Welcome, Guest

Author Topic: 2D Rings  (Read 4330 times)

CCalpha

  • ***
  • Posts: 21
2D Rings
« on: October 28, 2015, 12:14:56 PM »
It would be great if there was an option to add 2D rings so I could save processing power and have better distant rendering.

Krypton

  • **
  • Posts: 16
Re: 2D Rings
« Reply #1 on: November 04, 2015, 11:28:22 PM »
I would like that option too.

B-McKinley

  • *
  • Posts: 9
Re: 2D Rings
« Reply #2 on: November 20, 2015, 02:46:18 PM »
Or disable/enable ring rendering. I like having the option of a fully simulated ring, but I'd like to be able to get the simulation speed a little higher than 5 sec/sec. (It's a big damn ring.)

Greenleaf

  • Thomas Grønneløv
  • Development Team
  • *****
  • Posts: 211
Re: 2D Rings
« Reply #3 on: November 22, 2015, 03:09:56 AM »
It would be great if there was an option to add 2D rings so I could save processing power and have better distant rendering.


While I can see that it can make sense on low end systems, we strive very hard to make everything properly interactable, which means that the ring should simulate as a collection of particles and be able to warp when attracted from above or below the plane of the ring.


The same goes for the tail of a comet which could easily be handled as a graphics object, but that would be rather limiting if you want to interact with it.