Thanks again for the detailed and timely response Jar (I've inflicted these types of questions upon you before)
In response to your explanations:
1.) That is good to know, and clears up something that was causing me quite a bit of confusion, and which led to some late night astronomy research which wasn't fruitful.
2.) That partially helps, but mainly I was wondering if, for example, specific stellar traits within the sim (e.g., luminosity, type of star, star's magnetic field, rotation rate) affect or could be modified to affect the stellar wind strength and rate at which a planet with a given mag field would be eroded.
3.) Thanks
4.) I figured as much, and this probably makes my question moot. But, if I wanted to detonate a supernova near a solar system and observe the heating and erosion effects, it doesn't seem that yield is really affecting anything. This also holds for type1a and type II, which would have substantially different compositions (like one being composed mostly of particulate matter, another being in the EM and neutrino).
I also noticed, with white dwarfs) if you set the star to explode with the tool vs adding hydrogen to the star, you get two different types of super nova (one being correct with no remnant and the other leaving a remnant of higher mass).
I figured this will be addressed in future updates.
thanks