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Author Topic: Blacraft  (Read 2697857 times)

Darvince

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Re: Blacraft
« Reply #7200 on: December 13, 2013, 02:09:26 PM »
Bla why do you have player locations on the map? I thought you might think that was "unlegit" or something because it displays information you can't see in the game without using OP commands. Also why can't I use ontime commands like /ontime atomic7732 to know how long atomic has been on the server?

Bla

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Re: Blacraft
« Reply #7201 on: December 13, 2013, 02:11:45 PM »
Because I haven't taken the time to configure the commands users can use on the server. It's a mess and I can only guess whether it uses for users or not when there aren't others on I can ask to test, and when they are, I'm usually playing.

vh

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Bla

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Re: Blacraft
« Reply #7203 on: December 13, 2013, 03:09:40 PM »
Muahuahhuahuuaa

Also, I disabled Dynmap because of the lag.
« Last Edit: December 13, 2013, 03:20:49 PM by Bla »

blotz

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Re: Blacraft
« Reply #7204 on: December 14, 2013, 05:49:26 AM »
halp.
where is da enderchest

Yqt1001

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Re: Blacraft
« Reply #7205 on: December 14, 2013, 06:47:57 AM »



FiahOwl

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Re: Blacraft
« Reply #7206 on: December 14, 2013, 06:52:25 AM »

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« Last Edit: March 22, 2021, 01:21:49 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #7207 on: December 14, 2013, 06:54:16 AM »

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« Last Edit: March 22, 2021, 01:21:47 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #7208 on: December 14, 2013, 07:43:56 AM »
That is a lot of mesas, very nice.

I understand the cropping seems unlegit, but having vast amounts of land that is completely uninteresting that nobody has settled in if a new update comes out that could generate much more interesting things, I think that is a waste of space. We need to crop some of the old land out. If people actually colonize land all the way from Matolony to the mesas, I'm fine with preserving that whole region, but otherwise a huge chunk of land will just make the world file (which has increased by more than 500 MB since it was cropped) much bigger than necessary. That will slow down mapping, downloading backups, uploading it, and so on. It makes it much more heavy to deal with.
Imagine that the black spots between our explored areas wouldn't be explored and the terrain gen got updated. You would have lots of tiny areas with chunky borders everywhere, and considering people prefer walking 8km in one direction and going back through another path instead of exploring neighboring areas closer to home, a new terrain gen would make the terrain fit horribly together in a lot of places. Saying "never crop again" is simply an 100% impractical rule. Instead we should discuss which areas deserve to be preserved when we crop, but we already do that. If most people want to run across 2 km of land to go to the mesas, we could just preserve that area, no reason to preserve the entire world for that.

FiahOwl

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Re: Blacraft
« Reply #7209 on: December 14, 2013, 07:50:49 AM »

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« Last Edit: March 22, 2021, 01:21:45 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #7210 on: December 14, 2013, 08:10:11 AM »
I can only cut horizontally and vertically, and I think it is much too early to decide the future cropping, but as an example yes it could work if it's what people want.

I had just thought of making a 4m wide road going south of Matolony all the way to the mesas, cutting through forests and going mostly in the same direction. I think it could be a scenic and interesting route. But knowing how much time it has taken to build many of the roads we have I think I'm thinking too big. At least the project would take several weeks to finish, I think. What do people think of the idea?

Btw, considering how big the mesa biomes are, I'm ok with people going there to mine clay, but try to do it in ways that ruin the landscape as little as possible, for example by digging below the surface (hollowing out the landscape) or making a square quarry somewhere that isn't very visible and then maybe covering the top of it again when you're done.
« Last Edit: December 14, 2013, 08:18:55 AM by Bla »

FiahOwl

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Re: Blacraft
« Reply #7211 on: December 14, 2013, 08:25:22 AM »

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« Last Edit: March 22, 2021, 01:21:43 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #7212 on: December 14, 2013, 08:58:09 AM »

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« Last Edit: March 22, 2021, 01:21:41 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #7213 on: December 14, 2013, 09:31:53 AM »
Kol.

With that plan, I think a road through Quontia would actually be better, but I'm not sure if Quontex would accept it.
As for road width, I currently have a good method to ensure that the 4m wide roads look good no matter how they curve. Maybe it could actually be used for any even numbered road width, hm. However, tbh I think 6m is overkill and unneccesary, remember how long the stretch is, adding 2m of width to a 5 km road takes 156 more stacks of cobble, a bit under 3 large chests. Not that we don't have it, it just takes a lot of time to transport.

Bla

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Re: Blacraft
« Reply #7214 on: December 14, 2013, 12:48:04 PM »
Wut

smjjames

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Re: Blacraft
« Reply #7215 on: December 14, 2013, 12:49:42 PM »
Does that have the texture of glowstone or the texture of netherrack?

Thomas

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Re: Blacraft
« Reply #7216 on: December 14, 2013, 02:20:42 PM »

Mfw jungle temple in middle of savannah.

FiahOwl

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Re: Blacraft
« Reply #7217 on: December 14, 2013, 03:14:45 PM »

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« Last Edit: March 22, 2021, 01:21:36 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #7218 on: December 14, 2013, 06:10:58 PM »
A portal has been built in Kaktolake municipality north of Spawntown near the cactus farm. The portal goes to around y = 90 which is closer to the "netherrail" level plus I plan to build horse netherroads a bit further up. I hope to make one to the mesalands.
I sort of hope to make this a more organized transport hub than the Spawntown fortress.

As for the overworld route, I'm starting to think that I prefer the one from Matolony again, but still it's too early for me to plan this before I'm done with college assignments for before the vacation. I think the non-isometric view is best for planning the route though.

Yqt1001

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Re: Blacraft
« Reply #7219 on: December 15, 2013, 01:07:04 PM »


30 minutes of fishing with a maxed out enchant fishing rod. The bows put together would give: Power 5, Infinity 1, Punch 2, Unbreaking 3 and Flame 1.

Bla

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Re: Blacraft
« Reply #7220 on: December 15, 2013, 01:33:50 PM »
Spawntown Cartographium

blotz

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Re: Blacraft
« Reply #7221 on: December 15, 2013, 02:11:15 PM »
holyshit

Bla

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Re: Blacraft
« Reply #7222 on: December 16, 2013, 04:33:41 PM »
I have set up another portal in the mesa biomes, this one is further to the northwest. I have built a nether horse road from Kaktolake Portal to it, and there's horse parking spots by Kaktolake Portal and the portal to the mesas.

Would it be ok with people if I claimed a region within the yellow area?

blotz

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Re: Blacraft
« Reply #7223 on: December 16, 2013, 04:42:52 PM »
ye

FiahOwl

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Re: Blacraft
« Reply #7224 on: December 16, 2013, 05:04:19 PM »

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« Last Edit: March 22, 2021, 01:21:22 AM by FiahOwl »

Darvince

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Re: Blacraft
« Reply #7225 on: December 16, 2013, 05:07:53 PM »
give me all the ocean

vh

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Re: Blacraft
« Reply #7226 on: December 16, 2013, 09:41:55 PM »
fiah we should jointly control the clay quarry location as a region

FiahOwl

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Re: Blacraft
« Reply #7227 on: December 17, 2013, 04:31:14 AM »

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« Last Edit: March 22, 2021, 01:21:13 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #7228 on: December 17, 2013, 01:15:05 PM »

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« Last Edit: March 22, 2021, 01:21:04 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #7229 on: December 17, 2013, 01:17:19 PM »
gdi fiah leave out the revolution

mesatopia sounds nice.