Universe Sandbox

General Category => Everything Else => Topic started by: Cosmos on May 04, 2014, 01:08:20 PM

Title: Project Terra
Post by: Cosmos on May 04, 2014, 01:08:20 PM
http://project-terra.com/

A nation simulator like NationStates, but more "in-depth" per say. It still needs work, like military and war, and custom flags... but it is better than some other ones out there.

I can even pass laws for a constitution.

My people didn't want Dawkin's Act.

Stupid asses.
Title: Re: Project Terra
Post by: matty406 on May 04, 2014, 01:54:16 PM
Looks interesting but you're restricted to real world government types, currency, and languages. But I love the concepts of election and law passing.

I wanted to pass the Aesir Loyalty Act. It did not pass.
They will learn to respect the Homþurau and the tenets of paganism. And an axe for every man.
Title: Re: Project Terra
Post by: Cosmos on May 04, 2014, 02:44:53 PM
but you're restricted to real world government types, currency, and languages.

You can make a custom language. I set mine to English de facto.


Last time I checked, everybody was restricted to a democracy. Though this has been renamed to a republic, so you maybe able to change the government to, say, a monarchy either through laws or the edit nation page.

P.S. my nation is called Amadeus.
Title: Re: Project Terra
Post by: FiahOwl on May 04, 2014, 03:12:49 PM

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Title: Re: Project Terra
Post by: Cosmos on May 04, 2014, 03:17:29 PM
Looting national gold reserves you have looted 1 billion Zimbabwean dollars. Your population is Esperanto and speaks Jewish.

I am guessing that is good.
Title: Re: Project Terra
Post by: Xriqxa on May 05, 2014, 06:00:40 AM
Speaks Jewish, you say?
Title: Re: Project Terra
Post by: Darvince on May 05, 2014, 10:08:46 AM
Hail YHWH
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 10:26:36 AM
Looks fun. Founded Blaist Blaland (http://project-terra.com/Nation/View/The_Socialist_Union_of_Blaist_Blaland).

And kol election cool. Passed civil rights act.

KOL

"Dawkin's Act
Science and reason reign supreme."

Passing this immediately--- oh dear what only one law can be passed per day?
Title: Re: Project Terra
Post by: Darvince on May 05, 2014, 10:27:51 AM
lmao only 11 seats are owned by rightists
Title: Re: Project Terra
Post by: matty406 on May 05, 2014, 10:28:42 AM
I wonder what happens when you lose the election.
Title: Re: Project Terra
Post by: Xriqxa on May 05, 2014, 10:29:38 AM
Probably start over. That would suck, kol.
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 10:47:25 AM
This looks really cool. Interesting mechanics.
Title: Re: Project Terra
Post by: Xriqxa on May 05, 2014, 11:16:32 AM
Nice. Why are you using Yen?
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 11:36:27 AM
I picked it rather randomly. I'm not a big fan of any particular currency. :b
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 11:46:27 AM

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Title: Re: Project Terra
Post by: Bla on May 05, 2014, 12:02:23 PM
Hmm - I've done an experiment: Create 100 state owned apartment block companies. The effects on the budget were disappointing. I wonder if there are any long term effects in the game.

But of course, the results depend on the tax rate. Hmmm.

It seems like most companies make an expected profit of 1600 currency for each worker per day, according to the company page.

But on the budget, the apartment block companies I just made only gave a profit of 4.38 currency per worker, while each worker earns around 239 currency in wages. With a 25% tax rate, that's a net loss of 175 currency per worker for the state, or a loss of 350,000 currency in the budget.
The observed change in the budget is 351,000 currency.

While setting the tax rate up balances it a bit, it's clear that making these companies can't help the budget unless they make a significantly higher profit.
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 12:57:11 PM
Ok I had a hypothesis: The low profits were because I created many more apartment block companies than the country needed. I tried instead to create one window cleaners company, the first service company I made, with 30 employees. On the companies list, the annual profit is listed as 48,000 currency, or 1,600 per worker. I see, dividing this by 365 actually gives 4.38, which is exactly the profit that it gives per day. I thought the years in game were just a day irl, but apparently they're an irl year.

Conclusion: The low profits have the exact values that were listed as expected on the company creation page. These are a tiny fraction of the wages and cannot be made up for without much lower wages or an extremely high tax rate. Creating public companies, it appears, in the current situation, cannot be beneficial to the budget within the game mechanics, without income tax rates well above 90%, whose implementation would probably result other extremely negative consequences in the game.

Edit: Apparently the lemonade stand sector just doubled in size and unemployment dropped from 33% to 10.5%, so the budget surplus doubled. I suspect the public investments boost that, while tax rates have a negative effect. In any case, I suspect I should've focused more on resource extraction, especially energy resources, in the start. Ran out of energy and the second power plant is very expensive.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 01:08:11 PM

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Title: Re: Project Terra
Post by: atomic7732 on May 05, 2014, 01:14:10 PM
i made a thing but i guess i didnt go far into it all the numbers overwhelmed me
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 01:18:51 PM

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Title: Re: Project Terra
Post by: Bla on May 05, 2014, 01:46:13 PM
Experiment: How does increasing your land size affect your nation's stats?

I increase land size from 200 sq. km to 300 sq. km, going from pop dens of about 2,500 people pr. sq. km to 1,667 people per sq. m.

Observed effects: Birth rate increases and immigration rate decreases, boosting the pop growth rate by 22.6% overall.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 01:54:19 PM

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Title: Re: Project Terra
Post by: matty406 on May 05, 2014, 01:55:21 PM
This game also needs some real UI improvements, I have to switch pages to check on the amounts of resources that I need, to build something on another page page. There should be something at to top that shows you your available money, and available resources next to the needed resources.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 01:56:28 PM

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Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 01:57:19 PM

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Title: Re: Project Terra
Post by: Bla on May 05, 2014, 02:03:04 PM
Read some economic advice so I have increased tax rates significantly and will see what happens. The extra income is strongly needed. More data here on growth rate increase after land purchase. It appears that purchasing land to increase growth is indeed a very good long term investment, so the Party is having fierce debates on whether the focus on power plant should be abandoned in favor of land expansion.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 02:11:15 PM

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Title: Re: Project Terra
Post by: Bla on May 05, 2014, 02:13:18 PM
Your links don't work
Title: Re: Project Terra
Post by: matty406 on May 05, 2014, 02:16:41 PM
kol fiah i just noticed that dropdown thing. I also found out you can change your nation's language and flag to something custom, but not the currency.
I assume this will be for player driven economy, less currencies in the world would be easier for exchange rates.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 02:29:55 PM

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Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 02:31:37 PM
And I screwed up again and created a third nation!


Heh.
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 02:34:23 PM
I am going to upgrade my town to a city... it will take many resources and 100 million dollars.

Hopefully I don't f*ck up everything.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 02:35:27 PM

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Title: Re: Project Terra
Post by: Bla on May 05, 2014, 02:39:33 PM
News: President Obama Abandons USA to the Boneyard

His only comment was "I screwed up, going to found a new nation elsewhere, bye"
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 02:44:40 PM
I want to pass the Zombie Apocalypse Prevention Act law.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 02:44:54 PM

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Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 02:50:15 PM
I'm gonna take a break. I just spend a huge amount of money and resources, so I'm gonna lay back and let them grow.

Net Income per Day: $19,349,056.64

Growth Rate: 4392 per day
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 02:59:24 PM
Your nation page says it's 1 day old, I'm wondering how you grew to 516,000 people with only 400,000 sq. km of land in one day? That makes no mathematical sense to me when the growth rate was at like 3,000 to 4,000, do you know how it happened?
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 03:12:45 PM

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Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 03:27:32 PM
Your nation page says it's 1 day old, I'm wondering how you grew to 516,000 people with only 400,000 sq. km of land in one day? That makes no mathematical sense to me when the growth rate was at like 3,000 to 4,000, do you know how it happened?


I bought a town for 100 million.
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 03:39:16 PM
Aha Ic.

I tried swapping from yuan to $, and the values didn't appear to change, so the in-game conversion rates between the currencies are probably set to 1:1.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 03:43:09 PM

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Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 03:45:35 PM
The Nation of Ahuerlille is 700 square kilometers. It has expanded around part of the Ajuraka and Kakōtōmō river basins, into the island of Pescādia, and a distant colony on a far, unnamed land 23 kilometers away.

If you would like to join my map:
Please limit puppets. That's all!

add meh plz

at 600 kilometers
Title: Re: Project Terra
Post by: Bla on May 05, 2014, 03:49:38 PM
It is possible to sell state-owned companies by entering negative numbers and click "Found New Business". I think you get full refund.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 03:49:46 PM

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Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 03:51:10 PM
It is possible to sell state-owned companies by entering negative numbers and click "Found New Business". I think you get full refund.

Maybe.
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 03:51:53 PM
do you want to do it yourself? That way you can have control of your shape/geography.

No, surprise me.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 04:00:22 PM

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Title: Re: Project Terra
Post by: Darvince on May 05, 2014, 04:39:21 PM
I wasn't able to make a nation for the past two days, but I'll definitely make one now.
Title: Re: Project Terra
Post by: FiahOwl on May 05, 2014, 05:56:44 PM

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Title: Re: Project Terra
Post by: blotz on May 05, 2014, 06:12:31 PM
loan companies for employees
also bla
526, 555, 76 before
sold 1 loan company
561, 399
Title: Re: Project Terra
Post by: blotz on May 05, 2014, 06:17:43 PM
capital
https://project-terra.com/City/City/2984
Title: Re: Project Terra
Post by: blotz on May 05, 2014, 06:49:53 PM
cosmos, do you have too ration/distribute the food every day or is it auto
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 07:01:42 PM
cosmos, do you have too ration/distribute the food every day or is it auto

In Logistics it says how long food will last. In the main page, it will tell you when you need to ration food to your citizens again.
Title: Re: Project Terra
Post by: blotz on May 05, 2014, 07:10:18 PM
have they coded revolts? if not taxes are going up to 100%
also, when is tomorrow
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 07:24:47 PM
have they coded revolts? if not taxes are going up to 100%
also, when is tomorrow

Not sure if they coded revolts.

And I don't understand that question.
Title: Re: Project Terra
Post by: blotz on May 05, 2014, 07:34:59 PM
like, you get daily income every day
so when is 12:00 or midnight for the website
aka when you get the money
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 07:53:57 PM
like, you get daily income every day
so when is 12:00 or midnight for the website
aka when you get the money

Well it just goes up steadily. Each day it doesn't be stagnant and then increase by how much your growth rate is.

Like,

Growth rate: 3000

It doesn't go from 500,000 to 503,000 in a second, it just increases over time.

Money works the same way.
Title: Re: Project Terra
Post by: atomic7732 on May 05, 2014, 07:59:21 PM
passed the e-democracy act! :D

overwhelmingly
Title: Re: Project Terra
Post by: Cosmos on May 05, 2014, 09:07:52 PM
The assholes in my country really don't like bills.
Title: Re: Project Terra
Post by: Xriqxa on May 06, 2014, 03:48:50 AM
Wonder why it's called "Project Terra"...

What comes to mind is a terraforming game or a space exploration game...
Also the logo is a Mars-like planet. What the actual heck?
Title: Re: Project Terra
Post by: FiahOwl on May 06, 2014, 04:35:13 AM

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Title: Re: Project Terra
Post by: matty406 on May 06, 2014, 04:44:18 AM
The game refers to the planet as Terra.
Title: Re: Project Terra
Post by: Xriqxa on May 06, 2014, 05:08:50 AM
Terra means earth, so it probably is "project [new] earth".
I know, why does government game refer to the planet it's on?
Title: Re: Project Terra
Post by: matty406 on May 06, 2014, 05:46:41 AM
"On planet Terra there is limited land; the price of the land therefore reflects its availability. Adequate land is important for your population."
Title: Re: Project Terra
Post by: Xriqxa on May 06, 2014, 06:11:15 AM
No, no. As in why would the name be about the planet itself?
Title: Re: Project Terra
Post by: Bla on May 06, 2014, 11:13:30 AM
Another fact I've discovered: If you sell a resource on the market, its price ends up being 1.05 times the price you set.
Title: Re: Project Terra
Post by: blotz on May 06, 2014, 12:00:55 PM
fiah, you have cement i don't how do i build stuff
Title: Re: Project Terra
Post by: matty406 on May 06, 2014, 12:07:27 PM
As soon as trade is implemented we need an internal cement network.
Title: Re: Project Terra
Post by: blotz on May 06, 2014, 12:22:11 PM
can people post their city things here? no idea who those random other peeps are
http://project-terra.com/Nation/View/loops
Title: Re: Project Terra
Post by: atomic7732 on May 06, 2014, 12:29:58 PM
As soon as trade is implemented we need an internal cement network.
Do we have to survive off only meat and aluminum and natural gas until then????
Title: Re: Project Terra
Post by: matty406 on May 06, 2014, 12:37:30 PM
You can place orders on the market for any resource but I assume trade might be a constant supply.
Title: Re: Project Terra
Post by: Bla on May 06, 2014, 12:38:54 PM
I've thought a bit more about the state owned companies. The reason why they always harm your budget is because you effectively pay wages twice - as your only income source from them is profits (where wages are subtracted), and wages are then also listed as expenses in the state budget. Made a post here:

http://forum.project-terra.com/index.php?/topic/9798-state-owned-companies/
Title: Re: Project Terra
Post by: blotz on May 06, 2014, 02:21:49 PM
this dude told me that
"Until you have an effective body of laws in place and substantial infrastructure, try to keep population density under 800/sqkm."
so now ihave 550 km of land
Title: Re: Project Terra
Post by: Cosmos on May 06, 2014, 04:42:42 PM
I am selling 3000 tonnes of Aluminium for 95000 dollars on the international resource market.
Title: Re: Project Terra
Post by: blotz on May 06, 2014, 05:22:49 PM
$30/aluminuim seems a bit to cheap XD the highest buy request  is 100
Title: Re: Project Terra
Post by: Cosmos on May 06, 2014, 05:36:28 PM
$30/aluminuim seems a bit to cheap XD the highest buy request  is 100

That's how you get money, though.
Title: Re: Project Terra
Post by: blotz on May 06, 2014, 07:09:06 PM
you could have gotten 3.3333 times more if you waited
Title: Re: Project Terra
Post by: Cosmos on May 08, 2014, 02:23:53 AM
lmao
i hate them all

Yeah...

I have a majority of 138 seats and just passed my first law. (Universal Declaration of Human Rights)

And I also brought up the Personal tax rate to 45% and Corporate tax rate to 100%.

Tips:

When Unemployment reaches 15% put corporate tax to 0% then back again to 100% when it decreases below 15%.

Always have Disease Prevalence under 15%.

When you have an election put all tax rates at 0%.

Always have a population density under 1000 people per square km.

Population Happiness is at 50.27% for me. I would suggest that it never go under 35% as people would likely riot.
Title: Re: Project Terra
Post by: matty406 on May 10, 2014, 04:30:59 AM
It will take 34-68 days of saving up money for the project, but it should have good results.
That's the problem with this game, it's too slow.
Title: Re: Project Terra
Post by: Xriqxa on May 10, 2014, 04:33:05 AM
That's the thing with most micro-transaction games. They make it so slow so that you can but stuff from them.

Of course I know nothing about P. Terra so I'm not sure if it is M-Transact or not.
Title: Re: Project Terra
Post by: matty406 on May 10, 2014, 05:10:27 AM
Of course I know nothing about P. Terra so I'm not sure if it is M-Transact or not.
there is a donate feature that gets you special in-game tokens to buy special things.
Title: Re: Project Terra
Post by: Cosmos on May 10, 2014, 05:16:01 AM
Yes, the game is very slow. The only way I know of to speed it up is to buy those tokens and use them. But the more you play the faster the game goes. The most powerful nation makes $100,000,000+ in a day.
Title: Re: Project Terra
Post by: Bla on May 10, 2014, 06:14:42 AM
The game aims at total realism, considering that I think it's rather fast actually. In a year you can easily more than double your population.

I don't think it's a very good idea to save up for 5 of every building though. From my experience you don't need more than 2-3 clinics, schools, etc. before their effects end up being more of a burden on your budget than contributing to it.

Also, instead of saving up that much, you could progress faster if you spent it as you got it as the first few schools, police stations etc. will increase your income if you recruit the optimal number of people.
Title: Re: Project Terra
Post by: Cosmos on May 10, 2014, 06:34:11 AM
The game aims at total realism, considering that I think it's rather fast actually. In a year you can easily more than double your population.

I don't think it's a very good idea to save up for 5 of every building though. From my experience you don't need more than 2-3 clinics, schools, etc. before their effects end up being more of a burden on your budget than contributing to it.

Also, instead of saving up that much, you could progress faster if you spent it as you got it as the first few schools, police stations etc. will increase your income if you recruit the optimal number of people.

I have more than 12 clinics because my DP is stuck...
Title: Re: Project Terra
Post by: Bla on May 10, 2014, 06:44:15 AM
But if it's stuck, isn't it better to focus on other things then? :P Like laws, I think that many clinics will hardly improve the DP or any other stats and just be a burden on the budget. Do you still get a higher income from employing more nurses?
Title: Re: Project Terra
Post by: Cosmos on May 10, 2014, 07:48:29 AM
But if it's stuck, isn't it better to focus on other things then? :P Like laws, I think that many clinics will hardly improve the DP or any other stats and just be a burden on the budget. Do you still get a higher income from employing more nurses?

Not really, no. Also I have 22 clinics and full amount of nurses. I am passing laws that will increase the population's happiness. Am trying to get DP under 15% (at around 15.57%).

Daily income ~$44,000,000

Also I only have 2 MW of energy left so am gonna have to wait until I can buy another oil station.
Title: Re: Project Terra
Post by: blotz on May 10, 2014, 07:51:48 AM
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant
Title: Re: Project Terra
Post by: FiahOwl on May 10, 2014, 08:04:40 AM

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Title: Re: Project Terra
Post by: Cosmos on May 10, 2014, 08:49:05 AM
The cheapest and dirtiest form of power.

Great for ice cap melting.
Title: Re: Project Terra
Post by: Xriqxa on May 10, 2014, 09:15:48 AM
Maybe he's on mars?
Title: Re: Project Terra
Post by: FiahOwl on May 10, 2014, 12:54:55 PM

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Title: Re: Project Terra
Post by: Bla on May 10, 2014, 03:38:37 PM
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant
Kol I got my second coal plant this morning.

22 clinics, full amount of nurses, but over 15% disease wow... I have 4 clinics, fully staffed, but my disease rate is at 14.69%.

Also kol
Law: Nationalised Health Care
Result: The bill was passed. 341 representatives voted in favour of the bill.
Title: Re: Project Terra
Post by: Cosmos on May 10, 2014, 03:43:01 PM
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant
Kol I got my second coal plant this morning.

22 clinics, full amount of nurses, but over 15% disease wow... I have 4 clinics, fully staffed, but my disease rate is at 14.69%.

I also have 700 sq km of land.

I really don't know why it is so why. It should be like 10% with all that.

Also since there is no "environment" in the game I may start buying coal stations, though I would have to buy coal and it may effect growth.
Title: Re: Project Terra
Post by: matty406 on May 10, 2014, 07:19:26 PM
(https://dl.dropboxusercontent.com/u/888365/screenshots/2ps.JPG)
Ah yes, the two party system rears it's head.
Title: Re: Project Terra
Post by: Cosmos on May 11, 2014, 02:47:43 AM
So just passed the Equal Suffrage Act or something (Like Universe Suffrage law, expect not full and universal).

Unemployment went from 14.97% to 4.43% and up'd the growth rate and increased the income by 5 million.

So if you need jobs... just pass that law.
Title: Re: Project Terra
Post by: Bla on May 11, 2014, 05:38:01 AM
Laws can affect the stat that determines at which unemployment rate companies autofound, by default it's 15%, but if the law lowers it by maybe 0.05%, it would cause companies to found in your nation, which also increases your income. So it's not very clear just how effective the law would be for that, even though it appears that it helps to a degree. :P
Title: Re: Project Terra
Post by: Cosmos on May 11, 2014, 06:06:16 AM
Laws can affect the stat that determines at which unemployment rate companies autofound, by default it's 15%, but if the law lowers it by maybe 0.05%, it would cause companies to found in your nation, which also increases your income. So it's not very clear just how effective the law would be for that, even though it appears that it helps to a degree. :P

Money is money, mate.

I am trying to get aaaalllllllllllllllll I can get for energy.

BTW, do coal stations effect anything? Negative or positive?
Title: Re: Project Terra
Post by: Bla on May 11, 2014, 06:21:22 AM
If you mean the pollution, as far as I know they don't. I haven't actually checked if building one lowers happiness a bit or so. They lower the income slightly because you employ more state workers.
Title: Re: Project Terra
Post by: FiahOwl on May 11, 2014, 07:41:06 AM

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Title: Re: Project Terra
Post by: Bla on May 16, 2014, 10:27:17 AM
SOMEONE ARREST THESE CRIMINALS AAAAAAAAARG
Title: Re: Project Terra
Post by: Darvince on May 16, 2014, 11:18:29 AM
why are they criminals pls inform
Title: Re: Project Terra
Post by: Xriqxa on May 16, 2014, 12:06:54 PM
I'm guessing that they are the most expensive prices on the market.
Title: Re: Project Terra
Post by: Bla on May 16, 2014, 12:44:08 PM
They sold lots of cement at ~1000 currency instead of ~1300 currency, which is ruining a nice source of income of a cement-producing country, such as Blaist Blaland! Totally unacceptable!!!
Title: Re: Project Terra
Post by: blotz on May 16, 2014, 01:01:42 PM
$
i have lumber i maeks many $$
Title: Re: Project Terra
Post by: Bla on May 16, 2014, 01:58:46 PM
Lumber. I bet it does. How much lumber does one refinery give per day? How much timber does it take per day?
How much timber does an extractor give per day?
Title: Re: Project Terra
Post by: matty406 on May 16, 2014, 02:02:11 PM
That's how business works!
Title: Re: Project Terra
Post by: blotz on May 17, 2014, 06:37:32 AM
http://i.imgur.com/RF4QnlG.png
http://i.imgur.com/ymqKvGX.png
no more workers :(
Title: Re: Project Terra
Post by: blotz on May 17, 2014, 06:39:29 AM
https://docs.google.com/spreadsheets/d/1mpzleW9nKJFxyAUV5yvbsC7O80RAU_mXAKFEEZAN0jY/edit#gid=1950537557
so i kinda gave up if you want to continue
for other resources, i did the top half, for mine, i did the bottom half
Title: Re: Project Terra
Post by: Bla on May 17, 2014, 07:03:39 AM
Why do you produce so much steel and iron? It's useless now and doesn't even sell for much on the market. :P
Title: Re: Project Terra
Post by: blotz on May 17, 2014, 08:51:51 AM
idk
how do i get more workers
Title: Re: Project Terra
Post by: Bla on May 17, 2014, 10:21:26 AM
By getting more population.

Also sovksovksovk

(http://i.imgdiode.com/TfNIiu.png)
Title: Re: Project Terra
Post by: Bla on May 20, 2014, 12:42:56 AM
The communist party has 481 out of 500 seats in the parlament but Socialism Implementation Act wasn't passed with over 260 voting against.

What.
Title: Re: Project Terra
Post by: Cosmos on May 20, 2014, 01:22:04 AM
The communist party has 481 out of 500 seats in the parlament but Socialism Implementation Act wasn't passed with over 260 voting against.

What.

I have been passing a lot of laws recently. But it seems like Constitutional laws are the hardest to past.

I just called an election. I now have a majority of 40 seats. Shhhhhhhhhhhhhhiiiiiiiiiiiiittttttttt.
Title: Re: Project Terra
Post by: Darvince on May 20, 2014, 08:49:07 AM
bla did you make your nation based off of not-China that's probably why
Title: Re: Project Terra
Post by: Bla on May 20, 2014, 10:04:04 AM
I did base it on China.
Title: Re: Project Terra
Post by: blotz on May 20, 2014, 11:44:07 AM
mfw how did you get that many people
other than being china
Title: Re: Project Terra
Post by: Bla on May 20, 2014, 03:11:31 PM
Upgraded city, causing 40,000 workers to spontaneously appear. Very convenient.
Title: Re: Project Terra
Post by: soccerboy13542 on May 20, 2014, 11:33:00 PM
hark the
Title: Re: Project Terra
Post by: Bla on May 21, 2014, 08:30:52 AM
Blaist Blaland trading stats so far:

Value of exports: 1,140,043,381 currency
Value of imports: 813,124,768 currency
Difference: 326,918,613 currency

The government has created a Department of Speculation which exploits the international capitalist system for the good of the people.

Also, I passed Subsidisation of Research Act. I don't recommend doing it if you're interested in your stats. It doesn't seem to have any positive effects, it just lowers average income a bit, doesn't even increase literacy.
However, I suspect there's a chance that it'll pull the unemployment percentage threshold a bit down for when autofounding companies, which ofc wouldn't be a visible statistic there, but that's just a guess.
Title: Re: Project Terra
Post by: Bla on May 22, 2014, 02:42:51 AM
It's the total since I made my nation, so it'd be 20 million per day. Of course, a big part of that is from regular exports and not just speculation in the market, I only really began that over the past few days. :P
Title: Re: Project Terra
Post by: Bla on May 22, 2014, 03:29:59 AM
Here's a quick analysis of my exports and imports:
(http://i.imgdiode.com/eeqqzP.png)

Timber has been the most profitable to speculate in, but my main income comes from concrete exports.
Idk what's with the bricks, I'm pretty sure I haven't accumulated 50,000 bricks over time, maybe some offers were missing on the page or something.
Title: Re: Project Terra
Post by: blotz on May 22, 2014, 07:40:49 PM
we need to set up a timber-concrete trade once trading comes out
Title: Re: Project Terra
Post by: Bla on May 24, 2014, 06:16:20 AM
The Communist Party scores best election result in history

Kol
Title: Re: Project Terra
Post by: Cosmos on May 24, 2014, 06:21:05 AM
The Communist Party scores best election result in history

Kol

No one is stopping law makin' now.
Title: Re: Project Terra
Post by: FiahOwl on May 24, 2014, 06:21:42 AM

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Title: Re: Project Terra
Post by: Bla on May 24, 2014, 09:18:41 AM
Lies, we have given our people Universal Suffrage, Equality of Suffrage Act and Freedom of Speech Act. They know they owe their freedom to us! :P
Title: Re: Project Terra
Post by: Cosmos on May 24, 2014, 09:37:55 AM
Lies, we have given our people Universal Suffrage, Equality of Suffrage Act and Freedom of Speech Act. They know they owe their freedom to us! :P

It is nearly a one-party state, like China.

Who needs that "democracy"? Pppphhhh.

I wish my party had that much control... I don't know if the election results are completely random or if they are influenced by things.
Title: Re: Project Terra
Post by: Bla on May 24, 2014, 09:43:17 AM
I think they're mainly based on population happiness. So people set their tax rate to 0% just before the election, then put it back to 45% afterwards. Kol.
Title: Re: Project Terra
Post by: Bla on May 24, 2014, 11:38:04 AM
No one is stopping law makin' now.
Law: Socialism Implementation
Result: The bill was not passed. 243 representatives voted in favour of the bill.

(http://3.bp.blogspot.com/-F0hKQXHgeVk/TrKp0pQc0MI/AAAAAAAABTA/Hyt6s4hNtlA/s1600/smiley-angry-256x256.png)
Title: Re: Project Terra
Post by: Cosmos on May 24, 2014, 11:43:11 AM
I am passing some laws for immigration to get my growth rate up.

Also, I saw that your nation got a large population boost. Did you upgrade your buy a city?
Title: Re: Project Terra
Post by: Bla on May 24, 2014, 12:07:00 PM
I upgraded my second city to metropolis yes
Title: Re: Project Terra
Post by: blotz on May 25, 2014, 01:12:45 AM
ok 2 towns i should have upgraded the first one firt oh well i'm doing that next
50mill/day bla has 67mill/day such much very wow
Title: Re: Project Terra
Post by: Cosmos on May 25, 2014, 09:12:06 AM
Our nations are small.

Like, if you had 1,000 sq km of land (which I do) you would be around 1/100th of the size of Iceland.

Also, at the beginning of each month I will post the total land area and population of the union in the Union of Universalis thread.
Title: Re: Project Terra
Post by: Bla on May 25, 2014, 10:33:47 AM
Also, at the beginning of each month I will post the total land area and population of the union in the Union of Universalis thread.
Remember we have this:
https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit#gid=218107023

I try to maintain it a bit, but I don't have time to gather all the stats every day, so I interpolate between the times, if people want more accurate data, they can help by collecting it regularly.
Title: Re: Project Terra
Post by: blotz on May 27, 2014, 09:08:42 PM
guys if you dont keep posting ill forget and loops will starve
new format apperently
Title: Re: Project Terra
Post by: Bla on May 27, 2014, 10:38:33 PM
I think Ahurelille might be starving.
Title: Re: Project Terra
Post by: FiahOwl on May 28, 2014, 04:29:27 AM

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Title: Re: Project Terra
Post by: Darvince on May 28, 2014, 10:24:49 PM
Kol the libertarian party died

(http://i.snag.gy/pRG3r.jpg)
Do the non-you parties actually vote in a realistic manner or do they just vote against everything you propose?
Title: Re: Project Terra
Post by: atomic7732 on May 28, 2014, 11:12:22 PM
even your party doesn't vote for you
Title: Re: Project Terra
Post by: Darvince on May 28, 2014, 11:59:13 PM
they do vote for you if you pass laws that slowly push your nation in a direction
Title: Re: Project Terra
Post by: Cosmos on June 02, 2014, 02:57:04 AM
So I passed the Equal Pay Act. It makes companies pay male and female employees the same.

Daily income raised $10 million, unemployment rate drops fro 20% to 2.86%, happiness raised 1%. Now that I have unemployment rate under 15%, I raise my corporate tax rate back to 100%. Income raised another $4 million, now stands at $73 and a half million.
Title: Re: Project Terra
Post by: blotz on June 02, 2014, 12:07:17 PM
i'll pass that asap thanks
Title: Re: Project Terra
Post by: Bla on June 02, 2014, 03:30:21 PM
Suddenly, everyone's GDP grows.
Title: Re: Project Terra
Post by: Cosmos on June 02, 2014, 03:55:18 PM
Suddenly, everyone's GDP grows.

Well at least we didn't enter an economic depression.
Title: Re: Project Terra
Post by: FiahOwl on June 02, 2014, 04:17:23 PM

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Title: Re: Project Terra
Post by: FiahOwl on June 02, 2014, 04:51:50 PM

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Title: Re: Project Terra
Post by: Cosmos on June 02, 2014, 04:53:35 PM
The nation of Ahurelille owes its lacking population due to mountainous terrain and the vast, uninhabitable desert south where only the delta of the hypothesizedly great river provides moisture.

Ahurelille is the third most populous nation (as of now), so...
Title: Re: Project Terra
Post by: Cosmos on June 03, 2014, 01:09:22 PM
My nation is one month old today.
Title: Re: Project Terra
Post by: blotz on June 03, 2014, 02:03:36 PM
equal pay barely raised my income
Title: Re: Project Terra
Post by: blotz on June 04, 2014, 02:34:26 PM
what does this mean
Title: Re: Project Terra
Post by: Cosmos on June 04, 2014, 02:35:48 PM
what does this mean

That means his population grows by 6788 per day.
Title: Re: Project Terra
Post by: Bla on June 06, 2014, 06:57:43 AM
I'm curious what the exact formula that determines land cost is. I've gathered a bit of data so far to investigate it.

Linear/first order polynomial: This quickly gets ruled out as you include more data. (image 3 at bottom)
Exponential: Checking how much the cost increases per level, and then how much the increase in cost increases per level, and then how much the increase in the increase in the cost increases per level... suggests an exponential (or complicated power or high order polynomial) component. But, once enough data is included, the data appears to follow a curved path even with a logarithmic y-axis (image 1), so it must have a non-exponential component.
Second order polynomial: It appears to follow the trend line, but it's ruled out by the derivatives.
Power: This looks promising. With log x and y axes, it looks like a straight line, and the trend line follows the data very well.

Could the fine function of
(http://i.imgdiode.com/o5dyMH.png)
give us the correct price of 1 additional square km. of land (p) when your land size has a given area (a)?

Predictions:
If you have 2,000 km2 of land, the next km2 would cost 11,903,273 currency.
The observed cost is 11,903,318 currency.

If you have 5,000 km2 of land, the next km2 would cost 117,511,038 currency.
The observed cost is 117,585,895 currency.

If you have 100,000 km2 of land, the next km2 would cost 2.0952 * 1011 currency.
The observed cost is 2.1027 * 1011 currency.

So it seems to be the correct formula, even though it must have more decimals.

By integrating from 100 (the land you start with) to your final land area, aF, we can then find how much money was spent getting all the land:

(http://i.imgdiode.com/VX9XIk.png)

So this says I've spent 788,000,000 currency on getting my total of 1,080 km2 of land.
Aceziyora Kazerano has spent 385,000,000 currency on the 880 km2 of land.
The Moltinian Empire has spent 34,700,000 currency on their 443 km2 of land.
And the Ivory Coast with 2,000 km2 of land has spent 6,800,000,000  currency on land.
And that the first square kilometer of land you buy should cost 6,760 currency. I can't remember the number anymore.

Anyway, here's a graph on how the total land cost goes as a function of your size.
The question is then, how does your income go as a function of your population, roughly? I have a bit of a feeling that the income from population isn't big enough to balance this land cost, which would mean bigger nations would tend to end up with higher and higher population densities.

(http://i.imgdiode.com/q4zLbV.png)
Title: Re: Project Terra
Post by: Xriqxa on June 06, 2014, 08:22:34 AM
Wow. You are all pretty addicted to this aren't you?
Title: Re: Project Terra
Post by: Bla on June 06, 2014, 09:03:13 AM
Not bladdicted, just interested in seeing how its mechanics work and getting an idea of what the late-game would be like.
Title: Re: Project Terra
Post by: Xriqxa on June 06, 2014, 09:10:36 AM
I meant everyone in general.
Title: Re: Project Terra
Post by: Bla on June 07, 2014, 05:38:26 PM
Law: Equality in Sports Act
Result: The bill was passed. 485 representatives voted in favour of the bill.

Can anyone beat this? :P
Title: Re: Project Terra
Post by: Cosmos on June 07, 2014, 07:15:53 PM
Law: Equality in Sports Act
Result: The bill was passed. 485 representatives voted in favour of the bill.

Can anyone beat this? :P

Hmm... most supported bill I passed was around ~370.
Title: Re: Project Terra
Post by: Cosmos on June 09, 2014, 12:33:39 AM
I'm gonna wait until I get 400 mil to get 3rd city. I'll only be on site for elections and laws until then.

Current money 50 mil.

Income per day 70 mil.
Title: Re: Project Terra
Post by: blotz on June 09, 2014, 01:27:30 PM
ha i already have third city
second city only town though
Title: Re: Project Terra
Post by: Cosmos on June 09, 2014, 08:42:29 PM
I don't have access to project terra, as i have no internet at home. Is there an 'expiry date' for nations. Also what is my income/ a day?

As far as I know, your nation doesn't delete itself after a long haitus.

And what is your nation called?
Title: Re: Project Terra
Post by: Bla on June 10, 2014, 11:21:43 PM
Your income is 72,450,578.34 currency/day.
Title: Re: Project Terra
Post by: Cosmos on June 10, 2014, 11:47:22 PM
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.
Title: Re: Project Terra
Post by: matty406 on June 11, 2014, 04:57:29 AM
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.

Does it go throught the same voting process as enacting laws or does it just not work what so ever?
Title: Re: Project Terra
Post by: Cosmos on June 11, 2014, 06:13:00 AM
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.

Does it go throught the same voting process as enacting laws or does it just not work what so ever?

The voting process. But it doesn't work.
Title: Re: Project Terra
Post by: blotz on June 11, 2014, 02:35:31 PM
robinhood tax booster my income by 2 million about
Title: Re: Project Terra
Post by: blotz on June 11, 2014, 02:36:49 PM
also, are the prices randomised? i never sell my stuff at like 4,768.21, does anyone else? seem's kinda tedious
Title: Re: Project Terra
Post by: Bla on June 11, 2014, 02:43:39 PM
If you put a sell offer, the price it ends up having that others see is multiplied by 1.05.
If you put a buy offer, the price it ends up having that others see is divided by 1.05.
Title: Re: Project Terra
Post by: blotz on June 12, 2014, 03:16:26 AM
i like how someone's offer is 9000.
beating the system
Title: Re: Project Terra
Post by: Bla on June 12, 2014, 11:26:58 AM
robinhood tax booster my income by 2 million about
Thanks, implemented that and increased income from 97,408,636 to 100,587,759 currency/day.
Title: Re: Project Terra
Post by: blotz on June 12, 2014, 03:11:16 PM
onl7 457
Title: Re: Project Terra
Post by: Cosmos on June 13, 2014, 02:01:48 AM
Just got my third city. Also got rid of the public companies because those lowered my income.
Title: Re: Project Terra
Post by: Darvince on June 13, 2014, 02:04:24 AM
how do you get rid of them
Title: Re: Project Terra
Post by: Cosmos on June 13, 2014, 02:37:04 AM
Also, Bla, how did you get such a massive population and income boost?

I'd like to know that as well.

Also, congrats Bla for being the first to reach 1 million peoplez.
Title: Re: Project Terra
Post by: FiahOwl on June 13, 2014, 03:51:48 AM

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Title: Re: Project Terra
Post by: Bla on June 13, 2014, 04:45:31 AM
I focused on exports and speculating in the market, and in spending, I focused more on city development than land (at least compared to Fiah and you). I will focus on land for a while now, though. In legislation, I've focused on getting more immigrants to boost growth rate and get a bigger workforce, and socialist policies.

And thanks

Swonx: I don't update the sheet every day, haven't updated your nation there for a few days, so the value you see is probably from a few days ago.
Others are welcome to help update the spreadsheet.
Title: Re: Project Terra
Post by: Darvince on June 13, 2014, 04:58:46 AM
ah yes I recently discovered selling things on the market and it is simply magical
Title: Re: Project Terra
Post by: Cosmos on June 13, 2014, 04:59:55 AM
Just but up a offer of 10000 concrete for $8000 per ton. I always make my offers the cheapest, though there are some offers of 40000 or more.
Title: Re: Project Terra
Post by: Darvince on June 13, 2014, 05:02:59 AM
I also usually make my offers the cheapest, unless I feel it's too low, then I'll set some ludicrous high price and sell like 100 of the unit.
Title: Re: Project Terra
Post by: Bla on June 13, 2014, 05:33:41 AM
Just but up a offer of 10000 concrete for $8000 per ton. I always make my offers the cheapest, though there are some offers of 40000 or more.
Why not make it 8399 currency/ton? That way you're still cheapest, but only 1.05 currency/unit cheaper than the second cheapest so you avoid crashing the prices.
Title: Re: Project Terra
Post by: Darvince on June 13, 2014, 11:05:42 PM
Law: Civil Rights Act
Result: The bill was passed. 372 representatives voted in favour of the bill.

Kol, I should make an election since I've gotten such great results on all three last bills.
Title: Re: Project Terra
Post by: Darvince on June 14, 2014, 02:07:00 AM
XAXAXAXAXAXAXA
(http://i.snag.gy/iF6EC.jpg)

can you change the name of your party I want to change it to Socialist Informative
Title: Re: Project Terra
Post by: Darvince on June 14, 2014, 02:09:52 AM
The Netherlands, one of the densest countries in the world, has a population density of 497 people per sqkm. meanwhile, in Project Terra, it is recommended to keep your population density at no more than over twice of that.
Title: Re: Project Terra
Post by: Naru523 on June 14, 2014, 09:44:33 AM
probably because countries in PT start as city states (ie Hong Kong, 1,104 km2, 7301 per km2).
Title: Re: Project Terra
Post by: blotz on June 14, 2014, 06:47:50 PM
[21:43] <+blotz> 62,892,127.95
[21:44] <+blotz> 63,788,190.42
did my econ go down from last time
also this is inheritance tax
Title: Re: Project Terra
Post by: blotz on June 14, 2014, 06:57:10 PM
the market is literally the best part of this game
Title: Re: Project Terra
Post by: Cosmos on June 14, 2014, 07:06:44 PM
the market is literally the best part of this game

I need tips so that I can sell in the market in the most efficient way.

Also I spend all my money on land just now to keep it the pop. density under 800 per sq km (I ended up with exactly 800 per sq km...). I know have 1,145.00 sq km and got a decent growth boost.
Title: Re: Project Terra
Post by: Cosmos on June 14, 2014, 07:10:44 PM
On the land screen "Total Terran Land Used:   1,046,281.00 sq km"

So assuming that Terra is the same size as the real Earth, all the nation's in-game have only used 0.7% of the land. But it may very well be that Terra's land size is infinite.
Title: Re: Project Terra
Post by: blotz on June 15, 2014, 02:33:36 PM
holyfuck my income just boosted a lot 77,979,783.87 somehow
Title: Re: Project Terra
Post by: blotz on June 17, 2014, 02:46:14 PM
bump
Title: Re: Project Terra
Post by: Darvince on June 17, 2014, 05:45:14 PM
just bought 400sqkm of land so I don't have to bother for quite a while
Title: Re: Project Terra
Post by: Cosmos on June 17, 2014, 09:11:08 PM
So Universal Suffrage is a good law.

Also trying to keep my population density under 800 per sq km at all times, however land is getting expensive.
Title: Re: Project Terra
Post by: gabriel.dac on June 17, 2014, 09:52:35 PM
I don't know why but for some reason I hate this thread.
Title: Re: Project Terra
Post by: Cosmos on June 17, 2014, 10:03:50 PM
I don't know why but for some reason I hate this thread.

And you feel the need to post this?

Good job using your first post on this thread to state that you have a case of threadophobia.
Title: Re: Project Terra
Post by: Bla on June 17, 2014, 10:22:16 PM
Muahahahhahahha. Glorious workers of Blaist Blaland, it is time to construct the fourth city! :P
Title: Re: Project Terra
Post by: Cosmos on June 17, 2014, 10:46:15 PM
Muahahahhahahha. Glorious workers of Blaist Blaland, it is time to construct the fourth city! :P


Money, for you, seems to be an infinite resource.

But I will say that I am the oldest nation in the alliance. And that is set in stone :P
Title: Re: Project Terra
Post by: Bla on June 18, 2014, 02:51:54 PM
Kol. I've looked through the ranks and found that no nation which has a higher population than Blaist Blaland, is also younger than Blaist Blaland. The youngest nation with a higher population is 50 days old, 6 days more than Blaist Blaland.
Title: Re: Project Terra
Post by: Bla on June 19, 2014, 11:47:30 AM
Kolwhat
Title: Re: Project Terra
Post by: Darvince on June 19, 2014, 12:16:50 PM
holy christ
Title: Re: Project Terra
Post by: Bla on June 19, 2014, 01:13:49 PM
Passed Collectivization Act.

Kolkolkolkolkolkolkolkolkolkol
Title: Re: Project Terra
Post by: Darvince on June 20, 2014, 04:30:03 AM
congration Ahurelille on reaching 1 million population
Title: Re: Project Terra
Post by: Cosmos on June 20, 2014, 04:54:53 AM
I reached one million.

#OverOneMillionClub
Title: Re: Project Terra
Post by: Bla on June 20, 2014, 05:55:10 AM
Kongrats to the new population millionaires.
Ahurelille is starving btw.

1: Kolkolkol, did the kapitalists expekt us to kompete? ??? Muahahahahaha

2: Upgraded the recently built city today, and passed Public Internet Access Act, the effects of the law can be seen below (before = left, after = right).
Title: Re: Project Terra
Post by: Darvince on June 21, 2014, 12:01:10 AM
congration Amadeus on reaching 1 million folk in your nation
Title: Re: Project Terra
Post by: Bla on June 21, 2014, 06:56:50 AM
New record! Kol
Title: Re: Project Terra
Post by: tuto99 on June 25, 2014, 10:24:23 PM
I am running short on concrete, I need the resources for Timbalta!!!
Title: Re: Project Terra
Post by: Darvince on June 27, 2014, 03:03:50 PM
congration loops on reaching one million folk
Title: Re: Project Terra
Post by: blotz on June 28, 2014, 02:51:49 PM
Thankeeeeee
Title: Re: Project Terra
Post by: Cosmos on June 29, 2014, 02:02:39 PM
My income has just passed 100 million!

Now I wait.
Title: Re: Project Terra
Post by: blotz on June 29, 2014, 02:25:49 PM
lololol mine passed 100 million too
Title: Re: Project Terra
Post by: FiahOwl on June 29, 2014, 02:46:23 PM

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Title: Re: Project Terra
Post by: Cosmos on June 29, 2014, 03:16:38 PM
wait for what

I need to get to 675 million to upgrade my third city to a metro. Right now I have ~600 million.
Title: Re: Project Terra
Post by: blotz on June 29, 2014, 06:06:31 PM
this game is literally
upgrading cities

so
get money, and get resources
how to get resources? money
how to get money? wait/pass law
so
everyday
get on, check money, pass law, check market
Title: Re: Project Terra
Post by: Cosmos on June 29, 2014, 06:38:41 PM
this game is literally
upgrading cities

so
get money, and get resources
how to get resources? money
how to get money? wait/pass law
so
everyday
get on, check money, pass law, check market

Yep. And, the occasional building purchase. Hopefully research and/or military is going in soon.
Title: Re: Project Terra
Post by: Bla on June 30, 2014, 05:39:20 PM
Passed Parenting Collectivization Act. Results:

Stat: Before - After

Growth rate: 12,468 - 12,465
Crime rate: 5.75% - 5.61%
Literacy: 91.07% - 91.14%
Disease prevalence: 10.98% - 10.97%
Happiness: 53.53% - 53.55%
Avg. income: 218.39 - 216.65
Title: Re: Project Terra
Post by: blotz on July 01, 2014, 01:25:24 PM
split betweewn another metro area or more refinaries and stuff
going with refinaries cus i got like no brick
Title: Re: Project Terra
Post by: blotz on July 01, 2014, 01:29:30 PM
if i sold all my lumber at 14k, i'd get double my income (i'd get 92k from lumber) so thats around 200k total.day
Title: Re: Project Terra
Post by: blotz on July 01, 2014, 01:37:37 PM
jk, i'd get 16.8k because i now have 40 lumber things
Title: Re: Project Terra
Post by: Darvince on July 02, 2014, 05:52:20 PM
congration swonx/Aceziyora Kazerano on reaching one million folk
Title: Re: Project Terra
Post by: Bla on July 03, 2014, 06:43:04 AM
Uhhhhh
I passed Health and Safety at Work Act, "Requires employers and employees to ensure a minimum standard of health and safety in the workplace."

Stats:
Crime: 5.40% -> 5.58%
Disease: 10.95% -> 10.97%
Happiness: 53.50% -> 50.44%
Avg. income: 215.88 -> 215.80

So a drop in income was expected, but law to ensure health and safety at work, resulting in more disease and less happiness... What?
Title: Re: Project Terra
Post by: Darvince on July 03, 2014, 11:24:42 AM
i think it only counts the happiness of employers as real or something
Title: Re: Project Terra
Post by: Darvince on July 03, 2014, 01:57:21 PM
congration me on reaching 1 million folk
Title: Re: Project Terra
Post by: blotz on July 03, 2014, 02:00:22 PM
kongrats
Title: Re: Project Terra
Post by: blotz on July 05, 2014, 07:35:58 PM
1 capital
1 metro
1 city
1 town
Title: Re: Project Terra
Post by: blotz on July 05, 2014, 07:37:08 PM
wow unnatural foods act boosted me like 800k
Title: Re: Project Terra
Post by: Cosmos on July 05, 2014, 09:05:14 PM
wow unnatural foods act boosted me like 800k

I'm planning to pass that soon.
Title: Re: Project Terra
Post by: Bla on July 06, 2014, 06:41:16 AM
The most efficient use of your money and resources by far is to upgrade all cities to metropolis before buying the next city.
Title: Re: Project Terra
Post by: Cosmos on July 06, 2014, 07:54:21 AM
The most efficient use of your money and resources by far is to upgrade all cities to metropolis before buying the next city.

I had thought up this "strategy" a couple of weeks ago and am going through with it. But the waits.
Title: Re: Project Terra
Post by: blotz on July 07, 2014, 10:36:31 AM
til land increases pop
ill do thats
Title: Re: Project Terra
Post by: blotz on July 07, 2014, 10:41:59 AM
literacy tax rose it by 1.25 billion
Title: Re: Project Terra
Post by: Unnamed25 on July 08, 2014, 04:12:00 PM
Didnt notice i hit 1mil popsiclesulation
Title: Re: Project Terra
Post by: Bla on July 08, 2014, 04:40:17 PM
Didnt notice i hit 1mil popsiclesulation
Congrats, what's the name of your nation?
Title: Re: Project Terra
Post by: Cosmos on July 08, 2014, 04:42:22 PM
Just noticed my income per day is just two million less than Bla. About as close as anything.
Title: Re: Project Terra
Post by: Unnamed25 on July 08, 2014, 04:42:56 PM
Umm its..

It's called Mars
Title: Re: Project Terra
Post by: Cosmos on July 08, 2014, 04:45:31 PM
Umm its..

It's called Mars

Like the candy bars Mars?
Title: Re: Project Terra
Post by: Cosmos on July 08, 2014, 04:46:48 PM
So I just noticed that there is 19 Construction Company in my nation, for some reason.

And 1 Internet Service Provider... hopefully the aren't like Comcast.
Title: Re: Project Terra
Post by: Unnamed25 on July 08, 2014, 04:47:00 PM
Umm its..

It's called Mars

Like the candy bars Mars?
Like the planet mars
You know, 4th planet from the sun
Lol
Title: Re: Project Terra
Post by: Cosmos on July 08, 2014, 04:47:58 PM
Umm its..

It's called Mars

Like the candy bars Mars?
Like the planet mars
You know, 4th planet from the sun
Lol

Sol IV. It is called Sol IV.
Title: Re: Project Terra
Post by: Bla on July 08, 2014, 04:51:21 PM
Aha, cool, ok.
http://project-terra.com/Nation/View/The_Socialist_Union_of_Blaist_Blaland
If you want to join, here's a link to the alliance the rest of us from here are in:
http://project-terra.com/Alliance/View/Union_of_Universalis

Just noticed my income per day is just two million less than Bla. About as close as anything.
Hehehe, but remember, my daily income from concrete and cement exports is an additional 160 million. :P
Title: Re: Project Terra
Post by: Unnamed25 on July 08, 2014, 05:16:39 PM
Just applied.

All i do to get $ is wait.

Title: Re: Project Terra
Post by: Bla on July 08, 2014, 06:27:18 PM
Ok cool, we can't change applicants to member states etc. now for some reason, a bug that has been here since the skin update.

Added to the long list of nations to update stats on on a regular basis.
https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit#gid=0

More help from others would be blappreciated if people are interested in more data points.
Title: Re: Project Terra
Post by: Darvince on July 08, 2014, 06:48:14 PM
when is 18:00-22:00 UTC in UTC-7
Title: Re: Project Terra
Post by: blotz on July 08, 2014, 07:48:06 PM
18-7=11:00
22-7= 15:00
so, 11 am to 3pm :)
Title: Re: Project Terra
Post by: blotz on July 08, 2014, 09:04:00 PM
bla what do i do if there is a new member? well i just made them peon rank.
also bough an alliance bank thing
edit: didn't see 3 zero's so i didnt buy it
to change the rank thing you kinda have to use arrow keys and do it a few times, its glitchy
Title: Re: Project Terra
Post by: FiahOwl on July 09, 2014, 08:11:30 AM

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Title: Re: Project Terra
Post by: Cosmos on July 09, 2014, 11:27:14 AM
two party systems

Democracy in the works.
Title: Re: Project Terra
Post by: blotz on July 09, 2014, 01:41:21 PM
i have a 0.75 0.25 party system and i'm never holding an election ever again
Title: Re: Project Terra
Post by: Bla on July 09, 2014, 03:32:19 PM
i have a 0.75 0.25 party system and i'm never holding an election ever again
I'm not sure if it's implemented, but I think that makes happiness drop over time or something.

Anyway I currently have a 92.6% one party system but that's not really that helpful when there's no party discipline and half the party gladly engages in backbench revolts when I try to pass glorious laws like public transportation act or socialism implementation. :(
Title: Re: Project Terra
Post by: FiahOwl on July 09, 2014, 04:48:02 PM

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Title: Re: Project Terra
Post by: Bla on July 10, 2014, 11:34:33 AM
Ohohohohonhonhon hahaha ehehehehe hohohohonhonn

Constructing fifth city.
Title: Re: Project Terra
Post by: Cosmos on July 10, 2014, 12:23:25 PM
Ohohohohonhonhon hahaha ehehehehe hohohohonhonn

Constructing fifth city.

That socialism working out, huh?
Title: Re: Project Terra
Post by: Cosmos on July 10, 2014, 12:32:19 PM
(http://i62.tinypic.com/2z9gv9i.png)

The dream of a one-party state is almost here.
Title: Re: Project Terra
Post by: Bla on July 10, 2014, 01:52:42 PM
Wow, my best election looked completely identical (http://universesandbox.com/forum/index.php/topic,12067.msg125691.html#msg125691).
Title: Re: Project Terra
Post by: Bla on July 12, 2014, 03:38:59 PM
Law: Public Transportation Act
Result: The bill was not passed. 249 representatives voted in favour of the bill.

:'( :'( :'(

gg party
Title: Re: Project Terra
Post by: Cosmos on July 12, 2014, 03:43:15 PM
Law: Public Transportation Act
Result: The bill was not passed. 249 representatives voted in favour of the bill.

:'( :'( :'(

gg party
I tried to pass the same law two days ago. It didn't pass.
Title: Re: Project Terra
Post by: blotz on July 13, 2014, 10:06:24 AM
what all im doing is passing taxes
Title: Re: Project Terra
Post by: Bla on July 13, 2014, 10:31:28 AM
But I'm running out of reasonable taxes to pass, kol. I don't want to tax literacy, beards or intelligence. Illegal drugs, I really don't know how you'd even tax illegal stuff, I'd rather arrest them on the spot.
Then there's the poll tax, uhh, seems like a bad idea, as it's a flat tax based on simply existing and isn't tied to any property or income.

Then again... I'm not a big fan of beards... Maybe I should tax them...
Title: Re: Project Terra
Post by: blotz on July 13, 2014, 12:55:17 PM
kol i just tax everything
Title: Re: Project Terra
Post by: Cosmos on July 15, 2014, 05:20:33 PM
It appears Project Terra is down.
Title: Re: Project Terra
Post by: Bla on July 15, 2014, 05:24:07 PM
It's not down, it's just the nation page that's broken.

Try going to
http://project-terra.com/Government/Treasury
Title: Re: Project Terra
Post by: Bla on July 18, 2014, 05:36:43 PM
The nation page works again.

It looks like Timbalta, Kaxwvkii-Kol and Flovigten are starving.
Title: Re: Project Terra
Post by: Cosmos on July 18, 2014, 10:48:51 PM
Forth city! ooooOOOOOOOOOOooo
Title: Re: Project Terra
Post by: blotz on July 18, 2014, 11:08:41 PM
city or town or metro
well i have a capital, 2 metro's and 1 city
at least i think
Title: Re: Project Terra
Post by: Cosmos on July 19, 2014, 12:34:51 AM
I have my Capital, two Metros and one town. The cost of upgrading my new town to a city is cheaper than I thought.
Title: Re: Project Terra
Post by: Bla on July 20, 2014, 02:51:25 PM
Fifth metropolis up. ;)
Title: Re: Project Terra
Post by: Unnamed25 on July 21, 2014, 08:00:20 AM
Lol got 100mil per day
Title: Re: Project Terra
Post by: Cosmos on July 21, 2014, 08:37:41 AM
Lol got 100mil per day

Mine is $150,527,097.10
Title: Re: Project Terra
Post by: blotz on July 21, 2014, 09:57:46 AM
mine is around 125 mill
Title: Re: Project Terra
Post by: tuto99 on July 21, 2014, 10:21:47 AM
47 mil per day
Title: Re: Project Terra
Post by: Cosmos on July 21, 2014, 10:26:08 AM
47 mil per day

Wow. Don't mean to be rude, but really? I'd expect at least 80 mill.
Title: Re: Project Terra
Post by: tuto99 on July 21, 2014, 10:32:26 AM
47 mil per day

Wow. Don't mean to be rude, but really? I'd expect at least 80 mill.
Lol I dont get on Project Terra that often, which is my falt.
I dont know why my nation is sucking nevertheless.
Title: Re: Project Terra
Post by: Bla on July 21, 2014, 10:34:21 AM
The reason why your income is very low is because your tax rate is very low. 45% maximizes income in PT.

Blaist Blaland's income: 174,845,522 monies/day
Title: Re: Project Terra
Post by: tuto99 on July 21, 2014, 11:42:03 AM
I want a happy population though.
Okay whatever then.
Title: Re: Project Terra
Post by: Cosmos on July 21, 2014, 11:46:18 AM
The only risk a low happiness brings is the chance of stuff like revolt, but a 45% isn't enough to make that happen.

Here are some laws that boost happiness:

UNIVERSAL DECLARATION OF HUMAN RIGHTS
PUBLIC TRANSPORTATION ACT
NATIONAL PRIDE ACT
E-DEMOCRACY IMPLEMENTATION ACT
INDUSTRIAL WASTE MITIGATION ACT
SEMI-UNIVERSAL SUFFRAGE
NUCLEAR APOCALYPSE PREPARATION ACT
Title: Re: Project Terra
Post by: Bla on July 21, 2014, 01:26:48 PM
Happiness affects a lot of your other stats like growth etc. However, I'm almost certain that in all cases, 45% tax rate is ideal to ensure the fastest growth, both economic and population. Because lots of money lets you also buy lots of land and cities, boosting your growth more than a slightly higher, natural pop growth would with a lower tax rate.

Anyway, in the end, it's your choice if you'll prioritize immediate happiness or growth/future potential in the game.
Title: Re: Project Terra
Post by: Cosmos on July 21, 2014, 05:21:12 PM
Tried to build a University in my newest city, built one in my capital instead. My capital now has two university's.

sigh.
Title: Re: Project Terra
Post by: Darvince on July 23, 2014, 10:36:29 PM
"Result: The bill was passed. 471 representatives voted in favour of the bill."

holy kol
Title: Re: Project Terra
Post by: FiahOwl on July 26, 2014, 03:03:35 PM

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Title: Re: Project Terra
Post by: Darvince on July 27, 2014, 02:25:37 AM
Madelhom, Nespana, and The Moltinian Empire are starving.
Title: Re: Project Terra
Post by: blotz on July 28, 2014, 05:06:48 PM
maxed 4 things
what laws should i do
Title: Re: Project Terra
Post by: Cosmos on July 28, 2014, 06:32:49 PM
maxed 4 things
what laws should i do

Give your citizens freedom things. Immigrants like freedom.
Title: Re: Project Terra
Post by: Darvince on July 30, 2014, 04:29:02 PM
congration Blaist Blaland on reaching two million folk
Title: Re: Project Terra
Post by: Bla on July 30, 2014, 04:38:16 PM
Thank :P
Title: Re: Project Terra
Post by: Bla on August 01, 2014, 06:21:18 PM
If it all gets sold at these prices I'd get 7.2 billion currency ;)
Title: Re: Project Terra
Post by: Lovechild on August 01, 2014, 06:54:02 PM
I hate how slow games like these are. dafuq do I have to wait 24 hours for another law? at least passing Equal Pay was kinda easy. next up is Offender Rehabilitation.
Title: Re: Project Terra
Post by: FiahOwl on August 01, 2014, 07:03:11 PM

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Title: Re: Project Terra
Post by: Lovechild on August 01, 2014, 07:15:40 PM
Do you want to join the alliance?
what's the point? literally, that is. lol.
Title: Re: Project Terra
Post by: FiahOwl on August 01, 2014, 07:22:49 PM

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Title: Re: Project Terra
Post by: Lovechild on August 01, 2014, 07:57:50 PM
I applied. why not? always good to have comrades.  :)
Title: Re: Project Terra
Post by: Darvince on August 01, 2014, 07:59:39 PM
xaxaxaxaxa
Title: Re: Project Terra
Post by: Lovechild on August 01, 2014, 08:09:02 PM
if anybody's interested: https://project-terra.com/Nation/View/Sicknasti
Title: Re: Project Terra
Post by: Cosmos on August 02, 2014, 04:08:24 AM
I

should I just

Sell 50% of all my resources for money? I'm bad at marketing.
Title: Re: Project Terra
Post by: Bla on August 02, 2014, 05:18:21 AM
Lovechild, I see you have 0% tax rates, I suggest setting them up so your money don't slowly deplete.
45% personal tax rate and 100% corporate maximizes income.

Personally I like the slow pace of Project Terra. It aims for "total realism" but I think it's much too fast for that - it's been like 3 months since we started but my population has already quadrupled. Not realistic.
The pace makes it nice to play the game casually over months or years.

I

should I just

Sell 50% of all my resources for money? I'm bad at marketing.
If you want to earn money from the market, place sell offers for the resources you don't need underbidding the best offer (if it's significantly big, and not like 5 or 10 concrete).
At the same time, place buy offers on the same resources to fill your storages again, overbidding the highest buy offer, if there's a significant price difference between the buy and sell offers.

As such it doesn't really matter to me which are my resources and which are from the market. It's all just about selling and buying as many resources as possible, at as big price differencies as possible, while still spending those you need on your own nation. :P
Title: Re: Project Terra
Post by: Lovechild on August 02, 2014, 12:54:43 PM
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.
Title: Re: Project Terra
Post by: Bla on August 02, 2014, 01:37:52 PM
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.
I don't mean tax laws, I mean the tax rate, under government - treasury
Title: Re: Project Terra
Post by: Lovechild on August 02, 2014, 01:41:26 PM
the thing is I'd like to get some really progressive ideas through... the way I see it I'm not losing money fast enough to require taxes yet. do correct me if I'm wrong. I saw you guys had some difficulties getting things through so first I'd like to focus on income inequality. after that idk. was gonna do rehabilitation but I think that one can wait since it's less progressive.
I don't mean tax laws, I mean the tax rate, under government - treasury
I didn't know that was a thing. guess I haz work to do :3
Title: Re: Project Terra
Post by: blotz on August 02, 2014, 06:42:46 PM
i hope the war stuff is realistic
it'd be cool we'd all have trade routes to each other and giant tanks everywhere and nuclear missles in trains
Title: Re: Project Terra
Post by: Bla on August 04, 2014, 01:48:06 PM
Population density chart
Title: Re: Project Terra
Post by: Lovechild on August 04, 2014, 02:39:59 PM
...is mine even on there? I don't see anything that looks liek mine.
Title: Re: Project Terra
Post by: Lovechild on August 04, 2014, 02:49:11 PM
also: considering that my election will be held after the next law is voted in, I thought it would be good to expand on my existing policies, kinda.

so far I have minimum wage and equal pay laws enacted. tried to enact a socialism one but it didn't pass.

the ones in line next, in order, are:

UN Declaration on Human Rights
Foreign Investment Inducement Act
Universal Suffrage
Free Higher Education Act

good choices y/n?

still haven't set taxes, jsyk. I'll be doing that soon but not yet. I'd like to get a few more policies through first... and losing only 3 million per day I can afford the time.
Title: Re: Project Terra
Post by: Bla on August 04, 2014, 03:46:16 PM
You can change the tax rates at any time without affecting laws.

I've enacted all those except for Foreign Investment Inducement Act, and I think their results are good. Free Higher Education act I think doesn't boost the key stats to improving your nation in the long run (income and population growth) but to me it's still satisfying to have high literacy and other stats in general.
Universal Suffrage I think is the law of those that gives the biggest bonuses, and Equal Suffrage Act (or something like that) is similar.

Your nation wasn't on the chart because I cropped it as a few of the data was very far off, and including it would make it hard to see the trends for most countries. You can see it here:
https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit#gid=990685033
Title: Re: Project Terra
Post by: Bla on August 05, 2014, 06:03:56 PM
Timber is more expensive than lumber. :0
Title: Re: Project Terra
Post by: Bla on August 12, 2014, 08:13:56 AM
Beat this :P

(http://i.imgur.com/kkiiLyL.png)
Title: Re: Project Terra
Post by: FiahOwl on August 12, 2014, 10:04:06 AM

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Title: Re: Project Terra
Post by: Cosmos on August 18, 2014, 12:38:14 AM
i have reached 2 million folk
Title: Re: Project Terra
Post by: Bla on August 18, 2014, 03:44:55 AM
Kongrats!
Title: Re: Project Terra
Post by: Cosmos on August 23, 2014, 11:13:08 PM
Land is getting ridiculously expensive now.

I don't see how the latest sq km of land costs more than the last. I guess gameplay reasons.
Title: Re: Project Terra
Post by: blotz on August 23, 2014, 11:49:08 PM
how much land do you have
Title: Re: Project Terra
Post by: Cosmos on August 24, 2014, 12:13:23 AM
how much land do you have

1,801.00 sq km

Pretty small, at least in terms of the size of nations. The population density is high. My four cities might as well be one city.
Title: Re: Project Terra
Post by: Bla on August 24, 2014, 05:06:34 AM
I think the reason is that your income and pop grows exponentially (well, it might not actually do that, maybe more like a power function or something, but something like that), so they made land costs increase like a power function.
I do think it's a too "steep" function (I wrote more details about it earlier in this topic), but they say eventually war will become the cheapest method of gaining more land, so I guess that's their reason.
Yes it's becoming painfully expensive. :P
Title: Re: Project Terra
Post by: Bla on August 26, 2014, 05:14:15 AM
;)

+1 metropolis
Title: Re: Project Terra
Post by: FiahOwl on August 26, 2014, 05:51:10 AM

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Title: Re: Project Terra
Post by: Cosmos on August 26, 2014, 06:52:01 AM
;)

+1 metropolis

STOP BEING GOOD
Title: Re: Project Terra
Post by: vh on August 26, 2014, 06:55:58 AM
I think the reason is that your income and pop grows exponentially (well, it might not actually do that, maybe more like a power function or something, but something like that), so they made land costs increase like a power function.
I do think it's a too "steep" function (I wrote more details about it earlier in this topic), but they say eventually war will become the cheapest method of gaining more land, so I guess that's their reason.
Yes it's becoming painfully expensive. :P

kol, isn't that like astroempires?
imo, they should let costs be linear, and let scarcity be a soft cap on income/land
Title: Re: Project Terra
Post by: Bla on August 26, 2014, 07:41:04 AM
kol, isn't that like astroempires?
imo, they should let costs be linear, and let scarcity be a soft cap on income/land
I don't think PT is like AE, but I'm not sure. AE seems more like logarithmic growth (very fast in the start and pretty much completely stale after some years), I haven't played PT for years yet but it doesn't seem as stale. Pop growth and income actually does seem to grow like an exponential or power function in PT. Check this

https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit

Late-game might look different, buying cities will play smaller and smaller roles in your pop growth as natural growth from land becomes bigger.

still waiting for that 7.2 billion to roll in? :P
Waiting for the 16,490,707,580 to roll in ;)
Title: Re: Project Terra
Post by: FiahOwl on August 26, 2014, 07:49:45 AM

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Title: Re: Project Terra
Post by: Bla on August 30, 2014, 01:35:04 AM
New chart: Population growth rate (using growth and not pop difference, so city jumps are ignored)

http://i.imgur.com/Dbvor9C.png

(http://i.imgur.com/Dbvor9C.png)
Title: Re: Project Terra
Post by: blotz on September 01, 2014, 06:55:58 AM
hmm ok. i think for the food, you can feed like 1 wheat every 3 days and not have it starve, but if you feed people enough for 3 days, you can survive for 6 days etc. not sure on this
also about 10 days to 2 mill and i have 1.4k land now
Title: Re: Project Terra
Post by: blotz on September 07, 2014, 07:27:07 AM
2 million people sson
also im somehow getting 205 mill/day
meanwhile bla is getting 3 million when i get 2 mill
Title: Re: Project Terra
Post by: blotz on September 07, 2014, 07:48:50 AM
also this is stupid, a rank applicant is still in the alliance
Title: Re: Project Terra
Post by: blotz on September 12, 2014, 06:34:57 PM
this might be confusing
it's about land costs

Let's say i have
1000km of land
it cost $100 to buy 10 more
it cost $200 to buy 20 more
it cost $300 to buy 30 more

HOWEVER
if i use $100 and get 1100 land
it will cost $110 to buy 10 more
it cost $220 to buy 20 more
etc. is this the case? im not sure
Title: Re: Project Terra
Post by: Bla on September 13, 2014, 02:00:08 AM
Blotz: Costs increase, see this:
http://universesandbox.com/forum/index.php/topic,12067.msg124657.html#msg124657
Title: Re: Project Terra
Post by: Xriqxa on September 13, 2014, 02:02:27 AM
You guys are still playing this? =P
Title: Re: Project Terra
Post by: Bla on September 13, 2014, 02:03:07 AM
Why wouldn't we?
Title: Re: Project Terra
Post by: Xriqxa on September 13, 2014, 02:04:00 AM
Physics and VeSRO
Title: Re: Project Terra
Post by: FiahOwl on September 13, 2014, 05:34:33 AM

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Title: Re: Project Terra
Post by: Bla on October 02, 2014, 10:21:17 AM
Found approximate expressions for when buying an amount of land or a city will pay off. It assumes getting such an upgrade makes your pop increase by a constant number each day, which isn't entirely correct, as it probably has some exponential decay over time. Measuring such a decay would probably be tricky.
I ran a 'simulation' in a spreadsheet iterating the income/pop added over the days that verified the expressions were correct as long as the assumption is true.

http://i.imgur.com/oypKqYJ.jpg
Title: Re: Project Terra
Post by: Cosmos on October 02, 2014, 04:56:27 PM
Found approximate expressions for when buying an amount of land or a city will pay off. It assumes getting such an upgrade makes your pop increase by a constant number each day, which isn't entirely correct, as it probably has some exponential decay over time. Measuring such a decay would probably be tricky.
I ran a 'simulation' in a spreadsheet iterating the income/pop added over the days that verified the expressions were correct as long as the assumption is true.

http://i.imgur.com/oypKqYJ.jpg

You take this very seriously.
Title: Re: Project Terra
Post by: blotz on October 02, 2014, 06:27:23 PM
that's why he's a global mod
Title: Re: Project Terra
Post by: Bla on October 03, 2014, 05:08:21 AM
You take this very seriously.
Of course I consider the lives of my 3.6 million virtual citizens to be a gravely serious issue!
Title: Re: Project Terra
Post by: blotz on October 09, 2014, 07:42:39 PM
bla did you pass the religion prohibition law? :P
anyway i'm nearing 2.5 milion, i ihave about 2.1k land, income around 2.4 million.day
gov satisfaction is 60, pop happyness is 40ish meh. growth rate is 19.7k/day
in about 5 days i'll have money for the 4th metro area
Title: Re: Project Terra
Post by: Bla on October 09, 2014, 10:16:27 PM
Haven't passed that one no :P

Currently focusing on getting more land. Reached 3,260 km2 while the PT record atm seems to be around 3,550 km2
Title: Re: Project Terra
Post by: Xriqxa on October 09, 2014, 11:59:15 PM
Religion Prohibition? Doing this is no better than the reasons that you banned religion.
Title: Re: Project Terra
Post by: Bla on October 10, 2014, 10:41:01 AM
Religion Prohibition? Doing this is no better than the reasons that you banned religion.
Who banned religion? Aren't they the same thing? What reasons?
Title: Re: Project Terra
Post by: Cosmos on October 11, 2014, 11:53:15 AM
1000 sq km of land is 21 billion at this point.

i don't even
Title: Re: Project Terra
Post by: blotz on October 11, 2014, 11:19:25 PM
mine is 23 billion :D
Title: Re: Project Terra
Post by: Bla on October 12, 2014, 04:23:10 AM
59 billion here kol.
Title: Re: Project Terra
Post by: blotz on October 17, 2014, 08:11:27 PM
remind me to try to pass the socialism law
Title: Re: Project Terra
Post by: blotz on October 18, 2014, 07:26:46 PM
SHIVER ME TIMBERS
what do you call it when you reference to 2 things at once
(http://i.imgur.com/dKOvmLj.png)
Title: Re: Project Terra
Post by: Darvince on October 18, 2014, 08:05:01 PM
SHIVER BOTH ME TIMBERS

that's whjat
Title: Re: Project Terra
Post by: Bla on October 25, 2014, 01:52:52 PM
gg Ahurelille, looks like we're 3 left to conquer PT now :l

(http://i.imgur.com/NhugldJ.png)

(http://i.imgur.com/vhs1UZN.png)

(http://i.imgur.com/2OyboIb.png)

In other news, I'm chasing the Project Terra record in most land, but it keeps increasing :l

(http://i.imgur.com/2Hnjp02.png)
Title: Re: Project Terra
Post by: Hellpotatoe on October 25, 2014, 06:09:08 PM
SHIVER BOTH ME TIMBERS
http://www.mspaintadventures.com/?s=6&p=008534
Title: Re: Project Terra
Post by: Bla on November 01, 2014, 03:45:06 PM
Uhh wow, just wow

(http://i.imgur.com/HJkcP6g.png)

Well it's only 377 million... I'll buy it all :P
Title: Re: Project Terra
Post by: blotz on November 03, 2014, 01:09:39 PM
most of my storage, there's maybe a tiny bit that's off the page
(http://i.imgur.com/HYmJgSc.png)
Title: Re: Project Terra
Post by: Bla on November 08, 2014, 08:31:59 AM
Reached 5 million people :P

As of today

Ranked 35 in most population
Ranked 4 in most land
Ranked 5 in highest absolute population growth (or possibly a bit lower)

Out of 4038 nations

(http://i.imgur.com/XgvSFyI.png)

Edit: Topic split after this reply to here (http://universesandbox.com/forum/index.php/topic,14088.0.html)
Title: Re: Project Terra
Post by: blotz on November 15, 2014, 03:01:33 PM
welp, happiness changed >1%.
ironically the groth rate went up by 10
Title: Re: Project Terra
Post by: blotz on November 15, 2014, 07:06:56 PM
bla, i have barely any. how many do you have?
Title: Re: Project Terra
Post by: Bla on November 16, 2014, 08:01:12 AM
Barely have any what???
Title: Re: Project Terra
Post by: blotz on November 16, 2014, 08:10:41 AM
oh clinics and police stations and schools and stuff lke that
Title: Re: Project Terra
Post by: Bla on November 16, 2014, 08:31:40 AM
I have about 1-3 of each or so. But remember they're of no use if you don't recruit doctors, policemen, etc. I've recruited the amount in each city that optimizes my incoome.
Title: Re: Project Terra
Post by: blotz on November 17, 2014, 08:21:32 PM
reminder: re-enact the coorperation tax
Title: Re: Project Terra
Post by: blotz on December 02, 2014, 02:51:38 PM
bla dya know what happens if you buy the item but your storage is full? do you just lose it?
Title: Re: Project Terra
Post by: Bla on December 02, 2014, 03:57:22 PM
Yes
Title: Re: Project Terra
Post by: blotz on December 02, 2014, 08:02:31 PM
i'd love playing it and building universities but it just takes way to long to load a page
alas, i'm restriected to buying land and selling resources
Title: Re: Project Terra
Post by: blotz on December 10, 2014, 05:17:37 PM
population on nation page and population in current stats is different... this can't be good
Title: Re: Project Terra
Post by: blotz on December 16, 2014, 10:35:56 PM
bug:
day 1, 1 person
day 10, 10 people
say 1 person needs 1 food
20 food units on day one will feed for 20 days, but if you feed every day, it would increase.
Title: Re: Project Terra
Post by: Bla on December 16, 2014, 11:46:39 PM
Your pop constantly increases, so it takes more and more food to feed. So the expected time when you'll run out of food keeps decreasing a bit because consumption increases.
Also, there are diminishing returns on distributing resources in the game. If you distribute 10,000 food units they might last for one day, but 20,000 will then last for a less than 2 days, and so on, because the game makes more of them go to waste if you distribute a lot. So you should distribute as often as possible.
Title: Re: Project Terra
Post by: blotz on January 06, 2015, 09:01:12 PM
3k km o land
Title: Re: Project Terra
Post by: Bla on January 08, 2015, 05:04:02 PM
Well, so I was on a quest to reach the record for most land on Project Terra, but... I think it'll be a while before that happens now....... eh

(http://i.imgur.com/prwXFJK.png)
Title: Re: Project Terra
Post by: atomic7732 on January 08, 2015, 06:25:20 PM
that doesn't seem legit
Title: Re: Project Terra
Post by: Cosmos on January 08, 2015, 08:03:27 PM
that doesn't seem legit

I does seem pretty not-legit.
Title: Re: Project Terra
Post by: Bla on February 08, 2015, 05:51:56 PM
Reach top 10 in population: Done

(http://i.imgur.com/HrlNjra.png)
Title: Re: Project Terra
Post by: blotz on February 09, 2015, 10:33:18 AM
so young yet so stronk
Title: Re: Project Terra
Post by: Bla on March 13, 2015, 04:47:04 AM
In their urge to presumably transfer money between nations they dropped a neat ~7 billion currency into the treasury of our glorious socialist state today. 8)

(http://i.imgur.com/893QQ6c.png) (http://i.imgur.com/ctSJ1Rk.png)

A small lead on the land front

(http://i.imgur.com/1FMA58M.png)
Title: Re: Project Terra
Post by: Darvince on March 13, 2015, 09:46:54 AM
no you are the largest nation because fgdsd is a h4ck3r
Title: Re: Project Terra
Post by: Bla on March 13, 2015, 10:02:02 AM
I agree, I don't acknowledge the existence of fgdsd due to
1) unpronounceability
2) refusal to start nation name with capital letter
3) an amount of land that doesn't remotely follow the general land-population-age distribution in the game
Therefore I declare their their government Officially Illegitimate and claim casus belli: Enforce Proper Statistics and Typography.
Title: Re: Project Terra
Post by: blotz on March 13, 2015, 02:18:21 PM
nice jobe on that 7 bill
you should write a script that just updates the daily values for you so you dont have to wait like 5 minutes for the pages to load
Title: Re: Project Terra
Post by: Bla on March 13, 2015, 02:32:27 PM
Thanks. Most online games have rules against scripts so I don't think it's a good idea though. The extra money won't help if they delete my nation.
Title: Re: Project Terra
Post by: blotz on March 13, 2015, 05:14:02 PM
like they even moderate this game
Title: Re: Project Terra
Post by: Bla on March 14, 2015, 03:32:35 AM
like they even moderate this game
They don't now but you never know what'll happen in the future. Especially not if they pass development on to others.
Title: Re: Project Terra
Post by: Bla on May 03, 2015, 01:56:52 AM
The timber market hasn't been working since around the beginning of April, I posted it to their technical forum on April 6. It's really a shame how much the game is being neglected.
http://forum.project-terra.com/index.php?app=tickets&showticket=269
http://forum.project-terra.com/index.php?app=tickets&showticket=272
So everyone make sure not to buy timber. None of my offers from the beginning of April went through and I only lost money.

So you may want to consider buying land instead of cities if you don't want to wait for them to fix it.
Title: Re: Project Terra
Post by: FiahOwl on May 03, 2015, 04:43:19 AM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '150246'.

Title: Re: Project Terra
Post by: blotz on May 03, 2015, 06:50:50 AM
well good thing i make timbre
Title: Re: Project Terra
Post by: FiahOwl on August 31, 2015, 05:09:38 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '155137'.

Title: Re: Project Terra
Post by: tuto99 on August 31, 2015, 05:53:16 PM
oh god this game.... rip
Title: Re: Project Terra
Post by: Bla on September 01, 2015, 01:25:28 AM
#4 in population and land now

(http://i.imgur.com/ZkwNwiI.png)
Title: Re: Project Terra
Post by: Bla on January 03, 2016, 02:20:03 PM
#2 in population now. Definitely won't become number 1 in this century unless Devon abandons the game.

(http://i.imgur.com/8eTXMV5.png)
Title: Re: Project Terra
Post by: blotz on January 03, 2016, 04:27:37 PM
damn. and you're like 2 months behind him.
what happened to the hacker guy?

oh he died
Title: Re: Project Terra
Post by: FiahOwl on September 25, 2016, 07:58:01 PM

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '174873'.

Title: Re: Project Terra
Post by: Bla on September 25, 2016, 10:51:03 PM
Some months ago the website started giving a malware warning so I abandoned the game gg
Title: Re: Project Terra
Post by: blotz on September 27, 2016, 08:26:19 PM
r.i.p.