Welcome, Guest

Author Topic: Creating regular particle grids  (Read 4039 times)

Teh_Saccade

  • ****
  • Posts: 33
Creating regular particle grids
« on: May 22, 2011, 08:31:29 PM »
I think I've seen a screen shot of this somewhere, but I can't find it now...
I'd like to be able to create a grid of the particle objects, regularly spaced along 2 axis in order to demonstrate effect of mass on space/time membrane / gravity.

After a good few hours, I've managed to create a grid of planets, delete them into dust and painstakingly stretch out the resulting clouds using other bodies and then deleting the bodies used. This leaves a rather ramshackle particle matrix that kinda does the job, but it'd be way better looking if the particle objects started regular.

Reckon there could be some nice patterns produced this way.

Is it possible to do this? Even just one plane?
If so - can anyone give me a few hints on how to create it in Universe 2?

Thanks.

Crazyfist

  • *
  • Posts: 5
Re: Creating regular particle grids
« Reply #1 on: May 23, 2011, 12:01:55 PM »
This would indeed be something epic, even just a plane of dust to see how everything is pulled and moved, you would literally be able to see the gravitational fields :D

Teh_Saccade

  • ****
  • Posts: 33
Re: Creating regular particle grids
« Reply #2 on: May 24, 2011, 03:34:51 PM »
That's the idea, man! :D

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: Creating regular particle grids
« Reply #3 on: June 13, 2011, 02:43:15 PM »
Here's a temporary solution to spawning rectangular and cube particle grids:
http://universesandbox.com/forum/index.php/topic,1746.msg17424.html#msg17424

Teh_Saccade

  • ****
  • Posts: 33
Re: Creating regular particle grids
« Reply #4 on: June 15, 2011, 12:14:34 AM »
Awesome :D
Thanks Dan_Dixon - I'll be sure to try that out