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Poll

huh

yes
3 (15.8%)
no
4 (21.1%)
kol
2 (10.5%)
kolkon
3 (15.8%)
kolkop
7 (36.8%)

Total Members Voted: 19

Author Topic: NationStates Map/Roleplay  (Read 483006 times)

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #1380 on: February 08, 2014, 10:21:20 AM »

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« Last Edit: March 22, 2021, 01:07:22 AM by FiahOwl »

Darvince

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Re: NationStates Map/Roleplay
« Reply #1381 on: February 08, 2014, 10:36:33 AM »
the further towards the upper right corner, the more modern a nation is

vh

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Re: NationStates Map/Roleplay
« Reply #1382 on: February 08, 2014, 10:55:51 AM »
the further towards the upper right corner, the more modern a nation is
lmao


but seriously just read the axis labels

also we're doing one of these for usf

or at least i am

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #1383 on: February 08, 2014, 11:10:46 AM »

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« Last Edit: March 22, 2021, 01:07:20 AM by FiahOwl »

vh

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Bla

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Re: NationStates Map/Roleplay
« Reply #1385 on: February 08, 2014, 11:12:48 AM »
I don't see how "survival values" and "self-expression values" blend, link to the study that made the chart?
I also seriously question the accuracy of the y-axis, Russia is placed slightly above the Netherlands on secular-rational values for example, as far as I can see reactionary and traditional values are much stronger in Russia than The Netherlands. When was the chart made?
And categories... English-speaking grouped with blends of past ideology, continents and religions... Questionable

But we could probably make some interesting charts for USF with inspiration from it still.

Edit: I see

Traditional values emphasize the importance of religion, parent-child ties, deference to authority and traditional family values. People who embrace these values also reject divorce, abortion, euthanasia and suicide. These societies have high levels of national pride and a nationalistic outlook.

Secular-rational values have the opposite preferences to the traditional values. These societies place less emphasis on religion, traditional family values and authority. Divorce, abortion, euthanasia and suicide are seen as relatively acceptable.

Survival values place emphasis on economic and physical security. It is linked with a relatively ethnocentric outlook and low levels of trust and tolerance.

Self-expression values give high priority to environmental protection, growing tolerance of foreigners, gays and lesbians and gender equality, and rising demands for participation in decision-making in economic and political life.

There are so many problems with those definitions but I think I'll just spend my time on better things than wasting it on that chart.
« Last Edit: February 08, 2014, 11:19:59 AM by Bla »

vh

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Re: NationStates Map/Roleplay
« Reply #1386 on: February 08, 2014, 11:19:08 AM »
kol. no idea, and we could probably modify the axes completely. i just like how the continents are remapped onto another two dimensional space, it's pretty cool

Bla

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Re: NationStates Map/Roleplay
« Reply #1387 on: February 08, 2014, 01:48:40 PM »
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdDNmTXFKWWVTS0xJRkpnMl9BajRnMUE&usp=drive_web#gid=0

Some thoughts and suggestions:
- Make notes on the country abbreviations saying which countries they are
- I think we really need to do something about the years, does it make any sense to measure time in Earth years? Does it mean our history takes place simultaneously as Earth history, and our nations are at roughly equivalent development levels as Earth nations at those times?

I think it would be better to pick our year length, pick some reference year as 0 for our planet, and then base things on that.

vh

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Re: NationStates Map/Roleplay
« Reply #1388 on: February 08, 2014, 01:52:38 PM »
count in 1e8 seconds. 3 earth years = 1e8 seconds

Bla

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Re: NationStates Map/Roleplay
« Reply #1389 on: February 09, 2014, 12:17:01 PM »
You can add your nation here and write their values into the political compass:

https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdERNZDdGWURFLUJhUUptRC1sMTE0Qnc&usp=drive_web#gid=2

You don't have to take the test for each of your nations to write the scores in, unlike in the compass with people. Just write the values where you intend the nations to be. I copied values from people onto their "main" nations but you'll probably have to adjust them.

Based on it we can make ideological maps of Universalis sometime.

Darvince

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Re: NationStates Map/Roleplay
« Reply #1390 on: February 09, 2014, 02:59:43 PM »
bla do you ever feel like you have too many spreadsheets or that you're addicted to data

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #1391 on: February 09, 2014, 03:28:35 PM »

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« Last Edit: March 22, 2021, 01:06:48 AM by FiahOwl »

blotz

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Re: NationStates Map/Roleplay
« Reply #1392 on: February 09, 2014, 08:44:11 PM »
bla you should graph how many things you graph
and don't forget to graph how many graphs you used to graph graphs

vh

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Re: NationStates Map/Roleplay
« Reply #1393 on: February 09, 2014, 08:52:02 PM »
the coastline layer of the cusfm map is the plot of the function of land with x and y as arguments. everything is data.

oh and it'd be nice if you made that spreadsheet editable

Darvince

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Re: NationStates Map/Roleplay
« Reply #1394 on: February 10, 2014, 07:47:40 AM »
kol yes it's wonderful that bla posted it before he made it editable

atomic7732

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Re: NationStates Map/Roleplay
« Reply #1395 on: February 10, 2014, 08:54:25 AM »
bla you should graph how many things you graph
and don't forget to graph how many graphs you used to graph graphs
its just derivatives, eventually you'll reach a graph that is just 0

Bla

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Re: NationStates Map/Roleplay
« Reply #1396 on: February 10, 2014, 10:02:44 AM »
It's editable now.

And I am very bladdicted to data.

kol yes it's wonderful that bla posted it before he made it editable
Why is it 'wonderful'?

Darvince

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Re: NationStates Map/Roleplay
« Reply #1397 on: February 10, 2014, 10:54:39 AM »
Because sarchasm.

Bla

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Re: NationStates Map/Roleplay
« Reply #1398 on: February 10, 2014, 11:38:53 AM »
Because sarchasm.
I could tell, but not why you felt a need to be sarcastic about it. It's not like the document had a pop up reminder to tell me I hadn't made it publicly editable when I put the link on here and I hadn't used it for months.

Darvince

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Re: NationStates Map/Roleplay
« Reply #1399 on: February 10, 2014, 09:01:57 PM »
I was being a giggilymuffin and just posting whatever thought came to my head, I am deeply sorry.

Naru523

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Re: NationStates Map/Roleplay
« Reply #1400 on: February 17, 2014, 11:37:18 PM »

Bla

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Re: NationStates Map/Roleplay
« Reply #1401 on: February 18, 2014, 04:29:28 AM »
What do the colors mean? Language? Ethnicity?

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #1402 on: February 18, 2014, 06:53:18 AM »

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« Last Edit: March 22, 2021, 01:05:26 AM by FiahOwl »

atomic7732

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Re: NationStates Map/Roleplay
« Reply #1403 on: February 18, 2014, 07:20:18 AM »
sounds accurate

Darvince

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Re: NationStates Map/Roleplay
« Reply #1404 on: February 18, 2014, 09:18:00 AM »
no I think it's the ethinic languages of han loviniosans

Bla

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Re: NationStates Map/Roleplay
« Reply #1405 on: February 19, 2014, 12:01:52 PM »
Should we start working on the humanoid inhabitants of Universalis? We could make some polls to decide their main features.

1: Should the inhabitants on our planet be actual Earthly humans? (yes/no)
I vote no.

2: Should the inhabitants who established the different countries on our planet belong to the same species? (yes/no)
I vote yes.

3: Number of legs?
2 (my vote)
4
6
8
1
3
pi
etc.

4: Number of arms?
2 (my vote)
4
love operator applied to vector of length lenin(e) of a gas constant-dimensional vector field
etc.

5: Skin/hair colors?
- Varying like those of humans (it seems like work has begun on making this for different countries in a Google doc already)
- Other color spectrums possibly

6: Hand types (if no to 1), number of fingers on each hand, whether they should be human-like, maybe like bird-claws or something else...

7: Foot types, same as above

8: Mouth/beak/etc.

And based on the polls, I suggest we design an example of the species in Spore, then we can vote yes/no to the examples, suggest changes etc. and at last hopefully agree on how the creatures should look.
« Last Edit: February 19, 2014, 12:06:08 PM by Bla »

atomic7732

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Re: NationStates Map/Roleplay
« Reply #1406 on: February 19, 2014, 12:33:53 PM »
i would say Earth humans or avian-resembling humanoids.

Darvince

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Re: NationStates Map/Roleplay
« Reply #1407 on: February 19, 2014, 12:35:29 PM »
You are wrong! There will be Saguans no matter what you say! Sagua vi ogg gondor hanh vi, Yonivirsalis á Sagua ogg!

atomic7732

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Re: NationStates Map/Roleplay
« Reply #1408 on: February 19, 2014, 12:48:59 PM »
saguans can still exist

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #1409 on: February 19, 2014, 12:58:18 PM »

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« Last Edit: March 22, 2021, 01:04:48 AM by FiahOwl »