Welcome, Guest

Author Topic: Atmospheric entry heating  (Read 3905 times)

creeperz1211

  • *****
  • Posts: 123
  • Hi?
Atmospheric entry heating
« on: September 22, 2014, 03:12:16 AM »
Hey I was thinking, could there be atmospheric entry heating for asteroids, moons ect.? (I know this might be added in a future update but this is something to talk about and your ideas) So there could be fire coming of asteroids when they enter an atmosphere.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Atmospheric entry heating
« Reply #1 on: September 22, 2014, 03:25:33 AM »
At the scale that US2 simulates at, it wouldn't be particularly visible. Maybe when US2 has more texture-based detail.

Anyway, Dan said they wouldn't be working on atmosphere stuff for now.

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: Atmospheric entry heating
« Reply #2 on: September 23, 2014, 10:54:28 PM »
I've been wanting to add this for a long time... it's on the list of things to do for sure. (but no promises as to when it will arrive)

And one of the ideas to make it visible when it often wouldn't be is a setting to artificially inflate the size... imagine inflating the Earth's atmosphere to beyond the orbit of our moon... causing it to slowly reduce speed and spiral into the Earth.

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Atmospheric entry heating
« Reply #3 on: September 24, 2014, 04:24:10 AM »
cool  8)
Like The reentry in Kerbal space program.

creeperz1211

  • *****
  • Posts: 123
  • Hi?
Re: Atmospheric entry heating
« Reply #4 on: September 24, 2014, 04:17:07 PM »
Exactly :P

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Atmospheric entry heating
« Reply #5 on: September 25, 2014, 03:26:58 AM »
I've been wanting to add this for a long time... it's on the list of things to do for sure. (but no promises as to when it will arrive)

And one of the ideas to make it visible when it often wouldn't be is a setting to artificially inflate the size... imagine inflating the Earth's atmosphere to beyond the orbit of our moon... causing it to slowly reduce speed and spiral into the Earth.
Didn't Chad work on KSP? Maybe he knows a thing or two about it...

RobertGimRo

  • ****
  • Posts: 37
  • The Duck Lord
Re: Atmospheric entry heating
« Reply #6 on: September 25, 2014, 07:59:45 AM »
I've been wanting to add this for a long time... it's on the list of things to do for sure. (but no promises as to when it will arrive)

And one of the ideas to make it visible when it often wouldn't be is a setting to artificially inflate the size... imagine inflating the Earth's atmosphere to beyond the orbit of our moon... causing it to slowly reduce speed and spiral into the Earth.
Didn't Chad work on KSP? Maybe he knows a thing or two about it...

On Animations I Think And It Might Help The Develpment Of The Game That He Worked For The Squad

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Atmospheric entry heating
« Reply #7 on: September 25, 2014, 08:16:14 AM »
Atmospheric entry heating is already in KSP.

Universip

  • *****
  • Posts: 117
  • Universe Sandbox² is AWESOME !
Re: Atmospheric entry heating
« Reply #8 on: September 25, 2014, 11:21:52 AM »
No it isn't in KSP.
Homewer deadly reentry mod add it into the game.

creeperz1211

  • *****
  • Posts: 123
  • Hi?
Re: Atmospheric entry heating
« Reply #9 on: September 30, 2014, 03:47:07 AM »
I saw chads KSP video on re-entry shaders.

C7

  • Development Team
  • *****
  • Posts: 544
Re: Atmospheric entry heating
« Reply #10 on: September 30, 2014, 05:34:38 AM »
The reentry effect in KSP is purely visual, and yes, I did work on them with Felipe. It was a lot of fun to test and develop that shader. Maybe someday the re-entry FX will actually generate heat, but that's up to the team at Squad.