Yes, maybe that's a good idea, the artillery is also a bit of a logistical nightmare, and the one who strikes first usually gets a very big advantage.
Then again, this is realistic and could help us to avoid wars in the late game, making diplomatic victories more likely.
But then again, it's a war game, so we should have as much war as possible.
military base should make attacking adjacent areas easier.
Decrease cost of attacking adjacent territories?
Also, I will implement at least some of the old turn system, because it was more balanced, even though it was slower. The turn order will definitely be fixed.
And I guess there could be some impassable terrain, like mountains, on the map as well.