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Author Topic: Map War C - GX  (Read 75959 times)

Darvince

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Re: Map War C - GX
« Reply #210 on: August 19, 2016, 01:42:32 PM »
hi second player

round 1
tech: 0
spendable: 5

round 2
tech: 0.07
spendable: 5

round 3
tech: 0.21
spendable: 6

round 4
tech: 0.42
spendable: 9

Darvince

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Re: Map War C - GX
« Reply #211 on: August 19, 2016, 01:52:39 PM »
more second player catchup

round 5
tech: 0.7
spendable: 12

round 6
tech: 1.12
spendable: 15

round 7
tech: 1.75
spendable: 20

added: 3 zones, 1 L1 city

round 8
tech: 2.69

currency: 25+0 (25)
food: -4+5 (1)
products: 1+5 (6)
spendable: 27

added: 3 L1 agriculture, 2 L1 city
total spent: 25

Darvince

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Re: Map War C - GX
« Reply #212 on: August 19, 2016, 02:00:29 PM »
second player catchup again

round 9
tech: 4.13

currency: 27+2 (29)
food: 3+1 (4)
products: 3+6 (9)
spendable: 31

added: 3 zones, 3 L1 agriculture
total spent: 30

Darvince

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Re: Map War C - GX
« Reply #213 on: May 15, 2020, 01:01:05 AM »
stellaris made me want to finish this

deoxy99

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Re: Map War C - GX
« Reply #214 on: May 15, 2020, 01:10:33 AM »
you sure do have ideas

Darvince

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Re: Map War C - GX
« Reply #215 on: May 15, 2020, 03:30:52 PM »
ok i think i understand it again
(second player...)

round 10
tech: 6.08

currency: 33+1 (34)
food: 4+18 (22)
products: 9+3 (12)
spendable: 37

added: 2 zones, 2 L2 cities, 1 L1 agriculture
total spent: 37

Darvince

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Re: Map War C - GX
« Reply #216 on: May 15, 2020, 03:40:32 PM »
second player...

round 11
tech: 8.45

currency: 39+0 (39)
food: 22+15 (37)
products: 12+5 (17)
spendable: 46

added: 5 zones, 4 L1 cities
total spent: 45

deoxy99

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Re: Map War C - GX
« Reply #217 on: May 15, 2020, 03:43:33 PM »
this is like playing chess with yourself

Darvince

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Re: Map War C - GX
« Reply #218 on: May 15, 2020, 03:48:06 PM »
second player...,...

round 12
tech: 11.57

currency: 53+1 (54)
food: 37+-1 (36)
products: 17+9 (26)
spendable: 65

added: 4 zones, 2 L1 agriculture, 2 L2 agriculture
total spent: 62

Darvince

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Re: Map War C - GX
« Reply #219 on: May 15, 2020, 03:56:01 PM »
well here i can adjust the rules in the middle of the game if something seems to be broken

round 13
tech: 14.97

currency: 61+3 (64)
food: 36+43 (79)
products: 26+9 (35)
spendable: 76

added: 4 zones, 7 L1 cities, 2 L2 cities
total spent: 77

deoxy99

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Re: Map War C - GX
« Reply #220 on: May 15, 2020, 03:58:59 PM »
oh so this is like a play test thing?

Darvince

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Re: Map War C - GX
« Reply #221 on: May 15, 2020, 04:04:44 PM »
round 14
tech: 19.53

currency: 78-(1*2) (76)
food: 79+7 (86)
products: 35+18 (53)
spendable: 99

added: 6 zones, 3 L2 agriculture, 2 L1 commerce
total spent: 98

Darvince

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Re: Map War C - GX
« Reply #222 on: May 15, 2020, 04:13:53 PM »
yes cuz i made it too complex to be able to imagine a game and see any flaws there

round 15
tech: 24.21

currency: 100+1 (101)
food: 86+58 (144)
products: 53+18 (71)
spendable: 130

added: 5 zones, 4 L1 agriculture, 1 L2 agriculture, 7 L1 cities, 1 L2 city, 1 L3 city
total spent: 130

Darvince

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Re: Map War C - GX
« Reply #223 on: May 15, 2020, 04:26:29 PM »
round 16
player 1
tech: 28.35

currency: 147+6 (153)
food: 54+39 (93)
products: 89+32 (121)
max spendable: 198
average pollution of 0.06 over 32 zones, production reduced by 0%
actual spendable: 198

player 2
tech: 30.50

currency: 120+0 (120)
food: 144+55 (199)
products: 71+27 (98)
max spendable: 164
average pollution of 0 over 41 zones, production reduced by 0%
actual spendable: 164
« Last Edit: May 15, 2020, 04:31:27 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #224 on: May 15, 2020, 04:46:39 PM »
round 16
player 1
added: 9 zones, 1 L1 agriculture, 7 L1 cities, 1 L2 city, 4 L2 commerce, 1 L1 defense
total spent: 192

player 2
added: 9 zones, 2 L1 agriculture, 5 L2 agriculture, 1 L3 city
total spent: 158

(player 1's actions not posted as a separate image so that i'm posting less images)

Darvince

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Re: Map War C - GX
« Reply #225 on: May 15, 2020, 05:01:44 PM »
did i ever say how pollution moves 'cause i don't think i did, although i remember rules for pollution's movement
(1 unit moves each turn for every 10 units on the tile, it picks either a random direction or the direction with the least pollution to move to, pollution moves and then increases/decreases)

anyway here's round 17's pollution map

round 17
player 1
tech: 34.74

currency: 197+6 (203)
food: 93+25 (118)
products: 121+40 (161)
max spendable: 262
average pollution of 0.098 over 41 zones, production reduced by 0%
actual spendable: 262

player 2
tech: 37.29

currency: 140+6 (146)
food: 199+98 (297)
products: 98+28 (126)
max spendable: 226
average pollution of 0 over 50 zones, production reduced by 0%
actual spendable: 226
« Last Edit: May 15, 2020, 05:17:36 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #226 on: May 15, 2020, 05:20:54 PM »
round 17
player 1
available: 262
added: 12 zones, 5 L1 agriculture, 1 L2 agriculture, 2 L1 cities, 5 L2 cities, 2 L3 cities, 4 L1 commerce, 1 L1 sea industry
total spent: 262

player 2
available: 226
added: 8 zones, 2 L2 agriculture, 20 L1 cities, 4 L2 cities, 1 L1 commerce
total spent: 226

i think i'm done for today

atomic7732

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Re: Map War C - GX
« Reply #227 on: May 15, 2020, 06:46:58 PM »
wow pollution diffusion

let's code a map war/map war 2/map war c bot for irc

Darvince

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Re: Map War C - GX
« Reply #228 on: May 18, 2020, 01:13:08 AM »
did i ever say how pollution moves 'cause i don't think i did, although i remember rules for pollution's movement
(1 unit moves each turn for every 10 units on the tile, it picks either a random direction or the direction with the least pollution to move to, pollution moves and then increases/decreases)
it was never explicitly stated anywhere so i think it will be movement, then increase, then decrease (cuz like sea industry does pollute i think) (and there are definitely cases where there are high level cities and any industry or high level commerce sharing a tile)

Darvince

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Re: Map War C - GX
« Reply #229 on: June 08, 2020, 08:23:40 PM »
round 18
player 1
tech: 43.40

currency: 253+0 (253)
oil: 1 this turn, 1 total
food: 118+23 (141)
products: 161+56 (217)
max spendable: 335
average pollution of 0.113 over 53 zones, production reduced by 0%
actual spendable: 335

player 2
tech: 46.80

currency: 185+0 (185)
food: 297+97 (394)
products: 126+52 (178)
max spendable: 298
average pollution of 0 over 58 zones, production reduced by 0%
actual spendable: 298

i made an error somewhere in player 2's agriculture, somehow there are 14 L2 and 1 L1 when the sheet said 11 L2 and 2 L1, so food is not 297+36 but rather 297+97
« Last Edit: June 08, 2020, 08:51:07 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #230 on: June 08, 2020, 08:58:04 PM »
round 18
player 1

available: 335
added: 10 zones, 4 L1 agriculture, 2 L2 agriculture, 9 L1 cities, 4 L2 cities, 3 L3 cities, 3 L2 commerce, 1 L1 defense
total spent: 334

player 2
available: 298
added: 11 zones, 1 L1 agriculture, 7 L1 cities, 9 L2 cities, 8 L1 commerce, 1 L2 commerce
total spent: 296

player 1 has sent a trade request to player 2

Darvince

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Re: Map War C - GX
« Reply #231 on: June 08, 2020, 09:17:19 PM »
round 19
player 1

tech: 54.86

currency: 310+1 (311)
oil: 1 this turn, 2 total
food: 141-89 (52)
products: 217+72 (289)
max spendable: 396
average pollution of 0.143 over 63 zones, production reduced by 0%
actual spendable: 396

player 2
tech: 58.59

currency: 269+2 (271)
food: 394+38 (432)
products: 178+68 (246)
max spendable: 407
average pollution of 0 over 69 zones, production reduced by 0%
actual spendable: 407
« Last Edit: June 08, 2020, 09:47:05 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #232 on: June 08, 2020, 09:40:05 PM »
round 19
player 2 has accepted player 1's trade request

player 1
available: 396
added: 23 zones, 1 L1 agriculture, 6 L2 agriculture, 5 L1 cities, 3 L2 cities, 1 L4 city, 3 L1 commerce, 2 L1 industry, 2 L1 research
total spent: 395

player 2
available: 407
added: 16 zones, 1 L1 agriculture, 1 L2 agriculture, 9 L2 cities, 6 L2 commerce, 8 L1 research
total spent: 404
« Last Edit: June 08, 2020, 09:57:08 PM by Darvince »