Welcome, Guest

Author Topic: mod support  (Read 3241 times)

seanjenkinsjr

  • *****
  • Posts: 98
  • proud alpha tester
mod support
« on: March 27, 2014, 08:48:47 AM »
this game would have unlimited possibilitys with mod support just look at arma 2 it has mod support  and even after 5 years it still has a huge active community with out it arma would be dead.

smjjames

  • *****
  • Posts: 1128
Re: mod support
« Reply #1 on: March 27, 2014, 08:54:53 AM »
Well, its still in (early?) alpha, but yes, I agree with mod support, especially being able to import and export skins for planets and stuff.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: mod support
« Reply #2 on: March 27, 2014, 10:00:58 PM »
To mod Ubox, you would need a lot of time on ur hands.

smjjames

  • *****
  • Posts: 1128
Re: mod support
« Reply #3 on: March 28, 2014, 07:22:13 AM »
It doesn't have to be real complex modding capability, I don't think Ubox is built in a way to allow that. However, being able to import/export skins would be a nice feature.

Nutt007

  • ***
  • Posts: 22
Re: mod support
« Reply #4 on: March 28, 2014, 02:27:45 PM »
I did notice that US2 has a definite lack of mod support, especially since I got in the alpha by making a mod. It'd be nice to bring back in the importation of models and textures that the old version had. Although maybe more advanced, so we don't have asteroids the size of the sun like we do now. :P