Universe Sandbox

General Category => Everything Else => Topic started by: Bla on February 26, 2010, 02:13:30 PM

Title: Map War 1 (Inactive game)
Post by: Bla on February 26, 2010, 02:13:30 PM
Current round: 11 (Inactive game - try Map War 2 (http://universesandbox.com/forum/index.php/topic,1493.0.html))
NeutronStar or anyone who has no nation on the map may take his/her turn. He/she may change 153 / 4 + 5 = 43 pixels. His/her turn will expire when 20100413 starts (UTC).
Anyone with no nation may jump right into the game and place ten pixels on the map. Please read enough of the below information before doing so.

- To make this simple, I will write who may take his/her turn here.

Scores, users and national colors:
Please choose one that is as different from the rest as available. Not required, but recommended. Post your RGB when founding a nation.

Nations (People will take their turns in this order, use this if the first post isn't updated):

Has national color, but no nation or inactive nation (may jump right into the game at any time):

Hello. ;D
I just made this game... There is a map of a planet (this one is called "Zargonoxia" just to give it a name), where we have territories that can fight each other etc. It is a turn based game. People can join as they want, and found new nations with their own national color (please pick one that is noticeably different from the others, and post your RGB code). You have four days to take your turn and edit, otherwise the turn will go on to the next one. I will change this first post here with updates and the latest map.

Taking turns:
When you take your first turn, you start by changing the color of 10 white colored pixels to your own national color.
When you take your next turn, you may change a number pixels that are adjacent to your pixels. The number of pixels you may change is based on this formula:

a = b / 4 + 5

a = number of pixels you may change the color of
b = number of pixels you own

So, for example, if you own 10 pixels, you may change 10 / 4 + 5 = 8 pixels. Pixels are rounded to the nearest number.

When you've taken your turn, please post the edited map in the original size.
You may not edit black pixels. White pixels are unclaimed, so you may not pick any of those two colors.

Simple guide:
1: Choose where you want to start on the map, in a white area.
2: Change the color of a white pixel (the smallest thing you can change on an image - one square) in that area.
3: Change nine more pixels that are not black. These have to "touch" each other, so you have one landmass. Now, you should have a total of ten pixels colored with your national color.
4: Post the edited map.
5: Wait for your next turn.
6: Use the formula above to determine how many new pixels you may edit. These also have to touch your old pixels.
7: Post the edited map. Remember that it must have the original size, 1200x600.
8: Repeat step 5 to 7.

Inactivity
Normally, everyone have 4 days to take their turn. If they have miss a single turn, they have 2 days to take their next turn. If they miss two turns, they have 1 day to take their next turn. If they miss three turns, they are considered inactive, and may jump into the game again whenever they want, like people with no nation.

If someone takes a turn, the number of turns missed is reset, so if you take turn 1 and miss turn 2, you have 2 days to take turn 3, but if you take turn 3, you have 4 days to take turn 4 again.

You can also just write in the topic if you don't want to play anymore, or want a break. You will be placed on the inactivity list so you can join the game again at any time, but remember that active players still can attack inactive nations.

War
You can declare war on a nation if it is at your border. If you are at war with another nation, you claim pixels based on the number of pixels you already have, just with the simple difference that you may now claim pixels of his/her nation.
The war will start immidiately when it is declared, so anyone can declare war just before taking his/her turn.

List of wars:
None.

Alliances
You can make or join alliances. Give it a name and let other people join. If anyone declares war on a member of an alliance, the rest of the alliance has to decide whether they want to join the war or leave the alliance. People from the alliance are free to declare war on other nations as they want though, without the other nations within the alliance have to join.
This is the standard version of an alliance. Of course, he leader may change the way the alliance is, with mutual/optional defense pacts and mutual/optional attack treaties as a part of being a member of the alliance.

List of alliances:
None.

Newest map, edit this (please check the last messages to see if there is any newer map first, if there is, edit that one, but make sure it's correct, otherwise the time is wasted and the last correct map will be used):[/list][/list]
Title: Re: Map War - Zargonoxia
Post by: atomic7732 on February 26, 2010, 04:48:32 PM
Can I use hex? Hex is simple. I don't like rgb.

#5EECFF

How do I tell which pixels?
Title: Re: Map War - Zargonoxia
Post by: Naru523 on February 26, 2010, 04:52:09 PM
Isn't this similar to Klaxra (something)?

140, 0, 255. I don't really get the pixel part either.
Title: Re: Map War
Post by: Bla on February 27, 2010, 12:53:04 AM
Isn't this similar to Klaxra (something)?
Klaxra, yes, it's a little bit similar. :P But that was just some maps I edited myself. And in Klaxra there was no formula, I just edited it as I wanted to. :P

How do I tell which pixels?
You choose which pixels to edit.

1) Choose where you want to start on the map, in a white area.
2) Change the color of a pixel (the smallest thing you can change on an image - one square) in that area.
3) Change nine more pixels. These have to "touch" each other, so you have one landmass. Now, you should have a total of ten pixels colored with your national color.
4) Post the edited map.

Can I use hex? Hex is simple. I don't like rgb.

#5EECFF
You may use hex, but it's best that we have an RGB posted for everyone, since they're probably easier to figure out the color of. Also, Paint uses RGB.
In this case, your RGB is R094, G236, B255.

As an example, I've started near the end of the river at the big lake in the middle of the continent.
Title: Re: Map War
Post by: atomic7732 on February 27, 2010, 09:59:38 AM
Oh wow. I can;t see that.
How do we know if we changed only one pixel?
Title: Re: Map War
Post by: Bla on February 27, 2010, 11:47:23 AM
You need to zoom in, the closer you can get the better. Can't you zoom in x8 or x16 in Vista's Paint?
Title: Re: Map War
Post by: atomic7732 on February 27, 2010, 01:10:50 PM
idk

Here we go.
Title: Re: Map War
Post by: Bla on February 28, 2010, 02:53:21 AM
Very good, that was ten pixels. But it's still turn 1. :)
Now I can edit the map or anyone else with no nation can edit the map. If I edit it, turn 2 starts, otherwise turn 1 continues until I edit it. If nothing happens for four days, it's your turn.
I'll give everyone else a chance to make a nation, so I'll wait editing the map.
Title: Re: Map War
Post by: atomic7732 on February 28, 2010, 11:23:22 AM
Very good, that was ten pixels. But it's still turn 1. :)
Now I can edit the map or anyone else with no nation can edit the map. If I edit it, turn 2 starts, otherwise turn 1 continues until I edit it. If nothing happens for four days, it's your turn.
I'll give everyone else a chance to make a nation, so I'll wait editing the map.

Oh. To me that would be round... whatever
Title: Re: Map War
Post by: Bla on February 28, 2010, 11:46:29 AM
Okay, let's call it round instead.
Title: Re: Map War
Post by: atomic7732 on February 28, 2010, 11:47:18 AM
It doesn't matter. ;D I just didn't understand.
Title: Re: Map War
Post by: space guy1 on February 28, 2010, 05:52:41 PM
ill play'
here's my map:
(http://i254.photobucket.com/albums/hh96/trainlover-0-45/turn-3-space-guy.png)
Title: Re: Map War
Post by: deoxy99 on February 28, 2010, 06:16:31 PM
Current round: 1
Bla or anyone who has no nation on the map may take his/her turn.
Bla: May change 10 / 10 + 5 = 5 pixels. If he does that, round 2 will start.
Anyone with no nation may place ten pixels on the map.

- To make this simple, I will write who may take his/her turn here.

Scores, users and national colors:
Please choose one that is as different from the rest as available. Not required, but recommended. Post your RGB when founding a nation.

  • Bla: 180, 230, 030 (light green): 10 pixels, turn taken.
  • NeutronStar: 094, 236, 255 (teal): 10 pixels, turn taken.
  • Naru523: 140, 000, 255 (purple): 0 pixels.

Hello. ;D
I just made this game... There is a map of a planet (this one is called "Zargonoxia" just to give it a name), where we have territories that can fight each other etc. It is a turn based game. People can join as they want, and found new nations with their own national color (please pick one that is noticeably different from the others, and post your RGB code). You have four days to take your turn and edit, otherwise the turn will go on to the next one. I will change this first post here with updates and the latest map.

Taking turns:
When you take your first turn, you start by changing the color of 10 white colored pixels to your own national color.
When you take your next turn, you may change a number pixels that are adjacent to your pixels. The number of pixels you may change is based on this formula:

a = b / 10 + 5

a = number of pixels you may change the color of
b = number of pixels you own

So, for example, if you own 10 pixels, you may change 10 / 10 + 5 = 6 pixels. Pixels are rounded to the nearest number.

When taking a turn, please type what you've done in your turn in a message with the edited map.
You may not edit black pixels. White pixels are unclaimed, so you may not pick any of those two colors.

Simple guide:
1: Choose where you want to start on the map, in a white area.
2: Change the color of a white pixel (the smallest thing you can change on an image - one square) in that area.
3: Change nine more pixels that are not black. These have to "touch" each other, so you have one landmass. Now, you should have a total of ten pixels colored with your national color.
4: Post the edited map.
5: Wait for your next turn.
6: Use the formula above to determine how many new pixels you may edit. These also have to touch your old pixels.
7: Post the edited map.
8: Repeat step 5 to 7.

Newest map, edit this:
This is boring.
Title: Re: Map War
Post by: Naru523 on February 28, 2010, 06:24:36 PM
This is boring.

No its fun ;D
ill play'
here's my map:

I think you need to give the RGB code first. Btw I was actually third.
Title: Re: Map War
Post by: space guy1 on February 28, 2010, 07:49:00 PM
This is boring.

No its fun ;D
ill play'
here's my map:

I think you need to give the RGB code first. Btw I was actually third.
oh, right.  how do you translate a color to a RGB code again?  i did it in a class last year but i cant remember how to do it now. though since the color is basically just red here is the code: 
255, 0, 0
Title: Re: Map War
Post by: Naru523 on February 28, 2010, 08:52:27 PM
You can check it in Paint.NET and Photoshop.
Title: Re: Map War
Post by: Bla on February 28, 2010, 11:22:22 PM
Sorry, but the two last maps are 1024x512. The original was 1200x600. They are invalid, because everything has been compressed and has become blurry.
Please edit the original in the first post and post it in the original size.

Btw, anyone with no nation may jump into the game and edit the map, even if it's another person's turn. And please post your RGB, space guy1. :)
Here (http://www.javascripter.net/faq/hextorgb.htm)'s a converter if you have the hex. The RGB I found in your map (though it might have changed because of the blur) is R238, G034, B042.
If you use Paint, the red color on XP is plain red (255,0,0), but on Vista and Windows 7 it's not plain red. There it's 237,28,36. I assume that is the color you're using and will edit the first message if not. The most important is just that you have the color you want, and that the map works, then I can always find the RGBs myself.

This is boring.
How can it be made more exciting? :)
Title: Re: Map War
Post by: space guy1 on March 01, 2010, 07:20:34 AM
im running windows 7 so yeah that would be the right color
heres the map it should be the right size or my comp. hates me:
(http://i254.photobucket.com/albums/hh96/trainlover-0-45/Turn_4_spaceguy.png)
Title: Re: Map War
Post by: deoxy99 on March 01, 2010, 08:07:08 AM
How can it be made more exciting? :)
Being a real war that is in pixels.
Title: Re: Map War
Post by: Bla on March 02, 2010, 12:21:19 PM
Sorry, but it's still 1024x512. Based on your map, I've tried to make one and apply the pixels you appear to have chosen. The map is uploaded below. Is that how you wanted to edit them?
Edit: I will apply these pixels to round two if you choose them, on the next map if available.
Being a real war that is in pixels.
Please be more clear and define real war. You can make wars in this game, but first when your nation is big enough.

Okay, time is soon running out and now I have to take my turn. Sorry:
Title: Re: Map War
Post by: atomic7732 on March 02, 2010, 03:45:51 PM
Umm... Bla? In your turn spaceguy isn't in there!
Title: Re: Map War
Post by: Bla on March 02, 2010, 10:52:08 PM
I know, but he didn't answer, so I don't know if he would accept the pixels I placed.
Title: Re: Map War
Post by: deoxy99 on March 02, 2010, 10:57:15 PM
This is getting boring! Where's the war? We should be able to have a war no matter the size of our empire.
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 07:45:25 AM
Only if they are near.
Title: Re: Map War
Post by: Bla on March 03, 2010, 08:20:27 AM
This is getting boring! Where's the war? We should be able to have a war no matter the size of our empire.
How would that be possible? And why would you walk a thousand kilometers to take a pixel from your enemy, if you can take one that is just at your border without having to fight for it?
Do you have an idea for a system that will allow people to go to war with someone far away on the map? If that should be possible, I would suggest that we only said you could destroy pixels at a distance, and not take them before they're at your border. What do you think?
Title: Re: Map War
Post by: Naru523 on March 03, 2010, 01:48:10 PM
Sorry if it's the wrong pixel, I used Paint.NET  :P
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 03:34:17 PM
Way wrong dude, how is it possible to have 750X375??? That's like a random resolution!

You might as well make it 327x472!!!
Title: Re: Map War
Post by: deoxy99 on March 03, 2010, 03:40:19 PM
This is getting boring! Where's the war? We should be able to have a war no matter the size of our empire.
How would that be possible? And why would you walk a thousand kilometers to take a pixel from your enemy, if you can take one that is just at your border without having to fight for it?
Do you have an idea for a system that will allow people to go to war with someone far away on the map? If that should be possible, I would suggest that we only said you could destroy pixels at a distance, and not take them before they're at your border. What do you think?
Maybe you should have plane factories added when they are a lot bigger.
Title: Re: Map War
Post by: Naru523 on March 03, 2010, 04:49:53 PM
Way wrong dude, how is it possible to have 750X375??? That's like a random resolution!

You might as well make it 327x472!!!
WELL SORRY. :'(
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 05:49:25 PM
Way wrong dude, how is it possible to have 750X375??? That's like a random resolution!

You might as well make it 327x472!!!
WELL SORRY. :'(

I'm just saying it's wierd!
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 09:00:58 PM
Here is my turn...

Naru might wanna go again. Try using paint this time...

Edit: Where are you anyway Naru?
Title: Re: Map War
Post by: deoxy99 on March 03, 2010, 09:03:53 PM
Added my pixel!
RGB: 0, 255, 0
Title: Re: Map War
Post by: deoxy99 on March 03, 2010, 09:07:27 PM
Your turn, NeutronStar.
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 09:08:44 PM
No It's spaceguy's of he comes on unless he quit. It it most likely Bla's turn.

I am also wondering... Why exactly did you post twice?
Title: Re: Map War
Post by: deoxy99 on March 03, 2010, 09:15:09 PM
I accidentally didn't read the instructions of that you have to wait for your turn.
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 09:16:42 PM
I accidentally didn't read the instructions of that you have to wait for your turn.
That doesn't quite explain, but sure whatever!
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 09:21:27 PM
I'm confused. Ar ethey the same? Different? Another?
Title: Re: Map War
Post by: deoxy99 on March 03, 2010, 09:34:07 PM
I took my next turn.
Title: Re: Map War
Post by: atomic7732 on March 03, 2010, 09:58:57 PM
You can't. No one else went. You have to wait for round 3. If you didn't you could just upload every minute.
Title: Re: Map War
Post by: Bla on March 03, 2010, 11:13:11 PM
Woow, something had happened here. I'll have to check it when I come home for school, I have thursday statistics to do. :P
Sorry. :-[
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 08:04:49 AM
Woow, something had happened here. I'll have to check it when I come home for school, I have thursday statistics to do. :P
Sorry. :-[
What is that something?
Title: Re: Map War
Post by: Bla on March 04, 2010, 11:10:40 AM
Woow, something had happened here. I'll have to check it when I come home for school, I have thursday statistics to do. :P
Sorry. :-[
What is that something?
That is you being very active. I have one hour and 50 minutes left of this day and I will update everything now.
A new growth formula will be made.

Edit:
The growth formula has been changed to a = b / 4 + 5, to make nations grow faster. I will continue to think out improved formulae, perhaps something with a square root or a number squared.
But I've decided to give Naru523 nine pixels, so I've edited all the maps. On NeutronStar's turn, his nation was blurry and on Deoxy99's turn it was missing, so I'll upload the official maps for Naru523's, NeutronStar's and Deoxy99's turn here (only Naru523's nation has been changed on the maps - nothing has been changed on your nations). I've also taken my turn (the last map):
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 03:33:09 PM
Added.
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 03:38:58 PM
How about adding dark grey pixels that stand for roads? You can connect any pixel to another even with a gap if you replace that gap with a road. This can only can happen if you have over 30 pixels.
Title: Re: Map War
Post by: atomic7732 on March 04, 2010, 03:41:27 PM
a = b/ sqrt(b)
How about this?

So if you have 10, then a= 10/sqrt(10)

10/3

So a=3.3333 or a=3!

Here is a chart of it...
(http://www2.wolframalpha.com/Calculate/MSP/MSP290199f982g91f845h200003c0c5h2if9fg5713?MSPStoreType=image/gif&s=7&w=320&h=140)

Edit: Now it doesn't show.

http://www.wolframalpha.com/input/?i=y+%3D+x/sqrt(x)
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 04:46:14 PM
a = b/ sqrt(b)
How about this?

So if you have 10, then a= 10/sqrt(10)

10/3

So a=3.3333 or a=3!

Here is a chart of it...
(http://www2.wolframalpha.com/Calculate/MSP/MSP290199f982g91f845h200003c0c5h2if9fg5713?MSPStoreType=image/gif&s=7&w=320&h=140)

Stupid Trigonometry
Title: Re: Map War
Post by: atomic7732 on March 04, 2010, 05:02:09 PM
THis has nothing to do with the angles of triangles. It's called algebra!
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 10:00:55 PM
Oh, stupid algebra.
Title: Re: Map War
Post by: atomic7732 on March 04, 2010, 10:04:50 PM
My next turn I have 25 now!
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 10:24:42 PM
Next Turn:
Title: Re: Map War
Post by: Bla on March 04, 2010, 11:07:44 PM
Sorry, but it's Naru523's turn. The three last maps are invalid. But I can mix the two first of them with Naru's turn if you want, when he takes his turn.
Please only post if it's your turn. :)

How about adding dark grey pixels that stand for roads? You can connect any pixel to another even with a gap if you replace that gap with a road. This can only can happen if you have over 30 pixels.
Good idea, I'll think about it. There could be different things available at different nation levels. I think it will be a little bit too hard to see roads though, and on the pixel level they might not look so good, it would be best if they had equal width, but if they turn it's not possible.

a = b/ sqrt(b)
How about this?

So if you have 10, then a= 10/sqrt(10)

10/3

So a=3.3333 or a=3!

Here is a chart of it...
(http://www2.wolframalpha.com/Calculate/MSP/MSP290199f982g91f845h200003c0c5h2if9fg5713?MSPStoreType=image/gif&s=7&w=320&h=140)

Edit: Now it doesn't show.

http://www.wolframalpha.com/input/?i=y+%3D+x/sqrt(x)
Yes, but I was thinking of something more exponential. The growth should increase with time.
Title: Re: Map War
Post by: deoxy99 on March 04, 2010, 11:18:17 PM
How do we know who's turn it is?
Title: Re: Map War
Post by: Bla on March 04, 2010, 11:23:57 PM
How do we know who's turn it is?
I update the first post with information about that. Also, if the first post isn't updated, there is a list in it that says in what order people will take turns. First me, then Naru523, then NeutronStar, then you. :)
(Look at the area below the [Nations] headline)
Title: Re: Map War
Post by: Bla on March 07, 2010, 10:53:22 PM
Sorry, Naru523's turn has expired. It's NeutronStar's turn now. Read more in the first post.
Title: Re: Map War
Post by: atomic7732 on March 08, 2010, 04:20:19 PM
How about y = 2*sqrt(x)?

Title: Re: Map War
Post by: deoxy99 on March 08, 2010, 04:29:50 PM
How about keeping it the same?
Title: Re: Map War
Post by: Bla on March 08, 2010, 11:04:36 PM
Very good. Your pixels are accepted. Here's my turn, so now it's Naru523's turn:
Title: Re: Map War
Post by: Bla on March 11, 2010, 09:42:27 AM
A new rule has been added:

Inactivity
Normally, everyone have 4 days to take their turn. If they have miss a single turn, they have 2 days to take their next turn. If they miss two turns, they have 1 day to take their next turn. If they miss three turns, they are considered inactive, and may jump into the game again whenever they want, like people with no nation.

If someone takes a turn, the number of turns missed is reset, so if you take turn 1 and miss turn 2, you have 2 days to take turn 3, but if you take turn 3, you have 4 days to take turn 4 again.

It will be implemented when Naru523's turn is finished.
Title: Re: Map War
Post by: Bla on March 13, 2010, 12:18:51 AM
Okay, sorry for tripleposting, but...
Now it's NeutronStar's turn. Naru523 missed a turn, and the new inactivity rule has now been applied.
Title: Re: Map War
Post by: atomic7732 on March 13, 2010, 09:23:06 AM
My turn>

I should have 36 right?
Title: Re: Map War
Post by: deoxy99 on March 13, 2010, 09:43:11 AM
Added! I have 28!
Title: Re: Map War
Post by: deoxy99 on March 13, 2010, 09:47:00 AM
How about adding dark grey pixels that stand for roads? You can connect any pixel to another even with a gap if you replace that gap with a road. This can only can happen if you have over 30 pixels.
Good idea, I'll think about it. There could be different things available at different nation levels. I think it will be a little bit too hard to see roads though, and on the pixel level they might not look so good, it would be best if they had equal width, but if they turn it's not possible.
They turn like an L, not a curve.
Title: Re: Map War
Post by: Bla on March 14, 2010, 12:10:20 AM
Good, everything is correct. :)

I just don't think the idea of roads is so important in this game. But thanks for suggesting it.

Now my nation has reached 50 pixels! :) Here's my turn:
Title: Re: Map War
Post by: deoxy99 on March 14, 2010, 12:17:13 AM
Good! I like that your nation is big, but you know what that means! WAR!
Title: Re: Map War
Post by: Bla on March 14, 2010, 12:27:21 AM
You can't declare war before our nations are at the borders of each other (remember, you can only claim pixels that are at the border of your own). :)
But I'll be looking forward to a war. >:]
Title: Re: Map War
Post by: deoxy99 on March 14, 2010, 12:31:28 AM
Yes I know. I was just saying that you can have a war at any time.
Title: Re: Map War
Post by: Bla on March 14, 2010, 12:36:20 AM
Yes. I've updated the first message with rules about wars and alliances. My nation is bigger than yours, so you will lose in the long run if we wage a war. But if you join/make an alliance, you can get help from the other members.
Title: Re: Map War
Post by: deoxy99 on March 14, 2010, 12:39:22 AM
Naru's turn!
Title: Re: Map War
Post by: Bla on March 14, 2010, 12:40:08 AM
Yes, because of the new inactivity rule he has two days to take his turn now. Do you think it's a fair rule?
Title: Re: Map War
Post by: deoxy99 on March 14, 2010, 12:46:50 AM
Yes, it's fair for me, but what about him?
Title: Re: Map War
Post by: Bla on March 14, 2010, 02:25:15 AM
What if someone never comes back to the game, should we then wait four days each turn? :P
He can always jump right into the game again, his nation isn't deleted.
Title: Re: Map War
Post by: atomic7732 on March 14, 2010, 09:06:15 AM
How does everyone not have same pixels? Something is wrong...
Title: Re: Map War
Post by: Bla on March 14, 2010, 10:33:43 AM
The formula was changed during the game. In the start we divided by 10, then it was changed to 4 to allow faster growth.
Title: Re: Map War
Post by: atomic7732 on March 14, 2010, 04:40:31 PM
But that doesn't mean that we should have different amounts. If we all changd, then they should still be the same.
Title: Re: Map War
Post by: Bla on March 14, 2010, 10:56:11 PM
Everyone before the turn used the old formula until the turn, afterwards everyone used the new formula. It probably isn't so important here in the start of the game, it's also good with some diversity in the numbers isn't it?
Title: Re: Map War
Post by: deoxy99 on March 14, 2010, 11:05:50 PM
Try this equation:  sinh(B)=A
Title: Re: Map War
Post by: atomic7732 on March 14, 2010, 11:16:16 PM
I don't think that would work deoxy.

If you have 15 pixels you only get like, 3 more pixels, and if you have 100 you get like only 4... It's hyperbolic, it won't work.
Title: Re: Map War
Post by: Bla on March 15, 2010, 11:08:13 PM
Notification: Naru523's turn has expired, and now it's NeutronStar's turn.
Title: Re: Map War
Post by: atomic7732 on March 18, 2010, 11:40:03 PM
Here, I have 50, it's A=b/4+5 right?

Whenever I look back, I can never find anything!
Title: Re: Map War
Post by: Bla on March 18, 2010, 11:43:20 PM
Yes, you can place 14 pixels, so you have a total of 50 pixels. I always write it in the first post. :)
Map approved. Now it's Deoxy99's turn.
Title: Re: Map War
Post by: atomic7732 on March 18, 2010, 11:46:59 PM
Just read that. So I assume if you are at borders you can take as many pixels of theirs by a=b/4+5?
Title: Re: Map War
Post by: Bla on March 19, 2010, 07:34:00 AM
Correct.
At least, correct right now. I am considering a system that would perhaps make the players prefer to expand before fighting a war. Perhaps the number should be divided by two or something when at war. Or perhaps you first turn the squares white while at war (which would harm their "pixel income", but also make it possible to retake their lost land in their turn, at least some of it).
What do you Think?
Title: Re: Map War
Post by: atomic7732 on March 19, 2010, 09:16:49 AM
Definitley not the divide by 2, that makes the number bigger, and if you can't grow that fast, then how do you get more in the war. I kindof see what you are getting onto with the white pixels, but how does that work? I turn the pixels white, then I take them a=b/4+5? But that's how the white pixels were calculated right?
Title: Re: Map War
Post by: deoxy99 on March 19, 2010, 09:27:18 AM
Okay added my 12 pixels.
Title: Re: Map War
Post by: Bla on March 19, 2010, 09:44:44 AM
Good, Deoxy99. The update is accepted.

My turn is attached to this post. Round 6 has begun, and Naru523 has one day to take his turn.

NeutronStar, my point with the divide by two was:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. But since X attacks, 30 is divided by two. The formula changes to (100 / 4 + 5) / 2 = 15. X may then take control of 15 of Y's pixels.
Simply said, with this rule, you take the normal number, and if you count the number of pixels you grow, you just count up by two instead of by one when you claim from an enemy nation, until you reach the allowed number of pixels.

By the other thing, I meant:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. X attacks 20 pixels near the border. The pixels change color to white. Then X can use his rest 10 pixels allowed to either claim 10 of the white pixels (just any white pixels on the map), or X can continue to turn more of X's enemy's pixels white.
With this rule, you can only turn pixels right at your border white. You will have to claim pixels before you can move deeper into the country and turn more pixels white. I think this could add some interesting gameplay.

But I'd like to read your opinions.
Title: Re: Map War
Post by: atomic7732 on March 19, 2010, 10:04:08 AM
Good, Deoxy99. The update is accepted.

My turn is attached to this post. Round 6 has begun, and Naru523 has one day to take his turn.

NeutronStar, my point with the divide by two was:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. But since X attacks, 30 is divided by two. The formula changes to (100 / 4 + 5) / 2 = 15. X may then take control of 15 of Y's pixels.
Simply said, with this rule, you take the normal number, and if you count the number of pixels you grow, you just count up by two instead of by one when you claim from an enemy nation, until you reach the allowed number of pixels.

By the other thing, I meant:
X attacks Y. X has 100 pixels of land, so 100 / 4 + 5 = 30. X attacks 20 pixels near the border. The pixels change color to white. Then X can use his rest 10 pixels allowed to either claim 10 of the white pixels (just any white pixels on the map), or X can continue to turn more of X's enemy's pixels white.
With this rule, you can only turn pixels right at your border white. You will have to claim pixels before you can move deeper into the country and turn more pixels white. I think this could add some interesting gameplay.

But I'd like to read your opinions.

I like "The other thing".
Title: Re: Map War
Post by: Bla on March 20, 2010, 11:37:37 AM
Naru523's turn has expired, and has been removed from the list of active players, so Naru523 will no longer gain turns automatically. To rejoin the game, Naru523 just has to edit the map and take a turn, which Naru523 can do at any time.

Now, it's NeutronStar's turn.
Title: Re: Map War: NeutronStar's Turn (20100321-1614 UTC)
Post by: atomic7732 on March 23, 2010, 08:41:02 PM
Woah! Off Topic: I just found out control an middle scroller thingy zooms in and out!

What would we do without Portable Network Graphics format?
Title: Re: Map War: NeutronStar's Turn (20100321-1614 UTC)
Post by: deoxy99 on March 23, 2010, 08:51:33 PM
Added 15 pixels!
Title: Re: Map War: NeutronStar's Turn (20100321-1614 UTC)
Post by: Bla on March 23, 2010, 11:00:00 PM
Maps accepted. Here is my update.

Now it's NeutronStar's turn.
Title: Re: Map War: NeutronStar's Turn (20100325-1322 UTC)
Post by: atomic7732 on March 25, 2010, 07:24:08 AM
I'll take my turn after school!
Title: Re: Map War: NeutronStar's Turn (20100325-1322 UTC)
Post by: Bla on March 25, 2010, 07:58:16 AM
Ok, just take your time. I just want to make it easy to check... Or is it a bad idea to write it in the topic line?

Another question, what do you think about this function for determining the number of pixels?
a = b^2 / 200 + 5 (http://www.wolframalpha.com/input/?i=a+%3D+b^2+/+200+%2B+5)
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 12:58:44 PM
No, that doesn't work. Want to see my result with 55 pixels?

I need to add 3030 in my next turn. I cannot do that.
Title: Re: Map War
Post by: Bla on March 25, 2010, 12:59:57 PM
I've rewritten it, I was still working on it while posting. I do that often, even though it isn't that clever, sorry. :P
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 01:00:55 PM
Nope, 156.25 is the number of pixels now, but that is too many.
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 01:01:20 PM
I CANNOT ADD THAT MANY PIXELS!
Title: Re: Map War
Post by: Bla on March 25, 2010, 01:02:04 PM
Calm down, I'm still working on it. Now you divide by 200. I had to test it a few times, but I think 200 is ok. What about you?
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 01:03:23 PM
20.125 pixels is fine!
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 01:05:43 PM
NeutronStar, I am waiting for your turn to pass. *whistles*
Title: Re: Map War
Post by: atomic7732 on March 25, 2010, 03:34:50 PM
I don't know... hmmm... Towards the end we will add like 40000584893 pixels.

I use the original right?
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 03:38:08 PM
Okay, added my 20 pixels.
Title: Re: Map War
Post by: atomic7732 on March 25, 2010, 03:42:44 PM
How about y=(1/7)x^2+2 (http://www.wolframalpha.com/input/?i=y%3D(1/7)x^2%2B2)?
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 03:46:22 PM
Nope, that doesn't work for me. 805.57142857142857142857142857143 pixels? No way!
Title: Re: Map War
Post by: atomic7732 on March 25, 2010, 03:55:10 PM
Really? It's better!
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 03:56:57 PM
Windows Calculators suck. I did it differently and got 116.79591836734693877551020408163 pixels. Either way, it's not going to work.
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 03:59:19 PM
Okay, added my 20 pixels.
By the way, I used the one you suggested for the equation.
Title: Re: Map War
Post by: atomic7732 on March 25, 2010, 04:01:31 PM
Windows Calculators suck. I did it differently and got 116.79591836734693877551020408163 pixels. Either way, it's not going to work.

Did you put y=1/7x^2?

You need (1/7)x^2
Title: Re: Map War
Post by: deoxy99 on March 25, 2010, 04:03:13 PM
No I did this:

First, 1 divided by 7, then multiplied the result of division by the answer squared, then added two.

And this:

First, 1 divided by 7, then multiplied the result of division by the answer, squared that, and then added two.
Title: Re: Map War
Post by: atomic7732 on March 25, 2010, 04:04:09 PM
Well, maybe the one you used other is bad.
Title: Re: Map War
Post by: Bla on March 25, 2010, 11:07:46 PM
Deoxy99, you've placed one pixel too much, but I've just removed one pixel, hope it's ok. :)
If you want to, you can count your pixels and see if the number is 74. If you don't get 74, I'll check it again. I got 75 and counted them two times.
Anyways, yes, we're using the old function in the first post, until I've posted a new function in the first post. We're just discussing here.

My update:
Title: Re: Map War
Post by: atomic7732 on March 29, 2010, 03:28:26 PM
Ok.
Title: Re: Map War
Post by: Bla on March 30, 2010, 12:37:14 AM
Map approved. Now it's deoxy99's turn. :)
Title: Re: Map War
Post by: deoxy99 on March 30, 2010, 08:02:24 AM
Now, please, I do not want to count the pixels, because where is a pixel exactly?
Title: Re: Map War
Post by: Bla on March 30, 2010, 08:07:29 AM
You know that, you've done it before. :P
A pixel is the smallest unit an image can consist of, a single square. Zoom in until you can see the single squares, the more the better.
Then turn 24 white pixels at the border of your nation into your color, and your turn is completed.

If you don't want to continue playing, you can be set on the list of inactive users. In that case, me and NeutronStar will continue to take our turns, and you can jump into the game whenever you want again.
Title: Re: Map War
Post by: deoxy99 on March 30, 2010, 08:10:21 AM
But when I zoom in, the pixel is hard to find exactly.
Title: Re: Map War
Post by: Bla on March 30, 2010, 08:12:15 AM
What did you do the other times you edited the map?
What are you doing different now?
Title: Re: Map War
Post by: deoxy99 on March 30, 2010, 08:14:00 AM
I just use what the number is on your post, and I always add the pixels I get with the equation, without caring if it is the right number, even 74 seems right to me.
Title: Re: Map War
Post by: Bla on March 30, 2010, 08:20:10 AM
It can't be the wrong number, since the equation is what tells the number of pixels you should edit. ;)
Just do as you've done before, then I'll see if it's correct. If it's not, I can remove the pixel(s) that are too much.
Title: Re: Map War
Post by: deoxy99 on March 30, 2010, 03:45:45 PM
Yep, it's supposed to be 74.
Title: Re: Map War
Post by: deoxy99 on March 30, 2010, 03:53:01 PM
Okay, here's my map.
Title: Re: Map War
Post by: Bla on March 30, 2010, 11:53:57 PM
Sorry, but there's one pixel too much again. I've deleted a pixel from your nation so you have 98.

Update posted below. Now it's NeutronStar's turn.
Title: Re: Map War
Post by: deoxy99 on March 31, 2010, 07:55:27 AM
How come you keep finding 1 pixel extra?
Title: Re: Map War
Post by: Bla on March 31, 2010, 10:00:10 AM
Don't ask me, I just count them. If I find the same number twice, where I'm pretty sure I've counted right, I take that number. You're welcome to say if you think I counted wrong, then I'll try to count it again and see if I did.
Title: Re: Map War
Post by: deoxy99 on March 31, 2010, 03:39:22 PM
Yep, you are right with the 98. What is going on with me?
Title: Re: Map War
Post by: atomic7732 on March 31, 2010, 03:56:28 PM
Yep, you are right with the 98. What is going on with me?
Do you always round up?
Title: Re: Map War
Post by: deoxy99 on March 31, 2010, 04:18:04 PM
No, I do not. I just accidentally click on a pixel, and count the next one as the Nth one, and I get one extra.
Title: Re: Map War
Post by: atomic7732 on April 03, 2010, 09:36:44 AM
I forgot about it and thought I would do it later, then I remembered and forgot!!! AH!!!!!!!

Title: Re: Map War
Post by: deoxy99 on April 03, 2010, 10:31:29 AM
Okay, I added my pixels.
Title: Re: Map War
Post by: Bla on April 03, 2010, 11:26:49 AM
I counted 160 pixels on NeutronStar's R9T2. There should only be 153, so I've removed 7 near the borders. Do you accept it and agree?

Otherwise, the maps are ok.

Update (based if NeutronStar accepts the map). Afterwards, it's NeutronStar's turn again. :P
Title: Re: Map War
Post by: atomic7732 on April 03, 2010, 12:32:33 PM
I counted 160 pixels on NeutronStar's R9T2. There should only be 153, so I've removed 7 near the borders. Do you accept it and agree?

Otherwise, the maps are ok.

Update (based if NeutronStar accepts the map). Afterwards, it's NeutronStar's turn again. :P
How did I get 7 over? btw, its fine I accept
Title: Re: Map War
Post by: Bla on April 03, 2010, 01:02:41 PM
I don't know. :P
I just counted 160 two times in a row, and so I assume 160 pixels were placed.
Title: Re: Map War
Post by: Bla on April 10, 2010, 11:34:30 AM
Well, NeutronStar's turn expired three days ago. I haven't been thinking so much about this game lately, sorry. Deoxy99's turn will expire tomorrow, but perhaps this game is just doomed. Whatever the case, you can continue if you want, and I will probably update it.
Title: Re: Map War
Post by: deoxy99 on April 10, 2010, 03:40:13 PM
Wait, my turn is over tommorrow? Huh?
Title: Re: Map War
Post by: deoxy99 on April 10, 2010, 06:51:20 PM
Well, I will put up the map anyway.
Title: Re: Map War
Post by: Bla on April 10, 2010, 11:24:28 PM
Map approved, very good. I'll take my turn, so now it's NeutronStar's turn.
Title: Re: Map War 1 (Inactive game)
Post by: Darvince on December 27, 2010, 05:27:20 PM
Meh, what the heck?
Title: Re: Map War 1 (Inactive game)
Post by: atomic7732 on December 27, 2010, 05:32:56 PM
Lol I keeled it.  :D :D :D
Title: Re: Map War 1 (Inactive game)
Post by: vh on April 30, 2012, 05:34:19 PM
i think this was cool idea bro
Title: Re: Map War 1 (Inactive game)
Post by: Darvince on October 27, 2012, 07:48:58 PM
thirdbump
Title: Re: Map War 1 (Inactive game)
Post by: Darvince on May 26, 2013, 01:54:11 PM
fourthbump