So this is a Map-War-2-inspired map game thingy. Most of the concepts are the same, but i simplified the numbers and made most things simpler because i think at times, calculating would be overwhelming. The first game will start when MW2 game 5 ends, i guess, or if anyone is interested in starting sooner, then we can too.
This game differs from Map War 2 in which it has lots of nukes. While nukes in Map War 2 are pretty limited and expensive, nukes in this game will be easy to acquire and you'll be able to destroy each other in probably just a single turn. Because nukes need technology, maybe we can see some, idk, non nuclear proliferation treaties? Or some cold-war situations? Or maybe, because billions of lives aren't at stake here, we'll just see everyone nuking everyone.
https://docs.google.com/document/pub?id=1Cfom9Wod1vXNuQgPrZlIzAaMMMEohJGw6vgt-ajJ4J4https://docs.google.com/spreadsheet/pub?key=0AipV2b8UWK3pdHIyVVRIS2ZIQjhXdlU3QkZwc1lYTVE&output=htmlTell me if i seem to have missed anything in either the manual or spreadsheet
And this is the map i made and the one we'll probably be using.
http://i.imgdiode.com/4c2tfD.pngThe rectangle that is taller than it is wide with nothing in shows radioactive. If it is filled in, then it is radioactive.
The square which is split in half is the city. (undeveloped, level 1, or level 2).
The triangle is the nuclear missile silo (exist or no).
The rectangle split in 3 parts vertically is the health of the silo.
^will add to manual later
Also, since this is the first game and early version, many changes and fixes will probably happen.