Hello Jar,
Thank you for responding.
About the 59hz issue, why didn't I have that problem before the big update? On my YouTube channel I have lots of video's at 4K running at exactly 60hz and the program graphic settings also allowed for 3840x2160 @ 60hz.
About the Sound question. My volume settings are on and set right. It's also not my audio card, because the music and other sounds can be heared.
I found the log file, I found it at C:\Program Files (x86)\Steam\steamapps\common\Universe Sandbox 2\Universe Sandbox x64_Data and you can download it here:
http://magical.tweakdsl.nl/GoT/output_log.txtAbout the stutter effect, it also was visible while not zoomed into earth, and I am running this program on a very fast machine, an Intel I7 5820k processor, 64GB ram, an MSI GeForce GTX 1080TI videocard and as storage a Samsung Pro 950 m.2. ssd which can reach speeds up to 2500MB/s. Now I must say that when I record this stuff I do it all uncompressed, to save CPU and GPU strength. Therefore I raided FIVE 1 TB drives into raid 0 to reach the 710MB/s write speeds the YV12 codec needs to record uncompressed/lossless. But....this gave me no problems before, so why should it do now? I can play (and record) Battlefield 1 easily on 60fps without being 1 frame lost and you tell me this machine is not able to render some clouds?? (Okay, you said it was a maybe, but just to be sure) :-)
The fact that a tennis ball could annihilate half England was actually quiet funny, but from your standpoint you want stuff to be accurate. Small question, could you draw my country (The Netherlands) a little better? It's just a blur on planet Earth.
The whole of Earth landmasses are low res outlines of the continents, but wouldn't it be cool to actually see some cities. Google Earth style. (oh no, there goes even more fps).
Thank you for your reply, I still think you guys did a great job with this program. I still love it. Keep up the good work.... ;-)