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Author Topic: Cities Skylines  (Read 51467 times)

vh

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Re: Cities Skylines
« Reply #90 on: July 02, 2018, 08:38:08 PM »
my population

vh

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Re: Cities Skylines
« Reply #91 on: July 08, 2018, 11:22:41 AM »
i'm in the business of water purification

Darvince

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Re: Cities Skylines
« Reply #92 on: August 20, 2018, 10:48:53 AM »

Darvince

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Re: Cities Skylines
« Reply #93 on: August 20, 2018, 10:49:17 AM »

Bradburn

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Re: Cities Skylines
« Reply #94 on: August 21, 2018, 04:16:43 AM »
it's a professional site like Hostimonials because the reason you can see so many trains in that pic is because i accidentally created a deadlock and none of the trains were able to move

Why is this a fail, vh? Please enlighten me. I can never get metros right... lol
« Last Edit: June 17, 2022, 04:06:35 AM by Bradburn »

vh

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Re: Cities Skylines
« Reply #95 on: August 21, 2018, 08:47:48 PM »
it's a fail because the reason you can see so many trains in that pic is because i accidentally created a deadlock and none of the trains were able to move

Darvince

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Re: Cities Skylines
« Reply #96 on: August 23, 2018, 07:16:48 AM »






[08:38]   Darv   i was playing it on my favorite map where you have to fight against water to keep your city from flooding (not the scenario, it's a custom map where the highest elevation is an entire meter above sea level)
[08:41]   Darv   i made some dikes to stop the coastal roads and buildings from constantly saying they're flooding
[08:41]   Darv   and the percent of the time they say they're flooding dropped from 60-70% to 0.5%
« Last Edit: August 23, 2018, 07:31:32 AM by Darvince »

atomic7732

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Re: Cities Skylines
« Reply #97 on: August 23, 2018, 10:50:56 AM »
florida_irl

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Re: Cities Skylines
« Reply #98 on: August 25, 2018, 04:24:37 PM »
A yurop city im making






vh

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Re: Cities Skylines
« Reply #99 on: August 27, 2018, 01:41:07 PM »

vh

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Re: Cities Skylines
« Reply #100 on: September 24, 2018, 09:55:39 AM »
i call this the hitler interchange, on account of it being literally hitler


tuto99

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Re: Cities Skylines
« Reply #101 on: September 24, 2018, 01:00:45 PM »
that city is ugly

FiahOwl

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Re: Cities Skylines
« Reply #102 on: September 24, 2018, 01:51:19 PM »

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« Last Edit: March 22, 2021, 12:59:24 AM by FiahOwl »

vh

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Re: Cities Skylines
« Reply #103 on: September 24, 2018, 02:25:23 PM »
yesn't men't

atomic7732

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Re: Cities Skylines
« Reply #104 on: September 24, 2018, 05:20:31 PM »

Bla

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Re: Cities Skylines
« Reply #105 on: September 25, 2018, 03:16:45 AM »
kol

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Re: Cities Skylines
« Reply #106 on: September 30, 2018, 11:17:19 AM »


tried making farmland

vh

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Re: Cities Skylines
« Reply #107 on: September 30, 2018, 11:27:47 AM »
that is an interesting interchange on the left-center you have -- i only recently came up with a similar design in my own city, and it seems to work

atomic7732

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Re: Cities Skylines
« Reply #108 on: September 30, 2018, 12:16:50 PM »
is that not how... normal interchanges are??????

vh

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Re: Cities Skylines
« Reply #109 on: September 30, 2018, 03:33:09 PM »
that's not how the typical  t interchange looks

FiahOwl

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Re: Cities Skylines
« Reply #110 on: September 30, 2018, 04:07:03 PM »

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« Last Edit: March 22, 2021, 12:46:40 AM by FiahOwl »

FiahOwl

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Re: Cities Skylines
« Reply #111 on: September 30, 2018, 04:07:55 PM »

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« Last Edit: March 22, 2021, 12:46:38 AM by FiahOwl »

atomic7732

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Re: Cities Skylines
« Reply #112 on: September 30, 2018, 08:11:21 PM »
that's not how the typical  t interchange looks
i mean

it's literally a normal 4 way thingo but without the road going one way?????

FiahOwl

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Re: Cities Skylines
« Reply #113 on: September 30, 2018, 08:22:22 PM »

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« Last Edit: March 22, 2021, 12:46:35 AM by FiahOwl »

tuto99

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Re: Cities Skylines
« Reply #114 on: September 30, 2018, 09:57:17 PM »
i agree it doesnt look normal

Yqt1001

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Re: Cities Skylines
« Reply #115 on: September 30, 2018, 11:08:04 PM »
I make one interchange thats just a basic fucking diamond and not a parclo and everyone here is like "WTF IS THAT!?!?!"

thanks guys I guess I'll keep spamming parclos

it's not a normal t-interchange or a parclo because there's like 2 cars per day on that road and doesn't need anything special

atomic7732

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Re: Cities Skylines
« Reply #116 on: September 30, 2018, 11:42:23 PM »
yeah diamond

that's what it's called

Darvince

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Re: Cities Skylines
« Reply #117 on: October 01, 2018, 07:21:52 AM »
shimao stop making hype for things that don't need hype

vh

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Re: Cities Skylines
« Reply #118 on: October 01, 2018, 10:14:31 AM »
make me11111111!

vh

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Re: Cities Skylines
« Reply #119 on: November 17, 2018, 08:31:25 PM »
i figured out the only way to get decent antialiasing in this game is to render the game at 6K resolution and then downsample, which murders my 1080ti