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Should I rename my textures?

Yes, I'd like to see Fiahearth1 instead of Fiahtexta4.
3 (21.4%)
No! I'd have to relearn all your numbers! A faithful student cannot comply to someone's demands! (Whatever I just said)
1 (7.1%)
Maybe, but will you give me bacon? The question must be answered!
1 (7.1%)
Darvince would say yes.
2 (14.3%)
I would say no.
0 (0%)
Darvince would kiss Naru and then say yes.
2 (14.3%)
Stop with these random answers... NO! DO NOT RENAME THE TEXTURES!
5 (35.7%)

Total Members Voted: 14

Author Topic: [Textures] FiahOwl's Textures  (Read 51477 times)

FiahOwl

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[Textures] FiahOwl's Textures
« on: December 12, 2011, 10:08:51 AM »
These works are under a Creative Commons license. In order to redistribute the work, you must give credit to me whether by linking to this thread, linking to my profile, or any other way. You may alter or transform this work for personal use, but may not upload or share to anyone else without my permission.

The Fiahtexta Pack.

Inspired by this and this, I set out to create textures.

So many habitable planets.

  • Half Month Release (v1.2): 12 New Textures [1/15/12]
  • Christmas Update! (v1.1): 16 New Textures [12/24/11]
  • Official Release (v1.0): 34 Textures [12/12/11]

Download


Pictures




« Last Edit: July 08, 2012, 01:37:21 PM by Dan Dixon »

Darvince

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #1 on: December 12, 2011, 08:51:59 PM »
So many habitable planets.

...and why did you create another thread for the exact same planets you had in another larger thread?

vh

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #2 on: December 13, 2011, 04:14:26 AM »
So many habitable planets.

...and why did you create another thread for the exact same planets you had in another larger thread?

the first planet, is the lighting turned up too high or is it supposed to be that way,

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #3 on: December 13, 2011, 09:21:25 AM »
So many habitable planets.

...and why did you create another thread for the exact same planets you had in another larger thread?

the first planet, is the lighting turned up too high or is it supposed to be that way,


I turned the lighting up to give the impression of a desert world near the inner edge of the habitable zone. I also put the water at the poles, realistically.

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #4 on: December 13, 2011, 09:22:36 AM »
So many habitable planets.

...and why did you create another thread for the exact same planets you had in another larger thread?

This was an official release.

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #5 on: December 16, 2011, 01:50:30 PM »
So community, what do you want to see in the next update? More habitable planets? More Moon-like planets? More martian worlds? More gas giants? Custom star textures?
« Last Edit: December 16, 2011, 02:02:29 PM by FiahOwl »

Bla

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #6 on: December 16, 2011, 02:32:08 PM »
A lava planet would be interesting.

deoxy99

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #7 on: December 16, 2011, 02:43:54 PM »
Me too, I'd like a lava planet that doesn't look like blood...

Darvince

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #8 on: December 16, 2011, 02:51:45 PM »
          FiahOwl founded the Republic of Fiahus in 2014. He made it a democratic dictatorship so as to rule for as long as possible, and to found the nation on a solid foundation. He began by creating a set of code, also knows as laws, heavily inspired by the United States' federal laws and amendments. However, he heavily expanded upon it, creating a massive system of code that took three years until 2017. During 2017, he set out to strengthen its relations with the falling United States, creating a mutual relationship with the dying country. After another year, he had finished finding suitable people to fill the rest of the government and began the nation as a serious business among the world. It would grow to become the most powerful trading nation Western North America had ever seen, besides the once world power United States.

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #9 on: December 16, 2011, 02:56:37 PM »
          FiahOwl founded the Republic of Fiahus in 2014. He made it a democratic dictatorship so as to rule for as long as possible, and to found the nation on a solid foundation. He began by creating a set of code, also knows as laws, heavily inspired by the United States' federal laws and amendments. However, he heavily expanded upon it, creating a massive system of code that took three years until 2017. During 2017, he set out to strengthen its relations with the falling United States, creating a mutual relationship with the dying country. After another year, he had finished finding suitable people to fill the rest of the government and began the nation as a serious business among the world. It would grow to become the most powerful trading nation Western North America had ever seen, besides the once world power United States.


wtf? That does sound a bit interesting IMO though. (Can we call it the Aeridani State Union?)

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #10 on: December 16, 2011, 03:22:16 PM »
I don't know.. The pole pinching looks like very strong magnetic attractions or something. Unless I create the texture on a sphere, pole pinching will usually be a problem.

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #11 on: December 16, 2011, 03:47:01 PM »
Sorreh Guys, Just can't get enough earthlike worlds in my world.

deoxy99

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #12 on: December 16, 2011, 03:50:04 PM »
Pole pinching is no problem.

Refer to these links:
Quote
If you're using Photoshop, here's how to correctly modify textures so they wrap properly on a sphere:
http://www.vantagegraphics.co.uk/pages/notebook/mapsphere.html

And two other tutorials that explains the same concept:
http://www.bluesubstance.com/photoshop/polar_01.htm
http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=54

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #13 on: December 16, 2011, 03:57:13 PM »
YAY NORTHPOLE!

Meanwhile, in the south pole... It looks like a circus tent.

deoxy99

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #14 on: December 16, 2011, 05:45:48 PM »
Umm... did you not even look at my post?
Pole pinching is no problem.

Refer to these links:
Quote
If you're using Photoshop, here's how to correctly modify textures so they wrap properly on a sphere:
http://www.vantagegraphics.co.uk/pages/notebook/mapsphere.html

And two other tutorials that explains the same concept:
http://www.bluesubstance.com/photoshop/polar_01.htm
http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=54

FiahOwl

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #15 on: December 16, 2011, 07:33:11 PM »
Umm... did you not even look at my post?
Pole pinching is no problem.

Refer to these links:
Quote
If you're using Photoshop, here's how to correctly modify textures so they wrap properly on a sphere:
http://www.vantagegraphics.co.uk/pages/notebook/mapsphere.html

And two other tutorials that explains the same concept:
http://www.bluesubstance.com/photoshop/polar_01.htm
http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=54

I did try it. The NP is fine whilst the SP is like... Bleh.

vh

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Re: [TEX]FiahOwl's Textures[v1.0]
« Reply #16 on: December 16, 2011, 07:34:28 PM »
flip the texture and repeat process.

FiahOwl

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Re: [TEX]FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #17 on: December 24, 2011, 10:11:32 AM »
Christmas release a day early! Happy Holidays!

Yannos

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Re: [TEX] FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #18 on: December 24, 2011, 06:01:43 PM »
I must admit that even if I do not use custom textures, I did use one of Fiah's icy planets from the other thread.

Once Dan gave us the temperature simulation I was really curious to find out an approximate temperature for a planet orbiting on the outer edge of a habitable zone.

And once that temp was around 0 Celcius I decided to use an icy texture for it.

I was also imagining how an earth like planet would be if it was tidal locked to the sun. An earth on which the inhabitants would be forced to live mostly on the sunny side to survive. Yes, there would be no night time and no night clubs ( :D) but still... Still looking for a texture to materialize my imagination.  :P

FiahOwl

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Re: [TEX] FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #19 on: December 24, 2011, 06:22:51 PM »
I must admit that even if I do not use custom textures, I did use one of Fiah's icy planets from the other thread.

Once Dan gave us the temperature simulation I was really curious to find out an approximate temperature for a planet orbiting on the outer edge of a habitable zone.

And once that temp was around 0 Celcius I decided to use an icy texture for it.

I was also imagining how an earth like planet would be if it was tidal locked to the sun. An earth on which the inhabitants would be forced to live mostly on the sunny side to survive. Yes, there would be no night time and no night clubs ( :D) but still... Still looking for a texture to materialize my imagination.  :P

May I ask what texture?

ConfuZzled

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Re: [TEX] FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #20 on: December 29, 2011, 03:15:38 PM »
Make like an artificial, technological planet texture.

smjjames

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Re: [TEX] FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #21 on: January 04, 2012, 04:07:00 PM »
Could you make an ice planet texture for a slightly larger than earth planet that has an average temperature of -126 F? There is the fiahtexta 27 and 39, but a frozen planet would probably have fewer clouds and I want something different than just icemars. And those two look bluish rather than white.

dhm794

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Re: [TEX] FiahOwl's Textures [12/12/11] Happy Holidays!
« Reply #22 on: January 04, 2012, 04:28:47 PM »
Could you make an ice planet texture for a slightly larger than earth planet that has an average temperature of -126 F? There is the fiahtexta 27 and 39, but a frozen planet would probably have fewer clouds and I want something different than just icemars. And those two look bluish rather than white.

If you have Photoshop or Paint.NET you can easily do this by increasing the lightness and decreasing the saturation.

FiahOwl

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #23 on: January 04, 2012, 04:29:12 PM »
Could you make an ice planet texture for a slightly larger than earth planet that has an average temperature of -126 F? There is the fiahtexta 27 and 39, but a frozen planet would probably have fewer clouds and I want something different than just icemars. And those two look bluish rather than white.

Make like an artificial, technological planet texture.

Will do guys!

FiahOwl

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #24 on: January 04, 2012, 04:47:48 PM »
Here's a sneak peak:

smjjames

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #25 on: January 04, 2012, 04:52:30 PM »
Cool, looks good.

FiahOwl

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #26 on: January 07, 2012, 12:19:04 PM »
Eh, i'll post some textures.

smjjames

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #27 on: January 07, 2012, 12:30:10 PM »
The first one looks like it survived being immolated by it's suns atmosphere when it went through the red giant phase. Or at least a cooling protoplanet which is still too hot for oceans to form just yet.

Naru523

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #28 on: January 07, 2012, 12:55:19 PM »
It looks like large blood on the planet.

FiahOwl

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Re: [TEX] FiahOwl's Textures [12/24/11] Happy Holidays!
« Reply #29 on: January 07, 2012, 02:30:45 PM »
Sneak Peak.

And yes, planets covered in glaciers are not that must different from a white ball. Trust me, they are unique.