Good, Deoxy99. The update is accepted.
My turn is attached to this post. Round 6 has begun, and Naru523 has one day to take his turn.
NeutronStar, my point with the divide by two was:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. But since X attacks, 30 is divided by two. The formula changes to (100 / 4 + 5) / 2 = 15. X may then take control of 15 of Y's pixels.
Simply said, with this rule, you take the normal number, and if you count the number of pixels you grow, you just count up by two instead of by one when you claim from an enemy nation, until you reach the allowed number of pixels.
By the other thing, I meant:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. X attacks 20 pixels near the border. The pixels change color to white. Then X can use his rest 10 pixels allowed to either claim 10 of the white pixels (just any white pixels on the map), or X can continue to turn more of X's enemy's pixels white.
With this rule, you can only turn pixels right at your border white. You will have to claim pixels before you can move deeper into the country and turn more pixels white. I think this could add some interesting gameplay.
But I'd like to read your opinions.