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Author Topic: Blacraft  (Read 2727237 times)

Darvince

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Re: Blacraft
« Reply #5250 on: October 23, 2012, 10:41:52 PM »
ae player that poo'd on [BLA] in the past

Yqt1001

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Re: Blacraft
« Reply #5251 on: October 24, 2012, 05:21:11 AM »
Minecraft 1.4 was moved to tomorrow. They are calling it Minecraft 1.4.1 now.

Bla

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Re: Blacraft
« Reply #5252 on: October 25, 2012, 11:04:26 AM »
So 1.4.2 is out... But I don't think Bukkit is yet.

I tested if the landscape is chunky between 1.3 and 1.4. It doesn't seem to be the case, so I guess there won't be any large biomes this time.

But I probably should still get the map cropped and fixed in some ways.

vh

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Re: Blacraft
« Reply #5253 on: October 25, 2012, 11:46:00 AM »
meanwhile will blacraft keep on running on 1.3?

Bla

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Re: Blacraft
« Reply #5254 on: October 25, 2012, 11:48:03 AM »
Until I download the map to edit it, yes.

blotz

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Re: Blacraft
« Reply #5255 on: October 25, 2012, 01:12:33 PM »
ok. wait, so are you changing it to large biomes?
is it even possible to change it if you already made the world?

also, if you (Bla) are feeling very very bored. like very very bored, then maybe
Stackable Items?
« Last Edit: October 25, 2012, 01:37:50 PM by bong »

Bla

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Re: Blacraft
« Reply #5256 on: October 27, 2012, 11:02:12 AM »
Temporary 1.4.2 map set up.

It's not creative though.

Darvince

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Re: Blacraft
« Reply #5257 on: October 27, 2012, 11:03:25 AM »
you are a pretentious creative asshole

smjjames

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Re: Blacraft
« Reply #5258 on: October 27, 2012, 01:23:23 PM »
Hey Bla, might want to restart the server to make sure the villager AI is working right. Had to kill a few using gravel (had no choice).

blotz

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Re: Blacraft
« Reply #5259 on: October 27, 2012, 02:33:52 PM »
what about lava?

smjjames

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Re: Blacraft
« Reply #5260 on: October 27, 2012, 02:46:30 PM »
Looks like the villagers got killed off due to zombie sieges.

Also, one thing to note is that currently, flowerpots cause problems with the testificate pathing in that they can't path around it. It can be used to ones advantage, but it can prevent a villager from going to a door if there is a flowerpot on both sides of it. When going at it from the side at least.

blotz

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Re: Blacraft
« Reply #5261 on: October 27, 2012, 03:00:56 PM »
.report bug

Yqt1001

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Re: Blacraft
« Reply #5262 on: October 27, 2012, 07:01:23 PM »
Bukkit for 1.4.2 should be out soon according to a tweet. So that temporary map didn't last long I guess. :P Did get one epic cave out of it.



Anyways, I was looking at some ender farm designs and looked to find out about strongholds in blacraft, as it is in blacraft where I think it would be the most useful. Found out that Fiah drew some crude maps that pointed to a possible stronghold directly in territory I acquired a while back (either in North Kaministiquia or Mauritius).

However this started a huge debate about the end. Sorta confused as to what happened, and what I can do with the possible stronghold under my own territory.

FiahOwl

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Re: Blacraft
« Reply #5263 on: October 27, 2012, 07:02:50 PM »

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« Last Edit: March 22, 2021, 02:29:09 AM by FiahOwl »

Yqt1001

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Re: Blacraft
« Reply #5264 on: October 27, 2012, 07:17:34 PM »
Yqt we wait; when we organize a proper expedition we go into the strongold

I'm ok with waiting, I'm not ready to fight the ender dragon by myself. I'm just concerned over my sovereignty on the stronghold.



Map you drew ^ would be nice if you told us the exact location of the third stronghold though



Official map centered on the possible location that you marked. Ironically ended up being in the region I named after myself. XD

FiahOwl

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Re: Blacraft
« Reply #5265 on: October 27, 2012, 07:19:07 PM »

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« Last Edit: March 22, 2021, 02:29:04 AM by FiahOwl »

Yqt1001

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Re: Blacraft
« Reply #5266 on: October 27, 2012, 07:32:22 PM »
Heh. Maybe we can mount a digging exploration

That sounds cool. Would be a good excuse to turn mauritius from a random settlement into a city. "Site of a stronghold"

smjjames

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Re: Blacraft
« Reply #5267 on: October 27, 2012, 08:21:43 PM »
Bukkit for 1.4.2 should be out soon according to a tweet. So that temporary map didn't last long I guess. :P Did get one epic cave out of it.

Cool. Plus that village died out due to zombie sieges plus the fact that they weren't breeding (and plus some apparent pathing issues and/or dumb villager AI). Given that the zombies can now infect villagers, we'll have to set up anti-zombie measures in Blacraft.

Yqt we wait; when we organize a proper expedition we go into the strongold

I'm ok with waiting, I'm not ready to fight the ender dragon by myself. I'm just concerned over my sovereignty on the stronghold.

Well, the stronghold should at least be accessable for everybody, but you'll still have soverignity over the area,

Yqt1001

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Re: Blacraft
« Reply #5268 on: October 27, 2012, 08:43:36 PM »
Well, the stronghold should at least be accessable for everybody, but you'll still have soverignity over the area,

Of course, I'm happy to allow people to use it. I'm just not sure as bla mentioned stuff about deleting the chunks, moving strongholds and stuff like that since most of them were found by using the seed. I'm taking this as an opportunity to over develop the region, and I will be  sad if it gets moved. :'(

Bla

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Re: Blacraft
« Reply #5269 on: October 28, 2012, 02:36:17 AM »
Whatever, I don't really care about the strongholds anymore, they can stay in place. As long as we plan the expedition before going in and people don't start changing the strongholds without agreements first.
Idk what I could even do to make people have to find them legitly now and since people keep posting the maps, whatever.

FiahOwl

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Re: Blacraft
« Reply #5270 on: October 28, 2012, 04:21:13 AM »

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« Last Edit: March 22, 2021, 02:28:49 AM by FiahOwl »

blotz

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Re: Blacraft
« Reply #5271 on: October 28, 2012, 04:23:32 AM »
or maybe we should pretend that one is not there and go look for another one.

Edit: and what? the strongholds are in triangles?

Bla

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Re: Blacraft
« Reply #5272 on: October 28, 2012, 04:36:26 AM »
The problem with pretending things is just that it doesn't make them true so it doesn't solve any problems, it ignores them. :P

I increased view distance (number of chunks you load in each direction) from 7 to 10 and set max build height from 256 to 512, so you can try that out if you want.
Didn't set it to creative mode but if you want it I can do that.
« Last Edit: October 28, 2012, 05:18:45 AM by Bla »

smjjames

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Re: Blacraft
« Reply #5273 on: October 28, 2012, 06:45:55 AM »
Setting the temporary map up as creative would be cool.

FiahOwl

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Re: Blacraft
« Reply #5274 on: October 28, 2012, 07:10:20 AM »

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« Last Edit: March 22, 2021, 02:28:35 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #5275 on: October 28, 2012, 07:12:00 AM »
The problem with pretending things is just that it doesn't make them true so it doesn't solve any problems, it ignores them. :P

I increased view distance (number of chunks you load in each direction) from 7 to 10 and set max build height from 256 to 512, so you can try that out if you want.
Didn't set it to creative mode but if you want it I can do that.

bla will blacraft 1.4 hav 512 buildheight?

blotz

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Re: Blacraft
« Reply #5276 on: October 28, 2012, 07:21:04 AM »
yes. good, i can make big skyblock

Bla

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Re: Blacraft
« Reply #5277 on: October 28, 2012, 10:05:03 AM »
Idk, the only way to see what the server and the lag can accept is to test it.

Yqt1001

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Re: Blacraft
« Reply #5278 on: October 28, 2012, 10:11:25 AM »
Idk, the only way to see what the server and the lag can accept is to test it.

The lag got much worse in 1.4.2 than it was in 1.3.2. At least with redstone. I made a simple circuit and after 30 minutes or so of having that chunk loaded my fps drops from 100 fps to 2 fps with almost no warning.

Anyways, pending if bukkit is out sometime soon, I'd like to get an expedition for the stronghold under golfe de yqt sometime next weekend?

blotz

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Re: Blacraft
« Reply #5279 on: October 28, 2012, 10:21:25 AM »
is that a question?