Hi, i thought we could start something; a simulation of climate change, kind of, and how it's affected an economical goal
You start with a nation, (which you can name, or i'll just use your forum username). The nation has an wealth of 1000 units. each nation emits a pollution amount of 1 unit per 10 wealth. so a nation with 1000 wealth units will emit 100 pollution (per turn). Pollution will stay in the air for an amount of time before going away (10 turns). You can reduce this pollution by spending your wealth on it. Spending X wealth units will reduce your pollution emissions by (X^0.8)/2. In addition, you may extract pollution in the atmosphere at a cost of X/10. At the end of a turn, wealth is increased by 20% + amount you spent on reducing pollution/researching. For example, a nation with 10000 wealth, and spends 2000 on reducing pollution, and 1000 on researching, will have 7000*1.2+3000=11400
Nations can freely gift resources and stuff. You might even want to 'offset your pollution' by giving money to another nation under the agreement that they will use it to reduce pollution. However, whether they use the money appropriately is up to them. Nations can also be embargoed to try to get them to change their policies. Being embargoed will cause you to lose 4% of your wealth, but if you embargo someone, you will lose 4% of your own wealth.
If too much pollution is released, the world is doomed, and everyone dies. the game ends. The amount of pollution released is unknown, but nations can find out by spending research money which will be contributed to a research pool. A total of 10000 wealth on money will result in an answer that is within 50% of the real value. 20000 total wealth will show within 25%. 30000 wealth will show 10%. 40000 wealth will show 5%. 50000 wealth will show 1%. 60000 wealth will show the exact amount. I won't know the real amount either, as it will be generated with a random script and i won't look before the amount is revealed to everyone.
Each game will last 30 turns, unless this'll need to be changed for any reason.
Winning/Losing:
If the world survives all the turns, the person with the highest economy wins.
If the world doesn't survive all the turns, the person who is responsible for the most pollution loses, and everyone else neither wins or loses.
In a turn, you should post how much wealth you spend on pollution reduction, and in which way you reduce emissions (emissions, atmosphere, or offsets.) You can also post if you want to embargo or cancel embargo, or how much wealth you will be spending on research.
If you are inactive for 4 days after the turn has started, your wealth will start declining by 10% per turn, (but you will still emit pollution).
Unless otherwise noted, you will spend the same percentage on pollution reduction and research as previous turn.
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If you want to join, just post, and the game will start soon.
Spreadsheetthere are some cells on the right that show total pollution and total research.