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How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1476767 times)

Naru523

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Re: Map War 2
« Reply #150 on: July 27, 2010, 03:05:40 PM »
Ill get those tew later. For nao...

I shall pawn you on the western side !!

matty406

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Re: Map War 2
« Reply #151 on: July 27, 2010, 03:28:59 PM »
NARU HAS HARNESSED THE POWER OF THE WAVES AND THE WINDS.

atomic7732

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Re: Map War 2
« Reply #152 on: July 27, 2010, 03:34:35 PM »
OMG HE HASH GOT WIN!!!!!!

Bla

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Re: Map War 2
« Reply #153 on: July 28, 2010, 03:16:03 AM »
Sorry Naru523, but you can't move across the sea in this game. I'm considering making game 2 that way, but you can't do it in this game. Please redo your turn.

atomic7732

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Re: Map War 2
« Reply #154 on: July 28, 2010, 10:31:27 AM »
That fail.  :-\

Bla

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Re: Map War 2
« Reply #155 on: July 28, 2010, 11:25:07 AM »
That fail.  :-\
But there's (currently) no way to know what zone Naru523's zone would border on the western side of the planet... That's why I made it one big continent, to make it easy to know what zones you could take from your current position. Naru523's attack doesn't follow any simple recognizeable system that is described in the rules, so until the next game begins, we can't attack across the sea. I hope you understand.

atomic7732

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Re: Map War 2
« Reply #156 on: July 28, 2010, 11:39:02 AM »
then how do you trade across the sea?

--------------------------------

Ow...

Bla

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Re: Map War 2
« Reply #157 on: July 28, 2010, 03:10:31 PM »
To trade you don't need to use the zones, you only need to see what zones border the water you border yourself. But being able to attack ALL zones that border the sea would be too much I think, so I might cut the seas into sea regions in game 2 if we're going to wage wars on the oceans. They will be larger than the zones however, so controlling one sea region means being able to attack a big number of zones.

Right now, it doesn't matter the least what zones you attack (except for the small strategic advantage of wiping out the enemy coastline so it can't trade, or gaining coastline with someone you want to trade with). So in that sense, the game needs more strategy. In game 2, I might add the ability to reinforce some or all zones, so you can "stack" armies on them, like the enemy having to use 4 zone points to conquer it instead of 2. But it might be a good idea if I added some ressources to the zones and made them different, so they wouldn't just be all the same.

atomic7732

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Re: Map War 2
« Reply #158 on: July 28, 2010, 04:25:48 PM »
I have the perfect idea.

Using the formula we have, you get those zone points. You can place the zone points on existing spaces (to make it harder to get), get new zones, or use them to fight against another nation.

Naru523

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Re: Map War 2
« Reply #159 on: July 28, 2010, 09:20:43 PM »
Cheapskate. :P

Oh well. I'm gonna be neutral like Italy did in World War One..

Bla

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Re: Map War 2
« Reply #160 on: July 29, 2010, 04:15:33 AM »
Using the formula we have, you get those zone points. You can place the zone points on existing spaces (to make it harder to get), get new zones, or use them to fight against another nation.
That was also my idea. To make it worth developing defense in zones, rather than just spending all zone points on taking enemy zones, I think this would be a good idea:
You spend 1 "zone point" on reinforcing the zone that would normally require 2 zone points to take. Now the zone requires 5 zone points to take.

Oh well. I'm gonna be neutral like Italy did in World War One..
So you're exiting NeutronStar's, Deoxy99's and matty406's alliance? Or do you support the war? ;D
If you exit it, we can sign a peace treaty for... Let's say 5 turns? :P
It's your choise. :P

Here's my turn:

matty406

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Re: Map War 2
« Reply #161 on: July 29, 2010, 07:14:43 AM »
My country is now a dog.

atomic7732

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Re: Map War 2
« Reply #162 on: July 29, 2010, 10:42:13 AM »
To make it worth developing defense in zones, rather than just spending all zone points on taking enemy zones, I think this would be a good idea:
You spend 1 "zone point" on reinforcing the zone that would normally require 2 zone points to take. Now the zone requires 5 zone points to take.
Why not just one more for every zone point you spend to reinforce it?

And hello dog country!

(deoxy before you take your turn... go to the chat, i have a plan)
« Last Edit: July 29, 2010, 10:47:01 AM by NeutronStar »

Bla

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Re: Map War 2
« Reply #163 on: July 29, 2010, 10:51:41 AM »
Haha. ;D
Good, now deoxy99 may claim the white zone, if he doesn't trade with anyone.

deoxy99

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Re: Map War 2
« Reply #164 on: July 29, 2010, 11:06:58 AM »
My turn.

Bla

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Re: Map War 2
« Reply #165 on: July 29, 2010, 11:55:26 AM »
Hmm, you could only claim the white zone, as you need to be able to claim 2 zones before you can take an enemy zone... But I'm considering changing the rule for small nations, so they only need to use one zone point to claim an enemy zone if they only have one zone point.
To me, it's okay that you took the zone, and I guess it's okay with the rest of the leaders too, so... If no one speaks against it, you can keep the zone.

What do you [all] think about that rule?

If nobody complains, it's Naru523's turn. He may claim 2 zones or one enemy zone.

atomic7732

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Re: Map War 2
« Reply #166 on: July 29, 2010, 12:58:31 PM »
Bla, he trades with me. I have 18 zones. thus giving zone points of 2.12.

Bla

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Re: Map War 2
« Reply #167 on: July 29, 2010, 01:47:34 PM »
If he confirms that he trades with you, the trade can begin from the next round. But when none of you have stated that you traded in this topic, it can't apply to the last round, sorry.
Taking the enemy zone was against the current rules, but I can accept it if you can.

atomic7732

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Re: Map War 2
« Reply #168 on: July 29, 2010, 01:48:49 PM »
*rolls eyes*

WHAT THE CRAP?

I swear somewhere deoxy accepted a trade. WTF?

I am done with this game...

Naru523

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Re: Map War 2
« Reply #169 on: July 29, 2010, 03:53:09 PM »
So you're exiting NeutronStar's, Deoxy99's and matty406's alliance? Or do you support the war? ;D
If you exit it, we can sign a peace treaty for... Let's say 5 turns? :P
It's your choise. :P

Wait.. nevermind. Neutron took the zone I was gonna get, but oh well.

Seems like Im aiming for the northern top of the continent..

Bla

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Re: Map War 2
« Reply #170 on: July 30, 2010, 03:07:05 AM »
I swear somewhere deoxy accepted a trade. WTF?
I can't find it. You can quote him. I can only find him accepting an alliance.

I am done with this game...
Do you want your nation to be inactive or leave it completely so it joins the rebels?

My turn is uploaded below, so now it's matty406's turn, he may claim 4 zones/2 enemy zones.

matty406

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Re: Map War 2
« Reply #171 on: July 30, 2010, 06:04:04 AM »
My country is now not a dog.

Bla

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Re: Map War 2
« Reply #172 on: July 30, 2010, 10:34:17 AM »
Good, if NeutronStar is still playing, he can now claim 5 zoes/2 enemy zones.

atomic7732

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Re: Map War 2
« Reply #173 on: July 30, 2010, 11:04:20 AM »
idk... If I can give my country to matty, then... I will not play if I can then I propose trading with deoxy.

Or in Perl:
$descision = ?[no idea what to put here lol];
if ($descision eq no giving countries);
      {
       print "Then I trade with deoxy";
      }
      else
      {
       print "I give my country to matty";
       }

Bla

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Re: Map War 2
« Reply #174 on: July 30, 2010, 11:59:24 AM »
Hmm, Da Rulez don't say that you can give your nation to another player. I've considered that earlier... I think it would be okay to hand over your nation, but if you do, you can't make a new nation before the game is over/a new game starts.
Does that system sound fair?

atomic7732

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Re: Map War 2
« Reply #175 on: July 30, 2010, 12:05:09 PM »
Well... I want matty to have epic control and pwn you... but I kinda still want control... but I-

I'll keep it and ask deoxy to trade with me even though i already thought I did.

Btw, deoxy, gotta start blocking yourself buddy!!! I'll try to help you as much as I can though!

Bla

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Re: Map War 2
« Reply #176 on: July 30, 2010, 12:17:55 PM »
Good, now it's Deoxy99's turn. He can take one of my zones this time.
But I'd recommend that you accept NeutronStar's trading treaty, it will currently increase the number of zone points you get pr. turn by 0.72.

deoxy99

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Re: Map War 2
« Reply #177 on: July 30, 2010, 12:21:28 PM »
I took my turn yay.

Naru523

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Re: Map War 2
« Reply #178 on: July 30, 2010, 12:25:02 PM »
Much.

Bla

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Re: Map War 2
« Reply #179 on: July 30, 2010, 12:33:37 PM »
Good, here's my turn, now matty406 can haz 4 zones/2 of my zones.

...I guess I should just give up advising you to trade. It will only slow my victory anyways. :P