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Author Topic: Project Terra  (Read 92032 times)

Bla

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Re: Project Terra
« Reply #300 on: August 04, 2014, 03:46:16 PM »
You can change the tax rates at any time without affecting laws.

I've enacted all those except for Foreign Investment Inducement Act, and I think their results are good. Free Higher Education act I think doesn't boost the key stats to improving your nation in the long run (income and population growth) but to me it's still satisfying to have high literacy and other stats in general.
Universal Suffrage I think is the law of those that gives the biggest bonuses, and Equal Suffrage Act (or something like that) is similar.

Your nation wasn't on the chart because I cropped it as a few of the data was very far off, and including it would make it hard to see the trends for most countries. You can see it here:
https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit#gid=990685033

Bla

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Re: Project Terra
« Reply #301 on: August 05, 2014, 06:03:56 PM »
Timber is more expensive than lumber. :0
« Last Edit: August 06, 2014, 06:18:54 AM by Bla »

Bla

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Re: Project Terra
« Reply #302 on: August 12, 2014, 08:13:56 AM »
Beat this :P


FiahOwl

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Re: Project Terra
« Reply #303 on: August 12, 2014, 10:04:06 AM »

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« Last Edit: March 22, 2021, 02:13:55 AM by FiahOwl »

Cosmos

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Re: Project Terra
« Reply #304 on: August 18, 2014, 12:38:14 AM »
i have reached 2 million folk

Bla

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Re: Project Terra
« Reply #305 on: August 18, 2014, 03:44:55 AM »
Kongrats!

Cosmos

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Re: Project Terra
« Reply #306 on: August 23, 2014, 11:13:08 PM »
Land is getting ridiculously expensive now.

I don't see how the latest sq km of land costs more than the last. I guess gameplay reasons.
« Last Edit: August 24, 2014, 12:11:53 AM by Cosmos »

blotz

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Re: Project Terra
« Reply #307 on: August 23, 2014, 11:49:08 PM »
how much land do you have

Cosmos

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Re: Project Terra
« Reply #308 on: August 24, 2014, 12:13:23 AM »
how much land do you have

1,801.00 sq km

Pretty small, at least in terms of the size of nations. The population density is high. My four cities might as well be one city.

Bla

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Re: Project Terra
« Reply #309 on: August 24, 2014, 05:06:34 AM »
I think the reason is that your income and pop grows exponentially (well, it might not actually do that, maybe more like a power function or something, but something like that), so they made land costs increase like a power function.
I do think it's a too "steep" function (I wrote more details about it earlier in this topic), but they say eventually war will become the cheapest method of gaining more land, so I guess that's their reason.
Yes it's becoming painfully expensive. :P

Bla

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Re: Project Terra
« Reply #310 on: August 26, 2014, 05:14:15 AM »
;)

+1 metropolis

FiahOwl

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Re: Project Terra
« Reply #311 on: August 26, 2014, 05:51:10 AM »

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« Last Edit: March 22, 2021, 02:10:27 AM by FiahOwl »

Cosmos

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Re: Project Terra
« Reply #312 on: August 26, 2014, 06:52:01 AM »

vh

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Re: Project Terra
« Reply #313 on: August 26, 2014, 06:55:58 AM »
I think the reason is that your income and pop grows exponentially (well, it might not actually do that, maybe more like a power function or something, but something like that), so they made land costs increase like a power function.
I do think it's a too "steep" function (I wrote more details about it earlier in this topic), but they say eventually war will become the cheapest method of gaining more land, so I guess that's their reason.
Yes it's becoming painfully expensive. :P

kol, isn't that like astroempires?
imo, they should let costs be linear, and let scarcity be a soft cap on income/land

Bla

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Re: Project Terra
« Reply #314 on: August 26, 2014, 07:41:04 AM »
kol, isn't that like astroempires?
imo, they should let costs be linear, and let scarcity be a soft cap on income/land
I don't think PT is like AE, but I'm not sure. AE seems more like logarithmic growth (very fast in the start and pretty much completely stale after some years), I haven't played PT for years yet but it doesn't seem as stale. Pop growth and income actually does seem to grow like an exponential or power function in PT. Check this

https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit

Late-game might look different, buying cities will play smaller and smaller roles in your pop growth as natural growth from land becomes bigger.

still waiting for that 7.2 billion to roll in? :P
Waiting for the 16,490,707,580 to roll in ;)
« Last Edit: August 26, 2014, 07:47:41 AM by Bla »

FiahOwl

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Re: Project Terra
« Reply #315 on: August 26, 2014, 07:49:45 AM »

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« Last Edit: March 22, 2021, 02:10:17 AM by FiahOwl »

Bla

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Re: Project Terra
« Reply #316 on: August 30, 2014, 01:35:04 AM »
New chart: Population growth rate (using growth and not pop difference, so city jumps are ignored)

http://i.imgur.com/Dbvor9C.png


blotz

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Re: Project Terra
« Reply #317 on: September 01, 2014, 06:55:58 AM »
hmm ok. i think for the food, you can feed like 1 wheat every 3 days and not have it starve, but if you feed people enough for 3 days, you can survive for 6 days etc. not sure on this
also about 10 days to 2 mill and i have 1.4k land now

blotz

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Re: Project Terra
« Reply #318 on: September 07, 2014, 07:27:07 AM »
2 million people sson
also im somehow getting 205 mill/day
meanwhile bla is getting 3 million when i get 2 mill

blotz

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Re: Project Terra
« Reply #319 on: September 07, 2014, 07:48:50 AM »
also this is stupid, a rank applicant is still in the alliance

blotz

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Re: Project Terra
« Reply #320 on: September 12, 2014, 06:34:57 PM »
this might be confusing
it's about land costs

Let's say i have
1000km of land
it cost $100 to buy 10 more
it cost $200 to buy 20 more
it cost $300 to buy 30 more

HOWEVER
if i use $100 and get 1100 land
it will cost $110 to buy 10 more
it cost $220 to buy 20 more
etc. is this the case? im not sure

Bla

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Re: Project Terra
« Reply #321 on: September 13, 2014, 02:00:08 AM »

Xriqxa

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Re: Project Terra
« Reply #322 on: September 13, 2014, 02:02:27 AM »
You guys are still playing this? =P

Bla

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Re: Project Terra
« Reply #323 on: September 13, 2014, 02:03:07 AM »
Why wouldn't we?

Xriqxa

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Re: Project Terra
« Reply #324 on: September 13, 2014, 02:04:00 AM »
Physics and VeSRO

FiahOwl

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Re: Project Terra
« Reply #325 on: September 13, 2014, 05:34:33 AM »

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« Last Edit: March 22, 2021, 02:06:30 AM by FiahOwl »

Bla

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Re: Project Terra
« Reply #326 on: October 02, 2014, 10:21:17 AM »
Found approximate expressions for when buying an amount of land or a city will pay off. It assumes getting such an upgrade makes your pop increase by a constant number each day, which isn't entirely correct, as it probably has some exponential decay over time. Measuring such a decay would probably be tricky.
I ran a 'simulation' in a spreadsheet iterating the income/pop added over the days that verified the expressions were correct as long as the assumption is true.

http://i.imgur.com/oypKqYJ.jpg

Cosmos

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Re: Project Terra
« Reply #327 on: October 02, 2014, 04:56:27 PM »
Found approximate expressions for when buying an amount of land or a city will pay off. It assumes getting such an upgrade makes your pop increase by a constant number each day, which isn't entirely correct, as it probably has some exponential decay over time. Measuring such a decay would probably be tricky.
I ran a 'simulation' in a spreadsheet iterating the income/pop added over the days that verified the expressions were correct as long as the assumption is true.

http://i.imgur.com/oypKqYJ.jpg

You take this very seriously.

blotz

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Re: Project Terra
« Reply #328 on: October 02, 2014, 06:27:23 PM »
that's why he's a global mod

Bla

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Re: Project Terra
« Reply #329 on: October 03, 2014, 05:08:21 AM »
You take this very seriously.
Of course I consider the lives of my 3.6 million virtual citizens to be a gravely serious issue!