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[BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.
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Topic: [BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds. (Read 2619 times)
Plutonium
Posts: 152
[BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.
«
on:
October 22, 2015, 11:46:36 AM »
The screenshots say it all. The issue is more severe with smaller objects.
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Prometech
Posts: 119
Official Photographer of the Universe at large
Re: [BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.
«
Reply #1 on:
October 22, 2015, 05:48:28 PM »
I already posted a thread about this, and has already been addressed by a developer in my thread, see link Below.
http://universesandbox.com/forum/index.php/topic,15607.0.html
Also The issue of bodies not losing mass in the form of fragments which is what leads to the incorrect particle densities that you observed in your other thread. This was also addressed by a developer, see Link Below.
http://universesandbox.com/forum/index.php/topic,15440.0.html
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Last Edit: October 22, 2015, 05:53:23 PM by Prometech
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Plutonium
Posts: 152
Re: [BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.
«
Reply #2 on:
October 23, 2015, 12:50:02 AM »
Oh, didn't see it. Sorry))) Thanks for pointing it out.
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[BUG/ISSUE] Strange distribution of collision fragments on slow sim speeds.