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Author Topic: GPU.NET  (Read 3644 times)

moozoo

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GPU.NET
« on: December 15, 2010, 07:26:26 PM »
I'd like to see universe sandbox support GPU acceleration.

This new library seems a very interesting option for doing that.
http://www.tidepowerd.com/tutorial/yourfirstgpunetapplication

Everything is written in C#, even the GPU kernels.
And it falls back to CPU mode if their is no supported graphics card installed.


Chaotic Cow

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Re: GPU.NET
« Reply #1 on: December 16, 2010, 01:21:50 PM »
I wouldn't mind seeing this either.

Bla

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Re: GPU.NET
« Reply #2 on: December 16, 2010, 10:59:25 PM »
Shouldn't GPUs be much faster somehow? Or only at some tasks?
On the BOINC platform (where you can spend your computer power to help all kinds of research), I enabled GPU tasks, and in a few days I had got as many points as in months using only my CPU.

Dan Dixon

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Re: GPU.NET
« Reply #3 on: December 17, 2010, 04:58:57 PM »
This new library seems a very interesting option for doing that.
http://www.tidepowerd.com/tutorial/yourfirstgpunetapplication

That's really interesting. I haven't heard of that before. Too bad it's so expensive. It looks like it's around $1000 for a license. Even so, I'll be considering this for a distant future release.

Universe Sandbox 2.1, scheduled to be released early next year, will include multi-core support via .NET 4's Parallel library.

Chaotic Cow

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Re: GPU.NET
« Reply #4 on: December 18, 2010, 12:30:21 PM »
Can't wait Dan!