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Author Topic: Project Terra  (Read 95482 times)

tuto99

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Re: Project Terra
« Reply #270 on: July 21, 2014, 10:32:26 AM »
47 mil per day

Wow. Don't mean to be rude, but really? I'd expect at least 80 mill.
Lol I dont get on Project Terra that often, which is my falt.
I dont know why my nation is sucking nevertheless.

Bla

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Re: Project Terra
« Reply #271 on: July 21, 2014, 10:34:21 AM »
The reason why your income is very low is because your tax rate is very low. 45% maximizes income in PT.

Blaist Blaland's income: 174,845,522 monies/day

tuto99

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Re: Project Terra
« Reply #272 on: July 21, 2014, 11:42:03 AM »
I want a happy population though.
Okay whatever then.

Cosmos

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Re: Project Terra
« Reply #273 on: July 21, 2014, 11:46:18 AM »
The only risk a low happiness brings is the chance of stuff like revolt, but a 45% isn't enough to make that happen.

Here are some laws that boost happiness:

UNIVERSAL DECLARATION OF HUMAN RIGHTS
PUBLIC TRANSPORTATION ACT
NATIONAL PRIDE ACT
E-DEMOCRACY IMPLEMENTATION ACT
INDUSTRIAL WASTE MITIGATION ACT
SEMI-UNIVERSAL SUFFRAGE
NUCLEAR APOCALYPSE PREPARATION ACT

Bla

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Re: Project Terra
« Reply #274 on: July 21, 2014, 01:26:48 PM »
Happiness affects a lot of your other stats like growth etc. However, I'm almost certain that in all cases, 45% tax rate is ideal to ensure the fastest growth, both economic and population. Because lots of money lets you also buy lots of land and cities, boosting your growth more than a slightly higher, natural pop growth would with a lower tax rate.

Anyway, in the end, it's your choice if you'll prioritize immediate happiness or growth/future potential in the game.

Cosmos

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Re: Project Terra
« Reply #275 on: July 21, 2014, 05:21:12 PM »
Tried to build a University in my newest city, built one in my capital instead. My capital now has two university's.

sigh.

Darvince

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Re: Project Terra
« Reply #276 on: July 23, 2014, 10:36:29 PM »
"Result: The bill was passed. 471 representatives voted in favour of the bill."

holy kol

FiahOwl

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Re: Project Terra
« Reply #277 on: July 26, 2014, 03:03:35 PM »

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« Last Edit: March 22, 2021, 02:21:23 AM by FiahOwl »

Darvince

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Re: Project Terra
« Reply #278 on: July 27, 2014, 02:25:37 AM »
Madelhom, Nespana, and The Moltinian Empire are starving.

blotz

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Re: Project Terra
« Reply #279 on: July 28, 2014, 05:06:48 PM »
maxed 4 things
what laws should i do

Cosmos

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Re: Project Terra
« Reply #280 on: July 28, 2014, 06:32:49 PM »
maxed 4 things
what laws should i do

Give your citizens freedom things. Immigrants like freedom.

Darvince

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Re: Project Terra
« Reply #281 on: July 30, 2014, 04:29:02 PM »
congration Blaist Blaland on reaching two million folk

Bla

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Re: Project Terra
« Reply #282 on: July 30, 2014, 04:38:16 PM »
Thank :P

Bla

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Re: Project Terra
« Reply #283 on: August 01, 2014, 06:21:18 PM »
If it all gets sold at these prices I'd get 7.2 billion currency ;)

Lovechild

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Re: Project Terra
« Reply #284 on: August 01, 2014, 06:54:02 PM »
I hate how slow games like these are. dafuq do I have to wait 24 hours for another law? at least passing Equal Pay was kinda easy. next up is Offender Rehabilitation.

FiahOwl

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Re: Project Terra
« Reply #285 on: August 01, 2014, 07:03:11 PM »

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« Last Edit: March 22, 2021, 02:19:25 AM by FiahOwl »

Lovechild

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Re: Project Terra
« Reply #286 on: August 01, 2014, 07:15:40 PM »
Do you want to join the alliance?
what's the point? literally, that is. lol.

FiahOwl

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Re: Project Terra
« Reply #287 on: August 01, 2014, 07:22:49 PM »

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« Last Edit: March 22, 2021, 02:19:23 AM by FiahOwl »

Lovechild

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Re: Project Terra
« Reply #288 on: August 01, 2014, 07:57:50 PM »
I applied. why not? always good to have comrades.  :)

Darvince

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Re: Project Terra
« Reply #289 on: August 01, 2014, 07:59:39 PM »
xaxaxaxaxa

Lovechild

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Re: Project Terra
« Reply #290 on: August 01, 2014, 08:09:02 PM »

Cosmos

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Re: Project Terra
« Reply #291 on: August 02, 2014, 04:08:24 AM »
I

should I just

Sell 50% of all my resources for money? I'm bad at marketing.

Bla

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Re: Project Terra
« Reply #292 on: August 02, 2014, 05:18:21 AM »
Lovechild, I see you have 0% tax rates, I suggest setting them up so your money don't slowly deplete.
45% personal tax rate and 100% corporate maximizes income.

Personally I like the slow pace of Project Terra. It aims for "total realism" but I think it's much too fast for that - it's been like 3 months since we started but my population has already quadrupled. Not realistic.
The pace makes it nice to play the game casually over months or years.

I

should I just

Sell 50% of all my resources for money? I'm bad at marketing.
If you want to earn money from the market, place sell offers for the resources you don't need underbidding the best offer (if it's significantly big, and not like 5 or 10 concrete).
At the same time, place buy offers on the same resources to fill your storages again, overbidding the highest buy offer, if there's a significant price difference between the buy and sell offers.

As such it doesn't really matter to me which are my resources and which are from the market. It's all just about selling and buying as many resources as possible, at as big price differencies as possible, while still spending those you need on your own nation. :P
« Last Edit: August 02, 2014, 07:38:23 AM by Bla »

Lovechild

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Re: Project Terra
« Reply #293 on: August 02, 2014, 12:54:43 PM »
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.

Bla

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Re: Project Terra
« Reply #294 on: August 02, 2014, 01:37:52 PM »
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.
I don't mean tax laws, I mean the tax rate, under government - treasury

Lovechild

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Re: Project Terra
« Reply #295 on: August 02, 2014, 01:41:26 PM »
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.
I don't mean tax laws, I mean the tax rate, under government - treasury
I didn't know that was a thing. guess I haz work to do :3

blotz

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Re: Project Terra
« Reply #296 on: August 02, 2014, 06:42:46 PM »
i hope the war stuff is realistic
it'd be cool we'd all have trade routes to each other and giant tanks everywhere and nuclear missles in trains

Bla

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Re: Project Terra
« Reply #297 on: August 04, 2014, 01:48:06 PM »
Population density chart

Lovechild

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Re: Project Terra
« Reply #298 on: August 04, 2014, 02:39:59 PM »
...is mine even on there? I don't see anything that looks liek mine.

Lovechild

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Re: Project Terra
« Reply #299 on: August 04, 2014, 02:49:11 PM »
also: considering that my election will be held after the next law is voted in, I thought it would be good to expand on my existing policies, kinda.

so far I have minimum wage and equal pay laws enacted. tried to enact a socialism one but it didn't pass.

the ones in line next, in order, are:

UN Declaration on Human Rights
Foreign Investment Inducement Act
Universal Suffrage
Free Higher Education Act

good choices y/n?

still haven't set taxes, jsyk. I'll be doing that soon but not yet. I'd like to get a few more policies through first... and losing only 3 million per day I can afford the time.