Since fiah was so keen on everyone having static borders, i thought i'd make another thread, works like the world-map game but is partially based on statistics from nationstates. no outline borders
Anyway maybe we could use some of the maps below, or someone make one yourself and we'll use it.
try to keep some realisticness by having to wait to colonize and grabbing no more than 1k pixels per turn
Yeah ok nvm this...
With NS Tracker
A: aggressor defense budget
D: defender defense budget
Pixel value: A certain amount of pixels (min 10, max 1,000)
R: risk level, aggressor sets
T: total military budget
T = A+B
N = a number from 0 to 99. If the last two digits of DJI are below this, defender wins. If last two digits of DJI are above this, aggressor wins.
N=100(D/T)*(2/(R+1))
Aggressor wins this many pixels:
W=P*(R/(R+1)
Defender wins this many pixels:
W=(P*(1/(R+1))
Tell me if either of these formula's seem wrong
You can declare pacifism, where no nation can attack you normally
If you declare war on a pacifist nation, everyone else is instantly at war with you.