I have tried to play around on editing stars that I imported into a new simulation. When choosing a random star or preset star like the Sun, those stars completely disappear when editing the surface temperature of luminosity.
At the moment, stars are so fiddly and glitchy because when you edit their luminosity and surface temperature they just disappear.
There is also a very common bug with stars that causes their habitable zones to not show up at all, especially on blue stars. Today, I have discovered another bug with a custom made star I made myself. The star is 4444 KM radius. It is a super dim brown dwarf star, I placed Mars in its orbit quite close, at 61000 KM away, and Mars was kicked out of its orbit and flew into outer space. The same thing happens with other planets as well.
There are so many weird bugs with stars that must be fixed. Another common bug for stars is that when placing a star into a new simulation, the simulation plays very slowly and causes my computer to lag a lot and slow down, at the point of crashing. Stars consume all the gigahertz on my 2GHz dual core laptop. My laptop has also 4GB RAM.
Stars have a strange sound as well. I am not sure if this is a bug or not, but it sounds that stars sing when adding them to a new simulation. Singing stars are not suppose to be heard in Universe Sandbox 2.
If you find more bugs with stars, please post them down here on this forum. We all want to hear your feedback and complaints on bugs for stars.
Thank you