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Author Topic: Blacraft  (Read 2614570 times)

smjjames

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Re: Blacraft
« Reply #3900 on: May 17, 2012, 08:05:15 AM »
Glowstone and obsidian.

So I heard something happened to Border Hill...

Too neat to be a creeper explosion....

Are you making a tower over there or something?

Bla

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Re: Blacraft
« Reply #3901 on: May 17, 2012, 08:07:14 AM »
Kol, yes, I'm going to build Fort Kolkhoz, which will be a combined fort and base for the Border Hill Farms. It will get a cargo line to Spawntown Public Storage too, somewhen, I think.

smjjames

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Re: Blacraft
« Reply #3902 on: May 17, 2012, 08:22:07 AM »
Cool. Although in order for a cargo line to really be effective, we'd need that cart plugin working again.

Bla

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Re: Blacraft
« Reply #3903 on: May 17, 2012, 10:29:29 AM »
New world mapw.

http://zoom.it/L1aI

FiahOwl

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Re: Blacraft
« Reply #3904 on: May 17, 2012, 10:59:29 AM »

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« Last Edit: March 22, 2021, 01:55:03 AM by FiahOwl »

smjjames

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Re: Blacraft
« Reply #3905 on: May 17, 2012, 11:33:26 AM »
Looks like Blacraft as a whole is slowly becoming industrialized, what with Mudkipzs and Narus quarries.

Even though the sheep farm pens look complete, I'm in the middle of resizing them.

Bla

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Re: Blacraft
« Reply #3906 on: May 17, 2012, 11:35:42 AM »
Speaking of industrialization, I was considering making an environmental organization which develops methods for environmentally friendly developments, like mining deserts without making the landscape barren, and makes laws regulating different things like preservation of lava lakes etc.
Regions could voluntarily become members.

What are peoplethink?

FiahOwl

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Re: Blacraft
« Reply #3907 on: May 17, 2012, 11:54:09 AM »

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vh

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Re: Blacraft
« Reply #3908 on: May 17, 2012, 11:55:39 AM »
kol, ok, as long as it isn't mandatory. i like the wrecked-desert/deforested-forest/exploded-whatever look. You can always walk a little bit and there are tons of wilderness. i think it'll be a long time before the server is buildings and quarries solid for kilometers around. Preservation of things is fine but shouldn't go too overboard, and should allow non-member states to develop their region pretty much freely.


oh yeah and deserts are pretty much the definition of barren :P

Bla

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Re: Blacraft
« Reply #3909 on: May 17, 2012, 12:00:26 PM »
It won't be mandatory, so ofc the most important part will be researching environmentally friendly methods and making them publicly available.
Imo it's nice to not have a ruined landscape around your cities though. I think ruined and exploited landscapes look terrible. Cities look nice though, and so does natural landscapes (or terraformed ones).

vh

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Re: Blacraft
« Reply #3910 on: May 17, 2012, 12:05:05 PM »
well sometimes i get tired of looking at miles and miles of minecraft landscape. What do you mean by ruined landscape? I think a deforested landscape is not too bad, just looks like rocky plains biome. Quarried area looks impressive/large, not too bad.

Sand quarries and dirt quarries do look ugly, but i'm too lazy to be bothered to cover it up :P

vh

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Re: Blacraft
« Reply #3911 on: May 17, 2012, 12:06:19 PM »
Also i heard the best environmental way to stop mining into save systems and destroying their natural ecosystems while you strip mine, is to instead, take all the blapis you want by mining Bla.

Bla

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Re: Blacraft
« Reply #3912 on: May 17, 2012, 12:07:43 PM »
Yes, sand quarries were mostly what I meant. :P
But also drained/(half)flooded lavalakes, half-burned forests with floatwood and randomly mined terrain.

Also, NO, MINING BLAS IS NOT ENVIRONMENTALLY FRIENDLY, THEY MIGHT GO EXTINCT. They are an endangered species.

vh

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Re: Blacraft
« Reply #3913 on: May 17, 2012, 12:16:36 PM »
I herd there was only one Bla, so the species is pretty much doomed unless you can binary fission or reproduce with yourself....i suggest we clone a bla and then mine them all :)

vh

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Re: Blacraft
« Reply #3914 on: May 17, 2012, 03:25:54 PM »
Najs


i see about 11 drawn in buildings there :P

Darvince

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Re: Blacraft
« Reply #3915 on: May 17, 2012, 06:07:33 PM »
I claim the plainy, jungley, deserty, swampey, oceany area west of Novascotchara, north of Rift Auspikitan and Hondarah, and south of Jungelot in the name of Darvinces.

vh

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Re: Blacraft
« Reply #3916 on: May 17, 2012, 07:29:00 PM »
rail line from desertopia to central station and from west forssa to central station complete

smjjames

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Re: Blacraft
« Reply #3917 on: May 17, 2012, 07:34:22 PM »
ChromaSheep farms 80% complete, just have to dye the sheep, do some breeding (gotta get more wheat though), decorative details, torches and a storage shed/sleeping shelter.

I'm also thinking of completely redoing that tower thingy nearby. Also, I have a station set up, but its real basic and not to regulations atm.
« Last Edit: May 17, 2012, 07:40:57 PM by smjjames »

vh

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Re: Blacraft
« Reply #3918 on: May 17, 2012, 07:39:31 PM »
kol take wheet frum forssa if you need more, i don't know how we'll ever go through all that wheat

smjjames

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Re: Blacraft
« Reply #3919 on: May 17, 2012, 07:43:28 PM »
Its fine to have a stockpile anyways. Also the border hill farm only had one section planted and I put the extra seeds into one of the other plots when I replanted.

IMO the Forssa one works better.

vh

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Re: Blacraft
« Reply #3920 on: May 17, 2012, 08:11:21 PM »
With this little toy Naru's 100k m^3 quarry would be finished in less than 12 hours, my 400k m^3 quarry finished in under 2 days. A typical quarry could be finished in 20 minutes :P (10x10x50)

this particular excavator would probably stretch from one end of spawntown to the other end easily :P

oh and best of all, it's irl.


Bla

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Re: Blacraft
« Reply #3921 on: May 18, 2012, 02:04:44 AM »
oh and best of all, it's irl.
Yes, it's very cool, I tried mining a Kipz with it once! Very entertaining! Highly blakommended!

FiahOwl

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Re: Blacraft
« Reply #3922 on: May 18, 2012, 04:30:02 AM »

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FiahOwl

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Re: Blacraft
« Reply #3923 on: May 18, 2012, 05:48:46 AM »

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Bla

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Re: Blacraft
« Reply #3924 on: May 18, 2012, 05:54:14 AM »
I don't think I will remove any land before the terrain generation changes again. And I don't remove land just because someone doesn't need it. :P

Edit: It could actually be a good idea to cut it to get rid of the chunky borders... I'm not sure.

FiahOwl

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Re: Blacraft
« Reply #3925 on: May 18, 2012, 05:57:17 AM »

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Bla

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Re: Blacraft
« Reply #3926 on: May 18, 2012, 05:58:12 AM »
Idc. The terrain generator decides how the terrain should be, not us. If you don't like the terrain, change it. :P

Ok, we could remove  this part of the terrain if you want it. Please vote in the poll.

Here's an image of the results from the last poll.
« Last Edit: May 18, 2012, 06:13:07 AM by Bla »

FiahOwl

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Re: Blacraft
« Reply #3927 on: May 18, 2012, 06:22:14 AM »

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Naru523

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Re: Blacraft
« Reply #3928 on: May 18, 2012, 07:21:20 AM »
I do like the village, though. Unless there's no testificates there.

FiahOwl

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Re: Blacraft
« Reply #3929 on: May 18, 2012, 07:40:14 AM »

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