Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: Darvince on April 09, 2014, 10:14:21 PM

Title: The Big Thread of Bug Reports
Post by: Darvince on April 09, 2014, 10:14:21 PM
This way there's a more centralized location for Dan and friends to read bug reports, if they are posted on the forum, rather than fifty thousand topics created for each little minor bug.
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 09, 2014, 10:28:12 PM
don't forget the feedback button in game
but if you're idk just post here yay
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 10, 2014, 09:35:54 PM
cloud formation must change!!!
edit: when running 1000 planets, do NOT place a sun to the side
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 17, 2014, 11:30:12 PM
you get rock when you explode the sun. it's alreaedy exploding so idk how that works kol
Title: Re: The Big Thread of Bug Reports
Post by: Darvince on April 18, 2014, 11:33:25 AM
When you try to change orbital mechanics of a planet, you can't truly lock its inclination or eccentricity.
Title: Re: The Big Thread of Bug Reports
Post by: shadow6061be on April 18, 2014, 03:15:32 PM
When in fullscreen, I can't use my native resolution, I can only choose from 16:10 resolutions while all my screens are 16:9.

And running in windowed mode means a huge loss of performance for my computer.
Title: Re: The Big Thread of Bug Reports
Post by: Xriqxa on April 19, 2014, 10:52:49 AM
What do you mean by native resolution and 16:10?

About lost performance-maybe you have too much space taken up or don't have enough RAM or don't have all the system requirements
Title: Re: The Big Thread of Bug Reports
Post by: shadow6061be on April 19, 2014, 03:52:14 PM
What do you mean by native resolution and 16:10?

About lost performance-maybe you have too much space taken up or don't have enough RAM or don't have all the system requirements

Well, by 16:10, i mean resolutions like 1680 x 1050 or 1600 x 1024 whereas my screens all are at 1920 x 1080.
About performance and not meeting the system requirements...
Here are my specs :

Motherboard : ASUS Sabertooth x79
CPU : Intel Core i7-3820 @ 3.60GHz
GPU : 2-way SLI Nvidia GTX660Ti
RAM : 16 Go DDR3
OS SSD : 128Go
DATA HDD : 1To @7200rpm

well, I can play pretty much everything maxed out, except if it is windowed (windows seems to have trouble allowing the main window it's needed ressources).
And just for the fact, I usually have at least 3 screens on at all times, that's why I insist on them all having the same resolution :p.

Thanks for your advice anyways ^^
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 19, 2014, 04:32:28 PM
3 screens... so 3 different universes?? or panorama
Title: Re: The Big Thread of Bug Reports
Post by: shadow6061be on April 19, 2014, 04:52:53 PM
3 separate screens, I usually use the main one for games, and the two other to use .. well... other applications such as skype or google chrome.

What I am trying to say is that I do not play in this kind of setup http://www.blogcdn.com/www.engadget.com/media/2012/07/three-screen.jpg

But with each screen having something different, which slow down any non-fullscreen application.

I hope I could explain clearly enough :s
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 19, 2014, 05:06:16 PM
yeah i understand. but still that CPU would be able to handle it.
GPU, i use intergrated and i still can do it so it's fine
Title: Re: The Big Thread of Bug Reports
Post by: shadow6061be on April 19, 2014, 05:15:45 PM
Maybe I should be clearer, sorry for not explaining well enough ^^

In fact, the game runs quite fine, at least at 60fps, but it slows down quite fast when I add a few objects to the simulations or simply collide two of them.

But when I force myself to bear with the distorded and fuzzy 1680x1050 fullscreen, it only slows down when I crash dozens of objects at the same time, which is why I would appreciate it if I could play at 1920x1080 in fullscreen ^^
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 19, 2014, 06:05:43 PM
hmm, could you provide video?
did you try the performance test? if it doesn't lag there but lags when you add stuff... idk
Title: Re: The Big Thread of Bug Reports
Post by: shadow6061be on April 20, 2014, 06:29:31 AM
I am not complaining about the performance loss while in windowed mode, it happens with any other game.

What I think is a bug is the fact that my native screen resolution can't be selected while in fullscreen.
Title: Re: The Big Thread of Bug Reports
Post by: blotz on April 20, 2014, 06:33:23 AM
hmm, i think i tried and it did not work. might be because it's in the alpha. i'll try switching again later
Title: Re: The Big Thread of Bug Reports
Post by: Becrux on April 25, 2014, 10:48:50 AM
There is something wrong with procyon and binary orbits.
I added procyon and made him smaller, then I added another star with binary mechanics, so close that they collide. Suddenly the star "destroyed" procyon, BUT it was still there with a radius of -36658 km and it was still shining. ???
Title: Re: The Big Thread of Bug Reports
Post by: Xriqxa on April 25, 2014, 10:50:55 AM
A negative diameter?

WTH!?
Title: Re: The Big Thread of Bug Reports
Post by: Xriqxa on May 17, 2014, 11:52:28 AM
{Topic resurrected so that people can find somewhere to post bugs}
Title: Re: The Big Thread of Bug Reports
Post by: Breakfestbacon on May 17, 2014, 01:42:14 PM
All Alpha testers already know somewhere to post bugs. You don't have to post bugs on the forums. Just post feedback through the game itself.
Title: Re: The Big Thread of Bug Reports
Post by: vh on May 17, 2014, 07:03:22 PM
i wonder...

who has filed the most bug reports? what's the total count?