Here's the contents of the log files you sent me:
0 | 2011-06-13 09:05:20.921 | -- Device Info ----------------
0 | 2011-06-13 09:05:20.953 | Primary Screen : 1280 x 960 | 32 bit | 1280 x 920
0 | 2011-06-13 09:05:20.953 | Adapter | Driver : Intel(R) 82865G Graphics Controller | ialmrnt5.dll
0 | 2011-06-13 09:05:20.953 | Max TextureSize : w 2048 | h 2048
0 | 2011-06-13 09:05:20.968 | Is Vertex/Pixel : False | False
0 | 2011-06-13 09:05:20.968 | Max Vertex/Pixel : 0 | 0
0 | 2011-06-13 09:05:20.968 | AntiAlias : False | Bump : False | DoubleSS : False | Reflection : False | StencilS : True
06-13-2011 09:05:28 | DEVICE INFO : 3D Card : Intel(R) 82865G Graphics Controller | Card ID : 9586 | Driver ID : 659303
06-13-2011 09:05:28 | DEVICE INFO : Available texture memory : 60 MB
06-13-2011 09:05:28 | DEVICE INFO : Vertex Shaders not supported by hardware. They will be emulated in software when needed
06-13-2011 09:05:28 | DEVICE INFO : Pixel Shaders not supported by hardware. Some effects will be disabled.
06-13-2011 09:05:28 | DEVICE INFO : Driver used is a DirectX9-level driver 'ialmrnt5.dll'. Excellent
06-13-2011 09:05:28 | DEVICE INFO : Card Type GF1&2/Voodoo3&4 Level card, not programmable
Apparently your video hardware is old enough that it doesn't support pixel or vertex shaders. This is why the galaxies are white.