Welcome, Guest

Author Topic: Ubox3's new engine  (Read 2919 times)

Desacabose

  • ****
  • Posts: 56
  • ?
Ubox3's new engine
« on: May 05, 2012, 03:06:15 PM »
Wil Ubox3's new engine have any effects on the (less than) carefully crafted systems  I've made?

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Ubox3's new engine
« Reply #1 on: May 05, 2012, 03:11:06 PM »
Also will xml files still be a thing? If i make a xml or ubox file right now, will it be the same in ubox 3?


smjjames

  • *****
  • Posts: 1128
Re: Ubox3's new engine
« Reply #2 on: May 05, 2012, 05:21:10 PM »
Well, one of the (if not THE), biggest changes will be graphics wise, thats for sure.

I'm also wondering about loading up Ubox2 systems into Ubox3 myself. I believe Dan said some months ago that they'll make sure that US2 systems will be compatible with US3, but what about all the coding changes since I assume it will have a better orbital simulation algorithm (or whatever you call it)?

Desacabose

  • ****
  • Posts: 56
  • ?
Re: Ubox3's new engine
« Reply #3 on: May 06, 2012, 04:54:32 PM »
Well, one of the (if not THE), biggest changes will be graphics wise, thats for sure.

I'm also wondering about loading up Ubox2 systems into Ubox3 myself. I believe Dan said some months ago that they'll make sure that US2 systems will be compatible with US3, but what about all the coding changes since I assume it will have a better orbital simulation algorithm (or whatever you call it)?

I assume that(like other games and sims that switch to unity) this will be mostly graphic wise in noticeable differences but if any slight change is made  to orbit patterns Termina could be flung out of the B-Disk and into the C -disk disrupting Holdrom or Subriasia