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Author Topic: The Big Thread of Bug Reports  (Read 6968 times)

Darvince

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The Big Thread of Bug Reports
« on: April 09, 2014, 10:14:21 PM »
This way there's a more centralized location for Dan and friends to read bug reports, if they are posted on the forum, rather than fifty thousand topics created for each little minor bug.

blotz

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Re: The Big Thread of Bug Reports
« Reply #1 on: April 09, 2014, 10:28:12 PM »
don't forget the feedback button in game
but if you're idk just post here yay

blotz

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Re: The Big Thread of Bug Reports
« Reply #2 on: April 10, 2014, 09:35:54 PM »
cloud formation must change!!!
edit: when running 1000 planets, do NOT place a sun to the side

blotz

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Re: The Big Thread of Bug Reports
« Reply #3 on: April 17, 2014, 11:30:12 PM »
you get rock when you explode the sun. it's alreaedy exploding so idk how that works kol

Darvince

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Re: The Big Thread of Bug Reports
« Reply #4 on: April 18, 2014, 11:33:25 AM »
When you try to change orbital mechanics of a planet, you can't truly lock its inclination or eccentricity.

shadow6061be

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Re: The Big Thread of Bug Reports
« Reply #5 on: April 18, 2014, 03:15:32 PM »
When in fullscreen, I can't use my native resolution, I can only choose from 16:10 resolutions while all my screens are 16:9.

And running in windowed mode means a huge loss of performance for my computer.

Xriqxa

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Re: The Big Thread of Bug Reports
« Reply #6 on: April 19, 2014, 10:52:49 AM »
What do you mean by native resolution and 16:10?

About lost performance-maybe you have too much space taken up or don't have enough RAM or don't have all the system requirements

shadow6061be

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Re: The Big Thread of Bug Reports
« Reply #7 on: April 19, 2014, 03:52:14 PM »
What do you mean by native resolution and 16:10?

About lost performance-maybe you have too much space taken up or don't have enough RAM or don't have all the system requirements

Well, by 16:10, i mean resolutions like 1680 x 1050 or 1600 x 1024 whereas my screens all are at 1920 x 1080.
About performance and not meeting the system requirements...
Here are my specs :

Motherboard : ASUS Sabertooth x79
CPU : Intel Core i7-3820 @ 3.60GHz
GPU : 2-way SLI Nvidia GTX660Ti
RAM : 16 Go DDR3
OS SSD : 128Go
DATA HDD : 1To @7200rpm

well, I can play pretty much everything maxed out, except if it is windowed (windows seems to have trouble allowing the main window it's needed ressources).
And just for the fact, I usually have at least 3 screens on at all times, that's why I insist on them all having the same resolution :p.

Thanks for your advice anyways ^^

blotz

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Re: The Big Thread of Bug Reports
« Reply #8 on: April 19, 2014, 04:32:28 PM »
3 screens... so 3 different universes?? or panorama

shadow6061be

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Re: The Big Thread of Bug Reports
« Reply #9 on: April 19, 2014, 04:52:53 PM »
3 separate screens, I usually use the main one for games, and the two other to use .. well... other applications such as skype or google chrome.

What I am trying to say is that I do not play in this kind of setup http://www.blogcdn.com/www.engadget.com/media/2012/07/three-screen.jpg

But with each screen having something different, which slow down any non-fullscreen application.

I hope I could explain clearly enough :s

blotz

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Re: The Big Thread of Bug Reports
« Reply #10 on: April 19, 2014, 05:06:16 PM »
yeah i understand. but still that CPU would be able to handle it.
GPU, i use intergrated and i still can do it so it's fine

shadow6061be

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Re: The Big Thread of Bug Reports
« Reply #11 on: April 19, 2014, 05:15:45 PM »
Maybe I should be clearer, sorry for not explaining well enough ^^

In fact, the game runs quite fine, at least at 60fps, but it slows down quite fast when I add a few objects to the simulations or simply collide two of them.

But when I force myself to bear with the distorded and fuzzy 1680x1050 fullscreen, it only slows down when I crash dozens of objects at the same time, which is why I would appreciate it if I could play at 1920x1080 in fullscreen ^^

blotz

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Re: The Big Thread of Bug Reports
« Reply #12 on: April 19, 2014, 06:05:43 PM »
hmm, could you provide video?
did you try the performance test? if it doesn't lag there but lags when you add stuff... idk

shadow6061be

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Re: The Big Thread of Bug Reports
« Reply #13 on: April 20, 2014, 06:29:31 AM »
I am not complaining about the performance loss while in windowed mode, it happens with any other game.

What I think is a bug is the fact that my native screen resolution can't be selected while in fullscreen.

blotz

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Re: The Big Thread of Bug Reports
« Reply #14 on: April 20, 2014, 06:33:23 AM »
hmm, i think i tried and it did not work. might be because it's in the alpha. i'll try switching again later

Becrux

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Re: The Big Thread of Bug Reports
« Reply #15 on: April 25, 2014, 10:48:50 AM »
There is something wrong with procyon and binary orbits.
I added procyon and made him smaller, then I added another star with binary mechanics, so close that they collide. Suddenly the star "destroyed" procyon, BUT it was still there with a radius of -36658 km and it was still shining. ???

Xriqxa

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Re: The Big Thread of Bug Reports
« Reply #16 on: April 25, 2014, 10:50:55 AM »
A negative diameter?

WTH!?

Xriqxa

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Re: The Big Thread of Bug Reports
« Reply #17 on: May 17, 2014, 11:52:28 AM »
{Topic resurrected so that people can find somewhere to post bugs}

Breakfestbacon

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Re: The Big Thread of Bug Reports
« Reply #18 on: May 17, 2014, 01:42:14 PM »
All Alpha testers already know somewhere to post bugs. You don't have to post bugs on the forums. Just post feedback through the game itself.

vh

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Re: The Big Thread of Bug Reports
« Reply #19 on: May 17, 2014, 07:03:22 PM »
i wonder...

who has filed the most bug reports? what's the total count?