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Author Topic: Minecraft 1.16.4  (Read 1512469 times)

FiahOwl

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Re: Minecraft 1.6.2
« Reply #2190 on: August 07, 2013, 02:58:08 PM »

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« Last Edit: March 22, 2021, 01:40:47 AM by FiahOwl »

matty406

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Re: Minecraft 1.6.2
« Reply #2191 on: August 07, 2013, 03:12:38 PM »
Oh wow that looks cool, I hope they make an official mapper.

blotz

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Re: Minecraft 1.6.2
« Reply #2192 on: August 07, 2013, 04:41:03 PM »
why isntagram :(

Yqt1001

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Re: Minecraft 1.6.2
« Reply #2193 on: August 07, 2013, 04:50:33 PM »
Oh wow that looks cool, I hope they make an official mapper.

I don't remember what it's called, but he's using a 3rd party program for that.

Yqt1001

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Re: Minecraft 1.6.2
« Reply #2194 on: August 08, 2013, 02:35:31 PM »
Another thing worth noticing is that there is dirt without grass on it. Either the new redwood forest grass type doesn't spread, or there will be dirt that can never get grass on it. Or it just generates that way and the new grass type slowly spreads to it.

More info about this from a reddit post by Jeb:

"There's also a "no grass" dirt block looking like normal dirt, but it's not obtainable without using /give (using data value 1)." Maybe something they might change to allow silk touch on it. Podzol (the unique grass block in the redwood biome) is confirmed to work like mycelium.

Fishing has also been reworked to be much more fun, apparently. :P

matty406

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Re: Minecraft 1.6.2
« Reply #2195 on: August 08, 2013, 04:07:29 PM »
I think the Podzol block looks ugly, honestly.

FiahOwl

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Re: Minecraft 1.6.2
« Reply #2196 on: August 10, 2013, 08:48:13 AM »

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« Last Edit: March 22, 2021, 01:40:29 AM by FiahOwl »

smjjames

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Re: Minecraft 1.6.2
« Reply #2197 on: August 10, 2013, 09:30:26 AM »
That's alpine biome isn't it? though with more soil. Or maybe a modified alpine to make it more of a general mountain biome. Seems like Mojang is porting the Biomes XL mod into vanilla mc. There is the vanilla version of the red badlands (which needs some proper texturing) and the redwood forest.

Anybody else feel like we should transplant all our structures to a new world? The biome changes are so big, but any new ones will be far from claimed lands. Or at least crop as close as possible to territorial edges since everything will change. Might have to sacrifice a few outlying structures.

I don't mind if my embassy thing by rocksolids (that was his name right?) place gets cropped, but what are we going to do about the fact that he has a structure there?

Also, we should either preserve one of the mushroom islands just in case or we harvest some mycelium from one.

Darvince

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Re: Minecraft 1.6.2
« Reply #2198 on: August 10, 2013, 09:31:36 AM »
that's a meta-biome, cliff biome.

blotz

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Re: Minecraft 1.6.2
« Reply #2199 on: August 10, 2013, 10:16:26 AM »
1. just harvest it now because if we're not doing it now, we'd never do it
2. hmm generation transplant, that wouldn't work because
    A. how would we only transport the buildings?
        I. also the strip mines
    B. also, the buildings are on the ground and the ground has to be a correct level and if we regenerated it has little chance to be the same


but that's a good point

smjjames

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Re: Minecraft 1.6.2
« Reply #2200 on: August 10, 2013, 10:31:41 AM »
I am aware of the logistics and problems of transplanting buildings across world generations. If it were easy, it would have been done on blacraft already.

We'll have to do some close cropping of the map and maybe all the way to the territorial borders?  Plenty of time to discuss cropping the map for 1.7.0.

Yqt1001

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Re: Minecraft 1.6.2
« Reply #2201 on: August 10, 2013, 11:27:37 AM »
Worth noting about that cliff biome is that it's the first instance of snow falling at high y-levels in a development screenshot. It's not a strict "snow will fall above y=80 rule", it's "A strict rule like that looked horrible though, so there's some noise to the y-level.".

Wonder how this will be implemented, if it's just snow will fall on every block above a certain y-level or only in specific biomes.

Yqt1001

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Re: Minecraft 1.6.2
« Reply #2202 on: August 15, 2013, 12:39:28 PM »
More new stuff! Looking like a pretty big update.



Sunflowers. Always face east and require seeds to grow. No use yet, so far just aesthetic.

Instagram is dumb and have made it really difficult to hotlink images, so here is a picture of lavender flowers. Also notice the 2 block tall grass in the garden.

Really excited for the eventual first snapshot. :P

There also appears to be plans to make achievements and statistics based on worlds and servers rather than just overall.
« Last Edit: August 15, 2013, 12:43:57 PM by Yqt1001 »

blotz

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Re: Minecraft 1.6.2
« Reply #2203 on: August 15, 2013, 01:25:24 PM »

not very hard

blotz

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Re: Minecraft 1.6.2
« Reply #2204 on: August 15, 2013, 01:26:22 PM »
all they do is hash it and then put it into the *word here*

FiahOwl

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Re: Minecraft 1.6.2
« Reply #2205 on: August 15, 2013, 02:21:54 PM »

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Darvince

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Re: Minecraft 1.6.2
« Reply #2206 on: August 15, 2013, 05:11:19 PM »
darvincia shall be stronk with flowers everywhere and rabbits will spawn

blotz

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Re: Minecraft 1.6.2
« Reply #2207 on: August 15, 2013, 05:21:46 PM »
to mani mobs

matty406

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Re: Minecraft 1.6.2
« Reply #2208 on: August 15, 2013, 05:52:56 PM »
I demand climbing plants like ivy.

blotz

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Re: Minecraft 1.6.2
« Reply #2209 on: August 15, 2013, 05:56:24 PM »
woah

Darvince

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Re: Minecraft 1.6.2
« Reply #2210 on: August 15, 2013, 09:40:13 PM »
ocelots should really be reduced in jungles i mean holy shit

smjjames

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Re: Minecraft 1.6.2
« Reply #2211 on: August 16, 2013, 06:25:06 AM »
ocelots should really be reduced in jungles i mean holy shit

hehe, yeah, even the tiny (in comparison to regular jungles) artificially designated jungle biome that I have is generating tons of them.

Bla

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Re: Minecraft 1.6.2
« Reply #2212 on: August 16, 2013, 07:18:04 AM »
I used a command to kill most of them in Azecliffs. I can do the same for other jungly, ocelotty areas on request.

Exciting news.

Yqt1001

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Re: Minecraft 1.6.2
« Reply #2213 on: August 16, 2013, 09:18:33 AM »
More flowers...!

"I think the ingame name will simply be "Paeonia", because I don't plan to add any other paeonias. However, there are several kinds of tulips."

matty406

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Re: Minecraft 1.6.2
« Reply #2214 on: August 16, 2013, 09:28:18 AM »
I hardly see ocelots, what.

FiahOwl

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Re: Minecraft 1.6.2
« Reply #2215 on: August 16, 2013, 10:54:11 AM »

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« Last Edit: March 22, 2021, 01:39:05 AM by FiahOwl »

blotz

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Re: Minecraft 1.6.2
« Reply #2216 on: August 16, 2013, 02:00:30 PM »
ocelots are okay, going to have an army of them >:D

vh

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Re: Minecraft 1.6.2
« Reply #2217 on: August 16, 2013, 06:39:46 PM »
I used a command to kill most of them in Azecliffs. I can do the same for other jungly, ocelotty areas on request.

Exciting news.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

do we have BPETA?

blotz

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Re: Minecraft 1.6.2
« Reply #2218 on: August 16, 2013, 07:15:11 PM »
please leave the jungle next to bongatar untouched

Darvince

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Re: Minecraft 1.6.2
« Reply #2219 on: August 16, 2013, 07:52:25 PM »
yes vh, bla is being BPETA by killing the ocelots