanics like 1.5. Should leave the plugin there, but disabled, in case of another 1.4 update where doing anything would kill you.
Title: Re: Blacraft
Post by: Bla on August 31, 2013, 12:37:38 AM
Remember that September 7, next Saturday, is the next day where you must keep your collective storages updated in the Google document.
Title: Re: Blacraft
Post by: matty406 on August 31, 2013, 07:12:08 AM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-08-31_14.23.39.png)
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-08-31_14.24.46.png)
Matolony with Rudoplays shaders
Title: Re: Blacraft
Post by: Bla on August 31, 2013, 01:54:13 PM
Very nice.

Buildings like these are my inspiration for most of Spawntown's arcitechture, at least the reason why I separated the first floor into sandstone and upper floors into bricks in most of Spawntown's buildings.

From Copenhagen.

(http://i.imgdiode.com/robSeo.jpg)

(http://i.imgdiode.com/GaLCAK.jpg)

(http://i.imgdiode.com/8vNlHZ.jpg)
Title: Re: Blacraft
Post by: blotz on August 31, 2013, 03:14:57 PM
no it's just they see your buildings in minecraft and that inspires them to build those rl buildings
Title: Re: Blacraft
Post by: FiahOwl on September 04, 2013, 09:00:09 AM

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Title: Re: Blacraft
Post by: Bla on September 04, 2013, 09:56:45 AM
It looks reasonable, even though you have to remember that drawing the borders that accurate is pointless, I can only cut in chunks, 16x16 areas, and I will probably cut as straight lines as possible because it's the least messy to work with.

To the east, I would additionally follow the old route we cropped earlier up to the unexplored land near Quontia.
Title: Re: Blacraft
Post by: FiahOwl on September 04, 2013, 10:23:40 AM

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Title: ~~Preperations for the Wither/Battleground~~
Post by: FiahOwl on September 04, 2013, 06:38:05 PM

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Title: Re: Blacraft
Post by: blotz on September 04, 2013, 07:13:24 PM
is each potion equal to like half a chest because if it isn't, that's a small ammount
Title: Re: Blacraft
Post by: Darvince on September 04, 2013, 07:33:37 PM
the wither will be killed on july 13, 2056
Title: Re: Blacraft
Post by: FiahOwl on September 04, 2013, 07:49:02 PM

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Title: Re: Blacraft
Post by: blotz on September 05, 2013, 06:52:07 AM
i was assuming that was for the wither, and if it was devided by eight...
but if it's only you that's enough for one person
Title: Re: Blacraft
Post by: FiahOwl on September 05, 2013, 07:06:30 AM

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Title: Re: Blacraft
Post by: blotz on September 05, 2013, 07:10:35 AM
idk, but it's smaller, can go anywhere, and can explode stuff
Title: Re: Blacraft
Post by: Bla on September 05, 2013, 11:44:02 AM
Removed approx 245 MB of logs. :b
Title: Re: Blacraft
Post by: FiahOwl on September 05, 2013, 12:53:02 PM

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Title: Re: Blacraft
Post by: Darvince on September 05, 2013, 03:29:13 PM
[2013-01-26 23:47:05] Blanoxium issued command /op
[2013-01-26 23:47:06] Blanoxium is now OP
[2013-01-26 23:47:13] Blanoxium issued command /give Blanoxium 278 1
[2013-01-26 23:47:13] Blanoxium spawned 1 of diamond pickaxe (278).
Title: Re: Blacraft
Post by: Yqt1001 on September 05, 2013, 03:35:57 PM
Logs look much more like

[2013-01-26 23:47:13] Lotzubutt issued command /whois
x9000
Title: Re: Blacraft
Post by: blotz on September 05, 2013, 05:12:23 PM
does it say who i did it too
kol
Title: Re: Blacraft
Post by: Yqt1001 on September 06, 2013, 02:36:46 PM
does it say who i did it too
kol

Yes.

Also:

(https://dl.dropbox.com/s/r83st016t4drp23/capitalbeacon.png)
Title: Re: Blacraft
Post by: Bla on September 06, 2013, 02:42:13 PM
Reminder: Tomorrow is Staturday for Blacraft, remember to update the Google doc with your collective storage contents.
Title: Re: Blacraft
Post by: FiahOwl on September 06, 2013, 05:41:22 PM

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Title: Re: Blacraft
Post by: blotz on September 06, 2013, 07:04:19 PM
that's why you do it eariler
Title: Re: Blacraft
Post by: Bla on September 07, 2013, 02:44:17 AM
that's why you do it eariler

I'm sure you've heard similar things about homework from teachers a billion times. :P
I can check Revolutea this month, but in the future remember to think ahead. I already reminded people one week ago.

Edit: I have graphed your items. Your storage is very messy, I suggest you clean it up to make inspection and counting easier in the future. Also, I see you put some items in it which aren't listed on the sheet, such as tools and slabs. I suggest moving the diamond tools into an item library and the slabs into a public storage instead.
Title: Re: Blacraft
Post by: Darvince on September 07, 2013, 06:58:09 PM
Darvincia from the air

(http://i.imgur.com/Nj9gkNM.png)
Title: Re: Blacraft
Post by: blotz on September 07, 2013, 07:00:57 PM
texture pack?
and nice building in the back covered in trees
Title: Re: Blacraft
Post by: Darvince on September 07, 2013, 07:13:59 PM
texture pack: default with optifine
Title: Re: Blacraft
Post by: Bla on September 10, 2013, 07:54:04 AM
Video of battle 2/attack on zone 36:

Blacraft - Battleground Battle 2 (http://www.youtube.com/watch?v=VQsBDXWlrEA#)
Title: Re: Blacraft
Post by: Darvince on September 10, 2013, 08:17:31 AM
from that perspective it is approximately 22000 times more amusing
Title: Re: Blacraft
Post by: Darvince on September 10, 2013, 08:32:00 AM
from that perspective you have less lag so you now count as 1.6 people
Title: Re: Blacraft
Post by: FiahOwl on September 10, 2013, 11:35:28 AM

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Title: Re: Blacraft
Post by: blotz on September 10, 2013, 12:29:36 PM
kol
Title: Re: Blacraft
Post by: Bla on September 10, 2013, 12:34:36 PM
Bong, are you going to upload what you've recorded?
Title: Re: Blacraft
Post by: blotz on September 10, 2013, 12:41:31 PM
yeah, but without the added stuff.
idk how do to that
but it's in this weird format and it doesn't play in most players and i used this weird file format so i have to convert it and stuff like that
i'll do it now
Title: Re: Blacraft
Post by: blotz on September 10, 2013, 02:44:16 PM
hey what program do you use to add stuff? youtube movie maker?
Title: Re: Blacraft
Post by: blotz on September 10, 2013, 02:52:07 PM
damn mv i can't get that, it coest like 60 dollars for over ten minutes
Title: Re: Blacraft
Post by: Bla on September 10, 2013, 09:27:53 PM
I made it with Windows Live Movie Maker.
Title: Re: Blacraft
Post by: tuto99 on September 11, 2013, 11:43:34 AM
Lol, the video's funny. That was a good game!
And Bla, what did you use to record the battle?
Title: Re: Blacraft
Post by: blotz on September 11, 2013, 12:03:21 PM
i think he uses fraps, the premium version
Title: Re: Blacraft
Post by: Bla on September 11, 2013, 12:22:07 PM
I used Fraps. The premium version.

Noone rated or commented on the video. :( I has sad. I put 2.8 kg and 3.7 m of effort into this!
Title: Re: Blacraft
Post by: vh on September 11, 2013, 12:51:54 PM
kol that's because you embedded the video into the post so no one bothered to open the youtube window to see it and as a result couldn't comment/upvote
Title: Re: Blacraft
Post by: FiahOwl on September 11, 2013, 04:37:46 PM

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Title: Re: Blacraft
Post by: blotz on September 11, 2013, 05:27:58 PM
woah how did you get that map? PcnEUKt
Title: Re: Blacraft
Post by: FiahOwl on September 11, 2013, 05:40:36 PM

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Title: Re: Blacraft
Post by: matty406 on September 14, 2013, 10:11:57 AM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-09-14_17.30.54.png)
Title: Re: Blacraft
Post by: Bla on September 14, 2013, 10:30:09 AM
Very nice. :b
Title: Re: Blacraft
Post by: matty406 on September 14, 2013, 01:07:11 PM
Othank
That building now needs a purpose. I was going to make it a printing house for like maps and books and stuff but inside it's a really grand space that might deserve a better use.
Here's some shader pics
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-09-14_21.13.01.png)
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2013-09-14_21.13.26.png)
Title: Re: Blacraft
Post by: Darvince on September 14, 2013, 01:25:39 PM
printing house
Title: Re: Blacraft
Post by: vh on September 14, 2013, 06:57:55 PM
well this depleted my resources

(http://i.imgur.com/O9tnKtR.png)
Title: Re: Blacraft
Post by: blotz on September 14, 2013, 06:59:47 PM
waiting to see those sticky pistons to be replaced by wither skulls
btw are skulls like stack 64?
Title: Re: Blacraft
Post by: Bla on September 15, 2013, 02:52:47 AM
What are you going to use all those pistons for?
Title: Re: Blacraft
Post by: blotz on September 15, 2013, 04:38:56 AM
witherskull farm
Title: Re: Blacraft
Post by: vh on September 15, 2013, 05:12:54 AM
it'll be sort of a mob factory for the nether, the pistons are to push mobs off the spawning platforms into the drop chute
Title: Re: Blacraft
Post by: Bla on September 24, 2013, 07:24:35 AM
TL;DR: Blacraft will be down sometime on September 30, and afterwards the new IP will be 85.236.109.242:2137.

Copy from an email:

Multiplay Gameservers - Important information!
Hi Mikkel,

Multiplay Gameservers are committed to providing the very best and latest network equipment with which to run our servers on. We very rarely have to upgrade this hardware, however to continue giving you the best experience possible, we have to implement upgrades periodically.

We are currently carrying out a large number of upgrades to our network in order to greatly improve the stability of the service we provide and we are emailing you today to let you know that we will be making some changes to your service next week as part of these upgrades.

We have scheduled this outage on:

Monday 30th September 2013 for approximately 60 minutes between the hours of:
9am (GMT +1) and 6pm (GMT+1)

Unfortunately part of the changes we're making require the IP address of your server  to change and whilst we try to prevent this where possible, we haven't been able to on this occasion. We are however able to provide the new IP address that your server will be moving to. This will be: 85.236.109.242:2137

Please accept our apologies for any inconvenience this may cause you. We have not taken this decision lightly and believe this upgrade will provide great improvements with the quality of servers we provide.

 
If you have any questions please contact our Support Team and we will be glad to help.
 
The MultiplayGameservers.com Team.
Title: Re: Blacraft
Post by: Bla on September 27, 2013, 09:08:23 AM
Set up an UBSR resource post here and gathered so far around 30 stacks of sand I think.

People are welcome to join, I plan to play Blacraft for the entire evening.
Title: Re: Blacraft
Post by: Yqt1001 on September 27, 2013, 02:32:30 PM
People are playing Blacraft! how dare they!

Since netherrail is never happening, I finished my nether tunnel that connects directly to spawn.

(https://dl.dropbox.com/s/h55m0d2t8deq90r/nethertunnel.png)

Takes about 5 seconds now, not much time saved but much easier now without the ghasts. :P

I'll connect Mojikit Stronghold eventually, meaning it should only take about 10 seconds to get from Spawntown portal to the end.
Title: Re: Blacraft
Post by: Bla on September 27, 2013, 03:08:20 PM
...But you better not jump in the 1x2 tunnel while moving or you'll be arrested by the kolkops!
Title: Re: Blacraft
Post by: Darvince on September 28, 2013, 03:36:10 PM
teting if sun affects time on blacraft part 1
Title: Re: Blacraft
Post by: blotz on September 28, 2013, 06:48:41 PM
so what happened
Title: Re: Blacraft
Post by: Darvince on September 28, 2013, 07:11:01 PM
the time plugin was fixed and going into the nether doesn't cause time dilation in the overworld
Title: Re: Blacraft
Post by: Bla on October 04, 2013, 01:21:46 PM
Reminder, tomorrow is the statistics update day. Remember to update your collective storage data:

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10
Title: Re: Blacraft
Post by: Bla on October 05, 2013, 04:28:35 AM
Bong, Fiah, is it true that none of you have changed your collective storages over the past month? Yqt not since September 7?
Title: Re: Blacraft
Post by: FiahOwl on October 05, 2013, 04:56:11 AM

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Title: Re: Blacraft
Post by: blotz on October 05, 2013, 06:42:50 AM
Same. And idk how to do it, with magic launcher and stuff like that
Title: Re: Blacraft
Post by: Darvince on October 05, 2013, 02:19:59 PM
that's why blacraft is so lonely. poo you all. i'm removing blacraft from my server list then.
Title: Re: Blacraft
Post by: Bla on October 05, 2013, 03:27:29 PM
Updating with the new MC launcher only takes the time it takes to download, you can even keep all the different versions. You don't even need MagicLauncher for OptiFine anymore, you can just double-click the jar file to install it. Anyway that is up to you.

Yqt has been active though and fixed his collective storage stats.
Title: Re: Blacraft
Post by: FiahOwl on October 06, 2013, 05:08:58 AM

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Title: Re: Blacraft
Post by: blotz on October 06, 2013, 06:32:05 AM
and if i have to redownload i'll lose all of my worlds and ip's and stuff. also, idk where my vanilla minecraft is and my magic launcher died becaused i cleaned my desktop :(
Title: Re: Blacraft
Post by: FiahOwl on October 06, 2013, 06:41:15 AM

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Title: Re: Blacraft
Post by: blotz on October 06, 2013, 07:47:45 AM
no if i redownload i do
Title: Re: Blacraft
Post by: FiahOwl on October 06, 2013, 08:52:07 AM

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Title: Re: Blacraft
Post by: blotz on October 06, 2013, 09:03:48 AM
oh really? the last time i redownloaded, it cleaned all the stuff out
Title: Re: Blacraft
Post by: Bla on October 06, 2013, 09:16:44 AM
You could just copy the .minecraft folder under user/AppData/Roaming, or the world folders inside it, to somewhere else, then the game won't interfere with the folder you copy it to and you can copy the contents back if it breaks.

Server IPs are stored in the server.dat file inside .minecraft, so if it breaks you could just copy it back if you made a backup of your .minecraft folder.
Title: Re: Blacraft
Post by: blotz on October 06, 2013, 09:50:12 AM
yeah but 1. i'm lazy and
2. i'm getting a new computer late november and
3. i'll wait for 1.7 thanks
Title: Re: Blacraft
Post by: Bla on October 06, 2013, 10:08:49 AM
That's completely up to you, lol. I was simply replying to your claim that you would lose your worlds and servers if you updated etc., there's no reason to come up with 500 reasons when they all simply boil down to being lazy.
Title: Re: Blacraft
Post by: blotz on October 06, 2013, 12:29:14 PM
1. it's not all being lazy
     a. first of all this computer lags to much
     b. i have other things to attend to
          I. this tank game that's not W.O.T.
          II. getting use to the ammount of work in ths grade level
     c. i want 1.7 and i'm fine with waiting for it
 
Title: Re: Blacraft
Post by: vh on October 06, 2013, 01:08:28 PM
triple ravine splunk
Title: Re: Blacraft
Post by: blotz on October 06, 2013, 05:52:04 PM
anyone know the coord's of smjjame's slime farm?
Title: Re: Blacraft
Post by: vh on October 07, 2013, 01:52:44 PM
1/9 of the spawning platforms and 1/3 of the fall traps completed:

(http://i.imgur.com/K8zQH8g.png)
(http://i.imgur.com/ee4ctw2.png)
Title: Re: Blacraft
Post by: blotz on October 07, 2013, 02:06:45 PM
coords of the farm?
Title: Re: Blacraft
Post by: FiahOwl on October 07, 2013, 02:59:35 PM

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Title: Re: Blacraft
Post by: mjduniverse on October 08, 2013, 10:53:25 AM
So many comments................
Title: Re: Blacraft
Post by: blotz on October 08, 2013, 11:58:07 AM
*sigh* people put more signs in the nether! oh fiah idk if the portal from  battleground->smj place is revolutea or revolt city or if they're the same thing *sigh* oh yeah and bongatar portal is up! go to desertopia and turn left to the portal. you  stpawn to the basement of my building. i should put it in another area just for it but i havn't got time so year
Title: Re: Blacraft
Post by: vh on October 08, 2013, 06:29:02 PM
today i crafted some arrows as i ran out keeping ghasts away while building the wither farm

it's actually quite efficient

stick: about 0.1 seconds depending on how fast you can farm wood
feather: just about free as i can pick up stacks at the chicken farm
flint: 2 second with a large amount of gravel and a fast shovel. do this while mining
cost per arrow = ~0.5 seconds

(http://i.imgur.com/6SjncwG.png)
Title: Re: Blacraft
Post by: blotz on October 08, 2013, 06:46:47 PM
cooooooooooooooooooooords
Title: Re: Blacraft
Post by: vh on October 10, 2013, 01:42:51 PM
http://i.imgur.com/ek7SRew.png (http://i.imgur.com/ek7SRew.png)
http://i.imgur.com/EMkdL8L.png (http://i.imgur.com/EMkdL8L.png)
Title: Re: Blacraft
Post by: Darvince on October 10, 2013, 02:12:04 PM
I have a fan club!

(http://i.imgur.com/pyTyP2T.png)
Title: Re: Blacraft
Post by: blotz on October 10, 2013, 02:22:46 PM
hey look he has a present to give you
Title: Re: Blacraft
Post by: vh on October 11, 2013, 02:53:30 PM
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDV2UFBmWUJHY0NsSE1RZXN6RVV0dXc#gid=0
Title: Re: Blacraft
Post by: smjjames on October 11, 2013, 04:23:13 PM
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dDV2UFBmWUJHY0NsSE1RZXN6RVV0dXc#gid=0

Since my slime farm is overproductive (still have to fix up the hoppers though), you can use the slimeballs from there.
Title: Re: Blacraft
Post by: Bla on October 12, 2013, 03:59:32 AM
Cool. If you need help with the materials, you should consider entering UBSR and setting up a poll for them.
Title: Re: Blacraft
Post by: Darvince on October 12, 2013, 12:55:24 PM
hey there should be non-spawntown-centric rails. i was considering the rail between kaeshar and aeridani could be extended to form aeridani-darvincia like this: aeridani-kaeshar-ska-darvincia
Title: Re: Blacraft
Post by: FiahOwl on October 12, 2013, 01:17:38 PM

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Title: Re: Blacraft
Post by: FiahOwl on October 12, 2013, 02:52:53 PM

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Title: Re: Blacraft
Post by: blotz on October 12, 2013, 02:59:07 PM
if that's the nether rail map, bongatar is left of desertopia not before
if it's overworld, then i think it's for connections and not for actual directions
Title: Re: Blacraft
Post by: Darvince on October 12, 2013, 04:06:14 PM
that is of wrong, the overworld matolony/kaeshar rail is kaeshar -> ska -> novascotchara -> spawntown -> plaidania -> zuntriio -> matolony
Title: Re: Blacraft
Post by: Bla on October 12, 2013, 05:02:32 PM
The overall-plan for the rails is a web structure like the below, and Aeridani-Kaeshar fits nicely into that. Feel free to post any plans on the Blacraft forum, if we can agree to a plan you can set up a poll in the voting center then we'll fund them collectively, which would be an amazing achievement for socialism!
Title: Re: Blacraft
Post by: FiahOwl on October 12, 2013, 05:25:07 PM

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Title: Re: Blacraft
Post by: Darvince on October 12, 2013, 07:40:42 PM
This is probably really incomplete but yeah
Title: Re: Blacraft
Post by: smjjames on October 12, 2013, 09:58:47 PM
It would be more accurate if the chromasheep+amazonis extension went west instead of south.
Title: Re: Blacraft
Post by: Darvince on October 12, 2013, 11:37:29 PM
I'm hoping for land to generate past Darvincia in 1.7 so that there would be a reason for a rail to rumble by underneath it :P.
Title: Re: Blacraft
Post by: Darvince on October 12, 2013, 11:40:23 PM
mfw a spider jockey at my window.
Title: Re: Blacraft
Post by: Bla on October 13, 2013, 01:53:21 AM
This railmap is more accurate than Darmap
Title: Re: Blacraft
Post by: vh on October 13, 2013, 05:54:13 AM
fill in what you know
Title: Re: Blacraft
Post by: FiahOwl on October 13, 2013, 06:18:07 AM

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Title: Re: Blacraft
Post by: blotz on October 13, 2013, 06:19:08 AM
is this a rail map or just paths?
Title: Re: Blacraft
Post by: vh on October 13, 2013, 06:24:30 AM
protip: read filename
Title: Re: Blacraft
Post by: blotz on October 13, 2013, 06:35:45 AM
ok
is it like scaled to distance or does distance not matter?
Title: Re: Blacraft
Post by: FiahOwl on October 13, 2013, 06:49:37 AM

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Title: Re: Blacraft
Post by: FiahOwl on October 13, 2013, 08:00:19 AM

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Title: Re: Blacraft
Post by: Darvince on October 13, 2013, 11:17:39 AM

Thomas   Sunday, October 13 2013, 4:57 am Interguild Time   Quote - Report this Message

Posts: 2099
Gender: Male
PM
    Mfw delete creative and only have survival. Can you get me whitelisted without much trouble? I might go on sometime and meet the spider jockey at your window and mudkipz.
Title: Re: Blacraft
Post by: Darvince on October 13, 2013, 11:19:04 AM
This railmap is more accurate than Darmap
well what if I improve it again?
Title: Re: Blacraft
Post by: smjjames on October 15, 2013, 08:40:58 AM
Okay, who harvested my lava pool without permission?  >:( Whoever did it, I'll take an equal amount of lava from your land to fill it back up and use at my own discretion.

Also, there should be PLENTY of lava under anybodys territory, so I see no reason why anybody should need to use lava from my area.
Title: Re: Blacraft
Post by: Bla on October 15, 2013, 08:49:39 AM
Smjjames, you doing something which is not allowed doesn't make up for what they did to your pool. You can have the lava refunded. I'll investigate the issue.

Edit: I have investigated the issue and found out who did it. I'll refund the lava if you come online.
Title: Re: Blacraft
Post by: smjjames on October 15, 2013, 10:15:53 AM
It was also almost a year ago apparently

Edit: Ocelots stuck in fence, lol. Poor things.
Title: Re: Blacraft
Post by: vh on October 15, 2013, 12:09:58 PM
that's an ocelot farm
Title: Re: Blacraft
Post by: FiahOwl on October 15, 2013, 01:27:24 PM

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Title: Re: Blacraft
Post by: blotz on October 15, 2013, 01:31:55 PM
omg everyone has like hoppers everywhere
Title: Re: Blacraft
Post by: smjjames on October 15, 2013, 02:05:36 PM
farming saguans is illegal!

Its not even an ocelot farn, lol.
Title: Re: Blacraft
Post by: Bla on October 15, 2013, 05:26:56 PM
I officially declare Blacraft fixed now.
Title: Re: Blacraft
Post by: FiahOwl on October 15, 2013, 05:59:50 PM

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Title: Re: Blacraft
Post by: blotz on October 16, 2013, 11:57:28 AM
*sigh* it'll be a while before i can afk at fiah's farm through the real-life night
i still think it's multiplay
Title: Re: Blacraft
Post by: smjjames on October 16, 2013, 12:39:41 PM
*sigh* it'll be a while before i can afk at fiah's farm through the real-life night
i still think it's multiplay

Certainly seems like it, we tried it with as few plugins as we could get and it still restarted with 8 people on.
Title: Re: Blacraft
Post by: blotz on October 16, 2013, 12:41:49 PM
perfection test serv!
Title: Re: Blacraft
Post by: Bla on October 16, 2013, 02:54:23 PM
I'm currently working on setting up a Perfection test server, which will be available for one month. I guess it'll take 1-2 hours to set it up because I'll have to upload the Blacraft worlds.
I'm simply copying all files from the Multiplay server, so everything should be the exact same.

It costs pretty much the same as the Multiplay one, but has 1 GB RAM instead of 600 MB, and slots for 12 players instead of 8. As for all the other stats, those remain unknown, but we'll test the server to see how it responds and compare that to Multiplay. If it works better, I'll move the server to Perfection instead.
Title: Re: Blacraft
Post by: smjjames on October 16, 2013, 04:18:38 PM
I'm currently working on setting up a Perfection test server, which will be available for one month. I guess it'll take 1-2 hours to set it up because I'll have to upload the Blacraft worlds.
I'm simply copying all files from the Multiplay server, so everything should be the exact same.

It costs pretty much the same as the Multiplay one, but has 1 GB RAM instead of 600 MB, and slots for 12 players instead of 8. As for all the other stats, those remain unknown, but we'll test the server to see how it responds and compare that to Multiplay. If it works better, I'll move the server to Perfection instead.

Well, 3 Kroner less anyway.
Title: Re: Blacraft
Post by: blotz on October 16, 2013, 04:29:21 PM
what's a kroner?
Title: Re: Blacraft
Post by: smjjames on October 16, 2013, 04:35:24 PM
what's a kroner?

Dennmark currency.
Title: Re: Blacraft
Post by: Bla on October 17, 2013, 05:05:57 AM
It's now running version 1.6.4.

If you played yesterday on 1.6.2, it is officially recommended that you log on and load the chunks, as according to the source Yqt1001 chunks loaded with 1.6.2 risks having generated structures spontaneously disappear in 1.7!

To Darvince:
According to http://www.iplocation.net/index.php (http://www.iplocation.net/index.php) the server should be located in Nuremberg, Bayern, Germany.
Title: Re: Blacraft
Post by: Bla on October 18, 2013, 12:33:43 PM
Made a Google doc for OnTime data:

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHRnRFBLWWN1UC1MSmlxYzg1ekdGT1E#gid=2

From looking at the cumulative data graph I've estimated that there is on average about 0.4 people online. Inb4 Mudkipz proposes planning our timing better and getting an 1 slot server.

And some Excel messing
Title: Re: Blacraft
Post by: smjjames on October 18, 2013, 04:22:32 PM
Who is Svalnes?
Title: Re: Blacraft
Post by: Bla on October 19, 2013, 07:03:24 AM
Spawntown now has colored gates named by their color to help all the confused travelers with navigating. Limegate, Redgate and Yellowgate.

Also, I restored the 1:16 map that went missing from the Spawncentric Maps building in Spawntown, you can see it below, I flew around to make it so I can confirm that all of the areas shown on it have been loaded on Minecraft 1.6.4, so those areas should be ready for 1.7. Anything that's important outside of the map should still be loaded.
Title: Re: Blacraft
Post by: vh on October 20, 2013, 12:21:08 PM
http://imgur.com/a/1uCd8 (http://imgur.com/a/1uCd8)

Title: Re: Blacraft
Post by: smjjames on October 23, 2013, 06:43:35 AM
Since the pre-release got released quicker than I thought, I'm doing my proposal for cropping. I think we should keep the part of the peninsula with the village on it up to the river, but Fiah may have other ideas.

Edit: Apparently Yqt and Bla have a ton of school stuff this week, so there won't be any cropping, but the area around my territory is pretty much already cropped and there shouldn't be a huge ocean out west this time.
Title: Re: Blacraft
Post by: Bla on October 23, 2013, 11:30:58 AM
Discuss cropping here:
http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg2049/#msg2049 (http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg2049/#msg2049)
Title: Re: Blacraft
Post by: smjjames on October 23, 2013, 12:05:19 PM
Okay. I posted in both places just to be sure everybody got it.
Title: Re: Blacraft
Post by: Bla on October 25, 2013, 11:25:52 AM
From Blacraft forums:

I have cropped the world mostly according to the plan (I accidentally deleted slightly more land than the plan showed south of Revolutea, sorry Fiah, tell me if you need it MCEdited back in when I upload a map), edited the biomes slightly and changed the seed.

Currently I have removed everybody else from the whitelist, because I don't plan to put on a temporary map and I'm currently uploading the cropped world, and I don't want to risk people logging on and loading terrain again with 1.6.4. I'll put the old whitelist back when the server is running Bukkit 1.7, which still seems to be in development.

http://dl.bukkit.org/downloads/craftbukkit/ (http://dl.bukkit.org/downloads/craftbukkit/)

You can mess on the Multiplay server while waiting.

Edit: Done uploading cropped world, verified the new seed is working, also used the structure saver once more to ensure MCEdit or the biome painter shouldn't cause anything to be lost.
Now we're just waiting for Bukkit 1.7.

Edit, copy from Blacraft forums:

New map up with shows where the world has been cropped. The parts rendered in the old colors were cropped. The flickery areas were moved and will probably have to be loaded in-game before they'll show up properly. There's also evidence of a chunk error in a desert in the northwest that I plan to fix tomorrow I guess or something.

http://zoom.it/UkMn (http://zoom.it/UkMn)
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: FiahOwl on October 25, 2013, 02:18:48 PM

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Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: blotz on October 25, 2013, 02:22:06 PM
yay new world map
well kind of reverse world map because we take out stuff and not add stuff lol
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: smjjames on October 25, 2013, 03:10:00 PM
WHOO, Bla cropped pretty close to Matolony.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Darvince on October 25, 2013, 03:22:07 PM
I... umm... uhh... wow.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: blotz on October 25, 2013, 03:33:39 PM
WHOO, Bla cropped pretty close to Matolony.
he killed some guodisia and the other person that is up there
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Bla on October 26, 2013, 02:02:13 AM
I have updated the Multiplay server to use 1.7.2, with creative mode enabled, so people can play on there while waiting.

Edit: Creative mode doesn't seem to work, so I guess I or Yqt will have to enable it for people on request.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: vh on October 28, 2013, 02:21:52 PM
can bla delete my player file. i'm in a corrupted area or something and whenever i login the server crashes
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Bla on October 28, 2013, 02:25:13 PM
On the Multiplay temporary map server or on the Multicraft server?

The Multiplay one appears to have crashed and is down, so I assume that's the one. The other one shouldn\t be available anyway. Deleted your player file and started the Multiplay one again.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: vh on October 28, 2013, 03:22:39 PM
if you're still alive can anyone delete my player files again (for the current temp server)

thanks

Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: tuto99 on October 28, 2013, 03:24:34 PM
Um Bla..... The server crashed.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: FiahOwl on October 28, 2013, 03:26:43 PM

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Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: vh on October 28, 2013, 03:26:49 PM
no shit you set the explosion size to 100000 while 300 blocks from spawn
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: blotz on October 28, 2013, 03:32:36 PM
fuck you blew up spawn?
hey i never crashed the serv it's the serv that crashes me
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: FiahOwl on October 28, 2013, 03:41:29 PM

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Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: smjjames on October 28, 2013, 04:07:53 PM
Apparently Tuto tried to do a Kamehameha or something XD
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Bla on October 29, 2013, 02:47:36 AM
Deleted Mudkipz's player file.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: smjjames on October 29, 2013, 06:37:42 AM
Well, spawn is NOT a crater, though parts of the desert and the savanna were set on fire, had to turn fire spread back on temporarily since I wasn't going to extinguish them all by hand.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: vh on October 29, 2013, 11:50:05 AM
when a command crashes the server, it reverts back to the last time before it was crashed, thus before tuto summoned the fireball. the desert on fire was us playing around with smaller sized explosives
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Yqt1001 on October 31, 2013, 01:27:26 PM
Bukkit appears to be having severe problems with their 1.6.4 recommended build. The 1.7.2 development build might not be for a few weeks unless they are working on it without the new 1.6.4 features (structure saving, autosaving).
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: Bla on October 31, 2013, 10:40:22 PM
I guess I'll put the server back up in the weekend, maybe set borderguard to a small radius and tell people not to go exploring. I know I will have to crop it again, and Idk when I'll have time for that.
Title: Re: Blacraft (Waiting for Bukkit 1.7)
Post by: vh on November 01, 2013, 03:49:56 AM
1 chunk borderguard sounds good
Title: Re: Blacraft (Up Again for 1.6.2)
Post by: Bla on November 01, 2013, 11:49:14 AM
I've put regular Blacraft up again (or rather re-added all people to the whitelist), since the collective storage stats are going to be updated tomorrow (so remember to update the doc) and now that CraftBukkit is still releasing 1.6.4 versions making me wonder if they've even begun on 1.7 yet. So you can play, I'll just have to crop the map again sometime. So please avoid wandering off to explore as much as you can.
Title: Re: Blacraft (Up Again for 1.6.2)
Post by: vh on November 01, 2013, 11:57:16 AM
kolkonok
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 01, 2013, 03:14:22 PM
Set BorderGuard to 2,5 km until 1.7.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 01, 2013, 03:18:20 PM
2.5!!!!! omg you people drive me crazy
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 01, 2013, 03:22:08 PM
What do you mean? I just said that you shouldn't go exploring before 1.7 because it'll just mean that I have to spend a lot of time cropping again. The alternative could be just keeping the server shut down if you prefer that. Just go build something, strip mine or whatever in the already explored areas until 1.7.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 01, 2013, 06:51:39 PM
no like 2,5 and not 2.5 XD
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 01, 2013, 07:37:32 PM
2.5km as you can go to x2500 or as in you can go to x1250?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 01, 2013, 07:41:14 PM
borderguard sets it as radius and last time bla said he set it at 3km it was 6km by 6km so i'm pretty sure the former
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 02, 2013, 12:23:47 AM
planned and existing desertopia roads/transport. black is ice, brown is conventional, white is portal
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 04:22:36 AM
You can go to ±2.500.

Also Bong, Fiah and smj, are your collective storage stats updated?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 02, 2013, 04:50:09 AM
oh right. damn
i just ragequit a serv because there was parkour and i check pointed on the open half of a block, and now when i respawn i'm on a fence
stuck
1 hour used! me mad
ok i'll update asap
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 11:18:07 AM
Also Bong, Fiah and smj, are your collective storage stats updated?
Bump, update asap pl0x if it's not.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 12:42:35 PM
2 polls up, both related to New Year, closing on Nov 6 and Nov 16 respectively! Be sure to vote!

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021910 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021910)
http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021912 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021912)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 02, 2013, 01:07:46 PM
um what's the ip i logged onto wasteland
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 01:49:12 PM
The IP is in the top of the first post.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 02, 2013, 01:58:19 PM
what the shit
             Internal Exception: java.io.IOException: An existing connection was forcibly
                                            closed by the remote hose
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 02:02:13 PM
Which IP are you connecting to and which version are you running?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 02, 2013, 02:17:52 PM
5.9.158.50:25640
1.7.2
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 02, 2013, 02:20:40 PM
As the topic title says the server is still running 1.6.4.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 03, 2013, 04:43:06 AM
done~
sorry bout the wait
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 03, 2013, 05:15:54 AM
Thx, still awaiting confirmation from Fiah whether his collective storage has updated stats.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 03, 2013, 06:47:24 AM
Oh collective storage, I'll get to that.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: tuto99 on November 03, 2013, 06:49:49 AM
I learned my lesson guys. I am going to bomb the spawn this time
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 03, 2013, 06:55:51 AM
To not try to do a kamehameha? lol.

Question on the New Years location voting, are we only allowed to vote for one location or can we select multiple options? You didn't  specify, so I'm just wondering. Going to assume we can only vote for one location.

I rarely do anything with the local collective storage, so it is just the diamond and some blaze rods that needed updated.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 03, 2013, 09:33:29 AM
You can only pick one option.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 06, 2013, 01:10:47 PM
the old ip (85...) is still running the temporary world and the new ip (5..) seems to be down. is this supposed to happen?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on November 06, 2013, 01:18:21 PM
the old ip (85...) is still running the temporary world and the new ip (5..) seems to be down. is this supposed to happen?

They changed the networking code in 1.7. All 1.7 clients can't see 1.6 servers.

Still waiting on Bukkit. 1.7 update is by far one of the bigger ones and with the networking code change it's no surprise that they are taking forever. Also apparently they have had some internal issues which was why 1.6.4 was still being worked on a week after 1.7.2 release.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 06, 2013, 01:20:19 PM
ha. i didn't realize i was on 1.7

they should've kept the old functionality as then i could tell if i was on the wrong version
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 09, 2013, 01:52:23 PM
Map of Border Hill farms.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 09, 2013, 01:53:41 PM
Holykol.

where did the other stuff come from
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 09, 2013, 03:38:06 PM
What other stuff?

I demolished the old farms, landscaped the area, built terraced farms, made a new beach by the coast, dug up the sea floor, put netherrack and dirt below a new layer of sand that is now the new, even sea floor.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 10, 2013, 05:44:09 PM
Uhhhhh
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 11, 2013, 01:59:54 AM
Fiah, did you ever get your collective storage data updated for the first Saturday in November?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 11, 2013, 05:05:53 AM
bla is muad
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on November 11, 2013, 06:50:16 AM

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Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 11, 2013, 06:52:07 AM
But last time I inspected it, there were several private chests with stuff in them (the values are in the document), that count's as collective storage. I assume that means you haven't changed that, ok.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 11, 2013, 09:22:01 AM
I thought fiah was in a semi-independent state and didn't have to graph or even have a collective storage
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 11, 2013, 01:04:35 PM
Revived Spawntown Village a bit and built a thing.

Not sure what to call it, it's like a mall, but mall doesn't sound communist enough for Spawntown kol.

Oh well

Maybe Conmall or Konmall?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 11, 2013, 02:09:39 PM
what kind of communist mall requires emeralds in exchange for goods
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 11, 2013, 03:12:25 PM
The goods exchange is not officially a part of the unmall, there just happens to be a very active lemonade exchange party inside the mall!
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 11, 2013, 05:46:25 PM
just use the russian word for mall, nobody will notice

anyway isn't a mall a collection of areas where you can receive goods and services (which is the same in both communism and capitalism)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 12, 2013, 03:31:56 AM
Mall usually refers to shopping malls, especially when refering to buildings. Wikipedia says "A shopping mall, shopping center/centre, shopping arcade, shopping precinct, or simply mall is one or more buildings forming a complex of shops representing merchandisers, with interconnecting walkways enabling visitors to walk from unit to unit, along with a parking area – a modern, indoor version of the traditional marketplaces."

That implies more than simply receiving things, it implies that you pay for them, and I would say it implies that what you pay with isn't ration stamps or something like that, but more like some currency. So malls could exist in systems with currency, capitalism and socialism are systems that could have currency, communism doesn't have currency.

Whatever the case the villagers still trade with currency. I'm just looking for a word that sounds more socialist/communist than a mall, because even though malls could exist in socialism, they remind me of the capitalist consumerist culture. :P

In Russian it's торговый центр (torgovy center), галерея, пассаж (galereya passash), торгово-развлекательный комплекс (torgovo-razvlekateliny kompleks), молл (moll)

As emergency substitute we could also just call it Wal Marx. Or Spawntown Wall Marx since it's next to the wall.

Kolplex
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 12, 2013, 02:05:08 PM
Remember that the poll on New Year location closes on November 16. Currently there are only 5 voters and 2 locations with 2 votes. The voters are Bla, Darvince, Fiah, Smj and Yqt. It sounds like people do care about where the New Year event takes place so make sure to vote before then.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 12, 2013, 04:03:11 PM
Kipz voted for the nether, I guess in an attempt to stay neutral?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 12, 2013, 05:20:34 PM
i voted for the nether because i want it in the nether
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 12, 2013, 05:42:14 PM
Spawntown Public Torgovy Center
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 13, 2013, 12:11:25 AM
finished 9 spawning platforms. i just need to seal up the ends and do the fall damage thinger now.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 13, 2013, 07:19:59 AM
Spawntown city map

White - primary road (dark = inside building
Yellow - secondary road (dark = inside building)
light blue - plaza
Green - park
Orange - area of development

PS: Updated playtime stats/charts

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHRnRFBLWWN1UC1MSmlxYzg1ekdGT1E#gid=6
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 13, 2013, 06:33:28 PM
   Darvince         why the fuck am i so angry about bla's cropping
   osmotischen   ^yes why
   Darvince         looking at that map makes me angrier than watching hitler kill children
   osmotischen   kol
   smjjames       What are you angry about? You've got plenty of ocean.....
   Darvince         i don't know!
   Darvince         that's why i'm asking!

do the colors of the map and the now irrational borders make me angry? because i don't know
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 13, 2013, 06:46:10 PM
get more sleep
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 13, 2013, 06:53:44 PM
yeah it's definitely the irrational borders because the now defunct geogaport region is burned into my brain
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on November 13, 2013, 06:59:29 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '112815'.

Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on November 16, 2013, 10:28:15 AM
http://forums.bukkit.org/threads/more-information-on-the-minecraft-1-7-2-update.195138/ (http://forums.bukkit.org/threads/more-information-on-the-minecraft-1-7-2-update.195138/)

Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 16, 2013, 04:09:47 PM
Nobody else has voted on the poll which is still a tie. I guess we'll have to do a coin toss or something.......
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 16, 2013, 04:51:39 PM
so what was the question?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 17, 2013, 07:54:49 AM
It was the one for voting on the New Years location.

http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2014/msg2132/#msg2132 (http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2014/msg2132/#msg2132)

The poll has expired already but I guess Bla could extend it by another week.

So, what now, extend the voting? coin flip?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 17, 2013, 09:45:50 AM
Extend the voting, and disable votes for all the ones except the ones which tied. I have asked Yqt to make the votes public and reset all except the two that got the most votes, which we think are Desetopia and Oasis City.
Everyone will have one more week to vote for either Desertopia or Oasis City (if those were the ones that got 2 votes), so the one with the most votes by UTC midnight 23. November 2013 will be the one to host the New Year event.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on November 17, 2013, 09:59:12 AM
The poll has been extended and now with only the two options for the tiebreaker.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 17, 2013, 10:44:26 AM
I'm not going to vote in this round since obviously I can't vote for my own area and I don't want to artificially tilt the results.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 22, 2013, 11:27:19 AM
Remember to vote, currently there are two votes for Oasis City (Blanoxium, TheMooCows) and 1 vote for Desetopia (Yqt1001).

Btw is there an ocelot problem in Oasis City? The jungle biome nearby I think caused a lot of ocelots to spawn if I remember correctly. I can kill them off, even though I'm not sure if I may kill horses and pets in the process. I sort of just don't really want there to be lots of ocelots around causing lag and FPS drops and stuff in the event.

Edit: Checked, there seems to be no ocelot problem in Oasis City.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 24, 2013, 11:39:47 AM
i've finished most of the nether fortress slabbing (7,000 slabs). there are another 4000 slabs worth of stone in the chests if anyone else wants to help cover the netherrack to increase spawn rates.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 25, 2013, 06:19:48 AM
Remember to vote, currently there are two votes for Oasis City (Blanoxium, TheMooCows) and 1 vote for Desetopia (Yqt1001).

Btw is there an ocelot problem in Oasis City? The jungle biome nearby I think caused a lot of ocelots to spawn if I remember correctly. I can kill them off, even though I'm not sure if I may kill horses and pets in the process. I sort of just don't really want there to be lots of ocelots around causing lag and FPS drops and stuff in the event.

Edit: Checked, there seems to be no ocelot problem in Oasis City.

Did you look in the swamps? They kind of all migrated over there.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 25, 2013, 08:27:06 AM
Northwest to the area near Awesomeopolis? I guess that shouldn't be an issue for the New Year event. I don't see why they would migrate though.

I should close the poll when I get time.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 25, 2013, 08:57:05 AM
was the final vote in favor of oasis city
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 25, 2013, 11:53:42 AM
Yes, the event will be hosted by Oasis City, Kaeshar.

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021912 (http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201311021912)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on November 25, 2013, 12:05:24 PM
Good. I'll make of toast.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 25, 2013, 02:32:51 PM
planned iron golem farm sites
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on November 25, 2013, 03:10:38 PM

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Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 25, 2013, 03:22:18 PM
iron is used everywhere

pistons in farms (wither, general, dungeon, melon), rails (for moving villiagers or items), buckets (used in vatallus, ice farms, cocoa farms, other farms), iron armor (which is most frequently used because of costs), shears (because jungle tree farming without them is very slow), anvils, and hoppers (automatic furnaces, smelting, sorting, delivering, transport, collection, and dispensing of items).

i don't plan on building on all of those sites, they're just what i'm currently considering. If at any time, 4 iron farms are loaded and i play for 3 hours on a day, 270 golems or 1080 iron should have been produced. Not ridiculous, but a decent amount for use
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 25, 2013, 03:29:57 PM
Kol, that isn't bad at all. Maybe I should consider some for Spawntown as well. They just feel too unlegit for me to have really considered them yet because I feel it takes some of the reward of mining away, but since so many other people seem to be making them, why not. Hopefully they don't cause too much lag, probably not worse than the monster factory in any case.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on November 25, 2013, 03:46:23 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '113309'.

Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 25, 2013, 03:50:43 PM
I like the part about harnessing the power of socialism. :) As for the actual content of the suggestion I'll wait with that until tomorrow.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 25, 2013, 04:00:45 PM
i think the iron trench doesn't work on bukkit i've heard. also every time you login, there's a 20 minute loading period where all this redstone moves stuff around to create the spawning cells. it probably causes quite some lag
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on November 25, 2013, 04:31:46 PM
hey, is there a tutorial for the regular iron farm fiah does?
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 25, 2013, 06:04:06 PM
hey, is there a tutorial for the regular iron farm fiah does?

There are a lot of them on YouTube, take your pick. I may have posted some links on this thread way back somewhere.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on November 25, 2013, 06:17:09 PM
i think the iron trench doesn't work on bukkit i've heard. also every time you login, there's a 20 minute loading period where all this redstone moves stuff around to create the spawning cells. it probably causes quite some lag

This. Unless we build it where the chunks are always loaded, it wont be of much use and is a huge pain to build. Not to mention that a better design based on the same mechanics has been built without  the problems the Iron Trench has. I think it's even faster and doesn't take 20 minutes to restart.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 25, 2013, 06:18:12 PM
iron foundry. still needs to be in spawn chunks be loaded with the nether portal exploit
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 26, 2013, 03:20:17 PM
demolished desertopia villiage in order to make way for iron farms. i think this is the first time i've demolished anything.

anyway i've read in a few places that the iron foundry farm can still merge into one villiage if the server is overloaded, plus the forced chunk loader it needs might cause lag so i think it may be best to use the conventional designs
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 27, 2013, 11:05:52 AM
Hm, how many do you think the server could handle? Because if it's all the way over in desertopia, I might go and build my own......
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on November 29, 2013, 09:07:04 AM
Question on supplies, I know Spawntown supplied most of the materials for the fireworks last time, but will I have to supply all of it or...? I'll certainly supply as much as I can.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 29, 2013, 09:58:28 AM
You don't have to supply it all no. I recommend that everyone contributes. Spawntown is currently gathering gunpowder and I expect that Spawntown can provide 1500-2000 gunpowder for the event and more bonemeal than we should ever need. As a rough guess I also think Spawntown can provide at least 5000 paper. I am also willing to give a few diamonds and some glowstone and lapis. We don't have a lot of other dyes currently though.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 30, 2013, 08:54:38 AM
https://www.youtube.com/watch?v=meiFOTMzZ48&feature=youtu.be (https://www.youtube.com/watch?v=meiFOTMzZ48&feature=youtu.be)
flower farm
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on November 30, 2013, 02:29:36 PM
Bla's villagers I "adopted":

(https://dl.dropbox.com/s/e4g4rq7gqbuxbv8/blasvillagers.jpg)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on November 30, 2013, 04:04:54 PM
Spawntown got a pretty good paper trader today. It has paper in its 8th slot and I've traded I think 8 inventories or so of paper with it now. At first it took 34 paper for an emerald, now 26 paper.

Luckily, it also does another nice trade: Enchanting books with silk touch 1, for 7 emeralds. So I decided to enchant 58 books with silk touch 1. I'll be giving them out for free to UBSR members, so you can just ask if you need them.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on November 30, 2013, 05:03:19 PM
foundation of planned pumpkin farm

finished size will be 45x45x45 excluding collection area.

(http://i.imgur.com/fidZBXu.png)

Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 01, 2013, 06:11:26 AM
resouces to be used in the farm:

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dEZ5a0E0VFo0emFrY1A3dHJkbjJEZ2c&usp=sharing (https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dEZ5a0E0VFo0emFrY1A3dHJkbjJEZ2c&usp=sharing)

well at least i've got the redstone

(http://i.imgur.com/xFOZFrK.png)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on December 01, 2013, 07:22:07 AM

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Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on December 01, 2013, 07:29:46 AM
Ooh, dev build finally.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on December 01, 2013, 08:55:51 AM
http://forums.bukkit.org/threads/craftbukkit-for-minecraft-1-7-2-development-build-is-now-available.200472/ (http://forums.bukkit.org/threads/craftbukkit-for-minecraft-1-7-2-development-build-is-now-available.200472/)

Bla and I made the decision to wait for a couple dev builds before upgrading. The Bukkit team said that the first development build will simply be the first build to compile, so there is no bugtesting done.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 03, 2013, 04:46:03 AM
http://blacraft.createaforum.com/blacraft-general/birch/ (http://blacraft.createaforum.com/blacraft-general/birch/)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on December 03, 2013, 01:03:39 PM
fuck birches get money
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 03, 2013, 01:26:54 PM
The paper villager now offers the best possible paper trade - 1 emerald for 24 paper now. Very nice. Still gathering emeralds, but Spawntown's sugar cane stockpile is almost worn completely down now.

It also just changed the book trade, now offering Bane of Arthropods I. At least our stockpile of 91 Silk Touch I books should last a while. Kol.

The books are worth 637 emeralds. I also saved 450 emeralds from paper trading with it besides that that's not in the collective storage. I plan to use it to get other villagers with good trades.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 06, 2013, 02:43:02 PM
Remember to update your collective storages for tomorrow.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on December 07, 2013, 07:45:37 AM
Finished the pyrotechnics building last night, what do you guys think? :)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 07, 2013, 07:49:48 AM
I think it would look better without the gray materials and the moss stone, maybe so it blended just sandstone and netherbrick - maybe replacing the gray materials with possibly bricks would make it look better.

Edit: Wow, calm down squid
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 07, 2013, 08:48:21 AM
(http://i.imgur.com/8IRHm2T.png)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 07, 2013, 08:49:51 AM
i can place it too (http://i.imgur.com/e9dHQkc.png)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 07, 2013, 09:04:14 AM
And it disappeared after half a second, so there's no reason to bother. :b

Edit: Removed the command because it was exploitable.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on December 07, 2013, 10:16:27 AM
i use it when i forget...how is it even exploitable if it disappearss
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on December 07, 2013, 11:16:52 AM
i use it when i forget...how is it even exploitable if it disappearss

A diamond sword that is grabbed through there is apparently usable.

Anyways, finished the stands. May change the stands material from stone brick slabs though.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 07, 2013, 11:27:47 AM
I think stone bricks can look nice for large buildings like walls or castles, but generally they don't seem to blend well with sand/sandstone imo, bricks seem better in the desert. Stained clay could be another option to add some new materials to the event, with some red/brown/orange/yellow or maybe blue or dark green it could easily fit the desert. (Could also be ideas for the pyrotechnics.)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: smjjames on December 07, 2013, 11:33:53 AM
Yeah, I was just building the idea that I had with slabs and stone brick were just the one I had the most of on hand.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on December 07, 2013, 11:39:37 AM
how was it exploitable what
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 07, 2013, 11:48:07 AM
i spawned a diamond sword and could kill mobs with it easily

also diamond shovel could dig dirt (but with 3x the rbs of a normal shovel, so it ended up slower than punching).
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Darvince on December 07, 2013, 11:50:37 AM
that's because if you logged off and then back on all those mobs would be back because the sword and/or shovel never existed
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 07, 2013, 11:57:13 AM
no they were still gone. source: i was there
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on December 07, 2013, 11:59:00 AM
vid or it doesn't happe
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 07, 2013, 01:03:45 PM
Traded some sugar into 8 stacks of emeralds and got some armor and stuff, didn't even spend them all. Kolkolkol. I don't think I'll be using iron armor anymore.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: blotz on December 07, 2013, 02:58:00 PM
wait sugar or paper
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 07, 2013, 03:13:47 PM
Paper of course.

This doesn't look like a squid
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 08, 2013, 12:05:11 AM
(hopefully) smp proof 5-minute clock. needs to be resupplied once ever 23040 minutes

(http://i.imgur.com/9o4QyiR.png)

another angle

(http://i.imgur.com/MW3aQbA.png)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: vh on December 08, 2013, 01:09:39 AM
finished desertopia pumpkin farms:

expected production is 0.5 pumpkins per second
(http://i.imgur.com/CqRH7Fn.png)

storage area has 20 large chests which should be enough for a while
(http://i.imgur.com/Qxcj2qY.png)

clock mechanism runs on pumpkin seeds. stores up to 70 days of timer material.
(http://i.imgur.com/SyjKydv.png)
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 08, 2013, 05:12:46 AM
Oh kol
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on December 10, 2013, 01:51:41 PM

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Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Yqt1001 on December 10, 2013, 01:58:01 PM
Maybe update blacraft once the 1.7.4 dev build comes out? Most of the big issues should be fixed by then..but who knows.
Title: Re: Blacraft (Up Again for 1.6.4)
Post by: FiahOwl on December 10, 2013, 02:06:05 PM

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Title: Re: Blacraft (Up Again for 1.6.4)
Post by: Bla on December 10, 2013, 10:34:07 PM
I could do it next time I crop the map, maybe write a request for it in the MCEditing thread on the Blacraft forum.
Title: Re: Blacraft
Post by: Bla on December 11, 2013, 12:41:39 PM
I updated to CraftBukkit 1.7.2 since the packed ice problem was fixed and most bugs seem to be fixed now. Yqt is working on cropping the world, turning ice into water and fixing his witch farm thing, so the server will be down until he has finished, afterwards the server will be running 1.7.2.
Title: Re: Blacraft
Post by: smjjames on December 11, 2013, 01:13:13 PM
Gonna go explore the instant its back up! :) Well not the instant I log in as I'll have to grab some supplies.
Title: Re: Blacraft
Post by: Darvince on December 11, 2013, 01:30:47 PM
I reserve the right to any savannas found, not Savanna M or Savanna Plateau, just normal savanna.
Title: Re: Blacraft
Post by: Bla on December 11, 2013, 01:47:00 PM
I can't grant that right.
Title: Re: Blacraft
Post by: smjjames on December 11, 2013, 01:48:26 PM
I'm sure there will be plenty of savannas, why do you want that specific savanna type? The nearest one to you could be 5km away for all you know.
Title: Re: Blacraft
Post by: vh on December 11, 2013, 02:16:14 PM
i wonder if the packed ice in ice plains will be a contested resource of if harvesting will be the botteneck
Title: Re: Blacraft
Post by: Yqt1001 on December 11, 2013, 02:47:36 PM
I don't have permission to delete or overwrite files on FTP, the server will be down until Bla gives me necessary permissions.
Title: Re: Blacraft
Post by: vh on December 11, 2013, 02:58:48 PM
<Yqt1001>reuploading blacraft map and going out
<Yqt1001>bbl
- Yqt1001 quit (Quit: Rändajad)

does this mean the above is false
Title: Re: Blacraft
Post by: FiahOwl on December 11, 2013, 03:26:53 PM

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Title: Re: Blacraft
Post by: smjjames on December 11, 2013, 03:35:38 PM
Has anybody tried looking for strongholds on the 1.7.2 temp server before? I think there may be a problem with strongholds in that while the strongholds generate, the eyes of ender only lead to a stairway and no end portal. It could just be isolated to that server though, no idea.

Edit: Looks like someone did look for a stronghold as one of them had been looked at before, with the same results.
Title: Re: Blacraft
Post by: Yqt1001 on December 11, 2013, 06:04:46 PM
My FTP permissions only go as far as letting me download, so yeah I can't upload the new map. I'll have to use Bla's account, unless there is a way to give me those permissions.
Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 07:29:01 AM
Blacraft is now up this morning.
Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 07:30:14 AM

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Title: Re: Blacraft
Post by: Bla on December 12, 2013, 07:47:07 AM
I don't recommend going on, because you'll most likely lose your progress as Yqt is still working on updating the map.
Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 07:49:24 AM
Oops, I'll get back to Kaeshar and log off then.

Actually, I hadn't gotten all that far, just a little ways down the coast from Sapphire Bay.

Also, if you are still editing the map, how come you have the server up when we'll lose progress in some hours anyway?
Title: Re: Blacraft
Post by: Bla on December 12, 2013, 09:37:00 AM
It starts automatically every few hours I think. Yqt is uploading some files while at school so he obviously can't monitor the server, and I don't want to risk interfering with his uploads.
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2013, 11:15:11 AM
Anything you do and anything you discover will be reverted. The seed is changing and the copy of the map I have is from yesterday.
Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 11:32:23 AM
Okay. I may have accidentially duplicated the clay that I had put into a chest since the save is before I had done so. I didn't realize that the progress wouldn't be saved and that anything I do would get rolled back until after I had put the clay in a chest.
Title: Re: Blacraft
Post by: Bla on December 12, 2013, 11:42:58 AM
But even if you duplicated the clay, it would still get reverted, so that should not be a problem.

Also I and Yqt have discussed the probably upcoming problem of who gets which new biomes and where, and we think that if the biome isn't next to one of your existing regions or if it's a rare/new biome, you should wait claiming it a bit and post info on it so that we can consider whether it's fair to claim it or if we need to make it a special region or something else.
Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 01:16:31 PM

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Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 01:19:20 PM
http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/ (http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/)

Hm, neat idea and I think we could go for it.

Also I and Yqt have discussed the probably upcoming problem of who gets which new biomes and where, and we think that if the biome isn't next to one of your existing regions or if it's a rare/new biome, you should wait claiming it a bit and post info on it so that we can consider whether it's fair to claim it or if we need to make it a special region or something else.

Understood.
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2013, 01:41:47 PM
But even if you duplicated the clay, it would still get reverted, so that should not be a problem.

Also I and Yqt have discussed the probably upcoming problem of who gets which new biomes and where, and we think that if the biome isn't next to one of your existing regions or if it's a rare/new biome, you should wait claiming it a bit and post info on it so that we can consider whether it's fair to claim it or if we need to make it a special region or something else.

Just want to mention that we'll be unlikely to let anyone claim ice spikes biomes and only very small portions of the other rare biomes. Just keep that in mind.
Title: Re: Blacraft
Post by: Darvince on December 12, 2013, 01:50:44 PM
But people claimed the strongholds?
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2013, 01:55:12 PM
But people claimed the strongholds?

Only Swamphold was really claimed and even then it went to the only person who could really be trusted with it. My stronghold just appeared under territory I had already developed.

The reason for ice spikes biome is because there is limited packed ice and trying to claim it simply means getting griefed. Mesa biomes are a similar situation because of how abundant hardened clay is there. Mega taiga, flower forest, sunflower plains and mushroom islands are not so important, but there'll still be some stipulation.
Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 02:03:59 PM
Hm, is it possible that the seed would 'spawn' the third one in land that has already been explored or will it force the stronghold to spawn in unexplored terrain?
Title: Re: Blacraft
Post by: Darvince on December 12, 2013, 02:16:24 PM
Freaking quontex owns a mushroom island though, or did that change? Is his island being saved? Also, for mushroom islands all three resources that are unique to them can be grown or are renewable (mycelium using silk touch, moo shrooms using wheat, and giant mushrooms using little mushrooms and bonemeal)
Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2013, 02:19:36 PM
Freaking quontex owns a mushroom island though, or did that change? Is his island being saved? Also, for mushroom islands all three resources that are unique to them can be grown or are renewable (mycelium using silk touch, moo shrooms using wheat, and giant mushrooms using little mushrooms and bonemeal)

These policies are only really for the insane amount of land that will be claimed because of 1.7. Once everything cools down, most of the restrictions will probably be removed.

Also you can grow giant mushrooms outside of mushroom islands, just it can't be above light level 4(?) when you do. :P
Title: Re: Blacraft
Post by: vh on December 12, 2013, 02:20:40 PM
i never found the attraction of claiming new biomes. i only want the resources from them.
Title: Re: Blacraft
Post by: Darvince on December 12, 2013, 02:22:00 PM
Was quontex's mushroom island saved from the Blallmighty hammer of land destruction?
Title: Re: Blacraft
Post by: blotz on December 12, 2013, 03:56:59 PM
i have a weird feeling i'm going to get spiked ice
Title: Re: Blacraft
Post by: smjjames on December 12, 2013, 03:59:03 PM
It won't be yours to claim though.
Title: Re: Blacraft
Post by: blotz on December 12, 2013, 04:00:11 PM
i never said it is...
Title: Re: Blacraft
Post by: blotz on December 12, 2013, 05:00:19 PM
what. the. fuck. is. borderguard
Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 07:57:33 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 08:01:17 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 08:07:35 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 12, 2013, 08:39:27 PM

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Title: Re: Blacraft
Post by: Yqt1001 on December 12, 2013, 08:54:50 PM
Flower forest right next to my witch farm (the structure thingy in the background)

(https://dl.dropbox.com/s/ir0rphrmcyaxywf/blacraftff.jpg)

Perfect location for a flower farm!
Title: Re: Blacraft
Post by: Bla on December 12, 2013, 10:32:05 PM
Kolkute.
Title: Re: Blacraft
Post by: Darvince on December 12, 2013, 10:35:24 PM
why not 10km that's 56% more space
Title: Re: Blacraft
Post by: vh on December 12, 2013, 11:05:18 PM
why not 12 km that's 156% more space.

anyways 8km is plenty. i explored for about an hour and covered 8km in distance but didn't find any ice spikes ;/
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 12:07:13 AM
People have never explored as much as 256 square kilometers, such a world would fill several gigabytes, so it's completely pointless to set the border any bigger than 8 km. It just encourages people to venture far away instead of exploring equally unknown areas that are closer to spawn, and all we get from it is large black patches on the world map. We've had this discussion before.
Title: Re: Blacraft
Post by: blotz on December 13, 2013, 04:47:21 AM
so is it 2.5 or 8
cause i died like 2 times
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 06:34:30 AM
8 km.
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 10:49:13 AM
Installed Dynmap. Link is also on the Blacraft forum.

Link (http://5.9.158.50:8123/)
Title: Re: Blacraft
Post by: smjjames on December 13, 2013, 11:00:50 AM
Awesome! :D

Edit: You forgot to turn off player locations as I can see you, if you intended to turn that off.
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 11:30:25 AM
Didn't intend it.

Nicely it shows isomagic view too.

Also found a roofed forest.
Title: Re: Blacraft
Post by: vh on December 13, 2013, 12:45:31 PM
holypony dynmap is epicutr
Title: Re: Blacraft
Post by: vh on December 13, 2013, 01:12:34 PM
yiss
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 01:39:48 PM
Niiiiiice

Found flower forest
Title: Re: Blacraft
Post by: Darvince on December 13, 2013, 02:09:26 PM
Bla why do you have player locations on the map? I thought you might think that was "unlegit" or something because it displays information you can't see in the game without using OP commands. Also why can't I use ontime commands like /ontime atomic7732 to know how long atomic has been on the server?
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 02:11:45 PM
Because I haven't taken the time to configure the commands users can use on the server. It's a mess and I can only guess whether it uses for users or not when there aren't others on I can ask to test, and when they are, I'm usually playing.
Title: Re: Blacraft
Post by: vh on December 13, 2013, 02:42:01 PM
http://blacraft.createaforum.com/blacraft-general/endstone-mining-permit/msg2193/#msg2193 (http://blacraft.createaforum.com/blacraft-general/endstone-mining-permit/msg2193/#msg2193)
Title: Re: Blacraft
Post by: Bla on December 13, 2013, 03:09:40 PM
Muahuahhuahuuaa

Also, I disabled Dynmap because of the lag.
Title: Re: Blacraft
Post by: blotz on December 14, 2013, 05:49:26 AM
halp.
where is da enderchest
Title: Re: Blacraft
Post by: Yqt1001 on December 14, 2013, 06:47:57 AM
(https://dl.dropbox.com/s/co9zivhpyjgget1/oceanjungletemple.jpg)

(https://dl.dropbox.com/s/mrt6007c0muke0a/savannam.jpg)
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 06:52:25 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 06:54:16 AM

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Title: Re: Blacraft
Post by: Bla on December 14, 2013, 07:43:56 AM
That is a lot of mesas, very nice.

I understand the cropping seems unlegit, but having vast amounts of land that is completely uninteresting that nobody has settled in if a new update comes out that could generate much more interesting things, I think that is a waste of space. We need to crop some of the old land out. If people actually colonize land all the way from Matolony to the mesas, I'm fine with preserving that whole region, but otherwise a huge chunk of land will just make the world file (which has increased by more than 500 MB since it was cropped) much bigger than necessary. That will slow down mapping, downloading backups, uploading it, and so on. It makes it much more heavy to deal with.
Imagine that the black spots between our explored areas wouldn't be explored and the terrain gen got updated. You would have lots of tiny areas with chunky borders everywhere, and considering people prefer walking 8km in one direction and going back through another path instead of exploring neighboring areas closer to home, a new terrain gen would make the terrain fit horribly together in a lot of places. Saying "never crop again" is simply an 100% impractical rule. Instead we should discuss which areas deserve to be preserved when we crop, but we already do that. If most people want to run across 2 km of land to go to the mesas, we could just preserve that area, no reason to preserve the entire world for that.
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 07:50:49 AM

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Title: Re: Blacraft
Post by: Bla on December 14, 2013, 08:10:11 AM
I can only cut horizontally and vertically, and I think it is much too early to decide the future cropping, but as an example yes it could work if it's what people want.

I had just thought of making a 4m wide road going south of Matolony all the way to the mesas, cutting through forests and going mostly in the same direction. I think it could be a scenic and interesting route. But knowing how much time it has taken to build many of the roads we have I think I'm thinking too big. At least the project would take several weeks to finish, I think. What do people think of the idea?

Btw, considering how big the mesa biomes are, I'm ok with people going there to mine clay, but try to do it in ways that ruin the landscape as little as possible, for example by digging below the surface (hollowing out the landscape) or making a square quarry somewhere that isn't very visible and then maybe covering the top of it again when you're done.
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 08:25:22 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 08:58:09 AM

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Title: Re: Blacraft
Post by: Bla on December 14, 2013, 09:31:53 AM
Kol.

With that plan, I think a road through Quontia would actually be better, but I'm not sure if Quontex would accept it.
As for road width, I currently have a good method to ensure that the 4m wide roads look good no matter how they curve. Maybe it could actually be used for any even numbered road width, hm. However, tbh I think 6m is overkill and unneccesary, remember how long the stretch is, adding 2m of width to a 5 km road takes 156 more stacks of cobble, a bit under 3 large chests. Not that we don't have it, it just takes a lot of time to transport.
Title: Re: Blacraft
Post by: Bla on December 14, 2013, 12:48:04 PM
Wut
Title: Re: Blacraft
Post by: smjjames on December 14, 2013, 12:49:42 PM
Does that have the texture of glowstone or the texture of netherrack?
Title: Re: Blacraft
Post by: Thomas on December 14, 2013, 02:20:42 PM
(http://i.imgur.com/N4LrcTP.png)
Mfw jungle temple in middle of savannah.
Title: Re: Blacraft
Post by: FiahOwl on December 14, 2013, 03:14:45 PM

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Title: Re: Blacraft
Post by: Bla on December 14, 2013, 06:10:58 PM
A portal has been built in Kaktolake municipality north of Spawntown near the cactus farm. The portal goes to around y = 90 which is closer to the "netherrail" level plus I plan to build horse netherroads a bit further up. I hope to make one to the mesalands.
I sort of hope to make this a more organized transport hub than the Spawntown fortress.

As for the overworld route, I'm starting to think that I prefer the one from Matolony again, but still it's too early for me to plan this before I'm done with college assignments for before the vacation. I think the non-isometric view is best for planning the route though.
Title: Re: Blacraft
Post by: Yqt1001 on December 15, 2013, 01:07:04 PM
(https://dl.dropbox.com/s/ct7oc4cvdiaxibd/fishingfor30m.jpg)

30 minutes of fishing with a maxed out enchant fishing rod. The bows put together would give: Power 5, Infinity 1, Punch 2, Unbreaking 3 and Flame 1.
Title: Re: Blacraft
Post by: Bla on December 15, 2013, 01:33:50 PM
Spawntown Cartographium
Title: Re: Blacraft
Post by: blotz on December 15, 2013, 02:11:15 PM
holyshit
Title: Re: Blacraft
Post by: Bla on December 16, 2013, 04:33:41 PM
I have set up another portal in the mesa biomes, this one is further to the northwest. I have built a nether horse road from Kaktolake Portal to it, and there's horse parking spots by Kaktolake Portal and the portal to the mesas.

Would it be ok with people if I claimed a region within the yellow area?
Title: Re: Blacraft
Post by: blotz on December 16, 2013, 04:42:52 PM
ye
Title: Re: Blacraft
Post by: FiahOwl on December 16, 2013, 05:04:19 PM

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Title: Re: Blacraft
Post by: Darvince on December 16, 2013, 05:07:53 PM
give me all the ocean
Title: Re: Blacraft
Post by: vh on December 16, 2013, 09:41:55 PM
fiah we should jointly control the clay quarry location as a region
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2013, 04:31:14 AM

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Title: Re: Blacraft
Post by: FiahOwl on December 17, 2013, 01:15:05 PM

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Title: Re: Blacraft
Post by: vh on December 17, 2013, 01:17:19 PM
gdi fiah leave out the revolution

mesatopia sounds nice.
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2013, 01:25:41 PM

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Title: Re: Blacraft
Post by: blotz on December 17, 2013, 01:33:30 PM
fiah that almost invisible little smudge above the top right yellow line is my quarry so i'll need that part
Title: Re: Blacraft
Post by: Bla on December 20, 2013, 05:09:47 PM
Upgraded the Spawntown road to Novascotchara.

Also, as for the road to the mesa biome in the overworld, I have a new idea that I think is better than my previous proposals, a more direct route from Spawntown that doesn't interfere with people's developments. It would be a natural extension of the Green Road and go through Little Alandusia, south of Zuntriio and Matolony.
I tried to draw Fiah's preferred route from Revolutea in yellow. They will meet a bit later than my previous plan, but of course they could meet in the orange or red spot if preferred.

By the way, the horse nether road to the mesa biome portal I made is completed. I also added some more markers to the nether map, Kolkon 2013, the blaze farm and some portals.
Title: Re: Blacraft
Post by: FiahOwl on December 20, 2013, 07:44:33 PM

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Title: Re: Blacraft
Post by: Bla on December 21, 2013, 03:31:04 PM
Began work on the road.
Title: Re: Blacraft
Post by: Bla on December 22, 2013, 04:00:28 PM
Wow, this is new? When was it built? 4 iron golem farms and what are the buildings in the center?
Title: Re: Blacraft
Post by: TheMooCows on December 22, 2013, 04:28:35 PM
The thing in the middle is a pumpkin farm that kips built. I helped a little, it was probably a couple weeks ago.
Title: Re: Blacraft
Post by: Bla on December 22, 2013, 05:01:29 PM
Aha the pumpkin farm kol.

Updated OnTime stats.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHRnRFBLWWN1UC1MSmlxYzg1ekdGT1E#gid=6

Edit: Dug out some stone so you can now look into all the floors of Spawntown's mob factory.

Because of the witch spawning, it now produces small amounts of glowstone, redstone, glass bottles and spider eyes too. Cute.
Title: Re: Blacraft
Post by: vh on December 22, 2013, 06:14:02 PM
Wow, this is new? When was it built? 4 iron golem farms and what are the buildings in the center?

!!! blaist spy satellites. the pumpkin farms are from about two weeks ago and the iron farms from 3 weeks ago.
Title: Re: Blacraft
Post by: Bla on December 22, 2013, 07:17:51 PM
Kolok.

Added two more charts, a line graph and a percentage chart.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHRnRFBLWWN1UC1MSmlxYzg1ekdGT1E#gid=12

Also a nice view
Title: Re: Blacraft
Post by: Bla on December 23, 2013, 07:49:41 AM
Gathered some music discs. Got strad and 11, which Spawntown didn't have before, plus a lot of others that we already had. Didn't get mall, sadly. Mall and wait are the only ones I don't have. I hope we can get each before New Year so we'll have some new music to play.
Title: Re: Blacraft
Post by: blotz on December 23, 2013, 01:36:13 PM
owie
Title: Re: Blacraft
Post by: tuto99 on December 23, 2013, 01:40:06 PM
Wow, this is new? When was it built? 4 iron golem farms and what are the buildings in the center?
I SEE MY HOUSE :D
Title: Re: Blacraft
Post by: blotz on December 23, 2013, 03:03:52 PM
uh if that's your house then its desertopian
Title: Re: Blacraft
Post by: Bla on December 23, 2013, 03:12:26 PM
uh if that's your house then its desertopian
East of the quarry in Timbalta.
Title: Re: Blacraft
Post by: vh on December 23, 2013, 08:38:05 PM
consolidated BIRCH pages into a directory here: https://docs.google.com/document/d/10zoAhb3zlWhCZ7WPTYRJ2DY0rdkU1nCbI_gHaFroymw/edit?usp=sharing

birch members must reread the revised about article for new information
Title: Re: Blacraft
Post by: vh on December 24, 2013, 05:12:13 AM
holypony
Title: Re: Blacraft
Post by: vh on December 24, 2013, 06:56:42 AM
upwards of 20,000 slabs will be used in the wither skeleton farm.
Title: Re: Blacraft
Post by: vh on December 24, 2013, 03:11:41 PM
more slabbing progress. since the nether has many layers, the estimate for slabs needed has been revised upwards to 160,000

covering the area within 32 blocks should be finished with less than 10,000 slabs and will greatly increase spawn rate
Title: Re: Blacraft
Post by: Bla on December 25, 2013, 06:47:29 AM
Why do you use stone slabs and not cobble slabs?
Title: Re: Blacraft
Post by: vh on December 25, 2013, 07:13:48 AM
kol. because i have a lot of stone and no cobble. also because it looks nice
Title: Re: Blacraft
Post by: Bla on December 25, 2013, 03:25:36 PM
Meanwhile in Spawntown

Meanwhile in Spawntown Village (http://www.youtube.com/watch?v=2FboAN27AfU#ws)
Title: Re: Blacraft
Post by: smjjames on December 25, 2013, 05:56:38 PM
Dat crazy villager pathfinding, lol
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 08:24:24 AM
I have no idea what is going on with the purple water.
Title: Re: Blacraft
Post by: Bla on December 26, 2013, 08:26:26 AM
Looks normal to me, I think it's your monitor. How does this look to you?
Title: Re: Blacraft
Post by: matty406 on December 26, 2013, 08:28:05 AM
Yeah, it's hue might be a little off
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 08:29:53 AM
That sample looks blue to me.
Title: Re: Blacraft
Post by: Bla on December 26, 2013, 08:32:52 AM
And this?

How does the water look on your screenshot?
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 08:37:57 AM
That looks purplish and the screenshot is the same as it is ingame.
Title: Re: Blacraft
Post by: FiahOwl on December 26, 2013, 08:39:21 AM

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Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 08:44:27 AM
Yeah its the monitor, the screenshot looks normal, the first color sample is a bright blue and the second one is a teal blue.

Not sure what settings to change to fix though.
Title: Re: Blacraft
Post by: matty406 on December 26, 2013, 09:11:43 AM
If your computer uses Intel, try looking for the Intel control panel (which will be in control panel). In there look for colour enhancement. Push the 'hue' slider all the way to the end, then begin to slide it left in little increments until those colour squares come out right.
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 09:17:38 AM
I use NVIDIA though, but the same trick should work.

Ah, the hue was all the way at 0, thats why.

The second one looks like a slightly purplish teal, but I dunno, color still seems slightly off, like theres a blue tinge?
Title: Re: Blacraft
Post by: matty406 on December 26, 2013, 09:25:28 AM
My computer has Intel as the integrated and Nvidia as the dedicated so I'm not sure if yours does too. But if you found out a way to change the hue either way, great! Just tweak it until it comes out looking right.
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 09:31:58 AM
The screenshot looks fine now, but ingame its still purplish, so its more than just the monitor, don't know why.
Title: Re: Blacraft
Post by: blotz on December 26, 2013, 10:08:22 AM
and this is with the new laptop right?
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 11:04:29 AM
Yes bong.
Title: Re: Blacraft
Post by: smjjames on December 26, 2013, 12:52:15 PM
Pff, screenshot is back to purple water...
Title: Re: Blacraft
Post by: Bla on December 28, 2013, 06:59:18 PM
Kaktoland Iron Foundry is now fully functional (I think) with 4 iron golem farms, which should theoretically produce about 160 iron ingots per hour, or 3840 per day (if it were loaded all the time). It is now by far the tallest building in all of Kaktoland. I plan to spend some extra time to make it look nice and as one single building, and I think it'll be my entry for Blavision.

"Hidden below the dismissing of an iron golem farm as ugly lies another architectural challenge, shouting for a bright solution."
Title: Re: Blacraft
Post by: Bla on December 29, 2013, 06:41:52 PM
Update. Today has been spent mostly prettifying it and setting up proper transport infrastructure linking all four farms to the central branch. Additionally added an observation floor with a large glass dome.

I've measured the production for almost 3 hours. In 10081 seconds, the iron foundry produced 450 iron and 104 poppies, so the production should be:

161 iron per hour
37 poppies per hour

or

3870 iron per day
891 poppies per day

Assuming it's loaded all the time.
Title: Re: Blacraft
Post by: Bla on December 29, 2013, 06:42:19 PM
Pics, almost visible from Ampluterra kol
Title: Re: Blacraft
Post by: FiahOwl on December 29, 2013, 07:14:05 PM

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Title: Re: Blacraft - Remember New Year, UTC Midnight Dec 30-31!
Post by: Bla on December 30, 2013, 11:21:03 AM
Document for New Year resources

As a reward for contributing resources to the New Year event, I think I'll show the values from here in the video unless people write nonsensical stuff or something that's not countable in a lot of places.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHhFNC1tbktxNzhiUVN6bG45Q0Rhemc#gid=0
Title: Re: Blacraft - Remember New Year, UTC Midnight Dec 30-31!
Post by: blotz on December 30, 2013, 01:50:52 PM
SMJJAMES HAS FLY MOD
Title: Re: Blacraft - Remember New Year, UTC Midnight Dec 30-31!
Post by: smjjames on December 30, 2013, 01:55:08 PM
Lol!

I think that happened while lagging after you hit me a bunch of times with the fishing pole.
Title: Re: Blacraft - Remember New Year, UTC Midnight Dec 30-31!
Post by: Bla on December 30, 2013, 02:11:47 PM
Announcement: New Year parkour at 23:00 UTC. We'll meet in Oasis City, Kaeshar.
Title: Re: Blacraft - Remember New Year, UTC Midnight Dec 30-31!
Post by: blotz on December 31, 2013, 03:56:25 PM
FREE IRON
edit: over
Title: Re: Blacraft
Post by: Bla on January 01, 2014, 07:57:51 AM
Remember that on Saturday the 4th, it is that time again when your collective storages must have their contents displayed correctly in the Google document.
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10

Smj, do you want the battery I built in Oasis City removed? I have removed everything I made there except the battery now. You should say if you want others to remove their things.
Title: Re: Blacraft
Post by: Bla on January 01, 2014, 01:50:45 PM
Video of New Year

I hope I catched all the big fireworks, sorry about it not being very good, it was pretty hard when I had to start the launcher too.

Blacraft - New Year 2014 (http://www.youtube.com/watch?v=fLF2k3b03RA#ws)
Title: Re: Blacraft
Post by: vh on January 01, 2014, 02:05:21 PM
kol nice. must've been fun uploading that
Title: Re: Blacraft
Post by: Darvince on January 01, 2014, 10:04:59 PM
Kol

Darvincia portal
Title: Re: Blacraft
Post by: Bla on January 01, 2014, 10:38:42 PM
kol nice. must've been fun uploading that
Last year:
Render movie: Like a few hours
Upload: All night

This year:
Render movie: 2 hours
Upload: 15 minutes
Title: Re: Blacraft
Post by: smjjames on January 02, 2014, 08:40:39 AM
Remember that on Saturday the 4th, it is that time again when your collective storages must have their contents displayed correctly in the Google document.
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10

Smj, do you want the battery I built in Oasis City removed? I have removed everything I made there except the battery now. You should say if you want others to remove their things.

Yeah, could you and Kipz remove the fireworks batteries? I already cleaned up what blocks were left behind from the exploding house thing.

Also, should we leave the stuff in the pyrotechnics building? I already reclaimed the 32 diamond that I had put in.

Kipz, how many of the snowball storage chests are yours and how many are mine? Just wondering as I'm going to dismantle the stands.

Also Fiah, maybe clean up the parkour/scavenger hunt stuff some?
Title: Re: Blacraft
Post by: Bla on January 02, 2014, 11:08:04 AM
Removed the battery I built.
Title: Re: Blacraft
Post by: Bla on January 04, 2014, 09:06:29 AM
I inspected Aahrus collective, it clearly wasn't updated, and I can see that none of you have touched the document since the update in December. Please update them. (No point in updating Aahrus now that I did it). If I find the values to be off by UTC midnight, resources will be confiscated according to the UBSR laws.

http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73.2_Collective_Storages (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73.2_Collective_Storages)

Remember what the law says:

Quote from: §3.2.1
Collective storages must be registered in this document, and their manager must update the document so that it shows the correct values the first Saturday (UTC) in each month.
If the values are found to be off during an inspection, an amount twice as big as the difference in resources may be confiscated and redistributed to the rest of UBSR's collective storages, excluding Spawntown.

Is it a problem for people to have the document display the correct values on the first Saturday in each month? Do we need to move it to Sunday or set a specific time like 20:00 UTC on Saturday when it must display the values correctly?

When I wrote the law I intented to mean it should display the correct values for all of Saturday, but to avoid confusion I think I will change it to mean 20:00 UTC on Saturday, then those in USA/Canada should have time to update their stats on Saturdays if they have problem with Fridays. Tell me if the change is a problem to you.
Title: Re: Blacraft (Update Google doc!)
Post by: blotz on January 04, 2014, 10:11:13 AM
crap i thought it was friday
Title: Re: Blacraft (Update Google doc!)
Post by: smjjames on January 04, 2014, 11:56:24 AM
Whoops, I'll get right on it.
Title: Re: Blacraft (Update Google doc!)
Post by: vh on January 05, 2014, 05:22:56 AM
monolite research center

ground floor:
(http://i.imgur.com/WNjYafR.png)
for works in progress. signs should include the title/purpose of the piece. books and signs are free

top floor:
(http://i.imgur.com/axoT6BH.png)
on the east side is an area to apply for grants of dogecoin or minecraft resources. write a proposal using one of the books available

on the west side is an area for peer review. once this is completed an article may be published

on the south wall (not shown) is an announcement board

----

some sample questions along with bounties offered:

https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFFBa2pKV2pwSFZXUVJPdjRqY0NBcXc#gid=0 (https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFFBa2pKV2pwSFZXUVJPdjRqY0NBcXc#gid=0)
Title: Re: Blacraft
Post by: Bla on January 05, 2014, 08:28:13 AM
What are the carts for?
Title: Re: Blacraft
Post by: vh on January 05, 2014, 08:28:56 AM
seats kol
Title: Re: Blacraft
Post by: blotz on January 05, 2014, 08:37:35 AM
and to show off excess of iron
Title: Re: Blacraft
Post by: FiahOwl on January 05, 2014, 01:52:12 PM

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Title: Re: Blacraft
Post by: smjjames on January 05, 2014, 06:25:46 PM
Huh? Wasn't me. I did put the double chest and contents you left behind at the stands, into a chest near your portal though.
Title: Re: Blacraft
Post by: vh on January 05, 2014, 06:51:00 PM
i think he's talking about the wall which he probably built himself, and he said there was suspicious activity as an slightly amusing way to present the image.
Title: Re: Blacraft
Post by: Bla on January 12, 2014, 01:50:40 PM
Kolkon 2014

Also I put my Blanoxious Journal in Spawntown Library, which now has a chest for public books and a chest next to it with originals, so people can take the public books if they want to. It's adviced for people to copy the books if there's only one left and leave a copy back.
Title: Re: Blacraft
Post by: Bla on January 14, 2014, 02:03:38 PM
Logo suggestions for Blacraft discussion:

http://blacraft.createaforum.com/blacraft-general/blacraft-logo/msg2237/#msg2237 (http://blacraft.createaforum.com/blacraft-general/blacraft-logo/msg2237/#msg2237)

(http://i.imgdiode.com/Sl4FIW.png)

(http://i.imgdiode.com/RQsgDr.png)
Title: Re: Blacraft
Post by: Bla on January 15, 2014, 01:35:20 PM
Progress on road, green is kolpleted and yellow is the current plan.

Also posted in Dynmap's thread asking for whether the borders could be overlayed on the map
http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/page__st__1600#entry28017478 (http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/page__st__1600#entry28017478)
Title: Re: Blacraft
Post by: TheMooCows on January 16, 2014, 05:53:24 PM
Is this pig cruelty?

(http://i.imgur.com/Oyeb7Xk.png)
Title: Re: Blacraft
Post by: blotz on January 16, 2014, 07:31:53 PM
if it's not causing massive ammounts of lag not really
Title: Re: Blacraft
Post by: TheMooCows on January 16, 2014, 07:35:40 PM
So it's cruel to the pigs if it causes inconvenience to humans. Seems legit.
Title: Re: Blacraft
Post by: blotz on January 16, 2014, 07:51:37 PM
no lag is just to measure how many there are
Title: Re: Blacraft
Post by: TheMooCows on January 16, 2014, 07:55:45 PM
Well I can go through two stacks of carrots breeding them. I get about a stack of meat everytime I breed...
Title: Re: Blacraft
Post by: swonx on January 17, 2014, 03:55:32 AM
Can i have this land, if not already claimed?
Title: Re: Blacraft
Post by: Bla on January 17, 2014, 06:08:30 AM
It's unclaimed, you can have it.

I had some ideas to claim the area around it and build some scenic (flower) farms near the road I made. Would you mind that or would you prefer being able to expand your area? (Seeing as the area you request is very small compared to what most people claim)

By the way, there is a large road going through the area you marked that's not shown on that map, just so you're aware.
Title: Re: Blacraft
Post by: blotz on January 17, 2014, 02:55:53 PM
lucky him he get's transport
Title: Re: Blacraft
Post by: Bla on January 17, 2014, 04:30:36 PM
The Multiplay server should close within 24 hours. I have downloaded the temp creative world and you can download it here if you want:

https://dl.dropboxusercontent.com/u/31772508/Blacraft%20Creative%20Multiplay%202013-2014.gz

Idk when I'll remove the link.
Title: Re: Blacraft
Post by: Darvince on January 17, 2014, 05:38:31 PM
I thought that region was claimed by Thomas, wtf?
Title: Re: Blacraft
Post by: swonx on January 17, 2014, 07:20:48 PM
It's unclaimed, you can have it.

I had some ideas to claim the area around it and build some scenic (flower) farms near the road I made. Would you mind that or would you prefer being able to expand your area? (Seeing as the area you request is very small compared to what most people claim)

By the way, there is a large road going through the area you marked that's not shown on that map, just so you're aware.
I know about the road. :P
I've expanded my claim to include the peninsula, south.
I'd be okay with flowers to the east.
Title: Re: Blacraft
Post by: blotz on January 17, 2014, 07:58:04 PM
kolok
p.s. do not step one step into molten
i would not be surprised if there was tnt traps
also darvince thomas's land is above more
Title: Re: Blacraft
Post by: Bla on January 18, 2014, 04:10:16 AM
Hmm, I still think the area is too small to make a region, at the same time I'd like to build in the area. How about we make a region that we both own, that would be inside the yellow area I marked below, with 4 municipalities - The one labeled 1 would be "yours" and I wouldn't build there without your permission, the rest we can both build in as we like (or if we start something we can agree to that first).

You can name 1 and 2 if you want (I think the three you drew are a bit too small to make municipalities, consider how much of the area which will be taken up by the borders and text - I think it's best to make them a bit bigger if that's ok). I'd like to call a place around there New Alandusia, possibly the forest, because we had an old region called Alandusia long ago that was disbanded. :P (or maybe we could call the entire region that, or something else, depending on what you want it to be called).

The region would be a part of the UBSR, which means these very important laws must be followed:
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy)

What do you think of the proposal?
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2014, 10:38:11 AM

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Title: Re: Blacraft
Post by: swonx on January 18, 2014, 05:47:05 PM
Hmm, I still think the area is too small to make a region, at the same time I'd like to build in the area. How about we make a region that we both own, that would be inside the yellow area I marked below, with 4 municipalities - The one labeled 1 would be "yours" and I wouldn't build there without your permission, the rest we can both build in as we like (or if we start something we can agree to that first).

You can name 1 and 2 if you want (I think the three you drew are a bit too small to make municipalities, consider how much of the area which will be taken up by the borders and text - I think it's best to make them a bit bigger if that's ok). I'd like to call a place around there New Alandusia, possibly the forest, because we had an old region called Alandusia long ago that was disbanded. :P (or maybe we could call the entire region that, or something else, depending on what you want it to be called).

The region would be a part of the UBSR, which means these very important laws must be followed:
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy (http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A73_Economy)

What do you think of the proposal?
Yes, this is okay :P
Edit: Development in Lumaea
Edit 2: Region name: Lumaea, 1= Aisi de'lujjiya 2= Tladtstak
Title: Re: Blacraft
Post by: Bla on January 19, 2014, 04:32:37 AM
Great.

Could we keep 4 meters above the road clear from obstacles like trees/leaves? So that they don't interfere too much with riding horses on it.
Title: Re: Blacraft
Post by: FiahOwl on January 19, 2014, 09:37:38 AM

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Title: Re: Blacraft
Post by: Bla on January 19, 2014, 11:49:21 AM
Wow glowsnow
Title: Re: Blacraft
Post by: TheMooCows on January 19, 2014, 02:01:21 PM
(http://i.imgur.com/kJrn9kc.png)

I found a golden apple in a zombie spawner :D

Also craploads of buckets

Edit: why the heck are my images always huge?
Title: Re: Blacraft
Post by: blotz on January 19, 2014, 02:53:12 PM
is that the block golden apple or the ingot golden apple?
Title: Re: Blacraft
Post by: TheMooCows on January 19, 2014, 02:56:36 PM
just the ingot I think
Title: Re: Blacraft
Post by: Darvince on January 19, 2014, 03:03:55 PM
the block golden apple glows like enchanted tools do
Title: Re: Blacraft
Post by: vh on January 19, 2014, 10:16:54 PM
<plamowl>ok i'll do blasmellon tomorrow
<plamowl>mama im in love with a criminal
- plamowl left
<kipcraft2>not sure if bla's mellon, bla smell on, or blasm ellon
Title: Re: Blacraft
Post by: FiahOwl on January 20, 2014, 07:29:49 AM

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Title: Re: Blacraft
Post by: smjjames on January 20, 2014, 08:33:12 AM
<plamowl>ok i'll do blasmellon tomorrow
<plamowl>mama im in love with a criminal
- plamowl left
<kipcraft2>not sure if bla's mellon, bla smell on, or blasm ellon

I thought fiah had actually already done a submission. I already pm'd kipz my two submissions.
Title: Re: Blacraft
Post by: FiahOwl on January 20, 2014, 12:18:18 PM

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Title: Re: Blacraft
Post by: blotz on January 20, 2014, 01:52:44 PM
yeah i was like wtf
Title: Re: Blacraft
Post by: Bla on January 20, 2014, 02:04:49 PM
I see there are some issues, it might be with Multicraft servers. I'll ask support.

Timelapse of Spawntown area maps from server start to 2013:

Spawntown Timelapse Map 2011 - 2013 (http://www.youtube.com/watch?v=htlqvRJtHXM#ws)
Title: Re: Blacraft
Post by: blotz on January 20, 2014, 02:57:54 PM
dat sea level change
Title: Re: Blacraft
Post by: Bla on January 21, 2014, 05:25:54 AM
Reply from support on downtime:

Quote
We have contacted the data center concerning this issue and have found the issue to be faulty hardware.  We are currently in the process of swapping out the hardware and backing up all system files and will have things up and running as soon as possible.  We apologize for the inconvenience and thank you for your patience in this matter.

The server appears to be up again now, but the world and plugins aren't. Hopefully it will be fixed soon.
Title: Re: Blacraft
Post by: Yqt1001 on January 21, 2014, 11:27:25 AM
Proposed changes to the glorious Union of YQT Provinces for 1.7. Including some new land claims. I kept my promise from December 2012! Over a year with no new land claims :P

(https://dl.dropbox.com/s/vido5ssnc34d5t7/borderchange1.png)

Mystic Marsh (my witch farm) got moved to here, just integrating it better. The western border should just follow the border of Jetblasts land. The eastern flower forest is where I want to build a small flower farm. I like the name Hexe, but Marshlands' name will probably be changed. :P

(https://dl.dropbox.com/s/hcznm5cvbo6f02u/borderchange2.png)

Internal border changes. Split Passau in half, giving TMC's his own region and moving the rest of it into Kaministiquia. The dissolution of Verslest region, merging Notre Niege with the remains of Nunatriche. Cut Nunatriche in half because it got cropped.

(https://dl.dropbox.com/s/21wrexf69mkntlj/borderchange4.png)

Savanna island claim I made a while back. Still unnamed.

(https://dl.dropbox.com/s/1jlermtbngb2xyk/borderchange3.png)

Changes to the far east. Kinar got partially cropped, so shrink Hidir. Change interior Kinar municipalities a bit, new Aahrus is not it's final name. Claim the swamp peninsula, which I have already begun building on. Claim the ocean and an island. I'd like the savanna island to be moved there eventually, if possible.

(https://dl.dropbox.com/s/ggsf72h2gu5sbb6/borderchang5.png)

I don't want to be too greedy so I hope this is reasonable. :( I'll update the map Bla (eventually), because I know that I'm being a bit obsessive over exact borders here. :P
Title: Re: Blacraft
Post by: Bla on January 21, 2014, 11:45:29 AM
Is the savanna island the unnamed island? I can't see it marked on the map.

Besides from that I have no problem with the expansions. I don't really want to consider moving land now, I think that should be done based on updates and cropping needs.

Please post it on the Blacraft forum so it doesn't get buried and forgotten here. I posted a link to it now.
Title: Re: Blacraft
Post by: vh on January 21, 2014, 01:34:52 PM
there was a day or two of rollbacks, is there a backup to fix this?
Title: Re: Blacraft
Post by: vh on January 21, 2014, 02:52:45 PM
blavision delayed to the 25th because of server outage
Title: Re: Blacraft
Post by: TheMooCows on January 21, 2014, 03:02:07 PM
well all my blavision entries are gone and my caving expedition results also gone. This sucks
Title: Re: Blacraft
Post by: smjjames on January 21, 2014, 04:32:30 PM
You did do screenshots though, right? You might be able to reconstruct from those and you can ask Bla to give you the lost materials, if applicable.

Hopefully Bla has a backup though.
Title: Re: Blacraft
Post by: TheMooCows on January 21, 2014, 07:45:32 PM
No I didn't take screenshots. I just decided to make them all then send them together :(
Title: Re: Blacraft
Post by: smjjames on January 21, 2014, 07:56:26 PM
Well, lets hope Bla has a backup save.
Title: Re: Blacraft
Post by: Bla on January 21, 2014, 11:03:59 PM
I don't, the lost progress was due to a hardware failure.
Title: Re: Blacraft
Post by: swonx on January 22, 2014, 12:32:10 AM
His blagesty, i have been removed from the white-list.
Sorry to bother you.
Title: Re: Blacraft
Post by: blotz on January 22, 2014, 05:28:12 AM
so how many days/hours was the rollback
Title: Re: Blacraft
Post by: Bla on January 22, 2014, 05:54:25 AM
His blagesty, i have been removed from the white-list.
Sorry to bother you.
Sorry about the issue, you have been re-added.

so how many days/hours was the rollback
It's probably rolled back to January 15 unfortunately, based on the fact that there is a backup from January 15 in the folder and one from January 21 and 22... And having added swons on the 16th, him being lost from the whitelist likely means it's rolled back to January 15.
I'm checking the one from January 21 in the evening but it is probably the entire server file infrastructure that they extracted and not an actual backup from that date. After all the evening on that day was when the server came back up and after the incident happened.

Edit: I checked the world folder inside the backup and it's from just after midnight January 16. So the server is rolled back to January 16 and there are no backups to restore from after that unfortunately.
Title: Re: Blacraft
Post by: smjjames on January 22, 2014, 08:35:09 AM
Bla, maybe you could reimburse tmc and fiah the materials they used in building their blavision projects, if applicable? And if they ask for it.

Blavision should be extended at least a week to give people time to rebuild whatever blavision projects that got lost in the rollback.
Title: Re: Blacraft
Post by: Bla on January 22, 2014, 08:45:05 AM
I can give them back if they were gathered after when the server rolled back to.
Title: Re: Blacraft
Post by: vh on January 22, 2014, 10:08:57 AM
Bla, maybe you could reimburse tmc and fiah the materials they used in building their blavision projects, if applicable? And if they ask for it.

Blavision should be extended at least a week to give people time to rebuild whatever blavision projects that got lost in the rollback.

yeah i'll extend it until feburary first
Title: Re: Blacraft
Post by: swonx on January 23, 2014, 02:55:21 AM
land development in lumaea.
also if you are willing to give away large amounts of dirt please send/relay it ti the shown chest
Title: Re: Blacraft
Post by: blotz on January 23, 2014, 02:21:19 PM
uhh only 1 chest?
Title: Re: Blacraft
Post by: matty406 on January 23, 2014, 06:40:32 PM
(https://dl.dropboxusercontent.com/u/888365/LANGUAAAGE/Matolony%20scripture.jpg)
Matolonian script
Title: Re: Blacraft
Post by: swonx on January 23, 2014, 06:57:17 PM
uhh only 1 chest?
Yeah.. i don't need like 900000000000000000000000000000000000000000 dirt
Title: Re: Blacraft
Post by: Bla on January 25, 2014, 04:25:29 AM
I put 1024 dirt in the chest.
Title: Re: Blacraft
Post by: Yqt1001 on January 26, 2014, 09:10:52 PM
As part of my playtesting the limits of my computer, I downloaded the highest quality shader pack and the highest quality texture pack I knew (128x128) and put it to the test.

Got 65C and 50fps when it is raining. Graphics card capped it at 60fps in Spawntown, hit 55C. Also capped at 60fps in Capital, but 67C probably because of all the entities in mob farms.

Neither Spawntown or Capital fit the theme of the texture pack, so I went to Matolony. (click images for full 1920x1080 glory; first one was compressed mehly)

(https://dl.dropbox.com/s/e9buep8mqsc85zm/matolony01thumb.jpg) (https://dl.dropbox.com/s/8fcnvljwyqk5p21/matolony01full.jpg)

(https://dl.dropbox.com/s/8vvysycywwwseo7/matolony03tiny.jpg) (https://dl.dropbox.com/s/7lbgo9cf53izoli/matolony03full.jpg)
Title: Re: Blacraft
Post by: TheMooCows on January 27, 2014, 02:47:58 PM
I didn't ever think a cow could be ugly...but I was way wrong. Those cows in that texture pack are really ugly.
Title: Re: Blacraft
Post by: vh on January 27, 2014, 02:49:56 PM
^kol
Title: Re: Blacraft
Post by: Bla on January 30, 2014, 12:48:54 PM
The UBSR laws on the economy have been changed a bit. The most important part is the clarification on when the Google docs should be updated. It must no longer display the correct value for all of UTC Saturdays (which people understood as updating it before Saturday was over), it must now just display the correct values at 21:00 UTC, based on the discussion in this thread. Here's what the law says now:

Quote
Collective storages must be registered in this document, and their manager must update the document so that it shows the correct values the first Saturday at 21:00 (UTC) in each month.

There's also some less strict laws on item libraries now, they can use signs instead of books, and if another system than books is prefered for requests, it's allowed as well:
Quote
the contents are kept constantly updated in publicly available books or signs on chests. UBSR inhabitants may request the items using books, signs or other means of communication.

Remember that February 1st is the next Saturday, and the next time to update the Google doc. :)

In addition to this, the rail laws have also been made more accurate and flexible, and the law now suggests alternative y-levels for rails that can be connected to the main tunnels. See all the changes here:

http://blacraft.wikia.com/index.php?title=Rules%2FLaw_of_the_Union_of_Blacraft_Socialist_Regions&diff=4882&oldid=4832 (http://blacraft.wikia.com/index.php?title=Rules%2FLaw_of_the_Union_of_Blacraft_Socialist_Regions&diff=4882&oldid=4832)
Title: Re: Blacraft
Post by: TheMooCows on January 30, 2014, 09:11:32 PM
I've kinda rage quit from blacraft because of the rollbacks. It isn't really the materials (although I did lose quite a bit) but it was the 15 hours that I put into it (or so...) and am disappointed that I lost my progress...:|
Title: Re: Blacraft
Post by: FiahOwl on January 31, 2014, 04:34:32 AM

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Title: Re: Blacraft
Post by: blotz on January 31, 2014, 06:09:20 PM
yeah everyone ragequits and then comes back when they forget it
Title: Re: Blacraft
Post by: vh on February 04, 2014, 03:16:27 PM
move back and forth and take pictures from both views to get a parallax effect.

(https://dl.dropboxusercontent.com/u/42218552/BCSvatallusp1-20029.gif)

full res https://dl.dropboxusercontent.com/u/42218552/BCSvatallusp1-20029.gif
still:  https://dl.dropboxusercontent.com/u/42218552/BCSvatallusp2-20270.png (https://dl.dropboxusercontent.com/u/42218552/BCSvatallusp2-20270.png)

edit: fixed link
Title: Re: Blacraft
Post by: matty406 on February 04, 2014, 03:28:21 PM
Could you make that as a cross eye stereogram?
Title: Re: Blacraft
Post by: vh on February 04, 2014, 03:29:16 PM
yeah. i could never see those. do you know which image goes on which side? i assume the shifted left one goes on the left.
Title: Re: Blacraft
Post by: matty406 on February 04, 2014, 03:44:22 PM
yeah. i could never see those. do you know which image goes on which side? i assume the shifted left one goes on the left.
the one shifted to the left would go on the right, because your left eye will rest on the right image after going cross-eyed. Vice versa for the other eye.
Title: Re: Blacraft
Post by: FiahOwl on February 13, 2014, 12:23:40 PM

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Title: Re: Blacraft
Post by: blotz on February 13, 2014, 01:32:15 PM
of tnt
Title: Re: Blacraft
Post by: FiahOwl on February 13, 2014, 02:02:57 PM

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Title: Re: Blacraft
Post by: Bla on February 13, 2014, 11:30:48 PM
Pls post on Blacraft forum
Title: Re: Blacraft
Post by: vh on February 14, 2014, 10:01:43 AM
wall building techniques
Title: Re: Blacraft
Post by: Bla on February 15, 2014, 08:39:18 AM
Road extended to x = 2681.

I've dumped around 1000 dirt in Lumaea's public storage.
Title: Re: Blacraft
Post by: blotz on February 15, 2014, 08:47:00 AM
is this the one too mesa
Title: Re: Blacraft
Post by: Bla on February 15, 2014, 08:51:32 AM
Yes
Title: Re: Blacraft
Post by: Bla on February 16, 2014, 01:19:41 PM
Road extended to x = 3275

Dumped more dirt in Lumaea
Title: Re: Blacraft
Post by: swonx on February 17, 2014, 02:14:16 AM
Umm, a can;t enter the server?
Title: Re: Blacraft
Post by: blotz on February 17, 2014, 05:47:02 AM
what's the error message?
Title: Re: Blacraft
Post by: blotz on February 17, 2014, 05:49:48 AM
I could get on, just tried
Title: Re: Blacraft
Post by: blotz on February 17, 2014, 12:54:25 PM
battleground action incomming - check the fourm for this thread
Title: Re: Blacraft
Post by: blotz on February 21, 2014, 08:09:27 PM
someone PLEASE join the battle on saturday 3pm est, there's 1v1 right now i think bla might join if another person does, 1v1's are very boring
Title: Re: Blacraft
Post by: TheMooCows on February 21, 2014, 09:22:56 PM
3 pm I can do...I have like no good equipment on blacraft though...
Title: Re: Blacraft
Post by: Bla on February 22, 2014, 04:04:06 AM
The time of the battle is 20:00 UTC.
http://time.is/UTC (http://time.is/UTC)

There's no such thing as pm and EST!
Title: Re: Blacraft
Post by: blotz on February 22, 2014, 05:49:04 AM
themoocows it's iron armour at max i have a few spare sets
Title: Re: Blacraft
Post by: Bla on February 22, 2014, 06:00:43 AM
I can join,

Fiah and Bla vs Blotz and TMC possibly?

And yes, it's relatively simple battles.

Banned: Diamond armor, enchants, potions, enderpearls
Allowed: Bows, diamond swords, iron armor, lighters, TNT

I can supply diamond sword and iron armor to anyone who wants to join the battle. However I won't supply TNT to the battle.
Title: Re: Blacraft
Post by: blotz on February 22, 2014, 07:35:03 AM
it's me kip tmc against you and fiah i hope. aww diamond swords are allowed *makes them*
wait bla bows are banned? really?
also bla i have a bane of arthopods III can i use that? if i can't can i trade if with one of your reg diamond swords?
Title: Re: Blacraft
Post by: Bla on February 22, 2014, 08:06:53 AM
They aren't banned, my message before was unclear, I fixed it now.

3v2 doesn't sound like a very good idea imo, it should be 2v2 or 3v3. I don't remember where I posted the rules on allowed team sizes, can't find it anymore, but to make the battle fair I think you should go for 2v2 or 3v3. That makes it more fun.

You can use the bane of arthropods sword.
Title: Re: Blacraft
Post by: blotz on February 22, 2014, 08:14:57 AM
hmm ok i'll try finding another person
http://blacraft.createaforum.com/the-battleground/battleground-information/?message=1831 (http://blacraft.createaforum.com/the-battleground/battleground-information/?message=1831)
Title: Re: Blacraft
Post by: Bla on February 22, 2014, 08:21:21 AM
I see, so technically 3 defenderss vs 2 attackers is allowed, but 3v3 or 2v2 would be ideal.
Title: Re: Blacraft
Post by: Darvince on February 22, 2014, 08:23:54 AM
why not have it be by skill with skill being the percentage of battleground battles you've won
Title: Re: Blacraft
Post by: blotz on February 22, 2014, 09:33:21 AM
because there's been like less than 5 total battles
darvink you want to fight?
Title: Re: Blacraft
Post by: Bla on February 22, 2014, 11:15:11 AM
I have found out that DeathChest is unneeded in the future for these battles, as I can simply disable item drops on death, which is more convenient as you won't have to reorganize your inv and pick up stuff from chests every time you die, leaving more time for the battles. So in the future, this system will be used instead of DeathChest.
Title: Re: Blacraft
Post by: TheMooCows on February 22, 2014, 02:22:04 PM
unwhitelist me please bla...I don't want to play on a server like that.
Title: Re: Blacraft
Post by: matty406 on February 22, 2014, 02:38:28 PM
I assume disabled item dropping will only be applied to selected combatants during battle and switched off when it's over.
Title: Re: Blacraft
Post by: FiahOwl on February 22, 2014, 02:44:04 PM

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Title: Re: Blacraft
Post by: Bla on February 22, 2014, 03:03:35 PM
There were some issues in this battle.

First of all, I forgot to start the clock when I began the battle, so I only turned it on after a few minutes. This means that the time left that I announced was off from the time that was meant to be left.

We also had a scheduled restart that delayed us by 25 seconds. Taking this into account, the flag of The Lenin Front burned down 30 minutes and 50 seconds after the battle start was announced. 7 seconds later, although not in the exact same location as the old flag, but still connected to the flagpole, TMC did manage to make a 2x2 blue flag.

An additional problem was that TMC tried to sleep in the bed that was the spawnpoint of The Lenin Front. The rules say:
Quote
Both teams should have beds in their zones, so that they will spawn inside their zones if they die.
In other words, you have to spawn within a zone your team owns during the battle, so sleeping in the enemy bed was breaking the rules.

Another problem is the rules on flag height:
Quote
The flagpoles in the region must not be taller than 20 meters from the ground, and the flag blocks may not exist outside y = 65 to y = 130. Additionally, sunlight must be able to reach the top of the flag.
http://blacraft.createaforum.com/the-battleground/battleground-information/msg1779/#msg1779 (http://blacraft.createaforum.com/the-battleground/battleground-information/msg1779/#msg1779)

I understand that Fiah didn't have time to check these rules when the battle was scheduled in 15 minutes, however I still think the rule can be considered in effect and thus violated.
I have checked the flag, and it was around y = 96, which is 32m above the water surface.

Because of this, I have decided to declare The Blue Front winner of the battle.
Title: Re: Blacraft
Post by: FiahOwl on February 22, 2014, 03:04:45 PM

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Title: Re: Blacraft
Post by: Bla on February 22, 2014, 03:37:05 PM
I re-checked the rules and they did actually mention max 20m above surface so I have edited my post from before and decided to make The Blue Front the winner of the battle. Sorry Fiah but you seemed ok with it anyway.
Anyway good fighting.
Title: Re: Blacraft
Post by: TheMooCows on February 22, 2014, 03:40:25 PM
I'm sorry I didn't know the rules about not sleeping in beds and tried to use strategy to gain an advantage. It didn't even ever affect anything
I never respawned there. I don't see how Lenin Front won tbh...If I did indeed make a 2 x 2 square it was within the time limit that you said yourself, even if you started the timer late that is no reason to take away from the blue front victory, we were both fighting.

EDIT: I see you found something in the rules. Still if you had not found that I find it hard to see the way Lenin Front won.

But then again, it must be nice to be the one to make the rules and declare yourself the victor all the time.

Thank you Bla.
Title: Re: Blacraft
Post by: tuto99 on February 22, 2014, 03:53:42 PM
We are all winners.
Title: Re: Blacraft
Post by: FiahOwl on February 22, 2014, 04:30:38 PM

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Title: Re: Blacraft
Post by: Bla on February 22, 2014, 04:31:30 PM
But then again, it must be nice to be the one to make the rules and declare yourself the victor all the time.

Thank you Bla.
I'm trying to make the rules in cooperation with people who play. There are polls on the Blacraft forums for which items should be banned. I've proposed many rules and checked people's feedback on them. And the rules are the same for everyone and aren't changed during battle so I don't see how you can possibly tie that to declaring myself the victor all the time.
Additionally, I'm in the Red Front, which wasn't even battling for the zone - The Lenin Front by Fiah was, so Fiah would be the victor and not me, but seeing as I decided that the Blue Front won due to the flag height, I'm not really sure what you're complaining about anymore.

The rules are the same for everyone. I am trying to make the rules so that the most casual players of Blacraft can join them without spending time on enchanting, potions and all that, and to promote sword/bow fighting rather than spending most of the time sneaking and navigating without getting to actual fighting. That is my objective with the rules.

Also I see that the rules banned diamond swords actually, but since we all forgot about it in these two battles, let's just ignore that but try to remember to use iron swords in future battles.
Title: Re: Blacraft
Post by: blotz on February 22, 2014, 06:26:46 PM
kol i had 10 iron swords
Title: Re: Blacraft
Post by: Bla on February 23, 2014, 12:44:14 PM
First battle for Zone 42:

Blacraft - Battleground Battle 3 (http://www.youtube.com/watch?v=kYy7lBcIyuw#ws)

And recorded by Blotz:

atta (http://www.youtube.com/watch?v=5Y8kSSEE6k8#ws)
Title: Re: Blacraft
Post by: blotz on February 23, 2014, 01:47:50 PM
ok i changed the title kol
Title: Re: Blacraft
Post by: Bla on February 23, 2014, 02:34:40 PM
Aaaaand the counterattack, should be available in 15 minutes.

Blacraft - Battleground Battle 4 (http://www.youtube.com/watch?v=_eBVIflQwCk#)

Hmm looks like it's all black. Sigh. I guess I'll have to upload it again sometime. It looks completely fine when I play the file on my computer. Stupid YouTube for alwayss finding ways to ruin the uploads.
Title: Re: Blacraft
Post by: blotz on February 23, 2014, 03:25:44 PM
eyah that happened to me once it was sad
Title: Re: Blacraft
Post by: Naru523 on February 23, 2014, 03:38:00 PM
That looks legit, kol.
Title: Re: Blacraft
Post by: blotz on February 23, 2014, 03:43:52 PM
cool
Title: Re: Blacraft
Post by: Bla on February 23, 2014, 11:42:15 PM
Such clouds wow can tell mod pls kol

The video works now it seems, it was probably just processing it even though it said it was done.
Title: Re: Blacraft
Post by: Bla on February 27, 2014, 11:18:16 AM
Remember this Saturday - March 1st at 21:00 UTC is the next time when the collective storage doc must display the correct values.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8

Also what is that sandstone grid over Desertopia? For walking I assume?

And what is the pumpkin village for kol?
Title: Re: Blacraft
Post by: vh on March 01, 2014, 12:53:59 AM
pumpkin village is for villagers...kol. except they hid in a corner and refused to leave

that grid is a roof. it's a grid because i'm filling it in with hard clay
Title: Re: Blacraft
Post by: vh on March 02, 2014, 08:12:03 AM
http://www.reddit.com/r/Minecraft/comments/1zb619/how_youre_killing_your_favorite_small_server/ (http://www.reddit.com/r/Minecraft/comments/1zb619/how_youre_killing_your_favorite_small_server/)

kol sounds like blacraft

"Inflict massive punishments on anyone who leaves without playing at least an hour.
"Dude, where'd my diamonds go?" "You didn't play long enough to earn them.""
Title: Re: Blacraft
Post by: Bla on March 02, 2014, 09:40:41 AM
Kol.

I'd play more often but I don't really have much time outside the vacations atm. But Blacraft has always  had periods of inactivity and periods of activity in any case. If we want to make it more active I think we need to show the server to more trustworthy friends who might then join.
Title: Re: Blacraft
Post by: blotz on March 02, 2014, 09:48:05 AM
trustworthy friends = friends with a lot of freetime
Title: Re: Blacraft
Post by: Darvince on March 02, 2014, 10:01:43 AM
this is why blacraft alert is essential
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2014, 12:12:55 PM

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Title: Re: Blacraft
Post by: blotz on March 02, 2014, 02:10:16 PM
i thought kip did that
Title: Re: Blacraft
Post by: blotz on March 02, 2014, 02:13:17 PM
http://universesandbox.com/forum/index.php/topic,6952.msg117896.html#msg117896 (http://universesandbox.com/forum/index.php/topic,6952.msg117896.html#msg117896)
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2014, 08:59:16 PM

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Title: Re: Blacraft
Post by: vh on March 02, 2014, 10:13:59 PM
pretty useless. it doesn't fix the problem of a multiplayer world becoming more like singleplayer. even now, when you can get from desertopia to aeridani in under a minute, visits are infrequent.

no, the problem is borders. only in places where land divisons do not exist, like nue's industrial craft or more recent survival server do people meet each other frequently. splicing the cities shortens the distance, but does nothing about the borders. and good luck relocating everyone's buildings into one massive city.
Title: Re: Blacraft
Post by: Bla on March 03, 2014, 12:09:01 AM
We already discussed restarting and it's not going to happen. Cropping heavily I don't know what means, I'd say we've done that plenty of times in the past, that's not the same as restarting.

The server will not restart. It is simply pointless. There are still just as many options to play now if you go a few km away from spawn as there would be if we restarted the server. But if we restart we simply delete all we've made in the past and that's pointless. I see no reason why I'd just trash the stuff I've spent months building just because people aren't willing to walk 2 km away from spawn or whatever to organize a "restart". There's literally nothing that hinders you from that.

As for the borders being the problem, I don't agree with that. You can make special regions, give building permissions and all that to people, you can run regions collectively and so on. The borders are really just lines marking an area with special rules or a location with a name, nothing else, and what it becomes from there is pretty much entirely up to you.
Title: Re: Blacraft
Post by: vh on March 03, 2014, 12:38:03 AM
what fiah meant was to cut spawntown, desertopia, all the cities etc together into one large city, so that people would be more likely to collaborate instead of having mostly a singleplayer world.

and while you can make a special region, it is probably too late for that. in a server where spawn is open to everyone, people build freely and there is no sense that an area is largely owned by a person. but so much progress has already been made on blacraft that is it unlikely people will simply stop developing their region and start a new one (at least i wouldn't).

Why would they move to a new region if all their supplies, infrastructure, and buildings are in their old region? And i would rather expand my city than expend effort towards one which might or might not become inactive.

so fiah isn't suggesting everyone throw away their stuff, only that the cities are moved closer. but i don't think the plan solves the supposed problem.

Title: Re: Blacraft
Post by: Bla on March 03, 2014, 04:31:09 AM
It would simply make no sense to glue Aahrus, Spawntown, Desertopia, Revolt City etc. together into one city. The landscape, the roads, the underground, the water, the building styles, literally nothing would fit together. And even then, our cities are already big and we might as well just end up with districts dominated by single people because I'm not really interested in some random person getting an idea to build a cobblestone furnace on the roof of Spawntown Town Center.

I like the way the current world is. I think it's cozy to have large areas of land available for everyone and connect them with long roads and rails, etc. I like the current atmosphere of the world and I think the region system lets people start over if they want to. If it means abandoning the old resources and settling a communal city in a remote place where we play together for a week or however long we find it fun, I might join, and in the end, we could connect the city with rails and roads or whatever we want to.

I don't really have much to say regarding the idea of cutting the cities out of the regions and stitching them together. It's simply not going to happen.
Title: Re: Blacraft
Post by: vh on March 04, 2014, 01:15:37 PM
click for full resolution
(https://dl.dropboxusercontent.com/u/42218552/desertopia.png) (https://dl.dropboxusercontent.com/u/42218552/desertopia.png)
Title: Re: Blacraft
Post by: Bla on March 11, 2014, 01:55:46 PM
Amazing

A tiny step of progress on the road today.
Title: Re: Blacraft
Post by: Darvince on March 11, 2014, 03:22:21 PM
bla update ontime statistics
Title: Re: Blacraft
Post by: Bla on March 13, 2014, 01:46:49 PM
A leap of progress today
Title: Re: Blacraft
Post by: Darvince on March 14, 2014, 02:31:10 AM
I would like permission (from yqt because he built it) in order to build an item destroyer in the enderman farm for those stupid ender pearls.
Title: Re: Blacraft
Post by: blotz on March 14, 2014, 12:54:34 PM
you better only destroy if the chests are full
Title: Re: Blacraft
Post by: Darvince on March 14, 2014, 12:58:13 PM
destroying ender pearls? I have about 1300, I have enough for a LOOOONG time and they completely fill up two chests.
Title: Re: Blacraft
Post by: blotz on March 14, 2014, 12:59:27 PM
i had a double chest-ful and used them up. so like keep the one in the chests
Title: Re: Blacraft
Post by: Yqt1001 on March 14, 2014, 08:20:09 PM
I would like permission (from yqt because he built it) in order to build an item destroyer in the enderman farm for those stupid ender pearls.

I'm planning on rebuilding the enderman farm for the 1.8 update, just because even better farms can be built now. If people actually want it, I can build one, otherwise I might be able to allow you to build a temporary one if you put it in a reasonable location :P

https://www.youtube.com/watch?v=AaCjbc-PnJA (https://www.youtube.com/watch?v=AaCjbc-PnJA)
Title: Re: Blacraft
Post by: blotz on March 15, 2014, 04:42:05 AM
mfw someone guess my password and changed my skin. i fixed it.
pass was 12345678 kol
Title: Re: Blacraft
Post by: blotz on March 15, 2014, 04:42:59 AM
also they play on hypixel XD
Title: Re: Blacraft
Post by: Bla on March 15, 2014, 06:23:21 PM
Just a bit longer!

It reached x = 4150
Title: Re: Blacraft
Post by: Darvince on March 15, 2014, 07:11:09 PM
Kolkute
Title: Re: Blacraft
Post by: vh on March 15, 2014, 08:57:46 PM
someone start roading stats
Title: Re: Blacraft
Post by: blotz on March 26, 2014, 02:20:59 PM
does anyone have prot 4 books i have a lot of other books i will trade
(need 3)
Title: Re: Blacraft
Post by: blotz on March 27, 2014, 02:34:18 PM
dos not work
Title: Re: Blacraft
Post by: Bla on March 27, 2014, 02:40:01 PM
More progress!

x = 4410
Title: Re: Blacraft
Post by: Bla on March 28, 2014, 09:54:02 AM
Finally.

(http://i.imgdiode.com/w9bDLH.png)

https://www.youtube.com/watch?v=b-pwrUgbzHo
Title: Re: Blacraft
Post by: blotz on March 28, 2014, 11:54:51 AM
nice progress
i am a tad sad it didn't lead to the other island
Title: Re: Blacraft
Post by: Bla on March 28, 2014, 12:28:21 PM
I can make a bypath to the other island, but I think the main road should go north there, because the continent continues further east up there.

Pics from savanna mountains northeast of the mesas
Title: Re: Blacraft
Post by: matty406 on March 28, 2014, 02:52:43 PM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2014-03-28_14.49.34.png) foggy ceremony for reaching the mesa biome.
Title: Re: Blacraft
Post by: Bla on March 28, 2014, 06:18:20 PM
Wow, that does look amazing.

I built a portal for Pine Hill in Epicland, it's connected to the nether horse road network.

I also found a tinny tiny ravine.
Title: Re: Blacraft
Post by: vh on March 29, 2014, 11:49:17 AM
(http://i.imgur.com/HlJ6iYr.png)
Title: Re: Blacraft
Post by: Darvince on March 29, 2014, 11:51:39 AM
hot
Title: Re: Blacraft
Post by: Bla on March 29, 2014, 03:02:57 PM
Nice, where is that?
Title: Re: Blacraft
Post by: blotz on March 29, 2014, 04:24:35 PM
wheat farm
Title: Re: Blacraft
Post by: FiahOwl on March 29, 2014, 04:32:21 PM

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Title: Re: Blacraft
Post by: Bla on March 29, 2014, 05:03:21 PM
I suggest we discuss it here, so this important discussion won't get buried under all the posts in this thread kol:

http://blacraft.createaforum.com/blacraft-general/a-second-battleground/msg2368/#msg2368

Wrote some history on the recent battles in The Battleground:

http://blacraft.wikia.com/wiki/Blacraft/The_Battleground#September_2013
Title: Re: Blacraft
Post by: blotz on March 29, 2014, 07:00:11 PM
Wrong year XD
Title: Re: Blacraft
Post by: Bla on March 29, 2014, 07:32:26 PM
Oh dear, fixed.

And here's a video of battle 7:

https://www.youtube.com/watch?v=CpWu8bByFY4&index=22&list=PLDD704680B5A2D3CA
Title: Re: Blacraft
Post by: blotz on March 30, 2014, 06:17:10 AM
i heard the new rails are going to be fast or something, but what about ice roads in nether with swiftness II?
Title: Re: Blacraft
Post by: Bla on March 30, 2014, 06:33:48 AM
Minecart speed could double, so I think that's going to be the absolute fastest possible way to travel long distances in any case (if you build them in the nether).
Title: Re: Blacraft
Post by: blotz on March 30, 2014, 09:29:55 AM
Doing the same as above, except above ice allows the player to move at an astonishing 16 blocks per second. That is twice as fast as a full speed minecart on powered rails.
http://minecraft.gamepedia.com/Transportation

 so it'll still be the same
 if we add slabs and speed potions to the iceroads, they are still faster
Title: Re: Blacraft
Post by: Bla on March 30, 2014, 10:02:07 AM
The minecarts can go 20 m/s in 1.8.

http://minecraft.gamepedia.com/Minecart#Minecarts_in_1.8

And here are the vids for battle 8 and 9:

https://www.youtube.com/watch?v=4sr5coODMKU&list=PLDD704680B5A2D3CA&index=23

https://www.youtube.com/watch?v=zC4igRT9NoE&list=PLDD704680B5A2D3CA&index=24
Title: Re: Blacraft
Post by: vh on March 30, 2014, 01:35:12 PM
(http://i.imgur.com/OlGNSKJ.png)

(http://i.imgur.com/lRP6CMC.png)
Title: Re: Blacraft
Post by: vh on March 30, 2014, 01:48:43 PM
https://www.youtube.com/watch?v=zqCcpGR2CbI&feature=youtu.be
Title: Re: Blacraft
Post by: vh on March 30, 2014, 03:42:38 PM
my newest creation -- the wobbleshader

https://www.youtube.com/watch?v=wvA3sQyn30c&feature=youtu.be
Title: Re: Blacraft
Post by: Naru523 on March 30, 2014, 05:35:52 PM
Splunking near the mesa biomes.
Title: Re: Blacraft
Post by: blotz on March 31, 2014, 04:12:08 PM
anything else i should add 
Title: Re: Blacraft
Post by: Bla on March 31, 2014, 04:12:38 PM
Nice.

PvP sword? If so, knockback maybe.



Kaktolake Monster Factory is fully functional now.

It has a spawning area of 9,000 m2. (Each floor is 30 m x 50 m)
Spawntown Monster Factory had an estimated spawning area of roughly 6,000 m2. (Each floor is 22 m x 17 m I think)

The factory is still manual though (there's a button for turning water on/off), and the windows aren't covered yet, so spawning rate is probably a bit lower than Spawntown's. But the fact that you can flush it should hopefully make it much more productive when I add a clock to flush periodically.
Also the drop isn't deep enough to kill armored mobs, and spiders tend to crawl on the windows.

The area is very long for piston strangulation. Adding flowing water near the bottom platform diverting them into a 2x2 area with piston strangulation at the bottom might be a good idea.

I might just make the area a bit deeper with a backdoor to kill off surviving mobs. As long as you don't stand down there, I don't think the spiders will crawl on the walls. Sandstone could make that impossible, but the windows look nice imo.

So many options kol.

The iron foundry has produced about 1100 iron while I worked on the factory today, kol. Nice.

(http://i.cubeupload.com/VuqSrR.png)

(http://i.cubeupload.com/5XQ6FA.png)
Title: Re: Blacraft
Post by: vh on March 31, 2014, 04:14:41 PM
ah i had forgot about armored mobs.
Title: Re: Blacraft
Post by: vh on March 31, 2014, 05:12:41 PM
mining netherrack should have the ability of sharpening and repairing pickaxes and swords
Title: Re: Blacraft - Map Reset April 20th
Post by: blotz on March 31, 2014, 09:29:25 PM
APRIL FOOLS  ;D ;D ;D
Title: Re: Blacraft - Map Reset April 20th
Post by: blotz on March 31, 2014, 09:38:33 PM
kol

replace subject with this
Re: Blacraft - Map Reset April 20th
Title: Re: Blacraft
Post by: matty406 on April 01, 2014, 07:08:23 AM
mining netherrack should have the ability of sharpening and repairing pickaxes and swords
The nether would need some buffs, big buffs, big dangerous buffs. Buffs that make you die after 22 seconds.
Title: Re: Blacraft - Map Reset April 20th
Post by: Darvince on April 01, 2014, 07:53:37 AM
u trick me! how unfair!
Title: Re: Blacraft - Map Reset April 20th
Post by: blotz on April 01, 2014, 12:56:25 PM
kol darv.
Title: Re: Blacraft
Post by: Bla on April 04, 2014, 11:28:11 AM
New poll on Nether ice roads, make sure to vote:

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201404041822

I'll also inspect all collective storages tomorrow, so you don't need to update them for April.
Title: Re: Blacraft
Post by: blotz on April 04, 2014, 01:18:36 PM
-.- just updated it
but double checking is always good
Title: Re: Blacraft
Post by: Bla on April 04, 2014, 03:10:31 PM
Screenshots
Title: Re: Blacraft
Post by: matty406 on April 04, 2014, 05:12:36 PM
That looks like a small field of view.
Title: Re: Blacraft
Post by: vh on April 04, 2014, 05:24:18 PM
what matty said
Title: Re: Blacraft
Post by: blotz on April 04, 2014, 05:31:14 PM
optifine zoom i guess
Title: Re: Blacraft
Post by: Bla on April 04, 2014, 05:32:50 PM
Optifine zoom indeed
Title: Re: Blacraft
Post by: FiahOwl on April 04, 2014, 05:57:42 PM

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Title: Re: Blacraft
Post by: Darvince on April 05, 2014, 08:33:23 AM
mfw bla doesn't think optifine zoom is unlegit
Title: Re: Blacraft
Post by: FiahOwl on April 05, 2014, 06:20:12 PM

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Title: Re: Blacraft
Post by: vh on April 05, 2014, 07:10:04 PM
mfw bla doesn't think optifine zoom is unlegit
Title: Re: Blacraft
Post by: Bla on April 05, 2014, 07:28:39 PM
I don't think it does any harm, but it should probably not be used in PvP/The Battleground.
Title: Re: Blacraft
Post by: blotz on April 08, 2014, 01:07:05 PM
would people like swiftness I, 20% faster, for 8 minutes or swiftness II, 40% faster, for 90 seconds? (nether roads) for the overworld, i think swift I with item dispenser would be good. for the nether, swiftness II with splash dispenser. materials: 64 redstone can get around 2 weeks of swiftness I, so that shouldn't be a problem i'd need 64 gunpowder for a lot less swiftness II, however. also, if it is thrown, you might not get the whole 90 seconds, however it takes less than 90 seconds to travel from desertopia to kaeshar (untested).
was going to say more, forgot
Title: Re: Blacraft
Post by: Bla on April 08, 2014, 01:15:50 PM
I'd say start with swiftness 1 and test how much it's a burden on the materials, then if it isn't a problem, you could test swiftness 2.
Title: Re: Blacraft
Post by: blotz on April 09, 2014, 07:42:43 PM
legit?
http://imgur.com/a/Kqg1Y
Title: Re: Blacraft
Post by: Bla on April 10, 2014, 10:03:38 AM
legit?
http://imgur.com/a/Kqg1Y
If you ask for my personal opinion, I would say no, and I will avoid doing that, but we won't punish people for doing it.

Rail lines and stations added to Dynmap:
http://5.9.158.50:8123/#

And a small expedition, less than an hour with an enderchest and donkey, to the lands beyond the disco mountains gave 3863 sandstone. Whee.
Title: Re: Blacraft
Post by: FiahOwl on April 10, 2014, 12:19:01 PM

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Title: Re: Blacraft
Post by: Bla on April 10, 2014, 12:25:33 PM
Get rail line 6 finished you kolbottle

Edit: Improvements to the factory
Title: Re: Blacraft
Post by: vh on April 10, 2014, 05:44:51 PM
it's always annoying to quarry below a roof because you need to keep spamming torches.
Title: Re: Blacraft
Post by: Bla on April 10, 2014, 06:20:22 PM
Kol yes, that's what I've been thinking half the time I was quarrying that.
Title: Re: Blacraft
Post by: blotz on April 11, 2014, 11:10:42 PM
hmm, what about mining down and then goign up? or like mining levels? too messy i guess
Title: Re: Blacraft
Post by: Bla on April 12, 2014, 07:56:17 AM
I just mined the layers out one by one and put only a few torches, as long as you're within a small area, mobs won't spawn because they don't spawn very close to you. Just mined one side of the stairs at a time.
Title: Re: Blacraft
Post by: vh on April 13, 2014, 01:56:37 PM
(http://i.imgur.com/9AtEwGz.png)
Title: Re: Blacraft
Post by: vh on April 13, 2014, 01:57:26 PM
(http://i.imgur.com/1oPLOmY.png)

(http://i.imgur.com/Z48ZUWM.png)
Title: Re: Blacraft
Post by: Bla on April 13, 2014, 02:07:33 PM
What does it show? Concentration of torches, user-placed blocks or?
Title: Re: Blacraft
Post by: vh on April 13, 2014, 02:45:53 PM
nonlinear heatmaps of where players are
Title: Re: Blacraft
Post by: Bla on April 13, 2014, 02:58:09 PM
And north is up or what? How big are the areas shown?
Title: Re: Blacraft
Post by: vh on April 13, 2014, 03:03:23 PM
4km by 4km for the overworld one, 800 x800 for the other two. north is left, south is right, east is down, west is up
Title: Re: Blacraft
Post by: Bla on April 13, 2014, 03:05:36 PM
Ok. That's very confusing when you just post the maps without any text or anything, but cool enough. :P
Title: Re: Blacraft
Post by: FiahOwl on April 13, 2014, 03:57:58 PM

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Title: Re: Blacraft
Post by: FiahOwl on April 13, 2014, 03:59:45 PM

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Title: Re: Blacraft
Post by: FiahOwl on April 13, 2014, 04:02:03 PM

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Title: Re: Blacraft
Post by: Bla on April 13, 2014, 04:02:52 PM
Kol, thanks, yes I figured out the cirle was probably Vatallus and Spawntown was the middle and that thing was probably the gay mesa road.
Title: Re: Blacraft
Post by: Naru523 on April 17, 2014, 03:48:53 PM
Ohkol.
Title: Re: Blacraft
Post by: Bla on April 17, 2014, 04:00:24 PM
Nice!

Again, tell me if you ever want a collective storage. I'd be sad to see another Zuntriio issue.

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8
Title: Re: Blacraft
Post by: Thomas on April 17, 2014, 06:34:59 PM
what the christ i am not whitelisted
Title: Re: Blacraft
Post by: Thomas on April 17, 2014, 06:36:56 PM
shit well now i'm out of servers to play on no interserver no blacraft
Title: Re: Blacraft
Post by: smjjames on April 17, 2014, 07:28:09 PM
shit well now i'm out of servers to play on no interserver no blacraft

Nobody is whitelisted. Some kind of glitch that happened when the server updated. You should be back on it now though.

Aneways, been away from Blacraft too long methinks since I got bored of it a while ago.
Title: Re: Blacraft
Post by: blotz on April 17, 2014, 11:27:31 PM
Zuntriio issue what all i remeber is zuntriio quarry
Title: Re: Blacraft
Post by: Bla on April 18, 2014, 04:29:55 AM
1.7.9 broke the whitelist, ops file and the player files (inventories, stats...). Good job sigh.

I've decided to let the server run 1.7.2 instead now, put the whitelist and ops files back, I still need to fix the player files which I'll do asap.

Edit: Your inventories and stats have been rolled back about a day, sorry. Chests and the world haven't been rolled back. So if you've stored anything you got back in your inv, please dispose it, and if you've taken anything from chests and then lost it, you can get compensation.

Everything there's to fix has been fixed as much as what is possible so you can play again now.
Title: Re: Blacraft
Post by: FiahOwl on April 18, 2014, 02:55:20 PM

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Title: Re: Blacraft
Post by: Bla on April 18, 2014, 03:19:33 PM
I noticed that it wouldn't actually add much of a delay to change line 1 a bit to go through Jungelot and Darvwnse-a. Jungelot would add a tiny delay while Darvwnse-a would add a small one.

A second option though could be to let line 2 go from Blue Bay to Swamphold and then Darvincia. I'd like to reserve that line for a general west direction though so I'm not sure if that's a good idea.
Title: Re: Blacraft
Post by: Bla on April 19, 2014, 08:09:01 AM
Yes, that looks cool, just don't go south into Quontia (the red borders on Dynmap).
Title: Re: Blacraft
Post by: Naru523 on April 20, 2014, 01:01:57 AM
So you know how sometimes blocks can glitch?

Was mining obsidian and as I was about to get it, the lava was too slow to turn into obsidian and I got sunk in it. Tried getting out but it turned solid obsidian. So I was trapped and lost all of my stuff. Sad.
Title: Re: Blacraft
Post by: asftyuijuilnei on April 20, 2014, 01:17:27 AM
can i join? my name is 'miniminereli'
Title: Re: Blacraft
Post by: swonx on April 20, 2014, 01:33:17 AM
lagged in lumaea, died and lost my stuff  :(
Title: Re: Blacraft
Post by: blotz on April 20, 2014, 06:07:21 AM
what'd you lose swonx?
Title: Re: Blacraft
Post by: vh on April 20, 2014, 06:49:33 AM
can i join? my name is 'miniminereli'

added... i think.

So you know how sometimes blocks can glitch?

Was mining obsidian and as I was about to get it, the lava was too slow to turn into obsidian and I got sunk in it. Tried getting out but it turned solid obsidian. So I was trapped and lost all of my stuff. Sad.

post in http://blacraft.createaforum.com/blacraft-general/problem-solving-requests/
Title: Re: Blacraft
Post by: Bla on April 20, 2014, 07:16:08 AM
can i join? my name is 'miniminereli'
How did you find out about the server? Who are you? :P
Title: Re: Blacraft
Post by: blotz on April 20, 2014, 07:17:11 AM
it's all about coal
Title: Re: Blacraft
Post by: swonx on April 20, 2014, 05:22:44 PM
can i join? my name is 'miniminereli'
How did you find out about the server? Who are you? :P
Kol, he must be my brother, as my brother's username is miniminereli. He must of found out about the server when he was looking at me playing on it.
He is very trustworthy, and i'll allow him to build/mine/whatever in my region.
Title: Re: Blacraft
Post by: swonx on April 20, 2014, 05:26:21 PM
what'd you lose swonx?
Dirt, some wood, an iron pickaxe, 2 hoes, a bucket and some other stuff i can't remember.
Title: Re: Blacraft
Post by: swonx on April 20, 2014, 10:15:16 PM
More work on the wheat far today. Currently 168 wheat is planted. Produced 93 wheat today. At least 1360 blocks of farmland were added. Blue is today's progress
Title: Re: Blacraft
Post by: FiahOwl on April 21, 2014, 12:49:43 PM

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Title: Re: Blacraft
Post by: Darvince on April 21, 2014, 12:51:03 PM
what
Title: Re: Blacraft
Post by: swonx on April 21, 2014, 02:28:35 PM
taken
I am of very confuse

I own 558 wheat now
Title: Re: Blacraft
Post by: blotz on April 22, 2014, 08:20:45 PM
rule proposal: you have to afk next to a growing cactus so you don't afk to long
was going to suggest on top but yeah
Title: Re: Blacraft
Post by: Bla on April 22, 2014, 09:53:03 PM
Kol? I don't think I understand the proposal completely, you have to stand near a cactus that might grow so that you take damage if you afk for too long?
I think it would be a complicated rule and a mess to enforce, so I think the current auto-afk with 15 minute kick system is better.
Title: Re: Blacraft
Post by: Bla on April 25, 2014, 11:08:47 AM
An approx 2 km wide chunk of New York...

An approx 2 km wide chunk of Copenhagen...

And then there's a 2 km wide chunk of Blacraft.
Title: Re: Blacraft
Post by: blotz on April 25, 2014, 11:43:52 AM
almost there!!!s
Title: Re: Blacraft
Post by: Bla on April 25, 2014, 02:02:39 PM
I thought the building sizes were interesting, the part of Spawntown within the canals is about the size of one square with adjacent roads in Copenhagen, kol, imagine if that entire area was just a plaza on Blacraft. Would look extremely barren. The factory and pyramid actually have sizes comparable to some of the bigger buildings in Copenhagen, though. The chunk of New York is interesting too, in that most of its buildings and streets are much bigger than those in the chunk of Copenhagen.

I think the render distance and monitor size put some very tight constraints on our building sizes because realistically sized buildings there just end up looking monumental and barren. At least we don't have so many cars on here so we don't really need such big roads. :P
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 06:14:29 AM
The craftbukkit version seems to have been downgraded to 1.7.2? It was on 1.7.9 before I think....

I can't login as I get this error: Failed to login: The server encountered an unexpected condition which prevented it from fulfilling the request.

Never seen that error before.

Edit: Got on a bit later, and uh, I think there was a rollback because I definetly remember logging out on the roof because I'm now in the collective storage area.

Edit2: Or maybe it was my player position that got rolled back? Wierd......
Title: Re: Blacraft
Post by: Naru523 on April 29, 2014, 08:00:28 AM
There was a rollback when it reverted back to 1.7.2, yes.
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 08:39:05 AM
How come it got rolled back to craftbukkit 1.7.2?
Title: Re: Blacraft
Post by: Bla on April 29, 2014, 09:36:30 AM
It was running along a Craftbukkit Dev branch since some major update but it also releases some very unstable builds.

http://universesandbox.com/forum/index.php/topic,2724.msg120590.html#msg120590
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 10:19:20 AM
Oh, ok. Also, where is the newest region map with labels? I think theres some new regions and settlements.
Title: Re: Blacraft
Post by: Bla on April 29, 2014, 10:25:16 AM
The latest manually rendered world maps are posted in the top of this topic:
http://blacraft.createaforum.com/blacraft-general/land-division-thread/

But we're trying to use Dynmap for the regions in the future, the regions there are not completely updated though (they used the same borders as the last world map).
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 10:29:25 AM
I just thought some new regions were added recently as there are some new people.
Title: Re: Blacraft
Post by: Bla on April 29, 2014, 10:42:38 AM
Swonx and I have a region near the start of the horse road leading to the mesas, Fiah has claimed an area called Fiahno somewhere far away, I think that's all. The people who have joined recently don't seem to have started making regions, Jorster began building in Darvwnse-a.

People have also claimed or shown interest in various areas of the mesa biomes that aren't shown on maps either.
Title: Re: Blacraft
Post by: Naru523 on April 29, 2014, 11:10:37 AM
Occasionally in Spawntown I always seem to have lag spikes (lower FPS) whenever I'm in a section of it. I'm not sure why, but it's interesting to see the same problem.
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 11:13:04 AM
Heh, I deleted the post because I got an out of memory error and I had actually increased the chunk distance a bit earlier, so I wasn't so sure if it was because of an area of spawntown or something else.

Edit: I think it was definetly a result of the buildup to the OOM error because I had increased the chunk distance a bit and MC doesn't like that apparently. Plus I'm not running optifine.
Title: Re: Blacraft
Post by: Darvince on April 29, 2014, 11:16:42 AM
jister is building in darvincia ffffffssssssssssssssssssssssssssss
Title: Re: Blacraft
Post by: Bla on April 29, 2014, 11:19:54 AM
He has built underground bunker or something around the yellow circle. Didn't he have your permission to do that?

As for lagspike in Spawntown, yes, a bunch of us have noticed that, I noticed it while building Spawntown Intro Center, it seems to happen around there, but did before I built it. No problems in Kaktolake or Blue Bay as far as I'm aware.
Idk what the cause is.
Title: Re: Blacraft
Post by: blotz on April 29, 2014, 02:49:36 PM
nice hill building to cover the real thing
Title: Re: Blacraft
Post by: Jorster on April 29, 2014, 04:03:02 PM
The hill was there kol

I believe my bunker in progress was griefed. The wood slabs that made up part of the spiral staircase down in to the bunker is broken in spots.
Title: Re: Blacraft
Post by: Darvince on April 29, 2014, 04:08:03 PM
I blame Bla preemptively reacting for me providing cause of suspicion for your construction (I didn't give you permission, please found your own region, but you can keep your building there)
Title: Re: Blacraft
Post by: smjjames on April 29, 2014, 07:03:45 PM
The hill was there kol

I believe my bunker in progress was griefed. The wood slabs that made up part of the spiral staircase down in to the bunker is broken in spots.

I did visit the bunker, or maybe it was your house and not THE bunker, but all I did was look around and close the door when I left. Didn't see the spiral staircase though, don't think I did.

There are devtools to see what happened with it, so it'll get solved.

Edit: Yeah it was your house which I visited, not the bunker, and I see the holes in the spiral staircase.
Title: Re: Blacraft
Post by: Bla on April 29, 2014, 10:48:07 PM
I blame Bla preemptively reacting for me providing cause of suspicion for your construction (I didn't give you permission, please found your own region, but you can keep your building there)
Well thanks for blaming me without any evidence, but I haven't touched the area.

I'd like to investigate what happened but I'm very busy atm and probably won't have time before the weekend.
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 12:19:20 AM
ok mommy sorry for accusing Our Almighty Human
Title: Re: Blacraft
Post by: Bla on April 30, 2014, 03:12:08 AM
Sorry sister but I cannot forgive you.
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 08:52:24 AM
Oh no! Now I will commit death! Please forgive me Bla-san!
Title: Re: Blacraft
Post by: Bla on April 30, 2014, 10:38:30 AM
Also people remember that Saturday, May 3rd is the next collective storage reporting day!

If Blotz hasn't counted his storage already, I can do it this month because he did it last month.

And Fiah if you haven't unlocked the chests in Revolt City's old storage (or reported its contents) and haven't reported the contents in the new storage if you have locked chests there, please do it.
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 10:41:51 AM
Bla is it okay that I have built a base underground with a mine in the mesa region?
Title: Re: Blacraft
Post by: Bla on April 30, 2014, 11:06:49 AM
I don't know where it is but I don't imagine that there should be a problem with it.
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 11:12:35 AM
oh kol I was hiding it because I thought you only let people build in the mesa with a mining permit
Title: Re: Blacraft
Post by: Bla on April 30, 2014, 11:14:26 AM
Well thank you for being honest and telling that you prefer to just hide things rather than ask if they're ok then, I guess.
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 01:19:33 PM
I initially began to build it last night while you were asleep because I had gone along the gay mesa road because I wanted to, fought mobs because it turned night and had to, so I wound up setting up a base and decided to mine under the ground because that's my natural instinct when I start a new base. I also made a portal which is near your mesa portal in the Nether.
Title: Re: Blacraft
Post by: Bla on April 30, 2014, 01:23:56 PM
Fair enough and that shouldn't be a problem. But the rules say

"If you're unsure about some rules, please bring it up for the admins to consider instead of risking breaking them."

So if you think you're not allowed to do something, the way to deal with it is to ask the admins and not just do it anyway.

I think all the rules should be collected here:
http://blacraft.wikia.com/wiki/Rules
Title: Re: Blacraft
Post by: Darvince on April 30, 2014, 01:46:10 PM
mpw blacraft wiki I forgot that existed.

i don't even understand the point of the redstone+obsidian glitch because there's so much lava in the first place
Title: Re: Blacraft
Post by: Jorster on April 30, 2014, 03:45:08 PM
Are there any special protocols I have to go through to make a Region?
Title: Re: Blacraft
Post by: vh on April 30, 2014, 04:03:55 PM
yes first you must summon gorchul, then draw your region on the map and post it to blacraft forum for approval.
Title: Re: Blacraft
Post by: blotz on April 30, 2014, 05:11:48 PM
for a second i thought you said religion
0.0
anyways to here
http://blacraft.createaforum.com/
Title: Re: Blacraft
Post by: blotz on April 30, 2014, 07:51:55 PM
welp
http://youtu.be/99XR4iQsKgE
Title: Re: Blacraft
Post by: Bla on May 01, 2014, 01:48:37 AM
Are there any special protocols I have to go through to make a Region?
If you open up Dynmap, take a screenshot of an unclaimed area you'd like, draw rough borders around it. Post it here or (preferably) in this thread
http://blacraft.createaforum.com/blacraft-general/land-division-thread/
Then we'll consider if you can get the region.

You could also tell us your prefered biome for your region or something like that, and then I can propose a region or maybe give you an inactive region that's closer to spawn.
Title: Re: Blacraft
Post by: Bla on May 02, 2014, 06:08:43 AM
Remember collective storages tomorrow

Also people remember that Saturday, May 3rd is the next collective storage reporting day!

If Blotz hasn't counted his storage already, I can do it this month because he did it last month.

And Fiah if you haven't unlocked the chests in Revolt City's old storage (or reported its contents) and haven't reported the contents in the new storage if you have locked chests there, please do it.

Also I've investigated what happened in your bunker (Jorster): While you were building the wood slabs on April 29 around 1:00 (server time), they were set on fire, probably by the lava you placed. About 7 hours later, many other wood slabs burned down, because the bunker was loaded while Smjjames was in the area for a while (as in within ~160m so the chunks were loaded by the server). He didn't interact with the fires, they just spread naturally.

Based on this evidence I can't call the fires griefing and can't give compensation for what happened.
Title: Re: Blacraft
Post by: Bla on May 03, 2014, 03:31:39 AM
Cool. Spawntown can easily provide the 384 coal for the project if you want, as we have 17,610 coal and there's no point in wasting time chopping trees to get charcoal then. Also, only 48 logs should be needed for the sticks, as 1 stick and 1 coal makes 4 torches, so 1 log makes 8 sticks or 32 torches, and 48 logs make 1536 torches.

The farms at Border Hill also have a lot of excess seeds that you can take some from, but not 20k.

For the side walls, the only material we have anywhere near 50k of is cobblestone, which we have 41k of in collective storages plus a lot in public storages too. I can provide some cobblestone if you want to use that.

Building it all the way up to y = 256 sounds a bit overkill imo, but if you want to, I won't stop you. :P
Title: Re: Blacraft
Post by: vh on May 03, 2014, 04:20:00 AM
pumpkins for sidewalls!

that's a huge wheat farm :P
Title: Re: Blacraft
Post by: swonx on May 03, 2014, 04:22:38 AM
Cool. Spawntown can easily provide the 384 coal for the project if you want, as we have 17,610 coal and there's no point in wasting time chopping trees to get charcoal then. Also, only 48 logs should be needed for the sticks, as 1 stick and 1 coal makes 4 torches, so 1 log makes 8 sticks or 32 torches, and 48 logs make 1536 torches.

The farms at Border Hill also have a lot of excess seeds that you can take some from, but not 20k.

For the side walls, the only material we have anywhere near 50k of is cobblestone, which we have 41k of in collective storages plus a lot in public storages too. I can provide some cobblestone if you want to use that.

Building it all the way up to y = 256 sounds a bit overkill imo, but if you want to, I won't stop you. :P
Altogether the building will use 150k blocks (if floors (doubling as roofs) are installed(which i probably will only do for underneath the irrigation canals)), which is a massive amount, and there is still required cobble for the dispensers (if i get around to that).
The building in theory, should be able to make 21,936 wheat and 20k to 50k seeds an hour. A single harvest would provide wheat/seeds and therefore animals (breeding) for a very, very long time.


Title: Re: Blacraft
Post by: Bla on May 03, 2014, 05:32:36 AM
What are the droppers for? Is it using the classic automatic harvesting with water and manual replanting design?
Title: Re: Blacraft
Post by: blotz on May 03, 2014, 07:09:17 AM
1416 pistons/dispensers

there's a big difference
also i'll supply the iron if you want to make iron hoes. we have a lot of iron
as far as i know you'll need 88 ish iron
Title: Re: Blacraft
Post by: blotz on May 03, 2014, 07:14:32 AM
also i'll give you a diamond shovel that you can get maybe 5k dirt out of it. just watch where you're mining it is very fast and can be messy
Title: Re: Blacraft
Post by: blotz on May 03, 2014, 07:18:29 AM
btw, are you sure you want to make it 256 blocks high? it's really annoying to ladder up there, or even enderperl al the way. maybe build it over an ocean or something? or make 4 buildings 64 high?
also kip's farm is 10k, so 20k willl win congrats
Title: Re: Blacraft
Post by: Bla on May 03, 2014, 07:55:00 AM
Since rail line 3 (yellow) goes through Lumaea, do you want a station, Swonx? As long as it's built southwest of the area where it turns, the line can be redirected to the station without travel time to Quontia being lowered. You can mark an area on the map if you want a station.
Title: Re: Blacraft
Post by: Yqt1001 on May 03, 2014, 03:11:39 PM
I recorded the impromptu pvp battles I was in  :P
https://www.youtube.com/watch?v=GigR7eb1tsQ

Best two of three. Bla won between him and bong and I won between both of them and I.

I'm so incredibly bad at bows  :-X
Title: Re: Blacraft
Post by: Naru523 on May 03, 2014, 03:45:20 PM
I should teach you in the arts.
Title: Re: Blacraft
Post by: Yqt1001 on May 03, 2014, 04:22:46 PM
I should teach you in the arts.

This would be incredibly awesome
Title: Re: Blacraft
Post by: swonx on May 03, 2014, 07:26:18 PM
What are the droppers for? Is it using the classic automatic harvesting with water and manual replanting design?
Yes. You only really need to harvest one floor at a time, and re-planting isn't an issue for me.
1416 pistons/dispensers

there's a big difference
also i'll supply the iron if you want to make iron hoes. we have a lot of iron
as far as i know you'll need 88 ish iron

That would be good
btw, are you sure you want to make it 256 blocks high? it's really annoying to ladder up there, or even enderperl al the way. maybe build it over an ocean or something? or make 4 buildings 64 high?
also kip's farm is 10k, so 20k willl win congrats
It is being made on an island, and some will be on ocean. Four buildings could be an option as well.
Since rail line 3 (yellow) goes through Lumaea, do you want a station, Swonx? As long as it's built southwest of the area where it turns, the line can be redirected to the station without travel time to Quontia being lowered. You can mark an area on the map if you want a station.
Yes, a station would be good somewhere around here (yellow dots)
edit: the farm is going to be built about here (red square)
update: the outline of the building (dirt) is finished!
Title: Re: Blacraft
Post by: swonx on May 03, 2014, 11:06:12 PM
The Lumaea Collective storage has been opened!
Currently there is 427 wheat and 825 sugar
Title: Re: Blacraft
Post by: swonx on May 04, 2014, 01:26:46 AM
Something bad about the wheatscraper:
I accidentally thought water irrigated farmland for 8 metres, when it only goes for 4, this could be a major bad thing and could reduce harvest to 15984.  Or there is the option of completely redesigning it. (Which i probably will do)
Something like this could work(it also gives 3857 wheat/floor, i think. That allows for 92.5k wheat):
The small bits are water. While it would give more wheat, automatic harvesting may be a bit difficult
Title: Re: Blacraft
Post by: vh on May 04, 2014, 01:58:53 AM
(https://i.imgur.com/vhwqQlR.png)
finished a 1 million block storage which redirects to the surface here

(https://i.imgur.com/Jugy79k.png)
horse road to the roof, there's one on the other side too

(https://i.imgur.com/iSux6Ex.png)breeding location on the roof. there's a pen for horses, a pen for donkeys, a pen for breeding mules, and a pen for mature mules
Title: Re: Blacraft
Post by: Darvince on May 04, 2014, 02:00:27 AM
why does desertopia have a roof
Title: Re: Blacraft
Post by: Bla on May 04, 2014, 04:59:53 AM
A more formal land division creation/editing process has been made, see this:
http://blacraft.createaforum.com/land-division/

The Lumaea Collective storage has been opened!
Currently there is 427 wheat and 825 sugar
Cool, I've made a sheet for it in the document here:
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=30

You could you pm me with an email that you can use to edit the Google doc? I'll add you and give you permission to edit the Lumaea sheet then. Remember to update it either whenever you store/withdraw from the storage or inspecting it so that it's updated the first Saturday in every month at 21:00 UTC.

Also remember that in the collective storage, you may /cprivate the chests. I'd also recommend to keep the collective and public storage more separated, maybe instead of every second floor being collective/public alternating, make the bottom of the building public and top be collective or something like that, or two separate buildings.

And please don't build on the horse road, it's ok if you place signs next to it, but please don't put signs and blocks on top of it. If you'd like it changed because you want a building or something, tell me. Could the farm tower be moved a bit south (maybe 5-10 blocks) so it doesn't cut into the horse road?
Title: Re: Blacraft
Post by: blotz on May 04, 2014, 06:19:48 AM
swonx do you need PISTONS OR DISPENSERS
Title: Re: Blacraft
Post by: Bla on May 04, 2014, 09:53:43 AM
I've built a basic station for Lumaea around 675 , -15, if you want, I can make a road from the horse road to it, you can also make a nicer surface level building for it if you like.
Title: Re: Blacraft
Post by: TheMooCows on May 04, 2014, 12:01:08 PM
Isn't really blacraft...but it involves bla and minecraft so close enough...

Apparently Denmark recreated the ENTIRE COUNTRY in minecraft, the world file size is a terrabyte
I know denmark isn't as big as, the us or something, but this is still really ridiculous.

Also this proves that the Danes have no life

http://www.pcgamer.com/2014/04/25/denmark-creates-11-scale-replica-of-itself-in-minecraft/
Title: Re: Blacraft
Post by: Bla on May 04, 2014, 12:12:53 PM
Kol, Kip beat you to it sorry. :P

http://universesandbox.com/forum/index.php/topic,2156.msg121109.html#msg121109
Title: Re: Blacraft
Post by: vh on May 04, 2014, 02:12:11 PM
spawntown farms needs an upgrade

(http://giant.gfycat.com/GrimColossalFritillarybutterfly.gif)
Title: Re: Blacraft
Post by: matty406 on May 04, 2014, 02:49:26 PM
I'm so frustrated because I know I'll never understand this witchcraft.
Title: Re: Blacraft
Post by: Cosmos on May 04, 2014, 02:52:15 PM
I'm so frustrated because I know I'll never understand this witchcraft.


What, automatic farms?

Yeah, such unnatural witchcraft.
Title: Re: Blacraft
Post by: matty406 on May 04, 2014, 02:55:40 PM
No, making the new floating slime/redstone/piston creations
Title: Re: Blacraft
Post by: Cosmos on May 04, 2014, 03:15:13 PM
No, making the new floating slime/redstone/piston creations

Those are easy.
Title: Re: Blacraft
Post by: blotz on May 04, 2014, 04:48:12 PM
slime blocks are sticky
that's all you need to know
Title: Re: Blacraft
Post by: Stevodoran on May 04, 2014, 05:33:01 PM
What version does this server run? Id love to join a good server again but im held back by my ancient laptop which cannot run the latest minecraft (I think it was the open gl update or something)?
Title: Re: Blacraft
Post by: vh on May 04, 2014, 06:31:23 PM
1.7.2
Title: Re: Blacraft
Post by: Yqt1001 on May 04, 2014, 07:31:47 PM
With the increased popularity of impromptu pvp battles (ie not planned out or regulated as bg battles) that focus more on skill, I've decided that I might build two pvp arenas in the far outback of my lands.

(https://dl.dropbox.com/s/7yqigcfuqnp5fu2/pvparenas.png)

Two arenas, the red circle is for longer range combat. The taiga and jungle setting is perfect because of the 4x4 spruce and jungle trees which could allow for some nice bow fights on trees. Both biomes are sufficiently hilly so there would be some nice terrain variation and not much terraforming is needed. The smaller yellow circle would be short range on a flat plains setting. Not much bow fighting but enough cover (small trees and some "ruins"? in the desert areas) to have bow fights but also decent melee action.

Rules would be simply no breaking/griefing blocks and equal gear. Could be teams or ffa or whatever. As flexible as possible.
Title: Re: Blacraft
Post by: vh on May 04, 2014, 08:00:53 PM
how do you build an area? just mark the borders?
Title: Re: Blacraft
Post by: Yqt1001 on May 04, 2014, 08:59:38 PM
how do you build an area? just mark the borders?

They'll be pretty big terraforming projects. Making one arena relatively mountainous, clearing all the trees and replacing them with more navigable terrain. The plains one will be much easier though. Other things such as spawn points and just general infrastructure too.
Title: Re: Blacraft
Post by: smjjames on May 05, 2014, 12:13:05 AM
spawntown farms needs an upgrade

(http://giant.gfycat.com/GrimColossalFritillarybutterfly.gif)

How do the carts run with no track?
Title: Re: Blacraft
Post by: swonx on May 05, 2014, 12:32:07 AM
A more formal land division creation/editing process has been made, see this:
http://blacraft.createaforum.com/land-division/

The Lumaea Collective storage has been opened!
Currently there is 427 wheat and 825 sugar
Cool, I've made a sheet for it in the document here:
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=30

You could you pm me with an email that you can use to edit the Google doc? I'll add you and give you permission to edit the Lumaea sheet then. Remember to update it either whenever you store/withdraw from the storage or inspecting it so that it's updated the first Saturday in every month at 21:00 UTC.

Also remember that in the collective storage, you may /cprivate the chests. I'd also recommend to keep the collective and public storage more separated, maybe instead of every second floor being collective/public alternating, make the bottom of the building public and top be collective or something like that, or two separate buildings.

And please don't build on the horse road, it's ok if you place signs next to it, but please don't put signs and blocks on top of it. If you'd like it changed because you want a building or something, tell me. Could the farm tower be moved a bit south (maybe 5-10 blocks) so it doesn't cut into the horse road?
Sorry about the building, next time i get on i'll move it. I have also thought that having collective/public storage building is tedious, so the building used now is now the collective storage.

swonx do you need PISTONS OR DISPENSERS
Dispenser would be better, so Dispensers.
Title: Re: Blacraft
Post by: Bla on May 05, 2014, 03:38:00 AM
What version does this server run? Id love to join a good server again but im held back by my ancient laptop which cannot run the latest minecraft (I think it was the open gl update or something)?
You're welcome to join, if you want to, please post your Minecraft username so we can add it to the whitelist.
Title: Re: Blacraft
Post by: Stevodoran on May 05, 2014, 08:35:44 AM
1.7.2

Thank you.

What version does this server run? Id love to join a good server again but im held back by my ancient laptop which cannot run the latest minecraft (I think it was the open gl update or something)?
You're welcome to join, if you want to, please post your Minecraft username so we can add it to the whitelist.

Yes I would love to join! My minecraft username is "Stevodoran" without the quotations please.
Title: Re: Blacraft
Post by: Bla on May 05, 2014, 10:12:13 AM
Added you to the whitelist.

I recommend checking this map of the world and use it to navigate or if you get lost:
http://5.9.158.50:8123/

In most areas close to spawn building etc. isn't allowed because the areas are developed by other people. If you have a preferred biome/terrain I can find an area for you on the map where you can build and stuff.
Title: Re: Blacraft
Post by: Stevodoran on May 05, 2014, 11:02:31 AM
Thank you very much. I hope to become a regular on the server now. Hope to see you all their!
Title: Re: Blacraft
Post by: Bla on May 05, 2014, 11:24:32 AM
I've let Stevodoran settle in this area, so this rough area can be considered his region until we get our method for editing Dynmap borders up and running properly.

Do you have any name for the region Stevo?
Title: Re: Blacraft
Post by: FiahOwl on May 05, 2014, 11:48:33 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '122254'.

Title: Re: Blacraft
Post by: Stevodoran on May 05, 2014, 12:22:03 PM
Do you have any name for the region Stevo?

I think ill name it "Moylagh".
Title: Re: Blacraft
Post by: smjjames on May 05, 2014, 12:23:32 PM
Seems too close to Molten for comfort.

I'm not the owner of Molten, which is right next to Steveodrans place, but um, Quontex (the owner) can be pretty territorial. He's rarely on though and as long as you don't build in his territory, you shouldn't have a problem with him.

If he wants to settle there, that's fine, just a little worried that Quontex might do to that area what happened to Mudkipzania.
Title: Re: Blacraft
Post by: Stevodoran on May 05, 2014, 12:44:14 PM
Seems too close to Molten for comfort.

I'm not the owner of Molten, which is right next to Steveodrans place, but um, Quontex (the owner) can be pretty territorial. He's rarely on though and as long as you don't build in his territory, you shouldn't have a problem with him.

If he wants to settle there, that's fine, just a little worried that Quontex might do to that area what happened to Mudkipzania.

Ill take my chances, I like the area and ill keep well away from Molten.
Title: Re: Blacraft
Post by: blotz on May 05, 2014, 01:01:11 PM
nice full diamond
jk prob dynmap glitch
-6 gold
Title: Re: Blacraft
Post by: blotz on May 05, 2014, 01:58:11 PM
(http://i.imgur.com/u8qKtZv.png)
bam
Title: Re: Blacraft
Post by: smjjames on May 05, 2014, 01:59:44 PM
What exactly is that?
Title: Re: Blacraft
Post by: blotz on May 05, 2014, 06:47:05 PM
so you hit the buttons to turn on the powered rails as the cart is coming towards you and then it rebounds and go back there and you can practice speed shooting
Title: Re: Blacraft
Post by: Stevodoran on May 06, 2014, 09:36:39 AM
nice full diamond
jk prob dynmap glitch
-6 gold

Must be since im using Iron armour.
Title: Re: Blacraft
Post by: blotz on May 06, 2014, 03:51:05 PM
take pics of inv fiah might try to kill u in lava
i can see it
fiah kills people we roll back tmc get's mad and ragequits again
Title: Re: Blacraft
Post by: Naru523 on May 06, 2014, 04:39:12 PM
we roll back when inv items are lost? what?
Title: Re: Blacraft
Post by: vh on May 06, 2014, 04:44:55 PM
https://www.youtube.com/watch?v=w7vFR0Ip5pI

is this allowed
Title: Re: Blacraft
Post by: blotz on May 06, 2014, 05:17:47 PM
uh nvm.
Title: Re: Blacraft
Post by: Darvince on May 06, 2014, 05:46:46 PM
uhh probably not because ghost player
Title: Re: Blacraft
Post by: FiahOwl on May 06, 2014, 06:20:18 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '122422'.

Title: Re: Blacraft
Post by: smjjames on May 06, 2014, 10:58:49 PM
What the heck is ghost mode anyway?
Title: Re: Blacraft
Post by: Darvince on May 07, 2014, 08:03:27 AM
it explains in the related instructional video
Title: Re: Blacraft
Post by: Bla on May 07, 2014, 08:40:19 AM
is this allowed
From looking at it, I would say no.
Title: Re: Blacraft
Post by: blotz on May 07, 2014, 11:46:34 AM
seems kinda expensive too
if you'd risk that epic diamond armor and that many golden apples and spend that much time i would allow it even though it's unlegit kol
Title: Re: Blacraft
Post by: vh on May 09, 2014, 06:06:08 PM
sooo, this'll be my third attempt at a mob factory
Title: Re: Blacraft
Post by: matty406 on May 09, 2014, 06:09:47 PM
mfw it's built from melons
Title: Re: Blacraft
Post by: vh on May 09, 2014, 06:42:47 PM
of course, that's the only reason i built the melon farm
Title: Re: Blacraft
Post by: vh on May 09, 2014, 08:52:17 PM
after a bit of speculation, it appears that the wither skeleton farm i built is not spawning much because the game doesn't think it's an actual nether fortress. now i've checked in the world file, and the fortress is in fortresses.dat or something, but compared to similar fortresses, the spawning rate is virtually zero. my guess is probably during the conversion process, a bug caused the spawning bounding boxes to implode or something.

anyways so i guess you should just go and punch wither skelatons instread

Title: Re: Blacraft
Post by: Naru523 on May 10, 2014, 05:26:40 PM
Upgrad.
Title: Re: Blacraft
Post by: blotz on May 10, 2014, 05:32:34 PM
i freaking wasted by golden apple
Title: Re: Blacraft
Post by: Coolman1220 on May 11, 2014, 05:15:18 PM
HEY GUYS
I'm back
you probably don't remember me
if you do
then wow
I used to play on this server a lot
I don't know why I stopped
but still
just wanted to say hai
Title: Re: Blacraft
Post by: vh on May 11, 2014, 05:17:35 PM
hi.
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: blotz on May 11, 2014, 06:05:24 PM
hi what region were you
Title: Re: Blacraft
Post by: Darvince on May 11, 2014, 06:07:38 PM
hi what was your username I remember the avatar/username but not the player were you jace5234908
Title: Re: Blacraft
Post by: Naru523 on May 11, 2014, 07:11:04 PM
hi
Title: Re: Blacraft
Post by: vh on May 11, 2014, 07:15:08 PM
hi
Title: Re: Blacraft
Post by: Darvince on May 11, 2014, 08:16:43 PM
you said hi twice
Title: Re: Blacraft
Post by: TheMooCows on May 11, 2014, 08:37:18 PM
So I had an exciting caving trip...found a couple weird things...like diamonds.
Exhibit 1: Angry wolf that isn't angry at me in cave.
(http://i.imgur.com/imsEifk.png)

Exhibit 2 and 3: Weird cobble mountain thing, assume it's a player creation. Also I felt like I was walking through a ravaged war torn town in the third picture
(http://i.imgur.com/PeNR2Up.png)
(http://i.imgur.com/0N4V3il.png)

Exhibit 4: Desert Temple in...taiga? It had things too...

(http://i.imgur.com/Bb0W7gJ.png)

Exhibit 5: After about an hour of caving I hit the jackpot

(http://i.imgur.com/B52SNhz.png)

Exhibit 6:My haul

(http://i.imgur.com/Cpu4zXQ.png)
Title: Re: Blacraft
Post by: Jorster on May 11, 2014, 08:52:30 PM
Land request:
Area for the future nation of Jorsterton (Working title)
(http://i.imgdiode.com/GaXhAc.jpg)
Title: Re: Blacraft
Post by: Bla on May 11, 2014, 10:48:08 PM
I've posted your request here:
http://blacraft.createaforum.com/land-division/jorsterton/

Also I've whitelisted conzy23, so welcome conzy23.

And hi Coolman.
Title: Re: Blacraft
Post by: Coolman1220 on May 12, 2014, 03:40:34 AM
Hey, can you guys add my new account?
The username is PolygonalWarrior.
Don't judge me...
Title: Re: Blacraft
Post by: smjjames on May 12, 2014, 08:22:25 AM
@TMC: That's Vatallus, created mostly by mudkipz with some help from naru (and I think bong).

Coolman, what was your old username on the server? And nothing wrong with the new accounts name.
Title: Re: Blacraft
Post by: Bla on May 12, 2014, 11:21:56 AM
His old username was coolman1220.

Hey, can you guys add my new account?
The username is PolygonalWarrior.
Don't judge me...
Added
Title: Re: Blacraft
Post by: Coolman1220 on May 12, 2014, 03:10:36 PM
yaaayyyy
Title: Re: Blacraft
Post by: TheMooCows on May 13, 2014, 06:18:34 PM
Tragedy struck...A creeper blew up my cows! I want everyone to mourn for my fallen comrades.

(http://i.imgur.com/0fwHVuQ.png)
Title: Re: Blacraft
Post by: blotz on May 13, 2014, 06:31:15 PM
meanwhile the zombie kills the rest
Title: Re: Blacraft
Post by: blotz on May 13, 2014, 06:32:02 PM
and you don't have a sword
Title: Re: Blacraft
Post by: TheMooCows on May 13, 2014, 06:56:38 PM
It just broke...I had a backup
Title: Re: Blacraft
Post by: blotz on May 13, 2014, 07:20:38 PM
wut potion is that
Title: Re: Blacraft
Post by: Bla on May 13, 2014, 10:47:59 PM
WOW what a high cow density that farm is totally incowmane! Cows need more space, if they had just been given freedom creepers wouldn't have blown that many up. I am deeply sorry to see them die and all those uncooked beefs and unmultiplied-by-looting-enchants leathers lying on the ground.
Title: Re: Blacraft
Post by: Darvince on May 14, 2014, 12:08:47 AM
mfw blarcasm
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Darvince on May 14, 2014, 08:52:08 AM
happy 172
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Darvince on May 14, 2014, 12:24:38 PM
oh you were going off of page count
Title: Re: Blacraft
Post by: Bla on May 15, 2014, 12:31:59 PM
Blacraft is now running 1.7.9.
Title: Re: Blacraft
Post by: Thomas on May 15, 2014, 06:06:54 PM
my 1.7.9 when
Title: Re: Blacraft
Post by: Darvince on May 15, 2014, 06:16:25 PM
lame I don't want to bother to update optifine or does 1.7.9 have performance improvements
Title: Re: Blacraft
Post by: Bla on May 15, 2014, 10:39:46 PM
I would have kept it running 1.7.2 if it were an option, but it isn't.
Title: Re: Blacraft
Post by: Thomas on May 15, 2014, 11:32:04 PM
mpw 1.7.9 beta build out
Title: Re: Blacraft
Post by: vh on May 16, 2014, 11:53:14 PM
hello there
(https://i.imgur.com/dSpJq7y.png)
^^
(https://i.imgur.com/gdR7j5z.png)
boop
(https://i.imgur.com/NaUBSEJ.png)
bye!
(https://i.imgur.com/06q5BXn.png)
Title: Re: Blacraft
Post by: swonx on May 17, 2014, 04:27:04 AM
Bla, i am considering setting up a sugarcane farm (for sugar and paper), so could you please give me the plans for the spawntown sugarcane farms, if possible.
The sugarcane farm is part of the Industrialization of northern Tladtstak, the area around the railway station. It will include the station, a smelting factory aboveground (756 furnaces), a smelting factory belowground (40 automatic furnaces), a warehouse (storing 51840 blocks a floor), docks, a sugar factory and a 10 x 10 quarry. Also there may possibly the making of an underground city at the level of the railway

Title: Re: Blacraft
Post by: Bla on May 17, 2014, 04:35:00 AM
Bla, i am considering setting up a sugarcane farm (for sugar and paper), so could you please give me the plans for the spawntown sugarcane farms, if possible.
The sugarcane farm is part of the Industrialization of northern Tladtstak, the area around the railway station. It will include the station, a smelting factory aboveground (756 furnaces), a smelting factory belowground (40 automatic furnaces), a warehouse (storing 51840 blocks a floor), docks, a sugar factory and a 10 x 10 quarry. Also there may possibly the making of an underground city at the level of the railway
Cool, this is the design. This water pattern maximizes the possible density of sugar cane. I put lily pads on top of all of the water blocks and sugar cane on the dirt blocks. Above every water block, there's 4m of air, and above that, a glowstone block for lighting. This gives a smooth lighting pattern that makes all the sugarcane blocks equally lit.

(http://i.imgdiode.com/rqQ2Xt.png)
Title: Re: Blacraft
Post by: swonx on May 17, 2014, 04:38:05 AM
Bla, i am considering setting up a sugarcane farm (for sugar and paper), so could you please give me the plans for the spawntown sugarcane farms, if possible.
The sugarcane farm is part of the Industrialization of northern Tladtstak, the area around the railway station. It will include the station, a smelting factory aboveground (756 furnaces), a smelting factory belowground (40 automatic furnaces), a warehouse (storing 51840 blocks a floor), docks, a sugar factory and a 10 x 10 quarry. Also there may possibly the making of an underground city at the level of the railway
Cool, this is the design. This water pattern maximizes the possible density of sugar cane. I put lily pads on top of all of the water blocks and sugar cane on the dirt blocks. Above every water block, there's 4m of air, and above that, a glowstone block for lighting. This gives a smooth lighting pattern that makes all the sugarcane blocks equally lit.

(http://i.imgdiode.com/rqQ2Xt.png)
Thanks. The plan is a 12 x 12 floor, but looking at that image i am thinking that is too small. Hmm....
Title: Re: Blacraft
Post by: Bla on May 17, 2014, 05:09:07 AM
I think that's too small yes - that'd give you max 3.6 stacks of sugarcane per harvest, so you'd have to stack several of those on top of each other, which would take long to traverse vertically.
I think a bigger and flat design would be more efficient, there you can also easily use horses to quickly pick up drops after harvesting.
Title: Re: Blacraft
Post by: blotz on May 17, 2014, 06:33:44 AM
also torches instead of glowstone is probably a better idea
Title: Re: Blacraft
Post by: Bla on May 17, 2014, 06:59:40 AM
If you use torches, the light level should be 9 on all the dirt blocks instead of 10. That doesn't allow mobs to spawn, so it's an option, I just think glowstone looks nicer. Jack-o-lanterns are also an option and have the same light strength as glowstone.
Title: Re: Blacraft
Post by: smjjames on May 17, 2014, 07:15:13 AM
If you use torches, the light level should be 9 on all the dirt blocks instead of 10. That doesn't allow mobs to spawn, so it's an option, I just think glowstone looks nicer. Jack-o-lanterns are also an option and have the same light strength as glowstone.

They're also cheaper, though a little bit more work to install because they need a block under them to be placed.
Title: Re: Blacraft
Post by: blotz on May 17, 2014, 04:57:37 PM
emeralds eh?
(http://i.imgur.com/s62pJ3C.png)
Title: Re: Blacraft
Post by: blotz on May 18, 2014, 06:31:38 AM
swonx can you calc how many iron hoes you need
Title: Re: Blacraft
Post by: Yqt1001 on May 18, 2014, 12:35:01 PM
My children!

(https://dl.dropbox.com/s/oemtjl5958g3lse/mychildren.png)
Title: Re: Blacraft
Post by: Darvince on May 18, 2014, 12:42:30 PM
your children when
Title: Re: Blacraft
Post by: Naru523 on May 18, 2014, 01:00:38 PM
t
Title: Re: Blacraft
Post by: blotz on May 18, 2014, 02:37:49 PM
selling full diamond no enchants for 20 diamonds
if you need to talk we can talk
Title: Re: Blacraft
Post by: vh on May 18, 2014, 05:38:07 PM
t

i saw that. nice.
Title: Re: Blacraft
Post by: matty406 on May 18, 2014, 06:02:56 PM
t
It's like the building-child I never had
Title: Re: Blacraft
Post by: vh on May 18, 2014, 06:20:15 PM
t
It's like the building-child I never had

lmao that should go on safq
Title: Re: Blacraft
Post by: Naru523 on May 18, 2014, 06:55:05 PM
It's like the building-child I never had

It was actually why I asked for matolony references :P
Title: Re: Blacraft
Post by: Thomas on May 18, 2014, 07:55:27 PM
children your when
Title: Re: Blacraft
Post by: Darvince on May 18, 2014, 10:16:58 PM
have you ever said a single post on this forum that wasn't dartalk
Title: Re: Blacraft
Post by: Thomas on May 18, 2014, 10:44:23 PM
maybe the first few but according to the forum i haven't even made a single post yet what_the_christ.png
Title: Re: Blacraft
Post by: swonx on May 19, 2014, 02:46:20 AM
Final Version of Lumaea (Is the forest called new alandusia?, also what is the mountain biome named?)
Added Muffnut, which is semi-controlled by my brother.
The borders with Molten have been marked with hay, however i will probably change that to torches.
I hope the addition of Muffnut and border finalization is okay.
Title: Re: Blacraft
Post by: Darvince on May 19, 2014, 08:12:36 PM
I was browsing the oldest posts and what the christ everything is so old.
Title: Re: Blacraft
Post by: blotz on May 20, 2014, 12:08:09 PM
dangerous http://i.imgur.com/abh5DZu.png
Title: Re: Blacraft
Post by: Darvince on May 20, 2014, 06:35:06 PM
please explain
Title: Re: Blacraft
Post by: blotz on May 20, 2014, 06:40:50 PM
crap wrong one
Title: Re: Blacraft
Post by: Darvince on May 20, 2014, 06:49:20 PM
lol
Title: Re: Blacraft
Post by: soccerboy13542 on May 20, 2014, 10:59:41 PM
hi guys i'm white please allow me to join blacraft is love life is love <3 #520blazekin
pleas allow me on the blacrafts i am actually white pics or it didn't happen ok pic:

 
 O
-|-
 /\

see i am white
Title: Re: Blacraft
Post by: Thomas on May 20, 2014, 11:00:32 PM
i vouch for soccerboy
Title: Re: Blacraft
Post by: Darvince on May 20, 2014, 11:01:18 PM
what the christ you guys bla isn't a racist
Title: Re: Blacraft
Post by: Thomas on May 20, 2014, 11:02:28 PM
well it's called a whitelist
Title: Re: Blacraft
Post by: soccerboy13542 on May 20, 2014, 11:03:47 PM
Mr. Dar Vince I would very much appreciate it if you did not bring up the idea of racism. It is against my religion as a white male.
Title: Re: Blacraft
Post by: FiahOwl on May 21, 2014, 03:47:41 AM

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Title: Re: Blacraft
Post by: smjjames on May 21, 2014, 06:13:54 AM
When I was on the interguild server, they're mostly nice people. Not sure if i saw soccerboy on much though. However, I agree with Fiah, the crap posting that the interguild people are doing (including darvince as he is perpetuating it) has got to stop.

These clique and talk threads are stupid........
Title: Re: Blacraft
Post by: Bla on May 21, 2014, 07:13:44 AM
I agree with Fiah and Smj - from registering on here and going on to post mostly random messages in dozens of topics in one day, I'd like to know you a bit better before whitelisting you, sorry.
Title: Re: Blacraft
Post by: Darvince on May 21, 2014, 08:37:34 AM
FYI - soccerboy is attempting to get banned from this forum, he told The Clique last night on irc.
Title: Re: Blacraft
Post by: smjjames on May 21, 2014, 08:40:46 AM
FYI - soccerboy is attempting to get banned from this forum, he told The Clique last night on irc.

What the heck, really? Why would he do that :p
Title: Re: Blacraft
Post by: blotz on May 25, 2014, 01:14:18 AM
gdi i moved 2 villigers into seperate boxes, 2 got killed during night, last 2 managed to get 3, still waiting to get 4
once they're at about 6 i'll split 3 and 3 or maybe even eight
they take forever to breed in 1x1x2 box *sigh*
Title: Re: Blacraft
Post by: Bla on May 25, 2014, 04:12:22 AM
People, if you use the command for hiding yourself on Dynmap please remember to unhide yourself again after the PvP games are over.
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2014, 06:02:57 AM

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Title: Re: Blacraft
Post by: Bla on May 25, 2014, 06:44:26 AM
Some people were having PvP games last night and hid themselves on Dynmap, but didn't unhide themselves afterwards.
Title: Re: Blacraft
Post by: blotz on May 25, 2014, 06:45:36 AM
afaik it didn't happen after midnight est
all that happened was that quontex killed dar
Title: Re: Blacraft
Post by: FiahOwl on May 25, 2014, 08:16:34 AM

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Title: Re: Blacraft
Post by: blotz on May 25, 2014, 09:03:35 AM
you're joking i hope
Title: Re: Blacraft
Post by: smjjames on May 26, 2014, 06:26:57 AM
afaik it didn't happen after midnight est
all that happened was that quontex killed dar

Apparently to for a lession or something. Thought quontex was gonna go after me for some reason or other.
Title: Re: Blacraft
Post by: Xriqxa on May 26, 2014, 07:50:36 AM
Best MC mod of all time.
http://flansmod.com/
Title: Re: Blacraft
Post by: blotz on May 26, 2014, 08:32:24 AM
(http://i.imgur.com/5l3fY75.png)
wtf?
(http://i.imgur.com/HxRI5pl.png)
not raining

xriqua that goes in minecraft topic
Title: Re: Blacraft
Post by: Xriqxa on May 26, 2014, 09:35:56 AM
Just thought I would share it on blacraft so that you guys could have more fun.

I was only trying to give you a gift.
Title: Re: Blacraft
Post by: matty406 on May 26, 2014, 10:16:51 AM
Blacraft probably won't use packs that add new items and blocks, in order to stay as close to vanilla as possible. I personally wouldn't mind propeller planes though.

e: actually tanks would be cool can we have tanks please
Title: Re: Blacraft
Post by: blotz on May 26, 2014, 10:50:36 AM
can the tanks be 1 meter off the ground
Title: Re: Blacraft
Post by: blotz on May 26, 2014, 10:55:34 AM
(http://i.imgur.com/8AAvMFO.png)
i swear i did not build this
http://imgur.com/8AAvMFO,2txjvEh#0
Title: Re: Blacraft
Post by: Xriqxa on May 26, 2014, 11:02:38 AM
What exactly... Is that?
Title: Re: Blacraft
Post by: blotz on May 26, 2014, 11:22:41 AM
tree
Title: Re: Blacraft
Post by: Xriqxa on May 26, 2014, 11:50:17 AM
I'm not that stupid!

I meant Wut is the symbol
Title: Re: Blacraft
Post by: Bla on May 26, 2014, 11:53:57 AM
The mod looks cool, but yes, if development on the mod suddenly stops and it adds blocks and items etc., Blacraft is going to get into trouble as newer versions of vanilla get released, it'll either be stuck with the version of the old mod or there'll have to be a big manual cleanup by removing everything from the mod that's incompatible with the newer versions. It's also nice not having to download and install a lot of things in order to be able to play. So I try to limit the plugins on Blacraft as much as possible.
Title: Re: Blacraft
Post by: Xriqxa on May 26, 2014, 12:00:01 PM
Meh, okay.
Title: Re: Blacraft
Post by: vh on May 26, 2014, 12:22:16 PM
http://blacraft.createaforum.com/blacraft-general/blacraft-trading-thread/msg2651/#msg2651
Title: Re: Blacraft
Post by: smjjames on May 26, 2014, 01:27:11 PM
@bong, most likely because someone harvested the leaves. I did that when I was getting saplings for the Acacia trees. That particular one might not have been me, no idea.

Title: Re: Blacraft
Post by: blotz on May 26, 2014, 02:15:53 PM
no smjjames i harvested the leaves but it looks like a step but its natural
Title: Re: Blacraft
Post by: FiahOwl on May 26, 2014, 02:38:12 PM

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Title: Re: Blacraft
Post by: Darvince on May 26, 2014, 02:44:48 PM
wat
Title: Re: Blacraft
Post by: blotz on May 26, 2014, 08:11:59 PM
bla the mob fac is broken
no water
Title: Re: Blacraft
Post by: Bla on May 27, 2014, 02:22:44 AM
I should hide a nazi symbol in a large tree and wait for bong to come along
Making nazi symbols on Blacraft results in ban if it's found so that's officially not recommended
Title: Re: Blacraft
Post by: blotz on May 27, 2014, 03:48:14 AM
is a backwards flipped nazi symbol bannable? its the best 4-way flying machine so far
Title: Re: Blacraft
Post by: Bla on May 27, 2014, 05:15:01 AM
is a backwards flipped nazi symbol bannable? its the best 4-way flying machine so far
It's not bannable, but if people start using them as a replacement for regular nazi symbols, it will be.
Title: Re: Blacraft
Post by: Xriqxa on May 27, 2014, 06:11:57 AM
Why? It's just a swastika, it has to be legitimately intended for Nazi.
Title: Re: Blacraft
Post by: Bla on May 27, 2014, 10:05:41 AM
Why? It's just a swastika, it has to be legitimately intended for Nazi.
I don't have any method for determining whether people legitimately intend their swastika for nazi so it's easier just to say that such a symbol shouldn't be on the server. There isn't much to lose in banning it, I think there's plenty of other interesting things to build. Nazi symbols shouldn't be welcomed anywhere, except in whatever fire they're burned and destroyed in. They are the symbol of an ideology that says innocent people should be oppressed and killed for biological reasons. There's simply nothing that can possibly get more evil and morbid than that. Symbols glorifying such ideas should be banned.

And Bong, I've thought a bit more about the issue - if you look at a flipped swastika from behind, it looks like the original, so whenever you make a 3D swastika it's bound to look like a nazi one from one side. So they're still banned, sorry.
Title: Re: Blacraft
Post by: Xriqxa on May 27, 2014, 10:27:31 AM
Yeah, i guess so.
Title: Re: Blacraft
Post by: blotz on May 27, 2014, 12:19:07 PM
meh http://www.reddit.com/r/Minecraft/comments/25vpjz/concept_4_directional_manual_flying_machine_put_a/
Title: Re: Blacraft
Post by: smjjames on May 27, 2014, 01:02:13 PM
So, apparently it doesn't really work anyway?
Title: Re: Blacraft
Post by: Bla on May 27, 2014, 01:03:25 PM
So, apparently it doesn't really work anyway?
I think it does move if you put pressure pads on the colored blocks and step on them.

meh http://www.reddit.com/r/Minecraft/comments/25vpjz/concept_4_directional_manual_flying_machine_put_a/
Might this work instead?

Actually, the pistons are probably extruded by default, and move the thing by retracting, if that's true it doesn't work.
In any case there surely must be plenty of other functional designs.
Title: Re: Blacraft
Post by: Darvince on May 27, 2014, 03:06:32 PM
how does moving it work I am not redstone
Title: Re: Blacraft
Post by: Bla on May 27, 2014, 10:33:17 PM
Step on pressure plate activates piston. Piston pushes slime block that's connected to all the other things on the thing by other slime blocks, so all the slime blocks get moved with it.
Title: Re: Blacraft
Post by: blotz on May 28, 2014, 11:47:42 AM
more like redstone block because the pressureplate would break when pushed
Title: Re: Blacraft
Post by: Bla on May 28, 2014, 12:01:25 PM
Then the 'best' 4-way flying machine sounds like a pretty crappy one. :P
Title: Re: Blacraft
Post by: Darvince on May 28, 2014, 02:46:08 PM
Bla you should put your buildings here (not just Spawntown):
https://docs.google.com/spreadsheets/d/1PbOds1MQc_TCV970zbDwPsQCz8eP6TBV3mrFyI2ZDss/edit#gid=0
Title: Re: Blacraft
Post by: TheMooCows on May 28, 2014, 11:12:05 PM
Bla quontex unlawfully killed my wolf. Can I please have a spawn egg or a wolf that I can conquer as my own.
Title: Re: Blacraft
Post by: Bla on May 29, 2014, 03:21:45 AM
Bla quontex unlawfully killed my wolf. Can I please have a spawn egg or a wolf that I can conquer as my own.
Did this happen in Quontex's colony east of Quontia 2 minutes before your post?

From taking a quick look at the logs, it looks like you were standing very close together, breaking blocks, and one of you probably hit the other accidentally, causing the wolf to attack Quontex, who then killed the wolf in self-defense.

He said you hit him so your wolf started attacking him. Did you hit him or did he hit you first?

Either way, it looks like an accident, and wolves are rather easy to find and tame, so I'd suggest just finding another one.
Title: Re: Blacraft
Post by: TheMooCows on May 29, 2014, 12:20:39 PM
Bla quontex unlawfully killed my wolf. Can I please have a spawn egg or a wolf that I can conquer as my own.
Did this happen in Quontex's colony east of Quontia 2 minutes before your post?

From taking a quick look at the logs, it looks like you were standing very close together, breaking blocks, and one of you probably hit the other accidentally, causing the wolf to attack Quontex, who then killed the wolf in self-defense.

He said you hit him so your wolf started attacking him. Did you hit him or did he hit you first?

Either way, it looks like an accident, and wolves are rather easy to find and tame, so I'd suggest just finding another one.

I hit him with chicken just as kind of a joke, I made the wolf sit down before anything happened, then quontex killed him despite the fact that the wolf wasn't attacking anymore. And I finally found a wolf after about 3 hours of searching...
Title: Re: Blacraft
Post by: Darvince on May 29, 2014, 12:42:50 PM
maybe u shouldnt be such a lil bitch then
Title: Re: Blacraft
Post by: Bla on May 29, 2014, 12:44:03 PM
I hit him with chicken just as kind of a joke, I made the wolf sit down before anything happened, then quontex killed him despite the fact that the wolf wasn't attacking anymore. And I finally found a wolf after about 3 hours of searching...
If you bring a wolf and hit him I can't blame him for killing it sorry. It died within a minute of the incident.
Title: Re: Blacraft
Post by: Xriqxa on May 29, 2014, 12:47:02 PM
Why? It's just a swastika, it has to be legitimately intended for Nazi.
I don't have any method for determining whether people legitimately intend their swastika for nazi so it's easier just to say that such a symbol shouldn't be on the server. There isn't much to lose in banning it, I think there's plenty of other interesting things to build. Nazi symbols shouldn't be welcomed anywhere, except in whatever fire they're burned and destroyed in. They are the symbol of an ideology that says innocent people should be oppressed and killed for biological reasons. There's simply nothing that can possibly get more evil and morbid than that. Symbols glorifying such ideas should be banned.

And Bong, I've thought a bit more about the issue - if you look at a flipped swastika from behind, it looks like the original, so whenever you make a 3D swastika it's bound to look like a nazi one from one side. So they're still banned, sorry.
maybe you could make a law that you have to put a sign near your Swastika that says it's not Nazi?
Title: Re: Blacraft
Post by: blotz on May 29, 2014, 12:48:20 PM
bottom line: nothing nazi related or get out...
because a swastika is nazi related
and a sign is a bad excuse
Title: Re: Blacraft
Post by: blotz on May 29, 2014, 12:51:41 PM
BATTLEGROUND BATTLE 19:00 UTC
aka 7pm est or 4 for arizonians
Title: Re: Blacraft
Post by: Xriqxa on May 29, 2014, 01:00:40 PM
bottom line: nothing nazi related or get out...
because a swastika is nazi related
and a sign is a bad excuse


Yeah, there are some liars out there I guess.

But wait, there is a symbol for a kind of monk that is a swastika. Maybe someone wants to make a monastery?
Title: Re: Blacraft
Post by: blotz on May 29, 2014, 01:02:49 PM
did you not get my message? no swastika's...
Title: Re: Blacraft
Post by: Xriqxa on May 29, 2014, 01:13:37 PM
Ok ok.

Why am I still persisting? Eh, whatever.
Title: Re: Blacraft
Post by: Darvince on May 29, 2014, 01:30:41 PM
no monasteries either, bla banned all religion because he feels oppressed
Title: Re: Blacraft
Post by: Darvince on May 29, 2014, 02:09:16 PM
Valkyrie :'(
Title: Re: Blacraft
Post by: Darvince on May 29, 2014, 02:19:35 PM
Darvincia on LSD
(http://i.imgur.com/iAmbXM4.png)
Title: Re: Blacraft
Post by: TheMooCows on May 29, 2014, 03:02:47 PM
I hit him with chicken just as kind of a joke, I made the wolf sit down before anything happened, then quontex killed him despite the fact that the wolf wasn't attacking anymore. And I finally found a wolf after about 3 hours of searching...
If you bring a wolf and hit him I can't blame him for killing it sorry. It died within a minute of the incident.

He had half a minute to realize that I got it under control. Meanwhile he kills me and steals my pick and...nothing ok
Title: Re: Blacraft
Post by: blotz on May 29, 2014, 04:42:20 PM
omg which pick
Title: Re: Blacraft
Post by: smjjames on May 29, 2014, 08:49:59 PM
omg which pick

One of his diamond picks, I don't know specifically which one.
Title: Re: Blacraft
Post by: TheMooCows on May 29, 2014, 08:57:06 PM
It was a eff 4 unbreaking 3 fortune 3 - I had previously given quontex and identical pick but one that was fortune II....

btw this was before you were kind and donated one to me bong. It's the reason I needed one.
Title: Re: Blacraft
Post by: blotz on May 29, 2014, 09:19:25 PM
what i dont even get it if u need a new pick call me k bye
Title: Re: Blacraft
Post by: Bla on May 29, 2014, 09:58:08 PM
no monasteries either, bla banned all religion because he feels oppressed
Thank you for making up my reasons lol. Nice strawman. I don't feel oppressed. I banned religion because many major religions are oppressive, as they - like nazism - command the killing and repression of innocent people, and because I don't think superstition, oppressive and immoral ideas belong on this Minecraft server. Religious people are welcome to play, but if they have a need for expressing religion, they're more than welcome to go to church or elsewhere than this server for that.

Anyway, TMC, I didn't see in the logs that Quontex killed you too - if he killed you and stole your pickaxe, I'll demand he gives it back. Do you remember when it happened? How long before/after the wolf died?

And people... Lo and behold! Our borders are working on Dynmap!
http://5.9.158.50:8123/
We just need to draw in the rest of the regions and give them names. :P
Title: Re: Blacraft
Post by: Darvince on May 29, 2014, 10:13:28 PM
but they're yellow!!!

also yes, I have a problem with projecting people's reasons for them but I've been working on that.
Title: Re: Blacraft
Post by: vh on May 30, 2014, 04:21:51 AM
http://blacraft.createaforum.com/blacraft-general/lado/msg2688/#msg2688

in case anyone trades on blacraft
the first few might take a day or two to go through. i'll expedite the process after that.
Title: Re: Blacraft
Post by: Bla on May 30, 2014, 04:48:13 AM
He had half a minute to realize that I got it under control. Meanwhile he kills me and steals my pick and...nothing ok
Quontex said this happened more than a week ago, and that you then killed him and took your pickaxe back. (This was when he got the cow tipper achievement.) He says he hasn't killed you since. Do you dispute that?
Title: Re: Blacraft
Post by: Bla on May 30, 2014, 09:29:03 AM
After 5 hours of work, these regions have been drawn in for Dynmap next time Kip runs his script.
Title: Re: Blacraft
Post by: TheMooCows on May 30, 2014, 10:03:21 AM
He had half a minute to realize that I got it under control. Meanwhile he kills me and steals my pick and...nothing ok
Quontex said this happened more than a week ago, and that you then killed him and took your pickaxe back. (This was when he got the cow tipper achievement.) He says he hasn't killed you since. Do you dispute that?

just a big of a double standard.


Let me explain it this way: you say that killing is fine as long as the people consent. Well I sure as hell did not consent, does running and hiding sound like consenting? He has diamond armor and a diamond sword and I had iron and a stone sword. He steals my pick, and I demand it back. He denies me. Somehow later in desertopia I demand it back and get killed again. I then lose all of my stuff (it's still probably in a chest somewhere there). But it's all ok because I killed him to get it back. Seems legit.
Title: Re: Blacraft
Post by: smjjames on May 30, 2014, 12:42:42 PM
Technically it hasn't been voted on yet.
Title: Re: Blacraft
Post by: Darvince on May 30, 2014, 12:50:02 PM
it actually was reduced. if you look, darvincia no longer connects with tierra salvaje in the south indicating its ocean was reduced to compensate for other losses
Title: Re: Blacraft
Post by: Bla on May 30, 2014, 01:57:48 PM
just a big of a double standard.


Let me explain it this way: you say that killing is fine as long as the people consent. Well I sure as hell did not consent, does running and hiding sound like consenting? He has diamond armor and a diamond sword and I had iron and a stone sword. He steals my pick, and I demand it back. He denies me. Somehow later in desertopia I demand it back and get killed again. I then lose all of my stuff (it's still probably in a chest somewhere there). But it's all ok because I killed him to get it back. Seems legit.
Maybe if you had actually contacted me and explained the issue I would've considered it, but you didn't. No pm, no post explaining the issues on here or on the Blacraft forum (except for "Then I died a lot because of quontex." which I didn't know you wanted me to look into because it was rather unclear how or why that happened).

I don't have time to sit around and observe everything people do on Blacraft. All I saw was a screenshot of Quontex getting the cow tipper achievement and people finding it funny, so I assumed there were no problems. He told me it was just an accident, so I assumed it was one single case where he accidentally killed you and nothing else happened.

If you want me to look into it, tell me the location and time as accurately as you remember.

I don't intend to make a double standard, I simply didn't know about the issues.
Title: Re: Blacraft
Post by: TheMooCows on May 30, 2014, 05:27:24 PM
Well the reason I don't complain is that I don't want to become one of "those" people. I play on a multiplayer server, I suppose this happens all the time. But quontex most definitely did not "accidentally" kill me. It was on purpose. One hit can be considered an accident. but 3 or 4? no.

I don't want anything bad to happen. I just want my damn wolf back. It's annoying that my 3 hour search is now gone and it's "oh too bad you hit him". Despite the fact that he had 30 seconds or so of realizing the wolf wasn't attacking him.
Title: Re: Blacraft
Post by: Bla on May 31, 2014, 03:58:11 AM
Well the reason I don't complain is that I don't want to become one of "those" people. I play on a multiplayer server, I suppose this happens all the time.
If you don't want the issue to be considered then that's your choice. I'm offering to do it but if you don't want it, then don't accuse me for taking a double standard for not doing it.

But quontex most definitely did not "accidentally" kill me. It was on purpose. One hit can be considered an accident. but 3 or 4? no.
Ok. I had the impression you had few health left and then he attacked you accidentally or something like that... Anyway, I can look into it if you want, but if you don't I think we should consider the issue irrelevant instead of dwelling in it.

I don't want anything bad to happen. I just want my damn wolf back. It's annoying that my 3 hour search is now gone and it's "oh too bad you hit him". Despite the fact that he had 30 seconds or so of realizing the wolf wasn't attacking him.
But hitting isn't allowed on Blacraft and I do stand by my statement that it was your own fault for hitting him. If you bring a wolf and hit someone, you should know what the wolf will do, and if you don't want the wolf to die... don't hit.
Title: Re: Blacraft
Post by: Bla on May 31, 2014, 03:52:52 PM
Battle 11

Even though it was just 2v2, I really enjoyed the battle. I hope Blotz and Thomas did too. They did get a few chances. gg

https://www.youtube.com/watch?v=LAxEAootoCg
Title: Re: Blacraft
Post by: Darvince on June 01, 2014, 03:43:09 PM
Kol
Title: Re: Blacraft
Post by: Bla on June 01, 2014, 10:50:33 PM
Smj, could I convince you to vote for the Quontia expansion? He has already built in a lot of the areas there.
Title: Re: Blacraft
Post by: smjjames on June 02, 2014, 06:22:04 AM
Well, okay, you do have a point.
Title: Re: Blacraft
Post by: blotz on June 02, 2014, 12:06:48 PM
why do you guys use weird texturepacks
Title: Re: Blacraft
Post by: Darvince on June 03, 2014, 07:29:16 PM
Kol
Title: Re: Blacraft
Post by: Bla on June 04, 2014, 01:29:46 PM
OnTime stats updated.

Btw, The Battleground now has a pr0tal along the nether ice roads, near the split between ice roads to Kaeshar, Revolutea and central hub. Leads to the start zone.

Also went to the nether, gathered one wither skeleskull. And met a zombie pigman baby riding a chicken on the way home.
Title: Re: Blacraft
Post by: TheMooCows on June 04, 2014, 06:00:44 PM
Am I the only one who finds baby pigmen kinda adorable?
Title: Re: Blacraft
Post by: Thomas on June 04, 2014, 11:06:38 PM
my battle when
Title: Re: Blacraft
Post by: atomic7732 on June 05, 2014, 02:42:32 AM
The first horse road is complete! It will take you from Auspikitan's city to the horse track in Darvincia.

and darvincian plans for Darvincia horse roads (http://i.imgur.com/2IRnYYK.png)
Title: Re: Blacraft
Post by: Bla on June 05, 2014, 10:00:59 PM
I was going to spy, now I feel spied upon. :(
Title: Re: Blacraft
Post by: vh on June 05, 2014, 10:44:23 PM
KOL
Title: Re: Blacraft
Post by: Darvince on June 05, 2014, 11:02:49 PM
so how does it feel.
Title: Re: Blacraft
Post by: Xriqxa on June 05, 2014, 11:35:39 PM
I was going to spy, now I feel spied upon. :(
http://www.youtube.com/watch?v=rX7wtNOkuHo
Title: Re: Blacraft
Post by: Bla on June 06, 2014, 04:05:04 PM
Remember: This Saturday it is time to update your collective storage statistics!
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10
Title: Re: Blacraft
Post by: vh on June 07, 2014, 03:54:18 AM
the ussr used a 290 million sheet spreadsheet in order to manage their economy back in the day btw.
Title: Re: Blacraft
Post by: vh on June 07, 2014, 09:09:33 AM
YYYEEEEESSS

that took forever and i went through 3 sets of unbreaking diamond armor

horse armor is nice though.
Title: Re: Blacraft
Post by: Bla on June 07, 2014, 11:46:25 AM
3 whole sets what? How many wither skeletons did you kill?
But nicce
Title: Re: Blacraft
Post by: Bla on June 08, 2014, 05:30:21 AM
Ok, an issue was brought up last night. I was in a nether fortress trying to get wither skeleton skulls, but once, the server lagged, and as a result a wither skeleton that was 10-20 m away 'teleported' to me and hit me a few times in an instant so I fell into lava. Therefore I teleported back to a horse tunnel (with Bong's help) and went back to the nether fortress afterwards.

TMC didn't like this and called it really unlegit. Over the past weeks I've grown rather tired of your very rude complaints (first about Quontex, now about my 'admin power abuse') in unfriendly language, so here I intend to give some thorough responses to your complaints.

Quote from: TMC
wait why could you not do that for me
I could do the same for you. In fact, when other players have died due to glitches or lag, I have helped them many times. Naru, Mudkipz (before he became admin), Yqt, Quontex, Bong and probably others too.
The reason I did not do the same for you however, was because you never told me about what happened, and even afterswards, you say you don't want refund.

Quote from: TMC
what I want to know is why can bla abuse his op powers
Quote from: TMC
I really want to know why you feel like "oh because I am op I can do whatever the fuck I want"
Ok, that's fair above, you're free not to get compensation.
But the rules on this server have for years been that people can get refunds if they die due to glitches or lag. Stop complaining about me abusing admin powers because you choose to play by some other rules than the rest of us please. I thought I wouldn't have to repeat all this after the last argument over what Quontex did.

I'm not abusing admin powers, I did not spawn wither skeleton skulls, I took off all my diamond armor and other rare items, expecting death was very probable in the nether, then went into the fortress, did not get one wither skeleton skull and not much other of value, but I was about to die due to lag here, not from regular fighting. It wasn't a big deal to me, but I saw no reason not to avoid the death, like anyone else dying due to lag can get compensation.

Quote from: TMC
but if I complained everytime I lose everything due to lag or glitch I would spam you
it is literally that bad
Now, I can't know how often everyone dies due to lag and glitches, but I only occasionally get requests from various different people, maybe once a month or rarer. I myself die extremely rarely and usually know when I expect to die. Yqt and I have worn the same diamond armor and stuff for months or even years. Quontex who I suppose has a worse connection to the server than you, only died once due to lag over the past month where he has been spending days on the server. If you die ~10 to 15 times a week due to lag, fair enough, if it's truly the case, you can get compensation. But when you seem to be the only one, it truly does smell to me of lag not being the main factor to blame here. Anyway, complaints can be posted here:
http://blacraft.createaforum.com/blacraft-general/problem-solving-requests/

Ok, with these issues out of the way, let's go on to discuss if people actually should have compensation when such things happen.
Quote from: Bla
Anyway TMC, what was your reason for why lag death compensation is unlegit?
All you said was "I don't get compensation... because I don't complain"
Quote from: TMC
I think any compensation is dumb
part of minecraft is dying and starting all over
when you die unlegitly yeah I sucks
and I'm sorry
but you shouldn't get anything
Well ok, if you think so, fair enough. But I disagree completely. If you die due to vanilla game mechanisms that are intended, such as regular mob fighting, you going into the sea to mine clay but forget to go up for air and drown, if you jump into a lava lake or set a forest around you in fire and you burn, or if you step into tnt you used for mining, or if you strip mine and run too close to the wall and gravel falls upon you so you suffocate. Ok, no compensation, this was all a part of the game. But lag and glitches are 100% unpredictable, they're not fun, they're not intended to happen, they ruin the fun. That's why I give compensation for that. Maybe you like to start over, but some of us have spent hours enchanting diamond armor, swords, tools, and I've written down notes since January in a book and quill I've kept in my inv every day. If I run into lava and I lose this, ok, but if lag or glitches result in it, that's ruining hours of work due to factors that were never meant to be a part of the game. That doesn't make for a fun game, so I definitely think compensation in these cases should be given.

You're welcome to not agree and to lose your stuff 15 times a week if you like. I'd prefer if you'd avoid calling me a power abuser because of it though.

Quote from: TMC
from what I see you try to say "oh blacraft is legit , when I see plugins, people getting teleported
I guess I am a fan of hardcore mindset, start over when you die no cheats
and that is the only legit game
[...]
don't say that this is a legit server
If I've called Blacraft legit, I haven't for one second intended to say it's vanilla. "Legit" means "legitimate" which means "according to the rules". Blacraft has many defined rules and compensation in case of glitches or lag are just some of them. Another of them is the day being 50 minutes rather than 10, and the other plugins. Blacraft doesn't intend to be a copy of vanilla (obviously), it's the intention that the gameplay is very similar to the survival settings, but with a few exceptions made to make the game more enjoyable.

You're welcome to call Blacraft unlegit if you like. In the past I've used the word 'legit' in some ways I regret when discussing server rules, and later I've used 'totally unlegit' more as a joke. I don't care if people want to call the server legit or not. I'd rather have the server run according to rules that are more enjoyable than 100% vanilla.

Anyway, you called me a power abuser, and something being 'unlegit' doesn't entitle you to that. I've been following the current server rules and whether they should be changed, that's a fair discussion, but as long as they're there... I'm not abusing my powers at all.
Title: Re: Blacraft
Post by: soccerboy13542 on June 08, 2014, 05:11:49 PM
Just so you know, I did have actual intents on joining this server. Darvince had given me false infomation regarding how the server was run. I DID NOT, i repeat DID NOT, want to try to get banned. I was under the impression that because Darvince posted so much here, that type of talk was actually started here, rather than just as much as a nuisance as it was on the Interguild.
Title: Re: Blacraft
Post by: Bla on June 08, 2014, 05:16:06 PM
Just so you know, I did have actual intents on joining this server. Darvince had given me false infomation regarding how the server was run. I DID NOT, i repeat DID NOT, want to try to get banned. I was under the impression that because Darvince posted so much here, that type of talk was actually started here, rather than just as much as a nuisance as it was on the Interguild.
What is your username? 520blazekin?
Title: Re: Blacraft
Post by: Darvince on June 08, 2014, 05:16:50 PM
dartalk actually originates SORT OF from here, but mostly from the first several pages of that thread and in the chatbox
Title: Re: Blacraft
Post by: Bla on June 08, 2014, 05:20:51 PM
Added soccerboy13542 to whitelist. Welcome :)
Title: Re: Blacraft
Post by: Bla on June 09, 2014, 03:22:47 PM
These are now ready for Dynmap as well
Title: Re: Blacraft
Post by: Jorster on June 09, 2014, 04:29:17 PM
If anyone has any spare chiseled stone brick I need it for a build, and wish to buy. Let me know!
Title: Re: Blacraft
Post by: Bla on June 10, 2014, 02:26:48 AM
If anyone has any spare chiseled stone brick I need it for a build, and wish to buy. Let me know!
Which state are you a member of? UBSR? SKA?
Title: Re: Blacraft
Post by: Darvince on June 10, 2014, 02:32:43 AM
jorster I have a little tiny bit in dingusland (you get to it by following the nether mesa road and going out onto the plains, it has a big marker above it)
Title: Re: Blacraft
Post by: smjjames on June 10, 2014, 07:39:31 AM
Zombies trying to get into Yqts house, lol.

There were actually like five of them, but I got an out of memory error when I tried to take a screenshot and when I logged back in, the zombies that were there went for me instead.
Title: Re: Blacraft
Post by: Bla on June 10, 2014, 10:54:09 AM
Plans for horse road improvements in the west below.

Also new rule added:
Do not harass or speak down to other players due to their race, sexuality, gender/sex, having aspergers or other biological traits.


I thought it would be obvious, but apparently it isn't.
Title: Re: Blacraft
Post by: Naru523 on June 10, 2014, 03:18:57 PM
nise
Title: Re: Blacraft
Post by: Bla on June 10, 2014, 03:26:54 PM
Oh you got the Desertopia wither, nice.
Title: Re: Blacraft
Post by: smjjames on June 10, 2014, 09:32:03 PM
Plans for horse road improvements in the west below.

Also new rule added:
Do not harass or speak down to other players due to their race, sexuality, gender/sex, having aspergers or other biological traits.


I thought it would be obvious, but apparently it isn't.

Who the hell was talking down at someone because aspergers?
Title: Re: Blacraft
Post by: Darvince on June 10, 2014, 09:36:33 PM
me
Title: Re: Blacraft
Post by: Bla on June 10, 2014, 11:20:41 PM
Who the hell was talking down at someone because aspergers?
Darvince spoke out against it later, though. The one who harassed someone else for having aspergers has been banned for 7 days and if it ever happens again, will be permanently banned.
Title: Re: Blacraft
Post by: smjjames on June 11, 2014, 06:50:02 AM
Who the hell was talking down at someone because aspergers?
Darvince spoke out against it later, though. The one who harassed someone else for having aspergers has been banned for 7 days and if it ever happens again, will be permanently banned.

Darvince told me the details of what happened on IRC.
Title: Re: Blacraft
Post by: Bla on June 11, 2014, 11:59:11 AM
It was Thomas who did it. And following a conversation with him today, I've decided to extend the ban to be permanent.

When one first harasses someone for having asperger, then refuses to apologize or recognize the error, and then goes on to say gay people irl are a dealbreaker you don't want as friends... it's definitely time to apply the hammer.
Title: Re: Blacraft
Post by: atomic7732 on June 11, 2014, 12:22:57 PM
but supposedly he's a "nice person irl"

idk i guess people online aren't real people
Title: Re: Blacraft
Post by: FiahOwl on June 11, 2014, 12:23:18 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '125065'.

Title: Re: Blacraft
Post by: Darvince on June 11, 2014, 04:31:41 PM
holy christ

https://www.youtube.com/watch?v=iIcUcPy6zio
Title: Re: Blacraft
Post by: blotz on June 11, 2014, 06:03:16 PM
does this even matter we have no enderdragon
Title: Re: Blacraft
Post by: smjjames on June 11, 2014, 06:11:16 PM
An enderman xp farm seems a heck of a lot more efficient, and easier to make.
Title: Re: Blacraft
Post by: Darvince on June 11, 2014, 07:16:54 PM
enderdragon farm is more efficient if you can get it going but it means there's no exit portal and you have to leave by suiciding, plus it's using unloaded chunks
Title: Re: Blacraft
Post by: matty406 on June 12, 2014, 07:43:29 AM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2014-06-12_15.40.23.png)
buildan
Title: Re: Blacraft
Post by: Darvince on June 12, 2014, 03:15:23 PM
HOLY ASS MATTY MADE A BUILDING
Title: Re: Blacraft
Post by: matty406 on June 12, 2014, 03:20:23 PM
the foundations have been there for a while, i only just recently actually built the walls.
Title: Re: Blacraft
Post by: blotz on June 12, 2014, 06:24:46 PM
Epic
Title: Re: Blacraft
Post by: Thomas on June 12, 2014, 09:10:28 PM
mpw matty made a building kol
Title: Re: Blacraft
Post by: TheMooCows on June 12, 2014, 09:38:15 PM
So if you haven't heard me complain on blacraft about my mansion you probably haven't been on this much. I cleared out a hill and other things...it was a pain. It's also a huge drain on resources but I am offering everyone to occupy a room. You have two options:
Option 1: Build it yourself!
Well you can come to Alteus and pick out the room and build it yourself - I have resources in the three chests that you can use, anything else either ask or bring yourself (I will reimburse if reasonable - if you use beacons for your walls...no) I will also pay two diamonds because frankly I don't know what to do with the rooms nor do I want to build them all.

Option 2: Tell me what you want
I need a few things here: floor level (1st or 2nd until those fill up) floor block, wall blocks, roof block and have me build it. Again nothing too expensive. I will add some furniture as well, if you want something.

List thus far:
atomic7732: option 1 complete, floor 2
Floor: Quartz and lapis
roof: Spruce
Walls: Spruce, Stonebrick and Lapis

bong: option 1 completish, floor 1
no clue

darvince: option 1: eh not even close floor 2
no clue

yqt1001: option 1?: floor in place floor 2
floor: Birch
wall: Brick and stained clay

smjjames: option 2:
sandstone (nothing else specified)

Please tell me either on blacraft or in this thread your choices :)
Title: Re: Blacraft
Post by: Darvince on June 12, 2014, 10:06:47 PM
I made art!
Title: Re: Blacraft
Post by: TheMooCows on June 13, 2014, 08:11:10 AM
Darvince...I tore that down. Please make an actual room not art. Keep in mind there will eventually be a third story above you so...no. If you want to design an actual room that is fine, but please don't just screw around in my mansion.
Title: Re: Blacraft
Post by: vh on June 13, 2014, 10:01:20 AM
i'm confused is the mansion built and we can personalize a room or do we all create a room and it'll conglomerate together as a mansion.

anyways i'll take floor 2 if it's open or floor 1 if it's not.

walls: cactus/endstone
floor/ceil: stained clay
Title: Re: Blacraft
Post by: TheMooCows on June 13, 2014, 10:36:20 AM
The outline for the mansion is done and you get to pick a room, outlined by cobble. It'll be part of the mansion. Floor 2 has one room left including kip's room.
Title: Re: Blacraft
Post by: TheMooCows on June 13, 2014, 11:02:38 AM
.

walls: cactus/endstone


yeah um...I tried. Cactus are dumb so I removed that. You have some cactus decorations inside your room though...
Title: Re: Blacraft
Post by: vh on June 13, 2014, 11:14:53 AM
cactus is perfectly beautiful

(http://i.imgur.com/MwYMBvc.png)
Title: Re: Blacraft
Post by: TheMooCows on June 13, 2014, 12:17:55 PM
slight problem: your room is a rectangle and it is a bit late to change that :(
Title: Re: Blacraft
Post by: vh on June 13, 2014, 03:05:18 PM
Code: [Select]
a practical guide to tnt use on the battleground

rules
defenders cannot use it to deliberately lower terrain
flag cannot be destroyed with tnt
tnt cannons
wastes tnt, destroys terrain, inaccurate, easily destroyed
don't do it
if you must: https://www.youtube.com/watch?v=4ADJWPDe6X0&feature=youtu.be&t=4s
blowing up players
expensive compared with a sword or a bow
don't do it
blowing up the ground
defenders
against the rule
don't do it
attackers
if it's not a hill
you're making it harder to walk
don't do it
if it is a hill
you should be replacing the flag instead of blowing holes
don't do it
blowing up walls
defenders
you want walls
don't do it
attackers
if the wall is a stumbling point
use just enough to remove the wall and don't make a huge crater
if you can just mine an entrance instead
blowing it up opens you to arrow fire from far away
don't do it
Title: Re: Blacraft
Post by: Darvince on June 13, 2014, 04:17:45 PM
wow mr. seriouspants
Title: Re: Blacraft
Post by: smjjames on June 13, 2014, 04:20:11 PM
Why did you even have TNT in the chest then? Should have said no to the TNT from the start and Bla said TNT was fine.
Title: Re: Blacraft
Post by: Bla on June 13, 2014, 05:11:44 PM
I brought the TNT and I said TNT was fine, I didn't recommend people to use it. I didn't use any TNT in the battle because I didn't really find any use for it.

Anyway, video of the battle is up:
https://www.youtube.com/watch?v=eHiCg7q9qfs
Title: Re: Blacraft
Post by: vh on June 13, 2014, 05:25:09 PM
wow mr. seriouspants

it's supposed to be a helpful indentchart
Title: Re: Blacraft
Post by: Darvince on June 13, 2014, 05:59:03 PM
i was talking to tmc not appreciating modern art
Title: Re: Blacraft
Post by: vh on June 13, 2014, 06:30:25 PM
o.

killcounts for today's battleground

Code: [Select]
{
        BLA: {YQT: 5, LZB: 10, TMC: 6},
        KOM: {YQT: 8, BLA: 2, LZB: 9, TMC: 5},
        LZB: {SMJ: 4, BLA: 6, KOM: 8},
        SOC: {SMJ: 1},
        SMJ: {YQT: 1, BLA: 1},
        TMC: {BLA: 9, KOM: 4, LZB: 1, SOC: 1, SMJ: 5, YQT: 1},
        YQT: {SMJ: 2, BLA: 15, KOM: 15}
}
Title: Re: Blacraft
Post by: smjjames on June 13, 2014, 06:36:34 PM
You're missing one kill of TMC by me via explosion, I think someone died by a fire I set, someone died from geting shot, and there was one other maybe.

Kind of had to get creative a few times because I couldn't get kills in using sword.
Title: Re: Blacraft
Post by: vh on June 13, 2014, 07:05:41 PM
now counting all sources of death besides suicide /self kills

Code: [Select]
{
        BLA: {LOT: 10, YQT: 5, TMC: 7},
        LOT: {KOM: 8, BLA: 6, SMJ: 4},
        KOM: {LOT: 9, YQT: 7, BLA: 2, TMC: 5},
        TMC: {KOM: 4, SOC: 1, YQT: 2, BLA: 8, SMJ: 6},
        YQT: {KOM: 15, BLA: 15, SMJ: 2},
        SOC: {SMJ: 1},
        SMJ: {YQT: 1, BLA: 1, TMC: 1}
}
Title: Re: Blacraft
Post by: Bla on June 13, 2014, 07:19:03 PM
Zooming in on central Spawntown
Title: Re: Blacraft
Post by: vh on June 13, 2014, 07:43:04 PM
cute
Title: Re: Blacraft
Post by: vh on June 13, 2014, 08:16:59 PM
mudkipzania is hereby declared a public region with a few rules

-no builds may antagonize mob spawns, this includes large roofs where underneath terrain is unlighted.
-builds within n blocks of http://5.9.158.50:8123/?worldname=world&mapname=flat&zoom=6&x=-765.25&y=64&z=-455.68749999999994 this building may not be taller than n-20 meters.
-give me a rough idea of what you want to build at least 24 hours before you do so.
-i reserve the right to remove any builds deemed malicious
-2 to 16 diamonds compensation possible for any builds
Title: Re: Blacraft
Post by: vh on June 14, 2014, 12:07:47 AM
work on lenin started

http://5.9.158.50:8123/?worldname=world&mapname=surface&zoom=6&x=-72.38303994439843&y=64&z=-1241.0537725504648
Title: Re: Blacraft
Post by: Yqt1001 on June 14, 2014, 12:26:38 AM
Well that was a fun first ever battleground battle :P

With the statistics revealed, it didn't occur to me that I killed both kipz and bla 15 times and yet died only 15 times myself.... can't imagine how that feels, I thought I died way to much, and that wasn't even just to one person. :o

Anyways, I so rarely get a chance to see my fights from another angle that I decided it's worth going over how they went today. It's so rare to see this perspective in my hundreds of hours of minecraft pvping, that it's always so cool to see how little movements I make really matter in clutch fights. :) Here it goes...

As far as how I'd rate my performance, it was pretty good considering the lag. I can't complain. I was disastrous with bows as always, but definitely tried my best to use the bow (TMC apparently used 1/4 the arrows I did). I'm getting better with them, definitely. Melee-wise I only really got "wrecked" (though TMC likes to point out that I take the term very loosely, as I don't really get wrecked anymore) in two 1v1s. One was in the water with kipz, he had the obvious reach advantage but I was able to strafe out of the problem and ended up winning. Another was with bla and I can't really find it in the recording, it obviously wasn't as bad as I thought. The terrain was pretty harsh (no thanks to smj) and I could see that it really affected the performance of some people. Bong went by the books pvp and didn't play at his best as far as I could tell. I must admit though, the structures and terrain made for interesting fighting.

I wish I was recording so I could see my perspective of this fight (http://tinyurl.com/qak9q6h) though. I can't imagine what was going through my head to make me act so weirdly (watch my head, it happens quickly). Atomic recorded his perspective with our skype call, so I'll be able to listen to what I was saying at least.

I think Skype was a huge advantage for us, communicating by text is slow and inefficient. Even though bong refuses to speak, it's still a saviour when one of us notices and shouts "BLA IS TAKING DOWN THE FLAG" right as its happening giving us plenty of time to fight back.
Title: Re: Blacraft
Post by: blotz on June 14, 2014, 01:43:35 PM
bla would flame bows be allowed for lighting tnt for tnt canons or do we have to use flint and steal for that?
Title: Re: Blacraft
Post by: Bla on June 14, 2014, 03:06:07 PM
bla would flame bows be allowed for lighting tnt for tnt canons or do we have to use flint and steal for that?
Flint and steel
Title: Re: Blacraft
Post by: vh on June 14, 2014, 07:25:11 PM
we should do a /butcher mob wipe when 1.8 comes out.

there's this bug where chicken jockeys spawn, the zombie despawns, and the chicken runs around laying eggs. zombies pick up the egg and don't despawn, which means mob count only ever goes up. 1.8 makes chicken jockeys not drop eggs

(https://i.imgur.com/MNHkv5y.jpg)

Title: Re: Blacraft
Post by: Yqt1001 on June 15, 2014, 11:40:55 AM
we should do a /butcher mob wipe when 1.8 comes out.

there's this bug where chicken jockeys spawn, the zombie despawns, and the chicken runs around laying eggs. zombies pick up the egg and don't despawn, which means mob count only ever goes up. 1.8 makes chicken jockeys not drop eggs

(https://i.imgur.com/MNHkv5y.jpg)

They fixed this bug in the snapshots before 1.7 was even released...if not, they fixed it in a version before bukkit for 1.7 came out. Even if it was a problem when we were playing on 1.7, it's fixed now and the problem isn't as big as you're claiming, as it's no longer happening and it's just the remnants from back then.
Title: Re: Blacraft
Post by: vh on June 15, 2014, 12:31:00 PM
http://minecraft.gamepedia.com/Chicken_Jockey#History

they made the chicken despawn along with the zombie, but the chicken still lays eggs until 1.8 comes out.
Title: Re: Blacraft
Post by: blotz on June 15, 2014, 02:18:56 PM
ok so tell me where i went wrong
because i came up with 24 diamonds in 208 seconds.

Tool: Eff 3 Diamond Pickaxe.
regular diamond mines stone in 0.3 seconds
eff 3 mines it in 0.14 seconds (220% faster)

Fortune 3 Diamond Pickaxe.
-fortune 3 is 120% increase so
-24/2.2 = 11
so we only need 11 diamond ore

Diamonds: http://hydra-media.cursecdn.com/minecraft.gamepedia.com/d/d0/Diamond_D_28x.jpg
Ground is 9, legs 10, head 11, top 12
total is about 1222000 diamond ore block
9 10 11 and 12 are like 110000 approximately
which is about 1%
That is per chunk
for the top and bottom, we only see 1 block so that's
1/16
10 and 11 we see 3, the one we mine, the right and the left
3/16
add them and its 8/16 OR 1/2
so 1/2% of getting a diamond every chunks

so 11/0.005 = 2200
**this is where i might have messed up**

2200/0.14 is 308 so 308 seconds
confuseds
Title: Re: Blacraft
Post by: vh on June 16, 2014, 08:22:33 PM
dynmap temporarily disabled, will be fixed in a few hours.
Title: Re: Blacraft
Post by: atomic7732 on June 16, 2014, 11:03:05 PM
The great city of Auspikitan!

(http://i.imgur.com/1sFFfzI.jpg)
Title: Re: Blacraft
Post by: Darvince on June 17, 2014, 12:23:21 AM
such sitei
Title: Re: Blacraft
Post by: FiahOwl on June 17, 2014, 03:33:25 AM

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Title: Re: Blacraft
Post by: FiahOwl on June 17, 2014, 03:34:26 AM

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Title: Re: Blacraft
Post by: Bla on June 17, 2014, 07:20:46 AM
Done.
Title: Re: Blacraft
Post by: Jorster on June 17, 2014, 12:20:25 PM
My voice has been silenced....
Unmute please?
Title: Re: Blacraft
Post by: FiahOwl on June 17, 2014, 12:38:31 PM

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Title: Re: Blacraft
Post by: swonx on June 18, 2014, 02:13:24 AM
Development in Aisi De' Lujjiya has reached its highest rate
Before
An example of the poor soilk conditions of Aisi De' Lujjiya
After: Old storage knocked down and replaced with more functional one, Sleeping Center completed (however it only has 1 bed), Expanded Mini's Corner Store, Built foundations for The Lazy Panda and gave floors to some of the squares that were previously empty.
Title: Re: Blacraft
Post by: swonx on June 19, 2014, 03:06:49 AM
more
also the buildings are empty because i don't know what purpose to give to them.
Title: Re: Blacraft
Post by: Darvince on June 19, 2014, 10:20:55 AM
what is this
(http://i.imgdiode.com/Yrr8rl.png)
Title: Re: Blacraft
Post by: atomic7732 on June 19, 2014, 12:59:47 PM
kol omg
Title: Re: Blacraft
Post by: FiahOwl on June 19, 2014, 05:15:14 PM

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Title: Re: Blacraft
Post by: atomic7732 on June 19, 2014, 06:24:25 PM
no she is a proud soleani pansexual wolfgunkin woman
Title: Re: Blacraft
Post by: FiahOwl on June 21, 2014, 06:58:50 AM

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Title: Re: Blacraft
Post by: Bla on June 21, 2014, 04:14:31 PM
The Dynmap plans for the Battleground are now completed (except the fact that one zone is missing from it, I'll need Kip to get the coordinates on there).

I've set it to automatically show the zones if you zoom in 2 times, it can be changed based on preferences, or I can disable it entirely. This just seemed most reasonable to me.
Title: Re: Blacraft
Post by: Darvince on June 21, 2014, 08:49:36 PM
hot
Title: Re: Blacraft
Post by: blotz on June 23, 2014, 06:00:56 PM
for diamond experiment
56 diamonds 16 minutes
Title: Re: Blacraft
Post by: FiahOwl on June 23, 2014, 06:27:22 PM

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Title: Re: Blacraft
Post by: blotz on June 23, 2014, 07:42:52 PM
mine for Science, not for profit
Title: Re: Blacraft
Post by: Naru523 on June 23, 2014, 08:09:59 PM
wouldn't that count for a profit for science?  :P
Title: Re: Blacraft
Post by: Bla on June 26, 2014, 09:34:28 AM
People, see this, competition planned today at 00:00 UTC:

http://blacraft.createaforum.com/blacraft-general/kaktolake-glass-maze-competition/msg3010/#msg3010
Title: Re: Blacraft
Post by: FiahOwl on June 26, 2014, 02:31:46 PM

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Title: Re: Blacraft
Post by: Darvince on June 26, 2014, 05:04:53 PM
incredibru
Title: Re: Blacraft
Post by: matty406 on June 26, 2014, 05:53:05 PM
"Natural" farms that follow the contours of the land. In the first tiny village in Dimwood.
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2014-06-26_23.16.51.png)
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2014-06-27_01.26.08.png)
Title: Re: Blacraft
Post by: Naru523 on June 27, 2014, 05:06:46 AM
A build.
Title: Re: Blacraft
Post by: FiahOwl on June 27, 2014, 09:33:43 AM

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Title: Re: Blacraft
Post by: Bla on June 27, 2014, 11:03:03 AM
Glass made video part 1 is here

Fiah is declared the winner and has got the prize, as TMC exited the maze and climbed the ladder in the observation tower when he mined the prize.

https://www.youtube.com/watch?v=S_xA_jx6Znk
Title: Re: Blacraft
Post by: blotz on June 28, 2014, 03:07:41 PM
Part 2: bong's adventure
Title: Re: Blacraft
Post by: Bla on June 29, 2014, 07:55:14 PM
Bong's adventure :P

https://www.youtube.com/watch?v=WuS94B7UC44

Final results:

(http://i.imgur.com/LseBgWQ.png)
Title: Re: Blacraft
Post by: blotz on June 29, 2014, 07:58:47 PM
Oh i haD screenies but adding them is too much work heh. Nice vid, which i cant see since im on a phone
Title: Re: Blacraft
Post by: Darvince on June 29, 2014, 08:00:53 PM
that's sad and I probably would've been much faster if I hadn't given up twice and gone to black
Title: Re: Blacraft
Post by: Darvince on June 29, 2014, 08:57:27 PM
This picture summarizes Darvincia perfectly.
Title: Re: Blacraft
Post by: tuto99 on June 30, 2014, 04:02:51 AM
Where's Shrek
Title: Re: Blacraft
Post by: Darvince on June 30, 2014, 08:21:28 AM
probing kolanusses
Title: Re: Blacraft
Post by: Bla on June 30, 2014, 09:52:36 AM
Server upgraded to 1.5 GB RAM and 18 slots.
Title: Re: Blacraft
Post by: Darvince on June 30, 2014, 12:38:18 PM
Spawntown, Border Hill, and Yukitown from Kaktice Outpost
Title: Re: Blacraft
Post by: FiahOwl on July 01, 2014, 12:32:28 PM

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Title: Re: Blacraft
Post by: blotz on July 01, 2014, 01:20:11 PM
who uses potions like srsly
Title: Re: Blacraft
Post by: Darvince on July 01, 2014, 01:38:06 PM
you
Title: Re: Blacraft
Post by: FiahOwl on July 02, 2014, 11:24:52 AM

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Title: Re: Blacraft
Post by: vh on July 02, 2014, 07:11:27 PM
trades
http://blacraft.createaforum.com/blacraft-general/blacraft-trading-thread/msg3079/#msg3079
Title: Re: Blacraft
Post by: vh on July 03, 2014, 12:52:19 AM
(https://i.imgur.com/Pk5XcXS.png)

new mob farm from an adjacent library
Title: Re: Blacraft
Post by: Darvince on July 03, 2014, 12:55:39 AM
looks very kipist
Title: Re: Blacraft
Post by: Quontex on July 03, 2014, 08:04:01 AM
Stage 1 of Hioth Xia beautification compleate
(http://i.imgur.com/YhPGDL7.jpg) (http://imgur.com/YhPGDL7)
Title: Re: Blacraft
Post by: FiahOwl on July 03, 2014, 11:45:45 AM

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Title: Re: Blacraft
Post by: blotz on July 03, 2014, 01:25:45 PM
more
Title: Re: Blacraft
Post by: Bla on July 05, 2014, 12:14:57 PM
Remember to update collective storages today!

The gold has been taken from the storages blaccording to the recent rail poll (the collective storages document has been updated with the gold changes):

Aahrus      29
Guodesia      1
Kaeshar      15
Kaktoland      79
Title: Re: Blacraft
Post by: smjjames on July 05, 2014, 02:40:02 PM
Why are you doing exploration now? It'll just be cropped when the 1.8 update comes around.
Title: Re: Blacraft
Post by: Darvince on July 05, 2014, 04:22:53 PM
land generation will have identical placements of biomes in 1.8
Title: Re: Blacraft
Post by: Naru523 on July 05, 2014, 08:31:16 PM
yes but all the new stones!!!
Title: Re: Blacraft
Post by: Darvince on July 05, 2014, 08:48:28 PM
so? that jungle and packed ice will still be right where we found them
Title: Re: Blacraft
Post by: Naru523 on July 05, 2014, 11:44:24 PM
idk how that relates to the new stones but ok
Title: Re: Blacraft
Post by: Darvince on July 06, 2014, 12:30:07 AM
idk i just don't understand the fatalist view that you shouldn't do things because soon they won't matter
Title: Re: Blacraft
Post by: matty406 on July 06, 2014, 05:32:30 AM
Oh yeah the new igneous rocks
Title: Re: Blacraft
Post by: vh on July 08, 2014, 04:40:39 AM
i finished the mob farm

this is from 20 minutes of operation

i haven't even tuned the clock yet. here's the clock -- i can set it to turn on and off for any n and k seconds.
Title: Re: Blacraft
Post by: FiahOwl on July 08, 2014, 09:31:47 AM

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Title: Re: Blacraft
Post by: blotz on July 08, 2014, 12:45:11 PM
i kinda want a mob farm now
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Bla on July 10, 2014, 10:23:17 AM
Walls, floor and roof design seems ok, you can do that. Lanterns/glowstone: Ok, if they're built into the floor, replacing the block that the torches would have been on, and you use either glowstone or lanterns, not mixing them.

I've updated the UBSR law, the three standard designs for rail tunnels have been removed and some other things have been changed, the general guideline is now just that the regional designs should be repetitive and unique.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions
Title: Re: Blacraft
Post by: FiahOwl on July 11, 2014, 09:30:13 AM

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Title: Re: Blacraft
Post by: Darvince on July 12, 2014, 01:45:06 PM
Before
Title: Re: Blacraft
Post by: Darvince on July 12, 2014, 01:51:27 PM
After
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Darvince on July 12, 2014, 08:56:33 PM
El almacenamiento de Darvincia expande!
Title: Re: Blacraft
Post by: vh on July 13, 2014, 08:04:11 AM
sooooo

(https://i.imgur.com/oJr6Fz5.png)
Title: Re: Blacraft
Post by: FiahOwl on July 13, 2014, 10:12:42 AM

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Title: Re: Blacraft
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Title: Re: Blacraft
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Title: Re: Blacraft
Post by: swonx on July 13, 2014, 09:23:21 PM
One harvest of north tladstak wheat, melon, potato and sugar farms
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: TheMooCows on July 16, 2014, 04:30:40 PM
http://blacraft.createaforum.com/blacraft-general/blacraft-uhc!/

Read and comment dis pls thx
Title: Re: Blacraft
Post by: Darvince on July 16, 2014, 04:54:32 PM
Kol fiah
Title: Re: Blacraft
Post by: tuto99 on July 20, 2014, 05:47:07 AM
Bla I literally cannot fucking get out of Spawntown because of my damn framerate. I really need to be teleported or else I'm stuck at that craphole for eternity.
Title: Re: Blacraft
Post by: tuto99 on July 20, 2014, 06:12:09 AM
Well, nevermind
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: tuto99 on July 20, 2014, 07:06:00 AM
That is what darvince said.
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: tuto99 on July 20, 2014, 08:00:43 AM
Your lips are deformed.
Title: Re: Blacraft
Post by: SuperSquirrel51 on July 20, 2014, 01:45:54 PM
IGN: SuperSquirrel51
Title: Re: Blacraft
Post by: Bla on July 20, 2014, 01:53:57 PM
IGN: SuperSquirrel51
Assumed you wanted to be added to the whitelist, so that's done. In that case, welcome. :)
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: tuto99 on July 20, 2014, 02:12:17 PM
Wow that science is simply amazing
Title: Re: Blacraft
Post by: Bla on July 20, 2014, 03:24:54 PM
Planned horse road change to Capital, orange is the approved plan awaiting approval from Ventus. Yqt will construct it.

(http://i.imgur.com/iSOV8eV.png)
Title: Re: Blacraft
Post by: Naru523 on July 20, 2014, 04:21:04 PM
Approved.
Title: Re: Blacraft
Post by: Yqt1001 on July 20, 2014, 06:34:41 PM
(https://dl.dropbox.com/s/xl1nbznkuils1u5/stackofdiamond.png)

Random milestone, I don't mine anymore so any diamonds I get is from digging cargo rail tunnels now.

While I never intended to really use the above horse road, I did some statistics and it's actually quicker to travel by horse Spawntown to Aahrus than nether. The new ladder is quite the pain, increasing travel times from as low as 14 seconds to 32 seconds (going down) to 45 seconds (going up). Whereas I can get to Spawntown on the incomplete horse road in 36 seconds with speed 2, 38 seconds with speed 1 and 46 seconds with no speed potions.

Problems: Splash potions aren't the cheapest as I don't have more than a few stacks of gunpowder. Horses can be very laggy and the lag with speed 2 is pretty unbearable (which is why it's barely faster than speed 1). If I were to use speed 2 potions I'd probably have to rebuild the entire road to be much straighter so I don't have to try so hard steering. The costs of rebuilding it all for speed 2 (likely underground) would make the project seem like this (http://www.nytimes.com/2014/04/14/opinion/krugman-three-expensive-milliseconds.html)... The nether was a farther distance traveled since I didnt include the time it would take to travel through both Spawntown and Capital with all the buildings (not that it's really a huge difference considering most of Spawntown is on the Aahrus side of the nether portal)
Title: Re: Blacraft
Post by: Naru523 on July 20, 2014, 06:41:13 PM
Personally when I go up or down the ladders, ender pearls.
Title: Re: Blacraft
Post by: Yqt1001 on July 20, 2014, 07:51:12 PM
Personally when I go up or down the ladders, ender pearls.

Oh I do that :P without them it'd take like a minute to get to spawntown
Title: Re: Blacraft
Post by: FiahOwl on July 20, 2014, 07:52:42 PM

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Title: Re: Blacraft
Post by: matty406 on July 22, 2014, 01:57:30 PM
It doesn't want you to leave. It's lonely. It likes your company.
(https://dl.dropboxusercontent.com/u/888365/art/Minecraft/Spawntown%20Tan.jpg)
Mother Spawntown
Title: Re: Blacraft
Post by: FiahOwl on July 22, 2014, 06:48:23 PM

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Title: Re: Blacraft
Post by: matty406 on July 23, 2014, 03:42:25 AM
oh god
Title: Re: Blacraft
Post by: atomic7732 on July 23, 2014, 03:58:59 AM
why
Title: Re: Blacraft
Post by: Darvince on July 23, 2014, 05:56:01 AM
( ͡° ͜ʖ ͡°)
Title: Re: Blacraft
Post by: vh on July 25, 2014, 09:49:26 PM
from a while ago

https://imgur.com/a/5ePh1
Title: Re: Blacraft
Post by: Darvince on July 27, 2014, 09:39:38 AM
WTFSBBQ
Title: Re: Blacraft
Post by: Bla on July 27, 2014, 03:01:41 PM
Klaykon 2014

gg swamps
Title: Re: Blacraft
Post by: Darvince on July 27, 2014, 06:37:22 PM
Ho Lee Fuk
Wei Tu Much
Title: Re: Blacraft
Post by: vh on July 27, 2014, 10:39:09 PM
http://youtu.be/R54QgM122vM
Title: Re: Blacraft
Post by: Darvince on July 28, 2014, 03:09:04 AM
Kol wut is that strange noise
Title: Re: Blacraft
Post by: Darvince on July 28, 2014, 11:02:46 AM
the noises that are around 0:52 and some more around

nvm it's villagers
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2014, 01:55:10 AM
Volcanically heated bath
Title: Re: Blacraft
Post by: FiahOwl on August 01, 2014, 06:07:07 AM

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Title: Re: Blacraft
Post by: FiahOwl on August 01, 2014, 08:58:46 AM

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Title: Re: Blacraft
Post by: FiahOwl on August 01, 2014, 09:28:05 AM

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Title: Re: Blacraft
Post by: FiahOwl on August 01, 2014, 09:47:06 AM

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Title: Re: Blacraft
Post by: Bla on August 01, 2014, 10:46:29 AM
Remember: Tomorrow it is time for UBSR people to update the collective storage spreadsheet in case it isn't already! :)
It must show the correct values at 21:00 UTC

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8
Title: Re: Blacraft
Post by: Darvince on August 01, 2014, 11:29:11 AM
the random stairway in ska goes to a pr0tal
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2014, 12:45:53 PM
Wt random stairway
portal to horse roads

i'm going to try to conceal it a bit with redwoods but it's also kind of supposed to be a stairway to the sky

i need to make it a bit more safe and maybe prettier looking... like sandstony
Title: Re: Blacraft
Post by: FiahOwl on August 01, 2014, 02:41:17 PM

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Title: Re: Blacraft
Post by: Darvince on August 01, 2014, 04:14:30 PM
what the christ
Title: Re: Blacraft
Post by: Bla on August 02, 2014, 10:51:26 AM
Remember: Tomorrow it is time for UBSR people to update the collective storage spreadsheet in case it isn't already! :)
It must show the correct values at 21:00 UTC

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8
Bump, a bit more than 3 hours left.
Title: Re: Blacraft
Post by: blotz on August 02, 2014, 06:41:13 PM
uh
i was in PSU
Title: Re: Blacraft
Post by: vh on August 02, 2014, 10:04:52 PM
http://blacraft.createaforum.com/blacraft-general/llad-certification/msg3171/#msg3171
Title: Re: Blacraft
Post by: Bla on August 03, 2014, 06:04:44 AM
The server appears to be unaccessible currently, so I have asked support if there are server problems.
Title: Re: Blacraft
Post by: Lovechild on August 03, 2014, 06:14:49 AM
anybody wanna build a city with skyscrapers?

I found a really good location to do it on one of these maps. we'd basically be using all the resources of an island to create a city in the middle of water.

the plan would be something like...


was thinking it would be cool to have a land section and then a 'new venice' section with skyscrapers based in water and navigable by boat or walkways.

would be best to use glass because mobs can't spawn on glass. in the location in question, there's enough sand to make probably 40 skyscrapers.

opinions?
Title: Re: Blacraft
Post by: FiahOwl on August 03, 2014, 06:21:07 AM

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Title: Re: Blacraft
Post by: blotz on August 03, 2014, 07:10:46 AM
can you circle it on a map thanks
http://5.9.158.50:8123/
Title: Re: Blacraft
Post by: Bla on August 03, 2014, 08:00:33 AM
The server is up again, from support:

Quote
There was an update that caused a crash and the machine was restarted. Your server is up and running again.

The skyscraper project sounds cool, like Blotz I'd like to see the location you speak of.
Compliancea is a location in a savannah which I think has a similar project that a few people have been working on. It's near a coast but I don't know if people want skyscrapers in the water.
Title: Re: Blacraft
Post by: Lovechild on August 03, 2014, 01:46:43 PM
can you circle it on a map thanks
http://5.9.158.50:8123/
how circle?
Title: Re: Blacraft
Post by: FiahOwl on August 03, 2014, 03:06:56 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 15, 2014, 01:12:35 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 15, 2014, 02:04:20 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 17, 2014, 11:02:42 AM

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Title: Re: Blacraft
Post by: Stevodoran on August 18, 2014, 02:13:14 PM
So I finally got a new laptop with some actually impressive integrated graphics (HD4400 is actually better than I thought) so I can now finally become a regular on the server :D
Title: Re: Blacraft
Post by: Bla on August 19, 2014, 02:44:52 PM
Cool

Here's today's progress on The Lime Road/"The Gay Mesa Road", all of the road inside the mesa biomes was built today, no more need to climb countless mesas to get through the area :)

Road reaches past x = 5000 now

(http://i.imgur.com/8T3cCgW.png)
Title: Re: Blacraft
Post by: Darvince on August 21, 2014, 06:51:30 PM
omg omg omg omg omg I am so excited
Title: Re: Blacraft
Post by: Bla on August 22, 2014, 07:03:55 AM
So I was experimenting with large spruce trees. I didn't know this was a possible way for it to grow. Wut.

(http://i.imgur.com/6SSjB1J.jpg)
Title: Re: Blacraft
Post by: vh on August 22, 2014, 07:08:56 AM
ah yes, the yule tree.
Title: Re: Blacraft
Post by: smjjames on August 22, 2014, 07:35:55 AM
Looks a bit glitchy.
Title: Re: Blacraft
Post by: Bla on August 22, 2014, 08:05:56 AM
Please enter candidate locations for the 2015 New Year event:

http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2015/
Title: Re: Blacraft
Post by: Darvince on August 23, 2014, 11:51:19 AM
1) Road in Darvincia
2) Colonnade in Matolony
Title: Re: Blacraft
Post by: Darvince on August 23, 2014, 11:51:53 AM
ruins in Matolony that matty forgot about apparently (making them all the more ruinous)
Title: Re: Blacraft
Post by: Bla on August 23, 2014, 12:48:06 PM
Today's invention: A modular system that distributes water on floors vertically which can be used in stacked farms. Each floor is 4m (including the floor blocks).

Floor above (and any floors above that):
http://i.imgur.com/hnModQL.png
Bottom floor:
http://i.imgur.com/ofswXZa.png

Makes water flow down in a 3m wide line along with transferring it to the floor below.
Title: Re: Blacraft
Post by: blotz on August 23, 2014, 03:42:32 PM
someone's farming netherwarts!
Title: Re: Blacraft
Post by: Bla on August 23, 2014, 03:57:50 PM
I had only 14 netherwarts in public storage and I'm running low on new stuff to build, so I thought I'd make a netherwart factory. :P
Title: Re: Blacraft
Post by: blotz on August 23, 2014, 04:57:22 PM
i can lend you some but if you bonemealed it it'd be easy
Title: Re: Blacraft
Post by: FiahOwl on August 25, 2014, 10:13:30 AM

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Title: Re: Blacraft
Post by: Bla on August 25, 2014, 01:16:09 PM
I can build the canals in Kaktoland to make that possible, but we'll need more permissions before it can all be built.
Title: Re: Blacraft
Post by: Bla on August 25, 2014, 07:31:18 PM
So some people (not going to mention any names here, don't worry Fiah) really want Dynmap updated. I've taken a few minutes this night to check the basic problem, and basically, we need a script to automatically convert one data format from Inkscape, into the format used in Dynmap's marker.yml. If anyone wants to develop that, they're welcome.



So I thought of the script, and basically, it seems not too hard to develop if we consider how we can reduce the problem to something as simple as possible. Basically all that the script has to do is convert a format like this

Code: [Select]
    <path
       style="fill:#ffff00;fill-opacity:0.25098039;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
       d="m 7925.4126,-3121.4648 8.0567,0.028 0.1123,-2.0493 45.8433,-22.506 16.3563,2.6202 z"
       id="Kaktoland"
       inkscape:connector-curvature="0"
       sodipodi:nodetypes="ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc"
       inkscape:label="#path3015" />
    <path
       style="fill:#ffff00;fill-opacity:0.25098039;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
       d="m 7772.5889,-3082.95 -1.1229,33.574 -2.9195,20.4364 -0.6737,20.7733 -22.6317,8.7421 -21.8717,27.9801 z"
       id="Epicland"
       inkscape:connector-curvature="0"
       sodipodi:nodetypes="cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc"
       inkscape:label="#path2993" />

Into the format in Dynmap.

Code: [Select]
            Kaktoland:
                markup: false
                fillColor: 16776960
                label: Kaktoland
                ytop: 65.0
                z:
                - 84.0
                - 84.0
                - 69.0
                strokeColor: 16776960
                world: world
                ybottom: 65.0
                fillOpacity: 0.01
                strokeOpacity: 0.8
                strokeWeight: 3
                x:
                - -76.0
                - -68.0
                - -91.0
            Epicland:
                markup: false
                fillColor: 16776960
                label: Epicland
                ytop: 65.0
                z:
                - 123.0
                - 156.0
                - 177.0
                - 122.0
                strokeColor: 16776960
                world: world
                ybottom: 65.0
                fillOpacity: 0.01
                strokeOpacity: 0.8
                strokeWeight: 3
                x:
                - -229.0
                - -230.0
                - -233.0
                - -220.0

To make it simple and clear how the format looks, I've removed the vast majority of the coordinates (and randomly so the top ones aren't supposed to become the bottom ones no) and regions. I might try to look into making a script for the task sometime, but considering how eager the community is to get more regions on the map, we could also simply throw these two formats out there and tell them they can develop a script if they'd like more regions asap.

Something first needs to gather all the numbers on the left side of the commas into one array, and the ones on the right side into another. Then multiply/add whatever factors to each side in the array to get the coordinates to fit onto Dynmap (I guess you know those factors, Kip). Then generate a new file with the data pasted from the arrays below the z and x places. The rest is basically just snatching the id name from Inkscape file and putting it into the Dynmap marker file, and pasting all the default stuff that's basically the same for all the regions for each region.

Just as a matter of preference, I'd probably reorganize the data lines in a single region such that the x coordinates are the second last thing, and z coords are the last thing, instead of having z coords, then stroke color and other random stuff, and then x coords... That really bothers me kol. Haven't tested if this other format works.
Title: Re: Blacraft
Post by: vh on August 25, 2014, 08:09:42 PM
this is how i do the borders. read the readme.txt
Title: Re: Blacraft
Post by: Darvince on August 30, 2014, 06:19:45 PM
Today's invention: A cowfarm in the Nether for all your milk needs.
Title: Re: Blacraft
Post by: TheMooCows on August 30, 2014, 07:20:03 PM
-_-
Title: Re: Blacraft
Post by: Darvince on August 30, 2014, 08:07:59 PM
milk
Title: Re: Blacraft
Post by: TheMooCows on August 30, 2014, 08:36:18 PM
Cause that makes it ok...I don't see human farms to give us resources! Just because you aren't killing them doesn't mean they aren't being exploited!
Title: Re: Blacraft
Post by: Darvince on August 30, 2014, 09:10:56 PM
people don't produce anything special that people like and since we are people it is considered amoral, idk i didn't write minecraft or the code of laws of nature, i just like my own species and since i'm a human i don't care if other species go extinct unless it impacts me because we are all at least a little anthropocentric and i'm sure you are bovine-centric
Title: Re: Blacraft
Post by: atomic7732 on August 30, 2014, 11:20:18 PM
He eats his own kind

TMC REVEALED

Extra, extra! Read all about it!
Title: Re: Blacraft
Post by: blotz on August 31, 2014, 06:51:59 AM
i'll buy 1
Title: Re: Blacraft
Post by: Darvince on August 31, 2014, 07:36:41 PM
!!! Alert !!! A chunk boundary has been detected !!!
!!! Do not explore in Nether, Overworld, or End until solved !!!

http://5.9.158.50:8123/?worldname=world_nether&mapname=flat&zoom=4&x=495.49999999999994&y=64&z=-749.25
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2014, 07:56:38 PM

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Title: Re: Blacraft
Post by: vh on August 31, 2014, 07:56:43 PM
tf
Title: Re: Blacraft
Post by: Stevodoran on September 01, 2014, 07:35:00 AM
Any owner of this chest? Its inside my boundry on the dynmap.
(http://i909.photobucket.com/albums/ac299/Stevodoran/Minecraft%20Server/2014-09-01_145958_zpse78f7b59.png)

(http://i909.photobucket.com/albums/ac299/Stevodoran/Minecraft%20Server/2014-09-01_150005_zps07a72ef6.png)

Ive got no problem with it being there its just that I need dirt and if nobody want it I was gona take it. Location is in the images.
Title: Re: Blacraft
Post by: FiahOwl on September 01, 2014, 07:39:55 AM

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Title: Re: Blacraft
Post by: Stevodoran on September 01, 2014, 07:47:15 AM
You're probably free to take it if you're part of the USBR.

Never heard of the USBR.

I can supply dirt as well if you need if.

Brilliant, thanks.
Title: Re: Blacraft
Post by: blotz on September 01, 2014, 08:58:06 AM
UBSR fiah
Title: Re: Blacraft
Post by: Bla on September 01, 2014, 10:23:15 AM
Any owner of this chest? Its inside my boundry on the dynmap.

Ive got no problem with it being there its just that I need dirt and if nobody want it I was gona take it. Location is in the images.
There's some info on the UBSR in the intro book (available in the intro center in Spawntown, and here:
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions
The most basic thing is that if you're in UBSR, if you use private chests, you must list their contents once per month in a document like this:
https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8
And we can all make polls to use a fraction of everyone's resources in there for large projects. The rest is kept publicly available so other members may use it (but generally they should ask first or at least get an understanding that you don't take something someone else was using/needing).

The chest there was from when I built the road going through the region. You can do whatever you want with it and take the dirt if you need it.
Title: Re: Blacraft
Post by: Bla on September 03, 2014, 01:34:47 PM
This looks ambitious, cool!
Title: Re: Blacraft
Post by: blotz on September 03, 2014, 01:52:59 PM
til theres a hill there lol
Title: Re: Blacraft
Post by: FiahOwl on September 03, 2014, 01:58:28 PM

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Title: Re: Blacraft
Post by: Darvince on September 03, 2014, 02:02:02 PM
No.[/color]
Title: Re: Blacraft
Post by: vh on September 03, 2014, 02:02:33 PM
blacraft 1.8 go
Title: Re: Blacraft
Post by: blotz on September 03, 2014, 03:34:40 PM
|\ | /~\
| \| \_/


Title: Re: Blacraft
Post by: FiahOwl on September 04, 2014, 02:30:51 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 04, 2014, 03:21:02 PM
vocal minority much
Title: Re: Blacraft
Post by: blotz on September 04, 2014, 03:33:03 PM
thanks for posting fartface fiah
Title: Re: Blacraft
Post by: Bla on September 04, 2014, 03:34:31 PM
vocal minority much
I don't want that to happen so I'll take a look at it and see if a lot of people use it or not, I'll use it mostly as inspiration and not a plain popular vote on when it should happen. But the more we can get to use it the better.
Title: Re: Blacraft
Post by: Stevodoran on September 04, 2014, 06:59:55 PM
Its taking its sweet time.

(http://i909.photobucket.com/albums/ac299/Stevodoran/Minecraft%20Server/2014-09-05_024804_zpsaa7d689e.png)

(http://i909.photobucket.com/albums/ac299/Stevodoran/Minecraft%20Server/2014-09-05_024651_zps0ea53549.png)

Ignore the wood on the towers, theyre just there for construction.
Title: Re: Blacraft
Post by: blotz on September 04, 2014, 07:34:10 PM
you can get cobble if you join UBSR
Title: Re: Blacraft
Post by: atomic7732 on September 04, 2014, 08:03:25 PM
vocal minority much
I don't want that to happen so I'll take a look at it and see if a lot of people use it or not, I'll use it mostly as inspiration and not a plain popular vote on when it should happen. But the more we can get to use it the better.
i just meant the people who don't want it to change used gigantic colored text
Title: Re: Blacraft
Post by: FiahOwl on September 05, 2014, 03:01:35 AM

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Title: Re: Blacraft
Post by: Bla on September 05, 2014, 03:24:32 AM
Also remember that tomorrow is the next day where we need the collective storages to be updated

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=8
Title: Re: Blacraft
Post by: TheMooCows on September 05, 2014, 04:31:42 PM
yes we basically compose 90% of boacraft's activity anyways

You want to know why? I'll let you in on a little secret. The reason that the vocal minority is the people that want 1.7? It's because everyone else is tired of 1.7. Whether this means a new 1.8 server or a FTB, everyone else will probably either only rarely or not play at all on the 1.7 server. So that's why the vocal minority are the ones who are active on 1.7
Title: Re: Blacraft
Post by: blotz on September 05, 2014, 05:32:22 PM
I would play on the 1.7 server ALL the time.
Title: Re: Blacraft
Post by: FiahOwl on September 05, 2014, 07:38:57 PM

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Title: Re: Blacraft
Post by: atomic7732 on September 05, 2014, 09:11:29 PM
yes i was talking about bong and darvince
Title: Re: Blacraft
Post by: Bla on September 11, 2014, 08:20:36 AM
More about the temp world, see link at bottom to a new poll:
http://blacraft.createaforum.com/temporary-worlds/1-8-options/msg3216/#msg3216
Title: Re: Blacraft
Post by: FiahOwl on September 11, 2014, 04:02:16 PM

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Title: Re: Blacraft
Post by: Darvince on September 11, 2014, 04:45:08 PM
it's ubsr you pony
Title: Re: Blacraft
Post by: atomic7732 on September 12, 2014, 07:00:35 AM
sublin

usbya
Title: Re: Blacraft
Post by: FiahOwl on September 12, 2014, 08:02:59 AM

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Title: Re: Blacraft
Post by: atomic7732 on September 12, 2014, 08:55:02 AM
yaepublics
Title: Re: Blacraft
Post by: Bla on September 12, 2014, 01:27:08 PM
I backed up the Blacraft server files and shut down the server as I was going to turn it into FTB Monster, but I didn't see any way to do that with the control panel or FTP so I've asked support. So maybe FTB will be up tomorrow, but I also have to do other things tomorrow and Sunday so Idk when I'll have time. Blacraft will be down until FTB is up, and I'll post again when FTB is up.
Title: Re: Blacraft
Post by: Bla on September 12, 2014, 04:09:01 PM
I got reply from support who enabled custom jars and sent me this guide
http://www.billing.perfectionservers.com/knowledgebase.php?action=displayarticle&id=9

I tried following it, the only thing that I didn't follow was deleting a folder in the root folder I had named 20140912Blacraft which I moved all the Blacraft files to. (I also copied them to my computer). So the folder can be deleted but in that case we have Blacraft only on my com unless you copy it to your own. But it's pretty big. Anyway permission to delete anything in the server root folder is granted.

I couldn't get it to work properly and couldn't connect and I don't have more time for this today. Kip/Yqt is welcome to work on it if they want and have time.
Title: Re: Blacraft
Post by: Yqt1001 on September 12, 2014, 09:33:30 PM
I got reply from support who enabled custom jars and sent me this guide
http://www.billing.perfectionservers.com/knowledgebase.php?action=displayarticle&id=9

I tried following it, the only thing that I didn't follow was deleting a folder in the root folder I had named 20140912Blacraft which I moved all the Blacraft files to. (I also copied them to my computer). So the folder can be deleted but in that case we have Blacraft only on my com unless you copy it to your own. But it's pretty big. Anyway permission to delete anything in the server root folder is granted.

I couldn't get it to work properly and couldn't connect and I don't have more time for this today. Kip/Yqt is welcome to work on it if they want and have time.

Right so some troubleshooting later and discussion with some people that will be playing on the server, I determined that it is the modpack that is bugged. So I tried out another one called "Horizons" on the server and it works and is up. I'd like to warn everyone that if Bla wants to try the Monster modpack again anything you do will be deleted. I backed up the monster pack files in case he does.
Title: Re: Blacraft
Post by: Bla on September 13, 2014, 02:33:44 AM
Thanks Yqt, it looks like Horizons doesn't have IndustrialCraft?
http://ftbwiki.org/Feed_The_Beast_Horizons

I'll look into it later, but I think that's one of the most important mods to have.

Edit: No, it doesn't seem to have IC. I'm considering, should we just play FTB Unleashed? Find another 1.6 modpack with IC? Manually try to add IC to some of the other packs that work maybe?
I think I'm leaning towards just FTB Unleashed...
Title: Re: Blacraft
Post by: FiahOwl on September 13, 2014, 04:56:52 AM

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Title: Re: Blacraft
Post by: blotz on September 13, 2014, 06:40:46 AM
are you leaning to the left
Title: Re: Blacraft
Post by: smjjames on September 13, 2014, 07:20:46 AM
I'd really like to check out Thaumcraft 4, but okay.

Edit: What about the direwolf modpack? That one has all of the stuff and is 1.6.4
Title: Re: Blacraft
Post by: FiahOwl on September 13, 2014, 08:28:07 AM

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Title: Re: Blacraft
Post by: Yqt1001 on September 13, 2014, 11:15:18 AM
Thanks Yqt, it looks like Horizons doesn't have IndustrialCraft?
http://ftbwiki.org/Feed_The_Beast_Horizons

I'll look into it later, but I think that's one of the most important mods to have.

Edit: No, it doesn't seem to have IC. I'm considering, should we just play FTB Unleashed? Find another 1.6 modpack with IC? Manually try to add IC to some of the other packs that work maybe?
I think I'm leaning towards just FTB Unleashed...

I don't think Unleashed is a good idea, it doesn't have many updated versions of mods. Also, IC2 as a mod is pretty mediocre compared to other options, namely Thermal Expansion 3, in my opinion. As far as other modpacks go, I'd like to have you consider Direwolf (http://ftbwiki.org/Direwolf20_1.6_Pack).
Title: Re: Blacraft
Post by: FiahOwl on September 13, 2014, 01:27:55 PM

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Title: Re: Blacraft
Post by: Hellpotatoe on September 13, 2014, 05:47:01 PM
What is happening I don't even
Title: Re: Blacraft
Post by: blotz on September 13, 2014, 07:07:51 PM
well we voted and 5 people wanted ftb and 3 people wanted to do stuff os w'ere doing ftb
Title: Re: Blacraft
Post by: Yqt1001 on September 13, 2014, 08:48:21 PM
I got TPPI to work after some derping around. The mod "Tinkers Construct" likes to crash while the server is booting up, might need to disable it later. I got around it by changing steps 4 and 5 (http://www.billing.perfectionservers.com/knowledgebase.php?action=displayarticle&id=9) from "Craftbukkit" to "Direwolf" (just as a fyi Bla)

I wasn't able to get rid of gregtech but I changed the configuration file so that it shouldn't change the crafting of IC2 things much. Like I said though, Thermal Expansion 3 has rendered IC2/GregTech mostly useless anyways. If it's a problem I'll look into it more. Looking through the crafting recipes of IC2 things, I can confirm that everything is really cheap and non-gregtech
Title: Re: Blacraft
Post by: SpyCreepers on September 13, 2014, 09:22:22 PM
the server is which version of minecraft? 1.7 - 1.7.10 or 1.8?
Title: Re: Blacraft
Post by: Bla on September 14, 2014, 02:49:10 AM
the server is which version of minecraft? 1.7 - 1.7.10 or 1.8?
Neither currently, it's running Feed The Beast Test Pack Please Ignore
(do not ignore)
Title: Re: Blacraft
Post by: FiahOwl on September 14, 2014, 05:18:18 AM

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Title: Re: Blacraft
Post by: blotz on September 14, 2014, 06:15:32 AM
wow how did you get that picture
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on September 14, 2014, 11:58:00 AM
Gregtech has been removed, to log on you need to disable it from your client.

(https://dl.dropbox.com/s/1vkqy5pm8ck2meb/whattodo.png?dl=0)
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: matty406 on September 14, 2014, 01:51:03 PM
(https://dl.dropboxusercontent.com/u/888365/screenshots/Minecraft/2014-09-14_21.05.03.png)
I planted one sapling
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on September 16, 2014, 01:03:06 PM
so i need help getting resuced from smjjame's lava
this is a top view
grey part is stone, black is open area, green is where the ladder comes from, and orange is lava. yellow is the flowy part of lava. white lines are block divisions
so maybe if someone could make an empty zone that's 2 wide 3 long and 3 high, that'd be great to save me in lava. if no one's internested then i'll just die
(http://i.imgur.com/bOKFTzG.png)
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on September 16, 2014, 06:54:13 PM
ok, so smj saved me, i died from fire, fiah got my stuff, thanks guys
bla i have 15 diamonds but i'm an idiot so i made 2 diamond dust (but we will need that for the MFE soon) and i used 3 on a diamond pick which was useless because i made the netherportal with a mold
ok so i'm at the netherportal and i went through it but i'm lagging really hard yqt if you could build some kind of wall around the portal so mobes can't get in that'd be helpful because i bet i have to wait like 5 minutes before i stop laggigng

that's all for updates
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on September 17, 2014, 08:34:33 PM
The server has been unplayable laggy for me occasionally for the past couple days. I'm not talking a couple second latency issues, I'm talking few minutes to 10 minutes. I know some others are having issues to, it gets better if you give it an hour or so. Definitely not that convenient though.

I've had two half heart warrior encounters with lag. A laggy ghast when teleporting into the nether and my oxygen tank lagging out of my inventory while deep underwater. This will cause unfair deaths in the future, I'm just lucky enough to have avoided it for now :P

Edit: and that unfair laggy death happened right after I typed this post...figures :P
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on September 17, 2014, 11:38:49 PM
Sounds odd, but I don't really have any clue of the cause or what could be done about it
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: smjjames on September 18, 2014, 08:47:54 AM
Nearly got killed a few times by the server lag too myself.

I did get killed by way of mob lag one time, but it was my fault for AFKng in the open and I did get my stuff back.

I've noticed several areas which are glitched caves in that theres a huge area which is missing the stone down to bedrock and even the soil sometimes, they don't always have flowing liquids though. Theres a really big one to the northeast by the hot springs which I was at yesterday, lots of flowing liquid there which could be contributing, however, it's pretty far from most peoples render distance. Might be just in range of Bla and Blotz though.
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on September 18, 2014, 01:26:57 PM
hmm coords?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on September 20, 2014, 03:03:41 PM
A flowchart for solar panel production and planning. Going to improve it a bit.

Done, so our 16 solar panel plan requires:

48 coal
48 copper
128 cobblestone
16 force gems
72 iron
64 redstone
48 sand
37.33 sticky resins
37.33 tin
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: FiahOwl on September 21, 2014, 03:24:00 PM

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Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on September 21, 2014, 07:51:24 PM
by cobber you mean copper?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on September 22, 2014, 01:28:58 AM
by cobber you mean copper?
Yes, anyway I made the panels yesterday and put them up so we have 25 now... But you can always use more!
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on September 26, 2014, 01:07:38 PM
News:
- Road to Fiahurelille built.
- Mass fabricator, replicator, pattern storage, recycler, thermal centrifuge, scanner, 25 new solar panels (that is, double EU production) and metal former built.

All we need now is an iridium ore from a dungeon chest, then get it scanned, then we can turn EU into iridium...

(http://i.imgur.com/3LZxZWg.jpg)

Edit: Iridium found!
http://i.imgur.com/L0HWUAs.png
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on October 04, 2014, 10:13:40 PM
Now that I have a quarry+ and a digital miner that can operate at the same time for massive periods of times, if necessary... I basically have infinite power now.

(https://dl.dropbox.com/s/66tg95xep3mof1q/infinite.png?dl=0)

I can easily and cheaply generate 6560 redstone flux per tick..and with a very cheap nuclear reactor upgrade I can get up to over 10,000 RF per tick. I was wondering what interest there would be in setting up a system so anyone can siphon off of it? Having computers from computercraft monitor the usage and turn the reactor on and off accordingly.

This would be used to fuel basic machines (in Thermal Expansion, MineFactory Reloaded, Extra Utilities, Buildcraft, Dartcraft etc) and quarries. 6700 RF/tick should in theory run about 15 quarries, and I'm only using all of it when I have my digital miner connected, something which I could also toggle using computercraft.

There are inefficient ways to convert to EU, from what I can tell, 6700 RF per tick is about 1680 EU per tick. Nothing incredible, but only IC2 machines use EU exclusively anyways and almost all of those machines have Minefactory Reloaded or Extra Utilities equivalents (none of the late game IC2 ones, matter fabricator etc).

----

I've also considered some kind of system where I can easily give out ores.. haven't gotten too far on developing it, sadly.
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 05, 2014, 04:03:22 AM
I like working on developing energy, quarries and such so I'm not really interested in getting help there :P
It feels like "cheating"
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on October 05, 2014, 06:50:39 AM
but you still have to give 1 million (or was it 10 million) rf you owe me for the steal!!
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on October 06, 2014, 03:06:56 PM
I made the changes I said I was going to do above, despite no one being interested in siphoning any of my power, I still could use some regulation.. :P

(https://dl.dropbox.com/s/anpyzcksehq6i7o/reactor2.png?dl=0)
Upgraded reactor, nearly two times bigger than before and about 4 times bigger than the one I had initially. Makes 14,000 RF/t

Everything is automatic, it turns on and off depending on the energy usage and fuel is inserted automatically. The only thing I need to do is restock on yellowrite ore once every 20 years I assume.

(https://dl.dropbox.com/s/x5i0yeo9gsqrg5q/reactor0.png?dl=0)

(https://dl.dropbox.com/s/os2ijgzt4tpcfmm/reactor1.png?dl=0)

Also I have quarried a lot :P
(https://dl.dropbox.com/s/3u6ca3xyhpibehg/allthecobble.png?dl=0)

LUA as a programming language is a lot easier and nicer than anything I have to learn in school xD
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 06, 2014, 10:34:12 PM
Just think of how many diamonds, gold, iron, power gems, plantballs, filled tin cans, empty jars, wooden hoes and swords you could get if you put 500,000 cobble into a bunch of recyclers... :P
Then again... you probably already have 400 diamonds if you have 500,000 cobble.
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on October 07, 2014, 01:41:22 PM
Then again... you probably already have 400 diamonds if you have 500,000 cobble.

(https://dl.dropbox.com/s/vckbp33nqlx6t7h/resources4days.png?dl=0)

A little over 400 :P
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: blotz on October 07, 2014, 04:21:28 PM
THAT BETTER BE QUARTZ DUST NOT DIAMOND DUST YQT1001
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 07, 2014, 10:23:23 PM
Close enough.

Kol, that is certus quartz dust
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 12, 2014, 08:26:58 AM
The eye protection of mud armor is truly amazing. I'm considering if I should abandon my quantum armor in favor of it now.

(http://i.imgur.com/H676gTT.png)
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Darvince on October 12, 2014, 08:29:02 AM
kol bla
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 24, 2014, 04:02:56 PM
Please vote here, whether you want regular Blacraft back or not as soon as possible:

https://docs.google.com/spreadsheets/d/1CjR7V1XCKAjjDUBWIkrCfC_XOnpzTx6EbJUeJGpF6bk/edit#gid=1454902757
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 29, 2014, 11:58:51 AM
Is anyone interested of participating in a video showing off our different things that we've made on the temp server as memory of the temp world? Like a few minutes at each person's settlement or something like that.
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: FiahOwl on October 29, 2014, 02:59:46 PM

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Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 31, 2014, 07:19:19 AM
I think I'll just go around and visit people's areas in the video then, and if others want to be online they're welcome. Idk when I'll do it.
If you want anything to be focused on in the vid, you can tell me the  coords and any descriptions. Also I probably don't know where all of your bases are, only Yqt's, Fiah's, Matty's, mine/Blotz's and smj's.
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Lord DC on October 31, 2014, 09:32:17 AM
Just a question, but what is your server like? is it friendly?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Darvince on October 31, 2014, 09:43:40 AM
no it is a harsh arctic world so we are forced to be communist just to subsist
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 31, 2014, 10:00:18 AM
Just a question, but what is your server like? is it friendly?
The server is usually friendly, but sometimes it does bully us while playing by downloading the Royal Bank of Scotland and such.
I think most of us get along well on the server, hopefully.

The regular Blacraft server is similar to vanilla, but with a few plugins like longer days and no creeper block damage. People can get their own areas to develop which are typically a few hundred meters across. If they build a lot they can claim more areas.

Here are some videos from stuff that has happened on the server, the first videos are the oldest
https://www.youtube.com/playlist?list=PLDD704680B5A2D3CA

Kip, did you delete all your videos? Why?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Lord DC on October 31, 2014, 10:31:53 AM
Seems pretty nice. How can I join? i don't play minecraft multiplayer often because I can't find a good server. also, is it just the TPPI pack thats needed?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 31, 2014, 11:09:14 AM
Seems pretty nice. How can I join? i don't play minecraft multiplayer often because I can't find a good server. also, is it just the TPPI pack thats needed?
It should just be the TPPI pack, there are instructions on how to join in the first post in this topic, just ask if you have any questions. Also what is your Minecraft username?
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Lord DC on October 31, 2014, 11:59:17 AM
Lord_DC159
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on October 31, 2014, 12:38:16 PM
Ok, added you to the whitelist, so you can join, just be aware that we'll probably take the current temp world down in a few days or so
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: vh on November 02, 2014, 06:36:04 AM
does anyone remember where regions first became a thing? is it somewhere on this thread

edit: here it looks like http://universesandbox.com/forum/index.php/topic,2724.msg36130.html#msg36130
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Bla on November 02, 2014, 03:58:21 PM
I guess that's when

TPPI video done

https://www.youtube.com/watch?v=04dOBs_-3oc
Title: Re: Blacraft
Post by: Bla on November 04, 2014, 04:17:22 PM
Regular Blacraft is back!

A plugin has been installed to prevent new chunks from generating, so if you logged out outside the area shown below, please tell me if you need help to get teleported back to the existing world.

Also, there might be some issues with the plugin (time will show), so I can recommend people to not log out near the places where there are empty chunks. Or, if you want to test it, try logging out and in near the edges and see if the existing chunks don't load and you fall into the void when you load back on.

(http://i.imgur.com/V5FrCYK.png)

Also, about the New Year event, please submit locations here before Sunday so we can vote soon (if you feel places are missing):
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2015/msg3181/#msg3181

The TPPI world will be uploaded soon.
Title: Re: Blacraft
Post by: Darvince on November 07, 2014, 09:25:54 AM
thamisland becomes what?
Title: Re: Blacraft
Post by: Bla on November 07, 2014, 10:07:37 AM
TPPI world uploaded here:

https://dl.dropboxusercontent.com/u/31772508/BlacraftTPPI2014.zip
Title: Re: Blacraft
Post by: Bla on November 08, 2014, 12:49:46 PM
Plan for Stargate in Kaktolake. The star will be 26 m tall and wide, compared to the 17 x 17m one on top of Blacraft Voting Center. The structure, including the star, will be 121 m tall.

(http://i.imgur.com/v0asx6P.png) (http://i.imgur.com/dktt0ib.png)
Title: Re: Blacraft
Post by: FiahOwl on November 08, 2014, 01:13:03 PM

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Title: Re: Blacraft
Post by: Bla on November 08, 2014, 01:19:35 PM
Thanks :)

Edit: I've disabled the chunk generation prevention plugin because it's causing too many problems, so I'll just ask people to avoid exploring and then probably crop again once 1.8 comes out.
Title: Re: Blacraft
Post by: Hellpotatoe on November 08, 2014, 04:41:37 PM
Plan for Stargate in Kaktolake. The star will be 26 m tall and wide, compared to the 17 x 17m one on top of Blacraft Voting Center. The structure, including the star, will be 121 m tall.

(http://i.imgur.com/v0asx6P.png) (http://i.imgur.com/dktt0ib.png)
How you did this one? :0
Title: Re: Blacraft
Post by: Bla on November 08, 2014, 04:46:13 PM
How you did this one? :0
I used SketchUp (http://en.wikipedia.org/wiki/SketchUp)
Title: Re: Feed The Blacraft (Temporary TPPI World)
Post by: Yqt1001 on November 09, 2014, 11:14:54 AM
does anyone remember where regions first became a thing? is it somewhere on this thread

edit: here it looks like http://universesandbox.com/forum/index.php/topic,2724.msg36130.html#msg36130

Sort of incredible to think that the server remains fairly active well over 3 years later  :P
Title: Re: Blacraft
Post by: Bla on November 09, 2014, 11:34:33 AM
Stargate mostly completed

(http://i.imgur.com/NxVJ0kn.jpg)

(http://i.imgur.com/KAPmS2j.jpg)

(http://i.imgur.com/PLSOqG9.png)
Title: Re: Blacraft
Post by: blotz on November 09, 2014, 04:04:27 PM
Fast worker
Title: Re: Blacraft
Post by: atomic7732 on November 09, 2014, 10:02:26 PM
heheheheh

(http://f1.bcbits.com/img/a2176386653_10.jpg)
Title: Re: Blacraft
Post by: blotz on November 14, 2014, 06:26:20 PM
hehe
they want revenge, bla
(http://i.imgur.com/f8x6CGb.png)
Title: Re: Blacraft
Post by: blotz on November 14, 2014, 06:34:23 PM
on aonother note, i should invest in a looting&unbreaking sword
Title: Re: Blacraft
Post by: Darvince on November 14, 2014, 07:15:23 PM
no i think those two are related
Title: Re: Blacraft
Post by: Bla on November 15, 2014, 08:04:21 AM
You can have looting and unbreaking on the same sword. I have one with that.
Title: Re: Blacraft
Post by: blotz on November 15, 2014, 08:33:48 PM
too bad we cant do this https://www.youtube.com/watch?v=aBLEbJ9ozRA&feature=youtu.be
Title: Re: Blacraft
Post by: smjjames on November 15, 2014, 10:29:50 PM
Spotted a 'how to break bedrock' tutorial.  (https://www.youtube.com/watch?v=iPuH_e46o_k)

Whether bla would actually allow us to do that is another matter entirely though (doubt he would).

Edit: How the heck do you make it show as a link only?
Title: Re: Blacraft
Post by: blotz on November 16, 2014, 12:29:35 AM
that's clearly an exploit, explodes are not allowed at all
on another note, i have no idea how too make it play with a screen lol
Title: Re: Blacraft
Post by: Darvince on November 16, 2014, 06:59:35 AM
he let yqt do that once at 0,0 in the nether and nobody else since
Title: Re: Blacraft
Post by: blotz on November 16, 2014, 09:54:07 AM
(http://i.imgur.com/3Zaj1er.png)
Title: Re: Blacraft
Post by: FiahOwl on November 16, 2014, 01:07:37 PM

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Title: Re: Blacraft
Post by: smjjames on November 16, 2014, 03:05:54 PM
he let yqt do that once at 0,0 in the nether and nobody else since

That was because Kipz had somehow gotten on the roof on the nether by accident.
Title: Re: Blacraft
Post by: blotz on November 17, 2014, 07:05:10 PM
do not touch
(http://i.imgur.com/498ERrw.png)
Title: Re: Blacraft
Post by: blotz on November 27, 2014, 10:42:13 PM
http://itsalmo.st/#spigot-18
are we switchin to spigot?
Title: Re: Blacraft
Post by: Bla on November 28, 2014, 12:19:10 AM
No plans to.
Title: Re: Blacraft
Post by: blotz on November 28, 2014, 01:00:23 AM
holyshit bla is awake and i didnt lseep yey
Title: Re: Blacraft
Post by: Bla on November 28, 2014, 01:34:04 AM
The Spigot project does look interesting actually, especially as it appears to be compatible with Bukkit plugins. I should consider it. Maybe we can do a test and switch to Spigot 1.8 sometime and see if everything still works well.
Title: Re: Blacraft
Post by: Darvince on November 28, 2014, 09:50:32 PM
is this open spot for dar embassy
Title: Re: Blacraft
Post by: blotz on November 29, 2014, 06:04:08 PM
#spigottest
also bla, spigot was made to supplement/replace bukkit servers, of course they made it similar
Title: Re: Blacraft
Post by: vh on December 04, 2014, 04:02:56 PM
this is the fireworks room in desertopia https://i.imgur.com/PmJs0xC.png
still needs more paper dye etc

anyone can take up to five stacks of gunpower, but must note usage on this spreadsheet. above five stacks, ask for approval first. https://docs.google.com/spreadsheets/d/1-tYfWUSt019LsCynmPx491NDR85wjL_kHtUHQMEC0kw/edit?usp=sharing


the upper floors of this building
https://i.imgur.com/Bd7Xsz2.png

and the middle floor of this red building
https://i.imgur.com/l7mTx9W.jpg

will be the firework viewing platforms (half of fireworks will be above, half below)

just note in the linked spreadsheet the location of any fireworks launchers you place.
Title: Re: Blacraft
Post by: Bla on December 04, 2014, 04:05:43 PM
Wouldn't it be better to view it from a position with clear view of the entire sky and not through glass?
Title: Re: Blacraft
Post by: vh on December 04, 2014, 04:30:48 PM
i haven't decided whether the view should be from the top or the inside. if it's the inside, i'll probably remove the glass
Title: Re: Blacraft
Post by: Yqt1001 on December 09, 2014, 12:58:14 PM
While kip works on New Years 2014, research has begun on Aahrus' 2015 new years bid.

(https://dl.dropbox.com/s/n5do5ixvq0hsp84/newyears1.png?dl=0)

I'm planning something absolutely amazing, and it's going to take nearly a year to get it all together

First problem has already happened though, Minecraft does not like rendering more than 10 fireworks at once without very precise timing, something not really possible on Blacraft with all the lag. Rip my dreams of an incredible finale (http://tinyurl.com/m82udn4) (< fun fact I was there; also the night my at-the-time 4 year old sister developed a fear of loud noises that still persists to today)

Also I'll need a ton of time to get all the gunpowder and string for the hundreds of dispensers...  :P Not to mention how my test world keeps crashing for no apparent reason, something I'll have to look into before actually trying this on Blacraft

ps bla if we could do the voting for this years location early that would be great so I dont waste a ton of time and not get it
Title: Re: Blacraft
Post by: vh on December 09, 2014, 01:19:13 PM
minecraft only shows 4000 particles if i'm interpreting you correctly. that's about 10 large balls or a single large ball trail.
Title: Re: Blacraft
Post by: Bla on December 09, 2014, 01:36:15 PM
I'll help fund the gunpowder expenses for New Year events and I hope everyone will do that.

Looks cool. Also wow that video. Fireworks are amazing.
Title: Re: Blacraft
Post by: blotz on December 09, 2014, 02:13:48 PM
i have lil gunpowder but tones of strings
Title: Re: Blacraft
Post by: vh on December 09, 2014, 03:13:56 PM
sweeping center
Title: Re: Blacraft
Post by: Darvince on December 09, 2014, 03:29:35 PM
my österreich when
Title: Re: Blacraft
Post by: vh on December 11, 2014, 02:23:30 PM
dye farm

(https://i.imgur.com/ba6sWCX.png)
Title: Re: Blacraft
Post by: vh on December 13, 2014, 10:47:15 AM
(http://tinyurl.com/289000581273)

left: redstone control room
right: roof storage building
Title: Re: Blacraft
Post by: blotz on December 15, 2014, 05:28:31 PM
bla, about those windows at the mob factory...
"sunlight falling on the spawning block further increases the chance that the spawn will fail, by up to 50%"
http://minecraft.gamepedia.com/Spawn#Mob_spawning
also hopefully the serv view distance is more than 9 cuz 9 is glitchy with mobes
Title: Re: Blacraft
Post by: Bla on December 15, 2014, 06:53:44 PM
I know a bit of light goes in, but the building would look strange without windows, if production isn't as high as needed, I can just make more floors anyway.
Title: Re: Blacraft
Post by: blotz on December 15, 2014, 08:04:02 PM
kolok. but damnit, i have to make giant walls cuz if even 1 bit is open to outside, somehow light gets in :(
Title: Re: Blacraft
Post by: Bla on December 16, 2014, 10:16:37 AM
In other news, I've checked the Dynmap configuration file and compared it to a backup from September and a lot of settings that appeared to be related to rendering interval and such were different. I have no idea how they ended up being different. But anyway they are restored to the values from before the TPPI world so Dynmap should again be as fast with updating as before.
Title: Re: Blacraft
Post by: Gordon Freeman on December 19, 2014, 03:19:01 AM
I just made this map for you to use if you want:
Title: Re: Blacraft
Post by: Bla on December 19, 2014, 12:59:52 PM
Thanks, we use a persistent world though we've been playing on for some years
Title: Re: Blacraft
Post by: vh on December 19, 2014, 01:21:28 PM
the art museum

(https://i.imgur.com/j5JSued.png)
Title: Re: Blacraft
Post by: atomic7732 on December 19, 2014, 02:03:11 PM
the mushroom farm next to it looks more like an art museum
Title: Re: Blacraft
Post by: Yqt1001 on December 20, 2014, 02:18:00 AM
I was bored and bought an Optifine cape for the sake of it even though I don't even use OF  :P

(https://dl.dropbox.com/s/0dv9h236x2jn52t/cape.png?dl=0)

official cape of my hypixel guild or something like that
Title: Re: Blacraft
Post by: vh on December 20, 2014, 11:39:04 PM
(http://tinyurl.com/907848490356)

desertopia science facility
Title: Re: Blacraft
Post by: Bla on December 21, 2014, 05:42:58 AM
Nice :P

Waiting in excitement for Lenin to grow big enough for a beard
Title: Re: Blacraft
Post by: Bla on December 27, 2014, 08:27:32 AM
For the 2015 New Year event in Desertopia, which is planned for the midnight between December 30 and 31 at 00:00 UTC, I've made a spreadsheet like the one from last year for planning our resource donations for the event. Check here and enter what you want to bring to the event:

http://tinyurl.com/blacraftNY2015

For comparison, here's the one from last year:

https://docs.google.com/spreadsheets/d/1ng7lp929JzUsycWchrHyIH9_JIIchL2S18gYLRpBhNo/edit#gid=0

Today I'm considering if Smj can send his resources to Spawntown by the cargo rail (unless he wants to bring it using inventory), then I'll add my stuff to the train and send it all to Desertopia. This needs to be planned.
Title: Re: Blacraft
Post by: blotz on December 27, 2014, 08:17:33 PM
i can just enderchest and walk to desertopia through nether with mai feathers
Title: Re: Blacraft
Post by: blotz on December 27, 2014, 10:53:30 PM
a large chest of paper and 4 large chests of feathers transported
http://i.imgur.com/43XL4JN.png
7:00pm on the 30th for me :D
i'll eat diner early
Title: Re: Strange and/or funny quotes thread
Post by: vh on December 28, 2014, 07:55:50 AM
visible is the lava tower (which will count down to 2015), the two feet of lenin, and the top of a bonfire for the book burning (currently covered in water incase lightning)
Title: Re: Blacraft
Post by: Gordon Freeman on December 28, 2014, 10:19:36 AM
book burning?

e_e
Title: Re: Blacraft
Post by: vh on December 28, 2014, 11:08:28 AM
yup
Title: Re: Blacraft
Post by: Bla on December 28, 2014, 12:30:42 PM
Can you explain the book burning thing a bit more? :P Uhh
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2014, 01:19:51 PM

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Title: Re: Blacraft
Post by: blotz on December 28, 2014, 02:20:13 PM
should i bring books
Title: Re: Blacraft
Post by: vh on December 29, 2014, 02:51:42 PM
redid the viewing platform

https://i.imgur.com/ngWaFi8.png
Title: Re: Blacraft
Post by: Bla on December 29, 2014, 03:01:32 PM
Is it the top of the building? Looks good

The story of the New Year train:

https://www.youtube.com/watch?v=q7akkzBvDLw
Title: Re: Blacraft
Post by: vh on December 29, 2014, 03:28:41 PM
yup, on top.

kol

beacons up

http://tinyurl.com/681712466964
Title: Re: Blacraft
Post by: Bla on December 29, 2014, 05:49:28 PM
Ideas to put around Spawntown's battery, but probably too big. The upper one is 45 m wide...

(http://i.imgur.com/qYz2KiX.png)

(http://i.imgur.com/dK4Vluu.png)
Title: Re: Blacraft
Post by: FiahOwl on December 29, 2014, 07:06:15 PM

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Title: Re: Blacraft
Post by: blotz on December 29, 2014, 08:01:00 PM
BLA
BAT
done
Title: Re: Blacraft
Post by: blotz on December 30, 2014, 02:27:05 PM
naru you better come
Title: Re: Blacraft
Post by: blotz on December 31, 2014, 03:16:11 PM
healthy bow, it's SICK
from fishing!!
and i also got a nother name tag
(http://i.imgur.com/C0PrfSk.png)
Title: Re: Blacraft
Post by: vh on December 31, 2014, 06:41:08 PM
https://www.youtube.com/watch?v=nA3lgiOlCZI
Title: Re: Blacraft
Post by: Bla on January 01, 2015, 12:15:41 PM
Nice. Here are my videos (making 3). The 2 first:

https://www.youtube.com/watch?v=5MDuJefa-Ps

https://www.youtube.com/watch?v=Nt2fi5qzuDs
Title: Re: Blacraft
Post by: vh on January 01, 2015, 12:44:44 PM
kolkute
Title: Re: Blacraft
Post by: swonx on January 01, 2015, 07:21:54 PM
Seven spots waiting for embassies. Might make more if they are all filled.
Rules:
Try not to use too much cobblestone.
Stay within the gravel/cobble markers


Title: Re: Blacraft
Post by: blotz on January 02, 2015, 01:07:59 AM
kute i'll try to get over soon
Title: Re: Blacraft
Post by: Bla on January 03, 2015, 11:02:52 AM
So Kipz's script is now working efficiently, and I've changed the UBSR law on collective storages. They're now defined as all chests you've created an LWC protection on, in any location in the game, and it is no longer necessary for people to update the Google doc, which I will update the first Saturday each month. The item library law has been removed as they're now obsolete, and their contents will automatically be added to the collective storages. People are still welcome to use signs/books for communication about the stuff in them ofc.
One thing to be aware of is that it's still recommended not to use the ender chests for long term storage, as Kip's script doesn't count their contents. They're still in a gray area.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions
Title: Re: Blacraft
Post by: blotz on January 03, 2015, 02:41:10 PM
wooooo
Title: Re: Blacraft
Post by: Naru523 on January 04, 2015, 01:05:05 AM
 :)

(http://i.imgur.com/H0NZCuz.png)
Title: Re: Blacraft
Post by: vh on January 04, 2015, 06:07:20 AM
oh boy that was a brilliant piece of architecture
it took me a few minutes to find
Title: Re: Blacraft
Post by: Gordon Freeman on January 04, 2015, 06:21:32 AM
:)

(http://i.imgur.com/H0NZCuz.png)

SPOOPY
Title: Re: Blacraft
Post by: Bla on January 04, 2015, 07:14:02 AM
Is that from Blacraft or Amnesia: The Dark Descent kol
Title: Re: Blacraft
Post by: vh on January 04, 2015, 07:14:17 AM
Blacraft: The Dark Communist
Title: Re: Blacraft
Post by: Gordon Freeman on January 04, 2015, 07:22:42 AM
Blacraft: A Machine for Homophobes
Title: Re: Blacraft
Post by: Bla on January 04, 2015, 07:48:50 AM
Kip updated the collective storage script to include ender chest contents, so the UBSR law has been updated and there's no longer a problem with people storing items in ender chests.
Title: Re: Blacraft
Post by: blotz on January 04, 2015, 08:32:34 AM
woooooooo this is great
Title: Re: Blacraft
Post by: FiahOwl on January 04, 2015, 08:49:15 AM

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Title: Re: Blacraft
Post by: vh on January 04, 2015, 09:23:15 AM
since the forum went up, about 37% of the posts have been on blacraft forums and 63% in this thread
Title: Re: Blacraft
Post by: Bla on January 04, 2015, 11:21:49 AM
Why are enderchests considered collective storage property?
Because others can't access what you put in them so they're equivalent to storing items in chests locked by LWC
Title: Re: Blacraft
Post by: blotz on January 04, 2015, 11:44:34 AM
even admins cant reach it 0.0
Title: Re: Blacraft
Post by: Naru523 on January 05, 2015, 01:43:07 AM
such patio
this is turning out to be the best build I've built in minecraft history

(http://i.imgur.com/5Uki0ai.png)

also I've noticed there hasn't been anything happening in the battleground

this should change soon
Title: Re: Blacraft
Post by: blotz on January 05, 2015, 01:00:35 PM
THIS CANT BE GOOD
Title: Re: Blacraft
Post by: Naru523 on January 05, 2015, 08:25:58 PM
 :)

(http://i.imgur.com/jl5U48b.png)

(http://i.imgur.com/BpF9Erl.png)
Title: Re: Blacraft
Post by: vh on January 13, 2015, 05:45:36 PM
i decided to do some trading today

(https://i.imgur.com/CQ0ZAUU.png)
Title: Re: Blacraft
Post by: Bla on January 13, 2015, 11:57:41 PM
Kol
Nice
Title: Re: Blacraft
Post by: swonx on January 14, 2015, 03:37:10 AM
City plan. Made of sandstone.
Title: Re: Blacraft
Post by: vh on January 14, 2015, 03:04:54 PM
http://youtu.be/1aY-MNGWXFY
Title: Re: Blacraft
Post by: Bla on January 14, 2015, 03:58:36 PM
Nice.

Looking at the logs, wasn't it January 12 though?
Title: Re: Blacraft
Post by: vh on January 14, 2015, 04:00:56 PM
right. oops wrong date
Title: Re: Blacraft
Post by: Bla on January 22, 2015, 12:57:27 PM
Blacraft has been cropped according to the cropping plan for October, and updated to Spigot 1.8.1.
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2015, 01:00:01 PM

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Title: Re: Blacraft
Post by: Darvince on January 22, 2015, 01:19:50 PM
yiss *explores*
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2015, 01:40:00 PM

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Title: Re: Blacraft
Post by: Darvince on January 22, 2015, 01:45:27 PM
christ
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2015, 02:18:22 PM

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Title: Re: Blacraft
Post by: Bla on January 22, 2015, 02:52:47 PM
Wow that screenshot in the middle
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2015, 02:54:38 PM

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Title: Re: Blacraft
Post by: blotz on January 22, 2015, 04:41:58 PM
lmao
HOLYSHIT I CAN REPAIR ITEMS NOW
Title: Re: Blacraft
Post by: vh on January 23, 2015, 06:18:40 PM
i'm going to be spawning a wither tomorrow, and we might kill it.

about 2000 utc if enough people join
Title: Re: Blacraft
Post by: blotz on January 23, 2015, 07:41:15 PM
Where?
Title: Re: Blacraft
Post by: Bla on January 24, 2015, 04:01:40 AM
I'll join

Maybe we should let someone who doesn't have the wither achievement spawn it?
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2015, 04:07:50 AM

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Title: Re: Blacraft
Post by: vh on January 24, 2015, 07:35:52 AM
i think you get the wither achievement as long as you're close when it's spawned

anyway we'll only kill the wither if my containment device fails
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2015, 07:51:37 AM

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Title: Re: Blacraft
Post by: vh on January 24, 2015, 07:58:27 AM
i give it a 50% chance
Title: Re: Blacraft
Post by: Bla on January 24, 2015, 08:43:02 AM
i think you get the wither achievement as long as you're close when it's spawned

anyway we'll only kill the wither if my containment device fails
I've participated in at least one wither battle and didn't get the achievement (any of the times)
Title: Re: Blacraft
Post by: blotz on January 24, 2015, 11:18:44 AM
i didn't kill OR craft the wither but i got it when naru killed and spawned it
however, i'd love to craft one :)
Title: Re: Blacraft
Post by: vh on January 24, 2015, 01:55:24 PM
i'm going to be spawning a wither tomorrow, and we might kill it.

about 2000 utc if enough people join

delaying this until tomorrow
Title: Re: Blacraft
Post by: vh on January 25, 2015, 08:10:19 AM
.
Title: Re: Blacraft
Post by: FiahOwl on January 25, 2015, 09:45:34 AM

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Title: Re: Blacraft
Post by: smjjames on January 25, 2015, 10:53:31 AM
I found another temple way to the south.
Title: Re: Blacraft
Post by: vh on January 25, 2015, 03:24:33 PM
yue
Title: Re: Blacraft
Post by: vh on January 25, 2015, 09:21:26 PM
.
Title: Re: Blacraft
Post by: Stevodoran on January 25, 2015, 10:38:16 PM
Its coming along slowly but surely.

(http://i909.photobucket.com/albums/ac299/Stevodoran/slowly_zps49d7a90f.png)
Title: Re: Blacraft
Post by: Bla on January 26, 2015, 06:10:18 AM
Wow, those pics are very nice Kip.

And nice fort.
Title: Re: Blacraft
Post by: matty406 on January 26, 2015, 07:06:49 AM
What shader are you using to get the volumetric shafts of light?
Title: Re: Blacraft
Post by: vh on January 26, 2015, 09:56:59 AM
shaders don't have path tracing yet
Title: Re: Blacraft
Post by: Darvince on January 26, 2015, 10:03:06 AM
is that blenda renda
Title: Re: Blacraft
Post by: vh on January 26, 2015, 10:11:09 AM
nein
Title: Re: Blacraft
Post by: FiahOwl on January 26, 2015, 05:02:17 PM

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Title: Re: Blacraft
Post by: vh on January 26, 2015, 05:16:55 PM
https://www.youtube.com/watch?v=b3_lVSrPB6w
Title: Re: Blacraft
Post by: blotz on January 27, 2015, 12:39:01 PM
is it just me or is the end farm really slow?
Title: Re: Blacraft
Post by: Darvince on January 27, 2015, 12:43:28 PM
i think it's time to make a new enderman farm now that we have had technological advances in our society, and we may soon exceed the final hump before the technological singularity.
Title: Re: Blacraft
Post by: vh on January 27, 2015, 12:52:34 PM
wither skeleton farm pls
Title: Re: Blacraft
Post by: Darvince on January 27, 2015, 12:54:51 PM
weather skilliton farm pls
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2015, 12:56:51 PM

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Title: Re: Blacraft
Post by: Darvince on January 27, 2015, 01:01:08 PM
what that last picture seems completely unrelated
Title: Re: Blacraft
Post by: blotz on January 27, 2015, 06:47:10 PM
fiah's bad at uploadin photos
Title: Re: Blacraft
Post by: tuto99 on January 27, 2015, 07:03:47 PM
Is blacraft dead
Title: Re: Blacraft
Post by: blotz on January 27, 2015, 07:15:22 PM
actually no cuz 1.8
Title: Re: Blacraft
Post by: Darvince on January 27, 2015, 07:49:04 PM
yes
Title: Re: Blacraft
Post by: FiahOwl on January 28, 2015, 10:18:49 AM

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Title: Re: Blacraft
Post by: atomic7732 on January 28, 2015, 10:26:57 AM
rip lapis :'(
Title: Re: Blacraft
Post by: vh on January 28, 2015, 10:58:49 AM
>dat health bar
Title: Re: Blacraft
Post by: Bla on January 30, 2015, 04:29:48 PM
Dye factory

https://www.youtube.com/watch?v=tWifogNeXXE
Title: Re: Blacraft
Post by: vh on February 01, 2015, 04:34:07 AM
server down. seems to be a problem on multicraft. can't connect to control panel
Title: Re: Blacraft
Post by: blotz on February 04, 2015, 08:48:56 PM
changed username, can't join blacraft :\
wait do u need the usernamE
Title: Re: Blacraft
Post by: blotz on February 04, 2015, 08:49:56 PM
 or is server down? i thought we converted to uuid
thanks
Title: Re: Blacraft
Post by: Bla on February 05, 2015, 12:41:40 AM
The server is up and yes it converted to UUID.
I assume it would show an error saying not whitelisted if you couldn't join because of the username.
Title: Re: Blacraft
Post by: blotz on February 05, 2015, 04:44:14 AM
says auth servers are down 0.0
but i'll check again when i get back to school what the problem is
thanks
Title: Re: Blacraft
Post by: Bla on February 05, 2015, 04:56:08 AM
Auth servers are Minecraft's servers
https://help.mojang.com/
Title: Re: Blacraft
Post by: vh on February 07, 2015, 10:28:13 PM
going to kill the wither today ... if perfection stops failing.

don't approach vatallus yet
Title: Re: Blacraft
Post by: vh on February 08, 2015, 12:14:54 PM
blecraft is up guys
Title: Re: Blacraft
Post by: Yqt1001 on February 18, 2015, 01:58:04 AM
Some more research for the potential Aahrus bid for 2016 new years

(https://dl.dropbox.com/s/4d4u2bfy5ftcq5f/firecannon.png?dl=0)

You can do some pretty neat effects with snow layers on top of dispensers
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2015, 06:36:39 AM

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Title: Re: Blacraft
Post by: vh on February 18, 2015, 12:43:12 PM
>perfection servers
>3 outages in a month
>bg no re
Title: Re: Blacraft
Post by: Darvince on February 18, 2015, 12:49:19 PM
time to switch
Title: Re: Blacraft
Post by: Bla on February 18, 2015, 03:23:20 PM
Sent this to support:

Quote
Hi, it seems like the server is currently down - I haven't been able to connect to the Multicraft panel or through FTP for more than a day. Something similar happened on February 1 and February 7/8 and it has been an occasional problem over the past few months. When will it be fixed? Will you do anything to prevent this in the future?
Title: Re: Blacraft
Post by: vh on February 18, 2015, 05:34:39 PM
i declare blacraft party on the 28th, desertopia!

i have something planned
Title: Re: Blacraft
Post by: Bla on February 18, 2015, 06:47:15 PM
Exciting

Btw support has replied:
Quote
There have been multiple attacks on the server and we are in the process of mitigating them and adding a reverse proxy so that the issue will not arise in the future. We thank you for your patience and this matter should be resolved shortly. We will email you once everything is complete.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2015, 07:32:26 PM

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Title: Re: Blacraft
Post by: vh on February 27, 2015, 01:17:36 PM
https://dl.dropboxusercontent.com/u/42218552/w4efrn.png

this took something on the order of 2 kilowatt-hours of power to render
Title: Re: Blacraft
Post by: Hellpotatoe on February 28, 2015, 05:50:34 AM
i declare blacraft party on the 28th, desertopia!

i have something planned
!!!
Title: Re: Blacraft
Post by: vh on February 28, 2015, 07:07:15 AM
well it never actually happened

maybe this weekend
Title: Re: Blacraft
Post by: FiahOwl on February 28, 2015, 07:27:57 AM

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Title: Re: Blacraft
Post by: Bla on February 28, 2015, 08:10:43 AM
I'll have time today until around 22 UTC, but probably not tomorrow as I have to go to college
Title: Re: Blacraft
Post by: vh on February 28, 2015, 09:01:16 AM
yeah i can't today i have class
Title: Re: Blacraft
Post by: vh on March 01, 2015, 12:01:35 PM
(https://i.imgur.com/VDAYvrE.png)
Title: Re: Blacraft
Post by: blotz on March 03, 2015, 06:11:31 AM
omg bla has backups right
http://www.reddit.com/r/Minecraft/comments/2xrw0z/psa_download_your_minecraft_worlds_now_serious/
Title: Re: Blacraft
Post by: blotz on March 03, 2015, 06:53:45 AM
wait r we using multicraft or perfection
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2015, 09:11:51 AM

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Title: Re: Blacraft
Post by: Bla on March 03, 2015, 10:18:37 AM
Perfection is the host, Multicraft is the control panel. Thanks for telling Blotz, I'll download an extra backup now.
Title: Re: Blacraft
Post by: FiahOwl on March 03, 2015, 12:30:54 PM

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Title: Re: Blacraft
Post by: vh on March 07, 2015, 04:11:33 PM
http://youtu.be/S7aG8KJ9o-o

i was waiting until it finished processing in 1080p before posting it
Title: Re: Blacraft
Post by: blotz on March 07, 2015, 07:36:47 PM
15:30
Title: Re: Blacraft
Post by: Bla on March 08, 2015, 12:37:14 PM
Here are some quick graphs on the total value of items in our collective storages since 2012. (I finished moving our 2012 data from the old sheet into the new sheet we started using in 2013).

Coal (http://i.imgur.com/XZWLC5p.png)
Iron (http://i.imgur.com/EvFEhst.png)
Gold (http://i.imgur.com/h5TyHRa.png)
Diamonds (http://i.imgur.com/v2lMpAv.png)
Emeralds (http://i.imgur.com/axVaVah.png)
Lapis Lazuli (http://i.imgur.com/dkw07m9.png)
Redstone (http://i.imgur.com/zb2nGq2.png)
Glowstone (http://i.imgur.com/NFt30DF.png)
Obsidian (http://i.imgur.com/qN7aysT.png)
Bricks (http://i.imgur.com/UOJHhYR.png)
Stone (http://i.imgur.com/Z5wR0Gm.png)
Sandstone (http://i.imgur.com/2lJmAKx.png)
Sand (http://i.imgur.com/6GN0nTB.png)
Glass (http://i.imgur.com/XZ4knn1.png)
Wool (http://i.imgur.com/To3nql2.png)
Wood (http://i.imgur.com/cbhhiuJ.png)
Title: Re: Blacraft
Post by: FiahOwl on March 08, 2015, 01:26:46 PM

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Title: Re: Blacraft
Post by: Bla on March 08, 2015, 02:12:28 PM
I think that was when I gathered sand northeast of UYP, sent it back with a glitchytrain and then built the iron foundry.
Title: Re: Blacraft
Post by: atomic7732 on March 08, 2015, 05:49:42 PM
where can i get an airplane
Title: Re: Blacraft
Post by: FiahOwl on March 08, 2015, 05:52:14 PM

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Title: Re: Blacraft
Post by: atomic7732 on March 08, 2015, 05:57:20 PM
we have ways

particularly our political union with the darvincians

information travels
Title: Re: Blacraft
Post by: FiahOwl on March 08, 2015, 06:40:07 PM

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Title: Re: Blacraft
Post by: Darvince on March 08, 2015, 06:42:52 PM
neither of us have heavy industry tbh
Title: Re: Blacraft
Post by: atomic7732 on March 08, 2015, 08:45:15 PM
still have to import them though as i doubt you have the heavy industry
your enemy czalliso seems like a potential provider
Title: Re: Blacraft
Post by: blotz on March 08, 2015, 10:25:02 PM
yeah, uh huh you know what it is
errything i do, i do it big
Title: Re: Blacraft
Post by: FiahOwl on March 09, 2015, 03:01:14 AM

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Title: Re: Blacraft
Post by: atomic7732 on March 10, 2015, 10:21:00 PM
Auspikitan development plan 2015
Title: Re: Blacraft
Post by: Bla on March 11, 2015, 04:31:35 AM
Cute
Title: Re: Blacraft
Post by: vh on March 11, 2015, 06:00:08 PM
i killed 36 wither skeletons with looting 3 but got no skull drops. i checked pretty carefully.

0.945^36 = 0.13048

If i kill another 36 tomorrow and get no drops, something is definitely broken
Title: Re: Blacraft
Post by: Darvince on March 11, 2015, 06:21:46 PM
or you're just incredibly unlucky
http://www.wolframalpha.com/input/?i=0.945%5E72
Title: Re: Blacraft
Post by: vh on March 11, 2015, 06:41:40 PM
yes i'm saying it's more likely something is wrong with the server than me killing 72 wither skeletons and getting no drops
Title: Re: Blacraft
Post by: vh on March 12, 2015, 12:58:28 PM
(http://tinyurl.com/746659279102)
Title: Re: Blacraft
Post by: atomic7732 on March 13, 2015, 11:52:25 PM
hm
Title: Re: Blacraft
Post by: Lord DC on March 17, 2015, 07:26:00 AM
I haven't been too active on Blacraft for a while... I'll hop on this weekend  8)
Title: Re: Blacraft
Post by: TheBoeingCompany812 on March 24, 2015, 03:36:41 PM
Nobody is on blacraft :(
Title: Re: Blacraft
Post by: Bla on March 24, 2015, 03:46:55 PM
Nobody is on blacraft :(
I'll be online now for a while
Title: Re: Blacraft
Post by: vh on March 27, 2015, 04:57:25 PM
(https://i.imgur.com/MdsbCeW.png)
Title: Re: Blacraft
Post by: vh on April 10, 2015, 08:31:33 PM
<osmotischen>it would only take 100,000 gunpowder to explode a 200 x 200 x 45 underground room in blacraft
<osmotischen>this is feasible

i've upgraded all my iron farms with legs
Title: Re: Blacraft
Post by: blotz on April 25, 2015, 04:28:31 AM
so i was wondering if people would be open on sunday to do a thing
was thinking mabye 1 UTC to 3 UTC??
Title: Re: Blacraft
Post by: Bla on April 25, 2015, 04:39:55 AM
Too late/early for me, I don't think I'll go to bed after 23 UTC on Saturday
Title: Re: Blacraft
Post by: blotz on April 25, 2015, 04:54:14 AM
oops i messed up i meant 17 UTC to 19 UTC. im bad at math
Title: Re: Blacraft
Post by: Bla on April 25, 2015, 02:09:34 PM
That works for me
Title: Re: Blacraft
Post by: blotz on April 26, 2015, 05:20:56 AM
Sup guys were going to go to spowntown nether fort top and find bongatar sign and keep following the signs. once. u reach rails continue. the. way they point try not go die!;D. once my internet is up ill post better explaimation

ok ok so get there and follow signs
Title: Re: Blacraft
Post by: vh on May 03, 2015, 05:37:34 AM
the loot

(https://i.imgur.com/KylmEg3.png)
(https://i.imgur.com/h8AC2Yb.png)
(https://i.imgur.com/IGS1QUn.png)
Title: Re: Blacraft
Post by: vh on May 12, 2015, 12:38:52 PM
blacraft streetview

https://dl.dropboxusercontent.com/u/42218552/blacraftviews/index.html
Title: Re: Blacraft
Post by: Bla on May 12, 2015, 12:44:28 PM
Epicute

Except the load time!!1
Title: Re: Blacraft
Post by: vh on May 12, 2015, 05:57:06 PM
kol. how long does it take you?

updated the site
Title: Re: Blacraft
Post by: Bla on May 12, 2015, 10:58:23 PM
~30 seconds for Foggy Desertopia. Looks nice
Title: Re: Blacraft
Post by: Darvince on May 12, 2015, 11:16:42 PM
plazapis looks tinny
Title: Re: Blacraft
Post by: vh on May 13, 2015, 05:04:00 PM
updated plazapis with another 16 hours of render time and added

https://dl.dropboxusercontent.com/u/42218552/blacraftviews/jorsterton/index.html
https://dl.dropboxusercontent.com/u/42218552/blacraftviews/biodry/index.html
Title: Re: Blacraft
Post by: Bla on May 13, 2015, 11:01:29 PM
Wow that water.

Also I thought the mushroom island was Touhou?
Title: Re: Blacraft
Post by: vh on May 15, 2015, 03:28:06 AM
kol. fixed name

https://dl.dropboxusercontent.com/u/42218552/blacraftviews/kaktoland/index.html
Title: Re: Blacraft
Post by: Bla on May 16, 2015, 11:18:25 AM
Sovkon 2015 now has an elevator

(http://i.imgur.com/X2DS7G8.jpg)
Title: Re: Blacraft
Post by: Bla on May 22, 2015, 09:55:46 AM
The intro center now has a ladder to/from the roof. It's here. It might be hard to find if you spawn on the roof because the roof is sloped. There's also an entrance to the city view tower from the roof now so now members don't get stuck.

(http://i.imgur.com/1K5kjS8.jpg)
Title: Re: Blacraft
Post by: Lord DC on May 22, 2015, 08:04:57 PM
holy cow this place has grown
Title: Re: Blacraft
Post by: vh on May 24, 2015, 03:09:48 PM
(https://i.imgur.com/wrluwSl.png)
Title: Re: Blacraft
Post by: Yqt1001 on May 25, 2015, 08:12:29 PM
(http://i.gyazo.com/9f2d19a728e5ba0b211bc829a97c2596.jpg)

Flattening a nether fortress so it's easy to spawn and kill mobs. There will be 4 beacons with speed, strength, regen and resistance so you can one shot all the mobs and be invincible. With a decent slabbed perimeter the spawns should be overwhelming. :P
Title: Re: Blacraft
Post by: Yqt1001 on May 26, 2015, 06:53:57 PM
There will be 4 beacons with speed, strength, regen and resistance

(http://i.gyazo.com/33897dfc06761a03965cb92b030ee9c7.png)

Quad wither fight hype ;D
Title: Re: Blacraft
Post by: FiahOwl on May 27, 2015, 01:21:40 PM

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Title: Re: Blacraft
Post by: blotz on May 27, 2015, 03:44:18 PM
smite 5 str II blast prot 4 dia armor, i can take 2 with 1 heal pot i checked
but i'll just make tonnes of str 2 things and splash heals
Title: Re: Blacraft
Post by: Bla on May 30, 2015, 04:07:16 AM
Loch Ness Monster spotted near Swamphold

(http://i.imgur.com/SiE1Xr0.png)
Title: Re: Blacraft
Post by: FiahOwl on May 30, 2015, 05:26:00 AM

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Title: Re: Blacraft
Post by: Bla on May 30, 2015, 06:09:57 AM
I would have done the same
Title: Re: Blacraft
Post by: atomic7732 on May 30, 2015, 12:16:04 PM
kol it was cute except it attacked me!!!!!!!
Title: Re: Blacraft
Post by: FiahOwl on June 08, 2015, 11:58:59 AM

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Title: Re: Blacraft
Post by: blotz on June 22, 2015, 07:32:12 AM
end update
http://i.imgur.com/DtNqOuz.png
source: https://instagram.com/p/4ObC5EpMOO/

hmm, no end pillars. if the update removes all end pillars can we mine as much before sponge or whatever we use changes it
Title: Re: Blacraft
Post by: Bla on June 22, 2015, 02:00:56 PM
I don't think it would remove end pillars from our world. However, it might not generate a new End so world editing might be needed, but I don't know the details yet. We could probably let it generate a new end and then I could copy the old End somewhere away from the new one, since the End is a very empty dimension anyway, as one option. There shouldn't be any need to start mining the old pillars at least.
Title: Re: Blacraft
Post by: Bla on June 25, 2015, 11:28:54 AM
Sebastian Castro avatar and Sebastian Castro Sleeping Center in Epicland

http://imgur.com/2hOsfYB,nVNdUHF,KfWLcDf,kjUxaDE,fWELscf,3mpOVYY#0

(http://i.imgur.com/fWELscf.png)

(http://i.imgur.com/kjUxaDE.jpg)

(http://i.imgur.com/2hOsfYB.jpg)

(http://i.imgur.com/nVNdUHF.jpg)

(http://i.imgur.com/KfWLcDf.jpg)

(http://i.imgur.com/3mpOVYY.jpg)

Original:

(http://i.imgur.com/uGdiSyI.png)
Title: Re: Blacraft
Post by: Darvince on June 25, 2015, 11:32:08 AM
omg
Title: Re: Blacraft
Post by: FiahOwl on June 25, 2015, 11:34:56 AM

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Title: Re: Blacraft
Post by: Naru523 on June 25, 2015, 11:40:34 AM
That is hilarious.
Title: Re: Blacraft
Post by: blotz on June 25, 2015, 01:23:36 PM
wow nice the alt tabbing must've been painful though
Title: Re: Blacraft
Post by: atomic7732 on June 25, 2015, 01:32:23 PM
how the heckie
Title: Re: Blacraft
Post by: Bla on June 25, 2015, 01:57:40 PM
wow nice the alt tabbing must've been painful though
Thanks

It's ok, now I have another excuse to contact him. I'd gladly build 3 of them if it entitled me to three messages from him.
Title: Re: Blacraft
Post by: Darvince on June 25, 2015, 05:45:20 PM
lmao
Title: Re: Blacraft
Post by: vh on June 25, 2015, 07:56:08 PM
i bet we could hook it up to a slimeblock machine and have it fly around blacraft
Title: Re: Blacraft
Post by: Bla on June 28, 2015, 07:27:20 AM
Official intro video

https://www.youtube.com/watch?v=BSGxD4naubg
Title: Re: Blacraft
Post by: Darvince on June 28, 2015, 08:29:47 AM
vatallus is spooky from up high
Title: Re: Blacraft
Post by: Bla on June 30, 2015, 04:09:42 AM
Designed this bridge for Epicland-Lumaea, if Swonx approves, I'll build it.

Edit: Considering the brick cost I might make an UBSR poll for funding that or change material to Idkyet

The blocks of 6 different colors I first thought should be colored clay, but there's no real cyan clay. Then colored wool, but cyan is also a bit ugly and the texture doesn't really fit with building stuff. I've thought of using redstone, gold, lime clay, diamond, lapis and purple clay instead, even though that'd take 90 diamonds... But they have to be spent on something so well. The surrounding blocks are glowstone.

http://i.imgur.com/brit2Vn.png

(http://i.imgur.com/brit2Vn.png)
Title: Re: Blacraft
Post by: FiahOwl on June 30, 2015, 05:31:25 AM

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Title: Re: Blacraft
Post by: atomic7732 on June 30, 2015, 09:24:13 AM
but that's only 5

and roy g biv is dumb

if you're fine with not doing a rainbow just alternate two colors or something, or do red, orange, yellow, green, blue, purple. that gathers more of the hue variance of the spectrum anyway (at least imo, maybe there's some scientific way to define that?)
Title: Re: Blacraft
Post by: Bla on June 30, 2015, 01:36:18 PM
I just realized emerald blocks are lime so those work

Purple though... portalite?
Obsidian is kind of purple but too close to black

There's a portal past the Mesatopia one in the nether horse road system now btw that leads to my personal sandgrabbing area
Title: Re: Blacraft
Post by: blotz on June 30, 2015, 02:04:24 PM
dont forget about prismarine for a shade of blue
and we could always use tnt for red ;)
(http://oi41.tinypic.com/igcaap.jpg)
Title: Re: Blacraft
Post by: Naru523 on July 03, 2015, 09:32:04 AM
kolkute
Title: Re: Blacraft
Post by: Bla on July 03, 2015, 01:34:53 PM
Nicy
Title: Re: Blacraft
Post by: vh on July 03, 2015, 04:09:05 PM
https://dl.dropboxusercontent.com/u/42218552/chunkyrender/graveyard/index.html
Title: Re: Blacraft
Post by: Darvince on July 03, 2015, 05:48:42 PM
Nicy
Title: Re: Blacraft
Post by: Bla on July 04, 2015, 04:13:29 AM
UBSR has reached 50k iron ingots, and over the past month alone an increase of almost 12k:

http://i.imgur.com/0SZAtjh.png

(http://i.imgur.com/0SZAtjh.png)
Title: Re: Blacraft
Post by: FiahOwl on July 04, 2015, 06:55:42 AM

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Title: Re: Blacraft
Post by: Bla on July 04, 2015, 07:07:54 AM
Blacraft recruitment ad, 2036:

"Hi, we're a small Minecraft community with some problems. We're producing a lot of iron and for the past 3 years we've spent all our time harvesting wood to build chests so that we can store it, even though we predict with our current number, the amount of iron produced will exceed how much we can store the next month. We're looking for fellow players interested in devoting all their spare time to harvesting wood, crafting planks and chests, or moving iron into our large chest network, covering most of the world from bedrock to sky limit within 3 km of spawn."



Btw I've proposed a BG battle, see here for more info:

http://blacraft.createaforum.com/the-battleground/battle-planning/msg3538/#msg3538
Title: Re: Blacraft
Post by: FiahOwl on July 04, 2015, 09:29:24 AM

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Title: Re: Blacraft
Post by: Bla on July 04, 2015, 09:35:05 AM
I suspect the Blue Front could use some if Ventus joins too (he seemed interested), in that case Red Front will have 3 fighters and Blue Front so far Blotz

Lumaea Bridge completed

http://i.imgur.com/h7a4EK8.png

(http://i.imgur.com/h7a4EK8.png)
Title: Re: Blacraft
Post by: Darvince on July 04, 2015, 11:18:06 AM
looks suspiciously cute
Title: Re: Blacraft
Post by: blotz on July 04, 2015, 12:42:01 PM
i might or might not be able to get yqt
Title: Re: Blacraft
Post by: Naru523 on July 05, 2015, 05:07:18 PM
sikrit nether portal landed!
Title: Re: Blacraft
Post by: Darvince on July 05, 2015, 05:15:32 PM
did the nether portal set everything on fire
Title: Re: Blacraft
Post by: blotz on July 05, 2015, 06:33:07 PM
bla i jsut realised you could've used cimematic mode for your blacraft intro
Title: Re: Blacraft
Post by: Naru523 on July 06, 2015, 05:17:05 PM
processing
Title: Re: Blacraft
Post by: Bla on July 08, 2015, 10:40:41 AM
Verynice
Title: Re: Blacraft
Post by: Naru523 on July 11, 2015, 01:58:02 PM
kompleted for the most part
Title: Re: Blacraft
Post by: vh on July 12, 2015, 12:48:11 PM
more hoppers is always the right answer

this is a sorting system

(https://i.imgur.com/IlC1Fld.png)

edit: after some budget cuts we decided to use droppers instead

(https://i.imgur.com/d6uYrx4.png)

Title: Re: Blacraft
Post by: Bla on July 12, 2015, 12:54:26 PM
Kol. Nicex2

Public service blannouncement: (email from Perfection Servers)

Greetings,

Over the next week we will be migrating your server to a new upgraded machine. Your server IP will change however all data will remain intact. Once the migration is complete you will receive a new server setup email with your new login information. Please let us know if you have any questions and be on the lookout for the new server setup email. Your old server will remain available for at least a week after migration is complete in case you need to inform your players of the IP change. Enjoy the upgrade!
Title: Re: Blacraft
Post by: blotz on July 12, 2015, 07:32:52 PM
it's like they found out that people actually play this server so they cant keep hosting it on some old machine
yee we must play more bg battles and get more upgrades
Title: Re: Blacraft
Post by: Darvince on July 12, 2015, 10:03:22 PM
idea: once the battleground is fully owned by the red front, the terrain is restored from the backup at the battleground's formation and then a designated time for people to lay claim to zones is established until all zones are owned by different fronts
Title: Re: Blacraft
Post by: FiahOwl on July 12, 2015, 10:09:40 PM

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Title: Re: Blacraft
Post by: Darvince on July 12, 2015, 11:48:24 PM
wat
Title: Re: Blacraft
Post by: Bla on July 13, 2015, 03:22:42 AM
idea: once the battleground is fully owned by the red front, the terrain is restored from the backup at the battleground's formation and then a designated time for people to lay claim to zones is established until all zones are owned by different fronts
There's nowhere near 44 active people on the server or 44 who have shown interest in the BG, so having all the zones owned by different fronts (which would then still have only 1 on each front, with 44 people) seems very unrealistic imo.
Also you don't know if the RF will own the BG fully some day. And although I tried to start some discussions on weakening some of RF's defenses on the forum, I don't like the idea of just undoing everything people have done in the region. The terrain getting worn down by war over time makes the region interesting, but we'll also have to monitor how it affects the battles and maybe adjust the rules so attack or defense doesn't become too unbalanced over time.
Title: Re: Blacraft
Post by: FiahOwl on July 13, 2015, 09:32:53 AM

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Title: Re: Blacraft
Post by: vh on July 14, 2015, 05:33:39 PM
breaking news desertopia dumps hundreds of chests of worthless items from mob farms because there's no damn room left

(https://i.imgur.com/y2o269j.png)
Title: Re: Blacraft
Post by: Bla on July 15, 2015, 09:55:56 AM
Kol. You could probably make a lot of wool from some of the string.

I and Blotz have been considering a new Battleground-like area, that's more focused on just the bow- and sword-fighting. The rules would be basically that you can only use iron armor, bow, iron sword and arrows during the battle, and changing the terrain isn't allowed. That way we can build some zones that are balanced for fighting, where people can use the terrain or structures tactically.

Teams spawn opposite of an objective in the center, where they have to pull a lever so some kind of hopper timer counts down until either team wins. So it's like king of the hill.

I've made this test zone which is very simple, flat grassy area with some trenches. Anyone wants to do a test fight today?

(http://i.imgur.com/IKf7J30.png)
Title: Re: Blacraft
Post by: FiahOwl on July 15, 2015, 11:12:03 AM

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Title: Re: Blacraft
Post by: Bla on July 15, 2015, 02:59:49 PM
Update on the battle/future of Trenchland: Everyone can contribute new zones to it, just make proposals here if you want to contribute

http://blacraft.createaforum.com/blacraft-general/possible-future-battleground/msg3567/#msg3567
Title: Re: Blacraft
Post by: Bla on July 16, 2015, 02:12:20 PM
Public service announcement: The server IP:Port has changed to

74.112.201.82:25640


A temporary world will run on the old server until it closes in a week. So far it's a world with a world border of 128x128 m which people on irc supported.
Title: Re: Blacraft (New IP)
Post by: blotz on July 16, 2015, 05:52:27 PM
gdi i just memorized the old ip
Title: Re: Blacraft (New IP)
Post by: vh on July 17, 2015, 06:23:40 PM
i might host a blacraft party in desertopia sometime
Title: Re: Blacraft (New IP)
Post by: blotz on July 17, 2015, 07:08:57 PM
i thought we destroyed all the endercrystals
Title: Re: Blacraft (New IP)
Post by: Bla on July 24, 2015, 10:12:37 AM
Spawntown Testing Lab announces a breakthrough in research

Scientists in the testing lab have successfully created a portal to a new kind of world. They have named the world "Creative" as it seems to be super-abundant with materials of all kinds. However, it appears that only people can travel through the portal - items and experience cannot pass through.

The new portal is located in Spawntown Testing Lab, just across the ancient Spawntown Monster Factory a bit north of Redgate and Spawntown Village in the Southbridge district.

(http://i.imgur.com/TSj6pfQ.png)
Title: Re: Blacraft (New IP)
Post by: tuto99 on July 24, 2015, 10:15:03 AM
YEEEEEEEEEEEEEEEEEEE
Title: Re: Blacraft (New IP)
Post by: Darvince on July 24, 2015, 11:34:23 AM
seb
Title: Re: Blacraft (New IP)
Post by: Yqt1001 on July 24, 2015, 11:42:12 PM
https://www.youtube.com/watch?v=9gOglpaA4xg
Title: Re: Blacraft (New IP)
Post by: Bla on July 25, 2015, 04:12:20 AM
gg



Also something else: Remember that griefing in the creative world is not allowed. Play in a way that assumes the world will stay permanent - not being sure whether the world is permanent isn't a valid reason to break the rules. Most likely the important parts of it could be moved to a new creative world using MCEdit. Don't use TNT in stuff other people built without their consent, this is breaking the number one server rule on griefing and may be punished.

The reason I wasn't sure what to do with the world was because only really Fiah posted on here about what kind of creative world he wanted and there wasn't any real discussion on it.
But most people said they prefer an overworld-style world so I've changed the creative world to use overworld terrain and moved what we've created so far to a plains area.
Title: Re: Blacraft (New IP)
Post by: FiahOwl on July 25, 2015, 10:00:59 AM

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Title: Re: Blacraft (New IP)
Post by: Bla on July 25, 2015, 10:09:26 AM
wow I had no idea my voice was so deep

and unclear

I'll try to speak clearer then
What do you mean?
Title: Re: Blacraft (New IP)
Post by: FiahOwl on July 25, 2015, 01:00:07 PM

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Title: Re: Blacraft (New IP)
Post by: Stevodoran on July 27, 2015, 06:43:16 PM
Getting ever so close to basic structure completion.

(http://i909.photobucket.com/albums/ac299/Stevodoran/2015-07-28_02.27.14_zpspyrmoovx.png)
Title: Re: Blacraft (New IP)
Post by: blotz on July 27, 2015, 07:55:33 PM
(http://d11cbnttr0b724.cloudfront.net/img_original/567272.jpg)
(http://d11cbnttr0b724.cloudfront.net/img_dreamed/567272.jpg)
Title: Re: Blacraft (New IP)
Post by: tuto99 on July 27, 2015, 08:44:41 PM
https://www.youtube.com/watch?v=9gOglpaA4xg
wow you did it without me!!!
Title: Re: Blacraft (New IP)
Post by: Bla on July 28, 2015, 03:30:27 AM
Nice Stevodoran

Kol Blotz those dogs in the leaves and TMC's face are a pretty impressive level of fantasy by that program
Title: Re: Blacraft (New IP)
Post by: blotz on July 30, 2015, 07:58:53 PM
hey will this be legit
https://www.reddit.com/r/Minecraft/comments/3f7sjm/using_chorus_fruit_you_can_teleport_on_top_of_the/
Title: Re: Blacraft (New IP)
Post by: Bla on July 31, 2015, 01:28:33 AM
Idk. I guess it will, if most people want it to be.
Title: Re: Blacraft (New IP)
Post by: FiahOwl on July 31, 2015, 11:55:52 AM

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Title: Re: Blacraft (New IP)
Post by: matty406 on August 01, 2015, 07:33:14 AM
(http://i.gyazo.com/074892d1d39b09dbfbc03ecfc21acd37.png)
Title: Re: Blacraft (New IP)
Post by: Naru523 on August 01, 2015, 12:47:47 PM
wen blavision
Title: Re: Blacraft (New IP)
Post by: FiahOwl on August 01, 2015, 01:20:48 PM

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Title: Re: Blacraft (New IP)
Post by: DiamondMiner10 on August 01, 2015, 03:44:57 PM
Lol k
Title: Re: Blacraft (New IP)
Post by: FiahOwl on August 01, 2015, 03:48:58 PM

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Title: Re: Blacraft (New IP)
Post by: Darvince on August 02, 2015, 09:17:10 AM
kol l
Title: Re: Blacraft (New IP)
Post by: matty406 on August 02, 2015, 12:28:50 PM
(https://i.gyazo.com/0c646a8c1bf2836018bebcc5e49e6f73.png)
Title: Re: Blacraft (New IP)
Post by: Darvince on August 02, 2015, 12:33:15 PM
if u posted day shots i could actually see the shit
Title: Re: Blacraft (New IP)
Post by: matty406 on August 02, 2015, 12:51:38 PM
if u posted day shots i could actually see the shit
no, find it yourself.
Title: Re: Blacraft (New IP)
Post by: Bla on August 02, 2015, 01:09:14 PM
Looks like ruins

And a Moon in front of the clouds...!!!
Title: Re: Blacraft (New IP)
Post by: matty406 on August 02, 2015, 03:46:43 PM
(https://i.gyazo.com/baf47f3eb3fc4ac0a320b09d25648f87.png)
Title: Re: Blacraft (New IP)
Post by: FiahOwl on August 02, 2015, 05:51:12 PM

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Title: Re: Blacraft (New IP)
Post by: vh on August 02, 2015, 05:53:25 PM
is everyone getting their custom world. oooooh this is going to be fun
Title: Re: Blacraft (New IP)
Post by: matty406 on August 02, 2015, 06:16:41 PM
these are all on blacraft
Title: Re: Blacraft (New IP)
Post by: vh on August 02, 2015, 08:26:06 PM
yes i know but still
Title: Re: Blacraft (New IP)
Post by: Bla on August 03, 2015, 10:07:51 AM
I can't give everyone their own world, but if people come up with distinct worlds that seem interesting which are possible to make I could make a few.

The first battle area on Trenchland is now complete with the new redstone countdown installations.
I also began to make a second battle area which is slightly larger and will have a small valley. But I'm not sure how to make that area's terrain/features interesting yet.

(http://i.imgur.com/tYI8uBF.png)
Title: Re: Blacraft (New IP)
Post by: DiamondMiner10 on August 03, 2015, 02:34:32 PM
Why is there a desert temple sticking out of a forest?
Title: Re: Blacraft (New IP)
Post by: Bla on August 03, 2015, 02:37:23 PM
There was a version of Bukkit that generated structures without regard for biomes, so there were jungle temples in oceans etc., the version came out shortly after a version that changed the terrain code so a lot of exploration happened in that version, so we have a big amont of terrain with random structures like that. Idk when if it was fixed (not even entirely sure that it was ever fixed, must be after 1.7 if it were)
Title: Re: Blacraft (New IP)
Post by: DiamondMiner10 on August 03, 2015, 03:07:44 PM
Oh thanks for the info. Also, what version of MC is Blacraft in?
Title: Re: Blacraft (New IP)
Post by: Bla on August 03, 2015, 03:08:41 PM
It's running 1.8.
Title: Re: Blacraft (New IP)
Post by: blotz on August 15, 2015, 04:10:11 PM
i might host a blacraft party in desertopia sometime

https://twitter.com/Dinnerbone/status/632552267128905728

(check the image)
Title: Re: Blacraft (New IP)
Post by: vh on August 30, 2015, 04:58:20 PM
i wonder what this map is of!?!?!?
Title: Re: Blacraft (New IP)
Post by: Darvince on August 30, 2015, 05:02:27 PM
i bet it's player locations with afk excluded again
Title: Re: Blacraft (New IP)
Post by: vh on August 30, 2015, 05:03:51 PM
oplusplus karma to you. except i didn't exclude afk because that would've taken too much time. instead i put everything on a log scale to cover afk brightness up.
Title: Re: Blacraft (New IP)
Post by: vh on August 30, 2015, 05:14:36 PM
but wait what's this mystery map
Title: Re: Blacraft (New IP)
Post by: vh on August 30, 2015, 05:22:40 PM
BUT WAIT WHAT'S THIS PLOT?!??!?!?
Title: Re: Blacraft (New IP)
Post by: FiahOwl on August 30, 2015, 05:46:57 PM

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Title: Re: Blacraft (New IP)
Post by: Bla on August 31, 2015, 11:11:42 AM
Those are some really interesting maps
Title: Re: Blacraft (New IP)
Post by: matty406 on August 31, 2015, 01:28:21 PM
activity heat maps?
Title: Re: Blacraft (New IP)
Post by: vh on August 31, 2015, 01:42:08 PM
ye
Title: Re: Blacraft
Post by: vh on August 31, 2015, 04:37:46 PM
ok two more mysteries and if you get the last one i will be rather impressed
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2015, 05:02:26 PM

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Title: Re: Blacraft
Post by: vh on August 31, 2015, 05:12:30 PM
hehe

close to both but you don't have it just yet

it's a lot more elegant than what you've described.
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2015, 05:15:05 PM

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Title: Re: Blacraft
Post by: vh on August 31, 2015, 05:18:04 PM
think math
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2015, 05:21:10 PM

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Title: Re: Blacraft
Post by: vh on August 31, 2015, 05:21:49 PM
no...

i'm just saying, it's not some strange fov perspective projection because the math for that is too complicated for me to bother doing

it's something that's easy
Title: Re: Blacraft
Post by: matty406 on August 31, 2015, 05:35:40 PM
is it just taking vertical slices along a horizontal axis like a brain scan
Title: Re: Blacraft
Post by: vh on August 31, 2015, 05:39:34 PM
the axes are not quite horizontal but you're sooooo close
Title: Re: Blacraft
Post by: Darvince on August 31, 2015, 06:07:39 PM
is it like looking backwards 100 blocks or something
Title: Re: Blacraft
Post by: vh on August 31, 2015, 06:14:23 PM
no.
hint: the origin (0,0) is important.
think polar
Title: Re: Blacraft
Post by: FiahOwl on August 31, 2015, 06:19:43 PM

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Title: Re: Blacraft
Post by: vh on August 31, 2015, 07:18:59 PM
no jesus christ i give up on you

mystery4 has distance from the origin on the horizontal axis

mystery5 has theta on the horizontal axis -- starting from west, going ccw all the way back to west.
Title: Re: Blacraft
Post by: atomic7732 on August 31, 2015, 07:48:28 PM
oh that's p cute
Title: Re: Blacraft
Post by: vh on August 31, 2015, 08:05:44 PM
so are you :)
Title: Re: Blacraft
Post by: vh on September 04, 2015, 11:09:18 PM
for any two players on blacraft, look at how much time they spend online at the same time. now sort these times and plot them. this is graph 1

now only count shared time online if they are in the same dimension and within a hundred meters of each other. this is graph 2

now if you integrate the area under graph 1, you will get a figure just above 10 million
this means, cumulatively, we have been playing with each other on blacraft (not including solo play) for 10 million seconds.
Title: Re: Blacraft
Post by: Bla on September 05, 2015, 12:25:20 AM
Cool

Btw comrades come submit New Year locations for 2016
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2016/msg3593/#msg3593

Also I had hoped the new explore feature in Google docs would give some nicy quick charts but nope I guess this dating policy... date naming policy isn't the best

(http://i.imgur.com/2M0N9IG.png)
Title: Re: Blacraft
Post by: vh on September 05, 2015, 02:30:48 PM
This is a list of the 176 parties that lasted more than 1 person-hours on blacraft since around February 2014.

Code: [Select]
Members      : Venti, Tuto, jordzim, DrWho, Sakiir_Kalassak, Gryphon, Vladimir_Lenin, Mr_Cool, l_l
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Members      : Blotzik, Comrade_Bla, Sagua, Komrage, Sakiir_Kalassak, TheMooCows, Kolbottle, Yqt1001, Matty, smjjames
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Members      : Venti, Komrage, Mr_Blotz, Sagua, Sakiir_Kalassak, Matty
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Members      : Yqt1001, Comrade_Bla, Mr_Blotz, Komrage, Sakiir_Kalassak, TheMooCows, Kolbottle
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Members      : Yqt1001, Sakiir_Kalassak, TheMooCows
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Members      : Venti, Comrade_Bla, Mr_Blotz, RevoltOwl, Thomas13542, Komrage
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Members      : Yqt1001, Comrade_Bla, l_l, Sakiir_Kalassak, TheMooCows, Vladimir_Lenin
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Members      : Yqt1001, Sakiir_Kalassak, Komrage, Sagua
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Members      : Venti, Comrade_Bla, TheMooCows, Tuto, Komrage, l_l
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Members      : Vladimir_Lenin, Tuto, DrWho, Matty, Mr_Cool, l_l
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Members      : Yqt1001, Sakiir_Kalassak, TheMooCows
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Members      : Venti, The_Yqt1001, Quontex, Sakiir_Kalassak, TheMooCows
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Members      : Komrage, Quontex, Sagua, Sakiir_Kalassak, TheMooCows
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Ended        : 2014-11-09 21:38:22
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Title: Re: Blacraft
Post by: vh on September 05, 2015, 02:30:58 PM
continued:

Code: [Select]
Members      : The_Yqt1001, TheMooCows, Quontex
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Title: Re: Blacraft
Post by: Bla on September 05, 2015, 03:23:30 PM
Kolkute, parties are >5 people though, remember 2 people on is a date, 3 people a gathering, so all those can't be parties!
Title: Re: Blacraft
Post by: FiahOwl on September 05, 2015, 06:59:24 PM

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Title: Re: Blacraft
Post by: vh on September 05, 2015, 07:18:46 PM
given that parties are determined by a very stringent criteria (members within ~60m of each other, with allowances for brief deviations of farther distances), i've relaxed the requirement two 2 people.

simply having 10 people logged on, if they are all in their own regions, would not count as a party at all under this criteria!
Title: Re: Blacraft
Post by: Bla on September 06, 2015, 03:45:23 AM
Oh yes but we already have a definition of parties, so how about calling them, Idk, perty? Perties?
Title: Re: Blacraft
Post by: Darvince on September 06, 2015, 11:45:13 AM
do you even speak english http://dictionary.reference.com/browse/run
Title: Re: Blacraft
Post by: atomic7732 on September 06, 2015, 11:47:03 AM
groups

clans

eh idk
Title: Re: Blacraft
Post by: Yqt1001 on September 06, 2015, 03:37:59 PM
rip I replaced the first ever McLenins with a really compact autochicken farm

(https://i.gyazo.com/a0840a7f2dec2724fd0f49802351397e.jpg)
Title: Re: Blacraft
Post by: Darvince on September 06, 2015, 05:12:40 PM
but now mclenins can actually serve something!
Title: Re: Blacraft
Post by: Bla on September 06, 2015, 05:43:55 PM
How about a McLenin's at the bottom floor, and a tinychickenfarm on top? That gives an excuse for a taller building, which I guess is what everyone is looking for when building a city
Title: Re: Blacraft
Post by: DiamondMiner10 on September 06, 2015, 07:01:17 PM
I kinda want to join Blacraft but I have no idea if its whitelisted or not, the ip, and if ill be able to even play on it for awhile
Title: Re: Blacraft
Post by: Darvince on September 06, 2015, 07:18:32 PM
Blacraft is whitelisted, and the IP is in the first post. You can simply ask Bla or vh to be whitelisted.
Title: Re: Blacraft
Post by: vh on September 06, 2015, 07:21:01 PM
you bolded bla and left out yqt completely 10/10
Title: Re: Blacraft
Post by: Darvince on September 06, 2015, 07:21:49 PM
>as if yqt even acknowledges the existence of blacraft anymore
Title: Re: Blacraft
Post by: atomic7732 on September 06, 2015, 07:22:57 PM
yqt is not necessarily the easiest person to contact (if you're a user of this forum only)
Title: Re: Blacraft
Post by: vh on September 06, 2015, 07:46:01 PM
right. well i'll need your minecraft username for that @diamondminer10
ip is in op
Title: Re: Blacraft
Post by: Yqt1001 on September 06, 2015, 09:30:32 PM
>as if yqt even acknowledges the existence of blacraft anymore

but but, I posted in this thread 4 hours before this post! (also I have like 8 hours of on time in the past 2 days for no apparent reason)

yqt is not necessarily the easiest person to contact (if you're a user of this forum only)

I don't know if this is good or bad

ultimately I'm fine with not being bothered about anything non-plugin or doesn't involve me in-game blacraft related but I don't mind retaining my admin powers :P
Title: Re: Blacraft
Post by: Bla on September 06, 2015, 09:48:19 PM
I kinda want to join Blacraft but I have no idea if its whitelisted or not, the ip, and if ill be able to even play on it for awhile
Cool, and vh speaks the truth. Here's an intro video to the server if you're interested:

https://www.youtube.com/watch?v=BSGxD4naubg
Title: Re: Blacraft
Post by: Bla on September 12, 2015, 04:38:36 AM
Blotz has suggested a Trenchland battle at 20:00 UTC today
http://time.is/UTC

Joining is officially recommended. Remember to come online a while before so we can help you find the place and get ready if you want to join.

More info about Trenchland:
http://blacraft.createaforum.com/blacraft-general/possible-future-battleground/
Title: Re: Blacraft
Post by: Bla on September 13, 2015, 05:17:08 AM
Important: If you want to change MC account name, I recommend going to the survival world first (overworld, nether or end). Darvince and Kalassak both seem to have lost everything in their inv, and both said they changed account name while in creative, so that could be the reason.

Also here are the Trenchland battle vids:

Second Trenchland battle:

https://youtu.be/YYVDk4X69Qs

And third:

https://youtu.be/Xa-pYem50YM
Title: Re: Blacraft
Post by: vh on September 26, 2015, 02:46:32 AM
this place is inactive.

https://youtu.be/08wNrHdbzAc
Title: Re: Blacraft
Post by: Bla on September 26, 2015, 02:48:36 AM
rip in pieces

Also let's finalize New Year submissions before October 3:
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2016/msg3613/#msg3613
Title: Re: Blacraft
Post by: Darvince on September 26, 2015, 09:35:31 PM
oh my god blacraft is actually down
Title: Re: Blacraft
Post by: Bla on September 27, 2015, 05:17:24 AM
As far as I can see it's up
Title: Re: Blacraft
Post by: Darvince on September 27, 2015, 01:09:59 PM
it was down when I made that post
Title: Re: Blacraft
Post by: DiamondMiner10 on September 29, 2015, 05:59:03 PM
Lol my username is my name here but the 10 is an s
Title: Re: Blacraft
Post by: vh on September 29, 2015, 10:45:17 PM
should be added now.
Title: Re: Blacraft
Post by: DiamondMiner10 on September 29, 2015, 11:46:18 PM
What version is the server? It says "bad packet id" when I try to connect
Title: Re: Blacraft
Post by: Bla on September 29, 2015, 11:54:34 PM
What version is the server? It says "bad packet id" when I try to connect
It's running 1.8. It works for me with version 1.8.4.
Title: Re: Blacraft
Post by: Darvince on September 30, 2015, 01:12:01 AM
Did you actually buy Minecraft?
Title: Re: Blacraft
Post by: DiamondMiner10 on September 30, 2015, 07:15:46 AM
What version is the server? It says "bad packet id" when I try to connect
It's running 1.8. It works for me with version 1.8.4.
Ok, thanks
Title: Re: Blacraft
Post by: Lord DC on September 30, 2015, 07:25:00 AM
i would join again but stock mc is just so boring
Title: Re: Blacraft
Post by: Darvince on October 03, 2015, 07:53:29 PM
why are there no mobs in creative and also no ability to spawn mobs
Title: Re: Blacraft
Post by: blotz on October 03, 2015, 07:54:43 PM
me
Title: Re: Blacraft
Post by: Darvince on October 03, 2015, 07:55:31 PM
well then we should have a separate rank of people who is allowed to spawn mobs in creative but aren't admins

like atomic and naru and some others
Title: Re: Blacraft
Post by: blotz on October 03, 2015, 07:57:35 PM
as yqt1001 once said, "I feel like **** has matured"
Title: Re: Blacraft
Post by: blotz on October 03, 2015, 07:58:04 PM
also ranks are 2 hard
Title: Re: Blacraft
Post by: Darvince on October 03, 2015, 08:00:43 PM
is this escforum or something what's with the double posting like 5 seconds apart

also ranks are ezpz i had like 5 of them on my server (but only 2 were actually used)
Title: Re: Blacraft
Post by: Darvince on October 03, 2015, 08:13:05 PM
there is literally no way for me to get out of this cave
   on creative
   because i can't kill myself
   or change modes to survival
Title: Re: Blacraft
Post by: vh on October 03, 2015, 10:37:46 PM
try flying
or punching
or tnting
Title: Re: Blacraft
Post by: atomic7732 on October 04, 2015, 09:44:13 PM
i thought mobs weren't a thing cause the plug in was just dumb and broken
Title: Re: Blacraft
Post by: Darvince on October 04, 2015, 10:49:13 PM
no interserver has the same plugin and all worlds used to have mobs until someone spawned like a thousand cows in the creative world and now you can't spawn anything at all
Title: Re: Blacraft
Post by: FiahOwl on October 04, 2015, 11:08:24 PM

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Title: Re: Blacraft
Post by: Darvince on October 04, 2015, 11:21:41 PM
oh kol
Title: Re: Blacraft
Post by: Darvince on October 10, 2015, 09:56:21 AM
Is firespread supposed to be off?
Title: Re: Blacraft
Post by: Bla on October 10, 2015, 12:41:13 PM
I don't think it's supposed to be off, no
Title: Re: Blacraft
Post by: FiahOwl on October 10, 2015, 01:20:49 PM

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Title: Re: Blacraft
Post by: matty406 on October 10, 2015, 03:31:13 PM
(http://i.imgur.com/DVrsjRu.png)
(http://i.imgur.com/YHizMiZ.png)
(http://i.imgur.com/JLIFoYc.png)
(http://i.imgur.com/TbkaoJN.png)
Title: Re: Blacraft
Post by: DiamondMiner10 on October 10, 2015, 05:12:30 PM
I tried to burn a wool plaza and the wool just stayed on fire, I lighted some cobblestone and that stayed on fire too

my hypothesis: every block is secretly netherrack with different textures !!!
it has begun
Title: Re: Blacraft
Post by: vh on October 10, 2015, 08:56:18 PM
nice house matty

this (https://dl.dropboxusercontent.com/u/42218552/chunkyrender/houseofgold/index.html) is mine
Title: Re: Blacraft
Post by: Darvince on October 10, 2015, 09:08:35 PM
why have you quit fun
Title: Re: Blacraft
Post by: Bla on October 11, 2015, 04:42:28 AM
Looks really nice with those graphics
Title: Re: Blacraft
Post by: DiamondMiner10 on October 11, 2015, 07:18:33 AM
those pictures look like its really cold and about to snow
Title: Re: Blacraft
Post by: matty406 on October 11, 2015, 08:12:21 AM
SEUS shaders make everything foggy and blurry during rain and snow, for some reason though the snow particles weren't showing while they were on.
Also the house belongs to one of Tuto's friends
Title: Re: Blacraft
Post by: Bla on October 12, 2015, 12:33:02 PM
Public service blannouncement: Everyone may now vote in Blacraft Voting Center for the location of the 2016 New Year event! The poll closes on November 7.
The voting center is the tallest building in the old part of Spawntown, with a red star on top. The portal around 0,0 in the Nether, where the ice roads meet, leads to the top floor of the voting center. The multiple choice poll is on the third floor, where you can vote.
Title: Re: Blacraft
Post by: vh on October 20, 2015, 08:07:21 PM
this bug is getting fixed in mc 1.9 https://bugs.mojang.com/browse/MC-1230

which means we can build a flying platform that can be walked around in and we don't have to be confined in boats

time for desertopia to take to the skies!

this should be a blacraft new years thing in 2017
Title: Re: Blacraft
Post by: vh on October 23, 2015, 09:08:27 AM
prototype 1 for bi-directional flying city with fall-proof platforms

in the background is some work on making the platform expandable in both dimensions
Title: Re: Blacraft
Post by: vh on November 01, 2015, 01:30:49 PM
https://www.youtube.com/watch?v=vmXrmd6jdyw
Title: Re: Blacraft
Post by: Darvince on November 01, 2015, 04:00:26 PM
i cried
Title: Re: Blacraft
Post by: vh on November 01, 2015, 08:27:58 PM
thanks but why
Title: Re: Blacraft
Post by: DiamondMiner10 on November 01, 2015, 10:53:45 PM
u can make working cars with slime blocks and pistons
Title: Re: Blacraft
Post by: Lord DC on November 02, 2015, 08:43:21 AM
idk why but i fookin hate redstone contraptions, always impossible for me to make
Title: Re: Blacraft
Post by: atomic7732 on November 02, 2015, 09:58:26 AM
they take up so much space
Title: Re: Blacraft
Post by: Bla on November 02, 2015, 10:43:44 AM
They should make a small grid plate block that has like 16x16 block space, you can right click to place redstone things on, and then it can run the redstone things inside them as if they were their macroscopic counterparts.
Title: Re: Blacraft
Post by: Lord DC on November 02, 2015, 10:51:35 AM
bla i think a mod does that, littleblocks or something is what it was called
Title: Re: Blacraft
Post by: vh on November 02, 2015, 09:53:33 PM
http://blacraft.createaforum.com/blacraft-general/blacraft-sharing-bloc/ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Blacraft
Post by: FiahOwl on November 07, 2015, 09:36:36 AM

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Title: Re: Blacraft
Post by: Bla on November 07, 2015, 09:39:21 AM
Hm I thought I had set it to close one week later but now I remember. Are people interested in the poll being extended a week?

I was planning to probably vote Rift Auspikitan though.
Title: Re: Blacraft
Post by: tuto99 on November 07, 2015, 09:41:21 AM
mfw newtim was number 3
Title: Re: Blacraft
Post by: blotz on November 07, 2015, 09:51:38 AM
im fine with the party being at kal's hosue
Title: Re: Blacraft
Post by: Darvince on November 07, 2015, 10:31:22 AM
democracy, everyone
Title: Re: Blacraft
Post by: atomic7732 on November 07, 2015, 01:10:47 PM
i wote sande sitei
Title: Re: Blacraft
Post by: Bla on November 08, 2015, 09:03:57 AM
I'll let the poll run for one more week so people get a chance to vote now that there wasn't a lot of public attention near the end, but remember you can only vote in-game by going to the voting center.
Title: Re: Blacraft
Post by: atomic7732 on November 08, 2015, 09:37:34 AM
why can't we vote on the blacraft forum or something

i mailed in my votes
Title: Re: Blacraft
Post by: Bla on November 08, 2015, 09:46:58 AM
To have some more activity inside the game and give locations some more purpose, instead of running a lot of the game decisions outside the game.
Title: Re: Blacraft
Post by: FiahOwl on November 09, 2015, 11:00:24 PM

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Title: Re: Blacraft
Post by: Bla on November 13, 2015, 04:56:11 AM
Remember it's the last chance to vote in the New Year location poll now, it closes tomorrow!!!11
Title: Re: Blacraft
Post by: Darvince on November 13, 2015, 08:11:55 AM
landslide
Title: Re: Blacraft
Post by: blotz on November 13, 2015, 01:48:49 PM
whos winung
Title: Re: Blacraft
Post by: vh on November 13, 2015, 08:35:13 PM
fite me

(http://tinyurl.com/631991418996)
Title: Re: Blacraft
Post by: Darvince on November 13, 2015, 08:49:21 PM
do dynmap
Title: Re: Blacraft
Post by: Bla on November 21, 2015, 04:19:33 AM
Auspikitan, Rift Auspikitan wins with 6 votes and total consensus for New Year location! Find out more on Blacraft at December 30, 00:00 UTC!
Title: Re: Blacraft
Post by: blotz on November 22, 2015, 06:56:54 PM
Hey Kalassak Is There A Place I Could Host A Mini Event In Rift Auspikitan? That Would Be Great. Also Please Post A Guide On How To Get To Rift Auspikitan On This Thread Or On The Forums So We All Don't Get Lost Thank's Kalassak. :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Title: Re: Blacraft
Post by: atomic7732 on November 22, 2015, 07:28:41 PM
walk there

and yeah i have a nice area what would your event be
Title: Re: Blacraft
Post by: Darvince on November 23, 2015, 12:16:47 PM
blacraft is literally dead like it's not on
Title: Re: Blacraft
Post by: atomic7732 on November 23, 2015, 12:17:30 PM
it ded
Title: Re: Blacraft
Post by: Bla on November 23, 2015, 01:43:20 PM
I get an error when trying to connect at Multicraft. I guess they're having problems. I need to sleep now but maybe I can look into it tomorrow.
Title: Re: Blacraft
Post by: Darvince on November 24, 2015, 05:09:51 PM
WAAAAAAAHHHHHHH :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
Title: Re: Blacraft
Post by: FiahOwl on November 24, 2015, 08:28:06 PM

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Title: Re: Blacraft
Post by: Darvince on November 24, 2015, 09:38:38 PM
HELP I KEEP SPAWNING HERE BEING SPAWNKILLED BY ZOMBIE PIGMEN
Title: Re: Blacraft
Post by: atomic7732 on November 24, 2015, 10:17:55 PM
bla can you return my inventory from before i changed my nick while in the creative world? (like happened to dar)

username was changed on august 11 apparently

should i put all my current stuff in a chest?
Title: Re: Blacraft
Post by: Bla on November 25, 2015, 01:45:30 PM
HELP I KEEP SPAWNING HERE BEING SPAWNKILLED BY ZOMBIE PIGMEN
Can you get help from someone else playing on the server, maybe to fight the zombie pigman spawn killing you? Or any possibility of fleeing from it or waiting for it to get passive?

bla can you return my inventory from before i changed my nick while in the creative world? (like happened to dar)

username was changed on august 11 apparently

should i put all my current stuff in a chest?
I could try that Saturday evening, but it won't be from the exact date. If you lost everything, what you gathered since losing your inv should still be legitly obtained and therefore legit to keep, so it can be put in a chest if the inv is restored.
Title: Re: Blacraft
Post by: FiahOwl on November 25, 2015, 02:02:25 PM

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Title: Re: Blacraft
Post by: Darvince on November 25, 2015, 02:40:25 PM
yeah I was helped right after I posted that
Title: Re: Blacraft
Post by: atomic7732 on November 25, 2015, 07:32:14 PM
i was just posing the question just in case you were going to fix it rapidly and so i can have time to put it in a chest if it would wipe what is currently in my inventory
Title: Re: Blacraft
Post by: Darvince on November 25, 2015, 10:58:11 PM
is it ded again

edit: no
Title: Re: Blacraft
Post by: Darvince on November 26, 2015, 01:32:13 AM
!!! ALERT !!! NIGHT HAS MANY DANGER !!! CREEPERS AND ENDERMEN ARE GRIEFING !!!
Title: Re: Blacraft
Post by: blotz on November 26, 2015, 06:30:29 AM
creepers can't grief
Title: Re: Blacraft
Post by: Bla on November 26, 2015, 10:38:57 AM
I've tested for whether creepers damage blocks, and they don't seem to do that now.

Also Kalassak, do you need economic help for New Year fireworks or anything?
I haven't really stockpiled mob resources for months so it's probably a good idea to start considering that now.
Title: Re: Blacraft
Post by: blotz on November 26, 2015, 11:07:23 AM
i got the featehrs
Title: Re: Blacraft
Post by: Darvince on November 26, 2015, 12:38:32 PM
then why are there two creeper craters, one in auspikitan and another in darvincia

both from last night
Title: Re: Blacraft
Post by: Bla on November 26, 2015, 12:59:10 PM
I don't know. Maybe the plugin for some reason didn't work at that time? I can only go with what I see, and it doesn't look like they damage blocks now. Let me know if you see them damage blocks again.
Title: Re: Blacraft
Post by: atomic7732 on November 26, 2015, 01:28:50 PM
i have/can get everything i need to build things, but fireworks no lol, i'm not sure if skirt is working on that or not

and bla can you fix the creeper holes that were made they nuked my lapis sandstone wall
Title: Re: Blacraft
Post by: Darvince on November 26, 2015, 01:29:16 PM
Damage Report #001 to Auspikitan road
Title: Re: Blacraft
Post by: Bla on November 26, 2015, 01:57:19 PM
I can refund the materials
Title: Re: Blacraft
Post by: blotz on November 26, 2015, 02:08:24 PM
i count 8 grass 1 stone and 12 gravel missing
Title: Re: Blacraft
Post by: Darvince on November 26, 2015, 02:10:43 PM
i count 4 dirt 1 stone 10 gravel 8 grass 2 lapisblocks 8 chiseled sandstone 15 smooth sandstone
Title: Re: Blacraft
Post by: Bla on November 26, 2015, 02:28:15 PM
Well I count 3 Darheads, 1 Ventushead, 4 Yqtheads, 2 TMCheads and 28 bongheads. It is time to build Spawntown Guillotine, and I will send out invitations to the party in the upcoming week where the materials for the refund will be gathered by community service.
Title: Re: Blacraft
Post by: FiahOwl on November 26, 2015, 03:59:28 PM

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Title: Re: Blacraft
Post by: Bla on November 30, 2015, 10:34:04 PM
"Greetings,

Over the next few days we will be transferring your server to a new machine as we are in the process of upgrading hardware. All files will remain intact, the only thing that will change is your IP. Once the migration is complete you will get an email with the new IP and login information. Your old server will also remain available for 1 week after the transfer. We thank you for your cooperation and enjoy the upgrade!

Minecraft4u Staff"
Title: Re: Blacraft
Post by: FiahOwl on November 30, 2015, 10:55:10 PM

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Title: Re: Blacraft
Post by: Darvince on November 30, 2015, 11:34:06 PM
what
Title: Re: Blacraft
Post by: atomic7732 on December 01, 2015, 12:03:27 AM
what
Title: Re: Blacraft
Post by: Lord DC on December 01, 2015, 06:55:50 AM
what
Title: Re: Blacraft
Post by: Bla on December 01, 2015, 07:42:44 AM
ha. What if I volunteer? Then you can't force me!

checkmate.
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2015, 08:24:29 AM

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Title: Re: Blacraft
Post by: Lord DC on December 01, 2015, 08:40:01 AM
blow it all up.
Title: Re: Blacraft
Post by: atomic7732 on December 01, 2015, 09:09:20 AM
roller coaster tycoon 3 platinum
Title: Re: Blacraft
Post by: blotz on December 01, 2015, 01:29:24 PM
why do we have a 1 week server again
Title: Re: Blacraft
Post by: FiahOwl on December 01, 2015, 02:00:36 PM

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Title: Re: Blacraft
Post by: blotz on December 01, 2015, 07:32:02 PM
i somehow skimmed over that thx very much
Title: Re: Blacraft
Post by: Bla on December 05, 2015, 04:26:29 AM
Blacraft now has a new IP: 173.208.222.170:25640

I will look into the change as soon as I have time and see what we can do with the old server for the week it stays up. Suggestions are welcome but I won't spend a lot of time editing all the world to replace water with lava or stuff like that.

Old IP/temp server: 74.112.201.82:25640
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 05, 2015, 09:35:32 AM

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Title: Re: Blacraft (New IP!)
Post by: Darvince on December 05, 2015, 11:02:37 AM
you should replace it with skyblock
Title: Re: Blacraft (New IP!)
Post by: vh on December 05, 2015, 05:10:05 PM
load up a really old version of blacraft

add nostalgia

 stir
Title: Re: Blacraft (New IP!)
Post by: vh on December 05, 2015, 06:11:31 PM
Auspikitan development plan 2015

good times
Title: Re: Blacraft (New IP!)
Post by: Bla on December 06, 2015, 06:23:58 AM
load up a really old version of blacraft

add nostalgia

 stir
That's a good idea, I will try to find time to do that

Edit: Blacraft from around April 2011 is now up on the old server
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 06, 2015, 06:31:03 PM

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Title: Re: Blacraft (New IP!)
Post by: vh on December 06, 2015, 06:33:15 PM
new server died
Title: Re: Blacraft (New IP!)
Post by: Darvince on December 06, 2015, 06:35:42 PM
bg no re fire owl 7
Title: Re: Blacraft (New IP!)
Post by: vh on December 10, 2015, 02:47:46 PM
new server died
again
Title: Re: Blacraft (New IP!)
Post by: Bla on December 10, 2015, 03:22:00 PM
I'll give it a chance and contact support if it's still down tomorrow
Title: Re: Blacraft (New IP!)
Post by: vh on December 10, 2015, 05:01:25 PM
it makes perfect sense: the server upgrade was an upgrade in downtime
Title: Re: Blacraft (New IP!)
Post by: Darvince on December 10, 2015, 06:27:59 PM
AYYYYYYY
Title: Re: Blacraft (New IP!)
Post by: Bla on December 11, 2015, 05:56:20 AM
It appears to be up again now

And yes good point vh
Title: Re: Blacraft (New IP!)
Post by: vh on December 12, 2015, 03:10:24 PM
the guardian farm had a 2x2x2 piston crusher, but most of the guardians glitch/jumped up out of the crusher, taking minimal damage.

me and fiah and dar added another row of pistons so now it's 2x2x3 and crushes with maximum efficiency

hope bla doesn't mind
Title: Re: Blacraft (New IP!)
Post by: Bla on December 12, 2015, 04:57:45 PM
I guess it's good but you should definitely ask first another time
Title: Re: Blacraft (New IP!)
Post by: Darvince on December 12, 2015, 05:32:52 PM
omf
Title: Re: Blacraft (New IP!)
Post by: Bla on December 12, 2015, 06:19:53 PM
omf
Do you have any objections or comments?
Title: Re: Blacraft (New IP!)
Post by: Darvince on December 12, 2015, 06:29:16 PM
my objection is that I was the one who recommended skirt do it
Title: Re: Blacraft (New IP!)
Post by: Bla on December 13, 2015, 06:02:01 AM
The idea is all good. But the rules say you shouldn't edit other people's creations without their permission, and I think that's a good rule. If you had got the idea to change the design in some other way I might not have liked that, and it's better to ask first.
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 13, 2015, 07:41:26 PM

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Title: Re: Blacraft (New IP!)
Post by: vh on December 13, 2015, 11:03:38 PM
fixed. looks like server went down and didn't autorestart for some reason. actually i'm just completely speculating here don't listen to me
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 13, 2015, 11:04:50 PM

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Title: Re: Blacraft (New IP!)
Post by: Darvince on December 14, 2015, 06:55:05 AM
i think dog took the server down because nobody built a church
Title: Re: Blacraft (New IP!)
Post by: vh on December 15, 2015, 11:05:56 AM
i was playing and it went down again
Title: Re: Blacraft (New IP!)
Post by: Bla on December 15, 2015, 01:08:18 PM
This is pretty awkward, but I got it up running again. Let me know if the problems continue.
Title: Re: Blacraft (New IP!)
Post by: vh on December 18, 2015, 02:04:10 AM
some architectures

1. mesa mine entrance.
entrance initially created by fiah, about 2 years ago
i played with the colors/modified the structure slightly

2. mesa portal
designed to keep out mobs, show up on dynmap, and look nice
Title: Re: Blacraft (New IP!)
Post by: Bla on December 18, 2015, 05:26:00 AM
Made to show up on Dynmap... best reason ever
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 18, 2015, 12:45:52 PM

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Title: Re: Blacraft (New IP!)
Post by: vh on December 18, 2015, 01:37:58 PM
if anyone has large quantities of blocks they don't really want, i'm looking for materials to build desertopia roof #2 with
Title: Re: Blacraft (New IP!)
Post by: Bla on December 18, 2015, 03:54:12 PM
My 13 m/s horse Malevißelle died in a nether portal refund glitch I demand a refund
I'm not sure you can spawn horses with certain stats, you know any command that does that?
Title: Re: Blacraft (New IP!)
Post by: FiahOwl on December 18, 2015, 04:47:08 PM

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Title: Re: Blacraft (New IP!)
Post by: Bla on December 19, 2015, 03:51:14 PM
Fiah's horse has been refunded with this command from server:

summon EntityHorse -792 65 754 {CustomName:"Malevisselle",Type:0,Variant:0,Tame:1,Saddle:1,Attributes:[{Name:generic.movementSpeed,Base:.302},{Name:horse.jumpStrength,Base:0.87},{Name:generic.maxHealth,Base:28.000}]}
Title: Re: Blacraft (New IP!)
Post by: vh on December 19, 2015, 04:06:43 PM
WEW that's a long command
Title: Re: Blacraft
Post by: vh on December 19, 2015, 04:31:02 PM
Is firespread supposed to be off?
I don't think it's supposed to be off, no

it was off, i turned it back on yesterday
Title: Re: Blacraft
Post by: vh on December 19, 2015, 05:52:21 PM
http://blacraft.createaforum.com/blacraft-general/blacraft-trading-thread/msg3644/#msg3644

dae want diamonds? well click that link above.
Title: Re: Blacraft
Post by: blotz on December 20, 2015, 03:20:39 PM
dae have a feeling perfection downgraded us since no one was on
Title: Re: Blacraft
Post by: Darvince on December 20, 2015, 06:29:49 PM
i got a feeling that yes
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: Bla on December 21, 2015, 06:32:34 AM
But then animals will also spawn on grassy areas which could be a bit annoying when building things? I don't think there's a big need for it, but if most people think it's a good idea we can do that.
Title: Re: Blacraft
Post by: FiahOwl on December 21, 2015, 09:23:59 AM

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Title: Re: Blacraft
Post by: vh on December 21, 2015, 04:19:21 PM
video heatmap of blacraft activity at 1080p 60 fps. each frame is 10 kiloseconds, and each second is just a sliver less than a week

https://www.youtube.com/watch?v=Du8ZRWg2orA

edit: i also managed to flip the labels of solea and darvincia
Title: Re: Blacraft
Post by: FiahOwl on December 21, 2015, 04:38:39 PM

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Title: Re: Blacraft
Post by: Bla on December 21, 2015, 04:43:49 PM
That's so cool 10/10
Title: Re: Blacraft
Post by: vh on December 22, 2015, 06:27:42 PM
this was a few days ago

my 10 kilosecond mining trip (2:45)

(https://i.imgur.com/RcW0QgQ.png)

i can't say i made an effort to mine every block of redstone/gold i saw, and i didn't even bother looking at iron
Title: Re: Blacraft
Post by: blotz on December 22, 2015, 07:46:02 PM
dae have a feeling perfection downgraded us since no one was on

CONFIRMED
Title: Re: Blacraft
Post by: Bla on December 23, 2015, 05:55:45 AM
Holykol nice that really is an enormous amount of diamonds and lapis, did you cave or what? And only stay in the absolute bottom layers?
Title: Re: Blacraft
Post by: FiahOwl on December 23, 2015, 11:35:18 AM

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Title: Re: Blacraft
Post by: blotz on December 23, 2015, 05:27:25 PM
hey bla for new years we should switch from perfection to like hosthorde
Title: Re: Blacraft
Post by: atomic7732 on December 24, 2015, 02:41:36 AM
60 minute diamond challenge - 72 diamonds

all the lapis <3
Title: Re: Blacraft
Post by: Bla on December 24, 2015, 03:22:07 AM
hey bla for new years we should switch from perfection to like hosthorde
I've paid for the server for until summer and I already have plenty of expenses with sports and my bike so sorry but no.
Title: Re: Blacraft
Post by: vh on December 24, 2015, 07:09:56 AM
wow the night sky
Title: Re: Blacraft
Post by: atomic7732 on December 24, 2015, 06:01:46 PM
hey bla for new years we should switch from perfection to like hosthorde
I've paid for the server for until summer and I already have plenty of expenses with sports and my bike so sorry but no.
have you contacted them to inquire/complain?

i have some particularly lag-sensitive events planned for new years...
Title: Re: Blacraft
Post by: Darvince on December 25, 2015, 12:18:50 AM
When multiple people are on, the tps (ticks per second) drops very quickly, and if 5+ of us are on at once, it drops well below 10, or only half of normal speed. This did not used to happen during the summer when multiple people were on at once, and we've had two "upgrades" since then.
Title: Re: Blacraft
Post by: vh on December 25, 2015, 12:21:56 AM
When multiple people are on, the tps (ticks per second) drops very quickly, and if 5+ of us are on at once, it drops well below 10, or only half of normal speed. This did not used to happen during the summer when multiple people were on at once, and we've had two "upgrades" since then.

tbh we don't know this (unless yqt tested this) because /tps only became a meme when yqt first used it after the upgrade, so we don't have any data to compare from before. a lot of the percieved increase in lag might also be confirmation bias.
Title: Re: Blacraft
Post by: Darvince on December 25, 2015, 12:24:45 AM
   Merry_Darvmas   thinking about it
   Merry_Darvmas   blacraft has always been laggy when many people have been on
   Merry_Darvmas   unless
   Merry_Darvmas   they're all in the same place
Title: Re: Blacraft
Post by: vh on December 25, 2015, 12:25:55 AM
[02:24] <syule> it's not like that defies logic
[02:24] <syule> less chunks loaded, less lag
[02:24] <syule> think of how many calculations a single player needs
[02:24] <syule> like pretty much none
[02:25] <syule> now compare that to how many calculations a few hundred chunks of redstone, plants, and who knows what else takes

WEW
Title: Re: Blacraft
Post by: Bla on December 25, 2015, 01:51:23 AM
have you contacted them to inquire/complain?

i have some particularly lag-sensitive events planned for new years...
I've considered it but I'm not really sure what I'd say. That I'm not satisfied with their servers? I'm not but I don't really know enough about the state of their servers to put a finger on what's wrong or make a reasonable demand. They can always say plugins cause lag or whatever, and when I asked them about what was upgraded recently and why the download speed from FTP has dropped, they evaded that part of my support message.

Like vh said it's easy to say the server is worse now than before but it's hard to actually document. When we installed Dynmap lag also increased (even though Yqt has tested and said the plugins aren't the main problem).
Title: Re: Blacraft
Post by: Darvince on December 25, 2015, 02:08:20 AM
oh god they are the type of support I figured they were: slow, evasive, and generally unhelpful. Try asking single questions per report, then they're forced to answer each one.
Title: Re: Blacraft
Post by: atomic7732 on December 25, 2015, 02:37:01 AM
ugh

i don't know what to do then
Title: Re: Blacraft
Post by: blotz on December 25, 2015, 07:18:23 AM
we can leave them in the summer
to our heartbeat song
Title: Re: Blacraft
Post by: vh on December 25, 2015, 10:22:58 AM
server down w/ peculiar error message
Title: Re: Blacraft
Post by: Bla on December 25, 2015, 10:53:42 AM
That's an error that has also happened before, and this is what support said after I reported the error in 2014:

Quote
There was an update that caused a crash and the machine was restarted. Your server is up and running again.

I've contacted support about the problem and also asked them what the max space available for server files on the hard drive is, to see if that's related to the other lag/crash problems.
Title: Re: Blacraft
Post by: Yqt1001 on December 25, 2015, 06:19:01 PM
ugh

i don't know what to do then

It'll probably be fine because most people will be in one place loading a significantly lower amount of chunks. Before and after will be a mess, but as long as we stick together during the actual event it should be fine.
Title: Re: Blacraft
Post by: Darvince on December 25, 2015, 06:20:04 PM
i died
Title: Re: Blacraft
Post by: atomic7732 on December 25, 2015, 06:28:59 PM
:'(
Title: Re: Blacraft
Post by: atomic7732 on December 26, 2015, 09:42:04 PM
what is the plan for fireworks?
Title: Re: Blacraft
Post by: FiahOwl on December 26, 2015, 09:54:49 PM

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Title: Re: Blacraft
Post by: Darvince on December 26, 2015, 10:00:09 PM
he means where are the fireworks going to come from
Title: Re: Blacraft
Post by: FiahOwl on December 26, 2015, 11:30:51 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 27, 2015, 04:01:13 AM
thanks
Title: Re: Blacraft
Post by: Darvince on December 27, 2015, 05:12:32 AM
(https://i.gyazo.com/7714d9355b727c7b7d59d367af56a693.png)
my 1 hr challenge (i did also mine as i ran back though but eh)

time to be blaist and make a Ore Collecting Pit before i mine it all

also for anyone that'll be like "Blarlalkallaksldklgktisetldsakfsdkfsd cheating" i collected 54 of the diamonds heading out during the hour so i'll stop at that point and use that as the count
Title: Re: Blacraft
Post by: Darvince on December 27, 2015, 06:50:56 AM
It looks so much more impressive gathered into one spot...

60 minute diamond challenge - 114 diamonds
(https://i.gyazo.com/8ccd3983c17123c846f46c7c96e2b598.png)

+40 diamonds from ones i got on the way back for a grand total of 154 diamonds
Title: Re: Blacraft
Post by: Bla on December 27, 2015, 09:24:13 AM
Impressife

Also requesting some help for New Year (or maybe offering you some fun activites depending on how you feel about it)
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2016/msg3699/#msg3699
Title: Re: Blacraft
Post by: blotz on December 27, 2015, 04:00:14 PM
hmm, are you guys finding caves and then starting the timer or starting it when you start stripping
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2015, 04:06:08 PM

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Title: Re: Blacraft
Post by: Darvince on December 27, 2015, 04:26:09 PM
i started when i started branchmining
Title: Re: Blacraft
Post by: swonx on December 27, 2015, 05:06:34 PM
i tried
Title: Re: Blacraft
Post by: atomic7732 on December 27, 2015, 05:18:53 PM
mine in 1.8 genned land with diamond enchants
Title: Re: Blacraft
Post by: Yqt1001 on December 27, 2015, 06:58:03 PM
(https://dl.dropbox.com/s/zqihmfh4knmsfh9/1hourmining2.png?dl=0)

1 hour diamond mining challenge: 255 diamonds
Strangely enough, Darvince got more gold than me, maybe I left a stack of gold in my enderchest idk.. Lapis, redstone & coal were mined with either fortune II or no fortune.

(https://dl.dropbox.com/s/o5ubq7lfc1avhcw/1hourmining1.png?dl=0)

The hole I dug in an hour. Went through 3 and a half efficiency V unbreaking III pickaxes
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2015, 07:08:04 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 27, 2015, 07:53:33 PM
>implying almost everyone wasn't rich before
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2015, 08:24:56 PM

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Title: Re: Blacraft
Post by: vh on December 27, 2015, 08:54:00 PM
snip

wait something doesn't add up here how did you get more than twice as many diamonds as everyone else here -- especially when digging in a such a horrifically inefficient way
Title: Re: Blacraft
Post by: blotz on December 27, 2015, 08:55:32 PM
i don't even know if i have a diamond lol
Title: Re: Blacraft
Post by: Darvince on December 27, 2015, 08:57:52 PM
something doesn't add up here
haste 2 beacon
Title: Re: Blacraft
Post by: Yqt1001 on December 27, 2015, 08:58:50 PM
wait something doesn't add up here how did you get more than twice as many diamonds as everyone else here -- especially when digging in a such a horrifically inefficient way

You can instantly mine stone with a haste 2 beacon and an efficiency 5 diamond pickaxe. It's horribly inefficient but incredibly quick, I filled a double chest with cobble within about 15 minutes and just let the rest despawn. I went through a pick in about 15 minutes (took a bit of a break so I couldn't finish the 4th one) and on average an unb 3 diamond pick will break about 2,500 blocks.
Title: Re: Blacraft
Post by: vh on December 27, 2015, 09:17:22 PM
ok, i'm still in disbelief that you managed to get so many diamonds, but i guess i have to try it out sometime
Title: Re: Blacraft
Post by: FiahOwl on December 27, 2015, 09:53:28 PM

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Title: Re: Blacraft
Post by: blotz on December 28, 2015, 03:09:18 PM
17 diamonds, 38 with fortune III, but i mined 2 extra diamonds with fortune 3 so it is most liekly around 34 ish diamonds
Title: Re: Blacraft
Post by: Darvince on December 28, 2015, 03:32:18 PM
what are you people doing to get such bad totals
Title: Re: Blacraft
Post by: swonx on December 28, 2015, 05:17:10 PM
what are you people doing to get such bad totals
I don't know about blotz, but i fell in lava once and also spent a lot of time exploring a cave before actually mining (which i counted in the hour). And used only a stone pickaxe because at the time i couldn't be bothered with anything better.
Title: Re: Blacraft
Post by: FiahOwl on December 28, 2015, 05:55:23 PM

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Title: Re: Blacraft
Post by: vh on December 29, 2015, 08:28:01 AM
i have a burning desire to farm hundreds of beacons now, this is all yqt's fault
Title: Re: Blacraft
Post by: blotz on December 29, 2015, 12:44:32 PM
i mined in smokeydog land but idk maybe i have bad luck or something
Title: Re: Blacraft
Post by: blotz on December 29, 2015, 12:45:00 PM
i also fell in lava once but somehow i didn't die
Title: Re: Bla's Minecraft Server (Offline)
Post by: Yqt1001 on December 30, 2015, 01:53:41 AM
I think I'll name the server/world "Blacraft", just so I can give the new tax building a name! There's no better investment than in the state you live in!

It's interesting how this name has stuck for so long :P
Title: Re: Blacraft
Post by: atomic7732 on December 30, 2015, 02:43:54 AM
the state of solea and rift auspikitan is requesting assistance in building a firework launching apparatus that will run when we make it do so for the duration of the firework show (go to the firework building behind the stage there is a sign that labels the general area that it should be located)

and also assistance in providing material and making fireworks throughout the day today...

i have some stuff to attend to like, doing final preparations and taking a driving test so i may be gone for quite a while but i hope to be on the server for at least a few hours leading up to the event
Title: Re: Blacraft - New Year today!
Post by: blotz on December 30, 2015, 09:53:48 AM
BONGATAR
Title: Re: Blacraft - New Year today!
Post by: Bla on December 30, 2015, 01:18:22 PM
Put materials in fireworks factory. I read there was already paper and gunpower.

(http://i.imgur.com/eQDi2Mu.png)

(http://i.imgur.com/crmnysE.png)
Title: Re: Blacraft - New Year today!
Post by: FiahOwl on December 30, 2015, 02:12:40 PM

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Title: Re: Blacraft - New Year today!
Post by: Darvince on December 30, 2015, 03:23:06 PM
and feathers

so many feathers
Title: Re: Blacraft
Post by: atomic7732 on December 30, 2015, 06:43:38 PM
thanks guys for your help in setting things up especially today and a special thanks to dar who i basically made do a bunch of extra stuff and took his items to use when i ran out - i would totally recommend him for hosting a new years, he knows how to run a show :P

anyway dar gets all my wool that i used back which is everything i used of his and more

i hope you guys had fun and it wasn't too much of a mess maybe i'll stick to song contests, trust me videovision will go smooth

i just wish it wasn't so laggy for the triathlon, i didn't really get to watch you guys boat so i'm not sure what went on

These are the results for the punchkour championship:

Semifinal Round 1
1. Ventus
2. Komrage

3. Bla
4. Fiah

Semifinal Round 2
1. Tuto
2. Darvince

3. Bong
4. Kalassak

Final Round
1. Ventus
2. Komrage
3. Darvince
4. Tuto
Title: Re: Blacraft
Post by: vh on December 30, 2015, 09:04:35 PM
@bla can i add a slimeblocks at the bottom of the spawn nether ladder

#reduces mortality rates by 500% confirmed
Title: Re: Blacraft
Post by: Darvince on December 31, 2015, 03:26:44 AM
we should tie the blacraft borderguard with the current number in ctam
Title: Re: Blacraft
Post by: swonx on December 31, 2015, 03:38:37 AM
http://blacraft.createaforum.com/land-division/asvilei/
Title: Re: Blacraft
Post by: Bla on December 31, 2015, 06:19:01 AM
@bla can i add a slimeblocks at the bottom of the spawn nether ladder

#reduces mortality rates by 500% confirmed
Ok
Title: Re: Blacraft
Post by: Darvince on January 01, 2016, 04:24:29 AM
can i have the directory that houses all the images for the overworld dynmap at zoom 3 if it exists, and if not can i have a full map of blacraft without any labels or lines drawn over it
Title: Re: Blacraft
Post by: Bla on January 01, 2016, 06:53:53 AM
can i have the directory that houses all the images for the overworld dynmap at zoom 3 if it exists, and if not can i have a full map of blacraft without any labels or lines drawn over it
The image files are so fragmented I think you'll be better off taking screenshots directly from Dynmap.
Title: Re: Blacraft
Post by: vh on January 01, 2016, 10:12:58 AM
server down while i try to mcedit out the thing that's causing the crashes in desertopia
Title: Re: Blacraft
Post by: Darvince on January 01, 2016, 10:20:38 AM
can i have the directory that houses all the images for the overworld dynmap at zoom 3 if it exists, and if not can i have a full map of blacraft without any labels or lines drawn over it
The image files are so fragmented I think you'll be better off taking screenshots directly from Dynmap.
rip
Title: Re: Blacraft
Post by: vh on January 01, 2016, 12:19:33 PM
i could render a full map later for fun
Title: Re: Blacraft
Post by: atomic7732 on January 01, 2016, 12:32:51 PM
yespls
Title: Re: Blacraft
Post by: Bla on January 01, 2016, 12:35:30 PM
i could render a full map later for fun
That would be nice. The last several times I've tried there were some chunks causing errors in lots of places making it impossible for me.
Title: Re: Blacraft
Post by: vh on January 01, 2016, 12:38:39 PM
server down while i try to mcedit out the thing that's causing the crashes in desertopia

*should* be fixed now
Title: Re: Blacraft
Post by: Bla on January 01, 2016, 02:21:19 PM
My 1 hour challenge, strip mining from Trenchland to x = -2943

(http://i.imgur.com/5CVuHUn.png)
Title: Re: Blacraft
Post by: Yqt1001 on January 01, 2016, 02:28:05 PM
1 hour diamond mining challenge leaderboards:

1st: Yqt1001 - 255
2nd: Fiah - 181
3rd: Darvince - 114
4th: Atomic - 72
5th: Bla - 43
6th: Blotz - 38
7th: Tuto - 18
8th: Swonx - 17
Title: Re: Blacraft
Post by: vh on January 01, 2016, 02:47:25 PM
wow you left me out at least take my average diamond rate of 256/10000*3600 = 92
Title: Re: Blacraft
Post by: vh on January 01, 2016, 02:50:14 PM
world map:

https://dl.dropboxusercontent.com/u/42218552/wm.png

you'll want to save this file because i doubt your browser will even succeed at rendering it
Title: Re: Blacraft
Post by: blotz on January 01, 2016, 06:11:22 PM
mines more like 34 but k
Title: Re: Blacraft
Post by: Darvince on January 01, 2016, 07:37:11 PM
bla how
Title: Re: Blacraft
Post by: vh on January 01, 2016, 08:24:27 PM
mfw i forgot about coal blocks
Title: Re: Blacraft
Post by: vh on January 02, 2016, 12:49:21 AM
had a little fun today

(https://i.imgur.com/BCUh9l3.png)

praise yqt
Title: Re: Blacraft
Post by: Yqt1001 on January 02, 2016, 02:18:35 AM
I finally reached my goal
(https://i.gyazo.com/533e20ed389f0781fdb2eb9ee5244c70.png)

Now I can 21v1 some ezpz withers ;D
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2016, 02:30:39 AM

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Title: Re: Blacraft
Post by: Lord DC on January 02, 2016, 06:48:47 AM
My keyboard isn't working so I have to get a usb
Title: Re: Blacraft
Post by: vh on January 02, 2016, 07:49:42 AM
nice post genius
Title: Re: Blacraft
Post by: Lord DC on January 02, 2016, 07:51:41 AM
We'll I'm making this from my phone...
Title: Re: Blacraft
Post by: vh on January 02, 2016, 07:56:13 AM
whoooosh

more importantly,  what does this have to do with blacraft
Title: Re: Blacraft
Post by: Lord DC on January 02, 2016, 09:29:34 AM
It means I won't be in for a day or so
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2016, 11:10:10 AM

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Title: Re: Blacraft
Post by: vh on January 02, 2016, 11:29:09 AM
thanks for leaving me out
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2016, 11:35:29 AM

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Title: Re: Blacraft
Post by: vh on January 02, 2016, 11:42:48 AM
thanks fiah
Title: Re: Blacraft
Post by: Lord DC on January 02, 2016, 12:15:29 PM
Update: keyboard is sorta working, kind of not. Will have to give it a few more hours.
Title: Re: Blacraft
Post by: Darvince on January 02, 2016, 12:16:18 PM
i am so cute when i form a study bucket
Title: Re: Blacraft
Post by: vh on January 02, 2016, 12:16:45 PM
i am so cute when i form a study bucket

truuuuu
Title: Re: Blacraft
Post by: Bla on January 02, 2016, 12:18:03 PM
I have several .avi video files from New Year, but when I try to open them in Movie Maker, all those that are 2.18 GB or more give up on 'being prepared' in the project, while those that are 777 MB or less work. Trying other videos (other file types though) can work well above 3 GB though, so Idk what's wrong. The only thing I can imagine right now is to blame Windows 10. The error code was 0xC946002C but searching and trying to solve it didn't really get me much further.

I might try to simply upload the raw vid to YouTube and edit it a little bit from there. The .avi files aren't corrupted since I can easily view them on my comp, and I also do have the AVI codec since the small AVI files, from that same day, do work in Movie Maker.
Title: Re: Blacraft
Post by: vh on January 02, 2016, 01:35:38 PM
just putting this here for posterity, a horse breeding chart

sample size: 10 million

columns from left to right:
average speed of parents, percentage chance that children is better, number of horses bred before a better child is found on average

Code: [Select]
11.00: 23.90%: 0004
11.50: 15.13%: 0007
12.00: 08.79%: 0011
12.25: 06.41%: 0016
12.50: 04.52%: 0022
12.75: 03.05%: 0033
13.00: 01.93%: 0052
13.20: 01.26%: 0080
13.40: 00.76%: 0131
13.60: 00.42%: 0238
13.80: 00.20%: 0499
14.00: 00.07%: 1341

advanced guide to using this chart:
suppose you have a parent which is 13 and a parent which is 12.8, and you want to breed another 13 or better. the average is 12.9, so you're off by 0.1, and since the third random horse is weighed by 1/3rd, you need a 12.9+0.1*3 = 13.2 m/s horse to be generated for the child to be 13.0 m/s , which will take you 80 breedings on average

in general, if the parents have speeds A and B, and you want to breed a child C, A <= B and (A+B)/2 <= C, look up the value in this table for 3C-A-B
so if the parents have speeds 12.7 and 12.3, and you want to breed 13, look up the value for 3*13-12.7-12.3 = 14, which has 0.07% chance

anyway this is enough to convince me that i've spent enough effort

Title: Re: Blacraft
Post by: Naru523 on January 02, 2016, 02:23:39 PM
apparently my creative mansion caught a fire. not sure how but rip.
Title: Re: Blacraft
Post by: vh on January 02, 2016, 02:25:51 PM
rip

i like your shaders
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2016, 02:27:48 PM

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Title: Re: Blacraft
Post by: Yqt1001 on January 02, 2016, 02:30:14 PM
I have several .avi video files from New Year, but when I try to open them in Movie Maker, all those that are 2.18 GB or more give up on 'being prepared' in the project, while those that are 777 MB or less work. Trying other videos (other file types though) can work well above 3 GB though, so Idk what's wrong. The only thing I can imagine right now is to blame Windows 10. The error code was 0xC946002C but searching and trying to solve it didn't really get me much further.

I might try to simply upload the raw vid to YouTube and edit it a little bit from there. The .avi files aren't corrupted since I can easily view them on my comp, and I also do have the AVI codec since the small AVI files, from that same day, do work in Movie Maker.

If you want, you can send the video files to me and I can compress them down for you. I regularly record over 10GB sized video files (1440p60fps isn't small apparently) and have no problem in Adobe Premiere Elements.
Title: Re: Blacraft
Post by: Bla on January 02, 2016, 03:25:22 PM
Thanks Yqt, I don't know how I'd even send a 10 GB file though kol. I'll try the YouTube trick.
Title: Re: Blacraft
Post by: blotz on January 02, 2016, 04:19:46 PM
regularly

liar.

anyways, here are bongatarian future iron farm plans
http://i.imgur.com/oQom6S4.png

hmm, one's in ninjahworld but he hasn't been online for a long time, yet it is difficult to collect stuff in jungles. hmm
Title: Re: Blacraft
Post by: blotz on January 02, 2016, 08:50:42 PM
bongatar's first beacon!!! (http://i.imgur.com/TldIupS.jpg)
thanks to aev and komrage for helping kill it
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2016, 09:19:14 PM

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Title: Re: Blacraft
Post by: swonx on January 02, 2016, 09:42:55 PM
Just caving/mining around for a while
Title: Re: Blacraft
Post by: Bla on January 03, 2016, 06:47:39 AM
The fireworks

https://www.youtube.com/watch?v=dMQEIraGN-U
Title: Re: Blacraft
Post by: Darvince on January 03, 2016, 07:33:49 AM
does it include my pants on fire beforehand when i realized i accidentally the redstone
Title: Re: Blacraft
Post by: blotz on January 03, 2016, 12:22:51 PM
hmm, next time if we are sabotaged just mine the button and place it on that block
it was probably hard to think under pressure though
Title: Re: Blacraft
Post by: Lord DC on January 03, 2016, 06:35:35 PM
keyboard not working anymore, using onscreen keyboard. should have usb by tomorrow.
Title: Re: Blacraft
Post by: matty406 on January 04, 2016, 08:40:07 AM
(http://i.imgur.com/fjl7KQe.png)
(http://i.imgur.com/psdd0jn.png)
Title: Re: Blacraft
Post by: vh on January 04, 2016, 09:02:41 AM
noice
Title: Re: Blacraft
Post by: Bla on January 04, 2016, 10:46:31 AM
Oh dear those graphics are so blissfully beautiful as Seb's armpits
Title: Re: Blacraft
Post by: Yqt1001 on January 04, 2016, 08:17:25 PM
Messing around with networking in java
(https://i.gyazo.com/c2587977981620f4c528d1658e599499.png)

I can tell they are going to be the best of friends :P
Title: Re: Blacraft
Post by: Bla on January 04, 2016, 10:46:05 PM
Servers befriending each other. How cute!
Title: Re: Blacraft
Post by: atomic7732 on January 05, 2016, 01:46:48 AM
i did yqt style mining for the hour challenge and i got a solid moldy cheese 43 diamonds

like seriously

what the fuck

i got more from strip mining

i can tell you though, even though i didn't mine like basically any ore outside of my 2-tall range i am rich in every other ore but diamond

edit: after mining everything i left behind (with fortune 3)

so yeah i didnt miss any diamonds

(http://i.imgur.com/B8nyoKZ.png)
Title: Re: Blacraft
Post by: vh on January 05, 2016, 07:24:34 AM
wow how so little
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 07:37:55 AM
he formed an eff4 which doesn't instamine?
Title: Re: Blacraft
Post by: FiahOwl on January 05, 2016, 08:06:45 AM

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Title: Re: Blacraft
Post by: Lord DC on January 05, 2016, 08:14:40 AM
i need a beacon
Title: Re: Blacraft
Post by: DiamondMiner10 on January 05, 2016, 08:49:44 AM
bong said he got beacons over winter break

everyone getim'
Title: Re: Blacraft
Post by: atomic7732 on January 05, 2016, 01:15:07 PM
kalassack you had 4 instamine eff 5 pick axes with haste 2 beacon and carved out a 100x100 area underground right
yes
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 01:15:30 PM
what the bloody hell
Title: Re: Blacraft
Post by: atomic7732 on January 05, 2016, 01:21:32 PM
and tmc says he got 200+ in about half an hour strip mining so idk
Title: Re: Blacraft
Post by: FiahOwl on January 05, 2016, 01:37:59 PM

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Title: Re: Blacraft
Post by: vh on January 05, 2016, 01:40:50 PM
vidya or it's a lie
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 01:51:12 PM
200 diamonds in 30 minutes sounds like an amount you'd get xraying

he was probably xraying

or maybe the distribution for doing that is much higher than we thought
Title: Re: Blacraft
Post by: Bla on January 05, 2016, 01:54:23 PM
Xraying isn't allowed, but we should assume people are innocent until there's evidence they aren't. Let us admins investigate if people use xray, feel free to report if you have reason to think someone breaks the rules but don't be too fast to conclude they do if there isn't solid evidence for it.
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 01:55:07 PM
i was doubting that he was on blacraft nothing indicates that it was specifically on blacraft
Title: Re: Blacraft
Post by: atomic7732 on January 05, 2016, 02:02:59 PM
no me, tuto, and tmc did an hour challenge at roughly the same time and were in a skype call (in blacraft)
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 02:07:50 PM
knowing tmc and what he does in your dorm he probably just exaggerated (especially since he didn't have a specific count)
Title: Re: Blacraft
Post by: tuto99 on January 05, 2016, 02:34:28 PM
dont worry i got 23
Title: Re: Blacraft
Post by: blotz on January 05, 2016, 08:40:44 PM
nice hacks man, only the best of the worst best get over 22 diamonds
Title: Re: Blacraft
Post by: DiamondMiner10 on January 05, 2016, 09:06:32 PM
i got up to 31 diamonds strip mining before my player collided at high speeds off center with a mass of lava creating a moon made of diamonds, pickaxes, various inventory items, and material from both colliding objects
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 09:22:37 PM
play blacraft
Title: Re: Blacraft
Post by: vh on January 05, 2016, 09:22:56 PM
wait you play blacraft?
Title: Re: Blacraft
Post by: Darvince on January 05, 2016, 09:39:49 PM
he was whitelisted i think
Title: Re: Blacraft
Post by: DiamondMiner10 on January 05, 2016, 09:49:53 PM
yes i play blacraft but i was talking about single player
Title: Re: Blacraft
Post by: Lord DC on January 06, 2016, 02:06:38 PM
My friend would like to join. his user is bobfish1335.
Title: Re: Blacraft
Post by: Darvince on January 06, 2016, 02:08:57 PM
are you being serious right now
Title: Re: Blacraft
Post by: vh on January 06, 2016, 02:23:47 PM
yes
Title: Re: Blacraft
Post by: vh on January 06, 2016, 03:22:31 PM
safe creeper is buggy again
Title: Re: Blacraft
Post by: Bla on January 06, 2016, 03:43:25 PM
bla fix pls
Title: Re: Blacraft
Post by: Darvince on January 06, 2016, 03:49:03 PM
i figured cause bong said he saw an enderman holding a grass block
Title: Re: Blacraft
Post by: DiamondMiner10 on January 06, 2016, 04:44:13 PM
i saw an enderman blow himself up by placing a TNT block next to lava
Title: Re: Blacraft
Post by: blotz on January 06, 2016, 05:06:52 PM
i saw an enderman blow himself up by placing a TNT block next to lava
endermen cant pick up tnt
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2016, 05:09:50 PM

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Title: Re: Blacraft
Post by: vh on January 06, 2016, 06:27:30 PM
i figured cause bong said he saw an enderman holding a grass block

wait they can't do this on blacraft?
Title: Re: Blacraft
Post by: DiamondMiner10 on January 06, 2016, 07:09:32 PM
i saw an enderman blow himself up by placing a TNT block next to lava
endermen cant pick up tnt
(https://i.gyazo.com/500c0108e765c2a9a37ac156d59b24df.png)
Title: Re: Blacraft
Post by: vh on January 06, 2016, 07:17:38 PM
#reverserekt
Title: Re: Blacraft
Post by: blotz on January 06, 2016, 07:27:44 PM
where did you see it? i doubt anyone would leave tnt lying near lava
Title: Re: Blacraft
Post by: DiamondMiner10 on January 06, 2016, 07:35:32 PM
on my singleplayer, happened when I was blowing up a cave. The TNT was actually pretty far from the lava but it teleported and placed it in the lava
Title: Re: Blacraft
Post by: atomic7732 on January 06, 2016, 09:34:41 PM
awwww endermen can pick up flowers how cute
Title: Re: Blacraft
Post by: DiamondMiner10 on January 06, 2016, 10:17:05 PM
awwww endermen can pick up flowers how cute
it is cute
although they'll punch u to death with an orchid
Title: Re: Blacraft
Post by: Bla on January 12, 2016, 09:40:38 AM
Now we have video from the maze too:

https://www.youtube.com/watch?v=TCDt990oxpw

Trivia: 8.34 GB of video was used in the making of this
Title: Re: Blacraft
Post by: tuto99 on January 12, 2016, 01:51:07 PM
nice vid
Title: Re: Blacraft
Post by: vh on January 12, 2016, 04:07:34 PM
dae have good tips on mining nether quartz?

branch mine or just open mining
what y level

/me stares at bla
Title: Re: Blacraft
Post by: Darvince on January 12, 2016, 09:13:51 PM
   oh god
   guys
   pls send to help
[21:10]   i fell in lava
   and i can't get out
   and
   i
   logged out
   with like 5 hearts left
   Floenne   rip
[21:11]   Darvince   i'm pulling a bla
   and asking
   ppl
   to HEEELP
   so i don't die
Title: Re: Blacraft
Post by: DiamondMiner10 on January 12, 2016, 09:16:12 PM
   oh god
   guys
   pls send to help
[21:10]   i fell in lava
   and i can't get out
   and
   i
   logged out
   with like 5 hearts left
   Floenne   rip
[21:11]   Darvince   i'm pulling a bla
   and asking
   ppl
   to HEEELP
   so i don't die

help i fell and i can't get up

you need life alert 10/10
Title: Re: Blacraft
Post by: Bla on January 13, 2016, 03:52:33 AM
dae have good tips on mining nether quartz?

branch mine or just open mining
what y level

/me stares at bla
What I've done is to just run around at surface in some place where people haven't mined everything already. On the surface I usually find plenty of nether quartz. I usually go for the glowstone mainly, and just mine some nether quartz on the way, still getting plenty. I've never strip mined for quartz or other things in the nether really.
Title: Re: Blacraft
Post by: DiamondMiner10 on January 13, 2016, 08:08:03 AM
if you strip mine in the nether you're gonna run into a random block of lava and die
Title: Re: Blacraft
Post by: vh on January 13, 2016, 08:31:52 AM
>just carry one fire potion
Title: Re: Blacraft
Post by: Darvince on January 13, 2016, 08:57:15 AM
strip mining is much worse for getting quartz in the nether than just exploring new areas of the nether and mining as much quartz as you see
Title: Re: Blacraft
Post by: Lord DC on January 13, 2016, 08:59:50 AM
unless your in FTB
Title: Re: Blacraft
Post by: vh on January 13, 2016, 06:14:31 PM
the story of vinelandar -> aahrus

rip lakeception
Title: Re: Blacraft
Post by: vh on January 13, 2016, 06:22:04 PM
i can place it too (http://i.imgur.com/e9dHQkc.png)

rip /recipe
Title: Re: Blacraft
Post by: vh on January 14, 2016, 06:50:25 AM
pic 1: desertopia roof #2 starts
pic 2: this was slightly expensive
Title: Re: Blacraft
Post by: Darvince on January 14, 2016, 07:09:14 AM
slightly
Title: Re: Blacraft
Post by: vh on January 14, 2016, 08:32:43 AM
slightly

hey the iron was practically free, and the corts took me < 2 hours of mining in total
Title: Re: Blacraft
Post by: FiahOwl on January 14, 2016, 10:35:46 AM

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Title: Re: Blacraft
Post by: Bla on January 15, 2016, 03:46:32 PM
My triathlon fail

https://www.youtube.com/watch?v=qJwIfkwfV_0
Title: Re: Blacraft
Post by: vh on January 15, 2016, 04:01:15 PM
Lacerta from the town hall

names for places in desertopia:
roof #1: Mimosa
area under roof #1: Kafka
roof #2: Lacerta
area under roof #2: Kozuch
Title: Re: Blacraft
Post by: Bla on January 16, 2016, 12:32:23 PM
Nice names.

Last but not least, we have the punchkour tournament

https://www.youtube.com/watch?v=kB7eeof_HsI
Title: Re: Blacraft
Post by: atomic7732 on January 16, 2016, 01:09:00 PM
can you make a playlist with all the 4 (?) videos
Title: Re: Blacraft
Post by: Bla on January 16, 2016, 01:10:38 PM
Currently they're in the Blacraft playlist, but I can do that sure, why though?
Title: Re: Blacraft
Post by: atomic7732 on January 16, 2016, 01:11:28 PM
idk aren't new years videos normally like one video
Title: Re: Blacraft
Post by: vh on January 16, 2016, 01:27:16 PM
2013 was 1 video
2014 was 1 video
2015 was 3 videos
2016 was 4 videos

(http://tinyurl.com/171588278946)

projected videos for the new few new years from the cubic formula -.5x^3+3022x^2-12176641/2x+4088642548:

2017: 1
2018: -9
2019: -29
2020: -62

gg
#statisticts
Title: Re: Blacraft
Post by: Bla on January 16, 2016, 01:35:23 PM
why would you even fit something with a cubic formula. optimistic people fit random things with exponentials.
Title: Re: Blacraft
Post by: vh on January 16, 2016, 01:36:50 PM
obviously cause i needed enough degrees of freedom to hit all 4 data points
Title: Re: Blacraft
Post by: tuto99 on January 16, 2016, 01:37:55 PM
at least 2017 makes sense
Title: Re: Blacraft
Post by: FiahOwl on January 16, 2016, 01:43:43 PM

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Title: Re: Blacraft
Post by: vh on January 16, 2016, 01:53:10 PM
the problem is there are infinite quintic polynomials which will fit those 4 data points sooo yeah no cubic it is
Title: Re: Blacraft
Post by: Darvince on January 16, 2016, 01:55:45 PM
-9 videos
Title: Re: Blacraft
Post by: vh on January 16, 2016, 02:30:24 PM
>blacraft is down
Title: Re: Blacraft
Post by: Bla on January 16, 2016, 02:51:33 PM
Contacted support so it'll hopefully be up again soon
Title: Re: Blacraft
Post by: vh on January 16, 2016, 04:22:12 PM
wew it's back
Title: Re: Blacraft
Post by: vh on January 17, 2016, 04:50:18 PM
server down while i fix ticking entity bug
Title: Re: Blacraft
Post by: Darvince on January 17, 2016, 05:40:27 PM
are you still fixing it
Title: Re: Blacraft
Post by: vh on January 17, 2016, 05:40:51 PM
yes
Title: Re: Blacraft
Post by: Darvince on January 17, 2016, 05:41:24 PM
corts
bla you missed one
Title: Re: Blacraft
Post by: vh on January 17, 2016, 05:49:56 PM
it's back up
Title: Re: Blacraft
Post by: FiahOwl on January 17, 2016, 06:23:10 PM

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Title: Re: Blacraft
Post by: vh on January 18, 2016, 10:29:10 AM
blacraft down to fix corrupt chunks
Title: Re: Blacraft
Post by: blotz on January 18, 2016, 10:51:02 AM
no
Title: Re: Blacraft
Post by: vh on January 18, 2016, 01:13:30 PM
blacraft back up
Title: Re: Blacraft
Post by: FiahOwl on January 18, 2016, 08:18:17 PM

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Title: Re: Blacraft
Post by: Yqt1001 on January 22, 2016, 06:31:55 PM
Please tell me I'm not the only one who has been painstakingly refreshing the forum index hoping that it loads?
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2016, 06:35:20 PM

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Title: Re: Blacraft
Post by: Yqt1001 on January 22, 2016, 06:41:32 PM
yes it's dead

truly a great international emergency

rip blacraft createaforum :'(
Title: Re: Blacraft
Post by: blotz on January 22, 2016, 07:17:57 PM
inb4 it's down for a week and yqt never gets to vote
Title: Re: Blacraft
Post by: vh on January 22, 2016, 07:52:14 PM
(http://tinyurl.com/576752382754)
Title: Re: Blacraft
Post by: atomic7732 on January 22, 2016, 07:59:17 PM
ikr
Title: Re: Blacraft
Post by: blotz on January 22, 2016, 08:10:00 PM
lmao it says that on every createaforum
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2016, 08:12:20 PM

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Title: Re: Blacraft
Post by: vh on January 22, 2016, 08:13:43 PM
rip

this is why everything else needs a blacraft subforum
Title: Re: Blacraft
Post by: vh on January 22, 2016, 08:14:25 PM
(http://tinyurl.com/129433359658)
Title: Re: Blacraft
Post by: Darvince on January 22, 2016, 09:07:27 PM
why do i feel like this was darfor's fault
Title: Re: Blacraft
Post by: vh on January 22, 2016, 09:23:17 PM
never forget

http://paladinofstorms.net/irc/view.php?page=265
Title: Re: Blacraft
Post by: blotz on January 23, 2016, 03:17:19 PM
http://giphy.com/gifs/GhdzGVoA187W8
Title: Re: Blacraft
Post by: vh on January 23, 2016, 05:55:24 PM
i finished gridding lacerta today

(http://tinyurl.com/537167911077)
Title: Re: Blacraft
Post by: vh on January 24, 2016, 07:52:53 AM
https://dl.dropboxusercontent.com/u/42218552/chunkyrender/glass/index.html
Title: Re: Blacraft
Post by: Bla on January 24, 2016, 08:02:36 AM
Holykol that's nice even though my beard grew several meters while waiting for it to show
Title: Re: Blacraft
Post by: vh on January 27, 2016, 04:01:47 PM
laplaya as viewed between two trees in yukiland from spawntown with high powered binoculars

(https://dl.dropboxusercontent.com/u/42218552/renders/spawntown-laplaya-close.png)
laplaya as viewed from spawntown with low powered binoculars at dawn

(https://dl.dropboxusercontent.com/u/42218552/renders/spawntown-laplaya-dawn.png)
at dusk

(https://dl.dropboxusercontent.com/u/42218552/renders/spawntown-laplaya-dusk.png)
spawntown as viewed from one of the laplaya skyscrapers

(https://dl.dropboxusercontent.com/u/42218552/renders/laplaya-spawntown.png)
random render

(https://dl.dropboxusercontent.com/u/42218552/renders/spawntown.png)
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2016, 04:49:50 PM

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Title: Re: Blacraft
Post by: Bla on January 27, 2016, 05:15:41 PM
Amazing
Title: Re: Blacraft
Post by: Stevodoran on January 29, 2016, 02:06:10 PM
Could I have my friend whitelisted? He plays universe sandbox but I dont believe hes a member of the forum. His username on minecraft is "CatalysTftw"
Title: Re: Blacraft
Post by: vh on January 29, 2016, 02:08:44 PM
added
Title: Re: Blacraft
Post by: CatalysTftw on January 29, 2016, 02:11:21 PM
added
Thank you  :D
Title: Re: Blacraft
Post by: blotz on January 29, 2016, 02:51:24 PM
auto beacons
https://youtu.be/3vsyoQ1OX9k
Title: Re: Blacraft
Post by: Darvince on January 29, 2016, 04:01:43 PM
complexity: what the actual fuck
Title: Re: Blacraft
Post by: Lord DC on January 29, 2016, 05:37:29 PM
holy shitty music like wtf
Title: Re: Blacraft
Post by: Darvince on January 29, 2016, 08:41:19 PM
excuse u
Title: Re: Blacraft
Post by: swonx on January 29, 2016, 10:29:50 PM
Didn't know acacia trees could grow like that...



Lumaea Station was moved south and is now named "New Kadaizi Station" , the old station was decommissioned and boarded up.
New Kadaizi Station is to be part of a new industrial region known as New Kadaizi, which includes the central and west south west forests of the north region, as well as the reclaimed land to the west of it.
Title: Re: Blacraft
Post by: vh on January 30, 2016, 09:26:13 AM
http://173.208.222.170:8123/?worldname=world&mapname=surface&zoom=5&x=146&y=64&z=-1168
Title: Re: Blacraft
Post by: Bla on January 31, 2016, 07:08:47 AM
kol'd

(http://i.imgur.com/AHdVlf4.png)
Title: Re: Blacraft
Post by: FiahOwl on January 31, 2016, 12:52:00 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 31, 2016, 12:52:34 PM

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Title: Re: Blacraft
Post by: Darvince on January 31, 2016, 02:31:59 PM
Nice
Title: Re: Blacraft
Post by: Bla on January 31, 2016, 03:12:58 PM
Lumaea Station was moved south and is now named "New Kadaizi Station" , the old station was decommissioned and boarded up.
New Kadaizi Station is to be part of a new industrial region known as New Kadaizi, which includes the central and west south west forests of the north region, as well as the reclaimed land to the west of it.
I'd like if we could discuss before moving stations and also e.g. the changes to the horse road. Anyway looks good.
http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A72.1.1_Passenger_Transport_Rails
For the horse road at any turns I identify the 4 block shape (marked in red) between blocks bordering it diagonally, and near the bridge there's a place where it doesn't follow that rule (3 red dots). I know these are some rather minor details, but I still think it's nice to keep a consistent look on the large interregional infrastructure.

(http://i.imgur.com/AzXxUUv.png)
Title: Re: Blacraft
Post by: FiahOwl on January 31, 2016, 04:09:11 PM

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Title: Re: Blacraft
Post by: Bla on January 31, 2016, 04:25:49 PM
I'd just suggest putting a cobble on the road south-west of the bottom of the 3 red dots

The station doesn't exactly follow the rules but that's mainly because the tunnel was built before the rules were made, so it doens't matter right now.
Title: Re: Blacraft
Post by: swonx on February 13, 2016, 09:11:13 PM
rip blacraft
Title: Re: Blacraft
Post by: atomic7732 on February 13, 2016, 09:12:39 PM
we agree
Title: Re: Blacraft
Post by: Bla on February 14, 2016, 07:18:23 AM
The server is up
Title: Re: Blacraft
Post by: vh on February 19, 2016, 05:22:55 PM
sunrise under the roof
Title: Re: Blacraft
Post by: FiahOwl on February 19, 2016, 06:52:46 PM

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Title: Re: Blacraft
Post by: Darvince on February 19, 2016, 06:57:42 PM
castanova
Title: Re: Blacraft
Post by: Bla on February 20, 2016, 05:21:13 AM
Wow that bending kol
Title: Re: Blacraft
Post by: vh on February 20, 2016, 10:54:12 PM
when torches cast a shadow

yes because the sun is brighter this is how physics works irl

Wow that bending kol

minecraft needs fisheye rendering mode
Title: Re: Blacraft
Post by: blotz on February 23, 2016, 08:14:29 PM
render of desertopia
(http://i.imgur.com/qwYEnMl.jpg)
Title: Re: Blacraft
Post by: Bla on February 24, 2016, 06:08:21 AM
Nice texture pack
Title: Re: Blacraft
Post by: Lord DC on February 24, 2016, 09:20:58 AM
my tower lays at my base, abandoned. I will build it when i get back, but that's not till the new computer arrives. this school issued computer is barely strong enough to load a webpage, so this pathetic thing couldn't handle minecraft.
Title: Re: Blacraft
Post by: DiamondMiner10 on February 24, 2016, 09:28:54 AM
The stairway is round, obviously he's using modded
Title: Re: Blacraft
Post by: Bla on February 24, 2016, 10:16:55 AM
The circle hax.
Title: Re: Blacraft
Post by: atomic7732 on February 24, 2016, 12:00:58 PM
autoclicker tbh
Title: Re: Blacraft
Post by: DiamondMiner10 on February 24, 2016, 06:28:09 PM
started playing blacraft again, couldn't open the minecart chest so I followed the rails by sprinting and eventually got lost along one of the tracks underground somewhere
Title: Re: Blacraft
Post by: blotz on February 24, 2016, 06:30:16 PM
dynmap is your friend
Title: Re: Blacraft
Post by: DiamondMiner10 on February 24, 2016, 06:34:42 PM
lol
Title: Re: Blacraft
Post by: Bla on February 25, 2016, 06:09:03 AM
I find it humbling that our rail network is so extensively developed that people can get lost in it.
Title: Re: Blacraft
Post by: atomic7732 on February 25, 2016, 08:47:42 AM
that's been a thing for years tbh
Title: Re: Blacraft
Post by: Bla on February 25, 2016, 08:55:20 AM
Still it's a nice criterium of success. If people tend to get lost in it, it's not too small.
Title: Re: Blacraft
Post by: DiamondMiner10 on February 25, 2016, 05:58:12 PM
Still it's a nice criterium of success. If people tend to get lost in it, it's not too small.
its overwhelmingly vast and idk how to get back
Title: Re: Blacraft
Post by: vh on February 25, 2016, 08:01:15 PM
go towards 0,0
Title: Re: Blacraft
Post by: vh on February 26, 2016, 02:17:43 PM
blacraft dead
Title: Re: Blacraft
Post by: Bla on February 26, 2016, 03:53:34 PM
Oh dear. It's not the usual daemon error. I'd say give it a chance and see if it gets resolved. Otherwise I'll contact them tomorrow.

Edit: It's up
Title: Re: Blacraft
Post by: blotz on February 29, 2016, 01:10:25 PM
guys wanna have like a fight the enderdragon event
Title: Re: Blacraft
Post by: FiahOwl on February 29, 2016, 01:45:32 PM

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Title: Re: Blacraft
Post by: Darvince on February 29, 2016, 03:54:36 PM
today
Title: Re: Blacraft
Post by: FiahOwl on February 29, 2016, 04:01:47 PM

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Title: Re: Blacraft
Post by: Darvince on February 29, 2016, 04:06:53 PM
no
Title: Re: Blacraft
Post by: FiahOwl on February 29, 2016, 04:25:23 PM

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Title: Re: Blacraft
Post by: Bla on March 01, 2016, 01:20:34 PM
I see Spigot 1.9 is actually ready to be applied. I've struggled with getting a Spigot jar file for the server since it has apparently become a billion times more complicated to use than the last version, and I won't get it ready today, but soon I hope.
Title: Re: Blacraft
Post by: blotz on March 01, 2016, 01:24:11 PM
dont worry we will bother yqt
Title: Re: Blacraft
Post by: Bla on March 01, 2016, 01:40:05 PM
don't worry guys the above was just a joke. Installing it was totes ezpz I sware to dear seb

Ok Dynmap broke and there are some errors in the console but I think most stuff survived and I could log in and LWC is still a thing so hey
I need to sleep now so I'll have to take a look at the errors later (or Yqt/Komrage if they so desire)
Title: Re: Blacraft
Post by: vh on March 01, 2016, 01:40:41 PM
>install elytra transport in nether asap
Title: Re: Blacraft
Post by: blotz on March 01, 2016, 01:58:55 PM
aaaaand its down or someone is doing something
Title: Re: Blacraft
Post by: FiahOwl on March 01, 2016, 04:00:38 PM

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Title: Re: Blacraft
Post by: Yqt1001 on March 01, 2016, 09:29:15 PM
I've struggled with getting a Spigot jar file for the server since it has apparently become a billion times more complicated to use than the last version

Mojang hit Spigot with a legal notice saying that they can't give out minecraft servers jars. They now get people to download the files and then compile the server jars on their own computer using maven :P

Bunch of the plugins are having problems, I am making a post about it on the blacraft admin forums
Title: Re: Blacraft
Post by: atomic7732 on March 01, 2016, 10:35:48 PM
Mojang hit Spigot with a legal notice saying that they can't give out minecraft servers jars. They now get people to download the files and then compile the server jars on their own computer using maven :P
what even is the point of that
Title: Re: Blacraft
Post by: FiahOwl on March 01, 2016, 11:12:04 PM

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Title: Re: Blacraft
Post by: vh on March 01, 2016, 11:23:57 PM
>tfw blacraft is up
Title: Re: Blacraft
Post by: Bla on March 02, 2016, 09:29:05 AM
A warning, it's possible we'll roll back to 1.8, so there's a small possibility you'll lose progress. What do people think is most important, having 1.8 and wait for a working release of Dynmap and Multiverse for 1.9 or staying in 1.9 and put the plugins up when they release an update?

If we roll back, I will strive to compensate for any losses there are, but if a lot of effort is spent the probability increases we'll have to just accept the losses or just decide to stick to 1.9.
Title: Re: Blacraft
Post by: blotz on March 02, 2016, 01:05:44 PM
i want dynmap
Title: Re: Blacraft
Post by: Bla on March 02, 2016, 04:51:16 PM
I'd also like to hear from Fiah since he spent 2 hours on the server which could be rolled back if we go back to 1.8.
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2016, 05:02:46 PM

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Title: Re: Blacraft
Post by: blotz on March 02, 2016, 07:34:27 PM
literally unplayable without dynmap
but i'm probably not going to have time to play it this weekend so
/me shurgs
Title: Re: Blacraft
Post by: Yqt1001 on March 02, 2016, 08:11:33 PM
If it's that big of a deal bong you could always fork dynmap on github and update it yourself.
Title: Re: Blacraft
Post by: Darvince on March 02, 2016, 09:52:01 PM
ayyyyyy
Title: Re: Blacraft
Post by: Bla on March 03, 2016, 05:33:29 AM
There was a time back when we played it just fine without Dynmap, so it should still be possible.

Also I'm pretty sure there won't be any rollback now. It's probably better to add Dynmap and Multiverse back when they're updated. I imagine Dynmap won't take too long, since it is so popular.
Title: Re: Blacraft
Post by: Bla on March 05, 2016, 08:20:02 AM
The Dynmap developer wrote he'll work on an update this weekend and there might be a release tomorrow. There's already a snapshot but I'm not going to add it because it's probably not stable.

And I've decided not to go back to 1.8 so don't worry about losses.

http://dev.bukkit.org/bukkit-plugins/dynmap/#c2798
Title: Re: Blacraft
Post by: FiahOwl on March 14, 2016, 12:01:16 AM

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Title: Re: Blacraft
Post by: vh on March 14, 2016, 07:32:52 AM
(http://tinyurl.com/101982294466)
Title: Re: Blacraft
Post by: FiahOwl on March 14, 2016, 09:13:17 AM

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Title: Re: Blacraft
Post by: vh on March 14, 2016, 11:55:22 AM
i feel like i should start a high-class restaurant and serve only clownfish and golden apples

(http://tinyurl.com/786859332529)
Title: Re: Blacraft
Post by: vh on March 15, 2016, 05:44:00 AM
(https://i.imgur.com/KYYkwQH.png)
Title: Re: Blacraft
Post by: Bla on March 15, 2016, 06:21:22 AM
Nice!!!!!!!!!!!

Also I haven't forgotten about the plugins, I want to add Dynmap soon (I saw they had a probably working version for 1.9), when I have time. Maybe later today.
Title: Re: Blacraft
Post by: Darvince on March 15, 2016, 07:24:33 AM
creeper plugin is broken
Title: Re: Blacraft
Post by: vh on March 15, 2016, 07:39:51 AM
has anyone else's iron farms stopped working?
Title: Re: Blacraft
Post by: Bla on March 15, 2016, 11:28:07 AM
hey guys check this out i herd there's there's some kind of browser-based map for blacraft now

http://173.208.222.170:8123/
Title: Re: Blacraft
Post by: vh on March 15, 2016, 11:36:54 AM
WOW IT EVEN HAS BORDERS
Title: Re: Blacraft
Post by: tuto99 on March 15, 2016, 11:55:53 AM
WOW AND THEY ARE EVEN OUTDATED
Title: Re: Blacraft
Post by: atomic7732 on March 15, 2016, 12:43:46 PM
WOW AND THEY ARE EVEN OUTDATED
Title: Re: Blacraft
Post by: Darvince on March 15, 2016, 01:25:45 PM
>tfw we forgot to crop all the everythings for 1.9
>and before you complain that there's no need to
>igloos
Title: Re: Blacraft
Post by: Bla on March 15, 2016, 01:35:51 PM
>tfw we forgot to crop all the everythings for 1.9
>and before you complain that there's no need to
>igloos
I didn't forget to do that. I simply updated it so people could enjoy the new features. It can be cropped later when I or the other admins have time, I just haven't had time for that right now. So no need to start accusing us of forgetting about it and making up complaints I never came up with and wasn't going to at all. I could've also just left Blacraft in its 1.8 glory and neglected the update completely for now if that's what you preferred.
Title: Re: Blacraft
Post by: Darvince on March 15, 2016, 01:53:39 PM
>bbbbut m'igloos
Title: Re: Blacraft
Post by: blotz on March 15, 2016, 01:58:40 PM
ManifestDestiny
Title: Re: Blacraft
Post by: Darvince on March 15, 2016, 02:00:00 PM
what the heck is that second word made of
Title: Re: Blacraft
Post by: blotz on March 15, 2016, 02:40:02 PM
your mom LOL
Title: Re: Blacraft
Post by: atomic7732 on March 15, 2016, 03:12:52 PM
full-width characters
Title: Re: Blacraft
Post by: FiahOwl on March 15, 2016, 04:27:44 PM

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Title: Re: Blacraft
Post by: Darvince on March 15, 2016, 10:00:58 PM
>bbbbut m'igloos
Title: Re: Blacraft
Post by: vh on March 17, 2016, 02:39:04 PM
elytra flight profile -- as long as you hit each angle to within 10 degrees, with less than 5 degrees of additional systematic bias, and as long as you can time yourself to within 20%, with no more than 10% additional systematic bias, then this will very likely allow you to get infinite flight. if you can pull it off perfectly, you'll gain altitude at 2m/s

units in degrees
for 3 seconds: 30 down
for 4 seconds: 40 down
for 1 second : 55 down
for 1 second : 0
for 1 second : 55 up
for 1 second : 30 up
for 1 second : 20 up
for 1 second : 15 up
for 2 seconds: 10 up
repeat

it should look something like this
(horizontal on x, vertical on y, each dot is separated by one second of flight)

edit: just tested this in game and got about 7 meters higher than i started, which is decent because i don't have superhuman precision
Title: Re: Blacraft
Post by: blotz on March 17, 2016, 03:48:42 PM
is the 0  up or down or doesnt matter ???????????????
Title: Re: Blacraft
Post by: Bla on March 17, 2016, 11:51:08 PM
Nice.

And 0 is flat.
Title: Re: Blacraft
Post by: vh on March 19, 2016, 11:46:19 AM
https://www.youtube.com/watch?v=eiVU2YsEI70
Title: Re: Blacraft
Post by: FiahOwl on March 19, 2016, 12:06:54 PM

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Title: Re: Blacraft
Post by: Bla on March 19, 2016, 12:19:34 PM
The chunk load/render rate is pretty depressing, but nice
Title: Re: Blacraft
Post by: vh on March 19, 2016, 12:39:48 PM
The chunk load/render rate is pretty depressing, but nice

kol yes, i even had optifine set to load as maximize the chunk loading rate
Title: Re: Blacraft
Post by: FiahOwl on March 19, 2016, 10:24:53 PM

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Title: Re: Blacraft
Post by: swonx on March 19, 2016, 10:52:24 PM
View from the highest building in Lumaea City.
One day.
Title: Re: Blacraft
Post by: FiahOwl on March 19, 2016, 10:54:08 PM

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Title: Re: Blacraft
Post by: vh on March 20, 2016, 07:39:34 PM
i fished out two more mending books in like half an hour somehow


get chance and luck
Title: Re: Blacraft
Post by: swonx on March 22, 2016, 12:05:21 AM
http://blacraft.createaforum.com/land-division/kaja-and-astflujtajk/

also announcing the beautification of Lumaea, and development. Feel free to make suggestions etc.
Title: Re: Blacraft
Post by: swonx on April 02, 2016, 03:49:01 AM
The first two buildings - a sleeping center and town center - in Votma (excluding the dock and canals). Will eventually form an, as of yet, unnamed city. (If anyone wants to name it, feel free to  :) )
Title: Re: Blacraft
Post by: Bla on April 02, 2016, 03:52:46 AM
The duck looks cool on the map
Title: Re: Blacraft
Post by: vh on April 15, 2016, 10:07:30 AM
so i upgraded some infrastructure including the creation of wide ice road "ramps" up to entrances, and created a stable with 8 cells (up to 2 horses per cell) next to the konisshi horse portal
Title: Re: Blacraft
Post by: Bla on April 16, 2016, 09:20:00 AM
Nice, but if it's a horse portal, wouldn't it be nice to have at least 4 blocks tall? Otherwise you suffocate when demounting inside it. Also nice to have some stairs around the portal I think.

I should have time to play some Blacraft this week
Title: Re: Blacraft
Post by: vh on April 16, 2016, 10:23:22 AM
Nice, but if it's a horse portal, wouldn't it be nice to have at least 4 blocks tall?

OH that's how you do it?!?!?!? I always demounted beforehand and pushed the horse in kol

also i didn't know you get 4 blocks tall when demounting. that's annoying
Title: Re: Blacraft
Post by: Bla on April 17, 2016, 01:05:24 PM
Yus I do that

Went to the End and found elytra and some decent loot:

Diamond chestplate: Prot 3, unbreaking 3, mending, thorns 2
Diamond chestplate: Prot 4, unbreaking 3, thorns 2
Diamond chestplate: Prot 4, unbreaking 3, mending, thorns 2
Diamond shovel: Efficiency 4, unbreaking 3
Diamond shovel: Efficiency 4
Diamond helm: Prot 3, unbreaking 3, respiration 2, mending
Diamond helm: Unbreaking 3, blaist prot 3, mending
Diamond sword: Sharpness 4, sebmagic 3, unbreaking 3
Iron helm: Fire prot 4, mending, aqua affinity
Iron helm: Prot 3, unbreaking 3, respiration 2

(http://i.imgur.com/R9ONqd0.png)
Title: Re: Blacraft
Post by: blotz on April 17, 2016, 04:00:12 PM
niceeeeeeeeee
Title: Re: Blacraft
Post by: Bla on April 18, 2016, 05:46:50 AM
Tuto and Darvince, what do you think of constructing a road along the cyan route here?

Do any of you want to do it, should I do it or?

(http://i.imgur.com/1thvAPB.png)
Title: Re: Blacraft
Post by: tuto99 on April 18, 2016, 01:17:45 PM
Hmm, I don't mind. But maybe you can do it? Because I'm not sure I have much stone at all. But I can always assist you.
Title: Re: Blacraft
Post by: vh on April 18, 2016, 01:45:55 PM
above spawn center

(https://dl.dropboxusercontent.com/u/42218552/stn.png)
Title: Re: Blacraft
Post by: blotz on April 18, 2016, 01:48:29 PM
i like the fish eye llense effect
Title: Re: Blacraft
Post by: Darvince on April 18, 2016, 03:52:52 PM
i will play that road because there's some things in akanaki it needs to avoid/pass by/etc
Title: Re: Blacraft
Post by: vh on April 18, 2016, 10:36:15 PM
behold, the greatest render in blacraft history (which cost me $15 to make)

https://dl.dropboxusercontent.com/u/42218552/chunkyrender/world/index.html

and since this will probably take at least 5 minutes to load, and doesn't zoom very well, here's a direct link to the image

https://dl.dropboxusercontent.com/u/42218552/chunkyrender/world/picture.png

among the things you can spot in this image are :
multiple players -- some which are several hundred blocks from spawn
a building in matolony and the guardian farm nearby
kaeshar light house
soviet japan
akenakii
forssa farms
fiah's first iron farm
guodesia
like a million old settlements you forgot existed or whose existence you never learned of but now you can!
Title: Re: Blacraft
Post by: Bla on April 19, 2016, 05:39:06 AM
Amazing!!!!!!!!!!!!!!!!!!1111111111111
Title: Re: Blacraft
Post by: Bla on April 19, 2016, 11:59:43 AM
The Creative world is up again.

Also Blacraft turned 5 years recently
Title: Re: Blacraft
Post by: blotz on April 19, 2016, 12:41:51 PM
happy blacraft day
Title: Re: Blacraft
Post by: Bla on April 19, 2016, 01:18:13 PM
Tomorrow it's 5 years since Matty built Ampluterra Outpost
Today it's 5 years since I built stuff anything else than Epicland Hillhouse and Spawntown Town Center (which were from March 22)
Title: Re: Blacraft
Post by: vh on April 19, 2016, 02:10:40 PM
so i fixed the zooming and now you can zoom super close in and far out. you're still gonna have to be patient because loading takes like 2 minutes
and i also added some annotations -- and there are at least 6 players visible in the render
https://dl.dropboxusercontent.com/u/42218552/chunkyrender/world_annotated/index.html

un-annotated
https://dl.dropboxusercontent.com/u/42218552/chunkyrender/world/index.html

here's the view from above
(http://tinyurl.com/645955678769)
Title: Re: Blacraft
Post by: Bla on April 19, 2016, 03:23:04 PM
Planet Blacraft I approve
Title: Re: Blacraft
Post by: atomic7732 on April 19, 2016, 03:33:50 PM
this is amazing
Title: Re: Blacraft
Post by: Bla on April 21, 2016, 03:45:46 PM
Here's an adventure for everyone:

Quote
Related to the recent 5 year anniversary of Blacraft, here is a small adventure. Go to Spawntown Library and read this book. After reading it, you should be able to guess what to do.

In at least maybe 20 hours or so, the stuff may be revealed to the public.

After reading the book, please put it back in the chest so others can read it.

(http://i.imgur.com/A0TDcDZ.png)

http://blacraft.createaforum.com/blacraft-general/blacraft-nostalgia/
Title: Re: Blacraft
Post by: blotz on April 21, 2016, 05:10:53 PM
i shall read it this weekend
Title: Re: Blacraft
Post by: vh on April 21, 2016, 07:53:41 PM
wait what do you mean 20 hours before the book is available or 20 hours before the secrets of the adventure are released to the public

maybe you could wait a bit longer so those of us who aren't immediately available can play the mystery
Title: Re: Blacraft
Post by: Bla on April 22, 2016, 04:05:19 AM
Sure I can wait more than 20 hours. And I meant before releasing the sikrits.

I just don't have much time in the weekend
Title: Re: Blacraft
Post by: vh on April 22, 2016, 12:15:25 PM
oh my god 10/10
Title: Re: Blacraft
Post by: vh on April 22, 2016, 01:50:43 PM
completed vatallus wall rose base, 110 meters above sea level
Title: Re: Blacraft
Post by: blotz on April 24, 2016, 07:03:55 AM
me is confused
Title: Re: Blacraft
Post by: Lord DC on April 25, 2016, 08:36:09 AM
i still have to finish my tower
Title: Re: Blacraft
Post by: Yqt1001 on April 26, 2016, 01:52:32 PM
I think the secrecy period is up, it's been 5 days since Blacraft Nostalgia started. :P

Some before and after shots of Aahrus:
(https://dl.dropbox.com/s/7aec1hfttz6fxdw/blacraftnostalgia1.png?dl=0)
(https://dl.dropbox.com/s/0ztzcu4ayjw5q97/blacraftafter1.png?dl=0)


(https://dl.dropbox.com/s/8l5lp2lougp1m23/blacraftnostalgia2.png?dl=0)
(https://dl.dropbox.com/s/07uku3tjo10mdv8/blacraftafter2.png?dl=0)


(https://dl.dropbox.com/s/rwppz9zcdi1c1bi/blacraftnostalgia3.png?dl=0)
(https://dl.dropbox.com/s/gxbc2fe5csc7vb8/blacraftafter3.png?dl=0)
Title: Re: Blacraft
Post by: Bla on April 26, 2016, 03:01:02 PM
Nice. And yes, the secret was that a new world is available through a portal in Epicland. The new world is Nostalgia which is stitched together from a collection of old backups so that many central locations in the regular world appear in their original state. It is a big amount of work to stitch together so it doesn't have locations from after 2012 and some areas don't have their corresponding parts in the regular world anymore. But maybe those places, including Lavaank and the mountains south of Revolute De Snow, add a bit to the nostalgia.

The world is now shown on Dynmap and the portals connecting it to the Overworld. It is running in adventure mode in order to preserve it.
Title: Re: Blacraft
Post by: blotz on April 26, 2016, 03:14:50 PM
OOOOOOOhhhhhhhhhh
wait bla what did the SKz thing mean
Title: Re: Blacraft
Post by: Bla on April 26, 2016, 03:26:27 PM
What SKz thing?
Title: Re: Blacraft
Post by: vh on April 26, 2016, 03:28:48 PM
what if we reset all human influence in blacraft but kept all the terrain in place just kidding
Title: Re: Blacraft
Post by: FiahOwl on April 26, 2016, 03:52:34 PM

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Title: Re: Blacraft
Post by: blotz on April 26, 2016, 04:17:38 PM
like bla if you translated the binary on the last page into text you got like SKz + a lot of accent marks
Title: Re: Blacraft
Post by: FiahOwl on April 26, 2016, 04:35:32 PM

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Title: Re: Blacraft
Post by: atomic7732 on April 26, 2016, 05:02:56 PM
omg i must go visit lavaank

lavaank is back from the dead!!!!!!
Title: Re: Blacraft
Post by: Bla on April 27, 2016, 03:18:20 AM
like bla if you translated the binary on the last page into text you got like SKz + a lot of accent marks
You shouldn't translate it into text
Title: Re: Blacraft
Post by: Darvince on April 27, 2016, 04:02:26 AM
why not spectator mode
Title: Re: Blacraft
Post by: Bla on April 27, 2016, 07:48:08 AM
That's another option, but I also don't want people to venture out of the world border and generate new land. I also had an idea that there could be multiple portals to Nostalgia, for example one in Desertopia, and then if someone felt nostalgic one day, they could walk from Desertopia to Epicland through Nostalgia instead of the overworld.
Title: Re: Blacraft
Post by: Darvince on April 27, 2016, 07:55:11 AM
but spectator mode doesn't generate new land
Title: Re: Blacraft
Post by: FiahOwl on April 27, 2016, 07:55:50 AM

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Title: Re: Blacraft
Post by: Lord DC on April 27, 2016, 08:03:17 AM
that would probably break a lot of things
Title: Re: Blacraft
Post by: Bla on April 27, 2016, 08:31:02 AM
why not just set a world border??
As far as I know you can't set a non-square world border, and Nostalgia isn't square-shaped.

However spectator mode would also let you see things which would be harder in survival, giving a potential advantage that could be used in the regular Overworld, so I think it's probably best to keep it in adventure mode.
Title: Re: Blacraft
Post by: Darvince on April 27, 2016, 09:16:06 AM
[sarcasm]what if we deplete all of the area within 1km of spawn of diamonds[/sarcasm]
Title: Re: Blacraft
Post by: blotz on April 27, 2016, 11:48:17 AM
OOOOOOOOhhhhhhhOOOOOOOOOhhhhhhhhhhhhhhh now i think i know wait no that makes no sense
Title: Re: Blacraft
Post by: vh on April 30, 2016, 12:32:16 PM
new architecture style
Title: Re: Blacraft
Post by: Bla on April 30, 2016, 12:39:05 PM
Very minimalistic building style
Title: Re: Blacraft
Post by: Darvince on April 30, 2016, 01:13:06 PM
mine is even more minimalist
Title: Re: Blacraft
Post by: vh on April 30, 2016, 01:14:48 PM
0/10
Title: Re: Blacraft
Post by: blotz on May 01, 2016, 09:47:12 AM
for anyone who wants to make elytra stations,

https://www.youtube.com/watch?v=cudIaO0mm-I
Title: Re: Blacraft
Post by: xanman12321 on May 01, 2016, 10:37:24 AM
can I join? http://universesandbox.com/forum/Smileys/default/cheesy.gif
Title: Re: Blacraft
Post by: xanman12321 on May 01, 2016, 10:38:24 AM
My name is "Xanman12321"
Title: Re: Blacraft
Post by: vh on May 01, 2016, 11:21:34 AM
added
Title: Re: Blacraft
Post by: vh on May 07, 2016, 09:50:20 AM
something happened to my chicken farm and it suddenly went from barely producing enough chicken to keep me fed to hyperfunctional
Title: Re: Blacraft
Post by: Lord DC on May 09, 2016, 06:22:22 AM
After i finish y tower i'll build a giant flying fortress from Ratchet and Clank... the Deplanetizer
Title: Re: Blacraft
Post by: swonx on May 18, 2016, 03:15:42 AM
A mysterious new street appears in Abhaile!

It is unique in that the northern buildings are two storeys, and can be accessed from the road to the north and the south.
Title: Re: Blacraft
Post by: Bla on May 18, 2016, 04:08:16 AM
Cool. Those buildings look tiny though.
Title: Re: Blacraft
Post by: vh on May 19, 2016, 07:26:07 PM
game idea : race around vatallus with elytra (10 laps).
Title: Re: Blacraft
Post by: swonx on May 20, 2016, 12:50:47 AM
hi welcome to "lumaean architecture was a mistake" street
Title: Re: Blacraft
Post by: Darvince on May 20, 2016, 01:03:28 AM
it looks like towncrafter's constructions but more crowded
but the street is very cute anyways
Title: Re: Blacraft
Post by: Bla on May 20, 2016, 03:59:29 AM
I kind of like small buildings in Minecraft, if you make them irl sizes the small render distance will make it all seem very strange, because usually you won't be able to see more than a few buildings within view, from what I've seen in some real city replicas and when I visited the model of Denmark server. And because all the coasts and such in MC are so tiny compared to irl, where you can easily have plains and forests continuing for many kilometers.

I also made 2m wide roads with buildings right next to them when I started playing Minecraft, but because they seem so crowded I began to add a block of terrain on either side of the road when I build cities. That makes it seem a bit more open so that's an option. Most buildings in reality have even more space between them.
Title: Re: Blacraft
Post by: Darvince on May 23, 2016, 08:36:23 PM
are we gonna get an update to 1.9.4 some month soon
Title: Re: Blacraft
Post by: vh on May 23, 2016, 08:45:57 PM
> go prepare for new years 2k17 darvince
Title: Re: Blacraft
Post by: vh on May 26, 2016, 07:44:48 AM
konisshi heavy industries has today reached the landmark of 100000 iron bars produced
Title: Re: Blacraft
Post by: FiahOwl on May 26, 2016, 09:11:00 AM

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Title: Re: Blacraft
Post by: vh on May 26, 2016, 12:26:49 PM
> shitpost
Title: Re: Blacraft
Post by: swonx on May 28, 2016, 03:56:54 AM
Seedy.
Title: Re: Blacraft
Post by: Bla on May 28, 2016, 07:59:22 AM
Impressive
Title: Re: Blacraft
Post by: DiamondMiner10 on June 03, 2016, 11:05:29 PM
Today on Hypixel i saw someone named Blaxcraft
Title: Re: Blacraft
Post by: swonx on June 05, 2016, 01:55:26 AM
Terraforming is hard work whew. Now Votma doesn't have a glaring chunk border
Title: Re: Blacraft
Post by: blotz on June 05, 2016, 07:21:06 AM
Today on Hypixel i saw someone named Blaxcraft
last time you were on hypixel was april 17 #busted
Title: Re: Blacraft
Post by: Darvince on June 05, 2016, 07:22:07 AM
next up with outing people on really insignificant things, it's blotz yet again
Title: Re: Blacraft
Post by: FiahOwl on June 05, 2016, 08:31:44 AM

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Title: Re: Blacraft
Post by: DiamondMiner10 on June 05, 2016, 09:12:29 PM
Today on Hypixel i saw someone named Blaxcraft
last time you were on hypixel was april 17 #busted
wait what? I go on every day
Title: Re: Blacraft
Post by: Naru523 on June 05, 2016, 11:52:46 PM
some screenies of my mansion in Mudkipzania
Title: Re: Blacraft
Post by: Darvince on June 06, 2016, 04:39:58 AM
i and nar fixed the enderman farm and now i finally have tools again so I will be playing more than once a month

you're welcome fiah
Title: Re: Blacraft
Post by: FiahOwl on June 06, 2016, 08:11:15 AM

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Title: Re: Blacraft
Post by: blotz on June 10, 2016, 08:16:24 PM
automatic miner
im guessing it would crash in minecraft

https://www.youtube.com/watch?v=ZHVMabW25yo
Title: Re: Blacraft
Post by: Naru523 on June 11, 2016, 01:28:46 AM
more screenies
Title: Re: Blacraft
Post by: FiahOwl on June 17, 2016, 11:12:19 AM

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Title: Re: Blacraft
Post by: FiahOwl on June 25, 2016, 01:22:41 PM

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Title: Re: Blacraft
Post by: DiamondMiner10 on June 25, 2016, 01:34:56 PM
on hypixel i just saw someone named Matty404 in my mega mode game
Title: Re: Blacraft
Post by: FiahOwl on June 25, 2016, 01:40:05 PM

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Title: Re: Blacraft
Post by: Darvince on June 25, 2016, 03:23:56 PM
get rekt
Title: Re: Blacraft
Post by: Darvince on June 25, 2016, 10:05:25 PM
we need a creative nether
Title: Re: Blacraft
Post by: Bla on June 26, 2016, 11:16:11 AM
we need a creative nether
Unless there's a high demand for it I don't think I'll make one, Imo one world is enough for creative.
Title: Re: Blacraft
Post by: Darvince on June 26, 2016, 04:18:06 PM
i mean to get places faster
Title: Re: Blacraft
Post by: FiahOwl on June 26, 2016, 04:33:57 PM

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Title: Re: Blacraft
Post by: atomic7732 on June 26, 2016, 08:05:01 PM
set teleporty things
Title: Re: Blacraft
Post by: Yqt1001 on June 26, 2016, 08:13:33 PM
(https://i.gyazo.com/66db5ca7a44084b87a05eefe67f7d617.jpg)

Beginning of the new storage building in Aahrus. Will replace all 3 of my current storages since it's a mess.
Title: Re: Blacraft
Post by: Yqt1001 on June 27, 2016, 02:34:18 PM
Updated to 1.10.2
Title: Re: Blacraft
Post by: FiahOwl on June 27, 2016, 05:19:56 PM

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Title: Re: Blacraft
Post by: Lord DC on June 28, 2016, 03:39:53 AM
I'm starting to get pissed cuz I still don't have new computer
Title: Re: Blacraft
Post by: DiamondMiner10 on June 29, 2016, 10:02:51 PM
I've been wasting my life making a Rick and Morty sound pack for minecraft
Title: Re: Blacraft
Post by: Darvince on June 29, 2016, 10:17:34 PM
you don't have to try to impress us, just be yourself if you want to become part of the core usf community (and join irc and participate in it more often than never)
Title: Re: Blacraft
Post by: blotz on July 02, 2016, 07:29:29 AM
https://www.youtube.com/watch?v=EeGtJKOjpCw
Title: Re: Blacraft
Post by: Bla on July 02, 2016, 12:01:22 PM
Holykol
Title: Re: Blacraft
Post by: DiamondMiner10 on July 03, 2016, 08:10:02 PM
on hypixel i just saw someone named Matty404 in my mega mode game
actually it was matty 408 or 409
Title: Re: Blacraft
Post by: blotz on July 03, 2016, 08:12:12 PM
nope. 408 doesn't even exist and 409 hasn't logged in for like an year #busted
Title: Re: Blacraft
Post by: Darvince on July 03, 2016, 10:58:33 PM
Diamondminer:
you don't have to try to impress us, just be yourself if you want to become part of the core usf community (and join irc and participate in it more often than never)
Title: Re: Blacraft
Post by: swonx on July 11, 2016, 05:01:54 AM
The Lumaea Bathhouse is finally built!
Title: Re: Blacraft
Post by: Bla on July 11, 2016, 05:18:24 AM
Nice
Title: Re: Blacraft
Post by: DiamondMiner10 on July 16, 2016, 12:58:25 PM
kill me I suck at building
Title: Re: Blacraft
Post by: DiamondMiner10 on July 16, 2016, 01:00:50 PM
nope. 408 doesn't even exist and 409 hasn't logged in for like an year #busted
nope I'm sure its Matty409 now
Title: Re: Blacraft
Post by: blotz on July 16, 2016, 01:06:39 PM
nah man, he hasn't been on since 2015 #busted
Title: Re: Blacraft
Post by: Yqt1001 on July 17, 2016, 02:28:58 AM
Today I got lost in my own slightly-below-surface tunnel network so I decided I need to make a map in order to retain some sanity:

(http://yqt1001.ca/i/16-07/OoMQA.png)
Title: Re: Blacraft
Post by: atomic7732 on July 17, 2016, 03:13:27 AM
... why not just use the roads... above ground?
Title: Re: Blacraft
Post by: Darvince on July 17, 2016, 03:46:48 AM
it's for redstone accesssss
Title: Re: Blacraft
Post by: vh on July 17, 2016, 04:07:35 AM
fiddled with the timer on my mob factory to double production rates (actually a bit after i made this, i tweaked and doubled production again)

https://www.youtube.com/watch?v=8XGdaRJ4Gb8

q : wait why is production so sensitive to timing?
a : because my mob factory has a design flaw which prevents mobs from properly flowing to the drop point. but there's a clever way to get around this by setting the timer to send short but frequent bursts of water
Title: Re: Blacraft
Post by: Bla on July 17, 2016, 05:33:36 AM
Kol so many
Title: Re: Blacraft
Post by: DiamondMiner10 on July 17, 2016, 08:02:43 AM
nah man, he hasn't been on since 2015 #busted
That website also says I haven't been on since 2013 #rekt I go on every day
Title: Re: Blacraft
Post by: vh on July 18, 2016, 01:14:41 AM
not full rendered but
Title: Re: Blacraft
Post by: Yqt1001 on July 18, 2016, 02:25:42 AM
I once had a cobblestone disaster:
(https://dl.dropbox.com/s/tpvratu7c0dk7l5/beforebridge.png?dl=0)

About 4 or 5 different bridges, all made at a different time and all for different purposes.

(https://dl.dropbox.com/s/3erc72hfz11xbiw/afterbridge.png?dl=0)

Here's the slick cantilever-esque bridge replacement for all 5. :) Part of a new multi-year project to build a nice and convenient horse road to Desertopia.
Title: Re: Blacraft
Post by: vh on July 18, 2016, 02:41:12 AM
>multi-year

ah yes, why do what can be done in an afternoon when you can do it over the course of a decade instead
Title: Re: Blacraft
Post by: Bla on July 18, 2016, 03:00:19 AM
not full rendered but
Mfw the iron blocks are not transparent and it's a reflection

Nice bridge
Title: Re: Blacraft
Post by: atomic7732 on July 18, 2016, 10:36:15 AM
ah yes, why do what can be done in an afternoon when you can do it over the course of a decade instead
story of my life
Title: Re: Blacraft
Post by: FiahOwl on July 18, 2016, 10:39:50 AM

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Title: Re: Blacraft
Post by: atomic7732 on July 18, 2016, 10:41:18 AM
omfg

that is not what that means

now i have to change my personal text
Title: Re: Blacraft
Post by: DiamondMiner10 on July 18, 2016, 06:08:42 PM
not full rendered but
You created some sort of anime intro featuring buildings instead of people
Title: Re: Blacraft
Post by: Yqt1001 on July 18, 2016, 11:39:18 PM
>multi-year

ah yes, why do what can be done in an afternoon when you can do it over the course of a decade instead

I don't think you understand the unnecessary amount of work I put into these horse roads. It's taken me about like 2 days of pretty much non-stop blacraft (well, ok no but it seems like it) to get like 400 blocks of it done. :P The problem is, I don't like these roads having any bends at all and only subtle gradients soo...

A step by step guide to making a yqt horse road:
1. Planning (involves placing pillars to mark locations)
(http://yqt1001.ca/i/16-07/an5QK.png)

2. Vague terraforming to make the road
(http://yqt1001.ca/i/16-07/jPU45.png)
Although I'm not bla level obsessive I try to make it look somewhat realistic at least. The former max height of this island was y=65, now it's basically all at the road level

3. Bridges/tunnels
(http://yqt1001.ca/i/16-07/p9zQh.png)

4. Road surface details
(http://yqt1001.ca/i/16-07/m6Kbq.png)

5. Final touches
(http://yqt1001.ca/i/16-07/xYGRg.png)

6. Speed II potion dispensers (upcoming)

At this rate of 400 blocks per 2 days it will only take like 3-5 more days but that may as well be a few years since I'll get bored and do something else with my blacraft time
Title: Re: Blacraft
Post by: vh on July 19, 2016, 01:17:20 AM
looks pretty good. though i must admit i'm not a fan of the scattered stone/cobble building style
Title: Re: Blacraft
Post by: Darvince on July 19, 2016, 01:57:51 AM
i'm fine with it on servers where everyone is an MLG builder college degree in architecture but this is blacraft we like order here
Title: Re: Blacraft
Post by: vh on July 19, 2016, 05:42:38 PM
(https://dl.dropboxusercontent.com/u/42218552/lak.png)
Title: Re: Blacraft
Post by: vh on July 19, 2016, 10:51:47 PM
https://youtu.be/TnxjMYROrq8
Title: Re: Blacraft
Post by: FiahOwl on July 19, 2016, 11:24:50 PM

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Title: Re: Blacraft
Post by: vh on July 20, 2016, 12:25:34 AM
i'm dissapointed in your life
Title: Re: Blacraft
Post by: Bla on July 20, 2016, 06:05:17 AM
Nice render.

In other news, the game designers of World of Warcraft have looked for inspiration in the infinitely wise design of The Battleground and Trenchland. Praise The Battleground and Trenchland and their infinitely legit and perfect game mechanics.

(http://i.imgur.com/RLlcuX6.png)
Title: Re: Blacraft
Post by: matty406 on July 20, 2016, 10:24:37 AM
Today I got lost in my own slightly-below-surface tunnel network so I decided I need to make a map in order to retain some sanity:

(http://yqt1001.ca/i/16-07/OoMQA.png)
THE  CATACOMBS
Title: Re: Blacraft
Post by: atomic7732 on July 20, 2016, 01:29:01 PM
wow yqt stores the bodies of those he's slain under aahrus
Title: Re: Blacraft
Post by: Bla on July 20, 2016, 02:42:54 PM
There can't possibly be space enough for all those bodies in Aahrus only
Title: Re: Blacraft
Post by: Darvince on July 20, 2016, 02:52:16 PM
the rest are stored in my mines
Title: Re: Blacraft
Post by: vh on July 20, 2016, 05:30:42 PM
in big block you mean
Title: Re: Blacraft
Post by: FiahOwl on July 21, 2016, 07:34:00 PM

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Title: Re: Blacraft
Post by: Bla on July 24, 2016, 11:28:52 AM
Cool.

Blacraft has had some problems over the past few days with crashing upon startup, these should be fixed now.
Title: Re: Blacraft
Post by: Yqt1001 on July 25, 2016, 01:47:23 PM
Fiah posted a map from 5 years ago on IRC and the map had Darvince's old "Vinelandar" region on it.

Here's what 5 years of ruthless exploitation and destruction of the native Vinelandars looks like:
(https://dl.dropbox.com/s/629ftff1qgogkam/vinelandar5years.png?dl=0)
Title: Re: Blacraft
Post by: FiahOwl on July 26, 2016, 03:18:14 PM

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Title: Re: Blacraft
Post by: Yqt1001 on July 26, 2016, 03:29:09 PM
Dynmap has been more or less updated.

Report all bugs or complaints to me, I guess, since I'm the one with the file and the script to change it. Or, well, post in the Blacraft Land Division thread; I'll see it there too.

Hey if you're bored I have two minor issues with the current dynmap:
(http://yqt1001.ca/vMB)
Even though it makes no sense anymore, I still want Verslest split into Wyverncliff as I had requested back in January 2014.

This one is a land claim request so I'm not sure if Bla is going to make me go through the process, but it's so minor and inconsequential that I hope I can just get this through with no pain:
(http://yqt1001.ca/scI)
It's just fixing one of those ugly borders I have hated for the past 2 and a half years. I didn't claim the entire swamp because "I'm never going to use it, I just need it to connect my new region in the north" but I feel like the peace of mind for having a fixed border is worth claiming it permanently tbh
Title: Re: Blacraft
Post by: blotz on July 26, 2016, 04:28:02 PM
#team mystic
Title: Re: Blacraft
Post by: Bla on July 26, 2016, 11:12:10 PM
Good job on the borders.

The new guideline on regions says
Quote
Regions which do not contain rare biomes should as a guideline be 100,000 to 400,000 square meters in size (equivalent to squares with side lengths of 316m to 632m respectively).
However Wyverncliff would fit inside a box of about 284m x 208m, and have an area less than 60,000 sq. m. How about making Wyverncliff a municipality within the region?

As for adding the area to Mystic Marsh, I would vote for, but it's probably best to follow the rules on land division
http://blacraft.createaforum.com/land-division/land-division-information/msg2520/#msg2520
Title: Re: Blacraft
Post by: Darvince on July 26, 2016, 11:22:06 PM
but wyverncliff is owned by tmc
Title: Re: Blacraft
Post by: Bla on July 27, 2016, 04:07:46 AM
but wyverncliff is owned by tmc
Just like a region can be owned by a player, a municipality also can. But TMC doesn't own the area anymore.
Title: Re: Blacraft
Post by: Darvince on July 27, 2016, 04:54:44 AM
then how does it work if the two people are in different states
Title: Re: Blacraft
Post by: Bla on July 27, 2016, 09:41:24 AM
There's not any rigid rules for it, but probably the municipality used by the player in the other state would act as a member of that person's state. Unless the municipality is very collaborative or something like Partinia Lanis.

Today's developments at Swamphold. Also landscaped some of the chunky area a bit further north.

(http://i.imgur.com/kiJTVZM.jpg)
Title: Re: Blacraft
Post by: FiahOwl on July 27, 2016, 10:17:55 PM

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Title: Re: Blacraft
Post by: Bla on July 28, 2016, 02:24:19 AM
Nice. Makes standard Minecraft graphics look bland.
Title: Re: Blacraft
Post by: Darvince on July 28, 2016, 02:44:46 AM
it's just a different ᴀ ᴇ s ᴛ ʜ ᴇ ᴛ ɪ ᴄ
Title: Re: Blacraft
Post by: vh on July 28, 2016, 09:51:16 AM
ayy have some konisshi
Title: Re: Blacraft
Post by: vh on July 28, 2016, 09:52:19 AM
floor 1 of like 100 of LOCAL_PRESTIGE_CONSTRUCTION_PROJECT
Title: Re: Blacraft
Post by: Bla on July 28, 2016, 11:19:48 AM
Wow it's so big I like it
Title: Re: Blacraft
Post by: vh on July 28, 2016, 02:40:24 PM
by 100 floors i really meant 100 meters cause well, there' no room for 100 floors
Title: Re: Blacraft
Post by: FiahOwl on July 28, 2016, 05:25:22 PM

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Title: Re: Blacraft
Post by: vh on July 29, 2016, 10:23:28 PM
server broke
Title: Re: Blacraft
Post by: Bla on July 29, 2016, 10:31:56 PM
Blacraft is down due to a daemon error again, I've contacted support.
Title: Re: Blacraft
Post by: Darvince on July 29, 2016, 10:32:39 PM
ITS NOT THIS WAY ANYMORE >:(
https://www.youtube.com/watch?v=J91ti_MpdHA
Title: Re: Blacraft
Post by: Bla on July 31, 2016, 12:54:39 AM
Blacraft is down due to a daemon error again, I've contacted support.
This has been fixed, Blacraft works again
Title: Re: Blacraft
Post by: Bla on August 06, 2016, 01:24:13 PM
The Blacraft server can't start currently, possibly due to a corrupted chunk in the Nether (thanks Yqt for looking into it). I can't say when it'll be back up right now.
Title: Re: Blacraft
Post by: Bla on August 06, 2016, 03:42:15 PM
The Nether has been rolled back to July 21 as this fixed the problem of not being able to start the server at all. I still have a backup of the latest version of The Nether and it's not clear what was the problem, so if you have anything critical I may be able to restore it, in that case, please say so here
http://blacraft.createaforum.com/blacraft-general/problem-solving-requests/

There's still some problems with the server, but it may be able to run again, when I try to start it ~20 mins.
Title: Re: Blacraft
Post by: vh on August 06, 2016, 09:02:43 PM
ayy im pretty sure i placed a beacon in there recently but nothing else since july 21. this is just a note to myself to check it out later
Title: Re: Blacraft
Post by: Bla on August 08, 2016, 07:50:53 AM
The server is unaccessible due to a daemon error again, I've contacted support.

Also my subscription runs out in about a week, so if people have suggestions for other server deals, let me know.
Title: Re: Blacraft
Post by: Darvince on August 08, 2016, 08:13:39 AM
what was that one that yqt talked about and then stopped talking about and this was like early to mid last month
Title: Re: Blacraft
Post by: Bla on August 08, 2016, 10:32:35 AM
He needed a server himself that he suggested to share, which could have better performance on some points, be cheaper, but also harder to configure and possibly some drawbacks performance-wise. It's worth considering.
Title: Re: Blacraft
Post by: FiahOwl on August 08, 2016, 12:19:44 PM

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Title: Re: Blacraft
Post by: Bla on August 10, 2016, 03:42:42 PM
The server is unaccessible due to a daemon error again, I've contacted support.
Title: Re: Blacraft
Post by: atomic7732 on August 10, 2016, 03:43:16 PM
mess
Title: Re: Blacraft
Post by: tuto99 on August 10, 2016, 03:44:49 PM
mess
Title: Re: Blacraft
Post by: FiahOwl on August 10, 2016, 06:17:12 PM

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Title: Re: Blacraft
Post by: Darvince on August 10, 2016, 06:19:07 PM
mess
Title: Re: Blacraft
Post by: vh on August 10, 2016, 10:11:35 PM
inb3 deleted posts

Title: Re: Blacraft
Post by: Bla on August 11, 2016, 03:20:54 AM
Idk what happened but this looks really bad, vh should probably check to see if Dynmap is right

(http://i.imgur.com/aAUlheq.png)
Title: Re: Blacraft
Post by: FiahOwl on August 11, 2016, 12:45:13 PM

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Title: Re: Blacraft
Post by: vh on August 11, 2016, 07:18:09 PM
ayyy looks like gorchul finally paid a visit to konisshi
Title: Re: Blacraft
Post by: Naru523 on August 11, 2016, 11:24:54 PM
oh no my mansion got split in half
Title: Re: Blacraft
Post by: vh on August 12, 2016, 12:30:28 PM
luckily i haven't done anything since the 2nd, so we can rollback konisshi to a backup from around that date
Title: Re: Blacraft
Post by: Bla on August 12, 2016, 06:47:32 PM
Konisshi is back. There was a corrupted chunk in Konisshi which crashed the server when being in the area (it has been corrupted for a few weeks it seems) which has been fixed now.
Title: Re: Blacraft
Post by: swonx on August 13, 2016, 10:42:07 PM
Is anyone willing to donate a lot of bonemeal for the flower farms in Lumaea?
Title: Re: Blacraft
Post by: swonx on August 13, 2016, 11:34:10 PM
Lumaea Gothic
 - The buildings are nearing completion. Always nearing. They're never completed. The ones that are are eerily empty or useless, just a refuge for what lurks in the forests.
- You notice the pines. They're everywhere, even in the wheat fields. They're not even from here. How'd they get here? You distract yourself with this question from the real question lurking around in the back of your head "what's in there?".
- You run to the few sleeping centres as night blankets the poorly illuminated state, the smell of stale bed sheets and the faint scent of the flowers next to you fill the air around you. You're lurking here to protect yourself from the monsters outside.
- The flat empty land has zones, but no buildings. Sometimes you wonder if these zones aren't for buildings at all. They're for something much more sinister.
- There's food growing everywhere - yet somehow you're always starving. who's this food even feeding? or, maybe a better question what's it feeding
- The land is named after the light but there is nothing but darkness and horror

i'm not sorry for this shitpost
Title: Re: Blacraft
Post by: Darvince on August 14, 2016, 12:41:41 AM
greatest post of all time
Title: Re: Blacraft
Post by: atomic7732 on August 14, 2016, 01:11:54 AM
wow that was pretty good swonx
Title: Re: Blacraft
Post by: vh on August 14, 2016, 01:11:30 PM
Is anyone willing to donate a lot of bonemeal for the flower farms in Lumaea?


ayyy sure whenever i next get on
Title: Re: Blacraft
Post by: Bla on August 15, 2016, 03:57:25 AM
I can donate some boatmails. How much do you need?

Also Yqt thinks it's better to improve performance on this server than using the one he was considering, so I've renewed the server for a year.
Title: Re: Blacraft
Post by: swonx on August 16, 2016, 01:45:08 AM
Is anyone willing to donate a lot of bonemeal for the flower farms in Lumaea?


ayyy sure whenever i next get on

I can donate some boatmails. How much do you need?

(https://i.gyazo.com/1319f3de2cb520d29c6fa10cbc8b0ddf.png)

Enough to cover this region in flowers. Many. Idk but probably quite a few stacks.
(also east of the road plus just south of the mesa has already been done.)
Please deliver to the chests labelled sugarcane/flowers


Title: Re: Blacraft
Post by: Bla on August 16, 2016, 06:21:20 AM
I've put 9 stacks of bones in the chest
Title: Re: Blacraft
Post by: blotz on August 17, 2016, 12:46:26 PM
dae up for trenchland or somethign this weenekdn
Title: Re: Blacraft
Post by: Bla on August 17, 2016, 10:26:29 PM
I'd be up for it, but I probably won't have so much time. Sunday would work best for me.
Title: Re: Blacraft
Post by: Bla on August 21, 2016, 08:40:41 AM
People may start to nominate locations for New Year 2017

http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2017/
Title: Re: Blacraft
Post by: FiahOwl on August 21, 2016, 10:00:43 AM

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Title: Re: Blacraft
Post by: Lord DC on September 01, 2016, 11:14:30 PM
My centcom tower still ain't finished after like a year
As soon as I get my computer im gonna finish it
Title: Re: Blacraft
Post by: vh on September 06, 2016, 08:25:31 AM
there seems to be a minor issue here

(http://imgur.com/mK8Dy3cl.png)
Title: Re: Blacraft
Post by: Darvince on September 06, 2016, 08:32:17 AM
nope completely normal
Title: Re: Blacraft
Post by: FiahOwl on September 06, 2016, 10:23:18 AM

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Title: Re: Blacraft
Post by: vh on September 06, 2016, 03:36:50 PM
fixed
Title: Re: Blacraft
Post by: vh on September 07, 2016, 10:40:39 AM
the konisshi times

today in konisshi, the mob factory storage started overflowing. the autosorted storage has a total storage capacity of 650k items, a third of which is devoted to gunpower storage. luckily, the shortage of storage is only for useless items like arrows, meat, and string, and there is plenty of space for gunpower still available. a planned expansion could increase the storage capacity to 1440k items.


  (http://imgur.com/YAyJrZql.png)
 (http://i.imgur.com/YAyJrZq.png)

konisshi resident karl marx was on a trip today up the infamous pumpkin-pillar-to-the-mob-factory-that-is-really-too-tall-and-needs-to-be-replaced-with-a-boat-or-cart-elevator ladder when he realized that the one of the support columns in front of him had a strange purple edge (you're gonna need to zoom into that attached picture to see this). scientists have conjectured that this purple outline is infact, a beacon beam which has been mostly occluded by the support column, and whose edge only just appears to the lucky viewer. in order to gather more evidence, funding has been allocated for the large beacon collider.
Title: Re: Blacraft
Post by: vh on September 07, 2016, 11:01:32 AM
(part 2)

gossip is in the air after a sharp eye spotted a block of netherrack on the konisshi sign post. was it a vandal? an enderman? or maybe bla forgot to remove this particular piece of scaffolding from the tower  ???. regardless of the cause, the author of the article is internally groaning at the thought of having to pillar up to remove it.
Title: Re: Blacraft
Post by: Bla on September 07, 2016, 10:46:43 PM
So I heard Spawntown Netherrack Removal Service removes stuff like that for the neat price of 5 diamonds.
Title: Re: Blacraft
Post by: FiahOwl on September 07, 2016, 10:50:43 PM

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Title: Re: Blacraft
Post by: Darvince on September 08, 2016, 06:15:37 AM
sande sitei does it for free*

*price guaranteed only if you are not a member of UBSR
Title: Re: Blacraft
Post by: JGWM136 on September 10, 2016, 09:40:58 AM
Hi, can I join? My username is MineMan12341234, and I'd make a great admin/op.

Ok?
Title: Re: Blacraft
Post by: Bla on September 10, 2016, 10:43:47 AM
Cool, I've added you to the whitelist, so welcome. :)

About ops, we only add people as ops if we think they would be a big help to the server as an op, and to be an op you would probably need to play on the server for a long time and be extremely well-trusted in the community because of the powers you have. We don't have so many tasks for ops to do on the server, which revolves around survival gameplay mostly, so only a very few players will get those powers. Therefore we don't make people ops on request.
Title: Re: Blacraft
Post by: vh on September 10, 2016, 12:02:10 PM
due to the fact that lightning keeps putting holes in my roof i have begun constructing operation WEB : Weather-proof Electricity-deflecting Building-surface. aka coat everything in string
Title: Re: Blacraft
Post by: vh on October 17, 2016, 11:18:42 AM
today i upgrade the storage of one my 4 iron farms to 44 double chests
Title: Re: Blacraft
Post by: Lord DC on October 18, 2016, 08:34:32 AM
holy hell i still need to finish my tower.
ETA for computer is December, if i doesn't happen then i will be very, VERY, VERY, VERY, VERY Pissed off
Title: Re: Blacraft
Post by: Bla on October 27, 2016, 12:49:14 PM
The poll for the 2017 New Year location is now up!

Vote before November 17 in Blacraft Voting Center in Spawntown!
Title: Re: Blacraft
Post by: Bla on October 30, 2016, 04:58:13 PM
There were some problems with Blacraft, a corrupted chunk and then Daemon error, but they should be fixed now. There may be a third error that could cause crashes but we'll see if it'll work for now, at least the server is up right now.
Title: Re: Blacraft
Post by: Yqt1001 on October 31, 2016, 08:38:26 AM
(http://yqt1001.ca/JEa)

View of Spawntown from Aahrus

(http://yqt1001.ca/4Cg)

Zoomed in
Title: Re: Blacraft
Post by: Darvince on November 06, 2016, 01:03:13 PM
the last clayday of blacraft's history since it's shutting down on january 2 amirite syule
Title: Re: Blacraft
Post by: Darvince on November 06, 2016, 01:06:29 PM
(https://i.gyazo.com/41725c09bd7a5fe7648ea57ed476beb1.gif)

me irl
Title: Re: Blacraft
Post by: Bla on November 06, 2016, 03:59:49 PM
There's no reason why it would shut down on January 2. I paid for the server until August 2017. If it stays very inactive, I may cancel it at that time, but no reason not to keep it up for as long as I paid for.
Title: Re: Blacraft
Post by: iZenAtomic on November 08, 2016, 07:16:47 PM
You guys were still in Beta?! me too but now its 1.10.2 folks
Edit: I was responding to the 1st page of Blacraft thread... Nov 14 i realize theres 300+ pages  ::)
Edit2: Nov 14: then when i gtg sleep i spit all over my screen... welp
Title: Re: Blacraft
Post by: iZenAtomic on November 08, 2016, 07:19:17 PM
Invite me my username is iKrypCraftia  :)
Title: Re: Blacraft
Post by: Bla on November 09, 2016, 08:20:47 AM
Added iKrypCraftia_ :)
Title: Re: Blacraft
Post by: Lord DC on November 09, 2016, 12:13:43 PM
lore wise my tower is covered in moss and other biomass bc construction halted when the teleportation transponder got lost. (technobabble) (maybe not as technobabbly as i thought)
Title: Re: Blacraft
Post by: Bla on November 11, 2016, 05:41:24 PM
The poll for the 2017 New Year location is now up!

Vote before November 17 in Blacraft Voting Center in Spawntown!

We only have 2 valid votes so far, make sure to vote, or you might end up hosting New Year deep inside the dark and winding depths of Donald Trump's anus!
Title: Re: Blacraft
Post by: FiahOwl on November 11, 2016, 07:32:51 PM

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Title: Re: Blacraft
Post by: blotz on November 11, 2016, 08:21:46 PM
creeper spotted in spawntown :o

http://i.imgur.com/tq9fRG2.jpg

this is a level 2 city safety violation!
Title: Re: Blacraft
Post by: Darvince on November 12, 2016, 01:21:43 PM
Reminder: Very low turnout gave us both Auspikitan new years and Donald Trump.
Title: Re: Blacraft
Post by: atomic7732 on November 12, 2016, 05:03:37 PM
hey sugg you

i retract my electoral pledge for darvincia tbh
Title: Re: Blacraft
Post by: Darvince on November 12, 2016, 05:24:58 PM
angery
Title: Re: Blacraft
Post by: vh on November 12, 2016, 11:48:36 PM
http://blacraft.createaforum.com/blacraft-general/byetech-brain-machine/msg3992/#msg3992
Title: Re: Blacraft
Post by: iZenAtomic on November 14, 2016, 09:24:05 PM
Make Blacraft Great Again
um... ok?
Title: Re: Blacraft
Post by: Darvince on November 14, 2016, 09:51:32 PM
lmao
Title: Re: Blacraft
Post by: DiamondMiner10 on November 16, 2016, 12:37:05 AM
what if you only end up with a small even number of votes and half the votes cancel out the other half
Title: Re: Blacraft
Post by: blotz on November 17, 2016, 01:38:27 PM
dae want to TRENCHLAND or BATTLEGROUND on thanksgiving weeeknd
Title: Re: Blacraft
Post by: Bla on November 19, 2016, 12:44:03 PM
New Year 2017 will be in Sande Sitei, Darvincia, with 3 voting for and no votes for the other options.
Title: Re: Blacraft
Post by: atomic7732 on November 19, 2016, 01:33:00 PM
congrats dar :)
Title: Re: Blacraft
Post by: Darvince on November 19, 2016, 02:13:35 PM
 :o
Title: Re: Blacraft
Post by: vh on December 07, 2016, 09:31:01 PM
i can finally record video in 1080p 60 fps now that i have a nonshitty graphics card.

https://youtu.be/MpgR1PKFouY
Title: Re: Blacraft
Post by: FiahOwl on December 07, 2016, 09:43:04 PM

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Title: Re: Blacraft
Post by: FiahOwl on December 07, 2016, 09:43:13 PM

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Title: Re: Blacraft
Post by: vh on December 07, 2016, 09:48:38 PM
950
Title: Re: Blacraft
Post by: vh on December 07, 2016, 09:49:09 PM
although i've been lusting after dual titan x's recently -- about time to upgrade
Title: Re: Blacraft
Post by: FiahOwl on December 07, 2016, 09:56:06 PM

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Title: Re: Blacraft
Post by: vh on December 07, 2016, 10:08:51 PM
how to get 60 fps in spawntown

https://www.amazon.com/HP-J0G95A-NVIDIA-Tesla-K80/dp/B00TWFEIWA/ref=sr_1_1?s=pc&ie=UTF8&qid=1480339354&sr=1-1&keywords=k80
Title: Re: Blacraft
Post by: Bla on December 08, 2016, 06:13:27 AM
4000 USD and it's not even a full computer oms

Kol @ the effects. I don't know why but the sound effects a bit after the start made me laugh
Title: Re: Blacraft
Post by: matty406 on December 18, 2016, 11:32:28 AM
working on a desert castle with a roof garden

(http://i.imgur.com/R15Opj8.png)
(http://i.imgur.com/2779VzB.png)
(http://i.imgur.com/YDRO79K.gif)
Title: Re: Blacraft
Post by: atomic7732 on December 18, 2016, 11:43:04 AM
pwetty
Title: Re: Blacraft
Post by: Bla on December 18, 2016, 12:36:07 PM
Looks awesome! Nice gif!

*was sikritly hoping for it to be in survival*
Title: Re: Blacraft
Post by: Darvince on December 18, 2016, 10:06:40 PM
#SurvivalPurism
Title: Re: Blacraft
Post by: vh on December 19, 2016, 07:39:08 AM
Looks awesome! Nice gif!

*was sikritly hoping for it to be in survival*

tfw it's animated

survival is the masterrace.
Title: Re: Blacraft
Post by: vh on December 19, 2016, 07:44:50 AM
removed the netherrack block on the konisshi sign
Title: Re: Blacraft
Post by: vh on December 19, 2016, 07:45:56 AM
finished covering the wool portion of roof #2 with string to prevent fires

started posting to blacraft thread to make it sound more active
Title: Re: Blacraft
Post by: Darvince on December 19, 2016, 09:00:06 AM
i'm starting to play new years construction in darvincia
Title: Re: Blacraft
Post by: FiahOwl on December 20, 2016, 03:05:08 PM

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Title: Re: Blacraft
Post by: matty406 on December 20, 2016, 04:07:31 PM
(https://i.gyazo.com/afae9aaca7acc0c25dc31b46b688375e.png)
(https://i.gyazo.com/0a9407641ab776ff129d2d6b7e5ee13b.png)
Title: Re: Blacraft
Post by: blotz on December 20, 2016, 05:22:29 PM
noise shaders
Title: Re: Blacraft
Post by: Bla on December 21, 2016, 12:48:03 AM
That looks like a nice addition for Lapla--- Creative
Title: Re: Blacraft
Post by: FiahOwl on December 21, 2016, 09:26:22 AM

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Title: Re: Blacraft
Post by: Darvince on December 22, 2016, 10:26:34 PM
yqt please fix the f***ing end
Title: Re: Blacraft
Post by: Darvince on December 23, 2016, 07:05:49 AM
what the fuck
Title: Re: Blacraft
Post by: Darvince on December 23, 2016, 07:08:06 AM
i can't prepare for new years properly if i don't have an infinite source of xp
Title: Re: Blacraft
Post by: Darvince on December 23, 2016, 11:00:28 AM
lmfao
Title: Re: Blacraft
Post by: vh on December 25, 2016, 09:34:02 PM
<syule>  hey rodeu4 remember when your thing in blacraft or something burnt down
<syule> this guy too https://www.reddit.com/r/Minecraft/comments/5ka3ij/i_hate_lightning/

apparently my creative mansion caught a fire. not sure how but rip.
Title: Re: Blacraft
Post by: Darvince on December 25, 2016, 09:44:25 PM
!!! IMPORTANT !!! THE NEW YEAR IS BEING DELAYED TO JANUARY 6/7, 0Z !!!

2016 is not just one second longer but a full week longer r.i.p.
Title: Re: Blacraft
Post by: vh on December 25, 2016, 09:44:57 PM
seems legit
Title: Re: Blacraft
Post by: vh on December 25, 2016, 09:45:18 PM
2016 ain't over til we say its over
Title: Re: Blacraft
Post by: Darvince on December 25, 2016, 09:45:44 PM
it's 2016 till we celebrate blacraft new years baby
Title: Re: Blacraft
Post by: atomic7732 on December 25, 2016, 09:56:57 PM
uh oh
Title: Re: Blacraft
Post by: Darvince on December 25, 2016, 09:59:07 PM
univision got delayed too and it turned out fine dwab
Title: Re: Blacraft
Post by: atomic7732 on December 26, 2016, 01:30:08 AM
but we're extending 2016 i'm worried about it
Title: Re: Blacraft
Post by: Bla on December 27, 2016, 05:54:40 AM
!!! IMPORTANT !!! THE NEW YEAR IS BEING DELAYED TO JANUARY 6/7, 0Z !!!

2016 is not just one second longer but a full week longer r.i.p.
The time of New Year technically needs to be changed by a poll, the host has no authority over this. It would be best at the very least if people can tell if the new time works. It works for me.
Title: Re: Blacraft
Post by: Darvince on December 27, 2016, 05:58:50 AM
the point was to allow more people to come and also for all the random errors to be fixed b/c they are hindering me but i can make a poll if you want

i mean if you'd prefer it on dec 30 but with like 5 people then ¯\_(ツ)_/¯
Title: Re: Blacraft
Post by: Bla on December 27, 2016, 06:08:52 AM
the point was to allow more people to come and also for all the random errors to be fixed b/c they are hindering me but i can make a poll if you want

i mean if you'd prefer it on dec 30 but with like 5 people then ¯\_(ツ)_/¯
Nice smiley there, but how do you know the 30th is so terrible compared to the 6th without a poll. We've always done it the 30th and it's been more active than 5. The exact reason we need this poll is to make sure the event is actually moved in the interest of the community and not one person.
Title: Re: Blacraft
Post by: Bla on December 27, 2016, 06:14:29 AM
I'm in China so I give Yqt and vh authority over the date since they probably know more about the situation. Everyone is recommended to post which of the dates work for them in here.
Title: Re: Blacraft
Post by: Darvince on December 27, 2016, 06:50:35 AM
The reason I want it moved it is because Yqt is going back to Thunder Bay on the 31st of Dec., and presumably you are returning to Denmark around that date, and Skirt is unable to play Minecraft on the computer he has at his home so there are no admins available to do things that I needed to be able to do to host new years
Title: Re: Blacraft
Post by: blotz on December 27, 2016, 09:53:28 PM
i can be here on the 30th
Title: Re: Blacraft
Post by: Darvince on December 28, 2016, 09:09:01 AM
yes but what about the 6th
Title: Re: Blacraft
Post by: blotz on December 28, 2016, 03:40:17 PM
what time,
Title: Re: Blacraft
Post by: Bla on December 28, 2016, 04:48:53 PM
Vh can't be here in any case. Can anyone ask in Blacraft Skype?
I suggest we move the event and just have some fireworks (not all) on the 30th. So unless people complain it'll be on Jan 6.
Title: Re: Blacraft
Post by: atomic7732 on December 28, 2016, 05:54:27 PM
sounds good
Title: Re: Blacraft
Post by: Darvince on December 28, 2016, 09:09:57 PM
what time,
15:00 for the fireworks but probably the event itself will go on for hours afterwards

also thanks bla
Title: Re: Blacraft
Post by: vh on December 28, 2016, 09:48:07 PM
can smjjames make it though
Title: Re: Blacraft
Post by: Bla on December 29, 2016, 04:39:55 AM
can smjjames make it though
Should be fine. KSP New Year is on the 2nd right?
Title: Re: Blacraft
Post by: blotz on December 29, 2016, 08:28:07 AM
what time,
15:00 for the fireworks but probably the event itself will go on for hours afterwards

also thanks bla
if thats in utc, i can
Title: Re: Blacraft
Post by: blotz on December 29, 2016, 09:00:47 AM
20 fps in spawntown pls help
http://i.imgur.com/le7pNDh.jpg
Title: Re: Blacraft
Post by: Darvince on December 29, 2016, 12:19:37 PM
what time,
15:00 for the fireworks but probably the event itself will go on for hours afterwards

also thanks bla
if thats in utc, i can
it's in your time
Title: Re: Blacraft
Post by: Bla on December 30, 2016, 01:10:58 PM
20 fps in spawntown pls help
http://i.imgur.com/le7pNDh.jpg
If you get 20 fps in Spawntown with those shaders, I'd be pretty impressed actually.

The Blacraft fireworks thing is scheduled for 00:00 UTC tonight, in a bit under 4 hours:
https://time.is/UTC
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: blotz on December 30, 2016, 06:54:29 PM
here's my terrible recording without sound incase anyone missed it and wants to look at it

https://www.youtube.com/watch?v=isfgE8rejek
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: atomic7732 on December 30, 2016, 07:02:27 PM
what texture pack
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: blotz on December 30, 2016, 07:39:49 PM
chroma hills, it's on the seus website
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Bla on December 31, 2016, 07:36:40 AM
Kol nice texture pack
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 07:52:22 AM

kk guys no one is allowed to record video on the 6th according to this
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Darvince on December 31, 2016, 10:06:35 AM
kol
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: FiahOwl on December 31, 2016, 11:56:46 AM

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Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 02:13:27 PM
i like how you said downhill slope of activity but that graph you posted is anything but downhill
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Darvince on December 31, 2016, 02:28:20 PM
no it's because the number of new years videos lags with respect to the activity of blacraft
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 03:39:14 PM
your theory is like your waifu: they're both shit
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: FiahOwl on December 31, 2016, 03:57:56 PM

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Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: atomic7732 on December 31, 2016, 04:46:21 PM
yep that's definitely when blacraft peaked
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: FiahOwl on December 31, 2016, 04:56:44 PM

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Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Darvince on December 31, 2016, 05:56:43 PM
post-irc fiah
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 06:19:18 PM
blacraft peaked back in like 2014
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Darvince on December 31, 2016, 06:24:11 PM
nah it peaked in like one minute after it opened
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 06:54:51 PM
NO.
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Darvince on December 31, 2016, 07:17:11 PM
i agree, it didn't peak until we had sex on it
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 07:57:08 PM
stop there are little kids on this forum
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: FiahOwl on December 31, 2016, 09:17:06 PM

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Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on December 31, 2016, 09:25:23 PM
wow.
that was uncalled for
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: FiahOwl on January 01, 2017, 12:01:34 AM

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Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Yqt1001 on January 01, 2017, 10:36:01 PM
(https://dl.dropbox.com/s/h7tahmhxu1rrl23/iwin.png?dl=0)

my favourite blacraft moment

I still have the original one in hiding because bla never pestered me to give it over. shame they aren't scarce anymore

also if you guys want to feel old I'm pretty sure the original blacraft end fight was around new years 2013 so 4 years ago (if not, really close since I started building the first end farm march 2013) fuck even the 1.7 terrain update turns 4 in 2017
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Bla on January 02, 2017, 03:54:13 AM
Kol we have the original End fight on video with all the snowmen on channel Blacraft

The original dragon egg should probably be put in a museum sometime
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: vh on January 02, 2017, 04:59:46 AM
bla should be put in a museum sometime.
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Bla on January 02, 2017, 09:21:34 AM
!!! IMPORTANT !!! THE NEW YEAR IS BEING DELAYED TO JANUARY 6/7, 0Z !!!

2016 is not just one second longer but a full week longer r.i.p.
The time of New Year technically needs to be changed by a poll, the host has no authority over this. It would be best at the very least if people can tell if the new time works. It works for me.

I just realized this is a Friday/Saturday and not Saturday/Sunday, why?
Imo the Saturday/Sunday is better.
Title: Re: Blacraft - New Year 2017 on Jan 6!
Post by: Naru523 on January 02, 2017, 10:14:19 AM
I just realized this is a Friday/Saturday and not Saturday/Sunday, why?
Imo the Saturday/Sunday is better.
same, I have school on Friday so I won't be able to make it when it begins
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Bla on January 02, 2017, 10:23:55 AM
I'm moving it to the UTC midnight between Jan 7 and 8 unless people complain.
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: FiahOwl on January 02, 2017, 11:04:13 AM

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Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Bla on January 02, 2017, 01:14:16 PM
The New Year party like on December 30 the other years.
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Darvince on January 02, 2017, 01:59:46 PM
wow I was going to ask for it to be moved to then lmao
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: FiahOwl on January 02, 2017, 02:15:41 PM

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Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: blotz on January 02, 2017, 02:54:19 PM
he was like dont worry so idk if i can still build my sumo idea
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Darvince on January 02, 2017, 04:36:47 PM
build it then son put it south of the clay pit
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Darvince on January 06, 2017, 02:40:23 AM
Trump Digs Coal
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: FiahOwl on January 06, 2017, 02:54:37 AM

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Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Darvince on January 06, 2017, 04:13:28 AM
of course
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Bla on January 07, 2017, 05:50:20 AM
New Year in 11 hours and 10 minutes!
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Darvince on January 07, 2017, 01:34:16 PM
https://docs.google.com/spreadsheets/d/1_vtnZwnD6mTpy0bfB8bKD80X1Oz7zHItG1zR824NTuE/edit#gid=0

Resources sheet, shamelessly copied from Bla's 2015 resources sheet.
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Bla on January 07, 2017, 04:38:29 PM
Fireworks in like 20 mins!
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Yqt1001 on January 08, 2017, 02:37:52 PM
In 1.11 they added rocket propulsion elytra flights (aka using fireworks when flying with an elytra). This is pretty awesome.

For comparison, here are various forms of transit for the Aahrus to Spawntown ~400 block route.
Rail Route 5: 1:44
Horse with speed II: 0:51
Nether ice road with ender pearl elevator: 0:28
Elytra flight with sporadic boosting (2 flight dur 1 boosts): 0:31
Elytra flight with consistent boosting (6 flight dur 1 boosts): 0:19

Another example, Aahrus to the eastern swamp peninsula of my regions ~1400 block route.
Nether route: 0:36
Elytra flight with sporadic boosting (4 flight dur 1 boosts): 1:17
Elytra flight with consistent boosting (10 flight dur 2 boosts): 0:44

Fireworks and elytras aren't a super renewable resource though so I imagine its use isn't good enough to replace the nether. To get really good times out of it you're committing probably 10 gunpowder and 10 paper (10 fireworks with no charge and flight duration of 1) per 1k blocks traveled. Still pretty good and a not so bad option going somewhere with inadequate nether infrastructure.
Title: Re: Blacraft - New Year 2017 on Jan 7!
Post by: Bla on January 08, 2017, 03:36:20 PM
Interesting even though I don't like elytras so much right now, when they're so hard to get and seem to break so fast.

The vid for New Year is finished. How did the parkour end?

https://www.youtube.com/watch?v=8l6XNvKeUlI
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: vh on January 08, 2017, 04:57:23 PM
lol nice fireworks. with a mere 144 large chests you could have fireworks going off once a minute for an entire year.

or given that any area on this map is probably loaded for less than 250 hours in an entire year, 4.5 l.chests would be sufficient
Title: Re: Blacraft
Post by: blotz on January 11, 2017, 09:02:54 PM
ok i finally uploaded the video and verified with youtube with my phone since it was so l ong and i was too lazy to crop any of it so here's the raw 1:49:19 video
https://www.youtube.com/watch?v=_6YMdsrbdL0
Title: Re: Blacraft
Post by: Darvince on January 11, 2017, 09:06:56 PM
3 videos this year
Title: Re: Blacraft
Post by: vh on January 13, 2017, 07:00:03 AM
-snip-

since you seem to have more experience with this, do you think it's more gunpowder efficient (gp / meter traveled) to use duration 3 rockets or duration 1 rockets?
Title: Re: Blacraft
Post by: Yqt1001 on January 13, 2017, 10:22:08 AM
since you seem to have more experience with this, do you think it's more gunpowder efficient (gp / meter traveled) to use duration 3 rockets or duration 1 rockets?

Flight duration 1 rockets because of the diminishing returns. You get around 1.15s of boost time with flight duration 1, but only 2.2s with duration 3. Flight duration 3s are more gunpowder efficient than 2s though.
Title: Re: Blacraft
Post by: vh on January 13, 2017, 10:28:50 AM
wait so duration 2's are the least efficient? that is, less than 1.467s of boost?

also i just realized your post count says exactly 0 and that amuses me
Title: Re: Blacraft
Post by: Darvince on January 14, 2017, 06:36:21 AM
help there's a corrupt chunk in the nether that isn't letting me leave the nether
Title: Re: Blacraft
Post by: Darvince on January 14, 2017, 07:08:15 AM
impressive map exhibition
Title: Re: Blacraft
Post by: Darvince on January 14, 2017, 07:13:45 AM
oh my god someone griefed spawntown
Title: Re: Blacraft
Post by: vh on January 14, 2017, 07:50:00 AM
you got out of the nether though
Title: Re: Blacraft
Post by: Darvince on January 14, 2017, 07:51:00 AM
yes and i crashed blacraft like 12 times to do it
Title: Re: Blacraft
Post by: vh on January 14, 2017, 08:16:44 AM
glad to know that you're a strong independent woman who doesn't need no uncorrupt chunks to play blacraft
Title: Re: Blacraft
Post by: vh on January 16, 2017, 08:13:08 AM
y is server ded
Title: Re: Blacraft
Post by: Lord DC on January 16, 2017, 08:40:23 AM
i was on yesterday for like 12 seconds. i might be on later today
Title: Re: Blacraft
Post by: Darvince on January 16, 2017, 08:46:45 AM
y is server ded
because you didn't fix the nether
Title: Re: Blacraft
Post by: vh on January 16, 2017, 08:46:53 AM
no dead like i can log on
Title: Re: Blacraft
Post by: Darvince on January 16, 2017, 08:48:12 AM
can't log in you mean?
Title: Re: Blacraft
Post by: vh on January 16, 2017, 08:48:55 AM
yes can't*
Title: Re: Blacraft
Post by: Darvince on January 16, 2017, 08:53:44 AM
mess try poking it with a stick
Title: Re: Blacraft
Post by: Bla on January 17, 2017, 09:08:22 AM
From the error, it could look like a corrupted chunk has caused it, possibly in the spawn chunks. I can't promise when I'll look deeper into it or fix it right now.

Meanwhile, you can all entertain yourself with some statistics from the crash report folder

(http://i.imgur.com/49y9xKs.png)

Edit: It looks like it's a spawn area chunk in The Nether. Anyone's done anything important recently? Otherwise we should probably just roll The Nether spawn area back a bit to earlier in January.

Edit: I've rolled back the Nether spawn area about a week which fixed the problem, but another error is preventing the server from starting up, so you still can't play on it.

Edit: There was a corrupted zombie in a spawn chunk in the overworld too which caused the second error. This region file has also been rolled back and the server works now.
Title: Re: Blacraft
Post by: Darvince on January 17, 2017, 12:01:10 PM
help there's a corrupt chunk in the nether that isn't letting me leave the nether
gg
Title: Re: Blacraft
Post by: vh on January 21, 2017, 05:25:10 PM
server looks down again lol
Title: Re: Blacraft
Post by: vh on January 21, 2017, 05:25:52 PM
i think it may be time to unplug the ventilator
Title: Re: Blacraft
Post by: FiahOwl on January 21, 2017, 07:22:30 PM

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Title: Re: Blacraft
Post by: atomic7732 on January 21, 2017, 07:39:58 PM
they said it was too big to fail
Title: Re: Blacraft
Post by: vh on January 21, 2017, 09:00:52 PM
blacraft is pretty small though we've kept it nice and slim by instituting a borderguard
Title: Re: Blacraft
Post by: Darvince on January 21, 2017, 10:32:37 PM
but it's up
Title: Re: Blacraft
Post by: vh on January 21, 2017, 10:52:24 PM
sexy
Title: Re: Blacraft
Post by: Darvince on January 23, 2017, 04:25:24 AM
the world-famous complete, highly navigable straight mesa road
Title: Re: Blacraft
Post by: Darvince on January 23, 2017, 04:29:48 AM
10/10 i got turned around and didn't even notice

and then it switched materials halfway through once i got un-turned around into cobblestone slabs
Title: Re: Blacraft
Post by: Bla on January 23, 2017, 10:48:42 AM
I still think it's a potemkin road
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2017, 11:34:50 AM

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Title: Re: Blacraft
Post by: vh on January 23, 2017, 04:15:09 PM
>1.5 million slabs

i call bullshit
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2017, 04:33:00 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 26, 2017, 07:34:47 PM

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Title: Re: Blacraft
Post by: Darvince on January 26, 2017, 08:16:28 PM
yes
Title: Re: Blacraft
Post by: atomic7732 on January 26, 2017, 08:40:13 PM
make it a bi mesa road
Title: Re: Blacraft
Post by: Bla on January 27, 2017, 02:16:48 AM
It'll still be up in the summer. I think it'd be nicer to see Ampluterra, Laplaya or Revolt City being more completed but if you feel more like building the road, sure.
Title: Re: Blacraft
Post by: Darvince on January 27, 2017, 03:09:30 AM
yes but based on the fact that the rate of errors accumulating and the rate of errors being fixed was largely out of sync over the fall season I don't have very high hopes for the usability of blacraft over the summer, because while it may be up it may not be usable because of bad chunk errors like that error in the end that erased an entire quarter of it a few months back (that lasted from july to december)
Title: Re: Blacraft
Post by: Bla on January 27, 2017, 05:29:32 AM
yes but based on the fact that the rate of errors accumulating and the rate of errors being fixed was largely out of sync over the fall season I don't have very high hopes for the usability of blacraft over the summer, because while it may be up it may not be usable because of bad chunk errors like that error in the end that erased an entire quarter of it a few months back (that lasted from july to december)
As late as August 2016 we rolled back the Nether. The End problem wasn't mentioned in the problem solving request thread until December. If you wanted it solved several months ago, you could've just posted it in there. No, all us admins are also busy with many irl things and solving some problems can be a bit slow sometime. But I don't think your criticism there is fair at all and the server definitely was playable while the End parts were missing.
Title: Re: Blacraft
Post by: Darvince on January 27, 2017, 08:26:17 AM
No, all us admins are also busy with many irl things
there you go
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2017, 08:58:19 AM

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Title: Re: Blacraft
Post by: Bla on January 27, 2017, 10:03:29 AM
No, all us admins are also busy with many irl things
there you go
You can't come and whine we didn't fix something when you didn't even post about it in the thread we made exactly for the purpose.

If you have nothing else to do than constantly complain about the server not being maintained, could you please just pack your bad attitude and leave. Either be constructive by posting the problems and wait for us to fix them, or just don't bother. It really pisses me off you can just sit there and expect me or us to sit and maintain the server every day when I have exam preparations and tons of stuff to work on for university, and I know the others are busy too.

A bit over a week ago I was busy preparing for exams but I fixed the problems crashing the server a bit over a day after vh posted it wasn't working. And your first reaction is to refer to your earlier post about a nether chunk and say gg. Well I had seen the posts about the nether chunk, but from the topic it sounded like it had been sorted out, and sometimes corrupted chunks don't cause any problems for the rest of the world, so it didn't sound critical.

If you enjoy playing on the server, you should be thankful I spend money keeping the server up and spend time maintaining it at all when I barely have time to play on it myself.
Title: Re: Blacraft
Post by: Bla on January 28, 2017, 11:32:06 AM
Increased the world border from 7 to 8 km in Overworld
Title: Re: Blacraft
Post by: Darvince on January 28, 2017, 12:07:55 PM
what I thought it was always 8km
Title: Re: Blacraft
Post by: Bla on January 28, 2017, 12:10:49 PM
It has been decreased some times when the world got cropped
Title: Re: Blacraft
Post by: FiahOwl on January 28, 2017, 01:16:37 PM

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Title: Re: Blacraft
Post by: Yqt1001 on February 02, 2017, 10:31:23 PM
As part of my new multiyear project to completely redo the nether infrastructure "underneath" my regions I have put speed II beacons in the nether. The red boxes on this map shows the locations of the effect based on the overworld (so scaled up by 8 ).

(http://yqt1001.ca/Gy6)

The beacons were placed strategically so they would hit the horse road to the mesa area (and fiah's ice road on top) for about 300 blocks. They also cover the spawntown central area pretty well (going as far west as the split in the darvincia-auspikitan horse road)

Here's an actual nether map of it
(http://yqt1001.ca/gFt)
Title: Re: Blacraft
Post by: FiahOwl on February 03, 2017, 12:10:00 AM

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Title: Re: Blacraft
Post by: Bla on February 03, 2017, 07:51:39 AM
Niceful
Title: Re: Blacraft
Post by: Darvince on February 03, 2017, 12:07:44 PM
it is very plentiful
Title: Re: Blacraft
Post by: blotz on February 03, 2017, 01:40:31 PM
do bongatar pls thx
Title: Re: Blacraft
Post by: vh on February 04, 2017, 08:58:42 PM
i'm excited for shulker boxes, and i went to the end

(https://i.imgur.com/3ZyzDvK.png)
Title: Re: Blacraft
Post by: vh on February 04, 2017, 09:59:16 PM
https://youtu.be/EaD1rqDhS78
Title: Re: Blacraft
Post by: Darvince on February 04, 2017, 10:24:41 PM
ayyy i was at vatallus today
Title: Re: Blacraft
Post by: Bla on February 05, 2017, 10:11:08 AM
Kolkute
Title: Re: Blacraft
Post by: vh on February 06, 2017, 01:28:47 AM
revolutea actually has pretty cool architecture though

Title: Re: Blacraft
Post by: FiahOwl on February 06, 2017, 08:31:13 AM

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Title: Re: Blacraft
Post by: Yqt1001 on February 08, 2017, 10:11:29 PM
8 months ago....
I once had a cobblestone disaster:
(https://dl.dropbox.com/s/tpvratu7c0dk7l5/beforebridge.png?dl=0)

About 4 or 5 different bridges, all made at a different time and all for different purposes.

(https://dl.dropbox.com/s/3erc72hfz11xbiw/afterbridge.png?dl=0)

Here's the slick cantilever-esque bridge replacement for all 5. :) Part of a new multi-year project to build a nice and convenient horse road to Desertopia.

Stage 2 of the horse road to Desertopia completed!
(https://dl.dropbox.com/s/7ul6hnlexkff9vz/modernsusbridge1.png?dl=0)

(https://dl.dropbox.com/s/meutybedyz2qsmc/modernsusbridge2.png?dl=0)

The 143 block bridge connects the northern islands of Aahrus with Trifederation/Spheron Rilmu. Blacraft political pundits find the direct link between Aahrus and Trifederation concerning for growing tensions between the two, claiming that Aahrus economic interests may start pouring into the poor and underdeveloped region.

Current status of the road
(https://dl.dropbox.com/s/s28xyhe9lc5ydx7/aahrusdesertopiaroad.png?dl=0)
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2017, 10:21:47 PM

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Title: Re: Blacraft
Post by: atomic7732 on February 08, 2017, 11:10:29 PM
nether horse roads are where it's at

8 times as fast
Title: Re: Blacraft
Post by: Bla on February 08, 2017, 11:21:07 PM
Suspicious but cute
Title: Re: Blacraft
Post by: FiahOwl on February 08, 2017, 11:26:35 PM

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Title: Re: Blacraft
Post by: vh on February 14, 2017, 02:42:01 PM
blacraft's gonna git good wen we get terracotta
Title: Re: Blacraft
Post by: Darvince on February 14, 2017, 07:06:23 PM
o man ye
Title: Re: Blacraft
Post by: atomic7732 on February 14, 2017, 09:48:19 PM
o-o-oman kumfo
Title: Re: Blacraft
Post by: Bla on February 15, 2017, 05:59:40 AM
blacraft's gonna git good wen we get terracotta
What's terracotta?
Title: Re: Blacraft
Post by: Darvince on February 15, 2017, 06:36:48 AM
(https://i.redd.it/1kh6e0fmybfy.png)

2*2 blocks
Title: Re: Blacraft
Post by: vh on February 15, 2017, 10:11:10 AM
do you mean 2x2 patterns I'm pretty sure the blocks are still 1x1
Title: Re: Blacraft
Post by: vh on February 15, 2017, 10:20:15 AM
anyway instead of paying attention in my early morning advanced stats class, i've been doin some ruminatin for battleground 2.0

1. blacraft air battles.
to make this even remotely possible, we will put everyone inside a small enclosure, fly around, and try to kill each other.
another version : normal battleground but one person each each team gets to wear an elytra and can't respawn once killed

2. blacraft -- fps edition
no armor, no melee, op enchanted bows to get one shot one kill. like counterstrike but better
to make this more exciting, this will take place in a high school setting (which someone will have to build)
to make this even more exciting, and to prevent people from grouping up, each person gets to use up to 2 tnt and damage splash potions.

3. end dragon - imitations style
one person in elytra + whatever gear vs everyone else in standard battleground gear
one rule -- person in elytra isn't allowed to land

4. world war 1
no armor. teams on parallel trenches 100 m apart. unlimited tnt (sponsored by me), arrows, and redstone. running across no-man's land is discouraged by heavy use of landmines and whatever the opposing team has aimed at you
no enderpearls or elytra. horses allowed, just because i want to see how badly it'll work
yes you can hide yourself behind a redstone contraption advancing on the opposite trench, because tanks!

5. world war 3
no limitations, except no damage can be done with tools. tnt, lava, etc are free game.
Title: Re: Blacraft
Post by: atomic7732 on February 15, 2017, 10:48:37 AM
i like it
Title: Re: Blacraft
Post by: vh on February 15, 2017, 10:54:18 AM
i like you
Title: Re: Blacraft
Post by: tuto99 on February 15, 2017, 12:18:06 PM
I like idea #2 a lot. If we can do this, I would be more than happy to build the high school.
I also like idea #4. But what will be the 'landmines'? Are you going to have trip wire or something?
Title: Re: Blacraft
Post by: Lord DC on February 16, 2017, 02:46:46 AM
my tower is almost complete. just need roof lighting and quartz sub floors
Title: Re: Blacraft
Post by: Bla on February 16, 2017, 03:24:57 AM
I also like idea number 2 and 4 for the fighting.
I think it sounds hard to make 4 work though. Lots of tnt means the zone between the trenches probably ends up being a very steep crater.
Title: Re: Blacraft
Post by: tuto99 on February 16, 2017, 12:51:29 PM
What if we turned off TNT blast damage for the battlegrounds?
Title: Re: Blacraft
Post by: Darvince on February 16, 2017, 08:32:00 PM
OFFLBAST
Title: Re: Blacraft
Post by: blotz on February 16, 2017, 08:53:11 PM
then tnt would be uesless
Title: Re: Blacraft
Post by: Darvince on February 16, 2017, 08:59:39 PM
no he means for the blocks not the entities
Title: Re: Blacraft
Post by: blotz on February 17, 2017, 07:50:17 AM
#2 should have speed 2 pots
Title: Re: Blacraft
Post by: tuto99 on February 17, 2017, 04:57:57 PM
then tnt would be uesless
im talking about for blocks.
Title: Re: Blacraft
Post by: FiahOwl on February 18, 2017, 02:09:14 AM

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Title: Re: Blacraft
Post by: Bla on February 18, 2017, 05:25:01 AM
Kol
Title: Re: Blacraft
Post by: vh on February 19, 2017, 01:55:59 AM
dae have mending books? how to get?
Title: Re: Blacraft
Post by: Bla on February 19, 2017, 05:43:49 AM
I think they are a thing in chests in the End buildings. I think I found one there, or maybe only gear. Minecraft wiki should have info on it.
Title: Re: Blacraft
Post by: Bla on February 24, 2017, 05:10:47 AM
There may be some good news for the server. RBS has lost more than 10 billion USD.
Source: http://www.dr.dk/nyheder/udland/britisk-skandalebank-taber-mere-end-60-milliarder-kroner
Title: Re: Blacraft
Post by: FiahOwl on February 24, 2017, 12:36:43 PM

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Title: Re: Blacraft
Post by: Bla on February 24, 2017, 03:28:39 PM
In other news today, the government of Blacraft has nationaluzed RBS. Find out more on Blacraft at 20
Title: Re: Blacraft
Post by: FiahOwl on February 24, 2017, 03:30:55 PM

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Title: Re: Blacraft
Post by: vh on March 15, 2017, 04:38:44 AM
ok so darvince and i made this village. it took us from 3 am to 7 am (my time). since darvince was being lame and didn't give it a name, i'm simply going to refer to it as auschwitz.

specs:
800 doors
1500 farmland
280 population cap
400 iron blocks used (cause why not)
Title: Re: Blacraft
Post by: vh on March 15, 2017, 11:12:37 AM
holy shit guys i was not wrong about that population of 280 but it looks like i have 280 zombie villagers on my hand now shit shit shit shit shit
Title: Re: Blacraft
Post by: Yqt1001 on March 15, 2017, 11:20:41 AM
Zombie siege?

Edit: Nvm looking at siege mechanics. Two things, 1) player must be basically within the village and 2) they don't spawn on farmland so in your village only the roof could've been a vaild spawnpoint
Title: Re: Blacraft
Post by: vh on March 15, 2017, 11:52:29 AM
Zombie siege?

Edit: Nvm looking at siege mechanics. Two things, 1) player must be basically within the village and 2) they don't spawn on farmland so in your village only the roof could've been a vaild spawnpoint

oh wow lol that's a great workaround to sieges -- make everything farmland
Title: Re: Blacraft
Post by: atomic7732 on March 15, 2017, 01:25:38 PM
holy shit guys i was not wrong about that population of 280 but it looks like i have 280 zombie villagers on my hand now shit shit shit shit shit
lmfao
Title: Re: Blacraft
Post by: Darvince on March 16, 2017, 03:13:29 AM
uh oh
Title: Re: Blacraft
Post by: vh on March 16, 2017, 08:17:39 AM
eh it used to happen at a really high rate, i put some glass blocks in and it rarely happens now. it's due to golems jumping. if we want to stop it completely, we can put a glass roof over the whole place
Title: Re: Blacraft
Post by: vh on March 16, 2017, 08:21:01 AM
not worth it though, so i just carry a hoe around and fix as i go it's really not that much work
Title: Re: Blacraft
Post by: Bla on March 16, 2017, 10:58:17 AM
Kolkute village
Title: Re: Blacraft
Post by: FiahOwl on March 18, 2017, 01:32:44 AM

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Title: Re: Blacraft
Post by: Bla on March 18, 2017, 05:09:17 AM
kol
Title: Re: Blacraft
Post by: FiahOwl on March 18, 2017, 08:34:10 AM

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Title: Re: Blacraft
Post by: atomic7732 on March 18, 2017, 09:01:19 AM
russian spy
Title: Re: Blacraft
Post by: Darvince on March 22, 2017, 08:07:10 PM
is blacraft ded or just dynmap
Title: Re: Blacraft
Post by: Bla on March 23, 2017, 04:01:59 AM
Blacraft is down with the daemon error again. Time to contact support again.
Title: Re: Blacraft
Post by: FiahOwl on March 23, 2017, 11:18:28 AM

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Title: Re: Blacraft
Post by: vh on April 07, 2017, 09:39:19 AM
i've got an idea for this skyscraper, which will be 4x18x200 (interior size 2x16x200), made of almost entirely black glass.
Title: Re: Blacraft
Post by: FiahOwl on April 07, 2017, 10:16:39 AM

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Title: Re: Blacraft
Post by: atomic7732 on April 07, 2017, 10:41:08 AM
hallwayscraper
Title: Re: Blacraft
Post by: vh on April 07, 2017, 05:12:11 PM
why do thin

bc a e s t h e t i c
Title: Re: Blacraft
Post by: Darvince on April 07, 2017, 06:39:56 PM
that's a wall
Title: Re: Blacraft
Post by: vh on April 07, 2017, 08:42:33 PM
no it's 200 wide not 200 long

edit: i meant to say 200 tall
Title: Re: Blacraft
Post by: Darvince on April 07, 2017, 11:13:39 PM
that's a monolith
Title: Re: Blacraft
Post by: vh on April 08, 2017, 01:19:54 AM
it's treason then
Title: Re: Blacraft
Post by: vh on April 15, 2017, 12:23:40 AM
(https://i.imgur.com/zFh7Hih.png)

it's done -- my final set of tools

all of the picks, shovels, and axes have eff 5, fortune 3, unbreaking 3, mending
one of the picks has silk

all of the bows have power 5, punch 2, unbreaking 3, flame, infinity, mending
actually only one of the bows has infinity because they recently disabled having both inf and mending on a bow

the swords have unb3, knockback 2, fire 2, sweeping edge 3, mending
one of the swords is smite 5, the other is sharp 5

all of the elytra have unb 3 and mending

all of the helmets has prot 4, unb 3, resp 3, aqua aff, mending
all of the chest/legs have prot 4 unb 3, mending
all of the boots have prot 4, unb 3, feature falling 4, mending
one of the boots has frost walker, the other 2 have depth strider
one of the armor sets has thorns 2 on 3 out of of the 4 pieces

everything is named. i am so tired of naming things
total anvils broken while enchanting everything: 8
Title: Re: Blacraft
Post by: Darvince on April 15, 2017, 03:45:27 PM
what are the purple and black squares? old leaves?
Title: Re: Blacraft
Post by: vh on April 15, 2017, 04:59:26 PM
ye
Title: Re: Blacraft
Post by: Bla on April 16, 2017, 08:45:26 AM
Wow, what were your strats for getting all that? The mending and unbreaking?
Title: Re: Blacraft
Post by: vh on April 16, 2017, 10:35:44 AM
no strats just skill

uh for the unbreaking i just had a lot of tools and books lying around with unbreaking lol. i didn't have to go out of my way to find it
for the mending i built that village a page or two back in this thread for the sole purpose of trading to get mending books. i spent like 30+ stacks of emeralds trading for like 50 books
Title: Re: Blacraft
Post by: vh on April 19, 2017, 11:47:25 PM
introducing roof storage unit, featuring several new advances in storage technology

1. more end chests and crafting tables, 4 of each to be precise. this speeds item transportation
2. lots of entrances, 3 so far, more to come. given the amount of time spent in storage, optimizing movement is important
3. shulker box cache. yaaaaasssss
4. no roof. because i ran out of glass

some organizational features which are not apparent in the picture
1. seven columns of chests against the back wall -- my L1 cache
2. two groups of 9 chests by the main entrance -- dumping chests, because sometimes i just want to dump my entire inventory and i ain't got patience for organizing it
3. project oriented organization -- i noticed that organizing storage by project rather than material is easier for me, so that's how i'll be doing things

features to come
1. redstone machinery to automatically move items from dumping chest to auxiliary storage, so that dumping chests do not fill up
2. more shulker boxes
3. roof

why did i build this
1. well my next build sites will probably be on the roof so this makes sense
2. i needed a place to put my shiny new tools
3. this building was half completed like 5 months ago and i forgot what it was supposed to be

things i regret
1. using my entire stockpille of wood
Title: Re: Blacraft
Post by: Bla on April 20, 2017, 04:48:22 AM
Nicefficient
Title: Re: Blacraft
Post by: vh on April 28, 2017, 09:45:06 PM
guys today i tried to lwc my new storage and crashed the server because it couldn't keep up
who'd've thought lwc was so cpu intensive
Title: Re: Blacraft
Post by: Bla on April 29, 2017, 03:37:40 AM
gg
Title: Re: Blacraft
Post by: Bla on May 01, 2017, 02:21:24 PM
The server has hardware problems and support is working on fixing them.
Title: Re: Blacraft
Post by: FiahOwl on May 01, 2017, 03:27:56 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '180437'.

Title: Re: Blacraft
Post by: blotz on May 01, 2017, 06:37:32 PM
https://www.youtube.com/watch?v=DK_0jXPuIr0
Title: Re: Blacraft
Post by: Bla on May 02, 2017, 08:42:29 AM
Update on the server situation:

Quote
Greetings,

There has been a recent hardware failure on your old machine and your server has been moved to a brand new unit. Your IP and login information have changed and a server setup email will be sent shortly with the new details.

It appears that when the power supply died a surge in power has rendered the backup SSDs unreadable as well. Your server is back online now however we have to send the old SSDs out for data recovery. Once we know if the old drives are recoverable we will update you on the process.

Again we are very sorry for the unexpected inconvenience this has caused and are providing a credit for a whole month of service to your account. We have also upgraded your package with double the RAM at no additional cost.
Please let us know if we can be of further assistance.

So there's a risk of some rollback
Title: Re: Blacraft
Post by: vh on May 02, 2017, 11:40:32 AM
rip
Title: Re: Blacraft
Post by: vh on May 02, 2017, 11:41:04 AM
well i also downloaded a backup like 3 days ago
Title: Re: Blacraft
Post by: Bla on May 02, 2017, 12:25:08 PM
That's great, I suspect we'll need to use that one
Title: Re: Blacraft
Post by: Yqt1001 on May 02, 2017, 02:17:48 PM
That double RAM might actually help our lag a lot tbh
Title: Re: Blacraft
Post by: Bla on May 02, 2017, 02:20:13 PM
New IP:
45.34.5.126:25570
The old Blacraft will be restored shortly. Anything you do in the world until then may be lost.
Title: Re: Blacraft
Post by: vh on May 02, 2017, 02:26:33 PM
quick, while the mods are asleep, build a shrine to capitalism
Title: Re: Blacraft
Post by: vh on May 08, 2017, 08:21:24 PM
last night i came up with this plan for something to do on blacraft: carve out a 1000x1000x2 region at diamond level.
now we need to pick a site. it will definitely go under konisshi
Title: Re: Blacraft
Post by: Bla on May 08, 2017, 11:42:30 PM
What for?
Title: Re: Blacraft
Post by: Darvince on May 08, 2017, 11:43:56 PM
capitalism
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:21:51 AM
Code: [Select]
(u'Tuto', -673351)
(u'Sagua', -660693)
(u'Comrade_Bla', -625152)
(u'Mr_Blotz', -435395)
(u'Quontex', -389759)
(u'Sakiir_Kalassak', -345731)
(u'Komrage', -333252)
(u'Swonx', -294969)
(u'l_l', -262328)
(u'TheMooCows', -243372)
(u'Jorster', -217830)
(u'Venti', -217716)
(u'Kolbottle', -194038)
(u'Matty', -120850)
(u'Darvince', -99935)
(u'yqt1001', -79366)
(u'Yqt1001', -68447)
(u'CantaloupeInSock', -67681)
(u'miniminereli', -64189)
(u'Lord_DC159', -58342)
(u'Vladimir_Lenin', -57220)
(u'Blotzik', -56897)
(u'McWatt', -53956)
(u'AeV', -45136)
(u'bobfish1335', -44907)
(u'Thomas13542', -44337)
(u'soccerboy13542', -38778)
(u'Mr_Cool', -38757)
(u'Bmwsu', -37944)
(u'Conzy', -37811)
(u'The_Yqt1001', -32307)
(u'jordzim', -27284)
(u'Stevodoran', -27005)
(u'dynamite96', -26037)
(u'smjjames', -25944)
(u'kalassak', -25755)
(u'Tuto99', -25716)
(u'conzy23', -24922)
(u'RevoltOwl', -21759)
(u'AsherC12321', -21589)
(u'Smokey95dog', -20553)
(u'DrWho', -19927)
(u'Ventus', -18838)
(u'Tugagon', -16292)
(u'Taraiph', -16082)
(u'Lambda2123', -13751)
(u'Kipperinca', -9051)
(u'__l__', -8974)
(u'miami910', -7123)
(u'Blanoxium', -6679)
(u'DrWho_99', -5904)
(u'jorster23', -4690)
(u'Gryphon', -4648)
(u'MajorMinisterEli', -3811)
(u'CatalysTftw', -3676)
(u'InterTester', -2006)
(u'Phoenix_Jetblast', -1920)
(u'PolygonalWarrior', -1777)
(u'ImmaFYouUp', -1675)
(u'Gamemode3', -1155)
(u'Madbadger44', -779)
(u'_GarryHero_', -737)
(u'MAJESTICxWALRUS', -618)
(u'Alfonzo99', -510)
(u'dean102589', -350)
(u'SuperSquirrel51', -152)
(u'katnissjul', -44)
(u'Blotznik', -44)
(u'viperF1424', -31)
(u'anomandr', -20)
(u'Yqt', -16)
(u'sagua', -11)
(u'Vladamir_Lenin', -6)
(u'spine_iv', -3)
(u'Vladamir', -3)
(u'a', -1)

the people of blacraft have managed to accumulate take over 6 million damage (half-hearts) over the years. here's a list, sorted by how good people are at getting hrut
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:26:38 AM
but wait you say you gotta normalize by time spent online

i gotchu -- here's damage taken per second

Code: [Select]
(u'Blotznik', -11.0)
(u'Alfonzo99', -10.0)
(u'katnissjul', -3.3846153846153846)
(u'Tuto', -3.1641690749747422)
(u'Kipperinca', -1.812012012012012)
(u'McWatt', -1.7355892949047864)
(u'Taraiph', -1.714498933901919)
(u'Phoenix_Jetblast', -1.6901408450704225)
(u'dynamite96', -1.6024741506646971)
(u'miami910', -1.4462944162436548)
(u'ImmaFYouUp', -1.4402407566638005)
(u'miniminereli', -1.1242096782668092)
(u'l_l', -1.0935801233950309)
(u'Swonx', -0.97375857492786821)
(u'MajorMinisterEli', -0.96873411286222677)
(u'PolygonalWarrior', -0.92072538860103625)
(u'_GarryHero_', -0.84518348623853212)
(u'Tugagon', -0.81873460977938595)
(u'Jorster', -0.79553422736436152)
(u'bobfish1335', -0.69214407916030884)
(u'Vladimir_Lenin', -0.68481018717985542)
(u'Quontex', -0.67457211740658751)
(u'Mr_Blotz', -0.63932777304631283)
(u'Madbadger44', -0.61727416798732171)
(u'Mr_Cool', -0.61688446050265011)
(u'Venti', -0.60667262984543102)
(u'Vladamir_Lenin', -0.59999999999999998)
(u'conzy23', -0.59430070346965547)
(u'Lambda2123', -0.57463435018804843)
(u'Conzy', -0.5547062965788393)
(u'Sakiir_Kalassak', -0.55188128832054451)
(u'soccerboy13542', -0.54589990849581194)
(u'Matty', -0.50631373436230021)
(u'jordzim', -0.47785347741562606)
(u'RevoltOwl', -0.47634580441778496)
(u'CatalysTftw', -0.45049019607843138)
(u'AsherC12321', -0.41618151675213017)
(u'TheMooCows', -0.4050030453609002)
(u'anomandr', -0.40000000000000002)
(u'InterTester', -0.39636435487057892)
(u'Kolbottle', -0.39351756083117345)
(u'Comrade_Bla', -0.38600900139361677)
(u'jorster23', -0.36566349602370185)
(u'Blotzik', -0.3604315270686313)
(u'Sagua', -0.35322959632384981)
(u'Ventus', -0.34357103775305492)
(u'Tuto99', -0.34257396725591804)
(u'DrWho', -0.33416621947947411)
(u'Lord_DC159', -0.33078009037459533)
(u'DrWho_99', -0.32001734511355628)
(u'yqt1001', -0.31447273534143227)
(u'CantaloupeInSock', -0.31334811776307564)
(u'Stevodoran', -0.26845804380026445)
(u'Gryphon', -0.25925925925925924)
(u'AeV', -0.25786842631473705)
(u'Darvince', -0.24736202453942174)
(u'MAJESTICxWALRUS', -0.24027993779160187)
(u'Bmwsu', -0.21651725849800568)
(u'__l__', -0.21644436940739489)
(u'The_Yqt1001', -0.20187837432513497)
(u'Thomas13542', -0.19969282876780198)
(u'Yqt1001', -0.19020769534311138)
(u'kalassak', -0.17340748570928408)
(u'Blanoxium', -0.11460388819300263)
(u'dean102589', -0.10248901903367497)
(u'smjjames', -0.10129468538676578)
(u'Smokey95dog', -0.10076136034945116)
(u'Komrage', -0.090250756124827761)
(u'Yqt', -0.086956521739130432)
(u'Gamemode3', -0.056938624599457727)
(u'SuperSquirrel51', -0.05294322535701846)
(u'Vladamir', -0.025862068965517241)
(u'sagua', -0.02528735632183908)
(u'viperF1424', -0.017415730337078651)
(u'spine_iv', -0.0038363171355498722)
(u'a', -0.00017866714311238162)

actually a lot of these numbers are a lot higher than i'd expect. like how is it possible to play the game when getting -1/2 heart damage every second? also the chart topper seems to have been online a whopping 4 seconds, taking 44 damage in that time period. our second place winner managed to run through 25 lives worth of damage in under a minute (which is all he played), not sure how he pulled that off. but all the active players have something in the range of below 0.2, which is reasonable, so i trust my computations
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:30:50 AM
over the years

actually fun fact just from the incomplete stats i have, we've managed about half a year (15M seconds) of play time
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:40:30 AM
and now who is the best healer? interestingly, the total healing is very close to the total damage. which on second thought is not that surprising because most dmaage doesn't result in death

unnormalized
Code: [Select]
(u'Komrage', 1147386)
(u'Sagua', 949790)
(u'Comrade_Bla', 466927)
(u'Sakiir_Kalassak', 383084)
(u'TheMooCows', 289261)
(u'Quontex', 239739)
(u'Mr_Blotz', 221003)
(u'Matty', 212597)
(u'Kolbottle', 157269)
(u'Venti', 150892)
(u'Yqt1001', 137986)
(u'smjjames', 128795)
(u'l_l', 124690)
(u'Tuto', 124507)
(u'Darvince', 118978)
(u'Thomas13542', 115270)
(u'Swonx', 114865)
(u'The_Yqt1001', 110582)
(u'yqt1001', 97229)
(u'Lord_DC159', 83029)
(u'Bmwsu', 75875)
(u'jordzim', 74925)
(u'AeV', 62530)
(u'Jorster', 61171)
(u'Tuto99', 53777)
(u'kalassak', 51200)
(u'Smokey95dog', 49395)
(u'miniminereli', 47541)
(u'soccerboy13542', 42369)
(u'DrWho', 39972)
(u'McWatt', 39968)
(u'CantaloupeInSock', 36219)
(u'Vladimir_Lenin', 36004)
(u'Blotzik', 32573)
(u'Mr_Cool', 29836)
(u'AsherC12321', 28228)
(u'Gryphon', 27343)
(u'dynamite96', 20567)
(u'RevoltOwl', 19612)
(u'Conzy', 18924)
(u'Ventus', 16018)
(u'Stevodoran', 14659)
(u'__l__', 13906)
(u'Blanoxium', 11826)
(u'bobfish1335', 8063)
(u'Kipperinca', 7583)
(u'Tugagon', 6770)
(u'Lambda2123', 6008)
(u'dean102589', 4848)
(u'miami910', 3610)
(u'Gamemode3', 3147)
(u'conzy23', 2932)
(u'Taraiph', 2862)
(u'MajorMinisterEli', 2658)
(u'CatalysTftw', 2428)
(u'Madbadger44', 2146)
(u'DrWho_99', 2109)
(u'a', 2042)
(u'jorster23', 652)
(u'InterTester', 633)
(u'PolygonalWarrior', 501)
(u'Phoenix_Jetblast', 348)
(u'FVN', 256)
(u'xGryphon98', 182)
(u'MAJESTICxWALRUS', 119)
(u'viperF1424', 31)
(u'SuperSquirrel51', 25)
(u'anomandr', 20)
(u'Yqt', 15)
(u'_GarryHero_', 9)

normalized
Code: [Select]
(u'xGryphon98', 11.375)
(u'Madbadger44', 1.7004754358161649)
(u'Gryphon', 1.5251561802766622)
(u'Kipperinca', 1.518118118118118)
(u'dean102589', 1.419619326500732)
(u'jordzim', 1.3122405730598805)
(u'McWatt', 1.2856407617086978)
(u'dynamite96', 1.2658173313638601)
(u'Matty', 0.8906974016071324)
(u'miniminereli', 0.83263569014133842)
(u'miami910', 0.73299492385786802)
(u'Tuto99', 0.71638669455286608)
(u'The_Yqt1001', 0.69099930013997202)
(u'MajorMinisterEli', 0.67564819522114894)
(u'DrWho', 0.6703112422860209)
(u'Sakiir_Kalassak', 0.61150689829661642)
(u'soccerboy13542', 0.59645245301611882)
(u'Tuto', 0.5850755386386598)
(u'AsherC12321', 0.54416470678952844)
(u'l_l', 0.51980156745039185)
(u'Thomas13542', 0.51917343013881256)
(u'Sagua', 0.5077909684110915)
(u'smjjames', 0.50286189501959988)
(u'TheMooCows', 0.48136838216450273)
(u'Mr_Cool', 0.47489136836073664)
(u'Lord_DC159', 0.47074731966186067)
(u'Bmwsu', 0.43296033598292694)
(u'Vladimir_Lenin', 0.43089664416678636)
(u'RevoltOwl', 0.42934389982267562)
(u'Venti', 0.42046540659683618)
(u'Quontex', 0.41492626175389891)
(u'anomandr', 0.40000000000000002)
(u'yqt1001', 0.38525148784759367)
(u'Yqt1001', 0.38344995470385212)
(u'Swonx', 0.37919502967799867)
(u'a', 0.3648383062354833)
(u'AeV', 0.35724283714685634)
(u'kalassak', 0.34472775260397381)
(u'Tugagon', 0.34021810141213127)
(u'__l__', 0.33539953209039819)
(u'Mr_Blotz', 0.32451763531173827)
(u'Kolbottle', 0.31894841873425733)
(u'Komrage', 0.31073318109731263)
(u'Phoenix_Jetblast', 0.30633802816901406)
(u'Taraiph', 0.3051172707889126)
(u'CatalysTftw', 0.29754901960784313)
(u'Darvince', 0.29449781313505097)
(u'Ventus', 0.29213933977749407)
(u'Comrade_Bla', 0.28831072282215731)
(u'Conzy', 0.27762455254973301)
(u'PolygonalWarrior', 0.25958549222797928)
(u'Lambda2123', 0.25106560802340161)
(u'Smokey95dog', 0.24215965525524938)
(u'FVN', 0.2257495590828924)
(u'Jorster', 0.2234018464954568)
(u'Blotzik', 0.20634367596194048)
(u'Blanoxium', 0.20292043446181302)
(u'CantaloupeInSock', 0.16768598982374427)
(u'Gamemode3', 0.15513926546709392)
(u'Stevodoran', 0.14572584573479269)
(u'InterTester', 0.12507409602845287)
(u'bobfish1335', 0.1242736702578567)
(u'DrWho_99', 0.11431513903192585)
(u'Yqt', 0.081521739130434784)
(u'conzy23', 0.069917729819959459)
(u'jorster23', 0.050834242944019961)
(u'MAJESTICxWALRUS', 0.046267496111975115)
(u'viperF1424', 0.017415730337078651)
(u'_GarryHero_', 0.010321100917431193)
(u'SuperSquirrel51', 0.0087077673284569838)
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:42:28 AM
now wait a second komrage how did you heal 1.1 million health when you only took 330k damage?














uhhh military sikrit
Title: Re: Blacraft
Post by: Darvince on May 11, 2017, 03:40:23 AM
i healed 290k more health than i took damage
Title: Re: Blacraft
Post by: atomic7732 on May 11, 2017, 09:07:14 AM
aaaaaaaa the darvincians know too!
Title: Re: Blacraft
Post by: tuto99 on May 11, 2017, 09:50:10 AM
wow i suck at not getting hit ;____;
Title: Re: Blacraft
Post by: vh on May 11, 2017, 10:05:52 AM
yeah the bug is i assumed consecutive records in the log files correspond to the same player... which is not exactly true
Title: Re: Blacraft
Post by: vh on May 11, 2017, 10:20:10 AM
ok so i fixed the bugs and got much more reasonable figures

total dmg taken: 185K
total health healed:130K

top damage takers
Code: [Select]
(u'TheMooCows', -18825)
(u'Komrage', -18394)
(u'Comrade_Bla', -12479)
(u'Sagua', -11925)
(u'Sakiir_Kalassak', -11856)
(u'Mr_Blotz', -11003)
(u'l_l', -9372)
(u'Kolbottle', -8813)
(u'Quontex', -7582)
(u'Yqt1001', -6464)
(u'Vladimir_Lenin', -6356)
(u'Darvince', -5151)
(u'Venti', -4344)
(u'Tuto', -3330)
(u'Lord_DC159', -3242)
(u'Jorster', -2934)
(u'Smokey95dog', -2842)
(u'Blotzik', -2789)
(u'Swonx', -2761)
(u'yqt1001', -2648)
(u'AeV', -2334)
(u'Bmwsu', -2139)
(u'miniminereli', -2129)
(u'smjjames', -1953)
(u'CantaloupeInSock', -1903)
(u'Thomas13542', -1817)
(u'RevoltOwl', -1791)
(u'The_Yqt1001', -1723)
(u'Matty', -1345)
(u'kalassak', -1321)
(u'Stevodoran', -1183)
(u'soccerboy13542', -1068)
(u'Mr_Cool', -925)
(u'jordzim', -874)
(u'conzy23', -869)
(u'__l__', -868)
(u'bobfish1335', -813)
(u'Ventus', -785)
(u'DrWho', -624)
(u'McWatt', -623)
(u'AsherC12321', -592)
(u'Conzy', -544)
(u'Gamemode3', -478)
(u'dynamite96', -458)
(u'Lambda2123', -383)
(u'jorster23', -278)
(u'Blanoxium', -265)
(u'Tuto99', -250)
(u'DrWho_99', -209)
(u'Taraiph', -169)
(u'Tugagon', -155)
(u'Gryphon', -145)
(u'MajorMinisterEli', -139)
(u'CatalysTftw', -107)
(u'miami910', -72)
(u'InterTester', -72)
(u'Kipperinca', -68)
(u'a', -1)

top healers
Code: [Select]
(u'Komrage', 14114)
(u'TheMooCows', 12420)
(u'Comrade_Bla', 8839)
(u'Sakiir_Kalassak', 8296)
(u'Sagua', 8105)
(u'Mr_Blotz', 7823)
(u'Quontex', 6742)
(u'Kolbottle', 5953)
(u'l_l', 5692)
(u'Yqt1001', 4424)
(u'Darvince', 3591)
(u'Venti', 3302)
(u'Smokey95dog', 2842)
(u'Lord_DC159', 2602)
(u'yqt1001', 2588)
(u'Blotzik', 2429)
(u'Jorster', 2274)
(u'Bmwsu', 2099)
(u'Swonx', 1901)
(u'AeV', 1873)
(u'CantaloupeInSock', 1714)
(u'Vladimir_Lenin', 1617)
(u'The_Yqt1001', 1423)
(u'smjjames', 1413)
(u'Thomas13542', 1257)
(u'Tuto', 1233)
(u'Matty', 1205)
(u'kalassak', 1121)
(u'Stevodoran', 983)
(u'miniminereli', 957)
(u'RevoltOwl', 947)
(u'soccerboy13542', 775)
(u'jordzim', 774)
(u'conzy23', 749)
(u'bobfish1335', 633)
(u'Mr_Cool', 587)
(u'Ventus', 563)
(u'Conzy', 504)
(u'McWatt', 467)
(u'Gamemode3', 458)
(u'DrWho', 444)
(u'__l__', 368)
(u'Lambda2123', 293)
(u'Blanoxium', 245)
(u'Tuto99', 204)
(u'jorster23', 193)
(u'DrWho_99', 189)
(u'AsherC12321', 172)
(u'dynamite96', 140)
(u'CatalysTftw', 107)
(u'MajorMinisterEli', 106)
(u'Taraiph', 89)
(u'Tugagon', 75)
(u'InterTester', 52)
(u'Kipperinca', 38)
(u'miami910', 32)
(u'Gryphon', 25)
(u'a', 1)
Title: Re: Blacraft
Post by: vh on May 11, 2017, 10:22:17 AM
some normalized figures

Code: [Select]
(u'Vladimir_Lenin', -0.076068744315189812)
(u'RevoltOwl', -0.03920838897524026)
(u'l_l', -0.039069534767383694)
(u'miniminereli', -0.037287423157083562)
(u'MajorMinisterEli', -0.035332994407727504)
(u'TheMooCows', -0.031327278113007853)
(u'dynamite96', -0.028188084687346134)
(u'Gamemode3', -0.023564210007394625)
(u'jorster23', -0.021674723218462498)
(u'__l__', -0.020935336822556137)
(u'conzy23', -0.020722546798616907)
(u'McWatt', -0.020039886773031396)
(u'Sakiir_Kalassak', -0.018925420498388561)
(u'Lord_DC159', -0.018381081433520245)
(u'Taraiph', -0.018017057569296377)
(u'Yqt1001', -0.01796284048530793)
(u'Kolbottle', -0.017873149917053008)
(u'Blotzik', -0.017667777369534645)
(u'Mr_Blotz', -0.016156647381868373)
(u'Lambda2123', -0.016005014625992478)
(u'Tuto', -0.015648128568407697)
(u'jordzim', -0.015307284095486628)
(u'soccerboy13542', -0.015034841979305977)
(u'Mr_Cool', -0.01472296942397377)
(u'miami910', -0.014619289340101522)
(u'Ventus', -0.014316979755608243)
(u'InterTester', -0.014226437462951986)
(u'Smokey95dog', -0.01393294342009148)
(u'Kipperinca', -0.013613613613613613)
(u'AeV', -0.013334475961950467)
(u'Quontex', -0.013122482852677544)
(u'CatalysTftw', -0.013112745098039216)
(u'Darvince', -0.012749905322485228)
(u'bobfish1335', -0.012530633005039996)
(u'Bmwsu', -0.012205629768269928)
(u'Venti', -0.012104695585297141)
(u'Stevodoran', -0.011760261648424841)
(u'AsherC12321', -0.011412048192771085)
(u'DrWho_99', -0.01132852729145211)
(u'The_Yqt1001', -0.010766596680663867)
(u'Jorster', -0.010715224822508546)
(u'yqt1001', -0.010492198210620578)
(u'DrWho', -0.01046418030587604)
(u'Swonx', -0.0091146778996296033)
(u'kalassak', -0.0088942453357392457)
(u'CantaloupeInSock', -0.0088104707096989254)
(u'Thomas13542', -0.008183726230261321)
(u'Gryphon', -0.008087907184292727)
(u'Conzy', -0.007980752303268588)
(u'Tugagon', -0.0077893361475451029)
(u'Comrade_Bla', -0.0077053361876646704)
(u'smjjames', -0.0076252127875560275)
(u'Sagua', -0.0063755222715571516)
(u'Matty', -0.005635018392364864)
(u'Komrage', -0.0049814326940575953)
(u'Blanoxium', -0.0045470924346677193)
(u'Tuto99', -0.0033303582133294256)
(u'a', -0.00017866714311238162)

Code: [Select]
(u'MajorMinisterEli', 0.026944585663446874)
(u'l_l', 0.023728530932132733)
(u'Gamemode3', 0.022578259797880206)
(u'RevoltOwl', 0.020731627224764116)
(u'TheMooCows', 0.02066851496220757)
(u'Vladimir_Lenin', 0.019352290679304898)
(u'conzy23', 0.017860975318945989)
(u'miniminereli', 0.016760950662906983)
(u'Blotzik', 0.015387246766080907)
(u'jorster23', 0.015047559644472165)
(u'McWatt', 0.015021873391662378)
(u'Lord_DC159', 0.014752490404077629)
(u'Smokey95dog', 0.01393294342009148)
(u'jordzim', 0.013555878592570538)
(u'Sakiir_Kalassak', 0.013242686273163926)
(u'CatalysTftw', 0.013112745098039216)
(u'Yqt1001', 0.012293874738088224)
(u'Lambda2123', 0.012244045131633931)
(u'Kolbottle', 0.01207294467902151)
(u'Bmwsu', 0.011977380497241038)
(u'Quontex', 0.0116686599040823)
(u'Mr_Blotz', 0.011487180993216058)
(u'soccerboy13542', 0.01091011473217428)
(u'AeV', 0.010700716999457252)
(u'InterTester', 0.010274649278798656)
(u'Ventus', 0.010268101404340689)
(u'yqt1001', 0.010254459580470564)
(u'DrWho_99', 0.010244457694183967)
(u'Stevodoran', 0.0097720517332219939)
(u'bobfish1335', 0.0097563231146252372)
(u'Taraiph', 0.0094882729211087421)
(u'Mr_Cool', 0.0093431168128352456)
(u'Venti', 0.0092011291028202494)
(u'The_Yqt1001', 0.008891971605678865)
(u'Darvince', 0.0088885478573178904)
(u'__l__', 0.0088758110031113575)
(u'dynamite96', 0.0086164451009354999)
(u'Jorster', 0.008304847050574108)
(u'CantaloupeInSock', 0.0079354423522984534)
(u'Kipperinca', 0.0076076076076076072)
(u'kalassak', 0.007547652552129973)
(u'DrWho', 0.0074456667561041048)
(u'Conzy', 0.0073939322809694263)
(u'miami910', 0.00649746192893401)
(u'Swonx', 0.0062756257469018016)
(u'Tuto', 0.0057940367942482555)
(u'Thomas13542', 0.0056614991037085742)
(u'smjjames', 0.0055168590214115035)
(u'Comrade_Bla', 0.005457766372527287)
(u'Matty', 0.0050484737269885956)
(u'Sagua', 0.0043332166046935608)
(u'Blanoxium', 0.0042039156471456269)
(u'Komrage', 0.0038223301643975699)
(u'Tugagon', 0.0037690336197798886)
(u'AsherC12321', 0.0033156626506024097)
(u'Tuto99', 0.0027175723020768112)
(u'Gryphon', 0.001394466755912539)
(u'a', 0.00017866714311238162)

so yeah tuto you're pretty much the best damage avoider out of us all
Title: Re: Blacraft
Post by: tuto99 on May 11, 2017, 02:23:53 PM
oh mfw
for some reason i feel like playing blacraft now
Title: Re: Blacraft
Post by: vh on May 11, 2017, 02:25:58 PM
its ded doe
Title: Re: Blacraft
Post by: Bla on May 11, 2017, 03:27:03 PM
Vh has a recent backup of the world, but I didn't have a recent backup of the plugins and many server files, so I restored it to some server files from 2016 with Minecraft 1.9. So a lot of stuff was outdated. I updated Spigot and Dynmap to 1.11 and a few other things, but many things are also still outdated, and we'll need to restore the world again since 1.9 and the outdated/disabled plugins probably damaged it. And I'm also having some issues with Dynmap. So it'll take some work before the server will be playable.
Title: Re: Blacraft [Restoring server]
Post by: tuto99 on May 11, 2017, 04:48:30 PM
Oh rip I forgot about that
Title: Re: Blacraft [Restoring server]
Post by: Bla on May 12, 2017, 03:45:04 AM
Blacraft is playable again now.

If you changed locks on any chests or used LWC since March 5th, the changes have been lost, so make sure to check them again.

Also the Multiverse plugin was lost, so it may be a while before you can access Creative and Nostalgia.
Creepers also damage blocks right now, so be careful.
Title: Re: Blacraft
Post by: Darvince on May 20, 2017, 09:08:35 AM
what is the dynmap IP?
Title: Re: Blacraft
Post by: Bla on May 20, 2017, 12:32:39 PM
It's http://45.34.5.126:8123/
but it's not working atm, the plugin has been disabled because we haven't been able to make it show on the addess in the browser.
Title: Re: Blacraft
Post by: FiahOwl on July 11, 2017, 02:03:28 AM

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Title: Re: Blacraft
Post by: Darvince on July 11, 2017, 02:35:26 AM
spawn base ???
Title: Re: Blacraft
Post by: Bla on July 11, 2017, 04:23:22 AM
The server console says the server has been down for over a week, possibly because of a crash, I don't know about the other server you found. I've restarted the server so you can try and see if it works now.
Title: Re: Blacraft
Post by: Darvince on July 11, 2017, 08:58:21 AM
kol
Title: Re: Blacraft
Post by: Darvince on August 04, 2017, 11:06:31 PM
do we know the Day of Reckoning?

i mean the day blacraft shuts down

but same thing
Title: Re: Blacraft
Post by: FiahOwl on August 04, 2017, 11:17:29 PM

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Title: Re: Blacraft
Post by: Darvince on August 04, 2017, 11:23:06 PM
wrong
Title: Re: Blacraft
Post by: Bla on August 05, 2017, 03:31:43 AM
There's no plans to shut it down. Komrage has worked on a solution where people can turn on the server to play so there's not all this waste the many weeks where nobody plays. I hope we can change to this system within about a month.
Title: Re: Blacraft
Post by: Darvince on August 05, 2017, 03:38:08 AM
unsure if serious
Title: Re: Blacraft
Post by: Bla on August 05, 2017, 03:50:08 AM
What makes you unsure?
Title: Re: Blacraft
Post by: Darvince on August 05, 2017, 05:19:26 AM
I have no idea how it would work
Title: Re: Blacraft
Post by: Bla on August 05, 2017, 11:08:06 AM
Okay. Well Komrage is very good at programming and he knows how it works.
Title: Re: Blacraft
Post by: atomic7732 on August 05, 2017, 12:54:43 PM
but does komrage know his 10th grandfather
Title: Re: Blacraft
Post by: Darvince on August 05, 2017, 12:58:00 PM
your post:

(https://davinciartistsupply.com/shop/images/sanford/sa_70521_x.jpg)

(https://www.staples-3p.com/s7/is/image/Staples/s0083267_sc7?$splssku$)

(https://www.staples-3p.com/s7/is/image/Staples/s0106527_sc7?$splssku$)

Ț̵̦̬̫̤̦̠̻̮͞ͅH̡̲̞̺̗̰̞͉̪͝E̫̣͚͎͝͞͠ ̧̧͏̧̤͉̩̫̯̟̝̗̠̳̲͔̹̜̲̬F̵̴̧̫͈̜͙I̢̢͏̧̩̳̙̮̳̹͉̖̖͍̯̦͈̠̯͡N͟͏̧͍̪̥̖̺͍̹͕͇̦̻̪̻͍̠̘̥̱ͅÀ̴̷̩̞̪͈͓̭̞̗̱͙̫͎̗̯̮̻̮̭͉̕͢Ļ̀҉̩͓̻̝̪̺̱̺̠̜̮͓̙ ̡́̀͘҉̫̮̣̲S҉̨͕̺̱̣͓̟̬͉͝͝͝Ó̶̧̭̦̭͔̹̟͖͓̞̻̜̤̗̘̫̙̱L̛͓̘͉̖̤̳̮̜̦̥̬Ư̵̡̮̻̼̮̟̖͔̦̹̗̭̭͡T͏̧҉̷͏̟̤̹̰͙͉͉̝͍̯̪̰I̴͔̪̖̗͇͍̩͇̗̖̺̬̱̰̟̠̳͠ͅO̡̱̫̰͉̩̝̬͡N҉̷̷̮͇̹͇̼͙̝̲̠̜̖̲̱̝͍͇̺̟
Title: Re: Blacraft
Post by: Bla on August 05, 2017, 03:39:43 PM
but does komrage know his 10th grandfather
probably an AI
Title: Re: Blacraft
Post by: Darvince on August 05, 2017, 05:52:53 PM
something strange has happened on this page (https://i.gyazo.com/18843b2e5218cc15971045147eadc7b3.png)
Title: Re: Blacraft
Post by: Darvince on August 12, 2017, 09:01:59 PM
http://imgur.com/a/QoiJL
swmpkex, august 2017
Title: Re: Blacraft
Post by: Bla on August 13, 2017, 04:38:35 AM
>Hice made out of literally sand
Title: Re: Blacraft
Post by: Darvince on August 13, 2017, 06:21:05 AM
SANDe Sitei
Title: Re: Blacraft
Post by: vh on September 02, 2017, 12:07:40 PM
effective right now we're switching to a new host at 13.56.127.245:25570
if the server isn't up, try going into irc, and if ubv is online you can type !bc startup to startup the server
also ubv won't be up for the next few hours cause i'm still transferring data over to the new host, so the server can't be used. new blacraft is officially up
also the old host is still up cause i can't figure out how to turn it off, but yeah, don't play on it because changes probably won't be saved
Title: Re: Blacraft
Post by: vh on September 02, 2017, 12:11:45 PM
also congrats to bla on his 1006th post, i mean i know i missed the magic number by like 6 posts but that can't have been too long ago, can it?
Title: Re: Blacraft
Post by: Darvince on September 02, 2017, 12:20:27 PM
considering the rate at which ee members post outside of ee it was probably in early 2016
Title: Re: Blacraft - New IP!
Post by: Darvince on September 07, 2017, 11:20:40 AM
[11:07]   Darvince   also rip now i can only get on blacraft when syule is here
[11:18]   iris-discord   <yqt1001> yeah its pretty fucked up
   <yqt1001> since he is never here
Title: Re: Blacraft - New IP!
Post by: vh on September 07, 2017, 12:10:51 PM
true i forgot that ubv was running on a laptop i had to use. but i'll set up the code on my desktop computer which pretty much is on 24/7 so we don't have issues

edit: ubv is up and running on my desktop computer
Title: Re: Blacraft - New IP!
Post by: vh on September 08, 2017, 11:36:41 PM
so now that we host the server ourselves -- see what sort of crazy shit we can do:

(https://i.imgur.com/WcIGer5.png)
Title: Re: Blacraft - New IP!
Post by: vh on September 09, 2017, 12:39:11 AM
updated server to 1.12
Title: Re: Blacraft - New IP!
Post by: vh on September 09, 2017, 11:12:55 AM
dynmap is back http://13.56.127.245:8123/
Title: Re: Blacraft - New IP!
Post by: Bla on September 13, 2017, 12:35:09 PM
Dynmap rendered hugely detailed maps and filled the server with them which probably caused the player file issues.
Therefore Dynmap has been killed for now
Title: Re: Blacraft - New IP!
Post by: Bla on September 23, 2017, 06:08:32 PM
Flythrough with shaders and extreme render distance

https://www.youtube.com/watch?v=jIdEnT2EhIA
Title: Re: Blacraft - New IP!
Post by: Darvince on September 23, 2017, 07:00:22 PM
oh good the small desert in/near lumaea wasn't a fever dream
Title: Re: Blacraft - New IP!
Post by: Bla on September 26, 2017, 01:36:43 AM
People it's time to submit locations for New Year 2018
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2018/
Title: Re: Blacraft - New IP!
Post by: FiahOwl on September 26, 2017, 06:31:32 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '183065'.

Title: Re: Blacraft - New IP!
Post by: blotz on September 26, 2017, 12:23:28 PM
tbh...
Title: Re: Blacraft - New IP!
Post by: vh on October 01, 2017, 06:20:33 PM
made my second end trip today. my total shulker box count is now 25.
Title: Re: Blacraft - New IP!
Post by: Bla on October 08, 2017, 09:12:40 AM
Submissions for New Year 2018 locations will close in one week
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2018/
Title: Re: Blacraft - New IP!
Post by: vh on October 08, 2017, 11:21:43 AM
top ten saddest minecraft servers
Title: Re: Blacraft - New IP!
Post by: Lord DC on October 09, 2017, 08:57:05 PM
how do you have shaders?
Title: Re: Blacraft - New IP!
Post by: vh on October 10, 2017, 03:33:28 AM
how do you not have shaders?
Title: Re: Blacraft - New IP!
Post by: atomic7732 on October 10, 2017, 08:28:14 AM
how do you have shaders?
Title: Re: Blacraft - New IP!
Post by: Bla on October 10, 2017, 10:46:25 AM
how do you have shaders?
I got these
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on October 10, 2017, 05:21:51 PM
As part of some preparations for an unspecified night event I have accelerated the development of my new nether network. Despite being one of the last two hold outs, I have migrated most of my portals to the roof (only two far out east left that will remain). They are all ice roads but the 3 most important portals do have horse capabilities. Can't believe it took me this long especially since I was one of the key people pushing for development of the nether roof for transportation so many years ago.

Here's a map of the new network, sorry for how cluttered it is, I took the picture I used for putting beacons in the nether because dynmap no longer exists.
(http://yqt1001.ca/Hfp)

Some problems:
1) end portal nether portal is one way because it links up to the far eastern portal in desertopia when going overworld -> nether since his portals are still on the ground. I figure you're never going to go that direction in it so I can just leave it
2) swamp portal is also one way because it links up with the matolony portal. figure I can move his portal up there and connect it with the horse road to spawntown below the iceroad if he wants. doing this will fix the swamp portal being one way
Title: Re: Blacraft - New IP!
Post by: blotz on October 10, 2017, 05:42:39 PM
#hype
Title: Re: Blacraft - New IP!
Post by: vh on October 11, 2017, 06:10:43 PM
added storage roof and nether portal. construction done with slave labor of darvince. yes that's all spruce wood, cause i'm rich
Title: Re: Blacraft - New IP!
Post by: Darvince on October 11, 2017, 07:40:10 PM
slave labor
it was voluntary
Title: Re: Blacraft - New IP!
Post by: vh on October 11, 2017, 07:52:00 PM
there is no free will so infact you were a slave to the laws of physics and hence this qualifies as slave labor
Title: Re: Blacraft - New IP!
Post by: Darvince on October 11, 2017, 08:19:54 PM
there is no such thing as a self so there was no one to even be a slave
Title: Re: Blacraft - New IP!
Post by: TheMooCows on October 11, 2017, 09:16:51 PM
spruce is really cheap tho, easiest type of wood to get imo


Like those 2x2 trees are op
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 11, 2017, 10:06:08 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '183290'.

Title: Re: Blacraft - New IP!
Post by: atomic7732 on October 12, 2017, 09:44:54 AM
the power of redwoods
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on October 12, 2017, 05:23:54 PM
2 to 2 and a half hours efficiently end grinding:
(http://yqt1001.ca/hYa)

Key things:
- traveled 34k blocks
- like 13 elytras (burned through ~4)
- 57 shulker boxes
- stack and a half of diamonds
- two efficiency 5 pickaxes
- four mending pickaxes
- efficiency 5 shovel and mending shovel
- ridiculous sharp 5 unb 3 mending sword (http://yqt1001.ca/bAV)
- full mending set of armour (will have to do some anvil fuckery to get it all to prot 4 tho)

end city grinding is pretty op
Title: Re: Blacraft - New IP!
Post by: Bla on October 13, 2017, 02:22:47 AM
Wow
Title: Re: Blacraft - New IP!
Post by: vh on October 13, 2017, 10:34:29 AM

huh so tell me your shulker hunting strategy, because i haven't been able to do it as quick as you.
1. do you bring a sheild?
2. bow from long distance or sword up close
3. do you mine out blocks to make shulkers tp somewhere convenient
4. anything else
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on October 13, 2017, 10:41:39 AM

huh so tell me your shulker hunting strategy, because i haven't been able to do it as quick as you.
1. do you bring a sheild?
2. bow from long distance or sword up close
3. do you mine out blocks to make shulkers tp somewhere convenient
4. anything else

I skip the entire end city except for 2 parts.
1) The ship, kill the two shulkers with sword, collect the elytra and loot the chests.
2) There are end city pieces which are perfect for shulker collecting. These are the pillars with the way in from the top (http://yqt1001.ca/Ds7). I dig into the corner opposing to the convenient way in (marked with the red dot), that's where the chests are. Fight the shulkers in there with the bow from up top, you shouldn't take much damage. You'll likely get hit and start levitating and that's good, it makes it easier to hit the ones at the bottom. I like these ones because shulkers will fight themselves so after the initial waves of attacks on you, it's fun to take shots at distracted shulkers. Loot the chests and go to the bottom and collect the skulls, usually there will be about ~5 at the bottom. Repeat for however many of these pieces there are in the end city, usually 1-3.
Title: Re: Blacraft - New IP!
Post by: Bla on October 15, 2017, 03:13:11 PM
I'm withdrawing Kaktolake from New Year and extending the deadline 2 days for submissions. If nobody submits anything else, it will be Aahrus who hosts 2018.
Title: Re: Blacraft - New IP!
Post by: vh on October 15, 2017, 11:39:36 PM
the Proxshi Ice farm (71x71 farmable)
Title: Re: Blacraft - New IP!
Post by: Bla on October 16, 2017, 04:26:31 AM
Cool
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 16, 2017, 08:12:45 AM

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Title: Re: Blacraft - New IP!
Post by: Bla on October 19, 2017, 01:18:32 PM
The New Year location poll is up in Blacraft Voting Center! Vote for a candidate of Kaktolake in Kaktoland, Aahrus or Newtim!

Make sure to vote before the end of October 29!
Title: Re: Blacraft - New IP!
Post by: vh on October 19, 2017, 05:25:02 PM
prakshe tower
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 19, 2017, 08:50:29 PM

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Title: Re: Blacraft - New IP!
Post by: Bla on October 20, 2017, 04:44:30 AM
Kaktoland finally has its first beacon

(https://i.imgur.com/tt86eSl.jpg)
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 20, 2017, 06:48:11 AM

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Title: Re: Blacraft - New IP!
Post by: Bla on October 20, 2017, 09:02:59 AM
The western ice road has been extended to the wither skeleton farm

(https://i.imgur.com/5gGMc2D.png)

(https://i.imgur.com/ElDvq66.jpg)
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 20, 2017, 11:27:14 AM

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Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 20, 2017, 11:28:26 AM

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Title: Re: Blacraft - New IP!
Post by: blotz on October 20, 2017, 01:26:11 PM
voter supression???
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on October 22, 2017, 02:02:40 PM
My new mega storage project started in sometime-summer 2016. The goal was to build a storage where traveling to get items wouldn't be a pain in the ass. It was demolished and rebuilt in January-February 2017. I have finally moved all my things into it and it is now 100% functional. Today we mourn the death of the public storage, collective storage, bulk storage, potion storage, valuable storage and redstone storage buildings in Aahrus. All of them have been moved into one building.

(https://dl.dropbox.com/s/mkee171swz4two7/newstorage.png?dl=0) (https://dl.dropbox.com/s/mkee171swz4two7/newstorage.png?dl=0)

Some stats:
- Storage for 314,928 items
- 216 double chests
- No staircases or ladders, to speed up travel time the primary method of traveling vertically is ender pearl
- All meaningful horizontal routes are ice roads
- The entire storage capacity of my old public and collective storages only make up one floor here
Title: Re: Blacraft - New IP!
Post by: blotz on October 22, 2017, 05:42:27 PM
looks ugly & messy af at first glance but with a closer look it still looks messy af but not ugly
Title: Re: Blacraft - New IP!
Post by: Bla on October 28, 2017, 02:45:54 PM
Tuto has said he doesn't actually want to host New Year so Newtim has been removed from the voting options.

Everyone who voted for Newtim may submit a new vote in the voting book - you don't need to edit your previous vote for option 3, it will not be counted.

The voting deadline will be extended until the UTC midnight before October 31.
Title: Re: Blacraft - New IP!
Post by: tuto99 on October 28, 2017, 04:19:09 PM
I apologize for the faulty submission; I should've been more appropriate.
This won't happen again, I just took a gamble to do this since I thought I'd have a job by now and therefore be saving up money for a brand new computer, hence being able to actually go on Blacraft and host the event. Nothing more.
Title: Re: Blacraft - New IP!
Post by: blotz on October 28, 2017, 05:17:02 PM
NP
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on October 28, 2017, 06:21:19 PM
looks ugly & messy af at first glance but with a closer look it still looks messy af but not ugly

the focus was always functionality before aesthetics
Title: Re: Blacraft - New IP!
Post by: vh on October 31, 2017, 02:42:29 PM
i got too impatient to wait for the month to end so here we are -- blacraft activity for this month in $$$
(https://i.imgur.com/udAUpFF.png)
blue is actual server time, red is data transfer, and other colors are associated overhead. the turqoise chunk which makes up most of the overhead is the technology that gives the server a fixed ip

october 9th was great. looks like someone went exploring on the 19th. (hence the large amounts of data transmitted)

total server uptime wast 154.5 hours. no activity on 4 days of the month
Title: Re: Blacraft - New IP!
Post by: atomic7732 on October 31, 2017, 03:57:46 PM
what causes lots of data transfer? loading chunks?

also is the turquoise just paying for the static ip address or is it actually some thing that actually has to run
Title: Re: Blacraft - New IP!
Post by: vh on October 31, 2017, 05:07:54 PM
i don't know for sure, but yes, i suspect chunk loading.

the way the elastic ip is billed is a bit funny. first, there's a small fixed cost for everytime you "remap" the ip to a different ip, but that only kicks in after the first 100 remaps of a month, which we didn't exceed (a remap happens every time we boot the server).

second, we're billed half a cent for every hour the elastic ip *isn't* in use. with the reasoning being if it's in use, you're already paying for it.
Title: Re: Blacraft - New IP!
Post by: FiahOwl on October 31, 2017, 08:44:43 PM

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Title: Re: Blacraft - New IP!
Post by: vh on October 31, 2017, 10:08:09 PM
est cause i live on the east cost
Title: Re: Blacraft - New IP!
Post by: Yqt1001 on November 01, 2017, 07:20:18 AM
I question the theory about data transmitting being chunks because I did a 30k block end exploration on the 12th and it barely registers. Presumably, end island has less data to be transmitted but chunks don't totally work that way, and 30k of end islands should still be similar if not more than 12k walk through the overworld.
Title: Re: Blacraft - New IP!
Post by: vh on November 01, 2017, 07:23:51 AM
welp. i don't know what else could consume data. if you stood next to a mob factory while it did it's redstone thing, would stuff be transmitted every time the water flows? or no? is all that redstone/block stuff done client side?

i bet chunks are compressed before sending tho, and since end chunks are like 95% air, 4.9% endstone, and 0.1% other stuff, i suspect the compression would be pretty effective. i mean the overworld can still be compressed, but i wouldn't be surprised if the compression ratio in the end was 10 times higher.

total data consumption for the month was a shade under 30GB

Title: Re: Blacraft - New IP!
Post by: Darvince on November 01, 2017, 12:55:05 PM
inb4 it's 25 different variables that interact in a complex way
Title: Re: Blacraft - New IP!
Post by: atomic7732 on November 01, 2017, 02:33:35 PM
neural network it
Title: Re: Blacraft - New IP!
Post by: Bla on November 02, 2017, 02:45:38 PM
With 5 votes in favor, Aahrus will host New Year 2018
Title: Re: Blacraft
Post by: atomic7732 on November 02, 2017, 03:16:34 PM
hooray!
Title: Re: Blacraft
Post by: vh on November 09, 2017, 02:31:30 PM
this plot is actually up to date as of today
red - torches
blue - chests
Title: Re: Blacraft
Post by: vh on November 09, 2017, 03:11:51 PM
tower from two angles using 32 view dist
Title: Re: Blacraft
Post by: FiahOwl on November 09, 2017, 09:17:50 PM

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Title: Re: Blacraft
Post by: vh on November 09, 2017, 09:28:11 PM
holy shit you got laplaya in there i love you so much

oh wow that was a total accident i'm surprised myself
Title: Re: Blacraft
Post by: FiahOwl on November 11, 2017, 02:04:07 AM

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Title: Re: Blacraft
Post by: vh on November 11, 2017, 08:14:23 PM
introducing the nether flight triangle: spawntown, aahrus (really end portal), konisshi. these are three elytra launch/landing points designed to get you from point a to point b as fast as possible.



Title: Re: Blacraft
Post by: vh on November 11, 2017, 08:15:46 PM
and here are views from launch points (as opposed to entering the launch points)

some info:
konisshi to aahrus: 1 firework
konisshi to spawntown: 2 fireworks
spawntown to aahrus: 1 firework (untested)
aahrus to spawntown: 1 firework (untested)
* to konisshi: 0 fireworks

the spawntown landing is probably the trickiest, but still not that hard to  get the hang of

distance from actual landing point to target portal:
aahrus landing to end portal: like 2 blocks
konisshi landing to main konisshi portal: ~30 blocks ice road
spawntown landing to spawn portal: ~30 blocks ice road
Title: Re: Blacraft
Post by: Naru523 on November 12, 2017, 01:15:44 AM
road to belozya
(https://i.gyazo.com/ca612b1bd6ff6dae91940916bbac6136.png)
Title: Re: Blacraft
Post by: Darvince on November 12, 2017, 07:04:55 AM
🅱️
Title: Re: Blacraft
Post by: FiahOwl on November 13, 2017, 01:53:55 AM

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Title: Re: Blacraft
Post by: blotz on November 13, 2017, 01:45:35 PM
bla the cactus farm in kaktolake is overflowing in cactus
Title: Re: Blacraft
Post by: vh on November 13, 2017, 06:56:19 PM
rip in pieces dynmap
Title: Re: Blacraft
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Title: Re: Blacraft
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Title: Re: Blacraft
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Title: Re: Blacraft
Post by: vh on November 13, 2017, 10:05:12 PM
after hours of tuto looking for someone to whitelist his friends:
(https://imgur.com/iFfA7zY.png)
Title: Re: Blacraft
Post by: Yqt1001 on November 15, 2017, 06:38:51 PM
(http://yqt1001.ca/1RH)

1:1 maps of aahrus, velgorod and parts of kaministiquia
Title: Re: Blacraft
Post by: blotz on November 15, 2017, 06:59:39 PM
i don't think that's what 1:1 means??
Title: Re: Blacraft
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Title: Re: Blacraft
Post by: blotz on November 15, 2017, 08:58:05 PM
ooooooooooo
Title: Re: Blacraft
Post by: vh on November 19, 2017, 01:59:26 PM
random ideas which might be suitable for stuff like battleground or new years shenanigans

1. underwater bow fight (with fast water boots)
2. elytra/air combat 1v1 in a tournament style, if nothing happens for 5 minutes both players lose
3. landing on a 1 block pillar when elytra flying. this is actually pretty difficult, perhaps because i haven't tried it
Title: Re: Blacraft
Post by: atomic7732 on November 19, 2017, 02:15:16 PM
i have an idea

build a 4x4 (or 5x5 or sth) area of zones of size 6x6 or so, build a pyramid on each with level ground and a 2 wide path between them and put a white flag on top. everyone gets knockback 2 swords (no other enchants) and starts wherever they choose. set a time limit of say, 10 minutes, and it's a free for all to change as many flags to your color as possible

alternatively maybe have 2 minute rounds or something where the first round is a ffa get as many flags as you can, then the succeeding rounds are 1v1 challenges between zones
Title: Re: Blacraft
Post by: blotz on November 19, 2017, 02:27:44 PM
what about UNbreaking
Title: Re: Blacraft
Post by: atomic7732 on November 19, 2017, 02:28:39 PM
as long as it's equal

also i was thinking like wood swords so they weren't really causing damage, they were more causing the player to go flying off the pyramid
Title: Re: Blacraft
Post by: blotz on November 19, 2017, 03:00:32 PM
but kb2 is hard to find and wood has no durabiolity
Title: Re: Blacraft
Post by: vh on November 19, 2017, 03:44:22 PM
30^3 obsidian room
any solid building blocks allowed
tnt and lighters allowed
nothing else allowed
free for all combat
Title: Re: Blacraft
Post by: vh on November 30, 2017, 01:31:51 AM
i'm looking for someone to help me with redstone. offering up to 32 double chests of wood upon successful completion of the project if you manage to help substantially (as judged by me)

in particular, someone with expertise in observer based flying machines might be useful. a deep understanding of pistons and more traditional redstone will also be necessary
Title: Re: Blacraft
Post by: vh on November 30, 2017, 06:47:04 PM
we have a fancy ip now: burafurakuto.net:port#. yes i transposed the f and k by accident -- that'll be fixed next year.

also i added another server, a redstone testing world, on port 9001
Title: Re: Blacraft
Post by: vh on December 14, 2017, 05:49:57 PM
https://www.youtube.com/watch?v=ALwg-BnrX08&feature=youtu.be

benchmarked the mob rate of my factory -- just over 1 mob / sec average

edit: i've since tuned the spigot/bukkit spawning settings to match vanilla, and i think the spawn rates have increased significantly since then, so this vid is out of date.
Title: Re: Blacraft
Post by: vh on December 15, 2017, 01:20:05 AM
went on some end trips today. here's the main loot i was going for:

64 shulker boxes, which is the maximum a single player can carry alone, bar some strange loopholes

27 in end chest
36 in inventory
1 in lh slot
Title: Re: Blacraft
Post by: Darvince on December 15, 2017, 07:12:07 AM
now dye them white for the complete scicraft experience
Title: Re: Blacraft
Post by: Bla on December 16, 2017, 04:33:19 AM
Wow

And nice jobes with fixing the spawn rates
Title: Re: Blacraft
Post by: vh on December 16, 2017, 09:26:59 PM
so this is possible. yup, i'm between a minecart and a rail
Title: Re: Blacraft
Post by: atomic7732 on December 16, 2017, 11:33:34 PM
i made a nether horse road to newtim
Title: Re: Blacraft
Post by: vh on December 17, 2017, 09:21:32 PM
4 of every color

(https://imgur.com/y4NSg6M.png)
Title: Re: Blacraft
Post by: tuto99 on December 17, 2017, 09:41:11 PM
I'll have the blue ones thanks
Title: Re: Blacraft
Post by: atomic7732 on December 18, 2017, 02:12:32 AM
I'll have the blue orange ones thanks
Title: Re: Blacraft
Post by: Darvince on December 18, 2017, 07:24:18 AM
I'll longball the blue orange three ones thanks
Title: Re: Blacraft
Post by: Naru523 on December 18, 2017, 06:24:13 PM
I'll claim the blue orange three all ones thanks
Title: Re: Blacraft
Post by: Yqt1001 on December 21, 2017, 02:02:46 AM
Some of the old blacraft screenshots I have (late 2012 to 2013)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/mcleninsspawn.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/leninfiah.png)

this screenshot really makes me appreciate modern technology. I grinded my ass off so hard for my first beacon compared to what is available on the server now. I think I got 12 witherskulls last week in half the time it took me to get 3 in 2013
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/helmetnew.png)

my first farm <3
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/yayayay.png)

back when caving was a thing
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/holykol03_zps53215d57.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/b2013_zps90be6ae1.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/best02_zps70b536b8.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/kipzlogic_zpsdc741054.png)

This probably won't be familiar to anyone here, but this place was frozen in time for 4 years after 2013. This piece of Blacraft history was demolished and is the site for New Years 2018 (the chest, furnace and crafting table is even still there) (http://yqt1001.ca/9Kg).
(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/vrusproject1_zps538f84d7.png)

(http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/spawnwin_zpsb15d33ba.png)

(https://dl.dropbox.com/s/1c5zy5fb0ksuw4l/yay03.png?dl=0)

enderman farm v1
(https://dl.dropbox.com/s/4gnswp03ssca5tg/endermankiller.png?dl=0)

(https://dl.dropbox.com/s/7z8ualjxiz55o00/pillars.png?dl=0)

Blacraft's first wither
(https://dl.dropbox.com/s/r1ywtoye96epxhj/witherspawn.png?dl=0)

Blacraft's first iron farm (disputed?) (same location different angle of today, amazing how much has changed in 4 years) (http://yqt1001.ca/jUI)
(https://dl.dropbox.com/s/xuzuuobbar8l83o/irongolemz.png?dl=0)

Blacraft's first nether iceroad, probably my favourite invention yet
(https://dl.dropbox.com/s/h55m0d2t8deq90r/nethertunnel.png?dl=0)
Title: Re: Blacraft
Post by: Bla on December 21, 2017, 04:12:41 AM
Wow so nostalgic
Title: Re: Blacraft
Post by: vh on December 25, 2017, 09:47:26 PM
a new years build
Title: Re: Blacraft
Post by: Bla on December 26, 2017, 04:38:00 AM
Beacon laser show?
Title: Re: Blacraft
Post by: vh on December 26, 2017, 10:36:52 AM
drop rate counts from 1h of running farm (units = stacks)

gunpower: 72
arrows: 75
bones: 54
string: 54
rotten meat: 12
stick: 3
sugar: 2
redstone: 1.5
spider eye: 1.5
glowstone: 1.5
bottles: 1.5
Title: Re: Blacraft
Post by: Bla on December 27, 2017, 07:51:05 AM
I found this along the nether horse road eastwards. It looks nice but whoever is building it should be careful with the design, ghasts may spawn. And please avoid building on the horse road itself.

(https://i.imgur.com/MBAqQY6.jpg)
Title: Re: Blacraft
Post by: blotz on December 27, 2017, 10:13:53 AM
>he says, while riding a donkey on a horse road

jkjk
Title: Re: Blacraft
Post by: atomic7732 on December 28, 2017, 10:00:32 PM
the horseable part is ready for recreational usage

(the alternate short course is so that you don't have to set up the track through Vrus, like it will be used at new years)
Title: Re: Blacraft
Post by: Darvince on December 29, 2017, 04:12:32 AM
that looks suspiciously like dynmap
Title: Re: Blacraft
Post by: atomic7732 on December 29, 2017, 04:26:28 AM
it's xaero's world map mod
Title: Re: Blacraft
Post by: Darvince on December 29, 2017, 05:01:18 AM
mess i was hoping for dynmap
Title: Re: Blacraft
Post by: Yqt1001 on December 30, 2017, 03:14:10 AM
It's New Years time! Here is the first 40 seconds of the show I put together:
https://www.youtube.com/watch?v=y2UGp_ZJLu4


Yep, it's a plugin with firework spawns synced up to music. We'll be using synctu.be for the music sync. What does this mean? It definitely might not be in sync for you guys during the actual live show. There are a few factors. Big one being the syncing of synctube, from my experimentation this might not actually be that bad. Another one is server tps, the firework lifespans are in server ticks optimized for 20tps (even with 10+ people all in Vrus I doubt we'll drop much..but we'll see. The server seemed to keep 19+ with 5 people loaded in different places as long as Desertopia isn't loaded). Lastly, I'll have to manually sync the music with the show so there's a bit of a human factor to the timing as well. What I'm getting at: don't blame me if it seems horribly out of sync. If it is that bad for you, mute the music and enjoy the show, it should still be enjoyable.

Some things to get maximum enjoyment. If you're on a garbage computer, expect some frame drops. There are a few parts where it isn't uncommon to hit 10k+ particles. I tested this on my terrible laptop and I think I only saw anything below 30fps for a few seconds at most. All of you guys need to make sure you stay on the platform facing forward for the entire show. It is optimized for that angle. Off the platform and you will not see everything as some of the show will be outside the firework render distance.

With all this in mind, I'll be uploading the full show to Youtube. This show is on my private VPS and with the music playing on my computer, so it will be perfectly synced up at 20tps.

The full show is 6 minutes long, here is the soundtrack:
https://www.youtube.com/watch?v=PuoUOELEtlI
Title: Re: Blacraft
Post by: Bla on December 30, 2017, 10:03:18 AM
Wow very cool jobes! Very excite! Remember New Years guys!

00:00 UTC for fireworks, but come before so you get there in time, and in case Yqt does events before

https://time.is/UTC
Title: Re: Blacraft - New Year 2018 Today!
Post by: vh on December 30, 2017, 08:56:17 PM
site of the slime farm. obviously not very exciting right now, but a lot of the major work has already been completed or almost completed

1. caves (mostly lit) ~15h
2. preparations for water clearing machinery ~3h

the far wall you can see in the screenshots is the other end of the farm. the water being cleard out is roughly 66 x 24, the farm is 1x4 chunks

yes that's 4 beacons not two
Title: Re: Blacraft - New Year 2018 Today!
Post by: Yqt1001 on December 30, 2017, 09:41:14 PM
Thanks for the successful New Years guys! Had lots of fun, hopefully it's as awesome next year.


My death waypoints in the parkour:
(http://yqt1001.ca/P6X)

Here's the full fireworks show:
https://www.youtube.com/watch?v=FSCaj-lwd-8
Title: Re: Blacraft - New Year 2018 Today!
Post by: tuto99 on December 31, 2017, 06:58:43 AM
Was this recorded before because i saw no accidental sunrises or you typing in chat
Title: Re: Blacraft - New Year 2018 Today!
Post by: blotz on December 31, 2017, 11:14:06 AM
soon (tm)
https://www.youtube.com/watch?v=Zwa4Q0DZ6e0
Title: Re: Blacraft - New Year 2018 Today!
Post by: blotz on December 31, 2017, 12:17:39 PM
now (tm)

https://www.youtube.com/watch?v=Ne3Bfwxmfms&feature=youtu.be
Title: Re: Blacraft - New Year 2018 Today!
Post by: FiahOwl on December 31, 2017, 04:23:20 PM

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Title: Re: Blacraft - New Year 2018 Today!
Post by: vh on December 31, 2017, 11:03:28 PM


- assume your (horizontal) fov is pi/2
- aspect ratio is 16:9, so vertical fov is 0.88
- now we have a triangle with adjacent edge length 7.5, angle 0.44, and we want to find the opposite edge length
- tan(theta) = opposite/adjacent
- opposite = adjacent * tan(theta) = 3.53
- vertical distance is 7.06km (8.94km with quake pro)
- you messed up badly
Title: Re: Blacraft
Post by: vh on January 01, 2018, 10:14:30 AM
bam
Title: Re: Blacraft
Post by: FiahOwl on January 01, 2018, 12:16:16 PM

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Title: Re: Blacraft
Post by: atomic7732 on January 01, 2018, 01:17:35 PM
a slimely !
Title: Re: Blacraft
Post by: FiahOwl on January 01, 2018, 01:23:16 PM

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Title: Re: Blacraft
Post by: vh on January 01, 2018, 01:48:22 PM
bam
Title: Re: Blacraft
Post by: Bla on January 01, 2018, 02:31:11 PM
Nice

Fireworks are up, more vids upcoming!

https://www.youtube.com/watch?v=unzRXc2AhtA
Title: Re: Blacraft
Post by: vh on January 01, 2018, 03:09:30 PM
bam got rid of the last few layers of lava and stone. now the farm can finally be built

also a look at the workspace / storage area, which has been beefed up
Title: Re: Blacraft
Post by: vh on January 01, 2018, 08:22:39 PM
yqt did most of the slabbing, which was over 9000 slabs worth (closer to 10k actually). farm seems to be working, as evidenced by picture 2.

just for fun, i computed the volume i had to clear out for the farm: 95k blocks, or about 2.2% of a 256x256x64 perimeter
Title: Re: Blacraft
Post by: atomic7732 on January 01, 2018, 08:49:21 PM
cute
Title: Re: Blacraft
Post by: FiahOwl on January 02, 2018, 12:25:39 AM

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Title: Re: Blacraft
Post by: Bla on January 02, 2018, 10:08:44 AM
Wow kol
Title: Re: Blacraft
Post by: vh on January 02, 2018, 01:10:39 PM

not sure what i'm supposed ot be looking at

also i finished the item collection system at the slime farm. this is the item elevator part of it
Title: Re: Blacraft
Post by: Yqt1001 on January 02, 2018, 02:38:12 PM
Syule's slime farm is much more impressive but I have a video so...
I made 1/3 of those efficient regular mob farms and it's already truly impressed me how good the spawns are. The spawns are so good I had to double up on the hoppers because the items can't be transported fast enough through just one which I was hoping wouldn't be a problem until it is expanded it to the full size. No server lag, unlike syule's monstrosity of a lag farm he has with the water. Not cheap either, at 1200 iron for this 1/3 since it's a piston farm but eh, hopefully iron will be worthless soon.


https://www.youtube.com/watch?v=Jy6B-rX81VI (https://www.youtube.com/watch?v=Jy6B-rX81VI)
Title: Re: Blacraft
Post by: FiahOwl on January 03, 2018, 01:09:28 AM

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Title: Re: Blacraft
Post by: vh on January 03, 2018, 10:30:51 AM
so i'm starting a new challenge, like the one hour diamond challenge.

this time it's wood. given that wood is that one item that no one ever has enough of and is fairly annoying to collect, i want to see who has the most efficient farm and mining style.

rules:

1. as short or as long a time as you want. but i would recommend at least 15 minutes or so to ensure the variance of your estimate is low

2. you should leave your farm as you entered it. so if your usual strategy is to chop down a bunch of trees and then replant, you need to count the replanting time. if you're doing it in a forest and don't usually replant, then you don't need to count replanting time. if you like to use tnt to blow up trees, better count the time you spent setting up the tnt. etc.

3. measure rates in items/minute for easy comparison

----

anyway i tested my old tree farm from like 2012 and got around 97 wood / minute. since i spent around 10-20% of the time climbing ladders, i feel like using an enderpearl elevator would probably increase efficiency by 5-10%. other than that, the design is pretty solid, although it's a very simple plant and harvest farm.
Title: Re: Blacraft
Post by: vh on January 03, 2018, 02:09:22 PM
i have a switch in my mob factory which disables killing. i just realized this would be basically a 100% effective peaceful switch for the server if i afk an alt right next to where all the mobs accumulate.
Title: Re: Blacraft
Post by: FiahOwl on January 03, 2018, 06:01:26 PM

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Title: Re: Blacraft
Post by: atomic7732 on January 03, 2018, 06:38:30 PM
nice @ syule

i'm gonna try the tree thing tomorrow
Title: Re: Blacraft
Post by: vh on January 03, 2018, 09:34:36 PM
why has god abandoned us
Title: Re: Blacraft
Post by: vh on January 03, 2018, 10:21:04 PM
the staging storage area of my slime farm keeps growing
Title: Re: Blacraft
Post by: Darvince on January 03, 2018, 11:08:13 PM
this topic has the same number of pages as jupiter has in earth masses
Title: Re: Blacraft
Post by: FiahOwl on January 04, 2018, 12:57:46 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 04, 2018, 12:59:45 AM

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Title: Re: Blacraft
Post by: blotz on January 04, 2018, 11:11:44 AM
my end expedition loot

took 2-3 ish days, went as far as 25k, 27k (not sure about signs)

stopped due to low bow durability and low helmet health
was running low on chicken (brought 3 stacks) and fireworks (brought 6 stacks)


most notable loot:
74 shulker boxes

most surprising loot:
15 enderchests

unorganized loot pics
https://imgur.com/a/jMphJ

organized loot pics
https://imgur.com/a/XNHR0

best armor/tools:
https://imgur.com/a/sEgmb
Title: Re: Blacraft
Post by: atomic7732 on January 04, 2018, 03:54:33 PM
so i'm starting a new challenge, like the one hour diamond challenge.

this time it's wood. given that wood is that one item that no one ever has enough of and is fairly annoying to collect, i want to see who has the most efficient farm and mining style.

rules:

1. as short or as long a time as you want. but i would recommend at least 15 minutes or so to ensure the variance of your estimate is low

2. you should leave your farm as you entered it. so if your usual strategy is to chop down a bunch of trees and then replant, you need to count the replanting time. if you're doing it in a forest and don't usually replant, then you don't need to count replanting time. if you like to use tnt to blow up trees, better count the time you spent setting up the tnt. etc.

3. measure rates in items/minute for easy comparison

----

anyway i tested my old tree farm from like 2012 and got around 97 wood / minute. since i spent around 10-20% of the time climbing ladders, i feel like using an enderpearl elevator would probably increase efficiency by 5-10%. other than that, the design is pretty solid, although it's a very simple plant and harvest farm.

43 wood/min (spruce only) by just planting redwoods/big spruce and staircasing upward to harvest wood, using a diamond axe, no enchants, for 16 minutes 10 seconds

maybe it could be improved with enchants (and also not falling off the tree while going down because it would keep pressing a key i'm not pressing anymore for some reason)?
Title: Re: Blacraft
Post by: vh on January 04, 2018, 06:18:31 PM
yeah my run was using haste 2 eff 5, that might have an effect.
Title: Re: Blacraft
Post by: Yqt1001 on January 04, 2018, 11:39:09 PM
Using atomic's method but with eff 5 haste 2 I got 66/min. Whatever your 2012 design is, it's not bad :P
Title: Re: Blacraft
Post by: Bla on January 05, 2018, 07:40:44 PM
Spawntown Library has expanded

(https://i.imgur.com/23V2n9f.png)
Title: Re: Blacraft
Post by: FiahOwl on January 05, 2018, 09:58:56 PM

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Title: Re: Blacraft
Post by: vh on January 05, 2018, 11:38:25 PM
hmm elytra is a good technique, although i think an enderpearl elevator would be faster and allow for finer-grained control on how high you go
Title: Re: Blacraft
Post by: Yqt1001 on January 06, 2018, 11:36:30 PM
(http://yqt1001.ca/qzr)

I built a Spigot modified Iron Phoenix. That was what I got from afking overnight at 75% efficiency.


(https://dl.dropbox.com/s/bnqkgwmw0qv8sqh/ironphoenix.png?dl=0) (https://dl.dropbox.com/s/bnqkgwmw0qv8sqh/ironphoenix.png?dl=0)
(click the image to be able to see anything)

Proof that it works at 100%. All 64 villages are stacked onto the top of each other, you can see every door is registered and at 22 doors per village (the lines) there is 64 villages. It uses some wizardry to create 64 villages in a central location instead of one massive village. It took 4 days to make. One day for the placing of the platforms, bulk redstone and doors. One day for the redstone. Two days for debugging the build process. It still isn't 100%, sometimes it won't build fully and I can't diagnose why but at this point I'm giving up, it builds 100% perfectly sometimes at least! At 100% efficiency it produces just under 2600 iron per hour (or quite literally, 64 of the traditional individual iron cells that do 40 iron per hour). That is about a two double chests of iron blocks per day.
Title: Re: Blacraft
Post by: Bla on January 07, 2018, 04:51:53 AM
Wow
Title: Re: Blacraft
Post by: blotz on January 07, 2018, 09:12:31 AM
that's pretty small too
Title: Re: Blacraft
Post by: vh on January 07, 2018, 02:47:37 PM
new tree farms (right), which yielded 105 items/minute
Title: Re: Blacraft
Post by: atomic7732 on January 07, 2018, 11:18:43 PM
Introducing the new ice road to Auspikitan! Go west and turn left at the sign.

(https://i.imgur.com/lQJSohq.png)

(https://i.imgur.com/QQnuWhH.png)

Auspikitan also has a brand new 23 furnace autoforge...

(https://i.imgur.com/k7SH0qZ.png)

and a library!

(https://i.imgur.com/90My0sW.png)
Title: Re: Blacraft
Post by: FiahOwl on January 07, 2018, 11:46:54 PM

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Title: Re: Blacraft
Post by: Bla on January 08, 2018, 04:22:31 AM
Kolnice



Spawntown is no longer 3 years behind

(https://i.imgur.com/LeHcWFC.jpg)
Title: Re: Blacraft
Post by: Bla on January 08, 2018, 03:41:44 PM
Guys I got 3 wither skulls, looking for people to save me from the wither battle sometime

Who's interested?
Title: Re: Blacraft
Post by: blotz on January 08, 2018, 03:49:12 PM
they have superiority in numbers, but we have the skill
can we do it?

(https://s9.postimg.org/km2tli44f/image.png)
Title: Re: Blacraft
Post by: Yqt1001 on January 08, 2018, 07:16:24 PM
I have another 30 wither skulls to add if you want to fight 21 at once, tbh
Title: Re: Blacraft
Post by: FiahOwl on January 08, 2018, 10:35:37 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 08, 2018, 10:35:55 PM

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Title: Re: Blacraft
Post by: vh on January 09, 2018, 01:23:32 AM
so yeah we have a new render. radius 4096, up from 2048 since the last time i did this. resolution has doubled. pic is taken from y = 400

https://syule.github.io/chunkyrender/world/index.html

if you can't open that webpage, here's a direct dl (which is also higher quality, since it's uncompressed)

https://drive.google.com/file/d/1I9E_qWruDG8meouO5hgBRPIVCo70s1vi/view?usp=sharing

i recommend using GIMP to open the file, other viewers may fail

so let me just show off how good the quality of this render is.

view of fiah's old iron farm from the old render:
(https://imgur.com/FS2ytd7.png)

from the new render:
(https://imgur.com/yoclH64.png)
Title: Re: Blacraft
Post by: vh on January 09, 2018, 09:38:08 AM
some finds

my slime farm at the edge of the world

  (https://imgur.com/JsUFRdal.png)
 (https://i.imgur.com/JsUFRda.png)

spawntown v2

  (https://imgur.com/eC8aruOl.png)
 (https://i.imgur.com/eC8aruO.png)

not sure what this building/portal is. a few kms west of spawntown

  (https://imgur.com/xtwAVDxl.png)
 (https://i.imgur.com/xtwAVDx.png)

a pretty good view of newtim

  (https://imgur.com/0dpKjn9l.png)
 (https://i.imgur.com/0dpKjn9.png)

the lonely pillar (south of revolutea)

  (https://imgur.com/60M2PaKl.png)
 (https://i.imgur.com/60M2PaK.png)

a nice location to build a village

  (https://imgur.com/XFdevYll.png)
 (https://i.imgur.com/XFdevYl.png)

that's probably quontex

  (https://imgur.com/cZa8GF9l.png)
 (https://i.imgur.com/cZa8GF9.png)

a nice shot of the guardian farm

  (https://imgur.com/oHZD0IIl.png)
 (https://i.imgur.com/oHZD0II.png)

ice farm

  (https://imgur.com/N5aapMyl.png)
 (https://i.imgur.com/N5aapMy.png)

yqt's thingeroo

  (https://imgur.com/nkXGfUnl.png)
 (https://i.imgur.com/nkXGfUn.png)

owo what's this

  (https://imgur.com/QZSOHcal.png)
 (https://i.imgur.com/QZSOHca.png)

laplaya in the distance

  (https://imgur.com/JI93Flrl.png)
 (https://i.imgur.com/JI93Flr.png)
Title: Re: Blacraft
Post by: Naru523 on January 09, 2018, 12:12:58 PM
should post the render on reddit for the +
Title: Re: Blacraft
Post by: vh on January 09, 2018, 02:32:37 PM
kol.

anyway an overview of a particular subsystem of the slime farm collection system, which i designed entirely by myself.

so the input to the system is the item elevator, which brings slime balls up to a 2x2x1 region (1 high). so the simplest solution is just to put 4 hoppers there, but that doesn't work because due to the mechanism which stacks many dropped items, the item stacks tend to accumulate only at the north-west hopper, which results in imbalanced distribution.

nor is it sufficient to simply redistribute the contents of that hopper, since the bandwidth of a single hopper is 9k/hour, and the farm produces more than that. so it is necessary to have 4 separate hoppers taking input from the item elevator

the solution (see picture 1) is to have a 2x2 water stream which goes into 4 hoppers, but the stream is controlled by two pistons, which only allows 1 of 2 source blocks to flow, "aiming" the stream so that items prefer 2 of the 4 hoppers at a time.

picture 2: i made use of QC here in order to maximize the amount of glass i could use. notice the outward facing pistons which are essential. note that exactly one of the two pistons is always powered

picture 3: the main meat is here. the whole system is powered by a 12-hopper clock, which activates the zero-tick t-flip-flop circuit using the ability of sticky pistons to drop blocks. the redstone block then powers the pistons.
Title: Re: Blacraft
Post by: tuto99 on January 09, 2018, 04:16:43 PM
kol those look like satellite images syule
Title: Re: Blacraft
Post by: atomic7732 on January 09, 2018, 08:56:05 PM
protip: don't put a block over where you stand at a fish farm, it breaks it

why?

i do not know
Title: Re: Blacraft
Post by: atomic7732 on January 10, 2018, 01:41:30 AM
[1:35 AM] 🦅kalassak: i boated 24 km for this shit
[1:35 AM] 🦅kalassak: horsed the entire gay mesa road
[1:35 AM] 🦅kalassak: i stopped to check my map just south of spawntown
[1:35 AM] 🦅kalassak: and bam
[1:35 AM] 🦅kalassak: creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper

i hate this game
Title: Re: Blacraft
Post by: Darvince on January 10, 2018, 06:10:53 AM
i game your hate to form a something, probably a hate vortex
Title: Re: Blacraft
Post by: vh on January 10, 2018, 07:45:46 AM
nice, now you know how darvince felt when he jumped into the void with all his gear
Title: Re: Blacraft
Post by: vh on January 10, 2018, 08:40:59 AM
after like 3 redesigns of the item collection system, i finally have something which has a large enough throughput. so here's a walk through of the entire process from slime spawn to storage

1. slime spawns, and targets the 40 iron golems which are placed around the farm. this causes it to fall onto the magma blocks ~5s

2. magma block kills slimes ~5s

3. hopper carts (8 of them) picks up slime balls. the track is 80m long, all powered rail, so the cart reaches its max speed of 8m/s, giving an average of 10s before pickup. cart pickup has pretty close to unlimited throughput. i think around 120 items per second.

4. moving hopper carts deposit into stationary hopper carts at the end of the track. this has a max throughput of around 160 items per second. the reason that stationary hopper carts are used rather than just hoppers is that stationary carts have a very high item throughput, useful for very bursty loads (which is the use case here). an average of 10s after item pickup.

5. stationary hopper carts deposit into hoppers at a slow but steady rate of 10 items/sec. there are 8 stationary hopper carts which deposit into 4 distinct hopper streams. on average, probably ~5 seconds are spend here

6. hopper streams transport item to 4 different droppers, which shoot the item into the item elevator. the droppers are hooked up to a fast pulsar and should have a throughput of 20 items/sec, so this does not bottleneck anything. probably 5s spend here

7. item travels up elevator to the water stream randomizer from a previous post. this takes another 10-15s. the item elevator and the water stream have unlimited bandwidth

8. item travels through one of 4 hopper streams to the storage. of course, since there are 4 distinct hopper streams, throughput is 10 items/sec again. latency of about 10s

so there is about a 1 minute latency between slime spawn -> slime ball enters storage, which is pretty cool to know.

to measure rates, which i discovered was pretty close to the max throughput of my collection system, i filled up one of the 4 hoppers where the stationary hopper carts dump into with 5 stacks of items. after 15 minutes, the hopper had 2 stacks less items. so 8 stacks per hour. since the throughput of a hopper is ~141 stacks per hour, i know that i'm using about 94.3% of the max hopper throughput, which would mean the farm produces 9.43 items/sec, for an hourly rate of ~34K slime balls or 10 double chests.

this calculation is sanity checked by the fact that i can see a full stack of 64 items exit the item elevator every 6 or 7 seconds, which corresponds to about 9-10 items/sec.

screenshot: view of farm when in operation
Title: Re: Blacraft
Post by: Bla on January 10, 2018, 09:03:33 AM
That's a nice render. The mytserious protal like 3km-ish west of Spawntown was Jorster's brother's place, I think
Title: Re: Blacraft
Post by: atomic7732 on January 10, 2018, 03:51:16 PM
nice, now you know how darvince felt when he jumped into the void with all his gear
well yeah, that's why i'm never risking anything to try to get a shulker box because i know i can (and will) die and lose everything
Title: Re: Blacraft
Post by: vh on January 11, 2018, 01:13:40 PM
found this old bridge in the nether today. looks pretty heavily used.
Title: Re: Blacraft
Post by: vh on January 11, 2018, 01:14:23 PM
x
Title: Re: Blacraft
Post by: vh on January 12, 2018, 01:37:40 PM
 so i was wandering about old places in blacraft and i found this red front base which i built a while back where i wrote in a message to myself to not step on the pressure plates. well i couldn't see any pressure plates. to make a long story short, a few seconds later, i stepped on a pressure plate and blew everything including myself up
Title: Re: Blacraft
Post by: Bla on January 12, 2018, 02:33:41 PM
gj
Title: Re: Blacraft
Post by: vh on January 13, 2018, 05:21:34 PM
new farm wip
Title: Re: Blacraft
Post by: FiahOwl on January 13, 2018, 06:32:27 PM

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Title: Re: Blacraft
Post by: FiahOwl on January 13, 2018, 07:44:03 PM

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Title: Re: Blacraft
Post by: atomic7732 on January 13, 2018, 09:50:14 PM
bla i would like to extend the south (red?) horse road through the battleground to auspikitan, it would connect to the amalthea and himalia horse road system (which also goes to kaeshar)

not sure if it will be a problem, or if i need to take a certain path or something
Title: Re: Blacraft
Post by: Yqt1001 on January 13, 2018, 11:05:14 PM
I did quite the boat journey. I needed a 1.8 browncoat villager for my fully automatic wheat farm but most importantly, the villager had to have no food in their inventory. That's a tough bar, so I checked around some old blacraft villages and found a Fletcher in Kaeshar. I just needed one, and didn't feel like ripping up Kaeshar to get a rail to the rail system for just one single villager... so I scoped it out and found a boat path from Kaeshar to Velgorod where the villager needed to be.

(https://dl.dropbox.com/s/dr2zrveduxrb6h2/kaesharfletcher.png?dl=0)

I must admit, I went under like 6 bridges on the route and all of them were accounting for the very unlikely chance a boat would ever go under it, nice job guys! Also the spawntown canals were a godsend, I'm not sure they've ever been officially used lmao.

...it was completely smooth sailing until I got to Plaidania and the stupid area where Darvince raised the water level. Unlike in real life, if boats go up water in minecraft they just straight up sink. I forgot about this in the planning phase, but somehow I remembered this right beforehand so my villager didn't drown. I'm still murdering Darvince for his stupidity anyways. I had to build a literal boat launch to get it up. (also built another one the other way because why not)

(https://dl.dropbox.com/s/4sdhrzf9s67oqse/boatlaunch.png?dl=0)

(https://dl.dropbox.com/s/40wzhyfsfu9mirb/villagerlaunch.png?dl=0)

Got him there safely, haven't actually made sure he will work tho yet...so there's still that

Final route:
(https://dl.dropbox.com/s/03cqi21l9l8dcxz/boatpath.png?dl=0)
Title: Re: Blacraft
Post by: Naru523 on January 14, 2018, 12:43:20 AM
my brief moment of glory
(https://i.gyazo.com/53201cb5679e322bd74ac3e305fd6409.png)

(https://i.gyazo.com/1c7a4f0f014563019dd79185d0c48aa0.png)
Title: Re: Blacraft
Post by: Bla on January 14, 2018, 04:10:22 AM
bla i would like to extend the south (red?) horse road through the battleground to auspikitan, it would connect to the amalthea and himalia horse road system (which also goes to kaeshar)

not sure if it will be a problem, or if i need to take a certain path or something
Cool. I've been thinking of the BG as a horse road-free area kind of, because it's full of war so my idea is that horse roads dig deep underground there.

Something like this maybe?

(https://i.imgur.com/80UoHy3.png)

Kol Yqt glad you like the canals, actually there's some canals that are probably a bit easier to get through, there's a canal tunnel below the Pyramid Park area

(https://i.imgur.com/0aaX8Be.png)
Title: Re: Blacraft
Post by: atomic7732 on January 14, 2018, 10:19:36 AM
i was thinking it would come up in southeastern fykisel/novascotchara and go straight through auspikitan, where the other horse road begins, but i'll make sure to make it underground through the battleground
Title: Re: Blacraft
Post by: blotz on January 14, 2018, 10:31:57 AM
houston, we have a problem
Title: Re: Blacraft
Post by: Bla on January 14, 2018, 03:02:12 PM
So something like this?

Seems ok, remember the horse road from Epicland is 4m wide (I think yours are 3?)

(https://i.imgur.com/vtSHefI.jpg)
Title: Re: Blacraft
Post by: Yqt1001 on January 15, 2018, 01:37:51 AM
This is Islanu Planic.

New Years 2018 location all the way back when
Title: Re: Blacraft
Post by: Yqt1001 on January 15, 2018, 01:44:50 AM
No, barely anyone. The hump that has almost 24 hours ago was me.

Blacraft is dead, Bla. Stop paying for it and goto single player again.

Blacraft 2018
Title: Re: Blacraft
Post by: Darvince on January 15, 2018, 03:21:17 AM
Blacraft is alive, Bla. Please keep paying it and if you can't I'll send you American monet disc to keep it up.
Title: Re: Blacraft
Post by: Bla on January 15, 2018, 04:20:42 AM
This pretty much happened to me yesterday, except I tried to land on top of Seb but smashed into his face, fell to the ground and died

https://www.youtube.com/watch?v=26d76QW0TbM

Seb: 2
Blacraft: 0
Title: Re: Blacraft
Post by: vh on January 15, 2018, 07:44:04 PM
sugar cane farm -- with supports!
Title: Re: Blacraft
Post by: Bla on January 15, 2018, 07:48:03 PM
Kol, nice that it has supports

I and Kalassak finished the horse road between Epicland and Auspikitan
Title: Re: Blacraft
Post by: Yqt1001 on January 16, 2018, 01:13:05 PM
One night of afking

(http://yqt1001.ca/5q0)

(http://yqt1001.ca/XpI)

(http://yqt1001.ca/Ac6)

(http://yqt1001.ca/9Cw)

(this last one x5)
Title: Re: Blacraft
Post by: atomic7732 on January 16, 2018, 03:18:45 PM
but you've been afking for like 3 days
Title: Re: Blacraft
Post by: Darvince on January 16, 2018, 03:22:26 PM
thunder bay's time slows down in winter
Title: Re: Blacraft
Post by: Yqt1001 on January 16, 2018, 05:27:29 PM
but you've been afking for like 3 days

yes and so I have multiple chests of all of these
Title: Re: Blacraft
Post by: Bla on January 17, 2018, 03:47:12 PM
Maze video completed

https://youtu.be/IF7DLCxnNgU
Title: Re: Blacraft
Post by: atomic7732 on January 17, 2018, 04:17:19 PM
wow that looks like a legit thumbnail
Title: Re: Blacraft
Post by: vh on January 20, 2018, 06:11:38 PM
automatic wood farm
Title: Re: Blacraft
Post by: blotz on January 20, 2018, 06:46:45 PM
we did it
Title: Re: Blacraft
Post by: vh on January 20, 2018, 07:47:59 PM
this was moderately expensive

edit: two more pictures showing lamps which would turn off when the bonemeal or tnt is running low. obviously if you run the farm with no bonemeal nothing happens. if you run the farm without tnt, it'll break. for this reason, i built in a big margin into the tnt meter -- so if it's on, there's at least enough tnt 20 hours of wood farming.

ideally, although i haven't done it yet, it would be possible to set up some wiring so that if the tnt run out, then power is cut to the wood farm and it stops working.
Title: Re: Blacraft
Post by: vh on January 20, 2018, 08:52:11 PM
1. the pretty small bonemeal storage of the tree farm. when it's full the farm will operate for about 10 hours (very rough estimate -- so within an order of magnitude of this value). which i guess is a safeguard against running out of tnt

2. the wood storage. i don't really like how the building looks so far, although i'm not sure how to fix it. currently i've only bothered to build 1 out of the 4 rows of chests. total capacity would be 1 million items

edit 3: revised storage area
Title: Re: Blacraft
Post by: Bla on January 21, 2018, 04:07:12 AM
Amazing
Title: Re: Blacraft
Post by: Jorster on January 21, 2018, 08:41:06 AM
How does that work? I've been out of the minecraft loop for so long now but it looks pretty interesting, something involving tnt and bonemeal?
Title: Re: Blacraft
Post by: blotz on January 21, 2018, 08:42:43 AM
bone meal grows tree, pistons push it into a blasting area, and tnt blasts the wood and it gets collected and sent to the chests
Title: Re: Blacraft
Post by: Jorster on January 21, 2018, 08:48:00 AM
Neat-o Mosquito :)
Title: Re: Blacraft
Post by: Yqt1001 on January 21, 2018, 01:32:23 PM
I made the same design just left it open air, here's a video of it in operation

https://www.youtube.com/watch?v=iT7BFqZ9TIw
Title: Re: Blacraft
Post by: FiahOwl on January 22, 2018, 10:07:06 PM

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Title: Re: Blacraft
Post by: vh on January 22, 2018, 10:07:33 PM
that font is cancer
Title: Re: Blacraft
Post by: Yqt1001 on January 22, 2018, 10:28:14 PM
And Mockjet or whatever it's called is a bit better, but the elytra pad for YQT's provinces is very, very hard to land into and believe me, they're not building their best. They're building bad landing pads, bad elytra flight paths

it's a skill thing to keep filthy easterners out
Title: Re: Blacraft
Post by: FiahOwl on January 23, 2018, 09:37:16 PM

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Title: Re: Blacraft
Post by: vh on January 23, 2018, 10:53:52 PM
installed comparators at storage so that it's easy to see which chests have items in them

each chest column holds 15104 items. the storage area has a total of 36 columns right now, but there is enough room to expand to 72 columns in the future.
Title: Re: Blacraft
Post by: Bla on January 24, 2018, 03:56:13 PM
Quote
over a non-Central Blacraft-centric name
Do we have any central Blacraft-centric names?
Title: Re: Blacraft
Post by: Darvince on January 24, 2018, 04:30:07 PM
probably "Blacraft"
Title: Re: Blacraft
Post by: atomic7732 on January 24, 2018, 05:05:42 PM
spawntown is central-centric
Title: Re: Blacraft
Post by: FiahOwl on January 24, 2018, 06:19:49 PM

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Title: Re: Blacraft
Post by: Bla on January 25, 2018, 03:42:18 PM
Kol ok I haven't heard the term Inner Blacraft yet

Yeah sounds like it's only for fun to me

spawntown is central-centric
Kol that's true. It's only a town name though, so it's not imposing the central-centricness upon anything outside the center :P
Title: Re: Blacraft
Post by: vh on January 27, 2018, 12:44:48 AM
a water stream -> 4 hoppers design which distributes items *evenly*

there's probably a better design out there, but i came up with this one after 10 minutes of toying around, and i think it's pretty ok
Title: Re: Blacraft
Post by: Yqt1001 on January 27, 2018, 02:37:44 AM
First proper perimeter on Blacraft almost complete

(https://dl.dropbox.com/s/udqna2y1sjn7t1n/perimeter1.png?dl=0)

All the sprawling caverns are done, which account for a vast majority of nether spawns. I've done what I assume are most of the caves in the roof. I haven't slabbed more than one cave in the floor. Even without those caves, the latent mob count (E value in f3) doesn't exceed 6, generally stays around 4 (down from 35-40 for no slabbing). This isn't disastrous for future wither skeleton spawns but after all this work, it will be worth it to spot out some more caves to get it down to 1 or 2 at most. I will be building a 3 wither skeleton skull per minute farm, though since Blacraft isn't on hard difficulty (it definitely should be imo) I don't think we can actually achieve that even with a perfect perimeter. Rates will ideally be just above 2 per minute.

Thanks to syule, bong and fiah for their help. Also maybe Bla for the cobble if fiah raided some from there, I'm not aware of the sources used near the end. Thursday morning I was planning a dual witch farm and maybe completing it in February at best. Never thought that 36 hours later we'd have a full 128 sphere perimeter going for a wither skeleton skull farm. I estimate that we burned through about 8 double chests of cobble or stone. That's just over 50,000 slabs.
Title: Re: Blacraft
Post by: FiahOwl on January 27, 2018, 11:56:51 AM

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Title: Re: Blacraft
Post by: vh on January 27, 2018, 12:49:55 PM
First proper perimeter on Blacraft almost complete

*cough cough* um excuse me what about slimey farmey
Title: Re: Blacraft
Post by: blotz on January 27, 2018, 01:10:49 PM
bottom right of that image though
Title: Re: Blacraft
Post by: Darvince on January 28, 2018, 03:34:14 AM
it's not a proper perimeter until there's nothing all the way down to bedrock
Title: Re: Blacraft
Post by: Bla on January 28, 2018, 04:04:33 AM
Some really nice projects we have going on, nice to see.

Ok so I made this topic for discussing some official elytra flightpath infrastructure
http://blacraft.createaforum.com/blacraft-general/nether-elytra-standardization-discussion/

This isn't about the networks just using arrows, but more about a dug out/optimized network. So there's still no problem with networks like Fiah's arrows with this proposal.

Current project: Moving gold farm portals up past y = 160 so I can move Kaktoland's Nether portals further up

(https://i.imgur.com/AwH2gLS.jpg)
Title: Re: Blacraft
Post by: Bla on January 29, 2018, 03:15:24 PM
Announcement
Guys I've been trying to reach a conclusion on the alts and afk'ing recently and I hope we can all accept this:

1: We leave a month where people can still use alts freely, and everyone have the opportunity according to syule's calculations to be compensated if they don't have alts, so people can get more out of their new farms they expected to use with alts
2: We set the kick time on afk'ing very high, to maybe 8-12 hours, to compensate people for losing their alts. This may be lowered in the future, but that'll be a later discussion not for the next 3 months.
3: The alts may only be used during this period (until March 1) in existing infrastructure or something that's in progress that several hours has been spent on, not infrastructure we begin to make after this post.

I think by the end of February we should have alts phased out of the server for anything else than testing.

Discussion thread:
http://blacraft.createaforum.com/blacraft-general/alt-account-and-afk-discussion/
Title: Re: Blacraft
Post by: Yqt1001 on February 06, 2018, 05:10:33 PM
meanwhile, just another day in inner blacraft

(http://yqt1001.ca/QDS)
Title: Re: Blacraft
Post by: atomic7732 on February 06, 2018, 05:14:54 PM
did you fight that many withers wtf
Title: Re: Blacraft
Post by: Darvince on February 06, 2018, 07:53:36 PM
no he recruited five neochinese from the future to fight them for him
Title: Re: Blacraft
Post by: Yqt1001 on February 10, 2018, 01:46:39 PM
(http://yqt1001.ca/X8u)
Title: Re: Blacraft
Post by: Bla on February 12, 2018, 02:41:42 PM
Bouncy castle

https://www.youtube.com/watch?v=Qfve0aCkMtg
Title: Re: Blacraft
Post by: blotz on February 12, 2018, 03:35:44 PM
YEEEEEEEEEEEEE
Title: Re: Blacraft
Post by: Bla on February 13, 2018, 03:38:13 PM
Horse race

https://youtu.be/fzCrgAeB71g
Title: Re: Blacraft
Post by: atomic7732 on February 13, 2018, 05:00:33 PM
nice cinematography when you're spectator
Title: Re: Blacraft
Post by: vh on February 15, 2018, 12:18:39 AM
ach
Title: Re: Blacraft
Post by: FiahOwl on February 15, 2018, 12:48:12 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 15, 2018, 12:54:49 AM

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Title: Re: Blacraft
Post by: FiahOwl on February 15, 2018, 12:58:14 AM

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Title: Re: Blacraft
Post by: vh on February 17, 2018, 02:19:38 PM
so blacraft has a currency now

http://blacraft.createaforum.com/blacraft-general/blacraft-mercantile-exchange/

direct link to sheet, although i recommend you read that post

https://docs.google.com/spreadsheets/d/1ZCEx7iJUMe1alIlEpYTa-ApUZWam1TjdL6y9D1rUp5Y/edit#gid=1741561589
Title: Re: Blacraft
Post by: atomic7732 on February 17, 2018, 02:30:36 PM
capitalism in my blacraft?!?!?!
Title: Re: Blacraft
Post by: vh on February 17, 2018, 02:34:43 PM
well tbh ever since regions and the farms built inside them were owned privately by individuals, blacraft was already capitalist. i'm just making the markets more efficient
Title: Re: Blacraft
Post by: Yqt1001 on February 17, 2018, 05:13:34 PM
bla is inactive for a day and this is what happens
Title: Re: Blacraft
Post by: vh on February 17, 2018, 05:36:43 PM
ok yaqat let's not pretend you weren't complicit
Title: Re: Blacraft
Post by: Bla on February 18, 2018, 05:08:04 AM
well tbh ever since regions and the farms built inside them were owned privately by individuals, blacraft was already capitalist. i'm just making the markets more efficient
UBSR's farms are owned by all of UBSR and everyone in UBSR can use them, and you have an infrastructure use treaty with UBSR?

According to this treaty, nobody can be entitled to the products of your infrastructure, because it allows people to use the infrastructure to gain the products. If you allow people to own the output of your infrastructure the Komrage-UBSR Infrastructure Treaty will need to be cancelled.
The same is true for Yqt's infrastructure, you cannot be a member of UBSR and let people own the output of your farms.

Trading items from your own public and collective storages in UBSR using the sheet should be possible but not shares in infrastructure. The regional governments can choose how to use the materials in their regional storages and may trade them, but the items they trade are still available for other members so that should not be a problem.

It could be possible for UBSR to have polls on buying shares in other states' private farms however

Solea seems to have no private chests as far as I remember
Title: Re: Blacraft
Post by: vh on February 19, 2018, 03:35:18 AM
i built this dual core mob processor in a single 12 hour sitting of blacraft (yeah it was a bit excessive even for me)

some specs:
5400 spawning spaces
1 million items per day
2.2 million item storage (could be expanded to 3.0 million pretty easily)
256 dispensers (ouch)
Title: Re: Blacraft
Post by: Bla on February 19, 2018, 02:44:33 PM
Wow

buy free 3.4 GHz quad core mob processor for your computer (http://www.universesandbox.com)
Title: Re: Blacraft
Post by: FiahOwl on February 22, 2018, 11:38:33 AM

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Title: Re: Blacraft
Post by: vh on February 22, 2018, 01:49:52 PM
well you can play now cause i've fixed lwc
Title: Re: Blacraft
Post by: Bla on February 25, 2018, 07:17:34 AM
Progress on Inner Epicland Park
Portal building and watch tower for Inner Epicland

(https://i.imgur.com/sFbZV1f.jpg)

Also I think the huge farms may be a lag problem - syule's two alts are on and I can't launch an elytra even from my 8m roost, yesterday I could launch from a few meters without problems. Anyway I'll see how it continues.
Title: Re: Blacraft
Post by: vh on March 01, 2018, 12:20:14 AM
so this works now -- i wrote a spigot plugin which persists enderpearls across login sessions and even server reboots.
Title: Re: Blacraft
Post by: vh on March 01, 2018, 11:33:09 AM
now that the industrial era of blacrafking is over, here are my gains. i was going to take a screenshot of each farm to go along with this, but got too lazy. in order of farm construction/when i used them:

slime farm: 500k slime balls
cane farm: 270k cane
wood farm: 600k wood
fish farm: 27 mending books + a lot of other garbage
skull farm: ~6K skulls + a few hundred K of coal, blaze rods, and bones. also 875 levels of exp
mob farm: 2M+ mob drops including, most importantly, ~6K redstone
iron farm (yaqat's lol): 18k iron blocks
Title: Re: Blacraft
Post by: FiahOwl on March 01, 2018, 12:44:52 PM

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Title: Re: Blacraft
Post by: Bla on March 01, 2018, 11:52:36 PM
Yeah so using alts isn't allowed anymore now (unless it's for server problem solving etc.), but you may still afk at farms with your normal account and the kick timer should be 10 hours (I haven't bothered to set this yet, as far as I know there's no kick timer right now? But yeah hopefully I do this sometime)
Title: Re: Blacraft
Post by: FiahOwl on March 02, 2018, 07:30:32 AM

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Title: Re: Blacraft
Post by: vh on March 02, 2018, 03:50:43 PM


1. had to tear down and rebuild this entire thing 3 blocks away because it was lying on a chunk boundary which caused strange issues in some edge cases

also fixed some bugs in the enderpearl plugin, so this is fully operational now. you can take some pearls from the shulker box, insert it the machine, and write your name on the sign so i know it's you. then you have a near instant tp to konisshi whenever you want.

in the top right ish you can see a new entrance to an old building
2. the old building. i'm planning on doing something here -- such as building some infrastructure for mediating trades, so that players don't actually have to both be online at the same time in order to conduct trade.
Title: Re: Blacraft
Post by: Bla on March 04, 2018, 04:58:30 PM
New world map is available, regions added quickly, inaccuracies may appear

http://blacraft.wikia.com/wiki/File:Blacraft_World_Map_20171114.jpg
Title: Re: Blacraft
Post by: vh on March 04, 2018, 07:02:10 PM
>new
>november 2017

nice try
Title: Re: Blacraft
Post by: Darvince on March 04, 2018, 08:15:42 PM
>i still own auspikitan what the fuck
Title: Re: Blacraft
Post by: atomic7732 on March 04, 2018, 08:24:36 PM
seems legit
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2018, 08:51:07 PM

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Title: Re: Blacraft
Post by: Bla on March 05, 2018, 04:55:29 AM
>new
>november 2017

nice try
I would've made one from yesterday but Ubv was down for over 8 hours so it was the only option

>i still own auspikitan what the fuck
yeah did you even read my post



Guys I made 2 proposals for new regions

http://blacraft.createaforum.com/land-division/whitehold-(voting)/
http://blacraft.createaforum.com/land-division/witherfree-(voting)/
Title: Re: Blacraft
Post by: Darvince on March 05, 2018, 02:41:53 PM
kol witherfree
Title: Re: Blacraft
Post by: Bla on March 05, 2018, 05:13:23 PM
Who would have thought - an even newer world map!

20180306: http://blacraft.wikia.com/wiki/File:Blacraft_20180306_Regions.jpg (regions)
20180306: http://blacraft.wikia.com/wiki/File:Blacraft_20180306_States.jpg (states)
Title: Re: Blacraft
Post by: blotz on March 05, 2018, 05:22:45 PM
yee i can see bongatar's villager village
Title: Re: Blacraft
Post by: vh on March 05, 2018, 05:32:54 PM
lmao you can pick out the 8x8 jpeg blocks by eye. at least it's up to date tho
Title: Re: Blacraft
Post by: Darvince on March 05, 2018, 05:51:22 PM
quool and gourd
Title: Re: Blacraft
Post by: atomic7732 on March 05, 2018, 05:56:55 PM
nice mapp
Title: Re: Blacraft
Post by: tuto99 on March 06, 2018, 02:39:34 AM
wow im offended leikigo is not a region!!!
(yeah ik i have to define borders :P)
Title: Re: Blacraft
Post by: Darvince on March 06, 2018, 03:13:46 AM
wtf that's your regione?
Title: Re: Blacraft
Post by: Bla on March 06, 2018, 08:50:25 AM
This map features the roads and infrastructure of Blacraft

http://blacraft.wikia.com/wiki/File:20180306_Blacraft_Roads.png
Title: Re: Blacraft
Post by: FiahOwl on March 06, 2018, 10:13:32 AM

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Title: Re: Blacraft
Post by: Bla on March 06, 2018, 12:06:32 PM
lmao gg a lot of my roads are hidden under trees in laplaya apparently
At least it's not Konisshi
Title: Re: Blacraft
Post by: vh on March 19, 2018, 05:56:25 AM
prototype for a 1 byte interdimensional wire i put together on the redstone server

from right to left:
1. push one of 8 buttons, dispensing an item into the water stream
2. the item is then transported up an item elevator -- or, if we're sending signals through the nether, through a portal
3. once through the portal, the item is handled by an item sorter
4. the item sorter sets up a serial encoder to send the signal along a single wire
5. the redstone signal travels along the wire -- hopefully in the nether -- to save on costs
6. the signal reaches the decoder and is split into 8 wires again
7. optional postprocessing allows the signal to be saved in memory, and also output a short pulse

of course if this was an overworld -> nether -> overworld wire, step 7 would be dispensing an item so that it could be sent back into the overworld, through another item filter, until we finally get 8 output wires.

not pictured are the chunk loading infrastructure you'd need on both ends of the system

the use case i'm planning for this of course is to hook them up to my pearl teleport system
Title: Re: Blacraft
Post by: Bla on March 19, 2018, 12:32:31 PM
Very cool
The chunk loaders, how do they work? Could they easily be switched off for when you're offline?
The last time chunk loaders were brought up I think the conclusion was that they're not allowed, for performance reasons.
Title: Re: Blacraft
Post by: vh on March 19, 2018, 01:33:20 PM
the chunk loaders are only active for the few seconds that the entities in the water stream has to be processed. since there are only 4 chunks where that happens, even if they were constantly loaded, which they're not, the amount of lag they would contribute is 1% that of a single player
Title: Re: Blacraft
Post by: Bla on March 19, 2018, 01:42:13 PM
If they're only activated by the items it should be fine to use as long as it processes reasonable amounts of items
Title: Re: Blacraft
Post by: vh on March 20, 2018, 04:38:32 PM
oh wow i just found out hilariously that ilmango also very recently did an episode on this

https://www.youtube.com/watch?v=y1VUU6HLuDA

although he went with a pulse length encoding trick rather than binary encoding
Title: Re: Blacraft
Post by: blotz on March 29, 2018, 07:15:27 PM
empty hopper: 1
filled hopper: 1.74
powered hopper: 0.12
hopper transferring items: 4.5
chest/furnace/shulker box/daylight sensor: 0.12
brewing stand: 0.2
ender chest: 0.4
beacon: 0.27
enchantment table: 0.25
hopper trying to transfer items into full double chest (same items): 7
hopper trying to transfer items into full double chest (different items): 72
full hopper under full double chest (same items): 3
hopper under double chest (different items): 1240
Title: Re: Blacraft
Post by: tuto99 on March 30, 2018, 04:04:24 PM
im gonna get the 10,000th reply
Title: Re: Blacraft
Post by: Gurren Lagann TSS on March 30, 2018, 04:16:05 PM
im gonna get the 10,000th reply

no I am gonna get number 10,000
Title: Re: Blacraft
Post by: Darvince on March 31, 2018, 02:38:35 AM
Stop arguing, aaaaah! My feelings are exploding!
Title: Re: Blacraft
Post by: vh on April 16, 2018, 12:01:07 PM
(https://i.imgur.com/O2z55kl.png)

and a schematic for the automated spawner, designed from scratch by yours truly
Title: Re: Blacraft
Post by: Bla on April 16, 2018, 04:24:26 PM
Wow
Title: Re: Blacraft
Post by: vh on April 17, 2018, 09:13:34 PM
so my fancy furnace array in desertopia-underroof only ever kind-of worked, so i build a simple but effective array today by tiling ilmango's design 10 times.

there are two parallel streams of 40 furnaces each, making for a total of 80. 40 is an important number, because it happens to be the exact number of furnaces where a single hopper stream can collect items exactly as fast as they are smelted.

the system processes items in batches, one batch being 45 stacks. each side can independently smelts a single batch in 12 minutes and the full system can smelt 128 batches between refuelings.
Title: Re: Blacraft
Post by: vh on April 22, 2018, 11:30:05 AM
progress updates

1. some loot from a short jaunt to the end
2. quite possibly the most psychologically traumatizing thing i've done on blacraft

(yes that's obsidian)
Title: Re: Blacraft
Post by: vh on April 22, 2018, 12:37:15 PM
also: the smallest end city ever
Title: Re: Blacraft
Post by: vh on April 25, 2018, 05:41:38 PM
new color scheme
Title: Re: Blacraft
Post by: vh on May 13, 2018, 02:57:38 PM
i know most of us are enamoured with fiah's creative server but there are still a few holdouts such as myself

owo whats this a double witch farm?
Title: Re: Blacraft
Post by: vh on June 06, 2018, 10:07:57 PM
yeet. broke 3k today, which is about 60 unbreaking 3 elytras
Title: Re: Blacraft
Post by: vh on June 10, 2018, 06:22:10 PM
redid the entire storage system today. about 2.8M item capacity

as it turns out the intense lag caused by the system before (which was bringing the entire server down to like 5 tps) was caused by an issue with hoppers in unsorted storages where a single hopper can take 1000+ times as long as usual to process.

so now there are 16 item sorters in the design
Title: Re: Blacraft
Post by: Darvince on June 11, 2018, 02:45:03 AM
this isn't desertopia
Title: Re: Blacraft
Post by: Bla on June 11, 2018, 03:03:19 AM
Pretty impressive
Title: Re: Blacraft
Post by: vh on June 13, 2018, 12:36:44 AM
today on blacraft: a janky ass hopper-stream splitter

the motivation is that items usually come in out of the item elevator in stacks of 64. also, overflow-safe sorters have a buffer size of just 23, meaning you need at least 3 to successfully collect everything.

the original solution was the loop-back flow i have in the system, but once most of the item-types were filled, i disabled it, because having items go around and around without being sorted causes a lot of bandwidth usage aka $$$.

instead, since i have 4 hoppers collecting gunpowder, two of which have their corresponding storage sections filled, i could simply redirect 1 of the filled hoppers to one of the two not-yet-filled hopper streams.

however, this presents a problem, since i'd like to split that 1 stream evenly between the two not-yet filled streams. also i don't have much experience with redstone clocks. cue a really janky system which does the job
Title: Re: Blacraft
Post by: vh on June 18, 2018, 10:35:39 PM
roof rennovation in progress
Title: Re: Blacraft
Post by: Bla on June 20, 2018, 11:28:47 AM
It's huge
Title: Re: Blacraft
Post by: FiahOwl on July 14, 2018, 05:17:42 PM

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Title: Re: Blacraft
Post by: vh on July 16, 2018, 09:12:54 PM
protip beacons keep out phantom mobs
Title: Re: Blacraft
Post by: FiahOwl on July 18, 2018, 01:11:01 PM

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Title: Re: Blacraft
Post by: atomic7732 on July 18, 2018, 07:26:27 PM
don't crop naktona
Title: Re: Blacraft
Post by: Darvince on July 18, 2018, 09:38:29 PM
crop naktona please
Title: Re: Blacraft
Post by: Naru523 on July 18, 2018, 11:40:24 PM
crop naktona please

big oof
Title: Re: Blacraft
Post by: Darvince on July 19, 2018, 01:11:52 AM
(https://ih1.redbubble.net/image.427647207.7122/flat,1000x1000,075,f.jpg)
Title: Re: Blacraft
Post by: Bla on July 19, 2018, 03:45:29 AM
There's some world maps here for people who want to post which areas should be preserved

http://blacraft.createaforum.com/blacraft-general/land-division-thread/msg4269/#msg4269
Title: Re: Blacraft
Post by: FiahOwl on July 19, 2018, 11:46:41 AM

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Title: Re: Blacraft
Post by: vh on July 24, 2018, 09:22:13 PM
bacon installation is my thing
Title: Re: Blacraft
Post by: FiahOwl on August 01, 2018, 11:14:35 AM

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Title: Re: Blacraft
Post by: vh on August 15, 2018, 03:10:22 AM
i don't know what prompted me to spend an eternity enlarging and filling my wood storage from 550k to 1090k, but it is finally done. this is probably the first time i've had one million of something useful

cost: around 500k bones, 27k gunpowder, 22k sand
Title: Re: Blacraft
Post by: Yqt1001 on September 03, 2018, 03:20:45 PM
I made a super smelter:

https://www.youtube.com/watch?v=yuhnrOgORLA (https://www.youtube.com/watch?v=yuhnrOgORLA)

Two reasons I picked this design over one that can do 20 stacks in a minute:
- I rarely smelt more than 5 stacks of a thing, those 20 stack smelters take longer to smelt <5 stacks than this
- I have tons of wood to use as fuel since it's roughly 1 block of wood per 1 item smelted (yep that fuel inefficient!)

Once 1.13 comes out and the renewable dried kelp fuel source becomes a thing, I might make a very large super smelter that runs on those that will be more fuel efficient and able to do large amounts very quickly but this is more for when I'm like "oh I need 10 stacks of glass" and then I only have to wait like a minute and a half instead of like 5
Title: Re: Blacraft
Post by: FiahOwl on September 03, 2018, 04:17:26 PM

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Title: Re: Blacraft
Post by: Darvince on September 03, 2018, 04:27:53 PM
that's not the point of building maschines in minecraft
Title: Re: Blacraft
Post by: atomic7732 on September 03, 2018, 05:21:07 PM
if the machines don't take more effort to build and maintain than you get out of them why are you playing minecraft
Title: Re: Blacraft
Post by: Bla on September 04, 2018, 02:04:21 AM
That's pretty fast but the clicking is scary
Title: Re: Blacraft
Post by: Yqt1001 on September 05, 2018, 06:03:17 PM
With the new wither skeleton farm my former source of cranking the music up and grinding is gone, decided to replace it with end city raiding

(http://yqt1001.ca/oFi)

about an hour and a half, got out to 35k blocks
Title: Re: Blacraft
Post by: vh on September 08, 2018, 07:13:23 AM
before + after

i paid fiah 0.8 shimao dollars (smd) for help
Title: Re: Blacraft
Post by: Bla on September 08, 2018, 01:46:31 PM
Deindustrialization of Desertopia?
Title: Re: Blacraft
Post by: Darvince on September 08, 2018, 03:02:47 PM
postmodernism follows close behind
Title: Re: Blacraft
Post by: vh on September 08, 2018, 05:53:19 PM
Deindustrialization of Desertopia?

no lol just removing that one eyesore
Title: Re: Blacraft
Post by: atomic7732 on September 08, 2018, 11:23:28 PM
if you really wanted to remove an eyesore you would have deconstructed desertopia itself

👏

got 'em
Title: Re: Blacraft
Post by: vh on September 09, 2018, 06:40:05 AM
no u
Title: Re: Blacraft
Post by: Darvince on September 09, 2018, 06:58:35 AM
Excuse me sir, did you just use an emoji... on MY forum?
Title: Re: Blacraft
Post by: Yqt1001 on September 09, 2018, 11:26:54 AM
tbf desertopia 2.0 is very great, definitely quickly approaching the top build on the server (if not already there)

what you need to do is deconstruct the ground and build it as if the roof is a floating city
Title: Re: Blacraft
Post by: Bla on September 15, 2018, 02:56:57 AM
It's time to plan the New Year event for 2019, you can nominate locations here:

http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2019/

We also have some recordings from the 2018 New Year that are finally released

https://www.youtube.com/watch?v=_BrosI1rdJg

https://www.youtube.com/watch?v=WvtTZaE55ew

https://youtu.be/OsDl7WY5hIc
Title: Re: Blacraft
Post by: Bla on October 18, 2018, 02:46:15 PM
The New Year location poll is up in Blacraft Voting Center! Vote for a candidate of Alteus, Kaktolake in Kaktoland or Laplaya!

Make sure to vote before the end of November 1st!
Title: Re: Blacraft
Post by: Bla on October 31, 2018, 03:48:47 AM
Last chance to vote before the New Year poll closes!
Title: Re: Blacraft
Post by: Bla on November 04, 2018, 03:24:39 AM
There are some problems with ubv so I'll allow people another week to vote by sending me a message with their vote. Closing  the midnight before November 11 at 00:00 UTC.
I voted for Laplaya.

The poll
Where should Blacraft celebrate the 2019 New Year event? Note: Voting for areas you submitted yourself is not allowed.

Options
1: Alteus
2: Kaktolake, Kaktoland
3: Laplaya
Title: Re: Blacraft
Post by: atomic7732 on November 04, 2018, 12:47:36 PM
remind me to give you the book with the original votes back because i am currently holding it in blacraft (it crashed or whatever when ubv was having problems initially a few days ago)
Title: Re: Blacraft
Post by: Bla on November 12, 2018, 04:47:11 PM
Voting is over, and the New Year event of 2019 will be hosted by


















































Alteus!
Title: Re: Blacraft
Post by: FiahOwl on November 13, 2018, 11:52:01 AM

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Title: Re: Blacraft
Post by: atomic7732 on November 13, 2018, 11:53:51 AM
u haf bin trikt
Title: Re: Blacraft
Post by: Bla on December 22, 2018, 06:43:20 AM
New world map is up:
https://blacraft.wikia.com/wiki/File:World_Map_20181222.jpg



Here are some cropping plans for 1.13. Please approve or suggest changes asap.

The cropping is planned to proceed along the red border.
In the first stage, the area within the orange border will not be cropped away.
The area within the cyan borders are planned to be moved.

1: Touhou will be moved slightly so more ocean can be cropped
2: This thing will be moved to a new area with similar terrain so the area can be cropped.
3: This ice farm can be moved above another snowy area in Guodesia (or elsewhere if preferred).
4, 5: These bases can be moved to the water near Soviet Japan.
6: Smokey's perimeter is far from finished and since he's not returning, I suggest we crop out the area.
7: Trenchland isn't very developed, but this whole area is a bit of mess if it gets cropped around Trenchland developments. Let's first crop to the orange border and after some more land generates, let's see if it can be moved to somewhere else and we can crop all the way to the red border.
8: Zaelyr and Kålaug Kareng are also very detached from the rest of the world, and cropping them could leave strips of chunky borders all the way between Smjjames' area and the two remote places. Here I also suggest we start by cropping to the orange border and then look for areas where we can move the cyan areas to, so we later can crop to the red border.

https://i.imgur.com/jhfgMXo.jpg
https://i.imgur.com/Xz01Gmj.jpg
https://i.imgur.com/vunXY0n.jpg

(https://i.imgur.com/jhfgMXo.jpg)

(https://i.imgur.com/Xz01Gmj.jpg)

(https://i.imgur.com/vunXY0n.jpg)
Title: Re: Blacraft
Post by: Darvince on December 22, 2018, 07:56:18 AM
luckily,,__ there are no land biome generation changes in 1.13 and biomes on land will stay in the same place, only ocean biomes have changed hence,,__
Title: Re: Blacraft
Post by: vh on December 22, 2018, 08:01:00 AM
well it's hard to move the witch farm [2], and the slime farm [5] because that'll screw up the spawns. the witch hut can probably be fixed by manually editing the structures file, but slime chunks are hardcoded in.

also you did kind of a small box around each of these farms [2,4,5] but it would be necessary to crop roughly a 20 x 20 chunk area around each farm, since that's how far the perimeter necessarily extends.

also in that case i'd kind of want to put those farms in a region, to avoid other people building near them / messing up the perimeter -- which is not a concern when they're so far away right now
Title: Re: Blacraft
Post by: vh on December 22, 2018, 08:02:25 AM
hey why not just leave them where they are and crop out terrain around them, but not the farms themselves
Title: Re: Blacraft
Post by: vh on December 22, 2018, 08:19:46 AM
there's also a huge sand quarry region to the left of smokey's region which i use regularly, with like hundreds of chests of who knows what in it -- i mean i guess we could crop that area too, seems a bit weird to regenerate a massive sand/sandstone mine

also the ice spikes region to the left, below [4, 5] is one i regularly mine from -- i even have a base, which you can kind of pick out -- it's in the middle of that weird snowless backwards L
Title: Re: Blacraft
Post by: Bla on December 22, 2018, 10:38:12 AM
Updated version

2 (witch farm) and 4 (slime farm) won't be moved

5 requires 20x20 chunks around the 2 towers if moved

https://i.imgur.com/iZ0AZKy.jpg

(https://i.imgur.com/iZ0AZKy.jpg)
Title: Re: Blacraft
Post by: atomic7732 on December 22, 2018, 12:10:54 PM
oshit don't crop naktona

i'm on my phone atm but it's northeast of nar's taiga thing bielosia or w/e
Title: Re: Blacraft
Post by: Yqt1001 on December 22, 2018, 02:02:12 PM
can we not crop my savanna island again, not that there is much there but dont feel like rebuilding it for the third time :P

(http://yqt1001.ca/Cim)
Title: Re: Blacraft
Post by: atomic7732 on December 22, 2018, 02:57:59 PM
#savenaktona

add the dark green boxed area to the croppage pls

(https://i.imgur.com/l623iZk.jpg)
Title: Re: Blacraft
Post by: FiahOwl on December 22, 2018, 03:16:40 PM

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Title: Re: Blacraft
Post by: vh on December 22, 2018, 03:35:51 PM

kk guys no one is allowed to record video on the 6th according to this

kk guys we need to record -9 videos this year according to this
Title: Re: Blacraft
Post by: vh on December 22, 2018, 03:36:56 PM
wait actually i think i skipped a year it should be like -29 videos now
Title: Re: Blacraft
Post by: Bla on December 22, 2018, 05:41:35 PM
Gonna go to sleep and hopefully finish cropping tomorrow.
Since chunk borders don't appear to be an issue I will make the crop tighter and avoid moving the areas, but crop around them instead.
Let me know if there's more areas you're afraid of being cropped.
Title: Re: Blacraft
Post by: vh on December 22, 2018, 07:02:21 PM
still dont' crop tightly around 2, 4, and 5 though because the surrounding chunks are part of the perimeter (a 20x20 chunk area around the center of 2 and 4, and a 20x20 chunk area around the center of each tower of 5
Title: Re: Blacraft
Post by: vh on December 23, 2018, 04:38:21 PM
first post
Title: Re: Blacraft
Post by: Bla on December 23, 2018, 04:58:15 PM
Blacraft, The Nether and The End have been cropped and the server is now running 1.3.2.
Title: Re: Blacraft
Post by: Darvince on December 23, 2018, 08:43:28 PM
2013 colorize
Title: Re: Blacraft
Post by: vh on December 23, 2018, 10:20:06 PM
2018 greyscale
Title: Re: Blacraft
Post by: Darvince on December 24, 2018, 01:10:10 PM
2023 recolorize
Title: Re: Blacraft
Post by: FiahOwl on December 24, 2018, 05:56:11 PM

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Title: Re: Blacraft
Post by: atomic7732 on December 24, 2018, 05:58:50 PM
rip enderboye farm
Title: Re: Blacraft
Post by: vh on December 24, 2018, 06:19:49 PM
tbh the best exp farm has always been the wither skeleton farm
Title: Re: Blacraft
Post by: Naru523 on December 24, 2018, 09:30:23 PM
tbh the best exp farm has always been the wither skeleton farm
hard disagree, it's always been the dungeon farms
Title: Re: Blacraft
Post by: atomic7732 on December 24, 2018, 10:42:49 PM
the best xp farm is running around in the dark at night
Title: Re: Blacraft
Post by: Darvince on December 25, 2018, 12:27:45 AM
new farm is endergirl farm
Title: Re: Blacraft
Post by: vh on December 25, 2018, 07:04:44 AM
tbh the best exp farm has always been the wither skeleton farm
hard disagree, it's always been the dungeon farms

2011 called
Title: Re: Blacraft
Post by: Darvince on December 25, 2018, 09:16:20 AM
mfw experience was in the game for the last bit of 2011
Title: Re: Blacraft
Post by: Naru523 on December 26, 2018, 09:47:38 PM
the water gives the ender farm a really cool effect with these shaders
(https://i.gyazo.com/e06e821a99fa0748a4531252fd232d6c.gif)
Title: Re: Blacraft
Post by: vh on December 26, 2018, 10:57:36 PM
no more drugs in this christian minecraft server!
Title: Re: Blacraft
Post by: Darvince on December 27, 2018, 03:24:25 AM
more drugs in this atheist minecraft server‽
Title: Re: Blacraft
Post by: vh on December 28, 2018, 02:23:08 PM
yeetjuice
Title: Re: Blacraft
Post by: Darvince on December 28, 2018, 04:31:27 PM
exabyte
Title: Re: Blacraft
Post by: Darvince on December 28, 2018, 08:33:35 PM
yeah did you even read my post
no
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Bla on December 30, 2018, 04:57:09 AM
Guys the New Year event is today with fireworks at 00:00 UTC, be excited!
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: vh on December 30, 2018, 07:19:41 AM
i'm so excited i'm ionized
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: blotz on December 30, 2018, 01:22:23 PM
https://www.youtube.com/watch?v=GU_CJhJQYOE
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Bla on December 31, 2018, 05:30:22 AM
Kol, truer commentary has rarely been commentated!

Also bless Yqt1001

(https://i.imgur.com/Kb721HD.png)
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: vh on December 31, 2018, 12:32:44 PM
repasted from blacraft forum for visibility, but link to blacraft forum thread where it probably won't get buried forever
http://blacraft.createaforum.com/blacraft-general/opening-konisshi-job-board-and-shop!/msg4320/#new

hello fellow blacrafters, today i'm opening konisshi job board and shop, a place where you can get paid to do things i want you to do, and then spend that $$$ on things you want to buy

the url to the job board is here, but there is also an in game board, which will be kept up to date with this sheet

some quick notation first
i = item, s = stack, dc = double chest
sc = "shimaocents"

https://bit.ly/2R00t8M

(https://i.imgur.com/LZnYYCg.png)

(https://i.imgur.com/Q0Qlyv5.png)

so for example if you wanted to cover your region in beacons, you could simply first build me a sorter for a fish farm, and then buy 50 beacons afterwards

if none of these trades interests you, you can always trade 100sc for 1 hour of my time -- subject to my own availability ofc. you can also ask for a quote on anything you might want to buy or sell.

also if you want to add your own region's job board / shop to this sheet let me know
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Bla on January 01, 2019, 11:51:30 AM
Here are some high scores from the New Year Maze event.
I haven't looked into details for whether other players than Yqt and Fiah spent time during the event being inactive (logged out or outside the maze). If you want me to check this and you think let me know.

(https://i.imgur.com/4XEOpmr.png)

I have changed the maze somewhat based on the event, and it is now more secured against people falling down into previous levels and getting confused, the levels from 5 onwards are changed to be more equal in length, the lava river jumps have been made less challenging, and the end of the maze has been extended.

It is now open for speedrun challenges or competition events. Let me know if you want to try speedrunning it, then we can arrange it.
Or if you're interested in another event like the New Year challenge some weekend.

I tried the maze once and speedran it in 16 minutes and 37 seconds.
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Naru523 on January 01, 2019, 02:41:45 PM
I think we all discussed in vc that we'd like to see another maze event as its own independent event since we enjoyed it (and it did take quite awhile) so I think that's a definitely a big interest in a similar maze in the future.
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Bla on January 01, 2019, 03:31:15 PM
Ok, let's have a second maze event next Saturday at 20:00 UTC then*

*I reserve the right to cancel/reschedule in case of business and let me know if this time is a problem
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: atomic7732 on January 01, 2019, 04:13:02 PM
things
i had dinner during the maze time (so was just sleeping in one of the beds at the beginning of a part, maybe 4?, but idk if that counts as inactive) and also did not skip levels

#correcttherecord

Ok, let's have a second maze event next Saturday at 20:00 UTC then*

*I reserve the right to cancel/reschedule in case of business and let me know if this time is a problem
sounds interesting i should maybe perhaps be available unless my dad wants to do something suddenly
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: blotz on January 01, 2019, 04:37:14 PM
how about the sat after that (1/19) cuz

1. there's more time in between and it'll be more exciting
2. i will be busy that sat
Title: Re: Blacraft - New Year today - fireworks at 00:00 UTC!
Post by: Bla on January 01, 2019, 11:56:03 PM
The next Saturday is the 5th

The 19th is also possible but I probably can't on the 12th
Title: Re: Blacraft
Post by: Bla on January 08, 2019, 11:30:30 AM
Blacraft New Year 2019

https://www.youtube.com/watch?v=l7UFyses7ag
Title: Re: Blacraft
Post by: vh on January 14, 2019, 08:23:27 PM
bug fix: ubv will now probably (assuming the bug was actually fixed) wait a reasonable amount of time before shutting down after you boot up the server
Title: Re: Blacraft
Post by: vh on January 15, 2019, 09:17:18 AM
also permanently upgraded our machine from 2 to 4 vcpus since 1.13 is significantly more computationally demanding than 1.12
Title: Re: Blacraft
Post by: Darvince on January 15, 2019, 03:43:23 PM
kolrip
Title: Re: Blacraft
Post by: vh on January 15, 2019, 04:02:08 PM
installed the twin sisters of konisshi
Title: Re: Blacraft
Post by: FiahOwl on January 15, 2019, 04:26:01 PM

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Title: Re: Blacraft
Post by: vh on January 15, 2019, 04:37:24 PM
it's called a statue fiah
Title: Re: Blacraft
Post by: vh on January 15, 2019, 05:27:20 PM
blacraft insurance is live

http://blacraft.createaforum.com/blacraft-general/blacraft-insurance-company/
Title: Re: Blacraft
Post by: atomic7732 on January 15, 2019, 07:30:15 PM
installed the twin sisters of konisshi
woah that's really cool
Title: Re: Blacraft
Post by: Bla on January 16, 2019, 03:13:25 PM
Nice
Title: Re: Blacraft
Post by: Darvince on January 16, 2019, 05:17:55 PM
how the heck did you do the elytrons
Title: Re: Blacraft
Post by: vh on January 16, 2019, 05:35:39 PM
8 armor stands on top of each other in each of the 8 directions, each wearing an elytron
Title: Re: Blacraft
Post by: vh on January 16, 2019, 07:07:37 PM
there is a bug which causes beacons not to update colors properly, but i wrote a plugin which fixes that bug today, and as a result i can finally show off my beacon lighting system

https://gfycat.com/ElatedWatchfulArabianwildcat

https://youtu.be/SoPHGCOp04Y

actually the colors seem strangely faded out in this video for some reason -- possibly my recording software
Title: Re: Blacraft
Post by: vh on January 27, 2019, 09:00:40 AM
im in trouble arent i
Title: Re: Blacraft
Post by: vh on January 27, 2019, 09:53:11 AM
put unb 3 mending on both, channeling + loyalty 3 + impaling 5 on one, riptide 3 + impaling 4 on the other

(https://i.imgur.com/VfHs7eM.png)
Title: Re: Blacraft
Post by: vh on January 27, 2019, 02:51:18 PM
https://youtu.be/2GGZK_L2uuk
Title: Re: Blacraft
Post by: Yqt1001 on January 29, 2019, 12:47:28 AM
The fact we cant get from spawntown to the eastern ocean without a tiny portage in the wyverncliff area has bothered me for years. it was never a necessity until now though, once I realized I'll have to lead squids and dolphins into aahrus to make an aquarium

introducing, the inner blacraft intermodal seaway! now you can get exotic far away ocean mobs into the heart of spawntown! two new tunnels and newly dredged stretches of seafloor to allow for easy dragging of mobs.

(https://dl.dropbox.com/s/htpm317ufab6e2m/seaway.png?dl=0)
Title: Re: Blacraft
Post by: Darvince on January 29, 2019, 02:14:35 AM
yeet
Title: Re: Blacraft
Post by: vh on February 03, 2019, 05:35:37 PM
chromacrete complex, the newest addition to the east roof industrial park. contains all you need to craft, solidify, and break concrete, and also a storage/sorting system with 25k capacity per color. it's hooked up to my blast chamber
Title: Re: Blacraft
Post by: vh on February 19, 2019, 07:10:37 PM
https://youtu.be/cwgJ_ZAtLOk
Title: Re: Blacraft
Post by: Darvince on February 20, 2019, 01:05:18 AM
scp-shimao goes creative mode
Title: Re: Blacraft
Post by: Bla on February 20, 2019, 01:27:41 AM
vh inspects the world outside Konisshi for whether they have sufficient torches
Title: Re: Blacraft
Post by: vh on February 20, 2019, 10:15:42 AM
this was done in an old backup since sadly this shader doesn't support 1.13 yet
Title: Re: Blacraft
Post by: vh on February 22, 2019, 07:49:43 PM
https://syule.github.io/

pick your favorite quadrant and post it below
Title: Re: Blacraft
Post by: FiahOwl on February 23, 2019, 11:33:37 AM

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Title: Re: Blacraft
Post by: atomic7732 on February 23, 2019, 03:36:30 PM
agree
Title: Re: Blacraft
Post by: Bla on February 24, 2019, 03:22:10 AM
Agreed
Title: Re: Blacraft
Post by: vh on February 24, 2019, 04:22:39 PM
oh i fixed (added) two scenes

unfortunately you are all objectively wrong, bottom right (aka path traced) is the best, and i will explain why

1. path traced actually handles refraction correctly -- if you compare all images side by side, you'll see that stuff behind glass looks like it's at a different angle in bottom right. you can see this in the left red window of the second to last scene

2. quadratic light falloff done correctly (as opposed to linear falloff) -- this is pretty easy to see.
2.5 as a corollary, light can actually travel further than 15 blocks and that is why buildings are actually lit by other light sources in the city instead of just having their walls be pitch black because there's no nearby torch

3. reflections on water done correctly -- see the solea scene, where water isn't properly lit by sunlight by any of the other shaders

4. light does not bend around walls. every single other shader has lit the exterior face of the wall scene, which doesn't make any sense because that's not how light works. also in the cactus scene, the cactus blocks actually block light and cast shadows, as opposed to light just somehow bending around everything
Title: Re: Blacraft
Post by: FiahOwl on February 24, 2019, 04:54:16 PM

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Title: Re: Blacraft
Post by: vh on February 24, 2019, 05:22:04 PM
i think the main reason it's jarring is because the boundary is really sharp whereas irl there probably would be roundness to the edge giving a softer lighting
Title: Re: Blacraft
Post by: Darvince on February 24, 2019, 08:04:47 PM
tbh I was unable to recognize that each of the four sets was arranged in the same order lighting algorithm wise
Title: Re: Blacraft
Post by: vh on February 24, 2019, 11:06:42 PM
upgrade your perception module
Title: Re: Blacraft
Post by: atomic7732 on February 25, 2019, 02:32:36 AM
but the colors are garbage in anything but bottom left

also i had no idea there was more than one scene so i just judged based on the blapis blawntown one
Title: Re: Blacraft
Post by: vh on February 25, 2019, 01:31:54 PM
to be honest if you're lighting your entire city with wood (coal?) burning torches emitting a 2300K black body spectrum, you will get those colors
Title: Re: Blacraft
Post by: Darvince on February 25, 2019, 06:54:42 PM
i will light my entire city with leds emitting at 620 nm thank you very much
Title: Re: Blacraft
Post by: Darvince on March 06, 2019, 11:05:41 PM
Oh! Oh! I know why! It's because you're in positive x and z, which has almost twice as much ores as the other areas.
Title: Re: Blacraft
Post by: vh on March 29, 2019, 10:50:18 PM
i've solved your problem bla

(https://media.discordapp.net/attachments/550910575056781352/561426745585172490/unknown.png)
Title: Re: Blacraft
Post by: Bla on March 30, 2019, 01:23:38 PM
kol
Title: Re: Blacraft
Post by: vh on May 22, 2019, 03:52:05 PM
mining trip loot

(https://i.imgur.com/jPQyS5M.png)
(https://i.imgur.com/8oDvhy5.png)
Title: Re: Blacraft
Post by: Darvince on May 23, 2019, 03:44:38 AM
>shimao went mining
>what the fuck is this
Title: Re: Blacraft
Post by: vh on May 23, 2019, 11:59:31 AM
i am also mystified
Title: Re: Blacraft
Post by: vh on May 24, 2019, 06:34:00 PM
https://www.youtube.com/watch?v=sj9MyOhM19I
Title: Re: Blacraft
Post by: vh on May 26, 2019, 07:07:15 AM
i made this much of the 16 concrete types in chromatic order (starting from white)

4559, 969, 1225, 4545, 1819, 5569, 3079, 4931, 2671, 3137, 5935, 4363, 7287, 1863, 2277, 2533

light blue and orange are underestimated by 100-200 each because there are still some blocks of those color in the blast chamber pipeline. but adding this all up, it turns out that from 18 double chests of sand and gravel, i got 16.5 double chests of concrete -- i assume the rest was lost from imperfections in the blast chamber, transport system, and sorter, and from when i was still experimenting with the system. 90% recovery rate is lower than i was expecting, but not catastrophically bad.

Title: Re: Blacraft
Post by: Darvince on May 26, 2019, 09:51:11 AM
wow I thought like any redstone ever was hella laggy in 1.13
Title: Re: Blacraft
Post by: vh on May 26, 2019, 10:28:47 AM
yes the tps went down to like 10 when i was running the machine
Title: Re: Blacraft
Post by: Darvince on May 26, 2019, 07:46:06 PM
10/10*
Title: Re: Blacraft
Post by: vh on June 24, 2019, 09:55:16 PM
redesign

(https://media.discordapp.net/attachments/255420814114029568/592939623353942017/unknown.png?width=1245&height=676)
Title: Re: Blacraft
Post by: vh on July 29, 2019, 12:11:58 AM
we 1.14.4 now
Title: Re: Blacraft
Post by: FiahOwl on July 29, 2019, 07:17:06 PM

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Title: Re: Blacraft
Post by: vh on July 29, 2019, 08:48:46 PM
1 minute testing
seems legit
Title: Re: Blacraft
Post by: Yqt1001 on July 30, 2019, 12:06:29 AM
Part of a new multi-year project to build a nice and convenient horse road to Desertopia.

>multi-year

ah yes, why do what can be done in an afternoon when you can do it over the course of a decade instead

Year 3

(http://yqt1001.ca/e6A)

(http://yqt1001.ca/Vk0)

Road is 100% complete to Spheron Rilmu, this is the bridge over the Timbaltor Plains. All that is left for the entirety of the horse road from Aahrus to Desertopia is the ground road through Spheron Rilmu + a single tunnel.

Of course by year 3, elytra has replaced all forms of travel in the short to medium range so this road is just a prestige infrastructure project..which is why its made fully from iron and sea lanterns.
Title: Re: Blacraft
Post by: atomic7732 on July 30, 2019, 12:27:11 AM
that is one fancy bridge
Title: Re: Blacraft
Post by: FiahOwl on July 31, 2019, 09:29:00 PM

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Title: Re: Blacraft
Post by: Darvince on July 31, 2019, 10:16:50 PM
I don't think I've been on Blacraft since January and I have no idea what's changed on that map .^)
Title: Re: Blacraft
Post by: atomic7732 on August 01, 2019, 03:25:13 AM
what's blacraft
Title: Re: Blacraft
Post by: deoxy99 on August 01, 2019, 03:26:35 AM
who's bla
Title: Re: Blacraft
Post by: vh on August 02, 2019, 12:06:22 AM
we had a party

(https://cdn.discordapp.com/attachments/255420814114029568/606712888463327244/unknown.png)
Title: Re: Blacraft
Post by: Darvince on August 02, 2019, 01:34:55 AM
tps got to like 12 and I think only like 3 people were actually doing things
Title: Re: Blacraft
Post by: vh on August 03, 2019, 01:27:21 AM
(https://cdn.discordapp.com/attachments/255420814114029568/607126532690804768/unknown.png)

auto exp farm with 24 furnaces (usually 4 active at a time). each slot is setup to store 1.5 elytra repairs worth (320 exp), and farm generates 0.5 exp/second, so it can repair an elytra every 7 minutes

usage instructions: go up to a furnace which is not smelting anything. check that the hopper below it is full. open the furnace interface and hit q on the green dye to throw one dye away and collect all the exp. then importantly, press the button corresponding to that furnace
Title: Re: Blacraft
Post by: FiahOwl on August 07, 2019, 09:15:01 AM

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Title: Re: Blacraft
Post by: FiahOwl on August 21, 2019, 08:59:00 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 21, 2019, 09:18:04 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 21, 2019, 09:29:29 PM

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Title: Re: Blacraft
Post by: FiahOwl on August 21, 2019, 09:40:41 PM

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Title: Re: Blacraft
Post by: Bla on August 22, 2019, 01:03:32 PM
That's pretty impressive.

Yes I see those creeper explosions are a pretty big problem, especially in part 1, and also the speed beacon effect is a bit of a problem
The easiest way to fix the maze would be rolling back the world, but I don't really know about the recent status of everything
Title: Re: Blacraft
Post by: vh on August 23, 2019, 09:12:11 PM
(https://cdn.discordapp.com/attachments/255420814114029568/614673157005115392/unknown.png)

i made repeaters
Title: Re: Blacraft
Post by: Bla on August 24, 2019, 02:07:37 AM
Must've felt repetitive to craft that
Title: Re: Blacraft
Post by: vh on August 25, 2019, 05:15:36 PM
dynmap is back

(https://cdn.discordapp.com/attachments/255420814114029568/615260967948910644/unknown.png)
Title: Re: Blacraft
Post by: atomic7732 on August 25, 2019, 07:05:51 PM
this is not dynmap
Title: Re: Blacraft
Post by: tuto99 on August 26, 2019, 05:32:06 AM
this is not dynmap
Right, he is only giving an update regardless of the screenshot shown, because people can and are allowed to do that. >:D
Title: Re: Blacraft
Post by: atomic7732 on August 26, 2019, 01:45:46 PM
not allowed
Title: Re: Blacraft
Post by: tuto99 on August 26, 2019, 04:08:50 PM
not allowed
you are too opinionated. friendship terminated effective imdiately
Title: Re: Blacraft
Post by: Darvince on August 26, 2019, 10:21:57 PM
Wow, I have not seen such a display of rudeness since the fatal Cruel Insult of Swonx which occurred a mere weeks ago by Dark Mints ! Please keep your opinions to yourself next time !
Title: Re: Blacraft
Post by: Bla on October 12, 2019, 11:59:59 AM
Submit locations for Blacraft New Year 2020 here:

http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2020/
Title: Re: Blacraft
Post by: Bla on November 02, 2019, 03:41:38 AM
Leikigo will host New Year 2020. We'll skip the poll as it's the only submission
Title: Re: Blacraft
Post by: vh on December 10, 2019, 01:14:06 AM
The Great Yeeter Strikes Again

(https://cdn.discordapp.com/attachments/255420814114029568/653869682293735434/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/653869233712791572/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/653869823503237140/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/653869312934674440/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/653869763772284930/unknown.png)

also creepers do player damage without doing block damage now, and endermen don't steal blocks
Title: Re: Blacraft
Post by: vh on December 14, 2019, 01:10:20 AM
Egasoza Edition II

(https://cdn.discordapp.com/attachments/255420814114029568/655317704445788170/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/655317853699833867/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/655317957915705354/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/655318061573734441/unknown.png)(https://cdn.discordapp.com/attachments/255420814114029568/655318399760465930/unknown.png)
Title: Re: Blacraft
Post by: vh on December 15, 2019, 12:48:40 AM
(https://cdn.discordapp.com/attachments/255420814114029568/655628406339403788/unknown.png)
Title: Re: Blacraft
Post by: Darvince on December 18, 2019, 09:27:29 PM
wth is that texture pack
Title: Re: Blacraft
Post by: vh on December 18, 2019, 09:36:48 PM
vanilla but with some slight tweaks
Title: Re: Blacraft
Post by: Naru523 on December 18, 2019, 11:08:41 PM
vanilla but with some slight tweaks
so cookies and cream?
Title: Re: Blacraft
Post by: Darvince on December 19, 2019, 02:11:41 AM
😋
Title: Re: Blacraft
Post by: Darvince on December 27, 2019, 10:14:31 PM
bla fix pls
Title: Re: Blacraft
Post by: atomic7732 on December 27, 2019, 11:31:49 PM
made a thread on blacraft forum for horse race results and after action reports

http://blacraft.createaforum.com/blacraft-general/horse-race-results/
Title: Re: Blacraft
Post by: atomic7732 on December 28, 2019, 05:16:48 AM
Let's name the New Years Racing Herd, the travelling group of (nearly) equal horses that we'll be using at each New Years horse racing event! I've made a spreadsheet (https://docs.google.com/spreadsheets/d/1iC_HUsw2TLdkWjoZfFTzzA5FBySPgBOGjHUMhNerjY4/edit?usp=sharing) where you can suggest up to five names for the six or seven (idk I'll have to check) horses we rode at the New Years event in Vrus.

To do this, unfortunately we'll need six or seven nametags. If anyone is willing to contribute the necessary nametags they will be able to choose one name from the list of contributions to be used as a name for one of the horses, guaranteed! The rest of the names will be voted on (by everyone who suggested at least one name) to determine the best remaining names, and the rest of the horses will be named based on those results.

Some example horse racing aesthetic names include:

(https://i.gyazo.com/e7adaa46de4dc88689ea258bd0920cae.png)

but if your suggestions don't really fit the aesthetic it doesn't really matter.
Title: Re: Blacraft
Post by: atomic7732 on December 28, 2019, 02:58:08 PM
yqt contributed the nametags (🛐 bless bless 🛐) so he gets to select a name to be used for one of the horses
Title: Re: Blacraft
Post by: Darvince on December 29, 2019, 04:03:30 PM
this page is very lage on my computer so if we can get a few shitposts to get to the next page that would be great
Title: Re: Blacraft
Post by: Lord DC on December 29, 2019, 10:29:30 PM
can you even craft, i mean you can't but you wont even
maybe if craft was shitpost it would more like work bad
Title: Re: Blacraft
Post by: Darvince on December 29, 2019, 11:22:26 PM
i think it ish explosively exciting
Title: Re: Blacraft
Post by: atomic7732 on December 30, 2019, 01:50:21 AM
The names of the eight horses that will be available for the race are as follows:

(https://i.gyazo.com/b53eb43ef73c894367b1f5f1b76e3bec.png)

(you might notice that's only seven names, we got an extra horse to fill out the stables and it was named Grayson)
Title: Re: Blacraft
Post by: vh on January 01, 2020, 11:20:49 AM
dynmap has been up-graded

1. all available chunks in all 3 dimensions have been fully rendered
2. region borders
3. more zoom levels
4. i heard you like jay peg
Title: Re: Blacraft
Post by: Bla on January 05, 2020, 11:41:16 PM
Official maze challenge results are up

(https://i.imgur.com/t3Nk0DD.png)

(https://i.imgur.com/zWUprrn.png)

The maze is currently closed for challenges but if anyone's interested let me know
Title: Re: Blacraft
Post by: FiahOwl on January 06, 2020, 12:33:08 AM

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Title: Re: Blacraft
Post by: Darvince on January 06, 2020, 02:58:28 AM
damn I should have taken 22 more seconds
Title: Re: Blacraft
Post by: atomic7732 on January 06, 2020, 03:07:34 AM
leikigo horse race results posted on blacraft forum (http://blacraft.createaforum.com/blacraft-general/horse-race-results/msg4356/#msg4356)
Title: Re: Blacraft
Post by: Bla on January 06, 2020, 03:19:31 AM
I see some blocks have been placed in the maze that I haven't removed. Sorry but I'll need some time to fix the maze before I can let people do it.
Level 4-8 are ok and valid though, but I'm considering changing the level a bit after the New Year event, maybe add an extra bed
Title: Re: Blacraft
Post by: vh on January 06, 2020, 10:37:43 PM
ubv has been upgraded recently

1. correctly waits several minutes (at least 5) before shutting down after startup.
2. instead of elastic ip, we now use route53, which is mostly significant cause it should save $40/year

our new ip is go.blacraft.org (for both dynmap and the game, same port)
Title: Re: Blacraft
Post by: FiahOwl on January 07, 2020, 11:51:06 AM

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Title: Re: Blacraft
Post by: FiahOwl on January 10, 2020, 05:08:11 PM

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Title: Re: Blacraft
Post by: Darvince on January 11, 2020, 01:24:21 AM
give it to me and i will make curséd tomes
Title: Re: Blacraft
Post by: Bla on January 13, 2020, 03:44:13 PM
The maze challenge

https://www.youtube.com/watch?v=E_BCh8LL3OM
Title: Re: Blacraft
Post by: atomic7732 on January 13, 2020, 07:51:29 PM
aMAZEing
Title: Re: Blacraft
Post by: FiahOwl on January 17, 2020, 07:56:14 PM

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Title: Re: Blacraft
Post by: FiahOwl on February 02, 2020, 01:27:22 AM

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Title: Re: Blacraft
Post by: vh on February 16, 2020, 07:21:30 PM
we 1.15.2 now
Title: Re: Blacraft
Post by: tuto99 on February 16, 2020, 08:45:08 PM
Oshid!!!!
Title: Re: Blacraft
Post by: vh on February 24, 2020, 02:00:11 AM
honer furm

(https://cdn.discordapp.com/attachments/640679696891117568/681425007485911059/unknown.png)
Title: Re: Blacraft
Post by: vh on March 15, 2020, 05:36:06 AM
(https://cdn.discordapp.com/attachments/640679696891117568/688727122310725685/unknown.png)
Title: Re: Blacraft
Post by: Darvince on March 15, 2020, 04:59:05 PM
IT'S OVER         !!!!!1
Title: Re: Blacraft
Post by: Darvince on May 11, 2020, 10:46:59 PM
finally i am food secure,.
Title: Re: Blacraft
Post by: Naru523 on May 11, 2020, 11:11:27 PM
finally i am food secure,.
@TheMooCows
Title: Re: Blacraft
Post by: TheMooCows on May 12, 2020, 01:30:23 PM
 >:(
Title: Re: Blacraft
Post by: atomic7732 on May 12, 2020, 04:44:09 PM
:)
Title: Re: Blacraft
Post by: Nova Crystallis on May 15, 2020, 07:42:13 PM
what is food security
Title: Re: Blacraft
Post by: Lord DC on May 16, 2020, 12:52:39 AM
when you have enough energy credits to bail out your gluttonous fucking pops
Title: Re: Blacraft
Post by: vh on May 16, 2020, 07:53:41 PM
Top 10 continuous sessions of blacraft
Started 2018-02-13 21:12:24 and went on for 145 hours, with a total of 394 hours of play time and a maximum of 8 players
Started 2018-01-12 21:07:39 and went on for 96 hours, with a total of 330 hours of play time and a maximum of 12 players
Started 2018-02-25 06:50:20 and went on for 87 hours, with a total of 179 hours of play time and a maximum of 5 players
Started 2020-03-18 02:26:29 and went on for 85 hours, with a total of 87 hours of play time and a maximum of 3 players
Started 2018-02-20 02:40:08 and went on for 64 hours, with a total of 145 hours of play time and a maximum of 5 players
Started 2018-06-10 17:13:33 and went on for 59 hours, with a total of 61 hours of play time and a maximum of 2 players
Started 2019-08-11 22:42:38 and went on for 57 hours, with a total of 59 hours of play time and a maximum of 2 players
Started 2020-03-28 22:04:41 and went on for 55 hours, with a total of 66 hours of play time and a maximum of 4 players
Started 2018-08-08 03:40:06 and went on for 45 hours, with a total of 60 hours of play time and a maximum of 4 players
Started 2020-03-15 04:15:54 and went on for 43 hours, with a total of 49 hours of play time and a maximum of 2 players

An event where 14 people concurrently played happened 1 times
The longest 14 people have concurrently played is 1.0 hours
On 2019-12-31 02:12:05 for 1.0 hours, with the following players:
   darvince shimao bla bong fiah bryon tuto yqt matty ganxi sam kalassak x32 rod

An event where 13 people concurrently played happened 4 times
The longest 13 people have concurrently played is 1.1 hours
On 2019-12-30 20:22:07 for 0.8 hours, with the following players:
   darvince shimao bla bong fiah tuto yqt matty ganxi sam kalassak bryon rod
On 2019-12-30 22:29:28 for 1.1 hours, with the following players:
   darvince shimao bla bong fiah bryon tuto yqt matty ganxi kalassak x32 rod
On 2019-12-31 00:08:04 for 0.3 hours, with the following players:
   darvince shimao bla bong fiah bryon tuto yqt matty ganxi kalassak x32 rod
On 2019-12-31 00:43:24 for 0.9 hours, with the following players:
   darvince shimao bla bong fiah tuto yqt matty ganxi sam kalassak bryon rod

An event where 12 people concurrently played happened 5 times
The longest 12 people have concurrently played is 4.5 hours
On 2017-12-31 00:20:48 for 4.5 hours, with the following players:
   shimao darvince bla bong fiah tmc yqt tuto matty kalassak bryon rod
On 2018-01-13 23:16:30 for 0.7 hours, with the following players:
   shimao darvince lambda bong fiah yqt tuto matty sam kalassak yqt-alt rod
On 2018-01-14 00:13:38 for 0.7 hours, with the following players:
   shimao ganxi lambda bong fiah yqt tuto matty sam kalassak yqt-alt rod
On 2018-12-30 21:51:50 for 0.4 hours, with the following players:
   darvince omni bla bong fiah tmc tuto yqt matty kalassak bryon rod
On 2018-12-31 00:51:59 for 1.2 hours, with the following players:
   darvince bla bong fiah tmc yqt-alt tuto yqt matty kalassak bryon rod

An event where 11 people concurrently played happened 2 times
The longest 11 people have concurrently played is 5.0 hours
On 2018-01-13 22:30:23 for 0.3 hours, with the following players:
   shimao darvince lambda fiah yqt tuto matty sam kalassak yqt-alt rod
On 2018-12-31 02:27:10 for 1.7 hours, with the following players:
   darvince bla bong fiah tmc tuto yqt matty kalassak bryon rod

An event where 10 people concurrently played happened 6 times
The longest 10 people have concurrently played is 5.1 hours

An event where 9 people concurrently played happened 12 times
The longest 9 people have concurrently played is 7.0 hours

An event where 8 people concurrently played happened 10 times
The longest 8 people have concurrently played is 7.6 hours

An event where 7 people concurrently played happened 33 times
The longest 7 people have concurrently played is 8.4 hours

An event where 6 people concurrently played happened 58 times
The longest 6 people have concurrently played is 9.1 hours

An event where 5 people concurrently played happened 101 times
The longest 5 people have concurrently played is 11.8 hours


Hours played by each user.
shimao: 2143.8
yqt: 998.8
fiah: 602.1
bla: 398.3
darvince: 358.0
kalassak: 276.7
bong: 269.6
x32: 268.0
rod: 261.2
shimao-alt: 254.0
yqt-alt: 250.9
tuto: 245.9
tmc: 175.1
jorster: 124.1
nova: 103.0
matty: 96.6
bryon: 74.0
sam: 68.8
ozol: 55.3
freeman: 31.4
lambda: 19.4
ganxi: 17.3
lukas: 9.6
swonx: 9.5
omni: 7.2
taraiph: 6.0
stevodoran: 0.4

Total time played on the server is 7087 hours, or 295 days

Graph of hours played per week
(https://cdn.discordapp.com/attachments/640679696891117568/711412146860458085/unknown.png)

Graph of activity h-index (an activity h-index of k means that k different people played at least k hours of blacraft that week)
(https://cdn.discordapp.com/attachments/640679696891117568/711424758071296020/unknown.png)
Title: Re: Blacraft
Post by: Darvince on May 16, 2020, 09:44:49 PM
[21:42]   Darvince   shimao these colors:
   shimao #00007F | yqt #017BFA | fiah #C62817 | bla #B4E61E | darvince #01F1BA | kalassak #FF7F27 | bong #FFFF00 | x32g #53849B | rod #B22222 | shimao-alt #3F3F7F | yqt-alt #80BEFC | tuto #FF00FF | tmc #FF4040 | jorster #D1B48C | nova #E2DE8A | matty #497AFF | bryon #FF97EC | sammy #8F3ADD | ozol #888888 | freeman #70B2D1 | lambda #B07E6E | ganxi #6D6650 | lukas #AFAFAF | swonx #3AAED5 | omni...
   ...#000000 | taraiph #7F0000 | stevodoran #BAC6FF
   shimao   the fuck
Title: Re: Blacraft
Post by: Darvince on May 18, 2020, 06:22:58 PM
the cube.

(https://cdn.discordapp.com/attachments/255420814114029568/709917348244488302/2020-05-12_16.57.19.png)
Title: Re: Blacraft
Post by: Darvince on May 18, 2020, 06:36:40 PM
the aftermath of the cube.

(https://cdn.discordapp.com/attachments/255420814114029568/712116183700340736/2020-05-18_18.34.54.png)
Title: Re: Blacraft
Post by: vh on May 28, 2020, 09:56:01 AM
SCALE MODEL OF THE SITEI
Title: Re: Blacraft
Post by: atomic7732 on May 28, 2020, 05:19:21 PM
KUBE SITEI?
Title: Re: Blacraft
Post by: vh on May 28, 2020, 05:31:22 PM
yee
Title: Re: Blacraft
Post by: vh on June 07, 2020, 09:35:06 PM
(https://cdn.discordapp.com/attachments/640679696891117568/719409035283136553/unknown.png) i realized i don't have a nice pair of shears yet
Title: Re: Blacraft
Post by: Darvince on June 07, 2020, 09:47:30 PM
now name it.
Title: Re: Blacraft
Post by: vh on June 07, 2020, 09:52:13 PM
i named it shimmyshears
Title: Re: Blacraft
Post by: vh on June 28, 2020, 03:17:57 PM
OMG WHEN 1.16
Title: Re: Blacraft
Post by: Naru523 on June 29, 2020, 03:40:07 PM
OMG WHEN 1.16
Title: Re: Blacraft
Post by: vh on July 01, 2020, 07:33:13 PM
OMG WHEN 1.16

now
Title: Re: Blacraft
Post by: vh on July 01, 2020, 07:48:26 PM
All past blacraft version updates

β1.5

Accepted. :)

Edit: The server is working again now, after 1.5.

β1.6

Also, I made the first proposal in our voting center: Whether the leaves in inner Epicland should be replaced by glowstone! This could decrease the amount of creepers from that side, make our treefarm safe at night and make Epicland more... Epic. In that case, we have a fine project, especially since it has become much easier to get a lot of glowstone in 1.6.6, and then we also have a nice big goal/project. So I voted for the proposal. Idk when I'll close the poll yet.

β1.7

It has been updated to 1.7.2 now, so go make some piston things! :P
First thing will be the automagic farm, so we don't have to use dirty dirt.

β1.8

"Bukkit 1.8.1 Recommended Build
Sep 22 2011 09:50:28 by Species20
Bukkit have today released a recommended build for Minecraft 1.8.1. Our team are looking into getting this ready for our servers and updates on its availability will be posted here as they are available.

Thank you for your patience."

I haven't fixed Partinia Lanis yet, but since nobody is complaining, I'm assuming that's all I have to fix. I'll probably do it later today and upload it, and if Bukkit 1.8.1 is available within 7 hours, Blacraft will be back on the server with 1.8.1.

Edit: I've edited the map now, decreased ocean level by 1 block, removed all ice on sea surface level and fixed the area around Partinia Lanis.
Currently uploading it to ze server while I'm eating.
Also, the server has been updated. I'll change to Blacraft after eating, probably.

Blacraft is now back up.

1.0

Blacraft is back!

Here is the world you've played on:
http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz (http://dl.dropbox.com/u/31772508/world-2011-12-13-17-49-52.tar.gz)

I will probably delete it one week from now or something, but I'll keep the world on my com, so you can get it if you missed it.

1.1

We can also make a treaty that you will fix the chunkyborders of the islands if I moved them within x amount of time.

Anyway, Blacraft has been updat'd to 1.1. I haven't cropped the map yet or anything, and I might wait a few days before doing it.

1.2

Fixed. I tried to upload a map of the world, but something went wrong.

The server is up again with the cropped world.

1.3

The biomes are fixed now, so I'll most likely put normal Blacraft back on in about 12 hours.

1.4

Blacraft is back.

1.5

It's back!

1.6

hey let's use a poll!

No.

Pending no complaints from Bla, the vanilla map will return tomorrow. Will only take all day for me to upload the map. :P

1.7

I updated to CraftBukkit 1.7.2 since the packed ice problem was fixed and most bugs seem to be fixed now. Yqt is working on cropping the world, turning ice into water and fixing his witch farm thing, so the server will be down until he has finished, afterwards the server will be running 1.7.2.

1.8

Blacraft has been cropped according to the cropping plan for October, and updated to Spigot 1.8.1.

1.9

A warning, it's possible we'll roll back to 1.8, so there's a small possibility you'll lose progress. What do people think is most important, having 1.8 and wait for a working release of Dynmap and Multiverse for 1.9 or staying in 1.9 and put the plugins up when they release an update?

If we roll back, I will strive to compensate for any losses there are, but if a lot of effort is spent the probability increases we'll have to just accept the losses or just decide to stick to 1.9.

1.10

Updated to 1.10.2

1.11

In 1.11 they added rocket propulsion elytra flights (aka using fireworks when flying with an elytra). This is pretty awesome.


1.12

updated server to 1.12

1.13

Blacraft, The Nether and The End have been cropped and the server is now running 1.3.2.

1.14

we 1.14.4 now

1.15

we 1.15.2 now

1.16

OMG WHEN 1.16

now

Title: Re: Blacraft
Post by: FiahOwl on July 01, 2020, 08:49:20 PM

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Title: Re: Blacraft
Post by: Darvince on July 02, 2020, 11:17:30 AM
F now i must wait for optimal finesse to play again
Title: Re: Blacraft
Post by: vh on July 02, 2020, 11:41:47 AM
i thought you had a 1060
Title: Re: Blacraft
Post by: Darvince on July 02, 2020, 11:47:43 AM
i could still play i just want to complain because it's the only thing i can do these days
Title: Re: Blacraft
Post by: vh on July 02, 2020, 11:49:42 AM
sounds about right
Title: Re: Blacraft
Post by: atomic7732 on July 02, 2020, 01:10:18 PM
lmao imagine doing things
Title: Re: Blacraft
Post by: vh on July 03, 2020, 09:41:32 AM
optimal finesse one point two to the fourth is out so you have no excuse now
Title: Re: Blacraft
Post by: vh on July 03, 2020, 09:59:56 AM
also probably fixed one of the persistent ubv bugs, can't really say for sure i fixed it yet since i can't get that codepath to trigger on demand
Title: Re: Blacraft
Post by: Darvince on July 03, 2020, 10:41:47 AM
optimal finesse one point two to the fourth is out so you have no excuse now
it's been literally ten days wtf universe is this
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2020, 01:05:32 PM
the demand
Title: Re: Blacraft
Post by: vh on July 03, 2020, 04:28:58 PM
optimal finesse one point two to the fourth is out so you have no excuse now
it's been literally ten days wtf universe is this

universe sandbox

yeeEEEEAAAAAAHHHH
Title: Re: Blacraft
Post by: Darvince on July 03, 2020, 06:52:02 PM
i'll put you in the sandbox
Title: Re: Blacraft
Post by: deoxy99 on July 03, 2020, 07:10:45 PM
uhh... minecraft sucks?

runs
Title: Re: Blacraft
Post by: atomic7732 on July 03, 2020, 07:11:35 PM
why do you feel the need to express your hatred of everything
Title: Re: Blacraft
Post by: deoxy99 on July 03, 2020, 07:12:24 PM
why does everyone ask me that like i have a clue how my brain works
Title: Re: Blacraft
Post by: Darvince on July 03, 2020, 07:13:45 PM
IMO, universe sandbox is a terrible game.
Title: Re: Blacraft
Post by: deoxy99 on July 03, 2020, 07:16:22 PM
okay shut up dar i wouldn't say that but i don't like playing games where i have to think a lot
Title: Re: Blacraft
Post by: vh on July 03, 2020, 07:26:11 PM
get rekt noobs

(https://cdn.discordapp.com/attachments/640679696891117568/728798699496407050/unknown.png)
Title: Re: Blacraft
Post by: vh on July 04, 2020, 12:45:12 PM
mining trip loot

(https://i.imgur.com/jPQyS5M.png)
(https://i.imgur.com/8oDvhy5.png)

me go mining again

(https://cdn.discordapp.com/attachments/640679696891117568/729060121757351936/unknown.png)
Title: Re: Blacraft
Post by: FiahOwl on July 04, 2020, 06:09:56 PM

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Title: Re: Blacraft
Post by: Darvince on July 04, 2020, 06:13:12 PM
we do have stone tools in our hotbars
Title: Re: Blacraft
Post by: vh on July 04, 2020, 06:26:27 PM
tbh looks more like dirt tools to me
Title: Re: Blacraft
Post by: vh on July 05, 2020, 12:38:29 PM
bastion loot

(https://cdn.discordapp.com/attachments/640679696891117568/729420900151328768/unknown.png)
Title: Re: Blacraft
Post by: Bla on July 05, 2020, 01:32:02 PM
tbh looks more like dirt tools to me
enchanted dirt tools
Title: Re: Blacraft
Post by: vh on July 05, 2020, 10:05:08 PM
(https://cdn.discordapp.com/attachments/640679696891117568/729563467421581322/unknown.png)

completed my collection of all 13 music discs, including the new bastion one
Title: Re: Blacraft
Post by: Bla on July 11, 2020, 06:07:46 PM
BCNY2021 nominations
http://blacraft.createaforum.com/blacraft-general/blacraft-new-year-2021/
Title: Re: Blacraft
Post by: vh on July 20, 2020, 08:44:57 PM
YEAAAA

(https://cdn.discordapp.com/attachments/640679696891117568/734978803259932712/unknown.png)
Title: Re: Blacraft
Post by: Bla on July 21, 2020, 12:35:30 PM
Can't tell if it's stone, wood or netherlite
Title: Re: Blacraft
Post by: Darvince on July 21, 2020, 03:13:14 PM
it is soleani stone
Title: Re: Blacraft
Post by: atomic7732 on July 21, 2020, 05:38:17 PM
lapis tools when
Title: Re: Blacraft
Post by: Naru523 on July 22, 2020, 12:18:25 AM
lapis tools when
when mojang allows you to ride dolphins
Title: Re: Blacraft
Post by: atomic7732 on July 22, 2020, 02:05:56 AM
nooooooooooo
Title: Re: Blacraft
Post by: FiahOwl on July 22, 2020, 04:44:41 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '238011'.

Title: Re: Blacraft
Post by: vh on July 22, 2020, 04:55:08 PM
where's L2 tho
Title: Re: Blacraft
Post by: FiahOwl on July 22, 2020, 07:27:30 PM

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Title: Re: Blacraft
Post by: vh on July 22, 2020, 08:31:16 PM
where's L0, cause i know you wouldn't be the type of terrible person to 1-index things
Title: Re: Blacraft
Post by: FiahOwl on July 22, 2020, 08:51:16 PM

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Title: Re: Blacraft
Post by: FiahOwl on July 29, 2020, 11:23:19 PM

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Title: Re: Blacraft
Post by: vh on July 30, 2020, 08:26:56 AM
i'm pretty sure all shaders use the GPU fiah, otherwise you'd be getting about 1 frame per minute
Title: Re: Blacraft
Post by: Darvince on July 30, 2020, 09:52:53 AM
no it's using only the CPU, didn't you read his post?
Title: Re: Blacraft
Post by: vh on July 30, 2020, 09:57:15 AM
Craphics processing unit
Title: Re: Blacraft
Post by: Darvince on July 30, 2020, 10:01:09 AM
YEYUKA
Title: Re: Blacraft
Post by: FiahOwl on July 30, 2020, 03:02:42 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '238071'.

Title: Re: Blacraft
Post by: FiahOwl on July 30, 2020, 03:02:51 PM

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Title: Re: Blacraft
Post by: vh on July 30, 2020, 03:37:26 PM
looks like you need to turn your brain RTX ON
Title: Re: Blacraft
Post by: Darvince on September 08, 2020, 12:46:00 AM
i am playing blacraft right this second
Title: Re: Blacraft
Post by: Darvince on September 22, 2020, 04:02:04 AM
i am not playing blacraft right this second
Title: Re: Blacraft
Post by: atomic7732 on September 22, 2020, 04:32:38 AM
me neither
Title: Re: Blacraft
Post by: deoxy99 on September 22, 2020, 05:19:52 AM
i will never be playing blacraft during any second
Title: Re: Blacraft
Post by: atomic7732 on September 22, 2020, 05:40:05 AM
i wouldn't have done the same
Title: Re: Blacraft
Post by: deoxy99 on September 22, 2020, 05:41:28 AM
i don't play minecraft anymore

not since the war
Title: Re: Blacraft
Post by: Darvince on September 22, 2020, 05:42:43 AM
war
(https://cdn.discordapp.com/attachments/280298381807714304/654759021214957569/unknown.png)
Title: Re: Blacraft
Post by: Darvince on September 23, 2020, 01:30:19 AM
i have joined dirt tool land now
Title: Re: Blacraft
Post by: Darvince on September 23, 2020, 05:46:57 AM
i like how there's a portal to total wilderness with all this infrastructure on the nether side
Title: Re: Blacraft
Post by: Darvince on September 26, 2020, 05:05:16 PM
YEYUKA
Title: Re: Blacraft
Post by: atomic7732 on September 26, 2020, 05:18:55 PM
how
Title: Re: Blacraft
Post by: Darvince on October 07, 2020, 02:14:17 AM
chocolate armor
Title: Re: Blacraft
Post by: atomic7732 on October 07, 2020, 01:34:28 PM
elytron
Title: Re: Blacraft
Post by: Darvince on October 14, 2020, 01:30:54 AM
biome???????
??????????????????????????
?????????????????????????????????????????????
??????????????????????

(https://i.gyazo.com/9e08e215a4d70cb3ea4b0cb552e29869.gif)
Title: Re: Blacraft
Post by: Darvince on October 19, 2020, 01:08:31 AM
You deleted your post!

yqt was on top of a 53 block pillar and I got a screenshot of him

https://dl.dropbox.com/s/vwcxtut8qir392y/diamondpillar1.png

https://dl.dropbox.com/s/ovv9c8plf61eil8/diamondpillar2.png

Only 100 more diamonds to a stack!
Title: Re: Blacraft
Post by: atomic7732 on December 15, 2020, 02:13:19 AM
The Hero of Central Blacraft is missing!!!

edit: after some investigation i've remembered that the hero of central blacraft was too fast for the new years racing herd and i probably gave them away to someone. anyway, they're not important for the upcoming race and will need to be replaced by a fairer horse. however, i would like to know if anyone knows/remembers who has the hero of central blacraft and or what happened to them
Title: Re: Blacraft
Post by: vh on December 16, 2020, 09:30:39 PM
im here!
Title: Re: Blacraft
Post by: FiahOwl on December 17, 2020, 12:00:44 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '239866'.

Title: Re: Blacraft
Post by: atomic7732 on December 17, 2020, 01:28:21 AM
TAYA SHIMCY

anyway The Hero of Central Blacraft has been found

(https://cdn.discordapp.com/attachments/255420814114029568/789008404408565830/2020-12-17_05.56.22.png)

he was in the darvincia stables

please welcome The Hero of Central Blacraft's replacement, Breed for Speed, to the Blacraft Racing Herd!

(https://cdn.discordapp.com/attachments/255420814114029568/789045937087316018/2020-12-17_08.25.57.png)
Title: Re: Blacraft
Post by: Bla on December 20, 2020, 01:57:01 PM
There is a desire to move the BCNY 2021 event, please indicate your availability in this spreadsheet

https://docs.google.com/spreadsheets/d/1KjYivFxTE5p534xWzDr8TDUv0-4aF_xQDmu11FFxbvA/edit#gid=0

Edit: There wasn't so it will stay the same but you can indicate your availability anyway in case there are any problems
Title: Re: Blacraft
Post by: FiahOwl on December 21, 2020, 09:09:32 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '239886'.

Title: Re: Blacraft
Post by: vh on December 22, 2020, 10:47:08 AM
taiga biome laplaya? revolutea part 2 electric boogaloo?
Title: Re: Blacraft
Post by: Darvince on December 26, 2020, 09:18:08 PM
It looks so much more impressive gathered into one spot...
why didn't you make this pit bigger it's overflowing with nether gold
Title: Re: Blacraft
Post by: Darvince on December 26, 2020, 09:47:59 PM
mess
Title: Re: Blacraft
Post by: Yqt1001 on December 30, 2020, 12:57:49 PM
(https://dl.dropbox.com/s/9aws0fvvyou8y4h/aquarium1.jpg?dl=0)

(https://dl.dropbox.com/s/7o9oceofsp26cr7/aquarium4.jpg?dl=0)

(https://dl.dropbox.com/s/e5ec5moswaa5iiw/aquarium2.jpg?dl=0)

(https://dl.dropbox.com/s/pw00d21d8zmll1i/aquarium3.jpg?dl=0)
Title: Re: Blacraft
Post by: Bla on December 30, 2020, 04:15:32 PM
Wow, that's amazing

Remember BCNY today, fireworks starting in 45 minutes!
Title: Re: Blacraft
Post by: Bla on January 01, 2021, 09:22:57 AM
Good to get those 400 GB of video files processed so they don't taint my computer for another year

Starting with the missing videos from New Year 2020

https://youtu.be/-A35i7_XqTs

https://youtu.be/bAqA-rJM_WU

https://youtu.be/44_gtA7jpGM

https://youtu.be/V652pMYQoeQ

https://youtu.be/2XRy7hyVGrU

https://youtu.be/1_S68E_-ZO8
Title: Re: Blacraft
Post by: Bla on January 01, 2021, 10:03:50 AM
And the videos from BCNY 2021

https://youtu.be/aQh2F15BTdE

https://youtu.be/iaFL5EdR2yw

https://youtu.be/ZDEE8O3UtDo

https://youtu.be/jjrw7i9L3eU

https://youtu.be/UBoHGUlixoA

https://youtu.be/u8TpI9_t3ZI

https://youtu.be/-4drePVT2fM
Title: Re: Blacraft
Post by: vh on January 03, 2021, 05:37:13 PM
https://www.youtube.com/watch?v=yFb1eMjfKJk
Title: Re: Blacraft
Post by: vh on March 03, 2021, 05:16:49 PM
sometimes, ubv is down for mysterious reasons and you want to play blacraft. what to do?

introducing a new feature which may or may not also go down, but will hopefully be more reliable?

simply visit the following address in your favorite browser (https://cdn.discordapp.com/attachments/640679696891117568/816826337275805706/unknown.png) intentionally not pasting the link so web scrapers or bots don't visit it


there's no webpage there, so you won't see anything (it'll look like it's taking forever to load). but hopefully ubv is doing magic behind the scenes and blacraft will be launched very soon. also you can and probably should close that tab within a few seconds
Title: Re: Blacraft
Post by: FiahOwl on March 04, 2021, 03:17:05 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '240281'.

Title: Re: Blacraft
Post by: Bla on March 04, 2021, 02:19:01 PM
:ubv:
Title: Re: Blacraft
Post by: Darvince on March 05, 2021, 12:09:42 AM
we need to have more discussion in this topic because this page is very laggy for me
Title: Re: Blacraft
Post by: FiahOwl on March 05, 2021, 09:00:40 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '240292'.

Title: Re: Blacraft
Post by: Darvince on March 06, 2021, 03:07:24 AM
yeah but is the page lagging for you
Title: Re: Blacraft
Post by: FiahOwl on March 06, 2021, 07:52:37 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '240298'.

Title: Re: Blacraft
Post by: FiahOwl on March 06, 2021, 07:53:05 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '240299'.

Title: Re: Blacraft
Post by: deoxy99 on March 06, 2021, 08:06:31 PM
i'll throw a post in here
Title: Re: Blacraft
Post by: FiahOwl on March 06, 2021, 08:39:18 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '240301'.

Title: Re: Blacraft
Post by: vh on March 06, 2021, 09:32:54 PM
{{ pisting yawa }}
Title: Re: Blacraft
Post by: Darvince on March 06, 2021, 11:51:09 PM
sometimes, ubv is down for mysterious reasons and you want to play blacraft. what to do?

introducing a new feature which may or may not also go down, but will hopefully be more reliable?

simply visit the following address in your favorite browser (https://cdn.discordapp.com/attachments/640679696891117568/816826337275805706/unknown.png) intentionally not pasting the link so web scrapers or bots don't visit it


there's no webpage there, so you won't see anything (it'll look like it's taking forever to load). but hopefully ubv is doing magic behind the scenes and blacraft will be launched very soon. also you can and probably should close that tab within a few seconds
Title: Re: Blacraft
Post by: Bla on May 08, 2021, 05:28:04 AM
10 year anniversary

https://www.youtube.com/watch?v=UdN0geaZzbc
Title: Re: Blacraft
Post by: vh on July 13, 2021, 08:57:29 PM
after a disastrous first attempt (thankfully our backups worked), we are now 1.17.1
Title: Re: Blacraft
Post by: vh on August 03, 2021, 06:25:24 AM
panorama viewer is working finally
https://syule.github.io/index.html#config=./output/config.json

(https://cdn.discordapp.com/attachments/834721806086569994/872106045193994260/unknown.png)
(https://cdn.discordapp.com/attachments/834721806086569994/872107252184674364/unknown.png)
(https://cdn.discordapp.com/attachments/834721806086569994/872106459394109440/unknown.png)
(https://cdn.discordapp.com/attachments/834721806086569994/872107048437940294/unknown.png)
(https://cdn.discordapp.com/attachments/834721806086569994/872109886362759168/unknown.png)
Title: Re: Blacraft
Post by: Nova Crystallis on March 14, 2022, 05:30:28 PM
When are we getting 1.18.2 on the server?
Title: Re: Blacraft
Post by: atomic7732 on January 14, 2023, 04:26:48 AM
auspikitan revitalization 2023

let's update the pixel art

(https://cdn.discordapp.com/attachments/255420814114029568/1063740769468416020/2023-01-14_08.png)

finally built some proper stables for my horses

(https://cdn.discordapp.com/attachments/652395105436565504/1063778976763478128/2023-01-07_10.png)

went exploring and found a cool place

(https://cdn.discordapp.com/attachments/255420814114029568/1063056604464951296/image.png)

(https://cdn.discordapp.com/attachments/255420814114029568/1063031855600906260/2023-01-12_09.png)

(https://cdn.discordapp.com/attachments/255420814114029568/1063035399179616287/2023-01-12_10.png)

(https://cdn.discordapp.com/attachments/255420814114029568/1063035730286358598/2023-01-12_10.png)

might settle it (it's called khokhozi)

also been scouting out the plains of southern blacraft for horses, already searched this whole area

(https://cdn.discordapp.com/attachments/255420814114029568/1063718484497944587/image.png)

there are a bunch of horses to move, so we're gonna need to upgrade some roads

(https://cdn.discordapp.com/attachments/255420814114029568/1063752838276186212/image.png)

some other projects include:
- make the lapis obelisk bigger and better
- build more buildings
- name more horses

and on that note, something i've been trying to do for so so long

(https://cdn.discordapp.com/attachments/255420814114029568/1063725514503770242/2023-01-14_07.png)

at this point i've forgotten how many replacement valkyries there were, so i just simplified it to encompass The Idea of "Valkyrie"