Welcome, Guest

Author Topic: Map War 1 (Inactive game)  (Read 47758 times)

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War: NeutronStar's Turn (20100325-1322 UTC)
« Reply #90 on: March 25, 2010, 07:24:08 AM »
I'll take my turn after school!

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War: NeutronStar's Turn (20100325-1322 UTC)
« Reply #91 on: March 25, 2010, 07:58:16 AM »
Ok, just take your time. I just want to make it easy to check... Or is it a bad idea to write it in the topic line?

Another question, what do you think about this function for determining the number of pixels?
a = b^2 / 200 + 5
« Last Edit: March 25, 2010, 01:01:38 PM by Bla »

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #92 on: March 25, 2010, 12:58:44 PM »
No, that doesn't work. Want to see my result with 55 pixels?

I need to add 3030 in my next turn. I cannot do that.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #93 on: March 25, 2010, 12:59:57 PM »
I've rewritten it, I was still working on it while posting. I do that often, even though it isn't that clever, sorry. :P

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #94 on: March 25, 2010, 01:00:55 PM »
Nope, 156.25 is the number of pixels now, but that is too many.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #95 on: March 25, 2010, 01:01:20 PM »
I CANNOT ADD THAT MANY PIXELS!

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #96 on: March 25, 2010, 01:02:04 PM »
Calm down, I'm still working on it. Now you divide by 200. I had to test it a few times, but I think 200 is ok. What about you?

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #97 on: March 25, 2010, 01:03:23 PM »
20.125 pixels is fine!

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #98 on: March 25, 2010, 01:05:43 PM »
NeutronStar, I am waiting for your turn to pass. *whistles*

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #99 on: March 25, 2010, 03:34:50 PM »
I don't know... hmmm... Towards the end we will add like 40000584893 pixels.

I use the original right?

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #100 on: March 25, 2010, 03:38:08 PM »
Okay, added my 20 pixels.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #101 on: March 25, 2010, 03:42:44 PM »
How about y=(1/7)x^2+2?

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #102 on: March 25, 2010, 03:46:22 PM »
Nope, that doesn't work for me. 805.57142857142857142857142857143 pixels? No way!

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #103 on: March 25, 2010, 03:55:10 PM »
Really? It's better!

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #104 on: March 25, 2010, 03:56:57 PM »
Windows Calculators suck. I did it differently and got 116.79591836734693877551020408163 pixels. Either way, it's not going to work.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #105 on: March 25, 2010, 03:59:19 PM »
Okay, added my 20 pixels.
By the way, I used the one you suggested for the equation.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #106 on: March 25, 2010, 04:01:31 PM »
Windows Calculators suck. I did it differently and got 116.79591836734693877551020408163 pixels. Either way, it's not going to work.

Did you put y=1/7x^2?

You need (1/7)x^2

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #107 on: March 25, 2010, 04:03:13 PM »
No I did this:

First, 1 divided by 7, then multiplied the result of division by the answer squared, then added two.

And this:

First, 1 divided by 7, then multiplied the result of division by the answer, squared that, and then added two.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #108 on: March 25, 2010, 04:04:09 PM »
Well, maybe the one you used other is bad.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #109 on: March 25, 2010, 11:07:46 PM »
Deoxy99, you've placed one pixel too much, but I've just removed one pixel, hope it's ok. :)
If you want to, you can count your pixels and see if the number is 74. If you don't get 74, I'll check it again. I got 75 and counted them two times.
Anyways, yes, we're using the old function in the first post, until I've posted a new function in the first post. We're just discussing here.

My update:

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War
« Reply #110 on: March 29, 2010, 03:28:26 PM »
Ok.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #111 on: March 30, 2010, 12:37:14 AM »
Map approved. Now it's deoxy99's turn. :)

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #112 on: March 30, 2010, 08:02:24 AM »
Now, please, I do not want to count the pixels, because where is a pixel exactly?

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #113 on: March 30, 2010, 08:07:29 AM »
You know that, you've done it before. :P
A pixel is the smallest unit an image can consist of, a single square. Zoom in until you can see the single squares, the more the better.
Then turn 24 white pixels at the border of your nation into your color, and your turn is completed.

If you don't want to continue playing, you can be set on the list of inactive users. In that case, me and NeutronStar will continue to take our turns, and you can jump into the game whenever you want again.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #114 on: March 30, 2010, 08:10:21 AM »
But when I zoom in, the pixel is hard to find exactly.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #115 on: March 30, 2010, 08:12:15 AM »
What did you do the other times you edited the map?
What are you doing different now?

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #116 on: March 30, 2010, 08:14:00 AM »
I just use what the number is on your post, and I always add the pixels I get with the equation, without caring if it is the right number, even 74 seems right to me.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War
« Reply #117 on: March 30, 2010, 08:20:10 AM »
It can't be the wrong number, since the equation is what tells the number of pixels you should edit. ;)
Just do as you've done before, then I'll see if it's correct. If it's not, I can remove the pixel(s) that are too much.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #118 on: March 30, 2010, 03:45:45 PM »
Yep, it's supposed to be 74.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War
« Reply #119 on: March 30, 2010, 03:53:01 PM »
Okay, here's my map.