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Author Topic: Simcity 4  (Read 218730 times)

Darvince

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Re: Simcity 4
« Reply #150 on: February 15, 2011, 02:04:43 PM »

Bla

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Re: Simcity 4
« Reply #151 on: February 15, 2011, 02:11:00 PM »
SimCity sort of works on my computer now... Even though the graphics are glitchy and it has crashed once. I might build something...

Darvince

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Re: Simcity 4
« Reply #152 on: February 15, 2011, 02:19:07 PM »
Try changing graphics from either software or hardware rendering to vice versa.

Bla

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Re: Simcity 4
« Reply #153 on: February 15, 2011, 04:07:01 PM »
Naxda so far... It features a strong public sector with water access for everyone, free healthcare, police, fire department and education covering most of the city, buses and three passenger and freight stations (one in the city, two at industry areas). The city station also has a bus stop and a state owned parking lot.
And yes, the budget is fine! :P

As I hate dirty industry, I made the water so I could get manufactoring. I increased the taxes on dirty industry to scare them away, and got some manufacturing, but no matter how low I set the taxes they wouldn't build anything, and there weren't jobs enough for everyone. So I can't make a clean environment yet, and the water is also somewhat polluted near the industry. :/

Darvince

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Re: Simcity 4
« Reply #154 on: February 15, 2011, 04:08:27 PM »
lul
I use a principle from someone's city journal...
Lemme see if I can find it.

EDIT:

Found the principle, here it is.


















I know it's okay that I hotlinked those because he uses his site to hotlink all over teh place.

My budgets are always fine because I rarely spend much or have many services in a small town where services would bog down the cash and growth.
« Last Edit: February 15, 2011, 04:16:54 PM by Darvince »

deoxy99

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Re: Simcity 4
« Reply #155 on: February 15, 2011, 04:09:40 PM »
Naxda so far... It features a strong public sector with water access for everyone, free healthcare, police, fire department and education covering most of the city, buses and three passenger and freight stations (one in the city, two at industry areas). The city station also has a bus stop and a state owned parking lot.
And yes, the budget is fine! :P

As I hate dirty industry, I made the water so I could get manufactoring. I increased the taxes on dirty industry to scare them away, and got some manufacturing, but no matter how low I set the taxes they wouldn't build anything, and there weren't jobs enough for everyone. So I can't make a clean environment yet, and the water is also somewhat polluted near the industry. :/
I don't even have industry. I don't care about it.

Darvince

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Re: Simcity 4
« Reply #156 on: February 15, 2011, 04:14:57 PM »
-snipped wall of text-
I don't even have industry. I don't care about it.
I don't even have residential. I don't care about it.

Bla

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Re: Simcity 4
« Reply #157 on: February 15, 2011, 04:19:11 PM »
How do you get work for your citizens if you don't have industry? ???

And nice guide Darvince.
I really hate the big §§§ houses. They're so ugly, convert small plots into huge ones and never seem to turn into tall buildings.

Darvince, do you just find your mods on the official site? Which ones do you use?

And thanks for the hardware/software render help, it works perfectly now with software render.
« Last Edit: February 15, 2011, 04:28:54 PM by Bla »

atomic7732

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Re: Simcity 4
« Reply #158 on: February 15, 2011, 04:36:00 PM »
Isn't the key to make a bunch of residential so that you don't have to make all the services suffer with less funding?

Bla

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Re: Simcity 4
« Reply #159 on: February 15, 2011, 04:39:30 PM »
Yes, but then you also have to cover those under your services, at least that's my way of playing it. I try to give the citizens as many services as possible and increase taxes until I can fund them. It's hard, especially in the start, but also an exciting way of playing I think.

Darvince

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Re: Simcity 4
« Reply #160 on: February 15, 2011, 04:44:12 PM »
Simtropolis

It's by far not the official file exchange, but it lets you put a description of the file, and it lists dependencies so I don't have to experiment to make the mod work by installing one hundred thousand others mods and testing each one.

Also I use one mod that is considered an essential by the forumers of there, and several others.
One cosmetic mod that I would recommend is a simple mod, and doesn't bog down your CPUs or anything like that, since all it changes is street-ends.

Newtork Add-on Mod

Street Dead-ends Mod

Bla

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Re: Simcity 4
« Reply #161 on: February 15, 2011, 05:30:59 PM »
Thanks, now I've registered and downloaded the first mod.

From the Simtropolis forum. O_O

Darvince

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Re: Simcity 4
« Reply #162 on: February 15, 2011, 05:33:31 PM »
It has a ton of options... :P :P :P :P

Holy sheet that's the population of Bangladesh! 0_o

Bla

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Re: Simcity 4
« Reply #163 on: February 15, 2011, 05:48:59 PM »
The NAM is amazing... Thanks a lot for showing me that one. I think I'll look for more mods tomorrow... Err... In some hours.

Darvince

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Re: Simcity 4
« Reply #164 on: February 15, 2011, 05:54:48 PM »
I changed my time on US forums to yours, it's very late early.

deoxy99

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Re: Simcity 4
« Reply #165 on: February 15, 2011, 05:58:16 PM »
The NAM is amazing... Thanks a lot for showing me that one. I think I'll look for more mods tomorrow... Err... In some hours.
What? You need NAM to make 45 degree roads? I don't need it. I wonder why you need it.

Darvince

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Re: Simcity 4
« Reply #166 on: February 15, 2011, 05:58:39 PM »
The NAM is amazing... Thanks a lot for showing me that one. I think I'll look for more mods tomorrow... Err... In some hours.
What? You need NAM to make 45 degree roads? I don't need it. I wonder why you need it.

the streets

I'll circle a street for you
« Last Edit: February 15, 2011, 06:02:59 PM by Darvince »

deoxy99

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Re: Simcity 4
« Reply #167 on: February 15, 2011, 06:49:51 PM »
Next time you need to circle more roads. ::)
What I call roads you call streets.

Darvince

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Re: Simcity 4
« Reply #168 on: February 15, 2011, 06:54:26 PM »
The fudge? That's weird that you can in Vanilla SC4.

Ohwai- Maybe your cheats included NAM.

deoxy99

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Re: Simcity 4
« Reply #169 on: February 15, 2011, 07:31:32 PM »
The fudge? That's weird that you can in Vanilla SC4.

Ohwai- Maybe your cheats included NAM.
No...

Darvince

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Re: Simcity 4
« Reply #170 on: February 15, 2011, 07:35:40 PM »
Well you never check the Plugins folder so it's obvious that the cheats have NAM with them.

deoxy99

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Re: Simcity 4
« Reply #171 on: February 15, 2011, 07:44:01 PM »
Well you never check the Plugins folder so it's obvious that the cheats have NAM with them.
I did check the Plugins. It doesn't have it.

Darvince

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Re: Simcity 4
« Reply #172 on: February 15, 2011, 07:46:24 PM »
When you delete them do they cost §1 to delete or §2?

Also the I'm atomic! text was better IMO.

Darvince

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Re: Simcity 4
« Reply #173 on: February 15, 2011, 08:07:16 PM »
In Doene, which is the central tile, when I go into it, the demand for everything is really high. There's 7 of 8 possible cities surrounding it, so I think that might be why.

Bla

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Re: Simcity 4
« Reply #174 on: February 16, 2011, 07:57:51 AM »
The overpasses don't work! :( Do they work in your game, Darvince?

Hmm. I think this might be because I selected English as the language, and then it just assumed that I wanted left hand drive as well. >:(

Edit: It works now, the left hand driving caused the bug. If anyone else gets/has this problem, try this guide: Link
If you don't want to register to read it, I can copy the message in a PM.

Edit 2: I can't figure out how to make roundabouts, can anyone explain that? If I place four curved roads they won't interact with any other roads.

Edit 3: Aha, you just drag a one way road into a 3x3 square, then the NAM converts it into a roundabout automatically. And I read some 2x2 roundabouts should be included with NAM...
« Last Edit: February 16, 2011, 09:41:17 AM by Bla »

Darvince

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Re: Simcity 4
« Reply #175 on: February 16, 2011, 04:08:13 PM »
Unnecessary post was changed.

Bla

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Re: Simcity 4
« Reply #176 on: February 22, 2011, 12:51:16 PM »
Any suggestions about what should be built in the fully terraformed Naxda region? :)

Darvince

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Re: Simcity 4
« Reply #177 on: February 22, 2011, 04:35:08 PM »
The NAM comes with North American-esque capacities for streets, roads etc. so I barely have any roads in my cities because of it. :P

Bla

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Re: Simcity 4
« Reply #178 on: February 26, 2011, 07:11:55 AM »
Naxda has grown, the image of the city is a little bit old, and the region slightly older. The region (and city) has about 17.000 inhabitants now.

Bla

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Re: Simcity 4
« Reply #179 on: March 05, 2011, 05:21:02 AM »
Bump. I found something you can't resist if you play SimCity 4.
A regional terraforming program!
It's very well made, has all the tools, 3D view of the region. It also lets you create a region of any size. Standard regions are 16 times 16 small cities. However, it only makes small cities in the regions.
It's better to edit a config.bmp, so you can make cities the size you want them to be (in them, red are small, green medium and blue large cities, and the resolution (standard 16x16 pixels) determines the size of the region). Remember to make them correctly though!
I made a 32x32 region, if you want it, you can download the config.bmp below. Make an empty region and replace the config.bmp generated in the region folder, then it'll be about four times larger and have different city sizes.

Other nice mods:
Stop the evil mansions
« Last Edit: March 05, 2011, 06:02:14 AM by Bla »