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Author Topic: The Screenshots Thread  (Read 316050 times)

gabriel.dac

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Re: The Screenshots Thread
« Reply #510 on: August 22, 2015, 04:01:20 PM »
What happened when the Earth slowly fell into a black hole.

1. Why is it a nova remnant? The Earth went nova? lol

2. The "supernova" explosion is a line

3. In the screenshot you can't see, but the Earth looks fine when you're close. All the water and plants are still there

4. The black hole became a ball of fire

FenX2014

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Re: The Screenshots Thread
« Reply #511 on: August 25, 2015, 10:53:26 PM »
Fry's star message
« Last Edit: August 26, 2015, 02:48:10 AM by FenX2014 »

The Ventifact

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Re: The Screenshots Thread
« Reply #512 on: August 26, 2015, 07:11:39 PM »
Man, its been a while. I'm back from my hibernation. XD

Here's a couple more screens:

1. Earth frozen over. For some reason, only the oceans are ice. Weird, but looks cool.
2. Planet bombardment.

The Ventifact

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Re: The Screenshots Thread
« Reply #513 on: August 29, 2015, 05:49:24 PM »
No one has more screenshots? Lets keep it going then.

Here's a couple more in 2160p:

1. This screen is from the sim "Solar System and all Possible Dwarf Planets."
2. Pluto with ice forming on the surface.

Cryo

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Re: The Screenshots Thread
« Reply #514 on: August 30, 2015, 12:52:55 PM »
Keep her goin we shall...

codefantastic

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Re: The Screenshots Thread
« Reply #515 on: August 30, 2015, 06:57:12 PM »
I present, The Alberon System!
 The first image shows the main planet, Alberon A, which is roughly two and a half times larger than Earth with small seas and large desserts. It also has an unusually similar atmosphere to Earth and has a surface pressure of about 1.45 atm, but has a gravity of about 73 m/s^2 (about 7 times Earth's gravity). Alberon A's rings are a mixture of Ice (shown in white) and an odd brown material of which we cannot match to any known element.
 The second image shows Alberon B, a large moon roughly 1,200km with large oceans. The Moon has an atmospheric mass of about 57 kPa and a surface gravity of about 1.5 m/s^2.
 The third image shows Alberon C, another moon which is around 480 Km in diameter. Alberon C has small ice platoes in which faint glints of light can be seen from the surface of both Alberon A and B.

Darvince

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Re: The Screenshots Thread
« Reply #516 on: August 30, 2015, 07:59:06 PM »
apparently the end of page 17 is broken

Cryo

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Re: The Screenshots Thread
« Reply #517 on: August 30, 2015, 08:01:39 PM »
apparently so

crashman1390

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Re: The Screenshots Thread
« Reply #518 on: August 31, 2015, 01:09:47 PM »
No one has more screenshots? Lets keep it going then.

Here's a couple more in 2160p:

1. This screen is from the sim "Solar System and all Possible Dwarf Planets."
2. Pluto with ice forming on the surface.

Man, how did you get the surface features of Pluto to look so sharp? I love it!

The Ventifact

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Re: The Screenshots Thread
« Reply #519 on: August 31, 2015, 03:54:45 PM »
No one has more screenshots? Lets keep it going then.

Here's a couple more in 2160p:

1. This screen is from the sim "Solar System and all Possible Dwarf Planets."
2. Pluto with ice forming on the surface.

Man, how did you get the surface features of Pluto to look so sharp? I love it!

I think it has to do with the high resolution I used. 2160p is huge, its 4x sharper than 1080p. As an example, 2160p is the equivalent of 8 megepixels, and 1080p is 2.1 megepixels. Also, the lighting. I chose an angle that really highlighted Pluto's surface, which helps with the overall quality of the planet's topography.

The Ventifact

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Re: The Screenshots Thread
« Reply #520 on: August 31, 2015, 04:30:54 PM »
Keep her goin we shall...

You're good with the planets.

Cryo

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Re: The Screenshots Thread
« Reply #521 on: August 31, 2015, 04:37:52 PM »
How THE UBOX ARE YOUR SCREEN SHOTS SO CRISP!!!!!???

The Ventifact

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Re: The Screenshots Thread
« Reply #522 on: August 31, 2015, 07:06:14 PM »
How THE UBOX ARE YOUR SCREEN SHOTS SO CRISP!!!!!???

I use something called "DSR" (Dynamic Super Resoution). It up-scales my monitor's resolution to 4K, then shrinks it back down to fit my Monitor. This can only be used with Nvidia's 900 series GPU's. So, in short, it lets me up-scale in-game resolutions. And since you can take screens using Steam, the output is a very high quality, lossless (meaning no quality lost to compression, or at least, very little), and the result is a high quality screenshot.


« Last Edit: August 31, 2015, 08:10:42 PM by The Ventifact »

codefantastic

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Re: The Screenshots Thread
« Reply #523 on: September 01, 2015, 02:51:19 PM »
Is that... vegetation?

Cryo

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Re: The Screenshots Thread
« Reply #524 on: September 01, 2015, 03:49:11 PM »
NOPE  just yellow rock with blue gas around it

codefantastic

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Re: The Screenshots Thread
« Reply #525 on: September 01, 2015, 04:18:56 PM »
NOPE  just yellow rock with blue gas around it
Why must you ruin my dreams  :'(

Cryo

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Re: The Screenshots Thread
« Reply #526 on: September 01, 2015, 05:46:07 PM »
NOPE  just yellow rock with blue gas around it
Why must you ruin my dreams  :'(
because the truth must be said even if it means hurting others...90% of the time....

Sk0p3r

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Re: The Screenshots Thread
« Reply #527 on: September 02, 2015, 11:18:00 AM »
A collision screenshot

codefantastic

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Re: The Screenshots Thread
« Reply #528 on: September 02, 2015, 12:25:18 PM »
NOPE  just yellow rock with blue gas around it
Why must you ruin my dreams  :'(
because the truth must be said even if it means hurting others...90% of the time....
Is there a thread where you or someone else explains the complex code that would have to be used to allow vegetation to grow?

Cryo

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Re: The Screenshots Thread
« Reply #529 on: September 02, 2015, 01:47:51 PM »
NOPE  just yellow rock with blue gas around it
Why must you ruin my dreams  :'(
because the truth must be said even if it means hurting others...90% of the time....
Is there a thread where you or someone else explains the complex code that would have to be used to allow vegetation to grow?
..Im just an alpha tester...the devs haven't really posted such a thing (i think?) so im to sure....

codefantastic

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Re: The Screenshots Thread
« Reply #530 on: September 09, 2015, 07:29:44 PM »
Weird orbit glitch...

Physics_Hacker

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Re: The Screenshots Thread
« Reply #531 on: September 10, 2015, 08:48:00 AM »
^ had that happen across an entire system, when I was making a circumbinary planetary system, it won't calculate the orbits right and gives that weird thing...Tis why I normally stick to trails...

The Ventifact

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Re: The Screenshots Thread
« Reply #532 on: September 10, 2015, 10:35:46 AM »
I'm now back from my screenshot expedition, took me a while to find that perfect shot, but now I got it.

Heated planets and moons in chaotic orbits:

creeperz1211

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Re: The Screenshots Thread
« Reply #533 on: September 12, 2015, 05:03:10 PM »
The screenshot crash bug took me out from posting in this thread, but i'm back, because alpha 16 fixed it!  :D :D :D :D :D :D :D Here are some screenshots from the new alpha 16.1 update of Ceres hitting the darn earth.
1 Impact from the distance.
2 Ground zero of the impact.

The Ventifact

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Re: The Screenshots Thread
« Reply #534 on: September 12, 2015, 07:26:01 PM »
It had no chance.  :'(

BlurryVortices

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Re: The Screenshots Thread
« Reply #535 on: September 12, 2015, 10:16:55 PM »
CHAOTIC STAR CLUSTER...!!!!!

BlurryVortices

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Re: The Screenshots Thread
« Reply #536 on: September 12, 2015, 10:41:46 PM »
IDK what does these city lights means, but i'm pretty sure it's a bug

Pretty cool though :P

The Ventifact

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Re: The Screenshots Thread
« Reply #537 on: September 13, 2015, 06:59:56 PM »
^Yeah, the city lights are considered a bug at this point because GA hasn't officially programmed it yet.

BlurryVortices

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Re: The Screenshots Thread
« Reply #538 on: September 14, 2015, 01:53:53 AM »
^Yeah, the city lights are considered a bug at this point because GA hasn't officially programmed it yet.
I love it anyway... Hope the devs wouldn't delete it :)

The Ventifact

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Re: The Screenshots Thread
« Reply #539 on: September 14, 2015, 09:41:29 AM »
^Yeah, the city lights are considered a bug at this point because GA hasn't officially programmed it yet.
I love it anyway... Hope the devs wouldn't delete it :)

I don't think they will as this is something that will be added anyway at some point in the future. The current way lights appear on a planet is not only a bug, but probably not the way GA wants it to happen. As it stands, its either too hard to get city lights, or it doesn't happen at all.

We'll see what the future holds.