I've got a bit of code somewhere where I did a gravity/mass simulation (on a tiny tiny scale compared to this
). It was confined to a small universe which was also wrapped if I wanted it to be as this kept things going if bodies wanted to sod off elsewhere permanently and ruin the fun.
Then I simply generated random planets with random mass (with some constraints to keep it functional) based on a seed (so interesting variations were replicable) and set it all running. I also did stuff like changing the gravity worked so that it stopped beyond a certain distance in some cases, and giving some bodies negative gravity to see how that affected things.
I was wondering if it's possible to create something similar within Universe Simulator? Or if in the future this kind of extended tweaking will be possible?
Also - great program!