Thanks for the save. That made things much easier.
The issue here is the way fragments get pushed forward by the shallow impact angle while also getting ejected from the back part of the cratering. Essentially, material is pushed forward and material is ejected from the back, but nothing is ejected upwards, where the impactor itself is blocking. Apparently nothing is really ejected out to the sides, though, which is the real problem.
With a high fragment count, as you used, this doesn't look right, so I will need to see if I can tune it a little better.
Thanks for pointing it out