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Author Topic: An experiment with models and textures  (Read 76637 times)

Laura

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Re: An experiment with models and textures
« Reply #90 on: June 06, 2010, 10:23:00 AM »
LSD is a drug....
...and Andy Warhol was no stranger to it ;)

deoxy99

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Re: An experiment with models and textures
« Reply #91 on: June 06, 2010, 10:25:24 AM »
LSD is a drug....
...and Andy Warhol was no stranger to it ;)
He used LSD? Well, that makes sense.

Laura

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Re: An experiment with models and textures
« Reply #92 on: June 06, 2010, 06:25:13 PM »
Here's another crater heightfield and photoshop file ready to be made a brush.
This time I modeled a crater in 3D and rendered a heightfield.
« Last Edit: June 06, 2010, 06:51:04 PM by Laura »

APODman

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Re: An experiment with models and textures
« Reply #93 on: June 08, 2010, 10:09:26 AM »
They might be... try to find out :)
The models in Celestia, for example, are not protected as far as I know.

Only for fun:



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Source of the model: http://www.celestiamotherlode.net/catalog/show_creator_details.php?creator_id=84

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And thanks by the craters brushes !!

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[ ]´s

Laura

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Re: An experiment with models and textures
« Reply #94 on: June 08, 2010, 11:09:46 AM »
You're welcome :)

Fun is always, well... fun :)
It's a hell of a ship.
So say we all!  :P

SuperNova

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Re: An experiment with models and textures
« Reply #95 on: December 17, 2010, 08:38:33 AM »
Well, this got impossible in US2.

luciencd

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Re: An experiment with models and textures
« Reply #96 on: December 17, 2010, 11:21:27 AM »
i finally made my 3d asteroid

i now know how to do it

so first you use blender

i dont know if you can import. 3ds into it but anyhow either you build your 3d model or you import it. in both cases at the end if you see your 3d model
1. save it
2 export it as a direct x file. save it into the media folder
3 put it in the appearnce xml
4 make a new system in xml
5 make it like you would normally.
6 change the name from :planet to the new model entry from the appearence xml:
7 open us2
8 keep in mind you have to save you system as xml and not ubox
open it in us2 and there
your misshapen asteroid will replace a sphere that you previously had.
ill post pictures of my asteroid once im done.
 hope it helps!  ;D

SuperNova

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Re: An experiment with models and textures
« Reply #97 on: December 17, 2010, 11:44:06 AM »
i finally made my 3d asteroid

i now know how to do it

so first you use blender

i dont know if you can import. 3ds into it but anyhow either you build your 3d model or you import it. in both cases at the end if you see your 3d model
1. save it
2 export it as a direct x file. save it into the media folder
3 put it in the appearnce xml
4 make a new system in xml
5 make it like you would normally.
6 change the name from :planet to the new model entry from the appearence xml:
7 open us2
8 keep in mind you have to save you system as xml and not ubox
open it in us2 and there
your misshapen asteroid will replace a sphere that you previously had.
ill post pictures of my asteroid once im done.
 hope it helps!  ;D

and, the texture?

EDIT: so i added a rocket, but it was pointing at the wrong diraction and it had no texture and couldn't rotate!
Dan, can you help?
« Last Edit: December 17, 2010, 12:17:15 PM by SuperNova »

luciencd

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Re: An experiment with models and textures
« Reply #98 on: December 17, 2010, 02:12:26 PM »
well for textures i am not sure because they are models and the angles and the faces and everything else.
but either way you can add .dds files for the models apperarence. it doesnt really matter.
or you could make the texture outside of the .dds and us2 files and have a transparent and flat texture.


btw here is the asteroid.
i shall work on making models of major asteroids from the asteroid belt