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Author Topic: Blacraft  (Read 2727736 times)

vh

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Re: Blacraft
« Reply #6000 on: December 23, 2012, 02:34:31 PM »
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P

Yqt1001

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Re: Blacraft
« Reply #6001 on: December 24, 2012, 02:40:47 PM »
Newish map:

http://zoom.it/pTFg

I was unable to render a new map, so I just added the borders since Bla didn't.

matty406

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Re: Blacraft
« Reply #6002 on: December 24, 2012, 02:43:18 PM »
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.

Yqt1001

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Re: Blacraft
« Reply #6003 on: December 24, 2012, 02:44:41 PM »
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.

Or we could destroy an unclaimed or unused island for fun. :P

matty406

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Re: Blacraft
« Reply #6004 on: December 24, 2012, 03:09:04 PM »
ghghhggyhgdhkgfgbbbcdgg we should spawn a wither later :P
Only in a Bedrock level, obsidian lined facility.

Or we could destroy an unclaimed or unused island for fun. :P
But it may find it's way back to the mainland! and it'll be like The Mist!

vh

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Re: Blacraft
« Reply #6005 on: December 24, 2012, 03:15:42 PM »
There should be a thing where if someone has claimed a region, builds very little, and then leaves the game for a month+, that region can be repossessed, although the structures already erected are preserved

This would save a lot of land, because most players only come on for a day or two, claim a region, and then vanish


About the wither:

I was going to set up an area with a bunch of snow golems and iron golems to kill it efficiently before it does damage. no sure If it needs to be player killed to drop star.

Yqt1001

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Re: Blacraft
« Reply #6006 on: December 24, 2012, 03:24:00 PM »
I was going to set up an area with a bunch of snow golems and iron golems to kill it efficiently before it does damage. no sure If it needs to be player killed to drop star.

Ruins the fun, no? :P It should be a server activity, not left up to friendly mobs that will try to kill it.

vh

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Re: Blacraft
« Reply #6007 on: December 24, 2012, 03:25:00 PM »
ok then lets spawn it in downtown Capital

Hellpotatoe

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Re: Blacraft
« Reply #6008 on: December 24, 2012, 04:31:03 PM »
There should be a thing where if someone has claimed a region, builds very little, and then leaves the game for a month+, that region can be repossessed, although the structures already erected are preserved

This would save a lot of land, because most players only come on for a day or two, claim a region, and then vanish
and me? I'm not playing because my pc broke and money sucks here

vh

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Re: Blacraft
« Reply #6009 on: December 24, 2012, 04:49:19 PM »
well of course, your buildings will be preserved in you go inactive, and if you plan on returning in the future the region can e preserved, but if we hand out hundred-thousand block regions to everyone who logs on for a day, soon any serious players will be 2+ kilometers from spawn , which is maybe why they quit in the first place

Yqt1001

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Re: Blacraft
« Reply #6010 on: December 24, 2012, 05:29:00 PM »
well of course, your buildings will be preserved in you go inactive, and if you plan on returning in the future the region can e preserved, but if we hand out hundred-thousand block regions to everyone who logs on for a day, soon any serious players will be 2+ kilometers from spawn , which is maybe why they quit in the first place

Yeah the blacraft continent is pretty jammed pack. The only remaining area on the continent now are out east of TME, Matolony and yqtlands.

vh

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Re: Blacraft
« Reply #6011 on: December 24, 2012, 05:38:25 PM »
So yqt what do you think of the idea of having underdeveloped and inactive regions being repossessed while preserving existing buildings :P

blotz

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Re: Blacraft
« Reply #6012 on: December 24, 2012, 05:55:19 PM »
But nether routes are VWRY efficent, so it would be easy to travel long distances. for example, desertopia to oasis is 100 seconds tops, through the nether

smjjames

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Re: Blacraft
« Reply #6013 on: December 24, 2012, 06:04:24 PM »
So yqt what do you think of the idea of having underdeveloped and inactive regions being repossessed while preserving existing buildings :P

I'm with that idea, and if the person is no longer active.

vh

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Re: Blacraft
« Reply #6014 on: December 24, 2012, 06:11:33 PM »
nether routes are nice but 10 seconds is better than 100 and the nether roads, while greatly improved, still aren't entirely pervasive and secure

smjjames

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Re: Blacraft
« Reply #6015 on: December 24, 2012, 06:26:03 PM »
Alternatively, in the future, we can get a plugin that will allow us to use warps or teleports. I know it's not 'legit', but when a server gets to a certain size, teleports and warps are going to have to be used for the long distances.

vh

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Re: Blacraft
« Reply #6016 on: December 24, 2012, 06:29:42 PM »
if we put all the buildings in this server together they would probably fit in 1/4th of a square kilometer instead of the 10 they currently fit in

Yqt1001

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Re: Blacraft
« Reply #6017 on: December 24, 2012, 07:12:49 PM »
if we put all the buildings in this server together they would probably fit in 1/4th of a square kilometer instead of the 10 they currently fit in

You have to give me credit! Aahrus and Velgorod are some of the densest places on the server! Especially considering its recycled land from Darvince.

Anyways I'll bring up the recycling land idea to Bla. I'll also put in an argument for nether travel and settling of places outside of the current 5km boundary from spawn if he says that we should leave old land to people who aren't active.

Just for the sake of seeing just how dense the land is, I looked at the map for "corridors". Notable ones:
Spawntown, Epicland, Yukitown, Plaidania (well before Darvince raped it), Zuntriio, Matolony
Spawntown, Ampluterra, Spheron Rimlu, Desertopia
Spawntown, Kakotquake Cliff, Aahrus, Velgorod
Spawntown, Epicland, Bridgetown, Awesomeland, Revolution City, Geogaport
Spawntown, Blue Bay Center
Rift Auspikitan, Solea, Oasis City, Chromasheep Farms, Amazonis
Bongatar, Desertopia

Notable mostly empty regions:
Novascotchara
Tierra Salvaje
Quontia
Quonbla
Bohemia
South Riverfield
Kaministiquia
Verslest
Mudkipzania
Spheron Rimlu
Jungelot
Hondurah
Swamphold (although this is reserved for Bla for the future)
That region between me and kipz which has no name

So basically, anyone who owns any of the regions above better get excuses ready to protect your ownership to it before Bla decides to do something drastic. :P
« Last Edit: December 24, 2012, 07:29:15 PM by Yqt1001 »

vh

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Re: Blacraft
« Reply #6018 on: December 24, 2012, 07:25:26 PM »
Ok

matty406

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Re: Blacraft
« Reply #6019 on: December 24, 2012, 07:45:51 PM »
I opened up Ampluterra to anyone who wanted to do anything with it. If there's no takers, then do whatever.
(Or leave it as a historical place of interest, I dunno)

smjjames

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Re: Blacraft
« Reply #6020 on: December 24, 2012, 08:00:18 PM »
Actually, Tierra Salvaje is meant to be a nature reserve kind of thing. The only major structure that I built there is an observation and forestry outpost. The structure at the corner of the rail route is a shelter I built for caving expeditions long before I made the territory. Besides, it's one of the more remote areas in your list.

Jace could take hondarah if he wishes to expand further.
« Last Edit: December 24, 2012, 08:09:54 PM by smjjames »

stuffhappens

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Re: Blacraft
« Reply #6021 on: December 24, 2012, 08:04:04 PM »
On another note, I think that we should gather as many fireworks as we can, then on New Year's Day, have a massive fireworks show in Spawntown to commemorate 2013.
Any comments/opinions?

smjjames

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Re: Blacraft
« Reply #6022 on: December 24, 2012, 08:07:13 PM »
The thing is that the fireworks and firework stars are rather expensive.

I still like the idea though, might be a little awkward because of time zones OR we go by the ball drop in times square.

smjjames

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Re: Blacraft
« Reply #6023 on: December 24, 2012, 08:17:30 PM »
Also, for novascotchara, I had an idea for an ice fortress kind of thing, just putting that idea out there.

FiahOwl

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Re: Blacraft
« Reply #6024 on: December 24, 2012, 08:31:20 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '94549'.

« Last Edit: March 22, 2021, 02:18:50 AM by FiahOwl »

Hellpotatoe

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Re: Blacraft
« Reply #6025 on: December 25, 2012, 04:58:02 AM »
we go by the ball drop in times square.
NO.
we go by 00:00 UTC



and why we need to have entire regions (at least, so many of them)? why we can't just have cities?

vh

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Re: Blacraft
« Reply #6026 on: December 25, 2012, 06:09:35 AM »
If there is a fireworks it should be done when 8 people can be I and not necessarily at new yeers

vh

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Re: Blacraft
« Reply #6027 on: December 25, 2012, 06:18:19 AM »
hey yqt you missed forsssa! :P

Yqt1001

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Re: Blacraft
« Reply #6028 on: December 25, 2012, 06:20:27 AM »
hey yqt you missed forsssa! :P

Well, it has some development I guess. Although in that regards it's more like Kaministiquia.

vh

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Re: Blacraft
« Reply #6029 on: December 25, 2012, 06:23:28 AM »
I count development as anything artificially made and not part of the natural terrain